THE BORE

General => Video Game Bored => Topic started by: archie4208 on August 12, 2015, 12:00:32 PM

Title: Resident Evil 2 - Party Like It's 1998
Post by: archie4208 on August 12, 2015, 12:00:32 PM
https://www.youtube.com/watch?v=ZcW6W-xVl-8

:lawd
Title: Re: REmake 2 confirmed
Post by: Himu on August 12, 2015, 12:03:05 PM
I'm excited yet skeptical for this. I mean, no Mikami and co. so I really wonder how good it'll be.
Title: Re: REmake 2 confirmed
Post by: Himu on August 12, 2015, 12:03:50 PM
WE DO IT
Title: Re: REmake 2 confirmed
Post by: thisismyusername on August 12, 2015, 12:07:24 PM
I'm excited yet skeptical for this. I mean, no Mikami and co. so I really wonder how good it'll be.

The dude that pitched it did REmake HD. So basically he polished up a few areas (but not all of them due to being pressed for time), I have some confidence, despite him being the lead of RE6.

Also:

:tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun :tauntaun

YASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.
Title: Re: REmake 2 confirmed
Post by: demi on August 12, 2015, 12:15:30 PM
W E
E

D O
O

I T
T
Title: Re: REmake 2 confirmed
Post by: Joe Molotov on August 12, 2015, 12:22:43 PM
Leaked screenshot:

spoiler (click to show/hide)
(http://i.imgur.com/6ZHLXHY.jpg?1)
[close]
Title: Re: REmake 2 confirmed
Post by: Cerveza mas fina on August 12, 2015, 05:37:07 PM
Nice

Title: Re: REmake 2 confirmed
Post by: HyperZoneWasAwesome on August 13, 2015, 02:28:14 AM
Can't wait for this. RE2 was the best of the original (pre-RE4) series until REmake came out.
this is so frigging true.

I know RE is generally about being isolated, but spending some more time with RE2's characters certainly couldn't be a bad thing. Chief Irons is one of the best villains of the series and you barely got to know him.
Title: Re: REmake 2 confirmed
Post by: Cerveza mas fina on August 13, 2015, 05:47:25 AM
I've only ever finished RE4, even though I started with RE1 and played 2, 3, 4, 5 and Revelations 2.

Really want to get REmake and give it another go, excited for this too.
Title: Re: REmake 2 confirmed
Post by: MCD on August 13, 2015, 07:42:03 AM
I'd rather have RE7 with 4 player coop and my man, Chris-senpai.
Title: Re: REmake 2 confirmed
Post by: Yeti on August 13, 2015, 08:04:36 PM
2 was the first Resident Evil I ever played, on the N64 of all things. I'm excited to see how REmake 2 turns out.
Title: Re: REmake 2 confirmed
Post by: Great Rumbler on August 13, 2015, 08:06:21 PM
on the N64 of all things.

Fully-voiced, pre-rendered backgrounds, and CG cutscenes. The technological wizardry on display was astounding.
Title: Re: REmake 2 confirmed
Post by: Sho Nuff on August 16, 2015, 11:22:43 AM
on the N64 of all things.

Fully-voiced, pre-rendered backgrounds, and CG cutscenes. The technological wizardry on display was astounding.

There's a postmortem on the N64 version http://www.gamasutra.com/view/feature/131556/postmortem_angel_studios_.php (http://www.gamasutra.com/view/feature/131556/postmortem_angel_studios_.php) here and it's the craziest motherfucking shit I've ever read

This is from back when men were men, from what I understand the guys who did this are still getting laid every night because of their accomplishment
Title: Re: REmake 2 confirmed
Post by: Cerveza mas fina on August 16, 2015, 03:52:46 PM
Didnt they just use a bigger cart?
Title: Re: REmake 2 confirmed
Post by: demi on August 16, 2015, 04:02:55 PM
I bought the N64 version from our very own Positive Touch god bless his soul
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 16, 2015, 06:33:40 PM
lol there was one year where I went crazy and bought up every version of re I could find, plus every mediocre ripoff. that was a lot of tedious gaming.
Title: Re: REmake 2 confirmed
Post by: Great Rumbler on August 16, 2015, 06:59:58 PM
Didnt they just use a bigger cart?

Resident Evil 2 was on the biggest N64 cartridge that Nintendo ever made, but that still only gave them 64MB [compared to 1.3GB available on two CDs for the PS1 version].
Title: Re: REmake 2 confirmed
Post by: Cerveza mas fina on August 16, 2015, 11:30:31 PM
Didnt they just use a bigger cart?

Resident Evil 2 was on the biggest N64 cartridge that Nintendo ever made, but that still only gave them 64MB [compared to 1.3GB available on two CDs for the PS1 version].

Damn.how the hell did they compress stuff? I need to read that postmortem
Title: Re: REmake 2 confirmed
Post by: HyperZoneWasAwesome on August 17, 2015, 03:54:20 AM
the CG videos were highly compressed (like watching a youtube video at lower res), the dialog sounded a bit off (still not bad), but otherwise it was a great port. It even had upgraded character models and improved controls.

it really was a gol-dern thing of beauty, and just about mindblowing back in the day for a N64-only owner at the time (hey, I was young).
Title: Re: REmake 2 confirmed
Post by: Joe Molotov on August 17, 2015, 10:57:23 AM
lol there was one year where I went crazy and bought up every version of re I could find, plus every mediocre ripoff. that was a lot of tedious gaming.

Did you play the Tiger Game.com version?
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 17, 2015, 05:29:36 PM
unfortunately no. I have standards*

actually wasn't the game cancelled or never released?


*I have no standards. I played thru every pathway in resident evil survivor.
Title: Re: REmake 2 confirmed
Post by: Joe Molotov on August 17, 2015, 05:47:45 PM
unfortunately no. I have standards*

actually want the game cancelled or never released?


*I have no standards. I played thru every pathway in resident evil survivor.

(http://i.ytimg.com/vi/tiTkmvwGMN4/hqdefault.jpg)

It was real, but it wasn't as bad this horror.

(http://consolasportatiles.info/wp-content/uploads/2010/11/DSCI0112_800_600.jpg)
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 17, 2015, 05:54:33 PM
:lol a old friend of mine asked his grandma for castlevania 2 for his birthday. she gave him castlevania 2... the tiger handheld version. he was mad about that for years.
Title: Re: REmake 2 confirmed
Post by: thisismyusername on August 17, 2015, 06:07:11 PM
unfortunately no. I have standards*

actually wasn't the game cancelled or never released?

No it released and outside of the lack of graphics and only Leon A, it actually seemed like a competent (well, competent for Tiger handhelds) port of the PSX original release.


Quote
*I have no standards. I played thru every pathway in resident evil survivor.

So have I. Though on the US version so I didn't have that "shoot up at the sky to walk forward" gimmick.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 17, 2015, 08:35:55 PM
lmao Christ had never heard that. I thought there was no way the game could be worse but here ya go
Title: Re: REmake 2 confirmed
Post by: thisismyusername on August 18, 2015, 12:00:37 AM
Quote from: https://en.wikipedia.org/wiki/Resident_Evil_Survivor
As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas light-gun compatibility was removed from the North American release due to shooting games being partly blamed for the motivation of the then-recent Columbine High School massacre.[1]

The player takes control of an amnesiac protagonist, struggling desperately against overwhelming odds to stay alive and uncover his identity. Survivor's gameplay is a combination of first-person shooter and arcade-style light gun game. The player views the environment from the perspective of the character (first person view) and moves the character through the environment with the controller. At the same time, if the player wishes to attack an enemy or destroy an object, they press a button which allows them to control a crosshair on the screen. This crosshair can be moved to any location within the main character's line of sight. When using a light gun, players move around by shooting off screen to move and the side buttons to turn, and point at the screen to shoot enemies.

It wasn't that bad on release, but it's a pretty weak outing overall. I haven't even played the other two or so releases in that series (and the only other one in the west is that one on a Boat and not the Code Veronica re-telling).
Title: Re: REmake 2 confirmed
Post by: HyperZoneWasAwesome on August 18, 2015, 03:16:31 AM
yeah, that game, the PS2 RE-Dead Aim. That game kinda rules. Dino Stalker was pants, but Dead Aim was pretty dope, nice graphics, decent challenge, even controlled well enough for the non-shooting bits.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 18, 2015, 07:41:47 AM
I wouldn't call dead aim a good game, but it was a million times better than survivor (I.e. it actually looked like a finished product). I held on to my copy; think I might give it a playthru again sometime soon.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 18, 2015, 11:06:41 AM
I've been going thru umbrella chronicles (the lightgun game that covers re 0,1, and 3) and it's really fun too. the mechanics and encounters are well-designed and they did a great job of making 3d versions of all those old prerendered backgrounds.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 12:01:15 PM
http://www.capcom-unity.com/capkel/blog/2018/08/21/claire-returns-to-raccoon-city-in-new-resident-evil-2-info-from-gamescom

(http://static.capcom.com/unity/RE2GC/Character_Keyart.jpg)

(http://static.capcom.com/unity/RE2GC/RE2_Gamescom_GL_03.jpg)

(http://static.capcom.com/unity/RE2GC/RE2_Gamescom_GL_02.jpg)

(http://static.capcom.com/unity/RE2GC/RE2_Gamescom_GL_06.jpg)

(http://static.capcom.com/unity/RE2GC/RE2_Gamescom_OS_02.jpg)

(http://static.capcom.com/unity/RE2GC/RE2_Gamescom_GL_05.jpg)

Quote
With Resident Evil 2 coming to PlayStation 4, Xbox One, and PC on January 25th, 2019, you won’t have to wait much longer to return to Raccoon City.

:mouf
Title: Re: REmake 2 confirmed
Post by: Svejk on August 21, 2018, 12:08:39 PM
I'm not too big on remakes, but this just looks too damn good.  Could this turn out to be even better than RE4??... is that just crazy talk. lol
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 12:19:46 PM
I think early PS1 era 3D games are prime targets for big budget remakes.
Title: Re: REmake 2 confirmed
Post by: paprikastaude on August 21, 2018, 12:31:54 PM
It's a reimagining, so the og will remain a GOAT alongside this.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 12:41:03 PM
REmake + RE2 + RE4 sounds like the best game ever to me, personally. :mouf
Title: Re: REmake 2 confirmed
Post by: bork on August 21, 2018, 01:03:39 PM
Claire is dressed just like Ada in RE6.  Coincidence...or conspiracy? :thinking

Yeah, RE6 sucks. But everybody and their mother would tell you the Leon campaign was at least serviceable in that.

For me it's Leon/Whatsername and Ada campaigns = Good (not great), the real RE6, etc etc.  Chris/Pierce campaign = OK at best, kinda shit.  Jake/Sherry campaign = WTF is this shit?

I need to go back and replay RE6.  People say once you get all the mechanics down it's better, especially the extra mercs-style modes.  But I also need to finish Revelations 2 and start RE7 already.
Title: Re: REmake 2 confirmed
Post by: team filler on August 21, 2018, 01:20:24 PM
steve still the goat



hoping the REmake code veronica next
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 21, 2018, 02:07:44 PM
it annoys me to no end that the internet re fanbase loves cvx but hates re5. rrrrrrgh

and there's no reason to replay re6, especially if you haven't payed 7 yet. only reason to go back to 6 is for mercenaries mode.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 21, 2018, 02:11:57 PM
also i hope re2r has an online mode. that was one of the other redeeming things about 6: you could pop into someone's game and play for a while, you could run across other online duos sometimes, and you could even troll as a zombie on a few maps! very well integrated dynamic multiplayer
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 21, 2018, 02:14:23 PM
the jill shit was dumb but i appreciated that they finally wrote a beginning and an end to the re lore. and the wesker shit owned wtf dude was catching rockets and died in a fishing volcano. perfect end for a villain in this super cheesy series.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 21, 2018, 02:20:39 PM
i love the series but I'd say some of its spinoffs are among the worst of any major franchise. survivor, orc, umbrella corp, gaiden, all shit that should've never made it to market. at least those light gun games are damn good.
Title: Re: REmake 2 confirmed
Post by: bork on August 21, 2018, 02:24:52 PM
the jill shit was dumb but i appreciated that they finally wrote a beginning and an end to the re lore. and the wesker shit owned wtf dude was catching rockets and died in a fishing volcano. perfect end for a villain in this super cheesy series.

I loved RE5.  I think RE4 and RE5 are easily my favorites in the series and the only ones I replayed multiple times.  Even spent a large amount of time with RE5's multiplayer versus modes on 360 back then!  RE6 was such a let down in comparison and I am not big on the direction of RE7, which is why I still haven't played it.  Revelations was great and Revelations 2 is kind of crap from what I've played of it.

Lingering things about Resident Evil that I wish Capcom would have addressed:

Steve Burnside- They made it a thing to go back and re-release Code Veronica with added cut scenes, including one with Wesker taking Steve's body away.  Why?  I figured them doing this meant he'd come back in some form later on, but nothing happened.

The downfall of Umbrella- Code Veronica ends with Chris and Claire gearing up to go take it to Umbrella...and we never see anything.  We also get snippets of a fight against them in Umbrella Chronicles, in what is supposed to be their "final stronghold," but IIRC their headquarters was supposed to be in France.  A whole game about their downfall would have been cool.  Something more action-like where Chris/Jill/Claire/Leon/everybody all invades their headquarters.
Title: Re: REmake 2 confirmed
Post by: paprikastaude on August 21, 2018, 02:42:50 PM
I like CVX and 0 because I like the old formula, but it's not like I could recommend them nearly as easily as the GOATs 2 and REmake. Definitely very flawed games. 3 on the other hand isn't nearly as mediocre as I remembered, despite some weak aspects.

I always loved RE4 for what it is, but I was one of the snobs annoyed by the new direction. I wouldn't have minded the new camera (the cancelled ogRE4 demo looked amazing), but it went from adventure to corridor shooter with a story that was very different in style despite the shared clownery between old and new. It's like following up Alien with Terminator 2... like, yeah the latter is great, but how does it fit? Then RE5 felt like a Chinese RE4-ripoff, just trash. Played it twice coop with a friend but never even bought it myself. Didn't bother with 6 afterwards.

Revelations 2 was great, a very satisyfing comeback for Claire and Barry with good selfaware writing and setting. The gameplay was kind of a toned-down RE4 to at least somewhat feel in line with the old games, which worked quite well for me. Then RE7 had some of the better moments in the entire series and RE2make looks like an even more refined RE7 in 3rd person. Hopefully that calladuty/party game phase of the series is forever dead.
Title: Re: REmake 2 confirmed
Post by: bork on August 21, 2018, 02:44:47 PM
Oh yeah, RE0- never played through it.  Just could not get into it for some reason.
Title: Re: REmake 2 confirmed
Post by: MMaRsu on August 21, 2018, 04:27:47 PM
I think I've played almost every game in the series..

but not REII or RE3.

I should probably be ashamed of myself.
Title: Re: REmake 2 confirmed
Post by: paprikastaude on August 21, 2018, 04:56:17 PM
It's like following up Alien with Terminator 2... like, yeah the latter is great, but how does it fit?

So Aliens?

Fuck Aliens, I hate its tone. But at least it made somewhat sense in that universe. While RE4 didn't connect to the rest of the series in the slighest. You went from somewhat normal guys in mystery mansions with small bio-weapons to sassy James Bond caricatures who fight LotR ogres and magical bugs and run away from giant robot statues. Also saying things like "I guess Umbrella died because of stocks" made absolutely no sense considering everything the rest of the series told.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 05:37:25 PM
It's like following up Alien with Terminator 2... like, yeah the latter is great, but how does it fit?

So Aliens?

Fuck Aliens, I hate its tone. But at least it made somewhat sense in that universe. While RE4 didn't connect to the rest of the series in the slighest. You went from somewhat normal guys in mystery mansions with small bio-weapons to sassy James Bond caricatures who fight LotR ogres and magical bugs and run away from giant robot statues. Also saying things like "I guess Umbrella died because of stocks" made absolutely no sense considering everything the rest of the series told.

CV and 0 kinda blow the whole "RE was super grounded before RE4!!!" theory out of the water.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 05:38:31 PM
(https://i.imgur.com/7Jw4dFK.jpg)

I'd take LotR ogres and kid Napoleon over this for sure.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 21, 2018, 08:37:25 PM
I think people have played RE4 so much, and rush through it so quickly on later playthroughs, that they kinda forget that RE4 had a fucking killer atmosphere. I've heard "RE4 isn't scary" too many times to count, but I remember my first time through it took me 30 hours because I'd constantly pour over every area after taking out all the enemies. The opening forest/village segment hit home for me because, well, my family lives pretty far back in the woods.

They kinda give up on the horror stuff by the time of the island/base or whatever (last area), but they also introduce the iron maidens around that time which keeps the tension going.

The game isn't necessarily scary (though that differs for everyone), but I would say it's "horrifying" with long sections of outright dread.

Fucking amazing game. Even watching the damn credits is enough to put me on edge.

https://www.youtube.com/watch?v=TCvJHDzi0ZI

An ageless masterpiece.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 21, 2018, 08:57:31 PM
anyone who claims chainsaw man wasn't scary as shit is a damn liar
Title: Re: REmake 2 confirmed
Post by: kingv on August 21, 2018, 09:17:01 PM
I only like and play the action RE games.

6 is my favorite, lol. It does have a few truly bad levels (snow one, and first Jake level) but I love that it tries to do so much and I like the co-op aspect.
Title: Re: REmake 2 confirmed
Post by: paprikastaude on August 22, 2018, 06:46:26 AM
It's like following up Alien with Terminator 2... like, yeah the latter is great, but how does it fit?

So Aliens?

Fuck Aliens, I hate its tone. But at least it made somewhat sense in that universe. While RE4 didn't connect to the rest of the series in the slighest. You went from somewhat normal guys in mystery mansions with small bio-weapons to sassy James Bond caricatures who fight LotR ogres and magical bugs and run away from giant robot statues. Also saying things like "I guess Umbrella died because of stocks" made absolutely no sense considering everything the rest of the series told.

CV and 0 kinda blow the whole "RE was super grounded before RE4!!!" theory out of the water.

To an extent, RE2 and RE3 as well.

I love the games but they were always schlock horror and you were always playing as soldiers, so it had an action movie vibe mixed in there still. The first game and it's remake are the only really pure horror games like that, RE7 is more of the RE2 and 3 mold of having bigger action sequences mixed in. REmake 2 definitely looks like a return to that more pure horror thing which is why I'm very excited for it.

I'd still argue RE4 had a horror vibe in spite of a lot of it's bombastic qualities. RE5 is where the scale for sure went up in action, and then RE6 was a Michael Bay movie.

Never said RE4 wasn't scary or prior games weren't schlock. But that doesn't mean they automatically fit, that would be like the weak Indiana Jones 4 defense of "yeah, but there was always magical things, so aliens make sense" - except that it's only similar on a superficial level. Apart from being a lootbased shooter in which you kill more enemies than in the entire prior series combined, the tone is completely different. Revelations 2 was easily the best in making a linear OTS game still feel like it belongs in the same universe through its characters, story, music, enemies and art direction. While 4's giant robots and Zelda-esque lava rooms with platforming and clearing all enemies to make stairs ascend from lava didn't feel like it was even the same franchise as before. Plus characters that act wholly different and a story that felt more like a crazy retcon than fresh start.
Title: Re: REmake 2 confirmed
Post by: Tasty on August 22, 2018, 10:23:57 AM
My point was less "RE4 fits in with prior games 100%" and more "the series has always been bonkers with little regard for canon or continuity, so who gives a darn if one of the games does something different." :)

Don't turn me into a Jill Sandwich over it tho.
Title: Re: REmake 2 confirmed
Post by: Positive Touch on August 22, 2018, 01:06:18 PM
wow spoilers
Title: Re: REmake 2 confirmed
Post by: paprikastaude on August 22, 2018, 01:58:30 PM
no music  :dayum
Title: Re: REmake 2 confirmed
Post by: demi on August 22, 2018, 02:15:42 PM
Still in development  :holeup
Title: Re: REmake 2 confirmed
Post by: chronovore on August 24, 2018, 09:14:19 PM
anyone who claims chainsaw man wasn't scary as shit is a damn liar

Yeah, I’m a grown ass man, but that sequence had me questioning my entertainment choices and underwear budget.
Title: Re: REmake 2 confirmed
Post by: Cerveza mas fina on August 26, 2018, 02:36:21 AM
Nemesis though
Title: Re: REmake 2 confirmed
Post by: team filler on August 26, 2018, 03:42:12 AM
claire's face look like butt and not the kind I want to eat  :yuck
Title: Re: REmake 2 confirmed
Post by: Tasty on September 20, 2018, 11:26:07 AM
Holy fuck that looks so good

How does it look so good
Title: Re: REmake 2 confirmed
Post by: Nintex on September 20, 2018, 07:08:53 PM
Seems like this could finally be the RE to dethrone RE4.

They described it as a 3D Metroidvania.
Title: Re: REmake 2 confirmed
Post by: kingv on September 20, 2018, 08:31:41 PM
Needs co-op to dethrone RE6 though.
Title: Re: REmake 2 confirmed
Post by: Himu on September 20, 2018, 08:51:36 PM
HOLY FUCK

Meanwhile SE is still in pre-production stage of FFVIIr.
Title: Re: REmake 2 confirmed
Post by: Himu on September 20, 2018, 08:52:11 PM
RE4 is the best game ever made. And this looks like a worthy successor. Bah Gawd. :lawd
Title: Re: REmake 2 confirmed
Post by: thisismyusername on September 20, 2018, 09:46:20 PM
Needs co-op to dethrone RE6 though.

:kobeyuck

Trash taste, confirmed.
Title: Re: REmake 2 confirmed
Post by: kingv on September 20, 2018, 10:31:58 PM
Needs co-op to dethrone RE6 though.

:kobeyuck

Trash taste, confirmed.

It was kind of tongue in cheek... I do like that game though. It's a lot better than it gets credit for.
Title: Re: REmake 2 confirmed
Post by: thisismyusername on September 20, 2018, 11:50:56 PM
The only good thing about that outing is the Mercenaries mode. And that's not high praise. :doge
Title: Re: REmake 2 confirmed
Post by: Tasty on October 08, 2018, 02:26:07 PM
https://www.youtube.com/watch?v=3VSb91YO2bw

Lickers! :rejoice

My favorite Pokemon :rejoice

(https://i.imgur.com/guzLyoB.png)
Title: Re: REmake 2 confirmed
Post by: Joe Molotov on October 21, 2018, 03:12:40 PM
https://www.youtube.com/watch?v=JXtO_orSS1s

:whew
Title: Re: Resident Evil 2 Remake
Post by: BisMarckie on December 04, 2018, 01:41:09 PM
It looks so good, but IIRC RE2 was pretty short. I think I finished it in one sitting when it came out. Paying 60 bucks for a remake of a game that short. :larry

I think I will pick it up later next year, Capcom games tend to get discounted crazy fast, at least on PC.
Title: Re: Resident Evil 2 Remake
Post by: Tasty on December 04, 2018, 03:09:51 PM
This game looks fucking incredible. I really didn't think Capcom still had it in them for some reason.
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on December 04, 2018, 05:32:56 PM
https://www.youtube.com/watch?v=rMo8LNXN_ss

MR. X  :gladbron

:bow :bow :bow :bow

Fuck I love Mr X

Edit: omfg THEY GAVE HIM A CUTE LITTLE HAT

Loving seeing the iconic locations recreated - like the library and corridor to Irons' office
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on December 04, 2018, 05:36:29 PM
It looks so good, but IIRC RE2 was pretty short. I think I finished it in one sitting when it came out. Paying 60 bucks for a remake of a game that short. :larry

I think I will pick it up later next year, Capcom games tend to get discounted crazy fast, at least on PC.

At the height of my RE2 skillz I could speed-run the game in like 1:20:00. But it was very replayable due to the 2nd scenario feature and unlockables
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on December 06, 2018, 05:02:20 PM
I cant stop thinking about Mr X wtf

Some p funny comments on the Youtube vids about how now that Mr X has a fedora he's the ultimate neckbeard, or words to that effect
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on January 04, 2019, 07:00:27 PM
Thinking about Mr X again :(

Prob gonna get this day 1
Title: Re: Resident Evil 2 Remake
Post by: Momo on January 09, 2019, 07:36:16 AM
(https://abload.de/img/ss_17_gl-3a8d7vine.jpg)

Red dress Ada confirmed for Momo
:rejoice
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 07:59:43 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 09, 2019, 08:04:07 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty
Game is almost out anyway, i won't even bother downloading the demo.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 08:38:09 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty

That's not true, you can play it as much as you like. You only have 30 minutes to play it though as I understand
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 08:39:50 AM
Oh great this game uses Denuvo

 :larry :kobeyuck :trash
Title: Re: Resident Evil 2 Remake
Post by: demi on January 09, 2019, 08:47:13 AM
Why the fuck would you play the demo with the game out in a few weeks? LMAO

Stay true, stay pure
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 08:57:36 AM
To see how and if it runs on my system
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 09, 2019, 09:04:55 AM
nu Claire  :huh

nu Ada (https://media.tenor.com/images/ba51b935f234ee47873c0dde43cc17a3/tenor.gif)
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 09:10:09 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty

That's not true, you can play it as much as you like. You only have 30 minutes to play it though as I understand

No- you can replay it as much as you like, but once you quit out of the demo, that's it- you can only load it up and play it once.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 09:13:19 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty

That's not true, you can play it as much as you like. You only have 30 minutes to play it though as I understand

No- you can replay it as much as you like, but once you quit out of the demo, that's it- you can only load it up and play it once.

wtf?

I'm sure there will be ways around it on pc though, like editting a registry or whatever
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 09, 2019, 10:25:23 AM
Demo is up Friday! :hyper




...You can only play it once
 :goty2 :goty

That's not true, you can play it as much as you like. You only have 30 minutes to play it though as I understand

No- you can replay it as much as you like, but once you quit out of the demo, that's it- you can only load it up and play it once.

wtf?

I'm sure there will be ways around it on pc though, like editting a registry or whatever

There's no PC demo AFAIK.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 11:37:20 AM
Resident Evil 2 will be getting a "1-Shot" demo this week for PlayStation 4, Xbox One, and Steam.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 11:37:43 AM
Also word is R3make is in development as well
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 09, 2019, 12:07:20 PM
Also word is R3make is in development as well
If they don't use Julia Voth for Jill's face, i'll sell all my Capcom stock (essentially tanking their business).
YOU HAVE 48 HOURS, MR. PRESIDENT!
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 12:33:05 PM
I'm terribly sorry I never played RE2 and RE3 back in the day. Did play 1, CV on Dreamcast, 4,5 and 7.

Im very excited to play this game though.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 12:33:40 PM
Also word is R3make is in development as well
If they don't use Julia Voth for Jill's face, i'll sell all my Capcom stock (essentially tanking their business).
YOU HAVE 48 HOURS, MR. PRESIDENT!

https://www.youtube.com/watch?v=ecKveSe34dI
Title: Re: Resident Evil 2 Remake
Post by: Cerveza mas fina on January 09, 2019, 12:34:11 PM
Nemesis was such a cool idea
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 12:50:06 PM
Jesus christ my ears bork what are you doing
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 09, 2019, 12:54:55 PM
I'm terribly sorry I never played RE2 and RE3 back in the day. Did play 1, CV on Dreamcast, 4,5 and 7.

Im very excited to play this game though.

RE2 is probably my 2nd favorite game in the series after RE4.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 01:18:34 PM
I'm terribly sorry I never played RE2 and RE3 back in the day. Did play 1, CV on Dreamcast, 4,5 and 7.

Im very excited to play this game though.

You didn't play Final Fight AND those older Resident Evils?
:mindblown
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 09, 2019, 01:36:03 PM
REmake > RE4 > RE3 Nemesis > RE2 > RE7 > RE5 > RE1 > RE0 > RECV.

I predict (hope) REmake 2 to go on top, but if they do a proper R3make, then it's game over, GAME. OVER.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 01:56:53 PM
I'm terribly sorry I never played RE2 and RE3 back in the day. Did play 1, CV on Dreamcast, 4,5 and 7.

Im very excited to play this game though.

You didn't play Final Fight AND those older Resident Evils?
:mindblown

Yeah but I played Rascal

https://youtu.be/PEP_4BZk_js?t=247

I mean who needs RE when you have this

 :-\ ( FUCK THIS GAME ! )

In all seriousness, I played the older RE demo's on those PS1 demo discs. I don't think 12 year old me was down for a slow plodding game like that.

Title: Re: Resident Evil 2 Remake
Post by: Sho Nuff on January 09, 2019, 08:48:10 PM
I got flown out to the UK in 1997 on a press junket to see Rascal.

To. See. Rascal.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 08:56:15 PM
REmake > RE4 > RE3 Nemesis > RE2 > RE7 > RE5 > RE1 > RE0 > RECV.

I predict (hope) REmake 2 to go on top, but if they do a proper R3make, then it's game over, GAME. OVER.

For me it's probably RE4 > RE5 > Revelations > RE6 > Revelations 2 for the 'modern' RE games (still haven't played 7) and REmake > RE2 > RE3 > CV > RE1 for the old-style games.  Never did play through 0...every time I'd start it I'd just stop again.  Dunno what it is.  And really for the old play style...give me Dino Crisis 2 and the Onimusha games over RE any day.

I also prefer the RE4 style view and game play change-up to the old game style, so I'm pretty psyched for the RE2 remake!
Title: Re: Resident Evil 2 Remake
Post by: bork on January 09, 2019, 08:57:09 PM
I got flown out to the UK in 1997 on a press junket to see Rascal.

To. See. Rascal.

Makes sense to me since they knew they had such a massive hit on their hands!
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 09, 2019, 09:58:54 PM
I got flown out to the UK in 1997 on a press junket to see Rascal.

To. See. Rascal.

omg
Title: Re: Resident Evil 2 Remake
Post by: kingv on January 10, 2019, 05:06:58 AM
I got flown out to the UK in 1997 on a press junket to see Rascal.

To. See. Rascal.

I hope you did the right thing and gave it a 10/10.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 10, 2019, 10:07:39 AM
Also known as "Bubblegun Kid."  Just look at that 'tude.  Move over, Sanic.
(https://gamefaqs.akamaized.net/box/4/8/7/6487_front.jpg)
:lawd
Title: Re: Resident Evil 2 Remake
Post by: Rufus on January 10, 2019, 01:15:45 PM
Some backstory on the game from one of the principal devs:

https://www.youtube.com/watch?v=aHCFMQIzzwo
Title: Re: Resident Evil 2 Remake
Post by: Great Rumbler on January 10, 2019, 01:30:25 PM
Also known as "Bubblegun Kid."  Just look at that 'tude.  Move over, Sanic.
(https://gamefaqs.akamaized.net/box/4/8/7/6487_front.jpg)
:lawd

Look at all that 'tude!
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 10, 2019, 02:13:27 PM
Downloading the demo from the New Zealand region on Xbox Live right now  :jawalrus :aah
Title: Re: Resident Evil 2 Remake
Post by: kingv on January 10, 2019, 02:39:06 PM
Damn, I didn’t even know Rascal was BC!
Title: Re: Resident Evil 2 Remake
Post by: Sho Nuff on January 10, 2019, 03:09:15 PM
What's interesting is I remember them being like "oh yeah, Jim Henson's creature shop will give us the REAL character design later" but it was 1:1 what was actually in the game  :-\
Title: Re: Resident Evil 2 Remake
Post by: HardcoreRetro on January 11, 2019, 06:15:06 AM
Demo took me like 24 minutes to beat. Gameplay seems fine. Shooting feels good. Missing the 60fps of Resident Evil 7. Motion blur to smooth out the image. (PS4 version.)
Title: Re: Resident Evil 2 Remake
Post by: bork on January 11, 2019, 07:10:43 AM
Demo took me like 24 minutes to beat. Gameplay seems fine. Shooting feels good. Missing the 60fps of Resident Evil 7. Motion blur to smooth out the image. (PS4 version.)

Looked 60 FPS to me most of the time on a PS4 Pro.  Had this weird thing going on with the enemies where when certain ones died, their animations looked to be sub-30 FPS.  Same kind of thing happened on the 3DS RE Mercenaries game and it just looks off.  The image also looked kind of washed out to me at times, but that's likely the HDR effect.

So you got all three medals?  I'm wondering how big the demo is- assuming that once you get the medals and unlock the exit there's no more.  I only got one but I spent most of the time exploring and fighting enemies.  Not used to having a knife that can get stuck in enemies or broken! 

Title: Re: Resident Evil 2 Remake
Post by: HardcoreRetro on January 11, 2019, 07:29:21 AM
It kicks you out after getting the first medal and returning to the main hall.

Edit: Sounds like base consoles have variable fps.
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 11, 2019, 04:55:37 PM
Is the demo up for PSN US at all yet?
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 11, 2019, 05:35:39 PM
60fps on pc omg yass
Title: Re: Resident Evil 2 Remake
Post by: FatalT on January 11, 2019, 05:41:00 PM
Is the demo up for PSN US at all yet?

Yup, it’s been up for a good bit.

https://store.playstation.com/en-us/product/UP0102-CUSA14394_00-BH2R0000000DEMO1
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 11, 2019, 06:40:24 PM
60fps on pc omg yass
Runs good? What are ya' packing? don't want to bother downloading it, i hope my 1060 can run it well enough.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 11, 2019, 06:52:07 PM
don't want to bother downloading it,

It's 7gigs for a possibly 50+ gig game.

Just download it.
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 11, 2019, 06:55:56 PM
don't want to bother downloading it,

It's 7gigs for a possibly 50+ gig game.

Just download it.
Nah i was just curious about how it runs, but i already pre ordered it, and playing 30 minutes of it would just be pointless, since the game it's almost out anyway (and i'm too busy to play anything this week, anyway).
Title: Re: Resident Evil 2 Remake
Post by: mormapope on January 11, 2019, 07:20:41 PM
The Xbone X preload isn't live yet, but it might be around 28  gigs from what Ive seen.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 11, 2019, 09:29:06 PM
Just for you console-rs: BIO is the combo lock on the second floor. RES is the combo lock on the third floor.

I couldn't find anything to remove the jack for the infamous library, and keeping the boards doesn't do anything. I haven't tried going back the long way to Marvin to see if they do anything in the demo beyond boarding up certain windows (like the shutters in the original).

I'm pretty impressed with what the team has done. On one hand, it triggers my purist/old-school fanboy anger, but on the other (with an open-mind) the 7 engine is delivering a near-faithful experience (in terms of limited item storage, zombies being a "threat" but also being dumb enough to where you can stand still for a minute to get the critical shot bonus like the tank-ready-shoot system) to where I'm pretty happy with what we've got, but I really REALLY wish Capcom would give a fixed-angle  mode to me.
Title: Re: Resident Evil 2 Remake
Post by: HardcoreRetro on January 12, 2019, 05:10:08 AM
https://www.youtube.com/watch?v=6XsRgL59ihw

Here's some framerate test.
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 17, 2019, 08:10:18 PM
If Squeenix had been in charge of this remake, Episode 1 would be coming out in 4 years instead of in 8 days  :teehee
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on January 17, 2019, 08:21:54 PM
I really hope we find out why they opted to give Mr X a hat
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 17, 2019, 08:37:24 PM
This game has a classic camera. Capcom went ALL OUT. BAH GAWD. :bow
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 17, 2019, 10:24:49 PM
I really hope we find out why they opted to give Mr X a hat

He's an MRA now, follows you around and says "well actually, did you know that lobsters..." a lot

This game has a classic camera. Capcom went ALL OUT. BAH GAWD. :bow

? This game has an RE4 over the shoulder camera, not a fixed camera. Which is far, FAR preferable unless you're some try hard lunatic that likes difficulty for no apparent... oh, just remembered who I'm talking to. Please don't play this game.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 17, 2019, 10:26:38 PM
? This game has an RE4 over the shoulder camera, not a fixed camera. Which is far, FAR preferable unless you're some try hard lunatic that likes difficulty for no apparent... oh, just remembered who I'm talking to. Please don't play this game.

Supposedly there's an unlockable Classic formula mode. If you believe *autistic screeching* insiders. Remains to be seen, since the only unlockables we know of so far is 4th/Hunk and Tofu.
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 17, 2019, 10:27:42 PM
? This game has an RE4 over the shoulder camera, not a fixed camera. Which is far, FAR preferable unless you're some try hard lunatic that likes difficulty for no apparent... oh, just remembered who I'm talking to. Please don't play this game.

Supposedly there's an unlockable Classic formula mode. If you believe *autistic screeching* insiders. Remains to be seen, since the only unlockables we know of so far is 4th/Hunk and Tofu.

Jesus, gamers really are the worst.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 17, 2019, 10:29:45 PM
I really hope we find out why they opted to give Mr X a hat

He's an MRA now, follows you around and says "well actually, did you know that lobsters..." a lot

This game has a classic camera. Capcom went ALL OUT. BAH GAWD. :bow

? This game has an RE4 over the shoulder camera, not a fixed camera. Which is far, FAR preferable unless you're some try hard lunatic that likes difficulty for no apparent... oh, just remembered who I'm talking to. Please don't play this game.

Saw a pic from a copy of the game retrieved early showing classic cam called fixed camera.

(https://pbs.twimg.com/media/DxJs-w9X4AUsUlo.jpg)

I can't find the other pic, but I doubt it's fake. It showed Leon and the zombies from regular RE2 cam.

In any case, you didn't have to be mean.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 17, 2019, 10:53:22 PM
That doesn't give much. And Fixed Camera could mean anything, like no camera bob.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 17, 2019, 10:55:46 PM
Like I said before, there's two pics. I can't find the other pic the person who posted the other pic deleted it in discord. But it is as I described: classic cam.

Whether it's fake or not, we will see. Can't wait for this though!
Title: Re: Resident Evil 2 Remake
Post by: mormapope on January 18, 2019, 12:34:34 AM
Having completed and beating the demo, it felt like it had the scenario design, goofiness, charm, and pacing of RE2.  It has similar mobility and combat mechanics as RE4, but it feels......really different. The camera and your POV is pretty damn close to RE4. All the enemies in RE2 being a monster is completely different than the past 4 Resident Evil games, RE4 included.

RE4 is my favorite Resident Evil game, by a gigantic margin. I've beat the fucker probably five or six times by now. It is the only RE game where fighting humanoid enemies is fun and thrilling.

RE2 having the camera perspective of RE4, fighting monsters in the perspective, and the game having a lot more care put into it than Revelations, this is gonna be a banger.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 18, 2019, 01:37:29 AM
Yeah, I'm really looking forward to it. IMO, RE4 is the best game ever made. RE2, which is my favorite traditional RE, combined with RE4, is a match made in heaven. :)
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 18, 2019, 05:59:44 AM
Having completed and beating the demo, it felt like it had the scenario design, goofiness, charm, and pacing of RE2.  It has similar mobility and combat mechanics as RE4, but it feels......really different. The camera and your POV is pretty damn close to RE4. All the enemies in RE2 being a monster is completely different than the past 4 Resident Evil games, RE4 included.

Because tbf it's more like 7 in 3rd person than 4 (thankfully).
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 18, 2019, 10:02:14 AM
Having completed and beating the demo, it felt like it had the scenario design, goofiness, charm, and pacing of RE2.  It has similar mobility and combat mechanics as RE4, but it feels......really different. The camera and your POV is pretty damn close to RE4. All the enemies in RE2 being a monster is completely different than the past 4 Resident Evil games, RE4 included.

Because tbf it's more like 7 in 3rd person than 4 (thankfully).

You mean like RE2, right?

I’m not sure why that’s so shocking. It’s a remake. The orignal game is a survival horror game to the max. The reason REmake is so revered is because it’s the best remake ever made. It takes the original and makes it better, basically. Why wouldn’t they make it survival horror like RE2 rather than horror action of RE4? They’d be massacred. This is partially also why they’ve managed to get the game out so quickly: they’re not being ambitious, they’re sticking to the games roots. Compare to FFVII remake, which they’re trying to make as ambitious as possible, as far away from its roots as possible, turning a menu based rpg battle system into an action rpg trying to get new fans rather than appeal to the orignal fans, wanting to put the entire kitchen sink into a goddamn REMAKE - the sort of project that should be forward thinking but not try to be revolutionary.

Basically, Capcom isn’t distinguished mentally-challenged like another company we know.
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 19, 2019, 11:53:24 AM
It's clearly going to be a very different game and in the vein of 7. Not only because of the bullet sponge enemies, but also in level design. You can go to the second floor straight from the beginning and between cutscenes it's way more gated than the og in the beginning. Hence I bet the new map is in no way going to be as complex as classic RE, but also not unfit linear bullshit like 4-6, i.e. it will be like 7. Plus the entire menu/hint work is stripped straight from 7, as well as the realistic tone with low key music.

I don't have a problem with two different games, though I wish this included the og like Metroid Zero Mission or had "remake" in its title so that the og doesn't fall into oblivion, as it will clearly stay worth playing.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 19, 2019, 01:20:01 PM
It absolutely is! Incredible game.
Title: Re: Resident Evil 2 Remake
Post by: Bebpo on January 19, 2019, 03:20:56 PM
Yeah, I finally tried the demo yesterday and it was weird because it didn't feel like RE2 (obviously) and it didn't feel like RE4 (no ammo drops, less action-y). I'd definitely agree it felt closer to 7 out of any of them?
Feels like it's going to be a weird and new experience. Could be a good thing, could be not? Idk, looking forward to it for sure.

I guess a big difference is that REmake still feels pretty much like RE1, so this is a different take for sure.

I do love my some survival horror games though, so pretty stoked. Having just replayed Silent Hill 2 a month ago reminded me how fun and exciting the genre is and how well the games in it still hold up. Definitely wouldn't mind replaying the old RE games (at least 0-3) sometime.
Title: Re: Resident Evil 2 Remake
Post by: demi on January 20, 2019, 01:07:53 PM
I havent touched the demo yet, staying pure :aah

Can't wait to cop this week
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 01:22:04 PM
Same!
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 20, 2019, 02:34:05 PM
I haven't played 7 yet, I'd agree that the game doesn't feel exactly like classic RE2 or RE4 but something different. I'm pretty sure it's going to work over the course of the game, though.

One thing I like is bringing back stash boxes, making players make choices with limited inventory space. That feels more "horror" and less "action-y" for lack of better terms. Obviously in the course of the demo over just 30 minutes you don't really get the effect of it at all but I feel like it will play out well over the course of the game. I wonder if the stash inventory will be shared between Leon and Claire over the course of the game or not.
Title: Re: Resident Evil 2 Remake
Post by: Bebpo on January 20, 2019, 02:36:27 PM
I haven't played 7 yet, I'd agree that the game doesn't feel exactly like classic RE2 or RE4 but something different. I'm pretty sure it's going to work over the course of the game, though.

One thing I like is bringing back stash boxes, making players make choices with limited inventory space. That feels more "horror" and less "action-y" for lack of better terms. Obviously in the course of the demo over just 30 minutes you don't really get the effect of it at all but I feel like it will play out well over the course of the game. I wonder if the stash inventory will be shared between Leon and Claire over the course of the game or not.

Wait, why haven't you played 7? It's good!
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 02:39:52 PM
They brought back item boxes? Yes! I thought that would be a casualty. I don’t mind if there’s no ink ribbons. Though there should probably be an ink ribbon mode if you want it.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 20, 2019, 02:45:47 PM
hard mode uses ink ribbons
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 03:20:14 PM
Nice!
Title: Re: Resident Evil 2 Remake
Post by: bork on January 20, 2019, 04:30:07 PM
I haven't played 7 yet, I'd agree that the game doesn't feel exactly like classic RE2 or RE4 but something different. I'm pretty sure it's going to work over the course of the game, though.

One thing I like is bringing back stash boxes, making players make choices with limited inventory space. That feels more "horror" and less "action-y" for lack of better terms. Obviously in the course of the demo over just 30 minutes you don't really get the effect of it at all but I feel like it will play out well over the course of the game. I wonder if the stash inventory will be shared between Leon and Claire over the course of the game or not.

Wait, why haven't you played 7? It's good!

I haven't played it either.
:idont
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 05:13:30 PM
Same. Hear great things tho.
Title: Re: Resident Evil 2 Remake
Post by: Bebpo on January 20, 2019, 05:16:14 PM
Wat

How come y’all sleeping on the best RE since 4?
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 05:38:19 PM
Because I’m old and don’t play everything anymore and it hasn’t been a priority despite my love for RE.
Title: Re: Resident Evil 2 Remake
Post by: demi on January 20, 2019, 05:58:45 PM
maybe it should be
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 06:41:37 PM
I will play it!
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 20, 2019, 08:51:35 PM
 :ufup 7 is legit RE.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 20, 2019, 09:20:39 PM
I've heard! Bebpo, please buy it for me. <3
Title: Re: Resident Evil 2 Remake
Post by: Bebpo on January 20, 2019, 11:47:44 PM
I've heard! Bebpo, please buy it for me. <3

Are you on steam? I'll get you a copy next steam sale if it's cheap ;)
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 21, 2019, 10:25:07 AM
Wat

How come y’all sleeping on the best RE since 4?

What Cindi said plus the fact that 5 was kinda meh and 6 was outright bad. This is like an ex trying to win me back and get in my good graces, they gonna have to put in some work first, I ain't just gonna show up DTF.
Title: Re: Resident Evil 2 Remake
Post by: demi on January 21, 2019, 11:13:09 AM
maybe you should be
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 21, 2019, 11:48:26 AM
I've heard! Bebpo, please buy it for me. <3

Are you on steam? I'll get you a copy next steam sale if it's cheap ;)

Ps4 :(

Also I loved RE5 but RE6 really turned me off
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 21, 2019, 11:54:11 AM
maybe you should be

You're the absolute last person's taste I take into account on videogames. You play everything, and you gleefully enjoy terrible shit. (Taste in fatties as sexual partners is legit, tho)
Title: Re: Resident Evil 2 Remake
Post by: Tasty on January 21, 2019, 12:00:52 PM
First person games :donot
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 21, 2019, 12:14:46 PM
fatties  :nope
Title: Re: Resident Evil 2 Remake
Post by: HardcoreRetro on January 21, 2019, 12:18:37 PM
You guys all need to become part of the family. The mansion's design in RE7 is great. My absolute favourite part of the game is the Baker family. The voice actors really elevate the game.

It also has an Adventures of Bayou Billy DLC.
Title: Re: Resident Evil 2 Remake
Post by: demi on January 21, 2019, 12:19:14 PM
maybe you should be

You're the absolute last person's taste I take into account on videogames. You play everything, and you gleefully enjoy terrible shit. (Taste in fatties as sexual partners is legit, tho)

I gave up on Octopath so IDK where this comes from sorry
Title: Re: Resident Evil 2 Remake
Post by: Bebpo on January 21, 2019, 12:42:28 PM
I disliked 5, never bothered with 6, was hesitant because FPS and the intro demo felt like they were going for a different vibe that’s more film horror than survival action.

Turns out the opening’s good but totally misleading. Once you get about 30-60 mins in it’s all locked doors and obscure symbol puzzles and blowing heads off zombies with shotguns and yeah it’s just good well-designed old school RE.

I’d put Remake, 2, 4, 7 all on equal classic level.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 21, 2019, 04:55:51 PM
RE 7 was trash.

https://www.youtube.com/watch?v=ctF-dVNR4jo

1-2-3 > 4 and 7 >>>>>>>> Outbreak: File #1 and 2 > Revelations 1 >> Revelations 2 (Barry saves it a bit) >>>>>>>>>> Code Veronica: X > 5 > Gun Survivor 1-2 >>>>>>>>>>>>>>>>>>>>>>>>>> Suicide is preferable to > 6 >>>>> Operation Raccoon City >>>>> Umbrella Corps
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 21, 2019, 05:01:07 PM
4 is the greatest game ever made.

https://www.youtube.com/watch?v=mHChmYcpdd4
https://youtu.be/ECd4cdCbz5Q
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 21, 2019, 05:06:32 PM
Oh, right. Forgot 0. I'd probably put it before Revelations 1 and after Outbreak's.
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 21, 2019, 05:30:30 PM
Even if RE4 didn't fuck over the series and didn't open the way for a decade of trash RE, it still would have a few too many redundant/lame rooms to beat other Mikami games like REmake and GodHand.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 21, 2019, 05:35:52 PM
REmake is too scary!!! :brazilcry
Title: Re: Resident Evil 2 Remake
Post by: Rahxephon91 on January 21, 2019, 05:36:24 PM
I'm not so down on 5. It's clearly nowhere near as good as 4, on pretty much every level. It's not as personable or charming. The gameplay, structure, level design, and mechanics are sometimes half baked and uninteresting. The co-op is pretty mediocre all things considered and tedious when played solo.

But.

It's still kind of fun. Despite over the shoulder becoming the norm, no one has really matched RE4's use of it. How it feels tense and really hammers in you to be careful and thoughtful with your shooting. It's why to this day it's still really playable. When people complain about not being able to move and shoot they show that they don't get it.

Still, RE5 is one of the few games to kind of understand that tension that comes from over the shoulder and so I can still play it despite is lesser quality. And co-op is pretty fun. It's a solid game.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 21, 2019, 05:37:32 PM
RE5 was the first game I 1000'd and I didn't have a co-op partner to do it :rejoice
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 21, 2019, 06:28:05 PM
5 isn't bad per se but it's not on the level of 4

:yeshrug

People with poor opinions of 4 have poor opinions in general and should be laughed at
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 21, 2019, 06:51:50 PM
few games hold up to 4 so I don't hold it against 5. I think RE4 is my most replayed or bought game ever. I have bought it on GC, Wii, and ps3 and I've beaten it at least 6 times on each system. It's getting close to another run since I'm in the RE mood. I should go through the entire series tbh.
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 21, 2019, 07:30:45 PM
Defending RE5 is like defending a bollywood ripoff of Terminator 2. Though RE4 was the beginning of the end. The original demo they released for GCN when it was still a horror game looked so amazing. Then REmake flopped and they changed everything for the babies who were too stupid for exploration and combining things. At least 4 was good for what it was, even if it was nothing RE, but 5 wasn't even good in what it tried. Thankfully 7 finally killed all that shit for good. :rejoice

:rejoice First time feeling relieved hearing the save room music in over a decade
Title: Re: Resident Evil 2 Remake
Post by: bork on January 21, 2019, 07:36:14 PM
I agree that RE5 is not on the level of RE4 (not much is!), but it was still a blast to play and I probably replayed it more times than I did RE4.  It was a really fun action game that I liked playing solo, co-op, and even enjoyed the online versus stuff in.  I thought it was an excellent game in its own right.  Really the only RE games that disappointed me were half of RE6 (Chris and Jake's stories) and Revelations 2, which just felt so jank and low-budget crap that I never did play beyond like two chapters.

Still disappointed that Capcom has yet to follow-up on what happened after Revelations, since two of the bad guys got away in the end. 
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 21, 2019, 08:04:59 PM
I agree that RE5 is not on the level of RE4 (not much is!), but it was still a blast to play and I probably replayed it more times than I did RE4.
:what
I've never heard you talk about it ..... Not like you do RE4.

5 was the last one I played since 7.  I thought 5 was ok.  The rushing hoards were tense.  But didn't get me excited enough to try 6.. by word of mouth, seems I didn't miss out on much. 

As much as 7 makes me feel like playing RE all over again for the first time, I wonder if I'd feel the same not playing in VR.  :doge
Tell you what though... This is the 3rd game I've ever played where I'm probably gonna have to get the paid DLC, I'm enjoying it so much.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 21, 2019, 08:43:44 PM
Revelations 2 is saved by Barry, tbh.

spoiler (click to show/hide)
Claire's non-profit is betrayed to female Wesker for reasons.
[close]

That's about it.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 21, 2019, 08:50:57 PM
I agree that RE5 is not on the level of RE4 (not much is!), but it was still a blast to play and I probably replayed it more times than I did RE4.
:what
I've never heard you talk about it ..... Not like you do RE4.


That's because I played the shit out of it before you got on all these boards.
:bolo

I also played the shit out of the 3DS Mercenaries game.  Loved that shit.  Wish it had been ported to something else.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 21, 2019, 08:53:37 PM
All this RE talk has me wanting to play some MERCERNARIES.  Might be time to fire RE5 up.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 21, 2019, 09:32:42 PM
All this RE talk has me wanting to play some MERCERNARIES.  Might be time to fire RE5 up.

Honestly, as much as I hate 6 the one good thing I can say about it is the Mercenaries is solid.
Title: Re: Resident Evil 2 Remake
Post by: paprikastaude on January 21, 2019, 09:46:29 PM
raid > mercenaries
Title: Re: Resident Evil 2 Remake
Post by: kingv on January 21, 2019, 10:04:51 PM
I think 6 would be overall solid if the campaign was tightened up. Imo, all of Leon’s campaign is actually good.... and maybe half of the rest.

I just really like these games in coop. :-/
Title: Re: Resident Evil 2 Remake
Post by: bork on January 21, 2019, 10:05:45 PM
raid > mercenaries

 :hhh :jeanluc
Title: Re: Resident Evil 2 Remake
Post by: bork on January 21, 2019, 10:06:32 PM
I think 6 would be overall solid if the campaign was tightened up. Imo, all of Leon’s campaign is actually good.... and maybe half of the rest.

I just really like these games in coop. :-/

Yeah.  Leon/Helena was good, plus Ada.  Chris/Piece is...eh.  OK at best, if that.  And Jake/Sherry was crap.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 22, 2019, 12:03:09 AM
I think 6 would be overall solid if the campaign was tightened up. Imo, all of Leon’s campaign is actually good.... and maybe half of the rest.

I just really like these games in coop. :-/

Leon's first two chapters really set the tone for how I wanted the rest of the game to go.

"You just murdered the President, your closest 'friend'/ally post-Raccoon City in cold blood. Now you're trapped in a Biohazard outbreak again. Are you a bad enough dude to survival horror the night?"

Then it gets stupid. Until China. Where it picks that tone back up (in the background) but goes fully-action. :yuck

Chris' campaign is :yuck because a lot of it just poorly made.

Sherry/Jake's campaign is meh. Could cut like 90% of their campaign, make the lab into Leon's campaign (featuring Sherry as a throw-back, who gives a shit about 'Wesker's son?' Double-so in that they haven't mentioned him since!) and expanded that outbreak in America (and China I guess) out more than they did.

Ada's could've been alright, but the stealth is broken (like the rest of the characters) which makes it pointless.

raid > mercenaries

In no universe is that true.
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 22, 2019, 01:39:56 AM
RE6's demo was enough for me to never play it. It was atrocious. Also, being able to shoot while running? Fuck you Capcom. Buckling for those feggits that demanded RE turn into Dead Space was :barf
Title: Re: Resident Evil 2 Remake
Post by: HardcoreRetro on January 22, 2019, 04:59:32 AM
My favourite thing in RE5 was playing coop and both getting the cattle prod. You could juggle the enemies in between you and a friend by just wacking them after their stun animation ends. Great fun.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 22, 2019, 10:42:30 AM
Stolen from reeeeeeeeee:


Quote
Just announced on Capcom's Resident Evil 2 Launch Event Stream. Ghost Survivors is a free content update for REmake 2 that will be hitting post-launch, no date yet, but it's a new game mode where you can play as multiple characters, it'll be a mode with randomized elements, an in-game shop (not micro transactions, earn points in-game by performing well), and should be very replayable they say. Hints it might be like a randomizor/rogue mode, but no 100% at this time. Confirm that Robert Kendo, a USS Member and Katherine (mayor's daughter) are playable in it, surprisingly the characters from the main game not confirmed playable at this time (but say more characters to be revealed).

More info to come soon.

---

SLIGHT UPDATE: Not much more, but this mode seems it'll be dished out in volumes over time, three volumes, the first one will hit at an unknown date, have Kendo, a USS Member, and Katherine playable. The mode may have a loose "alternate reality" story mode and randomized rogue-like mode, but it's a bit unclear right now. Confirmed this first volume will include a brand new enemy that's not in RE2 normally, and again is a free content update.
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 22, 2019, 11:03:09 AM
Good....  Evermore reason to justify not getting it at launch.
Title: Re: Resident Evil 2 Remake
Post by: bork on January 22, 2019, 12:18:10 PM
Good....  Evermore reason to justify not getting it at launch.

I'm getting the deluxe version for $50.  Seems worth it to me!
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 22, 2019, 12:30:38 PM
Good....  Evermore reason to justify not getting it at launch.

I'm getting the deluxe version for $50.  Seems worth it to me!
If you actually go back however many months to play it when there's gonna be so many other things releasing, then sure.   :trumps  Sounds like a Shadow of the Tomb Raider let down scenario to me.  I should've not gotten that at launch.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 22, 2019, 03:21:39 PM
supposedly this game is pretty good

90 on metacritic
Title: Re: Resident Evil 2 Remake
Post by: Himu on January 22, 2019, 03:22:27 PM
Wrath tells me the classic cam stuff is fake. Oh well.
Title: Re: Resident Evil 2 Remake
Post by: MMaRsu on January 22, 2019, 03:32:56 PM
No surprise there
Title: Re: Resident Evil 2 Remake
Post by: bork on January 22, 2019, 09:55:55 PM
Good....  Evermore reason to justify not getting it at launch.

I'm getting the deluxe version for $50.  Seems worth it to me!
If you actually go back however many months to play it when there's gonna be so many other things releasing, then sure.   :trumps  Sounds like a Shadow of the Tomb Raider let down scenario to me.  I should've not gotten that at launch.

No.  What the- no.  PSVR has scrambled your brain.
 :insane
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 22, 2019, 10:07:08 PM
Good....  Evermore reason to justify not getting it at launch.

That's fine. I paid $80 for you. <3

https://www.pcgamer.com/it-looks-like-resident-evil-2-remake-will-get-psone-era-character-skins/

:rejoice

Now if they give us the classic formula camera angles and backgrounds... :rejoice
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 22, 2019, 10:18:29 PM
Was Claire's portion only around 3 hours originally?  Read online that it is in this remake ... and Leon's is about 8?  Sounds a bit off.
Title: Re: Resident Evil 2 Remake
Post by: thisismyusername on January 22, 2019, 11:24:46 PM
Unless they radically changed everything: No. Each ones campaign is the same. Only minor differences (A/B scenario changes room orders/directions, like one character comes from the north in the Sewers where in the B scenario that character comes from the South, "Zapping" system hold-overs [just a gun and extra item space] being saved).

Each one takes a similar time-frame.
Title: Re: Resident Evil 2 Remake
Post by: FatalT on January 23, 2019, 12:34:18 AM
Anyone want to co-op through RE 5 or 6 on PS4?
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on January 23, 2019, 01:24:13 AM
REmake is too scary!!! :brazilcry

Yeah I couldnt beat it back in the day. I'm planning on trying again soon....
Title: Re: Resident Evil 2 Remake
Post by: bork on January 23, 2019, 08:04:20 AM
Was Claire's portion only around 3 hours originally?  Read online that it is in this remake ... and Leon's is about 8?  Sounds a bit off.

I could see it being something like eight hours the first time through and then three hours on a second run when you know how to get through everything.  Maybe that's what they meant.
Title: Re: Resident Evil 2 Remake
Post by: demi on January 23, 2019, 08:24:48 AM
Once I finish this Remake I'll definitely be replaying RE2 on PS1


On my Vita (https://store.playstation.com/en-us/product/UP9000-NPUJ00748_00-0000000000000001) :aah
Title: Re: Resident Evil 2 Remake
Post by: Don Rumata on January 23, 2019, 09:43:31 AM
Was Claire's portion only around 3 hours originally?  Read online that it is in this remake ... and Leon's is about 8?  Sounds a bit off.
I played Claire A some years back, after a decade+ of not touching the game, and i beat it in under 4 hours.
I didnt remember most puzzles etc, so 3 hours when you remember everything, seems plausible.

Scenario B was significantly longer tho.
Title: Re: Resident Evil 2 Remake
Post by: Akala on January 23, 2019, 09:48:21 AM
I have been kind of sleeping on this. looks dope/turned out good. :checkit
Title: Re: Resident Evil 2 Remake
Post by: Svejk on January 23, 2019, 09:58:58 AM
Was Claire's portion only around 3 hours originally?  Read online that it is in this remake ... and Leon's is about 8?  Sounds a bit off.
I played Claire A some years back, after a decade+ of not touching the game, and i beat it in under 4 hours.
I didnt remember most puzzles etc, so 3 hours when you remember everything, seems plausible.

Scenario B was significantly longer tho.
Yeah, I haven't played since the original release so my memory is not serving me well.   :doge
Title: Re: Resident Evil 2 Remake
Post by: The Sceneman on January 23, 2019, 03:35:39 PM
Does Leon get the super-shotgun in this version? My fave gun in the original
Title: Re: Resident Evil 2 Remake
Post by: Human Snorenado on January 23, 2019, 04:03:14 PM
You can preload if you got it Steam btw. 26 something gb
Title: Re: Resident Evil 2 Remake
Post by: Akala on January 24, 2019, 09:07:58 AM
the one-shot demo left me wanting more.  :delicious

completed in like 24 minutes....seems like it will have a good flow and while I was getting annoyed at all the locked things in the moment, as I played started realizing they nailed it.  :ohyeah
Title: Re: Resident Evil 2 Remake
Post by: demi on January 24, 2019, 09:23:18 AM
if you dont play on hardcore you're a failure of a person btw
Title: Re: Resident Evil 2 Remake
Post by: TakingBackSunday on January 24, 2019, 09:34:03 AM
if you dont play on hardcore you're a failure of a person btw

You don't have to tell me what I already know
Title: Re: Resident Evil 2 Remake
Post by: bork on January 24, 2019, 10:00:29 AM
https://www.youtube.com/watch?v=8Wcd7kQ7sus
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 25, 2019, 12:17:13 AM
PC version is out.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 25, 2019, 01:34:28 AM
PC version is out.

They cut the opening run and you can't go under the RPD front-door at all anymore according to the map.  >:( :trigger

Hardcore mode is BRUTAL. Get grabbed once? Instant-Danger, unless it's a crawler, in which case you're instantly put into "Caution."
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 02:30:59 AM
Cant wait to play this
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 25, 2019, 11:12:53 AM
Are the graphics even better than 7? They are crazy. Got all gitty during the intro, love the "grown up" take on RE2.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 12:39:28 PM
Downloading now, never played RE2 so I'm excited
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: kingv on January 25, 2019, 12:49:01 PM
Is there a casual mode where I can play it like 4?!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 01:01:11 PM
Is there a casual mode where I can play it like 4?!

Yes normal mode it even autosaves for u noob
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: kingv on January 25, 2019, 01:26:32 PM
Will I have tons of bullets?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 01:39:15 PM
Probably there is even an assisted mode which is basically super easy
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 25, 2019, 02:12:20 PM
Thank god I spent $1k more on a pc than I really needed to 4 months ago, now I can see human entrails rendered in 4k at 60 fps the way God intended. (screenshots spoilered cause huge)

spoiler (click to show/hide)
(https://i.imgur.com/JAQGfLw.jpg)
(https://i.ibb.co/xG4fxM8/Resident-Evil-2-biohazard-Re2-Screenshot-2019-01-25-10-48-01-09.png)
(https://i.imgur.com/llqj5ht.jpg)
(https://i.imgur.com/KfjSZYr.jpg)
[close]
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 02:17:16 PM
Where are the human entrails snorenado  ???
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 25, 2019, 02:38:50 PM
Where are the human entrails snorenado  ???

Sorry that content is locked behind my $10 patreon supporter tier
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 25, 2019, 02:48:00 PM
Pre-ordered the game.
Pre-loaded the game.

Can't play 'cause i have a bad flu.  :beli
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 25, 2019, 03:46:35 PM
lickers + mr. x = :stahp
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 25, 2019, 04:59:21 PM
lickers + mr. x = :stahp

So I'm not the only one to know that pain. The asshole coming to punch you in the kidneys (into Danger status) while you're slow walking past the Lickers is :stahp

Thank god I spent $1k more on a pc than I really needed to 4 months ago, now I can see human entrails rendered in 4k at 60 fps the way God intended. (screenshots spoilered cause huge)

spoiler (click to show/hide)
(https://i.imgur.com/JAQGfLw.jpg)
(https://i.ibb.co/xG4fxM8/Resident-Evil-2-biohazard-Re2-Screenshot-2019-01-25-10-48-01-09.png)
(https://i.imgur.com/llqj5ht.jpg)
(https://i.imgur.com/KfjSZYr.jpg)
[close]

LOL the only difference I see here from the "medium" settings is the county sheriff texture on that police car.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 25, 2019, 05:04:13 PM
Thank god I spent $1k more on a pc than I really needed to 4 months ago, now I can see human entrails rendered in 4k at 60 fps the way God intended. (screenshots spoilered cause huge)

spoiler (click to show/hide)
(https://i.imgur.com/JAQGfLw.jpg)
(https://i.ibb.co/xG4fxM8/Resident-Evil-2-biohazard-Re2-Screenshot-2019-01-25-10-48-01-09.png)
(https://i.imgur.com/llqj5ht.jpg)
(https://i.imgur.com/KfjSZYr.jpg)
[close]

LOL the only difference I see here from the "medium" settings is the county sheriff texture on that police car.

:jeanluc
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 25, 2019, 05:14:11 PM
I streamed some of my first ever RE2 playthrough on hardcore mode

https://www.twitch.tv/videos/369656888
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: kingv on January 25, 2019, 06:02:11 PM
Probably there is even an assisted mode which is basically super easy

I’m a bignpussy with horror games.

As a result I really like the action RE games, but only those.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 25, 2019, 06:09:02 PM
Thank god I spent $1k more on a pc than I really needed to 4 months ago, now I can see human entrails rendered in 4k at 60 fps the way God intended. (screenshots spoilered cause huge)

spoiler (click to show/hide)
(https://i.imgur.com/JAQGfLw.jpg)
(https://i.ibb.co/xG4fxM8/Resident-Evil-2-biohazard-Re2-Screenshot-2019-01-25-10-48-01-09.png)
(https://i.imgur.com/llqj5ht.jpg)
(https://i.imgur.com/KfjSZYr.jpg)
[close]

LOL the only difference I see here from the "medium" settings is the county sheriff texture on that police car.

:jeanluc

Dude, I'm serious: The Sheriff logo isn't on the cars on medium. :lol :lol :lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 25, 2019, 06:29:17 PM
Zombies are tanks in this game, seems like there's no point in trying to kill them. No ammo? Two zombies? Reload run's over
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 25, 2019, 07:56:30 PM
I'm able to run the game pretty much on max settings and 144hz.  No idea how it's running so well when even the options menu says this should be too much for my system.   :lol

The game supports 21:9, too. :drool  Cut scenes remain in 16:9 which is typical.

(https://i.imgur.com/O2sqUs8.jpg)
(https://i.imgur.com/21kwnGC.jpg)
(https://i.imgur.com/17NKGWu.jpg)


:beavis
spoiler (click to show/hide)
(https://i.imgur.com/Hy2oXsE.jpg)
[close]
:beavis
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 25, 2019, 08:04:36 PM
Zombies are tanks in this game, seems like there's no point in trying to kill them. No ammo? Two zombies? Reload run's over

It's RE, knife them when they are down  :nothot
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rufus on January 25, 2019, 08:08:10 PM
Kneecap, stomp head. Or does that not work?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 25, 2019, 08:16:41 PM
Zombies are tanks in this game, seems like there's no point in trying to kill them. No ammo? Two zombies? Reload run's over

It's RE, knife them when they are down  :nothot

Lol, with my -consumable, limited- knife? Ya right bud.

I dont think footstomps are in this game either. Leon aint the big dicked hardass he is in 4 & 6 yet.

I restarted a few times and found some ammo I missed before. I got some gear now - got the Shotgun and such now.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 25, 2019, 09:59:22 PM
I'm able to run the game pretty much on max settings and 144hz.  No idea how it's running so well when even the options menu says this should be too much for my system.   :lol

The options is bugged. Just like it was in the demo. :lol

I finally reached the lab, while in "Caution." Will my no-heal, no-item box run be successful? Stay tuned, true believers.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Mr. Nobody on January 25, 2019, 11:54:53 PM
Zombies are tanks in this game, seems like there's no point in trying to kill them. No ammo? Two zombies? Reload run's over

It's RE, knife them when they are down  :nothot

Lol, with my -consumable, limited- knife? Ya right bud.

I dont think footstomps are in this game either. Leon aint the big dicked hardass he is in 4 & 6 yet.

I restarted a few times and found some ammo I missed before. I got some gear now - got the Shotgun and such now.

They're not, which crushed me.  :stahp

It's very inconsistent with how many shots (body part be damned) it takes to down a zombie. You could argue that it was always like that but you couldn't precisely aim in the original.

And Leon's VA sounds like a wimp.  :yuck
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 12:37:48 AM
So do enemies take more shots on Hardcore, or do they simply do more damage instead? Seems inconsistent, Birkin clonked me with the pipe an only brought me to Caution, but a dog biting my nuts puts me in Danger. Like, idk man seems weird.

I just made it out of the parking lot, heading to Irons' office.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: FatalT on January 26, 2019, 04:36:06 AM
I finished it as Leon on Standard, started Claire’s Second Run, saw the game is going to throw Mr. X at you in the first 30-45 minutes, then noped out. Instead I started a new game Claire run and made it to the sewers. I also found all the Raccoon Toys so I unlocked the infinite use combat knife which should make every run a whole lot easier. KNIFE ALL THE THINGS!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 26, 2019, 07:39:09 AM
Zombies are bullet sponges but they're also appropriately stupid- if one sees you from a higher floor you can get them to fall over a landing or railing trying to mindlessly get at you which is kinda hilarious to watch.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 26, 2019, 11:13:35 AM
So do enemies take more shots on Hardcore, or do they simply do more damage instead? Seems inconsistent, Birkin clonked me with the pipe an only brought me to Caution, but a dog biting my nuts puts me in Danger. Like, idk man seems weird.

I just made it out of the parking lot, heading to Irons' office.
Ive gotten hit enough to know it’s 100% random. Sometimes you’ll even not take damage in hardcore when he hits you head on.

This is an absolutely amazing game, but Mr.X in hardcore is pretty much impossible. Spent an entire hour getting through a section even having been really good at the game.

He gets up in seconds and eats up pretty much all of your ammo, dumping you back entire sections if you get combo locked on a wall. :-\

That said, that bit is just a drop compared to all the amazing stuff so far, and like it might be better than REmake.

Why are you even trying to fight him?  RUN!! :). Putting bullets into him just makes him stop for like 30 seconds to a minute on normal.  If it's even less time on hardcore...nope!

There's rumblings that he is kind of unfair in this remake since if you run far away the game will just teleport him to your location.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 26, 2019, 11:15:19 AM
I finished it as Leon on Standard, started Claire’s Second Run, saw the game is going to throw Mr. X at you in the first 30-45 minutes, then noped out. Instead I started a new game Claire run and made it to the sewers. I also found all the Raccoon Toys so I unlocked the infinite use combat knife which should make every run a whole lot easier. KNIFE ALL THE THINGS!

Unbreakable knife?  Holy shit, am going to backtrack and get as many of those statues as I can on the first run.  Looks like it's only three I'm missing as Leon.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 26, 2019, 11:20:00 AM
It has been probably 15 years or more since I played through RE2- in the original, did Mr. X also come out in the A games?  I thought he was the B games only?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 11:31:34 AM
Mr. X was B game only, and he is handled much better there. He's stupid as fuck and annoying in this. Already over it
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 26, 2019, 12:52:01 PM
Mr. X was B game only, and he is handled much better there. He's stupid as fuck and annoying in this. Already over it
What's the main difference? Haven't had a chance to play yet.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 01:19:40 PM
The difference is he was scripted in the original. In this one, he makes his grand appearance after picking up the Club Key (Leon) and from there he constantly stalks the building.

Problem is he appears ALL THE TIME, and he CONSTANTLY chases you and you're like oh shit whoops just ran into some zombies or lickers.

To "avoid" him you have to basically stand still in a room and listen to his footsteps as he walks somewhere else, or just duck into a safe room (not the main hall, he actually will come into there). But it seems like he's -always- within perimeter of you, so you can't kill anything, make noises, all that shit because whoops there's mr. x coming down the hallway.

He's just stupid and annoying. Should have been scripted.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 26, 2019, 01:36:41 PM
I see, he's kinda like Jack in RE7 then (though at least in that game you didn't really have to deal with other enemies, at that point in the story).
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 02:21:24 PM
I'm in the Sewers and he hasn't appeared again, though he does appear briefly in Ada's segment

The Alligator "fight" is pretty non-eventful, its mostly fanservice.

I'm just exploring and cleaning up items (The game tells you when a room has been cleaned) since I'm hoarding as much health and bullets I can.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 26, 2019, 02:40:13 PM
Damn you get so little ammo on hardcore

I just finished the G boss and only had one bullet left.

After that the dogs came also very little ammo to be found

Then I got a bit further but no fucking ink ribbon anywhere

ofcourse then I died  :maf
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 26, 2019, 02:59:44 PM
But wasnt this game supposed to have adaptive difficulty?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 26, 2019, 03:33:45 PM
I see, he's kinda like Jack in RE7 then (though at least in that game you didn't really have to deal with other enemies, at that point in the story).

...Not really. Jack is scripted in certain segments and can follow you around only for like 5% of the game. Mr. X chases you as soon as you get around the rooftop helicopter until you go back underground. Which is like 20% or so of the game.

Jack in 7 is more like Nemesis in 3 in that he has certain "zones" that he'll appear/chase you through. Mr. X is sort of a beefed up version of them since he'll go through the whole police station (bar the clocktower puzzle area and S.T.A.R.S. office AFAIK) to chase you down.

Edit: I guess in a round-about way I'm saying "Yes, but..." when I don't really agree with that assessment since Jack and Nemesis are only in like 2-3 really tiny areas and stop their pursuits once you cross a certain "finish line" while Mr. X is bigger/one-whole-area.

Though honestly, my biggest problem with Mr. X is his teleportation. You can go through 10+ rooms and be quiet as a mouse, but as soon as you fire on one enemy, BAM he's right behind you.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 03:36:05 PM
What a surprise, the Sewers boss fight is just as terrible
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 26, 2019, 03:41:21 PM
What a surprise, the Sewers boss fight is just as terrible

You haven't seen terrible until you reach the G adults. You can get past them in a certain segment where you need to get the three chess piece keys now. I mean you can... if you want to get hit/use defensive items, but it's a fucking chore. Especially if you're going no-heal.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 26, 2019, 03:50:26 PM
I imagine the game is a lot more enjoyable if you do your first playthru on medium/normal like a normal person, instead of doing hardcore runs or ruled runs immediately on your first play thrus.  :-*

Just sayin. Its not too unbelievable that a game can be moderately challenging just from playing on default settings.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 04:01:28 PM
Just watched Carcinogen's no damage run and his strat made the boss fight stupid easy.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 26, 2019, 04:11:09 PM
Just watched Carcinogen's no damage run and his strat made the boss fight stupid easy.

https://www.youtube.com/watch?v=4j6W43F81bs

:leon Damn @ 2:15:00 mark he made the fight where I got slapped once (into caution) look easy-breezy.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 26, 2019, 04:21:19 PM
Finished Claire in 7 hours, Leon B hooked me again into another straight ninety minute session.

Everything is very good and an evolution of what they started with Revelations 2 and then 7. Except the sound design. What a nonsensical decision to make it so lowkey to the point of the first two hours of the A campaign being practically silent. I get that this is supposed to be more "grounded" and less videogamey, but even 7 still had things like a consistent save room theme...
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 26, 2019, 04:43:30 PM
The difference is he was scripted in the original. In this one, he makes his grand appearance after picking up the Club Key (Leon) and from there he constantly stalks the building.

Problem is he appears ALL THE TIME, and he CONSTANTLY chases you and you're like oh shit whoops just ran into some zombies or lickers.

To "avoid" him you have to basically stand still in a room and listen to his footsteps as he walks somewhere else, or just duck into a safe room (not the main hall, he actually will come into there). But it seems like he's -always- within perimeter of you, so you can't kill anything, make noises, all that shit because whoops there's mr. x coming down the hallway.

He's just stupid and annoying. Should have been scripted.

My enjoyment level went down quite a bit after he started showing up.  Got pretty frustrated after making a run past a bunch of enemies and getting the final part of the station done at that point, only to get killed by him and it put me way back to a point where I had to do it all over again.   :-\
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 26, 2019, 07:22:14 PM
But he has a new hat!

(https://archive-media-1.nyafuu.org/vp/image/1497/73/1497738454605.jpg)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 26, 2019, 09:24:48 PM
Beat Leon (A) Hardcore

Super Tyrant was fucking annoying with his insta-kill. Had to quickly whip out the Magnum and pop one to stagger him long enough to hit the buzzer / Rocket Launcher.

Claire B next boys
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 27, 2019, 12:32:38 AM
Clare A is actually pretty different from Leon B where-as before only like the Chief's office/helicopter area was different.

Sadly, you can't go into the jail. :( And you only get three of the card-themed keys for either character (AFAIK, I couldn't find the Club key as Claire).

Sherry's segment is fucking awful. I long for the day of running through the sewers and doing box pushing puzzles than having that "hide from Irons" segment again. :yuck

I miss the Chief's infamous "...And to think that Taxidermy used to be my hobby... *voice change* BUT NOT NO LONGER! *lower voice/sad* Please, I'd really like to be alone now..." lines for his introduction to Claire. But moving the body to the orphanage (along with files to explain why the orphanage was abandoned for Sherry's segment to even be possible) is an alright change. Better than the throwaway Kendo (who you pass over/near). Though oddly the infamous start of Scenario A is mostly Claire's segment now, so I guess the Claire A/Leon B canon run after all.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 27, 2019, 04:07:30 AM
Finished it with Leon on normal in around 6:43 IIRC.  Felt really short.  Mr. X brought down the game for a me a lot.  He's not unavoidable, but just super, super annoying with the way he works here versus original RE2 and Nemesis in RE3. 

Doing Claire B now and just finished the Sherry part, which was short and stupid.

I think this is a solid game and a good RE, but I definitely don't like it as much as the more action-oriented titles.  RE4 is still the champ and the best direction the series went in, IMO.  I like RE5 and Revelations 1 more than this, too.

But I'm looking forward to that upcoming free DLC "ghost survivor" mode which could end up making it really awesome for me again.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 27, 2019, 06:18:55 AM
Daddy Irons :aah
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on January 27, 2019, 03:43:28 PM
Claire B done.  Mr. X didn't seem quite as annoying in her game.  Hunk and Tofu runs done too.  Guess that's it for now. 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 27, 2019, 04:02:12 PM
Claire B Hardcore finished.

Final Boss of true ending (G-4?) was pretty dumb, but I got worried after the actual final boss cause I had zero bullets save some handgun.

Will do a normal achievement cleanup run then try Hunk
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 27, 2019, 05:53:09 PM
Finished Hunk, tried Tofu and almost did it, but no achievement for it so who cares PEACE

Going to do an achievement cleanup run
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 27, 2019, 06:27:42 PM
Also just installed RE2 on my Vita, god bless this marvelous device
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Freyj on January 27, 2019, 07:52:54 PM
jfc this game is gorgeous on PC

babyface Leon  :heartbeat
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: kingv on January 27, 2019, 10:45:58 PM
Reading this makes me think this one might not be for me.

I’ll wait patiently for more action RE.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 27, 2019, 11:30:23 PM
Got thru the Mr X section on medium difficulty with Leon.... with little to no issues with his encounter design? I got hit by him once, avoided any enemies I encountered as well. If Mr X found me, Id loop around in some way to get where I needed to go. I even followed right behind him and stealthily watched him leave the area.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 27, 2019, 11:36:37 PM
I’ll wait patiently for more action RE.

Plz2BWaitingForever, kthxbi.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 12:06:47 AM
Got thru the Mr X section on medium difficulty with Leon.... with little to no issues with his encounter design? I got hit by him once, avoided any enemies I encountered as well. If Mr X found me, Id loop around in some way to get where I needed to go. I even followed right behind him and stealthily watched him leave the area.

i know how to deal with mr. x on hardcore bud. he's still stupid.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 28, 2019, 12:24:02 AM
Got thru the Mr X section on medium difficulty with Leon.... with little to no issues with his encounter design? I got hit by him once, avoided any enemies I encountered as well. If Mr X found me, Id loop around in some way to get where I needed to go. I even followed right behind him and stealthily watched him leave the area.

i know how to deal with mr. x on hardcore bud. he's still stupid.

Only stupid people find him stupid. He's the definition of "oh shit, guess Ill just go around him."

Instead of getting to a room in 45 seconds, it'll take three minutes if he's chasing you. That's like....a very minor inconvenience.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 12:39:10 AM
Cranked out a sub-3 hour S+ run (S+ is if you don't use any bonus weapons -and- only use 3 saves) for Claire A.

Was pretty simple, might crank out a S rank for Leon as well later this week.

https://xboxdvr.com/gamer/demi/screenshot/11386074
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 28, 2019, 01:50:52 AM
I only had issues with Mr X once

spoiler (click to show/hide)
In the jail after you finally get the parking garage card, all the jail cells open up releasing a fuckton of zombies AND Mr X shows up, wtf man
[close]
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 08:21:33 AM
Yup, Mr. X can literally teleport to your location on a whim. Leave him in the Library, run to the OTHER SIDE of the building, not even 5 minutes later you hear *thump thump thump* like the fuck is that
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 28, 2019, 09:42:06 AM
If Mr. X isn't a formidable, annoying, unfair, terrifying foe, what purpose would he serve in this game? Back on the PS1, they probably wanted to have Mr. X as he is in the remake, but there was no way of achieving that with PS1 hardware. Hence, in the original RE2, he's a scripted monster that doesn't pose a huge threat to the player.

If something is going to be criticized, the balancing of hardcore mode in general is the issue. I was curious and started a Leon run on hardcore. You have to have crystal clear strategies and efficiency to get past every enemy encounter in the game. It's not hard mode, it's some European Extreme or Veteran shit.

So yeah, on normal difficulty, where you can botch shit and survive, or experiment with encounters, Mr. X is a really cool element of the game. On hardcore, where you're playing the game as close to perfect as possible, he is a huge roadblock and adds an element of randomness to your run.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 10:12:09 AM
I think Mr. X in general is a good idea, he just needs some slight re-working.

I havent even brought up the stupid fucking john wick zombie grabs that goes on yet. That zombie you think you can zip behind? SIKE grabbed from behind sorry can't use defense item oops
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 11:16:47 AM
https://twitter.com/RE_Games/status/1089916008377155584
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 28, 2019, 12:52:18 PM
The downtime of stunning X should be longer, but he's only in like 1 out of 7 hours anyway, maybe 2 in B-game. Was a fun enough diversion.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 28, 2019, 12:53:23 PM
https://twitter.com/RE_Games/status/1089916008377155584
That sounds cool as fuck.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 28, 2019, 02:48:16 PM
https://www.youtube.com/watch?time_continue=2&v=9Zpy4POLbPI
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 08:24:57 PM
S+ on Leon B Standard

Only three achievements left - no-item, no-box, and 14000 steps. Gonna stop here though, wait for the free DLC
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 28, 2019, 09:40:15 PM
No item box is pretty easy. I don't think I ran into item box problems with Leon A if you do no health for a while. But the last boss is pretty fucking brutal (it's fast) if you don't keep flash bangs around to spam those for like 2 minutes or so.

I wouldn't recommend a no-heal run with that, personally though.
--
B scenario seems pretty rushed from the opening so far. Kinda a "why did they bother" feeling right now.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 28, 2019, 09:55:34 PM
S+ on Leon B Standard

Only three achievements left - no-item, no-box, and 14000 steps. Gonna stop here though, wait for the free DLC

Easy-ish achievement list then? I beat Evil Within on AKUMA mode, RE2 hardcore sounds do-able. Gonna pick this game up soon
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 28, 2019, 09:56:23 PM
oh damn, Mayor's Daughter tho :lawd
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 10:28:57 PM
I'm actually trying no-item, no-box, and 14000 on an Assisted Leon A run. Up to the Alligator so far (I also learned you can actually die here, my first time lmao)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 28, 2019, 10:40:19 PM
I'm actually trying no-item, no-box, and 14000 on an Assisted Leon A run. Up to the Alligator so far (I also learned you can actually die here, my first time lmao)

On assisted, I imagine under an hour for a run would be possible. Saw a video where was someone got S rank with Leon A on standard in 1:12.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 28, 2019, 11:38:40 PM
Would the regen health on Assisted negate the run? :thinking I mean, if you're not getting hit it wouldn't factor in. But I figure the mode would automatically make that trigger a "no-heal invalid" but let me know if that's possible, I'd let someone on my Facebook feed know about that method.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 28, 2019, 11:46:25 PM
So far my record still says zero. About to fight Super Tyrant @ 12400 steps.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 29, 2019, 12:02:38 AM
1000/1000 Resident Evil 2

https://i.imgur.com/aDfwHf0.jpg
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 29, 2019, 12:16:08 AM
Nice, gonna have to let that person know. Standard no-health-used wasn't too bad, but the last bosses were a complete bitch to deal with.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 29, 2019, 02:15:58 AM
Leon B, 2 hours faster, a tiny fraction of prior saves = worse ranking :confused
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 29, 2019, 03:02:24 AM
1000/1000 Resident Evil 2

https://i.imgur.com/aDfwHf0.jpg

Fun and challenging 1k?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 29, 2019, 05:39:36 AM
:rage 4th survivor :rage can't git gut
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 29, 2019, 07:42:16 AM
1000/1000 Resident Evil 2

https://i.imgur.com/aDfwHf0.jpg

Fun and challenging 1k?

Yup, pretty easy 1k. You can cut down the number of playthroughs required because I missed a bunch of stuff the first time. But I wanted to enjoy the game first, then go for achievements.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 29, 2019, 06:35:59 PM
Damn, cant wait to play! RE2 was one of the defining gaming experiences of my childhood so I'm looking forward to seeing the similarities and changes. I've hocked a lot of my Nintendo collection but kept a copy of REmake to play through before I pick this up. I had better get started on that actually...
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 29, 2019, 10:03:02 PM
Quote
>>448799480 (X GONNA GIVE IT TO YA)
>Shoot his fedora off
>GOES RAGE MODE
>BITCH! THAT WAS A 500 DOLLARS WORTH FEDORA!!
>Moves much faster than usually

I’m going to let it sit, but this is probably up there with REmake as one of the better games of all time.

Everything’s so tight, there’s a lot of unnecessary detail that adds to the experience, they remix a lot of stuff and play off your past expectations, and everything just feels really amazing.

I dunno. On one hand: I respect what the team has done with the game. But on the other: I think I vastly prefer the original release over this one. Certain things (Sherry and Ada's segments, changing the outside area, etc.) just trigger the purism in me. I know the first one's remake changed things up as well, but for the most part the mansion was nearly 1:1 (IIRC, been a while since I've compared) and the new things they added (Lisa Trevor) could be mostly ignored.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on January 29, 2019, 10:13:27 PM
https://www.youtube.com/watch?v=WutlOjp2JsI

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on January 30, 2019, 03:52:02 AM
https://www.youtube.com/watch?v=WutlOjp2JsI

It's like he's carrying around a Bluetooth speaker lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 30, 2019, 08:28:20 AM
https://www.youtube.com/watch?v=PhG1UajG8s8
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 30, 2019, 07:02:49 PM
When you reach the final boss of the B-scenario with nothing but a minigun as the only thing with rounds left. :whew

Final Boss spoiler
What's funny is you just sit in the back and then fire like 50 minigun rounds right into the eyeball as it gets closer and closer, then you stab it in a cutscene and it's over.
[close]

Got small-carbon footprint and S+ rank for like 1-2 saves within a 2:30:00 completion time. Now to do Leon S+ rank. Not abusing the Samurai Edge infinite ammo as apparently that turns off S-ranks. :/
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 30, 2019, 11:28:54 PM
It turns off s+ but you should still be able to s rank
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 31, 2019, 12:42:49 PM
(http://rs960.pbsrc.com/albums/ae90/shinypringles/1-31-2019_11-30-26_AM-kmmcegcr_zpselr5aydl.png?w=480&h=480&fit=clip)

First run I've completed after practicing the first half of the game a fuck ton. Picked up way too much pistol ammo, had just enough shotgun and flamethrower ammo to beat Tyrant.

Got small carbon footprint as well.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: MMaRsu on January 31, 2019, 02:38:21 PM
standard plebs
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on January 31, 2019, 04:43:28 PM
standard plebs

Just beat Claire A on my first attempt in 2:10:35, S+ biiiiiatch. Meanwhile, you're probably 7 hours into Leon A hardcore or sum shit and you deserve a D for struggling so bad. :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 01, 2019, 08:57:53 PM
https://www.youtube.com/watch?v=WutlOjp2JsI

Quote from: Youtube comments
Umbrella Employee 1: He's our best specimen yet!
Umbrella Employee 2: No, something is missing...
Implants a Bluetooth speaker in Mr X
Both Employees: PERFECTION.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 01, 2019, 10:38:04 PM
Anyway, finished the 4th Survivor. Leaves Tofu and the Hardcore mode(s) to do. I can't imagine running A/B scenarios for S+ rank on Hardcore, but supposedly there's an "extreme challenge" on Capcom's stat site for that. :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 02, 2019, 03:32:56 AM
When you reach the final boss of the B-scenario with nothing but a minigun as the only thing with rounds left. :whew

Final Boss spoiler
What's funny is you just sit in the back and then fire like 50 minigun rounds right into the eyeball as it gets closer and closer, then you stab it in a cutscene and it's over.
[close]

That's just the normal boss fight for Claire.

All of you pigs starting with Leon :hhh
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on February 02, 2019, 03:51:23 AM
Really good game. Going to star Clarie's run next.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 04, 2019, 09:09:43 AM
When you reach the final boss of the B-scenario with nothing but a minigun as the only thing with rounds left. :whew

Final Boss spoiler
What's funny is you just sit in the back and then fire like 50 minigun rounds right into the eyeball as it gets closer and closer, then you stab it in a cutscene and it's over.
[close]

That's just the normal boss fight for Claire.

All of you pigs starting with Leon :hhh

I think he meant G-5, the actual "final boss" which isnt even a boss fight at all and I'm not even sure it's possible to die to it.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 04, 2019, 09:11:03 AM
it's possible :goty
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Freyj on February 06, 2019, 10:45:37 AM
Is Revelations 1 / 2 the closest to RE2r at this point? I tried going back to RE7 and I'll probably keep going but it hasn't clicked with me yet (post RE2r Third Person mode pls).
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 06, 2019, 10:49:08 AM
it's possible :goty

Yeah, if you run right up to it, it'll instant kill you. :lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 06, 2019, 12:54:54 PM
Is Revelations 1 / 2 the closest to RE2r at this point? I tried going back to RE7 and I'll probably keep going but it hasn't clicked with me yet (post RE2r Third Person mode pls).

1 is only cool on 3DS as kind of a system showcase. Loved 2, but some hate it. It plays like something between linear and lite-oldschool with the tone of Code Veronica.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 06, 2019, 03:10:37 PM
I tried multiple times to play Rev 2, but i get bored out of my mind almost instantly.
Also the 2P using Moira, has really fuck all to do, aside from holding a torch or some shit.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: HardcoreRetro on February 06, 2019, 03:44:33 PM
1 is only cool on 3DS as kind of a system showcase.

Looking at Jill's ass.

IN 3D!!!!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on February 06, 2019, 06:29:26 PM
Yeah I've tried to play Rev 2, but it's just boring. The 2nd person feels tedious and I feel like this half measure between action and horror feels bad. Few good action moments, but it dosen't really feel scary or tense. Yet it dosen't want to commit to giving you the tools to just blast everything.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 06, 2019, 07:18:28 PM
I tried multiple times to play Rev 2, but i get bored out of my mind almost instantly.
Also the 2P using Moira, has really fuck all to do, aside from holding a torch or some shit.

Moria helps stun, but not as often as they make her sound like she should.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 06, 2019, 09:54:44 PM
yea rev1+2 are shit compared to RE2. i dont even understand he point of Rev2 - are they going to continue down that road? introducing that new "villain" like that and the ambiguous ending. then RE7 comes out and has absolutely nothing to do with Rev2 so...
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 06, 2019, 11:34:14 PM
Revelations is supposed to be it's "own thing" but I think after the lukewarm response from the fanbase over 1 and 2, that they may drop it.

Honestly, I'd rather have another Outbreak over a Revelations.

Though really the biggest problem with Revelations 2 was the episodic nature of it.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on February 07, 2019, 08:45:55 PM
I’d like a online co-op action RE or some substitute from Capcom.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on February 08, 2019, 12:30:09 AM
Really enjoyed Revelations 1 and it's only real flaw is the lack of enemy variety.  The Raid mode helps a little with that by at least changing the enemy types up a bit.

Still can't get into Rev 2.  It's just so jank.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 08, 2019, 07:52:03 PM
https://www.youtube.com/watch?v=WutlOjp2JsI

Quote from: Youtube comments
Umbrella Employee 1: He's our best specimen yet!
Umbrella Employee 2: No, something is missing...
Implants a Bluetooth speaker in Mr X
Both Employees: PERFECTION.

https://steamcommunity.com/sharedfiles/filedetails/?id=1645817030

Mod of the Year, all year.

---

Hardcore does not play around. Good lord, I keep getting killed in the West Wing return.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 10, 2019, 11:10:59 AM
(https://pbs.twimg.com/media/DzAsysFUUAAkq8G.jpg)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Joe Molotov on February 11, 2019, 06:17:22 PM
Wait, wasn't the "Be glad you're not here, rookie" note in the desk, which would imply that they unlocked it during the zombie outbreak, then relocked it just to mess with him if he did show up?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on February 11, 2019, 06:21:53 PM
The Zombie outbreak was never real. It was just the cops playing a prank on Leon.
Then he accidently shot one of them for real and it escalated from there.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 11, 2019, 07:53:21 PM
Wait, wasn't the "Be glad you're not here, rookie" note in the desk, which would imply that they unlocked it during the zombie outbreak, then relocked it just to mess with him if he did show up?

Nah it was on top of the desk along with the instructions on how to unlock it (at least in the remake)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 11, 2019, 08:30:03 PM
His desk is unlocked in the original. The note is on top of the desk in the remake. And they totally moved Marven from that office to the main hall (while giving a second floor stairway to the second floor. Originally, you had to use a ladder to go up there or take the long way around with the wings).
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Sho Nuff on February 11, 2019, 11:47:14 PM
I liked Rev 1, esp. because I was playing a really nice 3D RE on a friggin 3DS of all things.
Rev 2 was a hot mess despite some real good one-liners in the localization.
RE7 in VR is the most scared I've ever been playing a game and it makes flat horror games seem lame-o in comparison.
RE2 Remake is a massapiece doe.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 15, 2019, 07:22:20 AM
Ghost Survivors update is out now - 900mb
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 15, 2019, 06:15:11 PM
Ghost Survivors update is out now - 900mb

To get infinite ammo, you have to not abuse the infinite pistol in the hidden 4th scenario. Less than 60 handgun bullets fired. Pretty tough. :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 15, 2019, 08:24:06 PM
Yeah I didnt bother with that - I beat it regularly though. Made it by the skin of my dick
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on February 20, 2019, 08:19:12 PM
https://www.youtube.com/watch?v=sV4U19klt84
https://www.youtube.com/watch?v=BJYFg3E0BKU
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 21, 2019, 12:11:32 AM
I'm surprised first person works as well as it does. Well, really shouldn't be since it's on 7's engine, but still: Most of the rigging holds up pretty well in it.

https://www.nexusmods.com/residentevil22019/mods/38

Oh nice, I guess this is the overlay I've seen on a few speedrunners streams.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 21, 2019, 05:08:36 AM
okay naked Mr X is some weird fetish shit lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on February 21, 2019, 07:41:55 AM
okay naked Mr X is some weird fetish shit lol

It needs to be combined with the DMX mod!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 21, 2019, 08:18:05 AM
With that speedo though, should be blastin' some Barry White or something.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Joe Molotov on February 21, 2019, 01:28:57 PM
So baby if the the butt is round, and you want a triple-X throw down
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 21, 2019, 04:55:29 PM
Started playing this last night. Got the 3 medallions, to the parking lot. Good stuff. Only thing I don't like is the visual effect it's using that everything is a little blurred and not sharp. Not sure if it's Chromatic Abberation.

So far I'm saving all my ammo/health like I do in all survival horror games so by halfway I have a ton of stuff when I need it. Feels tougher to run by enemies in this than the original games from my memories. But they take so many headshots it just seems like killing zombies would eat all my ammo.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 02:56:57 AM
Argh, dogs are way worse here than the old games because 3d. I remember someone said they had to make the enemies more bullet sponge in the remake because with 3d aiming it'd be too easy. What. I feel like 3d aiming makes the combat harder because in the old games you literally just point in their general direction and pop a few pistol shots and that's it. Now you've got 3 dogs running around jumping all fast and forget this I'm running and just eating a hit here and there.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 22, 2019, 02:16:28 PM
Argh, dogs are way worse here than the old games because 3d.

Breh, literally: Git gud. You can kill three of the dogs in the kennel. You can take out the other two that spawn (once you know where they're spawning from) with 2-3 bursts of the Matilda or 2 blasts (if that) of the shotgun.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 22, 2019, 02:25:29 PM
You cant whine about eating hits if you're playing on anything not Hardcore btw
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 02:30:32 PM
Argh, dogs are way worse here than the old games because 3d.

Breh, literally: Git gud. You can kill three of the dogs in the kennel. You can take out the other two that spawn (once you know where they're spawning from) with 2-3 bursts of the Matilda or 2 blasts (if that) of the shotgun.

Eh, I'm not good at aiming games. This is why I don't play FPS.

What's the Matilda? I'm just using Leon's default pistol with the 24 clip enhancer. Is there a better pistol I should be using? I swear I shoot these zombies like 10 times in the head before they go down for good sometimes.

Also I'm afraid to waste shotgun ammo on anything less than a Licker because I'm a hoarder in survival horror games.

I didn't kill them in the kennel so there's a bunch everywhere. Feels like 3 in the main garage and a couple in the hallways which I can avoid.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 22, 2019, 03:08:57 PM
What's the Matilda?

Quote
I'm just using Leon's default pistol with the 24 clip enhancer.

That is the Matilda! ASKFJDASLKJDFALKJFADKLJA!

Quote
Is there a better pistol I should be using? I swear I shoot these zombies like 10 times in the head before they go down for good sometimes.

You can shoot them in the leg until they're blown off, then run past. Or shoot them in the head with critical (sit and wait a moment for the aim to close)

Quote
Also I'm afraid to waste shotgun ammo on anything less than a Licker because I'm a hoarder in survival horror games.

Don't worry since you can get enough shotgun ammo for like the entire game. You only need to clear out like 4 rooms in the R.P.D (due to backtracking/annoyances) and the rest can be ignored unless you want to clear certain enemies (like the dogs) off the board.

Quote
I didn't kill them in the kennel so there's a bunch everywhere. Feels like 3 in the main garage and a couple in the hallways which I can avoid.

There's only like 6 if you kill the Kennel. Otherwise it's 9 max.

You cant whine about eating hits if you're playing on anything not Hardcore btw

Also yeah, this. Hardcore will put you into instant Danger status (if you don't have a blue-herb mixture giving you a damage buff), Standard you can eat like 5-8 hits before dying, so don't worry if the dogs hit you. But  you can kill them easy-peasy with no problems.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 03:11:33 PM
I headshot critical zombies and it still takes like 6-10 headshots for them to go down for real though? It's my one complaint about the game, how bullet sponge-y zombies are and why I try to just run by them to conserve pistol ammo. I also don't like that the knife breaks because I try to save ammo by knife fighting zombies when they're down but then my knives break eventually :|

Where I'm at now (Mr. X chasing me), I'm almost close to being completely out of handgun ammo (have maybe 9 shots left). I have a million things of gunpowder, should I bother using it to make handgun ammo or should I save it to combine with high power gunpowder for shotgun ammo?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 22, 2019, 03:13:10 PM
Where I'm at now (Mr. X chasing me), I'm almost close to being completely out of handgun ammo (have maybe 9 shots left). I have a million things of gunpowder, should I bother using it to make handgun ammo or should I save it to combine with high power gunpowder for shotgun ammo?

...Did you not read the file about gunpowder? :lol

black + black = Handgun
black + yellow (kill a fellow) = Shotgun
yellow + yellow = Magnum (though I think it's SMG in Claires IIRC?)

Edit: Honestly, it really depends. You can have like 30 Magnum ammo at the end if you save most of the yellows, but using them for shotgun ammo is fine. The bigger black powder + yellow will give you like 6-9 (#Nice) Shotgun ammo. But using the blacks together for Handgun ammo is a-ok if you just want to blow legs off and run past (or knife them to death I guess).

Take your time, explore. It sounds like you're not fully exploring rooms since you get a bunch of ammo in the R.P.D.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 03:19:08 PM
Yeah, that's what I just said. I've been saving all my black gunpowder to mix with yellow gunpowder for shotgun shells instead of using black + black for handgun ammo. Should I use some of the black gunpowder to make some handgun ammo?

Oh, saw your edit. Hmm, yeah so maybe use black for handgun and save most of the yellow for magnum. Got it.

Nah, I'm fully exploring everywhere. Been in every room I can. Outside being terrible at 3d combat I do consider myself fairly pro at survival horror games and have played most of them (including RE2 original) a bunch of times. Maybe I'm just overusing ammo? If there's a spot where there's a couple zombies (like when coming up out of the basement parking and having to open the electric gate from the intro and there's 2 zombies + 1 at the window + 1 eating [boarded the window and dodged the one eating]) I blow an entire 24 ammo clip if I kill them.

I haven't even cleared out the library yet and I know I'm gonna need to so I can move the bookshelves but there's like 3 zombies? So it's gonna eat up a ton of ammo.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on February 22, 2019, 04:02:36 PM
Argh, dogs are way worse here than the old games because 3d.

Breh, literally: Git gud. You can kill three of the dogs in the kennel. You can take out the other two that spawn (once you know where they're spawning from) with 2-3 bursts of the Matilda or 2 blasts (if that) of the shotgun.

Eh, I'm not good at aiming games. This is why I don't play FPS.

What's the Matilda? I'm just using Leon's default pistol with the 24 clip enhancer. Is there a better pistol I should be using? I swear I shoot these zombies like 10 times in the head before they go down for good sometimes.

Also I'm afraid to waste shotgun ammo on anything less than a Licker because I'm a hoarder in survival horror games.

I didn't kill them in the kennel so there's a bunch everywhere. Feels like 3 in the main garage and a couple in the hallways which I can avoid.

Here are my personal tips, based on me getting S+ ranks and watching speed runs:

Don't engage lickers or dogs in combat. Save flash grenades for Lickers and bosses. Memorize licker locations, flash grenade them to move by quickly. Dogs move too fast, save healing items for dog areas and run. If you dont have flash grenades, save healing items for luckers, and run.

Stun lock zombies with headshots, or blow a leg off, run by. Once you have tge shotgun as Leon, blow heads off to slip by quickly. Do not kill zombies with the matilda unless its tge library room.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 05:11:43 PM
Any reason I shouldn't fight the lickers? With a shotgun it seems pretty easy to sneak up quietly right next to them and keep shooting them and take them out easily if you're willing to spend the shotgun shells.

I'll start aiming at the legs for zombies.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 22, 2019, 05:18:18 PM
all lickers are avoidable by just walking, no point in killing any
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 22, 2019, 06:16:56 PM
But when I do that they somehow magically hear me and jump and slash me even when I'm walking super slow.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 22, 2019, 06:31:46 PM
Lickers have a general radius, they will try to follow you briefly but you can ignore them as long as you arent brushing against them

Just practice with one to see how it works
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 22, 2019, 09:12:46 PM
Any reason I shouldn't fight the lickers?

There's absolutely no point in killing any of the lickers in the game. You can walk by them with no fighting needed. Even the one that drops during the bomb (though it's harder).

Just for you, I picked up all the ammo I could remember during Claire A, so while not exactly Leon A it should give you an idea in terms of ammo:

(https://i.imgur.com/hiSLBrU.jpg)

Note: This isn't mixing ammo/gunpowder. This is just the ammo you find. Not pictured: A whole bunch of ammo to mix.

spoiler (click to show/hide)
Acid Rounds > Flame rounds, especially against Birkin.
[close]
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 23, 2019, 08:32:55 PM
OwO:

 :nsfw

spoiler (click to show/hide)
(https://i.imgur.com/4StdCXF.jpg)
[close]

(https://i.imgur.com/DXvR2R1.jpg)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 09:46:15 PM
Hmmmm, I sat down to play today and realized quickly that I'm stuck? Wtf. Spent like 45 mins doing kamikaze runs across the map (shotgunning everything and taking hits and healing with sprays) just to try to figure out what I'm missing but I'm not seeing it.

I'm on Leon A. I've got Mr. X chasing me around everywhere which is annoying for certain rooms like the library moving bookshelfs. Right now I can't get to most of the 3rd floor because I need a lever for the jack in the library to move the bookshelves to give me access. Don't have the lever. I also don't have the book for the statue in the art room.

What I have is a jewelery box that needs a jewel, a gear, 1 of the 2 pieces for the jail and the statues left arm.

I have access to most of the station outside the 3rd floor a few locked heart key doors (still need heart key) and parking/jail area. Hmmmm, I haven't gone into each of the individual jail cells since most have a zombie in them. I wonder if one of the things I need is in them. Can't think of anywhere else since I've been through and the rest all seem blue color aka cleared?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 23, 2019, 09:48:14 PM
I have access to most of the station outside the 3rd floor a few locked heart key doors (still need heart key) and parking/jail area. Hmmmm, I haven't gone into each of the individual jail cells since most have a zombie in them. I wonder if one of the things I need is in them. Can't think of anywhere else since I've been through and the rest all seem blue color aka cleared?

...How the hell do you have Mr. X chasing you and missed the key in the area that basically locks you off until you have the key AND douse the helicopter...? :lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 09:52:50 PM
I'm supposed to have the heart key at this point? I have the turquoise one you get first, the green clover key and the spade key. The only one I'm missing is the heart key which is the last of the 4.

I looked it up and it looks like I missed picking up a red book in the library on a table, which leads to the sceptor which leads to the jewel box which leads to the usb dongle, etc... so time to go grab that book and do that chain.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 23, 2019, 10:01:21 PM
I'm supposed to have the heart key at this point? I have the turquoise one you get first, the green clover key and the spade key. The only one I'm missing is the heart key which is the last of the 4.

I looked it up and it looks like I missed picking up a red book in the library on a table, which leads to the sceptor which leads to the jewel box which leads to the usb dongle, etc... so time to go grab that book and do that chain.

You don't need the S.T.A.R.S. USB Key unless you want the L.Hawk/Magnum, which really isn't needed (if you're speedrunning anyway, which since it's your first time through: Don't bother and just go for the Magnum).

The Club Key (green key) you got from that room is what you need to get the crank.

Spoiler: Club-key is exclusive to Leon A/B scenarios. Heart key is exclusive to Claire A/B scenarios, it's one of the changes they made in the scenarios (IIRC) where you don't need all 4 of the suit keys in each ones scenarios to get into areas. You get the crank for the bookcase in the same area, but getting to it with each character is different.

I'm honestly surprised you have been stuck on that since if you've explored the R.P.D. while Mr. X is chasing you, you've blown past a locked door that you should have the key for. :lol

Reload your save, and head to the West Wing. You'll find the area, and then can get the second spare part you need to then haul ass back to do the puzzle with.

Also you can take Mr. X out for like 30seconds with two or so shotgun blasts to head (from a medium distance, anyway), but I really wouldn't bother wasting that ammo and if you've got spare Flashbangs, use one of them to stun him for like 15 seconds (in an open area to get around him) and haul ass between rooms and then be quiet as a mouse while you do your stuff, he shouldn't catch up unless you're blasting your guns around until you ring the bell in the clocktower, in which case you generally have a shortcut to get past him at that point.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 10:10:44 PM
Yeah, just did all that and got the magnum.

Oh, I see it. That stupid door has heart door on one side, club on the other. Was thinking I needed the heart key.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 10:19:52 PM
Damn, trying to move all the bookshelves with Mr. X on your ass in the library is ridiculous. Going to have to lead him elsewhere, try to lose him and hope he doesn't find my ass because moving them all takes like 60-120 seconds. I went through 3 flash grenades on Mr. X and still couldn't move the last bookshelf.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 10:28:06 PM
Also if I’d remembered about the Mr. X mechanic, I would’ve cleared out the zombies in the library before he showed up :/ dealing with them and him made this part the toughest bit in the game so far. Oh well. Past it at least.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 23, 2019, 10:38:32 PM
Damn, trying to move all the bookshelves with Mr. X on your ass in the library is ridiculous. Going to have to lead him elsewhere, try to lose him and hope he doesn't find my ass because moving them all takes like 60-120 seconds. I went through 3 flash grenades on Mr. X and still couldn't move the last bookshelf.

You can move the left-most one to move all three at the same time, lead him up the ladder, run down the stairs, he'll follow you: Push them left, climb the ladder. Repeat until you're done.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 23, 2019, 11:17:59 PM
Man, I don't like this ADA EMP stuff. I'm probably gonna have like 50 deaths at the end of my run at this rate.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 01:40:30 AM
Took a couple hits in the fire room and wasn’t carrying any health on me. Keep retrying on the crane part with one hit until I’m dead and 8 shotgun shells lol this is not fun. I should reload my previous save rather than keep trying this.

It would be fine if I wasn’t moving slow as molasses with a limp because of the red life gauge thing. But dodging in that small area with that limp seems impossible.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 02:06:31 AM
Ok, beat that crane fight. If you’re not cheesing it with flashbang stunlocks that fight is kind of ridiculously bullshit. I’d hit the button and he’d jump slash me during the animation and camp there where the crane won’t hit him and if it’s the red button and he’s camping there and I try to lure him back out he takes forever to do it and then I get hit by the crane myself. And when trying to run around him he does this spin move which keeps hitting me no matter what side of him I’m on.

Eventually after 30 mins and like 10 retries just stun locked him with flash grenades. Now I know where to use them all next run!

So I’m getting on the cable car and my ammo count is:

18 handgun bullets
11 shotgun bullets
25 mag bullets (haven’t used mag yet)
400 flame (haven’t used flame yet)
3 gunpowder
3 high grade yellow gunpowder
3 first aid sprays
One million blue herbs, do I need these at some point?

I’m thinking I should make some mag ammo and start using it at this point? I usually save magnum stuff for final bosses/boss areas.

Overall I liked the sewers with Leon outside the crane part which was crap. Went back to the mansion and finished cleaning up. Also I feel like you pretty much have to fight/kill everything? Those sewer monsters kinda blocked your way and there were tons and them and killing them ate up a lot of my shotgun ammo.

So you get this film roll in the sewers that shows 2 hidden spots. But the station map is all blue which means I have everything right? Wasn’t sure where that was or what it was about. Also even more lickers when going back :(
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 24, 2019, 08:42:25 AM
Bebpo, I promise you dont have to kill everything you see. You can run by practically everything in the game, even the sewer tunnel before the flamethrower.

You will get better at the game and be as elitist as me, youll see
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 24, 2019, 10:54:36 AM
So you get this film roll in the sewers that shows 2 hidden spots. But the station map is all blue which means I have everything right? Wasn’t sure where that was or what it was about. Also even more lickers when going back :(

They're hidden items, they won't show up on the map. That's why the film roll literally says "hiding places."
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 11:16:21 AM
Bebpo, I promise you dont have to kill everything you see. You can run by practically everything in the game, even the sewer tunnel before the flamethrower.

You will get better at the game and be as elitist as me, youll see

Man, I'll take your word for it and I'll watch some speedruns when I'm done to see how people do it, but I just can't see how that's remotely possible with stuff like the sewer monsters where you're moving slow in the water and they are huge and like everything else in the game have insane grab range.

One of the things that I personally don't like about the game (not a flaw, just a personal preference) is I feel like the grab range for everything from zombies to sewer monsters to G bosses is insane in this game which makes running past enemies harder than any other RE game in the past. By the time I got out of the RPD I feel like I'd been bitten by 50% of the zombies in the precinct and I'm really not used to being bitten by normal zombies in RE games because they are slow and dumb and easy to get past! While they're not as fast as the crimson heads in REmake, I feel like the regular zombies in this game are closer to that than normal zombies. So many times I run by thinking I have clear space and then I get grabbed and lose 50% of my life.

Having played all the RE games since the original outside RE6 and the two Revelations games (tried both, couldn't get into them), I'm definitely finding that this is the hardest game in the series comparing them all to first runs on standard. Never died/reloaded the amount of times I have here. The difficulty reminds me of the days when Capcom made their games tougher for western releases and renamed hard as standard in the west. Feels like playing a hard mode on standard. It's doable, and especially looking back when you know what to do it's not bad, but not knowing what to do on the first run I'm having it pretty rough. RE7 was a cakewalk in comparison. Slow enemies + FPS aiming was so much easier.

So you get this film roll in the sewers that shows 2 hidden spots. But the station map is all blue which means I have everything right? Wasn’t sure where that was or what it was about. Also even more lickers when going back :(

They're hidden items, they won't show up on the map. That's why the film roll literally says "hiding places."

 :'(
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 24, 2019, 03:05:37 PM
Just enjoy the game for now, learn what works and what doesn't. Apply it to your Claire B scenario and you'll notice you will play much better.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 24, 2019, 07:34:54 PM
Bebpo are you playing on standard or hardcore?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 08:13:33 PM
So I beat it with Leon today. The labs section was fine. Not sure why the game suddenly gives me 100 handgun ammo at the final 2 bosses/area since by then you don't need the handgun anymore. Ammo count was pretty close for me in the end. Got the rocket launcher when had 4 MAG shots left, 0 shotgun, but did have a bunch of life. I did have about 400-500 in flame put away in the box though. The G fight wasn't bad for ammo with the mag, but the last fight felt like it took 20 mag shots to the head or something before the cutscene triggered.

Also I had all these blue herbs that I never used once?? What are blue herbs for? Is it only on hardcore?

It's weird, outside the dumb crane bit of cramped insta-deaths, I had like zero problems and enjoyed the game from the sewers until the ending and it was fun RE. But the RPD section was frustrating and hard as hell. Especially with Mr. X. Really disliked that mechanic and it made a bunch of parts a huge pain in the ass.


Now I started Claire B on standard thinking I got this and I just shut down the system in a rage quit after an hour or so because I'm struggling so.goddamn.hard on Claire B in the RPD. I've realized the zombies are the hardest enemy in the game for me in this remake. I keep getting stuck in narrow hallways with a couple of zombies and no ammo and I'm fucked. I'm having serious fucking ammo issues with Claire B since all the ammo drops are for the quickdraw pistol which sucks and takes 8,000 years to reload and burns through ammo super fast. I get gunpowder but it makes normal handgun ammo that the gun can't use?? Also Mr. X chasing you right from the very start so you have to do the entire RPD with him on your ass and a million zombies and no ammo and I keep getting grabbed and dying and fuck this shit I'm out.

I even thought I'd be clever this time around and use the boards on the windows frequently to lessen the zombies in the RPD but in Claire B they keep BREAKING THE THROUGH THE WINDOWS BEFORE I EVEN GET TO THEM so there's all these boards and nothing to board up -_-

Whatever, I'm giving up all pride and gonna restart Claire B on assisted because I just can't fucking handle this. If there was no Mr.X and I could take my time aiming at zombies and avoiding them, that's one thing. But I spend like 10 shots of ammo to take out their fucking leg and then I'm out of ammo and later on I end up coming back to the area and there's like 3 of them blocking my path crawling on the ground with Mr. X behind me. Arghhhhh.

Also going back to limited inventory with all these items to grab everywhere and no ammo box/save in the main hall sucks. Yeah, I can't deal with this. I'm bad at this game (got a B with Leon, 7:30 but real time probably like 11-12 hours and 65 saves) and I only enjoy it when I have a decent amount of ammo, a shotgun or better and can play at my own speed aka The Sewers/Lab.

Bebpo are you playing on standard or hardcore?

Standard. I am very bad at 3rd person shooting. I play menu based games and sword fighting games with i-frame dodge buttons.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 08:29:21 PM
Ok, I'm googling around and reading that apparently Claire B is much harder than Leon A (and apparently Claire A is easier than Leon A). So I'm not just going crazy thinking I finally got the hang of things with Leon in A and Claire B should be much easier with the knowledge and skills I've gained... and then getting my ass kicked on Claire B.

Still gonna be lame and restart Claire B on assisted. I was up for an easier run than I just did on Leon A, but not in the mood for a harder run that continues the frustration.

Also I read that once you know where Mr. X triggers in Claire B, it's best to not trigger it until you've done everything else you can. I triggered it like 5 mins into entering the RPD and didn't even have the spade key/any keys :|
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 24, 2019, 08:40:33 PM
Lol, I tried to be nice and supportive but you arent helping
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 24, 2019, 08:49:47 PM
Lol, I tried to be nice and supportive but you arent helping

Justin Beiber: Seriously, the game is not hard. WALK behind a zombie, and then haul ass/STOMPY STOMPY as you're passing by. They can't hit you. Shoot their legs, you can safely get past them outside of tight hallways. Or critical them in the head if they are absolutely in a room you're going to backtrack through to kill them completely.

You're making the game sound wayyyy harder than it is, espeically on Standard where you have checkpoints and unlimited free-saves to use to shave off time/get into a better game-state.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 08:54:28 PM
I don't even understand what I'm doing wrong. Like I said I've played all the REs and have never, ever had issues with them outside certain checkpoints. But this game plays so differently I'm just really terrible at dealing with zombies. Like RE1-Code Veronica I'm fine with the old school aiming and dodging controls, RE4/5 I'm fine because yeah it's 3d shooting but you just shoot them in the leg run up and kick them and the areas tend to be open and not super narrow hallways, RE7 you have a shotgun and it's an FPS and you point and shoot at the zombies moving slowly at you, again no problem. But here it's like 2-3 zombies per hallways, they move super fast, have large grab ranges, take half a clip of handgun or more to kill, take 4-5 shots just to take a leg off and then they're still a threat just easier to run by, and there's hardly any ammo and you have Mr. X chasing you so you are forced to speedrun everything. Yes, you can lose him but you also need to shoot at zombies and then he hears you and comes running.

For starters, what are you supposed to do about the 2 handguns Claire has? Because like I mentioned all the ammo locations are quickdraw ammo and all the gunpowder only makes 9mm ammo. Are you supposed to be carrying both and switching back and forth? The quickdraw just seems awful.

Lol, I tried to be nice and supportive but you arent helping

Justin Beiber: Seriously, the game is not hard. WALK behind a zombie, and then haul ass/STOMPY STOMPY as you're passing by. They can't hit you. Shoot their legs, you can safely get past them outside of tight hallways. Or critical them in the head if they are absolutely in a room you're going to backtrack through to kill them completely.

You're making the game sound wayyyy harder than it is, espeically on Standard where you have checkpoints and unlimited free-saves to use to shave off time/get into a better game-state.

Wait, are you saying you're supposed to be walking and not running when fighting zombies? I'm always running at 100% sprint unless I'm trying to hide from Mr. X or sneaking past a Licker. So zombies don't hear you if you walk?

Like I'm not joking when I'm saying if you put me in a narrow hallway with 1 zombie facing me, I am literally unable to get past him without getting grabbed and losing half my life outside spending 12 bullets or more killing the zombie. Put 2 and unless I've got a grenade I might as well just go the other way if I don't have that kind of ammo to spend.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Joe Molotov on February 24, 2019, 08:54:53 PM
If you're not playing Hardcore, just play Easy with Aim Assist. You're not getting the platinum either way, so who cares, life is short bro. :idont
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 24, 2019, 08:58:35 PM
Wait, are you saying you're supposed to be walking and not running when fighting zombies? I'm always running at 100% sprint unless I'm trying to hide from Mr. X or sneaking past a Licker. So zombies don't hear you if you walk?

No, you can stomp around if you want if the area is big enough (library) and able to zip around them. But certain areas will want you to walk by them. If you slip behind their back, they will not grab you.

Play around a little bit since you have checkpoints (reload the checkpoint if need-be) and see what does/doesn't trigger the enemies. You'll find out that you can dodge a great majority of the rooms and save ammo for the bosses/ones you DO need to put down.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 08:58:53 PM
I don't care about the aim assist, I'm just hoping on assisted the zombies take less shots to take down so I'm not always out of ammo. Decreasing their grab range would be nice too, but I doubt they'll do that.

Wait, are you saying you're supposed to be walking and not running when fighting zombies? I'm always running at 100% sprint unless I'm trying to hide from Mr. X or sneaking past a Licker. So zombies don't hear you if you walk?

No, you can stomp around if you want if the area is big enough (library) and able to zip around them. But certain areas will want you to walk by them. If you slip behind their back, they will not grab you.

Play around a little bit since you have checkpoints (reload the checkpoint if need-be) and see what does/doesn't trigger the enemies. You'll find out that you can dodge a great majority of the rooms and save ammo for the bosses/ones you DO need to put down.

I didn't notice that there were checkpoints outside bosses? It would always just restart me from my last save....
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Joe Molotov on February 24, 2019, 09:04:43 PM
On Easy, there's enough ammo to shoot every zombie in the game until it falls down.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 24, 2019, 10:05:00 PM
I didn't notice that there were checkpoints outside bosses? It would always just restart me from my last save....

If you look at the top left, whenever a bubble sort of ripple effect shows up, that's an auto-save. I know there's one on coming back with the King/Queen plugs when you cross the threshold of the door out to the infamous G-adult area, for instance.

Play around with the zombies, you can zip by a good majority of them, especially if they're on the ground, you can rush past the entire zombie group in the Labs cafeteria to the ladder, for instance.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: FatalT on February 24, 2019, 10:42:49 PM
I can’t wait for the next round of free DLC for this!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 24, 2019, 11:00:57 PM
Ok, so I restarted on assisted and it was too easy. But doing a 2nd run now on the first part of Claire B it was just a lot easier because I knew exactly where I was going, what items to clean up, what doors to open, when to activate Mr. X and the best route to get from the battery to the 3rd medallion and back to the Lion statue. I got past the 3 medallions to the underground passage save point in about 35 mins.

Then decided maybe I can handle standard if I know where I'm going and what to do and don't have Mr. X on my ass. So I restarted for the 3rd time and it went much better, but still pretty challenging. I got to that same spot past the 3 medallions in 55 mins and got bitten about 3-4 times and slashed once by the dumb licker because he decided to wall jump for fun when I was sneaking past and clipped me and then went on full attack yay. So I used about 2-3 green herbs and 1 first aid spray and spent most of my quickdraw ammo. Also I was reading about the game's adjustable difficulty and that sorta makes sense that instead of giving you 10 ammo or 6 ammo, it'll give you like 3 ammo if you have a lot so you're always running around low on ammo with just enough to get by. I wonder if it adjusts the damage too. I got bit ONCE and was in orange and used a green herb and...I was still in orange after! That was weird. Was wondering if it was because I was doing good this run and it was making things harder.

But even though I only have 22 shots with my quickdraw, I cleared out the library which will help tons for later and also cleared out the stairwell/hallway by the dark room save point/box since I was doing a million runs up and down while grabbing inventory in this first part since the box/save is gone in the main hall. I have like 3-4 first aid sprays, 2-3 red herbs, and 6 gunpowder, 3-4 yellow gunpowder and a handful of acid rounds and both SMG and Grenade Launcher. So I think I did ok for this first bit this time around.

There were still a couple of zombies I could not figure out how to avoid and had to waste ammo and my knives (I'm out of knives right now) on. For instance on the 2nd floor going to the east wing to get the sceptor there's a zombie in that narrow hall and I tried to stagger and run past them but I got grabbed and had to kill them. Then when I came back out after grabbing the sceptor like 2 of the zombies roaming around the main hall had followed me up and were blocking my way in that narrow 2nd floor hall in the main hall and I was just stuck and had to waste a bunch of ammo and knife getting past them.

Anyhow, I'm gonna try to stick to standard, but if I'm having trouble I may drop down to assisted, figure out where I'm going and then do the run on standard. I figure the jail/underground dogs/lickers/mr.x bit coming up next is gonna be the hardest bit and once I get out of the RPD the rest will be fine like Leon A was. So just gotta make it through that next bit.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 25, 2019, 12:35:40 AM
Playing on standard was a breeze man, don't know what to tell you

:yeshrug

I literally killed everything I came across (even those fucking asshole G adults in the sewers) and had plenty of ammo left over, man.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 25, 2019, 12:40:14 AM
Hardcore kicked my ass until I decided to be a cheesy asshole and use the infinite ammo pistol I unlocked for S ranking standard, tho. Then I just used that to murder all zombies and saved the good ammo/weapons for harder targets/boss fights. I know you can just dodge everything or stagger them with a headshot and get by but where's the fun in that? This game is about killing zombie, everything in real life should be so straightforward. See a zombie, fucking kill it.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 25, 2019, 12:59:17 AM
S+ Hardcore gives you the Inf. Ammo RPG and Gat. Gun though. So you should at least suffer for those. :lol

You can thankfully use the infinite knife for getting the Mr. Raccoons. So that makes things a little easier... provided you don't lose it as a defense item. :doge (Then it's lost for that entire run).

You can't use the infinite pistol, otherwise S+ ranking Hardcore would be a pure piece of piss since you could just down every enemy you need to down really fast.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 25, 2019, 01:49:46 AM
Infinite knife would make my life so much easier. Kinda wish I used a walkthrough to grab all those on first run. Then just kneecap/down a zombie and slash them to death on the ground.

Got past the first G fight, parking/licker kennel/chief's office and back to Mr. X again. Enjoying the differences in Claire's run in this part. Acid round shots are pretty fun. Had to use them to take out the 2 lickers in the kennels because one was blocking my path and wouldn't move and killing it alerted the other. Doing pretty good and everything's been very manageable, haven't touched my SMG yet, will pull it out when it seems useful. I feel like the first part of Claire B was the toughest just because you have so little inventory space and ammo and there's a lot of zombies in tight corridors and Mr. X. Or maybe I just have no problem with all parts of the game on standard where Mr. X isn't chasing you, but stress the fuck out when he is.

So of course, now he's back! I'll try to figure out the fastest path to get everything I need and get away from him. Guessing it's pretty simple and just running down the fire escape to the first floor, across the station to the clover/heart room, up to the library and then clock tower. Shouldn't be too bad but Claire's side might throw in some new enemies along the way, so who knows.

Playing on standard was a breeze man, don't know what to tell you

:yeshrug

I literally killed everything I came across (even those fucking asshole G adults in the sewers) and had plenty of ammo left over, man.

:yeshrug

zombies take a lot of handgun bullets.

Also I think a difference I've learned on my B run now is all that gunpowder? Yeah, not wasting it making handgun bullets. I make 12 handgun bullets and maybe that takes out 1 zombie, maybe 2 if I'm ridiculously lucky (I almost never get headshot criticals even though all I do is headshots), but make 3 acid rounds? That's 3 dead zombies or maybe more if you hit a group! So yeah, I'm not holding back saving my good weapons for bosses/big enemies (not like they're many big enemies) and trying to whittle down zombies with a pistol & knife. If I've got some rounds and it's iffy and I might take a hit or blow a ton of pistol ammo in a spot, time for grenade launcher.

I'd also like to start using hand grenades since I ended my Leon A run with like 7 of them left since I never, ever, use them for regular zombie packs but I hate carrying a bunch of stuff filling my inventory.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 25, 2019, 12:12:04 PM
Grenades for bosses. Helps a lot.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 25, 2019, 01:08:10 PM
why would you ever use an acid round on a zombie : (
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 25, 2019, 01:35:24 PM
why would you ever use an acid round on a zombie : (

Because it's fun  :omg

Why would you ever use a shotgun on a zombie? GL = Shotgun. Same deal. Sometimes it's just quicker to one shot them and move on if you've got the ammo.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: kingv on February 25, 2019, 01:36:54 PM
So if you take the leg off of a zombie, will it be legless even after you leave the area and come back, or will they reset to full strength?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 25, 2019, 01:45:57 PM
bebpo hire me. i will coach you to be good at videogames
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 25, 2019, 01:49:54 PM
I saw something that said the A/B routes were a lot more distinct in the original game and people are disappointed by the B routes in the remake. What'd they change that people don't like?

So if you take the leg off of a zombie, will it be legless even after you leave the area and come back, or will they reset to full strength?

They stay that way, but can still bite you without a leg.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 25, 2019, 04:34:55 PM
I saw something that said the A/B routes were a lot more distinct in the original game and people are disappointed by the B routes in the remake. What'd they change that people don't like?

-No Zapping system
-Mr. X is A/B routes now instead of B only
-Majority of A scenario is basically in the B scenario with the added "secret" final boss
-Lab section has been entirely cut (maintenance areas of the lab) so what you see in A is what you get in B.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 25, 2019, 05:11:35 PM
Hmmm, maybe I’ll replay the original one of these years. Playing this has got me in the mood to do another run on REmake and RE0. Just saw they announced switch ports for both so maybe then. Haven’t played 0 since it came out on GC. Played Remake again maybe 5 years back.  Haven’t played 3 or CV since their PS1 & DC releases.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 25, 2019, 11:07:48 PM
Wow, this Sherry orphanage part is crap. Stuff like this still has me concerned that the teams making RE when left to making original material don’t know what they’re doing. Ada part was kinda bad, but this is even less fun.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 26, 2019, 12:06:51 AM
I saw something that said the A/B routes were a lot more distinct in the original game and people are disappointed by the B routes in the remake. What'd they change that people don't like?

-No Zapping system
-Mr. X is A/B routes now instead of B only
-Majority of A scenario is basically in the B scenario with the added "secret" final boss
-Lab section has been entirely cut (maintenance areas of the lab) so what you see in A is what you get in B.

Oh right:

-Claire/Leon sewers are nearly the same. Whereas in the original Chief Iron's entrance, and the Kennel(? IIRC?) entrance for Leon go "North/South" for each character. Thereby in the B-scenarios, you see the "other direction" for the characters.

Which reminds me:

-Underground parking area/underground of the station had a few areas cut out that included the Doberman/Dogs in them. (One of which had an easter-egg of "shooting the camera" if you aimed a certain way)

Wow, this Sherry orphanage part is crap. Stuff like this still has me concerned that the teams making RE when left to making original material don’t know what they’re doing. Ada part was kinda bad, but this is even less fun.

Ada's part is able to be done relatively quick, but I had Sherry's glitch out (not able to get the key) on Hardcore, which pissed me off since if you're trying to S+ rank Hardcore for the infinite Rocket Launcher/Gatling Gun, you only have 3 saves. So if you don't save before that part (and why would you generally, since you'd want to save in the sewers) it can completely waste like 45 mins of run-time.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 26, 2019, 12:26:46 AM
The sherry part is trial and error, just learn it once and youre done.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 26, 2019, 02:50:52 AM
It's not hard, it's just not fun and not RE gameplay and why interrupt RE gameplay with stealth hiding mini-game ehh. But yeah at least it was short. ADA's section was not so fun and longer.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 26, 2019, 03:14:19 AM
Played all night from Mr. X's second appearance with Claire B until the credits. Was 5:57 hour clear time vs. the 7:30 on Leon. Could've shaved an hour off but I did some backtracking to grab every item, including going back from the sewers to the mansion to clear up when Mr. X isn't around. But real world time was much closer to 6-7 hours whereas Leon was like probably 10-12 hours because of all the dying and losing progress. Was pretty fun and felt like I did alright. By the final boss item box/save I had so.much.ammo and life compared to Leon A. I had like 10 health sprays/red+green herbs, hadn't used the Spark Shot yet so had 14 shots of that, hadn't used magnum yet, so had like 14 shots of that, had 200+ SMG, and like 12 acid/flame rounds and 50-60 handgun bullets. I didn't remember about the mini-gun so I didn't need half that. Also had like 4 grenades and a couple flash grenades. The last 3 bosses were all pretty cake thanks to all the hoarding.

But I got a C rank in Claire B vs. a B rank in Leon A? Even though I beat it in less time and with fewer saves? Weird. I guess the ratings are stricter on the B runs?

I liked the B run and the changes to it. Wish there was a bit more different in the RPD and Lab. Claire's sewers seemed easier for some reason except the one walkway where you use the maintenance key on the two doors and there's like 4-5 fast fucking zombies that gang fuck you if you don't kill them.

I think part of adjusting to Claire's run is that she has very different weapons and figuring out what works best on what is key. Like at the plant part I was in a dilemma because with Leon it was easy, just use flamethrower on plant guys, but with no flamethrower and limited flame rounds that I was hoarding for the final bosses (since flame seems stronger than acid) was like do I waste flame rounds on plant guys or not.

If I played it again, I'd definitely use more of my non-pistol ammo on enemies. I'd use flame rounds on the plant guys, I'd probably use my spark shot on the big guys in the sewers that are left after you grab it since it's not like you need the spark shot for anything, maybe use the magnum shots on a couple of the licker spots.

I was able to sneak past the majority of the lickers and that was helpful this time around. I found them less of a threat than zombies because of being able to walk around them. BUT this doesn't work when there are zombies in the room. So like because I cleared out the hallway by the dark room at the start, when I went back to develop the hiding places film and grab the last security hip pouch I could just walk past the 2 lickers in the area no problem. But in the Plant wing by the server room I had to kill the 2 lickers because if I walked the fast ass zombies in that room would grab me and I couldn't avoid them. And for some reason, like the guy under the platform in the spark shot room, it doesn't let me kill zombies that wake up for certain events before the event is triggered, otherwise I'd kill the zombies by the server room and then just walk past the lickers.

Anyhow, I still hate Mr. X. I just play very, very badly when he is chasing me because I end up with a zombie blocking my path and he's behind me and I'm afraid to shoot the zombie and alert Mr. X to catch up to me or Mr. X is right behind me and I don't have time to shoot a zombie a bunch. In retrospect these parts would be good to use SMG or acid round to take out the zombie in your face with Mr. X behind you, but I do tend to hoard my ammo. I am fine with Mr. X in empty hallways and areas because yeah he's slow and easy to kite, it's just dealing with normal enemies I haven't killed yet while having him on my ass is the kind of not fun challenging for me. But yeah, almost all my deaths and hard parts I have in the game are when Mr. X is around. When he's not, I can take my time getting around the RPD and be strategic about what to kill, how to kill it, and how to avoid enemies. At least I know how to get around Mr. X most of the time now. Like with the library I cleared it out before he showed, then when I was ready to move the bookshelves I lead him to the fire escape rooftop and threw a flash grenade and than ran really fast to the library on the other side and was quiet and moved the shelves and grabbed the items on the 3rd floor before the clock tower.

Oh and Claire's box/save room in the chief's room is pretty helpful for some spots like after you grab the clock tower piece just going across the 3rd floor and down the stairs and your done, much easier than the whole jail stuff from Leon's run.

Anyhow, unlike my dozens of frustrating deaths on Leon A, once I got past the first hour on Claire B I only had one or two deaths the rest of the game and they were all from cheap shots insta-killing me like after you administer the plant-killer and pick up the Id and you run back in and a new plant guy is right there and jumps you if you don't know that, didn't have any sub-weapons on me so instant death. Also bits like in the room with the spark shot, there was no way to kill the fat zombie under the ledge and everytime I tried jumping down it goes straight into a cutscene of him biting me from the back which isn't good when running around on orange usually! Instant-died :(  Zombie hiding like right behind doors so when you exit you get instant-grabbed always irritates me even if it's pretty rare.

But yeah, now that I know what to do, where to go, what weapons to use, I feel like doing another run on either Leon or Claire would be pretty chill at this point. Is there any reason to do a Claire A/Leon B run now? I'm gonna try the 4th Survivor and DLC scenarios next (probably on easy since I hear they're hard af), but might do another A/B run since it should go quick and smooth now that I know what I'm doing.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 26, 2019, 03:34:23 AM
Hmmm, 4th survivor wasn't bad. First try got to the door in 11 mins and was lost in the sewers a bit early on. Can definitely do this.

*edit* I'm an idiot. I thought the end was the main door in the main hall and it was blocked because I didn't make it under 10 mins which I thought was required. Didn't realize there's more rooms to go lol.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 26, 2019, 10:31:38 AM
As you play the game repeatedly (I've done like 6 or 7 run throughs of it now) you start to figure out which zombies will get up and what triggers it. Some it could just be getting near them, some get up when you go into a nearby room, etc. Those lab zombies in the basement with the two lickers don't get up until you get to where the lickers are unless you start shooting their prone "corpses;" take a combat knife and walk up to them and slash away. You won't waste any ammo and you clear them out for future headaches. Slashing with combat knives will gradually eat away at their effectiveness but way less than stabbing someone with them. At this point I know and kill a lot of zombies just by knife unless I'm specifically trying for an S ranking just cause fuck it, why waste ammo.

Basically: play like you're actually in the game. You're walking into an uncertain situation and you just left "corpses" behind you when you KNOW that sometimes they play possum and get up at the worst possible time. Wouldn't it make more sense to take them on on your terms than when it's a hassle?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 26, 2019, 12:55:43 PM
Yeah, I do all that already. But some I start knifing when they’re prone and nothing happens but then when the trigger happens they still get up. Just feels a little cheap but I guess they don’t want you to abuse it all the time.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 12:11:59 AM
Did all the Ghost Survivor scenarios on easy/training. Pretty fun. I like the arcade gameplay system with the drops and item choices. I thought the shopkeeper guy's was the hardest because a couple spots where plant guys block your path and I had no grenades or GL or Flamethrower and they took a ton of ammo to kill with standard guns/shotguns. The horde mode one at the end was ok, but not really my thing. Was expecting Mr. X or some boss to show up by the end since I got 2 shots of the rocket launcher.

Learned a lot of dodging zombies from those scenarios since there are SO MANY ZOMBIES (like with the girl where all of them pour out of the bus at the start). Was helpful.

Started a Claire A run on hardcore, actually did really well and for some reason I was getting a lot more headshot criticals when I had to shoot the zombies. Used the same strategy I did in Claire B of clearing out the hallway/stairwell by the dark room and the library which gives me pretty useful safe routes.

So here I was thinking Hardcore wasn't so bad. Since the item spots are the same and the enemy spots are all the same (no added enemies it seems?), if you know where to go, it's the same as standard but less forgiving and more bullets to kill enemies I guess (like I said, zombies I shot were going down easier than on Claire B standard for me). If I had an unlimited knife I could save even more ammo by downing enemies with the pistol and knifing them to death.

But then I got to the G1 fight and wtf. I was fine running around surviving. But I went into it with like 4 rounds of flame grenades, 1 grenade, and about 32 pistol shots and I used all of them on him and he did not die :X I then ran around picking up the ammo and hit him with another grenade and shot him a bunch more with pistol shots and he was still alive and I was out of ammo and I tried to knife him and died. So uh, I guess the bosses have A LOT more health in hardcore? I mean there's only like 3 bosses in the game (4 on route B) since the Crane fight doesn't need to use ammo, but I guess you're supposed to save all your ammo and bring it out for the fights? I still had a few more flame rounds in the box if I wanted to bring everything I have at this point, but that still sucks to have to use like everything just to beat the boss.

Anyhow, I think I'm gonna take a break for a bit. Maybe do a Claire A/Leon B run through on standard trying to get unlimited knife to bring into hardcore. I was thinking how not only would that be useful for slashing downed enemies until their dead, but as an infinite defense against front grabs that sure sounds helpful. I'd love to try to go for S rank on standard, but I have no idea how to beat the game in 3:30 since on my Claire B route I was hauling ass and I can't see myself shaving more than an hour off my 5:57 time. Would have to watch some speedrun vids to figure out how to do a 3:30 run.

Pretty good game. Looking forward to RE3 remake.

*edit* - Looking it up, I'd probably want to use a guide for Mr. Raccoons on assisted to get the infinite knife (might take a full A/B run, not sure which ones I'm missing) -> try to do standard S rank with infinite knife -> try to do a hardcore run with infinite ammo & infinite knife. Also looking it up it seems my problem on G1 fight on hardcore is you really have to try to land all your shots in the eye or you're fucked. I'm not good at hitting the eye when he's moving so a lot of my shots just hit him in the general shoulder around the eye unfortunately.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 27, 2019, 12:26:03 AM
Did all the Ghost Survivor scenarios on easy/training. Pretty fun. I like the arcade gameplay system with the drops and item choices. I thought the shopkeeper guy's was the hardest because a couple spots where plant guys block your path and I had no grenades or GL or Flamethrower and they took a ton of ammo to kill with standard guns/shotguns. The horde mode one at the end was ok, but not really my thing. Was expecting Mr. X or some boss to show up by the end since I got 2 shots of the rocket launcher.

You shoot them 5-6 times...

In the bulbs and they die!

PatrickStar.jpg

*edit* - Looking it up, I'd probably want to use a guide for Mr. Raccoons on assisted to get the infinite knife (might take a full A/B run, not sure which ones I'm missing) -> try to do standard S rank with infinite knife -> try to do a hardcore run with infinite ammo & infinite knife. Also looking it up it seems my problem on G1 fight on hardcore is you really have to try to land all your shots in the eye or you're fucked. I'm not good at hitting the eye when he's moving so a lot of my shots just hit him in the general shoulder around the eye unfortunately.

You don't even need to do the pistol. Infinite Knife him to death on PC, or on PS4 knife him like 14 times, flash-bang. Knife him 16 times, run the fuck away if you don't have another flash-bang, otherwise flash-bang again. Knife like 15 more times and he's dead, if that's not enough, run the fuck away, grab the grenade (or two if you got the one before the fight) and grenade him 1-2 times, he dies.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 12:46:06 AM
Of course I’m hitting them in the bulbs. That’s a lot of shots though.

How do you even knife G1 without getting grabbed? I keep my distance in that fight because if I ever get close I get grabbed?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 12:49:23 AM
Also on hardcore after you get the bolt cutters and have to run through that west hallway again on A route to get to the battery, any tips for the like 6 zombies that are now in your way in the narrow hallway? I threw a flash and ran past the initial bunch but still get double grabbed and into red before getting to the door. Was the only tough part pre-G1 fight. I mean I have a ton of health items so one grab was fine. I think that’s the only damage I’ve taken so far on this hardcore run.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 27, 2019, 01:16:15 AM
Of course I’m hitting them in the bulbs. That’s a lot of shots though.

How do you even knife G1 without getting grabbed? I keep my distance in that fight because if I ever get close I get grabbed?

PS4: https://www.youtube.com/watch?v=v_iyVQWwVcc

PC: https://www.youtube.com/watch?v=af7Qqa-LDb4

Knife damage is tied to framerate (you'd think the Japanese would get with Delta time), thereby on PC you can make it INSANELY busted by cranking everything to low and having a frame-rate of 200+ to stunlock or damn near instantly kill enemies with it. The above PS4 strategy will work on both platforms as a "normal" way of doing it.

Also on hardcore after you get the bolt cutters and have to run through that west hallway again on A route to get to the battery, any tips for the like 6 zombies that are now in your way in the narrow hallway? I threw a flash and ran past the initial bunch but still get double grabbed and into red before getting to the door. Was the only tough part pre-G1 fight. I mean I have a ton of health items so one grab was fine. I think that’s the only damage I’ve taken so far on this hardcore run.

You can ignore the fuse and just run back to where the bolt-cutters was/go back upstairs. You might face 1-2 flaming helicopter zombies, but if you're quick enough they won't even be in the hallway/a hazard until you're long gone.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 01:54:48 AM
Of course I’m hitting them in the bulbs. That’s a lot of shots though.

How do you even knife G1 without getting grabbed? I keep my distance in that fight because if I ever get close I get grabbed?

PS4: https://www.youtube.com/watch?v=v_iyVQWwVcc

PC: https://www.youtube.com/watch?v=af7Qqa-LDb4

Knife damage is tied to framerate (you'd think the Japanese would get with Delta time), thereby on PC you can make it INSANELY busted by cranking everything to low and having a frame-rate of 200+ to stunlock or damn near instantly kill enemies with it. The above PS4 strategy will work on both platforms as a "normal" way of doing it.


Damn, yeah I might try that knife strategy with flash grenades on my hardcore save. I'm playing on PS4 fwiw.

Quote
Also on hardcore after you get the bolt cutters and have to run through that west hallway again on A route to get to the battery, any tips for the like 6 zombies that are now in your way in the narrow hallway? I threw a flash and ran past the initial bunch but still get double grabbed and into red before getting to the door. Was the only tough part pre-G1 fight. I mean I have a ton of health items so one grab was fine. I think that’s the only damage I’ve taken so far on this hardcore run.

You can ignore the fuse and just run back to where the bolt-cutters was/go back upstairs. You might face 1-2 flaming helicopter zombies, but if you're quick enough they won't even be in the hallway/a hazard until you're long gone.

Nah, I'm talking about a different hallway. The very first hallway you go from the main hall at the start of the game, long hallway with like nothing and you go through double doors into an office (where you climb up and out the window) which has a chain door. After you get the bolt cutter there's only one way back to that room because you can't go back in the window from the other side. The only way is running the long hallway again to the double doors but this time there's like 6 zombies blocking the way. I mean you only have to pass them once to get into the room and grab the battery for the detonator, so no need to kill them but there's a loooot of zombies. Maybe if you have some boards you can backtrack there before you trigger them spawning (since I think they all come from the windows?) by blocking a couple windows ahead of time? Idk. I still gotta watch a speedrun on the game to see how the pros are doing all these sections.

It's the hallway where on B route there's a licker from the start.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 27, 2019, 09:55:34 AM
Before you trigger the helicopter you can board up all those windows.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 27, 2019, 10:02:19 AM
Going from "man those gosh darn dogs" to "just gonna knife birkin lol" such a change of pace, bebpo you are a yung god
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 01:28:59 PM
So my memory of the original’s pretty hazy, but wasn’t this the game where they nuke the city after the train escapes? Are retconning that?

Going from "man those gosh darn dogs" to "just gonna knife birkin lol" such a change of pace, bebpo you are a yung god

 :lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on February 27, 2019, 02:00:21 PM
The nuke doesn't happen until RE3
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on February 27, 2019, 04:20:19 PM
Oh, ok. Yeah it's been a while.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on February 27, 2019, 04:56:18 PM
So my memory of the original’s pretty hazy, but wasn’t this the game where they nuke the city after the train escapes? Are retconning that?

Going from "man those gosh darn dogs" to "just gonna knife birkin lol" such a change of pace, bebpo you are a yung god

 :lol

Biohazard 3 (Uptown, Downtown, Clocktower till Nemesis infects Jill)->Biohazard 2 (ClaireA/LeonB) and Carlos' segment -> Biohazard 3 (Jill cured of NEmesis-T virus, Water Treatment Plant, escape)

Now if you're going to throw in Outbreak, it gets muddy since certain scenarios are early in the outbreak (read: Before September 28th/Jill's escape) but not totally out of the realm of a week or so.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 02, 2019, 02:46:49 AM
How does the G4 fight even work? Are there attacks you dodge or is it just kill him before he reaches you? I unloaded everything I had and killed him before he reached me but I didn't see any attacks or anything.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on March 03, 2019, 12:10:30 AM
Man this game with surround sound is amazing. Just excellent sound design. I picked up the PS4 version after playing the xbox version, but also picked up a 5.1 audio system and wow. It’s rewlly added to the game.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on March 03, 2019, 02:13:55 PM
The sound design is really great, I played my first several playthroughs on a good pair of headphones and loved it.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on March 03, 2019, 09:16:50 PM
https://twitter.com/Nitomatta/status/1101917758910914561
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 07, 2019, 04:41:02 AM
Whew

(https://i.imgur.com/plyCge0.jpg)

Made a little cheat sheet with puzzle solutions, locker/safe combos, and key item locations. Feels good.

My Leon A was over 10 hours, Claire B was around 6, and this was my third play-through.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 07, 2019, 08:39:08 AM
Impressive. Where did you use your saves?

I want to try to attempt this at some point.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on March 07, 2019, 08:41:56 AM
Generally the best time to use your saves are after or before each Birkin fight, unless you feel comfortable going further in.

first save: when you reach the sewers safe room (or before the boss)

second save: when you reach the labs (or before the boss)

third save: before final boss (tyrant/g4)

This let's you re-do the section if you feel you can do it faster / learn the route
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 07, 2019, 01:19:26 PM
Generally the best time to use your saves are after or before each Birkin fight, unless you feel comfortable going further in.

first save: when you reach the sewers safe room (or before the boss)

second save: when you reach the labs (or before the boss)

third save: before final boss (tyrant/g4)

This let's you re-do the section if you feel you can do it faster / learn the route

When you say sewers safe room do you mean where the chess pieces are? Or do you mean before the G1 fight?

Also I'd assume there's general time checkpoint guidelines for doing a 3:30 run? Like you should be out of the RPD and into the sewers by X. You should be at the lab by Y. etc... I also assume to save time you don't want to backtrack to the RPD from the sewers shortcut and get the weapon upgrades?

Actualllllly I just realized that on standard you have auto-save at bosses/insta-kill sections like Crocodile. That's helpful in case you die (I hate the last bite of the crocodile because the camera, would suck to lose an hour or two because of an insta-kill thing like that.

Oh and Bike Jesus, did you use the infinite knife for your run?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 07, 2019, 01:41:30 PM
Decided to finally try the game, a month after the purchase at this point... and i finished Claire A in one sitting, playing all night without realizing it.
I noticed when the birds started chirping as i was making my way through the Nest, wtf.

Took me forever too, i used to clear A scenario in like 3 or 4 hours, but this took me 9 hours, lol (i did explore a lot though).

The only real complaint i have is the boring music, and i would've liked a bit more variety in environments, i know this is based off of RE2, but RE1 remake added some cool stuff and since here they even cut a couple of rooms, it felt a bit more cramped... or maybe it's just my memory.

Anyway, fucking ace, everything else, i loved it.

This is legit the first time in a videogame, where zombies were proper spoopy (even in Last of Us they were more funny than scary).
Great job Capcom, i hope RE8 is based on this template, instead of 7's (which was alright, i guess, but nothing compared to this).

And that gore/dismemberment tech  :whoo

EDIT: Also, how THE FUCK are you supposed to conserve ammo, when riddling those zombies with lead is so satisfying? I need infinite ammo.

EDIT2: Oh and the minigun is a lame weapon, i want the flamehtrower back!

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 07, 2019, 03:15:57 PM
I didn't use infinite knife because I don't have it yet. I did kinda exploit the game by reloading auto saves from the main menu to not add time to the clock when dying. Pretty sure I saved after the first Boss, before the second, and before the last two bosses.

To conserve ammo I just use one or two bullets to the head/knee to stun them and run by. Even if you have to stun the same zombie later on, you still save ammo. Plus it makes it more exciting when Tyrant is on your ass and you have to deal with zombies and lickers.

My S+ run gave me an infinite pistol, though.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on March 07, 2019, 03:31:38 PM
S+ doesn't allow you to use said infinite pistol. Only infinite knife is allowed
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 07, 2019, 04:17:51 PM
Yeah, kinda seems like a pointless unlock.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 07, 2019, 04:20:26 PM
Yeah, kinda seems like a pointless unlock.
Having fun and dicking around aren't pointless tho.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on March 07, 2019, 06:32:14 PM
Well I’ve played through both characters on XB1 and PS4. Just waiting till the Pc version is under $40 before I grab that. I love this game.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on March 07, 2019, 06:34:42 PM
Infinite pistol makes no healing item runs easier. Wish you could get it for no item box runs but uh, that doesn't work.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 07, 2019, 07:02:58 PM
Those runs sound miserable but I guess you can save and reload if you die/need to heal. No item box is ok I guess if you're not healing and not taking any herbs or anything and just weapons and ammo and key event items?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on March 07, 2019, 07:13:27 PM
The music is good when it's there, but sadly it isn't until like 3 hours in. I also don't want to change to the old OST, since then you'd miss out on the new tyrant end theme, which is much better, for example.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 07, 2019, 07:27:12 PM
The new music sucks
I did A with new music
B with old music
All runs after with old music

Everyone talks about the new tyrant music being so good but barely noticed it. Barely noticed any music on the new ost.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on March 07, 2019, 07:30:31 PM
:gurl

https://www.youtube.com/watch?v=z3CA_HTvULc

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 07, 2019, 07:43:32 PM
Well I’ve played through both characters on XB1 and PS4. Just waiting till the Pc version is under $40 before I grab that. I love this game.

$40.69 Canadian Dollars on cdkeys. Thats where I bought it before launch.

https://www.cdkeys.com/pc/games/resident-evil-2-biohazard-re2-pc-cd-key

Also, here is my cheatsheet if anyone wants to use it for Claire A.

spoiler (click to show/hide)
(https://i.imgur.com/XnFjg0l.jpg)
[close]

I didn't bother with the Lab item locations since it is pretty easy.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on March 07, 2019, 08:39:26 PM
Those runs sound miserable but I guess you can save and reload if you die/need to heal. No item box is ok I guess if you're not healing and not taking any herbs or anything and just weapons and ammo and key event items?

You can do them on assisted, it's piss easy. Also on assisted you heal back up to caution from danger if there's no enemies around, so no healing items isn't hard
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on March 07, 2019, 08:47:09 PM
Well I’ve played through both characters on XB1 and PS4. Just waiting till the Pc version is under $40 before I grab that. I love this game.

$40.69 Canadian Dollars on cdkeys. Thats where I bought it before launch.

https://www.cdkeys.com/pc/games/resident-evil-2-biohazard-re2-pc-cd-key

Also, here is my cheatsheet if anyone wants to use it for Claire A.

spoiler (click to show/hide)
(https://i.imgur.com/XnFjg0l.jpg)
[close]

I didn't bother with the Lab item locations since it is pretty easy.
Its coming up $30 now.

Man I’m not going to play any other games. Just RE2.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on March 08, 2019, 01:59:09 AM
There's an old music option?

https://store.steampowered.com/app/920567/RESIDENT_EVIL_2__Original_Ver_Soundtrack_Swap/
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 08, 2019, 04:21:56 AM
Oh and I've been playing the game with a fix for the 30fps animations at a distance. You have to hex edit the exe.

https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#The_game_updates_zombies_at_a_distance_less_frequently

I turned off the RE2 Net thing just in case they think I'm a cheater. Strangely though, after doing the fix, I kept getting eaten in Leon B. Not sure if the zombies are now more capable or just placebo.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 08, 2019, 06:17:20 AM
Started Leon B yesterday night (got to the sewers, but didn't want to pull another nighter).
This feels weirdly designed tbh, some story beats i had hoped to see developed from the other side are glazed over or skipped, and there's a bizarre design decision to give Leon a .45 gun (that he holds like a moron) despite half the safes in the game rewarding you with expansions for the vp70, which you find 0 ammo for (9mm). The fuck were they thinking? Even though i ain't enjoying it as much, the new Ada looks great, and so did Kendo.

I think, instead of sticking with the A-B scenario formula, they should've just created two distinct campaigns, one for Leon and one for Claire, and put everything in those.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on March 08, 2019, 07:02:16 AM
The 45 held sideways is a callback to the original RE2 bonus where one of Leon's unlockable costumes held his gun sideways
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 08, 2019, 08:00:14 AM
The 45 held sideways is a callback to the original RE2 bonus where one of Leon's unlockable costumes held his gun sideways
Oh i know, i played (OG) RE2 plenty of times, but to have it as the standard...  :larry
Besides, it's one thing to hold your gun sideways, with a biker costume, it's another to do it with your over-prepared cop uniform.

I assume Claire gets the cowboy gun in her B, then.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on March 08, 2019, 09:38:47 AM
I liked to play with the different item layout in B. They really just should have made something different than Birkin for Leon.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 08, 2019, 10:04:13 AM
I liked to play with the different item layout in B. They really just should have made something different than Birkin for Leon.
I think ideally, or at least if this wasn't a remake (so people were probably expecting many things to be 1:1) they should've had two single, separate campaigns, about 10 hours each (like my first run through of A scenario) with unique puzzles for each character, unique bosses (Leon could've focused on the Tyrant, given his Ada connection, and Claire on Birkin, given her Sherry connection) and while sharing the same locations, a larger percentage of them would've been unique as well (this already happens, but just for a handful of rooms).
And then have the two characters interact more, because they meet twice in the whole game as it is, plus i liked the idea of not taking an item with Claire, and having it with Leon, or vice-versa, that you had in the original.

It's not like they didn't try to do multiple separate campaigns in the past anyway, they just so happen to be on the worst fucking mainline entry.  :fbm
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on March 08, 2019, 10:15:19 AM
It's not even 1:1, they removed the maintenance sections of the lab.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 08, 2019, 10:34:58 AM
It's not even 1:1, they removed the maintenance sections of the lab.
Was that the part in B scenario, where Mr.T punched the camera?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on March 08, 2019, 05:20:54 PM
It's the part where you have to power-up the lab. Sherry is also down there (IIRC) in Claire B so you have to go rescue her in both scenarios.

The game is sorely rushed in some regards, but is still good enough. I just wish the DLC plans had them bringing the missing sections back, like the turntable for the train. You fight that section in Claire's last bit, but you don't even see the Bio0 connected area anymore.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 08, 2019, 05:23:08 PM
I do wish they had given it a bit more time/budget to do the maintenance labs only because in A/B scenarios you got a somewhat different experience in RPD, somewhat different experience in Sewers, and then an identical experience in the labs. Would've been nice to have slightly different versions of the labs (and no, moving the code trophy spot doesn't count lol).
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 09, 2019, 08:10:01 AM
Finished Leon B.

Yeah i'll reiterate the sense that it felt rushed through, not as well paced and balanced as scenario A (Claire's at least, didn't do Leon A yet).
A bunch things, before i move on:
Fuck those G-Adults in general, blocking with their creative hitboxes and magical grab, any hallway they sit in, but especially fuck that part with 3 of 'em, in Leon B it took me like 5 or 6 tries.
Fuck the Super Sayan Tyrant's 1hit KO attack, relatively easy boss that took me like 8 tries, just because of that attack (i managed to use a grenade to interrupt it, but i only had one) that seems completely random to dodge.
Fuck that alliga-- ok, he wasn't too bad, but the original felt more interesting, i would've rather had something asking you to use your brain, rather than a scripted action scene.
The new music was really shitty, the much praised "Tyrant fight theme" is just your chorus piece, you put a chorus on something, people immediately soil their pants.

I like the part with Ada, and the story between her and Leon was better told in this remake, the romance was still rushed through, but made more sense than in the original, though you could apply this to most story beats.

So final thoughts are that i really loved the game, scenario A felt like a strong 9/10 (aside from the abrupt ending), scenario B more like a weak 8, but the overall package was satisfying and there's still some extra stuff you can do, between extra stories, rankings etc.
Graphics and story were the biggest fixes, but the gameplay felt incredibly fluid as well.
This game retains the geriatric movement speed of the original, which can go from intriguing planning(deciding to expend an healing items or bullets), to frustrating (sometimes being in a tight hallway with 3 enemies, all of which just have grab moves as attacks, feels like you're just out of options for the wrong reasons, or when you're running from an enemy that is just faster than you), but pushes it in at least more interesting ways, with localized damage, stun objects, and similar options, to deepen it further.
Gameplay in the old RE for me was always some shitty thing you had to deal with to get to the good bits (atmosphere and environments mostly) but here, it can often get genuinely fun, with just some frustrating bits here and there.

Mr.T went from annoying at the very start, to an interesting hurdle to deal with, as soon as i realized he had some limitations that could be exploited.

I am genuinely worried with how they'll treat Nemesis in R3make, since they'll probably feel the need to up the ante, they'll have him crash through every wall, infect you, resurrect zombies, and give him a Scorpion-style harpoon.
But yeah, this is the direction to go in the future great effort, and it's kind of a miracle that this game exist in the first place.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 10, 2019, 11:53:36 AM
So for the raccoon hunt, can i just pop in a save, destroy one and get out, or do i have to finish that run for it to count?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on March 10, 2019, 12:02:38 PM
So for the raccoon hunt, can i just pop in a save, destroy one and get out, or do i have to finish that run for it to count?

it auto-saves, IIRC.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on March 11, 2019, 08:37:47 AM
Now there's a mod that just removes Mr. X completely from the game.

https://www.dsogaming.com/news/this-mod-completely-removes-mr-x-from-resident-evil-2-remake/?fbclid=IwAR0ebqNebM_vwBWT6Hmb0F-8buHs_K0CwtoUr4PblHkLbOdHcO8D4U3W91E

https://www.nexusmods.com/residentevil22019/mods/87

Would probably make things kind of dull.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on March 11, 2019, 05:42:42 PM
Finally got around to playing this.

This shit is damn good  :mynicca
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 11, 2019, 06:08:33 PM
Now there's a mod that just removes Mr. X completely from the game.

https://www.dsogaming.com/news/this-mod-completely-removes-mr-x-from-resident-evil-2-remake/?fbclid=IwAR0ebqNebM_vwBWT6Hmb0F-8buHs_K0CwtoUr4PblHkLbOdHcO8D4U3W91E

https://www.nexusmods.com/residentevil22019/mods/87

Would probably make things kind of dull.

Because RE1/RE4 and all the RE games where you are constantly chased are dull.
Also because the Sewers/Lab section of RE2 are dull....

It's a fine mechanic, I could live without it and would absolutely not enjoy an RE3 remake where a Mr. X type Nemesis followed you constantly the entire game while you're trying to solve puzzles and fight zombies, but whatever, more options for people.

My favorite section in RE2 Remake is the Lab because everything I love about RE, going at my own pace and solving puzzles and fighting different enemy types that require different strategies.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 11, 2019, 07:17:37 PM
I think Mr.X adds to the game to be honest, by the times he comes out, you have explored most of the station, and need something to twist it on its head a bit.
I'd much rather have a mod that removes those fucking G-Adults from the game.

Thing is, Mr X is fought in a setting where you can usually plan ahead, and have multiple ways to go around and avoid him, so it is mostly fair (except the teleporting bullshit, and a couple of areas, like the third floor).
G-Adults spawn in the middle of a tight corridor and you're basically forced to either kill them or take a hit and hope they don't double grab you.
I watched a no damage run to see how the pros did it, an even the guy got grabbed and used grenades/knives to go past; but the sewers aren't nearly as circular as the Police station from what i've played, and there's no way to avoid them, or kite them away from your objective.

EDIT: I agree with you though, that a R3make with a Nemesis that follows you constantly would be shit.
That mechanic is fun in small doses.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on March 11, 2019, 07:25:15 PM
Now there's a mod that just removes Mr. X completely from the game.

https://www.dsogaming.com/news/this-mod-completely-removes-mr-x-from-resident-evil-2-remake/?fbclid=IwAR0ebqNebM_vwBWT6Hmb0F-8buHs_K0CwtoUr4PblHkLbOdHcO8D4U3W91E

https://www.nexusmods.com/residentevil22019/mods/87

Would probably make things kind of dull.

Because RE1/RE4 and all the RE games where you are constantly chased are dull.
Also because the Sewers/Lab section of RE2 are dull....

It's a fine mechanic, I could live without it and would absolutely not enjoy an RE3 remake where a Mr. X type Nemesis followed you constantly the entire game while you're trying to solve puzzles and fight zombies, but whatever, more options for people.

My favorite section in RE2 Remake is the Lab because everything I love about RE, going at my own pace and solving puzzles and fighting different enemy types that require different strategies.

Mr. X being there isn't the problem-  Mr. X being so relentless and for so long is.  He was scripted in RE2 and is not in the remake.  If there was a mod that changed things up to be more like that, it would better than just removing him outright.

You're forgetting about enemies like the the chainsaw guys in RE4.  Same deal- they're scripted and when they popped up in action sequences, it made for a lot of tension...in a good way.  And didn't the RE1 remake have a crimson head zombie who could keep chasing you in one game mode?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on March 11, 2019, 08:08:43 PM
Mr X is fine. The only time he's a problem is if you don't kill shit and have to dodge zombos and lickers in addition to him. By the time he shows up in the A scenario you should be able to get away from him pretty easily if you just take a minute or two and figure out his patterns and the rules he operates under.

The B scenario is dicier because you can go to the STARS office almost right away and what triggers him is apparently picking up the battery off Wesker's desk (haven't tested it so don't know for sure). So if all you've done so far is clear out a couple rooms in the east wing of the station and then you've got Mr X chasing your ass, it's gonna suck.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Bebpo on March 11, 2019, 08:19:11 PM
I agree with Don Rumata that Mr. X mechanic is fun in small doses, just like Chainsaw guy in small doses. Etc...especially on replays where you know where these small doses are and how to strategize around them.

Mr X is fine. The only time he's a problem is if you don't kill shit and have to dodge zombos and lickers in addition to him. By the time he shows up in the A scenario you should be able to get away from him pretty easily if you just take a minute or two and figure out his patterns and the rules he operates under.

The B scenario is dicier because you can go to the STARS office almost right away and what triggers him is apparently picking up the battery off Wesker's desk (haven't tested it so don't know for sure). So if all you've done so far is clear out a couple rooms in the east wing of the station and then you've got Mr X chasing your ass, it's gonna suck.

Yeah, that's what happened to me in my first attempt at B scenario and why I got really frustrated. Once you learn it's the stars room that triggers him and you save that for last it's no big deal.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 11, 2019, 08:54:11 PM
Yeah me too, got to the STARS room right away, and was like "welp, that was quick".
From then on it was a bit of a Benny Hill skit, in the RPD building.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on March 11, 2019, 10:34:24 PM
Now there's a mod that just removes Mr. X completely from the game.

https://www.dsogaming.com/news/this-mod-completely-removes-mr-x-from-resident-evil-2-remake/?fbclid=IwAR0ebqNebM_vwBWT6Hmb0F-8buHs_K0CwtoUr4PblHkLbOdHcO8D4U3W91E

https://www.nexusmods.com/residentevil22019/mods/87

Would probably make things kind of dull.

DMX not gonna give it to ya. :(
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: remy on March 11, 2019, 11:44:46 PM
I also agree that the chasing is fun... in small doses. If they do Nemesis surely they'd have some sections where you can just take him out and take a fucking break from him, like in the OG or just not have it chase you in certain areas.

Mr X was fine because he only shows up after you already know where pretty much everything is.

I also agree the latter half could have been fun if there were more differences in the lab/more of the lab in general, but oh well! The game was so damn good I was willing to give it a pass on that.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rahxephon91 on March 12, 2019, 02:09:27 AM
Fuck I did'nt know Mr X could make a hole from the press room to the hall way where the Observation room is. Gave me a heartattack.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: BikeJesus on March 12, 2019, 03:13:03 AM
Finished up Leon B. I went out of my way to clean up a couple achievements and it cost me some time. Going to to start Hardcore play-throughs.

(https://i.imgur.com/fKGb2XR.jpg)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 17, 2019, 10:29:52 AM
Tried the extra modes.
These things are not for me, tbh, i never enjoyed the mercenary mode, because i never found the RE gameplay all that fun in short bursts, but more in the long run management, and so this isn't different.

I was hoping to get some story details from the extra stories, but it's basically Bayonetta-style stills, and show little to nothing, and then the classic gauntlet of A to B.
It's not bad or anything, it just doesn't offer anything that i was looking for.  :yeshrug
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on March 17, 2019, 01:11:42 PM
I already bailed out of Hunk, the game clearly wasn't made for action :idont
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on March 17, 2019, 01:49:14 PM
I already bailed out of Hunk, the game clearly wasn't made for action :idont
Kind of the same vibe, yeah.

I finished the Mayor's daughter and the other Umbrella guy's runs, i died near the end of Kendo's and died in the Police Station with Hunk.

I only tried each once (twice with Hunk) but i didn't really feel a desire to go back, because the story pay off is zero, and it just illustrate my frustration with the game's combat mechanics (mostly: every attack is just a grab movie animation).

I know there's people out there doing these runs perfectly, so i'm not even trying to diss the depth of the gameplay, but i just don't think it's that fun, as i said, in short bursts. It pays off in the long run, with a slower pace and the risk/reward of deciding which path to take in the map.
Having to just go through a tight corridor filled with grabby enemies isn't that fun.
Besides, shooting the legs seems by far the best option in just about any situation (that, and tossing a grenade in particularly filled up rooms).

I do enjoy the Pale Heads though, a cool idea that should've been in the main game, maybe instead of those shitty Ivys.
Poison zombies instead should've remained a discarded .psd file in some concept artist's portfolio.

Another things is... is just the two areas (police station and sewers), and already in the main game i was feeling a bit of lack in variety, having to do them even more times with extra characters just isn't that compelling.
Free content tho, so whatever.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on March 25, 2019, 08:12:46 PM
Almost done with the police station. Mr. X is no joke and those lickers  :whew
Pacing is damn near perfect though. The game has a lot of these moments where just as you've ran completely out of ammo you're given a few new rooms with loot.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on March 30, 2019, 07:47:20 PM
RE is one of those series that stays challenging even late game.

Most games get easier as you learn the ropes and get the equipment. In Metroid you always feel like the space warrior blasting everything by the time you reach the end.
In RE2 though, a single zombie can still kill your low-on-ammo ass. Wrapping up the sewers now and the equipment has gotten better though.  :gun
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on March 31, 2019, 06:25:29 PM
Woah, the Lab. This is good shit.

Also, screw RE3. I want RE4 is in this engine  :mouf

Also Ada Wong in this game  :delicious
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on April 02, 2019, 02:12:14 PM
Leon's run completed. Now playing with Claire. Dat 6 shooter.

Also the best part about Resident Evil 2 is that it is about 2.5 Resident Evil games in 1.  :rejoice


This is easily the best RE since RE4.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Madrun Badrun on November 29, 2019, 10:42:21 PM
This game is so good. 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on November 29, 2019, 11:02:43 PM
I still need to buy this.  :'(
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on November 29, 2019, 11:15:02 PM
It's only like $20 right now on PSN.  Really tempted to snag it too.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: team filler on November 29, 2019, 11:15:37 PM
try to watch a playthrough, couldn't get into it  :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rman on January 02, 2020, 07:34:29 PM
Picked this up on sale.  What a great game.  Can't really watch this game, filler.  Not that type of game.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: thisismyusername on January 05, 2020, 12:20:15 PM
Oh hey, 4chun talking about this and you know what:

Quote
I don't know how they thought it was okay to not have proper A and B scenarios. That was the most important element of the original games.
spoiler (click to show/hide)
It makes me worry that R3make isn't going to have those action choices with Nemesis.
[close]

Quote
>>491366190 (OP)
RE2 is a blatantly rushed game. The difference between the first remake and the second is that the first accomplishes everything it sets out to do, fully redoing the original and adding extra on top whereas 2 remake is one full of compromises and cut content that the original had.

Ignoring the botched scenario system we have the following.

-Cut 2nd run character streets before station (Roundtable actually showed gameplay of streets near that side-gate, it got cut)
-G-adult as a compromise for removal of various enemy types
-Chemical plant+Marshalling Yard cut
-Every boss re-used for both characters aside from one
-Ivy's replaced with boring plant zombies not out of creative reasons but to avoid needing to animate an enemy from hand and just use mocap instead
-Everything to do with Annette being a bipolar cunt and her deaths makes the game feel blatantly unfinished

I really like remake 2 but I'm still disappointed in it. I wish some of these fegs [hi, wordfilter!] claiming this remake to be a masterpiece would hold it up to the standards as a game made over 20 years ago by a team half the new team's size with a smaller budget made in 2 years.

Quote
>>491386586
Cut content:

>Crows
>Cockroaches
>Spiders
>Evolved Lickers
>Moth Boss
>Zombie Brad Vickers
>Ivies turned into humanoid green zombies
>Super Tyrant nu-Mr X isn't even fully transformed during the final boss battle
>cut zapping system
>cut extreme battle mode
>cut arrange mode
>cut most of the initial city section before RPD
>cut explosive grenades type
>cut Bowgun
>Biker Leon
>Baseball cap Leon
>CowGirl Claire
>Standard difficulty autosaves and lets you save anywhere
>No new enemy types.
>Plant monsters are just another crappy zombie reskin will probably have an easy gimmick
>Claire looks like amerimutt goblina.
>Leon doesnt look much better than chief Brian Irons.
>Over use of swearing that just makes a lot of the dialog fluffy and cheap
>Walking feels floaty
>Guns dont feel satisfying to shoot
>Good chunk of the city portion has been watered down and made shorter
>RE4 difficulty mechanic instead of hard/normal
>Killed atmosphere. Turned into a generic spooky flashlight corridor walker. Not every fucking room in RE2 was a dark hallway you needed a flash light for
>Some good puzzles cut for shitty dial puzzles
>Lack of music
>no fixed camera

I don't agree with the later half (Claires looks and use of swearing) but I do agree with the cut content and shit being really jarring and obviously the remake rushed.

Like, the remake is ok but it's not good to great and it really has me worried for 3 despite that one being my favorite in the series because I just know it's going to cut most of the scenario down when:

Quote
>>491388650
>Tsuyoshi Kanda: One thing that sticks in my mind, really, is that… when I think back to my memories of Resident Evil 2, the plant monster that appears was really memorable for me. So there I was, I was thinking ‘oh, how are we going to handle this one…’ but then one day I looked at the planning documents of how we were rethinking the story and it was no longer in it.

>I was kind of like… “what’s happening here?!” [laughs] I talked to the team and they said well, it’s really hard to make a plant monster in a more realistic atmosphere. We just thought we’d skip it. I told them I needed us to make it work, and that led to a back-and-forth on how to do it for about a year – them saying it couldn’t be done and me as producer saying I wanted it in there. As for how it turned out in the end… we’ll leave it for you to see later! But that’s one of the things I really remember butting heads with the team on for quite a while.

>Hirabayashi: To make that convincing in any way was really tough. For a while, we were just thinking, ‘shall we just cut the alligator altogether? It’s too difficult’. But we knew there’d be a fan backlash, we knew we had to create one of these perfect fan-favourite moments, so… it’s a tough one, but it’s there.

Them attempting to just skip anything slightly difficult or "unrealistic" is peak soulless.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: demi on January 05, 2020, 12:27:18 PM
That's cool. You still have the original to play. Remake was great.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on January 05, 2020, 12:30:58 PM
It doesn't matter, because it's practically a new mainline game altogether. It sucks that they'll probably remove the og RE2 from the canon going forward, but theoretically it doesn't replace the original game like the first REmake did. It's two completely different games that you can both replay for different experiences. That was clear the moment it was revealed to have the OTS view. The gameplay is totally different than not only RE2, but the entire series before it. Level design also only vaguely resembles the PS1 game at best. As a new game it certainly isn't rushed, considering the high quality bugfree presentation plus fresh game design for the entire series.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Nintex on January 05, 2020, 08:27:41 PM
Yup, seems more like creative decisions and less about rushing the game.
They might have cut some content because of time constraints or because it simply didn't work in terms of gameplay with the new perspective but that happens with every game.

I'd rather have a game with damn near perfect pacing like RE2:R instead of more content that feels out of place or breaks the flow of the game.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on January 07, 2020, 02:44:34 PM
The mistake wasn't exclusing A and B scenario, the mistake was putting them back in.
They made little sense in the original game already (they didn't intertwine all that much, and even in the original, Leon and Claire barely interacted) and they feel especially forced in this remake.

At the end of the day, it's just crucial to create something that works on its own, and ignore nerds worried about one cut room or cutscene.
So if they cut choices from 3 (i think they will) so be it, does the game work on its own legs, or not?

Not to say that RE2remake is perfect, it's clearly front loaded, scenario B is mostly boring to go through, and the whole sewer section is clearly subpar, but if you start to listen to "source material" nerds, you'll never hear the end of it for every pencil you move out of place, and you'll end up with a horrid Frenkenstein monster of a product.

Also, dark spooky corridor Police Station > Brightly Lit police station.

I would've taken 1 single campaign (or 1 for character at best) where Claire and Leon's actions perfectly complemented each other's , over this 4 campaigns alternate reality thing, where i have to play the same thing 4 times.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 13, 2020, 04:43:54 PM
The 2nd scenarios were great in the first game as they gave the game sooo much more longevity. It basically gave you the option to play a remixed mode with some different item placement, a few new rooms and the inclusion of Mr. X, Birkin Stage 1, and iirc Irons was only in the 2nd scenario? IDK it was really important back then as I was 12 years and could only afford a game every couple of months so they had to be replayable!

Anyhoooo I just scooped RE2 remake as its 67% off on Xbone this week. Got the deluxe edition cos it was a couple extra bucks and the inclusion of the classic soundtrack seemed totally worth it! Also includes the 'Samurai Edge' gun which is an awesome reference to my favourite memo from RE3. The game is fucking awesome so far, the presentation and sound design is AAAA+. The VA is awesome too.

There was one scene where Leon was talking to Claire through a fence and his character model/look and mannerisms gave me serious Jared vibes lol

(https://assets3.thrillist.com/v1/image/1732495/size/tmg-article_default_mobile.jpg)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 13, 2020, 05:46:41 PM
Is it bad that the whole corona virus thing is making me want to pick this up on this sale too?  :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 13, 2020, 10:24:14 PM
Just buy it! :D

This was the scene I was talking about before where Leon reminded me of Jared from Silicon Valley

http://www.youtube.com/watch?v=sjB8WTGseow
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 14, 2020, 03:23:12 AM
I can't stop thinking about the memo from RE3 when the concept of "Samurai Edge" is introduced.

Quote
To the boys of S.T.A.R.S., I have some good news for you from my brother
Joe. He has finished the new handgun for official use. It is the Ma2F
S.T.A.R.S. Special, but he calls it the "Samurai Edge". Joe said, if you
miss the targets with this, you should carry a teething
ring instead of a gun in you holster. The goods will be delivered along
with their proper documentation. I'm sure you'll be surprised when you
see what kind of excellent parts are used for the Ma2F. I know that
you'll want to thank the good people who developed it.
Sincerely,
Robert Kendo
Kendo Gun Shop
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: chronovore on February 14, 2020, 04:19:57 AM
Quote
>>491388650
>Tsuyoshi Kanda: One thing that sticks in my mind, really, is that… when I think back to my memories of Resident Evil 2, the plant monster that appears was really memorable for me. So there I was, I was thinking ‘oh, how are we going to handle this one…’ but then one day I looked at the planning documents of how we were rethinking the story and it was no longer in it.

>I was kind of like… “what’s happening here?!” [laughs] I talked to the team and they said well, it’s really hard to make a plant monster in a more realistic atmosphere. We just thought we’d skip it. I told them I needed us to make it work, and that led to a back-and-forth on how to do it for about a year – them saying it couldn’t be done and me as producer saying I wanted it in there. As for how it turned out in the end… we’ll leave it for you to see later! But that’s one of the things I really remember butting heads with the team on for quite a while.

>Hirabayashi: To make that convincing in any way was really tough. For a while, we were just thinking, ‘shall we just cut the alligator altogether? It’s too difficult’. But we knew there’d be a fan backlash, we knew we had to create one of these perfect fan-favourite moments, so… it’s a tough one, but it’s there.

Them attempting to just skip anything slightly difficult or "unrealistic" is peak soulless.

Clearly, there is an easy win here: Just make it a musical number and put in a Parappa-the-Rapper mechanic in, over this gem.
spoiler (click to show/hide)
https://www.youtube.com/watch?v=L7SkrYF8lCU
[close]
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 14, 2020, 05:26:58 AM
That "it's too difficult so let's cut it" reasoning, explains RE7's monster variety.  :doge
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: tiesto on February 14, 2020, 11:18:39 AM
Picked this up recently, how's the difficulty for someone like me who sucks at 3d shooters and survival horror?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: bork on February 14, 2020, 01:02:06 PM
Picked this up recently, how's the difficulty for someone like me who sucks at 3d shooters and survival horror?

You're probably not going to have too much of a problem until some of the Mr. X bits and maybe some stuff at the end.  Just try to get out of the mindset of needing to shoot absolutely everything and ammo shouldn't be a problem either- remember that you can try to walk around enemies too.

The hardest thing for me to get used to compared to the prior more action-based titles was not being able to easily stun and melee enemies to death. I missed that a lot.  :'(  Definitely prefer how things changed with RE4.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 14, 2020, 04:15:10 PM
Went ahead and snagged the Deluxe Edition too.   Need some shorter games in my life.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Tuckers Law on February 14, 2020, 05:23:18 PM
Same.  I only rented the classic RE2 back in the day and never got real far into it, so this should be a treat.  I’m debating whether or not to play with the Mr.DMX mod my first time through.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 17, 2020, 01:56:34 AM
Fuck this game is good.  Still on Claire A, but I can't help but to think how truly awesome the RE Engine is.  Mad props for dishing out wonderful visuals with a pretty bombass frame rate even on base PS4.  I hope they use this engine for Dragon's Dogma 2. 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 17, 2020, 05:53:43 AM
Fuck this game is good.  Still on Claire A, but I can't help but to think how truly awesome the RE Engine is.  Mad props for dishing out wonderful visuals with a pretty bombass frame rate even on base PS4.  I hope they use this engine for Dragon's Dogma 2.
Tales from my ass here, but i think i remember the engine not being developed with open worlds in mind (they didn't even use it for MHW), but maybe they reworked it, or i just remember wrong.
I do love what it's brought to Resident Evil though!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 17, 2020, 09:15:53 AM
Fuck this game is good.  Still on Claire A, but I can't help but to think how truly awesome the RE Engine is.  Mad props for dishing out wonderful visuals with a pretty bombass frame rate even on base PS4.  I hope they use this engine for Dragon's Dogma 2.
Tales from my ass here, but i think i remember the engine not being developed with open worlds in mind (they didn't even use it for MHW), but maybe they reworked it, or i just remember wrong.
I do love what it's brought to Resident Evil though!
No, you're right.  MT Framework has done wonders for MHW and DD1.. I'm sure it would still be used.  Itsuna made great use of the RE Engine in DMC5 though. 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 17, 2020, 10:30:18 AM
Besides, i think BBI demonstrated that Dragon's Dogma would work even with a less open map.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 17, 2020, 08:39:47 PM
yeah this game is the fucking shit - I can only play like an hour or two at a time because I get too scared - lol. I'm playing on babby Normal Mode to learn the game and explore every nook and cranny, will be bumping up to hardcore for next run as I'm already swimming in shotty shells and finding the game too easy. It is nice to just kick back and enjoy the ride though. I like how all the story DLC is free with only cosmetic shit costing money - they way it should be
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 18, 2020, 06:34:04 PM
Made it up to the sewers, why the hate? This section was always filler before the lab.

Spoilers, I guess?

spoiler (click to show/hide)
Giant gator sequence was always spectacle on rails fight even in 98. Always kinda sucked

Also Annette looks eerily like Greta Thunberg

(https://i.imgur.com/6iG6R4E.png)

[close]
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 18, 2020, 08:44:41 PM
I'm still on my first run; Claire A, and just finished the sparkplug/chesspiece door.  I could not put this game down over the weekend, but now have to wait till Friday to jump back in.  :(
I'm definitely having seconds thoughts on RE3 now and will have to get Day 1.  And I never played through RE3, so I'm pretty pumped.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 18, 2020, 08:55:41 PM
I was sold on R3make after seeing Carlos's fucked up afro.

I recently played through RE3 on PSP - it good
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 19, 2020, 09:42:48 AM
OG RE3 > OG RE2.
Though i'm probably the only person with this opinion.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 19, 2020, 10:28:59 AM
I hated the Nemesis change up in OG RE3 back then... My feeble teenage mind set was simply "You can't kill this fucker no matter how much you unload on him?!?!  Pbbtbtb.   Fuck this game."
Title: JILL SANDWICH
Post by: bork on February 19, 2020, 11:01:57 AM
OG RE3 > OG RE2.
Though i'm probably the only person with this opinion.

Nah, I agree with you there.  It was like a more refined RE2 from a gameplay standpoint.

Although out of all the older survival horror-type games, I'd rather just go back and play the much more action-oriented Dino Crisis 2.  That game was so good.
:lawd
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 19, 2020, 01:37:58 PM
I would be kinda surprised if they don't go this route with DC.   Seems like a lot of folks are wanting that to happen.  I know I would.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 19, 2020, 02:25:03 PM
In terms of mechanics, Dino 1 was the peak of the (survival horror) genre.
Never managed to finish it , too tough for me to beat as a kid.  :'(
I'd jump on a remake with REngine graphics though.
HD dinos in dark corridors.  :lawd

Dino Crisis 2 was a completely different beast, but i loved that one as well, and that one i did finish, multiple times, the homoerotic vibes were off the charts, too.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 19, 2020, 03:12:41 PM
I caught up with Dino Crisis in preparation for Evil Within and the former was a significantly more tense and suspenseful experience :lol  And I don't even particularly find jungles or dinosaurs scary. Really speaks to its great survival horror game design.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 19, 2020, 07:17:28 PM
I'm up to the lab - they've cut the marshalling yard (ie. train section) but that was a small area anyhow. Basement layout redesigned somewhat, ditto with sewers - similar size and vibes so wouldnt classify as cut content.

Seems like less weapons and enemies is the main "cut" thing
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 20, 2020, 09:07:00 PM
Hard to call it cut content when everything is different/new except for the mere visual design of a bunch of lower police station rooms.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 21, 2020, 01:13:10 AM
Yeah isnt NEST wonderfully designed? the way the areas intersect and the integration of the puzzles and technologies was very cool.

Anyhow beat Leon A on Normal with about 6:30 on the clock and about 50 stress saves lol. I was taking my time to hug all the walls, make all the rooms blue and just take in all the rooms and details. A really impressive reimagining of one of my favourite games is my take. Finding faults with the game is basically nitpicking - its a solid product thats easy to immediately recommend.

Next step: Claire B on hardcore (might use a guide to find the raccoon statues). Then I'll focus on smashing through for S ranks
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 21, 2020, 10:31:12 AM
NEST is great, and better than the OG labs, but i find the Ivys lazily designed, at least from a visual standpoint.
However the real sore spot of this remake, aside from B scenario, is the sewers. They are fairly complex and interconnected, but kill the pace and have too many badly designed spots.
Also they both pale compared to the Police Station, so there's that.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 21, 2020, 12:00:52 PM
I liked them :trumps

edit: I meant the sewers. :doge The plant monsters are okay too. There's only so much you can do with... plants.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 21, 2020, 12:19:41 PM
I liked them :trumps
They are basically a less interesting reskin of the ones from RE4, though in that one you needed the special scope, which made them cooler.
They should've kept the more plant design, and have some tentacle type attack, or something.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 22, 2020, 01:43:22 PM
Finally finished Claire A last night and started Leon A.  Changed the music up to the OG.  It's certainly nostalgic.  I hope to go through Leon's portion in half the time.  Game is awesome.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 23, 2020, 04:36:05 AM
Made it to the sewers of Leon A.  So far, this run seems much harder than Claire's A run.. that "prison break" stressed me the eff out.  Not as surplused as I was with Claire.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 23, 2020, 08:29:40 PM
I'm playing Claire B on Hardcore - hardcore is no joke! Im enjoying it quite a lot now that I am comfortable being challenged by the games systems.

I'm liking this game more and more with more play - the way the zombies and their damage persist is like, wow. For instance I thought I had fragged a couple of zomboids with a grenade, and when I came back one of them was still alive, just very maimed by shrapnel. Dude was still shambling at me, so pulled out the six-shooter and one final round to the head dropped him for good. Such cool attention to detail.

I'm gonna look at beating all 4 scenarios legit, then try and get some infinite ammo shit going for the S ranks/other achievements. Better look up how to get the infinite bazooka lol
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rman on February 23, 2020, 09:03:45 PM
Made it to the sewers of Leon A.  So far, this run seems much harder than Claire's A run.. that "prison break" stressed me the eff out.  Not as surplused as I was with Claire.
Leon A? Why not Leon B?

But yeah, Leon is the more "technical" character.  Claire is more balls to wall action with her grenade launcher and such.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 23, 2020, 09:45:18 PM
Hmm so it seems the infinite Minigun and Bazooka require S+ ranks which sound like no joke - no more than 3 saves on Hardcore :/ Anyone here take on the challenge?
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Rman on February 23, 2020, 10:34:01 PM
Hmm so it seems the infinite Minigun and Bazooka require S+ ranks which sound like no joke - no more than 3 saves on Hardcore :/ Anyone here take on the challenge?

When the original came on out in PS1 as a kid, sure. Today? LOL.


(https://media.giphy.com/media/10PcMWwtZSYk2k/giphy.gif)


Ihad tons of fun with this game, though. Did both scenarios for both characters. Well worth my time.  But I can't see myself going for S ranks.

Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 23, 2020, 10:51:28 PM
Made it to the sewers of Leon A.  So far, this run seems much harder than Claire's A run.. that "prison break" stressed me the eff out.  Not as surplused as I was with Claire.
Leon A? Why not Leon B?

But yeah, Leon is the more "technical" character.  Claire is more balls to wall action with her grenade launcher and such.
I'm now realizing I'm referencing it wrong. I should be calling it my 1st and 2nd run. :-[  My plan was to start with Claire -> Leon -> Leon 2nd run -> Claire 2nd run. 

But tbh.. as much as I'm enjoying the gameplay, I'll be done after that.  I got too much other shit to get to.  Capcom did a bang up job on this Remake.

Edit: Exactly!
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 24, 2020, 10:45:54 AM
Hmm so it seems the infinite Minigun and Bazooka require S+ ranks which sound like no joke - no more than 3 saves on Hardcore :/ Anyone here take on the challenge?

I think I did the minigun but not the bazooka. Shit was not easy.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 24, 2020, 01:13:41 PM
Just do the 4 runs (2 of which in Hardcore) and then dick around with cheat engine.

Although replaying the station is always a pleasure for me.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 24, 2020, 03:12:07 PM
At NEST with Leon now.  The Ada segment kinda sucked.  Her animations seemed off to me too... a bit stiff.. but anywho.... now gotta wait till friday to get back to it.  :-\ 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: paprikastaude on February 24, 2020, 03:27:16 PM
Ada is weird. She was still down to earth in the original, yet in the down to earth remake she's the only thing still in the vein of over the top RE (which she never was before RE4).   :brain
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 24, 2020, 07:18:58 PM
Ada is weird. She was still down to earth in the original, yet in the remake she's the only thing still in the vein of over the top RE (which she never was before RE4).   :brain

Yeah I didn't really like what they changed about her - I guess they tried to make things a bit more obvious? In the original she was a friendly, caring, yet mysterious woman. Now shes brash and purports to be an FBI agent etc etc.

I just realised the most egregious piece of cut content - the BUTT NAKED LAB ZOMBIES
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 24, 2020, 07:20:31 PM
Just do the 4 runs (2 of which in Hardcore) and then dick around with cheat engine.

Although replaying the station is always a pleasure for me.

Hmm I'll look up this cheat system....

I need to prove to myself I still got gaming chopz so I'm gonna try and do S+ legit (maybe with the infinite knife?)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 24, 2020, 10:10:30 PM
Hmm so it seems the infinite Minigun and Bazooka require S+ ranks which sound like no joke - no more than 3 saves on Hardcore :/ Anyone here take on the challenge?

I think I did the minigun but not the bazooka. Shit was not easy.

I can see Mr X and the boss fights being the biggest pains in the ass. Lickers are tough too - never really figured out how to fight them other then just tank with some herbs and a big gun
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 26, 2020, 08:39:08 AM
Those fuckers in the sewers are the worst for me.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 26, 2020, 04:07:15 PM
Those fuckers in the sewers are the worst for me.

You can avoid like 95% of all enemies in this game, it's just learning their patterns and not fucking up.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: mormapope on February 26, 2020, 04:15:56 PM
Flash grenades are best used on lickers, it's not worth fighting them or using shotgun ammo on them.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 26, 2020, 05:17:57 PM
Those fuckers in the sewers are the worst for me.

You can avoid like 95% of all enemies in this game, it's just learning their patterns and not fucking up.
I see even in speedruns, they just unload on those bitches, when they're one after the other in that one sewer gauntlet.
They're just annoying as fuck with their OP grab.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Human Snorenado on February 26, 2020, 05:30:26 PM
This guy shows how to best avoid those G mutant sewer assholes.

https://www.youtube.com/watch?v=7SRWXd99QZs
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 26, 2020, 10:54:49 PM
yeah some good tech in that video - I think I'll just unload on 'em with MAGNUM FORCE personally
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 26, 2020, 11:25:01 PM
I'm now reading that if you play Leon 1st run, it unlocks Claire 2nd run, and that's the way/order they should be played?! So I've been playing it all wrong??  :mindblown
I'll be honest though.. I'm having pseudo second thoughts on the 2nd runs.. I thought they change up scenes/locales more so, not just shuffle item locations and enemy placement (and the true ending).. We'll see how I feel after finishing Leon. 
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 27, 2020, 08:46:50 AM
I'm now reading that if you play Leon 1st run, it unlocks Claire 2nd run, and that's the way/order they should be played?! So I've been playing it all wrong??  :mindblown
I'll be honest though.. I'm having pseudo second thoughts on the 2nd runs.. I thought they change up scenes/locales more so, not just shuffle item locations and enemy placement (and the true ending).. We'll see how I feel after finishing Leon.
? It's all the same who you start with.
You're supposed to play whichever character you want first, and then the other character's B run.
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Svejk on February 27, 2020, 09:31:58 AM
I'm now reading that if you play Leon 1st run, it unlocks Claire 2nd run, and that's the way/order they should be played?! So I've been playing it all wrong??  :mindblown
I'll be honest though.. I'm having pseudo second thoughts on the 2nd runs.. I thought they change up scenes/locales more so, not just shuffle item locations and enemy placement (and the true ending).. We'll see how I feel after finishing Leon.
? It's all the same who you start with.
You're supposed to play whichever character you want first, and then the other character's B run.
Cripes.  I've been doing it "wrong" then.   ::)  After I finished Claire A, I started Leon A....  I assumed the 2nd run unlocked from Claire A would be Claire's B and so forth...  :doge   :brain
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Don Rumata on February 27, 2020, 01:33:18 PM
I'm now reading that if you play Leon 1st run, it unlocks Claire 2nd run, and that's the way/order they should be played?! So I've been playing it all wrong??  :mindblown
I'll be honest though.. I'm having pseudo second thoughts on the 2nd runs.. I thought they change up scenes/locales more so, not just shuffle item locations and enemy placement (and the true ending).. We'll see how I feel after finishing Leon.
? It's all the same who you start with.
You're supposed to play whichever character you want first, and then the other character's B run.
Cripes.  I've been doing it "wrong" then.   ::)  After I finished Claire A, I started Leon A....  I assumed the 2nd run unlocked from Claire A would be Claire's B and so forth...  :doge   :brain
You're not the only one.
Some game journalist did the same thing and went with it on the review.  ;)
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: The Sceneman on February 27, 2020, 06:54:54 PM
yeah its confusing but theres essentially 2 "versions" of the story - events differ ever so slightly in each one iirc.

So scenario 1 is Leon A -> Claire B
And scenario 2 is Claire A -> Leon B

In each of these you'll encounter the other character ion the B scenario when you saw em in the A scenario. This setup was probably more pronounced in the original game, where Mr X ONLY appears in the B runs, and the B character kills him later. So yeah in the original the B runs really felt like a lot more content given Mr X put a big ass twist on the game
Title: Re: Resident Evil 2 - Party Like It's 1998
Post by: Himu on March 03, 2020, 09:57:56 PM
I got the demo to this and it's everything I look for in a remake. Incredible.