Sony seems very focused on games this gen, that and nippon pride make the Kojima partnership happening an obvious occurrence. Hope he does something cool that he really wants to do and not just some metal gear retread.
The logo is cool.
I'm glad we get to see what he can do outside of Metal Gear. His last non-MGS game was Zone Of The Enders 2, wasn't it?
I've been wanting a return to Snatcher for a long time now. A spiritual successor to that is something I'm most definitely down for.
Damn. :-\
Also, this was probably an accident, but this part of the logo looks like a chicken or bird:
(http://i.imgur.com/2U07UVT.jpg)
Hope he does something cool that he really wants to do and not just some metal gear retread.
Just because it didnt sell doesn't mean it wasnt good and vice versa
Hope he does something cool that he really wants to do and not just some metal gear retread.
And have it flop? :gurl
I mean he made Botoki, and that sequel on DS. Didn't gain traction. Neither did Policenaunts/Snatcher. Which is why Konami shackled him to Metal Gear. I mean, I'm interested in what he's going to do now post-MG/Konami, but I'm not holding my breath that it's gonna set the world on fire like people expect it to.
Yes, but people are hyping this like the second coming of Jesus. What besides Metal Gear is Kojima known for with the masses at large? Yeah... that's my point. How many people are gonna rattle off Snatcher, Policenaunts, Boktai, etc.?
Hope he does something cool that he really wants to do and not just some metal gear retread.
And have it flop? :gurl
I mean he made Botoki, and that sequel on DS. Didn't gain traction. Neither did Policenaunts/Snatcher. Which is why Konami shackled him to Metal Gear. I mean, I'm interested in what he's going to do now post-MG/Konami, but I'm not holding my breath that it's gonna set the world on fire like people expect it to.
Was a designer/producer on the first one, was a producer on two of its three sequels. Three Boktai games sorta implies it wasn't a dud.
QuoteYes, but people are hyping this like the second coming of Jesus. What besides Metal Gear is Kojima known for with the masses at large? Yeah... that's my point. How many people are gonna rattle off Snatcher, Policenaunts, Boktai, etc.?
..And something as simple as "From the Creator of Metal Gear Solid" popping up will be enough to jog any casual gamer's memory.
Kojima can finally do anything other than MGS, that's great news. Who cares what the sales potential of his next game is? Sony is publishing it as well. Platinum Games have found their place in the industry after releasing bomb after bomb commercially.
The excitement for me has never been "Kojima is going to make a massive game that will sell like GTA and be the most successful Japanese dev of all time."
The excitement comes from an extremely talented game designer doing what they want.
There's no way he gets a AAA game out before 2021.
Also MGS4, Peace Walker, and MGSV all had shit stories. I'm sure whatever he does will play great, but hope he gets a new writer for his new game series.
METAL GEAR RISING: REVENGEANCE / 15 DEC 2011
WHAT WENT WRONG WITH METAL GEAR SOLID: RISING?
Share. Make up your mind.
BY MITCH DYER Indecision killed Metal Gear Solid: Rising. Hideo Kojima, creator of Metal Gear Solid, left his team at Kojima Productions to its own devices when working on Rising. It was an action game unlike anything he'd ever worked on, so the big decisions fell on his 200-strong team of young developers. He thought minimal involvement with the game would give an inexperienced group an opportunity to grow.
In hindsight, Kojima says, he should have stepped in and started calling some shots. After all, nobody else was. Rising encountered numerous issues during its long and strenuous development period. By the time he came to terms with the mess he had on his hands, Kojima canceled Metal Gear Solid: Rising. It was a lost cause. With so much great tech and leftover pieces, the revered designer wasn't content to let it die. His solution? Ask a friend for a favor.
Kojima asked Platinum Games to bring Rising back to life. The Bayonetta developer thought he was joking.
The fact that he wants do to anything console related or something related to videogames so quickly surprised me. Definitely thought he would take a break and step away from games for a bit.
He's going to spend 1-2 years just tinkering around with the engine. Then 3 years making a game. 5 years is pretty reasonable.
It takes a while to make really nice looking polished AAA games. Unless he's gonna dial back on either graphical fidelity, content or polish, I'm sticking with 2021.
For its first project, Kojima said, "I’m thinking smaller-scale, not too many people, and focusing on game creation at first." From there, Kojima says it’s possible the studio could expand beyond games.
While Hideo Kojima wants to deliver what his fans expect from him -- “I think that’s games” -- video game development isn’t necessarily the only thing Kojima Productions is interested in long-term.
"The focus is on digital content, so we could consider movies, animations, anything," Kojima said. "But first I think people expect games from me. That’s where I want to put my focus. Once we have an established IP in games, something solid that satisfies people, then we can consider movies and videos."
Kojima reiterated once more that he’s still interested in working with his Silent Hills partner Guillermo del Toro, whether it’s a game, film, anime, or something else entirely.
“We’ll have more agility,” he said. “We’ll be able to do things that are more edgy, preserving the quality we’ve had so far, while at the same time finding new challenges and exploring new areas.”
Shinkawa told IGN he’ll be overseeing the entirety of Kojima Productions’ art, including "characters, concepts for the backgrounds, concepts for the mechs," and more.
While at Konami, Kojima and his team built the Fox Engine, an impressive software framework capable of high quality photorealistic graphics. It was a massive undertaking that took several years of development.
For his new studio, Kojima Productions is still discussing and analyzing what framework the team will use.
“We could go either way,” Kojima said, “whether it’s using an existing engine or making another engine. We’ll have to do some research before making a decision on that one.”
The fact that he wants do to anything console related or something related to videogames so quickly surprised me. Definitely thought he would take a break and step away from games for a bit.
I don't see why he would. Despite being tired of Metal Gear, he really did love the series and working on it. He was nearly in every step of the production process there. For better or worse, he's a perfectionist (he's admitted as such and why "I can't play my released games. Otherwise I'll find things I want to correct." on Twitter) but he really does like the interactive medium of games to be able to do movie-cut-scenes in those games WHILE letting the player/audience fuck around with his sandbox.
It's probably the main reason I really like Kojima despite some of his wacky-out-there writing: He really does do some good things in the gameplay departments.
A lot of the issues he has had to deal with over this year is strictly with Konami uppermanagement throwing him under the bus to get out of the games business into casinos. Nothing he himself did to burn him out on that.He's going to spend 1-2 years just tinkering around with the engine. Then 3 years making a game. 5 years is pretty reasonable.
It takes a while to make really nice looking polished AAA games. Unless he's gonna dial back on either graphical fidelity, content or polish, I'm sticking with 2021.
Like Morma said: He's looking at Unity/Unreal Engine right this very second. I would say working on the Fox Engine to try to make a new middleware engine for Japan (and beyond?) has opened his eyes on the development cost/time needed to make that ready for prime-time and he's going the new route that all Japanese developers are doing like the west: Get a middleware engine (like Unreal) and middleware software (like Havoc physics) and letting those tool-sets be made by a dedicated team (Epic/Havok teams) while HE himself only has to modify the engine to suit his needs for the game needs.
It's been a trend in the West for the past decade: Dedicated teams making engines over and over is going the way of the dodo to have Unreal/middleware engines step-in for that sunk-cost.
What's really the biggest shame of this fallout engine-wise is that the Fox engine is only used by 2-3 titles and the PC version can't be modded (yet?) to really see how much of Kojima's team's work is good/bad on that engine and the development pipeline on making content there. I remember seeing him wanting to allow players to make their own missions within the Fox Engine for Phantom Pain, but the whole Konami fiasco (and probably licensing/laws) prevented that?
but dicking will be done. He wasn't exactly prolific at Konami with possibly the biggest development resources in the country, how fast can he possibly work on a smaller scale now?
Kojima had what appears to be a lot of autonomy at Konami already, so I'm pretty sure he'll transition somewhat smoothly to being a studio boss as well, but lots of times these marquee names in game development don't pan out as well as guys who have to run the business and make the games. Its not just a Japanese thing, tons of development heads in the West have floundered too (nobody expected Warren Spector to eat turf with his studio), but most of the notable examples do come from the East.
I'm sure he'll do fine, and I certainly want for him to flourish, but in all honesty I'd be even more pleased if he joined up with Platinum games and they got a likewise infusion of staff along with. That place seems to be one of the best managed studios in the biz, and to be entirely honest I'm not exactly sure I want complete and unfettered creative control given to Kojima. I think he works better when his leash doesn't have too much slack to it.
Paying the bills with licensed stuff to help do games you want to do isn't the worst gaming business model.
It's one reason High Voltage still exists as a company. Monolith too. Vicarious Visions and Treyarch both lived off that before getting absorbed into the Activision blob. Digital Extremes hooking onto other companies projects let them do their own stuff like Dark Sector and Warframe.
The key is meeting the milestones and not funneling off all the funds for those not so great projects. That's where Denis Dyack went wrong.
Okay, that's one area where Dyack went wrong.
http://i.imgur.com/5JLblMV.gif
i read an article a while ago that I can't find now comparing the Sega cd Snatcher to the original. the main gameplay changes almost all centered around how much you could harass and abuse the women. gillian did everything just short of raping them, including the teenage girl. kojima has some disgusting-ass fetishs.
You baka gaijin just don't understand.
So we first encounter Anna in a form-fitting, one-piece gymnastics outfit. Even Ed says, “A little revealing, isn’t it?” (...) Anna, of course, has to explain for Kojima why she’s wearing her uniform outside of practice: “It’s great at absorbing sweat!” To this, Jonathan responds, “I’m more interested in what’s under the uniform.” Ed scolds Jonathan and reminds him he’s talking about his young daughter, but it’s silently accepted at this point that Jonathan isn’t listening and Ed is completely ineffectual.
Hovering the cursor over Anna’s crotch on the poster and examining it causes Jonathan to say, “If I rub here, does she make a noise?” Ed is furious, saying, “That’s my daughter, you son of a bitch!”
I just started playing MGSV: The Phantom Gameplay, which okay actually is basically a beefed up Portable Ops (the only MGS games I liked) after the shitty intro level. But god that intro level is what I expect Death Stranding to be.
https://twitter.com/HIDEO_KOJIMA_EN/status/943429087841812480