THE BORE
General => Video Game Bored => Topic started by: Borys on September 10, 2013, 07:34:30 AM
-
`
-
Knack looks the same beyond different lighting... also the "bullshot" screens are blurry.
-
Looks same!
-
also the "bullshot" screens are blurry.
The blurriness made it look more cinematic!
-
The bullshot screens look worse.
-
So.. are either of these games any good? :-[
-
Deep Down looks like it could be fun. It's Demon's Souls MMO. Knack is probably decent if you're into Ratchet & Clank.
-
Wow great thread Borys.
-
Not seeing much aside from lighting and post effects. Sorry but you'll never take the crown from Manabyte
-
Looks like could be done on PS3 :yeshrug
-
Reality looks pretty freaking good in all the pics/vids you posted Borys...
-
:snoop
-
hopefully they have a second hidden gpu somewhere on the thing
-
non-bullshot knack looks better than the supposed bullshot one
-
Good going, Cerny!
-
just to add my voice to the choir: the real shots look better than the bullshots
if you want the bullshot experience you can spread vaseline all over your TV screen I guess
-
The bullshots look like they're using N64 anti-aliasing.
-
The bullshots look like they're using N64 anti-aliasing.
that's what I said.
-
It's advertising, made at various stages of production. We're not going to get any decent footage until close to release and when we do whatever visual qualities they do have are going to get a video compression downgrade.
-
I think Knack looks heaps better in the reality shots
I'm with Borys on that one... sick of reveals and trailers that don't show any actual gameplay. I expect a gameplay camera and maybe even a HUD. If you're just showing me cross fades of dragons and unrealistically playable camera angles, I don't give a shit.
It's advertising, sure, but I just find it insulting. And embarrassing when people drool over it.
-
Meh.
YES, BORYS. IT'S NOT REAL.
Games go through changes to the gameplay design, animation, framerate tuning, UI elements, camera behavior, etc. right up until they're submitted to the publisher. These "bullshots" and fauxtage are frequently the results of internally commissioned "target image quality" or otherwise inspirational / aspirational renders.
If it's good enough to show the dev team and publishers where they're expecting to end up, and getting them excited about it, hopefully it's good enough for the consumers too.
On the other hand, we've seen nothing but entitled contempt and loudmouthed ignorance whenever a dev shows their actual WIP to the world outside, which can result in marketing/sales/publisher panic, which can sometimes result in drastic and catastrophic changes to the game, simply because a bunch of anonymous Internet dimwits (who were likely to wait for the $20 price drop) got their rage boners in a line and decided to march.
-
you know you will buy it anyway Borys
-
They didn't promise shit. :lol
-
Also this looks hot imho
(http://i.imgur.com/ztjZmNp.jpg)
(http://gematsu.com/gallery/albums/deep-down/september-12-2013/Deep-Down_2013_09-12-13_003.jpg)
(http://gematsu.com/gallery/albums/deep-down/september-12-2013/Deep-Down_2013_09-12-13_002.jpg)
-
It's not bullshots anymore, it's bulltrailers.
-
I prefer the bullshots of Knack it has that 'warmth' to it the reality looks sterile and 'cold'.
-
:gloomy Cerny Budget GPU & CPU :gloomy
-
Deep Down looks fantastic!
-
(http://i.imgur.com/mvmOFXm.jpg?1)
Yeah this doesn't look good to me and it is 30fps.
-
Damian arent you a Wii U gamer? :lol
-
Nope. But i have 2 3ds, a ps3, and a psp. So it is a little hyporcritical. But i go where the games are.
-
That's a badly compressed image. Even the text is low quality. Driveclub's graphics isn't blowing me away, but it does improve some things. The environments are much more detailed compared to games like Gran Turismo 5/6 and it has nice lighting and reflections.
-
Absolutely. I prefer racers to be at a stable 60 FPS.
-
yeah, it's not particularly striking. Driveclub, Forza, and that Need for Speed game all look good but it's hard to make that jump with car games. Driveclub was most impressive in the latest video and I think it's more to do with the aesthetic sensibilities than rah-rah next gen tech. Same reason why I prefer PGR3/4's look to Gran Turismo, Forza, or other betterer contemporary racers; Bizarre knew how to make a classy looking car game.
http://www.youtube.com/watch?v=9aWOwPwHGEA
-
To me, mind you i haven't played many recent driving games, GT is still the only series that got the visuals right and it all comes down to lighting. looking at that video, it looks great, but it still looks like video game lighting.
the main difference between the old and new footage is the low light. CGI always looks better at night, what with all the crushed blacks smudging out any imperfections and high contrast specular lighting.
if was on sony's fauxtage marketing team, i'd get ensure all footage was taken at night. GIF hounds don't give a shit about why it looks good as long as they can spam it in a console war thread.
-
I think Wipeout is the only racer last gen to WOW me.
I have to say the new Mario Kart on Wii U looks nice too, but that's purely the design.
-
Motorstorm was pretty sick in some places. Burnout would have wowed if Criterion hadn't been so bloody incredible on Xbox. But those games all have in common that they weren't really pushing realism as the biggest selling feature. Burnout lathered on the fx which is the right way to go with videogame racers since you lose so much real feedback.
-
Oh yeah forgot about Motorstorm, that was cool too
-
Uh...can you not see that the second set of images is compressed to hell and back? :beli
-
Also the second batch is like 4 times the size.
-
And not animated.
-
Still though, you can see the detail is drastically reduced.
-
Surprised you still care, to be honest. This is what happens when you get attached to bullshit.
-
Looks like the RAM is too fast for the graphics chip.
-
Borys continues to make this thread a winner. Really looking forward to seeing what he does with it when the games are actually out.
-
(http://i.imgur.com/lti4zw9.jpg)
-
Where are the TGS vids?
-
It did?
-
Where are the TGS vids?
http://www.gamersyde.com/stream_deep_down_tgs_showfloor_gameplay_60_fps_-30824_en.html
Download the ~800 MB mp4 file.
-
I do think though that Souls games did much better in the EU then Dogma
Souls is such a euro game, esp on PC.
-
Dragon's Dogma > Souls
-
It did?
well, not outsold the living fuck, but it did outsell them both handily, at least with the numbers available.
demon's souls sold about 650k~ between NA and JP, with 2/3 of that being in NA
dark souls sold about 700k~ between NA and JP, about half and half
dragon's dogma sold about 800k~ between NA and JP, with 2/3 of that being in JP, plus another few hundred k of the expansion.
souls is a big critical/fan success, and demon's was a huge sales success for a company atlus's size, and they sell very well for what they are, to be sure. but, like uncharted, people seem to think that they sell a hell of a lot better than they actually do. i can pretty much guarantee capcom wasn't sitting their rubbing there hands together at the prospects of selling seven hundred k.... they can do that pretty much in their sleep.
edit: you saw nooooooo typos
Could've sworn Dark Souls cracked 2m units earlier this year. Are you talking about NA and JP only?
-
http://www.gamesindustry.biz/articles/2013-04-12-dark-souls-has-sold-over-2-3-million-units
-
None of this shit is gonna look "amazing," really. It's gonna look like what it is, a game running on a upper-end mid-range GPU.
-
:piss Capcom :piss2
-
Well, I guess that's that
-
Well.
Now there's something to cry about, Borys. :heh
-
:neogaf
-
No wonder MS passed this turd.
-
No wonder MS passed this turd.
Killer Instinct? :gurl
-
KI isn't F2P.
And no, MS got the better deal: Dead Rising 3.
-
:neogaf
-
Well I mean that "Capcom Online Games" logo brand should have tipped us off. A shame really.
-
Dragon's Dogma > Souls
Disagree strongly, but I'll respect our difference in opinion demi.
It did?
well, not outsold the living fuck, but it did outsell them both handily, at least with the numbers available.
demon's souls sold about 650k~ between NA and JP, with 2/3 of that being in NA
dark souls sold about 700k~ between NA and JP, about half and half
dragon's dogma sold about 800k~ between NA and JP, with 2/3 of that being in JP, plus another few hundred k of the expansion.
souls is a big critical/fan success, and demon's was a huge sales success for a company atlus's size, and they sell very well for what they are, to be sure. but, like uncharted, people seem to think that they sell a hell of a lot better than they actually do. i can pretty much guarantee capcom wasn't sitting their rubbing there hands together at the prospects of selling seven hundred k.... they can do that pretty much in their sleep.
edit: you saw nooooooo typos
Could've sworn Dark Souls cracked 2m units earlier this year. Are you talking about NA and JP only?
He's using both of those as a gauge of "Dragons Dogma selling better than the Souls series." AFAIK, he's right in a year selling sense.
But in Capcom's eyes: Dragon's Dogma was a bit of a flop. Maybe not in Japan where it sold relatively well, but in the West (US especially) it didn't catch fire. I guess that's why they're making Deep Down Free to Play: Try to catch some casual players with a casual clone of the Souls series.
Unfortunately for Capcom if they don't nail the Souls combat feeling, they can't grab me or some of the people that want a more casual Souls experience.
-
also lol this game has a roguelike mechanism where you lose all your shit when you die, unless you pay real moneys. and the dungeons are randomized too. i guess it's a roguelike, but iap'd out the arse.
:dead
-
also lol this game has a roguelike mechanism where you lose all your shit when you die, unless you pay real moneys. and the dungeons are randomized too. i guess it's a roguelike, but iap'd out the arse.
:neogaf
-
certainly didn't catch fire in the west
actually sold more copies on ps3/360 than dark souls tho
all i'm saying is that souls wasn't a huge-ass break-out hit saleswise that everyone's keen to recreate. it sold well for a from title, but in the scheme of things, it's not something a big-ass company like capcom is envious of.
Right. But I think most people (or at least me) using the "lol Souls Clone lol" argument are doing it from a gameplay point. Dragon's Dogma felt like it wanted to be a Souls game, but the combat just wasn't up to snuff/did "wrong" to reach that. Maybe that's just me putting my own expectations from a medieval-themed game on it, but there you go.
also lol this game has a roguelike mechanism where you lose all your shit when you die, unless you pay real moneys. and the dungeons are randomized too. i guess it's a roguelike, but iap'd out the arse.
:heh Diablo 3 should've done that with Hardcore. Just to see the trainwreck of that over the Auction House.
-
Crapcom starting this gen with a vengeance.
-
Whelp, my interest in this game just cratered.
-
Yeah. Same here.
Let me buy my game and then play it.
-
I like the idea of it being roguelike, but that F2P shit sounds awful. :yuck
-
finally, a game i can afford. bout time f2p came to consoles. will definitely play.
f2p + ADD attention span = beautiful magic
-
the whole point of F2P is to appeal to dirty poor like me and dirty poor certainly aren't buying a 399$ console at launch so this is super ??? :neogaf :what :mindblown
-
yes but when we DO get those expensive consoles we also have to have money for expensive games. last gen it took YEARS before anything worthwhile dropped below even $30. now theres an affordable alternative to waiting for crumbs 8)
-
yes but when we DO get those expensive consoles we also have to have money for expensive games. last gen it took YEARS before anything worthwhile dropped below even $30. now theres an affordable alternative to waiting for crumbs 8)
The affordable alternative to waiting for crumbs is to get a PC and buy games on Steam or in indie bundles.
-
yes but when we DO get those expensive consoles we also have to have money for expensive games. last gen it took YEARS before anything worthwhile dropped below even $30. now theres an affordable alternative to waiting for crumbs 8)
The affordable alternative to waiting for crumbs is to get a PC and buy games on Steam or in indie bundles.
:comeon
-
If you already think buying a $400 console isn't a problem? Sure.
-
ive got consoles before with some nice discounts by exploiting promotional deals, printing up mock-up coupons, etc. think i got a 360 for about $150 in 2007 or 2008. people also sell them off to others for steep discounts a few years after release and they dont care about them anymore.
its a lot easier to pull that off than to get a decent computer for that cheap.
-
Assuming you've already got some cheap-o computer from Wal-Mart that you use for browsing the internet and making Word documents, a few hundred bucks can turn that into a gaming rig without much effort.
-
ive got consoles before with some nice discounts by exploiting promotional deals, printing up mock-up coupons, etc. think i got a 360 for about $150 in 2007 or 2008. people also sell them off to others for steep discounts a few years after release and they dont care about them anymore.
its a lot easier to pull that off than to get a decent computer for that cheap.
yeah, but you also get a computer. so the cost kinda breaks down to base decent computer (say, $500) + ultimate big dick game extension (say, $250).
-
You're never too poor to boot strap, POS. :american
-
eh (as long as its not IP blocked) this makes me wanna try it out at least, until the pricing bullshit reaches to a point where I have to pay to have some chance.
-
Assuming you've already got some cheap-o computer from Wal-Mart that you use for browsing the internet and making Word documents, a few hundred bucks can turn that into a gaming rig without much effort.
speaking of which, my dad just bought another computer (for internet/office/etc). $750, and he paid some tech to "set it up" for $60. I don't remember the specs but it's just a new Dell, good amount of RAM/HD but...it's just a Dell.
:snoop
-
Dell can make some outstanding devices though, case in point: http://www.theverge.com/2013/6/3/4390788/dell-xps-11-video-preview-computex-2013
Their enterprise devices are top notch.
-
No buy from me for sure
-
Dragon Dogma was nothing like a Souls Game, nor was it trying to be. It was trying to be an open world wrpg done by the Japanese.
People simply think "lol Souls" clone, because they are unimaginative and see "Japanese Dark Fantasy" so it must be like Souls.
I bet if they put out another Berserk game people would be all "it looks just like Dark Souls".
-
Dragon Dogma was nothing like a Souls Game, nor was it trying to be. It was trying to be an open world wrpg done by the Japanese.
Dragon's Dogma was much closer to The Witcher, Two Worlds, Gothic, or Risen than it was Dark Souls.
-
Dragon Dogma was nothing like a Souls Game, nor was it trying to be. It was trying to be an open world wrpg done by the Japanese.
Dragon's Dogma was much closer to The Witcher, Two Worlds, Gothic, or Risen than it was Dark Souls.
Exactly. I think The Witcher 2 is a pretty good comparison. They both play like more like typical action games and both require some actual perpetration before combat.
Dark Souls is slow and more deliberate.
-
I dont understand why F2P is so bad.
-
Because being F2P, especially for a game this big and expensive, means they're going to monetize every aspect of the game that can be monetized [except for the actual game itself, which will be "free"].
-
Re: TGS vids
Shit gameplay, "tank" controls, fancy gfx effects.
Yup, looks like a Capcom game. They had one job only: rip off Demon's Souls. Being Capcom, they failed of course.
what makes you think they wanted to rip of demon's souls? you are aware dragon's dogma outsold the living fuck out of both souls games, yeah?
Wait... really?
It did?
well, not outsold the living fuck, but it did outsell them both handily, at least with the numbers available.
demon's souls sold about 650k~ between NA and JP, with 2/3 of that being in NA
dark souls sold about 700k~ between NA and JP, about half and half
dragon's dogma sold about 800k~ between NA and JP, with 2/3 of that being in JP, plus another few hundred k of the expansion.
souls is a big critical/fan success, and demon's was a huge sales success for a company atlus's size, and they sell very well for what they are, to be sure. but, like uncharted, people seem to think that they sell a hell of a lot better than they actually do. i can pretty much guarantee capcom wasn't sitting their rubbing there hands together at the prospects of selling seven hundred k.... they can do that pretty much in their sleep.
edit: you saw nooooooo typos
Huh. Dat MH bug. Forgot to add DD to my PS3 list. Wonder how it is...
Dragon's Dogma > Souls
Mmmmm. Why?
-
it felt like it wanted to be MH with western appeal.
that was the spec, apparently.
I always hoped that DD was a test run for MH-next gen, but alas.... though climbing on enemies has made it through.
I dont understand why F2P is so bad.
because , personally, i had being given a game piecemeal and then ending up being locked into a game cost for somethign that doesn't need it. However, i believe we have yet to see the full details of what Deep Down is.... there are whispers...
-
Considering how successful Valve has been with TF2 and DOTA2, it's absurd other game companies aren't just "doing that".
-
TF2 launched as a p2p and already had a big userbase when it went f2p. Dota2 is one of two games in a genre people go nuts right now, so it was almost a guaranteed success. They could also afford to run it in beta for a long while.
I'm afraid it's not as easy as "doing that", when you can't be sure that what you're putting out is something people will want to play. I'm sure they're making reasonable projections (insofar as projections can ever be reasonable) and are looking for ways to get some ROI with those numbers. Since they need to be 'safe' it's unlikely to stop at hats and other cosmetic items.
-
There is also a argument to be made for f2p being detrimental to tf2 with all the extraneous bullshit that was, and continues to be, added. And I'm not just talking about the aesthetic being ruined, but mechanically impactful bonuses on certain items that you can loot, craft or whatever.
-
There is also a argument to be made for f2p being detrimental to tf2 with all the extraneous bullshit that was, and continues to be, added. And I'm not just talking about the aesthetic being ruined, but mechanically impactful bonuses on certain items that you can loot, craft or whatever.
Stock weapons are still the best most of the time in TF2.
Valve did a good job of making weapons different, balanced and easy to obtain.
I trust Capcom to do none of the above.
-
hay guys look what I just made
http://f2plol.ytmnd.com/
:D
-
hay guys look what I just made
http://f2plol.ytmnd.com/
:D
hahah I clicked on this in the office with full volume on :lol :lol :lol
Thank god my manager is not in
-
LOL I would never click a YTMND link at work (mine is work safe tho)
-
Catchy.
-
Now that it is F2P I will most likely give it a try. I wouldn't have paid $60 for it so I guess Capcom made a sensible decision.
-
That's true. I don't remember spending money on any F2P game.
-
The titular creature's polycount looks like it could be quite high once he grows larger. Might explain why the environments look rather sparse in comparison.
-
Something I don't get. Cerny designed the system. He's touted as some beyond Carmack level genius.
And yet... he produces one of the worst looking "next gen" games.
Stylistic choices aside, the world just look so empty and bland.
I would not say that serving as the lead system architect and the lead game designer at the same time would be stretching one's self then but… I kind of think the guy's stretching himself thin
-
Really?
/shrug Looks to me that way.
http://www.youtube.com/watch?v=MD8XMXqTAG4
Either way, it would look a lot better with an art-style that's much more cartoony, rather than this half-way thing where the proportions are full on cartoony, but the world and surfaces look more realistic and stark.
-
Something I don't get. Cerny designed the system. He's touted as some beyond Carmack level genius.
And yet... he produces one of the worst looking "next gen" games.
Stylistic choices aside, the world just look so empty and bland.
that's just GAF.
AMD's SoC tech was just reaching the point where it would provide an acceptable bump over last gen systems and they pitched this to both sony and MS. cerny said "can i have that one, that one and some of that" and AMD made it happen.
the last person to truly architect a console was crazy ken and we all know how that turned out. best leave it to the grown ups.
-
Actually, seems like it's the changing scale in general. Skip around this video. The bigger you get the further it zooms out. Probably doesn't make sense to build high detail environments for when you're tiny when you won't see them half the time.
http://www.youtube.com/watch?v=iG98LuaYj_g
-
Something I don't get. Cerny designed the system. He's touted as some beyond Carmack level genius.
And yet... he produces one of the worst looking "next gen" games.
Stylistic choices aside, the world just look so empty and bland.
yeah, maybe it'd be impressive if enemies and broken objects didn't vanish instantly. as it is, I don't think it wouldn't be impressive on the PS3; the fixed camera doesn't do it any favors.
most other next gen games are underwhelming for differing reasons, but at least you can see what they've gained from next gen, be it greater detail or larger environments.
-
I'll wait until I play it to judge it.
Then again I'm being overly optmistic about Knack because I'm a sucker for mascot action platformers. Hell, I bought Puppeteer.
-
still surprises me how similar the PS4 launch is to the 360's. resogun, like geometry wars, will end up being the best launch game. and xbox one has a more interesting launch for my tastes, with crimson dragon and dead rising 3.
-
I'll wait until I play it to judge it.
Then again I'm being overly optmistic about Knack because I'm a sucker for mascot action platformers. Hell, I bought Puppeteer.
Why aren't you giving that same consideration to Deep Down -- a game which, if you're correct, won't even cost you anything to play?
-
Looks cool
I saw a 25 min playthrough too that looked ok as well :)
-
I want this game to be good because I am always up for some dungeon crawlers but I just don't know. Capcom and F2P... :-\
-
Dont think so B, unless there are "key areas" that are designed to wow and they link them to the generated map.
Kind of like D2 but in 3D.
-
Loot? Loot. If the loot is good, the dungeon's won't matter much. I fully expect them to screw people with the revenue model though. Wanna unlock this treasure? You can use the regular keys, but I've got this key here that increases the chance of good loot...
-
Did he poke his eye out? Wow
But yeah, not liking the randomly generated part. Comes off as lazy level design. The game does look quite good, though
-
Damn, I feel bad for that Ogre.
This game is probably going to be garbage
-
Looks like they're trying to be fancy with the combat at least. Provided that's not an optional strategy.