THE BORE

General => Video Game Bored => Topic started by: AdmiralViscen on June 17, 2016, 12:00:32 AM

Title: Hitman
Post by: AdmiralViscen on June 17, 2016, 12:00:32 AM
Is no one playing this?

It's really good.
Title: Re: Hitman
Post by: Bebpo on June 17, 2016, 01:16:41 AM
Yes, yes, yes!

43 hours logged so far and I still haven't messed with Marrakesh much.  Game is seriously my GoTY so far in 2016 and every week I love loading it up and playing new targets.  The stealth is great, the levels are amazingly deep.  I've been singing praises about this game for like two months now.  I really hope it sells decent enough so they can keep this up for another year. 

As a stealth gaming fan, this is the game I always dreamed of.
Title: Re: Hitman
Post by: mormapope on June 17, 2016, 01:27:55 AM
Its really awesome and sad (in Capcom's case or Telltale's case) that the devs and designers have followed a timely schedule. Meanwhile, Capcom can't release one character a month for SFV.
Title: Re: Hitman
Post by: Bebpo on June 17, 2016, 01:47:43 AM
Also I'm playing it on PC, yet this is probably better on PS4 because it's one of those games that I'd love to have an easy share feature for.  Definitely run into hilarious moments at times.

My kill for the last 48 hour elusive target this week, I couldn't figure out a way to take him out stealthy, so I was gonna use the rubber ducky but I didn't realize there was a remote explosive ducky and a proximity mine ducky and so when I walked by the target while he was in a crowd and casually dropped a rubber ducky, I took like 5 steps and it automatically exploded sending the entire crowd flying in every direction and killing the target and alerting everyone I was like "oh shit" and "walk walk walk" and quickly got the fuck out of there and walked out of the mission!
Title: Re: Hitman
Post by: AdmiralViscen on June 17, 2016, 09:51:12 AM
Playing this with friends in the room is fuck awesome
Title: Re: Hitman
Post by: pilonv1 on June 17, 2016, 10:03:57 AM
Absolutely love it

Missed the elusive target this week :bawl
Title: Re: Hitman
Post by: AdmiralViscen on June 17, 2016, 10:28:55 PM
https://youtu.be/Sx6l3GbdqPo
Title: Re: Hitman
Post by: AdmiralViscen on September 27, 2016, 07:14:58 PM
Episode 5 is out, it's based on the Oregon militia takeover
Title: Re: Hitman
Post by: Bebpo on September 27, 2016, 11:09:48 PM
Might give it a run tonight...

For me giving a map a run is like a 4 hour project of "hey, I wonder if I can do this?", might wait until the weekend.  Although I guess I should update my thoughts on the game.  Bangkok was kinda weak.  There's some cool stuff to it like sniping from building to building, but for the most part it's just a smaller map similar to Paris's mansion without a ton to do.  I feel like it's a map that let you be a lot less creative or free form compared to the prior maps.  From 1-4, Sapienza > Paris > Marrakesh (which is still pretty good and has grown on me a lot) >>> Bangkok.  Hoping Colorado and Japan are good stuff.  Would love to have another huge open world map like Sapienza before the season is over. 

Also my opinion of Bangkok might go up as more escalations are added.  It's hard to really judge a map when there's not that many targets/missions on it.  Sometimes escalations really open up a new layer of "wow, I can do this?", the added escalations to Marrakesh definitely helped it for me.
Title: Re: Hitman
Post by: Bebpo on September 29, 2016, 03:37:05 AM
I'm liking Colorado.  Feels really different from the other maps.  Like a boss battle map, MGS ground zeroes style.  I think that's the key to this new Hitman, if you're only going to have 6 giant sandbox stages, then you really need to make them all as unique as possible.  Which is why it was weak when Bangkok was so similar to Paris.  But Colorado feels good.  I can see a lot of good missions coming out of this stage.
Title: Re: Hitman
Post by: AdmiralViscen on September 29, 2016, 10:31:35 PM
I'm away so I can't play it
Title: Re: Hitman
Post by: benjipwns on October 09, 2016, 06:04:48 PM
https://www.youtube.com/watch?v=yZCGMN7i3SA

1:56 :lol

8:30 :dead :dead :dead :dead
Title: Re: Hitman
Post by: Shuri on October 09, 2016, 08:54:47 PM
My personal GOTY so far. I've been playing this since it came out, and it's been a blast. I've been a fan since the first game,and this sequel is pretty much perfect. I also really enjoy the episodic release setup. It works well with the feel of the game.

The escalation missions add fun new challenges too!

Title: Re: Hitman
Post by: G The Resurrected on October 10, 2016, 11:27:06 AM
Season 2  :lawd
Title: Re: Hitman
Post by: pilonv1 on October 11, 2016, 02:53:28 AM
Season 2  :lawd

I'd be happy if season 2 was just remakes of Blood Money levels  :mouf
Title: Re: Hitman
Post by: MMaRsu on October 11, 2016, 07:26:23 PM
Season 2  :lawd

I'd be happy if season 2 was just remakes of Blood Money levels  :mouf

Without Jesper Kyd it will feel soulless anyway
Title: Re: Hitman
Post by: Vertigo on October 11, 2016, 11:14:55 PM
I brought this but haven't had the time to really explore as the levels are so detailed and huge.

Will put some time in over the christmas holidays.
Title: Re: Hitman
Post by: Bebpo on November 01, 2016, 03:58:46 AM
Last stage of the season Japan - Hokkaido is out.  Did one run through it tonight.  Very interesting map.  It's the most unique out of all the maps because you can't start with any items which really changes up the game when you don't have even coins to distract people or a silenced pistol.  In my first run I spent a while just running around exploring looking for items I could steal and add to my inventory and figuring out a way to get someone's disguise considering I had no items and the area is pretty packed with civilians.  Had a fun, interesting run.  The map's also pretty complex as first glance.  Tons of rooms, very maze-like.  Also seems fun with ninjas and swords and stuff.  It's cool in that it's a stark contrast from the last map of Colorado which is all weapons everywhere, hostile area, wide open.  Both are cool and complete opposite sides of the spectrum.  Looking forward to putting more time into this map and Colorado since I've only done 1 run in each. 
Title: Re: Hitman
Post by: Bebpo on November 05, 2016, 04:57:18 AM
Season 2 confirmed.  From Gaf:

Quote
Same launcher from Season 1;
New locations and missions from Season 2 will be added to the base game we already have;
Unlocks from Season 1 will be available to be used on Season 2 and onwards;
New free content like Elusive Targets and Escalation Missions will still come to Season 1 maps even after Season 2 has already started;
Previous cities/countries could be revisited with a new location/mission.

Also it sounds like it's a March/April start.  Since it's possibly coming so soon I just hope they use the next 4 months until S2 starts to really flesh out these last 3 stages.  Mission-wise they feel a bit barebones compared to the first 3 locations.
Title: Re: Hitman
Post by: eleuin on November 05, 2016, 12:59:45 PM
https://www.youtube.com/watch?v=xF1hhnjdKsQ
Title: Re: Hitman
Post by: fistfulofmetal on November 07, 2016, 10:46:47 AM
Bought and played some of this over the weekend. Seems pretty awesome. I'm going back and forth on if I want to play with the Opportunities system set to Full or Minimum. With Minimum I at least get to see they exist and they give me a basic idea of what I should do but I have trouble figuring it out. With it set to Full I don't feel like I'm actually doing anything.

I was doing Sapienza and went after the opp for the chick where you pretend to be the golf coach. I managed to take him out and got his disguise but I left him out in the open and they apparently woke him up. I was IN THE PROCESS of luring the lady into the love shack and she was saying how she wasn't sure if we should still be doing this when the friggin golf coach RAN INTO THE ROOM butt ass naked and to the bathroom. I froze up but quickly jumped up and knocked her out and snapped her neck and got the heck outta there.
Title: Re: Hitman
Post by: fistfulofmetal on November 14, 2016, 10:17:04 AM
As I continue to poke around Hitman, I keep having conflicting thoughts about the Opportunity stuff.

In the 3rd location, Marrakech, there's an opp that puts you in a printers outfit and it gets you into the area with the target. It's a good opp because it leads you to the things you need but you actually have to accomplish them yourself. Specifically in this case you have have free reign over a good chunk of the area and you're completely disguised so you just have to figure out the best way to get the target alone.

Those are the opportunities I enjoy. It's the other ones where it literally shows you exactly where to go and what to do, I'm a little bummed about those.
Title: Re: Hitman
Post by: zomgee on November 16, 2016, 11:20:00 AM
As I continue to poke around Hitman, I keep having conflicting thoughts about the Opportunity stuff.

In the 3rd location, Marrakech, there's an opp that puts you in a printers outfit and it gets you into the area with the target. It's a good opp because it leads you to the things you need but you actually have to accomplish them yourself. Specifically in this case you have have free reign over a good chunk of the area and you're completely disguised so you just have to figure out the best way to get the target alone.

Those are the opportunities I enjoy. It's the other ones where it literally shows you exactly where to go and what to do, I'm a little bummed about those.

I see it as flexible difficulty!

If Civ VI wasn't released this year Hitman would easily be my GOTY.
Title: Re: Hitman
Post by: pilonv1 on November 17, 2016, 03:05:32 AM
There's a good mix of levels where you can get a disguise that gives you free reign on a level and ones that only get you into certain areas. They've done well getting some replay value out of the levels mainly due to the episode structure. I do wish the escalations didn't make you redo the initial parts though.

The summer bonus mission in Sapienza is fantastic too.
Title: Re: Hitman
Post by: Bebpo on November 18, 2016, 02:50:08 PM
Game's $30 on Steam now.  Absolutely worth it. 
Title: Re: Hitman
Post by: bork on November 18, 2016, 04:39:56 PM
https://www.youtube.com/watch?v=nVY2kWd26N4
Title: Re: Hitman
Post by: AdmiralViscen on November 23, 2016, 07:01:21 PM
Buy this half off
Title: Re: Hitman
Post by: Great Rumbler on November 23, 2016, 07:09:24 PM
https://www.youtube.com/watch?v=ild0cuvxirA
Title: Re: Hitman
Post by: Dickie Dee on November 24, 2016, 04:49:36 AM
Half off on PSN, just picked up first season.
Title: Re: Hitman
Post by: AdmiralViscen on November 28, 2016, 09:06:45 AM
Always online requirements are being scaled back starting with today's update
Title: Re: Hitman
Post by: a slime appears on November 29, 2016, 10:17:49 PM
Big thanks to whoever posted it was only $15 on Black Friday for the entire first season.

Been enjoying the hell out of this game over the weekend.
Title: Re: Hitman
Post by: seagrams hotsauce on November 30, 2016, 10:22:43 AM
shit, 15$? Glad I held off on 30 but I wish I'd seen it. Glad the winter sale is right around the corner tho :rejoice
Title: Re: Hitman
Post by: Borealis on October 24, 2017, 01:30:19 PM
So, a GOTY edition/upgrade has been announced:

https://www.ioi.dk/hitman-goty-edition-announcement/ (https://www.ioi.dk/hitman-goty-edition-announcement/)

For paid content, there's a new set of 4 missions (based on reworked maps: Sapienza, Bangkok, Colorado, & Hokkaido) + 3 suit/unique weapon packs combined into one purchase for exisiting players, at $20 tho. I think they've communicated this a bit too vague, but it's new material made post-S1 with some new mechanics suggested looking like a potential testbed for S2 features. 

Personally, I'm ok with paying for the DLC content (supporting the devs yadadyadada), but moreover, I'm looking forward to the major update for all players: UI redesign, more contract design conditions, major lighting improvements etc. 

Trailer:
https://www.youtube.com/watch?v=ODUIa831DXk (https://www.youtube.com/watch?v=ODUIa831DXk)
Title: Re: Hitman
Post by: AdmiralViscen on October 24, 2017, 01:58:08 PM
I'm all over this
Title: Re: Hitman
Post by: WaveRacer 64 on October 26, 2017, 04:42:21 PM
Stopped at Blood Money, never tried the newer games.
Title: Re: Hitman
Post by: Bebpo on October 26, 2017, 04:52:58 PM
Stopped at Blood Money, never tried the newer games.

Well, then here is a game just for you!
Title: Re: Hitman
Post by: Positive Touch on October 26, 2017, 05:01:08 PM
they just announced a greatest hits version with a new campaign too
Title: Re: Hitman
Post by: WaveRacer 64 on October 26, 2017, 05:53:47 PM
Stopped at Blood Money, never tried the newer games.

Well, then here is a game just for you!

Maybe, looks promising but there's some things that look questionable like the x-ray vision.
Title: Re: Hitman
Post by: AdmiralViscen on October 26, 2017, 05:58:32 PM
This is one of the best games I've ever played

Also pretty sure you can disable instinct mode
Title: Re: Hitman
Post by: Bebpo on October 26, 2017, 07:03:16 PM
This is one of the best games I've ever played

Also pretty sure you can disable instinct mode

 :preach

Yeah, I can get behind that. Probably top 10/20 for me.
Title: Re: Hitman
Post by: Borealis on October 30, 2017, 02:06:27 AM
Also, I think the GOTY announcement basically confirms S2 is in the works. IOI have never made an announcement apart from personal dev comments during game convention interviews. 

See: https://twitter.com/io_travis/status/923154225911226368 (https://twitter.com/io_travis/status/923154225911226368)
Title: Re: Hitman
Post by: Borealis on November 02, 2017, 01:29:47 AM
Bit of an extended preview for the upcoming lighting changes, e.g. Paris sunset/late afternoon + Sapienza daytime looks much closer to concept art/pre-release videos now:

https://www.youtube.com/watch?v=HEfWDHiDSJw&feature=youtu.be (https://www.youtube.com/watch?v=HEfWDHiDSJw&feature=youtu.be)

New skyboxes, colours looking way less subdued/"wash out". 

:lawd
Title: Re: Hitman
Post by: Bebpo on November 02, 2017, 04:31:10 AM
I wonder how they'll got locked 60fps out of Xbox one X, even lowering the settings on my solid PC rig the game would chug in big crowds like Marrakesh. Unless they really optimized the engine that would be odd if they get it to 60fps.
Title: Re: Hitman
Post by: Borealis on November 03, 2017, 05:47:14 PM
Big changes incoming: default loadouts, redesigned menus, new lighting and skyboxes etc.  :whoo

https://www.ioi.dk/hitman-goty-release-notes/ (https://www.ioi.dk/hitman-goty-release-notes/)

(https://www.ioi.dk/wp-content/uploads/2017/11/GOTYnewlighting.png)

Title: Re: Hitman
Post by: Bebpo on November 13, 2017, 03:31:53 AM
Now that the GoTY edition came out with some new missions, got back into the game. Hadn't done Colorado/Hokkaido more than once or twice on release (put like 75 hours into the first 4 stages doing mostly everything) because I was playing other stuff at the time and was kinda burnt out on Hitman, so I started with Hokkaido and played it for like 8 hours straight, got to lvl.20 and almost all the assassination challenges and escalations. Really like the map now that I know how all the underground connects.

The only thing that's kinda bullshit is in the GoTY edition they changed one of the NPCs in Hokkaido if you use the

spoiler (click to show/hide)
Bandaged man opporunity to get alone with a doctor, it used to be a surgeon and now it's a normal doctor. This only really matters for 1 assassination challenge where you need to make the chief surgeon kill the guy by uploading the kill list in the surgery room. But it went from a 15-20 min "how do I do this" to like 90 mins until I gave up and waited until I unlocked "START AS SURGEON" and then it's like 10 min thing.
[close]

After I finished up Hokkaido, gave one more run on Colorado mostly doing the opportunities (first run or two just killed the bosses with whatever). Took forever and even worse on the Sean Rose watch thing I some how got compromised with a Militia Elite outfit which is the only outfit allowed in that building. So I could either trespass with another outfit or have everyone shooting at me. Was pretty much an impossible situation but after spending like 90 mins killing all the targets I didn't want to start over. So I spent an hour trying to get through the house with every enemy on a map with 100s of enemies trying to kill me. Ended up finding a room and doing a shoutout WITH EVERY ENEMY ON THE MAP -_- That took a while, then I made the mask and left.

Yeah, after getting Hokkaido down I really don't like Colorado. It's just too big, too many enemies, and too many targets. Feels like a pain in the ass to run and doesn't seem like something I'll want to replay much because of how long it is (instead of like speedrunning 2 targets in 5-10 mins in Hokkaido when you have it down). Probably just save/reload and get as many challenges I can get in on my next run and try to get to lvl.20 mastery (at lvl.12 now) and move on.

I never did the three bonus stages and now have the 4 new stages from the GoTY edition, so I got a lot to catch up on. From the original maps I think I liked them Sapienza > Hokkaido = Paris > Bangkok > Marrakesh >> Colorado. Maybe after I watch some speedruns and learn some Colorado tricks I'll like it more.
Title: Re: Hitman
Post by: Bebpo on November 14, 2017, 02:58:25 AM
Hit lvl.20 Mastery in Colorado. I hate Colorado.
Title: Re: Hitman
Post by: Bebpo on November 14, 2017, 01:58:15 PM
So I watched like every video there is on Colorado, learning tips and tricks from everyone's SA runs and escalation runs.
But after another run of Colorado, even getting SA, I still hate it. My SA string quartet run took me like an hour and probably 20-30 save/reloads. Even though I knew what I was doing and was following a 9 min SA run exactly. But either because patches since a year ago broke stuff or something else, things wouldn't work and I'd have to spend 20 mins save/reloading the same 20 seconds over and over with minor variations to get it to work because there are eyes everywhere.

A good example of this is by the car lift, one of the main strategies in SA vids is turning off the generator near there and pulling the guy away from the van, knocking him out, waiting for the guy looking out the window to reset his cycle so he's looking away, then dump the body over the fence and drag it to the container and hide it.

But, if you do that half the time a guy on the roof starts walking in your direction and sees you. If you try to do it when one of the targets walks by the van, not only does the guy on the roof see you half the time, but a pair of guys walking along the outside perimeter are timed to see you through a window exactly during that time frame where the target would be lured over.

So I ended up having to throw a coin to stall the target until the two guys in the perimeter walked by, then turn off the generator and the target walks over, then because the guy on the roof is looking, I let the target turn the generator back on and start to walk away, THEN I turn it back off again and this time the roof guy has his back turned and so I take the target out, then I still have to wait by the fence for the guy in the room to reset his cycle so he doesn't turn right when I dump the body over the fence, then I can do that and drag it into a container and hide it.

So much friggen effort and trial and error minor timing changes just to get one target.

Another target I tried using a strategy from the videos for Sean Rose by waiting until he was near the fire extinguisher at the bomb test site and shoot the extinguisher once to blow him up in an accident kill. Yet now post-patches, instead of it just being an accident kill and walking away, every time it starts LOCKDOWN and makes everything a pain and I have to wait for that to end for people to cycle back to their routines.

I feel like the only quick & easy simple kill is the haystack drop for one target. Everything else is a pain. I know 2-4 ways to kill every target, and can get through the level fine and get the various disguises, but my problem with the level is it always takes a while to do all that. I just don't feel comfortable being able to jump into to the Colorado mission and do a quick and easy 10-15 min run without any save/reloads even if I don't care about SA or how the kills are done and that keeps it from being fun. The other 5 maps I can do that, if I want to just take out one target quick and easy and mess around with the other and escape I can, but doing Colorado feels like work every time. Bleh.

Last chance the map has with me is this new Patient Zero campaign which has one mission on Colorado. Final chance to make the map fun for me.
Title: Re: Hitman
Post by: seagrams hotsauce on November 15, 2017, 01:23:41 AM
Surprised this didn't get posted yet. TV Show coming from the guy who did John Wick, and two more games? No details about the latter though
http://deadline.com/2017/11/hitman-television-series-derek-kolstad-john-wick-creator-hulu-fox-21-pilot-script-1202206934/
Title: Re: Hitman
Post by: Bebpo on November 15, 2017, 02:31:53 AM
Yeah, the TV series thing is kinda weird. Franchise barely sell enough to stay profitable, but is profitable to keep making movies and tv shows? Weird.

2 games?

Hitman Go2
Hitman S2

 8)
Title: Re: Hitman
Post by: pilonv1 on November 15, 2017, 03:55:00 AM
I feel like the only quick & easy simple kill is the haystack drop for one target. Everything else is a pain. I know 2-4 ways to kill every target, and can get through the level fine and get the various disguises, but my problem with the level is it always takes a while to do all that. I just don't feel comfortable being able to jump into to the Colorado mission and do a quick and easy 10-15 min run without any save/reloads even if I don't care about SA or how the kills are done and that keeps it from being fun. The other 5 maps I can do that, if I want to just take out one target quick and easy and mess around with the other and escape I can, but doing Colorado feels like work every time. Bleh.

I stopped playing around there, for some reason I just didn't enjoy it. It feels more like you have to time everything perfectly, there's little room for exploration or finding out the best strategy.

Will get back into it over Xmas with the GOTY edition but I really don't enjoy this level either.
Title: Re: Hitman
Post by: BobFromPikeCreek on November 15, 2017, 01:04:28 PM
Surprised this didn't get posted yet. TV Show coming from the guy who did John Wick, and two more games? No details about the latter though
http://deadline.com/2017/11/hitman-television-series-derek-kolstad-john-wick-creator-hulu-fox-21-pilot-script-1202206934/

Makes sense. The best part of John Wick 2 was pretty much a Hitman mission.
Title: Re: Hitman
Post by: Bebpo on November 15, 2017, 01:12:45 PM
So part of the GoTY thing is they're re-activating all the elusives. At first I thought that was cool because I missed like half of them because I wasn't paying attention to the game at the time. Was hoping you could just select them from the menu now and get your 1 chance.

But nope, they're still 1 a week, and still in the same order as last time, so the Hokkaido/Colorado elusives aren't going to be available for another 6 months. I did the first half-dozen when Elusives first launched so no elusives for me to play anytime soon.

I feel like the only quick & easy simple kill is the haystack drop for one target. Everything else is a pain. I know 2-4 ways to kill every target, and can get through the level fine and get the various disguises, but my problem with the level is it always takes a while to do all that. I just don't feel comfortable being able to jump into to the Colorado mission and do a quick and easy 10-15 min run without any save/reloads even if I don't care about SA or how the kills are done and that keeps it from being fun. The other 5 maps I can do that, if I want to just take out one target quick and easy and mess around with the other and escape I can, but doing Colorado feels like work every time. Bleh.

I stopped playing around there, for some reason I just didn't enjoy it. It feels more like you have to time everything perfectly, there's little room for exploration or finding out the best strategy.

Will get back into it over Xmas with the GOTY edition but I really don't enjoy this level either.

Yeah, definitely jump back in and spend the time learning Hokkaido. It's a really fun map!
Title: Re: Hitman
Post by: Bebpo on November 16, 2017, 03:15:12 AM
Did the bonus stage The Icon in Sapienza, was pretty fun. Since about half of Sapienza is blocked off it's a lot smaller but basically everything is new and all that helps from previous knowledge is knowing the shortcuts. It feels about the size of the training facility but bigger and tougher. Took me around 4-5 hours and got all the challenges done and didn't even need to look anything up, so difficulty was just perfect for me. The escalation is fun too although I'm a little stumped on it and gonna youtube.

Then I did the first stage of the new Patient Zero expansion in Bangkok. On one hand it's really cool and substantial, the new campaign mainly uses the top two floors on one of the buildings but it's completely redone for the stage. Other areas are used too and are changed up and Bangkok looks nice at night.

On the other hand, it feels a little bit half assed. There are no opportunities, not many unique kills, and no new exits are anything I think. Also very few challenges, just like 3-4 unique kills + SA and usual stuff + 2 small discovery challenges and that's it. Coming from The Icon which had like 20+ challenges, more unique kills, new exits, an escalation and allowed user made contracts (for some reason the 4 new campaign maps are not available for user contracts it seems?), the new map seems a little underwhelming. It's still good, and I don't mind the lack of opportunities because they're moved more to Intel which gives hints but lets you figure it out instead of guiding you from point to point, just could use more content.
Title: Re: Hitman
Post by: pilonv1 on November 16, 2017, 06:21:03 AM
So part of the GoTY thing is they're re-activating all the elusives. At first I thought that was cool because I missed like half of them because I wasn't paying attention to the game at the time. Was hoping you could just select them from the menu now and get your 1 chance.

But nope, they're still 1 a week, and still in the same order as last time, so the Hokkaido/Colorado elusives aren't going to be available for another 6 months. I did the first half-dozen when Elusives first launched so no elusives for me to play anytime soon.

That's very disappointing, I missed a few in the middle. I don't see why you can't just do them whenever, but as soon as you start you have 48hrs.

Did the bonus stage The Icon in Sapienza, was pretty fun. Since about half of Sapienza is blocked off it's a lot smaller but basically everything is new and all that helps from previous knowledge is knowing the shortcuts. It feels about the size of the training facility but bigger and tougher. Took me around 4-5 hours and got all the challenges done and didn't even need to look anything up, so difficulty was just perfect for me.

Is that the movie set one? If so that's probably my favourite mission from the game.
Title: Re: Hitman
Post by: Bebpo on November 16, 2017, 11:56:43 AM
Yeah, I think for the second go around it'd make sense to keep the 48 hours/1 fail and its over thing, but let you start all the ones you haven't done from the menu under elusive contracts.

And yep, The Icon is the movie set one. It's a good mid-sized level.
Title: Re: Hitman
Post by: Bebpo on November 16, 2017, 06:14:13 PM
Ok, I finished out The Source (first Patient Zero campaign map in Bangkok) with all the challenges. Some were fun, some were "need to watch a video speedrun where they break stuff". There's only really 1 unique kill in the map and there aren't any feats, only 14 challenges, and not even an achievement.

I liked it, but I think it feels more like a slightly more fleshed out Elusive target that you can save/load in and replay whenever you want. I'm going to assume that's what all 4 of the GoTY campaign maps are like. Whereas the bonus missions like The Icon feel more like mini-real levels.
Title: Re: Hitman
Post by: eleuin on November 16, 2017, 08:21:20 PM
Colorado is definitely my least favourite map

it became trivial though once I learned how easy it is to get the elite disguise (in the truck by the front of the house)

unless they changed that too
Title: Re: Hitman
Post by: Bebpo on November 16, 2017, 08:59:52 PM
First couple of runs on the 2nd GoTY stage in Sapienza, The Author, is pretty fun. Feels a lot better than The Source in Bangkok. There's a couple of unique kills this time around and it feels like more room for messing around. Plus the spooky horror theme is cool, and the church/graveyard setpiece getting use outside an Elusive is nice since it's a really well designed area.

(https://i.imgur.com/EgCmZfbl.jpg)

Colorado is definitely my least favourite map

it became trivial though once I learned how easy it is to get the elite disguise (in the truck by the front of the house)

unless they changed that too

Nah, still the same. It's easy to get around but I still think there aren't a lot of easy kills (just the haystack drop). Everything else either requires a couple of steps are has tight timing or someone will see you.
Title: Re: Hitman
Post by: Bebpo on November 18, 2017, 12:34:29 AM
Wow, uh, the Colorado mission in the new campaign is not what I expected. Here they had a chance to make a non-annoying mission on the Colorado map. Something fun where you don't have to go do the face mask/barn thing every time and deal with 4 targets.

But instead they turned Colorado into a ...mini-game.

You're on a sniper tower far far away from the Colorado map (which has been slightly changed, there's no water tower for instance), and you have to kill 1 specific target and 3 random targets. The 3 targets are completely random out of all of the NPCs on the Colorado map which if you've played the Colorado map you know that's a lot! Your handler feeds you intel and every 10 seconds or so they'll give you a more specific intel piece. For example:

Line 1: Your target is in the greenhouse area
Line 2: Your target enjoys gardening and is on a break
Line 3: Your target is on their phone
etc...

You also can identify the targets by weird mannerisms and stuff. So you snipe the targets, either by just shooting them, or shooting stuff near them to create accident kills for maximum stealth.
BUT
If anyone is alerted, most of the time a target will start to run for the exit on the map and if they get there you fail. This is tough because hitting a running target with a sniper rifle from far in Hitman is super fucking hard and I sure as hell can't do it. My strategy when people ran was to find the nearest explosive object in their path and shoot it as they run by.

Anyhow, it's kind of a fun map and it only takes like 5 minutes and is replayable with all the different targets. But at the same time there's only so much you can do from a stationary position with a sniper rifle, so it's kind of limited. Also the lighting for the map during the bright colorful day is really good and it sucks that you can't explore the map in this time of day. And yeah it's a shame they didn't use this as a chance to make a fun, replayable good mission on the Colorado map with a nice time of day. Now Colorado is pretty much the lame duck map forever of Hitman unless S2 has something worse :|
Title: Re: Hitman
Post by: Bebpo on November 18, 2017, 01:50:02 AM
Ok, the final Patient Zero mission is pretty cool. Feels like they're testing new mechanics for S2. Overall my thoughts on the new GoTY upgrade campaign is that the first stage is a solid Elusive-kinda stage, the second stage is a fun halloween mod of Sapienza focused on the church/graveyard/sewers, the third is a quirky short but fun arcade map, and the fourth is intense and exciting. Overall very worth the $20.

Also Hokkaido during the middle of the day looks gorgeous, I kinda hope they just let us pick between time of day at some point on maps that have multiple lighting layouts. They really knocked it out of the park with the lighting art direction in this 4-pack. Makes me really look forward to S2. I'm betting it'll be a real looker (S1 already looked great).

Original Hokkaido:

(https://i.imgur.com/6DMfhTih.jpg)

Daytime Hokkaido:

(https://i.imgur.com/oC3bzZhh.jpg)

Original Colorado:

(https://i.imgur.com/oHnsCmSh.jpg)

Daytime Colorado:

(https://i.imgur.com/sGd7PiCh.jpg)

More Sapienza in the night mist shots:

(https://i.imgur.com/VQTdSshh.jpg)

(https://i.imgur.com/jwPI12zh.jpg)
Title: Re: Hitman
Post by: Bebpo on November 18, 2017, 10:11:53 PM
Got my Suit Only SA on Patient Zero. Game is really satisfying when you figure out your own path and get SA and then go further and figure out Suit only SA (Sniper Assassin can be fun to figure out too). My one complaint on Elusives in general is that having only one chance sorta takes away from the fun of spending hours figuring out your SA path. I mean you can do that and just keep quitting out if you're discovered, but it's kinda annoying and one fuck up and you lose the mission. If I was better at Hitman I'd probably be more cool with Elusives, but half the time I can't even find them and end up using a guide if I want SA. Otherwise I just drop a cell phone bomb or rubber ducky or snipe with silenced pistol and run.

Time to move on and do House Built on Sand & Landslide and then will be mostly caught up until S2! Though I still have a bunch of Escalations to get through at some point in the meantime.
Title: Re: Hitman
Post by: Bebpo on November 20, 2017, 10:51:12 PM
Ok, so I tried a run on The House of Sand in night Marrakesh and Landslide in Sapienza over the weekend. House of Sand was cool, but seemed kinda easy. Lots of opportunities along the way just following the targets. Got SA on my first run. Landslide though...only one target but all the stuff I thought of doing didn't pan out. Trying it again now to try to find an opening. The atmosphere in Landslide, Sapienza during festival with the music playing on the beach is incredibly atmospheric. I think it's the best atmosphere Hitman's had this season. Really amazing how cool the game can be.

Now I just gotta figure out a way to take out this guy! ><

Also the game hard crashed my entire computer (not just the game) just now on Landslide. Was weird, never seen a game lock the entire computer like that.

*edit* Ok, got my SA in Landslide. That was fun. Yeah the concert at sunset was awesome. Took a look at the challenges and tons of stuff in this one. Pretty great. I kinda feel like Marrakesh at night is a little too much "just Marrakesh" compared to the really different stuff The Icon & Landslide bring to Sapienza.
Title: Re: Hitman
Post by: Borealis on August 20, 2018, 12:40:33 PM
https://www.youtube.com/watch?v=j9KXJCvboKM

With more Hitman 2 stuff to be announced soon: :lawd
Title: Re: Hitman
Post by: Borealis on October 17, 2018, 10:16:43 AM
https://www.youtube.com/watch?v=DQ5Bu02IwGk

 Colombia's looking very good, can't wait. :pitbull
Title: Re: Hitman
Post by: Borealis on October 23, 2018, 12:59:21 PM
This I like most:

https://www.youtube.com/watch?v=lSTeskE8ZTc
Title: Re: Hitman
Post by: MMaRsu on October 23, 2018, 02:41:53 PM
Just wish they would bring Jesper Kyd back as well..

https://youtu.be/arA8Mdd2bx4

It was the best music
Title: Re: Hitman
Post by: Bebpo on November 04, 2018, 12:42:22 PM
So with Hitman 2 almost out, I'm finishing up the last couple items I never really fully completed (aka, learning the maps well enough for all achievement kills and exit locations). Just had House Built on Sand (Night Marrakesh) and Landslide (Sapienza) left. Pretty much did everything else in all the other main maps, bonus maps, patient zero maps in my 100+ hours.

I'm hoping that when Hitman 2 comes out they just open up all the elusives from Hitman 1. Even on the 2nd go around I still missed like 6. I'm fine with Elusives being 1 chance only, but this whole "one every two weeks for a few days" schedule is lame because maybe you're on vacation or busy with work/school or something. Anyhow it's not a huge deal since I got so.much.content out of Hitman 2016, but some of the elusive missions were quite good and it'd be nice to play the last few I missed.

Anyhow I haven't watched any media from Hitman 2 because I want to go into all these maps fresh like Hitman 2016 and explooooore. Pretty f-ing hyped for this. As long as they don't do anything to fuck it up, this should be another amazing 100 hours+ of the best stealth assassinations ever.

*edit* finished all the kills on Night Marrakesh. Now just gotta do Landslide sometime this week before H2 comes out.

*edit* finished up Landslide. That was a really good map. The sci-fi movie one is fun but it's really small and night Marrakesh was just alright. Landslide makes nice use of the office buildings (finally), church/graveyard. Great map. Now I'm ready for Hitman 2!
Title: Re: Hitman
Post by: Borealis on November 05, 2018, 01:06:07 AM
So with Hitman 2 almost out, I'm finishing up the last couple items I never really fully completed (aka, learning the maps well enough for all achievement kills and exit locations). Just had House Built on Sand (Night Marrakesh) and Landslide (Sapienza) left. Pretty much did everything else in all the other main maps, bonus maps, patient zero maps in my 100+ hours.

I'm hoping that when Hitman 2 comes out they just open up all the elusives from Hitman 1. Even on the 2nd go around I still missed like 6. I'm fine with Elusives being 1 chance only, but this whole "one every two weeks for a few days" schedule is lame because maybe you're on vacation or busy with work/school or something. Anyhow it's not a huge deal since I got so.much.content out of Hitman 2016, but some of the elusive missions were quite good and it'd be nice to play the last few I missed.

Anyhow I haven't watched any media from Hitman 2 because I want to go into all these maps fresh like Hitman 2016 and explooooore. Pretty f-ing hyped for this. As long as they don't do anything to fuck it up, this should be another amazing 100 hours+ of the best stealth assassinations ever.

*edit* finished all the kills on Night Marrakesh. Now just gotta do Landslide sometime this week before H2 comes out.

*edit* finished up Landslide. That was a really good map. The sci-fi movie one is fun but it's really small and night Marrakesh was just alright. Landslide makes nice use of the office buildings (finally), church/graveyard. Great map. Now I'm ready for Hitman 2!

With the use of non-mansion spaces and lawyer + priest opportunities, I think I like Landslide even more than The World of Tomorrow.
Title: Re: Hitman
Post by: Bebpo on November 05, 2018, 02:43:04 AM
Yeah, plus the sunset time of day looks gorgeous and the concert music is very awesome. Definitely has more atmosphere and feels more alive than the normal map.
Title: Re: Hitman
Post by: Bebpo on November 08, 2018, 11:31:09 PM
Game is out if you have the Gold Edition (which includes 2 DLC expansion locations, so pretty much worth it if you're into it)

Just starting :o
Title: Re: Hitman
Post by: Bebpo on November 09, 2018, 01:24:19 AM
So none of your stuff from Hitman 2016 carries over. Say goodbye to all your cool inventory. Also the 2016 stages are included if you own it but you lose all your save progress and start at lvl.1 mastery with 0 challenges down. Oh well.

Game looks nice, UI is jazzed up. Some parts of it feel a lot more mainstream/newbie friendly. You can hide in foilage now and blend in crowds just like AC.

Training map is ok, it's a lot smaller than the training in 2016. Also feels more scripted like a cinematic hollywood AAA stealth game.
But then Miami feels back to 2016 big ass sandbox with a lotta cool stuff.

Also they renamed opportunities to "character stories" just because idk.

Also no escalations yet for S2, supposedly they're adding them, but right now it's just the main missions. There's also a version of the Sniper Assassin game from mobile here and a multiplayer competitive scoring mode called Ghost Mode which I'll try at some point.

First Elusive is kill Sean Bean. Coming in 11 days.
Title: Re: Hitman
Post by: Borealis on November 09, 2018, 05:56:56 AM
Yeah, big bummer with the absence of progress from S1 transferring over.

Up to Colombia and having a blast with most stuff so far, Miami was fairly massive and did a solid job of dropping the framerates. Definitely feels like the menu runs smoother compared to S1 however.

The foliage and reflections in that NZ map were pretty ace, but it's you're right fairly limited; would actually want to see a beach party mission remix out of that.

I'm also very much digging the little things, e.g. 47 picking locks while crouched, new animations, the moments of banter here and there etc.

The remastered maps are very much welcome, there's just a fk load of content and I think the unlocks apply to all maps(?).
Title: Re: Hitman
Post by: MMaRsu on November 09, 2018, 07:40:20 AM
Can you shoot while dragging a body yet like you could back in Hitman 2?
Title: Re: Hitman
Post by: MMaRsu on November 09, 2018, 12:34:33 PM
Game is out if you have the Gold Edition (which includes 2 DLC expansion locations, so pretty much worth it if you're into it)

Just starting :o

Early access if you pay more

fuck that shit just gonna pirate this then
Title: Re: Hitman
Post by: Bebpo on November 09, 2018, 03:31:54 PM
Yeah, that's kinda lame but I mean if you really like Hitman 2016/H2 you're going to pay the extra $40 for the 2 DLC locations anyhow, so eh.

My end total on Hitman 2016 purchases to get all the content was like $110. Was worth it though, got 113 hours out of it. So I don't mind spending $100 on S2 assuming I'll get as much mileage.
Title: Re: Hitman
Post by: Bebpo on November 09, 2018, 09:15:21 PM
Finished all the challenges on the tutorial Hawke's Bay map and ran a suit only SA on master difficulty run. Stage is eh, nothing too interesting. Couple of fun kills but waiting for the target to walk their routine to get to some of them is zzz. Also not a fan of the randomization where the guy making tea could go with sugar or honey. Works ok with save/reload but in an elusive or escalation with no save points that's lame that you can blow it because something random. Also the exit is zzz like Colorado in 2016. Still it's just a tutorial map, but I'm ready to dive head on into Miami this weekend for some deeper and more fun Hitman.

fwiw I never messed around with Professional difficulty when they patched it in to 2016, but I like how in Master difficulty (the equivalent here) of the tutorial map the lockpick is gone. Which means you're more limited in pathways which makes it a little more interesting. I abuse the fuck out of lockpick in 2016 and go everywhere haha

Also, all that waiting in Hawke's Bay reminds me that I'd really like a fast-forward button in this game, maybe just disable it for elusives.

I do like the new kill-cam and body-found cam. The first is nice for when you get kills but have to be out of view, so you still see them. The latter is nice so when it says BODY FOUND you aren't like WTF GAME WHY ARE YOU GLITCHING?? Since you can now see what body they are talking about.
Title: Re: Hitman
Post by: Bebpo on November 10, 2018, 02:28:58 AM
Wait, they count the training stage as one of the 6 locations in this one???
Ok, that's pretty bullshit. Hitman 2 definitely has less content than 2016 did.

2016 had 6 full size stages + 2 training stages (one small, one medium size) + escalations at launch.

H2 has 5 full size stages (the Whittleton Creek one seems smaller with only a lvl.15 max instead of lvl.20 too) + 1 small training stage + no escalations.


So if the 2 DLC locations are legit full locations, H2 will end up with 7 full size stages for $100. Eh, I mean at the end of the day Hitman 2 almost didn't exist and the series almost died after 2016, so I'll take any Hitman I can get, but definitely seems less content for whatever reasons.
Title: Re: Hitman
Post by: Bebpo on November 10, 2018, 04:28:59 AM
Did my first clear of Miami. Just fucking around, no opportunities or anything. Had some good fun and ended up stumbling into an opportunity kill anyhow for 1 of the targets. Going to stick on Miami for a while, but I did peak into Columbia and just ran around shooting to check out the map and it seems pretty cool and different from the 2016 maps.
Title: Re: Hitman
Post by: seagrams hotsauce on November 10, 2018, 09:19:04 PM
Game is out if you have the Gold Edition (which includes 2 DLC expansion locations, so pretty much worth it if you're into it)

Just starting :o

Early access if you pay more

fuck that shit just gonna pirate this then

lol what a bitch. pay the extra 40 bucks if you wanna play it so bad or wait four days, like an adult
Title: Re: Hitman
Post by: MMaRsu on November 11, 2018, 06:14:23 AM
Game is out if you have the Gold Edition (which includes 2 DLC expansion locations, so pretty much worth it if you're into it)

Just starting :o

Early access if you pay more

fuck that shit just gonna pirate this then

lol what a bitch. pay the extra 40 bucks if you wanna play it so bad or wait four days, like an adult

Or they could just release the game for everyone when its done instead of this pay more to play now bs.

Deep sale
Title: Re: Hitman
Post by: seagrams hotsauce on November 11, 2018, 07:35:27 AM
Game is out if you have the Gold Edition (which includes 2 DLC expansion locations, so pretty much worth it if you're into it)

Just starting :o

Early access if you pay more

fuck that shit just gonna pirate this then

lol what a bitch. pay the extra 40 bucks if you wanna play it so bad or wait four days, like an adult

Or they could just release the game for everyone when its done instead of this pay more to play now bs.

Deep sale
i mean if you're following the history of the company there's a very obvious reason they'd want to motivate people to buy the CE asap, and it's not like they're upcharging just for 4 days early access - you get it with the version that includes the season pass. not being able to wait a few days is kind of a shitty, childish reason to jump to piracy, esp for a game that's had pretty heavy discounts on preorders anyway
Title: Re: Hitman
Post by: MMaRsu on November 11, 2018, 08:00:27 AM
Oh well it's already cracked anyway  :lol

I'll buy it eventually though, as I have every HITMAN game on Steam.
Title: Re: Hitman
Post by: Bebpo on November 11, 2018, 11:06:33 AM
Mickey Mouse'd my way through a suit only sniper assassin run in Miami. That was fun. Sniping the car took a few reloads to get the timing right.
Title: Re: Hitman
Post by: Bebpo on November 11, 2018, 06:45:59 PM
I don't know why but I'm going back and replaying the old Hitman 1 maps that I already put 100+ hours into.

Still exploring Miami, keep finding new areas. Pretty happy with the size and variety of the map, hopefully there's ways to make use of all the areas with these 2 targets since there's no escalations yet.
Title: Re: Hitman
Post by: Borealis on November 11, 2018, 11:56:40 PM
Would've liked more exits for Nightcall, think a neighbouring house would add heaps to the sandbox. I do like the idea of a level populating with characters after you've infiltrated it.

Got to say, the succeeding levels are just packed to the brim with content and layers. Some, denser than others, but great nonetheless while making up for Nightcall's lack of replayability. 
Title: Re: Hitman
Post by: Bebpo on November 12, 2018, 12:47:23 AM
Yeah, Nightcall needs a closer exit for replayability, but obviously it's meant as a scripted tutorial for the exit.
Title: Re: Hitman
Post by: Bebpo on November 12, 2018, 02:18:50 AM
hehehe, Florida Man outfit  :lol

I think I'm probably gonna stick with Miami and do all the challenges and then give some time before jumping to the next map. I really liked the episodic format of the last one and don't want to just rush through it and beat all the stages a bunch of times in the first week or two and then be done outside elusives.
Title: Re: Hitman
Post by: Bebpo on November 12, 2018, 11:25:44 PM
Hit lvl.20 Mastery in Miami, just have a few kills left to figure out (eye drops, helicopter, aquarium) and a few discoveries like where the fuck are the sewers and what that race security computer does if I get the dongle. Probably put 10 hours into the map already. Definitely starting to feel comfortable in moving around it avoiding cameras, not getting spotted, grabbing outfits and items when needed. Feeling ready for the elusive.

It's a good/great map and has a ton of potential so I hope there's a bunch of elusives/escalations to make use of it.

Gonna hold off on Colombia for a few weeks while I get back to playing RDR2/Cold Steel 4, I get way to into these maps and don't want to burn out. The episodic format was the best.
Title: Re: Hitman
Post by: Purrp Skirrp on November 13, 2018, 11:50:06 PM
https://streamable.com/9uwe7
Title: Re: Hitman
Post by: Bebpo on November 15, 2018, 04:24:18 PM
Almost have every challenge in Miami. Just need to do the sub-story involving the interrogation and watch the Flamingo sub-story play out from afar for the 2 outcomes. Miami's a great map and there's so much potential for it with Elusives and escalations. Killing people with starfish is da best!

I did one sloppy run of Colombia just to check it out and get a few levels of mastery. Initially I'm not super big on it coming from the really well connected Miami. Colombia kinda feels like a poor mans MGS with all the hiding in foilage. But hopefully as I learn more about the map and the opportunities and kills I'll dig it more.
Title: Re: Hitman
Post by: Bebpo on November 18, 2018, 01:52:05 PM
On Miami down to 2 final challenges, Chameleon because I'm missing 3 stupid outfits that I'm just gonna have to FAQ (never had this much trouble getting chameleon challenge in any S1 map, no idea what I'm missing)

And SOSA Master difficulty. I did the No Evidence SA run on Master difficulty and it was pretty challenging (and fun to figure out). I've seen some SOSA Master difficulty speedruns but they use inhuman accuracy and precision which I do not have, so I need to figure out a slower but more doable way to get this.

Funny enough, the entire 2 years I played S1 I don't think I ever got every challenge on a stage before. I got most of them, but I didn't go for 100%, but I'm definitely enjoying it and might go back to the S1 stages and 100% them as well. In S1 I'd use the escalations as kinda the post-mission challenges, but since there's no escalations yet I'm getting that through the main mission challenges.

What's interesting is when they added Master difficulty in S1 (professional there), I never touched it because it just sounded like it made the stages more frustrating. But I'm finding once you really learn a stage and are great it, jumping in and trying to do the SA/Sniper/SOSA challenges in master is a lot of fun because you already know the stages but the little changes will surprise you and make you think and it's fun finding new solutions. Like in Miami when going for no evidence run, for Robert was gonna use the octane booster kill, but...all the octane boosters in the stage are gone :o outside the one in the glass surrounded by people :o Which adds an extra challenge if you wanna go that route since you need to steal it.

But yeah what I love about this new take on Hitman is that you really feel your skills progress. When I think back to 20 hours ago doing first runs in Miami wandering around lost, to now when I'm running around suit only climbing pipes, disabling camera systems, getting outfits and hiding bodies all with finese and being a silent ninja, feels good!
Title: Re: Hitman
Post by: Bebpo on November 18, 2018, 03:17:43 PM
Got my Master SASO on Miami and found the last 3 costumes I needed (Blue Seed Driver, Chef, Aeon Driver). Aeon Driver is waaaaaay too hidden.

Alright, now on to Colombia challenges!
Title: Re: Hitman
Post by: Bebpo on November 23, 2018, 08:47:39 PM
Starting to get the hang of Colombia. Mastery lvl.12 now. I know where at least one security camera evidence machine is and multiple ways to kill Rico and Andrea and Jorge. The level is solid but it's definitely overwhelming at first with 3 targets each with a half-dozen ways to kill them and running between all of it. Got my SA on my previous run, so now I need to get the rest of the kills to figure out what the best way for a suit only SA would be. Seems tough? I'll need to figure out either how to get a caves keycard to get to the evidence machine in the caves or find another evidence machine to turn off the cameras.

I looked at all the challenges at this point and there's a lot of fun ones to do. I'll probably go for all of them in Colombia, go for a suit only SA, a sniper assassin, and then go for a master difficulty of both of those before moving on.

Did the Sean Bean elusive, I dunno how I feel about the intro video spoiling various ways to do the kill. Seems a bit much handholding but maybe it's just because it's the first one to introduce new players on elusives. Also he doesn't seem to do much, just walk back and forth between 2 rooms. Kinda simple. I did it the really slow SA way by knocking out every scientist/guard in the robotic room one by one to do the pen/eye kill and hide the body and leave. Probably should've just drugged his coffee but wasn't sure if I'd get an alert doing it with all those people in the room.
Title: Re: Hitman
Post by: AdmiralViscen on November 25, 2018, 08:05:05 PM
This game rules
Title: Re: Hitman
Post by: Bebpo on November 29, 2018, 12:40:33 AM
Almost done 100%-ing Colombia

My advice is...don't do this. So Colombia was made by Sumo Digital, who also did Colorado (the worst stage) in Hitman 2016. Colombia is an alright map if you're just going for fun kills and some secrets, but goddamn the challenges are awful. So much time-wasting tedious really pain in the ass stuff. I've spent hours and hours doing unfun tedious work just to check off the challenges. Unlike Miami where they were almost all fun to do, Colombia is just a pain in the ass and shows the difference in design skill between IOI and Sumo Digital when it comes to Hitman.

Just have one realllllly long and annoying challenge to do and then SOSA run on professional & master difficulty and then I will be glad to gtfo of Colombia and onto Mumbai. 100%-ing Miami was a blast, 100%-ing Colombia has almost burnt me out on this game :\
Title: Re: Hitman
Post by: Borealis on November 29, 2018, 07:43:41 AM
Yeah, feels like Sumo weren't completely aligned with what IO wanted best. Case in point: the litany of (unnecessary, imo) specific exit point challenges IO were wise to remove from the Legacy maps and their own maps. Either that, or Sumo were just challenge padding.

Another issue I have with Sumo's work is the much more organic nature of NPC interactions IO nailed in Miami or Mumbai for example. Often the mission stories in Colombia are totally dependent on 47's intervention and can't progress otherwise (say, actually fixing the hippy's souvenir and letting that play out).

I don't mind the map layout, and little mechanics like kicking the log to create movement space across the river stream are great, but the whole package definitely feels like Sumo are one step behind in some departments. Another niggle I have is the fact that 47 doesn't actually have to pay for the glue (i.e. giving a coin to the NPC as long as you have one in the inventory), even though that mechanic exists in some form on IO's other maps. 

I think you'll enjoy Mumbai and beyond much more. 

If anything, what's slowing down my playtime on this are the performance issues. But, I expect that to be addressed sooner than later.
Title: Re: Hitman
Post by: Bebpo on November 29, 2018, 01:25:11 PM
Yeah, I noticed the glue thing too. Like you can use coins on the jukebox to get P-power away but you can't pay a coin for glue? Also like you said a lot of stuff (almost everything) sits and waits for 47 to do everything in Colombia. Like you can't just give glue to the hippie (who asks you for it!), you can't just wake up the band and get the ceremony going on its own, you can't help get the sub stuff going without you, etc...

The only scripted event you can make do without 47 is the Hippo, which surprised me since nothing else scripted will run without 47 I never even thought to just toss a meaty bone in and see if the Hippo would play out on its own.

Funny enough it feels like the only reason they let that one play out is to give an easy Suit Only SA kill for Rico because otherwise it's pretty challenging to get inside his loop in SOSA and take him out. I stayed up kinda late last night thinking "what the hell, I've just spent all night finishing these tedious challenges, might as well give SOSA a try on professional & then master" and beat both after a few hours. I didn't know about the hippo thing so Rico was pretty tough, Jorge and that field with 360 vision from guards is pretty tough too, especially on Master with only one save. The problem with the field is it's just a big open space where everyone can see everywhere when you're not just ducking in foilage so since you can't see 360 at all times I had more than a few times getting spotted and losing 10+ mins on a master SOSA run.

Like you said Colombia just doesn't feel very organic, feels piece-mealed around 47's activities which is just off a bit. And the challenges by Sumo Digital just get it wrong sometimes. Like now that I'm done with master SOSA, all I have left is Sniper Assassin Professional/Master and Hero to the People challenge.

Now the Hero to the People challenge is kinda everything wrong with Sumo's challenges. It's an easy challenge to do all the scripted events in one run, but goddamn is that going to take a long as time just to check off a challenge box. There's no difficulty/challenge to pulling it off, it's just long and boring. The 3 Hippo one was the same, it wasn't particularly clever or challenging, it was just a long non-organic drag everyone around. Even the Fly Trap one where you knock down different types of guards, the street soldier one, at least going by the one youtube runs recommend is really inconsistent and I got seen like 20+ times in save/reloads before getting him in the water unseen with perfect timing. Same with Exit, Stage Left where you have to knock the statue down on both Andrea and Rico, the timing window is ridiculously tiny when Andrea walks by after Damnit Drumroll. I had to save/reload for like 10-15 mins over and over again before landing it. That's not fun, that's annoying and tedious to check off a box. I never felt IOI challenges in Hitman S1 or Miami were like that. Just feels like Sumo Digital while an alright B-studio for Hitman doesn't quite get what makes Hitman so much fun and not a pain in the butt.

Will do the sniper assassin and hero to the people later today if I've got time and then off to Mumbai.

If anything, what's slowing down my playtime on this are the performance issues. But, I expect that to be addressed sooner than later.

So the oddest thing but the recent patch that came with the Sean Bean elusive really improved performance for my rig. Runs really smooth now.
Title: Re: Hitman
Post by: kingv on November 29, 2018, 03:38:08 PM
I’m trying to figure out why they needed to outsource development in a game that has like 5 levels.
Title: Re: Hitman
Post by: Bebpo on November 29, 2018, 04:42:18 PM
(https://i.imgur.com/caCkeU0l.jpg)

Ok, did decently fast Sniper SA run on Master Colombia. I actually found a nice new way to SA Andrea, if I crouch right outside the window behind her when she's on the 2nd floor and then when she turns to walk away if I stand up for a second she gets a ? and comes out to that spot on the balcony. Leave a briefcase or weapon there and she stops and picks it up and stands on the balcony for a perfect shot, no one ever looks that way or goes there so the body remains hidden the whole time.

My Sniper SA was almost suit-only, did the hippo kill for Rico and Jorge sniped in his hut after getting rid of the engineer. Grabbed a mansion suit though just because I hate the run from the hippo enclosure across the back waterway suit only. I get spotted way too often, so mansion suit made it easier to cross.

Getting more comfortable with Colombia in Master mode but yeah I tried to take out Rico with a sniper from afar and still got spotted. Feels like it's not worth going for anything other than the Hippo with him in an SA run.

I’m trying to figure out why they needed to outsource development in a game that has like 5 levels.

Each level is like 1/6th the size of an entire sandbox game in Hitman 1. Hitman 2 is as well outside New Zealand tutorial stage.
Title: Re: Hitman
Post by: Bebpo on December 01, 2018, 05:29:50 PM
Started Mumbai, really cool looking city.

Also had hilarious thing happen:

I see an actor in a crow outfit throwing up and I push him in a river. An NPC walking by over the bridge

spoiler (click to show/hide)
Sees me so I shoot him and then it goes 47 you have just killed the maelstrom

lol

Out of all the hundreds of random NPCs on the map, the first on I randomly kill is him.

Sad part is now I miss the whole mechanics to figure out who he is (I'll still go through them to check them out) because now I know who he is and his route. I even tried it again to see if the mission randomly assigns him to a different NPC each run, but nope killed the same npc over the bridge and it was him again. Oh well, kinda amazing and kinda sad.

If the mechanic behind his identity was randomized somewhat it would've been cool in a Westwood Blade Runner way.
[close]
Title: Re: Hitman
Post by: MMaRsu on December 02, 2018, 11:21:35 AM
After playing the free 'demo' I bought it, since you cant unlock anything in the 'free' version and that was pissing me off lol.
Title: Re: Hitman
Post by: Bebpo on December 02, 2018, 09:39:17 PM
Finished first sloppy run of Mumbai, was a lot of fun! I'm starting to play in Master difficulty only right from the start. Having only one save makes it more intense and things like shooting/stabbing people ruining their outfits so you gotta pacify them adds a little extra challenge.
Title: Re: Hitman
Post by: Don Rumata on December 03, 2018, 07:00:43 AM
So i've been playing some of this recently (got it on launch, but had to work, and finish RDR2).
I've got to Mumbai so far  (barely tried it), and it's just as good as Hitman 2016 (which was that year's GOTY) even though i'm encountering way more bugs in this one, which is unfortunate.
Miami was obviously amazing, and even though i didn't like the piss filter in Colombia, some of the zones in that map were alright, too.

So far the real shame is the first level; i think i liked the look of it more than any other level i've ever seen in a Hitman game (aside from maybe the Beldingford Manor in Contracts), and it's just a shitty tiny ass tutorial level.
The clouds, the wind, the beach at night, the minimalist house, it's very cool looking level, and i wish they had made it a proper one.
On that note, it's a bummer how they resort to piss filtering anything south of the equator, since it ends up visually blending all those location together.

Anyway, the game it's a blast so far.

I didn't know about that Sumo digital trivia up thread, i just assumed they had helped with some asset creation and such, interesting.
Title: Re: Hitman
Post by: MMaRsu on December 03, 2018, 11:39:57 AM
I already did all the levels and think the "another life" is the best map and also the gothic castle. Another Life is a clear sequel to "A New Life" from Blood Money. And the castle seems to remind me of the Heaven & Hell level from Blood Money as well, I guess it's the masks.

At least they came through with the soundtrack, bringing back some of those jesper kyd feels.

Still miss those soundtracks, they were so fucking good

https://youtu.be/958OBRLyuko?t=934
https://www.youtube.com/watch?time_continue=6&v=VGlhoUE86gA

I really love that dark gothic esque shit with people chanting. I dont know how to call it?

The score was performed jointly with the Budapest Symphony Orchestra and the Hungarian Radio Choir. It features Kyd's trademark ambience and dark, foreboding arrangements with the choral parts in deep brooding Latin.

I guess recording it from a symphony orchestra, it's going to sound so good compared to HITMAN ost.
Title: Re: Hitman
Post by: MMaRsu on December 03, 2018, 12:04:13 PM
https://youtu.be/aty6Txk_wpY

Bonus David Bateson as 47 appearance!!!
Title: Re: Hitman
Post by: MMaRsu on December 03, 2018, 12:22:44 PM
One thing I have to say as a Hitman fan, I do feel that the HITMAN entry and this make you feel too much like a good guy.

I like 47 more as a deadly agent from the shadows. Killing whomever he gets a contract for if the pay is good enough.

In these new games it's always a really bad person who I have to kill, and it makes me feel like a good guy for killing them.

That's kind of a bummer.
Title: Re: Hitman
Post by: Sho Nuff on December 03, 2018, 07:44:02 PM
Man I really love these games (except for Absolution, which was trash-o).

Got to play 2 at my buddy's place. That USA suburbs map is fuckin' awesome.
Title: Re: Hitman
Post by: Bebpo on December 03, 2018, 08:30:32 PM
One thing I have to say as a Hitman fan, I do feel that the HITMAN entry and this make you feel too much like a good guy.

I like 47 more as a deadly agent from the shadows. Killing whomever he gets a contract for if the pay is good enough.

In these new games it's always a really bad person who I have to kill, and it makes me feel like a good guy for killing them.

That's kind of a bummer.

I totally understand this, but I always like being the good guy (or grey area anti-hero) so I am ok with the change. I never really got into the Hitman games before Blood Money (messed around with them at the time but no idea about what the stories were about) and never played Absolution, so I really like the goofy comedy good guy 47 who just happens to shoot bystanders who see him throw screwdrivers into people's heads vibe of the last 2 games.

And yeah, been going back and doing some master professional runs of the old maps and between all the S1 content + S2 content this is pretty much one of the best gaming packages ever. Easily in my top10 of all time.
Title: Re: Hitman
Post by: MMaRsu on December 04, 2018, 01:04:10 PM
Id reccommend playing blood money again, contracts is pretty good too. Cant play with a controller tho
Title: Re: Hitman
Post by: Bebpo on December 09, 2018, 12:16:20 PM
So I'm pretty much at the point where I feel that if Hitman 2 platform (including 1 legacy stuff) is supported, this is pretty much the best game ever made. Aka, if they add lots of escalations/elusives, 2 quality full size more maps DLC, keep up the featured contracts, bug fixes/polish.

If not and this is it, it's still one of the like top20 games of all time, easy. I can do pretty much anything in this game and have a blast. Like yesterday I blew through most of the featured contracts so far and they were fun (though a couple were real short). I really wish on user contracts you can FORCE requirements like escalations do. The whole "costume/kill type is optional" thing takes away a bit, but I'm trying to force myself to complete the objectives correctly. I don't like the driver one where you basically have to stack the bodies and put a propane tank near them, that's dumb. I think all kill methods should be doable within the enemy routine and not just let's stack knocked out bodies and kill them after. Like there's the car 2 of them are working on, they could have set it for accident kills, not accident explosion kills and you could drop the car on them in their routine. Oh well, I liked the Mumbai tailor one and since I'm still just learning Mumbai (with opportunities off/master difficulty) it helped me learn a new opportunity with the tailor.

Did a Mumbai run doing the tailor method after that (which was fun) and then the actor one for the director. Not sure where the kill opportunity is there, ended up just taking out some bodyguards and killing him.

Mumbai is awesome though. Probably closest to Sapienza equivalent in S2 so far without having done the final map. It's visually not as vacation-y as beautiful beach town Sapienza, and maybe it's smaller? But it's really sprawling and well designed with cool unique locations and very tourist-y theme. Like it a lot.
Title: Re: Hitman
Post by: Bebpo on December 09, 2018, 02:42:08 PM
(https://i.imgur.com/NefTinal.jpg)

Got my Master mode SA in Mumbai, I'm sure I could shave time off but I haven't even done half the opportunities so I just went for an SA once I found a couple I thought would work.

Some frustrating bits on Master, I feel like that mode is still a bit buggy and a single save just makes it worse. I had a bunch of restarts because of some random AI behavior where I'd do the same thing over and over but sometimes a guard would get alerted or someone would see behind them. I think most of it comes down to Master mode's sound effects being a much bigger deal. But even then sometimes I'd drop a body a few feet and the guard nearby wouldn't notice and every once and a while on a run they would. Just some odd stuff. They even hear necks cracking which cost me like 10-15 mins of a retry :(

The route I did for Mumbai SA is:

spoiler (click to show/hide)
Follow crow guy into alley way, KO him when guard is turned and dump body under bridge, take outfit
KO guard and dump body under bridge
Go grab the cerulean cloth because time to kill
Head back to the alley where the bodies are dumped and distract main pirate target guy
Wait for holy man to walk by (this doesn't seem to work well on Master mode, was kinda a mess separating them)
KO pirate target in alley, break neck and dump body under the bridge (had one time where the holy man all the way across the bridge somehow looked back??? and saw me KO this guy wtf)

That's was the tough part because a lot of randomness in NPC behaviors there on master, on professional seemed more consistent.

Then went to the movie set, threw a coin outside the camera evidence room and ran in and deleted footage while guy went to investigate (gotta watch for 2nd guy that comes upstairs, got caught first time)
Then upstairs and do the whole movie shoot thing (not sure if there's a kill opportunity in there somewhere, will find out soon when I do the remaining opportunities)
Do the talk with director, go up to the the 5th floor
Lead director into the concealed corner behind the body guard nearest him and KO him from the back (here's where I lost 15 mins when I do a neck break and the guard turned around and saw me)
Throw a brick and knock out guard from behind, drag his body over in the concealed area.

Slide down the elevator shaft to get out, dodging guys looking out into the shaft.
Head to the tailor, go upstairs turns off the electricity and KO the tailor and hide the body and grab costume
Grab the note, some coins, head down when the upstairs guard is walking away from the lookout and trigger the talk and get frisked
Run forward and coin toss into the bushes the remaining enforcer guard and run past
Do the scripted cloth thing, get alone and kill target, knock out other person, hide both bodies

Head out through the back of the train station climbing the containers and exit
[close]

Pretty happy with that considering I've been playing with the opportunities off/master mode and figuring out all this stuff on my own. Going start doing the other scripted kill ways and see if there's quicker methods. Also gotta start figuring out some suit only ideas.
Title: Re: Hitman
Post by: Bebpo on December 14, 2018, 07:37:06 AM
Finished the various opportunities and took a look at the challenges in Mumbai. I've played enough that everything makes sense on there even if I don't know how to do them yet. Very, very impressed by Mumbai. Probably my 2nd favorite Hitman level so far after Sapienza. It just feels good and there's so many interesting places within a not overly large environment. Tons of potential for good escalations in Mumbai, hope we get them.
Title: Re: Hitman
Post by: HardcoreRetro on December 14, 2018, 02:05:45 PM
https://www.youtube.com/watch?v=M6Y7EFmZ_d0

The best Hitman 2 trailer.
Title: Re: Hitman
Post by: Bebpo on December 16, 2018, 02:40:04 PM
Did a sniper assassin run on Mumbai yesterday. Went pretty well though with the Waz I pretty much had to just take a cheap shot and hide in a closet lol. There's an achievement to snipe all three from the beach sniper tower. Not really sure how to do that outside the producer guy who steps onto the rafters giving a clear shot. I'm guessing you need to use an opportunity first to get train gal outside and Wazir somewhere that you know is 100% him.

Also since 90% of my sniper assassin run was me running around with a giant fucking sniper rifle on my back since ladders and stuff which briefcase can't go up, I went for a suit only SA run (on professional difficulty since still figuring things out). I got Wazir on a total fluke

spoiler (click to show/hide)
Did the tea setup with the old lover but didn't have any poison/rat poison because it was my first time doing this scripted part and didn't know where he'd go, but I walked by the door and he saw me and came inside to investigate so I led him upstairs with coins and took him out and hid his body in the closet.
[close]

and train gal was pretty easy with the wash area (hardest part is figuring out where to hide the body). But I spent like 20 mins trying to figure out how to SA suit only the producer and died a million times. I'm up on the 5th floor rafters where the hostage guy is trying to figure out a way to get the producer to "accidentally" fall without alerting any of the like 5 security guys around him, but I might try a different approach. Left the save at that point to pick up today.

Oh, and Mumbai is kinda interesting because with the Wazir Kale guy there's like a whole bunch of hidden opportunities to get to him, so a lot more than 7 in that stage. Really fantastic stage. I still need to figure out how to get him and train gal to meet. The sniper side story is hilarious and amazing.

For stuff like challenges/suit only/sniper kinda runs I like doing them while waiting in a lobby in an MP console game for people to join (like Monster Hunter Switch) since it can take like 20 mins and that's perfect to try to knock some of this stuff out. But can't do it on Master because it's a single save. I think if Master wasn't a single save I'd always play in Master 100% because I like some of the small changes like bloody kills ruining outfits, more security cams and more enforcers and fewer items around. But 1 save just makes it a pain in the butt a lot. Although the plus side is that it makes it more intense like an escalation/elusive since you gotta do the whole run near perfect so it's more exciting idk.

Still love this game. Will clear Mumbai eventually (no rush) and then on to Vermont. I'm guessing the 2 DLC locations are like 6 months+ away so plenty of time to finish out all the content and new escalations/elusives.

Oh, between runs on the new H2 maps I've been going back trying to do a SA run on each of the old maps (including bonus maps) to refresh the olds maps. Paris wasn't too bad because I'd played it so many times it's still pretty fresh in my head and it's a pretty straightforward map. Doing the original Sapienza story mission though...man I remember certain kills for both targets but I had totally forgotten the ways to take out the virus SA, so I just ended up going in there in a hazmat dropped a remote bomb (lol) distracting the 2 guards so I wouldn't kill them and then triggering the explosion and getting the fuck outta there. While I love Sapienza, I agree the virus part is the weak link on it. I'd say the escalations/bonus maps are better but the kills on the main 2 targets on World of Tomorrow are just so good (Plague Doctor, Observatory snipe, Golf lover, virus kills, etc...) that I still think the main mission is the best Hitman mission. Just the virus part is kinda eh. Landslide is definitely more pretty time of day and better music though!
Title: Re: Hitman
Post by: Bebpo on December 22, 2018, 03:57:52 PM
Elusive 2 is up in Colombia, didn't really care for him. Only gimmick is randomly shows up at 3 spots, each surrounded by guards. Basically forced to lure them out one or two at a time, distract them and get in and poison him. I must've spent like 90 mins trying to figure this out, finally had a good run and thought I had a guard far enough looking away to poison the glass, but got seen and suspicious, ran and alert went off and he drank it and died and still got silent assassin? Weird. I thought that would count as spotted. Seems kinda broken if you can run in and poison something, get seen and run away and still get silent assassin.

Anyhow I really wish they just highlighted Elusive targets. I've had an issue with this since Season 1. I spent like the first 30-60 mins running around the map just trying to figure out where their routine is and in a big map like Colombia it's kind of a pain in the ass. I mean in every other mode (escalations, etc..) they are highlighted red, this is just dumb imo. Should be an option on/off thing.
Title: Re: Hitman
Post by: pilonv1 on December 23, 2018, 02:21:25 AM
Sounds like one of the Sapienza elusive targets that just walked around the mansion on a set route. Was pretty dull.
Title: Re: Hitman
Post by: Bebpo on December 28, 2018, 01:33:31 AM
All challenges in Mumbai done! They were pretty fun and it's such a great map with tons and tons of ways to kill each target. I'm really glad there are ways to have the targets meet each other to get double kills. Lots of funny dialogue and stories. It's such a massive map I feel like there's probably still some stuff I haven't done yet. Like I never figured out a point to the holy man outfit or ironworker outfit (is the latter just so you can walk in and color the smoke without attracting attention?).

Ready to start Vermont proper in the next few days!
Title: Re: Hitman
Post by: Bebpo on December 28, 2018, 08:19:55 PM
Did my first stealthy run on Vermont then did a run on Isgail just exploring and trying to make it to the top. Made it there, grabbed the knight armor and then walked down the entire castle murdering everyone because the armor is pretty bulletproof and there's an achievement to taking out the hooded guards. Took out the 2 targets on the way down and watched the ending. Then tried the Sniper Assassin mission to check it out.

On first runs Vermont doesn't seem bad, but it seems kinda boring with its flat, small layout and just a few houses and their interactions. Hopefully it gets more interesting when I start doing the opportunities. I explored every house on my first run and there just doesn't seem like a ton going on in the stage.

Isgail seems amazing. Reminds me a huge vertical tower Paris. Very excited to learn this stage. Did the fish escalation on it and that was fun.

Sniper Assassin stage seems cool enough. After I finish Vermont/Isgail through and through I'll probably try to do the challenges in it.


Now that I "beat" it, the story is sorta whatever but I kinda tuned out following it back in S1. The game is just about the locations and their mini-stories within them which are great.
Title: Re: Hitman
Post by: AdmiralViscen on December 31, 2018, 07:31:08 PM
I went through all the stages but haven’t pursued mastery. I did lvl20 in everything last time. Then again I did that a few months later also
Title: Re: Hitman
Post by: pilonv1 on December 31, 2018, 11:08:55 PM
Got home from holidays with about 3 hours to do the elusive target. Ended up just exploding him with the duck.
Title: Re: Hitman
Post by: Bebpo on January 01, 2019, 03:57:21 AM
Never a bad way to do it!
Title: Re: Hitman
Post by: pilonv1 on January 02, 2019, 05:11:24 AM
I thought I had more time to do it. Just wanted him dead so I'd have the target complete. Second time this has happened, finshed the first target after he expired but luckily had started it before the deadline.
Title: Re: Hitman
Post by: Bebpo on January 03, 2019, 02:18:25 PM
Haha, that's intense. Does that mean you can't restart it so you're locked to a single do or die run? Sounds exciting.

I'm really close to finishing up Whittleton Creek 100%. I need like 3 more runs for a few kills (security cameras -> double snipe, gopher opportunity, etc...). I'm still not a huge fan of the map. It's not bad/tedious like I'd call Santa Fortuna but only 2 targets and one (Janus) on a long route you gotta wait for a ton of the time for kills, some running back and forth across the neighborhood, most houses being empty/useless/barred up. I'd have been ok with just one residential home block map like this is every house was explorable and there were a lot of side stories and NPCs around in them, but there isn't so much.

So far from S2 I'd rank them Mumbai > Miami > Whittleton > Santa Fortuna.
Title: Re: Hitman
Post by: Don Rumata on January 03, 2019, 02:32:32 PM
Is it normal that the suburbia level chugs so much on PC? the game was going fairly smoothly at 60fps (with some minor dips) but this level is framey as hell.
Title: Re: Hitman
Post by: MMaRsu on January 03, 2019, 02:34:20 PM
hmm I didnt have that issue and I have a slightly older system
Title: Re: Hitman
Post by: Bebpo on January 03, 2019, 02:40:29 PM
Is it normal that the suburbia level chugs so much on PC? the game was going fairly smoothly at 60fps (with some minor dips) but this level is framey as hell.

Don’t think so. Getting about the same performance across all maps.
Title: Re: Hitman
Post by: Bebpo on January 04, 2019, 01:42:06 AM
(https://i.imgur.com/5JbLb1Xl.jpg)

Alright, every challenge in Whittleton Creek down except the stupid shoot 25 pigeons one because the completionist in me is still debating whether it's worth wasting 20 mins using a guide just for 1 stupid challenge.

Got my Suit Only SA last and the funny thing is it was such an easy SOSA I figured there's no reason it shouldn't work exactly the same on Master difficulty and it did so I did one run on Master and got SOSA/SO/No Evidence and just need Sniper Assassin (Master) for the classics on Master.

It's the only level so far where the same tactics from Professional difficulty work on Master difficulty and I didn't have to devise new strategies. I basically just did

spoiler (click to show/hide)
For Cassidy the only kill I could think of for Suit Only is putting a flyer in his mailbox and breaking the light by the political tent and turning on the sprinkler for an accident kill and turning it off after. Like every other Cassidy kill feels like it requires outfits for?? Even getting him inside his house and putting everyone to sleep some dumbass guard always stumbles in and finds all the passed out bodies and you lose your SA. For the BBQ thing you have to use an outfit too.

Actually, nm just realized the realtor one you can have the realtor do it without you being the realtor. Hmmmm, probably takes some effort because you'll be trespassing and there's like 3 people in the basement that way.

Anyhow did the electricity one for Cassidy, accident kill so doesn't matter if the body sits out there, run and knock out Batty in his backyard, hide the body in the shed, grab the lawsuit docs (clue 1), grab his shovel in the shed and unearth the cigar box (clue 2) run to Janus' house, knock out the guard in the kitchen using the transformer in the garage and hide his body, poison the tea (accident kill, bring your own poison or grab it next door), head downstairs, knock out guard in basement and hide body, optionally turn off all cameras/delete footage if you've been seen, pick up the photo (clue 3), leave the way you came and you're done. Works on both Professional and Master difficulty. Pretty easy stuff.
[close]

After a little break playing other stuff will start the 15-20 hour journey of learning the final stage next. Also they finally put up an escalation in Miami. That's cool, I like Miami. Gonna wait until I finish up Sgail and then do the few escalations they've added recently.

*edit* meh, killed all the pigeons while trying to fill a lobby in MHGU and no one joining. All challenges on Whittleton done.
Title: Re: Hitman
Post by: HardcoreRetro on January 04, 2019, 04:47:00 PM
There's a remastered version of Blood Money and Absolution coming to xbox1/ps4 in a week apparently

https://www.ioi.dk/hitman-hd-enhanced-collection/
Title: Re: Hitman
Post by: Bebpo on January 04, 2019, 05:33:58 PM
I kinda of want to go back and really play Blood Money at some point beyond the first level or two that I played back in the day and then shelved it, but I don't know if I can deal with the dated mechanics coming from modern Hitman.
Title: Re: Hitman
Post by: MMaRsu on January 04, 2019, 05:51:05 PM
Blood Money really doesnt have that many dated mechanics. The new Hitman is basically Blood Money 2.0 except you cant drag bodies and whip out your pistol at the same time
Title: Re: Hitman
Post by: Bebpo on January 04, 2019, 05:56:15 PM
Well I'll give it another shot at some point when I need more Hitman content in my life after all the Hitman S2 stuff is done since S3 is probably a no go with the sales bomb it is.
Title: Re: Hitman
Post by: HardcoreRetro on January 05, 2019, 04:59:03 AM
Some of the missions in Hitman 2 basically seem like expanded versions of missions from Blood Money. The one in the suburban neighbourhood especially reminds me of one of the Blood Money missions. Also had one of my favourite hiding spots in that game. Take your sniper  and hide in the neighbour kid's treehouse. Good fun.

Contracts might also be worth a play if you're looking for more Hitman content. It's the first one to use the more modern mechanics.
Title: Re: Hitman
Post by: MMaRsu on January 05, 2019, 09:03:33 AM
Yeah for sure, the A New Life mission in Blood Money seems an awful lot like the new suburban map.

Title: Re: Hitman
Post by: kingv on January 05, 2019, 10:43:14 PM
I loved the suburban mission in blood money. That was a super fun one.

The hotel mission was good, as well as Marci grad, even thought AI on Mardi Gras was super simplistic to handle the crowds.
Title: Re: Hitman
Post by: pilonv1 on January 05, 2019, 10:58:37 PM
Should just be putting the levels into Hitman 2 engine.

I loved the suburban mission in blood money. That was a super fun one.

One of my favourites too.

Haha, that's intense. Does that mean you can't restart it so you're locked to a single do or die run? Sounds exciting.

As long as you start it before the target timer runs out you're good. Does make it very stressful though, if you make a mistake you have to either shoot or run your way out of there.
Title: Re: Hitman
Post by: Bebpo on January 07, 2019, 11:58:25 AM
Did my first SA run on S'Gail. Cool map when playing stealthy. Getting the hang of the ins and outs of the lower floors. With all the objects around, cliffs, etc... there's sooooo many kill possibilities throughout the map. I'm like 80 hours through the game and I haven't really used any tools outside lockpick, coins and sniper rifle because they just give you so much to work with in each level.

What I'm really hoping from the future of Hitman 2 is lots of escalations that make more use of these stages and fingers crossed some bonus stage versions of certain stages like S1 got. I like Elusives, but since you can only do them once I prefer the other mission types. If they just made them all replayable at some point it'd be awesome.
Title: Re: Hitman
Post by: Bebpo on January 11, 2019, 01:38:04 AM
That last stage in Hitman 2 seems pretty challenging. I've just got one mission story left to go but I took a look at the challenges and a lot of the feats seem pretty tough to pull off. I'd imagine this is the hardest stage to do 100% on.

It's also the first stage that I'm still getting lost in after a bunch of hours. The way everything is connected is really complex, damn. But working my through. Lotta great kills in this one.
Title: Re: Hitman
Post by: Bebpo on January 14, 2019, 12:45:35 PM
Yoooo, so with The Bore down and all that I had a free day and spent like 7 hours straight playing that last map in Hitman 2 and clearing out everything I wanted before I said "fuck off!"
91 or 92 hours in, got 100% of the challenges on the rest of the stages, but I did the assassinations/discoveries and the non-stupid feats and the main set (SASO, Sniper, No Evidence) and I'm calling it good on this one.

Like I thought Santa Fortana/Colombia challenges were bad and blamed it on Sumo Digital, but while I like S'Gail much better as a stage (and the scripted opportunities are pretty great), the challenge list has so.much.bullshit. So many challenges require you to essentially spend 1-2 hours killing everyone on the entire map to accomplish them. That's not fun. I did that twice, once on my first run f'ing around and once yesterday in in a 2 hour run and the game glitched and I couldn't even get one of the challenges I wanted. I'm soooo never doing that again. Life's too short. Also going around collecting 30 coins is zzzzz, and even one of the assassination challenges is a stupid ass brute force challenge that requires you to drag one of the targets bodies up the entire level which again means you've just got to kill everyone on the stage first.

So.lame.

Couple that with a really really restrictive Suit Only SA situation because the stage is sorta Colorado, but better in that it's almost totally hostile in that the targets never really come to the non-hostile portion of the map.

Also it has the same problem as Santa Fortana where like none of the mission stories can happen without you being the one to make them happen. This is so bad because it means unless you go down the mission story the targets simply run on their own scripted route like an elusive and that's it. The whole fun in Hitman maps is being able to do stuff to change up their patterns and re-direct them to your death trap spots.

While visually it's very cool being a castle on the sea, and the way everything is connected is nicely laid out, I feel like S'Gail is a miss in the actual targets/assassination gameplay. Yeah if you follow the opportunities they're fun. But how much of that is really gameplay when you're just following a script? The non-scripted gameplay feels not so good in this map. Maybe Elusives on it will change my mind later.

So I'm calling it good/done on Hitman 2 at this point. Will come back for the Elusives and then when I'm not burnt out like now I'll mess around with the sniper mission achievements and whatever escalations they add in the mean time. Will be back for the DLC locations of course.

Overall I still think Hitman 2 is a great game and my favorite game of last year, but personally I feel the game is pretty uneven. It has highs that outdo Season 1 like Mumbai, a really good map with Miami, but then it's only got 5 locations (NZ is tutorial) compared to 6, Whittleton Creek feels really small/basic (it's still good, just could be bigger), S'Gail has the above annoyances and Santa Fortana is overly big and kinda tedious. I'd probably rank the stages.

Mumbai > Sapienza > Paris > Hokkaido > Miami > Bangkok > Whittleton > Marrakesh (at night) > S'Gail > Marrakesh (day) > Santa Fortana > Colombia

Basically I'd say everything from Miami up are GREAT, and everything from S'Gail down is a little weak.

I hope the DLC maps end up being more towards the higher end in quality than the lower end.
Title: Re: Hitman
Post by: AdmiralViscen on January 14, 2019, 08:43:44 PM
How are you supposed to know when elusives are up? The old hitman 1 app isn’t updated anymore
Title: Re: Hitman
Post by: Bebpo on January 14, 2019, 09:30:26 PM
How are you supposed to know when elusives are up? The old hitman 1 app isn’t updated anymore

They update their website with each month's updates early in the month. Next elusive is Jan 24th in S'gail and there's another escalation in S'gail next week.
Title: Re: Hitman
Post by: Bebpo on February 02, 2019, 12:01:12 AM
Just a bump that the current Elusive on S'gail is gonna expire soon and there's a seasonal map in Hokkaido Snow Fest that's kinda fun (super short, easy kills within first 2-3 mins) and expires soon too, so get 'em while it's hot.

Feb 2019 roadmap should be out soon for this month's content.
Title: Re: Hitman
Post by: pilonv1 on February 03, 2019, 07:24:01 AM
Snow Fest kill is ridiculously easy. Not sure I'll get all the challenges done though.

Did the Elusive Target, just very messily. Thinking I could sneak in and get the notebook and then restart once I'd worked it out :gloomy
Title: Re: Hitman
Post by: Bebpo on February 07, 2019, 12:49:02 AM
February roadmap is out and next elusive is on Hokkaido and out this weekend.

WTF

That is very strange considering if people only bought Hitman 2 they can't play it. Weiiiird. Or maybe it's still during the free Hokkaido Snow Fest map. That's gotta be it. Downside is since I haven't gone back and played Hokkaido in S2 outside the snow festival kills, I'm at like mastery 4 and don't have any starting points where I can bring items into the map unlocked. So I probably should do a run or two to get that before the elusive or it's gonna be tough!

No escalations for February, hmmmm.

2nd Elusive at the end of the month in Hawke's Bay tutorial map...weird as well. Will be interesting to see what else they can do with the map.


Still no Elusive in Miami/Mumbai/Vermont yet.
Title: Re: Hitman
Post by: pilonv1 on February 07, 2019, 05:10:22 AM
There's a four day overlap between Hokkaido being free and the new ET. I got myself up to Mastery 15 from the snow festival and mission stories.

Hawkes Bay ET sounds great, I really like that map despite how small it is.
Title: Re: Hitman
Post by: pilonv1 on February 08, 2019, 07:28:55 AM
Downside is since I haven't gone back and played Hokkaido in S2 outside the snow festival kills, I'm at like mastery 4 and don't have any starting points where I can bring items into the map unlocked. So I probably should do a run or two to get that before the elusive or it's gonna be tough!

Just hit 20, SA/SO is so ridiculously easy

http://www.youtube.com/watch?v=HjMiZTZHz1Q
Title: Re: Hitman
Post by: Bebpo on February 10, 2019, 03:24:42 PM
Failed the Hokkaido elusive lol
Been playing so much S2 since it came out, don't remember how to play Hokkaido early on when you have no access anywhere and no equipment :( Didn't want to take the time to relearn the map, oh well.

Also I had a weird deja vu playing this that this was an old elusive and double checking...yeah, it's just a S1 elusive, not a new one. Wonder if they'll re-release all the S1 elusives again.
Title: Re: Hitman
Post by: Bebpo on March 08, 2019, 12:17:54 AM
March roadmap is:

Delayed NZ elusive from February going up tomorrow
1 escalation in Santa Fortuna
1 legacy elusive in Paris

Guess they’re going with 1 new elusive a month this time around and using the 2016 set as the 2nd for each month. Also 1 or 2 short escalations are month is pretty light but game ain’t selling that much to support it I guess

Biggest thing is March 26 expansion 1 is Sniper map in new location. IO is not being clear on if this means no normal map new location for expansion 1. Considering the expansion pack 1+2 was $40, if it turns out to just be one sniper map and one regular new location map....people are gonna be rightly pissed. I mean the base game is worth $100 itself, but IO really better clarify if season pass is still 2 full new location regular maps. I mean the game only really has 5 maps to begin with this time around instead of 6.
Title: Re: Hitman
Post by: Bebpo on March 09, 2019, 12:25:18 PM
Did the New Zealand elusive. Was fun but was kinda hoping they'd use more of the map (aka the huge outdoor area) but nope, just in the house.

Was kinda messy too. I was playing good and stealthy and thought I'd cleared out all the bodyguards near the target and had a free opening so I just waltz up and did a headshot to the back of the head instead of luring off to some small bathroom or something and then ENGAGING and suddenly everyone is shooting at me but I still managed to make it out and get my clear haha
Title: Re: Hitman
Post by: pilonv1 on March 10, 2019, 06:52:45 AM
Silent Assassin is too easy on this level. Still fun but once you work it out but if you go the smoking route it's painfully simple. Like you I wish they did more with this level.
Title: Re: Hitman
Post by: MMaRsu on March 10, 2019, 08:46:16 AM
I got caught and had to shoot my way out of there, so I killed both "targets"  :lol

completed it tho so all good
Title: Re: Hitman
Post by: Bebpo on April 13, 2019, 04:18:15 PM
(https://i.imgur.com/aQgDynFh.jpg)

Popped in Hitman 2 to see if there was anything new in the last few weeks. Nope. Here's the roadmaps. No new elusive this month /sigh, going like 2 months between new elusives now as they re-use the Hitman S1 elusives.

Still:

(https://i.imgur.com/UGWyYewh.jpg)

This is more hopeful. DLC Location #1 summer, #2 winter and 4 bonus missions. Hopefully the DLC locations are good and the bonus missions are cool like the Sapienza ones in S1 or Night Marrakesh.

But yeah I'm still out until May roadmap at this point. Hopefully they'll have a good elusive added in May to bring me back.

Title: Re: Hitman
Post by: pilonv1 on April 14, 2019, 08:07:00 AM
The Elusive Target was last weekend, was in Paris. Felt like it was similar to another mission where you had to break into the room in the attic.

Very happy with the content for the Gold pack from this list though. Really hyped for the Bank, and hopefully the Resort isn't too much like a mix of Sapienza and Bangkok.
Title: Re: Hitman
Post by: MMaRsu on April 14, 2019, 10:51:09 AM
Eh im not gonna pay more for more maps

since this game already has less maps than the first considering
Title: Re: Hitman
Post by: pilonv1 on June 23, 2019, 05:23:31 AM
Bank is out this week (25/6 IIRC). Very excited for it since I've got full mastery almost all of the levels so far.

http://www.youtube.com/watch?v=MeSNCExklIU

 :lawd
Title: Re: Hitman
Post by: Bebpo on June 23, 2019, 10:46:53 AM
Oh nice. I've been checking the monthly roadmaps to see if any substantial new content is coming out (there still hasn't been a new elusive since like February) and the June roadmap didn't have the bank listed so I thought it was gonna come out in July.
Title: Re: Hitman
Post by: Bebpo on August 04, 2019, 09:48:07 PM
Did a couple hour first run through the bank. Ended up just brute forcing my way through a lot of it with a samurai knife I found. Couldn't find one of the 3 data disc people (kinda annoying they are highlighted on the map) so ended up just robbing the bank. Seems like a pretty fun map.

Checking out the various locations, was nice to see most of them have some escalations now.
Title: Re: Hitman
Post by: pilonv1 on August 04, 2019, 10:21:45 PM
I've not even bothered with the 3 data discs, it's far too much work when it's trivial to break into the bank vault itself.

3 Elusive Targets this month, but they're all legacy. New ET's are coming after the Resort is released
Title: Re: Hitman
Post by: Bebpo on August 04, 2019, 11:30:54 PM
3 Elusive Targets this month, but they're all legacy. New ET's are coming after the Resort is released

Hmmmmm, well if this happens that'll be cool. Because yeah feels like they just gave up on doing Elusives on the new Hitman 2 maps which is a shame since some of these locations are awesome like Mumbai and Whittleton would be fun for elusives.

If I pop on the game and there's a legacy elusive I still go for it. Did the general guy today when I popped on to do the bank. Had nothing unlocked in Colorado in H2 and managed to get through it all undetected (not SA because killed some guards) and felt pretty good about that. Still got it on these maps.

But yeah, will need to spend time on the bank because my first runs take like 2-3 hours and I have no fucking clue what I'm doing although part of that is I don't use opportunities on my first run because I like just going totally blind and save stating often and trying to beat it. Will do the mission stories/opportunities next time.
Title: Re: Hitman
Post by: pilonv1 on August 05, 2019, 06:33:47 AM
Not afraid to admit I watched videos to get full mastery on Colorado. Took about an hour or so.
Title: Re: Hitman
Post by: MMaRsu on August 05, 2019, 12:45:22 PM
yall should watch these

https://www.youtube.com/watch?v=_stW6JvB4SI&t=4s
https://youtu.be/EjvrTa6IKW8
https://youtu.be/sQ0LlNfr8ZI
Title: Re: Hitman
Post by: MMaRsu on September 24, 2019, 01:41:08 PM
There's a new map out..downloading the game now ^_^
Title: Re: Hitman
Post by: Bebpo on September 24, 2019, 01:43:21 PM
 :hyper

Time to re-install!
Title: Re: Hitman
Post by: Don Rumata on September 24, 2019, 02:51:02 PM
Not only i have yet to play the bank, i also need to go back and play the last two locations of the base game.  :notlikethis
Title: Re: Hitman
Post by: MMaRsu on September 24, 2019, 04:08:21 PM
Man the intro video is so good cant wait! I do love HITMAN  :-[ :-[

I didnt think the bank was all that btw
Title: Re: Hitman
Post by: MMaRsu on September 24, 2019, 05:12:49 PM
well thats one of the best missions yet
Title: Re: Hitman
Post by: MMaRsu on September 25, 2019, 10:59:04 AM
What did u think of it Bepbo? Tried it yet?
Title: Re: Hitman
Post by: Bebpo on September 25, 2019, 11:50:19 PM
Probably on Fri or the weekend. Hitman maps need a few hours to set aside, not just pick up and play for 15 mins like some other games.

I still haven't really explored out The Bank. Only did one sloppy blind run and called it a day. Was waiting for The Resort to come out and then spend 10-20 hours fully exploring both of them.
Title: Re: Hitman
Post by: Borealis on September 26, 2019, 02:04:41 AM
Loving it so far, reminds me of the best behind Hokkaido and Sapienza.
Title: Re: Hitman
Post by: Bebpo on September 27, 2019, 12:30:20 AM
o.m.g. this game is 150gb now. I'm going to have to uninstall like every game I have to get this back on my SSD lol. Time to jump in, put a bunch of time into the Bank/Resort and then delete it again :lol

This is definitely the biggest game space-wise I have on PC.
Title: Re: Hitman
Post by: Don Rumata on September 27, 2019, 04:19:36 AM
They should let you download locations indipendently, 150GB for a game is silly.
Title: Re: Hitman
Post by: pilonv1 on September 27, 2019, 05:34:44 AM
Loving it so far, reminds me of the best behind Hokkaido and Sapienza.

It's very much like Hokkaido but it feels small for some reason. I think I like it more than the bank but I need to try some of the other mission stories. It's certainly not that difficult once you work out how to move around.
Title: Re: Hitman
Post by: Bebpo on September 29, 2019, 01:51:38 AM
Did a sloppy run (no mission stories, just try to get them alone and shoot them in the head and run). Location seems neat. More of a tropical island feel than the Bangkok hotel map. Not sure if we needed another drug cartel boss guarded mansion. I feel like there's so many of them in S1/S2 already, but the rest of the map is fun.

Story-wise, hmmm ok. Guess now is just the wait for S3.

But I also see they added 4 new missions across Miami->Whittleton Creek. Will check those out too.
Title: Re: Hitman
Post by: MMaRsu on September 29, 2019, 06:08:36 AM
They should let you download locations indipendently, 150GB for a game is silly.

In Steam I think u can select what u want to dl..so u can do that
Title: Re: Hitman
Post by: Don Rumata on September 29, 2019, 07:30:51 AM
They should let you download locations indipendently, 150GB for a game is silly.

In Steam I think u can select what u want to dl..so u can do that
How? When i click install it just tells me to fuck off because i need 150GB of space.
Title: Re: Hitman
Post by: Don Rumata on September 30, 2019, 07:26:47 AM
They should let you download locations indipendently, 150GB for a game is silly.

In Steam I think u can select what u want to dl..so u can do that
BTW i looked into this and it does work, thanks.  :pika
You have to go into properties/DLC and uncheck all the locations/stuff you don't want, then you install.
 
Title: Re: Hitman
Post by: MMaRsu on September 30, 2019, 01:45:04 PM
Fuck I totally forgot I was gonna screenshot it then I forgot all about it :(

Glad you found how to do it though, yeah you can turn off individual levels so that's pretty sweet
Title: Re: Hitman
Post by: Bebpo on September 30, 2019, 02:07:38 PM
Yeah, that's nice.

I tried out the first of the bonus scenario levels. While they don't change the level a lot like the special versions in Hitman 2016 (like The Icon or Landslide), and they're more like replayable elusives, at least they have their own set of assassination challenges.

Also going back and playing Miami, yeah the DLC locations are nice but in terms of scope and detail the core stages are on a whole different level than The Bank & The Resort. Still good enough for DLC. Hopefully Hitman 3's stages are as meaty as Hitman 2016 & 2's main stages are.
Title: Re: Hitman
Post by: Akala on September 30, 2019, 11:57:19 PM
Ive always really liked the ideas of hitman but it was always juuuust a little too janky. I tried the 2016(?) game but got frustrated for some reason or other, on the tutorial no less.  Finally gave it a few hours and lovin’ it. The 2nd/unscripted stage Kinda sold me on it.

I think I am playing it a bit wrong though. Stages seem crazy big but have a feeling it’s like a new building where you are fine once have your bearings. Also was gravitating to no unnecessary kills/ too nice. Seems like it’d be way more fun as a murder sim so that’s probably where I’ll start leaning.

Good shit.  :D
Title: Re: Hitman
Post by: Bebpo on October 01, 2019, 12:00:40 AM
Ive always really liked the ideas of hitman but it was always juuuust a little too janky. I tried the 2016(?) game but got frustrated for some reason or other, on the tutorial no less.  Finally gave it a few hours and lovin’ it. The 2nd/unscripted stage Kinda sold me on it.

I think I am playing it a bit wrong though. Stages seem crazy big but have a feeling it’s like a new building where you are fine once have your bearings. Also was gravitating to no unnecessary kills/ too nice. Seems like it’d be way more fun as a murder sim so that’s probably where I’ll start leaning.

Good shit.  :D

Yeah, it's awesome. Just takes some getting the hang of, learning the level and NPC routines, where items are, etc...

The mission stories are actually really good ways to learn some of the stuff going on a level. I usually try to do 1 or 2 blind runs that take a couple hours and are full of mistakes and barely making it through and then I go through the mission stories to start to nail down the location. Then I go for the challenges which, especially the assassination ones are fun to figure out and pull off.
Title: Re: Hitman
Post by: Akala on October 01, 2019, 12:07:45 AM
The scripting was throwing me off. Do targets kind of script to you if you are in certain places or does it kinda depend? i saw the dev vid mention ‘rails’ but stopped watching to get spoiled too much.

Also is there any point where guards notice everyone is missing?  :doge
Title: Re: Hitman
Post by: Bebpo on October 01, 2019, 12:26:11 AM
Nah, guards only react to stuff that see like dead bodies. The game isn't super "realistic" but that's part of what makes it a fun sandbox game.

Characters do interact with you, but only like walking around you or following you if you seem suspicious. What happens is you get specific outfits which cause the characters to actually interact with as that character and it changes their scripting to a new loop. You can also change scripting of NPCs by making changes in the world which is a huuuuuge way you do things in the game. Like turning up the heater or shutting off some music or tons of stuff which moves npcs to new loops and you take advantage of that. Just expirement around.
Title: Re: Hitman
Post by: Bebpo on October 23, 2019, 01:26:38 AM
(https://i.imgur.com/g7imTMRh.jpg)

Halloween escalation is fun. Finally something to do in NZ! The costume is great. I only did the first level but I hope you unlock it by beating all 3 levels.
Title: Re: Hitman
Post by: pilonv1 on October 23, 2019, 04:06:57 AM
Will definitely try this, love Hawkes Bay
Title: Re: Hitman
Post by: Bebpo on November 03, 2019, 04:39:12 AM
Finished the halloween escalation lvl.3, all you get is a bat shuriken :( Wanted that costume to use on all stages.
Also did the Whittleton Creek elusive. Pretty fun.
Title: Re: Hitman
Post by: Bebpo on January 01, 2020, 05:08:15 PM
Did the new elusive on Sgail since new elusives are pretty rare in H2 and I try to check them out. Game kept crashing during the map which was annoying. I swear every PC game is a headache to get working right these days.

Anyhow, my Hitman skills are rusty when I haven't played in a half year or more. Couldn't even find my way around Sgail at first, but figured it out and did my patented "I'm too lazy to figure out how to do this elusive right, so I'm gonna drop a stealth remote bomb next to them and walk away and blow them up" method and got it.

At some point I'll get back to this and do all the stuff in the Bank/Resort and these new escalations. At this point the H2 maps finally feel pretty fleshed out in terms of each having a bunch of escalations like H1 did. Almost would've been better to just wait a year and jump in now. Looking forward to doing the Mumbai ones since that map is so good. Also the Whittleton Creek ones just to have more to do on that map that is criminally underused.
Title: Re: Hitman
Post by: pilonv1 on January 02, 2020, 05:38:04 AM
Still bitter they're not doing an elusive target for Mumbai.
Title: Re: Hitman
Post by: Bebpo on April 07, 2020, 01:23:03 AM
Working through my backlog one at a time and time to finally finish up the Hitman 2 DLC and bonus missions!

Spent a few hours on the bank today. I cleared Bank/Resort once or twice at release, but now I'm actually learning the map. Did the escalation and then ended up doing a Suit Only SA using the method from the escalation to get the vault core and escape SA style, was just figuring out a suit only path up to the target and back. Then started doing the mission stories and knocking down achievements. Still got a handful to go.

Pretty good map! A lot of different ways to approach it. It's definitely on the smaller side compared to most of the other missions, but it seems really well made. Should finish up all the challenges next session and then will start on learning The Resort.
Title: Re: Hitman
Post by: Bebpo on April 07, 2020, 02:02:56 AM
lol at the hidden trophy/achievement in the Bank where by playing as an investment banker and crashing the stock market you get a new exit to jump out of the window of the building
Title: Re: Hitman
Post by: Bebpo on April 08, 2020, 12:21:07 AM
Finished all the challenges in the Bank. Fun map! Only negative I have to say is that you can’t do anything with the bank robbers in the bathroom. There really should’ve been a scripted bank robbery you can trigger.

Still good stuff, lot of interesting opportunities. Time for the Resort next!
Title: Re: Hitman
Post by: Bebpo on April 20, 2020, 10:35:56 PM
Alright finished up Haven Island/The Resort. Took a good 12-15 hours to do all the challenges/lvl.20, get my SA/SOs. Definitely size-wise it's comparable to some of the smaller main maps.

Quality-wise...it's ok. I liked The Bank better. It was just more tightly designed. The resort has a lot of wasted space and for a lot of the unique kills there's a lot of scripted waiting to get people where you want them. There's some good kills and it's generally pretty fun, but it's also a litttttle bit dull. Would put it around the bottom-tier main maps. The Bank is a mini-map, but would put it more towards the middle of the Hitman 2016/2018 maps in quality.


Now since I took a year break from the game, time to do the 5 special assignment missions on the 2018 maps (except the castle one which doesn't have one) and their challenges. Looks like should take 3-4 hours each based on the # of challenges and figuring out SA/SO runs. Also when I left there was like 1 escalation per 2018 map, now there's like 4-5, so will try them all at as I go through the 2018 maps again.

At 120 hours now for 2018's content. Good stuff. This is definitely holding me over until Hitman 3 comes out.


One complaint though, is I noticed they added a bunch of game breaking items in the last year and when I watch people online do speedruns and figure out how to accomplish some of the challenges (when I can't figure it out), a lot of them are totally cheating and it doesn't really count. The items I'm talking about are the tranq gun, emetic tranq gun, electricity phone (this last one isn't as big of deal because it lets you cheat electrocution challenges, but so did explosives for explosion challenges), but yeah the tranq guns have no place in Hitman because they totally break the design that you can just shoot anyone anywhere and the collapse and it doesn't count as a body found so you can just steal whatever people are holding that way. I haven't used them because it just feels bs to me. 
Title: Re: Hitman
Post by: Bebpo on April 21, 2020, 03:42:27 AM
Ok, first special assignment in Miami challenges done. Took a bit just to figure out how to get the food stand disguise, but yeah the SASO on this is ridiculously short/easy. I checked some vids and everyone used the same kill. On to the next one.
Title: Re: Hitman
Post by: Bebpo on April 22, 2020, 02:57:59 AM
Alright, finished up all 4 special assignments and all their challenges. They're essentially just 4 elusives that are replayable with challenges encouraging figuring out how to kill them in all the different ways. Which is great. I'd love for them to re-release all the elusives at some point as replayable missions with a handful of challenges each.

Anyhow,

Miami water guy - Was ok, pretty short/simple area but took some figuring out for some of the kills
Whittleton creek water guy - good, simple but fun house to mess around with. That map needed more content so another house to stealth around was fun.
Santa Fortuna snake hunter - ugh, this mission was TERRIBLE, I probably spent the most hours here and was the most frustrating. Shitty visibility, glitchy foilage, full hostile area. The SOSA was pretty rough here and had to use the same cheese as all the videos with a car battery in a puddle because didn't see any other way. Santa Fortuna was the weakest map and this is the weakest elusive/special assignment
Mumbai magician - great, the Mumbai map is so well designed that making an elusive entirely using the apartment complex at the start works really well. Lot of fun figuring this out and I got SOSA on my first run and all the challenges outside electricity figured out on my own

So now, ~124 hours in, all the targets in Hitman 2018 are done. Will spend a session or two next going through all these escalations they added to the maps. Will do the fun ones, and youtube the annoying ones and then call it a wrap on 2018.


I remember being a little disappointed in 2018 when it released because it felt barebones compared to 2016 by the end. If Hitman 2018 had released at this state I would have been 100% satisfied. Now that it's content complete, it's just as great of a game as the first reboot Hitman in 2016. Together the two games are easily some of the best games of all time to me.

Also the NPC dialogues are so good. Always finding funny exchanges.
Title: Re: Hitman
Post by: Bebpo on April 22, 2020, 11:15:10 PM
Well I went through the Miami escalations, only 2 I skipped and watched videos cause they were tedious. Some fun ones in there like loud shotgun in briefcase kills. I never use the heavy duty weapons in the main game so it's fun having ones where you go around shooting everything.

Started on the Santa Fortuna ones but ugh, too tedious. Did the first construction one then jumped over to Whittleton Creek and did a few.

Got pretty burnout after that so I'm gonna call it good. There's some really good clever escalations and I love how they're essentially each unique puzzle as much as a puzzle game like Spacechem just in a different form. But my brain needs a rest so maybe I'll come back and do more escalations/featured contracts at some point. I just found out that there's actually rewards for featured contracts like you can start with a wrench at 15 featured contracts down!
Title: Re: Hitman
Post by: Bebpo on June 11, 2020, 05:42:33 PM
So Hitman 2016 Season 3 in January. Good stuff. Was definitely worried 3 wouldn't get made since 2 didn't do very well sales-wise.

I expect more of the same like Hitman 2 was, which is fine because Hitman 2 was another 100+ hours of top-notch comedy stealth gameplay. It would be nice if the game didn't launch with 1/2 content like Hitman 2...but I have a feeling it'll follow the same model so be pretty lacking on escalations and stuff at first and be filled in over a year again.

Hopefully at least this time they will have the budget/time to make elusive targets for Hitman 3 maps. That's the one area where Hitman 2 never caught up with 2016. There were so few original Hitman 2 elusives compared to 2016. Hell Mumbai never even got one and that map is huge and amazing!

One thing I hope and I'm sorta of actually expecting at this point, is since this is set to be the final Hitman game of this series ( :'( I could play these forever), I hope one of the selling features is going to unlocking every elusive from Hitman 1/2 as replayable missions. We'll see.

Also according to the rumor leak, there is some sort of co-op multiplayer. Hopefully they don't put too much budget/time on this and it doesn't effect the single player quality/content. It could be fun, but the game really doesn't need multiplayer for what it is.

And give some improvements to user contracts! Make it so users can actually set fail requirements if you don't follow the mission instructions instead of them just being "optional" for more points. That would make user contracts more like real escalations and more meaty.

Anyhow looking forward to the new locations. I'm sure Sumo Digital will do one of the stages again and I'm sure it'll be the worst again haha. Hopefully we get a full 6 locations as well instead of 5.
Title: Re: Hitman
Post by: Borealis on June 13, 2020, 05:01:14 AM
I think signs are pointing to six full levels, as they're promoting Dubai (akin to Paris and Miami previews) and it's apparently the first mission in Hitman 3.

Hitman 2 is in a weird spot with Hawke's Bay being a pseudo-tutorial level even though the actual tutorials are available for players with any package, but I think that was due to SQ pulling the plug, the subsequent budget, with the huge scope of Mumbai kinda making up for it. I'm fucking glad progress from H2 (and Legacy maps) will be carried over/imported, I don't think I can stand another SA/SO run through Colorado.

Finally got round to Haven Island and found it to be a blast.

I'm hoping they improve the menu design this time, the side-scrolling navigation for everything is not the way to go as this "world of assassination" grows bigger and bigger.
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 01:53:16 AM
(https://i.imgur.com/Gmw08Ldh.jpg)

(https://i.imgur.com/X3P2w7bh.jpg)

First real run of Dubai done! Was good, but outside the stellar art direction didn't think it stood out too much. Feels kinda standard split of one target on one side, one target on the other. Not many enforcers so once you get an outfit can pretty much just walk around. Will be fun exploring it more to get into the smaller details.
Title: Re: Hitman
Post by: Don Rumata on January 21, 2021, 02:58:27 AM
So if i were to buy III on the EGS, is it confirmed that i can bring over 1 and 2 from Steam? with saves and expansions? I'm still not clear on this.
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 03:16:45 AM
So if i were to buy III on the EGS, is it confirmed that i can bring over 1 and 2 from Steam? with saves and expansions? I'm still not clear on this.

They are still working on making sure people get Hitman 2 content for free I believe. You will not have to rebuy it in the end.

Saves? No I dont think those transfer. Only content and unlocks do.
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 03:18:13 AM
Its really weird they didnt add a tutorial level for Hitman 3 like they did for 1 and 2 tho
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 03:21:23 AM
So if i were to buy III on the EGS, is it confirmed that i can bring over 1 and 2 from Steam? with saves and expansions? I'm still not clear on this.

Well, when their system actually works.

You transfer over all your Steam stuff outside the Hitman 2 maps themselves, which will come free later. If you're impatient you can re-buy them for $7.99. You'll get the Hitman 1 maps and all of your progress, challenges completed, items obtained, achievements earned will all carry over. If it wasn't for the Hitman 2 map fuck up and if their servers weren't totally fucked today so it took 8 hours to do this and you couldn't play in the meantime, it would've been pretty ok outside missing the nice steam things like friends list, activity and screenshot sharing, steam cards, etc...

Right now it's a little weird having Hitman 1 maps and Hitman 3 maps but all the destinations in between are greyed out.

Oh and they took out the cellphone bomb because it made the game way too easy. So that doesn't transfer. But they still left in the tranq guns so idk where they draw the line on balance. I just don't use the tranq guns. I mean not only is there a sleep one but there is one that makes a person go to the bathroom. That is so broken since you just shoot a target from a distance and then follow them into a bathroom and drown them.

Its really weird they didnt add a tutorial level for Hitman 3 like they did for 1 and 2 tho

Dubai seems like a tutorial level. But also a full big level with lots of challenges and levels to gain. It's a pretty easy level and the guy in your earpiece basically walks you through stuff initially.

I'm hoping the second map is more challenging because Dubai is essentially the tutorial map.
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 03:25:39 AM
Also kinda aside but I wanna mention how when they patch RTX in, no one will be able to run it at over 30fps  :lol

The game requires a lot of performance right now without RTX. I'm barely getting 60fps with 2080ti and i9 9900k @ 1440p. When RTX comes in I'm sure it'll look real nice and I'll check it out at 30fps with some stuff turned down probably, but yeah there ain't no way even a 3080ti is gonna run this at 4k/60fps w/RTX based on the current performance.

Oh and FYI, we're back to Hitman 2 barebones launch again this time. Outside the Deluxe edition which comes with like 3-4 escalations, the maps have zero escalations just like when Hitman 2 launched. You just get the maps and that's it for now. If it follows suit, then in about a year the game will finally be complete. Just in time for the Steam launch!
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 04:19:20 AM
Im getting over 120fps with a 3070 on 2560x1440p with a 3070 and a ryzen 2600x 🤷🏼‍♂️

Germany level is fucking awesome
Title: Re: Hitman
Post by: Don Rumata on January 21, 2021, 04:41:12 AM
Did they say anything about carrying the dlc? The NY bank and haven.
Title: Re: Hitman
Post by: pilonv1 on January 21, 2021, 04:53:35 AM
Really want to play this but will be waiting for the first price drop due to their bullshit comms about the PC version content carrying over. They learned nothing from last time
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 05:14:37 AM
(https://i.imgur.com/9pLP6Ezh.jpg)

Ended up doing the deluxe edition escalation in Dubai. Was pretty great. And it better fucking be considering they're charging a $30 upcharge for 6 premium escalations (2 which aren't even available at launch). Nice outfit too.

Also got a lot of freezes where it disconnected and then reconnected to the server. That's some scary shit when you're 20 mins into a one shot, no saves escalation. Game needs a few days to get stable for sure. This launch was a mess.

(https://i.imgur.com/W3YMMWFh.jpg)
 
Did they say anything about carrying the dlc? The NY bank and haven.

Yeah, it should cross over when the H2 maps do.
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 06:09:45 AM
Really want to play this but will be waiting for the first price drop due to their bullshit comms about the PC version content carrying over. They learned nothing from last time

That and VR being exclusive and EGS exclusive.. on top of all their other bullshit. Unlocks tied to server status etc. Fuck all that. Yes it's six awesome levels, but let's be honest so far Hitman 3 isn't really doing anything that couldnt be done in Hitman 2. So it feels kinda more like DLC to me.
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 03:16:05 PM
From what I'm reading, the standout maps in this one are maps #3-5, Berlin (supposedly the best), China, Romania. Map #6 is the NZ map of this game, but used as a narrative finale for the story and maps #1-2 are good, but too easy & simple is the consensus I'm seeing.

The first two games were kinda frontloaded with Paris/Sapienza being crazy good from the start and Miami being really complex and quality (with Mumbai being the best in that set). So just sounds like H3 is more backloaded with the higher quality/complexity like they were trying to ease new players in. They also got rid of Master Difficulty specific challenges, so I guess it's easier to platinum for less good players? These were the classic SA/SOSA/Sniper/No Evidence/etc...in Master difficulty.

I don't want to be too pessimistic, but I wonder if this game bombs hard like H2 or worse, if they'll even post-launch support it with elusive targets & escalations. Since it's the last game in the series and unlike H2 where they promised 2 full DLC maps later on with the season pass, they haven't really promised anything besides an RTX patch (which Nvidia might be giving them $$ for), so if it's not paying the bills I could see them bail and focus on their other projects.

Hopefully they'll still support it for a year with a bunch of elusives on the new maps and at least 2-3 escalations per location. Since they're self-publishing and this is their baby, there's got to be a lot of pride in making the game as quality as possible. But business is business when you're paying for 100 employees+ or something.
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 03:24:58 PM
Either way we got some great Hitman games from it. I still miss certain elements from previous games like the classic duel silenced baller pistols, shooting while dragging, and human hostages while beeing able to shoot. I also think a lot of maps from Blood Money and 2 are better. Also pretty sure they localized VA for Russians and Japanese people but I might be misremembering.
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 03:30:53 PM
Yeah, the VA is so bad for some locations. I really noticed it in Dubai when every person in this tower is sounds like they're from USA.

I need to play Blood Money at some point. I was into Hitman for 1/2 back in the day (and I just remember they were hard as fuck) but dropped off the series until 2016. I played Blood Money once when I got it for like $5 in a sale and I think I beat the first level but never played further. I always hear great things about it and that 2016 basically just took inspiration from Blood Money for the kind of game it was going for.
Title: Re: Hitman
Post by: Don Rumata on January 21, 2021, 03:35:44 PM
I played Blood Money as well as 2 and Absolution (and some of Contracts) before playing 2016, but i think the current trilogy is the peak of the series under pretty much every aspect, except maybe story, if you care about that.
Especially since you can more or less tailor how much hand-holding you have.
Title: Re: Hitman
Post by: MMaRsu on January 21, 2021, 03:48:38 PM
I think I might have to replay Blood Money, but I remember there being a bunch of great levels.

Sure it's probably not as intricate as the newer games, since the levels are just massive. But some really great levels like Vinny Sinestra, The Crows, Opera is pretty decent too I suppose.

Hitman 2 Silent Assassin also has a bunch of great levels.

And yeah, the VA fucking sucks in the new Hitman games. They have like 5 americans doing the VO over there or something. How hard is it to get some Japanese VO? Or Arabic? German? I cannot imagine that costing that much.

And I just miss getting missions from the Agency and going around the world to kill terrible people. I dont give a fuck about the Constant, The ICA double backstabs and all that.

https://youtu.be/2-k-gvukYTo

The way you have to ID and assassinate this target is super cool imo.

Give me Diana giving 47 missions and him going around the globe and doing his thing.
Ofcourse the Jesper Kyd OST is sorely missed too.

Maybe they should have remade some maps from the previous games.

https://youtu.be/Yw7PXr2Lczc

Also an amazing map, and it's also where that costume is from Bepbo that you were rocking in that Dubai Escalation. I knew I knew it.
Title: Re: Hitman
Post by: mormapope on January 21, 2021, 04:54:40 PM
I decided to get Hitman 3 after hearing a lot of good stuff about it. I'm gonna try to take a different perspective on unlocks and not feeling like I'm missing out if I don't get them.

This probably being the final Hitman game some time, along with Agent 47 getting closure to his story also made this an easy buy.

Since I own all new Hitman stuff on Xbox, getting all the packs and transferring progress wasn't too painless. It does sound like a clusterfuck for a lot of people. Not many game devs have attempted bridging all content in this way tho.
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 05:00:58 PM
I dunno if it helps but the way I play these games is my first run or two I do blind and avoid mission stories I run into. Just explore, find the targets, find an opening and kill them and get out.

Then I do all the mission stories to see the scripted ways to get kills in and get a better idea of how the stage works.
Then I try to figure out a sniper assassin run.
Then I try to figure out a suit only SA run.

After that I look at the challenges and try to figure out how to do the remaining assassination challenges. Figuring out how to get a target to a position to do them is pretty fun. At that point I've probably knocked off most of the exploration discovery challenges and I just finish the last couple.

Somewhere along the way I always hit lvl.20 mastery and all the unlocks.
Title: Re: Hitman
Post by: Sho Nuff on January 21, 2021, 10:05:49 PM
Is VR PSVR only at this point? Might hold off a bit until a price drop on this
Title: Re: Hitman
Post by: Bebpo on January 21, 2021, 11:38:22 PM
It is. I guess it could be a timed exclusive. Hadn't even thought of that. I was just assuming it's a permeant PSVR thing. But I guess by the time it comes to Steam it could have VR support.

Honestly this isn't the kind of game where VR seems like it would be particularly interesting.
Title: Re: Hitman
Post by: Don Rumata on January 22, 2021, 01:40:23 AM
Sony needs to fuck off with these VR exclusives  >:(.
Facebook too, but at least those are easy to crack/play on other headsets, and they have a good headset, too.
Title: Re: Hitman
Post by: pilonv1 on January 22, 2021, 06:07:45 AM
https://www.reddit.com/r/HiTMAN/comments/l1twxd/io_knocked_it_put_of_the_park_with_vr/

Title: Re: Hitman
Post by: Bebpo on January 22, 2021, 03:16:31 PM
https://www.reddit.com/r/HiTMAN/comments/l1twxd/io_knocked_it_put_of_the_park_with_vr/

Ok, I guess going around punching all the NPCs in VR could be fun.
Title: Re: Hitman
Post by: Sho Nuff on January 22, 2021, 09:30:54 PM
Shit the VR looks really good
Title: Re: Hitman
Post by: kingv on January 22, 2021, 10:05:48 PM
Dartmoor mission was pretty underwhelming compared to Dubai. It was both easy and didn’t seem like much going on in that level.
Title: Re: Hitman
Post by: Bebpo on January 22, 2021, 10:08:04 PM
Dartmoor mission was pretty underwhelming compared to Dubai. It was both easy and didn’t seem like much going on in that level.

Dang. Yeah I hear the first two are pretty easy/simple.

I think I'll like Dartmoor better just because of the setting being Knives Out mansion with a detective. Dubai has nice skyline orange, but otherwise it's just another multi-floor office building.

Probably play some more Dubai tonight and do some of the mission story stuff.
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 02:39:12 AM
Played with the latest patches. Game seems to run better. But still had a couple disconnects and they still haven't fixed the mastery bug where if you played and unlocked challenges while your profile was transferring from H2 -> H3 you lose all that xp and mastery levels and if you got a lot during that time it will be impossible to hit lvl.20 and since your profile is server based you're just fucked.

I lost 2 mastery levels because of that, but I think I'll still hit lvl.20 when all challenges are done though it'll be tighter. Feel bad for people that were like mastery 10+ and got reset to 0 and will never get to 20 if they don't fix this.


Also I'm not sure how I feel about the shortcuts that you open up and they stay open for the next playthroughs. Just seems kind of silly and basically locking out suit only until 2nd or later run since the shortcuts are pretty big for that. Same with remembering passcodes.

There's also not a lot of interesting kill challenges in Dubai. I've gotten almost all of them, just need to do one last mission story. It's not bad, but in terms of complexity Dubai's map feels closer to the smaller Bank DLC map than Hitman's more complicated levels with tons of opportunities for interesting stuff.

Fewer costumes too. I swear in Hitman 1/2 if someone was wearing an outfit and a male person you could wear it. There's unique characters in Dubai (reporter, sheik) and you can't get their outfits which is lame.

I think Dubai has potential for elusives. But considering Hitman 2 had like 1 or 2 elusives max on those stages I don't expect more than 1 so it probably won't get much use beyond the targets in there and contracts.

Gonna go for a sniper SA run and then SOSA tomorrow. Feels like I'll finish everything in Dubai in <5-10 hours instead of like 15-20, and will move on to Dartmoor.
Title: Re: Hitman
Post by: Mr Gilhaney on January 23, 2021, 08:24:36 AM
I really am liking Dartmoor.
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 05:07:02 PM
Forgot how tedious and how much waiting there is in some of these challenges.

Hit lvl.20 mastery in Dubai and just have 2 challenges left. One is glitched "Nightcrawler" and won't pop which is annoying because it is the longest and most tedious challenge in the map.

The other one I've got left is the banana one which is probably one of the more tedious ones just because it takes a bit. Probably not too bad. Will do that and then maybe try to get a Master difficulty SOSA run in before moving to Dartmoor.

I like Dubai after doing all the stuff, but it's definitely in the bottom 1/3rd of modern Hitman maps. The Shiek has to have been a 3rd target that was cut. Dude has way too long of a routine with multiple openings, interacts with both targets and has a main set piece only to have no point.
Title: Re: Hitman
Post by: kingv on January 23, 2021, 06:19:14 PM
I beat hitman 3, and am moving on to 2 and then probably finish the first one.

I haven’t really been trying to do too many challenges but might come back to them later

The beach scene in 2 looks amazing
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 06:38:02 PM
2 is pretty rad.

Miami, Mumbai, Isgail are all  :clap  goty tier

The Bank is pretty small but I like it a lot.
Haven Island was alright, same with Santa Fortuna and America land is a bit boring.


I think 1 still has the best stages overall, plus it had way more support with all the bonus missions like the variations on Sapienza with The Icon and Landslide which are A++

The game definitely worked best as episodic GAAS game where the community would replay the same maps for a couple months at a time with new content continually added. It's a bit of a shame for Hitman 3 since IOI had full control they didn't go back to episodic format.
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 08:33:08 PM
Finished Dubai challenges 100% and did a Master difficulty SOSA run and it was...identical? Seems like they didn't put any effort into that mode in this one. Might as well just play on Professional so you can save more frequently.

Time for Dartmoor...
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 08:34:37 PM
Also yeah, in Hitman 1 & 2, each map would take about 15-20 hours to fully complete all challenges and master difficulty SOSA run. I did Dubai in ~10 or a bit less. Definitely a simpler/easier map with a bit less to do. Bigger than The Bank/Haven Island, but smaller than the main levels in H1/H2.
Title: Re: Hitman
Post by: Bebpo on January 23, 2021, 10:35:34 PM
Did a quick 40 min run of Dartmoor and killed a bunch of people and got a little of the gist of the story there, will do some mission stories next and see what is the proper stuff.

Started Berlin though just because the story stuff at the end of Dartmoor was pretty interesting. Beginning of Berlin is cool. I'm actually all for these one time narrative level intros. The story has been fine, but mostly background in this trilogy and I'm ok with it being more forefront here. Actually interested in the story.
Title: Re: Hitman
Post by: Bebpo on January 24, 2021, 04:00:53 AM
Ok, I did the Murder Mystery in Dartmoor.

After feeling like Dubai was kinda of just an okay Hitman 2016/2018 level, I think I'm now getting what Hitman 3 is going for and it's actually a lot cooler project than I thought and not just a dumbed down smaller/simplified Hitman 1/2.

From what I'm hearing of stuff past Berlin and what I've seen in the first 3 maps, it feels like Dubai was just a "one for old times sake" traditional sandbox Hitman 1/2 style map with some very small new additions (camera and slightly more narrative). But the real Hitman 3 starts after that and rather then just doing more of the same that Hitman 2 did (which is totally fine since the formula is amazing), Hitman 3 actually shakes up the formula and is an ambitious game that's trying new concepts with Hitman gameplay for each stage.

I actually think that's pretty awesome and respect that ambition. I really enjoyed Dartmoor's mystery story and clue hunting. It was a very different type of game experience within the Hitman engine/gameplay and it worked. (and I also like that it's an extremely heavy nod to Knives Out, and who knew we'd ever get Knives Out - The videogame. I hope Rian Johnson plays this map).

I do wish there was an alternate way to conclude the Dartmoor murder mystery map.

spoiler (click to show/hide)
After solving the mystery, and asking for the case file and getting it, I didn't want to kill the target. I wish you could've taken her offer up and killed Emma and maybe let her fake her death and walk away. It seemed like she was done with everything and wasn't really a threat anymore. Would've been a satisfying alternate conclusion to the map. Kinda like an rpg quest with multiple resolutions.
[close]

Also I think IOI should've changed one small thing on the mission story for the detective mystery

spoiler (click to show/hide)
When you get all the clues, your narrator shouldn't TELL YOU who did it. I mean it's clearly obvious once you've gotten all the clues but part of the satisfaction is presenting your conclusion without being 100% sure you are correct and hoping you are. Was pretty lame when before you could even tell the butler who you thought did it, the game tells you exactly who did it. I think the narrator should've said something like "now that you have all the clues it should be obvious who did it" or something like that instead of telling you Emma did it.
[close]
Title: Re: Hitman
Post by: zomgee on January 24, 2021, 06:09:04 AM
It feels weird to be able to delete Hitman 1 and 2 from the Xbox, but they're ya go. 3 has all of it.

It'd be nice if Dartmoor mysteries were randomized, too, that way replays could be a bit more interesting. Maybe have
spoiler (click to show/hide)
your target be a killer as story canon. That would eliminate any doubt in her need to be eliminated.
[close]

Now spoiler question:

spoiler (click to show/hide)
I wonder if it's possible to kill everyone at the beginning of the Mendoza level, essentially saving Burnwood? I tried it like 15 times for yuks. Might need a bigger starter gun.
[close]
Title: Re: Hitman
Post by: kingv on January 24, 2021, 03:38:24 PM
Ok, I did the Murder Mystery in Dartmoor.

After feeling like Dubai was kinda of just an okay Hitman 2016/2018 level, I think I'm now getting what Hitman 3 is going for and it's actually a lot cooler project than I thought and not just a dumbed down smaller/simplified Hitman 1/2.

From what I'm hearing of stuff past Berlin and what I've seen in the first 3 maps, it feels like Dubai was just a "one for old times sake" traditional sandbox Hitman 1/2 style map with some very small new additions (camera and slightly more narrative). But the real Hitman 3 starts after that and rather then just doing more of the same that Hitman 2 did (which is totally fine since the formula is amazing), Hitman 3 actually shakes up the formula and is an ambitious game that's trying new concepts with Hitman gameplay for each stage.

I actually think that's pretty awesome and respect that ambition. I really enjoyed Dartmoor's mystery story and clue hunting. It was a very different type of game experience within the Hitman engine/gameplay and it worked. (and I also like that it's an extremely heavy nod to Knives Out, and who knew we'd ever get Knives Out - The videogame. I hope Rian Johnson plays this map).

I do wish there was an alternate way to conclude the Dartmoor murder mystery map.

spoiler (click to show/hide)
After solving the mystery, and asking for the case file and getting it, I didn't want to kill the target. I wish you could've taken her offer up and killed Emma and maybe let her fake her death and walk away. It seemed like she was done with everything and wasn't really a threat anymore. Would've been a satisfying alternate conclusion to the map. Kinda like an rpg quest with multiple resolutions.
[close]

Also I think IOI should've changed one small thing on the mission story for the detective mystery

spoiler (click to show/hide)
When you get all the clues, your narrator shouldn't TELL YOU who did it. I mean it's clearly obvious once you've gotten all the clues but part of the satisfaction is presenting your conclusion without being 100% sure you are correct and hoping you are. Was pretty lame when before you could even tell the butler who you thought did it, the game tells you exactly who did it. I think the narrator should've said something like "now that you have all the clues it should be obvious who did it" or something like that instead of telling you Emma did it.
[close]

spoiler (click to show/hide)
Huh, I didn’t even really get into the dartmoor story much when I played it because of the way I did it. I set up the photo kind of by accident, then when she came out I knocked everyone out with a concussion grenade thing, shot her in the head, and dressed up as a bodyguard to go find the stupid safe puzzle.

The bodyguard costume basically gives you a full run of the house, so it just seemed sort of basic.

Germany I sort of felt the same, you can get a spcecific costume that basically just lets you wander endlessly with almost zero suspicion even from the targets.

[close]
Title: Re: Hitman
Post by: Bebpo on January 24, 2021, 03:45:33 PM
Yeah, unfortunately I feel like these stages all have a "correct story canon way" to play them. One of the developers on Era even chimed in as much.

Basically one mission story is the "main" story of the mission and the idea is you play that one first for the narrative experience and then on replays you do your own sandbox thing with shortcuts unlocked and knocking out challenges.

In Dubai the main story mission is the server room one, in Dartmoor it's the murder mystery one. Etc....


I don't think it's a bad/good thing since these games are about replays and it's just one of many ways to play it. But yeah my first run of Dartmoor I missed liked the entire murder mystery plotline and doing it the second time the level was like 10x better because it was actually the whole point of the map.

I generally don't run mission stories on my first run because they spoil too much of the opportunities instead of letting you figure them out, but I think from Berlin onwards I might just do the main mission stories first run this time around.
Title: Re: Hitman
Post by: Bebpo on January 24, 2021, 05:10:19 PM
I do appreciate that when you have the detective outfit on in Dartmoor there are zero enforcers and you can just walk around the whole map without having to dodge anyone. When gathering clues and doing the detective work it's pretty helpful and I think that storyline would've been for worse if you had to dodge people while doing detective work.
Title: Re: Hitman
Post by: Bebpo on January 24, 2021, 06:35:07 PM
(https://i.imgur.com/JRVuM4nh.jpg)

Did my SOSA run in Dartmoor. Was pretty fun figuring out a good combination of opportunities and paths to do it. I thought I was gonna get the Sniper Assassin one too, but I guess what I considering the "roof" of the mansion wasn't actually the roof and somehow I can get higher.

The photography stuff in Dartmoor was pretty fun. Definitely like this level, feels closer to the quality of the good Hitman 1/2 maps.

Oh an the leaderboards for Dartmoor are at 163,000 players. Now if that's not sorted by platform and those are total players across all releases in the first week who've at least finished 2 stages...yeah, seems about as bomba as usual for the series.
Title: Re: Hitman
Post by: Bebpo on January 24, 2021, 10:48:37 PM
Damn, in Dartmoor I was struggling with the poison objective w/o cheating it with injection. Looked it up and hahahaahaa this game is so cool.

spoiler (click to show/hide)
As long as you do one of the storylines to get Alexi to address her family, if you do nothing she will die later on her own because after the meeting Emma will go out to the greenhouse and make poison and come back and poison her drink.

You can just like walk around and grab the file and walk to the exit and then she'll die. So good.
[close]
Title: Re: Hitman
Post by: Rahxephon91 on January 24, 2021, 11:19:54 PM
Yeah, this one did seem more story-focused than the previous two.
Title: Re: Hitman
Post by: Bebpo on January 25, 2021, 12:57:44 AM
Finished all the challenges in Dartmoor and did a Suit only SA master difficulty run (which was pretty easy). When you know all the workings of Dartmoor it's probably the easiest level on a pure stealth assassin basis, but that's not really the point of the level in this one, so the map is still great. Lots of fun stuff and the story was cool.

It even has multiple endings even if it doesn't give you the one I wanted. When finished up all the challenges I found out.

spoiler (click to show/hide)
If you frame the death on Zachary, which only takes a single item in the library 2f, Alexi gives you the case file AND kills herself letting you just walk out and instant win the map.
[close]

I did appreciate the fast forward starting points though I only used them for one challenge. All levels should have FF starting points to start midway through routings.
Title: Re: Hitman
Post by: Bebpo on January 26, 2021, 01:46:16 AM
Only had a little free time tonight so instead of jumping into Berlin I did the Deluxe Edition escalation in Dartmoor.

Like the one in Dubai, it was hella good. And it also shows that Dartmoor is going to shine in escalations/contracts mode. That mansion is really well designed for getting all around the inside rooms without being seen. In the main mission & challenges there's no reason not to just use a disguise and walk around normally, if you're doing Suit Only you stick to the outside anyhow, but having suit only stuff inside the mansion makes it really interesting and a lot of fun.
Title: Re: Hitman
Post by: Sho Nuff on January 26, 2021, 09:55:40 AM
I bit and got the PS4/PS5 version so I could play it in PSVR exclusively and it’s FFfffFFffffuuuuuuuckin awesome.

This is really scratching my itch because it’s an awesome chillout game where you fuck around in really awesome looking environments that have super detailed shit everywhere. I’ve done three hours on my first playthrough of Dubai and I’m taking a break before I actually murder anyone.

I imagine it’s gonna be way harder in the challenge modes, but the immersion is off the goddamn charts.

There’s some weird popin in the crowd sequences but this is easily one of the best-looking VR games out there, there aren’t a lot of titles that have this level of fidelity PLUS the ability to play ALL the content from all three games.

Bebpo baby, I bought vanilla Hitman 1 on PS4 back when it first came out, were there any more single player map releases worth playing? Sadly I recently cleared Hitman 2 on Xbone so I don’t have access to any of that.
Title: Re: Hitman
Post by: Bebpo on January 26, 2021, 11:35:46 AM
Hitman 1 had the basic six maps + 3 full bonus maps re-works. The Icon, Landslide and House Built on Sand + 2 slight map re-works with The Source & Patient Zero.

Hitman 2 had eight maps after DLC, no bonus map re-works.
Title: Re: Hitman
Post by: Sho Nuff on January 26, 2021, 11:55:07 AM
Ah ok, gotcha.

Just wrapped Dubai after 4 hours in VR. Shit glitched near the end and my route to the second target basically got fucked over (game was like “the AI will take you to the target” but the AI just stood in one place and never moved), so I had to improvise. Sweet angle and thrown kitchen knife. to ho ho.

Looking forward to putting in more hours tomorrow night with the Funeral level, I hear that shit is real good.
Title: Re: Hitman
Post by: MMaRsu on January 26, 2021, 01:45:12 PM
Funural?
Title: Re: Hitman
Post by: Bebpo on January 27, 2021, 12:04:03 AM
(https://i.imgur.com/Uo5cV3uh.jpg)

Oh man, did my first run in Berlin and that was sex. I got mission score 0 because I killed like two dozen people getting around. That map is awesome and gonna be pretty complex learning all the pathing.

Tried out the first 5 mins of China to check it out and boy is it pretty. RTX gonna shine here.
(https://i.imgur.com/LELvqfHh.jpg)


At this point, for the first time ever in Hitman, I'm actually interested in the story so instead of spending 10 hours a map before moving on I think I'm just gonna do crappy runs across China/Argentina/Romania and then come back to Berlin and do the last 4 maps proper. It's weird actually being interested in what is going on plot-wise haha. But Hitman 3 is working pretty solid as a more narrative traditional videogame experience.

Also the music is real good in this game. On the tech side the art & music are just crazy good. You can see where that 200 person development team is going.

I'd say the only real knock I have on Hitman 3 at this point is the large majority of the humor from Hitman 1/2 is gone in this one. Those games were mostly self-contained stories and very parody silly for a lot of it. Since this game is REAL.SERIOUS.NARRATIVE the silly has been toned down extremely. Which is kinda sad as I thought Hitman 1/2 were super fucking funny. But oh well. Game still is tops.

Title: Re: Hitman
Post by: Bebpo on January 27, 2021, 04:40:37 AM
Did Berlin some more and got my SA. It's weird. The map itself is really good and the targets are a lot of fun, but the targets/challenges are way more simple so it's a quicker smaller scope level, but good. Like if Dubai/Dartmoor took me ~10 hours to 100%, I feel like Berlin is gonna be closer to 5-7 hours for the same. I feel like I've already gotten a ton of the challenges after a couple runs.

Though I also feel like this might be the most challenging Suit Only of the maps. That should be fun to figure out.
Title: Re: Hitman
Post by: Bebpo on January 27, 2021, 02:25:15 PM
So Hitman 3 already recouped development costs and is profitable. That EGS money probably helped a ton. That's good for IOI.

I hope that means they'll be willing to support the game with as much post-launch content as at least Hitman 2 got with elusives & escalations and additional challenge packs. They keep talking about their future projects but they don't seem to be talking much about Hitman 3 post-launch content besides getting RTX in a patch later.
Title: Re: Hitman
Post by: Sho Nuff on January 27, 2021, 08:23:16 PM
Just wrapped Dartmoor for the first time in about 3.5 hours. Was nothing to eliminate the first target, but getting the rest of the requirements from inside the mansion was some hairy shit. Butler was hard to get to move away from all of his friends, and the final piece required some...unpleasant and direct finessing.

Again, this shit is fucking NUTS in VR. When you're moving around in there at scale, you're like wow, the big rooms in this mansion are the size of basketball courts, this place must cost a fortune to heat
Title: Re: Hitman
Post by: Bebpo on January 27, 2021, 08:59:45 PM
Yeah, VR definitely sounds fun.
Title: Re: Hitman
Post by: Bebpo on January 28, 2021, 01:45:09 AM
Been knocking out the challenges in Berlin. It's a great map with so many ways to get around, but man this is one map where the huge decrease in assassination challenges is really felt. I was looking at Hitman 1/2 maps and there used to like 30 challenges that were just fun ways to kill people. Now there's like 6 outside the traditional fiber/shot/poison/drown/accident.

It's not like these things take much dev time since there's plenty of unique ways to kill people in this one. They just aren't flagged as challenges. The only thing I can think of is either 1) They thought players felt overwhelmed with so many assassination challenges to complete or 2) They felt the assassination challenges gave away the opportunities too much and they wanted players to find the opportunities themselves.

I always found it like a puzzle where I'd look at the challenge and try to figure out how to kill a target that way using my knowledge of the map & routes.


Anyhow pretty far into Berlin, but I've knocked out all the stuff so fast I still don't have a great feel for the map. I should do a suit only/sniper assassin run next but not sure where I'll go from. There's a couple of spots I've found already for suit only SA, so at least I've got a start.
Title: Re: Hitman
Post by: Sho Nuff on January 28, 2021, 08:06:39 PM
Wowowowow Berlin map was fuckin nuts. Motherfuckers everywhere. Crazy atmosphere. Really hard to hear the dialogue because of the nonstop NN TSS NN TSS, but that's part of the challenge, refused to turn on the subtitles because of it. Cannot wait to dig into China tonight.
Title: Re: Hitman
Post by: Bebpo on January 29, 2021, 01:39:15 AM
Yeah, finished up Berlin challenges 100% and did a master difficulty suit only SA run.

Also unlike the Hitman 1/2 maps which changed dramatically in master difficulty, in Hitman 3 they gave up and there's like no difference other than people have faster spotting time at greater distance. So far I haven't noticed a single extra camera or enforcer which were the big changes in Hitman 1/2 because suddenly your favorite route pathing doesn't work anymore because they added an enforcer or camera. I liked that and it was fun replaying the stage and figuring out a new strategy. But yeah, they didn't bother and it shows since there's no achievements for master difficulty completions in this game compared to the others.

Berlin is awesome. It's a bit underused which unfortunately is the case with some Hitman 2016-2020 trilogy maps. Kinda sad considering I would assume that 90% of the work on these maps goes into the maps themselves. The art, the level design, the NPCs, the AI pathing, etc...and they spend a ton of budget making these maps and they should get a lot of use out of them with the other 10% of the budget, but some maps just end up with areas where nothing ever happens there and it's a bit of a shame.

If they end up doing elusives and additional challenge packs on Berlin there's a lot of potential to do even more with the map. It's huge and incredibly layered for getting around. It's a ton of fun as is, but also has a lot of potential for forward use.

Also I like the replayability. Like even though I did a suit only SA, I only did half the targets, so I'll probably do another suit only SA run in the future trying to figure out how to SOSA the ones I didn't do.

Will jump into China tomorrow.
Title: Re: Hitman
Post by: Sho Nuff on January 29, 2021, 04:07:37 AM
Gonna go deep on China tonight. Fuck I dont want this game to end dude
Title: Re: Hitman
Post by: pilonv1 on January 29, 2021, 06:23:01 AM
Also unlike the Hitman 1/2 maps which changed dramatically in master difficulty, in Hitman 3 they gave up and there's like no difference other than people have faster spotting time at greater distance. So far I haven't noticed a single extra camera or enforcer which were the big changes in Hitman 1/2 because suddenly your favorite route pathing doesn't work anymore because they added an enforcer or camera. I liked that and it was fun replaying the stage and figuring out a new strategy. But yeah, they didn't bother and it shows since there's no achievements for master difficulty completions in this game compared to the others.

This is disappointing
Title: Re: Hitman
Post by: Sho Nuff on January 29, 2021, 12:34:02 PM
Just got done with China, spent about 3 hours. Always fun to do the story missions but SOMEtimes you just wind up alone in the room with your target and uh, shit happens, yanno
Title: Re: Hitman
Post by: Bebpo on January 29, 2021, 11:59:08 PM
Yeah, spent a long ass time on my first run of China...and just kept playing and did my first run of Argentina...and kept playing and finished it.

Pretty good stuff. I really like the setting in Argentina. A winery is a fun location for a Hitman map. Gonna be fun exploring it out. Chongqing in China was real neat too and gonna take some time to learn the ins & outs.

The final stage was not as bad as I'd heard, but it was a bit long. It felt like some generic AAA game stage these days. The story stuff wasn't amazing but it was enjoyable. I had fun.

Now just gonna jump back to Chongqing and spent some time there and in Mendoza.
Title: Re: Hitman
Post by: Rahxephon91 on January 30, 2021, 04:09:25 AM
Yeah, in England I spent all my time snooping around the house trying to do the main story mission only to find myself alone with the target. So of course I simply broke their neck. Felt a little anti-climatic, but still fun.
Title: Re: Hitman
Post by: G The Resurrected on January 31, 2021, 01:08:46 AM
I hope I’m not the only one excited for their James Bond game after Hitman 3. Been playing the crap out of H3 and it’s good shit!

Title: Re: Hitman
Post by: Don Rumata on January 31, 2021, 04:24:41 AM
I hope I’m not the only one excited for their James Bond game after Hitman 3. Been playing the crap out of H3 and it’s good shit!
As long as it doesn't rely too much on shooting, they're bad at that.
Even Dog Days was a great story/art direction, brought down by sub-mediocre gunplay.
Title: Re: Hitman
Post by: HardcoreRetro on January 31, 2021, 06:09:11 AM
As long as it doesn't rely too much on shooting, they're bad at that.
Even Dog Days was a great story/art direction, brought down by sub-mediocre gunplay.

The gunplay managed to fit that game though. I like that they also took out funny ragdolls. People just slump down. Good job, you killed someone.
Title: Re: Hitman
Post by: Borealis on January 31, 2021, 06:27:49 AM
As long as it doesn't rely too much on shooting, they're bad at that.
Even Dog Days was a great story/art direction, brought down by sub-mediocre gunplay.

Fair point, but I thought they nailed the gunplay and feel in Absolution (one of its few strengths), even with the cinematic point shooting stuff. There's non-stealth elements from Absolution and past games in these reboots I still feel are missed opportunities or perhaps shouldn't have been missing in the first place, e.g. armed targets, armed reinforcements, dual wielding sidearms, a firing range practice zone, human shields (would've tied nicely with the frisking system to complement the knock-out option), modular firearm customisation, and the ability to remove silencers along with the perks (deals more damage) or negatives (unsilenced now duh) that brings.

Though, probably too much to ask given what went down with the devs/publishers. I can understand them prioritising map design and refinements over new/returning features (outside of stealth mechanics like briefcase and crowd/foliage hiding in Hitman 2), but I'm kind of left disappointed in some respects with the trilogy being the absolute best Hitman or IO for that matter, can offer.

Don't get me wrong, I play the majority of the 2016+ Hitmans aiming to stealth it out in typical SA fashion and my hours on them have easily blown past the 400h mark, but it really feels like the reboots have kind of missed the mark when it comes to expanding the sandbox outside of the commitment to puzzle breaking/making and stealth.

Like for some reason in these entries compared to Absolution, the sniper rifle handling or sway for example, just doesn't fell snappy on PC, especially in modes like Sniper Assassin (feels like the lack of players for feedback contributes to lack improvements too). Or, maybe it has something to do with Nixxes handling of the Absolution's port back then.
Title: Re: Hitman
Post by: Don Rumata on January 31, 2021, 07:36:57 AM
As long as it doesn't rely too much on shooting, they're bad at that.
Even Dog Days was a great story/art direction, brought down by sub-mediocre gunplay.

The gunplay managed to fit that game though. I like that they also took out funny ragdolls. People just slump down. Good job, you killed someone.
I'd count that in the aesthetic and presentation, like the mosaic effect on headshots.
I'm more referring to the cover system, the horrible dead zone, weak weapon feedback & recoil, that sort of stuff.

Kane & Lynch Dog Days has my favorite aesthetic in a videogame, maybe only after Silent Hill 2, it's absolutely astonishing that they had the balls to go with that choice, set it in mainland China and all that, so i find myself reinstalling it every once in a while, and every time i get frustrated by the controls, and never finish it.

Conversely, i didn't much care for the grungy Tarantino/Rodriguez tone of Absolution, personally, but i've never been a fan of that type of stuff (like the Machete movies et al) even though they share some superficial palette elements with Dog Days.

Anyway yeah, the corollary stuff, even in Hitman 2016, works really well, for example you walk down a hallway tailing a target, and you grab a fire extinguisher and quickly smash a bodyguard's face in with it, then grab a can of coke and throw it (with the lock on) on the target knocking them out.
This type of scenario works very intuitively in the nu-Hitman trilogy (and it comes mostly from Absolution, admittedly) and it's something that you could copy 1:1 in a Craig bond movie, like Casino Royale.

So i'm fully confident they can make a great Bond game, just not one focused on assault rifles and whatever GoldenEye on N64 had.
Title: Re: Hitman
Post by: Nintex on January 31, 2021, 07:54:10 AM
I wanna try Hitman but I bought the first reboot on Xbox One and I just wasn't very good at it. Just couldn't figure out what to do so missions kept failing randomly.

It's kinda weird, I loved playing the old(er) games on PC. Maybe I should try this one on PC again, see if that plays better.
Title: Re: Hitman
Post by: MMaRsu on January 31, 2021, 08:50:32 AM
No new maps

"We are definitely going to be doing some DLC, but we haven’t defined what that is," Large said. "I think for now we are not looking at new maps like the bank and the island [from Hitman 2].

"We’re more looking at using existing locations and reimagining them, twisting them. And this time around, we can use the whole trilogy. We can look back at Hitman 2016 maps, Hitman 2 maps - we have all the locations."
Title: Re: Hitman
Post by: Don Rumata on January 31, 2021, 10:04:39 AM
I wanna try Hitman but I bought the first reboot on Xbox One and I just wasn't very good at it. Just couldn't figure out what to do so missions kept failing randomly.

It's kinda weird, I loved playing the old(er) games on PC. Maybe I should try this one on PC again, see if that plays better.
Did you try with the aids turned on? It literally gives you waypoints for everything then.
Title: Re: Hitman
Post by: Bebpo on January 31, 2021, 04:46:19 PM
Yeah, the shooting in their games is pretty bad. I really like Kane & Lynch 2 for the presentation, but gameplay is just alright.

I think the biggest worry for Bond is set pieces with shooting/driving. The social stealth sneaking around should be great. Someone mentioned that Hitman 1-3 didn't have a Casino level, so one for Bond that plays like a Hitman level would be fantastic.
Title: Re: Hitman
Post by: Bebpo on January 31, 2021, 04:47:07 PM
Also Chongqing is really nice. About 50% through exploring/clearing out the challenges and it's a really complex level that looks cool. Tons of potential for escalations/contracts/map re-works.
Title: Re: Hitman
Post by: Bebpo on January 31, 2021, 09:36:11 PM
Finished out Chongqing 100%. Amazing map. Probably end up being my favorite in this set. Just drips with style and cool targets, interesting locations, lots of depth.

Chongqing does lose a point for having a karaoke booth but no target goes to it and does karaoke so you can get a karaoke kill  :'(


Just one map left now with Mendoza and then will have finished fully exploring out the trilogy. Great stuff.
Title: Re: Hitman
Post by: Bebpo on February 01, 2021, 01:04:27 AM
Spent like 3 hours doing a master difficulty suit only/sa run without using the 1 cheat mission story. Ugh. Chongqing can be easy like with that cheat story that brings the two targets out of their bases side by side no effort, but doing it proper, especially on master with more cameras and 1 save is legit hard. Maybe only map in Hitman 3 that is actually tough for Hitman standards doing it proper.

Started messing around a bit in Mendoza. Everyone seems to love Mendoza and put it on the top of their map tier lists so hopefully I dig it. First run I did was fun, but can't tell much about maps until a few runs in and getting the feel of the ins & outs of the stages and routines.
Title: Re: Hitman
Post by: Sho Nuff on February 01, 2021, 09:37:01 PM
Wrapped Mendoza, and i was VERY well behaved in not exploring some of the more grisly ways to off people. Loved the ending of that level.

How long is the final one? Gonna hit that tonight.
Title: Re: Hitman
Post by: Bebpo on February 01, 2021, 09:50:16 PM
Wrapped Mendoza, and i was VERY well behaved in not exploring some of the more grisly ways to off people. Loved the ending of that level.

How long is the final one? Gonna hit that tonight.

30 mins if you stealth it. Add a few mins for cutscenes.

Probably 5 mins if you shoot your way through haha.
Title: Re: Hitman
Post by: Bebpo on February 02, 2021, 01:07:46 AM
Did the mission stories in Mendoza. The "proper" story way of doing Mendoza through the two mission stories and then SA-ing the final room was really great. Definitely makes it feel like a proper final stage and prototype bond stage.
Title: Re: Hitman
Post by: Bebpo on February 02, 2021, 03:13:22 AM
Got my SOSA in Mendoza, if you do it with the main mission story it's pretty satisfying.

spoiler (click to show/hide)
Have Yates kill the herald and then drink the poisoned wine, go save Diana, tell her Yates is dead and leave via tango
[close]

Got a handful of various kills/challenges left in Mendoza. Can probably clear them up in another night and be finished with this.
Title: Re: Hitman
Post by: Sho Nuff on February 02, 2021, 03:27:12 AM
Got my SOSA in Mendoza, if you do it with the main mission story it's pretty satisfying.

spoiler (click to show/hide)
Have Yates kill the herald and then drink the poisoned wine, go save Diana, tell her Yates is dead and leave via tango
[close]

Got a handful of various kills/challenges left in Mendoza. Can probably clear them up in another night and be finished with this.

How do you poison
spoiler (click to show/hide)
the wine? I have poison but couldn't figure out how to get it in the bottle. Some douchebag did pouring duties and I was just stuck there watching.
[close]
Title: Re: Hitman
Post by: Bebpo on February 02, 2021, 04:06:05 AM
You've got to do it before they enter the room in the first place. The shortcut behind the bbq platform kitchen once you've unlocked it is a super quick way to get in, district a guard and poison the glass.

That's like my go to shortcut too after getting a feel for the stage. You have the security room right below the kitchen if you want to take out cameras and easy access to the barrel room and stuff.
Title: Re: Hitman
Post by: Sho Nuff on February 02, 2021, 10:08:46 AM
Ah okay that sounds dope, will give it a try.

Just did the final level, what a great idea, take an amazing open world game and then put you on a completely linear train level, good job guys. At least it was over quick.

I need to see if I can find a cheap copy of H2 on PS4 so I can redo those levels in VR. I loved the Miami one and the setpiece in suburban USA.
Title: Re: Hitman
Post by: Bebpo on February 02, 2021, 11:56:39 PM
Aaaand...done! Did all the challenges across the maps. Two were/are bugged in Mendoza, Estate Wines + Grapes of Wrath so oh well.

Mendoza was pretty clearly not finished and ready to ship as the last real map. There's so many QA issues people are having with it. Bugged challenges, bugged AI, had a crash and even had an object appear as a "OH SNAP!" floating error bubble

(https://i.imgur.com/EsM2ufhh.jpg)

Still a good map, but yeah probably needed a bit more time and they had to ship.


Hitman 3 was really good. I still think Hitman 1 was the best because the episodic nature with months between maps and lots of content continually added worked so well for the formula. It's definitely the most content packed of the three. And Sapienza/Hokkaido/Paris are still ridiculously great.

But I'll give Hitman 3 that it's maps were pretty consistent. I went back and did the featured contract I hadn't finished in Dartmoor after finishing up and SOSA that with a saber was really fun. I think Dartmoor/Berlin/Chongqing are all aces and Dubai/Mendoza are good stuff. Hitman 1 has some weaker stages with Colorado/Bangkok/Marrakesh and Hitman 2 has some weaker stages with Santa Fortuna/Whittleton Creek/Hawkes Bay (though tbf I think Hawke's Bay is great, it's just an extremely small training map).

Hitman 3 then doesn't have the highs of Sapienza/Mumbai/Paris/Miami, but it doesn't have the lows of all those lower tier maps either. So it's just a solid good outing except for the last level which is balls. Replaying the final map in shooting mode to wrap up the rest of the challenges was not particularly fun. It's just a map with zero replayability. Might as well been an interactive cutscene. Or it could've been the training map at the start.

Definitely looking forward to coming back to this in the future as they add more content. I wish IOI would give a blog update now that the game has launched about what they're working on next for the game. It's just weird that they've gone pretty radio silence, but then the game still has real shitty server issues to this day (I got like a disconnect every 5-15 mins tonight still), so maybe they're focused on getting the game stable & working right now and then will start talking up the next bit of content.

But yeah, Mendoza, Dartmoor and Berlin are straight up 007 stages. Their 007 game should work pretty well if they don't fuck with the formula too much.
Title: Re: Hitman
Post by: Sho Nuff on February 03, 2021, 12:40:47 AM
The final level is STAGGERINGLY bugged in VR. Shit like snow particles appearing in the inside of the train, and shaders are literally broken when you fire guns. Smoke puffs/hits render as FULL OPAQUE WHITE.
Title: Re: Hitman
Post by: Bebpo on February 03, 2021, 01:11:42 AM
Haha, yeaaaaah. Guessing VR QA was towards the low priority of QA.


If you haven't yet, you should do the Mr. Rieper sub-story in Mendoza where you go talk to Diana a few times in your suit. The end sequence dialogue exchange was greaaaaaat.
Title: Re: Hitman
Post by: Bebpo on February 04, 2021, 04:08:47 PM
(https://i.imgur.com/UuFX40nh.jpg)

Aaaand here's what I was waiting for. Some confirmation of monthly content updates like Hitman 2 got for a year+

Elusive is just another re-release of Hitman 1 elusives (2 different ones combined into 1 map, which H2 already did). But with Hitman 2 it took months and I mean months to get elusives on Hitman 2 maps after the initial Sean Bean launch one. I'm assuming this is because they take time to make and they don't even start on these until the game launches. Assuming H3 will be the same, re-releasing old elusives for 3-6 months and then finally some elusives on Hitman 3 maps.
Title: Re: Hitman
Post by: Bebpo on February 06, 2021, 02:52:16 PM
IOI said Hitman 2 steam map transfer to Hitman 3 epic store should be ready by the end of the month.

That's good. I mean I've got no reason to really revisit this content since PC version doesn't have VR and the only real changes are better shadows and screen-space reflections. But once they patch in ray-tracing, assuming it applies to all the old maps, I'll definitely give them all a new run through since that should look pretty different and nice.
Title: Re: Hitman
Post by: Akala on February 08, 2021, 07:33:01 PM
I am slowly finally playing through 1 & 2, first pass anyway. It's finally kinda clicked where I can see for the most part where they are trying to funnel me. I am just on Sgail now, I have been doing story bits on first passes and tended to get like 5-7 mastery per initial run but when I got to Whittleton Creek I fucked something up and then went full murder to see what would happen.

Basically it's kinda easy to break the game, but only got like 2 mastery on the level (wasn't looking at challenges or anything). Was still super fun tho, I lost it at the murder basement.  :lol

I will probably continue to run through all the way till the end of 3, not sure how much I will come back and sandbox them but who knows.
Title: Re: Hitman
Post by: G The Resurrected on February 11, 2021, 02:33:53 AM
There are some really unique bugs in Hitman 3 that are really pissing me off. In the older 1 & 2 maps I’m having a lot of enemies see me through walls and the like. And the occasional enemy firing at you for no reason is something new to me.

I’m working through the classics in all of the 3 maps and am almost done. I have left one map mostly unfinished so me and the missus can play through it together. She loves the “clue map” as she calls it. So I’ve been heading back to the old maps and man these games are just so good.
Title: Re: Hitman
Post by: Bebpo on February 11, 2021, 04:18:05 PM
There are some really unique bugs in Hitman 3 that are really pissing me off. In the older 1 & 2 maps I’m having a lot of enemies see me through walls and the like. And the occasional enemy firing at you for no reason is something new to me.

I’m working through the classics in all of the 3 maps and am almost done. I have left one map mostly unfinished so me and the missus can play through it together. She loves the “clue map” as she calls it. So I’ve been heading back to the old maps and man these games are just so good.

Yeah, I haven't gone back to Hitman 1/2 stages in Hitman 3, but every time they change up some little AI thing or engine thing it often screws up earlier content in some way.

Like in Hitman 2 they changed NPC AI behavior to turn their heads back and forth and look in a radius instead of just like straight forward never moving. This completely screwed up some stuff in Hitman 1 maps for challenges and ways to stealth past sections. Not sure if they ever fixed it, but I think they did.
Title: Re: Hitman
Post by: Bebpo on February 14, 2021, 04:36:43 PM
Did the first set of post-release content, the Baskerville escalation in Dartmoor and the 5 min-max escalations in Dubai. Both were a lot of fun. Yeah, these maps are gonna be great for filling with content.

Can't wait for some content dumps on Berlin/Chongqing/Mendoza, especially Berlin. Just has so much potential to do more than with the base challenges/missions did with them.
Title: Re: Hitman
Post by: Bebpo on February 21, 2021, 04:05:31 PM
So you can import your Hitman 1/2 levels into Hitman 3 on Epic Store now.

It takes like 30 seconds and it's just like everyone imagined; you sign into your IOI account, it shows you own the Hitman 1/2 locations and you own Hitman 3, and you hit claim and then it's done and they're now unlocked in Hitman 3.

This probably should've been setup before it launched. But it's nice having the whole trilogy in one spot and one engine.

https://www.ioi.dk/hitman-3-pc-location-importing-guide/
Title: Re: Hitman
Post by: Bebpo on February 23, 2021, 10:07:42 PM
More Hitman 3 new content is out for normal & deluxe as well as the first major patch which seems to fix every bug I encountered in my 50-60 hours.

https://www.ioi.dk/hitman-3-february-patch-3-11/

Also IOI patch notes are pretty funny. I appreciate their sense of humor.

Also for Sho Nuff there's a ton of VR bugfixes.


Game is still amazing. Play it if you haven't yet!
Title: Re: Hitman
Post by: Bebpo on February 23, 2021, 11:32:36 PM
So I was curious at what they could do within the limits of the final stage with the deluxe ninja escalation there.


Holy shit, this is the worst content in the Hitman trilogy. It's so incredibly unfun and tedious. I'm not even gonna try for phase 3 of this escalation which is complete bullshit (making it through the last part of the train without 1) being seen 2) pacifying anyone, 3) killing anyone).

Just proves this level is unredeemable.

*edit* actually they removed some NPCs and phase 3 is only three rooms long and not too hard. Still probably the worst escalation they've released.
Title: Re: Hitman
Post by: pilonv1 on February 25, 2021, 05:18:26 AM
Even the best Escalations are tedious. Can't imagine even bothering with that one
Title: Re: Hitman
Post by: Bebpo on March 04, 2021, 09:31:44 PM
(https://i.imgur.com/tuHI6pNh.jpg)

Berlin map getting lots of love this month. Escalation, Premium Escalation and Seasonal event map variation.


Just did the first Elusive which is just the old H1 re-hash combo that H2 did. Hadn't played Sapienza in a while but still remembered how to get around and had a mostly good & smooth run. Took out the one guy with the chandelier from outside the window ledge shooting into the window where the controls are. Hitting it blind and nailing the drop target  :lawd
Title: Re: Hitman
Post by: Bebpo on March 30, 2021, 03:44:43 PM
Bunch of new content out today and new info:

-Easter Egg Hunt map
-Final deluxe edition escalation on Berlin

-They also are selling a new pack of deluxe escalations for $30 for 7, which is too expensive so take it or leave it. I think $20 or $3 per deluxe escalation (since they come with slight level/npc/dialogue changes, some new challenges and new suit and item each) would be more fair.

-Also the first escalation on Hitman 3 maps in 10 days:

(https://i.imgur.com/8K7byCwl.png)


Title: Re: Hitman
Post by: Bebpo on March 31, 2021, 02:13:26 AM
Tried out the DLC 7 sin escalation Greed in Dubai.

It was solid until the 3rd phase where you instant fail a map the second anyone sees you doing anything suspicious. Took me 2 hours+ and was frustrating as hell failing because some NPC in a distance saw something and it failed before I could even tell who saw me.

The suit is pretty snazzy though.

Between the timed phase escalations and insta-fail on spotted, they seem to be doing their best in making these escalations more annoying than fun at times.  :-\
Title: Re: Hitman
Post by: Bebpo on April 04, 2021, 10:41:24 PM
(https://i.imgur.com/Z2NEQYYh.jpg)

(https://i.imgur.com/RmmigoZh.jpg)

Yooo, if you bought Hitman 3 you should do the Easter Bunny mission before it's gone. It's higher effort than the pay DLC escalations. I'd be fine paying $4 or something for this level of quality (new assets, new dialogues, new NPCs) escalations. Definitely makes the Greed paid DLC escalation feel pretty underwhelming in comparison.

Also this escalation is legit hard. I was surprised. And thankfully it's not hard because of some bullshit rule like the Greed escalation lvl.3 has instafail on spotted which makes it insanely tedious. And some of those timer escalations...ugh. Nah, this is just hard figuring out how to get to the targets and not die. Pretty fun!

They close down the club and this just uses all the exterior which is a lot.
Title: Re: Hitman
Post by: G The Resurrected on April 05, 2021, 12:57:40 PM
I’ll have to check it out if it’s not gone already. I fell off hard with this game sadly.
Title: Re: Hitman
Post by: Bebpo on April 05, 2021, 12:58:31 PM
Ends April 12th. Still one more week.
Title: Re: Hitman
Post by: pilonv1 on October 26, 2021, 10:42:18 PM
Finally picked this up due to the EGS sale and coupon for signing up for them to spam me. Really liked Dubai as a starting point and keen to try the rest out. Given it's been almost a year the "content" released is woeful. I know I'm in the minority but I liked the episodic format better.

For some reason I couldn't use the triggers on my new Xbox controller, so was impossible to take photos or throw anything. The Share button fucks things up for some reason. There's a work around where you run it in Steam with no launcher and put a command line prompt in EGS but it's pretty tedious. Just had to fish out an older Xbone controller and it works fine.
Title: Re: Hitman
Post by: Bebpo on October 26, 2021, 11:53:11 PM
All the maps are great, enjoy!

But yeah woeful is right. Hitman 2 bombed hard and they weren't sure if Hitman 3 would do any better so they basically shipped it and put a skeleton team on post-launch content while the rest moved on to other projects.

Then the game was no pun intended...a hit!

And so supposedly they changed gears and put more people on Hitman 3 and 2022 should start to show the results of that with some meaningful new content for the Hitman 3 maps and maybe at least 1 DLC map.
Title: Re: Hitman
Post by: pilonv1 on November 23, 2021, 06:28:08 AM
This is the content I was hoping for

https://www.youtube.com/watch?v=r6Y3Bqjz_AY

New maps
Ray Tracing for PC
PC VR
Elusive Target Arcade

:hyper
Title: Re: Hitman
Post by: Bebpo on January 13, 2022, 07:53:45 PM
Hitman Elusive mode comes out on the 20th. Can finally play/replay all the Elusives. If you die you're just locked out for 1/2 day. Finally I can play the ones I missed. Including most of the H2/H3 map ones.

PCVR out on the 20th. Game Pass for all 3 games out on the 20th.

Hitman Rogue comes out later this year. Rogue remix taking place on H1->H3 maps. Could be cool. New map later this year. RTX later this year.
Title: Re: Hitman
Post by: Sho Nuff on January 13, 2022, 08:25:17 PM
Was doing all the old missions in VR on PSVR, will switch to PCVR on this once it drops on PC Gamepass. Can't wait
Title: Re: Hitman
Post by: pilonv1 on January 13, 2022, 11:57:07 PM
Hyped like mad for Freelance mode, this is what Escalations should have been
Title: Re: Hitman
Post by: Bebpo on January 20, 2022, 02:13:34 PM
re-installing H3 now to try the Elusives mode, but someone said IOI totally fucked it up.

Instead of just being all the elusive missions with a time lock, it's the old elusives with escalation requirements added on-top like "can't be spotted" "can't change outfit" "must hide body in 15 seconds" and once you trigger one and fail you're locked out for 1/2 day.

Fuck man, I just want to play the elusives I missed because I didn't have time to pay attention for 6 years every few weeks when a new one came out. I even like escalations but escalations with time-lock is an awful idea considering how much trial & error and instafail they are.

Hoping this info is wrong so will try it out myself.
Title: Re: Hitman
Post by: Bebpo on January 20, 2022, 02:19:00 PM
Yeah, sounds like they brought back elusives in the worst way possible as a linear unfun mode aimed only at the top 1% expert players instead of you know just having a fun mode to replay the great elusive missions they've made over 5-6 years.

https://www.hitmanforum.com/t/elusive-target-arcade/12548/364

Ugh.

Will try VR a bit and then uninstall it again.

*edit* oh and you can't unlock any of the ET suits from the mode either.
Title: Re: Hitman
Post by: MMaRsu on January 20, 2022, 03:47:31 PM
Ioi fucking up the steam release too, this company management is such horrible ass
Title: Re: Hitman
Post by: Bebpo on January 20, 2022, 04:58:14 PM
And the GOG version is Epic launcher only

And they raised the price of the game on Epic Store to match Steam/GOG  :lol


Yeah, they make these fantastic games but they also keep fucking everything up.
Title: Re: Hitman
Post by: pilonv1 on January 20, 2022, 08:07:12 PM
It's amazing how many simple wins IOI has at their disposal and they routinely fuck up EVERY SINGLE ONE of them
Title: Re: Hitman
Post by: Bebpo on January 20, 2022, 10:04:14 PM
Tried the Elusive arcade. Was bugged so two of them were already greyed out. Did the other, cleared the 1st phase vs one target, then died on the next. As much as I hate how they've done it I guess at least it's a chance to play the elusive missions you missed when they come around and if they are in the first phase of a target group.

They seem to be missing their movies though which were helpful in figuring out their locations. Mostly terrible.

Also tried VR mode and can't get it working in Index, but will keep trying. The headset worked and I saw my hands but none of the buttons worked and I couldn't move or do anything.
Title: Re: Hitman
Post by: Bebpo on January 20, 2022, 10:15:05 PM
Ok, got VR working but these controls are a mess. I'm over this.
Title: Re: Hitman
Post by: Don Rumata on January 20, 2022, 10:41:13 PM
That's disappointing, i hope they patch that (or someone mods it proper).
Title: Re: Hitman
Post by: Sho Nuff on January 21, 2022, 03:16:59 AM
Ok, got VR working but these controls are a mess. I'm over this.

I'm holding an amazing 5fps on my 3070 so I can't even tell you if the controls are fucked before throwing up.
Title: Re: Hitman
Post by: pilonv1 on January 21, 2022, 05:51:21 AM
Went to check the Elusive Target Arcade and somehow had failed one of them without even attempting it ::)
Title: Re: Hitman
Post by: MMaRsu on February 19, 2022, 04:37:36 PM
https://www.youtube.com/watch?v=tsQjLBEACPo
Title: Re: Hitman
Post by: pilonv1 on March 03, 2022, 11:31:49 PM
https://www.ioi.dk/hitman-3-year-2-march-roadmap/

Sounds like they're fixing the Elusive Target Arcade fuck up
Title: Re: Hitman
Post by: Bebpo on March 03, 2022, 11:51:38 PM
Still gotta do 3 in a row, but once the extra stuff is optional at least it's fun again.
Title: Re: Hitman
Post by: Bebpo on January 27, 2023, 12:45:15 AM
The Rogue Campaign Freelancer mode is out. It's pretty cool, but also seems very easy to totally fail and lose almost everything. Runs can be long, though I guess once you refresh and remember how to suit only stealth assassin your way through every area you can get in and out quick.

Definitely feels like it's a worthwhile mode, but will take time to git gud to really enjoy it.
Title: Re: Hitman
Post by: Bebpo on January 27, 2023, 06:35:38 PM
The more I think about freelancer mode and read some impressions, the more it's growing on me. It's really geared towards different mechanics than standard Hitman.

You don't really get any penalty for killing people or getting spotted. So given how fast you can die and lose everything, going gun-ho like Metal Gear Solid is a real option for adjusting plans on the fly.

Because you don't have silencers or coins, basic objects in the levels are suddenly way more important. Finding some banana can change everything. It really changes the flow in how you think about the maps.

Some enemies/people have items and it can be more advantageous to get gear from them instead of saving up money to buy it yourself or getting lucky in an RNG drop. For instance showdown boss stage enforcer bodyguards carry silenced pistols.

It's pretty intriguing as a mode. I like that it legit uses ALL the maps, including the DLC ones and the RNG targets combined with RNG sub-objectives for money create pretty interesting replayable gameplay. Will give it some more runs over the weekend.
Title: Re: Hitman
Post by: benjipwns on January 27, 2023, 11:20:17 PM
https://www.reddit.com/r/HiTMAN/comments/10mvq18/you_guys_said_this_mode_was_hard/

spoiler (click to show/hide)
(https://i.redd.it/7ym8eadoppea1.png)
[close]
Title: Re: Hitman
Post by: pilonv1 on January 28, 2023, 05:48:25 AM
The more I think about freelancer mode and read some impressions, the more it's growing on me. It's really geared towards different mechanics than standard Hitman.

You don't really get any penalty for killing people or getting spotted. So given how fast you can die and lose everything, going gun-ho like Metal Gear Solid is a real option for adjusting plans on the fly.

Really like this part of it. Got quite burned out on only ever trying to SASO everything because that's how you unlocked everything, and once you know where all the items are it's mostly trivial anyway. This takes away both of those issues.
Title: Re: Hitman
Post by: Bebpo on January 29, 2023, 12:19:00 AM
So you can cheat this by hitting alt+F4 right before you die. Takes a few mins to get back into the mission but you don't fail the campaign and lose everything.

Freelancer is still hard as shit. Can't get past the second showdown but can't stop playing it.
Title: Re: Hitman
Post by: Bebpo on January 29, 2023, 03:24:41 AM
Yeah, Freelancer gets crazy stupid hard after about midway through the campaign. There's half a dozen enforcers in every room and everyone can see like beyond master difficulty mode range.

I feel like this mode was made for the people who've made the game. You really have to know every map in Hitman 1-3 absolutely perfect to get around and be flexible on the fly when shit hits the fan because you die in like 4 hits and there's a million guys.

Spent 3 hours of retries straight on the 3rd showdown in Hokkaido with like 10 suspects and a million guards and I just can't beat it no matter what gear or how many attempts I try. It's beyond my skill level and there's still a 4th tier after this!

Fun concept, but they really made this ridiculously difficult to the point of not being fun after the first tier or two. Gonna uninstall the game so I don't waste any more time on this. Thought maybe with alt+F4 saves I could beat the whole thing, but yeah, that's not happening.

I have a difficult time believing there is anyone who will be able to beat the entire campaign without quitting out. Even getting up to where I gave up, these maps were taking me 3-5 attempts each to clear.
Title: Re: Hitman
Post by: MMaRsu on January 29, 2023, 03:54:17 AM
(https://media.tenor.com/uGXSyqw5yK4AAAAC/monty-python-and-the-holy-grail-you-yellow-bastard.gif)
Title: Re: Hitman
Post by: Bebpo on January 30, 2023, 12:37:37 AM
(https://i.imgur.com/KlRZULxh.jpg)

Yo, I fucking did it. Clear run took like 5.5 hours. The campaign is fucking long.

Tips and tricks I found:

-The fact you don't fail the campaign if you die on a non-showdown is really generous and a big deal. I was on the 3rd tier and 20+ mins into a perfect stealth 4 target run on Chongqing and I drop down into the center alley below the drones since my last target is in the lab, and since opening the door with a crowbar was going to be loud and alert the two guards at the entrance I figured I'd silencer pistol bam bam them and then crowbar the door. I did that and I got shot to death from behind because I guess there was a third guard in that alley I didn't notice. I thought I failed the campaign, but forgot you don't fail it in non-showdowns and so it honestly wasn't a huge setback. Yeah I lost my only silencer pistol which sucked for a few maps until I got another one, and I lost a few useful tools and some Mercers, but it's really not a huge setback if you die on a non showdown stage. The goal of this mode is to clear the campaign, nothing else matters. You can do most maps going in naked. Keep going.

-Showdown maps are both easier and harder than normal maps. By the end of the campaign every normal map has like 4 targets and enforcers everywhere and some targets can be really tough to take out. There was one in Paris in the dining area and it seemed the only legit way unless you want to explode the whole room and all the NPCs in it was to get a waiters outift and man the bar and serve the NPC as they walk by with emetic (or poison if you think you can get away with it). Meanwhile showdown maps only really have 1 real target. Once you identify the target you can walk up and syringe or drop a rubby ducky or whatever and bam dead walk right out ez pz. The problem with showdown maps and the real difficulty besides the higher stakes that you fail the campaign if you die, is the stupid fucking running away the targets do when they get spooked. The problem is that if 3 or 4 or 9 targets start to run because some body was found somewhere on the level you've lost and it feels really bullshit. I feel like the suspects get spooked way too easy even when nothing dangerous is happening around them.

-Anyhow, because of this I felt like the hardest part of showdown maps is finding a room where you can get a guard outfit and hide the guard body in a closet. There are so many enforcers and NPCs in these rooms I found it really tough just to get an outfit. In non-showdown missions I just kill someone and take their outfit and walk away not caring if anyone finds the body later on. But once you have a good outfit I feel like the showdown missions aren't bad. Watch the tells and appearance and take them out. Also there's no real penalty for taking out the wrong one so when it comes down to the few that hit all the appearances just take them all out as long as it doesn't spook the others into running.

-I found that the only things that really matter are silenced weapons, remote bombs and emetics. Remote bombs are so incredibly useful, I basically bombed my way through the Freelancer campaign. Just walking past a target, dropped a remote bomb, walking away and triggering it and escaping takes out almost every target. I always went for remote bombs in the RNG cases after a mission and I always brought one with me. Hell on the 3rd showdown mission for me in Miami there was a time where 3 purple suspects walked out of a door side by side, I didn't even take out the camera and look, I just threw a hail mary rubby ducky and hoped one was the real target and boom! success. Lucky, but also made the map go extremely quick.

-Mercers are helpful but not super important, always check the courier early on each map. The tool items are really cheap like 500-3,000 mercers. So you probably have enough to buy some tools and often there's an extra remote bomb you can get or emetic poison. I never really bought weapons. I never found a use for bringing a specific weapon in like a sniper rifle because you never know what part of the map you'll spawn on and where your targets will be. But every map I bought lots and lots of tools and used them.

-When choosing which syndicate, I stopped choosing the syndicate by the playstyle and sub-objectives and started choosing them by the maps. All my rage deaths yesterday were on Hokkaido and Colorado. So I made it my mission for these runs today to never take a syndicate that had Hokkaido or Colorado in the group. I really think that's what helped me clear. I still got some maps that I think were pretty tough, though some of it was because I didn't remember the maps that well. I got Marrakesh as my 2nd to last map in the entire campaign and I haven't done that map since Hitman 1 and barely remembered how to get around. My final target never left the 2nd floor of the consulate and once I got in there I couldn't remember or figure out how to get to the 2nd floor with the two frisking guards on each stairs so I ended up walking up to one and dropping a napolean blownapart and walking away and blowing him up and then waiting for things to calm a bit and then run up that staircase that now didn't have a frisker. My Bangkok run was also pretty rough since I hadn't done that map in forever and had some pretty difficult targets that never left bodyguards. Definitely had some extremely messy runs that were super close.

-Don't just choose the syndicate based on the maps, choose the syndicate based on the map you want to save for your showdown map. For instance in the final group of 5 I saved Dubai for the final campaign map because Dubai, no matter how many enforcers there are, is one of the easiest maps to get around, especially with disguises. And yeah, it wasn't too bad. Yesterday when I was doing Colorado and Hokkaido for my Showdown maps they were miserable. Fuck doing that again.

-OBJECTIVES. Sometimes I'd do them, sometimes they'd counteract each other (i.e. kill target with poison and kill target with non-silenced gun and there's only 1 target) and most of the prestige ones are bullshit, though the stealth assassin one is doable if you don't mind going slow and careful but honestly that can be less fun so I don't typically bother with it. I think the easiest one outside the safe one (which is the absolutely best prestige objective, but it only comes up rarely and doesn't always match up with a map that actually has a safe! - always double check that, I did Marrakesh with that prestige objective and discovered there was no safe in Marrakesh!), is the collateral accident one. This is because you can knock out your target and the nearest NPC and drag them somewhere alone and just put down a fire extinguisher or whatever and shoot it and get your +2,500 mercer. The timer ones are ridiculous and in my experience make you play sloppy and probably die.

-Safes are the bestttt. Especially if you're hoarding remote explosives. I never looked for clues. I'd just find them and clear the room and throw an explosive and get some free mercers.

I think that's about it. Mainly, pick your maps, pick your showdown, don't worry about dying in non-showdown maps, check the courier first thing and buy lots of tools, remote explosions are your best friends, get a silencer as soon as you can from assassin enemies, on showdown maps hide the bodies and be careful of causing the targets to run, go for safes and safe prestige objectives if possible, otherwise do the objectives you can but don't stress over the objectives or prestige objectives.
Title: Re: Hitman
Post by: MMaRsu on January 30, 2023, 04:32:56 AM
What a boss bepbo
Title: Re: Hitman
Post by: Snoopycat_ on February 12, 2023, 08:00:29 PM
Finally beat Freelancer. Kind of disappointed there wasn't a trophy for it but I got bunch of mercers and a cool legendary sniper. I never use the guns because I'm afraid I'll fuck up the mission and lose them. Anyway I found it was best to choose the maps you know and ignore the objectives the further you get in, unless they're easy. I got spotted all the time because I was focusing so much on doing the prestige things to get cash. So I stopped doing them and pretty much sailed through it all after that.
Title: Re: Hitman
Post by: Bebpo on February 12, 2023, 11:03:28 PM
Finally beat Freelancer. Kind of disappointed there wasn't a trophy for it but I got bunch of mercers and a cool legendary sniper. I never use the guns because I'm afraid I'll fuck up the mission and lose them. Anyway I found it was best to choose the maps you know and ignore the objectives the further you get in, unless they're easy. I got spotted all the time because I was focusing so much on doing the prestige things to get cash. So I stopped doing them and pretty much sailed through it all after that.

Congrats!

Yeah, same. For the most part just do the objectives that are easy and on your way. And yeah, stick with maps you're good at, especially for showdowns.
Title: Re: Hitman
Post by: Snoopycat_ on February 13, 2023, 06:39:43 AM
Finally beat Freelancer. Kind of disappointed there wasn't a trophy for it but I got bunch of mercers and a cool legendary sniper. I never use the guns because I'm afraid I'll fuck up the mission and lose them. Anyway I found it was best to choose the maps you know and ignore the objectives the further you get in, unless they're easy. I got spotted all the time because I was focusing so much on doing the prestige things to get cash. So I stopped doing them and pretty much sailed through it all after that.

Congrats!

Yeah, same. For the most part just do the objectives that are easy and on your way. And yeah, stick with maps you're good at, especially for showdowns.

I really like Hokkaido for the showdown because you can get the Director's disguise straight away and there's lots of areas to hide bodies. The only ones I avoid are Ambrose and Colorado. There's too many open spaces and npcs. I'm hoping the devs find a way to reduce their laser vision because the number of times I've been spotted through closed doors and behind walls have been ridiculous.