THE BORE

General => Video Game Bored => Topic started by: Mods Help on December 08, 2015, 09:17:12 AM

Title: Fighting Games Thread: NICE CHINCHIN
Post by: Mods Help on December 08, 2015, 09:17:12 AM
Guilty Gear XRD coming to Steam.

Garou coming to Steam.

Uniel coming to Steam.

Melty Blood coming to Steam.

BlazBlue Chrono Phantasma Extend coming to Steam.

Possibly Last Blade 2 coming to Steam.

All we need now are Capcom Vs SNK 2, Super Street Fighter II Turbo, and Street Fighter Alpha 2 and 3 on Steam.

Right now is a great time to get into fighting games. When I mean get into fighting games I don't mean just playing them, but playing them seriously and digging into the layers that make them so amazing. There's lots of resources, and the games are easily accessible these days, especially if you got a ps4 or PC.

Need an entry level stick?

Go with a TE2 or Hori RAP.
spoiler (click to show/hide)
(http://ecx.images-amazon.com/images/I/71sWTpLb2mL._SL1500_.jpg[img]

[img]http://store.madcatz.com/MCB89480_MCZ_TE2_PS4_002_lg.jpg)
[close]

Need a fightpad? Go with a Hori FC4. Jury is out on the new Mad Katz fightpad but the shape of it is made so that it can be played piano style so it shows promise.

spoiler (click to show/hide)
(http://ecx.images-amazon.com/images/I/412ypY7GgpL._SX425_.jpg)

(http://store.madcatz.com/SFV89250-FightPad-PS4-Ryu-001_lg.jpg)
[close]

FIGHTAN GAMES.



Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 10:08:18 AM
https://mrkingfunk.wordpress.com/2015/12/04/player-perspective/

(http://i.imgur.com/DZgseTv.jpg)

How to improve your perception of different situations. According to that I'm high level. :lol
Title: Re: Fightan Games Thread
Post by: pork on December 08, 2015, 11:27:08 AM
Is this the fighting game thread or another Steam thread?   :P

SHIT TO BE ON THE LOOKOUT FOR - DECEMBER 2015-

Guilty Gear Xrd (PC) - 12/8 Xrd finally comes to Steam!  Should you buy this?  If you have a PS3 or PS4, no.  The next version of Xrd, Revelator, will be released on home consoles in a few months.

Nitroplus Blasterz (PS3, PS4) - 12/10 Nitroplus Blasterz, despite the weird name, is a 2D sprite-based fighting game, originally-released in Japanese arcades earlier this year.  This is a crossover fighting game featuring various characters from Nitroplus games.  The home version features more playable characters, like Super Sonico, and there are also several guest characters, including Saber from Fate/Stay Night and Homura from Senran Kagura!

http://www.youtube.com/watch?v=dQJmR37s454

Should you buy this? If you like 'anime fighters', yes.  This game comes from Arcana Heart developer EXAMU, who knows how to make a solid fighting game engine underneath the cutesy 'animu' exterior.  Note that the game is scheduled for a localized U.S. release next month!

Dengeki Bunko Fighting Climax Ignition (PS3, PS4, Vita) - 12/17 Updated version of the crossover fighting game developed by Sega.  This is also a sprite-based 2D fighter, featuring mostly characters from the Dengeki Bunko light novels and their anime adaptions (so Shakugan No Shana, Sword Art Online, Toradara, OreImo, Durarara!, and more.)  Also features Akira from Virtua Fighter (yes, Akira in 2D!  And he kicks all kinds of ass!) and Selvaria from Valkyria Chronicles.  All of the characters fight in various Sega game-themed stages.  The update adds in more playable characters and more support characters.

http://www.youtube.com/watch?v=QMDH3ZOnyHI

Should you buy this?  Same as the above.  This is very much an 'anime fighter', however it is also very easy to pick up and play in comparison to most other fighting games, with easy combos and special moves.  Almost everyone's specials are done in the same way, similar to the recent Capcom Vs. games.  Note that Sega only recently released the original Dengenki Bunko game in the States, almost a year after the Japanese version, so this is worth importing as we don't know if this will even be localized.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 11:43:43 AM
That chick uses cats to fight. Amaze.

That video is the craziest fucking thing.

Anyways, anime fighters are weird. I tried out BB's story mode, and it's a fucking VN, and the story is wtf, and there's a mode where a guy changes into a girl because of a book and lives in an all girls school. Just weird and anime as fuck in a "I have no idea if this is good or bad" way, but leaning on bad.

I definitely prefer stoic fighters.

I wouldn't take it as a Steam thread. It's just that those games highly interest me.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 08, 2015, 11:55:35 AM
Hori RAP.

I've owned one of these for 4 months and I've literally only used it for like an hour max. The stick feels wayyy too short to fit my hands and I'm not comfortable opening it up to put a huge stick in. :lol That and the little time I've used it, I can't throw out hadokens like I can on a DS3 D-pad. :doge
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 11:58:48 AM
Switching from DS3 to Hori FC4 was such a good decision.

I want to switch to Hori RAP4, but switching will set me back on my game. I want to get even better before SFV, and two months is a bit to learn a stick, so i'm going to start learning around a bit into SFV.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on December 08, 2015, 12:05:17 PM
If only I had the money and space for a stick. My trusty Mad Catz Fight Pad will have to do.

Xrd, UNIEL and Melty on steam in the next few months MKX Kombat Pack 2, SF V and KI Season 3 (And PC version) in the first three months of 2016

Fighting games are back :rejoice
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 12:09:07 PM
GAROU STEAM

(http://i.imgur.com/YVIQ7Lp.gif) (http://i.imgur.com/YVIQ7Lp.gif) (http://i.imgur.com/YVIQ7Lp.gif) (http://i.imgur.com/YVIQ7Lp.gif) (http://i.imgur.com/YVIQ7Lp.gif)

ARE YOU GEESE'S LOIN SEED?
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 08, 2015, 12:10:17 PM
Anyways, anime fighters are weird. I tried out BB's story mode, and it's a fucking VN, and the story is wtf, and there's a mode where a guy changes into a girl because of a book and lives in an all girls school. Just weird and anime as fuck in a "I have no idea if this is good or bad" way, but leaning on bad.

That's Blazblue. Play Guilty Gear, the superior Arc System Works fighter.

(P4U is kinda a mix between the two with a splash of P4 fan service)
Title: Re: Fightan Games Thread
Post by: nachobro on December 08, 2015, 12:11:15 PM
HRAP4 is $125 on Amazon today
http://www.amazon.com/HORI-Real-Arcade-Pro-PlayStation-4/dp/B00SULMRI4/ref=sr_1_1?s=videogames
Title: Re: Fightan Games Thread
Post by: pork on December 08, 2015, 12:37:30 PM
I wouldn't get hyped up over SNK fighters until they are released.  One of two things always happens:

1. The netcode is all kinds of ass.

2. Nobody plays online.

It's the sad truth, especially on Steam.  Like, KOF XIII actually has good netcode on PC, but was dead so damn fast.   :-\  Same with both KOF UMs.  Can't even find matches in those.

Last Blade 2 on PS4/Vita is supposed to be cross-play online.  If it has good netcode, it might get a decent little community.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 12:44:08 PM
People play Garou on Fightcade. I play it on Fightcade and it's pretty active. I just asusmed that people would move to that.
Title: Re: Fightan Games Thread
Post by: nachobro on December 08, 2015, 12:46:52 PM
Unlikely, I'm betting everyone sticks to Fightcade. No one really stopped playing 3S or VS on GGPO after those hit console.
Title: Re: Fightan Games Thread
Post by: pork on December 08, 2015, 12:50:17 PM
That chick uses cats to fight. Amaze.

That video is the craziest fucking thing.

Anyways, anime fighters are weird. I tried out BB's story mode, and it's a fucking VN, and the story is wtf, and there's a mode where a guy changes into a girl because of a book and lives in an all girls school. Just weird and anime as fuck in a "I have no idea if this is good or bad" way, but leaning on bad.

I definitely prefer stoic fighters.

I wouldn't take it as a Steam thread. It's just that those games highly interest me.

I mean...if you're interested in Guilty Gear XRD, UNIEL, Melty Blood, and BB...then those two games I mentioned should be on your radar.   :doge  They are both way easier to get into than all those other games, too.
Title: Re: Fightan Games Thread
Post by: pork on December 08, 2015, 12:50:49 PM
Unlikely, I'm betting everyone sticks to Fightcade. No one really stopped playing 3S or VS on GGPO after those hit console.

Pretty much this.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 03:13:15 PM
A week or two ago I had a SFIV crisis where I forgot how the game had to be played, mainly due to jumping to too many characters and they were some shitty characters (Dan, Dee-Jay).

Got back into the groove of things and I'm playing at my best now. My mains at this point would be Blanka and El Fuerte. I have to be careful as fuck as Blanka, his medium and heavy balls are easily punishable by anything. In general I have to play around with spacing and either let the other person make mistakes or be aggressive and rush in when they don't have time to react.

That can be said for SFIV as a whole, but I really have to pay attention to spacing with Blanka. His heavy sweeps, for punches and kicks, are excellent but are punished depending on distance. His light jab and medium jab are great pokes, his standing kicks are terrible.

Blanka's hop is probably my favorite move he has. Getting a hard knockdown I have three offensive options. Charge a Blanka ball and fly across to the other side of the opponent, a mixup that causes another knockdown. Jump over them with a medium kick into light jab + electricity. Or I do nothing, hop over at the right time and do a light jab into electricity.

Recently I was able to do a blanka ball mixup off an air to air trade against C.Viper. 

El Fuerte is based on match momentum alone, if you start mindfucking the opponent when it comes to footsies and spacing, you can do whatever you want. He has low health and his reversal options if someone scores a hard knockdown are terrible. Doesn't have high damage combos either. Incredibly fun to play as though, his light and medium kicks are surprisingly excellent, great focus attack, his second ultra is one of the best for damage and its unblockable.

I beat a C. Viper that had 16000 matches played, I played as El Fuerte, I haven;t fucked with him too much but he fits my style of play perfectly.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 03:27:39 PM
Marvel versus capcom 2 online on 360 is terrible, but it made me see what's important in that game. Constant, never ending aggression and bombardment, choosing characters that do a lot of damage with easy combos, assists that have invulnerability or can't be juggled easily.

Guile is surprisingly great in MvC2, his anti air assist is excellent and he does decent damage just doing his typical Guile stuff.
Title: Re: Fightan Games Thread
Post by: pork on December 08, 2015, 03:52:44 PM
This reminds me that I need to start playing on Fightcade.  I never do.  I keep on playing Ultra and some DOA5LR.  Need to branch out again.  I played some Dengeki Bunko Fighting Climax yesterday.  Got my ass kicked but it reminded me how much fucking fun that game is.  I'm looking forward to the new version.

The games I think I have the worst times with are Arc System Works-developed games.  I did the best with Battle Fantasia but always get my ass handed to me in BB and GG.  I do have the latest versions on PS4 if anyone wants to play though.

In fact, we should post IDs here.  Hit me up on PSN and Steam for FIGHTAN GAMIN:

PSN: lyteedge2
Steam: lyteedge
Title: Re: Fightan Games Thread
Post by: toku on December 08, 2015, 03:57:12 PM
Excited to peep Xrd on steam and whenever that KI pc port drops
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on December 08, 2015, 04:01:59 PM
Hey remember all those SNK ports that were leaked on steam?

They are all in the new Humble Bundle

https://www.humblebundle.com/

:rejoice :rejoice :rejoice
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 04:02:22 PM
Main Games:

Ultra Street Fighter IV (Steam, PS4)

Sub Games:

Super Street Fighter II Turbo (fightcade)
Garou: Mark of the Wolves (fightcade)
Street Fighter Alpha 2 (fightcade)
Blaz Blue Chrono Phantasma Extend (ps4)

PS4: pm me for details
Steam: pm me for details
Fightcade: pm me for details

Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 04:06:38 PM
I'm only on 360, I'll try fightcade later.

If any of you still own a 360, I have:

Tekken Tag 2
Persona 4 Arena Ultimax
Garou
KoF 2002
KoF 1998
KoF 13
Ultra SF4
Virtua Fighter 5 FS
Soul Calibur 2&5
Guilty Gear Accent Core Plus

Probably other stuff as well. I'll post my gemertag if anyone is still a 360er.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 04:10:55 PM
Hey remember all those SNK ports that were leaked on steam?

They are all in the new Humble Bundle

https://www.humblebundle.com/

:rejoice :rejoice :rejoice

Fatal Fury Special, ahhh, my second fighting game after SF2. Game Gear version owned.

One of the all the time GOATs.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 04:12:41 PM
Persona 4 Arena Ultimax's soundtrack is so good
https://www.youtube.com/watch?v=PM5L9Zyk3UQ
https://www.youtube.com/watch?v=JoKBbm3qFPE&feature=iv&src_vid=PM5L9Zyk3UQ&annotation_id=annotation_3930142185
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 04:12:56 PM
Anyone wanna play old games, I'm down any time on Fightcade.

Lyte get Fatal Fury Special and let's fight it out on Fightcade sometime this week.

https://www.youtube.com/watch?v=UqqLffTq-7k

:rejoice
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 05:15:10 PM
Also, the majority of games in that bundle aren't steam versions, they're executables you run in windows.
Title: Re: Fightan Games Thread
Post by: nachobro on December 08, 2015, 05:20:14 PM
Not even that. They are just roms bundled with an emulator
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 05:20:59 PM
How the fuck do I have Fightcade (ggpo) to remember my inputs?
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 05:42:34 PM
A week or two ago I had a SFIV crisis where I forgot how the game had to be played, mainly due to jumping to too many characters and they were some shitty characters (Dan, Dee-Jay).

Got back into the groove of things and I'm playing at my best now. My mains at this point would be Blanka and El Fuerte. I have to be careful as fuck as Blanka, his medium and heavy balls are easily punishable by anything. In general I have to play around with spacing and either let the other person make mistakes or be aggressive and rush in when they don't have time to react.

That can be said for SFIV as a whole, but I really have to pay attention to spacing with Blanka. His heavy sweeps, for punches and kicks, are excellent but are punished depending on distance. His light jab and medium jab are great pokes, his standing kicks are terrible.

Blanka's hop is probably my favorite move he has. Getting a hard knockdown I have three offensive options. Charge a Blanka ball and fly across to the other side of the opponent, a mixup that causes another knockdown. Jump over them with a medium kick into light jab + electricity. Or I do nothing, hop over at the right time and do a light jab into electricity.

Recently I was able to do a blanka ball mixup off an air to air trade against C.Viper. 

El Fuerte is based on match momentum alone, if you start mindfucking the opponent when it comes to footsies and spacing, you can do whatever you want. He has low health and his reversal options if someone scores a hard knockdown are terrible. Doesn't have high damage combos either. Incredibly fun to play as though, his light and medium kicks are surprisingly excellent, great focus attack, his second ultra is one of the best for damage and its unblockable.

I beat a C. Viper that had 16000 matches played, I played as El Fuerte, I haven;t fucked with him too much but he fits my style of play perfectly.

Changing characters definitely gets your wires crossed.

What really helps is experimentation though. For example I was having trouble with a friends Bison so I went to training mode to grind it out and find counters to his strategies and moves. Turns out, I enjoyed playing as Bison as I recorded him to do the stuff that's usually at me as an opponent. So I switched to him in training and liked what I saw. Took him to ranked and now I almost exclusively play charge. I love what happens in these games when you have an open mind. It's interesting how having trouble with a specific character and going into training mode to train against them effectively teaches you HOW to play as that character. It helps that playing a good Bison taught me what a good Bison is supposed to do, resulting in a pretty solid Bison game. While not every character will click, this allows you to get an immediate way to learn how to counter the character and what they should generally fear. After learning the character, your priority can be shifted to learning the habits of the person playing that character.

Learning how to effectively use training mode has upped my game 100 times and I find it crucial in a game with as many characters as SFIV even though my main priority is only one character - my main.

I'm looking forward to applying what I've learned and how to get better at a fighter to SFV.

The next time you feel stuck with your character and what you're supposed to do, watch replays and examine your weaknesses. Take it to ranked and patch the holes. Focus on training more than fighting.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 05:50:00 PM
Ranked in SF4 on 360 is pretty much dead. However, there is always a huge amount of endless lobbies.

I watch replays a lot and try to spot what I did that was right and wrong, same with my opponent. For me, training mode is good to see how to counter shit and what beats what. If I stick to training mode for long periods of time, I end up getting worse. Playing Versus against AI at the hardest difficulty level is a better warm up for me than practicing combos or situations.

With any fighting game there will slumps, periods of time where things aren't clicking and the game isn't fun. Coming out of those slumps usually makes you a better player, and then it'll happen again. Rinse and repeat.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 08, 2015, 06:05:12 PM
Hey remember all those SNK ports that were leaked on steam?

They are all in the new Humble Bundle

https://www.humblebundle.com/

:rejoice :rejoice :rejoice

$10 legal GGPO.

In any case, no Steam keys yet = no sale for me. I need those +1's I'll never play. :'(
Title: Re: Fightan Games Thread
Post by: Trent Dole on December 08, 2015, 06:08:30 PM
Yeah kind of a bummer most of them aren't Steam. M-muh trading cards. :tocry
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 07:29:36 PM
Ranked in SF4 on 360 is pretty much dead. However, there is always a huge amount of endless lobbies.

I watch replays a lot and try to spot what I did that was right and wrong, same with my opponent. For me, training mode is good to see how to counter shit and what beats what. If I stick to training mode for long periods of time, I end up getting worse. Playing Versus against AI at the hardest difficulty level is a better warm up for me than practicing combos or situations.

With any fighting game there will slumps, periods of time where things aren't clicking and the game isn't fun. Coming out of those slumps usually makes you a better player, and then it'll happen again. Rinse and repeat.

Try endless then. Ranked is good for fighting a diverse pool of characters, but not always the best for learning. With ranked, you end up playing conservatively and don't go for risks even if they're yours for the taking because fuck it, why do that at the expense of points? And no matter how much anyone says, points do matter, and they will impact how you play.

Alternatively, switch systems. Ranked on Steam is healthy as fuck. Little bullshit and few scrubs. Lyte and I have pc version, and we can have rooms in it any time. Maybe you need to play with people you know and not randos?

If you're hurting for inspiration I highly suggest hitting up pro fighter vids who play your character and see what they do and try to implement it in to your game.

Have a local? Try some local competition to get that irl salt and rivalries a flowin. A lot of online put stock in ranked, but you'll improve 10 x over going to locals every week instead. Lots of online people use online tactics that get them creamed in real life. Try going with locals to help you on whatever holes you've got. Unless you have no options, online should not be your main method of learning. It should be considered mere practice for when you show up to locals.

Alex Valle touched on this very subject. Though arcades are dead, this still resonates as true even today:

Quote
Arcades are where you can truly level up your game against many opponents with no lag issues or rage-quitters," Valle says. "Maybe those rage-quitters can still leave mid-match and cause a scene or something. Playing online on a console is more of a tool for execution and strategy." In short: Play online if you want to practice, play in arcades if you want to fight.

http://kotaku.com/5248956/the-last-of-the-great-arcade-fighters

Replace [arcade] with [local] and it's still the same idea.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 07:39:01 PM
I've been playing tons of endless Street Fighter for the past year. I wasn't having issues because I didn't know my main, I was having issues because I stopped playing other people for a bit and forgot how you have to play Street Fighter online. Every player will have bad days or even a couple of bad weeks, especially with something like SFIV.

My PC is ancient and through not legal means I tested SFIV on it. Even though I passed the test with an A, my pc version was dogged when it came to framerate.

I have a best friend that I play with locally. The scene where I'm at means driving a couple of hours, and I don't have the cash or vehicle for that.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 07:41:26 PM
Can definitely have off days or off weeks. Try not to take it too personally. You're right in that it usually results in you leveling up.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 07:49:53 PM
Another thing is learning a matchup or constantly getting bad matchups with your character. For Zangief players, Sagat will always, always be a terrible struggle. As a Blanka player, my worst matchup is against Dudley.

Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 07:54:39 PM
To be fair, Sagat ain't all that in SFIV. I'd put Dudley above him in terms of tiers.

Anyways, I'm on the path to mastering footsies. I have the basics down so I'm going through the Footsies Handbook and try to master each example to up my game.

I'm not sure if I've mastered example 1 yet, but it's working out for me. Playing a guy in Super Turbo as Guile and after a few rounds of beating his ass he went,"are you a girl?" "yea, why?" "you play like one"

He was real mad. Disconnected mid fight and went "controller came out of usb" and this was on Fightcade - a place I thought was better than that. :neogaf

What is Element 1 of the Handbook? Well...

Quote
lement 01: Momentarily step into your opponent’s poke range and quickly back out instead of attacking. This is Footsies 101. To see it in action, check out Mike Watson’s HF Guile demolishing some poor bastard – two consecutive full rounds of toying with his opponent’s natural reactions. This bait works well in tense matches, after extended periods of cautious zoning, or with charge characters who rarely walk forward.

https://www.youtube.com/watch?v=RgVUUHU84YU

 :jawalrus

Great thing about Element 1 is I can implement it into my Chun Li game in 4.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 07:58:20 PM
Dudders definitely has a lot more damage output and if he scores a hard knockdown, its a hellish guessing game if he does an overhead or low attack, both which will lead to another combo into a hard knockdown. But Sagat is more versatile when it comes to playstyles. His zoning game is scary no matter who you play as. 

His fireballs make the Zangief matchup absolutely unbearable. Snake Eyes said he needed to work really really hard to get used to that match up.
Title: Re: Fightan Games Thread
Post by: Human Snorenado on December 08, 2015, 08:03:16 PM
There's a shit ton of fighting games in the SNK Humble Bundle brehs (and sis) get on that shit
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 08:06:27 PM
What's Blanka's defensive game on wake up? What options does he have? How's his back dash?

Snake Eyez vs Bonchan :lawd

I need help understanding example 2 in the handbook:

Quote
Element 02: Determine which of your combos and attack strings position your opponents barely outside their effective reversal range, especially when facing characters with greater mobility. One of the best ways to trick someone into wasting meter and handing you the match is by making yourself appear falsely vulnerable. There’s no better example of this concept than the famous final exchange of the B3 SFA2 tournament.

https://www.youtube.com/watch?v=SV6ckXL7AW8#t=1h45m29s

The guide lists it at 1 hour 45 minutes and 29 seconds ???

I understand the basics of it in the abstract, but what I'm having trouble is seeing where Valle or Choi do it in the fight. So I'm having trouble implementing it. Any ideas?
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 08:15:49 PM
Blanka has terrible wake up options. His main wakeup tool is the vertical blanka ball, not the one that has an arch, but the one that zooms upward. He has a decent backdash, but if he's put into a corner that's a really bad spot to be in.

I haven't watched that video, but based on the explanation, it sounds like baiting opponents out with your own combos or attacks that partially land or get dropped. They try to punish you, but whiff due to the purposeful spacing.

Sounds really similar to frame trap, but it has more to do with spacing than the frame data/frames with attacks.

Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 08:19:40 PM
Yeesh. So your best options here is to block. At least it simplifies the situation for you and only gives you two real options: high or low. If you block, you can punish the swiftness.

In the video, Valle gets cornered and he gets Choi to use his super on him, and it's spaced juuuust enough for Alex to tiger uppercut and take the gold. I assume that's it. But it's hard to know if that was a regular punish or reaction or if it's the example given.
Title: Re: Fightan Games Thread
Post by: mormapope on December 08, 2015, 08:32:55 PM
Situationally it would be three options defensively, block low, block high, or tech the incoming grab. Online Street Fighters love to grab, but its typically better to eat a grab than eat a full combo.  :-\
Title: Re: Fightan Games Thread
Post by: Mods Help on December 08, 2015, 09:12:08 PM
I only throw people repeatedly if I think their skill level is low. If their skill level is intermediate or high, I only throw when I have the chance or trick into it through psychology.
Title: Re: Fightan Games Thread
Post by: nachobro on December 09, 2015, 04:46:20 PM
HRAP4 is on sale on Amazon again today, this time for $117  :lol
http://www.amazon.com/gp/product/B00SULMRI4
Title: Re: Fightan Games Thread
Post by: mormapope on December 09, 2015, 05:06:45 PM
Arcade stick pricing being fucked up makes me pretty flustered. Fuck MadCatz specifically.
Title: Re: Fightan Games Thread
Post by: chronovore on December 09, 2015, 05:28:21 PM
Do we all agree that Tekken is shit?
Title: Re: Fightan Games Thread
Post by: nachobro on December 09, 2015, 05:38:44 PM
 :sheik
Title: Re: Fightan Games Thread
Post by: pork on December 09, 2015, 08:31:18 PM
Do we all agree that Tekken is shit?

Chronovore is Itagaki!?

Itagaki is Chronovore!?

Title: Re: Fightan Games Thread
Post by: thisismyusername on December 09, 2015, 08:35:58 PM
Do we all agree that Tekken is shit?

Chronovore is Itagaki!?

Itagaki is Chronovore!?

(http://i.imgur.com/7EDlifI.gif)

Do we all agree that Tekken is shit?

I agree with you, bb. It looks like the characters are having strokes at high level.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 09, 2015, 08:39:27 PM
Do we all agree that Tekken is shit?

Idk Tekken 7 looks pretty dope
Title: Re: Fightan Games Thread
Post by: mormapope on December 09, 2015, 08:47:50 PM
Tekken has been holding down the 3D fighting game genre since the PS2.

DoA is pretty fun but the titty and ass approach to character design is fucking boring, the most boring. Tekken has plenty of characters that have huge titties and asses, but at least they look cool. DoA's cast looks like generic doll people with shitty costumes.

The best looking character in DoA was the spartan from DoA4. I think everyone forgot a fucking Halo spartan was in that series.

Title: Re: Fightan Games Thread
Post by: thisismyusername on December 09, 2015, 08:56:07 PM
The best looking character in DoA was the spartan from DoA4. I think everyone forgot a fucking Halo spartan was in that series.

Nobody forgot. Just that MS won't license that character to multiplatform.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 09, 2015, 09:13:22 PM
Tekken really does hold it down. Gotta respect. DOA is pretty lol even if it's kinda fun, VF is dead as hell, Soul series is done.

I can't hate Tekken anymore. Despite the struggles they've pulled through. TTTT was pretty great as well.
Title: Re: Fightan Games Thread
Post by: toku on December 09, 2015, 09:29:00 PM
Why won't sega put VF5 on steam mods sempai
Title: Re: Fightan Games Thread
Post by: mormapope on December 09, 2015, 09:29:03 PM
https://www.youtube.com/watch?v=eqWf5G9bcRY

Easily one of the best grandfinals in EVO history
 :lawd

Excellent commentary too. Street Fighter commentary is mostly awful honestly.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 09, 2015, 10:11:13 PM
Why won't sega put VF5 on steam mods sempai

I don't know. :(

TBH I would love to get more in depth with VF.
Title: Re: Fightan Games Thread
Post by: pork on December 09, 2015, 10:20:10 PM
OK, I take it back- Guilty Gear Xrd is currently $23 on Steam...and it comes with all the DLC for free.  That's worth it, even with Revelator coming in a few months.
Title: Re: Fightan Games Thread
Post by: nachobro on December 09, 2015, 10:26:21 PM
ranked netplay is broken atm though
Title: Re: Fightan Games Thread
Post by: nachobro on December 09, 2015, 11:34:47 PM
Arcade stick pricing being fucked up makes me pretty flustered. Fuck MadCatz specifically.
HRAP is $116 now  :dizzy
Title: Re: Fightan Games Thread
Post by: pork on December 09, 2015, 11:39:57 PM
ranked netplay is broken atm though

Worked for me.  Just do a match entry and wait.  Don't try to fight other people directly.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 02:07:51 AM
Going from losing all the time to being able to challenge your friends to best out of 5 and coming close to winning in half a year feels amazing. Sticking with it, through the trials and all the losses feels amazing. Being able to handle someone who has clocked over 1000 hours feels amazing. Being able to pick up a character and knowing what to do despite never playing them because you've fought so many of them and seen so many of them at the pro level feels amazing. Getting a feel for what type of characters you excel at feels amazing.

I've fought with fb characters my whole life. Turns out more technical characters fit me more.

I won't be satisfied until I beat Lyte Edge. But he's so robotic in his play style. I want to crack his strategy open. Wish I saved some replays.
Title: Re: Fightan Games Thread
Post by: mormapope on December 10, 2015, 02:41:53 AM
How many matches of SF4 have you played?
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 02:49:52 AM
I'll have to check. Played about 30 hours of PS3 Ultra, 115 of steam version, 6 hours of ps4 version. A month ago it was 1000 fights. Has to be about 1400 fights now because I've played 60 hours in one month but started training in the lab more. So I fought less.

My goal is to at least have 300 hours clocked before SFV. Of course, hours played doesn't progress or that you're even learning anything. But I think if I stay the current course, I'll be more than ready for SFV.

Playing games like SSF2T and Garou help too. Even if Super Turbo is kinda a MESS. What's interesting is what they say is true too. Skills are transferable between fighting games. Play ST to get a better footsies game. Play KOF if you want to learn to be more aggressive.
Title: Re: Fightan Games Thread
Post by: mormapope on December 10, 2015, 05:49:23 AM
I didn't get really deep into SF4 until last year. I'm at around 3,500-4000 matches now. There are tons of players on Xbox 360 that have 15,000-40,000 matches. Those first 2000 matches were rough on 360, since most players left have been playing the game for four or five+ years.

Skill transferring is true based on the pacing and tempo of the fighter. Street Fighter + KoF + Garou is a good combination. KoF is the biggest outlier, a lot less gimmicks versus Street Fighter. Garou is what Street Fighter 3 should've been. After fucking with Third Strike more, the spacing and footsie game is neutered compared to most other 2D fighters.

Normals barely do any damage in Third Strike, the range of fighting is tiny. Terrible balance when it comes to the character cast. Garou is a much better fighter than Third Strike.

Marvel 2/3, Guilty Gear, and other Arksys fighters are good to be paired together.

3D fighters play drastically different amongst themselves. Its more about learning all you can about that one game.
Title: Re: Fightan Games Thread
Post by: pork on December 10, 2015, 09:25:08 AM
My goal is to at least have 300 hours clocked before SFV. Of course, hours played doesn't progress or that you're even learning anything. But I think if I stay the current course, I'll be more than ready for SFV.

Be careful here, because if you get too into SF4, it may affect your SFV game, since there are going to be some big differences.  A friend of mine has been saying "I'll start playing Ultra a month before SFV to get ready!" and fails to understand why this is kind of a bad idea in some ways.

Playing games like SSF2T and Garou help too. Even if Super Turbo is kinda a MESS. What's interesting is what they say is true too. Skills are transferable between fighting games. Play ST to get a better footsies game. Play KOF if you want to learn to be more aggressive.

Sure-- You have some people in the FGC acting like you need a degree to play fighting games, but the truth is that a lot of these games are much easier to get into and pick up and play than people make them out to be.  Obviously spending large amounts of time and dedicating yourself to one or two titles in particular means that you will learn more advanced techniques, but really...if you can play Street Fighter, you can play 95% of all the other fighting games out there.
:idont

I won't be satisfied until I beat Lyte Edge. But he's so robotic in his play style. I want to crack his strategy open. Wish I saved some replays.

Did you win at all the last time we played?  I can't remember.  You'll get me.  It will happen!   :lol :)  I spent so much time playing it for a few years that everything is just burned into my brain at this point.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 10:24:49 AM
I didn't get really deep into SF4 until last year. I'm at around 3,500-4000 matches now. There are tons of players on Xbox 360 that have 15,000-40,000 matches. Those first 2000 matches were rough on 360, since most players left have been playing the game for four or five+ years.

Telling the truth. It's a tough road, and I'm all the better for it as a player. I feel really bad for the players not playing anything now who are just waiting for SFV. They will have the comfort of scrubs. For a while. And it will take them a long time to learn fundamentals if they didn't with IV, and V is a fundamental heavy game. The time to play SF and get good is now, and the past year.

Quote
Skill transferring is true based on the pacing and tempo of the fighter. Street Fighter + KoF + Garou is a good combination. KoF is the biggest outlier, a lot less gimmicks versus Street Fighter.

SF + Garou + KOF is the perfect combo. You see basic layers of depth. About a month ago, before these games really clicked, I played Garou on fight cade and had no idea what to do. Now that I've been through the fire and paid my dues and understand what makes a 2d fighter click, I played Garou on Fightcade on Tuesday night and handled myself against Vets despite not knowing the characters besides terry and rock, because skill transferring is a real thing. Learn SF, you learn all other fighters. It's interesting too, because Garou is pretty fucking simple compared to SF and KOF but has a lot mechanical quirks that give it its own flavor. KOF however, you'll get wrecked completely. That game is on another level of complexity due to the offensive nature.

Quote
Garou is what Street Fighter 3 should've been. After fucking with Third Strike more, the spacing and footsie game is neutered compared to most other 2D fighters.

It's 9 in the morning and punched the air and said FUCK YES, FINALLY. TELL THEM! after reading that line. I've been playing mostly nothing but 2d fighters the past six months. I've gotten a good degree of the fundamentals. SF3 is the worst 2d fighter I've played in that time. Nothing that makes 2d fighting so great works in that game. Nothing that makes Street Fighter "Street Fighter" works in that game. I went from really liking it in 2005, as a novice casual, to thinking it's not even a good 2d fighter. It's a 3d fighter in 2d space. And now I know why it didn't make a dent with the populace beyond the fact it didn't drop on Playstation system until 2005.

Garou being what 3S should of been is so true. Take what made Fatal Fury amazing. Give it new characters who still look like iconic Fatal Fury characters. Good balance too, unlike 3S.

Quote
Normals barely do any damage in Third Strike, the range of fighting is tiny. Terrible balance when it comes to the character cast. Garou is a much better fighter than Third Strike.

3S is like fighting in a closet. What makes SF and 2d fighters fascinating to me isn't in the game at all, and that's zoning. 3S fans say that the games zoning is "subtle" but naw.

Quote
Marvel 2/3, Guilty Gear, and other Arksys fighters are good to be paired together.

3D fighters play drastically different amongst themselves. Its more about learning all you can about that one game.

3d fighters aren't tooooo different. The footsies aren't different at all. It's the pacing that's the difference, but controlling the spacing is as much a necessity in Tekken as it is in SF. You see players doing footsies to catch you in a single combo string a lot. Footsies matter a lot in that game.
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 10:26:40 AM
I just play old man games and complain about the kids these days. It works as a good excuse when I get my shit rekt by actually good people in SF4  :lol
Title: Re: Fightan Games Thread
Post by: pork on December 10, 2015, 10:28:37 AM
Garou is what Street Fighter 3 should've been.

I used to say that it took Capcom "three strikes" to get it right but SNK did it right out of the gate with Garou.  :pimp

The Real Bout games are no slouches, either.  In fact I prefer Real Bout Special and Real Bout 2 to Garou.
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 10:30:23 AM
HRAP4 is 113 now. What the heck is happening over at Amazon?
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 10:32:45 AM
My goal is to at least have 300 hours clocked before SFV. Of course, hours played doesn't progress or that you're even learning anything. But I think if I stay the current course, I'll be more than ready for SFV.

Be careful here, because if you get too into SF4, it may affect your SFV game, since there are going to be some big differences.  A friend of mine has been saying "I'll start playing Ultra a month before SFV to get ready!" and fails to understand why this is kind of a bad idea in some ways.

Don't worry. I'm very aware. That's why I'm playing multiple fighters now to learn that different games have different rules. In ST, you HAVE no backdash so you can't rely on backdash invincibility. This is allowing me to adjust and not rely on it in SFIV, so that when SFV drops I am cognizant that focus and back dash and hard knocks downs won't be as crucial to defensive strategy as much as good old solid blocking.

Quote
Sure-- You have some people in the FGC acting like you need a degree to play fighting games, but the truth is that a lot of these games are much easier to get into and pick up and play than people make them out to be.  Obviously spending large amounts of time and dedicating yourself to one or two titles in particular means that you will learn more advanced techniques, but really...if you can play Street Fighter, you can play 95% of all the other fighting games out there.
:idont

Yup. Playing different games helps at different skills too. Play high level players in ST and you will be forced to learn to know how to adapt mid fight so you don't lose because fights can be ended in literally five seconds otherwise and that's just one example.

Quote
Did you win at all the last time we played?  I can't remember.  You'll get me.  It will happen!   :lol :)  I spent so much time playing it for a few years that everything is just burned into my brain at this point.

No I didn't. But I've changed characters and I'm a much better player than even the last time we played - about two weeks ago. I think I can take a round off you now. One step at a time.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 10:34:57 AM
Garou is what Street Fighter 3 should've been.

I used to say that it took Capcom "three strikes" to get it right but SNK did it right out of the gate with Garou.  :pimp

:lol

I just play old man games and complain about the kids these days. It works as a good excuse when I get my shit rekt by actually good people in SF4  :lol

:lol

What do you play?
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 11:07:08 AM
Anymore just ST and HF online, and a little CVS2 with locals. Been losing interest in SF4 for a few months now, but lately my enthusiasm for that game and fighters in general has taken a nosedive. Theoretically (lolusps) my Naomi parts should come tonight and I'll get back into playing CVS2 this week during weeklies.

A lack of interest doesn't bother me too much now though. Plenty of other games to keep me busy until February.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 12:07:20 PM
One of my fave things about the genre is theory crafting and self improvement. As well as observation of differences between players' origins. What separates an American player from a Japanese player for instance?

In this BB thread on dust loop they're talking about the difference between jp and western fighting game player development. Japanese players have a lot more resources. They have tier arcades for example. If you're a beginner you go to the beginner arcade, intermediate go to the intermediate arcade, likewise for advanced. In Japan, they mentor each other and exchange tips. They also have better net play. Plus the country is small enough to always be able to travel to get a new experience. In America we are spread out, arcades are dead, our internet is shit. So we don't have that structure they've got. So we have to learn through intense self criticism. It's really interesting.

I suggest clicking the link to read the entire post.

Quote
The issue is that there is just no way around having to be very critical of your play, moreso than the players who end up at jp midlevel. You can't get around the fact that you need to really learn how to teach yourself in order to grow, and thats one of the major differences between here and jp. A lot of them are kind of "inducted" into playing the game relatively well, just because they have an accessible venue for good play. While this is really helpful for growing easily, the fact of the matter is that we don't have an environment with accessible good play.

And yeah, maybe there is a bit of talent behind it but it isn't like having the environment is make or break, as a handful of us can go pretty toe to toe with japan. Honestly, the kind of thinking that I am trying to highlight as vital to improve our midlevel is pretty much what every truly strong player, us OR japan has done.

 

Allow me to quote myself a couple of times:

"Most of our strong players already have ideas of how the game is supposed to be played, they had the right exposure, maybe they were critical enough to get to that point without as much exposure even if they did come from netplay...

the reality of our "accessible" environment for midlevel players is that you have to push yourself through midlevel to high level understanding on your own.

You don't have the environment to SHOW you the right things unless you happen to live in a nice place."

http://www.dustloop.com/forums/index.php?/forums/topic/10979-cf-blazblue-central-fiction-news-and-gameplay-discussion/&page=50#comment-938155
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 12:27:41 PM
Morma, have you seen this? Required viewing.

https://www.youtube.com/watch?v=FQQCan5oo90

Unlike other FGC threads on the net, I want this thread to be less about streaming and the personalities and more about how we can all get fundamentals to grow as players. So I'm going to be posting a lot of youtube or reading resources on how to improve from time to time as well as strategies. As SFV comes out, we're gonna need it.
Title: Re: Fightan Games Thread
Post by: pork on December 10, 2015, 12:28:16 PM
Arcades over there are dying too.  It's nowhere near what it used to be.  Last time I was over there in the summer, the places I hit up were empty and old haunts had fewer fighting games and shit pushed into a corner or in the back.  It was depressing. 

Network speeds shit all over what we have here, though, totally.  Even out in the sticks.   :doge
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 12:34:10 PM
Arcades over there are dying too.  It's nowhere near what it used to be.  Last time I was over there in the summer, the places I hit up were empty and old haunts had fewer fighting games and shit pushed into a corner or in the back.  It was depressing. 

 :'(
Title: Re: Fightan Games Thread
Post by: pork on December 10, 2015, 12:35:42 PM
It was like that in a lot of game stores, too.  Places either closed down or had far less stock than they used to.  You can really see shit drying up over there as the industry shrinks/moves to mobile and people sell everything online instead.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 02:50:57 PM
apparently those games that came with the neo geo bundle on pc have torrent info. basically, they pirated their own games :lol

don't feel bad about playing on fightcade instead.
Title: Re: Fightan Games Thread
Post by: pork on December 10, 2015, 03:15:44 PM
 :rofl

As soon as I saw that those games were just ROMs, any interest I had in that bundle was gone, since I already have KOF '98 and 2002 UM on Steam.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 10, 2015, 09:04:33 PM
Network speeds shit all over what we have here, though, totally.  Even out in the sticks.   :doge

Island(s) versus a huge ass piece of land (technically an island itself, but... :doge )

Besides which, anything outside of Japan for them is slow as hell, isn't it?

apparently those games that came with the neo geo bundle on pc have torrent info. basically, they pirated their own games :lol

http://www.dotemu.com/Letter/NeoGeo.html

But it's legal? (Mmmhmm, like I believe that, dotEmu)
---

In any case, you can't mod the Steam ports of 1998/2002 since they're XBLA ports, right? You can't get rid of the awful XBLA netcode and have it run Fightcade a la Guilty Gear: #Reloads port?
Title: Re: Fightan Games Thread
Post by: toku on December 10, 2015, 09:08:49 PM
went full anime picked up xrd
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 09:41:15 PM
sfv beta is up
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 09:50:35 PM
FUCK YES.

Let's see if we can match make.
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 10:01:16 PM
no private rooms. also it keeps making me play ryu in matches even when i pick mika  ???
Title: Re: Fightan Games Thread
Post by: nachobro on December 10, 2015, 10:24:26 PM
figured out you set your character in battle settings now for some reason. but it keeps crashing every ~5min on pc...also every opponent is laggy as hell  :(
Title: Re: Fightan Games Thread
Post by: Mods Help on December 10, 2015, 11:43:22 PM
Haven't fought anyone on ps4 and it's not just me either.

So I've been spending my time in training mode playing at situations with dummy recordings. Liking the line up so far.
Title: Re: Fightan Games Thread
Post by: chronovore on December 10, 2015, 11:46:03 PM
Do we all agree that Tekken is shit?

Chronovore is Itagaki!?

Itagaki is Chronovore!?
I've got a much better complexion than Leatherface. But not as much hair.  :-\
Title: Re: Fightan Games Thread
Post by: pork on December 11, 2015, 10:08:41 AM
Early impressions on Nitroplus Blasterz is that the netcode is :drool

Not sure if Arc System Works had anything to do with it (they handled the home versions of Arcana Heart 3, although I can't remember if they had anything to do with Aquapazza.)
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 11, 2015, 12:55:36 PM
Well, bought Guilty Gear Steam. $23 for all DLC isn't anything to sneeze at. :doge

I fully expect the online to be dead in a week. :doge :doge
Title: Re: Fightan Games Thread
Post by: nachobro on December 11, 2015, 03:39:22 PM
Aaaaand HRAP4 is back to $150 after dropping price to $112 just a few hours ago. Hope everyone that wanted one got on board
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 12, 2015, 12:56:34 AM
Holy shit. They've thrown like 20 additional systems into this version of Guilty Gear. :lol I remember Faultless Defense, the Bursts (Gold/Blue), and roman cancel (full roman cancel being yellow here?). Now you have insta-block from Blazblue, late guard/advancing guard sort-of-dealie, along with a throw-break that isn't a throw-break mechanic that is "hit this at the VERY LAST POSSIBLE MOMENT" to reverse->reverse->reverse your opponent.

It's like "holy shit. When did Guilty Gear get so advanced beyond 'go forward to gain meter, don't turtle to avoid negative penalty, and try to wrap your head around roman cancels. Good luck'!"
Title: Re: Fightan Games Thread
Post by: The Legend of Sunblade on December 12, 2015, 03:31:12 AM
so this is why Akuma isn't in SF5. He's too busy being in T7.

(http://i.imgur.com/cK2xa1o.jpg)

Title: Re: Fightan Games Thread
Post by: Mods Help on December 12, 2015, 03:35:50 AM
Thankfully. What a trash character.
Title: Re: Fightan Games Thread
Post by: mormapope on December 12, 2015, 05:41:13 AM
I thought that was a joke, but its real  :o

https://www.youtube.com/watch?v=QRXb9ppFicQ

They actually made his style of play work in Tekken  :o

Tekken Vs. Street Fighter might actually be a real thing released this gen
 :rejoice
Title: Re: Fightan Games Thread
Post by: mormapope on December 12, 2015, 05:44:21 AM
This also means the Street Fighter and Tekken universes are united.
Title: Re: Fightan Games Thread
Post by: nachobro on December 12, 2015, 10:17:33 AM
#PutAkumaVortexInT7
Title: Re: Fightan Games Thread
Post by: brob on December 12, 2015, 11:19:23 AM
Harada-sama :bow2
Title: Re: Fightan Games Thread
Post by: nachobro on December 12, 2015, 11:14:27 PM
(http://i.imgur.com/27vgtOF.jpg?1)

 :gladbron :jawalrus :whew :rejoice
Title: Re: Fightan Games Thread
Post by: mormapope on December 12, 2015, 11:54:24 PM
https://youtu.be/pW0FrLuXz-s

Just ran into this in a playlist, such a good song.

Tekken Tag 2 has some good songs, but a lot of it is electronic fart noises.
Title: Re: Fightan Games Thread
Post by: mormapope on December 12, 2015, 11:56:41 PM
Best Stage and song in the game
https://www.youtube.com/watch?v=TqTYcW_7hNU

Snoop Dogg should've been a playable character. Have Namco make a Def Jam knockoff that plays like Tekken but the entire cast are rappers.
Title: Re: Fightan Games Thread
Post by: brob on December 13, 2015, 01:14:20 AM
Ubran Reign: No Limit Top Dogg :doge
Title: Re: Fightan Games Thread
Post by: nachobro on December 13, 2015, 01:30:03 AM
When it comes to TTT2 I really dig the character select song, actually. 2nd best character select theme in the series after 4. T4 is legit the best OST in the series though.
https://www.youtube.com/watch?v=WWzbB6ovkIA

Really like the tulip stage song too
https://www.youtube.com/watch?v=MYiuv7SziJc

Snoop stage is dope af but I have Who Am I as a custom song there  :D
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 13, 2015, 09:40:35 AM
This also means the Street Fighter and Tekken universes are united.

(http://i.imgur.com/Z7EV8bg.jpg)

I NEVER ASKED FOR THIS. ONO, HARADAAAAAAAAAAAAAA.

spoiler (click to show/hide)
I'll admit Akuma's projectiles being able to be side-stepped instead of jumped over looked cool. Too bad it's Tekken. :doge
[close]
Title: Re: Fightan Games Thread
Post by: mormapope on December 13, 2015, 11:17:02 AM
https://www.youtube.com/watch?v=5BuFv9-L5RM

They decided to not get super blazed during these sets unlike last year, or not nearly as blazed. Wish they would though.
Title: Re: Fightan Games Thread
Post by: mormapope on December 13, 2015, 12:00:33 PM
WHAT THE FUCK AT 32:44
 :mindblown

Play at 50% speed to see what happens. Elena does a dragon punch, cancels, and dashes through Balrog. What in the fuck.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 13, 2015, 03:17:27 PM
Tekken 7 looks incredible. Bork is crazy.

Based on gameplay footage, graphics, and general presentation T7 could be fighter of the generation tbh.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 13, 2015, 03:44:23 PM
(http://i.imgur.com/G1gUIfZ.gif)
Title: Re: Fightan Games Thread
Post by: nachobro on December 13, 2015, 04:18:45 PM
Harada said those are the new default outfits, which is pretty cool. Bryan's looks badass! Liking Leo too.
Title: Re: Fightan Games Thread
Post by: brob on December 14, 2015, 01:37:09 AM
(http://i.imgur.com/RtZKmsz.jpg)

ultradavid pls
Title: Re: Fightan Games Thread
Post by: Mods Help on December 14, 2015, 08:13:31 AM
Need to read that thread for lulz

https://www.reddit.com/r/legaladvice/comments/3wm45e/ma_banned_from_smash_bros/
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 14, 2015, 08:52:00 AM
(http://i.imgur.com/RtZKmsz.jpg)

ultradavid pls

"He said it was because I was frequently toxic and angry. I'm so fucking irate."

"You have confirmed his assessment of you."

Fuckin' :dead
Title: Re: Fightan Games Thread
Post by: pork on December 14, 2015, 09:47:55 AM
Tekken 7 looks incredible. Bork is crazy.

:confused

What are you talking about?
Title: Re: Fightan Games Thread
Post by: pork on December 14, 2015, 01:44:47 PM
Spent some time playing Nitroplus Blasterz over the weekend.  Definitely very solid and balance felt good.  It does seem like some of the assist characters are noticeably much better than others, though.  The most effect one for me is the girl from Gakkou Gurashi! (School-Live!), who runs across the screen and is followed by a bunch of zombies, who all run into your opponent.  You can keep attacking while this is happening, so if you have a zoning character, you can just go nuts and rack up a lot of damage from far away.

I tried out just about the whole roster and seemed to do the best with Homura (the Senran Kagura guest character-- she has all rushing attacks and you can follow them up with air chains), Ein (from Phantom Of The Inferno...makes for a good zoning character), and Al Azif, who apparently is a little loli character from some series called "Demonbane" where she is a living version of the Necromicon and what is this I don't even.  She has a few good long range gun attacks and can throw down a 'trap' that freezes opponents in place.  Muramasa is also fun to use -she uses a wire/whip that you can throw out to either propel yourself or bring enemies towards you- and Saya from Saya No Uta is crazy effective, and is from quite possibly the most disturbing game yet. (https://en.wikipedia.org/wiki/Saya_no_Uta)  But hey, if you ever wanted to play as a Lovecraftian...thing...represented by a little girl...uh...now's your chance.   :doge

The most interesting character is Super Sonico.  This is character doesn't actually attack -at all- and instead has the little cats following her do her normals and her bandmates come in for her specials.  So it's kind of like if Rainbow Mika in SFV only had attacks where her partner comes in.  In fact, there's even similar moves-- you can have one character do a flying drop kick from the other side of the screen, BEHIND the opponent.  You can also have the little cats attack using X from across the screen.  There's also a Super Sonico assist character.  This version is the whole band playing a full song...they don't attack either, and instead music notes come out that give you attack, strength, life, etc. power-ups.  You can have two assist characters at once, so it's good to have this one in case someone is trying to zone you.  You can just hang back and power up like crazy.   :lol
Title: Re: Fightan Games Thread
Post by: nachobro on December 14, 2015, 02:02:02 PM
what the fuck...that sounds great  :lol
Title: Re: Fightan Games Thread
Post by: pork on December 16, 2015, 12:02:13 AM
I don't think there's a way to save replays in lobbies.  I just beat a guy by zoning him to death with Aino Heart's projectiles (they're her Arcana fireballs and a beam).  Dude kept just sitting there blocking and I chipped him to death in a full room.  I was rolling :rofl.  I think I pissed off the host because the next match, he tried to zone me right back.  :lol
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 11:48:07 AM
Kazunoko and Misse playing SFV on Capcom TV

https://www.youtube.com/watch?v=sEj-EWzk2VQ&feature=youtu.be&t=1h38m15s

1 hour and 38 minutes in.

SFV tournament in Japan 12/23. SFV has no console release and yet they still get the first tourney. :tocry

https://twitter.com/FightingGameESL/status/677017290219593728

More Tekken 7 deliciousness

(https://pbs.twimg.com/media/CWPQSh8U8AAO_J0.jpg)

(https://pbs.twimg.com/media/CWPQUqHU8AA1rb1.jpg)

(https://pbs.twimg.com/media/CWPQVZvUwAApv0Z.png)

I'm not liking Asuka's redesign.
Title: Re: Fightan Games Thread
Post by: brob on December 16, 2015, 01:01:05 PM
Yeah, Asuka's old default looked nicer. Feng's muscle definition is kinda :doge as well.
Title: Re: Fightan Games Thread
Post by: pork on December 16, 2015, 01:22:02 PM
Asuka needed a new default outfit already.  Although all of them still have their old ones and more, I'm sure.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 01:27:19 PM
I think Asuka looked great in the trailer. Maybe it's just the boob angle that's turning off. I definitely don't like girls.

Asuka looks cool here.

(https://giant.gfycat.com/BonyMarriedElephantseal.gif)

 8)
Title: Re: Fightan Games Thread
Post by: mormapope on December 16, 2015, 01:27:58 PM
King still has the same wrestling outfit  :'(

Been playing a lot more Tekken. Online play is fucking brutal for Tekken Tag 2, learning the ropes against other opponents in a fighting game is always a brutal experience.

People are pretty damn scrubby online though. Most people spam combos and let the lag catch the opponent by surprise, people don't care about spacing or put any thought into the game. They run up to your face and mash until something hits. Mort often than not the game will stutter due to the connection and then they get their combo going.

My main is King and I use him solo, no tag team.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 01:30:36 PM
May have to change my main from Asuka to Xiao because this cleavage on Asuka will not stand.  :'(
Title: Re: Fightan Games Thread
Post by: mormapope on December 16, 2015, 01:32:50 PM
Its very common for people to say something is scrubby while losing, but if someone depends on the online connection for their strats, and the strategy they're using is garbage outright, that would be my definition of someone being scrubby.

Once I learn how to maximize King's punishes and punish combos, that scrubby shit will be stomped out.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 01:34:09 PM
You see a lot of scrub shit on USFIV ps4. It's hilarious seeing them thinking they're all that. Taunting and shit, and I fucking massacre them.

I used to be that person. :'(
Title: Re: Fightan Games Thread
Post by: mormapope on December 16, 2015, 01:37:51 PM
Watching Juicebox vids, a lot of his rants about SF4 are spot on. US players depend on gimmicks way too much and don't learn how to prioritize fundamentals above all else. Japanese players are all about spacing and fundamentals.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 01:38:48 PM
That's because we aren't taught fundamentals. We have to learn it ourselves. And you won't ever learn it, if you don't seek it. Fighting games is a genre where it's really easy to get caught up in liking the smell of your own shit, limiting your progress as a player. To make matters worse, a lot of people only play online, so they only use strategies that work online.

What Juicebox vid you talking about? He hints at it in his footsies vid.
Title: Re: Fightan Games Thread
Post by: mormapope on December 16, 2015, 01:41:32 PM
https://www.youtube.com/watch?v=udldIh7CNUs

Title: Re: Fightan Games Thread
Post by: pork on December 16, 2015, 01:48:39 PM
May have to change my main from Asuka to Xiao because this cleavage on Asuka will not stand.  :'(

 :dunno

Watching Juicebox vids, a lot of his rants about SF4 are spot on. US players depend on gimmicks way too much and don't learn how to prioritize fundamentals above all else. Japanese players are all about spacing and fundamentals.

This is me and has always been me, and I'm definitely not the only one who plays like this.  I think people who came from the 'old school' early 90s have all this shit down.  It's newer players who don't get it.  It's always amusing going up against someone who has memorized one or two impressive combos and literally has no idea what to do when he can't get close enough to get it started.   :doge
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 01:59:06 PM
A lot of players think these games are all about combos. :beli
Title: Re: Fightan Games Thread
Post by: Bebpo on December 16, 2015, 10:32:13 PM
Yo Bork, Undernight Rebirth on PS3 worth $10?
Title: Re: Fightan Games Thread
Post by: toku on December 16, 2015, 10:34:58 PM
More pics of dopesick Bryan plz
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 10:36:45 PM
Uniel is an anime fighter with a less prominent air dash game. It's a more grounded game. Arc worked on the net play in combination with the team. Story mode is light affair compared to arc games. In terms of a healthy net ecosystem you're better off with BB or GG, but Uniel has its dedicated base and they probably meet up around Orange County if you check.
Title: Re: Fightan Games Thread
Post by: Bebpo on December 16, 2015, 10:39:34 PM
Well I mainly just care about if it's fun to fuck around in Arcade mode for a handful of hours and play against local friends a few times to get $10 worth of entertainment out of it.  More grounded like KoF/SF?  I liked that Dengeki Bunko was more grounded and old-school SF style than BB/GG crazy air-dashing fast technical style.  My reflexes are too slow these days to get any good at that stuff.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 16, 2015, 10:41:31 PM
Yeah it's more grounded like SF. It's certainly worth 10 bucks.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 16, 2015, 11:16:58 PM
Yo Bork, Undernight Rebirth on PS3 worth $10?

Wait for the PC version~
Title: Re: Fightan Games Thread
Post by: pork on December 16, 2015, 11:47:17 PM
Well I mainly just care about if it's fun to fuck around in Arcade mode for a handful of hours and play against local friends a few times to get $10 worth of entertainment out of it.  More grounded like KoF/SF?  I liked that Dengeki Bunko was more grounded and old-school SF style than BB/GG crazy air-dashing fast technical style.  My reflexes are too slow these days to get any good at that stuff.

It's more complex than Dengeki Bunko and more "anime fighter" than KOF/SF, but for $10 and for local play, I think you'd get your money's worth, yeah.
Title: Re: Fightan Games Thread
Post by: pork on December 17, 2015, 10:37:01 AM
Perfect  :lol

http://www.youtube.com/watch?v=3p9XBfCW7Dw
Title: Re: Fightan Games Thread
Post by: Bebpo on December 19, 2015, 03:13:19 AM
Messed around with Undernight Rebirth.  Pretty cool.  Has one of the best Ryu character movesets I've seen in a fighter.  Main dude is pretty awesome.  The Chip-esque ninja character is pretty neat too.  Nice roster so far.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 19, 2015, 03:46:20 PM
Really liking a lot of the characters in the beta. I see a  lot of potential characters to choose...now which one to focus on?!
Title: Re: Fightan Games Thread
Post by: nachobro on December 19, 2015, 06:17:29 PM
dhalsim too much fun. matches are coming slow af tho
Title: Re: Fightan Games Thread
Post by: mormapope on December 20, 2015, 08:34:33 AM
What I realized is something sorta obvious with SF4, but it helped me immediately as Guile. Take as little risk as possible, and ignore the damage your opponent has done to you. SF4 online players depend on jump ins, with a complete lack of footsies. People's spacing abilities start and end at baiting a fireball and then jumping in.

Even with a life lead, many players make mistakes and bait out the same shit, even if you had a full bar of health. With Guile, his excellent defense makes players impatient, while his normals are great for punishing any mistake offensively.

All the chip damage in the world doesn't matter when you punish their eventual jump in, Guile has the best anti air normal in the game it feels like.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 20, 2015, 08:45:57 AM
SF4 online players depend on jump ins, with a complete lack of footsies.

Well that's because online lag allows for jump-ins to have easier access to higher damage at times.

Online fighting game play.  :yuck :yuck :yuck
Title: Re: Fightan Games Thread
Post by: Mods Help on December 20, 2015, 08:52:16 AM
No, it's because most don't know how to play SF.

And Morma is right. I rarely fight players like that on steam btw. Steam has a lot of great players.
Title: Re: Fightan Games Thread
Post by: mormapope on December 20, 2015, 09:04:25 AM
Having played a lot on 360 and a decent amount on Steam at a friend's house, both communities have really good players and a ton of garbage ones. Wouldn't say one community is more skilled than the other, both communities are still quite big.

People depend on jump ins for SF4 because of lag and you not anti airing in time, combined with developing that as a terrible habit in general. They're doing it for a reason, they've gotten wins off of simple jump in combos.

You don't even need to be throwing out fireballs for them to commit to a read or guess. A lot of players work on a internal pattern and become impatient quickly. A lot of online players depend on jump ins, hard knockdown mixups, and raw focus attacks. All normals are good for are combos for a lot of people.
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 20, 2015, 11:44:54 AM
No, it's because most don't know how to play SF.

Because online play allows them to play dangerously and not have counter-attacks happen due to lag.

...Which is what I said?

People depend on jump ins for SF4 because of lag and you not anti airing in time, combined with developing that as a terrible habit in general.

Exactly.

Once again:

Online fighting game play. :yuck :yuck :yuck
Title: Re: Fightan Games Thread
Post by: Mods Help on December 20, 2015, 12:16:15 PM
It's a combination of both.

People abuse online tactics, but they also have no idea how to play the game and are playing the games with little tiny boxes of what they think the game "should" be (aka specials > normals). Fighting games are unique in that if you are unwilling to get better and address your faults, you won't ever get better. A lot of players get stuck using scrub tactics not just because of online but because they have no idea what they're doing, no inclination that what they're doing is wrong because they've gotten wins off of it, and they aren't willing to learn.

Blaming players like that just down to online play is hilariously naive consider many people think fighting games are about nothing but combos and that combos take precedence over fundamentals. Basically, your hypothesis makes no sense. If you really think flowchart ken exists because "online play sucks" I don't know what to say.
Title: Re: Fightan Games Thread
Post by: Sho Nuff on December 20, 2015, 12:37:26 PM
Hi guys it's uh been about 10 years, is Virtua Fighter 6 coming out?
Title: Re: Fightan Games Thread
Post by: Trent Dole on December 20, 2015, 03:49:22 PM
Do you really expect Sega to release something besides yet another bad Sonic game internationally? :point
Title: Re: Fightan Games Thread
Post by: brob on December 20, 2015, 03:50:16 PM
what if they put out vf5fs on steam tho?? :lawd
Title: Re: Fightan Games Thread
Post by: chronovore on December 20, 2015, 05:48:02 PM
Hi guys it's uh been about 10 years, is Virtua Fighter 6 coming out?
Yes, it's being developed for Dreamcast 2.

...Stay tuned.
Title: Re: Fightan Games Thread
Post by: Trent Dole on December 20, 2015, 06:32:26 PM
Hi guys it's uh been about 10 years, is Virtua Fighter 6 coming out?
Yes, it's being developed for Dreamcast 2.

...Stay tuned.
9/9/19
BELIEVE
Title: Re: Fightan Games Thread
Post by: Mods Help on December 20, 2015, 07:36:49 PM
VF is dead. :(

Anyways, SFV beta is really fun. Hard though. Feels way slower than SFIV to me. Anyone else?
Title: Re: Fightan Games Thread
Post by: pork on December 21, 2015, 01:15:49 PM
Speaking of VF...

When SFV beta #3 went down for maintenance over the weekend, I played a bunch of Dengeki Bunko: Fighting Climax Ignition.  I got this on PS4 and Vita.  The PS4 version is literally a PS3 game on a PS4 disc-- you can tell it's just upscaled to 1080P and the sprites don't look all that great when compared to say, Nitroplus Blasterz, which actually has HD sprites (not sure if they're 720P or 1080P, but they look good on monitors).  That said, there's more way style in Dengeki and it actually has colorful, varied, and animated backgrounds unlike Nitro's static, dull, bland settings. 

This game is basically more of the same as the original.  You get four more characters and new assist characters, plus some new stages.  There's a fifth new character and her assist partner coming out this week as free DLC, IIRC.

Out of the new characters, Emilia from Hataraku Maou-sama seems to be the most popular.  She has a crazy-fast projectile and very good attacks all-around.  I also like the main dude from Heavy Object, who gets assist attacks from his buddy.  The other two new additions seemed pretty forgettable.  One is from that Railgun show and seems effective, but her design is so bland and so much like the other character already there.  Ditto for the final new character, whose series I forget.  He's just school student guy in white and is just sort of there.  The DLC character coming is from Sword Art Online and at least stands out, design-wise.

Like the original, I just played as Selvaria from Valkyria Chronicles (you can zone like crazy with her rifle-lance thing and she also has some rushing attacks/grabs.  Fun as hell to use) and MUTHA FUCKIN' 2D SPRITE AKIRA FROM VIRTUA FIGHTER.  :pimp.  He remains a combo machine/beast.  Rush down fools and air combo the shit out of them.  Call out Pai to extend those combos even further.  :bow VF kicking ass even in 2D :bow2

Could have just been coincidence, but I found that the Vita version played smoother online against Japanese players than the wired PS4 version did. 
Title: Re: Fightan Games Thread
Post by: nachobro on December 31, 2015, 12:29:18 AM
more old man games  :delicious

(http://i.imgur.com/aw41NXW.jpg?1)

and i've got one more on the way  :hyper
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 02:54:42 PM
DOUBLE UPPAH
:phil

This is a good GAF thread on fighting game basics and training. (http://www.neogaf.com/forum/showthread.php?t=1162886)
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 02:59:13 PM
I played that in the arcades back in 2001, on my first trip to Japan.  Went to an arcade and thought I was gonna be PIMPMASTER, but just got PIMP-SLAPPED.  :lol  I could beat everyone I played locally up and down back in the States, when playing with friends, at work (game shop), and at the arcade.  Then I played this dude over there who used a V-Evil Ryu and just destroyed me with V-ism combos.  It wasn't even close.  :lol
Title: Re: Fightan Games Thread
Post by: nachobro on December 31, 2015, 03:04:13 PM
One you get good with Vism combos, shit is on with A3. I can pretty much only do one V-Charlie combo but it really isn't cool looking or anything  :(
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 03:06:12 PM
One you get good with Vism combos, shit is on with A3. I can pretty much only do one V-Charlie combo but it really isn't cool looking or anything  :(

I was big on X-ism characters and A-Gief and A-Cammy at the time.  I only messed around with V-ism here and there.  I almost never use Shotos but I liked using V-shotos in that game.  Made them feel fresh again.  Ditto for the added normals they got.

:bow Alpha :bow2

I was so much more into the Alpha games than I ever was into III.
Title: Re: Fightan Games Thread
Post by: Mods Help on December 31, 2015, 03:09:30 PM
Alpha 3 was my fave SF at one point. Haven't played it in years. Wonder how I'd feel about it now.
Title: Re: Fightan Games Thread
Post by: nachobro on December 31, 2015, 03:11:07 PM
Yeah Alpha>3 series without question imo. It's just so crazy...having full super at the start of the match was a "holy shit" moment for me.

:bow X-Dhalsim :bow2
Title: Re: Fightan Games Thread
Post by: Mods Help on December 31, 2015, 03:13:06 PM
Alpha 2 is amazing on fightcade. We all need to play some time
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 04:43:36 PM
Dammit I need to get on Fightcade
Title: Re: Fightan Games Thread
Post by: Mods Help on December 31, 2015, 06:04:58 PM
Blaz Blue may be my fave fighter right now just by the virtue of telling you how to play each character rather than forcing you to tough it out and figure it out by beating up a training dummy over and over. Arc does what Capcomwon't.
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 06:31:05 PM
I have a hard time with good players in BB.  It's hard for me to learn...I'll just get destroyed and can't pick up anything from it.  That QisTopTier dude on GAF in particular is a beast and used to steamroll me when I'd play him.
Title: Re: Fightan Games Thread
Post by: nachobro on December 31, 2015, 07:10:26 PM
Dude is a good player but a shit teacher. Just how some folks are
Title: Re: Fightan Games Thread
Post by: pork on December 31, 2015, 07:51:07 PM
Dude is a good player but a shit teacher. Just how some folks are

I wasn't asking him for advice...I'd just play and it was like "Round 1...FIGHT!  GET ANNIHILATED MATCH OVER"  :lol
Title: Re: Fightan Games Thread
Post by: thisismyusername on December 31, 2015, 08:11:50 PM
Dude is a good player but a shit teacher. Just how some folks are

I wasn't asking him for advice...I'd just play and it was like "Round 1...FIGHT!  GET ANNIHILATED MATCH OVER"  :lol

Yeah, I've played him before and he tried to give me tips or whatever and just got annoyed because I wasn't a fast learner or whatever like him. So... well, whatever. People telling people to fight him are trolling.

Blaz Blue may be my fave fighter right now just by the virtue of telling you how to play each character rather than forcing you to tough it out and figure it out by beating up a training dummy over and over. Arc does what Capcomwon't.

Honestly, I find the tutorial to be bad due to lack of retention. Maybe it's just the way I played it (all in one clip) but video tutorials like:

youtube.com/playlist?list=PLj34EySs1IeZ8GpjKW8R2T6dzI6B3GSuH

Is better than Arc's. That's not to poo-poo on Arc's attempt. Just well... breaking it into sections and telling people to do that before moving on seems better than throwing them automatically into the next one. *shrug*
Title: Re: Fightan Games Thread
Post by: Mods Help on December 31, 2015, 08:19:32 PM
Don't do it all at once.

It's too much. Concentrate on one character at a time.

But the point is, you have the character stuff. It flat out tells you what your best moves are and what your general gameplan should be for that character when you go to character strategies.

What you're arguing is the tutorial.

The character strategies are not divided into sections.

This is the character strategies section:

https://www.youtube.com/watch?v=stLX8g348nM

This is far and beyond any other fighter in terms of displaying information to the player. Could it be better? Yeah. But it's 999999999 x better than what other games are doing. This is essential because "what should I be doing with this character?" is the hardest part to break into when picking up a new fighter.
Title: Re: Fightan Games Thread
Post by: pork on January 02, 2016, 03:26:46 PM
All this BB talk made me go boot up the game.  I had the J version and almost never touched it...the U.S. version of CPE is on sale for only $15 right now on PSN, so I bought that and went online.

Holy FUCK I forgot what a blast this game can be to play.  I actually beat the guy I went a bunch of rounds with.  Did not expect that.  A lot of the Litchi stuff came right back to me so I was able to manuever and set up stuff with the staff like I used to.  Forgot pretty much everything with Tager.  And I forgot how much I like Kokonoe.  Celica is fun too. 

The online population is even lower than I remember it being last time, though.
Title: Re: Fightan Games Thread
Post by: nachobro on January 03, 2016, 09:22:27 PM
Almost no V combos carry over from SFA3 to SFA3 Upper. I got the nerfed version, shit  :lol
Title: Re: Fightan Games Thread
Post by: pork on January 03, 2016, 09:25:08 PM
 :neogaf

I've been messing around with ROMs on my new phone.  It's fun playing some good ol' Neo Geo fighters again.
Title: Re: Fightan Games Thread
Post by: nachobro on January 03, 2016, 09:32:13 PM
On the plus side I have a shittier version of DJ and Balrog compared to SF2  :jawalrus

And Guile   :american


 :brazilcry

edit: i am thinking of getting a cf card setup though. i can just play flashed games on the cards and i guess it's possible to run atomiswave games which means KOF XI, Neowave, Metal Slug 6, and SamSho 6
Title: Re: Fightan Games Thread
Post by: Mods Help on January 03, 2016, 09:41:23 PM
Street fighter z ero 3
Title: Re: Fightan Games Thread
Post by: mormapope on January 03, 2016, 09:58:25 PM
Been taking a long break from SF4.

Really hunkered down on what fighters I'm enjoying right now, and ones that I'm not having fun with. Marvel 2 and Tekken are really fun right now, KoF and SNK stuff right now isn't. Been working on Third Strike and trying to find a character that clicks with me the most.

I like Urien and Akuma a lot.
Title: Re: Fightan Games Thread
Post by: pork on January 03, 2016, 10:52:24 PM
I'd like to start back up on Guilty Gear, but nobody in Xrd ever really clicked with me.  It's weird. 
Title: Re: Fightan Games Thread
Post by: pork on January 03, 2016, 10:57:25 PM
http://www.youtube.com/watch?v=QH6v8XQ38yw

 :lol
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 01:08:21 AM
I'd like to start back up on Guilty Gear, but nobody in Xrd ever really clicked with me.  It's weird.
same, never found anyone i felt like putting time into
Title: Re: Fightan Games Thread
Post by: pork on January 04, 2016, 03:38:45 PM
I used to use Milia in previous games but for whatever reason just don't care that much about using her in Xrd.  I was using I-No but I'm really not big on her moveset.  I just like the character design.  And I'd love to use Potemkin -cuz I'm generally gonna use the smaller/faster females or the huge grappler guys- but he's just weird too.  So I'm hoping that I like changes in Revelator and/or new characters. 

In general I like BlazBlue way more than GG.  When BB first came out in arcades I actually liked it more than SF4.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 04, 2016, 03:46:51 PM
BlazBlue has a lot of characters and it took forever for me to click with the game's cast despite having it for a month. There's all of these characters and I had no idea who they are or who's who and it was and was overwhelming. So I read some of the manga and went from there. The fact that almost every character their own unique meter doesn't help things. At least at first. It's just so complicated, but in a good way, but also in a way that makes it feel like a barrier for newcomers.  That said, once I found characters that clicked, I really started to warm up to the game.

I vastly prefer GG's cast. It helps that I grew up with GG so its cast is something I'm more familiar with.

I really like the cast. I've been going through arcade with every character because I like them all so much. I haven't done that in a fighting game since....Guilty Gear XX. :P

I really like Arc's games and need to dedicate more to Blaz but my time and attention are on Xrd now.
Title: Re: Fightan Games Thread
Post by: mormapope on January 04, 2016, 03:53:22 PM
Third time's the charm...

nah, fuck Third Strike. So much shit just bothers me while playing the game. Light attacks do around 5% of damage or less. The AI is all sorts of fucked up and dumb, combine that with a game that doesn't give a fuck about spacing or zoning at all and its no fun to play.

Half of the cast is useless, fireballs don't matter, emphasis on combos and using supers after a light attack poke. Third Strike is unique, endearing garbage that is overrated as fuck.

EDIT: Correction, light attacks doing 5% of damage is good or normal. I've seen health bars completely depleted, not a pixel left, and a light attack isn't enough to finish the other person off. What the fuck at that.
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 03:54:34 PM
I was all about Zappa, Anji, & Millia in XX series. Two out of the three aren't in Xrd and Millia feels different enough that I don't have the interest. That's okay though, I mainly liked GG for music/style at the time. Only animu game series I actually liked the play of is MB.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 04, 2016, 04:00:35 PM
Turd Strike :aah

Third Strike is a 3d fighter in 2d fighter skin. At least, that's how it feels like. It completely betrays everything I like about Street Fighter. It's a good but, but I understand why it wasn't popular in the west until the Daigo parry and was even shunned by the tournament guys.

3S mega fans will always be the laughing stock of the SF fanbase. Always with the "what about 3S?!" schtick.

Garou is a much better reimagining of an iconic fighting franchise.
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 04:02:56 PM
Third Strike is unique, endearing garbage that is overrated as fuck.
been saying that for years and folks always thought i was full of shit. really hoping that V doesn't turn into another 3
Title: Re: Fightan Games Thread
Post by: Mods Help on January 04, 2016, 04:04:37 PM
V won't be another 3 because of the existence of Dhalsim and Fang, whose play styles are completely incompatible with 3's barebones zoning. Say what you will about V, but at least it'll plays like a Street Fighter.  :jawalrus
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 04:07:53 PM
well that is true. probably not surprising that sim and fang are the most interesting characters to me right now.

really wanting to use gief and mika too but i'm unsure how to get in during matches, that was one thing i never got good at during the beta matches even though i had a blast with them in practice.
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 04:09:08 PM
i was gonna make a 3S joke about playthirdstrike.com/ (http://playthirdstrike.com/) being down but i guess it's back up now. so much for that
Title: Re: Fightan Games Thread
Post by: Mods Help on January 04, 2016, 04:14:34 PM
Tell a 3S fan that 3 killed the series for a decade and watch their reaction
Title: Re: Fightan Games Thread
Post by: mormapope on January 04, 2016, 04:22:35 PM
From what I've seen and heard, the zoning game for shotos is pretty nerfed compared to SFIV. Tons of people have been bitching about the nerfs Ryu has gotten beta to beta, mainly having to do with viability as a character in general.

Good thing with SFV though is normals seem to do pretty good damage. Bad news is the range of normals has been described as stubby. I want to be positive about SFV, but at this point, with how each beta has been different than the last, its hard to get a definitive read on the game.

If it ends up being another SF3, not when it comes to design, but overall reaction, Capcom is sorta fucked for fighting games this gen. They fixed SF vs. Tekken pretty quickly, but people forgot about that game and people didn't forgive Capcom that quickly.
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 04:24:28 PM
that's my number one complaint on V. stubby normals and small af grab ranges. but who knows what'll happen in the next month before it hits.
Title: Re: Fightan Games Thread
Post by: mormapope on January 04, 2016, 04:24:58 PM
Would be a really fucked up history repeat if Street Fighter V ended up being bunk, but the newest Vs. game made by Capcom is viewed as a GOAT game that makes up for Street Fighter's shortcomings.

Title: Re: Fightan Games Thread
Post by: Mods Help on January 04, 2016, 04:28:02 PM
Most people have an issue with Ryu being boring more than anything. You can't even hit a  critical art on your opponent after ex tatu'ing them in the corner. :zzz A lot of characters have anti-fireball control but we should, if the game is good, find ways around that in the final release. The good thing is that there's no universal mechanic that allows everyone to evade fb's. Even Ryu's parry has a huge recovery window and can even whiff, unlike 3S.

From what I've seen and heard, the zoning game for shotos is pretty nerfed compared to SFIV. Tons of people have been bitching about the nerfs Ryu has gotten beta to beta, mainly having to do with viability as a character in general.

Good thing with SFV though is normals seem to do pretty good damage. Bad news is the range of normals has been described as stubby. I want to be positive about SFV, but at this point, with how each beta has been different than the last, its hard to get a definitive read on the game.

If it ends up being another SF3, not when it comes to design, but overall reaction, Capcom is sorta fucked for fighting games this gen. They fixed SF vs. Tekken pretty quickly, but people forgot about that game and people didn't forgive Capcom that quickly.

I hope they do a good job with it. I think they realize a lot is riding with it. It's kind of their star franchise right now. Besides RE of course.
Title: Re: Fightan Games Thread
Post by: mormapope on January 04, 2016, 04:40:35 PM
Capcom has been far more subdued this gen compared to the previous one.

Last gen we got new IPs immediately like Dead Rising and Lost Planet. DMC4 came out two years and a few months after the Xbox 360 launched. A ton of shit from 2008-2012 came out.

Title: Re: Fightan Games Thread
Post by: thisismyusername on January 04, 2016, 05:00:08 PM
I'd like to start back up on Guilty Gear, but nobody in Xrd ever really clicked with me.  It's weird.

Really? Not even the old XX characters that pretty much play nearly the same?
Title: Re: Fightan Games Thread
Post by: nachobro on January 04, 2016, 05:17:01 PM
there's a whole extra goddamn roman cancel now. that's 33% more roman cancels!
Title: Re: Fightan Games Thread
Post by: mormapope on January 05, 2016, 12:17:05 PM
Played a M bison dude in endless recently on SF4. I was playing as Guile, dude kept getting the same combo in, I got frustrated, lost four in a row. He has 19,000 matches played compared to my 4000. Got really frustrated that I was losing in a matchup so much in my favor (Guile versus M Bison is usually doom for Bison).

I switch to Blanka, he switches to Gen. Dude has 3000 pp, and 8000 bp for both Bison and Gen.

In this new set, I win three in a row, lose one, win the last match. 

Why am I cursed to be good with Blanka, a character that's hated for the gimmicks he has
 :brazilcry

Title: Re: Fightan Games Thread
Post by: nachobro on January 05, 2016, 12:18:43 PM
Start playing CVS2, dawg. Everyone good plays Blanka in that game.
Title: Re: Fightan Games Thread
Post by: mormapope on January 05, 2016, 12:19:38 PM
As a Blanka player though, I depend on his normals for poking and countering what the other person does. I rarely depend on the gimmicks alone for the majority of my wins. Blanka is one of the most fun characters to gain match momentum. You're allowed to turn your brain off and be extremely mobile.
Title: Re: Fightan Games Thread
Post by: mormapope on January 05, 2016, 12:21:44 PM
Start playing CVS2, dawg. Everyone good plays Blanka in that game.

Wish it was backwards compatible with the 360. Might get the PS2 version soon, since I've only heard good things about CVS2.

Was hesitant due to only having a 360 arcade stick, but I realized recently I like playing on pad for everything but Street Fighter 4.
Title: Re: Fightan Games Thread
Post by: nachobro on January 05, 2016, 12:50:27 PM
Just emulate that shit on PC if you can. The PS2 Classic version on PS3 is really ass.
Title: Re: Fightan Games Thread
Post by: nachobro on January 05, 2016, 06:20:39 PM
HRAP4 will be $99 at Fry's (in-store and online) tomorrow
https://twitter.com/Wario64/status/684478060251328512 (https://twitter.com/Wario64/status/684478060251328512)

sign up for their email list to get the promo code: http://images.frys.com/art/email/010616_wed951lov/wed_web.html (http://images.frys.com/art/email/010616_wed951lov/wed_web.html)
Title: Re: Fightan Games Thread
Post by: Mods Help on January 07, 2016, 04:16:14 AM
http://www.amazon.com/gp/aw/d/B018AW408C?ie=UTF8&n=468642#productDescription_secondary_view_div_1452158065723

Going to be my first stick. Can't wait. Fucking back ordered though. Can't even pre order.
Title: Re: Fightan Games Thread
Post by: pork on January 07, 2016, 09:05:27 AM
I'm just gonna stick with pads and get a Mad Catz Street Fighter V FightPad PRO.  I see those are back-ordered too.  I made sure to pre-order one as soon as they went up.  If worst comes to worst, I have a Hori FC4 and also that crappy PDP MKX pad for back-ups.
Title: Re: Fightan Games Thread
Post by: nachobro on January 07, 2016, 09:09:45 AM
MadCatz only seems to do tiny waves of product now. Guess that's how it goes when you're about to go out of business.
Title: Re: Fightan Games Thread
Post by: pork on January 07, 2016, 09:47:48 AM
MadCatz only seems to do tiny waves of product now. Guess that's how it goes when you're about to go out of business.

I hope they make it.  They used to make lots of crap but really turned things around starting in 2009 or so.

Guess they fucked up with Rock Band 4.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 07, 2016, 02:29:19 PM
Will someone fill the void when Mad Catz goes under? Because I mean, I like their stuff and they've really turned it around and this will make the pad/stick segment of the hobby more of a monopoly. I mean, Hori's the next biggest in town.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on January 07, 2016, 02:40:23 PM
Will someone fill the void when Mad Catz goes under? Because I mean, I like their stuff and they've really turned it around and this will make the pad/stick segment of the hobby more of a monopoly. I mean, Hori's the next biggest in town.

It will be Razer

spoiler (click to show/hide)
(http://i.imgur.com/or3wJZE.png)
[close]
Title: Re: Fightan Games Thread
Post by: Mods Help on January 07, 2016, 02:41:10 PM
 :kobeyuck
Title: Re: Fightan Games Thread
Post by: nachobro on January 07, 2016, 02:51:46 PM
As someone who owns a Razer and has had to get it fixed, Razer makes it pretty clear they give zero fucks about arcade sticks.  :lol

If MCZ goes under it's just gonna be Hori and PDP probably.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 07, 2016, 07:21:34 PM
https://www.youtube.com/watch?v=gs6S_Q_Yz6g
Title: Re: Fightan Games Thread
Post by: nachobro on January 07, 2016, 10:14:15 PM
blazblue iterates far too often by releasing full priced games for me to care about them anymore
Title: Re: Fightan Games Thread
Post by: toku on January 08, 2016, 11:22:31 AM
Sadly. I was heavy into BB for the first two releases on 360 too. Only modern fighter I can for sure say I was at leat solid at and I played a rushdown character with low health.
Title: Re: Fightan Games Thread
Post by: mormapope on January 13, 2016, 04:03:07 PM
lowtiergod had his account suspended on twitch due to making constant threats, he then created another account, which got suspended also. If you try to evade suspension, the suspension time is lengthened exponentially.  :lol
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on January 13, 2016, 04:57:23 PM
Low Tier Fraud  :lol

Viscant calling him "the black DSP" :sabu

spoiler (click to show/hide)
Apologized for that remark by saying "I apologize. To Phil"

:dead
[close]
Title: Re: Fightan Games Thread
Post by: nachobro on January 13, 2016, 05:06:39 PM
(http://i.imgur.com/7vHn1wa.jpg)

Fun fact: friend of mine was the one who got LTG to ragequit his own stream after losing to my friend's hugo. New Mexico FGC making moves!  :lol
Title: Re: Fightan Games Thread
Post by: mormapope on January 13, 2016, 05:22:20 PM
From this point on, I'm going to main T.Hawk in SF4. He does a lot of damage with his specials, has great mobility, and his down fierce command punch in the air snuffs out all sorts of ground shit while also being a excellent mixup tool.

He also fits the motto of being fun to play even if you lose.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 13, 2016, 05:24:40 PM
Work on your footsies with Hawk. Most Hawks rely on Condor Dive and gimmicks rather than core fundamental SF play.
Title: Re: Fightan Games Thread
Post by: nachobro on January 13, 2016, 05:28:21 PM
Work on your footsies with Hawk. Most Hawks rely on Condor Dive and gimmicks rather than core fundamental SF play.
literally the story of thawk since ssf2, its a valid gameplan at this point :lol
Title: Re: Fightan Games Thread
Post by: mormapope on January 13, 2016, 05:30:31 PM
That's one of the reasons I love him as a character, his normals are great at poking and he isn't a combo centric character. His fierce command normal in the air is a nasty mixup tool. If someone doesn't block the overhead, I get a easy combo and a lot of easy damage out if it. If they block it, I can command grab them, and the cycle repeats.

He's built around poking and snuffing out all movement or actions. He's a grappler that can control zoning and spacing from a distance.

The condor dive is a great mindfuck tool, both when it comes to punishing shit and completely changing the spacing of the fight. Moving around a player/character and not hitting them on purpose puts people on edge.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 13, 2016, 05:38:07 PM
Condor Dive would be great for mind fucking. Do a neutral jump pretending to dive and they whiff or block, you go in and throw :lol
Title: Re: Fightan Games Thread
Post by: mormapope on January 13, 2016, 05:41:07 PM
There is a huge fear factor with it, which is why I do what you described. I'll neutral jump or do empty jumps with no intention of doing the dive, and then do something else entirely, or eventually dive in after enough time  :lol
Title: Re: Fightan Games Thread
Post by: Mods Help on January 13, 2016, 05:46:26 PM
Mind games are the best thing about fighting games. Successfully fucking with the opponent's head, is the BEST. I love the conditioning element in the long game. My favorite is going in and using a long range normal after an fb for pressure and then when I see they're straight up turtling when I come into their space, I walk right up to them without a fireball or anything and just throw them. :lol

Fucking love it. Mental conditioning is the best.
Title: Re: Fightan Games Thread
Post by: mormapope on January 21, 2016, 04:11:19 PM
Turns out I have the most fun and play at my best as Tony Hawk himself. Fell in love with grapplers at the end of SFIV's life, wish I stuck with grapplers sooner.

https://www.youtube.com/watch?v=iPABTeJTxYk
https://www.youtube.com/watch?v=MkOTyPOERRI

First match was pretty much a warm up. Both matches ended up playing out similarly, a lot of give or take with damage with the first rounds. Second rounds I had complete momentum and put the other player on tilt.

Definitely going to main Zangief, Birdie, or R. Mika for SFV.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 21, 2016, 05:38:27 PM
Turns out I have the most fun and play at my best as Tony Hawk himself. Fell in love with grapplers at the end of SFIV's life, wish I stuck with grapplers sooner.

think of it this way. SFIV didn't have much time for you to get warmed up with anyways. think of it as a practice run for sfv to see what your preferences are.

I prefer footsies based character with great normals and zoners, which usually means charge characters like chun or fast characters like cammy or hybrids like nash. learning that info in valuable in prepping for sfv.
Title: Re: Fightan Games Thread
Post by: mormapope on January 21, 2016, 05:52:27 PM
Very true.

It also comes down to finding a playstyle that ends up being fun, even if the outcome of a match isn't in your favor. I'll never want to dedicate a lot of time with combos. I'll always value good pokes, and high damage that gets rewarded due to patience and/or risk. T. Hawk has very simple combos and mixups but the damage is incredibly high. I found out I value those attributes the most. 

Finding a groove with how command grabs work and when you should use them made also me appreciate grapple characters a lot more.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 21, 2016, 05:57:41 PM
It also means less time wasting when sfv drops. I love the beta for the fact I already have an idea who I'm gonna be playing by picking characters who use the aforementioned styles. I also fucking LOVE how they're giving the characters even more of their uniqueness this time. Feels inspired by MOBAs. Feels like SFV is all about the characters and not fucking OS systems like IV.

I want to learn Chun, Cammy Nash, Dhalsim, Ryu, Birdie, and Fang. I have no idea what people mean when they say SFV has boring characters so far because I'm interested in SO MANY.

Dat long range pokin', zonin', action. :lawd
Title: Re: Fightan Games Thread
Post by: pork on January 21, 2016, 06:20:08 PM
I have no idea what people mean when they say SFV has boring characters so far because I'm interested in SO MANY.

They mean they're going to bitch and whine and call the game stupid/broken/unbalanced/whatever and keep on playing it like crazy anyway.

You know, business as usual.
Title: Re: Fightan Games Thread
Post by: nachobro on January 21, 2016, 06:25:12 PM
"I can't jab into 10+ hit combo, game is trash"

or more like

"Pro-FG player said I can't jab into 10+ hit combo, game is trash"
Title: Re: Fightan Games Thread
Post by: mormapope on January 21, 2016, 06:31:53 PM
"I can't jab into 10+ hit combo, game is trash"

or more like

"Pro-FG player said I can't jab into 10+ hit combo, game is trash"

To add to this:

"I can't convert two or three light jabs I mashed out into a combo that scores me a hard knockdown."

"I can't counter heavy or medium jump in kicks with a level 2/3 focus attack."

"My boring and long as fuck block strings don't exist anymore! I have to use normals to bait out attacks now?!"

While the range of attacks or normals in SFV is a worrisome thing, the vast majority of players online for SFIV rarely use normals for pokes or for damage. 
Title: Re: Fightan Games Thread
Post by: pork on January 21, 2016, 06:51:45 PM

"Pro-FG player said I can't jab into 10+ hit combo, game is trash"

This.  So much this.  :lol

Fitst time I heard this was in 1999.  "I don't play Marvel.  It's..broken." 
"What do you mean?"  "I read on rec.games.arcade that thre's this Strider/Doom assist trap that stops everything."  "But nobody HERE would even be able to do it."   "Doesn't matter.  It's broken."

Rinse and repeat for every other fighting game except for SF2.  He still liked SF2.  Dude literally gave up playing because games were "broken" and he would never be as good as the "pros" across the country.
:dead

Title: Re: Fightan Games Thread
Post by: thisismyusername on January 22, 2016, 12:58:07 AM
Speaking of which on community:

Right now the FGC is trying to grow.

https://www.reddit.com/r/SubredditDrama/comments/422orf/a_user_posts_to_rstreetfighter_looking_to_find/

Mmmhmmm. :gurl :comeon I mean it's good the toxic players are finally getting downvoted and talked down on, but that's part of the front-facing the "FGC" has and the perception issue most people will have with it. SF casualizing alone isn't going to help blow the genre up.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 22, 2016, 01:04:16 AM
I've never seen anyone LGBT cast out of the FGC since joining. In fact, most people are supportive in my experience. I know many trans people accepted, from Ricki, from people who KNOW Ricki, to many other trans and gay folks in the FGC. I don't think a couple of bad apples, who were down voted, speaks of the community or that we are trying to be more inclusive.
Title: Re: Fightan Games Thread
Post by: nachobro on January 22, 2016, 02:14:46 AM
if anything fgc is more open than other gaming scenes from what i've seen
Title: Re: Fightan Games Thread
Post by: Mods Help on January 22, 2016, 03:25:55 PM
https://www.youtube.com/watch?v=Bbf-Z2IgnVY

add super puzzle fighter to evo 2016
Title: Re: Fightan Games Thread
Post by: Mods Help on January 22, 2016, 06:22:23 PM
birdie looks fucking amazing.

https://youtu.be/42-v0cLdmiM

His zoning is crazy. Love his mix of long range and rush down. And Filipino Champ's Dhalsim is exactly how you revitalize and recreate a character.

I'm loving the variety of SFV characters so far. God, I can't wait.

"If Birdie was in Titanic, Jack would still be alive." :lol
Title: Re: Fightan Games Thread
Post by: seagrams hotsauce on January 22, 2016, 06:37:02 PM
Thread inspired me to start playing SFIV again and it took like a week for me to completely give up using the 360 pad. I thought I could manage since my bff is pretty good at fighters and has been using the 360 pad for years with no complaints, but I can't get moves off consistently with it. Copped a cheap stick on amazon today, hoping that helps
Title: Re: Fightan Games Thread
Post by: Mods Help on January 22, 2016, 06:38:53 PM
Thread inspired me to start playing SFIV again and it took like a week for me to completely give up using the 360 pad. I thought I could manage since my bff is pretty good at fighters and has been using the 360 pad for years with no complaints, but I can't get moves off consistently with it. Copped a cheap stick on amazon today, hoping that helps

What stick you get?
Title: Re: Fightan Games Thread
Post by: seagrams hotsauce on January 22, 2016, 08:04:28 PM
http://www.amazon.com/gp/product/B0015PHMFU?psc=1&redirect=true&ref_=od_aui_detailpages00
Not expecting much for the cost, but I'm not ready to throw the required money for a proper setup. Almost 80% of the reviews are over 4 stars though so hopefully it's not complete trash
Title: Re: Fightan Games Thread
Post by: Mods Help on January 22, 2016, 08:19:55 PM
I'm switching to stick as well. Pad isn't for me unfortunately.
Title: Re: Fightan Games Thread
Post by: chronovore on January 23, 2016, 07:32:33 PM
Did ANYONE else here ever get into Tobal? I know the game is my personal dead horse to beat, but I love that feeling when I'm not alone.
:uguu

The first one was great, the second one was, at the time, perfect. I'm bummed that whatever stunts they did to get 60FPS out of it has made it somewhat ugly when running on PS3 or PS4.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 23, 2016, 07:50:53 PM
i've never really been heavy into it but it's good. never played 2.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 23, 2016, 10:53:06 PM
I'm switching to stick as well. Pad isn't for me unfortunately.

I got a stick in August and put about 2 hours into it. I haven't touched it since. :lol Problem for me is, the stick feels wayyy too small/uncomfortable to put my fingers under in a "monkey" grip.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 23, 2016, 11:12:57 PM
I find stick more comfortable than pad. Just need to work on inputs when I get mine.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 24, 2016, 06:54:44 PM
https://twitter.com/ScrubQuotesX/status/690045631511932928

 :rofl :rofl :rofl
Title: Re: Fightan Games Thread
Post by: mormapope on January 24, 2016, 08:54:41 PM
I FUCKING DID IT
2000 PP ACHIEVED IN SF4
GOT 700PP IN ONE HOUR
TONY HAWK
(http://img.pandawhale.com/post-43211-Kenny-Powers-fireworks-gif-Img-E4rY.gif)

2000pp isn't that much, but it has been a personal demon for years. Bouncing around 800 to 1300 pp constantly. I finally found a character where I can fall back on fundamentals and utilize the gimmicks correctly. I faced a lot of people in ranked that had a ton of points as their character but not much BP, hard to tell if it was purposeful point sandbagging. 1300-1800pp but 5000+ BP as their character.

Racking up so many wins in a hour, overcoming a long time struggle.

(http://static.giantbomb.com/uploads/original/0/4018/301912-tony_hawk_stalefish200621.jpg)
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 02:17:40 AM
sfv commercial is fucking AMAZING.

https://www.youtube.com/watch?v=gvJemBE2cC4
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 02:29:27 AM
Feels like Capcom is trying to sell SFV to a specific audience this time. Very interesting seeing a fighting game marketed as something for competitive players that stick around for a long time after launch.

Also, a daily fuck you to madcatz for ridiculous stick prices.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 02:32:18 AM
the stick i'm aiming for is 200. it's not that bad. the hrap4 has shit buttons and people replace them often. It retails at 150, so by the time you're finish with buttons it's going to cost in the area of 180-190 anyways. So it's not that much cheaper.

The TE2 is a bother, just get the TES+
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 02:34:21 AM
I was incredibly lucky to get my Soul Calibur V TE stick for $70 or $80 back in 2013. Only problem is one of the top screws got loose and fell off somewhere. Definitely going to need to replace parts soon in the future.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 02:37:33 AM
I worry the sfv commercial may limit the audience by concentrating too much on competitive players but i'm so happy to see that commercial i don't really care

then again, it shows you can play on pad and any one can play and no one cares what you look like.

one of the most progressive and positive game commercials I've ever seen.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 11:19:58 AM
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016. Game will launch with "character stories", essentially arcade mode.

https://www.youtube.com/watch?v=p6rjpAXj-YI&feature=youtu.be

You'll play as multiple characters as well
 :lawd
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 11:28:10 AM
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.

WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 11:33:36 AM
This game sounds legit amazing
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 11:37:58 AM
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.

WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.

The in game store will open in March, where you can spend in game points you earn or buy stuff outright. Some DLC characters will be in the story mode. I imagine fight money will be mainly earned by online stuff.

I'm sure you can still earn fight money offline/single player, but it might be based around a challenge list or daily stuff having to do with specific characters. Land 1000 fireballs as Ryu, use super 2000 times, ect.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 11:40:39 AM
Is there a press release for all of this new info
Title: Re: Fightan Games Thread
Post by: nachobro on January 25, 2016, 11:41:04 AM
ZZZztory mode
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 11:45:12 AM
Is there a press release for all of this new info

http://www.egmnow.com/articles/news/capcom-reveals-street-fighter-vs-story-modes-clarifies-details-of-in-game-store/
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on January 25, 2016, 12:12:03 PM
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.

WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.

The in game store will open in March, where you can spend in game points you earn or buy stuff outright. Some DLC characters will be in the story mode. I imagine fight money will be mainly earned by online stuff.

I'm sure you can still earn fight money offline/single player, but it might be based around a challenge list or daily stuff having to do with specific characters. Land 1000 fireballs as Ryu, use super 2000 times, ect.

I'm not confident this is going to have a solid launch with how they are planning out the content and everything seems to be added "Later on" and the stability issues of the beta. I just canned my pre-order and will probably pick it up after evo now. 
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 12:22:08 PM
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.

WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.

The in game store will open in March, where you can spend in game points you earn or buy stuff outright. Some DLC characters will be in the story mode. I imagine fight money will be mainly earned by online stuff.

I'm sure you can still earn fight money offline/single player, but it might be based around a challenge list or daily stuff having to do with specific characters. Land 1000 fireballs as Ryu, use super 2000 times, ect.

I'm not confident this is going to have a solid launch with how they are planning out the content and everything seems to be added "Later on" and the stability issues of the beta. I just canned my pre-order and will probably pick it up after evo now.

That's been my plan: Maybe cancel in the next few weeks because I mostly pre-ordered to get into the beta. Plus the only pre-order "bonus" on Steam is the Chun-Li outfit. You don't get all the outfits. I was burned by RE0's pre-order fiasco about the retail/digital "collection" on Steam as well so I'm a bit miffed at Capcom at the moment. The fight-money stuff certainly doesn't help. I don't care about online-fights. Everytime I do them, I'm reminded why I don't get into fighters: The online modes are terrible and lag-filled/"lag-tactics" to where I can't adjust to 5Frame or more delay and I feel like my execution is coming out slopping/unclean.

I know Ono said they're looking into ways to allow people to earn Fight Money through three daily challenges similar to Magic: Duels of the Planeswalkers F2P release and others like Hearthstone. But if it's just "go do online matches" I'm going to be pissed because I've been solid turned off COLD on Online in fighters.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 12:27:10 PM
Eh, online definitely promotes shitty tactics or behavior, but its on you to punish those tactics and behaviors. Online mode is still the best way to constantly learn match ups, test your fundamentals, and apply training mode strategies.

If you're new to a game or type of fighter, yeah, scrubby shit that you don't have the knowledge of punishing will suck. But learning any fighting game outright is really hard.

Plus, you have to be ready for scrubby tactics in offline play as well. If you can't handle someone doing something dumb, you're gonna lose when you run into that type of person.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 12:30:31 PM
Case in point, the dude playing Rufus gets really flustered, and he loses due to overthinking how to punish shit and losing focus mentally because of scatterbrained play. Adaptation and improvisation are more more important than execution in matches like these.

https://www.youtube.com/watch?v=LfEVcZ3anG0
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 12:31:35 PM
Dealing with scrubby tactics makes you a better player. Just deal with it and play the game.

Online shouldn't be your main way of playing the game anyways. Online is practice; offline is the real test. Barely anyone uses footsies online or have an understanding of the neutral game.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 12:35:42 PM
One thing that does suck is when lag gets so bad that the game is unplayable. Unplayable means something different depending on the person. For me unplayable is when there's constant or consistent stuttering and inputs get dropped constantly. That rarely happens, but when it does, it feels like your time was robbed from you.

Smug, someone that mainly played online as Dudley and then started to go to tournies, has won some events or gotten in the top 10 numerous times. 
Title: Re: Fightan Games Thread
Post by: nachobro on January 25, 2016, 12:37:41 PM
One thing that does suck is when lag gets so bad that the game is unplayable. Unplayable means something different depending on the person. For me unplayable is when there's constant or consistent stuttering and inputs get dropped constantly. That rarely happens, but when it does, it feels like your time was robbed from you.
95% of my beta matches have been like this. I have zero faith in the netcode for this game.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 12:40:54 PM
95% of my beta matches have been like this. I have zero faith in the netcode for this game.

 :(
Title: Re: Fightan Games Thread
Post by: nachobro on January 25, 2016, 12:44:29 PM
It's not all bad news. There is a very active scene here and we'll go 110% on SFV but just frustrating trying to get any matches in between weeklies and events. Perhaps the beta test was really that and all will be working well but I'm not terribly confident.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 12:59:21 PM
I had better connection V beta than IV on ps4

Sorry about that
Title: Re: Fightan Games Thread
Post by: nachobro on January 25, 2016, 01:20:25 PM
Maybe it's a PC port issue or a crossplay issue? That'd be a real bummer cause PC was so good for 4
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 03:39:34 PM
My cross play results have been fantastic. Only issues so far are against people really far away or who I'm assuming use wifi. I had good matches with people in Brazil.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 04:37:54 PM
Look, I get online is "practice" and "scrub/online tactics" are going to be a fact of life there. I get that. I truly do. But my point is: That mode isn't for me. I straight-up do not like online modes in fighters because 5Frame or more delays throws my execution or reactions completely off. I feel like I'm not actually playing an "arcade perfect" match. I feel like I'm wading in molasses and one-hand-tied-behind-my-back versus the other person. If you can deal with that, more power to you. But I expect better from online.

One thing that does suck is when lag gets so bad that the game is unplayable. Unplayable means something different depending on the person. For me unplayable is when there's constant or consistent stuttering and inputs get dropped constantly. That rarely happens, but when it does, it feels like your time was robbed from you.
95% of my beta matches have been like this. I have zero faith in the netcode for this game.

I'd say that's 95% of the time for me in fighting games. I've given up on the genre having "competent" netcode.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 04:47:35 PM
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?

For something like SF4, with its 40+ characters, I would be total dog shit if I didn't play online to learn how my character's tools work against a different character's with a human behind the wheel. Training mode is great for testing scenarios and specials/priority, but it isn't the same as a live test.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 05:22:57 PM
http://shoryuken.com/2016/01/25/machinima-the-cw-bringing-mortal-kombat-x-competition-to-national-television-on-february-15/

holy shit
Title: Re: Fightan Games Thread
Post by: seagrams hotsauce on January 25, 2016, 05:45:06 PM
MK on CW, a match made in heaven. It's like the media version of a common law marriage in a trailer park
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on January 25, 2016, 05:48:14 PM
Quote
Mortal Kombat X: Machinima’s Chasing the Cup follows Razer’s Carl “Perfect 13gend” White

Fixed.

spoiler (click to show/hide)
Actually it's 16-0 now :sabu
[close]
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 06:19:16 PM
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?

I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 25, 2016, 06:28:17 PM
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?

I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.

Do you play over wifi or ethernet? Because if it's wifi, the issue is probably you.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 06:51:43 PM
Ethernet, always.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 11:07:37 PM
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?

I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.

If you don't think you'll get better or put the time in to get better, why are you stressing over lag and how that affects your execution or performance, why wouldn't you argue that lag makes it harder to have fun instead?

 :confused

Worrying about execution or skill only matters if you're considering competing at all or want to get good in general.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 11:16:30 PM
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?

I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.

If you don't think you'll get better or put the time in to get better, why are you stressing over lag and how that affects your execution or performance, why wouldn't you argue that lag makes it harder to have fun instead?

 :confused

Worrying about execution or skill only matters if you're considering competing at all or want to get good in general.

You're misunderstanding. I care about not feeling like I have one hand tied behind my back while fighting with the other that has had half of it chopped off. That's what playing online feels like. It doesn't matter about "improvement," it doesn't matter about execution (okay it does for online). It matters that I don't feel like I'm gimped because the online purposely gimps me. Get it? I want as close to the experience I get playing offline/arcade/versus mode. But I don't get that in online due to online lag/frame-delay.

That's why I have given up on online in fighters. None of them will reach that level of "near perfect" status for me.

To put it another way, I can play a match offline and feel like I'm hitting my execution every time or missing my execution everytime. With online, I have no clue if I'm actually hitting my execution perfect or not given the frame-delay and general "lag" of the network mode. Sure, people can adjust. But I'm one that it really bothers to the point of not wanting to touch the online mode. That's the issue.
Title: Re: Fightan Games Thread
Post by: mormapope on January 25, 2016, 11:24:45 PM
Hopefully, one day, you can join the rest of us in this gimp eat gimp world

(http://cdn.meme.am/images/300x/13350631.jpg)
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 25, 2016, 11:27:31 PM
Hopefully, one day, you can join the rest of us in this gimp eat gimp world

http://cdn.meme.am/images/300x/13350631.jpg

 :lol Some people are 60FPS or bust (OH GOD MY EYES @ 30FPS) for me, it's not feeling like I'm purposely lagging in online play. :doge
Title: Re: Fightan Games Thread
Post by: Mods Help on January 26, 2016, 03:19:06 PM
you have to see this yun one of my playing partners fought

https://www.youtube.com/watch?v=j7sNjs52ggY
Title: Re: Fightan Games Thread
Post by: mormapope on January 26, 2016, 03:35:19 PM
That seems like a terrible match up for Makoto, as she doesn't have any reversals or counters against Yun, or in general. Makoto is a great offensive character, but has terrible defensive options and reversals.

The Yun player is good and knew that Makoto wouldn't be able to answer back against his aggression. That wakeup ultra was a really bad read or guess though. You can see that fake out special from Yun finish. The Yun player wouldn't be the type to do unsafe stuff on wakeup.

Have no idea why the Makoto player got hit at the start of the second round. Or why they would do a wake up grab after the hard knockdown.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 26, 2016, 03:45:54 PM
probably nerves. getting perfected can do that.
Title: Re: Fightan Games Thread
Post by: mormapope on January 26, 2016, 03:53:58 PM
Makoto having really weak defensive options also makes adaptation a lot more challenging. Yun is so fast and has so many movement advantages that every risk you take is more dire versus other characters.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 26, 2016, 05:12:58 PM
Capcom gets it. :obama Not a tourney I'd personally join but they get it.

http://shoryuken.com/2016/01/26/capcom-looking-into-beginner-street-fighter-v-tournaments-for-casual-players/
Title: Re: Fightan Games Thread
Post by: Trent Dole on January 26, 2016, 09:18:44 PM
I saw that mentioned on twitter along with the fact that beginner tournaments are a very common thing in Japan. Good way of expanding the player base and bringing more peeps into tourneys.
Title: Re: Fightan Games Thread
Post by: nachobro on January 26, 2016, 11:10:31 PM
lol evo :trash
Title: Re: Fightan Games Thread
Post by: Mods Help on January 26, 2016, 11:15:58 PM
THE KING IS DEAD. THE KING IS DEAD. LONG LIVE THE KING!

rip sf4
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 26, 2016, 11:46:43 PM
lol evo :trash

Anyone could've called 5/9 of the slots. The only surprise is Tekken 7 releasing before Evo (otherwise why would it be there?) and Pokemon x Tekken being there. Well, okay, SF4 not being there anymore either. I figured that was a shoe-in in regards to it being 1) Capcom and 2) some people would still play it, but I guess Capcom wants SF5 to shine with the casuals the only watch Evo (IE: Me).

I guess with MK being there for 3-4 years now that'd be another No Duh pick, but I honestly haven't heard noise for that in years. KI still getting a slot is bizzare each year. Is there that many players for it? I'd assume MS is paying for the slot, but :yeshrug Not all up on that.
Title: Re: Fightan Games Thread
Post by: mormapope on January 26, 2016, 11:53:37 PM
Keeping MVC3 but getting rid of SF4  :trash
There being two smash games but no SF4  :trash
Pokken? For real?  :trash

Title: Re: Fightan Games Thread
Post by: brob on January 26, 2016, 11:56:33 PM
two amerikusoge fighters and a bunch of nintendo swill? :doge

Revelator will only shine brighter given the company :jawalrus
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 12:00:00 AM
Instead of Virtua Fighter 5 FS or Dead or Alive 5 getting represented in the past, the 3D fighter that gets a chance to shine is fucking Pokken. Yeah, suck Nintendo's dick when Nintendo has shown they give negative shits about their games being part of competitive communities.

There were so many other games that deserved that slot. 2D anime fighters, 3D fighters. I'd rather see Sonic Fighters than Pokken.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 27, 2016, 12:02:09 AM
Keeping MVC3 but getting rid of SF4  :trash
There being two smash games but no SF4  :trash
Pokken? For real?  :trash

Melee is the one fans want, but not the one Nintendo says they deserve. So to appease the Nintendo overlords, Mr. Wizard pretty much HAS to include both of them instead of just Melee. I don't like it either, but thems the facts.

Same with Marvel vs SF4. Either of them was a toss-up (though I honestly figured they'd both get in since Evo is Capcom Country with Mr. Wizard's known Capcom/non-Animu bias) but it makes sense 4 is thrown out since Capcom would rather pimp that and some people (like KBR) still play Marvel despite that dying more/faster than SF4.

two amerikusoge fighters and a bunch of nintendo swill? :doge

Revelator will only shine brighter given the company :jawalrus

I'm honestly surprised GG is back. I figured Arc would push BB. But I forget if the---no, yeah. The newest Guilty Gear revision on consoles DOES come out right before Evo (or at least next month? April-May?) so makes sense since the West doesn't give two shits about Blazblue given numerous things Arc does with it.
Title: Re: Fightan Games Thread
Post by: nachobro on January 27, 2016, 12:26:36 AM
I actually think the games are fine. I'd have SF and Tekken if I was going, which is all I care to play anyway. The hotel and venue situation is a mess though. i think evo is getting to big for me heh

Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 01:06:33 AM
I don't think there's any problem with no SFIV.

Right now, SFV is really the only big game Capcom has in their arsenal, and it's only ONE console this time. They need it to be a success. That means telling SFIV to fuck off to make everyone know what's in and what's now out.

Can't blame em.
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 01:27:19 AM
While I was pissed at that, I'm more pissed that one Smash game can't be chosen and that Pokken is taking up a slot. Reception and player base right now for it in Japan is mixed.

If representation and pushing something new on a global stage is the game, there are and have been way better candidates for doing that.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 01:29:13 AM
Pokken doesn't deserve this. Smash does because it's got viewers and brings in money. BB should have Pokken's spot if my theory on Capcom being involved forcing SFV only is true.
Title: Re: Fightan Games Thread
Post by: nachobro on January 27, 2016, 01:32:35 AM
Pokken is at CEO too. I assume NoA is either paying for it or asking nicely while they provide all the Smash 4 setups for free. That's the way it is now though.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 27, 2016, 08:29:09 AM
Pokken is at CEO too. I assume NoA is either paying for it or asking nicely while they provide all the Smash 4 setups for free. That's the way it is now though.

That's what I'm thinking. It's a Nintendo push to get it into viewers faces to try to get people to buy a Wii U for it. Unfortunately for Nintendo, outside of Smash: Most people that watch Evo are Playstation/X-box country (mostly Playstation given how KI did :doge ). I seriously doubt it being there will get people to go "OMG I NEED TO GO OUT NOW AND GET ME A WII U!"
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on January 27, 2016, 10:42:48 AM
two amerikusoge fighters and a bunch of nintendo swill? :doge

Revelator will only shine brighter given the company :jawalrus

The amount of people gonna realise that KI is basically GG's American cousin in March when it releases on PC :whew

The amount of free wins from people still having no idea what to do for me to finally push over into gold rank :rejoice
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 27, 2016, 12:15:26 PM
The amount of people gonna realise that KI is basically GG's American cousin in March when it releases on PC :whew

The amount of people that are gonna be playing KI PC when it's Win10 walled-garden exclusive and no Steam's walled-garden: :whew
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:45:32 PM
Keeping MVC3 but getting rid of SF4  :trash
There being two smash games but no SF4  :trash
Pokken? For real?  :trash

I'm ready for SF4 to be outta there, but yeah, two Smash games still?  Enough with Melee already.  But they get the views.

Instead of Virtua Fighter 5 FS or Dead or Alive 5 getting represented in the past, the 3D fighter that gets a chance to shine is fucking Pokken. Yeah, suck Nintendo's dick when Nintendo has shown they give negative shits about their games being part of competitive communities.

There were so many other games that deserved that slot. 2D anime fighters, 3D fighters. I'd rather see Sonic Fighters than Pokken.

I dunno how Pokken is so I can't comment.  What I can say is that I'd much rather see DOA5 there instead.  VF5 is dead -even VF.net is about to shut down- but KT is still going strong with DOA5 and it deserves a spot up there already.
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:47:40 PM
Nina in Tekken 7:

http://www.youtube.com/watch?v=qChnANFncY8

Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:48:23 PM
Chaos Code is getting a PS4 port.  Hope it has online play this time.  :doge

http://www.youtube.com/watch?v=39kA7ffnFGw
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 02:49:04 PM
I wish KOF 14 came out early this year, would love to see KOF players and possibly newcomers duke it out.
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:50:03 PM
KOF 14 still looking like a PS2 game.  :doge

http://www.youtube.com/watch?v=6Cpaw_Put24
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:50:46 PM
Another new character in BlazBlue Central Fiction.  Izanami.

http://www.youtube.com/watch?v=Ht-bMbw2dlk
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 02:51:53 PM
Nina in Tekken 7:

http://www.youtube.com/watch?v=qChnANFncY8

that costume is turrible. thankfully i can customize characters in tekken, but who cares? We're never going to play tekken 7 in the west.
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 02:54:01 PM
Are there any grappler characters in Blaz Blue? Guilty Gear seemingly only has a couple.
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:55:44 PM

that costume is turrible.

No.

thankfully i can customize characters in tekken, but who cares? We're never going to play tekken 7 in the west.

You mean besides on PS4?  :doge
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 02:56:35 PM
Are there any grappler characters in Blaz Blue? Guilty Gear seemingly only has a couple.

IRON TAGER
:phil
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 03:14:38 PM
Are there any grappler characters in Blaz Blue? Guilty Gear seemingly only has a couple.

Tager, that's it.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 03:29:41 PM
In general, you're not going to get grapplers in ASW games because they're chain games. If you want to play grapplers, I highly suggest VF.
Title: Re: Fightan Games Thread
Post by: nachobro on January 27, 2016, 04:35:04 PM
Isn't Bullet a grappler?
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 04:38:55 PM
I thought she was more of a zoner. She doesn't play like a typical SF grappler.
Title: Re: Fightan Games Thread
Post by: pork on January 27, 2016, 04:48:25 PM
Bullet is kind of a grappler but very different.  The traditional-style grappler is Tager.  Very much so...I love using him whereas Potemkin doesn't appeal to me much in GG.

Actually when I think about it, my favorites are Tager, Litchi, and Kokonoe in BB...and there's a connection there.
Title: Re: Fightan Games Thread
Post by: nachobro on January 27, 2016, 04:52:01 PM
I haven't played since CS2 so I'm not familiar with the new characters beyond glancing at their movelists.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 04:58:31 PM
Litchie is a good SF esque nuetral footsie charact
Title: Re: Fightan Games Thread
Post by: Bebpo on January 27, 2016, 05:12:59 PM
With all the talk about Tekken 7, I really wish Sega would take a risk and throw the fighting game community a bone and greenlight 30 million dollars for VF6.  I'm sure it'd at least break even between arcade and home sales and keeping the franchise somewhat alive is helpful in case they ever want to bring it back someday in full force.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 27, 2016, 05:39:21 PM
but KT is still going strong with DOA5 and it deserves a spot up there already.

Never gonna be main stage with 1) outfits and 2) FGC's opinion on #1. :doge

I'd love for it to happen, but thems the breaks.
Title: Re: Fightan Games Thread
Post by: Mods Help on January 27, 2016, 05:48:45 PM
With all the talk about Tekken 7, I really wish Sega would take a risk and throw the fighting game community a bone and greenlight 30 million dollars for VF6.  I'm sure it'd at least break even between arcade and home sales and keeping the franchise somewhat alive is helpful in case they ever want to bring it back someday in full force.

If sega does sega will have done it far too late just like they did with vf. dumbass company.
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 06:57:06 PM
We'll probably see another Soul Calibur before another Virtua Fighter.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 27, 2016, 07:11:23 PM
Honestly, I wouldn't mind seeing SC5 hit PC. Just so I could mess with Ezio. Despite not having any of the classic SC characters.
Title: Re: Fightan Games Thread
Post by: nachobro on January 27, 2016, 07:29:01 PM
 :bow Pyrrha :bow2

such a gdlk mix of cassie and sophie

and there's a bunch of classic characters in the game, it's not all new folks
Title: Re: Fightan Games Thread
Post by: Bebpo on January 27, 2016, 08:41:49 PM
We'll probably see another Soul Calibur before another Virtua Fighter.

Well SC is active and alive, right?  Feels like they keep pumping one out every few years between Tekken entries.
Title: Re: Fightan Games Thread
Post by: mormapope on January 27, 2016, 09:00:06 PM
SCV sales didn't set the world on fire. Mainly due to bad word of mouth from reviews saying how little single player content there was versus other Soul Calibur games. Gameplay wise and mechanically, a lot of SC players view SCV as the strongest.

We might see SC sometime soon. I'd guess Tekken versus Street Fighter will be the next Namco fighter, and then Soul Calibur VI after that. Maybe SCVI will come out after Tekken 7.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 28, 2016, 08:11:33 AM
SC2 HD also didn't help with it being $20 (wayyy overpriced) with terrible online functions, to be fair. :doge

But yeah, I only got SC5 for the Ezio cameo and the lack of a Weapons Master level offline mode was  :holeup
Title: Re: Fightan Games Thread
Post by: pork on January 29, 2016, 06:27:43 PM
Note- The last SFV beta test is this weekend.  It was live last night and may be live now.  I'm still not home to check!

Finally got Kouhime Enbu for PS4 yesterday.   This is a 2D fighting game based on the Koihime Musou PC game/anime series (Romance Of The Three Kingdoms with all the characters girls  :doge ).  I tried the arcade version last summer and thought it was pretty good.  It's made by M2, who handles a lot of the NeoGeo and Sega arcade/Genesis conversion ports to various platforms.

Went online...and couldn't find a single match.  :lol
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 29, 2016, 07:25:20 PM
It is. I played two rounds, saw it rewarded 0 Fight Money on losses, but 50 on wins and then turned it off. Don't really have desire to play this one after the previous two were really short (for me) and it still doesn't have F.A.N.G. in the roster.
Title: Re: Fightan Games Thread
Post by: pork on January 30, 2016, 07:43:15 AM
:huh

Anyway, I went right to the PC version again.  It runs pretty much perfectly now on my laptop-- the weird stage specific framerate stuff is gone.  Got two perfects and beat a dude ranked pretty high.  Felt good, man.  The latter, anyway-- he was an amazing Laura player.  The two perfects were just against idiots who had no idea how to counter throws.   :lol
Title: Re: Fightan Games Thread
Post by: nachobro on January 30, 2016, 11:11:31 AM
Netplay is even worse for me than before on PC. Was talking to folks yesterday at a local and everyone else seems to be getting good connections. Starting to think it might be my router or something.
Title: Re: Fightan Games Thread
Post by: thisismyusername on January 30, 2016, 01:15:00 PM
Netplay is even worse for me than before on PC.

I can't even get any matches today despite setting it to 2-5 connections. :doge
Title: Re: Fightan Games Thread
Post by: nachobro on February 01, 2016, 11:13:22 AM
Street Fighter players stay free

http://www.gouvernement.fr/en/gamers-are-enthusiasts-who-want-their-passion-to-be-recognised-by-the-wider-public

Soul Calibur number one :rejoice
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on February 01, 2016, 01:22:12 PM
:rash :rash :rash :rash :rash :rash

https://www.youtube.com/watch?v=rWUXqqBrkLE

:rash :rash :rash :rash :rash :rash

All balance changes and new features should be read out in front of a live audience from now on.
Title: Re: Fightan Games Thread
Post by: toku on February 01, 2016, 04:13:57 PM
Yeah max put up the whole changelist video and some of the reactions was great. A lot of great sections like the one character buff section where someone kept calling out dj khaled "another one" after each item. 
Title: Re: Fightan Games Thread
Post by: pork on February 01, 2016, 08:40:18 PM
Netplay is even worse for me than before on PC.

I can't even get any matches today despite setting it to 2-5 connections. :doge

That was all you.   :doge  I had no problems getting tons of matches and no problems playing the beta on PC.
:idont
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 02, 2016, 12:07:52 AM
Neither did I. It's just that day I could sit there for like 10 mins or so and get "no bites" to start. :doge
Title: Re: Fightan Games Thread
Post by: nachobro on February 02, 2016, 01:13:43 AM
Yeah I bet its my 8-10 year old router. Shiiiiiiit
Title: Re: Fightan Games Thread
Post by: pork on February 02, 2016, 01:01:04 PM
Yeah I bet its my 8-10 year old router. Shiiiiiiit

 :doge
Title: Re: Fightan Games Thread
Post by: nachobro on February 02, 2016, 03:39:51 PM
Works fine for everything else. Don't be hating on my Netgear :maf

I'm starting to sound like my father :-\ I'm just a cheap jew and don't want to spend over 100 on a dang router
Title: Re: Fightan Games Thread
Post by: pork on February 02, 2016, 05:16:02 PM
Works fine for everything else. Don't be hating on my Netgear :maf

I'm starting to sound like my father :-\ I'm just a cheap jew and don't want to spend over 100 on a dang router

From one Jew to another-- buy a fuckin' Nighthawk and get it over with already.  :doge
Title: Re: Fightan Games Thread
Post by: toku on February 02, 2016, 10:38:06 PM
https://www.youtube.com/watch?v=exs6RPTX3W8
Title: Re: Fightan Games Thread
Post by: nachobro on February 03, 2016, 12:23:16 AM
(http://i.imgur.com/H6IXH25.jpg)

Another charge character :D
Title: Re: Fightan Games Thread
Post by: Mods Help on February 03, 2016, 02:01:51 AM
We knew he was charge, breh  8)

but yea another charge gang inductee
Title: Re: Fightan Games Thread
Post by: nachobro on February 03, 2016, 10:37:59 AM
We did? Well shit, it's news to me at least :lol

Some locals are hitting up Gamestops for info on launch tournies and the system for SFV sounds like a mess. You have to qualify via one of two Super (yes Super) SF4 tournaments in town and then if you win you play GF in SFV on launch day. No info on the prizes yet but I imagine a free copy of SFV is a given, maybe there will be more.

Gonna enter the SSF4 tourney with Cammy and TKCS on bitches all day or maybe use the most gdlk version of Guile. This could actually be fun.
Title: Re: Fightan Games Thread
Post by: Mods Help on February 03, 2016, 01:40:26 PM
win it
Title: Re: Fightan Games Thread
Post by: nachobro on February 03, 2016, 02:43:52 PM
definitely gonna try. the local scene is going to be descending en masse on both tournaments so it should be interesting to see what happens. there is also a distinct possibility that we'll be forced to use 360 pads for SSF4 so that will really throw things into disarray.
Title: Re: Fightan Games Thread
Post by: mormapope on February 03, 2016, 02:48:02 PM
That entire tourney setup  :-X

I would be fucked.
Title: Re: Fightan Games Thread
Post by: toku on February 09, 2016, 09:27:52 AM
https://www.youtube.com/watch?v=JfgOKaAoyjc
Title: Re: Fightan Games Thread
Post by: nachobro on February 14, 2016, 02:15:09 PM
Just got back from the Gamestop tourney. They changed the setup and rules last minute. They are still doing a qualifier thing, but now everything is in SFV. You could use arcade stick but only if your opponent also wanted to use one.

Four people entered, it was a double elim tourney. I had to use pad for all but one match. I beat ass and won this event easily with Cammy. GF event is on Thursday (wat) and the person who won the other tourney is a pad player from the local scene so I'll probably lose cause playing on DS4 really sucks ass, while DS3/4 is his preferred controller type.

Prize is going to be a $60 GS giftcard so not a huge loss I guess.
Title: Re: Fightan Games Thread
Post by: nachobro on February 14, 2016, 03:03:08 PM
Also this is a real fun time as an arcade stick hoarder. People are dropping their 360/PS3 sticks for pennies on the dollar. Looking at a couple different TEs and deciding what, if any, I wanna buy and mod.

I've already made on offer on a Chun TES and the most ugly TE R1 I've seen in quite a while.
Title: Re: Fightan Games Thread
Post by: brob on February 14, 2016, 06:09:00 PM
https://www.youtube.com/watch?v=u_stb1Tsz3Y&feature=youtu.be

goes into how akuma works in tekken7, some system stuff n whatnot.
Title: Re: Fightan Games Thread
Post by: pork on February 17, 2016, 12:07:51 PM
The game still screams "Playstation 2," but I like the updated character designs, especially Terry.  King Of Dinosaurs is totally Tizoc from Garou.

http://www.youtube.com/watch?v=8UtzuUWN9zg
Title: Re: Fightan Games Thread
Post by: Mods Help on February 17, 2016, 12:12:23 PM
hype

much better than kof13 designs :kobeyuck

let's make yuri a loli :beli

At least King looks like King in 14.
Title: Re: Fightan Games Thread
Post by: pork on February 17, 2016, 02:16:16 PM
I wouldn't call Yuri's design 'loli.'  More like obnoxiously large/weird head.  :lol
Title: Re: Fightan Games Thread
Post by: Mods Help on February 17, 2016, 02:17:49 PM
She looks wayyyy younger to me I guess
Title: Re: Fightan Games Thread
Post by: pork on February 17, 2016, 05:01:20 PM
20 years old in KOF.   :)  Redrawn to look a little too goofy in XIII but I still love the character.  Yuri >>>>>>>>>>>>>>>> Sakura.
Title: Re: Fightan Games Thread
Post by: Mods Help on February 17, 2016, 05:02:01 PM
Yuri > Sakura for life
Title: Re: Fightan Games Thread
Post by: brob on February 17, 2016, 05:03:24 PM
full price simple 2000 seems a nice chaser to sf5   :itagaki
Title: Re: Fightan Games Thread
Post by: Bebpo on February 17, 2016, 05:10:46 PM
I dunno, dinosaur dude looks better than any of the new SF5 characters (although is Dinosaur dude just Tizoc from Garou with a new mask?).  I really hate all the SF new character designs from 4 onwards (Rufus  :yuck).  Rashid is the only ok one even though he's just a blatant stereotype.  Miss the old-school SF designs.

New KoF trailer looks pretty good.  First time the game doesn't visually look like shit.  Looks solid now and with 50 character roster and improved KoFXIII mechanics it could be a neat game.
Title: Re: Fightan Games Thread
Post by: brob on February 17, 2016, 05:14:08 PM
Abel & Juri are good imo, also Dhalsim's redesign in 5 is neat. Other than that both sf4 and 5 are generally garish and unappealing visually.
Title: Re: Fightan Games Thread
Post by: pork on February 17, 2016, 05:25:08 PM
I dunno, dinosaur dude looks better than any of the new SF5 characters (although is Dinosaur dude just Tizoc from Garou with a new mask?).

Yeah, he's clearly Tizoc/Griffin Mask with another mask/tail.  Sounds like the same voice actor, too.  I like it.  :lol

I really hate all the SF new character designs from 4 onwards (Rufus  :yuck).  Rashid is the only ok one even though he's just a blatant stereotype.  Miss the old-school SF designs.

I'm mixed on 4's new characters.  From the original four, Viper is awesome (although she looks like someone who belongs in KOF...and it makes sense given that former KOF staff worked on the game) and Abel is good, too.  The latter looks like a character who would feel right at home in SF2 in 1991.  Classic style design, although a bit bland, I suppose.  That's just referring to their designs, though.  I'm not big on their play styles (although I like Viper in Marvel, oddly enough).  Rufus is just garbage (Bob from Tekken is how you do a fat man) and Fuerte...eeeeeh.  Seth looks dumb.  Gouken is not a new design and comes from manga.  Then in Super, Juri is great but Hakan looks straight up goofy and stupid.  Not as bad as Rufus, but getting there.

Now in SFV- I like Rashid.  I like Laura.  I like FANG.  I even like Necalli although his dress doesn't fit the game at all, but he's totally a pillar man from JoJo's so he gets a pass.  :doge

New KoF trailer looks pretty good.  First time the game doesn't visually look like shit.  Looks solid now and with 50 character roster and improved KoFXIII mechanics it could be a neat game.

The models look PS2, but the animation is pretty good.  More detail than it looks at first glance, too, like Benimaru's lighning in his win pose actually spelling out "Thank you" briefly.  :lol
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 17, 2016, 05:30:16 PM
I really hate all the SF new character designs from 4 onwards (Rufus  :yuck).  Rashid is the only ok one even though he's just a blatant stereotype.

Excuse me? Larua?????
Title: Re: Fightan Games Thread
Post by: pork on February 17, 2016, 05:50:13 PM
(http://i.imgur.com/VCTMI0i.gif)
(http://i.imgur.com/FHAUuUn.gif)
(http://i.imgur.com/ZN7iDjA.gif)

:bow KING OF DINOSAURS :bow2
Title: Re: Fightan Games Thread
Post by: Bebpo on February 21, 2016, 04:37:08 AM
Had an all-night session with a couple of my local fighting game friends tonight.  First time in a couple of years.  We played: SFV, GG Xrd, Dengeki Bunko Climax, and ended with some Blazblue Chrono Phantasm Extend.

It was interesting.  SFV was solid for everyone, but no one really loved it (I think I'm the most positive on it in our group).  At this point after some time with SFV I appreciate the paired down back to basic approach, but the first impressions of my friends who've been playing fighting games for 20 years were "wait, where is X move for my character that I'm used to?", the smaller movelists, changed movelists for returning characters made it a little less fun because no one knew what they were doing and it wasn't easy to pick up like SFIV was.  I'm cool with the changed movelists because it helps make some of the returners feel fresh.  Feels kind of crazy to not have charge characters after some time with it.  Like I'm so used to a db position with guile/nash/remy, learning to counter jumping attacks with new non-charge Nash is pretty different.

After a couple hours of SFV, we changed up to Xrd.  People liked Xrd (loved the graphics), but thought it felt kind of off compared to GGXX.  Mostly the slower speed.  Was still fun and everyone loved the new characters like Sin/Bedman/Ephelet, but after about an hour or two, moved on.  Dengeki Bunko was fun for a bit as a simple fighter just to check out the characters and supports.  The basketball loli was hilarious, since it just looked like a loli and then suddenly she's dunking on characters and turning them into basketballs and it was like holy shit this is the best movelist. 

Then we finished on Blazblue Chrono Phantasm Extend, having not played Blazblue since the first Blazblue release with like 12 characters.  Man, had amazing matches.  Everyone agreed it was the best fighter of the night.  The combat just felt good.  Fast, exciting, large cast with really interesting diverse movelists and playstyles, great combo stuff.  Had some of the best fighting matches in years.  Got me back into BB.  Gonna play it SP and go through all the trials and learn all the new characters.  I was playing as some new guy with a big sword and multiple air/stand/low/f-standing stances each with unique A/B/C attacks coming off them + charge character sonic boom/flash kick attacks + good normals.  Dude was crazy fun to play as.  Also was playing the Valkyrie girl who was pretty interesting as well.  Such a great series.  I love GG, but I think BB may have become the stronger game between the two.

But yeah, looking forward to spending a lot more time with SFV and BB CPE.  Everyone had such a good time, we talked about getting back to regular fighting nights once every few weeks, though who knows if it'll actually happen.  Everyone's married and working full time and stuff so it's harder to get together to play games compared to our 20s.
Title: Re: Fightan Games Thread
Post by: Mods Help on February 21, 2016, 04:53:29 AM
BBCPE and XRD are great
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 24, 2016, 08:54:45 PM
Someone updated that Fighting Game Fans picture...

https://twitter.com/AlzarathEX/status/558030701837037568

(https://pbs.twimg.com/media/B76F7ATCcAAkRYr.png)
Title: Re: Fightan Games Thread
Post by: Mods Help on February 24, 2016, 11:32:16 PM
:rofl

Fucking Tekken and UNIEL
Title: Re: Fightan Games Thread
Post by: pork on February 26, 2016, 03:07:51 PM
I don't get the Tekken one.  :-[  Unless it's just making fun of how much people study frame data and strategies.
Title: Re: Fightan Games Thread
Post by: Mods Help on February 26, 2016, 04:45:02 PM
I don't get the Tekken one.  :-[  Unless it's just making fun of how much people study frame data and strategies.

people joke you need to take a university class to understand tekken :rofl
Title: Re: Fightan Games Thread
Post by: nachobro on February 26, 2016, 08:17:24 PM
Tekken is a surprisingly easy game to learn though. Hell I'm a damn idiot and I figured it out.
Title: Re: Fightan Games Thread
Post by: VomKriege on February 26, 2016, 09:14:29 PM
(http://i.imgur.com/FHAUuUn.gif)

OK, that's pretty dope.
Not a big fan of Maxima Vanquish suit or Leona showing way more cleavage.
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 28, 2016, 07:47:49 PM
https://pbs.twimg.com/tweet_video/CcUgto8XEAEd9pa.mp4

 :lol PC version of SF5 is worth this alone.
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 28, 2016, 07:52:08 PM
OMG there's a video of this:

https://www.youtube.com/watch?v=kMfggshW7bg

Edit: OMG it comes from GAF. http://www.neogaf.com/forum/showpost.php?p=197051579&postcount=9866
Title: Re: Fightan Games Thread
Post by: Mods Help on February 28, 2016, 08:29:13 PM
:rofl
Title: Re: Fightan Games Thread
Post by: Beezy on February 28, 2016, 10:31:37 PM
 :dead :dead :dead
Title: Re: Fightan Games Thread
Post by: Bebpo on February 29, 2016, 07:41:39 PM
I finally sat down and read all the Guilty Gear story.  Pretty fun.  Looking forward to Revelator now, whereas if it wasn't for seeing the next part of the story, I probably would've skipped it and picked up the next entry for more new content per buck.  Arc really goes out of their way to have full package fighting games with all the training stuff, challenges, mini-story modes, full-on story modes, etc... makes me wish Capcom ever bothered.  It's not just SFV, even like MvC3 didn't have much beyond versus fighting.  I'd love it if Capcom actually put a single player mode like the VF4 Evo Quest Mode or Soul Calibur weapon master mode, or Rival Schools 2 I think had a cool mode as well that was its own separate disc, or something like Arc does in their fighters. 
Title: Re: Fightan Games Thread
Post by: brob on February 29, 2016, 07:48:29 PM
street fighter alpha 3's world tour mode is capcom's best effort on that front imo
Title: Re: Fightan Games Thread
Post by: Mods Help on February 29, 2016, 07:55:21 PM
it's not opinion. it's fact. sfa3 is the only real effort put into single player.
Title: Re: Fightan Games Thread
Post by: thisismyusername on February 29, 2016, 08:39:20 PM
it's not opinion. it's fact. sfa3 is the only real effort put into single player.

*hand raise*

Excuse me, Professor Mods: But are you forgetting Soul Calibur 2's Weapon Master mode? Or is this strictly a Capcom class?

Edit: Oh, read Brob and skipped over "Capcom's"... still, SC2 applies for single-player mentions.
Title: Re: Fightan Games Thread
Post by: Mods Help on February 29, 2016, 10:09:30 PM
Saying sfa3 is the only real fighting game effort put in sp makes no sense. Virtually every major fg except most Capcom games have notable sp campaigns. Sfa3 is really Capcom's only true genuine effort. Meanwhile GGXX had innovative story modes as early as 2003 and Virtua fighter had long single player campaigns against AI made from top Japan players as early as 2002.

Capcom's response is odd too considering sfa3 was the probably the most successful game of that era in terms of home releases at the time. Being released on psx and dc helps. Sfa3 has even had a great remake and it remains one of the more popular SF's and kick started the international fighting game scene but Capcom has learned nothing from that game.

IF SFV didn't have shitty survival mode and had a world tour mode instead SFV's Metacritic would be in the 90's.

Real talk.
Title: Re: Fightan Games Thread
Post by: toku on March 01, 2016, 01:06:43 AM
https://youtu.be/LhK8Sv68pqE

"is it mechanically possible to fuck yourself?"
Title: Re: Fightan Games Thread
Post by: pork on March 02, 2016, 01:44:30 PM
I meant to try the MKXL update last night, but the update didn't auto-download and it had to download like 6GB first.  Anyone try it out?
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 06, 2016, 08:24:12 AM
https://twitter.com/FGC_Trump

(http://i.imgur.com/JDPOnGV.png)

:dead :dead :dead
Title: Re: Fightan Games Thread
Post by: VomKriege on March 15, 2016, 06:09:50 AM
Time heals the butthurt and I'm warming up to KoF XIV. Still need work but the simple graphics might work to its advantage, it's nice to see SNK being very active in promoting it and the switch to 3D seems to allow them to have an easier time with the assets : never was a fan of Chang / Choi but there was something amiss in the latest games without them. No Blue Mary in the leak saddens me.

Will have to see if the new characters ain't too corny, tho, character art revealed and the leaked portraits doesn't look too hot (very generic anime face template... King is meh. But I liked the 2001 art with the noodle arms so...). Honestly I liked a few of the characters from the KoF99-Eolith era and wouldn't mind seeing them back in, hopefully, upcoming games (Vanessa, Jhun to name a couple). Will have to see if the music and BG lives up to the heritage, but there's already some classic riffs there (Which KoF has the aquarium stage ? I'm thinking 99, but maybe not as it has the Natural History Museum...).
Title: Re: Fightan Games Thread
Post by: pork on March 15, 2016, 02:49:27 PM
2000 has the aquarium iirc.
Title: Re: Fightan Games Thread
Post by: VomKriege on March 16, 2016, 05:55:38 AM
2000 has the aquarium iirc.

Yup, thanks.

Another thing : since 3D has less workloads than HD sprites, I really hope SNK includes a lot special fight intros between characters. I also miss having your teammates in the background a la KoF98. Those small details are really what gives a game some character. I wouldn't mind a decent story hook too, even though it's really trivial in the grand scheme of things.

Reading MMcafe ( :like ), I learnt that the KoF94 team was staffed with a lot of IREM staff.

On April 29th, the game will be featured in a FG tournament in Osaka. Maybe a larger content reveal as it is SNK historic site.
Title: Re: Fightan Games Thread
Post by: brob on March 16, 2016, 06:43:08 AM
Another thing : since 3D has less workloads than HD sprites, I really hope SNK includes a lot special fight intros between characters. I also miss having your teammates in the background a la KoF98. Those small details are really what gives a game some character. I wouldn't mind a decent story hook too, even though it's really trivial in the grand scheme of things.

I really love the small changes to intros and backgrounds like ken and ryu dapping in sf3 or akuma and gen doing supers in alpha3, but with 3d models intros have usually been (skippable, thankfully) videos that play before the fight, so even if sf4 or Xrd has special character interaction intros they tend to be the same kind of videos that drag on with some boring dialog added instead of the characters interacting with some snappy animation.

(SF4 did try expanding these intro videos with the 'rival fights' in the arcade mode, but it would be nice if they just did away with the 5 second long intro videos in regular play in favor of something more subtle imo.)
Title: Re: Fightan Games Thread
Post by: VomKriege on March 16, 2016, 06:51:13 AM
Yeah, I don't like this stuff (or supers / DMs / furies) to be done with cutaway camera angles either. Canned editing on such frequent occurences is jarring and feel slower than how it was done in 2D.
Title: Re: Fightan Games Thread
Post by: brob on March 16, 2016, 06:58:28 AM
in street fighter x tekken even normal throws had dynamic camera angles, which only goes to show how committed they were to making sure that game was the worst in every possible way i guess :doge
Title: Re: Fightan Games Thread
Post by: VomKriege on March 16, 2016, 08:20:20 AM
Super late on all this because I'm only following this with casual interest, but KoFXIV has only been announced for PS4 so far... I'm pretty confident it is only a limited exclusivity at best, because SNK bread and butter is China, Asia and Latin America, but I hope I won't have to wait too long.
Title: Re: Fightan Games Thread
Post by: Beezy on March 16, 2016, 07:56:01 PM
Sooo... Pokken?
Title: Re: Fightan Games Thread
Post by: nachobro on March 16, 2016, 08:11:50 PM
 :yeshrug
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 17, 2016, 12:40:37 AM
Man, playing Virtua Fighter 4: Evo right after SF5 shows the stark barren contrast between the two when it regards offline players. :o :lol
Title: Re: Fightan Games Thread
Post by: pork on March 17, 2016, 11:42:49 AM
No idea on Pokken.  I don't care about Pokemon so I wasn't going to get it, but I see it actually getting some praise.  Thing is...I'd much rather just be playing SFV.

Probably gonna jump back on DOA5, too, since new content is up including newly-added character Naotora Ii.

Man, playing Virtua Fighter 4: Evo right after SF5 shows the stark barren contrast between the two when it regards offline players. :o :lol

Why do you insist on only playing offline again?  I can't remember.
Title: Re: Fightan Games Thread
Post by: pork on March 17, 2016, 11:56:48 AM
Looking a bit better.  But WTF is up with that first character?  :lol

http://www.youtube.com/watch?v=I3QhWr2Qz5c
Title: Re: Fightan Games Thread
Post by: nachobro on March 17, 2016, 02:59:44 PM
Huh, that's a weird character. So anime she got another set of eyes.
Title: Re: Fightan Games Thread
Post by: Bebpo on March 17, 2016, 03:17:50 PM
I actually like the design.  It's colorful and weird.  Can always use more of those characters in a fighting game.  Especially when you've got 50 characters.  Gives variety.
Title: Re: Fightan Games Thread
Post by: pork on March 17, 2016, 04:21:06 PM
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible.  :P
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 17, 2016, 04:57:41 PM
Why do you insist on only playing offline again?  I can't remember.

Lag + feeling like my inputs are missing due to lag.

Essentially the entire game feels "off" compared to offline/arcade. The genre has never really nailed the 1:1 offline/online feeling for me. DOA2U came close because it slowed the game down if people were under lag, but rollback netcode and the like just kills online fighting games for me.
Title: Re: Fightan Games Thread
Post by: nachobro on March 17, 2016, 05:12:39 PM
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible.  :P
after a quick google search it's horribleness is accurate to the source

but japan gonna japan so w/e
Title: Re: Fightan Games Thread
Post by: VomKriege on March 18, 2016, 02:53:23 AM
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible.  :P

:donot
Shitty design. KoF characters have always have had tacky clothing , but this one...
Only good news is that Athena will stop being the Moe Blob ?
Also hope the canned angles for supers are just for the trailer
Title: Re: Fightan Games Thread
Post by: pork on March 18, 2016, 04:54:28 PM
Why do you insist on only playing offline again?  I can't remember.

Lag + feeling like my inputs are missing due to lag.

Essentially the entire game feels "off" compared to offline/arcade. The genre has never really nailed the 1:1 offline/online feeling for me. DOA2U came close because it slowed the game down if people were under lag, but rollback netcode and the like just kills online fighting games for me.

Where are you and what kind of connection do you have?  I know exactly what you're talking about in some games, but in SF?  It's all good breh.  Especially V.
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 18, 2016, 05:05:08 PM
The US. I should be able to play other US players just fine, but apparently not in fighters. Shooters or any other online game doesn't lag. It's only fighting games, and it's why I completely stay offline. It's not worth my while to use training mode (even with the "lag simulation") for something that won't be the same as offline.
Title: Re: Fightan Games Thread
Post by: pork on March 18, 2016, 05:56:36 PM
Didn't you say that there's nobody really around to play with locally?  Why not just do the online-only thing?
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 18, 2016, 10:47:19 PM
Didn't you say that there's nobody really around to play with locally?  Why not just do the online-only thing?

Because the game "lag" bothers me. >:(

Like I told Morma: Some people are bothered by anything less than 60Frames in the frame-rate war. For me, I hate feeling like the game isn't doing it's best to be the same experience online as it is offline. *shrug*
Title: Re: Fightan Games Thread
Post by: chronovore on March 19, 2016, 12:43:48 AM
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible.  :P

On the bright side, you can use any other character you like to mop the floor with Kyari Pamyu Pamyu.
Title: Re: Fightan Games Thread
Post by: pork on March 19, 2016, 07:31:50 AM
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible.  :P

On the bright side, you can use any other character you like to mop the floor with Kyari Pamyu Pamyu.

:ohhh
Title: Re: Fightan Games Thread
Post by: pork on March 19, 2016, 07:33:03 AM
Valkyrie Drive got new multiplayer DLC that turns the game into...Smash Bros.

http://www.youtube.com/watch?v=sEVj3DyvfuE
Title: Re: Fightan Games Thread
Post by: pork on March 20, 2016, 07:35:10 PM
Final Round SFV top eight going on right now...with eight different characters.  DAT VARIETY
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 20, 2016, 08:42:26 PM
Final Round SFV top eight going on right now...with eight different characters.  DAT VARIETY

Let me know when the grand-finals are on Youtube.
Title: Re: Fightan Games Thread
Post by: Beezy on March 20, 2016, 10:38:23 PM
Nando's R.Mika was inspirational. :lol
Title: Re: Fightan Games Thread
Post by: brob on March 21, 2016, 07:36:29 AM
Final Round SFV top eight going on right now...with eight different characters.  DAT VARIETY

Let me know when the grand-finals are on Youtube.

https://www.youtube.com/user/CapcomFightersTV/videos (https://www.youtube.com/user/CapcomFightersTV/videos) not in a playlist yet, but the videos are all up
Title: Re: Fightan Games Thread
Post by: pork on March 21, 2016, 10:19:38 AM
Funny that with a new game and major upsets happening...

...the last four still was down to three Japanese players and Inflitration.  :doge

COME ON 'MURICA, STEP IT UP.

Did you guys see the little kid who did really well in MKX?  The crowd was going crazy for him.

And Sonic Fox...holy shit.  Dude was in like the top of every major.
Title: Re: Fightan Games Thread
Post by: pork on March 24, 2016, 02:02:19 PM
http://www.youtube.com/watch?v=g4RsWSeLVyM
Title: Re: Fightan Games Thread
Post by: nachobro on March 24, 2016, 02:06:44 PM
that athena face in the preview :lol
Title: Re: Fightan Games Thread
Post by: VomKriege on March 24, 2016, 02:12:26 PM
Is Luong supposed to be the wife of Kim's master ?
I'm not a big fan of how they're cranking up the T&A in this one (Like Leona having bouncy juggle shit) and Luong & Athena outfits are a bit gaudy. Not that KoF was a zenith of good taste but it was way less of a thing across the whole board of women character (King is much more "feminine" in his design here). Hope they won't fuck up Yuri.

The boxer guy... well, never hurt to have one I guess ? Seems like a mash up of that USA Sports team I can't name at the moment and the Tekken dude.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 24, 2016, 02:34:55 PM
They made Athena into even more of a moé-blob :brazilcry
Title: Re: Fightan Games Thread
Post by: brob on March 24, 2016, 02:38:16 PM
pls u guys, SNK is trying not to go bankrupt for the seventh time
Title: Re: Fightan Games Thread
Post by: pork on March 24, 2016, 02:49:35 PM
Is Luong supposed to be the wife of Kim's master ?
I'm not a big fan of how they're cranking up the T&A in this one (Like Leona having bouncy juggle shit) and Luong & Athena outfits are a bit gaudy. Not that KoF was a zenith of good taste but it was way less of a thing across the whole board of women character (King is much more "feminine" in his design here). Hope they won't fuck up Yuri.

The boxer guy... well, never hurt to have one I guess ? Seems like a mash up of that USA Sports team I can't name at the moment and the Tekken dude.

Pretty sure she is Kim's master's wife, yeah.  The T&A has always been there, dude.  It does seem more exaggerated now...sorta.  I mean go see what Maximum Impact was like.  :doge

They made Athena into even more of a moé-blob :brazilcry

Less to me.  Nothing was worse than her and Yuri's heads in XIII. 

pls u guys, SNK is trying not to go bankrupt for the seventh time

They're owned by some mega-huge Chinese corporation now.  Probably have more money than most other Japanese devs.   :lol :japancry
Title: Re: Fightan Games Thread
Post by: brob on March 24, 2016, 02:53:23 PM
these teasers def scream money. :doge let's not pretend they won't be gutted and turned into an IP vault if they don't make money
Title: Re: Fightan Games Thread
Post by: nachobro on March 24, 2016, 02:53:27 PM
Pretty sure she is Kim's master's wife, yeah.  The T&A has always been there, dude.  It does seem more exaggerated now...sorta.  I mean go see what Maximum Impact was like.  :doge
maximum impact blue mary  :yuck

(http://i.imgur.com/Ed0fh.jpg)

:trash :trash :trash
Title: Re: Fightan Games Thread
Post by: VomKriege on March 24, 2016, 03:49:30 PM
I meant only the real games :doge

As I said, I feel that before some of the female characters were exempt from the whole fanservice routine or had, by FG standards, pretty modest outfits (Leona, Whip, King, Yuri, Xiangfei, Kasumi, Chizuru) and even Shermie, Vice or Mature were more sexualized in manners than outright bare skin. Obviously they're all glamourous and fantaisies, but still... Leona bouncing like some Gainax character really rubs me the wrong way.

Besides I'm not too crazy with all the designs.

And yeah I'm with Brob on this one. SNK will be zombified for good if this doesn't have some success at least in Asia.
Title: Re: Fightan Games Thread
Post by: brob on March 25, 2016, 08:43:54 AM
https://twitter.com/jiyunaJP/status/713270678414172162

https://twitter.com/jiyunaJP/status/713272235557978112

 :dead
Title: Re: Fightan Games Thread
Post by: Rufus on March 25, 2016, 10:39:09 AM
I remember some American player saying that Kuroda should take a shower.
Title: Re: Fightan Games Thread
Post by: brob on March 25, 2016, 11:10:52 AM
yes, the two commonly known things about kuroda is that he is the best 3s player in the world and that he smells bad.
Title: Re: Fightan Games Thread
Post by: Rufus on March 25, 2016, 11:11:50 AM
29 though. I thought he was older for some reason.
Title: Re: Fightan Games Thread
Post by: pork on March 25, 2016, 03:32:08 PM
these teasers def scream money. :doge let's not pretend they won't be gutted and turned into an IP vault if they don't make money

Don't know what the budget is.  Still doesn't change what I said.

:idont

I meant only the real games :doge

 :doge

MI became big enough to be a "real game."  The last one even got an arcade release.

Quote
As I said, I feel that before some of the female characters were exempt from the whole fanservice routine or had, by FG standards, pretty modest outfits (Leona, Whip, King, Yuri, Xiangfei, Kasumi, Chizuru) and even Shermie, Vice or Mature were more sexualized in manners than outright bare skin. Obviously they're all glamourous and fantaisies, but still... Leona bouncing like some Gainax character really rubs me the wrong way.

Besides I'm not too crazy with all the designs.

And yeah I'm with Brob on this one. SNK will be zombified for good if this doesn't have some success at least in Asia.

It has always depended on the character.  Mai was totally overly-sexualized in KOF '94.  And let's not forget that you could blow off King and Yuri's tops, which came from AOF.  And then you had Blue Mary topless in Real Bout Fatal Fury.  :doge
Title: Re: Fightan Games Thread
Post by: VomKriege on March 25, 2016, 06:46:52 PM
Obviously, you would have noted that I didn't mention Mai, Blue Mary or Angel. As I said, some characters were previously spared the treatment and so far I'm not sure it's true for XIV. The bare chested on defeat thing was never transposed to KoF, right ?
Title: Re: Fightan Games Thread
Post by: nachobro on March 25, 2016, 08:34:56 PM
Yep, even in 13
Title: Re: Fightan Games Thread
Post by: pork on March 26, 2016, 06:10:03 AM
Obviously, you would have noted that I didn't mention Mai, Blue Mary or Angel. As I said, some characters were previously spared the treatment and so far I'm not sure it's true for XIV. The bare chested on defeat thing was never transposed to KoF, right ?

It was in KOF.  The only thing not in there was the Blue Mary thing I mentioned from RBFF.
Title: Re: Fightan Games Thread
Post by: nachobro on March 26, 2016, 11:01:58 AM
Speaking of boobs, picked up DOA5LR for X1 since it was pretty cheap. Haven't really touched the series since 3 but this one is actually a decent amount of fun. Played for a few hours during the local weekly with friends and really enjoyed it. Might dig a little deeper on this game since I don't really have any other fighter I like playing right now.

Also I can definitely see why folks a while ago were saying Rachel is OP in this game. She hits like a truck and can combo from almost any launch move into an air throw and then combo out of that too. :lol I dunno if that's normal for the game but goddamn it looks cool.

Also little bits about this game are pretty nice. Like playing on Random Select stage and hitting rematch also re-randomizes the stage. Nice touch.

Title: Re: Fightan Games Thread
Post by: pork on March 26, 2016, 02:38:44 PM
NCR is going on.  Just opened a stream and saw Tokido body 801 Strider.  He perfected him in the first round of the second match.  :lol
Title: Re: Fightan Games Thread
Post by: pork on March 26, 2016, 02:42:14 PM
Speaking of boobs, picked up DOA5LR for X1 since it was pretty cheap. Haven't really touched the series since 3 but this one is actually a decent amount of fun. Played for a few hours during the local weekly with friends and really enjoyed it. Might dig a little deeper on this game since I don't really have any other fighter I like playing right now.

It's a really good game.  Best DOA ever made, easily.  :piss Itagaki :piss2  Hayashi may have produced some questionable Ninja Gaidens,  but I can't fault him for DOA.  The netcode could stand to be a lot better, however, and there are a lot of times I just quit playing outright if I can't find a decent connection after searching for a bit.

The game has shit-tons of DLC, but it's pretty much all just outfits.  You can get Naotora Ii from Samurai Warriors 4, now, though.

Also I can definitely see why folks a while ago were saying Rachel is OP in this game. She hits like a truck and can combo from almost any launch move into an air throw and then combo out of that too. :lol I dunno if that's normal for the game but goddamn it looks cool.

Rachel was OP...they toned her down.  She's solid but no longer the unstoppable powerhouse that she was for a bit in DOA5 Ultimate.
Title: Re: Fightan Games Thread
Post by: nachobro on March 27, 2016, 09:36:45 AM
Yeah I definitely am having a good time with it, more than any other DOA. The online on the X1 version is :trash so I guess its gonna be training mode and offline VS for me.

The disc has like 300 costumes on it already so that's good enough for me. I still need to run through most of the cast list so I'll wait on buying another character for now. From what I've played so far I really am liking Rachel, Momji, and Bayman. Mila seems like a cool, unique character but I'll have to look up some videos cause I feel like I'm playing her wrong. An MMA styled 3D character is a fun idea though

RE: NCR...lol Marn

(http://abload.de/img/marn1kdqfu.gif)
Title: Re: Fightan Games Thread
Post by: nachobro on March 27, 2016, 10:39:31 AM
Also X1 seems to have some weird model issues sometimes  :lol

https://www.youtube.com/watch?v=1TdvtQixfxg
Title: Re: Fightan Games Thread
Post by: pork on March 27, 2016, 11:18:37 AM
There's some weird glitches here and there.  I uploaded this video from DOA5U on PS3 a couple of years ago.

http://www.youtube.com/watch?v=PQie1hOB9Lk

 :doge
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 27, 2016, 11:37:51 AM
Speaking of boobs, picked up DOA5LR for X1 since it was pretty cheap. Haven't really touched the series since 3 but this one is actually a decent amount of fun. Played for a few hours during the local weekly with friends and really enjoyed it. Might dig a little deeper on this game since I don't really have any other fighter I like playing right now.

It's a really good game.  Best DOA ever made, easily.  :piss Itagaki :piss2  Hayashi may have produced some questionable Ninja Gaidens,  but I can't fault him for DOA.  The netcode could stand to be a lot better, however, and there are a lot of times I just quit playing outright if I can't find a decent connection after searching for a bit.

Hayashi had nothing to do with DOA. That's Shambori's team. I really want Tecmo to oust Hayashi and put Shambori in charge of Ninja Gaiden after the two (well one) outing Hayashi had and completely failed at graspsing why folks liked Ninja Gaiden.

Quote
Also I can definitely see why folks a while ago were saying Rachel is OP in this game. She hits like a truck and can combo from almost any launch move into an air throw and then combo out of that too. :lol I dunno if that's normal for the game but goddamn it looks cool.

Rachel was OP...they toned her down.  She's solid but no longer the unstoppable powerhouse that she was for a bit in DOA5 Ultimate.

She still hits hard in Last Round though. :yeshrug
Title: Re: Fightan Games Thread
Post by: nachobro on March 27, 2016, 12:30:20 PM
and its great

that football costume of hers is pretty funny too. that's definitely my go to now
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 27, 2016, 02:05:41 PM
There's some weird glitches here and there.  I uploaded this video from DOA5U on PS3 a couple of years ago.

 :doge

https://twitter.com/yamapon0916_DOA/status/711009051543384064
Title: Re: Fightan Games Thread
Post by: pork on March 27, 2016, 06:39:25 PM
Hayashi had nothing to do with DOA. That's Shambori's team. I really want Tecmo to oust Hayashi and put Shambori in charge of Ninja Gaiden after the two (well one) outing Hayashi had and completely failed at graspsing why folks liked Ninja Gaiden.

Hayashi is the producer.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 28, 2016, 08:33:50 PM
Killer Instinct Season 3 is out on Xbone and PC tomorrow. Cross buy and cross play as well

https://www.youtube.com/watch?v=RHEegUegYB4

Game's still fucking lit. Though there's a PSA. You need to log into the xbone version first to transfer saved data and XP unlocks if you own it there and you need to pass a performance test for 60FPS or else you are blocked from online ranked mode. 
Title: Re: Fightan Games Thread
Post by: pork on March 28, 2016, 09:04:09 PM
Can you not pre-purchase/preload the PC version? 
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 28, 2016, 10:50:16 PM
you need to pass a performance test for 60FPS or else you are blocked from online ranked mode.

GOOD.

Can you not pre-purchase/preload the PC version? 

Not that I'm aware of.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 29, 2016, 07:48:24 AM
Can you not pre-purchase/preload the PC version?

It will show up around 8am PDT/11am EST according to their twitter. But the pre-order bonus will stay active for the first few days so the PC buyers can get it.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 29, 2016, 01:28:03 PM
https://www.microsoft.com/en-us/store/games/killer-instinct/9nblggh1z149

Bumping because it's up on W10 now. That $50 "Supreme pack" deal is the way to go if you are just coming in now

:rash  (http://i.imgur.com/g4093sN.gif) :rash
Title: Re: Fightan Games Thread
Post by: pork on March 29, 2016, 02:30:54 PM
Nice, will be picking it up.   :)
Title: Re: Fightan Games Thread
Post by: doctavius bonbon on March 29, 2016, 07:40:35 PM
Quote
(http://screenshotscontent-t5002.xboxlive.com/0009b333333346b6-15b96a22-13b7-45b2-91d1-06a32a3d47ee/Screenshot-Original.png)

:rash

g.o.a.t. fighting character
Title: Re: Fightan Games Thread
Post by: toku on March 29, 2016, 08:00:20 PM
21 gigs and buttery smooth. It's very lit. Excited for the vampire chick to drop too because I am a goth teen at heart.
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 29, 2016, 08:26:17 PM
https://www.microsoft.com/en-us/store/games/killer-instinct/9nblggh1z149

These servers are so slow.  :shaq2

Also UWP. :goty2 :goty
Title: Re: Fightan Games Thread
Post by: pork on March 30, 2016, 11:01:43 AM
So, KI--

-Starting downloading it.  Slow as shit.  Wish this was on Steam.
-Come back and find that I have no more free space-- My C: drive isn't the biggest, but that's OK-- games and such go on the D: drive...only there's no option to change this, because LOL Windows Store.
-Quick google search finds that this is tied to your Windows storage settings.  So I change the drive to D: and download.
-It takes even longer this time.
-Boot up the game and do a performance test.  I get 917/1000, which is a fail.  :doge  Can still play online, but not ranked.
-Turn off AA and get over 1000 in the next test.  OK.
-Purchase the Ultimate pack for $50.
-Shadow Jago is not included and is $10.  $10 for a 'palette swap' character?  LMAO.

I played this briefly a few times before and didn't care too much for it.  The game play feels kind of stiff -especially now that SFV is out- and the character designs are largely pretty fugly.  Not sure who I am gonna use yet.
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 30, 2016, 11:48:36 AM
Use Arbie.

In any case, the fact they don't allow the dojo character they use for training players to be one of the free characters to use in the "demo"/F2P version is a bit  :lol

I mean, sure: The concepts still apply to the wolf, but you're teaching specific moves as anti-air/etc. to a new player, they kinda will fall back on wanting to remember that character/moves instead of digging through others at the moment.
Title: Re: Fightan Games Thread
Post by: nachobro on March 30, 2016, 11:56:21 AM
I just play Hisako, she's a fun character that is all based around breaking the way KI players play which is a blast when playing online and listening to people yell at me countering them constantly. :lol

Haven't bought S3 yet but I will eventually. I'll dl the PC version tonight and see how it plays.
Title: Re: Fightan Games Thread
Post by: toku on March 30, 2016, 02:36:40 PM
Shadow Jago *was* a palette swap but they did a community fundraiser for a tournament iirc and part of that went to giving him his own moveset etc. Thats why he's 10 for just himself, he's an on and off limited time character.
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 30, 2016, 04:19:15 PM
Use Arbie.

In any case, the fact they don't allow the dojo character they use for training players to be one of the free characters to use in the "demo"/F2P version is a bit  :lol

I mean, sure: The concepts still apply to the wolf, but you're teaching specific moves as anti-air/etc. to a new player, they kinda will fall back on wanting to remember that character/moves instead of digging through others at the moment.

Saberwulf is the easiest character to play in the game though, since his specials are easy to pull off, they are pretty simple in what they do and huge on frame advantage. His combo trait even is "Keep mashing same button for more hits" and they had to nerf his instinct because he was getting too much damage too easy. The biggest weakness is his defense is non-existent (Especially since they nerfed Eclipse on wake up) and you have to be pressuring people. So it's very easy to learn him and the game if you have less pressure on learning a stupid amount of intricacy. Jago is a shoto, but he's not hugely easy and accessible because of his traits like "around the world" doubles once you get past the "Does the same shit as Ryu" part. Once you get deeper in playing Jago. He's a bit higher on the difficulty list to master and not a very beginner friendly character once you get out of the dojo mode. I can see why they would say "Go play Saberwulf" after.

I play Riptor and she's a fairly decent beginner character. But she's also got a lot more tricky set ups to use once you know how to play the game within it's rules.
Title: Re: Fightan Games Thread
Post by: pork on March 31, 2016, 03:18:04 PM
Is there a Zangief-like grappler?  Assuming not.

Also might try Hisako if she's all weird and breaks the flow of the game.  Sounds like a good troll character.

Was gonna play last night but I just ended up playing SFV.

:idont
Title: Re: Fightan Games Thread
Post by: nachobro on March 31, 2016, 04:11:16 PM
I've only played Hisako and Wulf so I can't help you much there. If you really want to be an obnoxious troll I also recommend Aganos. Dude throws up literal walls to block out the other player, it's hilarious. :lol
Title: Re: Fightan Games Thread
Post by: Take My Breh Away on March 31, 2016, 04:33:39 PM
Thunder is probably the closest to gief. Though more USF4 gief since he has an attack like green hand. Also a nice AA but he has no range at all outside of that.   

Hisako is hilarious though. Cancelling whiffs into teleport then grabbing them from behind when they are trying to go in gets people mad every time. Just requires more meter management because she has an anime meter for her cancel into parry or teleport and every hit where she has meter does more damage as a counter hit.   
Title: Re: Fightan Games Thread
Post by: nachobro on March 31, 2016, 04:58:22 PM
Yep, loved playing as her when she first came out. You could tell who had their Kinect setup as a gameplay mic as well cause I'd just hear "What? Fuck this bitch!" all the time during matches.
Title: Re: Fightan Games Thread
Post by: mormapope on March 31, 2016, 05:34:50 PM
After going offline only for SFIV to practice actual execution and focus on just learning shit, I might take the dive on SFV depending on how Guile plays. Guile, Cody, and Rose are now my mains for SFIV, simple characters with easy links and combos in SFIV, and I'd love to see their playstyles in SFV.

Buying SFV for myself will depend on the characters added overtime. SFIV, Marvel, and KoF has spoiled me when it comes to character casts.
Title: Re: Fightan Games Thread
Post by: thisismyusername on March 31, 2016, 07:17:29 PM
I really want Cody in SF5 unchanged. But given how Capcom changed nearly everyone (Ken. :maf ) I'm kinda leery about them bringing him back and making his QCF/QCB's into something like 360's or something. :yuck

I mean Rashad already does his CRIMINAL UPPAH gimmick. So...
Title: Re: Fightan Games Thread
Post by: pork on March 31, 2016, 09:49:15 PM
PREDICTABORU~ TROLL!  :lol :lol :lol

http://www.youtube.com/watch?v=OeB-4s1Cho4
Title: Re: Fightan Games Thread
Post by: brob on April 07, 2016, 04:18:39 AM
https://www.youtube.com/watch?v=ytOQKsoZeLw&feature=youtu.be

:lawd
Title: Re: Fightan Games Thread
Post by: pork on April 07, 2016, 12:26:19 PM
http://www.youtube.com/watch?v=t2996PVu5Z4
Title: Re: Fightan Games Thread
Post by: doctavius bonbon on April 07, 2016, 12:44:19 PM
the blob trifecta is complete

muimui x athena x sylvie
Title: Re: Fightan Games Thread
Post by: pork on April 07, 2016, 06:19:28 PM
That character looks more normal...sorta.  She's from a Pachinko game.  SNK doing a reverse Konami here.  :doge
Title: Re: Fightan Games Thread
Post by: pork on April 14, 2016, 11:36:11 AM
Mai is back n' bouncy as ever.

http://www.youtube.com/watch?v=cKvEsIYYcks
Title: Re: Fightan Games Thread
Post by: pork on April 16, 2016, 07:37:39 AM
This is really awesome.  The game also got an arcade release, too.  Crazy!

https://twitter.com/Skullgirls/status/720800800839077891

It's amazing seeing far this game has come since it was first announced and released, and too bad that it never really caught on.  It is easily the best western-developed fighting game out there, IMO, with super-responsive, fluid gameplay and amazing 1080P sprites/animation, topped off with a great soundtrack.
Title: Re: Fightan Games Thread
Post by: chronovore on April 17, 2016, 07:40:01 PM
This is really awesome.  The game also got an arcade release, too.  Crazy!

https://twitter.com/Skullgirls/status/720800800839077891

It's amazing seeing far this game has come since it was first announced and released, and too bad that it never really caught on.  It is easily the best western-developed fighting game out there, IMO, with super-responsive, fluid gameplay and amazing 1080P sprites/animation, topped off with a great soundtrack.
I went to Joshin electronics store yesterday, and SKULLGIRLS even had its own endcap. Pretty great!
Title: Re: Fightan Games Thread
Post by: pork on April 17, 2016, 09:09:32 PM
And of course, after I ordered the Japanese version...they announce that a limited U.S. physical run for PS4 and possibly Vita is coming soon.   :lol
:stahp
Title: Re: Fightan Games Thread
Post by: pork on April 19, 2016, 05:18:04 PM
LB2 out for PS4/Vita on 5/24.

http://www.youtube.com/watch?v=pv_6HY0wdQw
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: D3RANG3D on April 19, 2016, 05:41:25 PM
Melty Blood goes up today.  :rejoice
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on April 19, 2016, 09:43:44 PM
Sweet Jesus, Guile's V-trigger Sonic Booms. :whoo :money
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 22, 2016, 03:07:21 PM
WHAAAAAAAAAAAT?!  :lol

Man, everything is getting localized...crazy!  I have this on PS4...imported after playing the arcade version last year.  It plays pretty well.

http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may

Quote

(http://gematsu.com/wp-content/uploads/2016/04/Koihime-Enbu-Steam-Ann.jpg)

Koihime Enbu, which launched for PlayStation 4 and PlayStation 3 in Japan on January 28, is coming west for PC via Steam in May, publisher Degica Games announced.

The Unknown Games-developed fighting game is a reimagining of the Romance of the Three Kingdoms based on the Koihime Musou visual novel and features largely female characters. There are a total of 13 fighters and seven assist characters, and a number of different moves and systems.

Get the fact sheet below.

    About

    Based on the Koihime Musou visual novel, Koihime Enbu features a reimagining of the Romance of Three Kingdoms where the majority of characters are girls. Originally an arcade fighting game, Koihime Enbu draws upon this pedigree to offer players accessible and exciting mechanics that will draw in beginner and veteran players alike.

    Fighting game veterans will relish the tight controls and fast combat, providing the possibility of huge combos and devastating counters. Explore the Fatal Counter system that creates additional combo opportunities. With almost every attack being punishable, Koihime Enbu strives to provide a cleaner and more precise fighting experience.

    Features

        Play as 13 different characters and 7 “assist” characters to create a huge variety of strategies!
        Old school footsies-based 2D fighting game!
        Explore the Fatal Counter system which gives moves different properties that make comboing easier, and longer!
        Utilise the Tactics Meter with special moves, ex special moves, super moves, and ultimate moves!
        Save your best bouts for later, or learn from your previous battles with Replay Mode!
        Ascend the online rankings by battling in ranked matchmaking, keep it closer to home and play with your friends in local versus mode!

Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Trent Dole on April 22, 2016, 07:04:21 PM
I remember hearing about the anime adaptation of that.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 23, 2016, 11:35:48 AM
Never seen it, but the game was pretty good when I tried it.

They then delayed the PS4 release from 11/2015 to 1/2016 and I imported it at release...and literally played it once-- went online and found nobody on, and shelved the game.  :lol :-\  I saw it listed for Evo (IIRC) as one of the 'anime games,' so maybe people are actually playing it now.  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on April 24, 2016, 11:41:20 PM
https://www.youtube.com/watch?v=IBb6J_F423A

bae
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on April 25, 2016, 05:19:52 AM
I haven't been paying attention, but didn't KI at launch look pretty baller on X1 besides the resolution?  I remember it looking quite nice visually.

That teaser though...wtf.  That character looks barely above PS2/Xbox era fighters graphically.  Reminds me of that Wii Castlevania fighter.  Did the game lose all their budget at some point?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 25, 2016, 09:48:02 AM
Switched developers.

But I never thought the models looked particularly-good.  It's kind of an ugly-looking game, IMO. 
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on April 25, 2016, 10:27:29 AM
It's not the best looking game but it has a lot of fancy effects and runs very quickly so you don't have much time to focus on it. At least it runs at 60 or above at all times, even online. Mira looks cool, I still need to buy S3
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 25, 2016, 11:20:31 AM
SNK PLAYMORE IS NO MORE.

WELCOME BACK SNK!   :pimp  :hyper

KOF XIV is coming out in August.  Atlus is bringing it out in the States!

http://www.youtube.com/watch?v=9kdYGBvdK9w

http://www.youtube.com/watch?v=L-DOypQGtVA
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on April 25, 2016, 11:49:57 AM
Still looks like an early-PS3 game though. :'(
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on April 25, 2016, 11:53:09 AM
king of simple 2000 :bow2
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on April 25, 2016, 12:31:43 PM
I haven't been paying attention, but didn't KI at launch look pretty baller on X1 besides the resolution?  I remember it looking quite nice visually.

That teaser though...wtf.  That character looks barely above PS2/Xbox era fighters graphically.  Reminds me of that Wii Castlevania fighter.  Did the game lose all their budget at some point?

a lot of these character trailers look rough and it's still not the best looking game but final release/actual game looks great in motion:
https://www.youtube.com/watch?v=rCE_waaFmXQ

very fast and fx heavy game
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 25, 2016, 03:48:10 PM
The models just don't look that great.  Sure there's FX all over the place (too much of it), but even MK has better-looking models than this, and that's really saying something.  :doge  Some people might say to give it a break -it's from 2013- but naw, sorry-- DOA5 is older than that and artistically its models look waaaaay better.  Hell, I'll take 2008's SF4's art style over KI's.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on April 28, 2016, 02:42:49 PM
Footage of random people playing a test build.

http://www.youtube.com/watch?v=q_5X7fCi4-s
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on May 01, 2016, 11:13:49 PM
Finished watching the GGXrd: Sign story mode.  Pretty satisfied, better than a lot of anime these days.  The GG characters are great and the music is lots of fun.  Was playing some M.O.M. mode between going through the story and they really pack these games with content.  Overall Sign was a fantastic package.  Looking forward to Rev next month to focus on a couple of characters on get back into the multiplayer side.

Now I guess it's time to get back to SFV and see what it's like post the Alex/Challenges/Guiles patches.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 03, 2016, 02:08:20 PM
Played a "co-worker" Sunday night in Street Fighter V.  Had a total of 5 sets with three matches each.  I won all five sets and I think it broke down to 13-2.  Only used my main twice...during the first set and the last set.

I put "co-worker" in quotes because it was pretty obvious he was being sneaky and I was playing more than one person.   The first set was him, with an incredibly scrub-tastic Charlie, who just spammed special moves, and went down within minutes.  Then suddenly I was playing a pretty good Laura who was pulling off some impressive combos.  :doge  There was also a Chun who wasn't bad and played differently than Laura. 

Went to work today and another guy told me that this guy typically plays with 2-3 other people and doesn't tell anyone.  Shady.  He also didn't accept my FR and didn't message me after it was done.  The other guy said all those guys were probably salty as hell.  :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 03, 2016, 02:08:43 PM
Speaking of no replies, thanks for not responding to me when you were playing DOA, Bebpo.  :P
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: mormapope on May 03, 2016, 02:18:32 PM
I started playing the first version of DOA 5 recently, DOA is a lot more up my alley than Tekken. Much easier to get into regarding execution and punishing sloppy play. The system of throwing a volley of attacks, with the defender punishing something with a counter via reads/guessing, or the attacker pausing during a volley to get a counter grab or continue a combo, is fun and allows for every round to be fast.

DOA feels like a flashier and more animation driven Virtua Fighter. 
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 03, 2016, 03:00:26 PM
DOA feels like a flashier and more animation driven Virtua Fighter.

That's a good description.  It's also a simpler game, though, but that's OK by me because it still has enough depth.

You should check out DOA5 Last Round Core Fighters...the latest version of the game.  Core Fighters is F2P.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: mormapope on May 04, 2016, 12:29:35 AM
360 is still my main console right now, probably going to collect as many fighters before moving on to something else. I'll definitely get DOA 5 Ultimate or whatever the last version was for 360 sometime in the future. Once I upgrade my PC I'd get Last Round.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 04, 2016, 12:40:02 AM
Last Round for PC sounds awful. No online at all and its super poorly optimized. On the other hand, mods.  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on May 04, 2016, 12:59:53 AM
Speaking of no replies, thanks for not responding to me when you were playing DOA, Bebpo.  :P

Don't own DoA5.  Was just checking out the core fighters demo thing to see how DoA5 played for 10 mins, especially as a VF replacement, before getting back to Xrd.  Tbh, didn't like it.  Way too dial-a-combo/mashy/simplified compared to VF.  My favorite part of VF is stringy together moves on your own to make your own combos and using single moves as main attacks.  DoA feels like VF if every character was Lau/Pai.  It's not bad and I'd play it with friends, but it really is no VF. 
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 04, 2016, 09:29:27 AM
Speaking of no replies, thanks for not responding to me when you were playing DOA, Bebpo.  :P

Don't own DoA5.  Was just checking out the core fighters demo thing to see how DoA5 played for 10 mins, especially as a VF replacement, before getting back to Xrd.  Tbh, didn't like it.  Way too dial-a-combo/mashy/simplified compared to VF.  My favorite part of VF is stringy together moves on your own to make your own combos and using single moves as main attacks.  DoA feels like VF if every character was Lau/Pai.  It's not bad and I'd play it with friends, but it really is no VF.

 :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 04, 2016, 09:30:52 AM
Last Round for PC sounds awful. No online at all and its super poorly optimized. On the other hand, mods.  :doge

It's not a good port.  Or rather, it's competent in the sense that it runs well, but it's a Koei Tecmo PC port, AKA STAY AWAY.  The ported the PS3 version instead of the PS4/Xbone version, so some content is missing, and the online play, which was added late, is just a mess.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 04, 2016, 10:36:02 AM
I've been a fan of the X1 version. No one is playing online but the random bugs are just hilarious. The other day all the characters were missing their heads for some reason when we were playing local vs :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 05, 2016, 01:41:05 PM
Following SFV's footsteps, KOF XIV will be PS4 console-exclusive.  I assume this means a PC version is coming.

Spoiler-tagging the box art because the image is huge.
spoiler (click to show/hide)
(http://ecx.images-amazon.com/images/I/91e87mBA5kL._SL1500_.jpg)
[close]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 05, 2016, 02:00:28 PM
A PC version would be excellent, mainly cause I'm a cheapass.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on May 06, 2016, 08:41:43 AM
No online at all

It does, but it's only ranked. :lol :lol :lol

Quote
and its super poorly optimized

:confused :confused :confused :what :confused

No it isn't. It's actually pretty well optimized because it's a PS3 port. :neogaf
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 06, 2016, 08:33:04 PM
I dunno if it's been patched but at launch it'd drop to ~40 fps at random for me. Was glad I was able to play it via Steam share instead of dropping cash on it  :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on May 06, 2016, 08:38:56 PM
u came to the wrong neighborhood if u wanted to spread FUD on username's waifu squad  :ufup
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 12, 2016, 10:08:18 AM
One Piece Burning Blood apparently has a NA demo up now for Xbone and PS4.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 12, 2016, 12:57:30 PM
LASTFIGHT is out on Steam next week.  It is based on a comic called "Last Man" that I've never heard of.  Looks like it could be a decent little 4P Powerstone clone.  Apparently coming to consoles later.

http://lastfightgame.com/en/

http://www.youtube.com/watch?v=sJfhhctuHdw
http://www.youtube.com/watch?v=zA5JBY1uwEY
http://www.youtube.com/watch?v=MBUNwu1y7v0
http://www.youtube.com/watch?v=ev2SoorbC7o
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 19, 2016, 08:15:21 PM
My John Cena TE-S is now complete. Used the Chun TE-S body and put in Remora for LED, Brook board, and Spark optical board for the joystick (which I love!). Had some excellent help from Vic at vickomods.com (http://vickomods.com) after I messed it up a bit. He's the man and I 100% recommend him for anyone that wants to get work done on their sticks.

(http://i.imgur.com/oGuseQ6.jpg?1)
(http://i.imgur.com/PB9Jn7h.jpg?1)
(http://i.imgur.com/wx9M7fk.jpg?1)
(http://i.imgur.com/TnzKWVb.jpg?1)

and if you want to see it in action I have a video here: https://twitter.com/dylanhecht/status/731868539099832320 (https://twitter.com/dylanhecht/status/731868539099832320)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 20, 2016, 12:56:39 PM
I dunno...I feel like you're cheating now since your Super Cena stick will always go over.  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on May 20, 2016, 11:22:23 PM
Anyone watch the Stunfest KOFXIV stream earlier today? :whew

That game is looking really damn fun. Here's to hoping the netcode is actually playable this time around.

Archives over at https://www.twitch.tv/frionel26/ if you're interested. The really good play starts a few hours in
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on May 21, 2016, 10:18:46 AM
I dunno...I feel like you're cheating now since your Super Cena stick will always go over.  :doge
I need every advantage I can get :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Steve Youngblood on May 21, 2016, 10:26:38 AM
Ahaha. That Cena stick is amazing.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 24, 2016, 01:43:30 PM
The Last Blade 2 is out today on PS4 and Vita with cross-play.  Hope this has good online!

GGX Revelator is also out in Japan this week.  My crazy ass pre-purchased the digital version.  I tried the trial version out last night.

:bow Jack-O :bow2 New main confirmed.  Amazing character.

Quote
Her gameplay has been described as "Comical". Her playstyle is based on the real time strategy. Like the game Guilty Gear 2: Overture.

That insta-kill is :rofl

http://www.youtube.com/watch?v=luP9dp-mPM4

Did they name this character after Michael Jackson?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on May 24, 2016, 06:25:30 PM
I doubt it, Guilty Gear is Heavy Metal/Butt Rock infused. Jackson was pop?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 26, 2016, 09:53:53 AM
THE BOYS ARE BACK IN TOWN THE BOYS ARE BACK IN TOWN~

http://www.youtube.com/watch?v=aggyxd6Fn_8
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 26, 2016, 09:57:44 AM
http://www.youtube.com/watch?v=kElB-R7QiP8
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on May 26, 2016, 10:53:49 AM
The Guilty Gear series continues to push the boundaries of storytelling with a complex and deep anime aesthetic.


 :itagaki
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on May 26, 2016, 05:55:12 PM
https://www.youtube.com/watch?v=GSfPe-EMdkk

 :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on June 02, 2016, 10:36:40 AM
You might remember this incident:

http://www.youtube.com/watch?v=sTNya_UUNFY

Well, the same guy, Noel Brown, just got himself banned from Combo Breaker for two years...for groping a woman.

Watch the guy on the right and the woman in the blue hoodie.
(http://i.imgur.com/Kqqj9UW.gif)

What a piece of shit.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on June 02, 2016, 10:38:26 AM
noel really is a cunt. glad someone took some action against him
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on June 02, 2016, 10:54:24 AM
RIP Samba De Amigo machine.  :american

Well, the same guy, Noel Brown, just got himself banned from Combo Breaker for two years

Wow, a whole two years! Whatever shall he do? *continues to fly around to other tournaments?*
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on June 02, 2016, 11:02:26 AM
Yeah, you'd think the FGC would just ban him outright from the majors or whatever.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on June 02, 2016, 11:20:50 AM
Honestly, IMO: It should be longer than 2 years. It should be at least 5-8 years and ALL major tournaments. Thereby Capcom Pro Tour, Evo, CEO, et. al. he's banned from. Would be a good signal to the FGC to start cutting that crap out and starting to shape-up if they want people to tune in.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Trent Dole on June 02, 2016, 01:20:40 PM
Why the hell would you do that on camera (or ever)? Stupid motherfucking asshole.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on June 02, 2016, 08:11:35 PM
We spoke too soon.  :lol Banned from Capcom Pro Tour and Evo now.

Now if only they'd extend it many years...
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on June 03, 2016, 10:18:23 AM
We spoke too soon.  :lol Banned from Capcom Pro Tour and Evo now.

Now if only they'd extend it many years...

:obama
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: chronovore on June 06, 2016, 08:36:29 AM
We spoke too soon.  :lol Banned from Capcom Pro Tour and Evo now.

Now if only they'd extend it many years...

(http://i.imgur.com/95ZXP.gif)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on June 16, 2016, 04:43:52 PM
The official Bore team has been unveiled:

http://www.youtube.com/watch?v=aY-9pp9XM_I

Xanadu  :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on July 09, 2016, 01:35:46 PM
Finally KOF characters are being added to a good game  :lawd

https://www.youtube.com/watch?v=u6ZJgfdFIeY
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 09, 2016, 10:30:51 PM
1. HOLY SHIT

2. Imma kill you for that comment  :punch

3. KOF costumes, Aquaplus costumes, and Attack On Titan costumes are coming too.  Nice to see the game continuing to get support although I really want DOA6 already, for if no other reason than better netcode.

4. Attack On Titan gets its own stage:

http://www.youtube.com/watch?v=0_pAKasBOx0
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: eleuin on July 14, 2016, 11:40:46 AM
Evo starts tomorrow

https://www.youtube.com/watch?v=k_VXTJDuMmQ
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 17, 2016, 09:50:35 PM
Evo news:

-Blade Arcus From Shining EX (Sega Shining series fighter) coming to PC on 7/28 with online play (console didn't have it)
-Eyedol announced for Killer Instinct
-Bob and Master Raven (Black Taki!) announced for Tekken 7
-Juri coming to SFV this month
-Dizzy will be released for GGX tomorrow
-KOF XIV playable demo out Tuesday
-Garou MOTW coming to PS4/Vita
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 17, 2016, 09:52:54 PM
Evo news:

-Blade Arcus From Shining EX (Sega Shining series fighter) coming to PC on 7/28 with online play (console didn't have it)

Is this the fighting game with Selvaria in it? I'll wishlist it and get it on sale if it is.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 17, 2016, 09:58:14 PM
Evo news:

-Blade Arcus From Shining EX (Sega Shining series fighter) coming to PC on 7/28 with online play (console didn't have it)

Is this the fighting game with Selvaria in it? I'll wishlist it and get it on sale if it is.

No, that's Dengenki Bunko: Fighting Climax, also from Sega.  That game isn't on PC...the first version came out in English on PS3 and Vita, and then an upgraded version, Ignition, came out late last year for PS3/PS4/Vita...like a month after Sega released the first one in English.  No idea what possessed them to A) wait so long to release it over here and B) why they didn't just release Ignition in English.  Idiots.

Anyway, Blade Arcus is kinda boring, but I might get it if it's cheap enough and the online is decent.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 17, 2016, 10:07:30 PM
It's not just Dizzy coming tomorrow for Guilty Gear Rev, but also a full re-balance patch.  Looking forward to loading up Xrd Rev later this week.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 18, 2016, 02:20:10 PM
http://www.youtube.com/watch?v=eQuUCNZ0Pn8

 :aweshum
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 18, 2016, 02:24:48 PM
UNIEL came out on PC like a week ago.  Missed that!

http://store.steampowered.com/app/452510/
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 18, 2016, 04:09:22 PM
UNIEL came out on PC like a week ago.  Missed that!

http://store.steampowered.com/app/452510/

Oh, right. I guess that's why their older releases are like $2-5 each. :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 19, 2016, 12:58:12 AM
http://www.youtube.com/watch?v=eQuUCNZ0Pn8

 :aweshum

I still haven't put much time into Rev, but I've got to say I totally appreciate the care ASW puts into these games.  They just have so much character and unique flavor.  Feels like a game made by a team that really enjoys making it.  Also with Ishiwatari doing the music tracks himself and being heavily involved in every aspect it feels like a personal love project for him.  I hope their business model keeps them alive for many more years.  :clap
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on July 19, 2016, 01:30:00 AM
that engine is still crazy man, it looks better than the 2016 berserk anime to me
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 19, 2016, 08:14:52 AM
Tried out the KOF XIV demo last night.  The PSN AU store had it up already.

You get seven characters to try -I used everyone except for Kyo and Iori- and they feel pretty unique from each other.  Not just their movesets, but walking/jumping speed and weight.  The game feels a little stiff compared to other fighting games, but this makes it feel a bit more like the sprite-based SNK fighters did.  Gameplay is a little closer to the classic KOF style and feels a little easier to get into than XIII, which is a good thing.   Visually the game isn't going to be winning awards and it still looks "last-gen," but it's acceptable and the characters have a lot of personality.  The backgrounds look great and pretty colorful...it's the character models that need work.  Both in detail and in things like clipping.

I tried:

Mai Shiranui- Good lord is that bounce as ridiculous as ever.  :lol  Feels like classic Mai.  Was able to pick up and play her pretty easily.

Sylvie Paula Paula- Thought I'd hate this character -her design is so stupid- but in-game...I liked her.  Use electrical-based moves and has some pretty funny animations.  Love her backwards-walking animation.

TIZOCKing of Dinosaurs- Has some different moves compared to Tizoc, but is a crazy-fun grappler to use.  Has both grapples and slashing attacks.

Shun-Ei- He summons two giant hands that do most of his specials for him.  Feels pretty fast and has some air stuff he can do, too.

Nelson- This boxer plays more like a Buriki One character-- he has no special moves and instead of you can chain his various punches together with directions, like doing f+lp, b+lk, u+hp, etc.  Definitely feels a lot different than most other characters.  Good variety.

Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 20, 2016, 12:17:07 AM
Finally getting around to Xrd Rev now that Dizzy's out.  Really liking the story in Xrd both Sign & Rev, feels like the proper main Kyoto arc meat to the GG story.  Makes each run through arcade mode for the story ending much more fun.  Plus Rev's arcade credit roll song is gooooood.

Oh and all the new backgrounds are great.

Jack-O plays so weirrrrd with all the minion spam.  Ehhh, I'm getting back in the groove with Slayer.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 20, 2016, 12:27:24 AM
that engine is still crazy man, it looks better than the 2016 berserk anime to me

Graphics may be good, but Allah bless Arc for their "sprite-reworks" to match the 2D sprite-work. Sol's gunflame animation matches the XX animations nearly 1:1. Street Fighter and other 2D fighters that went with 3D models kinda forgot that--Though I need to look closer at KoF-- so a lot of the redone characters look "off" to me.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 20, 2016, 01:01:33 AM
Tried out the KOF XIV demo last night.  The PSN AU store had it up already.

You get seven characters to try -I used everyone except for Kyo and Iori- and they feel pretty unique from each other.  Not just their movesets, but walking/jumping speed and weight.  The game feels a little stiff compared to other fighting games, but this makes it feel a bit more like the sprite-based SNK fighters did.  Gameplay is a little closer to the classic KOF style and feels a little easier to get into than XIII, which is a good thing.   Visually the game isn't going to be winning awards and it still looks "last-gen," but it's acceptable and the characters have a lot of personality.  The backgrounds look great and pretty colorful...it's the character models that need work.  Both in detail and in things like clipping.

I tried:

Mai Shiranui- Good lord is that bounce as ridiculous as ever.  :lol  Feels like classic Mai.  Was able to pick up and play her pretty easily.

Sylvie Paula Paula- Thought I'd hate this character -her design is so stupid- but in-game...I liked her.  Use electrical-based moves and has some pretty funny animations.  Love her backwards-walking animation.

TIZOCKing of Dinosaurs- Has some different moves compared to Tizoc, but is a crazy-fun grappler to use.  Has both grapples and slashing attacks.

Shun-Ei- He summons two giant hands that do most of his specials for him.  Feels pretty fast and has some air stuff he can do, too.

Nelson- This boxer plays more like a Buriki One character-- he has no special moves and instead of you can chain his various punches together with directions, like doing f+lp, b+lk, u+hp, etc.  Definitely feels a lot different than most other characters.  Good variety.

Yeah, just tried the demo.  Like the character variety.  Characters have a fuckload of supers and with EX mods, everyone not Nelson has a ton of attacks.  I'm not entirely sold on this idea of locking ex moves behind max mode and characters seem to have a ton of life, but gotta play against people and see if it feels right.

Loading could still use some help, especially since this demo is running off the HDD and still had loads between every round :/
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on July 20, 2016, 03:28:23 PM
SFIV was deemed shallow its entire run because people could punch out lights on wakeup,

Wait so are you saying SF4 was shallow because you could break through knockdown pressure by just mashing lights? If that were even remotely true then SF4 wouldn't be known as such a setup heavy fighter. You're accusing me of not knowing what I'm talking about and the very first line in your post is complete nonsense wtf


Quote
focus attacks were dubbed as a poor replacement for parries
Focus attacks had a variety of uses in the neutral such as punishing poke attempts by focusing just before you predict they will hit a button, focus absorbing attacks to gain ultra meter and as a pressure tool depending on the character because a number of them were positive on block after focus attack lvl 2 which meant you got to start your offense if you made them block your FA lvl 2. That's three ways in which focus attacks changed and shaped the way neutral was played in SF4. Far more than V-Trigger.

Quote
in hindsight original SFIV was pretty terrible
In what ways?

Quote
the game didn't get good until Super.
In what ways did it get good during Super?

Quote
Saying V-trigger is only for combo extension is illogical. V-trigger's main value is for punishing. If someone whiffs and you've got trigger, a good crush counter -> v-trigger -> combo -> CA will keep you ahead.

That's called a combo extension lmao


Quote
Nash's v-trigger is his savior because Nash lacks a good wake up option and is a sitting duck in the corner. So it's wise to use v-trigger over v-resersal because v-trigger will get you out of the corner. Saying Nash's v-trigger is nothing more than combo extension, or Dhalsim's which creates space, or Fang's, or Guile's which gives him endless pressure options as merely combo extension makes it makes it obvious you have probably spent all of two hours playing Street Fighter V.

First of all, Nash is unique in the roster when it comes to V-trigger. His has usage for more than just combo extensions and that is one of the reasons why he is top tier. His v-trigger can be used to get out of bad situations.
to mixup your opponent and as a simple combo extension as well. The problem is that extremely few VTs in the game are like this. Sim's v-trigger is easily countered by v-reversal his slide xx VT attempt and that massively reduces its effectiveness because the move is very easy to avoid if sim does it raw. Fang's VT is often cited as being one of the worst v-triggers in the game. FANG's poison does extremely little damage and moreover it cannot kill no matter if you have 1 pixel of life left. I would love for you to show me a single FANG player who uses v-trigger in neutral effectively.

Also, your bit about Guile's "endless pressure" options in VT mode is complete fantasy. Guile cannot cancel his v-trigger booms into anything other than another boom. This means that the answer to beating Guile's "endless pressure" is holding back because he gets no mixups or setups off his VT. The best you can get out of it in neutral is maybe a few seconds of your opponent blocking, but only if they are far away from you. The start up on guile's VT booms is long so you are in danger of getting jumped in on if you raw activate at close range. The main way that Guile players use his VT is, you guessed it, as a combo extension.

Quote
Walk speed depends on the character.
(https://abload.de/img/imager1sti.png)
Every single character except for Ryu is slower in SFV compared to their SFIV version

Quote
you're not considering the disparity between walk speed and dash as options. Why do you think Infiltration uses dash so much? Nash has one of the fastest Dash's in the game and it's supposed to be utilized as weapon of weaving in and out to win out footsy skirmishes.

I'm not considering it because you don't play footsies by dashing rofl. Footsies is about spacing and the control of said spacing. Dashing is about bypassing said spacing and instantly getting in your opponent's face to mix them up. You're either dashing into close range or dashing out of the mid range to avoid footsies. This is precisely the reason why Capcom lowered walkspeeds and and buffed dashes. They wanted to create a more confrontational game where it is harder for your opponent to keep you out in the mid range. This is also why anti-airs are so shit. They want jumping to be more effective because jumping is much easier than trying to fight your way in on the ground.

Quote
The range of normals
Like walkspeeds, are lower and slower pon average compared to SF4.


Quote
The effectiveness of specials? What? They're the same they've ever been.

??? what the fuck lol. Have you looked at Guile's frame data? Or Balrog's? Or Bison's? Or Cammy's? Or Gief's? Or the rest of the characters? You sound completely clueless.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on July 20, 2016, 04:02:58 PM
how old is that post/does QoI even post anymore ???
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on July 20, 2016, 04:17:41 PM
Yeah it's from today in the gaf thread lol

I decided to reply here as to not derail that thread more
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 20, 2016, 04:34:00 PM
Last time I played SFV was when Alex/Guile came out?  And that was just one session checking them out in training mode.  I don't know when I'll ever put it back in again.  I like it, but for instance I'm having a local fighting game night this Friday and we're playing Xrd Rev & KoFXIV demo.  When I tried playing SFV with local casuals, after about an hour everyone wanted to change games because SFV wasn't flashy enough.  I think SFV is great for its market (competitive multiplayer game), but terrible for everything else.  As a single player gamer I just don't see any reason to boot it up over Xrd Rev where I'm loving the arcade mode stories, the story mode, M.O.M rpg-ish mode, training challenges and then by the time I get through all that Blazblue CF will be out with just as much single player content.  KoF will be fun for local casual competition with a billion characters and turbo max mode, but yeah I don't think we'll ever go back to SFV.  SFxTekken didn't last more than 1 session either.  SFIV lasted for a few months.  People liked the focus system and the cast.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on July 20, 2016, 04:43:11 PM
making me look at the gaf thread smh

anyway, it's strange how perceptions change on these things. third strike was this godly game that was unfairly shafted because it was 'too high level' or 'because they threw out fan favorite characters', then it's re-released and all that fizzles out because people just wanna remember it fondly rather than play it I suppose. reminds me how Ketsui was always hyped up as the lowkey best cave game, but then ps3 release came out and you didn't need a J360 to play it anymore and now you don't really hear that same fervor about it. Jockeying for prestige of being seen as in the know seems v exhausting.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on July 20, 2016, 04:49:18 PM
Last time I played SFV was when Alex/Guile came out?  And that was just one session checking them out in training mode.  I don't know when I'll ever put it back in again.  I like it, but for instance I'm having a local fighting game night this Friday and we're playing Xrd Rev & KoFXIV demo.  When I tried playing SFV with local casuals, after about an hour everyone wanted to change games because SFV wasn't flashy enough.  I think SFV is great for its market (competitive multiplayer game), but terrible for everything else.  As a single player gamer I just don't see any reason to boot it up over Xrd Rev where I'm loving the arcade mode stories, the story mode, M.O.M rpg-ish mode, training challenges and then by the time I get through all that Blazblue CF will be out with just as much single player content.  KoF will be fun for local casual competition with a billion characters and turbo max mode, but yeah I don't think we'll ever go back to SFV.  SFxTekken didn't last more than 1 session either.  SFIV lasted for a few months.  People liked the focus system and the cast.

Yeah I like a lot of things that SFV does such as less reliance on setups, option selects, etc but the game just isn't very fun to play due to how much they simplified characters and certain mechanics.

KoF14 and Xrd Revelator definitely deserve the praise. Kof14 looks really fun from all the footage I've seen and Xrd is a great game that I wish was more popular in my area.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on July 20, 2016, 04:53:58 PM
i only play revelator online and it's usually super nice.  wish the fishing mini-game was more involved tho :'(
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 20, 2016, 04:57:20 PM
Yeah it's from today in the gaf thread lol

I decided to reply here as to not derail that thread more

You should at least ping her with the quote callback.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 20, 2016, 05:30:19 PM
i only play revelator online and it's usually super nice.  wish the fishing mini-game was more involved tho :'(

I think it's hilarious how fishing is like a staple of Japanese gaming.  Fishing in Trials of the Sky/Cold Steel, Fishing in Nier, Fishing in Revelator, Fishing in Dark Cloud 2.  I wonder how simple fishing games became an iconic mainstay of Japanese videogames.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 21, 2016, 03:21:29 AM
Been listening to the Xrd soundtrack.  Ky's theme Magnolia Eclair's guitar intro as Ky walks out on his stage is pretty much the epitome of badass.  I also really like Millia's theme Lily of Steel and May's theme (forgot what it's called) is really 80s happy guitar rock melody.

Was trying to find them on youtube the other day to link them to someone and wtf ASW/Xseed or someeone's been purging Guilty Gear music off youtube.  90% of the playlists are dead and people have to use weird sped up or remixed versions to keep them online.  Super lame, especially since GG has great music that should be shared.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 21, 2016, 09:32:02 AM
making me look at the gaf thread smh

anyway, it's strange how perceptions change on these things. third strike was this godly game that was unfairly shafted because it was 'too high level' or 'because they threw out fan favorite characters', then it's re-released and all that fizzles out because people just wanna remember it fondly rather than play it I suppose. reminds me how Ketsui was always hyped up as the lowkey best cave game, but then ps3 release came out and you didn't need a J360 to play it anymore and now you don't really hear that same fervor about it. Jockeying for prestige of being seen as in the know seems v exhausting.

This is my perspective on it as a frequent alt.games.sf2 denizen/game shop employee/arcade player at the time- New Generation came out and basically "bombed."  In my area, only one arcade had it for a brief amount of time.  It didn't seem to get much praise on Usenet and felt kind of unfinished.  2nd Impact fixed a lot of issues, but the arcade release seemed very limited.  Nobody in my area had it and players didn't seem to care...Tekken and the Vs. games had all the attention.  In fact, the first time I played it was when a buddy and I went in together and bought a Supergun and CPS3 in the summer of '99. 

Then 3rd Strike hit.  More arcades had it, but it went largely ignored.  I don't remember making much of a splash, but there certainly was interest in Double Impact and 3rd Strike when they came out on the Dreamcast. 

But it still didn't seem to be a hug thing among the growing "FGC" until stuff like Evo moment #37 happened, years later.  I mean, there was definitely interest in the game, but people didn't really seem to be going nutso for it until the around 2003 or so. 

The game was then an instant-classic, super-deep, the best fighter EVAR, etc etc., especially when a lot of people saw what SF4 was going to be.

I was never that big on the game and hated that Chun/Ken/Yun were the clear top tiers and dominated the game, too.  Never was able to find a main, either.  I was way more into the Alpha games and was glad to have SFA3 when it came out, even though I didn't really warm up to that game until it hit home consoles.  I was nutso for KOF '98 and Real Bout 2 at the time.

People just like to bitch and whine and say that the older games are better, even though they bitched and whined about those games, too.  :lol  Street Fighter V is far from perfect and deserves to be shit on for some of the design choices they made, but the fighting engine is solid and I like that certain things were toned down/simplified from 4 (and I sure as hell don't miss that vortex crap).  The game feels a little more old school in that regard and it actually kind of makes me scratch my head that casual players, like Bebpo's buddies, wouldn't be all over that.  It should be far easier to pick up and play...especially compared to KOF and GG.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 21, 2016, 09:58:46 AM
Another thing about Street Fighter (in general) is that I can always go online at any time of the day and find shitloads of matches available.  Sadly that is not the case for a lot of other fighting games, and that's a big reason why I play SFV so much- plenty of players and good netcode.  These are important to me because I'm 100% an online warrior at this point.  I never play locally with anyone.

I'd like to play more DOA5 LR, but the netcode is so poor that most matches run like dogshit for me, so I'll boot it for a bit and mess around in practice mode, go into a match, and then get frustrated at all the lag and go back to SF. 

Guilty Gear/BB have great netcode too, but the lobby system is too complex for its own good.  You have to choose a region/area, then go into a 64 man lobby, then from there you can guide your avatar to a machine and wait for someone to play, or enter yourself in ranked/player matches and wait, or go into a smaller player lobby and queue up or wait for people.  I would much rather just have simplified Ranked/Player and mini-lobby options from the main menu.

I really hope that KOF XIV plays well online.  SNK did an absolutely horrible job with their online games last gen, and while The Last Blade 2 on Vita/PS4 is better, you get virtually no options for filtering/searching and there's barely anyone playing.  That's also a problem with their PC games.  The ports of KOF XIII and the UM games play great online...but there's virtually nobody playing, especially the UM games.  :-\  I'm sure that KOF XIV will have more people on, but if the netcode isn't up to par it's going to drop off and die for me too quickly.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on July 21, 2016, 11:10:00 AM
Another reason Tekken is great. You can still find matches no problem. Hell I even popped on to T5DR recently and there were folks still playing. :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 21, 2016, 11:24:26 AM
The game feels a little more old school in that regard and it actually kind of makes me scratch my head that casual players, like Bebpo's buddies, wouldn't be all over that.

No offline content, breh. Casuals don't want to fight online. They want offline options. Vs Player is fine and dandy, but when they don't have another player, what then? :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 21, 2016, 11:46:58 AM
Another reason Tekken is great. You can still find matches no problem. Hell I even popped on to T5DR recently and there were folks still playing. :lol

Tekken definitely has an active community, too- even the last time I tried TTT2 on WII U, I found matches pretty easily.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 21, 2016, 11:50:06 AM
The game feels a little more old school in that regard and it actually kind of makes me scratch my head that casual players, like Bebpo's buddies, wouldn't be all over that.

No offline content, breh. Casuals don't want to fight online. They want offline options. Vs Player is fine and dandy, but when they don't have another player, what then? :doge

I was talking specifically about Bebpo's buddies...I.E. versus, bruh.
:ufup

Also...you have character story, you have story, you have broken survival, you have training...you have offline options.  We just know that it's fucked up without a straight-up vs. AI mode.  I don't believe that casual players don't want to play online, either- at this point it's normal to get online on everything and I certainly have run into plenty of newbies.

:idont
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on July 21, 2016, 11:59:37 AM
.you have character story,

Smash LP/LK for two minutes while smashing them to get through the story lines.

Quote
you have story

Okay, but even then not everyone wants that.

Quote
you have broken survival,

Which is ass.

Quote
you have training...

You think casuals are using training mode? :doge

Quote
I don't believe that casual players don't want to play online, either- at this point it's normal to get online on everything and I certainly have run into plenty of newbies.

Everyone I know that bought Marvel didn't play it online. That's just one example and ancidotal, I know. But I wouldn't be shocked if a majority of casuals never touch the online mode more than like maybe 10 mins.
:idont
[/quote]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 21, 2016, 01:17:03 PM
.you have character story,

Smash LP/LK for two minutes while smashing them to get through the story lines.

Sounds perfect for casuals!  :doge

Quote
Quote
you have story

Okay, but even then not everyone wants that.

OK...?  It's more content that has been added.

Quote
Quote
you have broken survival,

Which is ass.

Hence "broken."

Quote
Quote
you have training...

You think casuals are using training mode? :doge

Well...I wasn't actually referring to just casuals when I said this.  Just offline in general.
:idont

Quote
Everyone I know that bought Marvel didn't play it online. That's just one example and ancidotal, I know. But I wouldn't be shocked if a majority of casuals never touch the online mode more than like maybe 10 mins.
:idont

The last Marvel game was released four years ago on the previous gen consoles.  Times have already changed that much.  It's all about the online now.  Street Fighter V was released as a "service" and clearly was made to be played as a multiplayer game with a heavy online focus.  We've already talked about this before and I'm absolutely not saying that this is an excuse not to have an arcade mode and all that kind of stuff, either.  I mean they could have looked to games like Titanfall and seen what the reaction was when the game shipped without single player content and they are dumb for not A) fixing survival and B) announcing an arcade ladder.

Then again...I don't see too much bitching about Overwatch not having single player content.  Maybe I'm just not looking at the right threads/sites.
:idont
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on July 22, 2016, 05:05:19 PM
https://www.youtube.com/watch?v=OYRNy4bDO78
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on July 22, 2016, 06:04:24 PM
jesus those faces :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on July 22, 2016, 06:36:27 PM
netherrealm  :shaq2
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on July 22, 2016, 08:03:40 PM
 :beli
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 22, 2016, 09:57:40 PM
Everything else is visually improved...and then Wonder Woman's face is just  :rofl

I guess that's why they have all that armor and shit...cover 'em up.  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on July 22, 2016, 09:59:07 PM
I think her face is fine.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 22, 2016, 10:01:42 PM
I think her face is fine.

(http://i.imgur.com/gBeoKK7.jpg)

spoiler (click to show/hide)
(http://i.imgur.com/urTN9Z7.png)
[close]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Cindi Mayweather on July 22, 2016, 10:51:38 PM
SFIV was deemed shallow its entire run because people could punch out lights on wakeup,

Wait so are you saying SF4 was shallow because you could break through knockdown pressure by just mashing lights? If that were even remotely true then SF4 wouldn't be known as such a setup heavy fighter. You're accusing me of not knowing what I'm talking about and the very first line in your post is complete nonsense wtf


Quote
focus attacks were dubbed as a poor replacement for parries
Focus attacks had a variety of uses in the neutral such as punishing poke attempts by focusing just before you predict they will hit a button, focus absorbing attacks to gain ultra meter and as a pressure tool depending on the character because a number of them were positive on block after focus attack lvl 2 which meant you got to start your offense if you made them block your FA lvl 2. That's three ways in which focus attacks changed and shaped the way neutral was played in SF4. Far more than V-Trigger.

Quote
in hindsight original SFIV was pretty terrible
In what ways?

Quote
the game didn't get good until Super.
In what ways did it get good during Super?

Quote
Saying V-trigger is only for combo extension is illogical. V-trigger's main value is for punishing. If someone whiffs and you've got trigger, a good crush counter -> v-trigger -> combo -> CA will keep you ahead.

That's called a combo extension lmao


Quote
Nash's v-trigger is his savior because Nash lacks a good wake up option and is a sitting duck in the corner. So it's wise to use v-trigger over v-resersal because v-trigger will get you out of the corner. Saying Nash's v-trigger is nothing more than combo extension, or Dhalsim's which creates space, or Fang's, or Guile's which gives him endless pressure options as merely combo extension makes it makes it obvious you have probably spent all of two hours playing Street Fighter V.

First of all, Nash is unique in the roster when it comes to V-trigger. His has usage for more than just combo extensions and that is one of the reasons why he is top tier. His v-trigger can be used to get out of bad situations.
to mixup your opponent and as a simple combo extension as well. The problem is that extremely few VTs in the game are like this. Sim's v-trigger is easily countered by v-reversal his slide xx VT attempt and that massively reduces its effectiveness because the move is very easy to avoid if sim does it raw. Fang's VT is often cited as being one of the worst v-triggers in the game. FANG's poison does extremely little damage and moreover it cannot kill no matter if you have 1 pixel of life left. I would love for you to show me a single FANG player who uses v-trigger in neutral effectively.

Also, your bit about Guile's "endless pressure" options in VT mode is complete fantasy. Guile cannot cancel his v-trigger booms into anything other than another boom. This means that the answer to beating Guile's "endless pressure" is holding back because he gets no mixups or setups off his VT. The best you can get out of it in neutral is maybe a few seconds of your opponent blocking, but only if they are far away from you. The start up on guile's VT booms is long so you are in danger of getting jumped in on if you raw activate at close range. The main way that Guile players use his VT is, you guessed it, as a combo extension.

Quote
Walk speed depends on the character.
(https://abload.de/img/imager1sti.png)
Every single character except for Ryu is slower in SFV compared to their SFIV version

Quote
you're not considering the disparity between walk speed and dash as options. Why do you think Infiltration uses dash so much? Nash has one of the fastest Dash's in the game and it's supposed to be utilized as weapon of weaving in and out to win out footsy skirmishes.

I'm not considering it because you don't play footsies by dashing rofl. Footsies is about spacing and the control of said spacing. Dashing is about bypassing said spacing and instantly getting in your opponent's face to mix them up. You're either dashing into close range or dashing out of the mid range to avoid footsies. This is precisely the reason why Capcom lowered walkspeeds and and buffed dashes. They wanted to create a more confrontational game where it is harder for your opponent to keep you out in the mid range. This is also why anti-airs are so shit. They want jumping to be more effective because jumping is much easier than trying to fight your way in on the ground.

Quote
The range of normals
Like walkspeeds, are lower and slower pon average compared to SF4.


Quote
The effectiveness of specials? What? They're the same they've ever been.

??? what the fuck lol. Have you looked at Guile's frame data? Or Balrog's? Or Bison's? Or Cammy's? Or Gief's? Or the rest of the characters? You sound completely clueless.

I don't think you read my post and you're assuming a lot.

I love SFIV. But those are common complaints. SFIV was considered shallow as fuck by many.  That's just pure facts, so this claim of yours that no one considered SFIV shallow is false and lol worthy. I gave you examples of common SFIV complaints. I don't agree with them, but they are common complaints. Here's your vortex, here's your shitty gimmick character. People complained about mashing lights quite a bit especially on how easy was to get out of pressure and why they SALIVATED over crush counters. A lot of them were flat out wrong, but that doesn't take away that people complained about it. People hated how in SFIV it seemed more about looking systems and option selects than about space, footsie. People said V was a return of footsies. Before it came out people like PR Rog that you quoted were like "SFIV players gonna have trouble because you need fundamentals in this." This is straight facts. Debate it. I'll bring up examples easy. People complained about SFIV its entire run as inferior to Third Strike. Another fact. Were they a minority? Oh yeah. This was common on SRK as well as within general fighting game meet ups. I remember people complaining about focus attacks being a poor replacement for parries and the game being slow af for an SF for years.

I didn't say that v trigger didn't allow combo extension. I said that your claim was fucking stupid and that it's more than combo extension. Laura's v trigger let's her use her v skill dash and get in your face at almost full screen. Her fireballs also travel further and last longer.  For a grappler who has to get in I shouldn't have to say why this important and can help you win matches. Sure sounds just like combo extension! Dhalism's lays out a fire carpet which enables a fire effect that whittles life bit by bit, allowing Sim to trap the player in his fire carpet and play space wars. Sure sounds like combo extension! Gief's v trigger gives him a buff and armor and a whirlwind to suck people in. Sure sounds like combo extension! But Nash is unique from the cast!

Every character except Ryu is slower? Did you even read the same chart you listed? Back walk speed isn't slower for a lot of characters. Claw's forward walk speed is the SAME. Sim's back walk speed is the same. Ken's back walk speed is FASTER. You say they're slower when most aren't even dramatically slower.  They're slower by .2 or 3 points. Either way, SFV is a faster game.

I asked you about specials because I had no one idea what you meant by that comment. What is this frame data? You mean the frame data of the specials?

You say dashing isn't how you play footsies but I never said you play footsies by dashing. :doge I'm talking about dashing as a utilization of space and pressure. This should be obvious with characters like Bison, Cammy, Nash;etc. Also, let me get this straight: you are incapable of doing footsies because of SFV's walk speeds?

SFV normals are definitely stubby. Not sure why this makes it worse than SFIV besides the inconsistent anti air hit boxes.

My main takeaway is that you don't like SFV. Fine. A lot of us think it's a great game and play it happily. But don't use your favorite pro players as proof that SFV sucks. Like I said, different games have different audiences. I think simplifying SFV to what Rog said is dumb. Most players think the game is fine.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on July 22, 2016, 11:07:18 PM
I don't think you read my post and you're assuming a lot.

(http://i.imgur.com/Fh7d50x.png)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Cindi Mayweather on July 22, 2016, 11:10:49 PM
Also Ibuki is a vortex character in V, Lyte. Thought it's not as  dumb as in IV.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 22, 2016, 11:25:16 PM
Also Ibuki is a vortex character in V, Lyte. Thought it's not as  dumb as in IV.

That's what I mean.  It's not ridiculous anymore.


....Or people just haven't discovered something yet.  :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Cindi Mayweather on July 22, 2016, 11:25:34 PM
"No one called SFIV shallow."

http://www.eventhubs.com/news/2015/jun/21/pr-balrog-you-better-learn-defend-street-fighter-5-or-you-will-get-knocked-out-quickly/

:doge

:rofl

How could I ever forget. Invincible back dash on wakeup. "SFIV gives players too many options." Ahhhhh yes. No one ever said SFIV was shallow. Read the comments. Remember when SFIV was considered Safe Fighter? :rofl No one considered SFIV shallow eh, Yulwei?

Straight stiches over here.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Cindi Mayweather on July 22, 2016, 11:34:12 PM
Also Ibuki is a vortex character in V, Lyte. Thought it's not as  dumb as in IV.

That's what I mean.  It's not ridiculous anymore.


....Or people just haven't discovered something yet.  :lol

So far the only issue is Mika who is a trash character. I felt so happy seeing that bitch get wrecked by infiltration at EVO. Fuck your mixups. Seeing Infiltration adapt to Mika by using space (via backdash Yulwei-san :doge) was too good. I was hoping Fuudo would adapt to Infil's new game plan but maybe so many perfects didn't go too well for him. Too much pressure.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on July 23, 2016, 01:39:04 AM
I suspected it before but now I know it's true. I'm guessing you have 50 hours max of playtime across all of street fighter :neogaf

That's okay I'll take the L for seriously replying to you

Bye

Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Beezy on July 23, 2016, 11:18:46 AM
Haven't played it much since we got Alex, but I didn't realize Mika was so hated in SFV. Won't stop me from using her though. :patel
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: VomKriege on July 23, 2016, 12:19:49 PM
FGC on FGC violence, when will it stop ? :brazilcry
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Take My Breh Away on July 23, 2016, 12:30:54 PM
FGC on FGC violence, when will it stop ? :brazilcry

So Cal Regionals dropped Mahvel for Smash.

Civil War, soon :goty


Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 23, 2016, 12:38:05 PM
I suspected it before but now I know it's true. I'm guessing you have 50 hours max of playtime across all of street fighter :neogaf

That's okay I'll take the L for seriously replying to you

Bye

Only one way to settle this- IN THE RING.  You guys need to have a match.
:ufup
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: eleuin on July 24, 2016, 12:37:16 AM
(http://i.imgur.com/gCt8z8y.png)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 24, 2016, 09:36:19 PM
KoFXIV didn't do so well with my casual fighting game group on Friday night.  Maybe it's because the demo had such a small cast, but I think it's more the loading between rounds just makes it a weird pace of "really intense round.  Stop and watch a loading screen.  Really intense round with different characters.  Stop and watch a loading screen." and then 5 minutes later someone has finally won the match (I'm exaggerating slightly).  I think if we do get KoFXIV to take off, it'll be in 1 on 1 mode.  That being said I really like KoFXIV personally, so I'm hoping the single player stuff will be decent enough to keep me entertained playing on my own or the netcode will be good enough to play on line with other non-serious KoF players (I've played every KoF since 94, but it's never been a dedicated series for me, so I know everyone's moves [returning chars], but I just roll BnB combos and nothing advanced).

About halfway through the arcade mode stories in Rev, it's interesting in how the story is a lot more satisfying having played all of Sign's story.  I'm actually interested in all these various subplots like Axl/I-No's time travel out of alignment stuff, Slayer/Eddie/Millia/Venom's Assassin Storyline, Chip/Johnny/Faust/May's mystery of the Japanese storyline, and of course all the Sol/The Man stuff.  Bedman's really interesting too.  After I catch up with Guilty Gear's story I'm planning on finally getting around to Blazblue's storyline.  Kind of on the fence between just reading a synopsis and going through Central Fiction's ending storyline to the series, or jumping back to CT and going through CT, CS, and CP's stories before CF to enjoy the plot and characters more.  I've never really had the patience to sit through stories in fighting games because in Japan they've always been done as Visual Novels and I fucking hate visual novels, so now that Xrd is fully 3rd cutscenes I'm super enjoying it (kind of like how Time Travelers was the first VN I really loved because it was full 3d cutscenes w/voice).

Also after playing a lot of Rev versus with a arcade stick, I think I actually play way better with a pad in GG.  Arcade stick is great for SFV and six button fighters, but GG is so fucking fast that I can double tap air-dash around much easier and quicker on a d-pad than my arcade stick.  Think I might switch back to a pad, although I'm a little better than my fighting game friends so playing on a stick gives me a bit of a handicap and makes it more even haha
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on July 24, 2016, 10:15:20 PM
KoFXIV didn't do so well with my casual fighting game group on Friday night.  Maybe it's because the demo had such a small cast, but I think it's more the loading between rounds just makes it a weird pace of "really intense round.  Stop and watch a loading screen.  Really intense round with different characters.  Stop and watch a loading screen." and then 5 minutes later someone has finally won the match (I'm exaggerating slightly).  I think if we do get KoFXIV to take off, it'll be in 1 on 1 mode.  That being said I really like KoFXIV personally, so I'm hoping the single player stuff will be decent enough to keep me entertained playing on my own or the netcode will be good enough to play on line with other non-serious KoF players (I've played every KoF since 94, but it's never been a dedicated series for me, so I know everyone's moves [returning chars], but I just roll BnB combos and nothing advanced).

Holy shit, Bebpo actually might play online!  :o

The load times are super-short between rounds.  I see little to complain about there.  Did your friends pick up on the LP mash auto-combos, btw?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 24, 2016, 11:44:13 PM
KoFXIV didn't do so well with my casual fighting game group on Friday night.  Maybe it's because the demo had such a small cast, but I think it's more the loading between rounds just makes it a weird pace of "really intense round.  Stop and watch a loading screen.  Really intense round with different characters.  Stop and watch a loading screen." and then 5 minutes later someone has finally won the match (I'm exaggerating slightly).  I think if we do get KoFXIV to take off, it'll be in 1 on 1 mode.  That being said I really like KoFXIV personally, so I'm hoping the single player stuff will be decent enough to keep me entertained playing on my own or the netcode will be good enough to play on line with other non-serious KoF players (I've played every KoF since 94, but it's never been a dedicated series for me, so I know everyone's moves [returning chars], but I just roll BnB combos and nothing advanced).

Holy shit, Bebpo actually might play online!  :o

The load times are super-short between rounds.  I see little to complain about there.  Did your friends pick up on the LP mash auto-combos, btw?

Eh, for a game like this there really shouldn't be any loading at all between rounds.  Breaks the flow of the matches imo.  And yeah we knew about the auto-combo but no one uses it.  I mean when I say my casual fighting game friends, it's people who've been playing FGs since the original SF2 and know basic moves, movement footsies, wake up game and generic BnB jump, ducking short, fireball type combos.  Just nobody's read faqs or guides on more advanced play specific combos or move properties for which are the best normals.  That's what I define as "casual".  I guess it's more like something between button-mashing casual players & people who follow fighting game/character guides/tournaments advanced players and learn how to play characters very intricately.  Dunno what people call the between skill level these days.  Outside of Virtua Fighter I play everything in that mid-tier level myself.  VF is the only FG where I know deep tactics and have fairly high execution with a handful of characters over the decades.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on July 31, 2016, 03:22:57 AM
https://youtu.be/Ugc4fO_dg0Y?t=725

@12:15 vs Johnny

First of all Leo is an awesome character, really dig all the new cast Arc's created for Xrd so far.  Guile + Fei-Long + back stance is a cool mix. 
Second of all, gotta love the in-game story-telling presentation.  The colors are just OH MAN THE COLORS  :dizzy plus the interactions between the characters are great.  No other fighting game's done story as well as this so far from my experience.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 01, 2016, 01:57:09 PM
Oh man, SFV runs on my Surface Pro.  Gotta turn everything way the hell down and run it in low spec mode...but it runs at 60 FPS.

Time for SFV anywhere.
:phil

(I already have a laptop, but this is way more portable  :doge)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Yulwei on August 02, 2016, 08:17:56 AM
If MvC4 does happen I hope Capcom takes a cue from Xrd's visuals.

Those kind of graphics with Capcom quality animations would be :mouf
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 05, 2016, 11:55:57 PM
Random thought of the day,

I always thought Slayer in Guilty Gear was cool.  British suave Vampire dude smoking a pipe who beats dudes down with his fist?  Just like Dudley from SF I always thought that was legit classy stylish.


Then playing Xrd I noticed that Slayer is basically the M'lady trope to the extreme down to his "Dandyism"; all he's missing is a fedora  :'(
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on August 06, 2016, 10:33:06 AM
Random thought of the day,

I always thought Slayer in Guilty Gear was cool.  British suave Vampire dude smoking a pipe who beats dudes down with his fist?  Just like Dudley from SF I always thought that was legit classy stylish.


Then playing Xrd I noticed that Slayer is basically the M'lady trope to the extreme down to his "Dandyism"; all he's missing is a fedora  :'(
He's also ass, which fits the M'lady thing in a way too.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 07, 2016, 03:13:07 AM
Had some good online GGXrd Rev fights tonight.  Any of you guys have Rev and wanna play sometime?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: doctavius bonbon on August 10, 2016, 01:02:25 AM
https://www.youtube.com/watch?v=9zeyaBtFBGA&feature=youtu.be

so glad i caught this live
Title: HOLY SHIT BEBPO PLAYED ONLINE!!!!!!!!!
Post by: pork on August 10, 2016, 11:27:17 AM
Had some good online GGXrd Rev fights tonight.  Any of you guys have Rev and wanna play sometime?

Sure man, any time!   :)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 10, 2016, 11:36:55 PM
Me and Bork had some good matches that came down to the wire.  My favorite win was with slayer where we both had one hit until we were dead and you got up with a jab and I back-dashed and hit you with a super.  And then there was one time where we were both down to 1 hit until dead and I did a low dash attack with Sin and you do the horizontal body attack with I-No and you turned your body right above my sliding attack and hit me with your attack.

Then you kicked my butt with Millia  :dizzy  Sin's pretty slow.  In fact, all my mains Slayer, Leo, Sin are basically slower ground game players that hit hard.  Never been one for quick characters.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 11, 2016, 07:24:58 AM
I forgot a lot of the moves/supers for the characters I was using, lol.  :-[ 

Milia spam won the day.  Milia RAGE, indeed.

But the VIP here was the game itself, kicking both our asses and not letting us see the rooms we created.  :doge

Before I played you, I was in a Neogaf SFV lobby.  First one I've joined since the SF4 days-- got six wins in a row, straight away, until I got to the room host, who beat me in a Cammy mirror match.  This was LOL-worthy since I steamrolled over the rest of the much higher-ranked room and then got beaten by a beginner.  :lol
:dead
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 11, 2016, 02:54:54 PM
Yeah that was really weird how we couldn't find each other's rooms in search.  Kind of a sucky since you can't do instant rematch and have to go back to the lobby between each fight, but oh well.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: brob on August 11, 2016, 02:59:28 PM
yeah, for how cute the lobby system in revelator is and how much better than sign it is, it could still be a great deal better.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 11, 2016, 09:49:17 PM
Arc's lobbies are too damn complex.  Lobbies and rooms within rooms.  :dizzy

Here's #1 ranked SFV player Wolfkrone rage-quitting when he gets beat.
https://www.youtube.com/watch?v=jAzAydPpWOE
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 11, 2016, 10:17:57 PM
Have they started punishing that yet? lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on August 12, 2016, 12:35:47 AM
Have they started punishing that yet? lol

"Yes."

spoiler (click to show/hide)
Hahahahaha, no. Despite Capcom saying they're working on it.
[close]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 15, 2016, 11:37:20 AM
Independent game shops are breaking the KOF XIV street date-- just ordered a copy off eBay that they say will be here by Thursday.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 15, 2016, 11:53:06 AM
Have they started punishing that yet? lol

 :o

http://www.capcom-unity.com/haunts/blog/2016/08/15/street-fighter-v-development-update-vol-3
Quote
AUGUST UPDATE

Rage Quitting Penalty

We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it. We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time. The update will be implemented after the maintenance on 8/16.

Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 16, 2016, 02:53:28 PM
Holy shit, KOF XIV already arrived!  One week early.
:phil
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 16, 2016, 06:25:29 PM
Played in a USA lobby. My first impressions on the net code aren't very favorable...hope there's a day one patch next week or this game is gonna get shelved and it will be back to SFV. The matches I played showed as 4 and 5 bars, but it sure as hell didn't feel like it. Had matches that were both incredibly slow (like playing underwater) and laggy to the point of feeling choppy. Didn't have a match that felt good, but I also only got to play a few people.

I really, really want to play this but if nothing is done about the netcode, this game is dead in the water, unfortunately. As far as PS4 fighting games go, this game easily has the worst net code of any fighter I've played. So I'm gonna say it again- PLS SNK...PLS have a day one patch! T_T

Also Robert Garcia is now Orlando Bloom. Cannot unsee.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 17, 2016, 07:07:15 AM
Had some (much) better quality matches in KOF last night...so there's hope, but as things stand this is still the worst netcode of any PS4 fighter and I hope it gets fixed.  PLS SNK  :'(

Anyway, another Injustice 2 trailer hit:

http://www.youtube.com/watch?v=-RObMCHkOuo
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on August 17, 2016, 08:25:52 AM
No "Daddy's Little Monster" outfit from Suicide Squad? No sale. :doge

spoiler (click to show/hide)
As if I was gonna buy it in the first place. :lol
[close]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 17, 2016, 08:29:51 AM
No "Daddy's Little Monster" outfit from Suicide Squad? No sale. :doge

You gotta buy that content in the Injustice Mobile game instead.  :doge

http://www.youtube.com/watch?v=Vbca4nCEgM0
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on August 17, 2016, 01:14:24 PM
It'll probably be in there, I wouldn't worry.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 17, 2016, 02:48:09 PM
It'll probably be in there, I wouldn't worry.

NRS gets wacky with costumes.  They could put shit like this behind s WB Account and make you spend money or grind shit out in the mobile game to unlock stuff in Injustice 2.  They did this with MKX.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on August 17, 2016, 03:31:05 PM
It'll probably be in there, I wouldn't worry.

NRS gets wacky with costumes.  They could put shit like this behind s WB Account and make you spend money or grind shit out in the mobile game to unlock stuff in Injustice 2.  They did this with MKX.

Yea but Injustice 1 also had a lot of the variants ppl wanted + like bonus tv show and movie shit so again, I wouldn't worry about it.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: toku on August 20, 2016, 06:39:15 PM
https://www.youtube.com/watch?v=aB0M5HuZaEo
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Take My Breh Away on August 22, 2016, 04:16:34 PM
It'll probably be in there, I wouldn't worry.

NRS gets wacky with costumes.  They could put shit like this behind s WB Account and make you spend money or grind shit out in the mobile game to unlock stuff in Injustice 2.  They did this with MKX.

Yea but Injustice 1 also had a lot of the variants ppl wanted + like bonus tv show and movie shit so again, I wouldn't worry about it.

Boon's already said that you unlock them this time by getting the right gear drops and compiling them. It will then turn the character into a variant or a completely new character depending on the gear set. He's already given the example that if you get the right drops for Supergirl, you can assemble them and you get Power Girl instead (Who mostly uses Supergirls moves, but has some variants along with a different model and voice actress).

Clever way to get around redundancy with a lot of DC Characters sharing the same power sets. 
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 23, 2016, 10:16:03 AM
Boon's already said that you unlock them this time by getting the right gear drops and compiling them. It will then turn the character into a variant or a completely new character depending on the gear set. He's already given the example that if you get the right drops for Supergirl, you can assemble them and you get Power Girl instead (Who mostly uses Supergirls moves, but has some variants along with a different model and voice actress).

Clever way to get around redundancy with a lot of DC Characters sharing the same power sets.

Which will probably take 100000000000000 hours or you can pay just $4.99 to unlock now!!!!!!  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 24, 2016, 08:19:49 AM
Mai in DOA5LR.

http://www.youtube.com/watch?v=DwIdPL3cfxI
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on August 25, 2016, 01:05:40 AM
https://www.twitter.com/fubarduck/status/768572773950115847

#accurate
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on August 25, 2016, 02:15:57 AM
Got KoFXIV but won't have time to pop it in until after Borecon this weekend.  What's your thoughts overall after a few days with it Bork besides netcode?  How are the new cast members?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 25, 2016, 08:32:52 AM
They're way, way too late on this, but it looks like the Mortal Kombat X XL content is coming to PC.

Got KoFXIV but won't have time to pop it in until after Borecon this weekend.  What's your thoughts overall after a few days with it Bork besides netcode?  How are the new cast members?

Funny thing about the netcode.  People have discovered that if you play Party Vs. (six players each control one character in each team), the netcode is great.  I tried this last night, and sure enough, it was buttery smooth and felt pretty much like I was playing offline.  There were a few tiny lag spikes here and there and the game froze once, although it responded again after a few seconds, but this insanely better than 99% of the matches I've played in the other vs. modes and in ranked.

Speculation is that SNK fucked up the synchronization functions in the other modes and this is something that they should be able to fix.
:dead

The new character additions are great with the exception of Xanadu.  And I don't mean that he's a bad character, design-wise -he's totally the KOF Bore mascot- but that his moves and normals kinda suck compared to everyone else.  I haven't messed with him since the 1.01 patch came out though, so maybe he's better.  The 1.01 patch made everyone a bit faster, which this game needed, BTW.

There's a crap-ton of character variety in this game and I have no complaints on the roster.  This is the first fighting game in a long time where I'm actually more interested in playing as most of the new characters over the returning ones, in fact.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 25, 2016, 11:42:08 AM
KOF online fix is coming.

Quote
We have discovered the reason behind the connection slowdowns that are happening under specific conditions.

Currently we are working on a fix with which we hope to submit as early as possible next week.

Party VS is working without problems.

We apologize for the inconvenience.

:rejoice
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 25, 2016, 01:32:38 PM
It's official- Mortal Kombat XL is coming to PC.

Open beta starts today through the 29th.

(https://steamcdn-a.akamaihd.net/steam/apps/471210/header.jpg)
(https://i.imgur.com/EiqTaab.png)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on August 25, 2016, 02:45:31 PM
At this point, fuck them. Putting out a piece of shit port, refusing to give the updates that console got, and now going to end up selling a second product. :maf
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 25, 2016, 09:53:32 PM
Tried it out.  Online is noticeably improved just like on consoles.  That's a good first step to getting shit fixed.

At this point, fuck them. Putting out a piece of shit port, refusing to give the updates that console got, and now going to end up selling a second product. :maf

I want to wait to see how they handle XL for existing MKX PC owners first.  Should just be a free upgrade with you having to pay for the four extra characters, like the console versions.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on August 26, 2016, 12:36:15 AM
Probably won't be because you know WB has to fuck over PC players every chance they get.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on August 26, 2016, 11:25:19 AM
Probably won't be because you know WB has to fuck over PC players every chance they get.

 :woody
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 01, 2016, 05:00:56 PM
HELL HAS FROZEN OVER.

Today, Thursday, September 1st, 2016- The King Of Fighters XIV has received a patch and HOLY SHIT THE NET CODE IS ACTUALLY GOOD NOW!

ONLY TOOK THEM 11 YEARS TO RELEASE A KOF WITH GOOD NET CODE ON A CONSOLE!   :clap
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 05, 2016, 09:19:36 PM
:itagaki
http://www.youtube.com/watch?v=RawzwEO6nXE
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 08, 2016, 02:47:42 PM
BlazBlue Central Fiction is up for pre-order on digital Japanese PSN.  Like GG Xrd, you get a demo version that is essentially the arcade version with single, 2P offline, and training modes.  It will also have online play from 9/9-9/11.  Kinda cool from Arc.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 13, 2016, 09:11:06 AM
Mai is up for DOA5LR.  Very "barebones" character release- just one outfit in two color variations (nothing to unlock) and Japanese voice only...for $7.99.  Some additional outfits are another ten bucks, lol Tecmo.

She's pretty awesome and retains her special moves, with the same input motions as FF/KOF.  I only tried her online in the shitacular PC port, so I only found one match.  It was against a guy who picked the training stage (which scrolls endlessly) and attempted to "turtle" and run away.  Bad idea-- I just stayed back and zoned him with fans.  :lol  He finally got pissed off after his lame play attempt didn't work and rage quit a few minutes later.

It's too bad that DOA doesn't have very good netcode...would love to get back into but I'd rather just play SFV, KOFXIV, and the like instead.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Take My Breh Away on September 15, 2016, 12:16:45 PM
https://twitter.com/majornelson/status/776450657914130432

VF 5 Final Showdown is Backwards Compatable on Xbone

:rejoice :rejoice :rejoice :rejoice
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 15, 2016, 12:48:13 PM
https://twitter.com/majornelson/status/776450657914130432

VF 5 Final Showdown is Backwards Compatable on Xbone

:rejoice :rejoice :rejoice :rejoice

Didja Know- VF5 Final Showdown is coming to PS4....via Yakuza 6.  I really hope Sega is smart enough release it as a standalone game.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on September 15, 2016, 01:34:43 PM
VF everywhere!

...except in a new game  :(
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 15, 2016, 02:10:55 PM
 :gloomy
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: a slime appears on September 22, 2016, 08:46:13 AM
Tekken 2 vs Tekken 3, which is better?

:whoo
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on September 22, 2016, 11:40:43 AM
Who cares; play Tekken Tag 2 and forget that shit.  :P
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on September 29, 2016, 04:11:04 PM
Or play Tag 1 and forget all three of those games!

Didja Know- VF5 Final Showdown is coming to PS4....via Yakuza 6.  I really hope Sega is smart enough release it as a standalone game.
:neogaf :snoop

Sega is fucking ridiculous :lol
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on September 29, 2016, 05:25:33 PM
Come on, you know you wanna see Poverty Streams of people playing VF5: Final Showdown within Yakuza 6.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on October 16, 2016, 03:25:38 PM
Some more news besides SFV's Halloween content:

The King Of Fighters XIV and Street Fighter V will be getting arcade releases in Japan.  SFV will be based on the PC version.  I think this pretty much confirms an arcade mode is coming now...saw some people saying data miners found stuff to back this up already.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 02, 2016, 08:53:13 AM
Chaos Code: New Sign of Catastrophe (say that three times fast) comes out on 11/9, for PS4, in Japan and Asia.  The game will have full English text!  Worth a look if you want a pretty good sprite-based 2D fighter.  The original got a PS3 port but had no online play.  This version has network support.

https://www.youtube.com/watch?v=2Jdjh1iQl0U
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 09, 2016, 12:01:21 AM
Chaos Code: New Sign of Catastrophe is up on J-PSN.  Costs just under 2000 yen. 

I only had a chance to just load it up and check it for a few minutes.  The game runs in full English (text) and has plenty of modes and all the standard features, including online play which the PS3 port was missing.  You get a couple of extra characters over the PS3 version and there's also a widescreen option, which I don't recall being in the last version of the game.  It adds camera zooming and doesn't seem to affect the game play.

Tried going online, but predictably found no matches.  Ranked shows five people registered right now, lol.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 28, 2016, 07:22:59 AM
KOF XIV is getting a surprise graphics upgrade in upcoming patch version 1.10.  I wonder if this is a Pro thing or just for the game in general...

Before:
spoiler (click to show/hide)
(https://pbs.twimg.com/media/CyUY8vOUoAMhBSb.jpg)
[close]

After:
spoiler (click to show/hide)
(https://pbs.twimg.com/media/CyUY9smVIAEVuyb.jpg)
[close]
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on November 28, 2016, 07:33:15 PM
http://www.polygon.com/2016/11/28/13749536/marvel-vs-capcom-4-news

welp, new marvel. :rejoice and no xmen :ufup
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on November 28, 2016, 07:47:35 PM
Yeah, if true Marvel can continue to go fuck itself over its little pissing match with Fox.  Pretty much all the good characters in MvC are Fox-owned.  Wolverine/Deadpool/Sentinel/Dr. Doom. 

I hope at least the graphics style is different.  MvC3 is a real ugly game.  Make it look more like SFV plz.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Robo on November 28, 2016, 08:43:31 PM
.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Tasty Meat on November 28, 2016, 09:21:16 PM
I hope at least the graphics style is different.  MvC3 is a real ugly game.  Make it look more like SFV plz.

:gurl
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on November 28, 2016, 09:32:45 PM
I think SFV looks pretty damn nice for what it is.  SF4 was kinda ugly but still better than MvC3.  MvC3 just looks horribly low-res & blurry.  I think Tatsunoko looks better.  When I went back to play UMvC3 maybe 6 months ago I was kind of taken back how bad the game looks these days.  The art style just does not hold up.  KoFXIV looks better.

Actually, if they did MvC4 with an artstyle like Guilty Gear Xrd it'd look fucking amazing, but I guess that's too "anime" for a mainstream game like that.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 29, 2016, 10:31:09 AM
I really wish they'd just drop Marvel, especially after how the last game turned out, I.E. they wanted to do balance updates and add more content, but Marvel was very difficult to deal with and then the deal expired and that was that.  Let's not forget that Marvel gave Capcom shit over color choices for characters. FUCKING COLORS.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 29, 2016, 10:33:36 AM
MvC3 just looks horribly low-res & blurry.

:huh

(http://i.imgur.com/TKp6XuP.jpg)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on November 29, 2016, 11:27:24 AM
Honestly I don't even care about all the Xmen/Fox owned characters, just Wolverine, Magneto, and Doom. Fuck the rest, really.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 29, 2016, 11:38:13 AM
Honestly I don't even care about all the Xmen/Fox owned characters, just Wolverine, Magneto, and Doom. Fuck the rest, really.

The real question here is do fighting game fans really care about the characters...or do they care about their play styles?  Easy enough to just make new characters play similarly-enough to the X-Men/FF characters.  I'd be OK with a Marvel roster that was something like:

-Captain America
-Iron Man
-Thor
-Hulk
-Vision
-Spider-Man
-Black Widow
-Daredevil
-Elektra
-The Punisher
-Luke Cage
-Starlord
-Rocket Raccoon
-Gamora
-Drax
-Dr. Strange
-Ant-Man
-Wasp

Just make Vision your new "Magneto" (or Doom), Drax the new Wolverine (or Gamora could do it), etc.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on November 29, 2016, 11:49:32 AM
It is mostly a playstyle thing for me, but also those characters just make a Marvel game feel like Marvel. But again, it's a personal thing.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on November 29, 2016, 12:14:27 PM
MvC3 just looks horribly low-res & blurry.

:huh

(http://i.imgur.com/TKp6XuP.jpg)

fwiw, PS3 version (which is what I played) does not look like that.

That still doesn't even look great, but it's much sharper at 1080p+ in that picture.  720p is blurry with this art style and didn't work.  See how the lifebars look?  That's how the entire game looks on PS3 (and I'm assuming X360).
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 29, 2016, 12:38:04 PM
MvC3 just looks horribly low-res & blurry.

:huh

(http://i.imgur.com/TKp6XuP.jpg)

fwiw, PS3 version (which is what I played) does not look like that.

That still doesn't even look great, but it's much sharper at 1080p+ in that picture.  720p is blurry with this art style and didn't work.  See how the lifebars look?  That's how the entire game looks on PS3 (and I'm assuming X360).

That image is from the PS3 version.

:idont

Even the Vita version was pretty sharp -it runs at native res- with only the UI and hit effects being lower res.

(http://img.cinemablend.com/cb/d/5/f/2/5/d/d5f25d473203dfee14ed98fca79f45614b809f8dd09f22c9a8eddfbfe516b0bc.jpg)

I can see not liking the art style, with the "plastic" look on a lot of the characters, but I wouldn't call it "horribly low-res and blurry."
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 29, 2016, 12:51:16 PM
Definitely more details are being added to the character models in KOF XIV.

http://screenshotcomparison.com/comparison/192193

I suspect this is not just some random upgrade and is how the arcade version is going to look (along with the inevitable PC port) too.

Meanwhile, it was suggested that this upgrade may be a PS4 Pro-only feature and some people are already starting to lose their shit over it.
:delicious
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: Bebpo on November 29, 2016, 07:47:46 PM
MvC3 just looks horribly low-res & blurry.

:huh

(http://i.imgur.com/TKp6XuP.jpg)

fwiw, PS3 version (which is what I played) does not look like that.

That still doesn't even look great, but it's much sharper at 1080p+ in that picture.  720p is blurry with this art style and didn't work.  See how the lifebars look?  That's how the entire game looks on PS3 (and I'm assuming X360).

That image is from the PS3 version.

:idont

Even the Vita version was pretty sharp -it runs at native res- with only the UI and hit effects being lower res.

(http://img.cinemablend.com/cb/d/5/f/2/5/d/d5f25d473203dfee14ed98fca79f45614b809f8dd09f22c9a8eddfbfe516b0bc.jpg)

I can see not liking the art style, with the "plastic" look on a lot of the characters, but I wouldn't call it "horribly low-res and blurry."

I stand corrected :P

Still could be better, not as ugly as I remember it looking.
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 30, 2016, 07:21:01 AM
Guilty Gear Xrd Revelator is coming to Steam on 12/14.  :)
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: thisismyusername on November 30, 2016, 07:23:14 AM
Guilty Gear Xrd Revelator is coming to Steam on 12/14.  :)

That's how many months after the console port?
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: pork on November 30, 2016, 07:46:11 AM
Guilty Gear Xrd Revelator is coming to Steam on 12/14.  :)

That's how many months after the console port?

About 5-6 months.  They're getting better!  :doge
Title: Re: Fighting Games Thread ~ The Bore Pugilists Gathering
Post by: nachobro on November 30, 2016, 11:53:07 AM
$50 or $65 with the dlc :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 03, 2016, 01:35:45 PM
http://www.youtube.com/watch?v=aAOgJ9y0Ots

It's official!  Coming to PS4, Xbone, and yes...STEAM next year!

Ultimate Marvel Vs. Capcom 3 is also getting put back up on PSN today.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 03, 2016, 01:41:55 PM
Holy shit...people are saying it's Ultimate Marvel Vs. Capcom 3 on PS4 that will be out today!  :o
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 03, 2016, 02:04:09 PM
UMvC3 is also coming out on Xbone and Steam in March 2017.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 03, 2016, 02:34:25 PM
Marvel 3 and 4 on PC  :rejoice :rejoice :rejoice
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 03, 2016, 02:37:52 PM
LOL at the people saying Marvel would never come out on PC.  :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 03, 2016, 02:58:44 PM
i didn't expect 3 to be on pc, so i'm pretty pleased about that!
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 03, 2016, 03:02:23 PM
UMvC3 is also coming out on Xbone and Steam in March 2017.

Best news.

Marvel 3 and 4 on PC  :rejoice :rejoice :rejoice

:rejoice :rejoice :rejoice indeed.

They just need to port Marvel vs Capcom 1/Origins and 2 along with SF3rd Strike:OE and Dark Stalkers to PC now.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 03, 2016, 03:04:21 PM
Just get fightcade for those games, there will be a better playerbase on fightcade than any official version anyway
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 03, 2016, 03:05:01 PM
Just get fightcade for those games

:shh You, I want my Steam playtime. :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Yeti on December 03, 2016, 10:15:59 PM
Has Captain Marvel always been able to go Super Saiyan like that?  :leon
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Trent Dole on December 03, 2016, 10:49:53 PM
So they're never actually finishing SFV then? :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 03, 2016, 10:56:30 PM
So they're never actually finishing SFV then? :lol

:huh
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 04, 2016, 12:46:13 AM
Capcom Cup just ended-- the grand final was ALL 'MURICAN with Ricki Ortiz vs. Knuckledu.  'Du won!

Now it's time for MvC Infinite footage.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 04, 2016, 12:56:37 AM
KOF XIV v.1.10 teaser trailer.  The graphics look good!

http://www.youtube.com/watch?v=3LCedik1Iks
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 04, 2016, 01:05:56 AM
https://www.youtube.com/watch?v=S1hTW2VFpJ4
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 04, 2016, 02:00:38 AM
http://www.gameinformer.com/games/marvel_vs_capcom_infinite/b/playstation4/archive/2016/12/03/two-on-two-fights-are-made-more-chaotic-by-infinity-stones.aspx
Quote
Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.

Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player had to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.

That trade comes with its upsides, even for more seasoned players. For one, you can now instantly swap in characters at any time. You can do this mid-combo, similar to Marvel Vs. Capcom 3’s aerial TAC combos but faster, and available on the ground as well.
Capcom hasn’t nailed down specifics about how often players will be able to swap characters this way, but mentioned the goal is to give combos the freeform feel and endless permutations the series is known for. Having two characters makes this system far more manageable, since players will know for sure which character they’ll be swapping into during their combo, instead of having to memorize their team order.

To expand the number of options further, Capcom has removed the old “X-factor” mechanic from Marvel Vs. Capcom 3 and replaced it with six Infinity Stones.
This not only hints at some of the potential plot points in the game (since the six stones are a nod to the Infinity Gauntlet), but acts as a way to customize your two-person team. The two Infinity Stones we were shown had "power" and "time" abilities. Power seems to increase the potency of each attack, while Time acted as a way to increase mobility and combo potential. Each stone will grant one ability that can be activated at any time, and one stronger ability will be more rare (again, the team has yet to work out the specifics of how they will limit this ability). When I brought up Street Fighter V’s V-System as a potential reference point for Infinity Stones, they instead pointed me toward Capcom Vs. SNK 2’s Groove System.

Part of the reason for this new system is an attempt to even the playing field. In the Marvel Vs. Capcom competitive scene, you tend to see a core roster of characters that recur, and many other characters that are left by the wayside. In the game’s early life, some characters were chosen purely for their assist abilities, acting less like actual characters and more like tools. Capcom’s goal with Infinity Stones is for them to work like those throwaway assist characters, making up for the deficiencies of a particular team, enhancing its strong points, and acting a sort of comeback enabler. A Marvel Vs. Capcom game with a balanced roster still sounds like a tall order, but Infinity Stones will hopefully make that task easier.

When I asked them whether the simplified approach to team building also meant fewer buttons to use, Capcom wouldn’t confirm anything. Instead, they told me that they’re hoping to make the game as comfortable to play on a controller as it is on an arcade stick, so newer fans don't feel like they need to purchase the latter to compete.

The last big question for a Marvel Vs. Capcom game is the roster, but Capcom told me at the start of our meeting they wouldn’t be revealing anyone other than the four characters shown in the gameplay trailer shown off at the end of tonight’s Capcom Cup finals (Ryu, Mega Man X, Captain Marvel, and Iron Man). However, they did offer a few details about their direction.

When I asked them about the rumor that the game’s roster would not include as many (or any) characters from the X-Men or Fantastic Four series due film rights issues (the current film series for those franchises are owned by Fox and not Marvel Studios) and would instead favor characters already in the Marvel cinematic universe, Creative Director of Marvel Entertainment Bill Roseman didn’t tense up the way PR folks tend to when you ask them a difficult question. While Marvel wants to take a forward-thinking stance with the characters they include in the game, he wants to make sure fans of all of Marvel properties, including X-Men, were happy. “That heritage is not lost,” he told me. Not the straight answer I was looking for, but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.

Roseman and Executive Producer at Marvel Games Mike Jones also emphasized that they’re looking at this project the way they have all of their recent projects in games, film, and television (Jones brought up Insomniac’s upcoming Spider-Man game and their current run of well-regarded series on Netflix as a reference point). They want to make sure Infinite’s use of the Marvel license is well-earned, and mentioned the game will have a more expansive, cinematic story mode this time around. “We want to make sure this game is dripping with Marvel,” said Roseman.

I wasn’t able to get my hands on the game itself so I can't speak to how all of the new ideas in Marvel Vs. Capcom Infinite come together. That said, the big picture of Infinite sounds like a huge shift for the series. Reducing the character count and removing assists sounds like it could cut down on the flashy, ridiculous fun that has made the series so popular. But while it may not be the comfort food fans are looking for, I prefer that a series known for chaos go for broke when it comes to making changes, rather than play it safe.

No assists is a weird move. Also controls and roster don't seem to be locked down yet? How are they going to finish this in a year?

Also there's two new characters being shown on ESPN2 tomorrow
https://twitter.com/marvelvscapcom/status/805300194069749760
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Take My Breh Away on December 04, 2016, 07:14:14 AM

No assists is a weird move. Also controls and roster don't seem to be locked down yet? How are they going to finish this in a year?


Betting the "Infinite" sub-title is also a strong hint they are going "Games as a service" with this. It's the sort of franchise you can crank a ton of DLC out of and Marvel's mobile fighter made a ton of money.

Plus the Capcom baggage is just too strong that they may as well just sign a multi-year deal and have Capcom do the console fighting games anyway. Capcom's hurting for cash and a game like this would be a healthy injection as long as they don't fuck it up like they did SF V. 
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 04, 2016, 10:24:07 AM
No assists is dumb. I can understand it being "confusing to new players" but... I mean... it's only confusing for like 3 rounds if you allow them to test what those assists do for their team.

X-factor being gone is fine with me. But I dunno how I feel about the Infinity Stones being a Groove system. We'll see on that.

Quote
but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.

lol, stay delusional dude. He spun that to try to throw you off a "yes, we're not including the X-men." I will be shocked if they do given how much Marvel has been trying to back of the bus them.


No assists is a weird move. Also controls and roster don't seem to be locked down yet? How are they going to finish this in a year?


Betting the "Infinite" sub-title is also a strong hint they are going "Games as a service" with this. It's the sort of franchise you can crank a ton of DLC out of and Marvel's mobile fighter made a ton of money.

Plus the Capcom baggage is just too strong that they may as well just sign a multi-year deal and have Capcom do the console fighting games anyway. Capcom's hurting for cash and a game like this would be a healthy injection as long as they don't fuck it up like they did SF V. 

We SFxT with a side of SF5 2.0 now.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 04, 2016, 10:30:41 AM
any callback to cvs2 is okay with me. if infinity stones do something like affect stats or even movesets as well as giving buffs, then i'm all in. grooves were awesome. no assists feels like a step down but instant character swapping is basically TAC anywhere so that's more interesting to me than an assist. i'll have to see how this works before saying though. this all just seems so early right now.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 04, 2016, 11:53:01 AM
Eh, if anything this is a Dead Rising 4 situation for me where I'm hyped by the annoucement and everything they say after that makes me want it less. :doge If they're doing groove systems, they should just do CvS3 instead, IMO. Not like SNK would be going "no" about it.

https://twitter.com/Ekuobo/status/805137509000892417
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 04, 2016, 09:06:07 PM
Captain America and Morrigan are in, too- just shown on ESPN2.

http://www.youtube.com/watch?v=jioHBlb-WWA
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 04, 2016, 10:43:37 PM
Wow, so all they did was cut out like 10 seconds of the reveal trailer to make ESPN exclusive. :doge :doge :doge :doge
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Momo on December 05, 2016, 07:55:34 AM
http://www.youtube.com/watch?v=udJXP1qjfUM


 :beli
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 09:47:57 AM
i'm liking this game more every time i watch these trailers. the "gems as grooves" thing seems to make sense here. power gem seems to give both wall bounce and self-otg and time gem gives teleport dash and an amaterasu-style slowdown on activation? neat ideas.

also it's kinda interesting that the double super seems to be one super after the other rather than two at once. minor change but it reminds me of sfxt in a good way, same thing for the instant tag. i really liked the early builds of sfxt that i played before pandora and gems got added so i'm hoping this game is capcom learning the good lessons from that game and mixing a little tvc and cvs2 in there.

but my actual favorite part of this game is watching the marvel 3 "superfans" immediately start to bitch and moan just like the mvc2 players did when 3 was first being shown off. the cycle continues, friends.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 10:07:00 AM
It's almost as if people forgot that they had gems once before in 1995's Marvel Super Heroes.  :doge  Makes sense to bring them back with the upcoming Avengers Infinite War movie. 

I'm interested because I prefer the less-chaotic 2v2 and no assist characters.  Maybe the game won't be broken insanity this time.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 10:14:34 AM
beating gems out of people was great, plus some of them were so goddamn broken. i remember one of them made blackheart invisible and another gave everyone hella super armor. what a ridiculous game :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Take My Breh Away on December 05, 2016, 11:31:47 AM
but my actual favorite part of this game is watching the marvel 3 "superfans" immediately start to bitch and moan just like the mvc2 players did when 3 was first being shown off. the cycle continues, friends.

https://twitter.com/IFCYipeS/status/805502087375110144

:betty
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 12:53:38 PM
http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524
Quote
I didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.

Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
:leon :gladbron :lawd :rejoice
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Bebpo on December 05, 2016, 12:56:05 PM
What's an 09er?
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 01:02:36 PM
someone who started playing competitively in 2009 (around super sf4 times) aka just another tern for noob/scrub
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on December 05, 2016, 01:15:41 PM
7 years is a pretty long time tho :doge
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 01:21:31 PM
7 years is a pretty long time tho :doge

And it's funny, because a lot of these guys started playing in the early 2000s, when others had been playing since 1991.   :P

I think some of the top players right now are "babbys" who could be considered 09ers, lolol.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 01:23:59 PM
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 01:26:43 PM
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game

The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago.  :doge

It's way to early to be making big assumptions, but what I see on this game seems akin to Street Fighter V- they're going back to basics, in terms of accessibility, and I think that's a good thing.  People are going to whine and complain no matter what anyway.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Bebpo on December 05, 2016, 01:27:04 PM
http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524
Quote
I didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.

Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
:leon :gladbron :lawd :rejoice

This is good, but if all the X-men/Fox characters are saved for DLC, I'd imagine we're not getting many of them considering they were like 1/3rd of the cast previously.  I'd imagine DLC pack being like 2 X-men (Wolv + Mag), 1 FF (Doom), Deadpool.

Like I doubt we've ever getting Cyclops/Gambit/Iceman/Psylocke/Omega Red back and I can see Storm being gone.  Phoenix I hope is gone.  But we'll probably get Sentinel eventually.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on December 05, 2016, 01:29:13 PM
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game

The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago.  :doge

It's way to early to be making big assumptions, but what I see on this game seems akin to Street Fighter V- they're going back to basics, in terms of accessibility, and I think that's a good thing.  People are going to whine and complain no matter what anyway.

Unfortunately I'm pretty sure the FGC completely ignored TatsuCap entirely and were still waiting for Marvel 3 when it came out.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 01:29:34 PM
Will believe the DLC thing when I see it.

Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 01:30:02 PM
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game

The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago.  :doge

It's way to early to be making big assumptions, but what I see on this game seems akin to Street Fighter V- they're going back to basics, in terms of accessibility, and I think that's a good thing.  People are going to whine and complain no matter what anyway.

Unfortunately I'm pretty sure the FGC completely ignored TatsuCap entirely and were still waiting for Marvel 3 when it came out.

It was featured at Evo and other tournaments.  :doge  It got dropped as soon as MvC3 was announced.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on December 05, 2016, 01:31:33 PM
I'm pretty sure if you asked most Vs fans if there was a game in between Marvel 2 and Marvel 3 they'd probably say "no."
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 01:31:40 PM
The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago.  :doge
any game that marn can win at evo doesn't count. :wag :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Bebpo on December 05, 2016, 01:37:17 PM
Man, googling I forgot how many X-men characters MvC2 had (which makes sense since they had the sprites from X-men v SF).  You had Wolverine, Cyclops, Gambit, Iceman, Storm, Psylocke, Rogue, Juggernaut, Magneto, Cable, Spiral, Omega Red.  Going from that to possibly zero X-men in MvCI is :| as an X-men fan.  I feel like going back and playing MvC2 now...
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: MMaRsu on December 05, 2016, 01:39:37 PM
Well if you have me ( or add me ) on Xbox 360..and still have MvC2.. we can play together right?

I have it on 360 :D ( and dreamcast )
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 01:42:08 PM
hell there were two wolverines in marvel 2 lol

also sabertooth and lolmarrow
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Bebpo on December 05, 2016, 02:06:46 PM
Oh yeah and Silver Samurai & of course Sentinel.  I remember Silver Samurai being a good assist.  Even in the transition to MvC3 we lost like half the X-men since Marvel was already moving away from them to focus on their movie characters.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 02:26:05 PM
I'm pretty sure if you asked most Vs fans if there was a game in between Marvel 2 and Marvel 3 they'd probably say "no."

 :dunno

Man, googling I forgot how many X-men characters MvC2 had (which makes sense since they had the sprites from X-men v SF).  You had Wolverine, Cyclops, Gambit, Iceman, Storm, Psylocke, Rogue, Juggernaut, Magneto, Cable, Spiral, Omega Red.  Going from that to possibly zero X-men in MvCI is :| as an X-men fan.  I feel like going back and playing MvC2 now...

Not just X-Men Vs. SF.  X-Men Children Of The Atom is where their Marvel games started.  So when MvC2 rolled around, they just took all their sprites from X-Men, XvSF, and MvC (I don't recall MvSF having any new X-Men sprites) and threw them into the game.  The only actual new characters were few and far between in that game.  On the X-Men side it was what...Cable and Marrow?
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Take My Breh Away on December 05, 2016, 02:29:56 PM
Man, googling I forgot how many X-men characters MvC2 had (which makes sense since they had the sprites from X-men v SF).  You had Wolverine, Cyclops, Gambit, Iceman, Storm, Psylocke, Rogue, Juggernaut, Magneto, Cable, Spiral, Omega Red.  Going from that to possibly zero X-men in MvCI is :| as an X-men fan.  I feel like going back and playing MvC2 now...

The Guy who leaked it on GAF in the first place said X-Men and Fantastic Four universe characters are a "Done Deal" and will be post launch DLC. So we have that

http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524

spoiler (click to show/hide)
I am going to spend far too much money on this game fuck you Scamcom  :maf
[close]
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 05, 2016, 02:38:21 PM
I just hope the Capcom side is more varied.  More characters like Arthur and Phoenix Wright, and less Street Fighter, please.  Let's see the likes of Dino Crisis, PN03, Godhand, etc. get some representation.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on December 05, 2016, 03:10:40 PM
if this is good i'll shell out plenty of dough for it, i ain't even mad.

and the marvel roster side sounds like it's going to be pretty obvious, everyone in civil war plus a couple others. i really think the capcom side could get some good pulls, especially since they said they want to work with more dormant ip. i'd like some dumb shit too like a t.rex or the lost planet mech. also a project justice character that isn't batsu.

also i don't know shit about modern marvel. all i wanted in were xmen and cable :maf ms marvel (who is now captain marvel i guess?), and squirrel girl. blade would be cool too.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on December 05, 2016, 04:37:57 PM
also i don't know shit about modern marvel. all i wanted in were xmen and cable :maf ms marvel (who is now captain marvel i guess?), and squirrel girl. blade would be cool too.

Blade would be a Dante Clone in a sense. Nearly the same moves, but less chain-y. Wouldn't be that bad now that I think of it, but I doubt Marvel would do it.

I'm pretty sure if you asked most Vs fans if there was a game in between Marvel 2 and Marvel 3 they'd probably say "no."

I mean I get what you're saying with Tatsu, but for most folks the "Vs. series" IS Marvel Characters vs Capcom Characters. I don't really consider CapvSNK a Versus Series game despite being technically in it.

http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524
Quote
I didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.

Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
:leon :gladbron :lawd :rejoice

This is good, but if all the X-men/Fox characters are saved for DLC, I'd imagine we're not getting many of them considering they were like 1/3rd of the cast previously.  I'd imagine DLC pack being like 2 X-men (Wolv + Mag), 1 FF (Doom), Deadpool.

Like I doubt we've ever getting Cyclops/Gambit/Iceman/Psylocke/Omega Red back and I can see Storm being gone.  Phoenix I hope is gone.  But we'll probably get Sentinel eventually.

I see it more as:

"X-men pack: Cyclops, Wolverine, Storm, Magneto, Sentinel (last 4 being obvious due to being Marvel main-stays and Cyc could be a Ryu-beam clone)"
"Fantastic Four: Mr. Elastic, Human Flame, The Thing (Hulk Clone), Super Skrull (MvC3)"
"Deadpool Pack: Deadpool (MvC3 with more 4th wall breaking?)"

A pack not having MSS after them being the meme since MvC2 would be DUMB as fuck.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on December 12, 2016, 03:14:44 PM
Some Ex-SNK staff have announced a new Super Nintendo game.  :lol

https://www.facebook.com/groups/90sGames/permalink/712202415613112/

Unholy Night is a new FG from "ex-SNK staff who worked on Kizuna Encounter and KOF98, 2001 and 2002" on display at yesterday's Hong Kong Retro Game Expo '16.

The really WTF thing about this news is that Unholy Night is for Super Nintendo, and will be available in february 2017 on a 32MB cartridge.[/img]

Pictures:
http://www.menlogic.hk/%E9%AD%94%E7%95%8C%E7%8B%A9%E4%BA%BA/ (http://www.menlogic.hk/%E9%AD%94%E7%95%8C%E7%8B%A9%E4%BA%BA/)

(https://i0.wp.com/www.menlogic.hk/wp-content/uploads/2016/12/%E9%AD%94%E7%95%8C%E7%8B%A9%E4%BA%BA_04.jpg?w=1000)
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 02, 2017, 07:21:17 PM
Decided to jump full on into another distinguished mentally-challenged fellowed arcade collection so I've put in some yahoo auction and ebay bids/offers on CPS2 carts! I'm not gonna go HAM on them but just pick up the couple games I want: Vsav, XvsSF, MVC1, and eventually ST and maybe SF Anniv.

Not gonna go full arcade setup, mainly because I don't to have to move another cabinet when I leave this house. :lol So I'm checking out Superguns and they are more confusing than arcade cabinets somehow. Some use regular laptop PSUs, some arcade PSU, some internal PSU, and then there's a ton of ways they output video or accept controllers too.  :dizzy Lots of nerd research done and a lot more to go.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 02, 2017, 07:40:50 PM
I got into that very briefly in the late 90s.  Had a supergun (with CPS3 and SF3:2i) and an MVS for it too.  Found it to be too much trouble to maintain and sold it all off before SF3: W Impact hit the Dreamcast.

But that was also when I was much younger and liked to bring game systems and games around to friends' houses (and even work).  Not so easy to do with a supergun, lol.

If I did it now, I'd probably go with a MAME cab instead.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 02, 2017, 07:50:47 PM
https://twitter.com/MrWiz/status/815995408832872448

Me on Jan 24 when both Smashes are confirmed: :rejoice

FGC on Jan 24:  :crybaby :crybaby :crybaby
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 02, 2017, 08:03:28 PM
I got into that very briefly in the late 90s.  Had a supergun (with CPS3 and SF3:2i) and an MVS for it too.  Found it to be too much trouble to maintain and sold it all off before SF3: W Impact hit the Dreamcast.

But that was also when I was much younger and liked to bring game systems and games around to friends' houses (and even work).  Not so easy to do with a supergun, lol.

If I did it now, I'd probably go with a MAME cab instead.
Yeah they definitely used to be a hassle but I think I have it narrowed down to the two easiest to setup/use.

MAK Strike (http://arcadeforge.net/Supergun-MAK-Strike/Supergun-MAK-Strike::74.html) is cheaper and works with a laptop-style PSU using a special connector (which they sell of course) or an arcade PSU, but I'll need to resolder one connection if I want to use a PS3/360 USB decoder (https://paradisearcadeshop.com/undamned-usb-decoder/1551-undamned-db15-usb-decoder.html) for plug and play sticks...maybe. Dude posted a bit ago on SRK that he was redoing his convertors to work with the MAK better, so I need to check if he ever did that. Total cost would be ~$290 with shipping after adding in a power supply, JAMMA extender, SCART to RCA converter, CPS2 kick harness, and controller convertors.

Windy Supergun (https://www.windygaming.com/products/preorder-windy-gaming-supergun-model-atp-300) is more expensive but is an all in one box that is fully setup for RCA with extended JAMMA cable and kick harness built in. But it doesn't work with the easier controller convertors above so I'd have to buy different ones (https://paradisearcadeshop.com/undamned-usb-decoder/1491-undamned-usb-decoder.html) and make my own cable to change the pinout to match the converts, making a setup that looks like this (http://i.imgur.com/srmnZxO.jpg). Total cost after shipping would be ~$395 after adding in the controller convertor PCBs and added cables.

Both setups don't require an arcade PSU, will work with PS3/360 (and PS4 soon) sticks with a little work, and will output to my CRT so now I just need to decide between them.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 02, 2017, 08:41:00 PM
that was a bunch of sperging :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 02, 2017, 08:58:23 PM
that was a bunch of sperging :lol

If there were ever a thread for it... :P
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: archie4208 on January 02, 2017, 08:59:40 PM
XRD Revelator is $20 on Amazon.

I'm shit at fighting games but I kinda want to buy it to look at the pretty pictures and listen to dat soundtrack.  :rock
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 02, 2017, 09:16:27 PM
Thinking about it, while I would really love both Smashes at Evo, I'm not seeing how it's possible with the roster cut from 9 games to 7. And there's no way they're getting rid of Melee, so Smash 4 has got to be out.

Ah well. Last two years of double Smashes were amazing and I'm glad Melee will continue to get the spotlight. :yeshrug Smash 4 scene continues to grow and with a Switch port likely in the cards, it'll probably be back in earnest for Evo 2018.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 02, 2017, 09:22:44 PM
Evo line-up is gonna depend on what is out by then.  I would assume these are locks:

-Street Fighter V
-Smash (But which one?)
-Ultimate Marvel Vs. Capcom 3 (last year for this!)
-Tekken 7
-Injustice 2

But not sure what the other two will be.  Will it be Killer Instinct?  Guilty Gear?  BlazBlue?  The other Smash?

Meanwhile, Andrex continues to shit up these threads with his odd Smash gloating while nobody else cares.  Smash will come on at Evo and everyone will go find something else to do before the headlining Capcom games come on.  Another year, same old crap.  :doge

I got into that very briefly in the late 90s.  Had a supergun (with CPS3 and SF3:2i) and an MVS for it too.  Found it to be too much trouble to maintain and sold it all off before SF3: W Impact hit the Dreamcast.

But that was also when I was much younger and liked to bring game systems and games around to friends' houses (and even work).  Not so easy to do with a supergun, lol.

If I did it now, I'd probably go with a MAME cab instead.
Yeah they definitely used to be a hassle but I think I have it narrowed down to the two easiest to setup/use.

MAK Strike (http://arcadeforge.net/Supergun-MAK-Strike/Supergun-MAK-Strike::74.html) is cheaper and works with a laptop-style PSU using a special connector (which they sell of course) or an arcade PSU, but I'll need to resolder one connection if I want to use a PS3/360 USB decoder (https://paradisearcadeshop.com/undamned-usb-decoder/1551-undamned-db15-usb-decoder.html) for plug and play sticks...maybe. Dude posted a bit ago on SRK that he was redoing his convertors to work with the MAK better, so I need to check if he ever did that. Total cost would be ~$290 with shipping after adding in a power supply, JAMMA extender, SCART to RCA converter, CPS2 kick harness, and controller convertors.

Windy Supergun (https://www.windygaming.com/products/preorder-windy-gaming-supergun-model-atp-300) is more expensive but is an all in one box that is fully setup for RCA with extended JAMMA cable and kick harness built in. But it doesn't work with the easier controller convertors above so I'd have to buy different ones (https://paradisearcadeshop.com/undamned-usb-decoder/1491-undamned-usb-decoder.html) and make my own cable to change the pinout to match the converts, making a setup that looks like this (http://i.imgur.com/srmnZxO.jpg). Total cost after shipping would be ~$395 after adding in the controller convertor PCBs and added cables.

Both setups don't require an arcade PSU, will work with PS3/360 (and PS4 soon) sticks with a little work, and will output to my CRT so now I just need to decide between them.

I read this and just went  :dizzy :dizzy :dizzy.  Just makes me want to stick with emulation.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 02, 2017, 09:23:39 PM
XRD Revelator is $20 on Amazon.

I'm shit at fighting games but I kinda want to buy it to look at the pretty pictures and listen to dat soundtrack.  :rock

Twenty bucks is pretty cheap...although you could also just do that on Youtube.  :doge
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 02, 2017, 09:27:08 PM
Meanwhile, Andrex continues to shit up these threads with his odd Smash gloating while nobody else cares.  Smash will come on at Evo and everyone will go find something else to do before the headlining Capcom games come on.  Another year, same old crap.  :doge

I apologize if it comes off at gloating, but after several years of making Evo threads and being the only one excited for Smash, and then getting shit on repeatedly for it out of nowhere, somewhere along the line I started to get a little bitter.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 02, 2017, 09:39:03 PM
Because Smash is boring to watch.

:idont

But it did give us this:
http://www.youtube.com/watch?v=pD_imYhNoQ4
:heyman
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 02, 2017, 09:52:24 PM
I read this and just went  :dizzy :dizzy :dizzy.  Just makes me want to stick with emulation.
yeah i'm a crazy person :lol but there's just something about that arcade hardware

For EVO I'm guessing
SFV
Marvel
Tekken
Injustice
Both Smashes, especially if that Switch port of 4 happens
GGXrd

but I wouldn't be shocked if Wizard "surprised" everyone by making it 9 games and adding Blazblue and KOF. Mandaly Bay convention space is huuuuge, there's more room there than the LVCC if they decided to book a lot of it. Wouldn't be too hard to fit everything in at all.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 02, 2017, 10:39:21 PM
I would love to see KOF back on the main line-up so bad, but I just don't think it's gonna happen.   :-\
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 02, 2017, 11:20:30 PM
My friend thinks it'll replace Pokken, which seems likely to me. *shrugs*

Anyways Wiz asked for 7 last year too and there were 9 games revealed, so that may be the case this year. In which case I see the same lineup as 2016 but with Pokken replaced with KoF.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on January 03, 2017, 01:04:21 AM
I really can't see KoF happening. But I haven't been following the scene. Didn't it quickly collapse after Evo for 13 or whatever the last release was? I could maybe see Blazblue, but that would be two Arc System Works fighters which would drive Mr. Wizard insane.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 03, 2017, 01:15:40 AM
Yeah Pokken isn't making it back in, probably not KI or MKX either. KOF I could see happening but only if there ends up being more than seven games. It's not huge but it's newer than a lot of games and brings in international players so that counts for something.

Also it seems the cheaper Supergun doesn't require soldering anymore so I'm all in on that. Now to see if there's a place to buy one that doesn't involve shipping from Yurop.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: Tasty Meat on January 03, 2017, 01:29:24 AM
I could see MKX being in due to the XL version, and Netherrealm whispering in Wiz's ear not to let there be a "gap year" while they get Injustice 2 ready for next year's Evo.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 03, 2017, 04:54:40 AM
Netherrealm is pretty good about releasing fighters in the first half of the year. I could see Injustice 2 being out before EVO, and NRS players drop the old game the second a new one comes out.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 03, 2017, 07:24:47 AM
Do people even play Injustice anymore?  That crowd just seems to move onto whichever Netherrealm game is the newest so I'm sure MKXL will be dropped like a rock when Injustice 2 hits.  Kind of wondering how that game will work for tournaments, though, what with all the costume/armor customization and the various moves/abilities that comes from it.

I really can't see KoF happening. But I haven't been following the scene. Didn't it quickly collapse after Evo for 13 or whatever the last release was? I could maybe see Blazblue, but that would be two Arc System Works fighters which would drive Mr. Wizard insane.

KOF XIII stuck around for a year or two after its release.  XIV came out last year is still getting support from SNK (the next patch, with visual improvements, is hitting this month), but it doesn't seem to have made the impact that XIII did at one point so who knows?  It will definitely be at Evo regardless, but I assume it will be a side tournament.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on January 03, 2017, 09:16:48 AM
The way I see it:

Street Fighter 5
Marvel vs Capcom 3 (especially given the PC port will be happening this year so it should be getting some new blood, if it doesn't rejuvinate this might be the last year [we've been saying this HOW many times though?])
Guilty Gear Xrd
Killer Instinct
Tekken (which might go over time. :doge )
Mortal Kombat XL/Injustice 2

Side tournaments:

King of Fighters 14
Blazblue: Chrono Fiction Extend

spoiler (click to show/hide)
Not a fighting game:

Smash Brothers Melee

Into the trash it goes:

Smash Brothers 4
Pokken
[close]
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 03, 2017, 09:53:41 AM
Marvel vs Capcom 3 (especially given the PC port will be happening this year so it should be getting some new blood, if it doesn't rejuvinate this might be the last year [we've been saying this HOW many times though?])

It is going to be last time it's on the main stage at Evo...because after this year there will be a new game.   :)

I still just wish they'd start these tournaments a day earlier and do some of the grand finals on Saturday instead of all of them on Sunday.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on January 03, 2017, 10:11:28 AM
Marvel vs Capcom 3 (especially given the PC port will be happening this year so it should be getting some new blood, if it doesn't rejuvinate this might be the last year [we've been saying this HOW many times though?])

It is going to be last time it's on the main stage at Evo...because after this year there will be a new game.   :)

Ah, you're right. I completely forgot about Infinite because it's design changes have deflated all hype for me. :lol :-\ :'(
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 03, 2017, 01:36:13 PM
For Injustice I'm pretty sure Boon has said there will be a "tournament" mode that turns off equipment stats.

Also bork, they do run some tournaments earlier. Tekken 7, Pokken, Smash 4, and KI all had Saturday finals. A couple years ago P4A was ran entirely on one day (I think Friday), including finals.
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 03, 2017, 02:35:26 PM
Ah, yeah, I should be more specific.  I mean the HUGE finals like Melee and the Capcom games.  If just one of them was a day earlier...there would be more 'breathing room.'  Alternatively, two main stages, but I guess that could cause issues for people playing in more than one tourney and they wouldn't want to lose that stream count.  :doge
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: nachobro on January 03, 2017, 02:38:09 PM
wizard needs mcrib dollars bork, don't be fuckin with the numbers
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 12, 2017, 02:06:37 PM
The good: KOF XIV got its 1.10 patch on...1/10.  The patch fixes some bugs and also adds the visual update.  The game is also now PS4 Pro compatible and appears to be rendering everything at 1440P.  The updated character models look great!  You also get some new and reworked colors.

The bad: Ramon infinite discovered.

The ugly: Online is BROKEN with this update.  :lol :dizzy

The awesome: SNK has already fixed the infinite and is working on a hotfix for the netcode issues.  They hope to push out another patch ASAP.

Pictures here. (https://www.eventhubs.com/news/2017/jan/10/king-fighters-14s-free-110-update-now-live-check-out-massive-gallery-screenshots-showing-new-graphics-and-character-colors/)
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: pork on January 14, 2017, 03:06:37 PM
Guilty Gear Xrd Revelator 2 got announced.  Baiken is back (FINALLY) along with "the business ninja," Answer.  :lol 

Rev 2 will have new moves, new story content, balance changes, and will be out in arcades in Spring.  Loke test is in a week.  The home versions (PS3/PS4/PC) will be getting Rev 2 as paid DLC.  Arc will also sell it as a standalone game for PS4.

(https://i.imgur.com/nLUhcMc.png)

https://www.youtube.com/watch?v=XP2DIPvXkQI
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on January 15, 2017, 06:53:59 PM
waifu

:rejoice
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 17, 2017, 10:22:03 AM
New Injustice 2 (CG) trailer:

https://www.youtube.com/watch?v=Uf-_-CuetzM

GET READY FOR MULTIPLE SKUS  :-\
(http://i.imgur.com/mG3IgHIl.png)

This also confirms skins to change Supergirl into Powergirl, Flash into Reverse Flash, and Hal Jordan into John Stewart.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on January 17, 2017, 10:24:48 AM
GOTY 2017
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on January 17, 2017, 10:29:58 AM
Tim Drake when
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 17, 2017, 11:03:31 AM
getting this as a gift for my lil bro. Hopefully it's as good as MKX(didn't like the first one).

Oh, is 3rd Strike in anyway available on XBone's 360 BC? Trying to find the easiest way to replay it sans emulators.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 17, 2017, 11:23:17 AM
Tim Drake when

I never played through the story mode in the first game, but it spawned a successful comic version that has been going for like five years now.  Apparently, in that comic, Damien kills Dick, so speculation is that Damien is Robin in this game and Nightwing isn't returning.  And am guessing that there's no Tim since he only appeared in one comic. (http://injustice.wikia.com/wiki/Red_Robin)  Maybe he'll be a skin though.  Watch them go nuts with skins and you wind up with every version of Robin playable...for a nice fee, of course.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on January 17, 2017, 01:42:43 PM
Sheeeeeiiit that linked wiki page even shows him in his best outfit too (Unternet aside.) Not happy about Nightwing potentially being dead tho...

Hope this comes to Switch (the first was on Wii U.) /portbeg
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 17, 2017, 02:25:38 PM
Hm, looking good. Hopefully we get to see some gameplay soon.

getting this as a gift for my lil bro. Hopefully it's as good as MKX(didn't like the first one).

Oh, is 3rd Strike in anyway available on XBone's 360 BC? Trying to find the easiest way to replay it sans emulators.
Nope, 3SOE isn't on X1 BC yet.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 17, 2017, 02:26:42 PM
Sucks, been itching to play 3S again. And since my FGC tard lil bro is back tomorrow was going to school him like I do in every SF game.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 17, 2017, 02:31:38 PM
Fightcade is pretty easy to set up. Just download it from here https://www.fightcade.com/#download
And download all the roms from here as a zip  https://mega.nz/#F!EoJjwSLB!Tukuk9bZAa7YXXxKNVHorw and extract that zip in the roms folder.
Then run ggpofba.exe for the offline version and you are set
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 17, 2017, 02:36:56 PM
Too much work, back to not caring.

EDIT: Oops that sounded shitty. What I mean is thanks but I'm too lazy to try  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 17, 2017, 02:40:40 PM
Fair enough :lol

In case you get slightly less lazy, here's a pack you just DL and unrar and it has Fightcade with 3S already ready to go: http://www2.zippyshare.com/v/roX5Dvox/file.html
Run Fightcade.exe for online version, ggpofba.exe for offline
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 17, 2017, 02:47:25 PM
Sheeeeeiiit that linked wiki page even shows him in his best outfit too (Unternet aside.) Not happy about Nightwing potentially being dead tho...

Injustice is set in a fucked up reality where lots of characters get killed off and turn evil.  Supes is bad and Batman seems to be headed down that route, too.  I think Supergirl is supposed to be under Brainiac's control.  Guess it fits in with the Mortal Kombat-style aesthetic.

Hope this comes to Switch (the first was on Wii U.) /portbeg

Yeah, and they gave it no support and it never got the DLC that the other versions did.  Even the Vita got the GOTY version with the extra characters.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 17, 2017, 02:49:14 PM
I haven't read the series in a while but the Injustice comic series that came out before the first game was actually pretty good.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on January 17, 2017, 03:04:39 PM
Oh I know about the Injustice-verse, probably the only "Supes goes bad" storyline in DC aside from the JLU ep "Injustice for All" (which it was likely heavily inspired by.)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on January 17, 2017, 03:05:41 PM
Yeah, and they gave it no support and it never got the DLC that the other versions did.  Even the Vita got the GOTY version with the extra characters.

I'd be OK with that...

spoiler (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/564x/be/fc/9b/befc9b1d1b5750ac5a3f6a4d31042c75.jpg)
[close]
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 19, 2017, 09:48:05 PM
SF fan film in progress.  All of the work was done by one guy!

http://www.youtube.com/watch?v=-z6odw5yYgo

He also made the impressive 80s anime-style Star Wars Tie Fighter short.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 20, 2017, 06:26:27 AM
Here's my win loss record against the little bro going through random fighting games:

SFV 7-2  :jawalrus
SFIV 5-0  :aah
Garou 11-0  :neogaf
KoF XIII 8-1  :obama
MKX 1-7  :brazilcry

I haven't played MKX much since august of last year and the kid plays it online all day. I suck at Netherrealm games and my 13 year old brother murked me after all my stuntin  :lol
Title: Re: Fighting Games Thread ~ Marvel Vs. Capcom INFINITE Announced
Post by: thisismyusername on January 21, 2017, 12:24:08 AM
Guilty Gear Xrd Revelator 2 got announced.  Baiken is back (FINALLY) along with "the business ninja," Answer.  :lol 

Answer looks good, no lie. But they need to get all the old XX cast in ASAP.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 21, 2017, 04:12:13 PM
in mk games "go the fuck in at all times" is basically the name of the game. but you gotta know those dial a combos or you're boned. i'm sure i'm missing something but from the outside watching good players it all seems to be picking a character with the most priority and then learning all their most efficient ways to deal damage.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 24, 2017, 04:37:43 PM
http://www.youtube.com/watch?v=U5F9H6Oa-mw
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 24, 2017, 07:47:45 PM
Andy masturbating intensifies?
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Beezy on January 24, 2017, 09:39:56 PM
Announced for EVO:

SFV
GG Rev2
Smash Wii U
Smash Melee
Injustice 2
BlazBlue Central Fiction
Tekken 7
King of Fighters XIV

(https://pbs.twimg.com/media/C2_ADgfVIAIoElB.jpg:small)
The final game is player's choice only :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 24, 2017, 10:04:07 PM
Marvel being a player choice is weird. Understandable, but still weird.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Owl-faced Wizard on January 24, 2017, 10:07:19 PM
It's going to be a bloodbath if Arms gets in.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Beezy on January 24, 2017, 10:07:21 PM
Marvel 3 is boring as fuck to watch.

https://www.generosity.com/explore?filter_title=EVO#/search
ARMS has the most donations so far. :neogaf
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 24, 2017, 10:36:55 PM
ARMS has the most donations so far. :neogaf

It's being decided by money isn't it? 44 donors only donating like $11 each is some poverty-tier level of sad. :doge
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 25, 2017, 12:54:04 AM
evo this year gonna be  :zzz :zzz :zzz :zzz :zzz
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 25, 2017, 07:19:22 AM
WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS
WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS
WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS
WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS
WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS WINDJAMMERS PLS

It's gonna end up being Marvel.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 25, 2017, 10:36:18 AM
hopefully

how the fuck are there two anime games again though? blazblue is a game for pedophiles :maf
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 25, 2017, 10:46:26 AM
blazblue is a game for pedophiles :maf

:confused :huh :crazy  :what :trigger :dunno
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 25, 2017, 10:52:03 AM
the salt is real :maf

also have you SEEN platinum
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 25, 2017, 11:13:52 AM
Have you SEEN Litchi and Nine? 
:umad
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 25, 2017, 11:39:44 AM
Makoto's underboob, though.

I mean if we're going to be honest: Blazblue is straight up trash and I wish Arc would drop it and just be a Guilty Gear house. Blazblue is animu as fuuuuck though, which is why they'll continue to pump it out since it's popular in Japan IIRC.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 25, 2017, 12:52:51 PM
I remember getting the first Blazblue, having fun playing the game but I couldn't for the life of me remember any of the character's names or designs, just vague descriptions I had of them.

There's some guy who looks like a more animu Dante with white hair and has red on his clothing, some dude in a suit and some Spirited Away looking thing. And that's all I can recall.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 25, 2017, 01:28:34 PM
Makoto's underboob, though.

I mean if we're going to be honest: Blazblue is straight up trash and I wish Arc would drop it and just be a Guilty Gear house. Blazblue is animu as fuuuuck though, which is why they'll continue to pump it out since it's popular in Japan IIRC.

I like BlazBlue a whole bunch.  I just suck at it.  Par for the course for Arc fighters for me.   :lol

When the original game came out, I liked it way more than (the original arcade release of) Street Fighter IV.  That changed with the home versions, but as someone who wasn't really that big into Guilty Gear at the time, I really dug BB.  My big problem with it is that I feel like the balance is never adjusted enough, despite all the various versions that have been released, and that they need to stop re-using all the sprites and either make new ones or go full-3D like GG did.  The game is over eight years old already.

I like the character designs in BB more than GG's as well. 

I remember getting the first Blazblue, having fun playing the game but I couldn't for the life of me remember any of the character's names or designs, just vague descriptions I had of them.

There's some guy who looks like a more animu Dante with white hair and has red on his clothing, some dude in a suit and some Spirited Away looking thing. And that's all I can recall.

There's some pretty unique characters and/or movesets in the game.  It may be animu~ but it has a lot of variety.

Here's Litchi.  She can actually control her staff weapon and throw it out into the middle of the stage and use it to vault off of.  It's pretty awesome and I wish more characters with weapons could do stuff like this.  One super turns the staff into a 'doll' that beats up your enemy.  You're free to then go up to him/her and dish out your own punishment while the staff is beating the fuck out of them.  :bow this game :bow2
(http://vignette1.wikia.nocookie.net/blazblue/images/a/a5/BBCS_(Litchi_Kokushi).png)

And then there's Iron Tager.  This big dude isn't just a Zangief clone and can 'magnetize' opponents, making them get drawn towards him for more grappling fun.
(http://www.fightersgeneration.com/np5/blaz-cs/sprites/tager-stance.gif)

And there's way more than that.  Certainly there are some character types that are a bit overkill- I.E. when the game released, you had Carl, the little kid with a doll that can be remote-controlled.  Then they added his dad, Relius.  Same idea with some differences.  Then they added Celica, who also has a doll.  Did we really need THREE characters like this?  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Beezy on January 25, 2017, 08:06:50 PM
I didn't know people hated BlazBlue. I loved the first game and played the fuck out of it even though I sucked. Rachel before the nerf, Bang, and Hakumen were my rotation. I got one or two of the later games, but I barely touched them because I didn't have the time or patience for fighters anymore.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on January 25, 2017, 08:10:56 PM
Blazblue's character design just doesn't stick with me for whatever reason. Can't say I had this problem with any of the major fighters before, including Guilty Gear which funnily enough has the same developer.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 25, 2017, 11:39:59 PM
I wouldn't necessarily say I "hate" Blazblue. I own like 2-4 versions. But I strongly don't care for it compared to Guilty Gear. I prefer Guilty Gear's systems and characters and general butt-rock music to Blazblue's aesthetics and varied characters that make it hard to learn. I think Arc's talents are better served with UNiL and Guilty Gear.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on January 26, 2017, 03:10:30 AM
Guilty Gear has way better music & Aesthetic (Metal v Anime).  More memorable characters.  GG Xrd has 100x better instant kills.
Blazblue has, at this point, a shitload of characters and I appreciate the gameplay system that like every single character has a single button devoted to some unique gameplay system.  There's a hell of a lot of interesting playing characters.  I also feel like BB characters have more special moves than GG characters, which gives tons of options at any time.

Can't really comment too much on the story because I only recently caught up on the entire GG plot, which is fairly enjoyable with good characters.  I own every BB game and someday I will play through its storyline.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 26, 2017, 04:15:06 PM
Donated $25 for UMVC3 at EVO. Feel like a bit of a tool but at least it all goes to charity. I'll gladly pay some cash if it means a kid gets to meet John Cena for their Make A Wish :D
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on January 30, 2017, 10:30:56 AM
(https://i.imgur.com/cumAPS8.jpg)
(https://d30womf5coomej.cloudfront.net/c/2c/9525ae55-d878-4dd5-ac6f-296d052fb8c2.jpg)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on January 30, 2017, 10:56:04 AM
Arms being a donation is the most baffling (beyond Marvel not being a main stage) thing for Evo. It's not even out yet and it's getting a tournament (or was attempting to). ??? ??? ??? ???
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on January 30, 2017, 06:02:59 PM
my dormammu dog :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: VomKriege on February 01, 2017, 09:56:20 AM
http://www.neogaf.com/forum/showthread.php?t=1339762

Quote
At launch, Street Fighter V had shipped/sold digitally 1.4 million copies (well, as of the end of March): http://www.neogaf.com/forum/showthread.php?t=1216177

It has now finally reached 1.5 million copies shipped/sold digitally as of the end of December 2016: http://www.capcom.co.jp/ir/english/finance/million.html

I know a lot of people were wondering when that might happen, so it seems we've got our answer.

 :itagaki
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 01, 2017, 03:02:03 PM
http://shoryuken.com/2017/01/31/undamned-to-open-up-ud-cps2-production-to-kit-form/ :o

this is pretty crazy awesome, as an arcade guy. ud-cps2 was a great way to easily play CPS2 games on anything with HDMI but they were impossible to get. having a kit is gonna be great for people who want to play arcade fighters easily on a tv. glad i didn't end up getting that supergun now :lol

also all the prices for CPS2 motherboards have shot up to $100+ on ebay once this was announced :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on February 01, 2017, 06:32:24 PM
I mean that's cool and the gang, but you still need the game boards. I'd rather they get "arcade perfect" from emulation or close to it with digital versions a la NES Classic. :doge
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 01, 2017, 06:51:08 PM
i don't know how mame runs cps2 these days but fightcade definite has some slight issues cause of the version of finalburn alpha used. but for the most part you'd be okay running an emulator on a raspberry pi and putting it in a nice box. that'd be like a cps2 version of the nes classic.

since i managed to score a bunch of cheap carts i might as well get something to run them on though :doge
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on February 01, 2017, 09:11:28 PM
http://i.imgur.com/IHiBj4i.jpg

What's the MvC one supposed to be of? Poverty?
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 01, 2017, 09:52:41 PM
thuggery, i assume. i still prefer the older version

(http://i.imgur.com/1a5EKtE.jpg?1)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on February 01, 2017, 11:31:33 PM
The original will ALWAYS be the standard, AFAIC. But the SonicFox mentions in that new one are  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on February 02, 2017, 12:23:02 PM
http://www.youtube.com/watch?v=DBxS3Uu3-uk

She looks like Christina Applegate as Kelly Bundy.  Cannot unsee.  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 02, 2017, 01:50:36 PM
(https://s-media-cache-ak0.pinimg.com/564x/57/4b/2a/574b2a441b2fd9b041f50e4a9ec8a6c7.jpg)
goddamnit :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on February 02, 2017, 07:47:38 PM
She looks like Christina Applegate as Kelly Bundy.  Cannot unsee.  :lol

:noah
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on February 06, 2017, 08:53:51 AM
https://www.youtube.com/watch?v=IdvYBHpEWIY

Just rediscovered this video, and felt like I had to share it with my fightbros.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on February 09, 2017, 07:16:10 AM
UMvC3 is the last main game at Evo, edging out Pokken Tournament...because of this:

https://mobile.twitter.com/KimoForce/status/829423229525647360
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on February 09, 2017, 09:30:45 AM
But he's right, tho... ??? ??? ??? ???
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on February 09, 2017, 09:49:30 AM
That's both hilarious and petty as shit, but hey...the money goes to charity, so...OK?  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Take My Breh Away on February 09, 2017, 04:02:19 PM
$1000 to spite furries is money well spent though :salute
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: eleuin on February 09, 2017, 08:35:52 PM
There already has been alot of chargebacks from pokken backers

I'm sure it would've happened to some extent if marvel lost but there's almost twice the number of backers

Mahvel community has its problems but I'd like to think these were sincere (low) donations
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on February 09, 2017, 10:36:32 PM
Pretty shitty. But that's typical Nintendo fans. They need their chicken tendies and hand warming stations behind the main-stage. #ShitPostingJabAtSmashBabbies
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 13, 2017, 02:37:53 PM
https://www.youtube.com/watch?v=WKZNHiva7dc

 :itagaki
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on February 14, 2017, 11:26:29 AM
http://www.youtube.com/watch?v=f88IL1J7pd0

So now the count is:

Black Canary = Christina Applegate (Kelly Bundy from Married...With Children)

Poison Ivy = Sarah Rafferty (Donna Paulson from Suits)

CANNOT UNSEE
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on February 14, 2017, 05:49:22 PM
Cheetah = bust-ass David Bowie
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on February 18, 2017, 01:42:43 PM
KOF XIV will be getting more stages, costumes, and characters!
http://www.youtube.com/watch?v=COlMFMCfWbA

The stages look like throwbacks to Terry's classic Fatal Fury 2 Mt. Rushmore level and the other is from a previous KOF.  Can't remember the year...2001 maybe?

One of the new characters looks like it might be Whip.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on February 23, 2017, 11:27:15 PM
https://www.youtube.com/watch?v=XTeb6WLGIl8
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on March 02, 2017, 04:14:05 PM
https://www.youtube.com/watch?v=Ix6TGSFEkSo
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on March 08, 2017, 02:07:40 PM
http://www.youtube.com/watch?v=OksMT-OBaaM
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: mormapope on March 12, 2017, 08:44:58 PM
Got a 8 game winning streak in umvc3, level 3 x factor Hawkeye, winning marvel due to super high projectile damage and chip  :aah

Team is hulk, sentinel, and hawkeye.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on March 21, 2017, 12:35:38 PM
http://www.bbc.co.uk/bbcthree/item/7daedcfe-c674-4a97-8a1f-0c6185db14cd
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on March 23, 2017, 05:54:50 PM
https://www.youtube.com/watch?v=3a7Lx7HA1wI
https://www.youtube.com/watch?v=grFbEI-mAPU
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on March 27, 2017, 12:20:57 AM
So, Street Fighter 5 apparently had a free weekend this weekend on Steam and well... no change from it's pre-weekend numbers.

Low energy. SAD!
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Trent Dole on March 27, 2017, 01:12:49 AM
Everyone's playing Nier and getting their 2B(utt) on, nobody's got time for a failed SF sequel right now.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: VomKriege on March 27, 2017, 02:17:46 AM
Quote
The stages look like throwbacks to Terry's classic Fatal Fury 2 Mt. Rushmore level and the other is from a previous KOF.  Can't remember the year...2001 maybe?

The race track is from KoF97

(http://i.imgur.com/JxpUG5p.gif)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on March 27, 2017, 07:13:20 AM
So, Street Fighter 5 apparently had a free weekend this weekend on Steam and well... no change from it's pre-weekend numbers.

Low energy. SAD!

That's because it's getting a free week that will showcase a number of new/improved online features...and it hasn't happened yet.
:ufup
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on March 27, 2017, 07:47:59 AM
http://www.youtube.com/watch?v=735xqwBYB0s

 :o

Confirmed now are Whip, Yamazaki, and Vanessa as DLC for KOF XIV.  The last character appears to be Rock Howard, who got leaked.  The pic shown could be fake, but it seems doubtful since the SNK community manger tweeted out that he was feeling "pissed" about something unnamed right after it happened.  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on March 29, 2017, 09:42:55 AM
http://www.youtube.com/watch?v=0QE25tVaB5k

 :mynicca
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on March 31, 2017, 09:02:19 PM
https://www.youtube.com/watch?v=Y-BGMURo6u0
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 03, 2017, 10:53:35 AM
And just when you thought that they had finally fixed their horrible female character faces...

http://www.youtube.com/watch?v=wBcK5myUTac
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on April 03, 2017, 02:15:01 PM
looks fine to me
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on April 03, 2017, 02:26:24 PM
it's a little off looking but compared to previous NRS faces, it's okay.

or maybe mass effect ruined me on game faces forever
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Mr. Gundam on April 04, 2017, 02:52:25 PM
Cross posting since it's a fighting game.

https://youtu.be/IKmgw-ZU5-s

Finally got a release date and confirmation that its not some F2P monstrosity.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on April 05, 2017, 08:44:15 PM
https://www.youtube.com/watch?v=ZwjfOp-YMzE

someone at NRS got a chub for captain cold or something he looks fun as hell
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 05, 2017, 08:57:52 PM
KOF XIV got its 2.00 update today.  Tons of rebalancing, lifebar changes (its back to different amounts of health for everyone), improvements to the netcode (it's awesome now!), new stages, new music, and the four DLC characters are all out.  I'm back on it and it's great!
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on April 20, 2017, 02:03:01 PM
https://www.youtube.com/watch?v=-LuXcZyEFSc

lit
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 25, 2017, 01:47:07 PM
Marvel Vs. Capcom Infinite is out 9/17.

New story trailer reveals more characters:

    Ultron
    Hulk
    Thor
    Hawkeye
    Rocket Raccoon
    Chun-Li
    Strider Hiryu
    Chris Redfield

http://www.youtube.com/watch?v=xZ2Hsig12h8
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on April 25, 2017, 07:28:30 PM
interesting game system leaks coming out too

control scheme is LMHS Tag Gem
baroque from TVC is back
one button combos into super
airdash requires a gem
no more SRK motions, now they are down+down
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on April 25, 2017, 10:13:08 PM
I'm kinda surprised this is coming out so soon.  Thought it was 2018 for some reason.  Roster is still really small and game is out in 5 months. 
If the starting roster is smaller than MvC3's starting roster  :yuck
So far only 2? new characters, Ultron & Ms. Marvel.  Hopefully they're just saving all the good reveals until closer to launch.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on April 25, 2017, 11:45:48 PM
interesting game system leaks coming out too

control scheme is LMHS Tag Gem
baroque from TVC is back
one button combos into super
airdash requires a gem
no more SRK motions, now they are down+down

Marvel Vs. Capcom Infinite is out 9/17.

New story trailer reveals more characters:

    Ultron
    Hulk
    Thor
    Hawkeye
    Rocket Raccoon
    Chun-Li
    Strider Hiryu
    Chris Redfield

http://www.youtube.com/watch?v=xZ2Hsig12h8

It's funny to me that I have 0 hype for this after how disappointing MvC3 was in a sense. I couldn't care about them dropping SRK motions, I'm all for making execution a bit simpler to make combos easier to do. HOWEVER, 2v2 and roster being lack-luster along with apparently basing it on SFxT gameplay makes me VERY leery despite taking cues from TvsC.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 26, 2017, 10:34:11 AM
Gameplay footage here:

http://gematsu.com/2017/04/five-minutes-marvel-vs-capcom-infinite-gameplay

Looks like...Marvel.  Nothing like SFxTK.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on April 26, 2017, 06:55:54 PM
looks like an anime game with marvel characters.

dat instant tag MID FUCKING ATTACK WHAT  :rejoice
fuckin air dash for everyone  :lawd
ouroboros is L1 and chips again  :aah
ultron has a built in assist :gladbron
thor is still a chump ass bitch :heh

supposedly the down+down for SRK thing was a mistake or lie or whatever according to capcom pr

https://twitter.com/diamonon/status/857328841626222593
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on April 26, 2017, 07:33:51 PM
Andy isn't here for this troll, so I'll just leave this here:

https://pastebin.com/zp0Pg1kJ

:heh JeBaily.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on April 26, 2017, 09:22:34 PM
Quote
But unfortunately, it took place over Easter weekend
:mindblown
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 27, 2017, 12:15:08 PM
http://www.youtube.com/watch?v=1_I7-IdV954

- Arcade Mode
- Full length story mode WITH additional side chapters dedicated to non-Mishimas
- 36+ characters included
- 18+ stages included
- You can play certain Tekken battles from previous games as seen with the Jack-4 fight
- Treasure Battle looks like a "Super Ghost Mode" with special matches added that also separates your online and offline rank
- Every single Tekken game opening/ending can be viewed
- Customization on diamond
- Jukebox on PS4 has the ability to play any Tekken series track on any stage you want regardless of the round
- Turbo Mode
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on April 27, 2017, 08:12:49 PM
https://www.youtube.com/watch?v=J0f3t9Z850M
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on April 27, 2017, 11:17:20 PM
http://www.youtube.com/watch?v=1_I7-IdV954

- Arcade Mode
- Full length story mode WITH additional side chapters dedicated to non-Mishimas
- 36+ characters included
- 18+ stages included
- You can play certain Tekken battles from previous games as seen with the Jack-4 fight
- Treasure Battle looks like a "Super Ghost Mode" with special matches added that also separates your online and offline rank
- Every single Tekken game opening/ending can be viewed
- Customization on diamond
- Jukebox on PS4 has the ability to play any Tekken series track on any stage you want regardless of the round
- Turbo Mode

Not a Tekken fan, but looks great.  Is there still going to be a guest character that hasn't been announced yet?  I saw that thread about how Kiryu from Yakuza was like #1 most requested guest character and if he's in I'm buying this day 1.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on April 27, 2017, 11:55:43 PM
I haven't been following the home version stuff and am not sure if anyone is left to be revealed.

Kind of sad that a Sega character can't be a fighter in a VF game these days...
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on April 28, 2017, 02:59:30 PM
https://www.youtube.com/watch?v=lDzTdsL7aOg

design wise this is a nice balance between morrison/modern comic era joker and leto joker. I fuck with the vision.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 02, 2017, 12:15:16 PM
There is a Guilty Gear Xrd Rev 2 demo up on PS4.  Free for all Plus users- this is similar to the last one where it's basically the arcade version, offering several (offline) play modes and all the characters, including Answer and Baiken, are playable.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on May 02, 2017, 04:31:29 PM
I'm so confused about Dead or Alive 5.  So Last Round is on sale for $16 right now on PSN.  I don't care about costumes, do this include all the characters?  Or does it only have the characters from the time of release and there have been additional characters you have to buy separate.

Because there's also a "all fighters unlock" for LR Core Fighter that has 30 characters and is like $30.

It's confusing.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 02, 2017, 04:36:15 PM
I'm so confused about Dead or Alive 5.  So Last Round is on sale for $16 right now on PSN.  I don't care about costumes, do this include all the characters?  Or does it only have the characters from the time of release and there have been additional characters you have to buy separate.

Because there's also a "all fighters unlock" for LR Core Fighter that has 30 characters and is like $30.

It's confusing.

Full Fighters is what you're looking for if you don't want the story mode and just the online versus with characters.

Otherwise LR is the story mode and everything the retail disc had bar like 3-5 DLC characters.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 02, 2017, 04:39:16 PM
Last Round is the disc I got for X1 and it comes with all characters, story mode, and a bunch of costumes.

Also all the disc did was install Core Fighters and give me a key for all the DLC :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 02, 2017, 11:14:57 PM
I'm so confused about Dead or Alive 5.  So Last Round is on sale for $16 right now on PSN.  I don't care about costumes, do this include all the characters?  Or does it only have the characters from the time of release and there have been additional characters you have to buy separate.

Because there's also a "all fighters unlock" for LR Core Fighter that has 30 characters and is like $30.

It's confusing.

Full Fighters is what you're looking for if you don't want the story mode and just the online versus with characters.

Otherwise LR is the story mode and everything the retail disc had bar like 3-5 DLC characters.

To clarify:

Last Round = Retail version of the game.

Core Fighters = F2P version of the game.  You can buy characters and story mode to use.

There are a few DLC characters like Naotora Ii (kind of meh) and Mai Shiranui (awesome).  Otherwise the rest is all outfits...and there's a SHITLOAD of them. 
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 05, 2017, 09:09:13 AM
http://www.youtube.com/watch?v=mB6BHtwigEA

If you look at the silhouettes at the end, you can see Black Manta on the left and what looks like Raiden from MK on the right.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 05, 2017, 06:30:47 PM
i'm down with sub zero but isn't captain cold already in the game?
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Take My Breh Away on May 07, 2017, 11:33:25 AM
http://www.youtube.com/watch?v=mB6BHtwigEA

If you look at the silhouettes at the end, you can see Black Manta on the left and what looks like Raiden from MK on the right.

Raiden seems like a ruse as Boon put up a different picture without him and said on twitter that one of the characters was wearing a gear set. NRS are known to screw around with them as well so I don't think you could confidently call anything but Black Manta at this point.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 09, 2017, 07:15:10 AM
KOF XIV is coming to PC (Steam).  Closed beta test starts this month!
:phil
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 09, 2017, 09:25:05 AM
http://www.youtube.com/watch?v=DrbJizIbqpE
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on May 09, 2017, 01:25:54 PM
http://www.youtube.com/watch?v=DrbJizIbqpE

#somuchcontent

between this and tekken 7 i wonder if capcom is taking any notes...
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 09, 2017, 04:30:35 PM
YoshinoriOnoFuckYouWeGotYourMoney.gif about that, Toku. Come on.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on May 14, 2017, 11:09:30 PM
Lil bro got Injustice 2 last night. Going to play through it while he's out taking tests and maybe post impressions later.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 15, 2017, 07:44:52 AM
This is a good time for fighting games.

5/16: Injustice 2
5/26: Ultra SF2 and Guilty Gear Xrd Rev 2
6/2: Tekken 7
6/16: ARMS
Soon: KOF XIV PC

:phil

Me? Imma get 'em all and inevitably wonder why I bothered with Injustice 2 after Tekken 7 is out.  :doge
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 15, 2017, 08:05:38 AM
This is a good time for fighting games.


5/26: Guilty Gear Xrd Rev 2
6/2: Tekken 7
Soon: KOF XIV PC

:phil

Me? Imma get 'em all and inevitably wonder why I bothered with Injustice 2 after Tekken 7 is out.  :doge

There, saved you some cash. Though you could probably drop KoF since that'll be dead on PC. :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 15, 2017, 11:17:02 AM
This is a good time for fighting games.


5/26: Guilty Gear Xrd Rev 2
6/2: Tekken 7
Soon: KOF XIV PC

:phil

Me? Imma get 'em all and inevitably wonder why I bothered with Injustice 2 after Tekken 7 is out.  :doge

There, saved you some cash. Though you could probably drop KoF since that'll be dead on PC. :lol

 :bolo
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 15, 2017, 01:45:02 PM
Fuck it, I'll get Arms. Not USF2 though, shit looks wack and is forty fucking bucks
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 15, 2017, 01:59:38 PM
Fuck it, I'll get Arms. Not USF2 though, shit looks wack and is forty fucking bucks

Let me know what you think about USF2 when you cave and get it.

spoiler (click to show/hide)
:rollsafe
[close]
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 15, 2017, 05:50:41 PM
I'll keep an eye on the deals thread for when it's $15

spoiler (click to show/hide)
:goty
[close]

If it had a goddamn Classic/ST Port port I'd buy it at $40 without thinking too. ST carts are still $300-500 online
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 17, 2017, 07:52:03 AM
Initial thoughts on Injustice 2:

+ Solid roster of characters.  Not everyone from the original is back, but chances are that you'll find someone new to replace an old favorite.
+ Like the first game, you get different styles of game play (MK style back-forward, down-forward, or SF-style HCF, QCF motions, negative edge, etc.)
- The game play still feels a bit stiff and I don't feel like I have complete control over the characters at times.  (This is how I felt about MK and the previous Injustice)
- Canned combos.  I wish this was more free-form.  MK already has canned combos and I wish they'd ditch them to make this stand out more. 
- Zoning spam is still very much a problem in this game and will frustrate new players.  Prepare to be pissed off by Darkseid and Deadshot projectile spamming.  (Hint: DUCK!  Regular shots will just go right over you without doing damage!)
+ Solid single player component.  This is the first fighting game I can remember where my friends list online was full of people playing the story mode and the multiverse mode instead of multiplayer!
+ Very good netcode.  I had no complaints with the matches I played.
- Stage transitions and super move animations are on the longer side and can start to feel tedious after you've seen them enough times.
+ Faster load times than the original game.
+ PS4 Pro support.
+ Character customization.  Gives you a reason to play single player.  (You can also get money/parts in multi, but there seems to be way more bonuses for offline stuff)  The game basically has a loot system, with lots of armor/parts/abilities for your characters.
- Premium skins are just shaders, I.E. you cannot change their looks when you equip different parts.
+ Character leveling.  Offline and online fights will level up your character, giving you a reason to stick with someone.  Higher levels = better armor options.
- Loot is randomized.  You can't just work towards getting parts for a certain character if you want to focus on him/her.
+ Pretty nice visuals.  It doesn't look as "jaw dropping" as some have stated, and the character models are on the smaller side, but it's still a nice looking game overall. 
- Forgettable soundtrack.  Exactly like the first game here- I don't even remember what the background music even sounds like!
+ Character personality/dialogue.  There's a TON of dialogue in this game and characters' personalities really shine through.
- Presentation needs work. This is another Netherrealm staple to me.  This game is just like their other titles in that things are just not as 'flashy' or slick as just about every other fighting game out there.  Feels too cheesy, even for a comic book game.

Overall, it feels like a really solid game with a lot to do, but I think I was right on the money with thinking that I will probably drop this from my main rotation once Tekken 7 is out and come back to check out DLC as it releases.  I think Tekken 7 is going to be a much, much better game, unless they fuck up the net code.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 17, 2017, 07:55:25 AM
Am also still not sure who to go with in Injustice 2 yet.  I enjoyed playing as Killer Frost in the original, because of her ground-icicle shenanigans.  Made for a great counter to zoners.  Poison Ivy has a similar move so I may use her for that alone.  I beat a much higher-leveled Flash player online yesterday by stopping 90% of his moves with that move alone.  :lol  This shit is so goofy.  I just can't take this game seriously.

http://www.youtube.com/watch?v=aNPO_2kmRPE

Oh, and Joker is totally Shinsuke Nakamura.  Heh.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 17, 2017, 10:27:41 AM
(https://i.kinja-img.com/gawker-media/image/upload/s--6wJhFmrN--/c_scale,fl_progressive,q_80,w_800/kxzegvmpw9uftzubwksg.gif)

after watching aris fuck with people online and the gb quicklook, i'm very interested in the game. but $60 on x1 seems silly cause i already know it's going to die on xbl quickly. plus my wedding this weekend means i'll have no free time to play anyway so i'll just hope for a sale soon. i remember mk9 and mkx dropped in price pretty quick so i'll just hope this game does the same.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on May 17, 2017, 10:41:23 AM
Game is pretty dope. I really like Supergirl, Blue Beetle, Atrocitus, Black Canary and especially Dr. Fate. Most other characters are fun to play. I just don't like Joker, Wonder Woman, Firestorm and Aquaman. But mostly due to playstyles.

Out of all of them, Joker is definitely the weakest to play and fight IMO.

The game's production values are insane btw. Like, fuck. MKX was great and was definitely higher budget than MK9, but this is on another lever. Definitely the DC license talking.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 17, 2017, 12:18:53 PM
Wonder Woman is pretty solid...kind of weird that they took away her alternate stance from the original, but it makes the character easier to use. 

Supergirl seems OK.  I may use her too since I'm reading that the teleport attack she has is good for stopping zoners.

Gotta try the others you mentioned.  I spent most of my play time with Wonder Woman, Catwoman, and Harley Quinn.  I need a good grappler to use.  I guess Bane and/or Grodd have replaced Solomon Grundy.

(https://i.kinja-img.com/gawker-media/image/upload/s--6wJhFmrN--/c_scale,fl_progressive,q_80,w_800/kxzegvmpw9uftzubwksg.gif)

after watching aris fuck with people online and the gb quicklook, i'm very interested in the game. but $60 on x1 seems silly cause i already know it's going to die on xbl quickly. plus my wedding this weekend means i'll have no free time to play anyway so i'll just hope for a sale soon. i remember mk9 and mkx dropped in price pretty quick so i'll just hope this game does the same.

Oh shit, congrats!!
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on May 17, 2017, 12:53:30 PM
(https://i.kinja-img.com/gawker-media/image/upload/s--6wJhFmrN--/c_scale,fl_progressive,q_80,w_800/kxzegvmpw9uftzubwksg.gif)

after watching aris fuck with people online and the gb quicklook, i'm very interested in the game. but $60 on x1 seems silly cause i already know it's going to die on xbl quickly. plus my wedding this weekend means i'll have no free time to play anyway so i'll just hope for a sale soon. i remember mk9 and mkx dropped in price pretty quick so i'll just hope this game does the same.

? MKX x1 community was pretty solid
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 17, 2017, 01:07:33 PM
Oh shit, congrats!!
thanks!  :heart

? MKX x1 community was pretty solid
was it? well that makes me feel better about buying in eventually. i got mkx on pc so :gloomy
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on May 18, 2017, 12:33:10 AM
I need a good grappler to use.  I guess Bane and/or Grodd have replaced Solomon Grundy.

Closest thing to a grappler from the characters I tried was Swampthing.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 18, 2017, 10:55:50 AM
First time in a while I watched NLBC and the Injustice 2 tourney was a great time.

https://www.twitch.tv/videos/144664613

Turned it off once SFV came on though :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on May 18, 2017, 10:56:46 AM
Everybody is just waiting for SFV to get out of beta, it's understandable.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: toku on May 18, 2017, 08:49:00 PM
https://twitter.com/crosscountertv/status/865085228385271809
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 19, 2017, 12:05:10 AM
KOF XIV pre-order is up on Steam- you can save 20% if you pre-order and you get access to the beta, which is on now.  The beta is also pretty much the full version of the game, with all the characters and DLC costumes available.  I can see why it's still in beta, though- I got disconnected or the game froze up nearly every match.

When it was working, the matches I played were great and the game seems like it might scale pretty well.  I'm installing it on my GPD WIN now to see how it runs on the low end.  Will also try it on my Surface.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 19, 2017, 12:08:20 AM
$47.99 for a year late port. :kobeyuck
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 19, 2017, 02:44:38 AM
Eh, it's not a year late and right now you can get the version with all the DLC for $58.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Dantizzinel on May 19, 2017, 04:18:51 AM
Wrecked house with Dr. Fate earlier on Injustice, leaving my Netherrealms studios stan lil bro bewildered and angry  8)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 19, 2017, 09:37:33 AM
I had way more fun playing the KOF 14 PC beta, even with the lock-ups, than I have with Injustice 2 so far. :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: brob on May 19, 2017, 11:39:53 AM
have u had a lot of issues with the kof beta? i've seen several people mention crashes and it got me sweating tbh
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 19, 2017, 11:45:28 AM
have u had a lot of issues with the kof beta? i've seen several people mention crashes and it got me sweating tbh

Not crashes...it locks up.  I'm not concerned right now, since it's a beta test.  If the final product is like that...uh...yeah.   But the devs are apparently already aware of the problem.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: brob on May 19, 2017, 01:57:36 PM
hope it gets ironed out before release, i'll prolly wait for a sale anyway. dont have the time to play right now. especially with rev2/tekken 7 so close to release
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 21, 2017, 10:06:07 PM
https://clips.twitch.tv/ColdbloodedMoistNoodleNerfBlueBlaster
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 22, 2017, 09:57:42 PM
https://www.youtube.com/watch?v=CTIDSzn_4zQ

 :lol :lol :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on May 28, 2017, 01:21:47 AM
Guilty Gear Xrd Revelator 2 is out. Pretty much icing on the cake and a final goodbye (imo) to the Xrd series. It's most likely the last balance patch, gives arcade story modes for the 4 DLC characters from Revelator (Dizzy, Jam, Raven, and girl in a guy suit), plus adds Baiken and Answer with arcade story modes + gives an "after-story" little bonus story mode that takes place after the end of Revelator's story. Plus it's only $20 if you have Rev. Basically takes Rev which was just about perfect and adds the final bits to make it even more perfect full package.

Given the sales of Revelator, pretty sure GG franchise is dead and this is just the last goodbye at least giving us Baiken. Will be playing this for years if there's no more GG.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on May 28, 2017, 09:45:18 PM
Anybody got tips for learning how to play Street Fighter 2?
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on May 28, 2017, 10:34:31 PM
If Ryu/Ken - shoot fireballs, dragon punch when people jump at you, jump kick, ducking forward kick -> fireball or super.
If Guile - turtle with b/db and flash kick anyone who gets near you while shooting sonic booms regularly and sometimes jumping, duck upper -> flashkick
If Blanka - Just keep doing blanka balls to piss everyone off
If Zangief - Stop giving a fuck and jump knee -> SPD

idk, that's how I remember people playing 30 years ago or something.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on May 28, 2017, 11:26:57 PM
Thanks Bebps!

I think I like Ken best so far but Vega also appeals to me for some reason.

Fwiw everyone said SFV Ken looks terrible but I love his new look. 👀
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 29, 2017, 12:50:21 AM
If Ryu/Ken - shoot fireballs, dragon punch when people jump at you, jump kick, ducking forward kick -> fireball or super.
If Guile - turtle with b/db and flash kick anyone who gets near you while shooting sonic booms regularly and sometimes jumping, duck upper -> flashkick
If Blanka - Just keep doing blanka balls to piss everyone off
If Zangief - Stop giving a fuck and jump knee -> SPD

idk, that's how I remember people playing 30 years ago or something.

There's combos and super meter, if the Switch version is based on Super? But yeah, don't worry about it too much Andy. SF2 is basically fundamentals: the game.

Given the sales of Revelator, pretty sure GG franchise is dead and this is just the last goodbye at least giving us Baiken. Will be playing this for years if there's no more GG.

They fucked up doing their traditional route after SF5 said "nope" to that. They double-fucked up on Steam by charging $40 with none of the DLC characters after a year late or so port from the PS4 version. So, I can't blame the sales being sluggish on PC after they did it right ($20 and DLC included for pre-orders) on Steam in the past.

Edit: With Revelator 2 hitting Steam on the 1st, it seems they're trying to atone. You can get the DLC bundled and if you haven't bought Revelator, it'll be $20 extra for Revelator 2, + Rev 1 and 2's DLC characters and colors. Not too bad but still...
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on May 29, 2017, 01:43:36 AM
It's mostly Super Turbo with tweaks from what I've read. :)
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 29, 2017, 11:06:39 AM
Given the sales of Revelator, pretty sure GG franchise is dead and this is just the last goodbye at least giving us Baiken.

Ah, there's that classic Bebpo pessimism!  Been a while!  ;)

Fwiw everyone said SFV Ken looks terrible but I love his new look. 👀

It's his face specifically that people don't like.  It looks...well, derpy compared to other games.  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 29, 2017, 11:32:03 AM
Anybody got tips for learning how to play Street Fighter 2?
It's mostly Super Turbo with tweaks from what I've read. :)

Correct, it is a re-re-re-re-re-re-re-re-re-re-you-get-the picture-rebalanced version of Super Turbo.  The game plays slower than than Super Turbo, though.  I believe it's supposed to be slightly faster than turbo speed 1 in ST.

What username said is the best place to start- fundamentals.  Check out this article (https://www.polygon.com/2014/7/7/5876983/how-to-play-street-fighter-fighting-game-primer) and google some videos on it.  Once you get the basics down, you can play pretty much every Street Fighter and most 2D fighting games, for that matter, using the same skills.

SF2 in any form is very old-school.  There are combos, but there's less of an emphasis on them and damage is pretty high, especially from throws.  Something that they added in ULTRA SF2 specifically are throw escapes -you can now get out of throws- which changes up the game drastically and can potentially stop a lot of abuse/shenanigans, which I much appreciate.

Basic tips to start off with:

-Don't jump unless you really need to.  You might think that this is obvious, but so many n00bs/scrubs will just keep trying to jump in at you.  Don't do this...you will be anti-aired into oblivion.  You can, however, bait people into thinking you're going to do this, which then makes them throw out a dragon punch or flash kick, leaving them wide open.  You'll also be amazed at how many players you can take out by jumping very little (or not at all, in some cases), because they can't seem to comprehend this.  This actually applies to most fighting games and the same will work for you in SF2...up through SFV.

-When you do have to jump in, find out the best attacks you can use to land a hit trade or a clear hit without getting knocked out of your jump.

-Everyone has a way to deal with projectiles/zoning.  Find your favorite character and then find out if this is their own projectile or a special that goes over/through fireballs. 

-If you come across a Blanka who spams electricity, study up on which normals (or specials) you have that will knock him right out of it.  It's far from invincible.

-Ken/Ryu and perfect characters to learn the basics with and are all-around characters.  You might want to switch to Ryu since his super is easy to get used to for beginners, IMO.  If you want to try a charge character, go with Guile, although his super may be difficult to perform early on. 

-Master throw escapes.  They will save you in a lot of matches and when trapped in the corner.

-Keep grapplers like T. Hawk and Zangief far away from you!  You don't want to be sucked into 360 throws!  Alternatively, use T. Hawk since he not only has a nice 360 throw, but also has a dragon punch-like uppercut and a move that sends him from a jump down and into the opponent- so you get this insane combination of anti-air, command throw, and a method to easily get close to your opponent/stop zoning, among other abilities.

-Avoid getting backed into corners when able.  Also keep yourself in a position to be mobile.

-Learning character spacing and the best normals for pokes/combo starters are key.  This is the most important thing, IMO.  I can use basic fundamentals to get a foothold on just about any new 2D fighting game keeping this in mind.  People think that you have to spend countless hours in "the lab" training when you really don't.  That's for learning advanced setups and combos.

-At least right now, Violent Ken, Evil Ryu, and Akuma = Shoto ASSHOLES.  You will probably run into a lot of players using Violent Ken especially, because they are kind of over-powered and possibly even "broken."  I know that at least one 99% damage combo for Evil Ryu has already been discovered.  However, they all have less life and generally take more damage than everyone else, too.  Use that to your advantage.  Violent Ken's teleport is also very annoying, but you can knock him right out of it with normals and some specials (not fireballs, though), which can help to stop spammers dead in their tracks.

-It's SF2- matches can go fast and you may be perfected quite often.  Don't let this get to you...in this game, it's possible to lose from just a couple of attacks!  :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Positive Touch on May 29, 2017, 04:23:28 PM
Anybody got tips for learning how to play Street Fighter 2?

this is the most adorable post ever made on this forum
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: thisismyusername on May 29, 2017, 05:25:59 PM
https://www.youtube.com/watch?v=iSgA_nK_w3A

Andy. Specifically, the bit about SF2's stuns. :lol
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: brob on May 29, 2017, 06:43:41 PM
I watched that video earlier and the point it tries to make is bad imo. more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer. sf5 wouldn't be a better game if it had stricter inputs (tho it's a bit funny how he uses parries in sf3 as some sort of example of difficult inputs when the input is literally the easiest shit and sf3 would have benefitted from having parry inputs that demanded a commitment, so you couldn't guess-parry and unsuccessful parries could be punished, aka giving the game a stronger neutral, but lol ok). "making combos easier to execute" doesnt do much to decrease the skill gap between good players and weak ones, as good players will simply out-maneuver weak players in in a fundamental way. 

This also doesn't have anything to do with "players ability to express themselves" as that is mainly dependent on how broad the tool set available to any given player is. Laura has like three buttons that are useful and one meterless combo and one v-trigger canceled one. there arent situational tools in her arsenal. sf5 is bad because every character is so stream-lined they only ever want to do one thing, there isnt even any tactical decision making in choosing whether or not you want to use v-reversal or save for v-trigger since the latter is such a tremendously stronger tool – getting your opponent to use their v-reversal is basically a small victory in and of itself in that it delays their ability to activate v-trigger.

sf5 is also bad because the input lag was (& is still, i assume? i havent played in a while) too bad, they purposefully made the neutral worse by unilaterally reducing the range on your normal attacks, improving the dashing speed and reducing the walking speed, making anti-airs worse allowing more jump-ins, install v-triggers are basically the worst parts of sf4's ultra attacks and FADC rolled into one, etc, etc, etc...

there is lots wrong with the game that was done in an attempt to lessen the skill gap – which is inherently a fruitless pursuit, because, again, good players are just fundamentally better, you're never going to beat a good guilty gear player by just picking stylish mode (presuming you didnt take on a damage handicap in doing so) unless you also are able to play guilty gear as well as they do and out-perform them in the game. complaining that combos are too easy is missing the forest for the trees. A hypothetical game that manages to allow bad players to compete with good players simply by making the execution easy was never good to begin with.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: nachobro on May 30, 2017, 03:23:51 PM
The only lesson you need for SF2: If you make a mistake, you deserve to lose
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Tasty Meat on May 30, 2017, 06:40:50 PM
https://www.youtube.com/watch?v=iSgA_nK_w3A

Andy. Specifically, the bit about SF2's stuns. :lol

I'm familiar with this concept from Brawl fucking everything up, lol. :P

I watched that video earlier and the point it tries to make is bad imo. more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer. sf5 wouldn't be a better game if it had stricter inputs (tho it's a bit funny how he uses parries in sf3 as some sort of example of difficult inputs when the input is literally the easiest shit and sf3 would have benefitted from having parry inputs that demanded a commitment, so you couldn't guess-parry and unsuccessful parries could be punished, aka giving the game a stronger neutral, but lol ok). "making combos easier to execute" doesnt do much to decrease the skill gap between good players and weak ones, as good players will simply out-maneuver weak players in in a fundamental way. 

This also doesn't have anything to do with "players ability to express themselves" as that is mainly dependent on how broad the tool set available to any given player is. Laura has like three buttons that are useful and one meterless combo and one v-trigger canceled one. there arent situational tools in her arsenal. sf5 is bad because every character is so stream-lined they only ever want to do one thing, there isnt even any tactical decision making in choosing whether or not you want to use v-reversal or save for v-trigger since the latter is such a tremendously stronger tool – getting your opponent to use their v-reversal is basically a small victory in and of itself in that it delays their ability to activate v-trigger.

sf5 is also bad because the input lag was (& is still, i assume? i havent played in a while) too bad, they purposefully made the neutral worse by unilaterally reducing the range on your normal attacks, improving the dashing speed and reducing the walking speed, making anti-airs worse allowing more jump-ins, install v-triggers are basically the worst parts of sf4's ultra attacks and FADC rolled into one, etc, etc, etc...

there is lots wrong with the game that was done in an attempt to lessen the skill gap – which is inherently a fruitless pursuit, because, again, good players are just fundamentally better, you're never going to beat a good guilty gear player by just picking stylish mode (presuming you didnt take on a damage handicap in doing so) unless you also are able to play guilty gear as well as they do and out-perform them in the game. complaining that combos are too easy is missing the forest for the trees. A hypothetical game that manages to allow bad players to compete with good players simply by making the execution easy was never good to begin with.

(http://68.media.tumblr.com/f7e4464c6d8e1cc13b2c7735cca03ab4/tumblr_inline_n0g7zuVe201rnvwt1.gif)

The only lesson you need for SF2: If you make a mistake, you deserve to lose

Harsh!
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on May 30, 2017, 07:11:12 PM
Not sure if I'll pick up Tekken 7 next week. Never been a big Tekken fan, and it doesn't seem like this one changes much up from 6 besides better graphics and some characters + Akuma. However, it does have my favorite fighting game mode ever in the Treasure Battle which looks 100% identical to VF4/VF5 Kumite/Customization where you win customization items and make your character look goofy as you rank up, so that's really tempting. The last Tekken I really liked was the weird one at Tekken 4 where they added walls and made the stages more like arenas, felt a little closer to VF there, especially playing grapplers like King.

I kinda feel like if I'm going to get a single player fighting game after Rev 2, it'd make more sense to buy Injustice 2 over Tekken 7 since there's a more substantial single player mode. But treasure battle omg. I'll probably grab both when they're cheap, but tempted to get one of them at normal price next month.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 30, 2017, 07:43:55 PM
Tekken is going to stomp all over Injustice 2.  But you want to play by yourself so I dunno. 

It has a lot of changes from Tekken 6 (or rather, Tag 2).  It's more accessible than the previous entries.  Lots of new stuff here including rage arts (super moves).
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: chronovore on May 30, 2017, 07:47:18 PM
Lab Zero's Skullgirls is out for mobile now, adapted by the talented and good-looking crew at Hidden Variable.

Disclosure: I'm biased.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 30, 2017, 07:48:55 PM
Lab Zero's Skullgirls is out for mobile now, adapted by the talented and good-looking crew at Hidden Variable.

Disclosure: I'm biased.

I got that but didn't mention it...did you work on it?   :o  It's really good!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: chronovore on May 30, 2017, 07:53:03 PM
Lab Zero's Skullgirls is out for mobile now, adapted by the talented and good-looking crew at Hidden Variable.

Disclosure: I'm biased.

I got that but didn't mention it...did you work on it?   :o  It's really good!

 I did not work on it. I know  guys at both of the studios. I can help to kickstart their new project, and give them a shout whenever I can. It really is a good control scheme for a fighter on tablet.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 30, 2017, 09:17:44 PM
[RUMOR] Marvel vs Capcom Infinite roster leaked (http://www.neogaf.com/forum/showthread.php?t=1382898)

(https://pbs.twimg.com/media/DBHg4A0XYAExI5C.jpg:small)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on May 30, 2017, 09:43:43 PM
holy fuck if that's true, awful roster :neogaf
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 30, 2017, 09:56:59 PM
holy fuck if that's true, awful roster :neogaf

Pretty disappointing.  But maybe the X characters will show up as DLC or something.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 30, 2017, 09:57:32 PM
[RUMOR] Marvel vs Capcom Infinite roster leaked (http://www.neogaf.com/forum/showthread.php?t=1382898)

(https://pbs.twimg.com/media/DBHg4A0XYAExI5C.jpg:small)

That image is perfect!  :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on May 30, 2017, 10:45:23 PM
holy fuck if that's true, awful roster :neogaf

Pretty disappointing.  But maybe the X characters will show up as DLC or something.

That's been the rumor: Due to fuckery with Fox, Marvel wants them to be DLC or whatever.

But if they NEVER show up, well I can safely ignore this outing. Everything they've been saying about it has had me be apprehensive about it. This roster just seals it. That's a dismal roster.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: mormapope on May 30, 2017, 10:49:33 PM
Hulk and Hawkeye are there, that's all i needed  :P
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Bebpo on May 30, 2017, 11:25:51 PM
Tekken is going to stomp all over Injustice 2.  But you want to play by yourself so I dunno. 

It has a lot of changes from Tekken 6 (or rather, Tag 2).  It's more accessible than the previous entries.  Lots of new stuff here including rage arts (super moves).

Why do you think Tekken will be much better than Injustice 2? I thought people were really impressed by Injustice 2 as a fighter?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on May 30, 2017, 11:36:32 PM
It's not Mahvel without Berserker Barrage!

And that roster looks like traaaaaash.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on May 31, 2017, 12:00:22 AM
I thought MvC3 roster was already a sizeable step down from MvC2's cast. If that's the real roster for Infinite, I'm out.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 31, 2017, 12:45:10 AM
holy fuck if that's true, awful roster :neogaf

Pretty disappointing.  But maybe the X characters will show up as DLC or something.

That's been the rumor: Due to fuckery with Fox, Marvel wants them to be DLC or whatever.

But if they NEVER show up, well I can safely ignore this outing. Everything they've been saying about it has had me be apprehensive about it. This roster just seals it. That's a dismal roster.

*ahem* It's Marvel fuckery. There's nothing stopping them from using those characters and propping up their own X-Men comics, etc. The issue is Marvel is greedy and doesn't want to endorse Fox's movies.

Rumor is the X-Men will be DLC but that's already kinda lame I think...

Also wtf despite Sigma being half the cause of the entire plot of the game, he's DLC too. :lol Capcom. :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on May 31, 2017, 12:57:30 AM
holy fuck if that's true, awful roster :neogaf

Pretty disappointing.  But maybe the X characters will show up as DLC or something.

That's been the rumor: Due to fuckery with Fox, Marvel wants them to be DLC or whatever.

But if they NEVER show up, well I can safely ignore this outing. Everything they've been saying about it has had me be apprehensive about it. This roster just seals it. That's a dismal roster.

*ahem* It's Marvel fuckery. There's nothing stopping them from using those characters and propping up their own X-Men comics, etc. The issue is Marvel is greedy and doesn't want to endorse Fox's movies.

Rumor is the X-Men will be DLC but that's already kinda lame I think...

Also wtf despite Sigma being half the cause of the entire plot of the game, he's DLC too. :lol Capcom. :lol

That's what I mean. Due to on-going fuckery with Fox, Marvel isn't allowing them in the base game. So... :confused at you rewording what I was saying.

Either way, Marvel is dumb. Removing the X-men from a Marvel vs game basically kills all hype for me. Capcom going with Gems AGAIN after the terrible x Tekken outing just seals it. Yes, I know gems were in the vs series in the past. No, that doesn't inspire confidence in me post-2009 Capcom.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on May 31, 2017, 01:06:09 AM
Let's not forget that this series started as X-Men Vs. Street Fighter(There's Children of the Atom and Marvel Super Heroes, but I'm talking about the versus series in general).

After SFV's botched launch, this shitty roster, and the game being MCU promotional material I'm out. Telling me characters I want are DLC just means I'd have to pay more for one game. I almost never buy DLC, so it's all a wash.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Take My Breh Away on May 31, 2017, 07:32:33 AM
The fuckery will me immense if this is real. It's going to get booed off stage at Evo for sure.  :lol

Launching with less characters than MvC3 despite most of the roster just being re-used assets from MvC3 and then re-selling the rest as DLC. What possessed them to think they could get away with that?
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: pork on May 31, 2017, 08:42:55 AM
Tekken is going to stomp all over Injustice 2.  But you want to play by yourself so I dunno. 

It has a lot of changes from Tekken 6 (or rather, Tag 2).  It's more accessible than the previous entries.  Lots of new stuff here including rage arts (super moves).

Why do you think Tekken will be much better than Injustice 2? I thought people were really impressed by Injustice 2 as a fighter?

I see a lot of praise for the amount of content, but not necessarily for the mechanics.  It's more of the same in that regard and it just feels super-unbalanced to me right now.

I think Tekken 7 will be better because I've already played it before and from a game play standpoint, it shits all over Injustice 2.  It also helps that it has a better soundtrack, art style, and presentation. 

I'm not really that big on Injustice 2.  I played it for a few days after its release and haven't touched it in like a week now.  I just don't find it that fun to play- like, I know how I can stop a lot of the projectile spam, but it's just no fun to do so.  I hate the way zoning works in this game and am not big on the engine in general.

I might sell the game off, but since I got the ultimate edition with the season pass, I might as well at least wait to see how all the DLC is first.  But I already know that this is just not a game I'm gonna stick with.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 08:44:36 AM
The fuckery will me immense if this is real. It's going to get booed off stage at Evo for sure.  :lol

Launching with less characters than MvC3 despite most of the roster just being re-used assets from MvC3 and then re-selling the rest as DLC. What possessed them to think they could get away with that?

The game will sell well enough and people will bitch and moan about the roster, yet buy it and play it anyway.  Like they do with every other Capcom fighter.

If that roster leak is true, to me it just says that they are probably going to pull an SFV with the game and keep on adding characters and content post-release.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 31, 2017, 09:12:48 AM
The game will sell well enough and people will bitch and moan about the roster, yet buy it and play it anyway.  Like they do with every other Capcom fighter.

Was that the case for SFV though? :teehee Goodwill for Capcom fighters seems to be at an all-time low...
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 09:49:36 AM
The game will sell well enough and people will bitch and moan about the roster, yet buy it and play it anyway.  Like they do with every other Capcom fighter.

Was that the case for SFV though? :teehee Goodwill for Capcom fighters seems to be at an all-time low...

Yes?  It still managed to sell 1.6 million copies and has higher amounts of people entering to play it at tournaments.
:idont

There's definitely a pretty vocal group of 'pros' out there who play the game but clearly dislike it or dislike the changes made to it, who are just waiting to jump to Marvel.  And LOL if that game flops.

Part of it is the game being made more accessible to all players, however, and I disagree with that being a negative.  That is absolutely a good thing.  They need to stop catering to pros.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 10:14:15 AM
http://www.youtube.com/watch?v=Ka_y93K2kW0

:hyper
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on May 31, 2017, 12:39:07 PM
Man, why is T7 digital $60 on PSN, but $50 on PC? Not sure what version to get. PC looks sharper/better and is $10 cheaper, but I have a PS4 stick and all my other fighters are on PS4 for when I have people over and we're switching between fighting games.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 01:13:51 PM
Man, why is T7 digital $60 on PSN, but $50 on PC? Not sure what version to get. PC looks sharper/better and is $10 cheaper, but I have a PS4 stick and all my other fighters are on PS4 for when I have people over and we're switching between fighting games.

The PC version looks better and loads faster.

http://www.youtube.com/watch?v=O1p3NTwdzB4

But it seems like PS4 would be easier to play on for you.  Plus if you do decide to play online...no doubt that PS4 is where everyone will be playing.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on May 31, 2017, 02:10:10 PM
$41 at GamersGate

https://www.gamersgate.com/DD-TEKKEN-7/teken-7
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on May 31, 2017, 03:24:58 PM
I dropped Tekken after being underwhelmed with 5 a while ago. After SFIV I found myself bored with 3D fighting games and pretty happy with the return of side scrolling fighters. The last 3D fighting game I played was Soul Calibur 4 and was meh on it, and last one I liked was VF5 way back in 2006.

All that said, I'm really interested in Tekken 7. I've been hearing great things for a while, and it looked good every time I saw footage. Couple that with the fact that I have been off 3D fighters for a long time, I'm going in both fresh and with some nostalgia, which is a decent combination going into what looks like a great game already.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 04:04:10 PM
Got home and ran to the Playstation

No Tekken

Checked my J-PSN purchases

All the DLC stuff downloaded, but the game didn't

42 GB download on PS4 = LOLOLOL

OWNED
 :trigger

With any luck, it will be done in 4-5 hours. LAWL.

But at least the PC version will be playable tomorrow, too.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: eleuin on May 31, 2017, 04:14:04 PM
Absolutely shocked that tekken will end up being the best fighting game this year
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on May 31, 2017, 04:36:19 PM
but I have a PS4 stick

That doesn't matter now a days. You should have drivers for it to play on PC. And if it doesn't, Steam controller will still let you use it.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 04:51:35 PM
Absolutely shocked that tekken will end up being the best fighting game this year

They had a two year headstart following the release of the arcade version.  I'm not surprised that it's super-polished.  Injustice 2 will probably still sell more and get more awards though.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 31, 2017, 05:54:49 PM
Absolutely shocked that tekken will end up being the best fighting game this year

spoiler (click to show/hide)
*Obligatory fandrex "just wait until Smash Switch" post*
[close]
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on May 31, 2017, 07:37:53 PM
spoiler (click to show/hide)
He said "fighting game" not "party game."
[close]
:doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on May 31, 2017, 07:53:02 PM
but I have a PS4 stick

That doesn't matter now a days. You should have drivers for it to play on PC. And if it doesn't, Steam controller will still let you use it.

Yeah, you're right.

Bought the PC version!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 09:42:41 PM
...Although PC doesn't have the PS4 music jukebox option, letting you use music from Tekken 1-TTT2, plus some outfits like Jin's TK4 outfit.

Download still not done, but fortunately it becomes playable at 10GB.  Just some of the offline stuff.  Been messing around in the practice mode.  I am loving Eliza and Akuma.  Both are like playing a 2D fighter in Tekken.   :lol  Eliza feels a bit more SNK-ish to me, so that's my preference.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on May 31, 2017, 09:46:51 PM
I'm curious if Akuma will be the character that finally gets me into Tekken. I've played every entry since Tekken 1 and all these years later I've never gotten into it. To me Tekken is the game where you get juggled by a small move and your opponent does a full life/near fill life combo and the match is other. And you're supposed to memorize super long combo strings to juggle your opponent for 60 seconds until they're almost dead once you get a hit in. Never felt all that fun to me. The most fun I had was playing King and playing throw/grappler style blocking and looking for openings and then doing multi-part throw combos.

I'm gonna try playing Akuma like I'm playing SFV and see how that goes.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on May 31, 2017, 09:58:55 PM
Preloaded on Steam since my cheap key somehow showed up early. Now I wait :goty2
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 31, 2017, 10:02:17 PM
spoiler (click to show/hide)
He said "fighting game" not "party game."
[close]
:doge

spoiler (click to show/hide)
:trigger :trigger :trigger
[close]
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on May 31, 2017, 10:16:29 PM
...Although PC doesn't have the PS4 music jukebox option, letting you use music from Tekken 1-TTT2, plus some outfits like Jin's TK4 outfit.

What is "Spotify?" Or any other numerous service and cranking the game music down while letting the other process run over it? :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on May 31, 2017, 10:32:04 PM
I'm gonna play King and use the Okada uniform.  Shit, that's half the reason I bought the game. :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 11:19:29 PM
...Although PC doesn't have the PS4 music jukebox option, letting you use music from Tekken 1-TTT2, plus some outfits like Jin's TK4 outfit.

What is "Spotify?" Or any other numerous service and cranking the game music down while letting the other process run over it? :doge

Not quite the same thing.  This is like TTT2 and lets you replace stage (and I think menu) music with previous Tekken songs.  In other words, it fits perfectly into the game and starts/stops when it's supposed to.  Certainly a minor thing, but still something I'd use for comparison.

This game has music like crazy BTW- it changes every round now.

I'm gonna play King and use the Okada uniform.  Shit, that's half the reason I bought the game. :doge

I hope everyone gets something wrasslin' related so I can Bullet Clubify the roster.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on May 31, 2017, 11:20:56 PM
SFV update is up as well, BTW- you get a whopping 50,000 fight money credits just for logging on right now.  Ed is unlocked, the big balance changes and added moves are in, matchmaking has improved, load times are a bit better, and the PS4 version also seems to have gotten a minor visual upgrade (at least on Pro)- with improved shadows.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on May 31, 2017, 11:27:33 PM
wow 50k much stuff and wow
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: eleuin on May 31, 2017, 11:59:55 PM
Nah I was kidding about tekken, we been knew
Quote
(https://i.imgur.com/6aZEdOJ.jpg)


Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 01, 2017, 12:14:16 AM
I never even noticed the music in Tekken. But yeah, probably because not a fan. Only fighting game music I pay attention to are the classic SF songs and Guilty Gear/Blazblue buttrock because it's awesome.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 09:25:16 AM
wow 50k much stuff and wow

Yes, 50k just for logging on is a nice bonus that you can use to unlock stuff in-game with.
:ufup

Nah I was kidding about tekken, we been knew
Quote
(https://i.imgur.com/6aZEdOJ.jpg)




Poor Ono.  :'(

I never even noticed the music in Tekken. But yeah, probably because not a fan. Only fighting game music I pay attention to are the classic SF songs and Guilty Gear/Blazblue buttrock because it's awesome.

:crazy
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 09:27:06 AM
I probably should just sell off Injustice 2 at this point.

Played the game for a week or so and then dropped it when ULTRA Street Fighter II came out.  And I've had way more fun playing that game.  Yes, Street Fighter fuckin' *II* plays better to me than Injustice 2 does.  :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 01, 2017, 12:39:04 PM
Doesn't it just play like Injustice 1 & Mortal Kombat? We all have our fighting game series we don't enjoy.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 01, 2017, 01:06:25 PM
Just saw that the Steam unlock time for Tekken is 3pm Pacfic. Just as I get off work.

So now I just have to make it through today....shouldn't be too hard :-\
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 02:34:38 PM
Doesn't it just play like Injustice 1 & Mortal Kombat? We all have our fighting game series we don't enjoy.

Yeah, very much like Injustice 1.  (Some differences from MK)

It's not that I don't enjoy it, it's just that much like with MK, I find Netherream games to generally be stiff and rigid, gameplay-wise, and never something I can really take seriously.  I always play them casually.  They're also always never good with game presentation and music (they used to be; MK1-3 had some good tunes).

I used to think that American devs just couldn't do fighting games justice when it comes to the latter, but Skullgirls is amazing in that regard and is IMO the best western-developed fighting game out there.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 01, 2017, 04:49:44 PM
wow 50k much stuff and wow

Yes, 50k just for logging on is a nice bonus that you can use to unlock stuff in-game with.
:ufup

Too bad there's v e r y  l i t t l e to want to buy. :doge

Netcodes still ass. Warping around characters.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 01, 2017, 05:39:10 PM
Ignoring my flippancy...


https://www.youtube.com/watch?v=nSYWIh7ajR4

Wat @ Harley being in the Batcave. :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Rufus on June 01, 2017, 05:44:27 PM
I might just have to Youtube all these cutscenes...
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 07:03:31 PM
wow 50k much stuff and wow

Yes, 50k just for logging on is a nice bonus that you can use to unlock stuff in-game with.
:ufup

Too bad there's v e r y  l i t t l e to want to buy. :doge

Netcodes still ass. Warping around characters.

Nah, that's all you.
:idont
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 07:05:43 PM
21:9 on PC, holy shit.  Gonna go try this in a second.
(http://i.imgur.com/TNWfg0al.jpg)

I just tested the game on my Surface Pro 4 i5 and it runs great.  Looks like Tekken 7 PSP,  but it is impressive at 59-60 fps nonetheless.  Scales well.

EDIT: Hmm..that was in training mode.  In arcade it's more like 40 fps.  Although still feels playable.  Maybe it's the lifebars?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Sho Nuff on June 01, 2017, 07:41:07 PM
I hope the soundtrack is hype in this one
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 07:52:20 PM
Restarted the game on my Surface Pro 4...arcade mode now runs at the right resolution and is back to 59-60 fps. So the game for whatever reason changed to what appeared to be 1280x720 or higher the last time I tried it...so weird.

I hope the soundtrack is hype in this one

It's got some good tracks, plus they change on the second round. 

If you get the game on PS4, you also get (most of) the songs from Tekken 1-6, TTT1, TTT2, and Revolution to use!  :D  That includes arcade and arranged!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 07:54:16 PM
The PC version also takes fucking forever to unpack itself.  Someone said restarting Steam helps, but it didn't work for me.  Deleting and redownloading also apparently works, but it should be ready in another 8 minutes on my desktop.

Really want to try this in 21:9 and maxed.  I see that PC also has some extra visual options, like motion blur.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 08:15:59 PM
So no idea what's up with the image I posted above.  I tried the game on my ultra-wide monitor and it runs with borders in 21:9:

(http://i.imgur.com/u4JP9RHl.jpg)

 ???
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: brob on June 01, 2017, 08:20:00 PM
yea, i've seen lots of people not getting it to run in 21:9 after being told it supposedly supports it. idk, did ppl just assume it supported it or has anyone from namco actually claimed that it does?  :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 01, 2017, 08:29:49 PM
Just went 2-8 online.  :fbm

I'm bad.  :fbm
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 01, 2017, 08:31:31 PM
yea, i've seen lots of people not getting it to run in 21:9 after being told it supposedly supports it. idk, did ppl just assume it supported it or has anyone from namco actually claimed that it does?  :doge

I believe they said it, and again....look at the photo a few posts up.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 01, 2017, 09:18:41 PM
Wow, I am impressed with Tekken 7 on PC.

+Tons of PC performance options and it runs pretty darn smooth and looks good.
+Tons of customization options giving me VF4/VF5 flashbacks. This is what I want in my fighting games. When is Dead or Alive going to get Customization?
+Played as Akuma and holy crap it actually plays pretty close to a 2d fighter. Feels like I'm playing SFV sorta. Now I want more SF characters or more 2d-ish playing characters in.
+Cast is pretty big and since I spent all of about 2 days playing Tekken 6 and TTT2 before dropping them I don't know half the cast which is refreshing.
+Lots of modes
+I like the new newbie friendly super moves since you just hit 2 buttons when in the red and it looks nice and does good damage

-The training mode is ok, but it's annoying having to pull up your move list every couple of moves and quit out of it and try the move. Wish you could just go through the list one at a time like VF or Guilty Gear to learn the moves for a character.
-Since Tekken 2 I've only played about 6 characters: King, Hwaorang, Jun aka female Jin, Lei, and Paul and it seems like half those are missing? Not a huge deal since it's not like I'm big into Tekken and there's all these new characters to learn.
-One thing I've never been a huge fan of in Tekken his how high the damage is. Feels like matches are over in 10 seconds which just seems way faster/shorter than most fighting games. I guess I can mess with this in the options?
-Also in Tekken I always feel like the camera is zoomed too close compared to other 3d fighters. Would like to be able to pull the camera back a bit more like Soul Calibur distance or DoA.

Not sure what the point of Arcade mode is since there's no story and you don't get treasure? Besides the main "story mode" I thought each character had their own story/endings? Where do you go to find those?

Haven't tried online yet or tried with my stick yet. With a DS4 was playing pretty smooth.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 01, 2017, 11:07:23 PM
Got the game running smooth at 1440p and high on my 980. Game doesn't support SLI but if it ever does I'll get 4k.
Was impressed by how it auto-recognized my Hori RAP and the buttons were perfect. Same with my bluetooth DS4. Now it's easy for me to play local vs.

Yeah, just overall amazing package. Probably the best Japanese game port I've seen on PC. Went and bought the season pass because I like customization items and I think I'll be playing this for a while.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 02, 2017, 12:08:31 AM
Nah, that's all you.
:idont

If you say so. Fighters are the only games that have that weird ass warping despite "green bars" connections.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 12:10:07 AM
Wow, I am impressed with Tekken 7 on PC.

+Tons of PC performance options and it runs pretty darn smooth and looks good.

It's really scalable- I'm running it on ultra at 2560x1080 on my desktop PC and at all low settings on my Surface Pro 4.  It runs better on the low end than SFV does.

I need to try some downsampling.  I never mess with it.  Any good guides out there?

Quote
When is Dead or Alive going to get Customization?

They don't care, since they can just keep pumping out outfit packs instead.  :doge

Quote
+Played as Akuma and holy crap it actually plays pretty close to a 2d fighter. Feels like I'm playing SFV sorta. Now I want more SF characters or more 2d-ish playing characters in.

Yeah, it's fun as hell using Akuma!  He can even do focus attacks from SF4 with LP+RP!  If you want another 2D like character, try Eliza, the vampire chick.  She has an SNK-style Terry/Geese/Rock projectile, a dragon punch, and a dive kick.  She was the prototype "2D" style character in Tekken Revolution.

Quote
-Since Tekken 2 I've only played about 6 characters: King, Hwaorang, Jun aka female Jin, Lei, and Paul and it seems like half those are missing?

 ??? Out of the ones you mentioned, only Lei (and his style) is missing.  Jun is only in the Tag games post-2, but she was replaced by Asuka Kazama in TK5 going forward, who plays similarly.

Quote
Not sure what the point of Arcade mode is since there's no story and you don't get treasure? Besides the main "story mode" I thought each character had their own story/endings? Where do you go to find those?

Arcade is from the arcade version, if you want that authentic experience, I guess.  It's pretty short, too.  There are individual stories too, which IIRC are like one fight long each and then a little ending.  I don't know how you play them because I didn't try any story stuff yet.

I spent all my time tonight testing the game on my PCs and then playing online.  It was great against American players.  I had a small experience with other regions on PS4, with the Japanese version, and it was pretty bad.  But the game also defaulted MY region to Japan, which probably made for some shitty connections.  The J-PSN version I got is pretty much useless because of this so I'm getting the American disc version tomorrow.
:stahp
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 12:11:15 AM
Nah, that's all you.
:idont

If you say so. Fighters are the only games that have that weird ass warping despite "green bars" connections.

I don't know what to tell you, man.  You bring up connection issues every now and then that I don't have and I don't see a large amount of people experiencing.  So...
:idont

SFV is one of the better online fighters.  As much as I am liking Tekken, SFV is still the better game to me.  It also now matches you faster and loads faster than Tekken does.  Tekken 7 has some pretty long load times.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 02, 2017, 12:54:41 AM
Yeah, I didn't realize Hwoarang was still in because he looks unrecognizable here. I thought he was Dragonav with the eye-patch. So Asuka is sorta like Jun? Ok, that's cool. Yeah just missing my drunken master then. Lei was actually my first main because coming from VF with Shun he was kinda similar with his various drunken stances. Wonder why they left him out here. I figured they'd add more of the missing characters as DLC, but reading up on the season pass, apparently it's only 2 DLC characters and they're both guests from other series? Hmmm...oh well, I will survive without Lei.

I need to find a new main in this one. I kinda like how Katarina plays with her hover slide dashes into attacks.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 02, 2017, 01:43:21 AM
Weird, tried online and can't get it working at all. Hmmmm
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 02, 2017, 03:21:42 AM
Yeah, I had no luck getting into a match on the PC version for some reason. Auto-match make in player match had me fighting the ai for 5 mins with nothing. Then searching for sessions would show a list and I'd join only to have my entire game basically lock up since when you join someone is in a match and you lose access to all controls while waiting for the match to finish. Can't even hit start and back out? So have to task manager force exit the game if you don't wanna wait. Then you watch other people fight and move up the queue and then the session would always end before I got to fight :\ After about 30 mins never got a fight so gave up. Not sure I'll bother with the MP the way it's set up.

Started up story mode, it's alright. Don't really care about the main story, just want to play as all the characters and get their endings like the old Tekken games but I don't think that's how it works here. The character episodes are like 1 fight and a short ending, whereas the main story mode is just tons of cutscenes and hardly any fights. Doesn't seem like there's a satisfying middle ground of a bunch of an intro + arcade fights + ending. So I get the feeling I'm gonna be over the single player stuff in like a week.

But the core combat looks and plays great, has tons of characters and stages. So I guess outside occasional local MP, probably just be sticking to practicing in practice mode and then fighting in treasure battle mode or doing arcade mode runs. Nothing still lives up to Arc System Works games for SP content. Feels like GG Rev 2's $20 upgrade has more of a SP game than T7.

Game would be perfect for solo if it just had:

-A good tutorial mode teaching all the basics and advanced strategies
-An easy way to run through movelists in practice mode
-Arcade mode was longer (5 stages?) and had arcade endings for all the characters making an incentive to learn all the cast and go through arcade mode at least once with each

That'd be like 20 hours of solo content right there and a way to ease new players into learning all the cast.

Also the customization is a mixed bag the more I go through it. It's like instead of making dozens of unique outfits/items for each individual character like VF4/5 had, they made a bunch of clothes/items and tried to make them work/fit on every character. There's very few unique items to each character and so a lot of the clothes and stuff don't fit the characters that well because they're very generic. Also almost no unique hair options and just some shitty generic haircuts everyone shares.

But that being said, when you can still make cowboy Akuma with his flower bouquet, it's not bad:
spoiler (click to show/hide)
(https://steamuserimages-a.akamaihd.net/ugc/790792379085501818/F243502A95943938E5D503B15E16B3660F8150A7/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black)
[close]
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 02, 2017, 05:11:36 AM
Ok, tried ranked match instead of player match and was able to get into fight after fight. Sometimes I'd get dropped connections while doing a fight request and the game UI just handles them really shitty where it just freezes and you can't do anything for like a minute+ while it's waiting to connect and then connection lost. Feels like when they design these online systems they imagine a perfect world where no one ever loses connection.

But in about 20 mins I got 4 or 5 different matches. Lost every one of them with Akuma (because I'm fucking terrible at Tekken so I'm just playing like SF jump kick, ducking short, hurricane kick) until I finally matched up with a guy who'd never won a fight either and so I was like "hey, I have a chance!" and I won the first two rounds, then he won the next two rounds because I have no idea how the wake-up game works in tekken so I just keep getting hit everytime I try to get up (this has always been a problem for me in tekken) and meanwhile I don't know how to hit downed opponents on my side. Anyhow, the last round was really close and then I just barely won and got my first win, yay.

I'm not going to play as Akuma online anymore  :lol

spoiler (click to show/hide)
I'd do way better just playing a button masher tekken character. Akuma can't mash almost at all.
[close]
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: KissVibes on June 02, 2017, 05:19:05 AM
Is all the NJPW stuff available in the US release?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 07:19:07 AM
Is all the NJPW stuff available in the US release?

Yup!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 07:23:09 AM
So Asuka is sorta like Jun? Ok, that's cool.

Asuka pretty much IS Jun, just better.  ;)

Quote
Yeah just missing my drunken master then. Lei was actually my first main because coming from VF with Shun he was kinda similar with his various drunken stances. Wonder why they left him out here. I figured they'd add more of the missing characters as DLC, but reading up on the season pass, apparently it's only 2 DLC characters and they're both guests from other series? Hmmm...oh well, I will survive without Lei.

Apparently they are also considering adding "legacy" characters too.

Quote
I need to find a new main in this one. I kinda like how Katarina plays with her hover slide dashes into attacks.

She's a good character to start with and was actually made to be easy to use for beginners.  I like her a lot myself. 

My Tekken mains the last few games have been Asuka, Alisa, Anna, and JayCee (Julia).  DEM FEMS.  Two of those are not in this game, but I could always take up Nina and some of Anna's moves are with Eliza.  JayCee is gone.  :'(  I did super-well with my crazy-scrub Alisa shenanigans online last night and may just stick with her, but I'd like to learn some new folks.  Like Katarina a lot and Master Raven looks cool as fuck.  Need some sausage up in this too but a lot of the grapplers in Tekken just don't click with me like they do in other games.  I tend to go for the faster/smaller female characters and the big grappler males.  I might take up Bob, though.  I always wanted to get good with him.

Yeah, I had no luck getting into a match on the PC version for some reason. Auto-match make in player match had me fighting the ai for 5 mins with nothing. Then searching for sessions would show a list and I'd join only to have my entire game basically lock up since when you join someone is in a match and you lose access to all controls while waiting for the match to finish. Can't even hit start and back out? So have to task manager force exit the game if you don't wanna wait. Then you watch other people fight and move up the queue and then the session would always end before I got to fight :\ After about 30 mins never got a fight so gave up. Not sure I'll bother with the MP the way it's set up.

Create your own lobby when doing player matches.  Then you can better control the flow of things.  You can't back out of the game when spectating, which is really fucking dumb, and I hope they patch this.  You have to wait until the match is over, then go back to the lobby, hit Y on the controller, and select the option to leave.  I saw more than one person ask in the chat how to quit out, heh. 

Quote
But the core combat looks and plays great, has tons of characters and stages. So I guess outside occasional local MP, probably just be sticking to practicing in practice mode and then fighting in treasure battle mode or doing arcade mode runs. Nothing still lives up to Arc System Works games for SP content. Feels like GG Rev 2's $20 upgrade has more of a SP game than T7.

Git gud and play ranked.  Put something on the line and see how you do!

Quote
Also the customization is a mixed bag the more I go through it. It's like instead of making dozens of unique outfits/items for each individual character like VF4/5 had, they made a bunch of clothes/items and tried to make them work/fit on every character. There's very few unique items to each character and so a lot of the clothes and stuff don't fit the characters that well because they're very generic. Also almost no unique hair options and just some shitty generic haircuts everyone shares.

So compared to TK6 and TTT2, they actually got rid of more outfit and hair options.  No idea what's up here but maybe more will be added later.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 08:34:05 AM
http://screenshotcomparison.com/comparison/211546
 :whoo
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Rufus on June 02, 2017, 11:29:25 AM
I might just have to Youtube all these cutscenes...
Turns out there's about 3 hours worth... :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 02, 2017, 02:49:58 PM
Is all the NJPW stuff available in the US release?

Yup!
Only on PS4 :(
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 02, 2017, 03:48:09 PM
Is all the NJPW stuff available in the US release?

Yup!
Only on PS4 :(

Nah that's incorrect.  I've been rocking the Okada outfit all day on PC.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 02, 2017, 03:55:41 PM
Glad to hear I got incorrect news then! I've only played local VS so far, won't have time to dig into anything else until tomorrow.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 02, 2017, 04:20:30 PM
Been picking up Lucky Chloe. She's just annoying enough to troll opponents, she has a couple simple launchers and 3-4 hit BnBs, some decent high/mid/low mixups, and a bit of that button-mashing Eddie capoeira. One thing is the characters need way more win poses/quotes. All she ever says is LUCKY CHLOE DESHITA over and over and over and over ><

Btw, I don't understand the point of Tekken music. If the music changes every round, and rounds barely go 20 seconds, all you ever hear is the first 20 seconds of a track. Just seems weird and probably why none of the Tekken music has ever stuck with me. It'd be different if the BGM kept playing between rounds so over 4-5 rounds you hear the full song.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 02, 2017, 04:27:48 PM
http://www.youtube.com/watch?v=pD82gUVD3B0
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 03, 2017, 08:38:13 AM
I love how King's rage art turns into the fucking Rainmaker when you wear all the Okada items.  :lawd
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Sho Nuff on June 03, 2017, 01:23:01 PM
Omigod the story mode is REAL good and REAL insane

:bow Mishimas :bow2
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: eleuin on June 03, 2017, 11:10:13 PM
https://gfycat.com/gifs/detail/PassionatePiercingGreathornedowl
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 05, 2017, 10:01:17 AM
Some vids for those interested in going deeper into Tekken

https://www.youtube.com/watch?v=onfgm7ifwhQ
Level Up Your Game (good Tekken info channel, very T6/TTT2 focused atm but that stuff works in T7 too) has a good vid with 10 quick tips for those coming from 2D to T7

https://www.youtube.com/watch?v=JxSzUSeYtkU&list=PLSCxY9aJNnYohfANVI4hSPT00AZsP7wOu
Super good playlist from King Jae called Beginner to Pro. Goes over basics to in-depth stuff and even has a "How to use Practice Mode" video that I have started linking a lot to people

Also, though combos are not where I would recommend starting, Mihaaawk (https://www.youtube.com/user/legendaryMihaaawk/videos) is working on getting some good strings posted up in video form for the T7 cast. He's not done yet but most everyone is there.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 05, 2017, 06:03:33 PM
Also made some simple Lili customs

(http://i.imgur.com/joJKmHo.jpg?1)
(http://i.imgur.com/dOJMaSJ.jpg?1)
(http://i.imgur.com/J9RlHxv.jpg?1)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Rahxephon91 on June 05, 2017, 07:39:42 PM
Is it me or does Tekken 7 on PS4 not work online? I can't seem to join any game beyond those I'm invited to.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 05, 2017, 07:56:00 PM
Is it me or does Tekken 7 on PS4 not work online? I can't seem to join any game beyond those I'm invited to.

I never got a chance to post this, but yeah- it's fucking broken right now.   :-\  For some reason, people aren't as vocal about it like they have been for other games, which is really weird actually.  I've had some luck in the tournament mode, but apart from that...it's busted.  I kind of forgot about this since I just shelved the game and have been playing the PC version instead.

But the devs are aware and supposed to be already working on a fix.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: FatalT on June 05, 2017, 08:17:07 PM
Is it me or does Tekken 7 on PS4 not work online? I can't seem to join any game beyond those I'm invited to.

I was only able to get into one match. Every other match said I couldn't connect to the other player. Sucks but I'm sure they'll patch it.

Also Tekken is back, baby! PSN ID is FatalT1 if you want your ass handed to you by Paul Phoenix with rainbow hair, green fairy wings, a  car headlight on his forehead, and a green fairy-dust aura.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 07, 2017, 10:35:08 AM
Got annihilated 13-1 in Tekken 7 yesterday, brehs.  I was glad to get some close rounds and the one match I won was with a perfect, but...damn.  Destroyed by a Paul player. 

Gotta make the comeback for a rematch now.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 07, 2017, 10:35:34 AM

Also Tekken is back, baby! PSN ID is FatalT1 if you want your ass handed to you by Paul Phoenix with rainbow hair, green fairy wings, a  car headlight on his forehead, and a green fairy-dust aura.

Oh shit, we need to play.  I need some vs. Paul practice badly.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 07, 2017, 12:29:31 PM
This is entirely a rumor and could be bullshit, but it's making the rounds.  And LMAO if true, since Capcom denied they'd do upgrades.  It would be free though so it doesn't matter.

Quote
Ready for the biggest of bombshells? Super Street Fighter V is happening.
But it'll be a free update.
It won't make the base game useless either. It's really nothing more than an update. A glorified one, but an expansion none the less.

But what does SSFV contain? Lets run that down, shall we?
It adds:
Arcade Mode
Extra Battle
Some kind of PvE mode against the Illuminati
Some expanding on the existing mechanics
New Critical Arts
But it doesn't end there. SSFV brings with it a UI overhaul, and maybe more than that too.
You're probably curious of the characters too, huh? Those 6 will be Sagat, Sakura, Oro, C. Viper, Q, and Necro.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 07, 2017, 12:39:01 PM
If true I get my boy Q back :rejoice

Now to wait for Skullomania so that all my favorite stupid characters can be represented.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 07, 2017, 03:14:30 PM
what are the odds of that update actually hitting anytime soon and with all that shit functioning properly?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 07, 2017, 03:23:52 PM
actually hitting - 75%
anytime soon - 30%
and with all that shit functioning properly - 15%
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 07, 2017, 06:59:04 PM
C. Viper... :snore

Nobody used her in Marvel, Capcom. Stop trying to make her happen.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 08, 2017, 12:18:24 AM
Treasure battle mode is really addicting :lol

(http://i.imgur.com/NY5RAVy.jpg?1)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 09:41:38 AM
I'm working from home today, so I set up both versions of Tekken to do some gold/item farming--

1. Get a controller with a turbo button
2. Swap left and right kicks so that left kick is on X (PS4) or A (PC/Xbone)
3. Go to Treasure Battle and pick Katarina
4. Tape or get something to hold down X/A and enable turbo
5. Katarina will keep doing her 4444~ kick combo and will beat most opponents
6. Since you've got the accept button also taped down, any menu prompts to continue will be selected too
7. Put the controller down and come back in X amount of hours to see all the shit you unlocked/loot you earned.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 08, 2017, 09:51:32 AM
Folks are also saying that after 2000 fights you will just unlock everything. I believe that counts offline and online matches

Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 12:20:19 PM
Folks are also saying that after 2000 fights you will just unlock everything. I believe that counts offline and online matches

There's a screenshot, but no one can prove it's actually true yet.  Also 2000 fights is a hell of a lot.  But I wonder if I could do what I'm doing now in vs. mode with fights set to one round?  :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 08, 2017, 12:34:09 PM
according to reddit, yes :lol

https://www.reddit.com/r/Tekken/comments/6g0nqm/psa_you_can_grind_to_2000_matches_to_unlock/
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 01:42:11 PM
Hmm...I wonder if you can just tape down two controllers and let them kill each other over and over.  It's still a battle, right? Heh.

Imma stick with the treasure battle method for now though since it's easier to get going.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 01:43:29 PM
Wait a minute-- what about disabling what counts as the attack for X/A on the 2P pad?  It would then allow for turbo and the press would only count towards rematches!  HMMM might have to try this.  :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 02:13:38 PM
Argh, can't disable it.  BUT WAIT!  What if you assign left kick to a shoulder button?  I bet that will work.

But is it really faster getting to 2000 matches?  I checked my progress on PS4 and had 14 million gold and shitloads of custom stuff unlocked, and that was after less than 180 battles.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 08, 2017, 03:30:20 PM
After 8 hours of Katarina farming I was at like 600 wins, dunno how many matches total. Is there a way to tell? Just curious cause I figure I have to be close with that bit of farming plus all the time I've spent on it actually playing.

Tbh the easiest way to farm Vs matches would be to set it to one round, play as Yoshi, and do his seppuku move
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 08, 2017, 03:39:45 PM
according to reddit, yes :lol

https://www.reddit.com/r/Tekken/comments/6g0nqm/psa_you_can_grind_to_2000_matches_to_unlock/

Cheat engine to make that insta-unlock, when?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 07:26:11 PM
After 8 hours of Katarina farming I was at like 600 wins, dunno how many matches total. Is there a way to tell? Just curious cause I figure I have to be close with that bit of farming plus all the time I've spent on it actually playing.

Check the Player Information menu on the main menu screen.

Tbh the easiest way to farm Vs matches would be to set it to one round, play as Yoshi, and do his seppuku move

That's not one button though, right?  I don't want to have to sit there doing something for like 10 hours straight.  :lol  I don't know if I'm gonna hit 2000 matches played by later this evening, but I'm sure if I let it go overnight I'll be good.  Only gotta do it once!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 08, 2017, 07:46:09 PM
nope, not one button sadly.

and after about 15-20 hours of farming plus the battles i've played i'm at ~1800 fights so yeah it shouldn't take too long overall.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 08, 2017, 09:50:04 PM
Didn't check on PC progress, but on PS4 it's almost at 1000 fights, so leaving it on until the morning should be enough to hit 2000 or really close to it.  I don't hear any fans so it seems like just rematching over and over isn't being too taxing on anything either.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 09, 2017, 07:13:43 AM
Progress report after almost 24 hours of this shit:

-Sometime last night, the PS4 version crashed.  Looks like it may have had something to do with the update patch that was released yesterday.  Installed the patch and went back to it.  When I woke up this morning, the game had crashed again (lawlz), but ended up with a bit over 1800 matches played, so I can finish that today.

-The PC version kept going strong.  :pimp  But it didn't hit 2000 fights either.  Close, though!  1919.  I brought my Surface to work and will let it finish out in just a bit.

Am curious to see if this will actually unlock everything for use or if all items will be available, but still need to be purchased.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 09, 2017, 08:46:42 AM
OK, confirming that hitting 2000 matches played unlocks everything for you straight-out-- no need to buy anything!

I didn't know that the gallery had movies from all of the past Tekken games, including endings.  Holy shit!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 09, 2017, 09:47:37 AM
Bandai Namco just announced Dragonball Fighters, a 2.5D 3-on-3 team battle fighting game being made by Arc System Works.  Looks like it's going to be running on the same engine as Guilty Gear Xrd.  :drool
(http://i.imgur.com/G5gyRc4.jpg)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Rufus on June 09, 2017, 10:03:35 AM
That engine being UE3.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 09, 2017, 11:48:22 AM
Re: Tekken 7 unlocking-

LOL...Eliza still has some locked edit parts, even though the game said everything was open.
:dead
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 09, 2017, 12:11:32 PM
Noooooo, why does ASW anime fighter have to be another series I don't care about :(
(Yeah I know dbz has a lot of fans)

If it plays well I....guess I will play a Dragonball game :?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 09, 2017, 12:30:22 PM
Noooooo, why does ASW anime fighter have to be another series I don't care about :(
(Yeah I know dbz has a lot of fans)

If it plays well I....guess I will play a Dragonball game :?

Guess you're gonna play a Dragonball game.
:jawalrus

BTW, this is Arc's what...fourth?  DBZ game.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 09, 2017, 01:23:02 PM
2.5D = plays like the Namco Jojo's games or more like GG? I guess we won't know til E3.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 09, 2017, 02:41:09 PM
fuck team fighting games
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 09, 2017, 03:00:19 PM
Noooooo, why does ASW anime fighter have to be another series I don't care about :(
(Yeah I know dbz has a lot of fans)

If it plays well I....guess I will play a Dragonball game :?

Guess you're gonna play a Dragonball game.
:jawalrus

BTW, this is Arc's what...fourth?  DBZ game.

Yeah, I read they did some 3ds games, but no cares about fighting games on 3ds  :)

2.5D = plays like the Namco Jojo's games or more like GG? I guess we won't know til E3.

What if it's like Guilty Gear Xrd with MvC tag system?

Yeah
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 09, 2017, 03:31:07 PM
That engine being UE3.

This, if there's anyone I trust to do the Anime look, it's Arc System Works. GG:Xrd is proof enough.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: seagrams hotsauce on June 09, 2017, 09:37:18 PM
Treasure battle mode is really addicting :lol

(http://i.imgur.com/NY5RAVy.jpg?1)

Is the Bullet Club T in the game or a custom creation?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 10, 2017, 04:32:38 AM
Played an hour or two of Tekken 7 tonight and man it's so much fun. I think this is the first time Tekken is clicking with me. Guides and stuff never really helped me get the basic flow of Tekken, especially the ground game, but when you're knocked down trying to get up and how to pressure people down (I know the term is okazaki or something from VF but been a decade). I never really got how the knock backs or crumples worked since my only real frame of reference is VF. Never really got how 3d movement worked in Tekken since things track well, and the auto-blocking was always weird coming from VF. Like lots and lots of blocked hits in low-level matches because of auto-block. But the more I play, the more I figure things out and get the hang of what parts of Tekken match up with parts of playing VF.

Did pretty well online with Lucky Chloe whose the only character I'm maining since I really don't know any Tekken characters and it's like starting from scratch. Got about 5-7 wins in a row and then got wrecked by a good Katarina player. Did a bunch of treasure battle too. Hate fighting the special fights against Kazumi, I can get countered and combod to to death real quick with the ai.

I still have to try like 80% of the cast. I tried out Leo and went through his movelist and it's crazy because he's sorta Akira from VF (which is my main) except with simple baby commands for all the moves + VF Monk dude's stance switching mixed in. Like he's got Akira's B->F->F+PK shoulder charge but it's just F+LP/HP here. He's got Akira's F->F+P elbow with the same command, he's sorta got Akira's F->F+K in his knee up -> double kicks stance. And he's got the fucking SPoD in a simple 3 button combo, plus a bunch of other Akira moves and a lot of hard smash knockbacks/knockdowns. I think as an Akira VF player, Leo might be a good character for me to try to learn and use. The only problem is I don't use Lei-Fei Monk-man in VF because I'm not into stance-switching combos and Leo has a bunch of that which I will probably want to ignore if I use him :|

It's interesting how Tekken is like a fighting game where characters have radically different fighting styles almost like they're from different games, but somehow it works and is balanced. I mean that they threw in Akuma straight playing like SF and it just works is an example. It's kinda cool. Almost feels like a mugen fangame in 3d :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 10, 2017, 08:50:13 AM
Still going in the never-ending quest to unlock all the game items.  So I've now determined that:

-Playing 2000 matches unlocks everything for everyone except Eliza.
-Eliza still needs to purchase some items.
-You can get 'rare' custom items for other characters in treasure battle, but it takes forever.

I have Katarina currently "bot-spamming" her way through treasure battle with RK mapped to X and auto-fire on.  Left it running for about eight hours overnight and woke up to find that a few of the items I still need for Eliza were unlocked.  The game just keeps giving me money at this point even though I don't need it any longer, lol.

I bet I've hit 30 hours of "bot spamming" already and still need a few things.  Insane.  On PS4, my offline rank just hit "Tekken God Prime."  :lol

Treasure battle mode is really addicting :lol

(http://i.imgur.com/NY5RAVy.jpg?1)

Is the Bullet Club T in the game or a custom creation?

In-game.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 10, 2017, 08:55:33 AM
Played an hour or two of Tekken 7 tonight and man it's so much fun. I think this is the first time Tekken is clicking with me. Guides and stuff never really helped me get the basic flow of Tekken, especially the ground game, but when you're knocked down trying to get up and how to pressure people down (I know the term is okazaki or something from VF but been a decade). I never really got how the knock backs or crumples worked since my only real frame of reference is VF. Never really got how 3d movement worked in Tekken since things track well, and the auto-blocking was always weird coming from VF. Like lots and lots of blocked hits in low-level matches because of auto-block. But the more I play, the more I figure things out and get the hang of what parts of Tekken match up with parts of playing VF.

Did pretty well online with Lucky Chloe whose the only character I'm maining since I really don't know any Tekken characters and it's like starting from scratch. Got about 5-7 wins in a row and then got wrecked by a good Katarina player. Did a bunch of treasure battle too. Hate fighting the special fights against Kazumi, I can get countered and combod to to death real quick with the ai.

I still have to try like 80% of the cast. I tried out Leo and went through his movelist and it's crazy because he's sorta Akira from VF (which is my main) except with simple baby commands for all the moves + VF Monk dude's stance switching mixed in. Like he's got Akira's B->F->F+PK shoulder charge but it's just F+LP/HP here. He's got Akira's F->F+P elbow with the same command, he's sorta got Akira's F->F+K in his knee up -> double kicks stance. And he's got the fucking SPoD in a simple 3 button combo, plus a bunch of other Akira moves and a lot of hard smash knockbacks/knockdowns. I think as an Akira VF player, Leo might be a good character for me to try to learn and use. The only problem is I don't use Lei-Fei Monk-man in VF because I'm not into stance-switching combos and Leo has a bunch of that which I will probably want to ignore if I use him :|

It's interesting how Tekken is like a fighting game where characters have radically different fighting styles almost like they're from different games, but somehow it works and is balanced. I mean that they threw in Akuma straight playing like SF and it just works is an example. It's kinda cool. Almost feels like a mugen fangame in 3d :lol

Leo is a girl.
:uguu

I've determined that I'm basically a huge scrub in this game and get wrecked by anyone with any real skill.   :lol  It's just not clicking for me for some reason.  But I also haven't had much time to play since I've been on-call for work the last week and it severely limits the time I have to play games or play others online.

I still haven't decided on a main yet (or tried everyone, too).  Coming from previous games, Asuka and Alisa are the most familiar, but I'm not sure if I want to go with either.  I also am interested in that "hybrid style" with Akuma and Eliza.  But I dunno. 
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 10, 2017, 12:30:40 PM
Leo is a girl.
:uguu

#NotMyCanon
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: 213372bu on June 10, 2017, 01:16:31 PM
 Tekken 7 is pretty damn amazing/addicting.  Tekken still remains king as a casual Local Play game as per usual.

 Now that online is fixed finding a match is now possible without jumping through a million hoops, but it still has some issues. Once you're in the game everything is fine, at least until someone's connection randomly becomes trash.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 10, 2017, 04:28:41 PM
Bandai Namco just announced Dragonball Fighters, a 2.5D 3-on-3 team battle fighting game being made by Arc System Works.  Looks like it's going to be running on the same engine as Guilty Gear Xrd.  :drool
(http://i.imgur.com/G5gyRc4.jpg)

Looks pretty hot.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 10, 2017, 04:44:20 PM
Tekken 7 is pretty damn amazing/addicting.  Tekken still remains king as a casual Local Play game as per usual.

 Now that online is fixed finding a match is now possible without jumping through a million hoops, but it still has some issues. Once you're in the game everything is fine, at least until someone's connection randomly becomes trash.

Then you lose about 10 games in a row and have generated enough sodium to last a week.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 10, 2017, 10:04:01 PM
Almost 24 hours later (again) and the game still hasn't unlocked everything.   :lol
:dead

Missing one hit spark effect for Eliza on PS4.  At this point, I give up trying to farm it.  I'll try playing with her in treasure battle later on to see if I can get it.

On PC, I'm hissing three hit spark effects for her and one outfit piece.  I don't care about the hit sparks but I want that outfit, so I'm probably going to do more farming after I give it a rest for a bit.  Maybe I'll try playing as Eliza on there too.  Should theoretically be faster that way.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 11, 2017, 11:54:11 AM
Image size'd:

spoiler (click to show/hide)
(http://i.imgur.com/3zV4a7e.png)
[close]

#accurate
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 11, 2017, 11:56:47 AM
No it isn't.  :maf
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 11, 2017, 12:13:05 PM
Homo in denial. :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 11, 2017, 12:52:48 PM
didn't need that pic to know im a massivewaifucigarillo
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 11, 2017, 01:12:40 PM
That picture's cringe. With all the homophobic and waifu/rape comments feels written by a GGer :/
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 11, 2017, 04:26:15 PM
Homo in denial. :lol

I mean to be fair: Leo has been boy/girl switching throughout the series. :doge

The King one is extremely accurate. I don't know anyone but furries that play him.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 11, 2017, 06:08:31 PM
The fuck? King's the original grappler character, if you main grapplers. I play Zangief, Wolf and Jeffery, so King was my Tekken grappler back in T2/T3 days. The combo throws were pretty badass.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 11, 2017, 06:44:11 PM
DBZ looked fucking amazing on that Microsoft E3 stream. :drool
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 11, 2017, 07:36:36 PM
DBZ looked fucking amazing on that Microsoft E3 stream. :drool

PC version :lawd

spoiler (click to show/hide)
Switch version when? :leon
[close]

I do like BT better than 2D/Budokai, but if ASW is as good as they say this should be fucking great. Imagine DBZ at Evo. That hype. :drool
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 11, 2017, 07:40:20 PM
The fuck? King's the original grappler character, if you main grapplers. I play Zangief, Wolf and Jeffery, so King was my Tekken grappler back in T2/T3 days. The combo throws were pretty badass.

That's all well and good. But closet furries and open furries play him. No lies detected. :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 11, 2017, 07:42:18 PM
http://www.youtube.com/watch?v=oBI0MU73nlc

:lawd

That trailer is fucking HYPE.  Marvel Vs. Capcom PUT ON BLAST.


Switch version when? :leon


I wonder if we'll see something from them on Switch.  I know they announced a BlazBlue game but so far no info.  Guilty Gear Xrd got a PS3 port so I don't see why the Switch couldn't handle it.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 11, 2017, 10:19:49 PM
DBZ Fighter is the MVC we deserve, fuck that Infinite shit.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 12, 2017, 01:54:06 AM
DBZ Fighter is the MVC we deserve, fuck that Infinite shit.

MVC Infinite is like if a DBZ fighting game didn't have any Saiyans, lol.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 12, 2017, 04:04:40 AM
I can't believe that's 3d. It's so purposely choppy like their ps2 licensed fighters like Fist/Sengoku it's crazy.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 12, 2017, 10:37:59 AM
Quote
Studio Saizensen, the developer behind Code of Princess and Umihara Kawase is developing a new crossover fighter called Blade Strangers for PS4, Switch, and PC.

Blade Strangers features Mission Mode, Versus Mode, Training Mode, and Online Mode with gameplay that compares to a mixture of Guilty Gear, Street Fighter, and the easy inputs of Smash Bros.

https://www.youtube.com/watch?v=mU7jOgZFTjM

:leon

But with Nicalis as the publisher, I wonder if it will ever come out.  :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 14, 2017, 05:35:38 AM
https://youtu.be/1HE7a2jOjcE

game is gonna be huge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 14, 2017, 07:14:59 AM
I can see it getting big enough to replace Marvel. 
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 14, 2017, 04:48:35 PM
https://www.youtube.com/watch?v=cXuxCU4M_bc
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 15, 2017, 11:29:54 PM
Anyone up for some T7 matches on PC now?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 16, 2017, 04:07:50 PM
https://www.facebook.com/matt.ponton/videos/10100295783350266/
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 17, 2017, 06:38:47 AM
So, Harada is reportedly as CEO. Maybe some sort of announcement this weekend?

I can see it getting big enough to replace Marvel.

That depends on if "Capgiant dads" as the kids would replace it as (Capkids as older folks would say) their main fighter, and since those guys are deep into the Capcom kool-aid, it remains to be seen.

If those folks finally jump ship, Capcom is in trouble.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 17, 2017, 06:35:52 PM
https://twitter.com/KillerInstinct/status/876205714070319104
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 17, 2017, 07:21:06 PM
https://twitter.com/KillerInstinct/status/876205714070319104

Now, if only Forza Horizon 3, Phantom Dust, et. al. would hit Steam... :doge :doge :doge :doge :doge
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 17, 2017, 08:17:10 PM
I read something about games being on the Windows store means no mods...

...so hopefully this means mods for KI.  I'd start playing it if they can do some performance-based mods so I could play it on my GPD WIN.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Beezy on June 17, 2017, 10:36:18 PM
nvm
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 17, 2017, 10:39:10 PM
iirc windows store is no mods and no sli, so hopefully both of those change. however i already have the game free on win store since i have it on xbone so i dunno if i'll buy it again for actual money. :doge

been messing around with josie in tekken. she really is a lot like bruce but she feels easier. and that damage :aah
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on June 17, 2017, 11:34:23 PM
https://www.youtube.com/watch?v=jYnFDFSzvns
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 18, 2017, 05:29:11 PM
Tekken top 8 at CEO was really good but this Injustice 2  :delicious

https://www.twitch.tv/netherrealm
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on June 18, 2017, 06:27:12 PM
https://www.youtube.com/watch?v=jYnFDFSzvns

Looks awesome. They really nailed the PS1 fighters 2d look.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 19, 2017, 12:08:43 PM
I watched a bit of CEO here and there.  That Punk guy seems like a really overconfident, smug little jackass.  Which I guess is entertaining for some, but reeks of disrespect towards his peers. 

Starting to improve in Tekken.  I fought someone who schooled me like 11-1 a week ago and came out with a much more respectable 6-10 in his favor.  I seem to be taking to Lucky Chloe, but she has some stuff that's kind of difficult, and I got the most wins with Alisa.  Hmm...

Also, ARMS is legit good, guys.  If you want a game that isn't combo-focused, give it a try.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 20, 2017, 12:56:11 PM
EVO entrant numbers are BIGLY down this year. (https://www.reddit.com/r/Kappa/comments/6i0asy/evo_numbers_as_of_a_few_days_ago/)


"Preview of EVO Sunday This Year:" (https://www.reddit.com/r/Kappa/comments/6hxnzi/preview_of_evo_sunday_this_year/)

(https://pbs.twimg.com/media/DCkXMF1VwAEHuzW.jpg:small)


https://twitter.com/TSM_Leffen/status/877204461080510465

(https://i.imgur.com/OAwTY23.gif)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 20, 2017, 01:18:21 PM
How they treat Smash :lol

Giving them years of Sunday finals and just as much respect as any other fighter? Or are we counting not giving in to their distinguished mentally-challenged fellowed demands for VIP setups, not seeding top players out of pools, and banning a Smash 4 player who molested a woman as "poor treatment"?

Smash is fine as a game but the top players and fans of it are honestly entitled cunts that I wish would actually follow through on their threats to boycott EVO so the FGC can finally be rid of them. But they won't because they only thing Smash Gods love more than abusing their own fanbase and beating their wives is to have attention paid to them, and EVO is plenty of attention.

"You gotta keep up" says the toolbox still playing a Gamecube game :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 20, 2017, 01:23:45 PM
Knew I'd get at least one of you :rejoice

But CEO was down 50-55% this year too. This is uh, worrying to say the least.

Save us DBZ :brazilcry
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 20, 2017, 01:33:27 PM
And you got the one person who will actually watch and enjoy Smash 4 on EVO Sunday lol

But ya I don't think it's a worrying trend. Last year was an anomaly imo. 5000 for SFV is not a sustainable number. Also SFV landed like a wet turd, so that combined with other things (lowered tourism due to Trump, CEO being an overcrowded blowup and the AC failing in the FL summer heat, EVO being more poorly run than usual last year) means that numbers will be down this year. I believe they'll go back up next year but the massive explosion last year probably won't be happening again anytime soon.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 20, 2017, 02:56:08 PM
DBFZ + MvCI + Smash Switch + Pokken DX + Super SFV(?) = Evo gangbusters :jawalrus

spoiler (click to show/hide)
How many can I trigger with my Pokken mention? :teehee
[close]
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 20, 2017, 03:04:56 PM
Yeah, looks like it's back to 2015-ish numbers.  2016 was a freak year, I guess. 
:idont
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 20, 2017, 03:06:32 PM
The problem with EVO a lot of times is just location. Mandalay Bay is a pretty poor spot, like most off strip EVOs. Tons of room for everything but not near the rest of the strip or even near the monorail to get TO the strip.

The EVOs on the strip are always more fun cause you're right in the middle of the action of Vegas. But the venues there are smaller so they are always more crowded. Last year's was almost a good idea because the convention center has a ton of room but it was also a loooooooooooooooong walk from the hotel to get to the CC. Hosting it at the Westgate was okay because it's right next to the Monorail but also the Westgate is a pretty jank hotel.

The Caeser's EVOs were my favorite but its just too small for the numbers Wizard wants there. Same goes for Paris, though those are always fun EVOs too.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 20, 2017, 04:57:18 PM
Just got Tekken 7 and it's dope as fuck. Most fun I had with the series since 3.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 20, 2017, 05:07:50 PM
FGC in shambles
Dota 2 declining
Overwatch League looks stillborn

You lived long enough to see the esports bubble pop.  :lawd
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 20, 2017, 06:04:00 PM
Smash is fine as a game but the top players and fans of it are honestly entitled cunts that I wish would actually follow through on their threats to boycott EVO so the FGC can finally be rid of them.

:preach

(http://i.imgur.com/RpZvGAB.png)
(http://i.imgur.com/zpsGC7x.png)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 20, 2017, 07:56:46 PM
FGC in shambles
Dota 2 declining
Overwatch League looks stillborn

You lived long enough to see the esports bubble pop.  :lawd

Anybody expecting it to have a long lasting effect getting BTFO'd. I like watching evo here and there, but damn was I annoyed at the push E-Sports was getting.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 21, 2017, 10:20:17 AM
ARMS Japanese sales at launch:

Quote
01./00. [NSW] Arms <FTG> (Nintendo) {2017.06.16} (¥5.980) - 100.652 / NEW

Tekken 7 Japanese launch sales (PS4 only, does not count digital):

Quote
01./00. [PS4] Tekken 7 <FTG> (Bandai Namco Games) {2017.06.01} (¥8.200) - 58.736 / NEW

Street Fighter V Launch sales (again, PS4 only, does not count digital):

Quote
04./00. [PS4] Street Fighter V # <FTG> (Capcom) {2016.02.18} (¥7.990) - 41.990 / NEW

That's almost as much as both games combined, lol.  But of course that doesn't account for PSN sales, plus both of those games are multi-platform releases.  Still, that's a pretty good for a new IP.  Someone mentioned that this means 1 in 10 Japanese Switch owners bought the game.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 21, 2017, 11:22:21 AM
Yeah, that's a 10.1% attach rate in Japan for ARMS. Crazy.

Will buy when it's not $60 and has more content.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 21, 2017, 01:21:00 PM
Will buy when it's not $60 and has more content.

I keep seeing this, but I'm not sure what people are looking for.  The game has single player, local multiplayer, ranked online, party matches online, a good selection of characters, and plenty of ARMS to unlock.  Pretty much everything you'd expect from a fighting game.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 21, 2017, 03:34:35 PM
Smash is the bar, bae.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Beezy on June 21, 2017, 06:04:44 PM
 ::)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 21, 2017, 06:11:39 PM
Also Splatoon had a similar/more amount of content (basically a whole single player mode) and still got even more fleshed out in the 3-6 months after launch. Hoping the same for ARMS. The core gameplay isn't really attractive to me so it needs a bit more.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 23, 2017, 03:57:16 PM
http://archive.is/oninF

Quote
There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

Michael Evans: The X-Men stuff, can't talk to. But I do want to talk about the character-selection process because I think it's important.... Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she's fantastic. She fits the gameplay. She fits the story, and they're gonna be really pushing her as a strong female lead all the way up into the movie. We're trying to take everything into account and choose the best characters.

Where is that Ramsay "Oh Fuck Off".gif when I need it?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on June 23, 2017, 07:57:14 PM
:lol :lol :lol
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: archie4208 on June 23, 2017, 08:11:27 PM
Made it to brawler rank in Tekken.  :lawd

Fear my 41% win rate.  :smug
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: brob on June 23, 2017, 08:23:58 PM
they really should be giving these people media training if they aren't gonna let them say "marvel doesn't want x-men in the game"
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 23, 2017, 08:31:54 PM
http://archive.is/oninF

Quote
There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

Michael Evans: The X-Men stuff, can't talk to. But I do want to talk about the character-selection process because I think it's important.... Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she's fantastic. She fits the gameplay. She fits the story, and they're gonna be really pushing her as a strong female lead all the way up into the movie. We're trying to take everything into account and choose the best characters.

Where is that Ramsay "Oh Fuck Off".gif when I need it?

So what you're saying is it's an MCU marketing tool, just like what happened to most of Marvel comics, got ya.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 23, 2017, 09:11:28 PM
https://www.youtube.com/watch?v=T0PjEo0OfSA
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Joe Molotov on June 23, 2017, 09:20:30 PM
http://archive.is/oninF

Quote
There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

Michael Evans: The X-Men stuff, can't talk to. But I do want to talk about the character-selection process because I think it's important.... Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she's fantastic. She fits the gameplay. She fits the story, and they're gonna be really pushing her as a strong female lead all the way up into the movie. We're trying to take everything into account and choose the best characters.

Where is that Ramsay "Oh Fuck Off".gif when I need it?

Wolverine, who dat?  :confused
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 23, 2017, 09:37:36 PM
What I'd love to see happen: Arc System Works, fresh off their success with Dragon Ball, makes a deal with whoever has the rights to X-Men characters in video games (is that also Fox?), then proceeds to make an insane, jaw-droppingly good fighting game featuring shitloads of mutants, which takes a piss all over MvC:I.

But hey, I'm good with DBZ doing that instead.  :doge 
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 27, 2017, 04:44:16 PM
Quote from: /v/
>>381988332

>he hasn't seen the pics

Marn is disgusting

:what I must have missed some drama.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on June 27, 2017, 05:50:10 PM
marn went to evo 2014(?) with legit the most disgusting, plague looking skin disease i've ever seen. dude is gross af

i assume that's what it's referring to

 :nsfw https://www.reddit.com/r/WTF/comments/2bjxf0/a_top_5_hospital_in_the_country_doesnt_even_know/ :nsfw

pics with text description from marn here. super gross.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on June 29, 2017, 01:28:55 AM
ive played 100 hours of this. goty unless something tops it.

best thing is that it doesn't have a wack ass 20 hour tutorial.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 29, 2017, 01:32:33 AM
Seeing the preview is more than enough, thanks. :donot
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on June 29, 2017, 01:37:11 AM
you don't even like fgs.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 29, 2017, 05:15:12 AM
you don't even like fgs.

(http://i.imgur.com/PjjWwRs.png)
(http://i.imgur.com/8iwygE1.png)
(http://i.imgur.com/74vr7xA.png)
(http://i.imgur.com/MKdVcGg.png)
(http://i.imgur.com/N6zERQp.png)
(http://i.imgur.com/xlMfihl.png)

(Not counting Indies like Lethal League and some of those Animu fighters that I've gotten through Humble Bundle, 3rd Strike, Vamp Savor, Virtua Fighter 5, DOA on PS3 AND PC...)

:confused :confused :confused :confused :confused

(http://i.imgur.com/CF8612s.gif)

(http://i.imgur.com/RZOERMf.gif)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 29, 2017, 08:37:46 AM
Tekken 7 has hit 1,000 entrants at EVO this year.  :o
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 29, 2017, 10:38:33 AM
That's beating Guilty Gear's first year (for Xrd) and this current years, right?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on June 29, 2017, 10:44:51 AM
How's Yatagarasu? It always looked dope to me.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 29, 2017, 12:52:17 PM
Doesn't that number beat every GG tournament ever at Evo?  :doge

How's Yatagarasu? It always looked dope to me.

Kind of like a KOF and Third Strike fusion.  I never played much of it since it wouldn't work right with my controllers.  I ought to try it again...
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on June 29, 2017, 05:54:06 PM
Doesn't that number beat every GG tournament ever at Evo?  :doge

:fbm

@ Yatagarasu: The PC port is fine. But it never got the GGPO they promised it would. IIRC the PS4 port is the newer revision, so if you wanted the "latest" go with that, but eh... the community around that is mostly dead AFAIK.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 29, 2017, 08:34:07 PM
Doesn't that number beat every GG tournament ever at Evo?  :doge

:fbm

@ Yatagarasu: The PC port is fine. But it never got the GGPO they promised it would. IIRC the PS4 port is the newer revision, so if you wanted the "latest" go with that, but eh... the community around that is mostly dead AFAIK.

PS4 never got a port.  It was supposed to come out on 3DS, then tbis changed to Vita and PS4, then...nothing.  The console versions were also going to be the older version, btw.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on June 30, 2017, 10:21:31 PM
Just beat my buddy Leguna's ass all over the place in ARMS.  I was just :rofl the whole time.  People just don't seem to understand how the different ARM types can counter each other and how character abilities work.  I use Twintelle for dat air dash charge ability and dat distortion field (slows down time a little bit when you're close enough, making the opponent's ARMS animations slower), not just for dat ass.  So I'd slow him down and capitalize like crazy..and he had no idea what was going on.  :lol

I'm not really a combo-oriented player, so I tend to do better in less combo-heavy games (like Street Fighter), making this game pretty much perfect for me since it's all about spacing and countering attacks.  It's also very much like Dead Or Alive to me, in that the game is really just rock-paper-scissors at the base level.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 01, 2017, 06:12:18 PM
https://www.amazon.com/gp/aw/d/B073C5PWS2/ref=sxts_1?ie=UTF8&qid=1498946964&sr=1&pi=AC_SX236_SY340_QL65

My second stick I'm getting! :D

Going to customize it. Ordered push buttons for my current stick too! :D

Playing Tekken has made my stick execution so much better in such a short amount of time!

you don't even like fgs.

(http://i.imgur.com/PjjWwRs.png)
(http://i.imgur.com/8iwygE1.png)
(http://i.imgur.com/74vr7xA.png)
(http://i.imgur.com/MKdVcGg.png)
(http://i.imgur.com/N6zERQp.png)
(http://i.imgur.com/xlMfihl.png)

(Not counting Indies like Lethal League and some of those Animu fighters that I've gotten through Humble Bundle, 3rd Strike, Vamp Savor, Virtua Fighter 5, DOA on PS3 AND PC...)

:confused :confused :confused :confused :confused

(http://i.imgur.com/CF8612s.gif)

(http://i.imgur.com/RZOERMf.gif)

Well the way you talk about them makes it seem like you don't like them. Sorry.

Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 03:15:38 AM
i'm not sure what buttons to get so i just decided with both.

comparing the looks:

Seimitsu ps-14-g:

(http://lacker.org/images/vshgy.jpg)

(http://i53.tinypic.com/r6zko1.jpg)

On some images ps-14-g's look wack, in others they look badass. Weird.

Like that SFII stick above the buttons look great.

Here they look wack.

(http://www.mel-ler.dk/pr/dcstick4.jpg)

Dope:

(http://insomnia.ac/japan/mushihime-sama_futari/controls.jpg)

Wack:

(http://s18.postimg.org/65j9lwn7d/HRAP2.jpg)

Wack:

(http://lacker.org/images/v3sae.jpg)

BUT THEM CLEARS, MAN. THEM FUCKING CLEARS.

(http://i.imgur.com/oIZroKv.jpg?1)

Hnnnnnnng, baby.

But Sanwa is so iconic.

(http://i978.photobucket.com/albums/ae261/Opendrawer/DSC_0941.jpg)

(http://i.imgur.com/YCSGVaN.jpg)

(http://ecx.images-amazon.com/images/I/71jvGfCr6DL._SL1500_.jpg)

I am becoming an arcade stick lover. I am becoming Nachobro. I've decided to replace the ball top and install the Seimitsu's on my current stick and then when I get my Hayabusa Pro N, I'll put in an JLF and OBSF 30's, making it a complete Sanwa stick.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 03:24:33 AM
Got VF5 Final Showdown using XBone's free pass thing and I'll be playing that today.

I also got KOF98 so that's cool.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 03:25:49 AM
Will people ever react this way with SFV? (https://clips.twitch.tv/RefinedTangentialDadRlyTho)

SFV tho
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 03:26:57 AM
I fucking love the slowdown.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 03:32:07 AM
HOW DID IT TAKE FG'S 20 YEARS TO COME UP WITH A SLOW  MO?

It's mind boggling. Something so hype, something so obvious, that no one ever thought of before. :mindblown
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Cindi Mayweather on July 02, 2017, 03:54:23 AM
I watched that video earlier and the point it tries to make is bad imo. more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer. sf5 wouldn't be a better game if it had stricter inputs (tho it's a bit funny how he uses parries in sf3 as some sort of example of difficult inputs when the input is literally the easiest shit and sf3 would have benefitted from having parry inputs that demanded a commitment, so you couldn't guess-parry and unsuccessful parries could be punished, aka giving the game a stronger neutral, but lol ok). "making combos easier to execute" doesnt do much to decrease the skill gap between good players and weak ones, as good players will simply out-maneuver weak players in in a fundamental way. 

This also doesn't have anything to do with "players ability to express themselves" as that is mainly dependent on how broad the tool set available to any given player is. Laura has like three buttons that are useful and one meterless combo and one v-trigger canceled one. there arent situational tools in her arsenal. sf5 is bad because every character is so stream-lined they only ever want to do one thing, there isnt even any tactical decision making in choosing whether or not you want to use v-reversal or save for v-trigger since the latter is such a tremendously stronger tool – getting your opponent to use their v-reversal is basically a small victory in and of itself in that it delays their ability to activate v-trigger.

sf5 is also bad because the input lag was (& is still, i assume? i havent played in a while) too bad, they purposefully made the neutral worse by unilaterally reducing the range on your normal attacks, improving the dashing speed and reducing the walking speed, making anti-airs worse allowing more jump-ins, install v-triggers are basically the worst parts of sf4's ultra attacks and FADC rolled into one, etc, etc, etc...

there is lots wrong with the game that was done in an attempt to lessen the skill gap – which is inherently a fruitless pursuit, because, again, good players are just fundamentally better, you're never going to beat a good guilty gear player by just picking stylish mode (presuming you didnt take on a damage handicap in doing so) unless you also are able to play guilty gear as well as they do and out-perform them in the game. complaining that combos are too easy is missing the forest for the trees. A hypothetical game that manages to allow bad players to compete with good players simply by making the execution easy was never good to begin with.

I think there's a lot to disagree with in the video but I think your summation is kind of off as well.

Thing about SFV is every one and their mom has opinions on why it's bad now.

Core A Gaming is right but also wrong. They're right in that SFV has a low skill ceiling. Watch intermediate SFV and high level SFV and it looks the same. The problem is that Core A conflated with this low skill ceiling with just lower execution requirement. Lower execution is definitely a problem but not SFV's only problem. One problem is that it's a highly offense oriented game without the defensive capabilities of say, a Guilty Gear, to get out of a jam. His point about parries is also bad because Ryu's parry in SFV can whiff, which makes it punishable. SFV and SFIII are going for completely different things. It also ignores that there's more to fighting game skill than execution. It limits fg skill as merely execution. And as said, execution is a huge deal but so is knowledge and mind games.

You can't execute if you lack the knowledge, and you can't execute if you lack the mind games. Daigo predicted Justin would go for a super because it was the best play. Justin knew that if Daigo caught a whiff, he could get punished with a full combo. That's where respect comes in. Justin knew the cards, and he also knew that if he hit the super, if only one hit landed, he would have won. It was the best call to make. And Daigo called it. That's where mind games comes in and Daigo wouldn't have been half as prepared to parry that without expecting it. It was a full on read. This element is completely lacking in Core-A's analysis.

I kind of disagree with your thing about execution not being important in a fighting game just because VF isn't a execution heavy game (I honestly wouldn't know because I've never played VF competitively). But in Tekken, execution is a huge thing because it's required to master basic movement. Bringing up VF is a completely irrelevant argument because each game has its strict emphasis. Tekken for instance, is a game of knowledge. Street Fighter blended execution with mind games but it's mostly on the mind games end of things as it has never been execution heavy outside of charge partitions and custom combos. Virtua Fighter, from what I know, is a mind game fg. Something like Guilty Gear or Marvel is an execution focused fg. It really depends on the game. SF isn't trying to be VF. VF doesn't have to worry about shit like qcf's and half circle commands, so bringing up VF's lack of execution requirement makes no sense.

SFV definitely has a low skill ceiling and it was kind of designed that way. Problem with the Core-A video, as good as it is, is that it presents fighting game skill as a singular element. However, it does bring up a good point but it doesn't go into hard enough. The fact that execution requires the player the become more invested in the game. In Tekken, you have to master movement or you won't get anywhere, much less any where competitive. in SF, if you play charge you better learn how to charge at all times. If you play Urien in SFIII:3S and you're not charge partitioning, you're fucking up. If you're not paino-ing your inputs as Chun in IV, you're fucking up - again. If you're lacking a fuzzy guard? Well, guard what? You're fucking up. These techniques and more are required in high level play, and they're also techniques that require execution, practice, and will power. When you're invested in your character to the point where you're trying to master something related to execution, you're investing your will into that character to be able to control them as your avatar and gain an advantage. This makes you want to get better. Execution is the heart of competition, I think, and its lacking in SFV makes the game feel so incomplete. Once you've mastered two or so combos (providing you have fundamentals down), that's it. It feels so impersonal. In SFIV, in order for Chun to level up I had to learn how to piano. I had to research, look up vids, go into practice mode and put sweat and tears into my character. In SFV, my girl Chun doesn't even have mash for kicks. It's a fucking qcf. Charge partitioning isn't necessary. You've got IAL's, but that's pretty easy to master - it's just a half circle. The hardest thing about Chun execution wise is the timing of her bird kick ender combos. At that point, why play Chun even though she's my SF main? Character loyalty? When that's lacking, what drive is there to get better? Why even fucking play besides money? Where's the competition? Thankfully SFV isn't completely simplified and still has charge buffering:

https://www.youtube.com/watch?v=UEuqwOcLIWU

I mean your initial argument:

Quote
more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer.

Doesn't even apply to Street Fighter. Again, look at piano-ing. This is tech, but it's also execution.

https://youtu.be/8xCCmsfFzTU

Comparing VF to SF on this makes no sense. VF has depth in spite of its lack of execution. Street Fighter, sometimes has depth because of the execution, because execution = tech, and tech = depth and builds upon the natural competitive drive to win. Execution is more than combos.

For an example of how this brings depth to the game, watch this match:

https://www.youtube.com/watch?v=jodFPvHYRMI

Hopefully this will show you the importance of execution, at least for Street Fighter. It's not end all be all, but in a game with charge characters and spds, it's pretty important. Execution, as far as SF is concerned, leads to new tech. New tech leads to an ever expanding game with depth (the main subject of the Core-A video). No new tech leads to a boring and stagnate game.

I completely agree with you about stubby normals, slow walk speed, and weak anti-airs limiting the games potential but I shouldn't have to reiterate the inherent flaw in comparing a 3d game that has 12 frame punches compared to a 2d game where the fastest are 3-4 frames. Bringing up VF5FS is essentially a strawman. But to be fair to you, Core-A framed the argument around execution being the sole creator of depth (which we both know is bullshit).

That's my take as a decent competitive SF player.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 04:18:22 AM
I remember when i brought up the low skill ceiling in SFV when I first played it and fanboys on GAF who didn't even play it yet said I wrong because no way. Glad to see I'm vindicated by history.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 04:35:36 AM
I thought the problem was the (lack of) single player content? Back then it was treated as for competitive players only. People had problems with stubby normals but everyone except extreme SFIV fans were pretty positive. I defended it myself but I liked it and thought it'd get better. Season 2 made it awful.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 04:43:51 AM
For me it was the whole package and lack there of. I didn't want a story mode, I wanted an arcade mode with dumb animated endings like 4. The arcade mode was always the way I got used to the characters I play plus it's legit my favorite pick up and play mode out there. It's my type of comfort gaming.

I also dislike the V triggers and how the characters were streamlined. In some way it contributes to matches rarely feeling different. Low character count is another issue. Tekken 7 may have a bunch of modes, but I really love it for everything that's already there gameplay wise. I find it works better for interesting matches even if you're just playing the same two characters in multiple matches. While SFV devolves into "I'm Laura so i do this over and over".

Capcom dropped the ball with SFV. I'm a lot less hateful towards it now that the disappointment came and went. It's a decent game, but nowhere near SFIV and III to me. I'm just glad T7 came out so I have a fighter I can pick up and play whenever.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 08:54:43 AM
That makes sense. I like playing Laura and learning mixups.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 08:57:12 AM
Laura's my main, too. Just saying.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 09:00:12 AM
I miss my Chun. :( it's why I miss SFIV. I miss piano-ing.

It's why I've made Tekken my main game now. SF doesn't have legacy skills. Charge partitioning is only useful really in SFIII. Skills you had before with a character or in the game may not be useful in later games. I like consistency. In Tekken, they value legacy skills.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 09:44:38 AM
On another note, been playing VF5 FS and it's dope as fuck. Never got to play 4 and for whatever reason vanilla 5 didn't click with me. I was there for VF from the beginning though. Absolutely destroyed my little brother who had no idea what was going on  :lol Kage Maru the goat :rejoice

Then we played KoF 98 and it was as dope as always. Destroyed him there too :jawalrus

Kid's getting good at Tekken 7, though. We've had some sessions where he won overall. I'll murder him on it later though.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 09:46:37 AM
Playing fgs locally might be the GOAT genre.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 09:49:10 AM
It's how I got into fighting games in the first place. It was me, my brothers and cousins. There were blood feuds, big matchups, we had our own tournaments, etc.

We did the same with FIFA, NBA 2K, Winning Eleven, NFL 2K, Madden, etc.

Too bad a lot of them either outgrew video games or just became outright crazy people I wouldn't want to hang out with in the first place. At least I got my brothers.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 11:11:12 AM
My first time playing an fg was at an arcade against someone in SFII in 1992. Been hooked ever since. Unfortunately arcades died soon after that in my area and I was an only child so I couldn't play much competition much less good so I had to settle for single player modes. The second I could fight people again irl was the second I stopped caring about single player modes lol.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 12:20:41 PM
We had a great arcade near our house that sadly shut down in 2000. It's where I first played the Alphas, Tekken series, etc. While MK4 isn't great, I have a soft spot for it due to losing my mind when I saw it for the first time there and just playing it all day with my brothers.

R.I.P. Lasertown. Since the big mall had a great arcade running till 2009 in it's basement, had all the classics and a bunch of random pinball machines. Sadly that place was literally buried. I keep thinking about how I had some cash back then and if I knew what they did with those machines I would have bought a few of them.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 02, 2017, 12:40:36 PM
the feel of seimitsu buttons :lawd


our arcade was in a mall. it closed in 2008/9, now it's a guess store.  :fbm we were able to save the original ttt cabinet that our scene started on at least and it now resides in my foyer
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 02, 2017, 12:46:25 PM
Had a long Tekken bout end at 15-14  :whew

I won but damn this kid is getting good. We decided to go for best of five using mains and it had to be decided on the very last match.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 01:23:32 PM
First place I played fgs was a place called Golf and Games. SFII was my favorite game there of course but we also played Super Punch Out, Mad Dog McCree, Mortal Kombat. I remember a time when SFII CE was in my damn grocery store. Those were the days. Golf and Games was a rare treat so I couldn't go often but I was obsessed with SFII and hated that it wasn't on Genesis. Golf and Games closed down soon in like 93. It's become a church, a tool shop, and now it's some warehouse.

My main arcade growing up was Tilt. The mall was next to my house so I had the opportunity to go nearly every day. Arcade life became a big thing for me in my teens with DDR, CVS2, SC2, MVC2;etc when they closed I was really sad and haven't had a regular arcade since. Starcade closed eventually too.

I also have vivid memories of this one arcade that had SFII on a huge ass monitor. Holy shit, nicest set up ever. It's like the set up that was in Daigo vs Valle Alpha 3 tourney. They served amazing pizza. Place closed down soon as well. It was nice because it wasn't like the other arcades. It had lights and sunlight. Great family environment.

There's an arcade at my new local. I'll take pics later this week. In fact, going to an arcade today.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 01:28:33 PM
I actually remember the actual memory of finding out SFII was coming to Genesis.

My friend Alex (RIP :tocry) showed me a game mag with the Bison vs Guile green cover Champion Edition advert and I nearly lost my shit in the middle of class.

(https://s-media-cache-ak0.pinimg.com/736x/14/c8/84/14c88460b515b74afa8e2356f06f69bb.jpg)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: FatalT on July 02, 2017, 07:41:02 PM
https://www.amazon.com/gp/aw/d/B073C5PWS2/ref=sxts_1?ie=UTF8&qid=1498946964&sr=1&pi=AC_SX236_SY340_QL65

My second stick I'm getting! :D

Going to customize it. Ordered push buttons for my current stick too! :D

Playing Tekken has made my stick execution so much better in such a short amount of time!

One of these days we're throwing down in Tekken 7.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 02, 2017, 10:59:05 PM
Still working on my Nina. She's not ready. 😇 But when she is let's go! :punch
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 03, 2017, 10:42:25 PM
Yeah, where you guys at?  Never see anyone online.  I played Archie once and that was it.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 03, 2017, 11:42:59 PM
Yeah, where you guys at?  Never see anyone online.  I played Archie once and that was it.

I mostly play during the day since I work nights and I've been mostly training and learning my character/practicing and learning movement.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Dantizzinel on July 04, 2017, 04:47:06 AM
I haven't added you guys yet, sorry. Plus when I am playing it's probably during an hour while y'all are asleep.

We probably should set up a time.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: FatalT on July 04, 2017, 09:35:15 PM
Yeah, where you guys at?  Never see anyone online.  I played Archie once and that was it.
I haven't added you guys yet, sorry. Plus when I am playing it's probably during an hour while y'all are asleep.

We probably should set up a time.

You guys are playing on PS4 right? My PSN ID is FatalT1. I think I just have Himu as a friend on there because I forget names on here.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on July 05, 2017, 05:58:29 PM
Gundam Versus out in Japan today on JPSN, US version is Sept 29th with region-free servers. Tried a little in the morning and seems legit.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on July 07, 2017, 02:13:07 AM
Gundam Versus has some stuff back in the stone age like online matchmaking, missing series, but other stuff really good like core gameplay & fleshed out rosters. It's fun, but there's that JP jank in there for sure. Not sure how it will do in the west.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 07, 2017, 04:57:32 PM
I'm happy that they are localizing it, but at the same time...why?  It's gonna sell like dogshit.

Would also like to add that if you like Gundam Vs...try ARMS on Switch.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 07, 2017, 05:17:20 PM
Am downloading Gundam now.  I assume there was no reason to pay another 3000 yen or so for the G-Sound version?  That's just extra music, right?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on July 07, 2017, 05:35:19 PM
Yeah, and the music included is already pretty good. Unless your a Gundam nut and want a few more specific good songs you don't need the G-Sound edition. Mostly has like Ending tunes in addition to the Opening songs already included in the main game.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: animeboggles on July 11, 2017, 10:54:28 AM
I'm thinking about getting a Qanba Obsidian, is there a better choice in that price range?

I mainly just like the look of it
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 11, 2017, 11:51:20 AM
In that price range you've got a couple alternatives

HRAP Pro N - Solid stick, a bit cheaper, but uses Hori parts and not Sanwa. Also isn't out until next month.
https://www.amazon.com/Arcade-Hayabusa-PlayStation-Officially-Licensed-4/dp/B073C5PWS2

HRAP4 Kai - $50 cheaper, very lightweight stick, also uses Hori parts, but no headphone jack and can have an issue with the cord holder door coming off
https://www.newegg.com/Product/Product.aspx?Item=N82E16879994052

Overall I think the Obsidian is worth the extra cost but if you are trying to save a few bucks either of the above sticks will do well for you.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on July 11, 2017, 02:50:35 PM
I thought the problem was the (lack of) single player content? Back then it was treated as for competitive players only. People had problems with stubby normals but everyone except extreme SFIV fans were pretty positive. I defended it myself but I liked it and thought it'd get better. Season 2 made it awful.

It's both. Skill ceiling for pros. Lack of content for casuals.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 11, 2017, 03:12:23 PM
You don't have to be a pro to have a problem with the skill ceiling.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: toku on July 11, 2017, 08:43:21 PM
https://twitter.com/AlzarathEX/status/882085691190116352
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on July 11, 2017, 10:38:58 PM
Dosukebe, how you liking Gundam Vs?
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: thisismyusername on July 12, 2017, 12:53:18 AM
You don't have to be a pro to have a problem with the skill ceiling.

Right, but pros were the ones complaining about it in the betas.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 08:27:34 AM
Dosukebe, how you liking Gundam Vs?

Only played it very briefly and went through one of those trial missions where you fight through 15 waves of enemies.  Haven't really played anything over the last week or so because I was on vacation and was doing other stuff.  Gonna get back into things this week.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 11:37:31 AM
Evo 2017 is this weekend.  SFV has the most entrants.  Impressive showing for Tekken...and lol at Injustice.

(https://pbs.twimg.com/media/DEc_T7pXsAIrbJl.jpg)
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on July 12, 2017, 12:07:26 PM
Did you take that from SSBWiki (https://www.ssbwiki.com/EVO_2017#Official_Game_Lineup)? :P
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 12, 2017, 12:45:25 PM
Anti tweeted that pic out complaining that he'd spend 10k in one night when he won and that made the rounds heh

a little annoyed that injustice won't be on sunday but what can you do? will watch marvel, tekken, and smash 4 (if zero is eliminated or in losers) at least
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 12, 2017, 12:58:19 PM
Stream schedule is up

https://twitter.com/EVO/status/885176859616346112
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 01:55:37 PM
Did you take that from SSBWiki (https://www.ssbwiki.com/EVO_2017#Official_Game_Lineup)? :P

Stolen from GAF.  Maybe they got it from there.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 02:04:00 PM
Anti tweeted that pic out complaining that he'd spend 10k in one night when he won and that made the rounds heh

a little annoyed that injustice won't be on sunday but what can you do? will watch marvel, tekken, and smash 4 (if zero is eliminated or in losers) at least

I find it kind of weird that Injustice 2 isn't on Sunday, but BlazBlue is (why not the newer GG instead?).  I would have swapped the two.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on July 12, 2017, 02:19:43 PM
Looking forward to Melee. :) Now that Hbox won last year I'm hoping Leffen can nab a win too.

Not sure who to root for in Smash 4 yet. I like Zero but I want the scene to be as competitive as Melee. I can fuck with MKLeo I suppose. #NeverDabuz though. Ranai is my darkhorse as a fellow Villager main.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 02:21:27 PM
It's time for one of those Smash games to be replaced...with ARMS.
:itagaki
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Tasty Meat on July 12, 2017, 03:00:36 PM
EVO 2018

Super Smash Bros. Melee
Super Smash Bros. for Switch
Pokken Tournament DX
ARMS

:D
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 12, 2017, 03:05:20 PM
 :trigger
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 12, 2017, 03:23:14 PM
I find it kind of weird that Injustice 2 isn't on Sunday, but BlazBlue is (why not the newer GG instead?).  I would have swapped the two.
GG and EVO have a weird history it seems. It's always been passed up for a reason no one can understand. I do know that BB players have been petitioning hardcore to get it back on Sunday because it had one good finals match a few years ago. So in January Wiz announced it would be on Sunday and every BB player rejoiced. Except now it's July and no one plays it and everyone moved on to GG. :lol Japan still likes BB so maybe it's because of that?

As far as Injustice, I think no one expected the game to be competitive or interesting and just remember that one finals where Chris G spammed Superman lasers in every match and it was dreadful. Too bad, cause the new game is really good imo.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 13, 2017, 10:42:05 AM
SNK is teasing a "classic NeoGeo project" for Evo.

Looks like it's going to be Samurai Shodown V Special for PS4/Vita:

https://www.youtube.com/watch?v=0KmQxP9JYpI
Quote
We’re finally worthy. Heralded as the magnum opus of the fan favorite Samurai Shodown series, the home version (AES) of Samurai Shodown V Special was a victim of circumstance and experienced a rocky original launch. The arcade version of the game was a clear evolution of the series, building upon what was already one of the most violent fighting game series in the industry. The most notable addition was the inclusion of brutal Overkill moves which gave players the ability to end a match with a visceral fatal strike unique to each character. Samurai Shodown IV had already featured generic fatality-like moves, and Samurai Shodown V Special was meant to take that even further with character specific moves.

That arcade version of the game was already controversial for its level of violence and gore, but after a violent incident in Japan the fate of the game’s home version was in question. The game was mysteriously delayed right at the last minute, and the community was shocked to find out upon release that the home version of the game had been heavily censored. The last-minute censoring also resulted in critical bugs popping up in the game and SNK quickly issued a recall in response to fan outcry. That recall issued bug fixes but only partially restored the censored parts of the game.

Today, we are happy to announce that we have heard our fan’s requests to bring this game back in its original form, and have been working with our partners at Code Mystics to deliver the game to PS4 and Vita. The goal from the start has been to give the game a proper release that will not be marred by the circumstances that hobbled the original AES launch. Our team believes that it is important to see the game delivered to fans as the original creators intended.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 11:47:31 AM
That looks dope. I've only played 1 and 2.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 13, 2017, 11:50:09 AM
That looks dope. I've only played 1 and 2.

:crazy
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 11:51:23 AM
I stopped seeing SamSho in arcades after 2. :yeshrug
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Bebpo on July 13, 2017, 11:53:32 AM
That looks dope. I've only played 1 and 2.

:crazy

2 still the best though!
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: pork on July 13, 2017, 11:54:12 AM
I stopped seeing SamSho in arcades after 2. :yeshrug

I only saw SSIII in one arcade, but SSIV was all over the place where I lived.

But regardless...emulators, home versions, compilations, ports....?  It's not like this stuff is hard to find, hence :crazy
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 11:57:29 AM
Never had the need or want to play them.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: demi on July 13, 2017, 12:33:01 PM
SF4 backwards compatible on Xbox One

https://twitter.com/majornelson/status/885529501479907328
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: mormapope on July 13, 2017, 01:05:58 PM
Da best fighting game of all time  :rejoice

Capcom figured no one else is gonna buy SF4 on ps4, mite as well let boners jump back in.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 01:09:26 PM
That's not ultra.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: demi on July 13, 2017, 01:10:43 PM
You can install the DLC I believe that makes it Ultra
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: mormapope on July 13, 2017, 01:39:47 PM
You can install the DLC I believe that makes it Ultra

Yup.

Playing vanilla sf4 sucked a lotta ass because 8 or 10 of the 20 characters are unlocked, gotta play arcade mode to unlock them.

Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 01:41:30 PM
Unlocking chars in fgs is wack.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: Cindi Mayweather on July 13, 2017, 01:47:06 PM
Anyways, Tekken progress.

Changed to Nina. She's kinda hard but really fun. Still getting used to movement in Tekken. Need to stop doing ws 2,2. Need to implement kbd into my matches more and utilize Nina f3 and 12u1f/b ss cancel. Still learning how to punish all types of crap. Sometimes don't go for big combos after I block their rage drive for instance. Need to start going big.

https://www.youtube.com/watch?v=fo6fMNMSt6U

Best moment of fight in 4:26. I use d/b3 which is 20f start up. Get enough space, throw it out, bait, back out, punish. Like water my friends.

Transitioning from 2d to 3D has been a mind fuck.
Title: Re: Fighting Games Thread ~ TEKKEN TIME
Post by: nachobro on July 14, 2017, 12:23:25 AM
https://twitter.com/MrWiz/status/885711653869715456

:heh
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 06:25:54 PM
GEESE HOWARD WILL BE IN TEKKEN 7 HOLY SHIT HOLY SHIT

https://www.youtube.com/watch?v=6MK2TKFFtQA
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 06:29:26 PM
Oh shit, I missed that there's a new Arc fighter coming: A crossover between BlazBlue, Under Night, Persona, and...RWBY!  WUT
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: toku on July 16, 2017, 06:39:05 PM
don't know why i never saw a crossover coming in my head...
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 06:39:14 PM
WHY ALL THESE DUDES WANNA KILL MY MAN HEI

:lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Dantizzinel on July 16, 2017, 06:43:53 PM
GEESE
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 06:48:23 PM
https://youtu.be/oCvOcFO5jDA
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Dantizzinel on July 16, 2017, 06:49:00 PM
S K U L L O M A N I A
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 06:59:55 PM
https://youtu.be/a2Qw-ztFrK4
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Bebpo on July 16, 2017, 07:20:01 PM
It's kinda hype but if it's just an entire Mugen game of sprite ripe idk
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 07:38:08 PM
That RWBY character voice actor
 :jeanluc
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: toku on July 16, 2017, 08:01:14 PM
https://www.youtube.com/watch?v=xdJcJ_zjB5E
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 16, 2017, 09:07:34 PM
Heihachi, Akuma, and Geese all in the same game :gladbron :lawd
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Dantizzinel on July 16, 2017, 09:31:50 PM
Just throw in Shao Kahn and Nightmare, get all the baddest dudes.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: FatalT on July 16, 2017, 10:08:18 PM
WHY ALL THESE DUDES WANNA KILL MY MAN HEI

:lol

Have you...have you finished the story mode? :X
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:08:46 PM
Unless Ono is gonna reveal something else, no need to wait until Evo is over to see Abigail:

http://www.youtube.com/watch?v=AcMiPWzXn0k
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 10:09:15 PM
I have but look at the geese trailer. Another man comes to kill HeiGOATchi.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: FatalT on July 16, 2017, 10:11:12 PM
I have but look at the geese trailer. Another man comes to kill HeiGOATchi.

I need to play that more before you hand my ass to me. I've been so side-tracked with other games like Ratchet and Clank, Killing Floor 2, God of War 3, Persona 5, Shadow of Mordor, Friday the 13th, and getting back into Titanfall 2. I'm afraid if I even try to play against you it'll just be a massacre and I won't even be able to pull off a rage move.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 10:12:37 PM
Unless Ono is gonna reveal something else, no need to wait until Evo is over to see Abigail:

http://www.youtube.com/watch?v=AcMiPWzXn0k

:rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:13:59 PM
I am totally using him.   :D
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:15:14 PM
This was works perfectly:
(http://i.imgur.com/HYpFZCP.gif)
 :lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 16, 2017, 10:15:42 PM
(http://i.imgur.com/3Yl2R89.jpg?1)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:16:10 PM
:rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:18:21 PM
(http://1.bp.blogspot.com/-rfjGhg1E1dw/ULFDVBYpQHI/AAAAAAAAGJE/O0--Mr6F9Zg/s1600/DD+Abobo+More+Steroids.png)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 10:19:46 PM
I have but look at the geese trailer. Another man comes to kill HeiGOATchi.

I need to play that more before you hand my ass to me. I've been so side-tracked with other games like Ratchet and Clank, Killing Floor 2, God of War 3, Persona 5, Shadow of Mordor, Friday the 13th, and getting back into Titanfall 2. I'm afraid if I even try to play against you it'll just be a massacre and I won't even be able to pull off a rage move.

Haha. I suck. I have a lot of holes and lose quite a lot especially with Nina, who is one of the more advanced characters.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:21:44 PM
I've actually been playing ARMS more than anything else.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 16, 2017, 10:23:51 PM
(http://i.imgur.com/bLZvsB0.jpg)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:28:20 PM
Love this dude's animations.  People hating the design just means he'll be all that much more fun to win with.
:delicious

(https://lh3.googleusercontent.com/45gPPqzpAmTo-MdQCnlI0GbaX2nGWsY61TySb6Rt_uT97yLDqrRkcum6xC0xpx-_fF10OixmlF_LDgMueU3GDTrdpIZE-6Xw1cOkncooThUkxwduSlbuzQx2Xs61YFzHl5ijVwrYFuSWJMYbM7gGo2YNVHxjwLIeSY8JyExd0ALtc6I92Ro-fGtIZMiqoQAmvS8CNUaVmdbsN20Hil5JcO94FJpwnbD-kcI6RUsKO-aKUKAk0B7SjW1eqwDpPFmHubLAENoAvtstQYRe3VDF1p2hy2V-e0mdqMxpt9Z6hc8UR7DwCzRPeVgEip9yI8HosIDE7yNdEomKaGLyHkFFrkLQPKrsrgcySLlX3BntO4b3FU3FSBJGQzjuNOK3waiFsRdTic8Vg15il2k0Qe25WM10iYjWJloozQNv2S8roGjKX4pED2G0NoEAH_TpIM-aAExcWi2Q3V2z2BW8Q0-tQL3p1uMgNujkzLuQerDxeai5fEi1R8QNPrmB8pgSIwEYKHAF-Q7QMh2rZpbo-yz9jkBwpujeTNLu1Zvunqnh-vfx1p8LHvRDL99U9uDifWVoVvF09OxRL9duCVpnMxQc-njhjtPDWk_PWQKGcqQxISqjCSfykCQsItxrOU5dN6M6gK73NmcAQm9I7ouS3FZgxjIXx0GLYnORavexM2wRNod6ZQ=w844-h464-no)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 10:35:06 PM
No, lyte. No.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 16, 2017, 10:36:47 PM
fun to win with
but you'll still be playing sfv :donot
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:40:25 PM
No, lyte. No.

Yes, himu, yes.
 :takei

fun to win with
but you'll still be playing sfv :donot

:rejoice
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 16, 2017, 10:41:11 PM
:trumps
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 16, 2017, 10:42:17 PM
It's like people forgot this guy was in Tekken:
(https://vignette1.wikia.nocookie.net/tekken/images/c/c8/Gigas_CG.png/revision/latest?cb=20150426124126&path-prefix=en)

Never mind Jack.  :P
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 16, 2017, 10:44:10 PM
Jack is fine.

Gigas is trash.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 19, 2017, 02:51:10 PM
WTF?  :lol :rofl

https://www.youtube.com/watch?v=ABqznSaYMDA
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 19, 2017, 03:06:17 PM
:rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 19, 2017, 05:18:27 PM
https://youtu.be/V1E8IpPQBao

Daigo like "what is this demonic contraption?"

:rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: toku on July 19, 2017, 05:59:40 PM
dokusebe is lyte?

man the memories of you destroying me in gaf BB lobbies with faye ling good times
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 19, 2017, 08:25:26 PM
dokusebe is lyte?

 :hulk
You didn't know!?  :lol

man the memories of you destroying me in gaf BB lobbies with faye ling good times

LOL, now if I play that I get wrecked instantly.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: seagrams hotsauce on July 19, 2017, 10:25:31 PM
WTF?  :lol :rofl

https://www.youtube.com/watch?v=ABqznSaYMDA


LTG is one of the most disturbing personalities on the internet. I really hope he's just a troll but somehow I doubt it.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 19, 2017, 11:01:58 PM
I think he does troll. He was at EVO and played Tekken and was chill af. I think it's done for a personality.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: seagrams hotsauce on July 19, 2017, 11:04:24 PM
He's said some pretty fucked up shit if that's the case. I feel bad for his GF too :(
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 20, 2017, 07:22:42 AM
He's not a troll, he's a legit douchebag like DSP.

Never forget:
http://www.youtube.com/watch?v=4MHBq5Ft-Bo
:rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 20, 2017, 09:17:37 AM
http://www.neogaf.com/showthread.php?t=1408651

:rofl this company

That happened years ago. People change. Maybe his streaming this is his personality now because apparently he's chill and like a totally different person at events now. Don't fucking know.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 20, 2017, 09:41:05 AM
He doesn't look that much different bulked up.

That happened years ago. People change. Maybe his streaming this is his personality now because apparently he's chill and like a totally different person at events now. Don't fucking know.

Nah, he's still acting like a douchebag.  Dunno if he's still treating his girlfriend like shit though.  I LOL'd at him and moved on a while ago- that video I posted just caught my eye because of the insane Garry's Mod-like stuff going on it.  :lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 12:54:30 AM
:lawd

https://youtu.be/b2ldK0jda78

ST might be the best fg to watch. Idk why.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: brob on July 21, 2017, 01:46:44 AM
I think there's a lot to disagree with in the video but I think your summation is kind of off as well.
[...]

(I didn't see this post previously, sorry for not responding sooner.)

While the Core-A video is scattershot and lacks a solid argument it spends a lot of time talking about input buffering windows making execution too easy which in turn makes the skill gap between players too small. VF5FS has a pretty decent input buffering window and doesn't have the skill gap problem Core-A identifies in SF5, that's why I brought up VF5FS. (And for the record VF players do have to worry about qcfs, half-circles, 360s and various other things like impact follow-ups; Here is a video (https://www.youtube.com/watch?v=XqtlvyruN0I&feature=youtu.be&t=1h25m54s) of an Aoi player with 17000 matches on record messing up a follow-up for guaranteed damage and knock-down in a recent team tournament. It's not Rising Thunder.)

The Core-A video starts off by claiming that EVO moment #37 is impressive for execution, mentioning specifically that there is a 10 frame window for each parry, and that 15 of these has to be done to parry chun's super – however, executing this isn't hard. it's a trial in SF3:3S Online Edition. I've completed it multiple times. What makes EVO moment #37 impressive is the combination of the various factors you mentioned, the raw execution is only a small part of it. From there he goes on to connect a lot of disparate dots in pursuit of some single fundamental flaw explaining why everyone dislikes SF5. Core-A says a three frame input buffer enables "intermediate players to perform any combo with little to no effort and reduces combo variety and hurts the players ability to express themselves." which to me is a very silly claim. 'combo variety and players ability to express themselves' is dependent on how many different combo paths, how situational the different options are, and the general tools that are available to a player, etc,... When you observe the differences in how Daigo and Sako played Evil Ryu in SF4 it had far more to it than simply saying Sako has better execution.

As far as your comments about players developing new tech from execution, the most pertinent example with regards to input buffering in Street Fighter is plinking. Do you consider Vega having to plink his BnB to be something that adds depth to SF4? I certainly don't. Charge partitioning is all well and good because it allows a player to both charge and move (would be nice if it didn't have a random value timer), but plinking is just dead-end muscle memory to give yourself two chances at executing a one frame link. If SF4 had a two frame universal frame buffer would playing Vega have less depth as a result? I don't think so.

ps: I'm surprised you don't play VF given your fondness for Shenmue.
Title: Re: Fighting Games Thread ~ Business Ninjas And Baikens, Oh My!
Post by: Cindi Mayweather on July 21, 2017, 03:30:34 AM
I think there's a lot to disagree with in the video but I think your summation is kind of off as well.
[...]

(I didn't see this post previously, sorry for not responding sooner.)

While the Core-A video is scattershot and lacks a solid argument it spends a lot of time talking about input buffering windows making execution too easy which in turn makes the skill gap between players too small. VF5FS has a pretty decent input buffering window and doesn't have the skill gap problem Core-A identifies in SF5, that's why I brought up VF5FS. (And for the record VF players do have to worry about qcfs, half-circles, 360s and various other things like impact follow-ups; Here is a video (https://www.youtube.com/watch?v=XqtlvyruN0I&feature=youtu.be&t=1h25m54s) of an Aoi player with 17000 matches on record messing up a follow-up for guaranteed damage and knock-down in a recent team tournament. It's not Rising Thunder.)

Fair enough. Haven't played FS in a long time and when I did I just dabbled. Haven't played VF at length since 5 360 like ten years ago.

Quote
The Core-A video starts off by claiming that EVO moment #37 is impressive for execution, mentioning specifically that there is a 10 frame window for each parry, and that 15 of these has to be done to parry chun's super – however, executing this isn't hard. it's a trial in SF3:3S Online Edition. I've completed it multiple times. What makes EVO moment #37 impressive is the combination of the various factors you mentioned, the raw execution is only a small part of it. From there he goes on to connect a lot of disparate dots in pursuit of some single fundamental flaw explaining why everyone dislikes SF5. Core-A says a three frame input buffer enables "intermediate players to perform any combo with little to no effort and reduces combo variety and hurts the players ability to express themselves." which to me is a very silly claim. 'combo variety and players ability to express themselves' is dependent on how many different combo paths, how situational the different options are, and the general tools that are available to a player, etc,... When you observe the differences in how Daigo and Sako played Evil Ryu in SF4 it had far more to it than simply saying Sako has better execution.

??? Not sure why you mention all of this when I agree with all of it. Core-A-Gaming's conclusion is poor.

Quote
As far as your comments about players developing new tech from execution, the most pertinent example with regards to input buffering in Street Fighter is plinking. Do you consider Vega having to plink his BnB to be something that adds depth to SF4? I certainly don't. Charge partitioning is all well and good because it allows a player to both charge and move (would be nice if it didn't have a random value timer), but plinking is just dead-end muscle memory to give yourself two chances at executing a one frame link. If SF4 had a two frame universal frame buffer would playing Vega have less depth as a result? I don't think so.

I don't think plinking or piano is a skill in itself. It's certainly muscle memory like you said. But it's the competitive nature that drives their appeal. They're skills you seek out to up your game. It's like, I'm a martial artist, right? Now in martial arts, sometimes learning a basic detail can change a technique. It's the same way in fighting games. Surely, you have put practice into the technique in the case of plinking or piano or whatever. Just like in a real life martial art. But the fact that you're seeking out tech and that the tech exists in the first place is what gives it depth. Not learning the tip that changes everything. This adds to the competitive nature of the game which exposes you to more and more techniques. One technique by itself isn't depth. But combined, it creates for a lot of techniques to learn, seek out, and try to implement into your game. That's what I think at least, and it was the point I was trying to make. It's like learning that tatsu can go through fireballs on startup. Doesn't make it a win button but it's another thing you've learned to help build those blocks into being a truly formidable player. If you've got a situation where a game is so without passion that people don't even want to bother with tech or there's not much tech to be found, you have a stagnant game. And when there's not much tech, then the ceiling is low and the journey (which is the funnest part of learning a fighting game) is short and abrupt.

Quote
ps: I'm surprised you don't play VF given your fondness for Shenmue.

I grew up playing VF casually and was a massive fan of VF4/4:EVOLUTION/VF5. One of my favorite moments in all of Shenmue was the section where you hunt out people with Virtua Fighter movesets in pit fights for instance.

https://www.youtube.com/watch?v=e0UeYh6hH5E

So VF and I have a lot of history but I've never played it for real real and honestly, no one plays it at any local that I've seen, its tournament scene seems to be MIA, and its online is dead as well. Just seems to be a total dead game. Combined with the amount of depth it has, with a limited pool of players it just doesn't seem like something that will stick.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 03:45:00 AM
Anyways, 1-2 hours a day dedicated to my movement in Tekken. Monthly tourney is in a few days. I'll be entering for SFV and T7.

And don't let my criticism for SFV mean I think it's shit or anything. I actually really like it but it just has a lot of issues. Besides the skill ceiling being low, which I worry a Super expansion won't be able to fix, I also hate the fact that I spent 60 dollars on this game and there's so many stages and characters that I have absolutely zero access to without paying. That pisses me off and I think the games model for dishing out content is fucking bullshit. I can't believe I thought the fight money thing would work.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 21, 2017, 03:52:30 AM
Man I want Smash on Switch so badly. :( Can't imagine booting up the Wii U now to play a few matches, just so inconvenient.

spoiler (click to show/hide)
Switch version better bring back Snake and Ice Climbers. :bolo Plus include some of the better 3DS stages like Pac-Maze, Rainbow Road, Tortimer Island, and Lumiose City.
[close]
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 03:54:16 AM
that's another reason i don't play VF5FS. I'm lazy. Turning on a ps3? lol fuck that.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 21, 2017, 03:57:15 AM
that's another reason i don't play VF5FS. I'm lazy. Turning on a ps3? lol fuck that.

Doesn't help the Wii U is still slow as fuck even after a bazillion patches.  :-\

And it's not portable. :(

Yeah I could play the 3DS version... but the circle pad? The second stick/nub? Those shoulder buttons? Those graphics? :yuck

Switch version is going to unite everything. :rejoice

spoiler (click to show/hide)
I hope. :maf
[close]
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 07:41:19 AM
Anyways, 1-2 hours a day dedicated to my movement in Tekken. Monthly tourney is in a few days. I'll be entering for SFV and T7.

Oh shit, good luck!

I also hate the fact that I spent 60 dollars on this game and there's so many stages and characters that I have absolutely zero access to without paying. That pisses me off and I think the games model for dishing out content is fucking bullshit. I can't believe I thought the fight money thing would work.

But you can get all that stuff without paying, using fight money.  There are guides out there for getting it the quickest if you don't want to shell out cash.  My criticism on this is A) the (real money) pricing on some stuff and B) that you can't actually buy everything with money.  If you want all the various colors...you have to use fight money.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 11:05:20 AM
I am not grinding that shitty ass survival mode.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 11:31:47 AM
I am not grinding that shitty ass survival mode.

Did you do all the story mode stuff?  Regardless...the option is there. 
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 02:35:59 PM
So the fighting games I play are Tekken 7, ST, CVS, and a helping of SFV.

ST casuals from earlier.

https://youtu.be/t3Wf094UPuA

Met a cool Blanka from Brazil. He exposed a weakness I have with jump ins ST. So we labbed it up and problem solved ways to help with that scenario. Really good Blanka too. The fact I can get get a round off him made me proud. We both agree that while I have holes I have a solid foundation and if I work hard and practice I can get to high level in a year - just in time fro Evo!

The other fight was with a Ryu around my level.

ST has the most hype character select music that isn't MvC2.

https://www.youtube.com/watch?v=HPMJPTaSnTU
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 03:54:00 PM
I'm going to EVO next year I'm going to compete in three games: T7, ST, and SFV.

My skill goals for all of them:

Tekken 7 - intermediate. I have no delusions of thinking I can get to high level in Tekken in a year. But I'll be satisfied if I'm at least intermediate and will be green ranked online.

Street Fighter V/Super Turbo - high level. I have no delusions thinking I will be top level. But I have paid my dues in SF to get to intermediate/average level. The next step is advanced/above average competitive Street Fighter. This means Gold/Platinum ranked in SFV. I need to achieve this level next year for EVO. I think I can do it. Maybe. I hope.

I order to achieve this I must limit my game time to fighting games. No vacation (non-fg) games
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: seagrams hotsauce on July 21, 2017, 04:04:00 PM
http://www.neogaf.com/showthread.php?t=1408651

:rofl this company

That happened years ago. People change. Maybe his streaming this is his personality now because apparently he's chill and like a totally different person at events now. Don't fucking know.

He was bragging about pissing in jars, screaming at his GF, and bragging about getting fondled as a preteen six months ago, so I kinda doubt it tbh
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 04:15:38 PM
Oh. I don't follow that kind of fuckery. Just play the games lol.

Pissing in jars. :yuck How can someone so fine and delicious be so disgusting?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 21, 2017, 05:12:53 PM
How can someone so fine and delicious be so disgusting?

And now the reason you pre-defended him comes out :doge
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: toku on July 21, 2017, 05:20:05 PM
https://www.youtube.com/watch?v=8-fI1fOzNmM
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: thisismyusername on July 21, 2017, 05:57:52 PM
How can someone so fine and delicious be so disgusting?

Obligatory:

https://www.youtube.com/watch?v=Eo0F6mX9JIw
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Bebpo on July 21, 2017, 06:04:44 PM
The new Fire Pro is pretty nostalgic. Haven't played one since playing the hell out of Six Man Scramble back on Saturn (or was it Dreamcast?). Have no idea what I'm doing but thankfully there's good-so-far, but a little buggy, tutorial so I'm re-learning how the game plays.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 08:08:44 PM
Thinking of some things that'll make SFV more satisfying to play:

1. Create Super Street Fighter V Turbo (more on this below)

2. Follow the Tekken 7 model that legacy characters are free and new characters are dlc.

3. Include a Turbo feature. Since I've been playing V less, when I do play a 2d fighter now it's always an old ass legacy game like ST, Vsav, CVS2, Alpha 2, whatever. You know what I love about these games? They're fast as shit and took a little adjusting too. Include Turbo 1 and Turbo 2. Turbo 1 should be tournament standard. Fuck this slow ass 3D shit. We going for broke. Go from SFV to Vsav and it's night and fucking day. Look at this shit.

https://youtu.be/7T1wQx3G3I4

4. Normal hit boxes should be increased for optimal footsie range.

5. Anti-Airs should do more damage. No more jab AA's.

6. All season 1 characters should have updated v-triggers like season 2 characters.

7. Links should be tighter by one frame. 2f links should be the standard.

8. Characters like Juri need some buffs, man.

9. Faster walk speeds.

10. I'm not saying that backdash invincibility needs to come back so we don't have to joke about it being Defense Fighter V like we did with IV, but there's needs to be more defense options.

11. This is personal, but change Chun legs to fucking mash instead of qcf.

12. More character variety. The lack of pure charge characters is sickening, much like LTG's piss jars.

13. Characters should have the choise of three Critical Arts like in SFIII. In fact, there should be multiple v-triggers to choose from as well. Options should be a thing. In ST you've got a choice between Old and New characters. This solves their problem. A character like Vega should have a Classic and New version. One charge (classic), the other how he is now. This will make SFV a game with options and depth. The ceiling will rise naturally that way.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Bebpo on July 21, 2017, 08:12:11 PM
God, I miss Darkstalkers.
and no, getting Morrigan a couple others here and there doesn't make up for it.

Guilty Gear feels like the only modern fighter with the weirdness of DS.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 08:25:36 PM
I think it's pretty clear GG is directly inspired by Darkstalkers.

You know what, I like the idea of backdash invincibility. It gives one more option on wake up and allows for some fun okizeme hijinks. The problem is the combination of focus attacks for IV I think as well as the backdash speed of certain characters like Chun and Rose. Let's be real. Complaining about backdash invincibility sounds reall scrubby because there's a way to exploit and punish it. So maybe backdashes do need to be buffed just a bit but not SFIV level?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 09:16:31 PM
Under Night In-Birth EXE Late [St] is now out on PS3, PS4, and Vita!  (Only PS4 got a physical release and the PS3 and PS4 versions have cross-play)

It's got several more characters and added moves over the original version, plus some pretty good rebalancing.  Nice online play as well.

This guy is also saying that it has the best fighting game tutorial since VF4: Evo. (http://www.neogaf.com/forum/showthread.php?t=1408468)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 09:21:41 PM
Shin Akuma is playable in Ultra SFII, revealed at a panel at SDCC.  What's amazing to me is that Capcom actually acknowledged this game exists!   :lol

http://www.youtube.com/watch?v=MR4OUutsXrA

Thankfully, he's not playable online.  You pick him by doing a variation of the original Akuma select process in Super Turbo.
(https://media.eventhubs.com/images/2017/07/21_shin01.jpg)
1987 = SF1's release.  :)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 09:52:18 PM
Evil versions of characters has always been wack. Taking up precious space and wasting it on four evil characters. The fact they went with all of these characters screams laziness even if it's what the casuals want. I like how in Tekken the only evil character is Devil Jin and he plays nothing like regular Jin. Capcom evil characters tend to be the same characters game plan taken to an extreme. Then again, the game is a lazy cash in but that still doesn't change the fact that we cannot play Super Turbo, Alpha 2 and 3 on modern consoles despite this being the series 30th Anniv.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 10:04:43 PM
Under Night In-Birth EXE Late [St] is now out on PS3, PS4, and Vita!  (Only PS4 got a physical release and the PS3 and PS4 versions have cross-play)

It's got several more characters and added moves over the original version, plus some pretty good rebalancing.  Nice online play as well.

This guy is also saying that it has the best fighting game tutorial since VF4: Evo. (http://www.neogaf.com/forum/showthread.php?t=1408468)

Still sounds like it's any other fighting game tutorial.

In other words: this is how you do combos. It can probably convince people that they think they're learning how to play a fighting game by teaching them combos. Just like usual.

In hindsight, I replayed VF4 Evolution's tutorial last year and it was kind of trash. The only reason people praised it at the time was because it had a whole bunch of in-depth stuff. But all it did was explain a long list of stuff that you do without context. It was kind of no different than what Capcom does now: "this is how you v-trigger" "this is how you do a hadouken" but it doesn't teach the player the context in which this move is needed. It doesn't go,"this is a hadouken. A hadouken is how you zone. This is why you NEED to zone. This is HOW to zone. This is WHEN you zone. You can use hadoukens for pokes. This is a poke. This is WHY you poke. This is WHEN you poke." Or anything. It's just "this is a fireball huurrrrrr, learn this combo. You're learning fighting games. GJ."

I haven't seen the tutorial but since it's published by Arc I have good expectations but the way it's worded there makes it sound like any other fg tutorial where they indicate this idea that combos = the game.

Every fg tutorial I've played has been trash (including VF4Evo) besides GGXrd's. It's the only one where they actually go over common situations or even included a glossary (besides BB of course) of common fighting game terminology.

Meanwhile, in SF Land, you're lucky if you find out what the fuck a meaty is within hundred hours of play. Isn't even included in the game. Much less that some moves are invincible. But let's learn combos. Lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 10:08:08 PM
Quote
Just figured out yet another badass feature for this game that, in my opinion, officially puts it beyond VF4 Evo.

The 5th option from the top on the pause menu in mission mode is Demonstration, which has the game show you how to do a combo. If you pause during a demonstration, the 6th option, Demonstration Assist, becomes available. The way it works is, you watch the demo until it gets to a part that's difficult for you or something. Wherever you pause, when you activate it, it will create a "takeover" point, if you will, at that part of the combo. Basically, the demo will play out until that point, and then it's up to you to complete the combo. So if there's a difficult section, like some tough link, you can practice just that link. You can combine this with the "restart mission on failure" option to make it even more streamlined.

This feature has never been in a fighting game before. It's about as easy as learning a combo can get.

I'm just floored by this game. My God!
:leon
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Bebpo on July 21, 2017, 10:10:01 PM
Your expectations are way too high. VF4 Evo teaches you situational gameplay mechanics. It's not just a combo training mode. I think the training modes in these games are great. Tekken 7 for instance doesn't teach you shit and that's why I'm still terrible at Tekken.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 21, 2017, 10:19:17 PM
Your expectations are way too high. VF4 Evo teaches you situational gameplay mechanics. It's not just a combo training mode. I think the training modes in these games are great. Tekken 7 for instance doesn't teach you shit and that's why I'm still terrible at Tekken.

Tekken 7 doesn't have a tutorial mode. Even in TTT2 all it does is what VF does in its tutorials: they go into mechanics as not gameplay: This is how you throw, this is how you throw escape, this is how you tag out, this is how you do this, this is how you do that. VF is just like that. Where it goes into nothing more than the game mechanics. You still have to figure out a characters strategy and game plan by yourself. My expectations are actually pretty low. It's just that fighting game tutorials are shit.

And even if Tekken did have a tutorial you'd still have to go get the frame data because it's not included in the game.

If I were making a fighting game tutorial mode the first thing I'd teach besides basic moves is spacing. You'd have a spacing tutorial using moves the tutorial just taught. Then you'll use be restricted to only those moves. You get three lives. The goal? Keep the opponent out. If the opponent gets into your zone and hits you, you lose a life. You can only use those moves you were just taught. Those moves are the best moves for keeping an opponent out and you have to use them for that purpose. So if it were SF, you would have Ryu and you could only use hadoukens, shoryukens and st.hk for anti-air,  cr.mk, and cr.hk. Any other move will not work. The game will teach you when to use different hadouken speeds, the purpose of anti air, footsies, and poking with one tutorial. There are eight levels. When you get a game over you start over. You would have different difficulties and in order to unlock those difficulties you would need to be the previous one. Beginner is regular ass zoning and footsies. Intermediate has you fight against characters with varying strategies such as 50/50 (Urien), grapplers, pure zoners like Sagat or Guile.

Then you have character tutorials. This is Chun Li or Guile. This is how you charge. Always keep the charge. You can use the light fireball as a shield to get in. This is how you use this character. This is their game plan. This is how you rush down with them. This is how you zone with them. Then you'd go through a beat em up stage  overcoming obstacles to make sure you got the character.

That is a proper fighting game tutorial. Instead we have,"look at these moves they can do!" and "this is how you combo!"

But I honestly wouldn't have it any other way at this point. Those who want to learn the game have to be willing to do that. That makes the journey so much sweeter because your skills are both earned and handed down from people you build friendships with.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 21, 2017, 11:46:13 PM
Evil Ryu and Violent Ken are still playable online thought right?  :-\
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 21, 2017, 11:51:49 PM
Evil Ryu and Violent Ken are still playable online thought right?  :-\

Yup.  They're not anywhere near Shin Akuma in terms of being that broken.

But I would love it if they patched the game and nerfed those fuckers.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 21, 2017, 11:54:52 PM
Lol yeah they're still super broken. Shame cause I like playing as Ken and Violent Ken would be cool to use if he wasn't unfair.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 03:21:10 AM
Good games at local tonight. Also, MORE ST.

(http://i.imgur.com/r1wJXaU.gif)

https://youtu.be/3v0hObUxM8s

ST :bow

Fought a REALLY tough O Ken. I have no idea how to fight that character and get impatient. :lol

Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 10:15:11 AM
I really need to self critique those matches. Great set of matches last night!

Game plan vs Boxer w/ Chun

a. This match up is about mutual respect. To achieve that respect you must have Super. The beginning of the match is all about the both of us using specials to achieve super. In the mean time I am...

b. Zoning Boxer out with fireballs, legs, and pokes. Cr.mk is my favorite poke because it can also be turned into legs. If I can keep Boxer out with this, it is mission success.

c. The second I get meter and he doesn't have meter, go in the offensive.

d. If he has super do not let him have his way and force him to respect you by achieving super as soon as possible if you don't have it. Make him guess which moves he can get through and make it a maze. Create chip damage with lp kikoken. FUCK you Boxer!

A and B work of course. C is a good plan but harder in practice to achieve and got set myself up for failure, sometimes losing my life lead. Changing this strategy on the third match for instance granted me more success. Even if I have meter before him I still need to work on keeping him out. He's still Boxer and going in without protection (like a fireball) is a huge risk.

In the second fight I did not respect that he had meter and barged in. Got fucked up. It happens.

Third match is great use of Chun zoning tools and Boxer has no way in. Solid footsies as well. Love that bait I did.

I learned that legs is a fantastic poke against Boxer up until he gets Super because he can go through them with super. So I stopped that. Good tease as max distance though. Fireballs is a better zoning tool against him and I had them in spades.

Basic game plan against O Ken:

a. Try to space him. Harder to do against O Ken for whatever reason. I should check out his character data.

I failed at that plan basically and his zoning really kept me out when I achieved super. I got really frustrated.

Apparently any time a character is dizzy in ST you go for a mp throw because it does SPD damage. TIL. And here I am going for combos like it's SFV/Tekken. Big mistake that costs me a round.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 03:56:50 PM
(https://i.redd.it/e6ru78r1i6bz.gif)

 :goty2 :dunno :confused :trigger :stop
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Tasty Meat on July 22, 2017, 03:58:22 PM
Is this what they call "footsies"?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 04:05:51 PM
Yes. It's supposed to hit or block. The hitbox ranges are short af.

By comparison here's Tokido in SFIV.

https://youtu.be/CN72u1K8Cv0

1:16.

I'm extremely triggered by this footage from SFV EVO 2017. Haven't seen SFV top 8 yet.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 22, 2017, 04:10:00 PM
Pretty much always go for a throw when you can in ST. The damage from them is just too OD
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 04:11:39 PM
Always go for throw unless they're throw invulnerable?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 22, 2017, 04:20:26 PM
yeah, when it's viable to do so. iirc everyone is throw invulnerable for a decent amount of frames after a wakeup so don't bother at all then.

Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 04:21:30 PM
So jump or wait. Gotcha.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 22, 2017, 04:23:06 PM
depending on the player might be worth backing up/stay blocking too, since the wakeup super is almost always a good option in ST heh

i assume you are already using it but the SRK wiki article on ST is one of the best resources out there with all the info and links in it: http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 04:27:19 PM
Oh yeah, that resource is :bow Been reading it.

Been trying to piano in ST and SFV taking away my execution skills over here. I haven't had to piano is maybe a year. Bring back mash. :beli

Is ST piano harder or something? Actually, scratch that. My execution is far beyond what it used to be. ST is very strict with inputs and I've not had a problem with execution moves like I used to. Tekken really helped me master my stick. Combined with that new spring mod. :rejoice Maybe it's just harder to piano with Seimitsu buttons? IDK. Any suggestions? Can't find a tutorial on ST piano tech.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 22, 2017, 04:52:17 PM
There's a Sirlin video on Pianoing in ST that may be helpful but I'm on my phone so I can't dig it up right now
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 04:59:19 PM
That old ST tutorial for the ps2 version?


https://www.youtube.com/watch?v=mRdFazpCLBU

Yup. Sirlin covers it!
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 22, 2017, 11:14:43 PM
https://youtu.be/jSCXm9ef1K4
https://youtu.be/C3H2valp4p8

Love this series on Tomo and early Street Fighter.

There's a comment there in the first video that said as a non competitive player back then you'd have the occasional magazine with tips and that's it. If you wanted to search for info on how to get better you'd mostly get garbage. So true.

I would unironically watch a film about the early SF scene king of Kong style.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 10:56:33 AM
Under Night In-Birth EXE Late [St] is so good.  Nice to have a much-more balanced version of the game.
:lawd
LOL at Akatsuki going from bottom tier-Dan-level joke character to top character in the game.  :lol

After doing a bunch of player matches, I felt pretty good and tried ranked...got destroyed in the first match.  Literally sat there getting trounced and couldn't do shit to recover.  :lol :dizzy
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:03:55 AM

Love this series on Tomo and early Street Fighter.

There's a comment there in the first video that said as a non competitive player back then you'd have the occasional magazine with tips and that's it. If you wanted to search for info on how to get better you'd mostly get garbage. So true.

I would unironically watch a film about the early SF scene king of Kong style.

There's some better videos on him out there.  The ones with stories from his buddy Jeff Schaefer are pretty good. 

While I certainly don't dispute that he wasn't an awesome player -Capcom USA invited him to make that tutorial video, after all- that was a different time back then and people didn't travel as widely to play or have online versions to see how they stack up against true worldwide comp.  (But IIRC think those dudes did go to a tournament or two against Japanese players)

It kind of sucks that he quit playing after Super SFII.  I actually see his point about super moves and actually wouldn't mind seeing a new 2D game without them some time.  It would almost feel fresh at this point.

My understanding of the early tournament scene out in Cali is that players all thought they were the shit, then when Japanese players started coming over, they got wrecked by stuff they hadn't even seen before.  This started with Daigo coming over and playing Alex Valle back in the Alpha days and again years later with Third Strike, which revitalized the scene because people didn't know what the hell they were doing over here.  I can certainly believe it, because when I was younger my smug little ass thought I was the best in Alpha 2 and 3, routinely beating all the local peeps, then I headed over to Japan for the first time in 2001 and got owned up and down.  :lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:21:09 AM
From Reddit:
Quote
Gerald Abraham aka LA Akira (Jeff Schaefer was LA Akuma) played in Japan for quite a while and had experience vs Tomo. According to him, it was impossible to say who was the best in the world, but Tachikawa was almost definitely on Tomo's level. And according to Tachikawa, there were very strong players in Osaka as well, which means he thought they could give him a run for his money.

Now the thing is, Tachikawa, while strong, wasn't even regarded as the best in Japan by consensus. You also had players like Komoda (best ST Blanka), the Maekawa brothers (Otochun and Aniken - arguably the best ST Chun and Ken players, or at least top two), and Shooting D (best SFII Ryu player) who also started playing in that era. And even though these are now considered legends, many people still thought Shin Dhalsim was the best player.

(Daigo was around 12 years old during this period. Yes, he did play ST, but he was still learning the game. Interestingly enough Aniken [or Otochun - I don't remember] considers Daigo the G.O.A.T.)

While Tomo was certainly very strong, one of the reasons he has this mythical status was because he was just that much better than the rest of the competition in the US. Whereas in Japan, there were A LOT of very strong players, so very few players really stood out, and from this group it wasn't easy to decide who was best. So it wasn't even a case of Tomo vs best player in Japan, it was Tomo vs best 10 players in Japan. Who would have won? Noone knows.

To understand the level of the "average-to-good" Japanese players during the old school Japanese era, look no further than the Nagoyan videos of World Warrior. Before most Western players even knew how to perform a DP, they had already discovered CPS1 chains, the 512 bug/glitch, and had start refining the neutral game.

http://www.youtube.com/watch?v=s4ABbhQIQHo
https://www.youtube.com/playlist?list=PL5AB698B1B31ADD34 (https://www.youtube.com/playlist?list=PL5AB698B1B31ADD34)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:24:31 AM
Apparently Tomo traveled across the entire country and no one could beat him.

Dude from Japan fought Tomo and said there were only 4 maybe 5 dudes who could hang with him. Crazy.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:26:30 AM
Have you ever heard of the story of Korean backdash? Apparently they had some Tekken tournament and a Korean player came. He had the kbd and could out maneuver every player. It was completely new tech to them.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:28:44 AM
Apparently Tomo traveled across the entire country and no one could beat him.

Nothing is confirmed, nor were there organized tourneys all over the place like there are now back then.

Dude from Japan fought Tomo and said there were only 4 maybe 5 dudes who could hang with him. Crazy.

From the post above:
Quote
While Tomo was certainly very strong, one of the reasons he has this mythical status was because he was just that much better than the rest of the competition in the US. Whereas in Japan, there were A LOT of very strong players, so very few players really stood out, and from this group it wasn't easy to decide who was best.

Also from that time period, when people say "best in the U.S.," they usually mean "best in northern and/or southern California."  :P  It's too bad that things weren't bigger and more organized back then, because that is when Street Fighter was a phenomenon and just on fire everywhere.  Something like Evo back then would have been INSANE.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:35:10 AM
Here's Tomo getting beaten by a Japanese Dictator player years later, in Hyper SF2:
http://www.youtube.com/watch?v=KJFINacNIhs
And again by an O.Ryu player:
http://www.youtube.com/watch?v=fRL3tWjZUmM

I like that he's using ST Ryu (I.E., super move) despite saying that he didn't like supers.  :doge
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:44:02 AM
It feels like Japan was more organized. Capcom hosted tournaments and everything there. Meanwhile I couldn't find an arcade that could stay open. :beli

https://youtu.be/uwlK2c5yL4o

Early SFII days still fascinates the fuck out of me. The experience was unparalleled.

He might not like supers but N Ryu creams O Ryu for the most part. You don't have to like it to use it. I know lots of Tekken players who hate rage arts but still use them.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:48:22 AM
It feels like Japan was more organized. Capcom hosted tournaments and everything there. Meanwhile I couldn't find an arcade that could stay open. :beli

https://youtu.be/uwlK2c5yL4o

Early SFII days still fascinates the fuck out of me. The experience was unparalleled.

I lived in New York at the time and it was amazing.  Not just arcades, but all kinds of stores everywhere had SF2 cabs and shit was always packed with players.  It was so crazy.  We'd usually go to the Emporium, an arcade that got turned into a Chuck E. Cheese, then went back to the Emporium, then was Chuck E. Cheese again, then became Nathan's Hot Dogs, but always retained a large arcade area with multiple SF2 and SF2' CE cabs with large crowds.

Then we moved down to Georgia and it wasn't the same.  There were plenty of arcades around, but there were nowhere near the amount of players.  SF2 had dropped off by that point, however, because of a new game called "Mortal Kombat."
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:52:07 AM
Over here, as a little kid who loved fighting games, you had to constantly find a new arcade. It got a point where you just relied on the home version because lol if your parents could take you to the arcade regularly.

Lyte you should play ST on Fightcade with me sometime to help me with my neutral and spacing.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:52:23 AM
http://forums.shoryuken.com/discussion/125882/the-myth-of-tomo-ohira-debunked

Quote
hi guys,jeff,tomo and mike are like the little sisterhood of false boast and lies.How sad is it that they have 360s and tomo wont reveal his friggin gamertags to me or anyone else.Ill be making some TOMO call out vids real soon tomo is a BITCH you see THE TRUTH is always way DIFFRENT then these myths and legends people bee leeve about something.TOMO if your soo fucking good play me 1st to 7 rotate characters each match ohh wait you only play ryu and guile LOL guile is a fail on online sf 2 HF your a fail tomo.All youve done since 1994 is RUN and you know what im calling you a chicken shit becuase you are scared of me and what I will do to your rep and legacy once I hit the record button if we ever play,I predict a 7 to 0 victory rocky rose CRUSHES TOMO.

Quote
Mike watson has refused to play me online as well,He claims lag but HF traditional runs smooth and fast 1vs 1 we can set match lobby to privite mike so no one can jion in and lag the game up.Mike is recently been in a video mouthing off to DSP becuase mike is soooo sore that DSP raped him last time they played ST.MIKE I PROMISE if you get the balls to play me on xbox live I will beat your ass and show the whole sf 2 community your NOTHNG but a joke A VERY FAT JOKE would you like a DOUGHNUT and some diet coke??

 :lol :lol :lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 24, 2017, 11:53:26 AM
Over here, as a little kid who loved fighting games, you had to constantly find a new arcade.

Lyte you should play ST on Fightcade with me sometime to help me with my neutral and spacing.

I keep forgetting about Fightcade.  Still have never tried it. 

It's gonna be weird playing ST after playing so much Ultra SF2.  Balancing is so fucked in ST.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:54:50 AM
That's why it's so fun.  :lawd

A couple of bad moves and you're dead.  Truly is speed chess.

USFII has Violent Ken and Evil Ryu so it's not like USFII doesn't have its own bad balance choices.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 11:59:34 AM
http://forums.shoryuken.com/discussion/125882/the-myth-of-tomo-ohira-debunked

Quote
hi guys,jeff,tomo and mike are like the little sisterhood of false boast and lies.How sad is it that they have 360s and tomo wont reveal his friggin gamertags to me or anyone else.Ill be making some TOMO call out vids real soon tomo is a BITCH you see THE TRUTH is always way DIFFRENT then these myths and legends people bee leeve about something.TOMO if your soo fucking good play me 1st to 7 rotate characters each match ohh wait you only play ryu and guile LOL guile is a fail on online sf 2 HF your a fail tomo.All youve done since 1994 is RUN and you know what im calling you a chicken shit becuase you are scared of me and what I will do to your rep and legacy once I hit the record button if we ever play,I predict a 7 to 0 victory rocky rose CRUSHES TOMO.

Quote
Mike watson has refused to play me online as well,He claims lag but HF traditional runs smooth and fast 1vs 1 we can set match lobby to privite mike so no one can jion in and lag the game up.Mike is recently been in a video mouthing off to DSP becuase mike is soooo sore that DSP raped him last time they played ST.MIKE I PROMISE if you get the balls to play me on xbox live I will beat your ass and show the whole sf 2 community your NOTHNG but a joke A VERY FAT JOKE would you like a DOUGHNUT and some diet coke??

 :lol :lol :lol

Why he so mad about this shit? It isn't the 90's anymore. He just looks pathetic. Mike Watson is a great player too. :yeshrug
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 24, 2017, 12:03:55 PM
Quote
Hey, you, child of the corn. You conveniently did not ever reply to my challenge to you. GGPO, HF, let's go. Or would you rather keep chasing players that don't even play anymore just so you could tell the other children of the corn about how they dodge you?

Hey Isaac, a time of tribulation has come. A test, the Final Test, is at hand.

:lol
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 26, 2017, 03:16:22 AM
fighting games are so hard  :-\

Dosu: Have you read this history of SFII in polygon? It's amazing.

https://www.polygon.com/a/street-fighter-2-oral-history
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 26, 2017, 07:16:55 AM
Looks familiar, but will check it out again.  :)

Abigail in SFV is so much fun to play as!  Swatting fireballs away is just  :lol :lol :lol so awesome.  There's bit of Hugo here and there, but he otherwise feels like a very new and unique character.  He has some surprisingly good pokes and it looks like a lot of his game is going to revolve around his v-trigger (makes him stronger and you can even swat away multi-hit fireballs in this state, lmao) and his dashing mechanic- you hit two buttons to go into a crouching state, and from here you can dash forward and punch, kick, parry, throw, or dash back to dodge stuff.  There are some 'super armor' properties in this state so you can take some types of hits and still get close.  And yeah, I said parry- his v-skill is a very Hugo-like parry move that you can do high or low.  Dude definitely has a lot of tools.  When v-trigger is active, you can also hold down fierce punch and charge it up momentarily, which will let you punch through a lot of stuff and stun opponents.   His presence almost feels like a game-changer in some match-ups, because shit you might do against anyone else is not going to be effective against him.  But this is all after the first night so I'm sure things will change.  I enjoyed getting online and fighting some higher-level players with him.  One guy using Akuma Tokido-level bodied me, but apart from him things were more even.  Did some mirrors (picked up some things!) and fought against some various players who I get the impression had no clue what to do against him.  This guy makes Zangief look small and I scared a Gief player into backing away when I kept punching and kicking him right out of stuff.   :lol  I can't remember the last time a new character had people guessing or outright scared.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 26, 2017, 09:50:24 AM
Fuck Abigail. I'd poke the shit out that asshole
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 26, 2017, 05:11:21 PM
lol on fightcade, fought some dude. Beat his Gief just straight turtling and poking. Then beat his Ken. Then he switches to fucking Akuma. Wack ass mfer. :sabu
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 27, 2017, 07:26:07 AM
That first match :rofl
http://www.youtube.com/watch?v=TcW3c4hWB-Y
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: a slime appears on July 27, 2017, 08:56:15 AM
Should I buy Tekken 7 or is SFV finally good?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Dantizzinel on July 27, 2017, 09:04:03 AM
Get Tekken.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 27, 2017, 09:17:44 AM
Should I buy Tekken 7 or is SFV finally good?

SFV is a lot better now, but you will have to spend more on DLC to get everything.  A lot can be unlocked if you grind for fight money, which isn't too bad initially since you get a good amount for going through the story modes, which are easy as dirt to complete.

Tekken 7 has more content right out of the gate (including much better single player options), although it also is going to start getting DLC soon (including Tekken Bowl!).  Tekken 7 is better on PC (cleaner visuals and better online play), whereas SFV is about the same on PS4/PC and has cross-play.  It still looks better on PC, but they recently updated the visuals a bit (character shadowing is about on par with PC now) on PS4 and it looks better.

I also generally find it easier and faster to get into online matches in SFV.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 27, 2017, 09:40:56 AM
That first match :rofl
http://www.youtube.com/watch?v=TcW3c4hWB-Y

:lol at the first match

You defend this? He did this and it wasn't consuming any resources! :rofl
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 27, 2017, 09:52:41 AM
(http://i.imgur.com/xvmUDZg.jpg?1)

stick parts came in last night. tonight i'll make this into something useful!
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 27, 2017, 10:33:46 AM
Make stick?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 27, 2017, 10:41:08 AM
That first match :rofl
http://www.youtube.com/watch?v=TcW3c4hWB-Y

:lol at the first match

You defend this? He did this and it wasn't consuming any resources! :rofl

What am I defending?  ???  I said he's fun as hell to play as...look at that!  :lol :doge 

spoiler (click to show/hide)
The Gief player wasn't blocking it.  He could have blocked or did a V-reversal.
:neogaf
[close]
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on July 27, 2017, 10:47:10 AM
Make stick?
Ya it's some Korean brand of case that can use both JP and KR sticks and was only $55 so I figured I'd give it a shot. For the price it's very solid. Good quality plastic and a thick metal plate on the bottom. Feels good and has a great heft to it.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 27, 2017, 10:49:56 AM
The design is very MCZ...I expect a review later :)
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: thisismyusername on July 27, 2017, 10:53:13 AM
Should I buy Tekken 7 or is SFV finally good?

7. That was an easy question.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on July 28, 2017, 07:30:39 AM
Footage of Smug, Momochi, and Evo winner Tokido using Abigail. (https://www.eventhubs.com/news/2017/jul/27/smug-momochi-and-tokido-already-have-incredibly-intimidating-abigails-street-fighter-5-heres-footage-all-three/)

I swear, this guy may be the most popular DLC character in the game.  I played for a bit last night and almost everyone I played was using him.  :lol  Did an Abigail mirror against a pretty high-ranked player.  He won 3-2, but it was pretty close.  I figured he wanted to keep practicing and decided to do the next with Birdie, but he switched to his main, Bison, and destroyed me as quickly as possible.  Dude was taunting at the end.  Salty winners make me LOL.  :lol

Switched back to Cammy to see how she fared and got steamrolled by a n00b Abigail.  Dude was spamming running attacks and I still lost.  That armor stopped me dead in my tracks and I had to play insanely defensive to get anything in.  :dizzy
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on July 28, 2017, 11:57:22 PM
https://youtu.be/NeeCaM64Krs

:lawd
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: tiesto on July 29, 2017, 04:34:13 PM
Footage of Smug, Momochi, and Evo winner Tokido using Abigail. (https://www.eventhubs.com/news/2017/jul/27/smug-momochi-and-tokido-already-have-incredibly-intimidating-abigails-street-fighter-5-heres-footage-all-three/)

I swear, this guy may be the most popular DLC character in the game.  I played for a bit last night and almost everyone I played was using him.  :lol  Did an Abigail mirror against a pretty high-ranked player.  He won 3-2, but it was pretty close.  I figured he wanted to keep practicing and decided to do the next with Birdie, but he switched to his main, Bison, and destroyed me as quickly as possible.  Dude was taunting at the end.  Salty winners make me LOL.  :lol

Switched back to Cammy to see how she fared and got steamrolled by a n00b Abigail.  Dude was spamming running attacks and I still lost.  That armor stopped me dead in my tracks and I had to play insanely defensive to get anything in.  :dizzy

I played about 20 matches against my friend (who spends most of his day playing SF online), only one once and that was with Abigail. He also showed me Abigail's story mode... ridiculous :P
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: demi on August 02, 2017, 01:49:14 PM
Street Fighter V season pass $10

http://amzn.to/2uZPqy7
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 02, 2017, 06:46:05 PM
HYPE

https://youtu.be/grcLQV0sJnk

https://www.youtube.com/watch?v=E6hcYSKiu-8
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 06, 2017, 02:14:28 PM
A FIREBALL FIGHT IN SFV

https://clips.twitch.tv/FurtivePiliablePorpoiseKreygasm

 :delicious

Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 13, 2017, 08:47:05 PM
The cringe-factor here is off the charts.  Plus those lies.
:delicious
http://www.youtube.com/watch?v=RIez53JJB1Y
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: thisismyusername on August 13, 2017, 11:57:50 PM
Eh, the lying is the biggest problem. Him not knowing how to play should've just been in the forefront.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on August 17, 2017, 11:53:02 AM
https://www.youtube.com/watch?v=3SWnncuYXCE

Mew Marvel trailer, roster is complete at 30. Ghost Rider and Dormammu look cool  :lawd

Plus details on modes and such
https://twitter.com/TheStreetWriter/status/898203385647824897

MVCi gonna have Arcade mode before SFV and replays before T7 :heh
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 17, 2017, 01:02:59 PM
Good matches.

https://www.youtube.com/watch?v=-QSYO7T9_Uo

10:17 the Ryu vs Ken match is great. Dragon boy's Ryu is :delicious

https://www.youtube.com/watch?v=Z0YS6jnKXh0

Liliman got murdered. lol

https://youtu.be/wFLJXOro_1M
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 17, 2017, 04:50:34 PM
https://twitter.com/hifightth/status/898153437598056449
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 17, 2017, 05:12:58 PM
https://youtu.be/235EPRxcURg

This WNF ST tournament is dope.

Tournament starts at 1:10.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 17, 2017, 09:21:51 PM
Himu, have you tried Ultra SF2 yet?
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 17, 2017, 10:05:45 PM
No. It doesn't look competition viable with the new additions and no one is playing it competitively (everyone is sticking to ST) so no point. And at this point in the game it'd be a distraction to play USFII, especially at length because I could possibly get confused on the balancing changes and get the two games mixed up. When I'm aiming for participating in ST tournaments that's kind of bad for me. So, nope. Long answer, hell no.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 18, 2017, 03:30:07 AM
https://www.youtube.com/watch?v=lUjFmwVkma0

Man I could watch ST daily. Might start becoming my favorite SF.

Anddddd...this sets starts out HYPE. Komu's Dic is TOO GOOD. God like.

So I'm studying ways to make my Chun go to the next level. One sublety I have to get down is anti-airing and knowing when to charge. I of course know how to AA, but naturally, down back is the best position to charge. However, sometimes when you want to make an opponent commit to zoning, and try to bait them into coming into your space to AA, db is a bad position to be in as Chun because she has no reliable AA like flash kick. She's got upkicks of course, but upkicks have a slow start up compared to a standing normal AA and the invinibility frames for upkicks isn't the best. Plus it can whiff. So upkicks carry unnecessary risk and it's your only option from crouching since she has no ex sbk or kikoken super for jump ins compared to other SF's. She has sbk but it's not a reliable AA although it does take up a lot of space. This means that standing normals are your best bet, but going from down back to stand normal is kind of unnatural at high level play because you don't want to think about it. This leads to standing neutral as your best best for AA's. Problem is that of course holding back holds pushes you into corner and if an opponent jumps towards you're going to be the corner in seconds and the screen shrinks down. So normals are your best way to stand your ground but also maximize and control space. Pressing jab while holding back results in Chun not moving. So this functions as a really good mix up in between charged.

Scenario I've drawn up in my head:

kikoken -> back + jab -> kikoken -> back jab x2

This is good. The jab is fast so it's unpunishable, it allows Chun to maximize space without pushback and it doesn't push her forward.

On the other hand, standing fierce also seems to be a good move for this same purpose. Standing forward seems good too.

You can use this to create a mix up situation as well.

Scenario:

kikoken -> back + jab -> mp kikoken -> lp kikoken -> back + forward kick -> back jab x 2 -> kikoken -> wait for the jump -> AA

This is without mentioning that Chun's best AA is perhaps her fireball. That knock down is worth even with a trade. With a knockdown I can play the oki game and do a cross up or 50/50 situation. Lots of options here. One thing I want to try is throwing out a slow lp meaty fireball, and as it hits them/they block it, I'm going for a cross up. Do an easy jumping forward, crouching forward, legs for easy damage or block string. Charge with an HP kikoken after the legs if I don't have super for extra pressure and damage.

For those who are confused why I don't like non-fg games much anymore, the above strategy and screed is probably why. Dat depth and analysis. :lawd
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 18, 2017, 05:45:12 AM
https://m.youtube.com/watch?v=yNm1h7mdE5g
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 18, 2017, 09:30:36 AM
I'm not a fan of the balance in ST.  I like messing around in Ultra because Chun is way more viable, even without the stored super.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 18, 2017, 11:48:35 AM
Chun is top tier in ST

???

Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 18, 2017, 11:51:30 AM
No, Akuma is top tier in ST.  :doge  :P

I guess tier listings have changed.  I haven't checked in like 10 years.
:leon

Anyway I get wrecked by certain characters in ST and have a much better time against them in HD Remix and Ultra.  I hate that people keep going back to ST, TBH.  Hate those SSF2 versions like O. Sagat too.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 18, 2017, 12:11:06 PM
Chun's tools in ST:

- Her strong (medium punch) throw does way more damage than her fierce throw. Her strong throw is an abnormality in the game and has excellent range.

- stored super

- Neckbreaker (df RH). On wake up this is 50/50. It can get in their face or do a cross up. You can make a situation where you cross up with it and then they'll think you'll do it again and then this time do it in their face. Fantastic oki tool.

- lots of air control but her jump arc can make her jumps predictable. But stuff like her instant overhead stomp can stuff dp's clean. Handy when countering reversals.

- big damage.

- Legs are amazing in ST and act as a great poke especially if you learn to piano.

Chun's only real problems match up wise is Claw and zoners like Dee Jay and O Sagat. O Ken is also a threat. O Sagat is beatable once you learn the match up. As is Dee Jay once you learn his game plan. Claw is in a class of his own but beatable. A good Claw, though...

Anyways, ST is what people play competitively so :yeshrug

You should get Fightcade. The talent there is real and the cast played is diverse. There's a top tier Chun player there named Zagi. He's from France. He schooled me. He's one of the best Chun's in the world.

This is what Chun can do.

https://youtu.be/_8iwQUlzpWY?t=30m54s

30 minutes 54s
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 18, 2017, 12:23:17 PM
You need to watch this set.

https://www.youtube.com/watch?v=NNCwJX-EHa8
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 18, 2017, 04:14:52 PM
Looking forward to SSV a lot. DunpealD from gaf sent me this link the other week and we're gonna play it and tear the games guts out. Seems really footsies based. Looks similar to Bushido Blade. Very unique and dark looking game.

http://shoryuken.com/2014/02/25/deep-cuts-why-samurai-shodown-v-special-is-the-best-fighting-game-youve-never-played/
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 19, 2017, 07:47:37 PM
https://youtu.be/YlphdXncKzk

:lol Great play and hilarious antics
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 19, 2017, 10:03:17 PM
Guile and Sagat's voices in ST  :-\
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 20, 2017, 02:26:27 AM
Guile and Sagat's voices in ST  :-\

https://youtu.be/70_nQpOQczM
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 20, 2017, 07:59:11 PM
Re-reading the Footsies Handbook again. I'm amazed I do a lot of this now even without having reading all of it out of instinct and survival in the higher levels of play.

My favorite comment is still this in the comments section:

Quote
“Nobody can stop you from walking forward without taking a risk.”
“It’s always dangerous to wander into enemy attack space, so wait until you’re certain you’ve trained them to think twice about pushing buttons.”
So are both players are more or less at risk then and which one is the safer?
Are these statement on opposite sides of the same coin? Can you tie in the first statement explicitly with your entire footsies handbook…what’s the principle behind the first statement..

Quote
Good question, sir. I don’t think those statements contradict each other at all. You see, the second statement summarizes the defacto equilibrium of fighting game strategy.
Your opponent’s attack space is his dominion. All things being equal, walking in there is putting yourself at risk. Instinctively, everyone knows that you don’t want to step into enemy territory unless you see them make a mistake, or you’re following up a fireball, or you’ve managed to scare them, or whatever your trump card happens to be.

In terms of theory fighter, it’s easy to see how the defender has an advantage, because generally everything has a counter. If you jump at them, they can uppercut you. If you throw a fireball, they can super through it. If you try to poke, they can either block or punish you somehow. If you try to throw, they can reversal or land a combo. And so on and so forth. At a certain point along everyone’s natural learning curve, Street Fighter becomes defensive – because you start to feel like you’re better off reacting to stuff instead of gambling with rushdown.
This is where the first statement comes in. Walking is special because it’s inherently offensive yet has no recovery. When you walk toward someone, you’re threatening their territory and there’s nothing reactionary they can do about it. If they try to keep you away by pushing a button, you can make it whiff and sweep them, then set up a wakeup game. If they try to throw a fireball, you can figure it out and find one to jump over and land a combo. If they back away, you can drive them into the corner. If they ever simply let you walk, you can step right into a proper throw mixup.

But not a lot of people walk. Most people dash. Or jump. Or push buttons for no deliberate reason. Or throw out random special moves because they’re flashy. All of these are risky commitments. You can’t stage an effective offensive against a capable reactionary opponent on a foundation of punishable haymakers.
So that’s the secret of having a strong ground game. Learn to walk.

Of course, your opponents will put every obstacle they can think of in your way, but you’re just going to have to learn how to use each possible response to your advantage. If you’re learning this for the first time, then your first instinct will probably be to jump over stuff. Don’t! Learn how to deal with everything in the game without leaving you feet. Developing a legitimate ground-based offense will make you ten times scarier.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 20, 2017, 09:16:47 PM
Where's Bra? :doge

https://www.reddit.com/r/Fighters/comments/6uo5hy/2ch_leaks_adult_gohan_tien_yamcha_kale_caulifla/
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 20, 2017, 10:32:17 PM
My friends battle with scrubs going on his steam profile made it to scrub quotes lmao

https://twitter.com/scrubquotesx/status/899127882399731712
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 21, 2017, 07:26:49 AM
SNK announced that they are now working on multiple new fighting games. :pimp

KOF XIV may be done in terms of updates and patches, though.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: thisismyusername on August 21, 2017, 05:51:34 PM
Tried Skullgirls, Injustass 1 and 2 on mobile.

WTF is with these tap and swipe controls? :maf
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 22, 2017, 10:12:45 AM
ARMS getting its first original DLC fighter:

http://www.youtube.com/watch?v=pmxLXpFmByI
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 22, 2017, 11:53:52 AM
https://youtu.be/WQuUVooCvKk

New trailer.

It also perfectly highlights the problem with Arc games: pretty much every character is all about the rushdown. Picollo looks like the only one who can use long range attacks that aren't fireballs. This is why a character like Bra is needed: she mainly uses artillery weapons like grenades and missile launchers and guns. She could be pure keep away; the games Guile. It just doesn't look diverse in terms of character play style and it's the exact thing has limited my interest in Arc games because I just don't think they make the kind of characters I like to play. It looks great but, more character variety please, I guess? Bulma is in it so maybe she doesn't have a fireball. There are tons of Dragon Ball characters without fireballs. Yajirobe, Bra, the witch lady, Korin, Tao Pai Pai, Pilaf, some Red Ribbon Army mech;etc. I know they want to the most popular characters, but the appeal of a fighting game at high level is dealing with different scenarios: if I play Zangief the puzzle of getting in is the game. If I play Dhalsim keeping character out of my space using long range moves is the game. This is why Street Fighter is still my favorite fighter series. Let's be honest: charge characters, 360's, characters with mid-ranged moves with great mobility and walk speed to play footsies like Chun, turtlers like Honda, fireball magicians like Rose, vortex fuckery like Ibuki in IV, I wanna play 50/50 with Urien, or zone with Sagat. In terms of inputs and character strategy variety, I simply find Capcom fighters to be the best and that's why they're the funnest to me.

No offense to Arc, but show me something that isn't stereotypically ArcSys, please. Show me character play that isn't just rushdown. Android 16 shows promise.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on August 22, 2017, 01:07:26 PM
Arc games aren't all rushdown. In fact they are noted as having each of their characters play very differently, especially in Blazblue where every character has a fully unique attribute and playstyle (compare Rachel to Arakune to Makoto to Nine). Granted I don't know anything about DBZ, but it seems like it's an issue with the source material. Every character has laser shit and seems almost exactly the same to me.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 22, 2017, 01:11:58 PM
I don't think Arc games all play the same. That'd be crazy to say, as Arc easily makes the most varied types of meters for instasnce. But it feels like their focus is more on the rushdown in spite of that? Their games are very offense-oriented, and while that's not bad in say, BlazBlue or GG, it feels like their offense oriented game style has been hyperfocused in DBFZ and what you have now is a situation where it feels overly offense based, but maybe Mahvel type of play isn't my thing besides doing it casually.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on August 22, 2017, 01:33:59 PM
It's also possible this is the influence of Namco Bandai. I'd assume they are the ones deciding the characters, or at least have a big say in it.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 22, 2017, 01:52:52 PM
Himu, Why do you keep saying Bra?  That's Bulma and Vegeta's second kid who is just an infant in Super and did nothing in GT.

Arc games aren't all rushdown. In fact they are noted as having each of their characters play very differently, especially in Blazblue where every character has a fully unique attribute and playstyle (compare Rachel to Arakune to Makoto to Nine). Granted I don't know anything about DBZ, but it seems like it's an issue with the source material. Every character has laser shit and seems almost exactly the same to me.

Definitely not, but their games do tend to feel heavily offensively-oriented.  I suspect that DBZ is going to be 'dumbed down' somewhat and feel kind of samey in some ways to appeal to the more casual audience.

And that's OK with me.  The game looks fantastic.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 22, 2017, 01:56:59 PM
I meant Launch. I'm old. I forget the bitches name.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 22, 2017, 02:02:30 PM
I know they want to the most popular characters, but the appeal of a fighting game at high level is dealing with different scenarios: if I play Zangief the puzzle of getting in is the game. If I play Dhalsim keeping character out of my space using long range moves is the game. This is why Street Fighter is still my favorite fighter series. Let's be honest: charge characters, 360's, characters with mid-ranged moves with great mobility and walk speed to play footsies like Chun, turtlers like Honda, fireball magicians like Rose, vortex fuckery like Ibuki in IV, I wanna play 50/50 with Urien, or zone with Sagat. In terms of inputs and character strategy variety, I simply find Capcom fighters to be the best and that's why they're the funnest to me.

No offense to Arc, but show me something that isn't stereotypically ArcSys, please. Show me character play that isn't just rushdown. Android 16 shows promise.

Kind of confused by what you're saying here, because Arc games are like that too.  You have grapplers like Iron Tager,  zoners like Mu, long range characters like Rachel, etc.  There's way more types of character variety in their games, really.  But their games, like Marvel, are also what I'd describe as "chaotic" and are just hard for me to really get into.  I have a preference for the more grounded fighters like Street Fighter.  And stuff from SNK, who in their prime shat all over anything Capcom.  KOF XIV is a good comeback (XIII was awesome too, just fucked up online on consoles).
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 22, 2017, 02:04:34 PM
I meant Launch. I'm old. I forget the bitches name.

Lunch, yeah, could be a fun character especially with the dual personalities.  But this is DBZ, not DB.  A DB fighter would be awesome but that's not gonna happen.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: nachobro on August 22, 2017, 02:06:22 PM
Kind of confused by what you're saying here, because Arc games are like that too.  You have grapplers like Iron Tager,  zoners like Mu, long range characters like Rachel, etc.  There's way more types of character variety in their games, really.  But their games, like Marvel, are also what I'd describe as "chaotic" and are just hard for me to really get into.  I have a preference for the more grounded fighters like Street Fighter.  And stuff from SNK, who in their prime shat all over anything Capcom.  KOF XIV is a good comeback (XIII was awesome too, just fucked up online on consoles).
That's a better way of saying what I was trying to say, thanks.:lol Arc games themselves are very offensive oriented (hell, negative penalty actually punishes you for backing up in BB). But the character are varied overall. DBFZ characters seem very same-y but I don't know how that related to the DBZ anime version of the characters.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 22, 2017, 02:09:40 PM
I meant Launch. I'm old. I forget the bitches name.

Lunch, yeah, could be a fun character especially with the dual personalities.  But this is DBZ, not DB.  A DB fighter would be awesome but that's not gonna happen.

Doesn't matter. DBFZ has Super characters.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 22, 2017, 02:13:24 PM
I know they want to the most popular characters, but the appeal of a fighting game at high level is dealing with different scenarios: if I play Zangief the puzzle of getting in is the game. If I play Dhalsim keeping character out of my space using long range moves is the game. This is why Street Fighter is still my favorite fighter series. Let's be honest: charge characters, 360's, characters with mid-ranged moves with great mobility and walk speed to play footsies like Chun, turtlers like Honda, fireball magicians like Rose, vortex fuckery like Ibuki in IV, I wanna play 50/50 with Urien, or zone with Sagat. In terms of inputs and character strategy variety, I simply find Capcom fighters to be the best and that's why they're the funnest to me.

No offense to Arc, but show me something that isn't stereotypically ArcSys, please. Show me character play that isn't just rushdown. Android 16 shows promise.

Kind of confused by what you're saying here, because Arc games are like that too.  You have grapplers like Iron Tager,  zoners like Mu, long range characters like Rachel, etc.  There's way more types of character variety in their games, really.  But their games, like Marvel, are also what I'd describe as "chaotic" and are just hard for me to really get into.  I have a preference for the more grounded fighters like Street Fighter.  And stuff from SNK, who in their prime shat all over anything Capcom.  KOF XIV is a good comeback (XIII was awesome too, just fucked up online on consoles).

It feels like there's just less overall variety. There's very few grapplers in BB. Iirc there's only Tager. Idk, maybe their games aren't for me. I could never find a character I liked in BB. I do like GG a lot though.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: thisismyusername on August 22, 2017, 06:12:22 PM
(http://i.imgur.com/4YvZY2A.jpg)

🤔🤔🤔🤔🤔🤔🤔

Might be 4chan trollin', but would be funny if true.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 22, 2017, 09:23:17 PM
Got my PC hooked up to new TV.  SFV and Tekken 7 in true 4K
:lawd
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 23, 2017, 07:11:58 AM
Hellboy
:leon
http://www.youtube.com/watch?v=Y2_Xq17UIig
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 23, 2017, 11:44:30 AM
Trying to get my zoning above average so I've been watching Choi's Ryu.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Bebpo on August 23, 2017, 11:45:20 AM
Hellboy is awesome. I never expected him to be in a game these days. I'll buy Injustice 2 for Hellboy. Probably wait for a GoTY version that includes the DLC.
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 24, 2017, 10:17:14 AM
Tekken Bowl next week, plus more crotch n' butt outfits!

http://www.youtube.com/watch?v=4m97Hm6Dmbc
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: Cindi Mayweather on August 24, 2017, 10:24:10 AM
Character customization for the girls is awful and limited. Why don't we give them even more bikinis? Sounds good. :beli
Title: Re: Fighting Games Thread ~ GEESE IN TEKKEN 7 NOT PREDICTOBORU
Post by: pork on August 24, 2017, 10:30:00 AM
Character customization for the girls is awful and limited. Why don't we give them even more bikinis? Sounds good. :beli

Itagaki says, "what else do you need!?"
:itagaki
Title: Re: Fighting Games Thread
Post by: Bebpo on August 24, 2017, 12:09:44 PM
Hope Tekken Bowl is good. I was drunk on T7 the first couple of days playing it and I stupidly bought the season pass. If Kiryu makes it in as the 2nd guest character I've got no complaints. If he doesn't, might not have been worth it unless Tekken Bowl totally rocks. I mean I like Geese and all but he's not one of my KoF mains so I doubt I'll use him.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 24, 2017, 01:42:43 PM
Geese is the second guest character. There's one more after Geese.
Title: Re: Fighting Games Thread
Post by: pork on August 24, 2017, 02:01:40 PM
Hope Tekken Bowl is good. I was drunk on T7 the first couple of days playing it and I stupidly bought the season pass. If Kiryu makes it in as the 2nd guest character I've got no complaints. If he doesn't, might not have been worth it unless Tekken Bowl totally rocks. I mean I like Geese and all but he's not one of my KoF mains so I doubt I'll use him.

Tekken Bowl is going to totally rock.
:ufup
spoiler (click to show/hide)
(http://i.imgur.com/bMvHKAA.gif)(http://i.imgur.com/bMvHKAA.gif)(http://i.imgur.com/bMvHKAA.gif)
[close]
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 25, 2017, 02:10:45 PM
https://www.youtube.com/watch?v=1ph2R5xS92Y

This video details how the oki works in SFV.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 26, 2017, 12:26:20 PM
https://twitter.com/bbcthree/status/901134594572820482

:tocry
Title: Re: Fighting Games Thread
Post by: nachobro on August 26, 2017, 06:59:02 PM
Wanted to give my new stick some solid playtime before a review so sorry for the delay. The short: for the price it is fantastic!

The enclosure is an IST Makestick enclosure (basically a Korean MCZ knockoff). It's very cheap ($55) but I took long enough to write this up that Focus Attack isn't even selling it anymore. Oops. The weight of it is really good because it has a solid metal plate on the bottom. I picked up a foam pad for it so it wouldn't slide around on my lap and it is perfect.

The stick is a Fanta Korean stick and it feels amazing. Very tight movement and fast return to neutral. I've always preferred American style joysticks and this feels very similar. Plus it's really good for Tekken, makes a lot of moves so much easier that it almost feels like cheating. The buttons on Seimitsu PS-14-D. Very loud and very clicky, which is exactly what I wanted. Again, I like the American style concave type buttons but the flat buttons honestly feel just as good. PCB inside is just a Brook PS3/PS4/PC deal and it's fine. No issues with any of Brook's stuff.

The only real downside of this is that the price really shows when it comes to the little things. The enclosure scratches really easily. You can see some wear after only a little use (playing, pulling off and on shelves, carrying around in a backpack, etc). Also there random plastic "patches" in it that I have no idea what they are covering up but it makes the stick look a little cheap. Otherwise I fully recommend this if you want a good quality stick for very little. I got the whole thing for under $150 shipped, but like I said FA doesn't carry the enclosure anymore and I'm not sure if it's coming back.

(http://i.imgur.com/UgDL7h0.jpg?1)
(http://i.imgur.com/baXQsCG.jpg?1)
(http://i.imgur.com/U1j95RB.jpg?1)
(http://i.imgur.com/x74GqJL.jpg?1)
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 26, 2017, 07:01:12 PM
Please tell me you got an extra for me. :brazilcry
Title: Re: Fighting Games Thread
Post by: nachobro on August 26, 2017, 07:07:42 PM
Ha, it's possible they just got sold out after EVO and haven't yet been restocked. However I did find it on Makestick's site so that's another option: http://makestick.com/us/?menuType=product&mode=view&act=list&page=&searchField=&searchKey=&lcate=015&mcate=&scate=&fcate=&sort=&prodCode=2016102500006&searchIcon6=&searchIcon7=&searchIcon8=&searchIcon9=&searchColor=&searchSize=&pr_no=&searchStartPrice=&searchEndPrice=
Title: Re: Fighting Games Thread
Post by: Dantizzinel on August 26, 2017, 08:20:56 PM
https://www.youtube.com/watch?v=TdbANIBuUOk

Thought y'all would appreciate seeing this digitized monstrosity in action.
Title: Re: Fighting Games Thread
Post by: nachobro on August 26, 2017, 09:51:26 PM
I played the demo for that like 4-5 years ago or something. I was going to buy the full game when it dropped but I read there was some issues with orders charging and not going through plus the game itself was mostly non-functional. Anyway, better to watch a video about it instead :doge
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 26, 2017, 10:03:42 PM
Saturday morning scrub lords' intro never ceases to make me laugh. The way it contrasts with Friday Night Fisticuffs' intro is genius.
Title: Re: Fighting Games Thread
Post by: pork on August 26, 2017, 11:32:07 PM
Death Cargo became Gorebreaker, which AFAIK is still in development and is supposed to be coming out on Xbox One and PC.

http://www.necrostorm.com/Games/Gorebreaker/Gorebreaker.html

The game looks like shit, but man...I love the insane storyline.  It sucks that the original Death Cargo site is gone; it used to have these crazy character bios for characters that didn't make it into the game.  The bio-weapons and what they did were off the charts fucking crazy. 

Saturday morning scrub lords' intro never ceases to make me laugh. The way it contrasts with Friday Night Fisticuffs' intro is genius.

Yeah, love that!  :lol
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 27, 2017, 01:56:17 PM
https://www.youtube.com/watch?v=DDs6wqCZs3c

she looks fun...
Title: Re: Fighting Games Thread
Post by: pork on August 27, 2017, 02:04:53 PM
Oh, nice!  SFV and Tekken 7 DLC this week...good stuff.
Title: Re: Fighting Games Thread
Post by: Dantizzinel on August 27, 2017, 02:04:55 PM
Yeah I like her design and moveset a lot. Definitely my favorite out of this batch of DLC.
Title: Re: Fighting Games Thread
Post by: pork on August 27, 2017, 02:45:05 PM
Season 2 has been like this for me:

Akuma- Don't care
Kolin- Like, but ultimately not the character for me
Ed- Didn't really use him but like the idea behind his play style
Abigail- Used him a lot for a week and then went right back to my other characters.  I think in the end Birdie is my favorite 'grappler' type.

Menat looks cool so we'll see.
Title: Re: Fighting Games Thread
Post by: pork on August 27, 2017, 11:00:42 PM
(https://images-ext-1.discordapp.net/external/X8n7JHU5DG9jnov0Gnp0YoEbf4H5st9KH0VI169Z-AQ/https/68.media.tumblr.com/49f5f835c58a5dc49d63cdbd7aed7620/tumblr_inline_ovcwmgRq9t1ql5lmm_540.jpg?width=500&height=250)
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 27, 2017, 11:16:44 PM
(https://i.imgur.com/Zl0aiUa.jpg)
Title: Re: Fighting Games Thread
Post by: nachobro on August 28, 2017, 12:48:11 AM
manta looks so good. fly combos, scorpion spear, missiles and lasers :lawd

https://twitter.com/InjusticeGame/status/902010994800680961
Title: Re: Fighting Games Thread
Post by: pork on August 28, 2017, 04:23:02 PM
I just can't get into Injustice 2.  :fbm  Maybe I should sell it.
Title: Re: Fighting Games Thread
Post by: Dantizzinel on August 28, 2017, 04:43:28 PM
It's...ok. A little too OK. Nothing stands out to me from it. Decent mechanics, well done as a package, great presentations, but it doesn't really stand out to me at all.

MKX was great, but MKX also feels like it's own thing not just in gameplay but in it's world and style. While Injustice 2 is a Superhero game in a world where there's a bajillion Superhero movies, TV shows, comics, other high profile and some low profile games, etc. MK on the other hand is very much it's own thing.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 28, 2017, 08:12:42 PM
(https://cdn.capcom-unity.com/capcom-unity.com/user/harrisony/large/454f79b1d0d1c2358d46a6c2ebdddf3e.jpg)

Holy shit this costume is piff
Title: Re: Fighting Games Thread
Post by: Beezy on August 28, 2017, 08:51:09 PM
Looks like I need to start playing SFV again. Didn't realize that a whole new set of new characters were released. It's been a while.
Title: Re: Fighting Games Thread
Post by: nachobro on August 28, 2017, 09:02:42 PM
Injustice 2 feels like the best fighter NRS has yet made. It's pretty well balanced, has fun characters, and the balls out offensive style of it is something I really dig. But I also don't read comics anymore  or watch comic movies so I'm not hit with the same comics fatigue most folks are these days.
Title: Re: Fighting Games Thread
Post by: pork on August 28, 2017, 10:45:05 PM
No fatigue on my part...I just am not feeling the game play much.  Feels too canned/stiff.
Title: Re: Fighting Games Thread
Post by: pork on August 29, 2017, 10:10:50 PM
OK, am liking Menat a LOT.  Best new DLC character yet?  She is very easy to pick up and play and only has three special moves- throw the orb, recall it, and a Rose style soul throw for anti airs.  Her V skill is a super useful shield that also reflects fireballs.  Definitely some Rose influences there!  This character is going to excel at crazy orb set ups if she ends up viable.  There's a lot of potential to be found.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 30, 2017, 12:23:05 AM
Bring back zoning with season 3 and I'll pick SFV back up. With Sagat rumored in s3, it could really help the game. Buff Ryu's zoning potential and make fireballs in general more of a threat and we're game. Otherwise I'll ignore it like I do 3s for the same reason.
Title: Re: Fighting Games Thread
Post by: pork on August 30, 2017, 07:27:30 AM
http://www.youtube.com/watch?v=6P_ktO0L_k0
http://www.youtube.com/watch?v=DuxdxgplgMQ
:whoo
Title: Re: Fighting Games Thread
Post by: pork on August 30, 2017, 07:30:28 AM
Also Menat's soul sphere makes the CPU stop attacking.  :lol

https://streamable.com/pqrq5

I'm sure this will be patched, but might be a good way to get through Hard Survival right now, heh.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 30, 2017, 09:13:46 AM
What's Menat's footsies like?
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 30, 2017, 02:24:47 PM
She's got footsies.

https://www.youtube.com/watch?v=S6UGbbuZeB4

Her cr mk looks like a treat. Great range.
Title: Re: Fighting Games Thread
Post by: pork on August 31, 2017, 07:47:40 AM
Menat is the best DLC character in the game so far, hands-down.  I also love that her reflect is the v-skill...so throw all the projectiles you want to, fellas, they can be absorbed or reflected right back all day long with the greatest of ease.  :lol  I played an Akuma last night who seemed to be thinking he could out-fireball me and I kept sending that shit right back. :rofl 

Seen some complaints about her lack of moves, but nah- you've got to look at how she plays differently, since it's all about that orb.  Some normals function differently with or without the orb, plus in addition to the orb throw and soul throw moves, her v-skill is super-useful and is a move on its own with combo/juggle properties, plus she has a Dhalsim-style air drill.

My only complaints right now are that her overhead and slide seem too slow.  Maybe I'm just not using them right.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on August 31, 2017, 10:08:08 AM
https://m.facebook.com/story.php?story_fbid=348423772258527&id=100012727210019&_rdr

:rofl

I have tears in my eyes
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on September 01, 2017, 01:14:19 PM
niccas are going crazy about menat lmao
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on September 01, 2017, 10:43:41 PM
https://gfycat.com/DismalBoringChinesecrocodilelizard

Menat is the first video game character that I want to fuck. Hands down. No shame.
Title: Re: Fighting Games Thread
Post by: Tasty Meat on September 02, 2017, 03:33:08 AM
https://www.youtube.com/watch?v=phBNTMGmciI

:lol That ending.
Title: Re: Fighting Games Thread
Post by: pork on September 02, 2017, 12:29:53 PM
https://gfycat.com/DismalBoringChinesecrocodilelizard

Menat is the first video game character that I want to fuck. Hands down. No shame.
:leon
Title: Re: Fighting Games Thread
Post by: toku on September 03, 2017, 07:07:05 PM
https://www.youtube.com/watch?v=UsN_1OWrvYc

:mouf

husbando krillin in her lvl 3 cinematic if he's on your team instead of 17

 :lawd
Title: Re: Fighting Games Thread
Post by: pork on September 05, 2017, 09:15:39 AM
Been doing Casual matches with Menat and was getting mostly-owned left and right all weekend.
:stahp

You really have to be able to set things up with her or it's over.  From that standpoint, I don't know if she's for me.  I like characters with better mobility, normals, and who can be played on a more reactionary level, so I think it's back to Cammy.  We'll see.
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on September 07, 2017, 03:30:37 AM
Nacho read this delicious thread plz

https://www.reddit.com/r/Fighters/comments/6ykv2b/why_is_smash_bros_seen_negatively_in_the_fgc/
Title: Re: Fighting Games Thread
Post by: Cindi Mayweather on September 07, 2017, 03:39:37 AM
This is fucking stupid

https://compete.kotaku.com/smash-god-drops-out-of-tournament-because-his-controlle-1794769487

:heh
Title: Re: Fighting Games Thread
Post by: pork on September 07, 2017, 07:38:29 AM
Quote
    There’s a bug in Melee that only technically malfunctioning controllers can avoid. The malfunctioning is rare, volatile & causes other issues

    Due to this malfunctioning being a necessary criterion as long as we don’t employ Magus’ smash turn fix code, only about 1-3% of GCCs are viable for players like @ArmadaUGS and @MVG_Mew2King, since that’s how few have said malfunctioning (PODE) to a sufficient degree.

    The amount and type of PODE can change any time, so at the moment, the competitively best GCCs are inherently unreliable.

    The only way around this is either employing Magus’ smash turn fix code or using controllers with digital buttons to dash / analyzer chips.

:crazy

Title: Re: Fighting Games Thread
Post by: nachobro on September 07, 2017, 10:13:22 AM
EDIT: The below mostly applies to the Melee scene, I don't pay attention of the Smash 4 fanbase as much because I want to continue to enjoy the game :lol

The reason that Smash is seen negatively in the FGC is easy: the fanbase. i'll state up front, no I don't fully include you in this Tasty...I also enjoy watching Smash 4 matches (not Melee). But it's true. The Smash fanbase mentality is 100% the opposite of the FGC. A lot of this comes from Smash previously being excluded from FGC events. They were mocked/excluded/forced to play with items in FGC events (including EVO) and eventually gave up and decided to make their own events and scene. And they were good at it, eventually getting into MLG events and on television with Smash. Smash went the full eSports route like COD/Halo/CS/etc. However eventually they were dropped from MLG as MLG moved on to newer games (next version of COD/Halo/Gears) and Smash players refused to upgrade beyond Melee (yes, Brawl was bad. But they were still left behind by MLG for not moving to the next game).

So now the Smash fanbase mentality is focused more around an obsession with eSp