THE BORE

General => Video Game Bored => Topic started by: Phoenix Dark on October 24, 2013, 04:55:53 PM

Title: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 24, 2013, 04:55:53 PM
(http://www.pathofexile.com/public/chris/PathOfExile.gif)

http://www.youtube.com/watch?v=Xud0Xf3UaVY


The game was officially released yesterday, and is now on Steam: http://store.steampowered.com/app/238960/

Patch notes: http://www.pathofexile.com/forum/view-thread/545523

Helpful Info for New Players: http://www.reddit.com/r/pathofexile/comments/1p1oou/can_we_please_put_together_a_list_of_the_latest/

GAF thread: http://www.neogaf.com/forum/showthread.php?t=698299

Two new leagues have been added (Nemesis for hardcore players, Domination for softcore), Capture The Flag and solo tournaments have been added to PVP play. Guilds and many other things have been added too.

http://www.pathofexile.com/forum
http://www.reddit.com/r/pathofexile/


Steam Account Info:

Phoenix Dark:
Steam ID: phoenixdark0
Characters: http://www.pathofexile.com/account/view-profile/Goinio/characters


Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 24, 2013, 05:16:40 PM
My Steam: phoenixdark0


I'm on the Nemesis league, which is hardcore (if you die, you're moved to Domination). Explanation of the leagues:

Quote
Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.

Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.

Nemesis: Nemesis is a Hardcore league (characters who die are coverted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight substantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.

My current Nemesis character is lv23 in Act II. Name: Jeremiann. I'll create a new character to play with you guys obviously.

Right now I'm playing a Templar wand/shield build. Freezing Pulse, Ice Nova, and Fire Traps. I'm going for heavy elemental damage and as much health I can find on the tree. My AOE damage is very good, and I now have enough life to survive most shit. The thing that's holding me back thus far is my weapon: awesome wands seem harder to find than other weapons.
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on October 24, 2013, 10:08:33 PM
Domination is fun. I really hope that stays as a "standard" and the ladder just dumps you into a non-ladder version of that. Having to rush through mobs to the shrine to kick their ass doesn't get old.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 24, 2013, 11:58:13 PM
How about this? Act 3, Solaris Temple.
http://www.youtube.com/watch?v=EEd3rTWagw4
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 25, 2013, 12:17:52 AM
One of the shrines had Esch and me stumped for almost ten minutes due to a necromancer being cleverly hidden within a pile of mobs  :deadpos

I had to throw my Bow Marauder in the bushes and whip out the easy mode Ground Slam build.


the other notworthy moment:

Me: ok man, we're about to fight Brutus. This is gonna be tough, if you get low run the fuck away  :leon

Esch: Just show me who to fuck (no homo)  :win

*destroys Brutus without a single close call*

Esch: that was supposed to be tough huh :hitler

me: :leon
Title: Re: Path of Exile |Loot 3.0|
Post by: Smooth Groove on October 25, 2013, 12:25:26 AM
Looks interesting but what are you expected to buy with real money?
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 25, 2013, 12:58:44 AM
The only thing that has any actual in game impact at all that you can spend money on is storage space, which if you're going to play the game seriously, I would encourage you to buy some. 

Everything else is just cosmetic bullshit with no real play impact.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 25, 2013, 01:22:00 AM
Yea. I've bought storage, and I might even buy some cosmetic shit just to support the developers. The game isn't perfect and there are areas that need to be addressed (like the ugly UI) but it's quite an impressive product for an indie developer.

I would literally spend hours just thinking about the passive tree back during the beta. It's quite an addictive game, especially once you move past the early levels.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 25, 2013, 02:16:41 AM
The Halloween cosmetics are pretty cool. The decapitated head especially.
https://www.pathofexile.com/shop/category/new-items#

Also, might as well crosslink this here:
http://www.thebore.com/forum/index.php?topic=39519.msg1774960#msg1774960
Title: Re: Path of Exile |Loot 3.0|
Post by: Bebpo on October 25, 2013, 04:52:44 AM
I normally don't touch f2p games because they tend to indicate mmo-like experiences or pay-2-win or just shitty games; all of which I'm not a fan of.


But this is getting good word of mouth and it looks like Diablo and I like Diablo and and and I downloaded it  :'(  Will try it out.
Title: Re: Path of Exile |Loot 3.0|
Post by: Brehvolution on October 25, 2013, 09:48:56 AM
I played the first couple quests last night. Not bad.  :obama

Already started to one hit these beginning enemies. Early weapons aren't great, but they allow you to continually upgrade what you have which is pretty cool. I was able to get this within the first half hour of playing (http://i44.tinypic.com/kdkbk4.jpg)

I'll put more time in this weekend for sure.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 25, 2013, 03:12:49 PM
Armor gets better looking as you level and get better shit.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 25, 2013, 03:25:04 PM
Yeah, the models aren't that pretty. Neither are many of the animations.

They've come a really long way though.
http://www.youtube.com/watch?v=ve_mYj5O5ls
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 25, 2013, 04:16:44 PM
I've got a bunch of school shit to do this weekend, might be able to play Sunday or Monday, sorry  :-\
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 25, 2013, 05:11:40 PM
I'm at work breh.

I like how the art really highlights that you're an exile who washed up on shore nearly butt naked. You get some mixed up ugly bum gear, then  slowly go from flabbynsick to a badass motherfucker. A lot of the armor in later levels is pretty nice.



Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 25, 2013, 11:56:28 PM
I chose sleep instead of games,  but I prefer to play solo anyway. :yeshrug

I'm at work breh.

I like how the art really highlights that you're an exile who washed up on shore nearly butt naked. You get some mixed up ugly bum gear, then  slowly go from flabbynsick to a badass motherfucker. A lot of the armor in later levels is pretty nice.
Yeah, driftwood clubs, broken and rusted swords, whalebone rapiers, splintered shields, etc. The old plate vest used to re-inforce this as well, as it looked like two slabs of metal barely beaten into something that fits a human being. The new design has sculpted abs and looks much fancier now. Don't really understand what the point of that was.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 26, 2013, 12:57:01 AM
post your character names n shit brehs, so we can add each other. All my info is in the OP
Title: Re: Path of Exile |Loot 3.0|
Post by: Great Rumbler on October 26, 2013, 01:21:26 AM
http://www.pathofexile.com/account/view-profile/GreatRumbler/characters
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 26, 2013, 01:39:31 AM
Steam-ID: rufuswantsacookie
Current PoE character: Spectrion (I know, very imaginative)
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 26, 2013, 04:46:59 AM
Got my wand n shield Templar into Act III in the Nemesis hardcore league. I was somewhat scared to face Vaal but my resists are super high. My build is based around Freezing Pulse (w/less multiple projectiles), Ice Nova, and Fire Traps; I also have Molten Shell and will be getting Clarity soon, for mana. I can't believe how OP Fire Traps are lol, makes aoe a breeze. Leveling is pretty fast due to how easy I can destroy shit.

I have some office shit to do tomorrow but I'll be on around 6 or 7pm
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 26, 2013, 05:20:11 AM
Yeah, this is even after the slight nerf of either the initial hit or the burn, I forget which. If you get a Searing Touch you can take a character to endgame maps with Firetrap alone.

--

I think they nerfed the bosses a bit. Vaal's laser used to be a guaranteed shock stack even on normal, but he only tagged me once on my Scion and that was only a two second stack. I'll do him in cruel soon, curious to see how much harder he will hit.

The Dominus fight makes up for it though.
Title: Re: Path of Exile |Loot 3.0|
Post by: fistfulofmetal on October 26, 2013, 09:39:16 AM
i played for about 30 minutes. killed some stuff and then got disconnected.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 26, 2013, 11:11:45 AM
If you DO want extra stash tabs, they're 33% off today

https://www.pathofexile.com/shop/category/account-features#microtransaction-StashTab,220
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 26, 2013, 03:04:16 PM
Nice, the game has been hovering around Steam's top 10 most played since launch, with around 30k players right now. The developers have said there are about 20k people playing who don't use Steam, meaning there's about 50k people playing this weekend so far. Pretty impressive.

Title: Re: Path of Exile |Loot 3.0|
Post by: Eric P on October 26, 2013, 08:47:10 PM
this is pretty fun.

Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 27, 2013, 07:49:54 PM
Created a Scion and it's pretty badass, and I can tell it'll be insane once I find a faster weapon. Spectral Throw...
(http://i.imgur.com/hf2vkSB.gif)
(looks like it that has Greater Multiple Projectiles support gem, but mine is pretty damn amazing even at lv9)
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 27, 2013, 07:56:05 PM
Is everyone playing on Steam? If I'm too lazy to DL the whole fucking game on steam again, can I play with you figgurts if I just use the regular client?
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 27, 2013, 09:18:19 PM
Yea it was super fast. I was planning on getting a bunch of shit done outside while the client downloaded...but it was done in barely 30 minutes
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 27, 2013, 09:23:17 PM
I'm assuming it's easy to access your regular PoE client info if you've been playing the closed/open betas?
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 27, 2013, 10:43:46 PM
I think so; I simply deleted my original PoE client and re-downloaded through Steam.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 27, 2013, 11:32:57 PM
Figured I'd post some basic info/tips to help new players who haven't gone through the Reddit threads linked in the OP. The game really throws you into the water without a life vest...

Ranged attacks:  Hold down the shift button in order to stand in place while attacking

Currency: Here's the basic exchange rate values http://exilestats.com/ex/

Using stuff like Scrolls of Wisdom and Portal Scrolls is perfectly fine: a lot drop and they're very useful. Then there's stuff like the Orbs of Transmutation, Orbs of Chance, and Chromatic Orbs. You can use those to make gear better without worry; I'd advise to keep them (and the shards) in your stash box, to free up your inventory. The only currency I keep in my inventory are Scrolls of Wisdom and Portal Scrolls.

However you'll want to avoid using more valuable stuff like Chaos Orbs or Orbs of Alchemy. Use them to trade for items. People often trade the best skill gems for a Chaos Orb or two, so you never want to waste your valuable orbs.

Quick tutorial on how to reset instances, for farming
http://www.youtube.com/watch?v=FqmHxrW1HwQ&feature=youtu.be

Passive Tree: There are literally hundreds of different builds to try but one of the uniting principles of PoE is that health is very important. Especially if you're rolling a hardcore character. You'll want to get as many Life % nodes as you can. Strength gives you life so don't worry about getting some. Finally, armor helps especially for melee.

Elemental resistance: If you don't have enough you'll die. A lot of gear has resistance stats but you'll also want to get some on the passive tree.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 28, 2013, 03:25:54 AM
Created a Scion and it's pretty badass, and I can tell it'll be insane once I find a faster weapon. Spectral Throw...
(http://i.imgur.com/hf2vkSB.gif)
(looks like it that has Greater Multiple Projectiles support gem, but mine is pretty damn amazing even at lv9)
That one is GMP + LMP. LMP is more than enough. ST is really fun, enjoying it a lot.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 28, 2013, 03:51:55 AM
Got my LMP gem
:rejoice

Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 28, 2013, 04:12:01 AM
I'm running ST+LMP+Added Fire+Blood Magic right now so that I can run Hatred. I should mule Anger next and run that too...
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 28, 2013, 09:37:19 PM
Ok, bitches.  I'ma play some tonight, finally.  Is everybody just in vanilla softcore, or are y'all bitches in a league?
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 28, 2013, 09:40:24 PM
You should make a character in the new Dominion league; it's the new softcore league and a lot more interesting than the standard league.

I also have a couple characters on Nemesis (hardcore). I deleted my older characters except for my lv52 in the standard league (Goinio).
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 28, 2013, 11:54:09 PM
Looks like I'm not gonna be able to fuck with it until tomorrow afternoon after all... shit to do, etc.  I'll roll up some sort of spectral throw havin' character tomorrow to fuck around with, then plan to catass some tomorrow night.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 29, 2013, 03:16:01 AM
My lv22 Scion is already a lot more powerful than my lv36 wand Templar. Right now I'm going with Double Strike (w/Added Fire Damage plus Multistrike), Spectral Throw (w/Limited Multiple Projectiles), Leap Slam, and Bear Trap. Not a big fan of Bear Traps so far, but maybe its due to the low level of the gem. Fire Traps seem way better.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 29, 2013, 01:02:18 PM
Fire traps n spectral throw  :noah
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 29, 2013, 02:19:14 PM
It's been a while since I've played- they've added some nice aesthetic touches, like when you kill a living enemy their soul gets sucked up and shit, and also LORE if you're into that sort of thing (you shouldn't be, but whatever, some people like to pretend stories matter)
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on October 29, 2013, 02:29:27 PM
The ancient carvings or whatever that you can click on and it will spout off some part of the story are new- not sure when they were added but didn't used to be in the game.  I liked it better that way, but at least it's completely optional and not forced on me.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on October 29, 2013, 02:48:54 PM
Lore stones are new. I wish they would play without you having to stand there listening. Every time I see a lore stone some mobs attack me. GGG has said they're working on making it play even once you move away, like the lore scrolls in D3.

I get home late tonight :fbm
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 29, 2013, 04:21:38 PM
Made it to Merciless Act 2 on my Scion. Currently stuck in Fellshrine because I I'm not stepping into Sins with 10% lightning resist. :holeup

My build is mostly complete though. Two points away from Iron Reflexes and I can run Grace now once I find or roll the correct links. From then on I'll only be pickung up damage and defense nodes.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on November 01, 2013, 05:08:47 AM
Rumbler and PD, I added you guys yesterday. Finally thought to look at the social panel.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on November 01, 2013, 05:20:46 AM
I'll kill Piety tomorrow on my wand Templar (Nemesis). Man every single weapon drops in abundance except rare wands.

Almost lost my Scion to an elite mob that exploded after death. I've steered into the Maurader side of th tree, and I'll be stacking armor and life for awhile.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on November 01, 2013, 05:42:26 AM
Yeah, volatile rares are scary, especially if you haven't maxed the respective resists. I run around with 50% fire in maps. I'm asking for it at this point.

I am much, much more scared of Corrupting Blood though. They put up to 20 stacks of bleed dots on you. It's just like puncture, except they add a stack every time you hit them. Spectral Throw hits a lot. You're toast without a staunching flask that removes bleeding.

On the topic of maps: The new laboratory looks great. Portals into and out of maps look slightly different, too.
Title: Re: Path of Exile |Loot 3.0|
Post by: chronovore on November 01, 2013, 11:39:56 PM
Downloading.

Hopefully it can run on low-low-low settings.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on November 02, 2013, 12:02:02 AM
Killed Piety. Way easier than I remember it being last year when I killed her on another character, but then again that was a melee character. Ranged makes a lot of stuff a lot easier.

I'm going to try the last boss on my standard character first, before trying him on hardcore mode.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on December 04, 2013, 01:02:57 PM
It's been on Steam's top 10 activity list since release, very impressive.

I lost my main in Nemesis a few weeks ago, on the last boss. Fuck me.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on December 04, 2013, 01:46:31 PM
I have a very capable character now so if you need someone to give you some waypoints or mince-meat a boss real quick...
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on December 04, 2013, 01:57:59 PM
Playing some D3 and Grim Dawn lately and then trying to go back to PoE really underscores that the combat IS crappier in PoE.  Shame.
Title: Re: Path of Exile |Loot 3.0|
Post by: BlackMage on December 05, 2013, 12:10:24 AM
how do you like grim dawn.. i really loved titan quest so im eager to try it out
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on December 05, 2013, 12:30:58 AM
how do you like grim dawn.. i really loved titan quest so im eager to try it out

You'll love the shit out of it.  It's basically the TQ engine with a newer, prettier skin over it.
Title: Re: Path of Exile |Loot 3.0|
Post by: BlackMage on December 05, 2013, 12:32:05 AM
how do you like grim dawn.. i really loved titan quest so im eager to try it out

You'll love the shit out of it.  It's basically the TQ engine with a newer, prettier skin over it.

sold! thanks dude
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on February 14, 2014, 10:05:12 PM
New patch/expansion coming March 5th. I really wish they'd work on the combat... anyway, between Reaper of Souls on 3/24, this, and Act 2 in the Grim Dawn alpha supposedly going live sometime around then too, March is OFFICIAL ARPG MONTH OF LOOT AND MONSTER KILLIN.

https://www.pathofexile.com/forum/view-thread/793831
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 14, 2014, 11:02:49 PM
What would you have them change? Is it just the animations, or the mechanics as well? I doubt they'll take out accuracy and stun. They seem married to those concepts.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on February 14, 2014, 11:15:26 PM
For lack of a better term, make it more visceral. Play some D3. Play some Grim Dawn. Play some PoE. It just isn't as good as the other two.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 14, 2014, 11:32:59 PM
Hm, same old same old then. Not that I disagree, but I guess I just got used to it. They keep "continually improving animations", but I don't know how much focus they put on overall improvements.
De-sync is by far and away the most prevalent complaint people have and I kinda doubt that's ever getting fixed, as far as it can be fixed, anyway... And it kinda impacts the feel of the combat as well, since monsters aren't always where you think they are and other such inconsistencies. :shaq2
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on February 15, 2014, 12:13:46 AM
I played a lot of PoE last year. A LOT. The skill tree is the shit. But after the Grim Dawn alpha went live, and I played a bit of D3 after being away for so long... I guess I got used to it, too, but after playing games with better, more responsive combat, it's been tough to go back. I'll give it a try, though.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 15, 2014, 12:21:46 AM
PoE with Blizzard resources... :noah

I won't play again until this update hits. Deleted all my characters yesterday for a fresh start (the death of my summoner has nothing to do with this, nono). Still have to clear out my stash for the transfer though. I might just nuke all my stuff like I did last time...
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on February 15, 2014, 12:36:32 AM
PoE's combat feels decent, the problem is that it starts so shitty. They really need to do something about how players are introduced to the game. Your character starts out with low accuracy and a slow-as-fuck weapon, and naturally that colors the views of the game. Combat feels fine once you reach a certain point; while I understand and like the general idea of actually feeling your character slowly become badass, the low point is too low.

I wish combat was like D3, but at the same time when I'm playing my Dominating Blow Marauder, or destroying shit with my Scion...I rarely think "oh man I wish combat felt better."

My problem is with the hit boxes, I guess. It's real easy to mis-click, causing your character to move instead of attack; especially if it's a small enemy.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 15, 2014, 12:49:53 AM
Haven't had issues with mis-clicking, but rather with monsters becoming de-synced. It'd be nice if it were more obvious why you are not doing damage. Was the strike blocked or did I just miss? Is the monster even in range any more? Sound cues would be enough. A metallic clunck for blocking and a whiff for misssing.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on February 15, 2014, 01:10:25 AM
Another frustrating thing is the presentation, in general. The map is ugly as fuck, the UI could be improved, and while I like the multiplayer bulletin board, I still think it could be greatly improved by allowing people to just jump into other people's games.

and of course the trading is so dumb.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 15, 2014, 01:48:04 AM
The minimap? Yeah. I wish it were more like D3's, where you fill it out entirely, not just the walls. Would be really helpful in maps especially. Underground Sea is one where it's really easy to "uncover" entire arms of the cave without actually stepping foot inside. You can't tell if you've been everywhere with the way it is now.

I'm going to try out trading for the first time in the next league. Not going to be haggling much, if at all. I just don't want to end up with another full stash of items I might need on another character, when I could just turn it into currency and then buy whatever. Which of course sounds a lot easier now than it's probably going to be.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 08, 2014, 11:51:19 AM
https://www.youtube.com/watch?v=6dxx8NNxROE
new patch notes
http://www.pathofexile.com/forum/view-thread/810698

Good lord the Invasion league is crazy. There have always been areas of the early game in which there's a chance you die (the medicine box quest) but this ups the ante.

I also noticed the skill tree has been streamlined a bit. Nice.
Title: Re: Path of Exile |Loot 3.0|
Post by: Cerveza mas fina on March 08, 2014, 12:58:16 PM
I downloaded the patch, will have to give it a spin soon. Dunno if I should start all over again or just do the new content with my auld char.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 08, 2014, 01:34:43 PM
I decided to delete my characters. Really lost interest in them after my main died in hardcore, plus I want to play around from the beginning again.

I created another Marauder. Cleave and Infernal Blow build so far, dunno what else I'll do. And I created a Scion as well, which will be a Spectral Throw build of some type. My previous Scion was fucking badass.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 08, 2014, 03:17:29 PM
The Invasion bosses can be really terrifying. And the are almost all counters to melee. Going Groundslam first might have been a bad idea... Might start up that Ranger early.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 08, 2014, 05:37:37 PM
Yup. I barely survived against a giant bone dog that had regen health and made all mobs near him invulnerable.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 08, 2014, 07:42:23 PM
An he's one of the tamer ones! Wait till you run into the trap throwing sea witch or the beartrap archer or the swarm of camouflaged snakes... They are really scary. 
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 08, 2014, 11:19:29 PM
Jesus christ the Corrupted areas... :whew

I've been playing this game since the first beta yet I've never gotten a character to map levels. I love these Corrupted areas as it gives me a taste of what's to come, but they're also kinda brutal brehs. Just barely did one with a group. The boss was some type of shadow ranger that put a heavy bleed dot on you; first group disbanded after a few tries. I went back with another group and killed him, but not before almost dying.

So many close calls today...
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 09, 2014, 12:03:33 PM
If it's the same guy I'm thinking off then I met him in cruel. Tried to kill him and then noped out of there after he nearly killed me with rain of arrows a couple of times...

Maps can get even more difficult than corrupted areas if you alch them. :D
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 09, 2014, 06:26:17 PM
Killed by Tentacled Miscreation boss. :shaq2
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 13, 2014, 05:50:15 PM
Killed by Tentacled Miscreation boss. :shaq2

level? I didn't play yesterday because I just had this weird feeling I'd die. I can play most games when I'm tired, but I don't risk it in PoE.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on March 13, 2014, 06:11:25 PM
It's not like there's cruddy hit detection and dsync just waiting to kill you or anything! :heh
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 14, 2014, 06:53:44 AM
Network issues and bullshit burst damage are the only things that will kill you in D3 as well, so pack it. :pacspit It's the price of playing hardcore. :shaq2

ANYWAY, patch 1.1.1:
Quote
Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
Too late for my character, but oh well...
Rest of the notes: https://www.pathofexile.com/forum/view-thread/833897

PD, I was 40-something in Cruel Sins 3, just before Piety.

Started a Lightning Arrrow Ranger after that and got her killed around 30 by stupidly looking at the passive tree thinking I was safe. Hear fireballs, closed the tree, panic, dead. Hadn't been using Chain yet, so I didn't lose anything valuable, but still...

I'm playing a Flameblast Templar now. The patch nerfed its damage somewhat (apparently the recent buff wasn't intended...). Gonna have a look later how it's changed. It's a fun skill, hope it's still strong enough. I'm close to a lot of damage node right now, so I might be fine either way.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 14, 2014, 01:06:17 PM
Dunno what I want to do with my Marauder. Right now I'm using 1H Cleave/Infernal Blow, dunno what else I want to do. I spent so much time with the traditional 2H mace builds last year that I'm sick of that playstyle. I want to create a high dps/aoe tank. During the previous patch I had an Infernal Blow/multistrike build that was hilarious; seeing 5-10 enemies explode at a time :noah

My Scion is fun as hell and overpowered. 2H sword, Spectral Throw just decimates all mobs. Think I'll make her tanky but still with a 2H because right now she's rather squishy.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 14, 2014, 02:25:56 PM
Take Iron Reflexes and run Grace. It'll give you tons of armour. That's what I did with mine on Nemesis and it worked out great. Look at the Armour Evasion nodes near the Duelist start. There's a 24% node. It doesn't double dip the Evasion and Armour if you take IR, but it's still a big boost. You should be close anyway because of all the two-handed damage nodes.

Flameblast is still amazing. Really love that skill. I'm sure I'll kill myself on reflect eventually, if nothing else gets me first. It already hurts in cruel. Single mob, only stage 1 flameblast. Pretty sure I can already kill myself with it if I channeled to ten or attacked a big pack of small enemies with it. :whew
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 14, 2014, 10:26:26 PM
welp lost my Marauder at lv17, in that last cave before the Act I boss. Invasion mob: some big ass frog that shot ice bolts, and when you get into melee range it starts emitting fire everywhere. I had it at like 20% but got cocky, figuring I could just dps it down instead of running back to heal. Bad idea.

And me being a dumbass I decided I'd experiment on the mob, so I had my Lightning Strike gem on me. fuck
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 14, 2014, 10:39:25 PM
Melee sucks with these bosses. Except Spectral Throw, I guess, because it's semi-melee. The bosses do a lot of damage (less now, but still dangerous) and have a lot of HP on top of that. Worst are beartrap and flicker users. They can easily control the fight. 

At least you died early. You can make that up in less than an hour if you haul ass.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 14, 2014, 10:54:35 PM
Yea it's no biggie. Not comparable to me losing my freezing pulse Templar on Dominus during the last patch.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 15, 2014, 12:11:24 AM
I lost a Mara to him last league as well. Thought I'd do the fight real quick and quit for the day, but then I got touched by god and that was that.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 15, 2014, 12:21:07 AM
I died on his second phase during the blood rain shit. I knew what to expect but didn't get to my portal fast enough :tocry

definitely was my most fun character too. Wand n board
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 15, 2014, 12:38:55 AM
A decoy totem turns that part into a joke. You'll fear the ads more than him, it's kinda funny. First form is much scarier.

Have you seen Atziri videos? Now that's a fight...  :holeup
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 17, 2014, 09:56:43 AM
Lost my lv17 Scion yesterday to another bear trap motherfucker :lol

remade on, quickly beat Act I and found two legendary items. Definitely improved my armor this time with some lucky drops.

Also found a +14% quality Spectral Throw. I almost want to just put it in my stash just in case, but I haven't had any close calls so far. Getting a good, somewhat fast 2H weapon pretty much makes you unstoppable in the early game as a Scion.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 22, 2014, 01:59:59 PM
Got LMP for my Scion last night. Getting closer and closer to dominance brehs
(http://i.imgur.com/hf2vkSB.gif)
:rejoice

Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 22, 2014, 09:14:33 PM
Are you going physical or elemental?
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 22, 2014, 11:59:06 PM
Not sure yet. I'm heavily borrowing from this build
http://www.pathofexile.com/forum/view-thread/549507
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 23, 2014, 12:13:05 AM
Yeah, looks solid. I'm leveling a crit trap Shadow at the moment. I have to stop using FIretrap for now until I have enough crit and the right gems to actually do damage with it. LMP Freeze Pulse here I come!
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 29, 2014, 12:56:24 AM
https://www.youtube.com/watch?v=0AJdVgzVMLo
http://www.pathofexile.com/forum/view-thread/851184
 :ohhh

So yea, I decided to do this with my Marauder. Cyclone cost so way too much mana for me at my level so I had to get a Blood Magic gem; doesn't do a lot of dmg though since I don't have a great 1H weapon. Lv 26 so far, my armor/life are pretty damn good and nothing is really coming close to killing me.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 29, 2014, 08:26:41 AM
Spin to win.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 31, 2014, 02:35:27 PM
Lost my Marauder a couple days ago being a dumbass, farming. I lost Cyclone, Life Gain on Hit, and Blood Magic but at least I was wearing farming gear. Honestly I didn't feel too bad. I'll try again later.

I decided to rebuild my favorite character from the previous patch: a wander n shield Templar. Found a great wand, got Power Siphon, and I'm bossing it up now. Just got LMP but I need better gear to use it.

Meanwhile my lv28 Scion is pretty damn op. Nothing gets close to me thanks to Spectral Throw+LMP. Gonna go with double strike+melee splash too; I got a nice unique pair of gloves, just need 1 damn fusing to set that up.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on July 31, 2014, 01:04:12 AM
New expansion coming in about 3 weeks, for those of you who like playing a game where the first 10+ hours is boring and combat sucks, and the main draw is theorycrafting a build, but beware in case you fuck it up, because LIMITED RESPEC IS BADASS or whatever. HURR HURR I'M SO HARDCORE.

Seriously, I think this game is only for people who like catassing or have 8+ hours a day to devote to gaming. Whatever, I'll check this out eventually I guess.

https://www.pathofexile.com/forum/view-thread/985043
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on July 31, 2014, 04:42:18 AM
Thanks for the link.

You hate-boner for this game is getting mighty tiring though. :comeon
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on July 31, 2014, 08:23:22 AM
The limited respec is a bit of a screw-up, tho... :yeshrug

I mean you have a FFX-like skill system and let people "explore" but you want them to devote hundreds of hours to builds that may not be viable and then go "LOL TOUGH?" :comeon
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on July 31, 2014, 10:29:34 AM
I want to like this game. But please, explain how forcing someone to play through the beginning of the game repeatedly (when combat IS clunkier and worse, there's no denying that) is anything other than a sop to the "hardcore" wanker crowd like Kripp, who want games to be hard because it makes their e-peen bigger. I beg you, please someone explain this to me. Because you can't, because it's bullshit and retrograde game design.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 31, 2014, 12:10:21 PM
I've been waiting for more crafting so the benches really excite me. The current crafting system is exclusively used by hardcore players; if you don't know the recipes you won't get shit. The benches will make it easier for people to gear up without having to use the trading system.

Also the Masters system+new quests in previous acts will breath much needed life into the game's flow. I think Act I is very well paced, but Act II starts a bit annoying before getting very good. I hate the beginning of Act III, mainly because I dislike the desert tile/look. It gets a lot better once you leave Sarn.

Overall this seems like the opposite of the Vaal expansion, which was VERY hardcore based. The entire point was a dungeon and boss that only the best players could defeat.

Title: Re: Path of Exile |Loot 3.0|
Post by: Cerveza mas fina on July 31, 2014, 12:32:50 PM
Creepo has a point, replaying Diablo is fun because combat is cool withing minutes.

Thats why I have several chars.

I tried playing POE after finishing it once but uuuuughhh no thanks
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 31, 2014, 01:13:27 PM
Changing attack speed would fix those early levels imo. I understand the focus on starting out weak before gaining a lot of power later on, but the game turns people off within minutes. That's not a good thing.

Scions, Shadows, and Rangers feel fine early. But when you're a Marauder or Witch with a slow ass weapon to start, you feel like a bum.

Once you get past the first levels and get a decent weapon the game opens up. But that's not good game design imo.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on July 31, 2014, 02:03:37 PM
The limited respec is a bit of a screw-up, tho... :yeshrug

I mean you have a FFX-like skill system and let people "explore" but you want them to devote hundreds of hours to builds that may not be viable and then go "LOL TOUGH?" :comeon
You don't devote hundreds of hours to a failed build. You'll know after 10 or 20 if you're screwed. The worse you fuck up, the earlier you know. That's a ridiculous amount of time as far as video games goes, but I've probably put a hundredfold of hours into the game. It evens out.
Also, you'll only fuck up once or twice, after that you either learn to pay attention, because outside of having no frame of reference for just how much defense or offense is enough, building a character is a sane process; skill descriptions alone give you all you need to know to build a competent character. If all else fails you do some simple research. Or do some light trading for re-spec orbs if you've used up the re-spec points that you can earn through optional quests.

Yes, limited re-spec is pretty backward. Especially because it turns away the more casual players. That said, people who are prepared to play this for a long time will feel that least of all. Which is why it doesn't bother me. Plan the fucking build or follow a guide. It's not the end of the world. If you like the game you'll survive the time where you don't know what the fuck you're doing, as with any other game.

I want to like this game. But please, explain how forcing someone to play through the beginning of the game repeatedly (when combat IS clunkier and worse, there's no denying that) is anything other than a sop to the "hardcore" wanker crowd like Kripp, who want games to be hard because it makes their e-peen bigger. I beg you, please someone explain this to me. Because you can't, because it's bullshit and retrograde game design.
Oh fuck off with that nonsense. Leveling has nothing at all to do with the e-peen mindset and you know it. Doing it extremely quickly and efficiently, yes, hence the races, but the hardcore stuff lies in conceiving of a build that shreds the content. Poopsocking to level 100 is a measure of sadness, not skill.
You're also ignoring league resets and hardcore leagues in general. A lot of people start over and do it all again if their character dies or a new league starts or for the next 1-hour race. Please explain that to me. Could it possibly be because it is fun to them? No way, those people must be fucking imbeciles, because they don't enjoy what you do in exactly the same way. At the end of the day, you're still playing the game and if you enjoy it you will keep going, if you don't then you don't.

Running through the same areas three times to reach end-game (archaic mechanic #2) I could do very well without, for sure, but growing and outfitting a character is the game to me, not plateauing and 'freeing' yourself of the leveling experience. That part of the game slows to an unbearable crawl the better your gear and build gets and with no challenges that require the theoretical max values on anything. it's really fucking pointless, too.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 01, 2014, 12:20:15 PM
First of all, :umad

Second of all, I am not ignoring leagues and races at all. I enjoyed them a lot when they first came out... until I realized I was running the same boring ass content all over again and again and again with just small wrinkles thrown in. Leagues and races in PoE would be great... if at the beginning of the process you weren't stuck playing an underpowered, slow, clunky combat character every single time. I feel that's ABSOLUTELY a valid criticism of PoE. I too enjoy these games as a process, but you're advocating a method of playing that I feel runs DIRECTLY into one of PoE's glaring weaknesses, in that until about mid-game (lv 40 or so) most builds feel clunky and don't perform very well.

Again though, as you pointed out, either this sort of thing appeals to you or it doesn't. I don't find it rewarding so I choose not to play the game. I really like the skill tree, but find the gameplay less than rewarding. *shrugs*
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 01, 2014, 12:47:35 PM
First of all, :umad

Second of all, I am not ignoring leagues and races at all. I enjoyed them a lot when they first came out... until I realized I was running the same boring ass content all over again and again and again with just small wrinkles thrown in. Leagues and races in PoE would be great... if at the beginning of the process you weren't stuck playing an underpowered, slow, clunky combat character every single time. I feel that's ABSOLUTELY a valid criticism of PoE. I too enjoy these games as a process, but you're advocating a method of playing that I feel runs DIRECTLY into one of PoE's glaring weaknesses, in that until about mid-game (lv 40 or so) most builds feel clunky and don't perform very well.

Again though, as you pointed out, either this sort of thing appeals to you or it doesn't. I don't find it rewarding so I choose not to play the game. I really like the skill tree, but find the gameplay less than rewarding. *shrugs*
I only respond in kind. :yuck
spoiler (click to show/hide)
I was kinda mad tho. :fbm
[close]

I can hardly accept re-running the same content as criticism when we both gladly do it, if for different reasons. :comeon That early combat sucks I won't deny, but there's no way it takes til level 40 to be enjoyable. But that's a matter of opinion (and highly dependent on the build).
But whatever, I'm going to ignore your sniping from now on, if only to stop looking like a fool myself. Part of me wants you to complain about D3 haters though, just so I can be all "oh? :smug" and prove both of us fools. :goty2
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 01, 2014, 08:59:13 PM
Lv40 is a gross exaggeration. Depending on your class it can great once you get near lv20.

I'd also disagree about racing feeling stale. The leagues almost always make it feel new, simply due to the difficulty. The Nemesis and Invasion leagues threw a lot of interesting wrenches into the game's flow, specifically once you got into less open areas where accidents could lead to death.

My PoE fix would be to simply increase attack speed and accuracy across the board. I'm fine with starting as a weak Marauder, but missing hits while using a 1.1 speed maul isn't a great fucking way to introduce your game to the public.
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on August 01, 2014, 09:44:31 PM
You don't devote hundreds of hours to a failed build. You'll know after 10 or 20 if you're screwed. The worse you fuck up, the earlier you know. That's a ridiculous amount of time as far as video games goes, but I've probably put a hundredfold of hours into the game. It evens out.
Also, you'll only fuck up once or twice, after that you either learn to pay attention, because outside of having no frame of reference for just how much defense or offense is enough, building a character is a sane process; skill descriptions alone give you all you need to know to build a competent character. If all else fails you do some simple research. Or do some light trading for re-spec orbs if you've used up the re-spec points that you can earn through optional quests.

Yes, limited re-spec is pretty backward. Especially because it turns away the more casual players. That said, people who are prepared to play this for a long time will feel that least of all. Which is why it doesn't bother me. Plan the fucking build or follow a guide. It's not the end of the world. If you like the game you'll survive the time where you don't know what the fuck you're doing, as with any other game.

That's missing the point, Rufus.

My point is: You give an extensive skilltree that can be "FFX"'d (AKA: go from one end of a starting path to a FAR end from the starting path if you have enough points to do that) to let players "explore builds" and do what they want. Then you don't give them the ability to take those points back and go "yeah, that didn't work, so I want to explore a different area/way/build." How is that not counter-productive?

"So research builds!" Yes, like I've been doing since Diablo 2. That's fine, but then why give a FFX-like skilltree? At that point you might as well lock classes into pre-set "trees" a la Diablo 2 and have people do the math and say "this is the best build for this function for this class for this patch. So far."
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 02, 2014, 12:21:29 AM
Lv40 is a gross exaggeration. Depending on your class it can great once you get near lv20.

I'd also disagree about racing feeling stale. The leagues almost always make it feel new, simply due to the difficulty. The Nemesis and Invasion leagues threw a lot of interesting wrenches into the game's flow, specifically once you got into less open areas where accidents could lead to death.

My PoE fix would be to simply increase attack speed and accuracy across the board. I'm fine with starting as a weak Marauder, but missing hits while using a 1.1 speed maul isn't a great fucking way to introduce your game to the public.

I don't think that's a gross exaggeration. Builds don't really start feeling like they're supposed to feel until you take a signature passive node that makes them work, like eldritch battery or blood magic IMO. Everything up until then just sort of feels same-y. Lots of builds will utilized the full amount of respec points they have compiled to shift things around quite a bit once you hit that signature node.

I was also pretty underwhelmed with the Nemesis and Invasion leagues. Again though, this is because I view everything up until you get to those game altering points in builds as a boring ass slog, no matter how many different shrines you change it up with.

I also imagine I'll be bored quickly with seasons in D3 though.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 02, 2014, 01:28:10 AM
I simply disagree 100%. I don't know what builds you're doing, but you can do tons of builds that feel fine by the end of Act I, and by Act II's last dungeon you're breezing. Right now I'm playing around with the elemental buzzsaw build, which is more advanced than a typical build but it felt fine early in Act II. I got LMP as a quest reward, pulled out my fastest weapon, and boom. Cooking. Having put in nearly 200 hours in the game, I'm pretty confident in saying that most builds feel fine before Act III. You're suggesting that one has to be near the end of the game's difficulty level to feel fine, it just doesn't add up when nearly all builds are well into their groove after 30 points.

Overall Nemesis was quite well received. Invasion too but it is certainly less challenging early on. The one month league going on right now is pretty damn fun, mixing both leagues plus rogue exiles and turbo speeds.

IMO non-hardcore leagues should allow at least 3 full respecs; that way it wouldn't interfere with the competitive nature of the hardcore ladders. I'm fine with not having unlimited respecs. Give people three chances and move on.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 02, 2014, 04:55:59 AM
"So research builds!" Yes, like I've been doing since Diablo 2. That's fine, but then why give a FFX-like skilltree? At that point you might as well lock classes into pre-set "trees" a la Diablo 2 and have people do the math and say "this is the best build for this function for this class for this patch. So far."
No. Fuck, no. I get your issue on some level which I will get to, but it's largely pedantism at this point. Sorry.

If you had played this for any considerable amount of time you'd know that you have a LOT more flexibility than you would in D2, as well as foresight into what works and doesn't, based on sane rules that are a LOT more intuitive and consistent than they were in D2.
If you made a sword build, you can se any skill that uses swords, simply swap the gems out. If you made a weapon agnostic one-handed or two-handed build, you can use any melee skill. If you specialized in fire spells, chances are you can swap in any fire spell, or respec for a handfull of points into another build because the elemental damage nodes tend to cluster. Or if you've only invested in general spell power, you can use any spell. If you made a bow user you can use damn near every bow skill, immediately.
You'll have to level the gems you changed, but if you've progressed to any degree into the game they can be leveled up very quickly because they don't suffer XP penalties based upon the zone level (they way your character does). So a level 1 gem gets 100% XP even if a level 70 zone. This doesn't obviate the issue entirely, but it makes leveling them up much much easier.

Changing paradigms completely is what's difficult, yes, but how is that different from D2, D3, and most other class based ARPGs, where it's actually impossible to do that with the same character? At least in PoE you CAN turn a bow user into a sword and board dodge tank, because every class uses the same tree.

You'll reach a point where you can draw an entire skill tree using the copy on their site to plan your build and know reasonably well how it's going to perform, too. The process is the same no matter what you choose to do. It's not like Diablo 2, where you fuck yourself with your stats AND skills incedibly easily unless you know 100% how the values work out and what you'll be up against, how to counter weaknesses with specific items and how to get those, etc. You also never completely screw yourself in PoE, unlike D2, when you mistakenly assume that a Skelly Necro needs to invest a single point into additional mana and waste a bunch of points better invested into life or dexterity. This counterintuitive shit just doesn't exist in PoE.

So you want to completely change how your character works at the drop of a hat. OK. THAT I get and that you can't do, but don't act like Skilldrasil needs it to make sense from a game design standpoint.

Lots of builds will utilized the full amount of respec points they have compiled to shift things around quite a bit once you hit that signature node.
The fuck are you talking about? :what I have never once done that across the two dozen or so characters I've played. That's min-max shit for people who play a completely different build just to level. The only thing that comes close was when I re-specced my Spectral Throw Scion out of ranged damage nodes into additional sword damage nodes, because I noticed that I could get a couple percent more damage (and life) that way.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 02, 2014, 01:44:12 PM
So you've never played a CI build I guess? Never took life nodes that were useful/borderline necessary for staying alive while leveling but are suddenly useless? I have and respecced out of 8 of them when I finally took CI.

Look, my main problem with the game is that combat is comparatively clunky in the early going, and that's a fairly undeniable point. I feel that is compounded by having limited respec- I've got one lv. 60 or whatever witch, don't make me fucking level another one through the shitty part of the game.

And PD, you don't get to talk shit about comparing arpgs, because you haven't played RoS and thus have no basis for comparison.

 :hitler
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 02, 2014, 02:47:59 PM
Once on a Sporker way back. I just chanced it and didn't take any life nodes until CI. Miraculously I survived. Definitely a dumb idea though.

There's a way to solve your re-spec problem, but you seem allergic to trading, so... :shaq2
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 02, 2014, 03:10:05 PM
Not allergic to it, just don't care enough to play the game to deal with it.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 02, 2014, 04:34:10 PM
(http://i.imgur.com/pk0evzj.gif)
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 02, 2014, 06:49:46 PM
I'll get RoS after a few more patches from Blizzard; everything I've heard suggests it's currently more of the same. In the meantime PoE has the superior customization, stats, and end game - ie the stuff I care about.

You're basing your entire argument off one build. Worse yet, an end game build which means you'd no doubt have enough stuff to trade for respec points, yet don't because...you don't like the trading system. I don't really like it much either, but best believe I use it when I need to.

In terms of early game: given how quickly you can level up, it's very easy to get where you want/avoid the clunky periods after a bit. I've admitted this is NOT good game design but at the same time...I have created nearly two dozen characters and it never takes long to feel badass. One of the great things about the game is the excitement of getting a skill gem drop and fucking around with it while you decide where you want your build to go.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 06, 2014, 01:20:40 PM
https://www.youtube.com/watch?v=g8sTlXD0DV0
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 14, 2014, 08:39:36 PM
Beyond League (HC) explanation
Quote
Players in the Beyond League will have to deal with a race of extradimensional demons invading Wraeclast. When you kill monsters in close proximity to one another, small portals start to open; get enough of those open together, and a larger portal opens up, spawning more powerful monsters. If those happen close together, an even larger portal opens up, complete with a unique boss that's designed to be extremely difficult to kill.

Sounds like a better version of Invasion. The initial problem with Invasion was that some of the invaders simply weren't worth risking your life to kill; some were overpowered, some were nigh impossible for melee to kill. I want more info on Beyond but so far it sounds good. Still...do you get higher rewards from the bigger portals? How far can you go? Could you presumably keep spawning bigger and bigger portals until you get a Vaal boss for instance?

More portals=high % chance of a rare drop perhaps?
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 14, 2014, 08:47:29 PM
That sounds very interesting. ...Gotta remeber to pick up smoke mine again.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 14, 2014, 08:57:31 PM
Also they've removed most of the life nodes from the new passive tree, and instead you get 12 life after each level. Good way to avoid people feeling like they have to take boring life nodes on the tree in order to survive, and instead allows them to focus on DPS. Obviously I'm a life guy though so fuck dps :p

There's a rumor that attack speeds have been increased for early game weapons, and also mana costs have been reduced. Should make the early game feel a lot better.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 14, 2014, 09:09:18 PM
The life node change is very good. My idea was to make life nodes unavoidable travel nodes, but simply upping the life gained from levels accomplishes just that in a smarter way.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 14, 2014, 09:11:28 PM
Most of the masters revealed thus far look interesting. I wonder if there will be a cartographer master or something, with new maps/more variety.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 20, 2014, 02:29:52 AM
new patch goes live in 15 hours

The end game master
https://www.youtube.com/watch?v=njwJ9FLn7Jo

Patch notes: https://www.pathofexile.com/forum/view-thread/998489

Sounds like first and second tier weapons have received a sizable attack speed buff, which has long been my suggestion on how to make the early game feel better for new players.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 21, 2014, 12:07:12 PM
played up until Brutus last night, some impressions

I like the Beyond concept, specifically the difficulty; I've had a couple fun close calls, some due to my own decisions (I decided to pull a demon from the third tier of portals out of curiosity) and some due to my environment (accidentally opened a portal in a small corridor). I'd imagine they'll tinker with it over the next few weeks or months, for instance maybe increase the portal requirement from four to 5-6, especially in later difficulties/denser mob populations. So far I'm having fun with them, and I like increasing the difficulty by opening portals right after opening a strong box, or vice versa.

The problem is the risk/reward issue. So far I haven't seen much of any difference in the drops between portal mobs and regular ones. Lots of white and weak blue items, no currency outside of armor scraps/wisdom scrolls/portal scrolls, etc. Maybe it was just the RNG gods screwing last night, but overall drops were REALLY bad. I think we can all agree Rogue Exiles drop good loot, and I'd like to see portal bosses drop similar to a degree. Maybe they do already and I just haven't gone far enough, we'll see. Once I get more health I'll risk opening a 4 tier portal.

-The Forsaken Masters are a great addition, and have some tough missions. Some are completely bugged or imbalanced apparently but I haven't run across those. I feel like this concept would have been perfect for the game's first expansion instead of the Vaal stuff. It really adds a lot of stuff that will attract casual players, from housing to the easier crafting.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 21, 2014, 02:54:20 PM
I open portals by accident all the time. I imagine opening the last tier will be very finnicky to open in contrast, so not all that controlled as I would have thought. Lots of small portals by accident, biggest portal very hard. Though this is in large parts due to the way I play as melee, i.e. stand my ground and just kill everything, which naturally bunches up the smaller portals. The small portals are also difficult to see among all the mobs and skill effects, so you have to be a little paranoid if you want to avoid those.

Item wise I haven't gotten much from them either, but I'm still in Act 3 normal, so eh.

Molten Strike is really fun so far, never used it before. Not sure what weapon to specialize in yet, but my character is working so far, so I guess I'll push the decision out further.

Forsaken Masters I've found three so far. The Armourmaster's task looks much more sketchy than it is. Basically just run to the exit once you free the spirit, as it'll trigger continuous rockfall. Just run past all the new mobs that spawn.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 21, 2014, 04:22:42 PM
I'm running a Shadow physical wander. This patch has made phy wanders a lot more feasible due to how easy it is to craft phy dmg onto any wand, plus mana requirements being decreased. I didn't even need to craft anything though: I found a pretty good early level wand last night and have been rolling ever since. I'm currently using Freezing Pulse but I'll get Power Siphon after work today, which should greatly increase my dps. Given that no decent...anything has dropped for me (outside of the wand) I don't have anything to trade, so I'll just quickly level a witch to kill Brutus and transfer the Power Siphon gem to my Shadow.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 23, 2014, 12:48:56 AM
Beyond league really improves once you get a Vaal corrupted gem. Every time I trigger a portal I just pop my Vaal gem, corrupted Storm Call, and it wrecks the mobs. It eliminates most of them and significantly reduces the time required to finish off the unique mob. It has really changed my view of the league tbh. Act II really feels a lot better than Act I now simply because you get an increase of past league content, such as the corrupted areas and more strong boxes. In the previous league I tended to skip corrupted areas after awhile, but now I find myself entering each one just in hopes of getting a gem that will do a lot of aoe dps for me in tight situations.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 23, 2014, 10:56:03 AM
Which are you using? I only found vaal gems that don't fit my character. Two Storm Salls and Fireball (not enough INT), Rain of Arrows (not a bow user) and Glacial Hammer (don't use a mace right now and it's just a CC anyway). :shaq2

I just saw that my account turned three years old yesterday. :uguu
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 23, 2014, 06:45:08 PM
I'm using the Storm Call one. Hopefully I find one that fits my build better but it's still doing lots of dmg for me. Especially when I have four power charges up.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 23, 2014, 07:15:17 PM
Vaal Molten Shell might be good for me. Hm... Gotta farm normal Sarn I guess.

Had a good session today. Found a great mace (120% ipd, 880dps Molten Strike in cruel :obama), my first unique (Atziri Foible) and -...a second portal gem.

That said, I met the worst beyond boss today. Thing just would not die. Regen, double ele resist, endurance charges. Nearly skipped him.

Speaking of which, beyond mobs still drop shit loot. If I had the choice (theoretically we do, but you know...) I'd never spawn them as it stands right now. Just not worth it. They're not as scary as the Invaders in their first iteration, just a waste of time.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 24, 2014, 09:47:05 PM
Three unique drops today, off Beyond bosses. I think the RNG gods are telling me to make a ranger. Or sell this stuff.

(http://i.imgur.com/FDplQsB.png)
(http://i.imgur.com/ZUY0yDU.png)
(http://i.imgur.com/uBRNrH6.png)
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 24, 2014, 10:49:31 PM
You know, we should probably just focus on the GAF thread. It's just us two playing anyway. :shaq2
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 25, 2014, 01:28:34 AM
...I actually played tonight. Leveled a ranger in Beyond and then lost her trying to do a stupid challenge for one of the Masters... killed a whole bunch of monsters, which spawned a beyond boss and then keeeeled me dead.

Playing with the skill tree remains the most enjoyable part of the game.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 25, 2014, 10:30:42 AM
The Beyond mobs are just too fucking random. Sometimes you kill dozens of monsters in one spot and nothing happens. Then you kill five and bam, a fleshly portal opens.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 25, 2014, 10:45:52 AM
Yeah, I started another ranger in Rampage and that seems more my speed :P

Gonna try to do a tornado shot build I saw on the forums, seems like it's easy to put together.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 26, 2014, 12:58:23 AM
I want to give Rampage a try, sounds interesting.

I've been building up a nice magic find set in Beyond, I'm up to 60% now. I'll test it out tomorrow, just gotta find a nice place to farm Beyond portals. The Southern Forest and Wetlands in Act II seem pretty good - lots of adds, especially those fast monkeys.

Got to Act III tonight and I can tell I'm falling behind dps wise, and turning into somewhat of a glass cannon. I've never rolled a character focused more on evasion than armor before; it almost feels like a sin, given my tank past.

Oh yea, I got the lore master to lv3, but dunno if I'll build a hide out. I'll have to look at what he offers, crafting wise. Right now I'm mainly looking for evasion, energy shield, and physical wand dmg.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 26, 2014, 01:07:20 AM
It doesn't really matter who you start your hideout with, once you get a master up to lv 3 you can put their crafting bench in your hideout apparently, and I think you can have multiple masters in your hideout for daily quests.

https://www.youtube.com/watch?v=cVhS6d05JUs

My Ranger is in the early part of Act 2 now on Rampage; man, the new tree has a loooooooot of physical damage nodes you can easily grab as a Ranger. Gonna use Lightning Arrow-LMP to carry me until I can grab Tornado Shot in early Act 3.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 26, 2014, 01:21:00 AM
I got Elreon and Tora to three. Gonna pick one of them and screw around a bit. Haven't looked at the FM stuff at all outside of the video above.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 26, 2014, 10:03:43 AM
Here's a basic crafting guide.

https://www.youtube.com/watch?v=1RolMPq_Wos
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 26, 2014, 07:40:16 PM
I'll create my hideout today. Elreon has a few crafting perks that will help my build (INT, energy shield, etc). Can't wait to find the one that has wand specific crafting.

So far I've only found Elreon and Haku, who is close to lv2 for me. Once I get him to lv3 I'll probably roll a badass melee character of some type.

The map master sounds crazy. She can open up maps within maps, giving you twice as much loot.

This patch is WAY better than Shadow of The Vaal.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 26, 2014, 07:47:26 PM
I made mine today. Put down a couple rugs. You know, the important stuff.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 26, 2014, 07:52:25 PM
I'm halfway through Act 2, and have Tora and Catarina both at level 2.

...probably done for a while tho, since 2.1 went live on D3 today.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 26, 2014, 07:54:52 PM
I said this on GAF, but Shadow of the Vaal reminded me of an end game patch in WoW that would release a big raid that a minority of players would even access (until it was nerfed to shit months later). But in Vaal, I bet less than 10% of players killed Atziri. Whereas Forsaken Masters doesn't feel like a patch, it feels like a legit expansion. There's stuff for casual players, including Rampage which sounds like it's very fun. Hideouts, daily quests that aren't boring, masters to level. And nearly every part of the passive tree now has some type of awesome cluster of shit right at the beginning. No more "Path of Life Nodes" situations.

And the new flasks :lawd

My complaint about Beyond: I wish you could pick up the portals somehow, even if it gave you a nasty debuff. That way you could more easily open up the second and third tier of portals without having to drag mobs across the map to where your open portals are.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 26, 2014, 07:59:55 PM
Yeah, I like how it hits on every level. Early Vaal areas are just a taste of endgame maps and few people seem to incorporate Vaal Gems into their builds. It's all about Atziri kills and the insane items she can drop.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 26, 2014, 08:00:31 PM
I didn't play hardly any of Shadow of the Vaal, so I can't comment. Did get a Vaal gem to drop earlier today tho.

This is definitely a lot of good content and I'll be back to play around with it later.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 26, 2014, 08:38:41 PM
I love the Vaal gems, they're like adding super attacks to the game or something. I especially like how it fits with Beyond: you get a nasty mob and boom, pop your Vaal gem and fuck shit up.

But getting the gems always felt kind of boring after awhile. It took you out of whatever you were doing.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 26, 2014, 10:05:41 PM
Yeah, the good ones have utility for sure, but it can be difficult to find room for them. In Invasion I used Vaal Fireball + Trap. Was great against single targets if hit dead on and could clear rooms by itself and because I turned it into a trap I didn't have to watch out for reflect. In most cases though I won't sacrifice a socket when I can fill it with something that keeps me alive without relying on getting a dozen (or two, or three) kills first.

Now on my Templar I'm carrying Vaal Storm Call around, but Flameblast can and does fill its position just as well. I just charge it up longer and it's as potent and more reliable.

Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on April 10, 2015, 02:21:50 PM
The new Path of Exile expansion has finally been revealed, and it will feature Act IV.

Impressions: http://www.gamespot.com/videos/path-of-exile-the-awakening-socketed-skill-trees-a/2300-6424359/

-Act IV plus a reworking of the first three acts
-70 new uniques
-Introduction of socketed skill trees
(http://media-mercury.cursecdn.com/attachments/3/780/jewel_demo_12.jpg)
Quote
Intuitive Leap allows any passive within the radius to be allocated without previously being connected in the tree. This means, given a suitably placed jewel slot, that you could take powerful nodes like Infused Shield or Mortal Conviction without needing to take the keystone they’re gated behind. Worth noting is that while the passive can be allocated, it does not act as a new starting point for the tree.
http://www.gamepedia.com/news/688-path-of-exile-the-awakening
:whoo

Quote
Vigilant Strike and the new Fortify support gem give melee players a much needed survivability boost, providing a way of generating a temporary 25% damage reduction.

Beta begins April 20th. Sign up here:
http://www.pathofexile.com/theawakening

https://www.youtube.com/watch?v=0FJLDLrE6MU

Possible desync solution being added as well:
Quote
With the expansion we are adding a Deterministic Lockstep mode to Path of Exile that will have no desync. Bear in mind that this means that when you click you will have to wait for whatever your ping time is before you start to move or do a skill.

This works the same way as you would see in strategy game like Starcraft or a MOBA like Dota.

Because this requires a fairly low latency to feel good we are still supporting the old mode for high ping players, however, we have a lot of improvements there too.

It's not quite finished yet and we are working out the bugs, but I'm optimisitic that we will be able to get it done before the beta starts, or otherwise a week or so into it.

We are also adding a bunch more servers to new locations in order to reduce latency so expect to see East and West coast of America servers, as well as more locations in Europe like London.
http://www.reddit.com/r/pathofexile/comments/324u94/rewrite_of_netcode_with_a4_to_reduce_dsync/

I haven't played in awhile because I decided to just wait for Act IV. This sounds like pretty much exactly what I wanted. Improved melee, summon builds becoming even more insane, no brainer QoL fixes....thank you based god.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on April 10, 2015, 02:28:18 PM
Duuuuude. The viridian jewels. :drool

Collection of info:
http://www.reddit.com/r/pathofexile/comments/32519n/the_awakening_hype_thread_compendium/
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on April 10, 2015, 03:36:54 PM
Quite a game changer for hybrid builds.

My only question is...I wonder about the jewel availability. I assume some will be quest rewards, maybe even master awards, but damn I hope the unique ones aren't too hard to get. I've long wanted some type of increase in quality drop rates.
:brazilcry

I wonder if they've upgraded the trading system btw. Chris Wilson said they were working on it during the FM expansion.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on April 10, 2015, 06:10:45 PM
Quite a game changer for hybrid builds.

My only question is...I wonder about the jewel availability. I assume some will be quest rewards, maybe even master awards, but damn I hope the unique ones aren't too hard to get. I've long wanted some type of increase in quality drop rates.
:brazilcry
Yeah, I've had some pretty rare shit drop, but I've played more than 1k hours too... I hope I don't have to grind the chaos recipe to afford one, should they be difficult to get.

I wonder if they've upgraded the trading system btw. Chris Wilson said they were working on it during the FM expansion.
Nothing on that so far that I've seen. I think he said the expansion would bring changes some time ago, but I could be wrong.
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on April 10, 2015, 08:27:07 PM
Will they be showing you your pingtime in those mode(s) though?
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on April 10, 2015, 08:35:47 PM
I don't see why not. Right now you can press F1 to see your fps, frame time and ping in neat litte graps. Don't know why they would remove that.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on April 11, 2015, 12:20:45 AM
Response to a question about the ping threshold (in the reddit thread I posted)
Quote
So we haven't actually nailed down the specifics on any of those questions since it's still in development. The threshold is probably going to be something like 150ms, but that is just a default so that the average player who starts the game doesn't have to know about it. You will be able to set the mode in the options if you like.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on May 14, 2015, 11:15:40 AM
Still enjoying the beta however I tried the flashback league for half an hour before bed and had a blast. Invasion and Nemesis were great to play again plus I got to try Rampage for the first time. I thought it was cool, and it really works well with some of the Forsaken Master challenges.

There's so much potential for the upcoming expansion to really take the game to a next level. If the desync fixes work as planned it'll be huge. Also the streamlining of areas, new leagues, and all the racing possibilities. I'd love to see a Cutthroat league pop up a month after the expansion comes out. I'd also like to see some new stuff added to Descent. Finally I hope more league features are integrated into the new leagues as well as standard. Usually I delete my characters after leagues end but I have a lv49 Kinetic Blast shadow in hardcore cruel that I plan on keeping long term.

Really the only improvement left to make is how combat feels in the early game. So many people get turned off by the feel, and quit before Brutus. Especially early level melee which doesn't really have that oomph you want combat wise.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on May 21, 2015, 11:35:46 AM
I've been trying out the lockstep stuff, which fixes desync. Feels great. I went with a melee build to really test it and was impressed; this is definitely a game changer for PoE. Another thing I noticed which isn't getting much attention is that GGG seems to have increased weapon speeds in early areas. I remember they first did this with the Forsaken Masters patch but they've gone even further in the beta. The starting Marauder weapon has 1.45 attack speed which feels great. I didn't find any weapons lower than 1.25. This is great because so many people are turned off the minute they start the game due to how weak and slow you are.

I still think improvements can be made to attack animations but things are moving in the right direction.
Title: Re: Path of Exile |Loot 3.0|
Post by: Kara on June 04, 2015, 04:21:04 AM
I know you. The blasphemer. That’s what my father called you. God saw fit to drown my father, and everyone else I ever loved. I wonder what fate He has in store for you.

the dialog in this game :dead
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on June 04, 2015, 09:49:35 AM
Take a look at the unique items. I actually like the quip on Death's Harp a lot. :uguu
Quote
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.

For more:
http://www.pathofexile.com/forum/view-thread/475284

Title: Re: Path of Exile |Loot 3.0|
Post by: Kara on June 05, 2015, 12:32:19 AM
tell me this hero, what have you become when even nightmares fear you? :rofl :rofl :rofl :rofl :rofl
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on June 05, 2015, 12:50:08 AM
Gaze at spreadsheets long enough, and they'll gaze back at you.
Title: Re: Path of Exile |Loot 3.0|
Post by: Kara on June 07, 2015, 01:57:56 AM
I'm fighting killer apes. We is Heroes of Newerth now. :lol
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on June 08, 2015, 12:47:19 PM
https://www.youtube.com/watch?v=PCRy5lp6WgE
:leon

Gonna try something adventurous in the beta soonish. Right now I'm just using a Ground Slam/Heavy Strike Marauder. Feels great, especially with the desync fix, but I want to do something new.

I might replicate my Kinetic Blast wander.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on June 30, 2015, 07:54:25 PM
Next patch/expansion July 10th.
https://www.youtube.com/watch?v=eFCCkTw3e04&feature=youtu.be
http://www.mmorpg.com/gamelist.cfm/game/747/feature/9833/Path-of-Exile-The-Awakening-Definitely-Something-to-Get-Excited-About.html

I can definitely vouch for the de-sync fix. The game feels so much better in beta

New leagues: Warbands and Tempest
https://www.youtube.com/watch?t=26&v=SkpUIKt8V5I

Dunno about the hardcore league. Sounds like an actual incentive to farm more, but I wonder about the difficulty. I'm hoping that many of the tempests that spawn the most allow you to make things harder, or increase MF.
Title: Re: Path of Exile |Loot 3.0|
Post by: Fragamemnon on June 30, 2015, 08:35:00 PM
is this the patch that makes you not look like a homeless person
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on July 01, 2015, 06:25:00 AM
You have to pay for that.
spoiler (click to show/hide)
Just like IRL :heh
[close]
https://www.pathofexile.com/shop/category/armour-effects

Seems like they're ditching the chained women, too. :rejoice
(http://i.imgur.com/Ij6Abi7.png)
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 11, 2015, 12:34:50 PM
Awakening went live yesterday. Thoughts on the new hardcore league, Rufus? I went in with pretty meh impressions based on the explanation/video...but it's not bad. It's one of the least intrusive HC leagues. In dense areas where there are a lot of mobs it can be challenging as well as rewarding due to the buffs, and I can tell it'll lead to some close calls later (Lunaris for instance).

I haven't tried the softcore league but it sounds like something that GGG would have made the HC league at one point. Roaming, potentially untuned packs of powerful mobs that provide little incentive to kill? Definitely a HC idea! I'm guessing they smartened up and will test/tune it in softcore before adding it to the HC leagues next time.

Right now I'm leveling with a Spectral Throw/Double Strike Scion, but my build is for Ice Shot; I just haven't found a decent bow yet. Struggled to beat Brutus lol...that's how bad drops have been for me thus far. Once I find a decent bow though I'll be trucking. Dunno what my secondary skills will be. Currently playing around with the Magma bomb thing.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on July 11, 2015, 12:43:09 PM
I haven't even started playing yet. :stahp About to, though. Gonna go Duelist Cyclone I think, then see what else is new. Haven't been watching many streams or keeping up with what new skills were added. Don't even know what the tree looks like now.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 11, 2015, 11:19:53 PM
first rip :lol

Was doing the Fairgraves quest. Lightning crit tempests were spawning everywhere while I fought my way through. Saw an Ice Nova shrine and decided to run for it but a tempest had just given like 10 squid mobs the lightning buff...they surrounded me and I was done.
:dead

Meh. My build was kind of ehhh tbh. I think it would have been fine later but early game would have been a slog. I did find a good bow though...
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on July 12, 2015, 05:24:07 AM
I only got to A3N yesterday. I'm liking the changes to the earlier acts. Everything is much faster now.

My build isn't worth talking about yet. Still cleaving and double striking. Don't think I'll be able to switch to Cyclone the moment I get it.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 17, 2015, 01:49:41 PM
Right now I'm leveling a Heavy Strike/Ground Slam Marauder. It has been easy mode thus far. I ultimately plan on going for Ice Crash but I think I'll just wait until I get it as a quest reward instead of trading for it.

I want to make another character also but dunno what. It'll likely be ranged, perhaps bows. I have a 49 Kinetic Blast Shadow on HC standard...I haven't touched it since the patch because I want to get to Act 4 first in the new league, but eventually I'll fuck around with that character. Because of that I don't want to create another wand character in the new league, despite finding so many good wands lately...
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on July 19, 2015, 10:20:58 PM
Rolling with an Ice Crash Marauder still, almost done with Act 3 (normal). Finally had time to play this weekend. I expected Tempests to become interesting in later stages of the game, especially in small areas/high mob density places but so far it hasn't been an issue at all; I'm cruising through Lunaris Temple right now, no close calls due to the buffs thus far. I lost a character on the first day the league started in one of the Act 1 caves due to running into the middle of a pack that had just received a crit buff but that was my only hiccup.

I'm getting an itch to create some type of 1H character, dunno what yet. My Marauder is using a 2H mace right now but jeez I'm getting so many good 1H weapon drops, the temptation to go sword n board with another character is high as fuck.

I also have a character on the HC ladder in Cruel...Kinetic Blast Shadow. I heard that build got nerfed pretty badly so I haven't picked it up yet.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 05, 2016, 01:05:41 AM
New expansion came out today

https://www.youtube.com/watch?v=vwCGT8ttfWE

Quote

Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened.

With an entirely new system for generating sequences of random areas, the overall layout of the Labyrinth shifts every day, uncovering new puzzles and secrets.

Quote
Ascendancy Classes

Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lord's Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.

There are 19 new Ascendancy classes, each with its own additional Ascendancy Skill Tree to master.
Quote
Enchantments

Izaro's power can also be used to infuse items with powerful magic.

These enchantments trigger specific skills and effects to occur on certain conditions. Each time the Labyrinth is completed, you may add one of these enchantments to an item.
https://www.pathofexile.com/ascendancy

New boss
https://www.youtube.com/watch?v=26sAmGlafFg

An actual trading system has been added to the game as well
https://www.pathofexile.com/forum/view-thread/1595024
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on March 05, 2016, 10:38:36 AM
So, does the new trade system make it to where I basically don't have to interact with other people to trade? Cause that's my sticking point with this game. Fuck other people.
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on March 05, 2016, 11:38:24 AM
So, does the new trade system make it to where I basically don't have to interact with other people to trade? Cause that's my sticking point with this game. Fuck other people.

Honestly, the whole "WTB/WTS" global chat stuff should've been overhauled into a trade-auction sort of system where people put up "ads" and people bid on them. But done better than Diablo 3 initial auction house.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 05, 2016, 12:38:06 PM
You still have to hand things off manually. All these first improvement have done is make 3rd party apps like Acquisition and Procurement largely uselss.

They've basically knighted poe.trade with this. You give your items a price (or the entire stash tab) so they get indexed by poe.trade.

Now all we need for zero human interaction are mailboxes or some type of drop-off, or an NPC vendor who lives in your HO and sells shit for you. And then maybe even remove the online requirement...

---

Anyway, the league is pretty fun so far. The new melee ('melee') skills, Sunder and Earthquake, are pretty fucking cool. Collecting Perandus coins is also really enticing, considering that you can get some really useful uniques that way very early in the league.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on March 05, 2016, 01:08:27 PM
Shame, means D3 and Grim Dawn are still better games.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 05, 2016, 01:10:09 PM
Does Grim Dawn even have trading?
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on March 05, 2016, 01:16:01 PM
I have no clue, but the fact that I have no idea means it's not a central part of the game like PoE, which I find distasteful.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 05, 2016, 01:23:17 PM
Eh, you can make do without trading. Last league I didn' do any selling and only bought a couple of items, which was an entirely painless process through poe.trade. I didn't even have to type the message, poe.trade let's you copy and paste a generic message including all necessary information.

It's really not as dramatic.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 05, 2016, 04:03:00 PM
Got a couple builds planned for this league. Started out with a tanky Sunder Marauder. Dunno if I like Sunder more than Ice Crash but I definitely enjoy the range of the attack.

Once I build up more currency and gems I'm going to make a Storm Call Templar.
https://www.youtube.com/watch?v=7UJWu7vFmxg&feature=youtu.be

Had a lot of fun with that build a few weeks ago. I made a Shadow version of it but I'll stick with Templar to go Inquisitor. 
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on March 05, 2016, 04:19:29 PM
I totally forgot that you're permed on GAF. I was wondering why you revived the thread here. :fbm

Anyway, Sunder is amazing, but I switched to Earthquake first chance. I still keep Sunder around to compare later on, but I think I'll stick with Earthquake. It's stupid good. I thought most of the damage was delayed, but the initial hit produces a shockwave that's pretty strong itself, one-shots smaller trash mobs.

No idea what Ascendancy I'm going to go with yet. I'm very weary of the labyrinth for now because I get terrible performance drops in them.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on March 05, 2016, 06:49:21 PM
I'll try Earthquake out when I get it. Yup I thought it was delayed based on the videos I've seen, which is why I didn't really plan on using it.

Really liking the league thus far. They finally nailed the "reward" part of risk and reward.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on February 14, 2017, 10:08:06 PM
https://www.youtube.com/watch?v=cf6Ha-R7taA

Eliminating multiple playthroughs of the same content is super smart, and will probably result in me playing through the game again.

:leon
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on February 14, 2017, 10:37:00 PM
:rejoice

they've been teasing something that would be a major design shift for ARPGs, now we know. Sounds amazing. Very excited to see exactly how the world shifts based on your decisions. Apparently the bandit you decide to help in Act 2 determines how that area ends up when you return.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on February 15, 2017, 05:33:17 AM
 :hyper
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on February 15, 2017, 11:12:35 AM
One thing I'm curious about is difficulty. Will acts 7-10 be noticeably harder than the previous ones for instance? The Pantheon system they previewed sounds like just another thing to make your character OP. Granted I can't wait to make myself even tankier but still I'd hope that the final act bosses are at least a challenge for people who don't have perfect gear.

Real excited about the legacy league too.
Title: Re: Path of Exile |Loot 3.0|
Post by: Brehvolution on February 15, 2017, 02:19:13 PM
Looks good. I'll have to check it out.
Title: Re: Path of Exile |Loot 3.0|
Post by: doctavius bonbon on February 17, 2017, 05:10:18 AM
https://youtu.be/0pLURgiCV10

:rejoice

my hype level's out of this world
Title: Re: Path of Exile |Loot 3.0|
Post by: Stoney Mason on August 05, 2017, 06:51:23 PM
Playing this on xbox now.

It's fun but its confusing as hell. Way more complicated than Diablo 3. So many different types of currencies. Also I'm never quite sure 100% of what loot is better than others compared to Diablo where its pretty easy to figure.

Still having fun as I try to puzzle it out.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on August 05, 2017, 08:04:51 PM
It's way, way more complicated, for sure. I'd recommend trying to follow a build guide. It definitely can tend to end up in a busted passive tree that causes you to start over.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 05, 2017, 10:44:17 PM
Yeah, you're gonna mess things up first time. It's overwhelming, especially nowadays after so much new stuff was added.

I'm enjoying the new acts a lot. Nice to not know where everything is and what the optimal route is for a change. Forgot what that's like. I don't think I'll be able to remember which side quests yield passive points though...
Title: Re: Path of Exile |Loot 3.0|
Post by: thisismyusername on August 06, 2017, 12:08:51 AM
Second/third a build guide.

The sphere grid system is too cumbersome for it's own good. I get what they're going for, but there has to be a better way of letting you make your own characters than that.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on August 06, 2017, 09:09:27 AM
For a first time player, definitely. Once you're used to it it's fine.

The worst mistakes come from not knowing how many points you can expect to get and the rats tail of issues that comes with it (trying to specialize in too many things, not picking up enough life/defense, contradictory keystones, not knowing how effective some nodes really are, etc.). It restricts your choices much more than it appears at first, but not so much that you become completely reliant on what the designers picked for you behind the scenes.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on August 07, 2017, 05:24:30 PM
Desync: fixed
Graphics/art: improved
Cumbersome progression: eliminated

the GOAT ARPG is better than ever
:rejoice

Didn't get to play much this weekend. The improvements are very noticeable. Love the new map, which is something I wanted for quite some time.
Title: Re: Path of Exile |Loot 3.0|
Post by: Stoney Mason on September 08, 2017, 09:15:11 AM
Up to like Act 4 now. Game is dope.

I have destiny 2.

Much prefer playing this.

Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on September 08, 2017, 12:30:46 PM
I'm now a higher level than I have ever gotten in previous playthroughs- level 69 in Act 9, just about to finish it and get to Act 10, then on to endgame maps.

The game really does shine in higher levels as you add more complexity to your build. I'm having much more fun with this than I have with D3 in the past year or so. Just wish the levelling process was quicker so you could get to the good stuff faster, but I'm sure there are faster ways to do it that I'm not aware of.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on September 08, 2017, 02:17:09 PM
Make sure you do the Merciless Labyrinth before you kill Kitava, as winning it lowers your resistances. You might find yourself having to fill a hole otherwise.

As for time, I rushd a character to Act 6 within 4 hours, but that only worked because I had equipment lined up already. Since I stupidly stick to hardcore, rushing too much can be very punishing, but I'm not sure you can go much faster than that. All told it will probably take 10 to 12 hours, depending on how much grinding I have to do before the last fight.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on September 10, 2017, 07:16:07 PM
Here's someone doing it in under 5 hours, so fuck me, I guess:
https://www.youtube.com/watch?v=nMNvgtqnMrs
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on September 11, 2017, 12:12:49 AM
Finally getting to maps be like

(https://media3.giphy.com/media/yidUzHnBk32Um9aMMw/giphy.gif)
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on October 23, 2017, 12:30:12 PM
RISE!

They're reworking one of the older skills and it looks glorious.
https://www.youtube.com/watch?v=YCvqhto_GUY
Title: Re: Path of Exile |Loot 3.0|
Post by: Shrew on October 31, 2017, 11:21:55 PM
https://www.reddit.com/r/magicTCG/comments/57i3ex/22_years_after_i_opened_my_first_tundra_from_a/

Been getting back into Magic after 20 plus years of not playing, and damn. It never occurred to me where "Chaos Orb" comes from.
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on June 03, 2018, 11:51:23 PM
The new Incursion league is best league ever

:rejoice
Title: Re: Path of Exile |Loot 3.0|
Post by: Kara on June 04, 2018, 02:40:37 AM
The new Incursion league is best league ever

:rejoice

You might think that Brian Weissman would only stick past Magic: the Gathering references into his computer game, but here we are on Ixalan.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on June 04, 2018, 07:43:57 AM
GGG's Chris Wilson is a MTG megafan. He apparently has a very expensive collection, too.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on January 03, 2020, 11:10:58 PM
Bump  :doge

Returned to the game during the holidays, after virtually a year break. I never lost interest in the game, I simply didn't have time to play. Yea...it's still pretty damn good. I love how they've rolled previous league's into the game, giving you so much shit you can do. I'm rolling an arc witch right now, softcore for now as I get back into the thick of things. The last league I really tried was Delve, which I really enjoyed but didn't have time to explore.

BTW for those who didn't know, POE2 was announced a few weeks ago

https://www.youtube.com/watch?v=LAlRjPYjI6k
Title: Re: Path of Exile |Loot 3.0|
Post by: Human Snorenado on January 04, 2020, 12:23:59 AM
The game is really good but tbh there's too much shit going on for a filthy casual like me, and their business model necessitates MORE LAYERS OF COMPLEXITY all the time, so I'm not likely to get back into it anytime soon.
Title: Re: Path of Exile |Loot 3.0|
Post by: Rufus on January 04, 2020, 10:16:39 AM
I still play, but I only start a single character per league these days.
Title: Re: Path of Exile |Loot 3.0|
Post by: Phoenix Dark on January 04, 2020, 05:59:50 PM
The league mechanic this time isn't intrusive or something you have to go out your way to participate in. I'm enjoying it so far and like how it interacts with other mechanics. Plus it ensures a lot of loot. Nice league to come back to.

glad I didn't go back to HC because some of those metamorph fights would have RIP'd me.