THE BORE

General => Video Game Bored => Topic started by: Let's Cyber on August 08, 2016, 07:13:43 PM

Title: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 08, 2016, 07:13:43 PM
(http://assets1.ignimgs.com/thumbs/userUploaded/2015/7/2/20823568nms-1280-1435866290153_large.jpg)
 
What the hell is this?-

What do you do?-
Trailers-

What about all the drama and console war wankery surrounding this game?-

(http://i.imgur.com/HMCPsgW.gif)

Title: Re: No Man's Sky is actually coming out
Post by: mormapope on August 08, 2016, 07:23:55 PM
Combine Destiny's inventory and quest system with a Minecraft seed generator and you have a game that doesn't cost $60.

If this was a $20 game, I don't think it would deserve shit talk. But for a $60 game...
:kobeyuck

Title: Re: No Man's Sky is actually coming out
Post by: Human Snorenado on August 08, 2016, 07:30:54 PM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 08, 2016, 07:47:05 PM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.

I want to have a reason to buy a PS4. I want this to be it. I'm not expecting much though.
Title: Re: No Man's Sky is actually coming out
Post by: Let's Cyber on August 08, 2016, 07:59:45 PM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Well I did put over 500 hours into Bubsy 3D

 :ryker
Title: Re: No Man's Sky is actually coming out
Post by: Great Rumbler on August 08, 2016, 08:15:22 PM
Maybe with a few more major patches and a sharp reduction in price I'll get it, but definitely not anytime soon.
Title: Re: No Man's Sky is actually coming out
Post by: Human Snorenado on August 08, 2016, 08:29:19 PM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Well I did put over 500 hours into Bubsy 3D

 :ryker

Pussy, I've put over 2.5k hours into Diablo 3
Title: Re: No Man's Sky is actually coming out
Post by: Positive Touch on August 08, 2016, 08:33:30 PM
looked like ubi style gameplay minus actual missions

i like wandering around neat 3d areas tho so I'll prolly get this in five years when it's under $10
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 08, 2016, 09:02:26 PM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Well I did put over 500 hours into Bubsy 3D

 :ryker

Pussy, I've put over 2.5k hours into Diablo 3

I've put like 159 hours into world of tanks. I ain't proud of it.
Title: Re: No Man's Sky is actually coming out
Post by: thisismyusername on August 09, 2016, 01:06:33 AM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Well I did put over 500 hours into Bubsy 3D

 :ryker

Pussy, I've put over 2.5k hours into Diablo 3

Damn, I thought my 800-1,500 hours in Battlefield: Bad Company 2 was bad. :doge

spoiler (click to show/hide)
That game though. :preach :rejoice
[close]
Title: Re: No Man's Sky is actually coming out
Post by: fistfulofmetal on August 09, 2016, 09:38:58 AM
Every video I see of this game shows planets with shit on them and with this robot cops everywhere. Are there even places that are truly desolate? Like fucking barren of all life?

Title: Re: No Man's Sky is actually coming out
Post by: demi on August 09, 2016, 10:12:40 AM
No Man Sky is finally out. Can we shut the fuck up about it finally? Will stage presence finally be dedicated to OTHER games for once at shows?

Tune in to find out
Title: Re: No Man's Sky is actually coming out
Post by: archie4208 on August 09, 2016, 10:13:53 AM
Sony will announce No Man's Sky DLC at E3 2017.  :^)
Title: Re: No Man's Sky is actually coming out
Post by: Freyj on August 09, 2016, 10:31:26 AM
I'm so :larry about this game.

I've seen a lot people say 3D Starbound and I'm kind of onboard with that at first thought, but then I see someone play it and it's just...not nearly as captivating as that sounds.
Title: Re: No Man's Sky is actually coming out
Post by: Stoney Mason on August 09, 2016, 11:22:10 AM
I'm so :larry about this game.

I've seen a lot people say 3D Starbound and I'm kind of onboard with that at first thought, but then I see someone play it and it's just...not nearly as captivating as that sounds.

There is something fun about Terraria style games that seems a ton less fun when I watch people play this game. Can't quite put my finger on why.

The premise has always seemed great but its like distilled it into the most boring form possible.

Title: Re: No Man's Sky is actually coming out
Post by: Rufus on August 09, 2016, 11:26:36 AM
Terraria and Starbound let you shape the world, no? Terraria even has dungeons to explore.

No Man's Sky will have base building eventually, but it's probably going to be snapped together from pre-fabs the way Fallout 4 is.
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 09, 2016, 12:03:12 PM
It's not at all what people thought. It's shitty destiny with shitty minecraft my buddy says. I mean I like the go at your own pace exploration and the size of the universe but I hear it's full of OP robocops and OP pirates.
Title: Re: No Man's Sky is actually coming out
Post by: bork on August 09, 2016, 12:52:12 PM
I was a bit hyped for this when they first showed it at E3 2014(?), but since then lost all interest.  It looks like a boring game and more of a tech demo.
Title: Re: No Man's Sky is actually coming out
Post by: Let's Cyber on August 09, 2016, 02:54:25 PM
Every video I see of this game shows planets with shit on them and with this robot cops everywhere. Are there even places that are truly desolate? Like fucking barren of all life?
I'm on a low atmosphere moon with zero flora or fauna.  I haven't run into any sentinels (robot cops) here. There are occasional outposts that might have an intelligent race to trade with but other than that it is a dead rock.

There are definitely more desolate planets and moons, just not sure how numerous they are.
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 09, 2016, 04:01:31 PM
Every video I see of this game shows planets with shit on them and with this robot cops everywhere. Are there even places that are truly desolate? Like fucking barren of all life?
I'm on a low atmosphere moon with zero flora or fauna.  I haven't run into any sentinels (robot cops) here. There are occasional outposts that might have an intelligent race to trade with but other than that it is a dead rock.

There are definitely more desolate planets and moons, just not sure how numerous they are.

Oh so you mean it's like the real galaxy then? Weird. :snoop
Title: Re: No Man's Sky is actually coming out
Post by: Cerveza mas fina on August 09, 2016, 04:33:12 PM
the cold vast universe brought to life by the emotion engine
Title: Re: No Man's Sky is actually coming out
Post by: VomKriege on August 09, 2016, 05:10:40 PM
So two players managed to arrange a meetup at a space station... But despite being at the same place they claim they couldn't see each other avatar (ships were visible) and the time of day was different for both of them.

If that's true : Oooooh boy.
Title: Re: No Man's Sky is actually coming out
Post by: Stoney Mason on August 09, 2016, 05:20:02 PM
I always knew this was the case but the fact that the devs always played a coy little game with this fact is dumb.
Title: Re: No Man's Sky is actually coming out
Post by: Coitus on August 09, 2016, 05:20:11 PM
It was always obvious NMS would be shitty destiny plus shitty minecraft.

Although it's hard to see why anyone would care whether you can actually see other players when the premise of the game is solitary space exploration.
Title: Re: No Man's Sky is actually coming out
Post by: Let's Cyber on August 09, 2016, 05:24:28 PM
It was always obvious NMS would be shitty destiny plus shitty minecraft.
This has fuck all in common with destiny, honestly.  Well, beside the ripped off UI  :lol
Title: Re: No Man's Sky is actually coming out
Post by: Rahxephon91 on August 09, 2016, 05:25:36 PM
It was always obvious NMS would be shitty destiny plus shitty minecraft.

Although it's hard to see why anyone would care whether you can actually see other players when the premise of the game is solitary space exploration.
I mean exploring with friends and flying around together would be cool. A lot of my enjoyment in MMOs is just that.

This also doesn't seem to have much in common with Destiny.

So can this game be labeled a disapointment yet?
Title: Re: No Man's Sky is actually coming out
Post by: VomKriege on August 09, 2016, 05:27:55 PM
I'm more bothered by the time of day thing. I expected the universe to obey some basic rules and basically position and rotation to be constant throughout each game. Seems it confused players that space stations "changed place" because the planet you're on rotated.

Multiplayer being impossible or rendered even more unlikely by instancing was a bit expected. Still sucks, the possibility, even remote, of meeting other players was exciting, no matter how peripheral.
Title: Re: No Man's Sky is actually coming out
Post by: Coitus on August 09, 2016, 05:35:06 PM
Isn't the repetitive and pointless grindy gameplay a feature it shares with Destiny?

I agree that multiplayer would be good, but one thing the devs did not lie about was that it was supposed to be a single-player experience.
Title: Re: No Man's Sky is actually coming out
Post by: Stoney Mason on August 09, 2016, 05:41:26 PM
Isn't the repetitive and pointless grindy gameplay a feature it shares with Destiny?

I agree that multiplayer would be good, but one thing the devs did not lie about was that it was supposed to be a single-player experience.

Quote
"No Man's Sky": Is it single-player or multiplayer game?

Ultimately, the answer is both. However, the chances of bumping into another player in this colossal universe is extremely thin. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that "No Man's Sky's planets are the size of real planets.

This is being misleading. He implies the issue is scale rather than just saying hey other people will be invisible and you can't interact with them.

If he had just straight up said the latter that would have been the direct way to answer such a question.
Title: Re: No Man's Sky is actually coming out
Post by: Coitus on August 09, 2016, 05:55:13 PM
He definitely should not have misled people but who cares if your chances of bumping into another player are "extremely thin" or zero?

The tedious gameplay is the real problem, not that you don't actually have a very slight chance to encounter someone else.
Title: Re: No Man's Sky is actually coming out
Post by: Stoney Mason on August 09, 2016, 06:08:14 PM
I don't really care about this specific issue but it sort of sums up a whole bunch of stuff on how they've handled this game. They've acted as if the game is some mystical experience where its impossible to just give straight answers about what it is and what it isn't even when it comes to straight gameplay.
Title: Re: No Man's Sky is actually coming out
Post by: Let's Cyber on August 09, 2016, 06:27:25 PM
Isn't the repetitive and pointless grindy gameplay a feature it shares with Destiny?
Not really.  Running the same raid over and over for the chance at a piece of gear is a lot different from this.

Just staying alive and general maintenance is the "grindy" part, needing to refill life support system on a harsh planet or refueling your launch thrusters when you take off.

You don't really need to grind for materials ŕ la year 1, vanilla Destiny.  You can straight up buy the materials you need for upgrades from space stations and money isn't that difficult to come by
Title: Re: No Man's Sky is actually coming out
Post by: Great Rumbler on August 09, 2016, 06:33:23 PM
https://www.youtube.com/watch?v=_aLNKkjzoWQ

It's babby's first space sim plus some survival elements.
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 09, 2016, 07:11:39 PM
Not sure how multi on that scale could be seamlessly implemented, no less by a small indie team, currently anyway. PC for sure, but PS4 on their network trying to support 300 users in an "instance?" Nah.
Title: Re: No Man's Sky is actually coming out
Post by: Joe Molotov on August 09, 2016, 07:45:35 PM
So two players managed to arrange a meetup at a space station... But despite being at the same place they claim they couldn't see each other avatar (ships were visible) and the time of day was different for both of them.

If that's true : Oooooh boy.

(http://i.imgur.com/wvcH9ga.png)
Title: Re: No Man's Sky is actually coming out
Post by: mormapope on August 09, 2016, 08:17:26 PM
So two players managed to arrange a meetup at a space station... But despite being at the same place they claim they couldn't see each other avatar (ships were visible) and the time of day was different for both of them.

If that's true : Oooooh boy.

(http://i.imgur.com/wvcH9ga.png)

https://www.youtube.com/watch?v=AE0nuW-mQ8A
Title: Re: No Man's Sky is actually coming out
Post by: Joe Molotov on August 09, 2016, 08:33:39 PM
I like how everyone is saying...

"So there's multiplayer, right?"

and he's like...

"Haha, I guess so. Sure. Heh.  :-["

Title: Re: No Man's Sky is actually coming out
Post by: brob on August 09, 2016, 08:34:47 PM
it's strenuous enough to keep track of the star citizen outrage i don't need more nerds crying about this meandering spaceship game too smh
Title: Re: No Man's Sky is actually coming out
Post by: thisismyusername on August 09, 2016, 09:07:30 PM
I like how everyone is saying...

"So there's multiplayer, right?"

and he's like...

"Haha, I guess so. Sure. Heh.  :-["

That was their whole marketing run-up for the game. "What do you do?"

"You do X, Y, and Z."

"Is that all there is? What's the hook?"

"...I guess. Heh. Sure."
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 09, 2016, 09:15:34 PM
Conspiracy theory: Sony made them package that option behind a paywall.

:hitler
Title: Re: No Man's Sky is actually coming out
Post by: cityhunter on August 09, 2016, 11:02:12 PM
Hoping that it'll be open to mods on steam mostly to get rid of that "quirky robot" voice. Not feeling it when I watched a little bit of quick look videos of the game. Or at least hope for different variations of voices or personality...
Title: Re: No Man's Sky is actually coming out
Post by: naff on August 09, 2016, 11:05:20 PM
Seems like the same problem Elite suffered from, it's hard to create a scale befitting of "the universe" while also having gameplay hooks outside of incredibly generic activities. For all the fuck ups at least Star Citizen is attempting to create a limited realm of play with content being curated vs randomly generated. The marketing material, unsurprisingly, uses the "scale" as a primary selling point but it really just seems like a clever ploy to mask the issues which would be more apparent if the number of solar systems were more limited e.g. encountering other players, content being generic, worlds being a poor mash of "mathematically" (read: randomly) generated content combining various stock objects with other various stock objects. Once you had say 500 (not sure if this would be a low ball figure) different animal and environment objects combining things randomly would generate sufficiently different terrain and animals that things never quite look the same.

Title: Re: No Man's Sky is actually coming out
Post by: VomKriege on August 10, 2016, 01:58:24 AM
SC is now (for a few months) on the procedural generation train to generate most of the 100 systems worths of planets.

(http://i.imgur.com/wvcH9ga.png)

Well, yeah. I was surprised when the PS4 backcover also said "single player". Guess we should have taken a clue because those things generally are accurate but as the video shows that's definitely something that is on Hello Games and Sean Murray.

The multiplayer they hinted at was (is ?) probably accessory, non essential and light on any mechanics (like Journey) but I certainly thought it was somewhat important to the lure of the whole idea.
Title: Re: No Man's Sky is actually coming out
Post by: chronovore on August 10, 2016, 04:04:55 AM
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
Well I did put over 500 hours into Bubsy 3D

 :ryker
Congratulations. That takes a level of masochism rarely seen outside of BDSM dungeons. It's hard to believe that dev team went on to make Syphon Filter. Guess we know where their Bubsy dev money was actually going.
Title: Re: No Man's Sky is actually coming out
Post by: chronovore on August 10, 2016, 04:18:12 AM
I've put like 159 hours into world of tanks. I ain't proud of it.

I ain't proud, either.
spoiler (click to show/hide)
(http://i.imgur.com/vDNZM1D.gif)
[close]

I've probably got more hours than that in it, and my K/DR probably isn't anywhere near as impressive as yours. I'm on 360 though, so it doesn't tell me my hours played.
Title: Re: No Man's Sky is actually coming out
Post by: Cerveza mas fina on August 10, 2016, 05:18:33 AM
I've put a lot of hours into WOT too. Game is crack! Except tier IX with Heavy as Germans.

That shit made me quit.

So slow.
Title: Re: No Man's Sky is actually coming out
Post by: Rman on August 10, 2016, 08:16:06 AM
Game sounds unfinished. I'll get it when it's more substantial patching.  Classic over promising and underdelivering.  Sean Murray sounds like Molyneux discipile.
Title: Re: No Man's Sky is actually coming out
Post by: pilonv1 on August 10, 2016, 08:20:11 AM
My Twitter feed is just people gushing about it who should know better. Will be interested to see if they're still playing it in a week.
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 10, 2016, 08:29:58 AM
Well if there are....say 12 man servers....you would probably never find somebody in your session unless you coordinated.

Still easier that getting people together for a raid on destiny :umad
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 10, 2016, 08:30:50 AM
I've put a lot of hours into WOT too. Game is crack! Except tier IX with Heavy as Germans.

That shit made me quit.

So slow.

Tier X E50M is the shit though. But that Tier 9 grind was atrocious.
Title: Re: No Man's Sky is actually coming out
Post by: Cerveza mas fina on August 10, 2016, 08:49:35 AM
Maybe one day Ill grind it out, when I recently booted it up I was like uuuuuuuuuuuuuuuuuuuuuuuuuggggggggghhhhhhhhhhhhh
Title: Re: No Man's Sky is actually coming out
Post by: Am_I_Anonymous on August 10, 2016, 11:31:07 AM
Game sounds unfinished. I'll get it when it's more substantial patching.  Classic over promising and underdelivering.  Sean Murray sounds like Molyneux discipile.

You're pointing your finger at the wrong team. Sony fucked this up bud. They've been controlling what is being distributed since they signed the deal.

Lrn2business
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: toku on August 10, 2016, 12:46:12 PM
https://www.youtube.com/watch?v=QX30fdfKnd0
Title: Re: No Man's Sky is actually coming out
Post by: Stoney Mason on August 10, 2016, 02:35:12 PM
Game sounds unfinished. I'll get it when it's more substantial patching.  Classic over promising and underdelivering.  Sean Murray sounds like Molyneux discipile.

I don't think its unfinished. I just think it is what it is. It's like single player Minecraft in space. Which might be appealing to some but is less appealing to others.

Personally I would prefer a new Starflight versus what No Man's sky offers but whatever.

https://en.wikipedia.org/wiki/Starflight
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 10, 2016, 02:37:45 PM
People should just play Subnautica instead.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 10, 2016, 02:42:14 PM
Starbound seems to be drawing a lot praise now for being a better version of the things NMS is trying to do.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 10, 2016, 04:06:22 PM
To the NMS players : Have you encountered a lot of stuff already named by other players ?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 10, 2016, 04:12:41 PM
To the NMS players : Have you encountered a lot of stuff already named by other players ?
Zero so far.  I've only jumped to around 8 star systems though

I've heard there are ways to warp later on to cover more ground.  I'm sure seeing named stuff will become more likely the closer one gets to the center.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: brob on August 10, 2016, 04:50:40 PM
People should just play Subnautica instead.

looking at a video of this reminded me i just want gog to put out subculture  :(
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 10, 2016, 06:17:48 PM
People should just play Subnautica instead.

looking at a video of this reminded me i just want gog to put out subculture  :(
Didn't know this existed. Sounds neat.
https://en.wikipedia.org/wiki/Sub_Culture

It's on the community wishlist already. Finger's crossed. :doge
https://www.gog.com/wishlist/games/sub_culture
Title: Re: No Man's Sky is actually coming out
Post by: chronovore on August 10, 2016, 06:49:49 PM
Game sounds unfinished. I'll get it when it's more substantial patching.  Classic over promising and underdelivering.  Sean Murray sounds like Molyneux discipile.

I don't think its unfinished. I just think it is what it is. It's like single player Minecraft in space. Which might be appealing to some but is less appealing to others.

Personally I would prefer a new Starflight versus what No Man's sky offers but whatever.

https://en.wikipedia.org/wiki/Starflight

Oh, man. Thanks for reminding me about this, Stoney! I was trying to remember of which game NMS remind me, and this was it. My main memory of it is becoming bored during the lengthy landing sequences, but I still enjoyed it at the time.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: brob on August 10, 2016, 09:44:26 PM
People should just play Subnautica instead.

looking at a video of this reminded me i just want gog to put out subculture  :(
Didn't know this existed. Sounds neat.
https://en.wikipedia.org/wiki/Sub_Culture

It's on the community wishlist already. Finger's crossed. :doge
https://www.gog.com/wishlist/games/sub_culture

u can use vm to play it, but it's still a lil fucked up in places. and using a vm is too annoying tbh trying to live the hassle free life i dont need this 
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bebpo on August 10, 2016, 09:46:58 PM
I think I'm gonna pay up and get this after all.  The screens I've seen from friends looks fucking fun.  Like the opposite of Destiny, tons of areas to explore, but simple combat.

Will wait and pick it up on PC though for 60fps.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2016, 11:49:00 AM
Got it (along with a PS4), played for ~3h in one sitting, loving it. Come at me.


People should just play Subnautica instead.

This is a lot more fun and exciting than Subnautica though.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: demi on August 11, 2016, 11:50:04 AM
Why are people comparing this to Destiny? Because they're both in space?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2016, 11:52:02 AM
Why are people comparing this to Destiny? Because they're both in space?

And apparently the UI's font is similar or something. Like, Destiny invented sci-fi looking fonts. Haven't played Destiny though, so I can't be sure to which level it's similar (as in just the fonts or more than that). Complete non-issue anyway.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Positive Touch on August 11, 2016, 11:54:54 AM
to interact with stuff you hold a button while a circle fills around the prompt - just like destiny!
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 11, 2016, 11:56:47 AM
The UI looks similar and functions somewhat similarly, i.e. when you move the cursor, the menus move towards it to meet it. Smart choice, really.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: demi on August 11, 2016, 11:58:26 AM
(http://i2.kym-cdn.com/entries/icons/original/000/004/403/Girls.png)

Ya'll lost, but I feel it. Anything for an agenda
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: mormapope on August 11, 2016, 12:13:13 PM
You realize that the comparisons to Destiny aren't trying to paint Destiny in a negative light, rather that No Man's Sky is a game made by really competent hacks, right?

If you can't see that menu UI in No Man's Sky is almost a 1:1 with Destiny's, you might be a spaceneck. Shit, Eurogamer already did the comparisons.

(http://images.eurogamer.net/2015/articles/1/8/4/5/3/5/6/theres-a-whiff-of-destiny-about-no-mans-skys-menu-screens-146919812282.jpg)

(http://images.eurogamer.net/2015/articles/1/8/4/5/3/5/6/theres-a-whiff-of-destiny-about-no-mans-skys-menu-screens-146919813771.jpg)

(http://images.eurogamer.net/2015/articles/1/8/4/5/3/5/6/theres-a-whiff-of-destiny-about-no-mans-skys-menu-screens-146919834105.jpg)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: demi on August 11, 2016, 12:17:54 PM
Apparently its enough for Bebpo ROFL
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bebpo on August 11, 2016, 02:00:33 PM
It's similar to Destiny in that they're both repetitive sci-fi grind loop games.  In Destiny you repeat the same things over and over on the same planets with good combat and in NMS you repeat the same things over and over on a million varied planets with shitty combat.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 11, 2016, 04:59:10 PM
https://www.youtube.com/watch?v=Mgfxo3CLdNM&feature=youtu.be

 :dead
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Human Snorenado on August 11, 2016, 05:14:13 PM
https://www.youtube.com/watch?v=Mgfxo3CLdNM&feature=youtu.be

 :dead

Once again the only review that matters

:bow Dunkey :bow2
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: recursivelyenumerable on August 11, 2016, 07:31:50 PM
I remember looking at Destiny screenshots and thinking "this has a really cool sci-fi aesthetic, if only it weren't saddled with being part of the shitty FPS genre". From that POV this looks interesting/appealing.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 12, 2016, 09:39:14 AM
It's similar to Destiny in that they're both repetitive sci-fi grind loop games.  In Destiny you repeat the same things over and over on the same planets with good combat and in NMS you repeat the same things over and over on a million varied planets with shitty combat.

Sounds...uh...great...?

Why do you want this game again?  ???
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Trent Dole on August 12, 2016, 10:35:21 AM
dunkview

 :dead
'Will the game be fun?'
'Uhhh... no'
:rofl
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 12, 2016, 04:15:36 PM
Demoed it out on PC just to give it a try.

No way. I'm not saying other people can't like it because I certainly like lots of other games that I'm generally alone with but I played for like an hour and half and its exactly what I feared. It's incredibly boring and tedious. And its no where near as fun as games like Terraria and such. It's missing that element completely imo.

The scale and scope of the game is meaningless. I'd rather have just one planet that was incredibly detailed and constructed versus a paper thin size universe if its going to play like this.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 12, 2016, 04:36:38 PM
I'm still enjoying my time but a lot of that is just tickling my lizard brain via buying bigger, more expensive ships and finding better multitools.  Once I get the best stuff, I can see the game running out of gas. There is undeniably something special about the freedom of just taking off and going wherever you want, I just wish there was more of a goal beyond just getting a bigger inventory and increasing your stats.   Hopefully in the future a bigger dev takes some of these ideas and build a strong main quest and handcrafted worlds on top, it could be something special. 

Before release I jokingly said the game would get a 65 on metacritic, I wasn't that far off.  :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 12, 2016, 06:19:11 PM
https://www.youtube.com/watch?v=ziRm3IIP6AM
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: AdmiralViscen on August 12, 2016, 10:41:23 PM
I like it. It's exactly what I expected and it's cool.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bluemax on August 13, 2016, 11:50:03 PM
https://www.youtube.com/watch?v=Mgfxo3CLdNM&feature=youtu.be

 :dead

Watching this it made think, No Man's Sky is like if you took all the sidequest planets from the first Mass Effect and made a game out of them.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on August 14, 2016, 12:08:21 AM
(http://i.imgur.com/5fO1Zcy.gif)

God, Mass Effect 1's side-quests were bloody awful.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: pilonv1 on August 14, 2016, 02:09:15 AM
As much as I've made fun of this game, I'll buy it for $5 in a Steam sale.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bebpo on August 14, 2016, 02:24:22 AM
Yeah, I'm not buying this game now  :-X
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: pilonv1 on August 14, 2016, 02:30:11 AM
I enjoyed the Mass Effect side missions in an OCD way, so there is some appeal there for me
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 14, 2016, 02:35:58 AM
I enjoyed the Mass Effect side missions in an OCD way, so there is some appeal there for me
I did too, but I like to tell myself that I wouldn't have done them all if they weren't part of a bigger, more interesting game.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on August 14, 2016, 05:18:19 AM
I've really enjoyed the schadenfreude around this but tbh I was hoping the 'its spore 2' crowd would be wrong and it wouldn't be trash. Even 20$ seems exorbitant from what I've seen at this point though. Oh well.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on August 14, 2016, 05:22:42 AM
Props to hello games/Sean Murray for simultaneously getting neogaf, Reddit and 4chan to simultaneously meltdown tho. Rarely can one promise so little and yet trigger so many
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bebpo on August 14, 2016, 11:48:50 AM
Even if the game sorta undelivers, it's still fucking crazy that a small team went from making an budget-size excitebike/trials clone to making a 3d first person game the size of an entire universe.  It's like so completely random developer progression.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Positive Touch on August 14, 2016, 01:19:55 PM
yeah i don't want this shit now even for $5
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Positive Touch on August 14, 2016, 01:22:01 PM
Even if the game sorta undelivers, it's still fucking crazy that a small team went from making an budget-size excitebike/trials clone to making a 3d first person game the size of an entire universe.  It's like so completely random developer progression.

pretty sure it was the millions of dollars and extra assistance from Sony

speaking of sony can they please fuck off with these shallow "experience" games? i still have nightmares about Proteus
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: HyperZoneWasAwesome on August 15, 2016, 12:39:28 PM
Even if the game sorta undelivers, it's still fucking crazy that a small team went from making an budget-size excitebike/trials clone to making a 3d first person game the size of an entire universe.  It's like so completely random developer progression.

pretty sure it was the millions of dollars and extra assistance from Sony

speaking of sony can they please fuck off with these shallow "experience" games? i still have nightmares about Proteus
yeah, that's cool, as long as they've still got Quantic Dream in their pocket...
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: toku on August 15, 2016, 03:57:28 PM
https://www.youtube.com/watch?v=XCYXVnxPWdc
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Trent Dole on August 15, 2016, 07:01:37 PM
https://www.youtube.com/watch?v=l_HEI8ZfDbM
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: CatsCatsCats on August 15, 2016, 07:23:39 PM
Dick aliens.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 15, 2016, 10:07:10 PM
Dick aliens.
http://kotaku.com/no-mans-sky-players-are-finding-dick-monsters-1785093816
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Madrun Badrun on August 15, 2016, 10:40:54 PM
https://www.youtube.com/watch?v=zBrQsAgEK-o
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 16, 2016, 12:04:50 AM
I literally snorted out of my nose at that. So savage and yet so true in just about every regard.

Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on August 16, 2016, 01:08:50 AM
Gone. What was it?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 16, 2016, 01:29:09 AM
Gone. What was it?
It was an "expectation vs. reality" video of NMS' promotional material, transitioning suddenly to a procedurally generated, dorky dinosaur mincing on its rear legs while the Jurassic Park theme is played on kazoo.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Purrp Skirrp on August 16, 2016, 01:39:41 AM
Gone. What was it?
It was an "expectation vs. reality" video of NMS' promotional material, transitioning suddenly to a procedurally generated, dorky dinosaur mincing on its rear legs while the Jurassic Park theme is played on kazoo.

https://www.youtube.com/watch?v=RvAwB7ogkik
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: pilonv1 on August 16, 2016, 03:58:39 AM
In tears at the harmonica music
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 16, 2016, 10:07:08 AM
Laugh if you want, but Arvie's improving.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Madrun Badrun on August 16, 2016, 12:26:07 PM
You are a true friend Joe. 
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 16, 2016, 03:39:14 PM
Someone went through a lot of effort compiling all the things that were hinted at but are now missing in the release. It's a big list.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/

You sometimes hear how devs would love to tell people all about the awesome stuff they're doing. This is a good lesson on why they don't get to.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 16, 2016, 04:22:39 PM
Someone went through a lot of effort compiling all the things that were hinted at but are now missing in the release. It's a big list.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/

You sometimes hear how devs would love to tell people all about the awesome stuff they're doing. This is a good lesson on why they don't get to.

I can't wait for the Star Citizen postmortem.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 16, 2016, 04:25:12 PM
The thing is its not so much what they promised and didn't deliver. It's more what they delivered is so simplistic on the gameplay side that it just leaves you wanting.

I think ultimately there are a couple of directions they could have went that would have been better.

A.) A multiplayer affair ala Minecraft. Even if you delivered the exact same game as they did, it would be still kinda disappointing but at least you would be rolling with friends while doing it which inherently makes anything better. If you redesigned the systems with multiplayer in mind from the get go, you could have really come up with something cool.


B.) Focus it more on the story. There is a game called Crashlands that I really like that is basically you crash landing on a planet and having to craft and survive and such. But you are always goal oriented because its like an rpg with a story. A more focused this is why you are doing this would have helped compared to the skeletal atlas "story" in the game they shipped.

http://store.steampowered.com/app/391730/

C.) Go hardcore and make it really a survival game. Where survival is really tough. Almost like a dark souls rougue like where surviving and playing is really harsh and difficult and you design the game around those aspects. So advancing is a testament to your skill rather than just how much you are willing to grind harvesting resources.

I think all of those approaches would have been better than what they were necessarily going for. There is just is not enough game in that videogame No Man Sky currently.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 16, 2016, 06:38:59 PM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.


[

I can't wait for the Star Citizen postmortem.

Interstellar travel will be a common thing before that happens though.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Steve Contra on August 16, 2016, 06:58:18 PM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 16, 2016, 10:33:57 PM
Someone went through a lot of effort compiling all the things that were hinted at but are now missing in the release. It's a big list.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/

You sometimes hear how devs would love to tell people all about the awesome stuff they're doing. This is a good lesson on why they don't get to.
Yeah, not a good look. Each of these little things missing add up to greatly effect the game overall.  For example, I forgot about factions being a thing.  The 3 different species in game are basically the same other than design and lore, there aren't any interesting dynamics between the 3 and no way to choose sides.

 I don't buy that there is a mythical, super-awesome version of the game from just 4 months ago and we just got the stripped down babby version for retail.  Some of those complex systems you can't just cut out and dupe.  The way planets and stars behave had to be more permanent than that.  A few months from release you don't just go "Oh yeah, all those physics and stuff?  Planets rotating around the sun?  Let's just cut that out". 

Sounds more like Sean had a lot of ideas which they either couldn't get working or never had the chance to implement.  Having a PR buffer between the creative/artistic types and the public is usually the standard at big studios for a reason.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 16, 2016, 11:59:53 PM
This is coming to Steam Early Access in a few weeks:

https://www.youtube.com/watch?v=7HvpLe-2ijk
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on August 17, 2016, 12:08:24 AM
All I see there is space combat, which is great... but: Can you land the ship somewhere after those combat scenarios? Or is that just it? Because if that's just it, that's still more a game than NMS... but I'm wanting to see an Early Access space-sim beat NMS in gameplay AND beat Star Citizen in release.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 17, 2016, 12:35:54 AM
All I see there is space combat, which is great... but: Can you land the ship somewhere after those combat scenarios? Or is that just it?
This is where I'm at.  Elite and Star Citizen do nothing for me, just the space stuff isn't interesting by itself.   Even dogfights in space are just kind of meh imo.  The space flight stuff needs to be a piece of the pie I want in my overall space adventure package. 

NMS ended up being like 1/4 of a complete game.  I hope a bigger studio takes some of these concepts concerning space AND planetary exploration and does a better job realizing the potential. 
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bluemax on August 17, 2016, 01:00:07 AM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.

The dataminers already found out that they were completely scripted experiences.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: CatsCatsCats on August 17, 2016, 01:09:44 AM
:lol
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Cerveza mas fina on August 17, 2016, 09:32:28 AM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.

The dataminers already found out that they were completely scripted experiences.

So instead of making a real game they were making scripted demos

/d(thr)ead
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 17, 2016, 12:00:05 PM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.

The dataminers already found out that they were completely scripted experiences.


So instead of making a real game they were making scripted demos

/d(thr)ead

Not sure what he means by "scripted". But I'm fairly certain they mentioned countless times that they at the very least picked planets in particular for short stage demos etc. I mean, obviously showing a barren planet with nothing but some mining resources was likely not an option.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 17, 2016, 07:47:09 PM
https://www.youtube.com/watch?v=f7AqWngkfdI

The whole NMS thing condensed in a video.

- EMOTIONS
- OK... But what do you do ?
- Nothing more or less than in life, for aren't we all lone travellers in this Godless world ? At least Sean implied it. He opened my eyes."  :aah
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 17, 2016, 08:27:01 PM
In a nutshell: People fell in love with Sean Murray, not No Man's Sky.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 17, 2016, 10:27:02 PM
Must haven't been the British accent.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bluemax on August 18, 2016, 01:13:17 AM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.

The dataminers already found out that they were completely scripted experiences.


So instead of making a real game they were making scripted demos

/d(thr)ead

Not sure what he means by "scripted". But I'm fairly certain they mentioned countless times that they at the very least picked planets in particular for short stage demos etc. I mean, obviously showing a barren planet with nothing but some mining resources was likely not an option.

Beside picking the planets that people experienced, the planets had none (or very little) of the procedural tech, everything that people did or saw in those demos was the result of hitting a script trigger. The demos were more Call of Duty than they were Minecraft.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on August 18, 2016, 01:24:17 AM
In a nutshell: People fell in love with Sean Murray, not No Man's Sky.

Which is weird, because he's BrandNew without the hot incest subtext.

So in order for BrandNew to get with his sister, he needs to get a British accent... :ohhh
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 18, 2016, 01:33:57 PM
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y9804/youre_kidding_me/

https://i.imgur.com/xeKHfZv.mp4

:rofl
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: toku on August 18, 2016, 02:33:00 PM
https://www.youtube.com/watch?v=cJdNAbGtpn0
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 18, 2016, 03:15:19 PM
"We only had time to include multiplayer or a dinosaur humping your ship, so we had to make a tough decision."
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: benjipwns on August 18, 2016, 03:24:28 PM
https://www.youtube.com/watch?v=cJdNAbGtpn0
Quote
Hornless2 hours ago
Holy shit man, you guys can be so obviously hilariously biased against consumers who are disappointed in no man sky. I understand you guys are near failure as your not no man sky videos fail to get even 10k views, but can you at least try not to bite the hand that feeds you so hard?
(https://yt3.ggpht.com/-DmAIFEDAvXQ/AAAAAAAAAAI/AAAAAAAAAAA/O8pMrrAy3n0/s100-c-k-no-mo-rj-c0xffffff/photo.jpg)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 18, 2016, 07:09:04 PM
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.

having a blast with it, still.

It's going to be interesting when some brave soul lets people know what those demos really were.

The dataminers already found out that they were completely scripted experiences.


So instead of making a real game they were making scripted demos

/d(thr)ead

Not sure what he means by "scripted". But I'm fairly certain they mentioned countless times that they at the very least picked planets in particular for short stage demos etc. I mean, obviously showing a barren planet with nothing but some mining resources was likely not an option.

Beside picking the planets that people experienced, the planets had none (or very little) of the procedural tech, everything that people did or saw in those demos was the result of hitting a script trigger. The demos were more Call of Duty than they were Minecraft.

Ah, gotcha. Yeah, most likely, considering it all looked very earth-like mostly.

It's all a giant mess. I don't know if they flat out bullshited, got caught up in the massive hype and panicked, or just plans didn't work it.

I'm really enjoying the game regardless. I think a lot of people who followed it closely and "got it" generally are. The only slight disappointment for me is the quite drastic downgrade in graphics and animations, but the game can still look really pretty at times thanks to the artstyle. And in terms of the whole concept and atmosphere, they really nailed it.

Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 23, 2016, 11:37:20 AM
https://www.reddit.com/r/NoMansSkyTheGame/comments/4z5v3b/major_spoilers_do_not_travel_to_the_center_should/

Haha. They spent years making an existential crisis generator. That is "deep", I guess. :doge

Wouldn't be surprised if people are more generous to clicker games.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on August 23, 2016, 12:10:00 PM
(http://i.imgur.com/57T5kBF.png)

The new Star Citizen cult. :neogaf
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 23, 2016, 12:16:37 PM
NMS fans might be loons but they are not yet thousands worth of JPEGs deep...
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 23, 2016, 12:18:35 PM
https://www.reddit.com/r/NoMansSkyTheGame/comments/4z5v3b/major_spoilers_do_not_travel_to_the_center_should/

Haha. They spent years making an existential crisis generator. That is "deep", I guess. :doge

Wouldn't be surprised if people are more generous to clicker games.

Clicker Heroes > No Man's Sky
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 23, 2016, 12:24:59 PM
I remember Giant Bomb's Brad Shoemaker relating their testing environment for the planet generation algorithm. A server which runs multiple instances of the game (or just the algorithm) and displays a basic image with some information you could then inspect more closely. I want that.

Or fuck it, cheat so the resources never deplete. If you're gonna endlessly pop bubblewrap then at least do it efficiently.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on August 23, 2016, 05:07:48 PM
https://www.reddit.com/r/NoMansSkyTheGame/comments/4z5v3b/major_spoilers_do_not_travel_to_the_center_should/

Haha. They spent years making an existential crisis generator. That is "deep", I guess. :doge

Wouldn't be surprised if people are more generous to clicker games.

Clicker Heroes > No Man's Sky

Cookie Clicker > both
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 23, 2016, 11:46:36 PM
For what its worth my feelings have tipped over into sympathy for the devs. No because they deserve it. But just because I know its never fun when people are kicking the shit out of your game. Who would have thought Hello games would get a better reputation for Joe Danger than No Man's Sky. 
 
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Cerveza mas fina on August 24, 2016, 04:29:29 AM
I'm pretty sure if this game launched at 15 bucks or something, with no hype and crazy expectations it would become somewhat of a cult hit.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Cerveza mas fina on August 24, 2016, 05:09:58 AM
Maybe on PC yeah, but don't think consoles have anything like this. Haven't played it and don't really know what you do in it but it looks pretty.

But you are right on PC there are probably loads of better games.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 24, 2016, 07:10:16 AM
"We only had time to include multiplayer or a dinosaur humping your ship, so we had to make a tough decision."

:rofl
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on August 24, 2016, 12:01:06 PM
(http://puu.sh/qMIxP/01c2087717.jpg)
:neogaf
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 24, 2016, 12:44:35 PM
Ouch.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on August 24, 2016, 12:51:20 PM
http://www.escapistmagazine.com/videos/view/zero-punctuation/116922-No-Mans-Sky-Review?utm_source=rss&utm_medium=rss&utm_campaign=videos

"Baby's First Elite Dangerous" :dead

Been wanting to get Elite Dangerous for a while now, might pull the trigger...
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: CatsCatsCats on August 24, 2016, 01:13:48 PM
If you're on xbone (somehow I doubt it) you should add me and play with me :-* I really like Elite Dangerous and they have a pretty good pace with updates.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 24, 2016, 11:22:30 PM
Jim Sterling's thoughts on this debacle.

http://www.youtube.com/watch?v=w2qKAX_QaoI

"When one pours through the evidence, one has to conclude a very real truth- No Man's Sky is nowhere near as complex, varied, and nuanced as Hello Games Suggested it would be.  We have statement after statement and interview after interview about things said to be in the game -ways in which the game will work- that never manifested in the final release.

Even if you love No Man's Sky -and more power to you- I feel that you have to admit that whether deliberately or not, Hello Games was misleading on more than one occasion.  Heck of a lot of occasions, actually."



"But I'm not sure that even Molyneaux talked so much bullshit about one single game.  And that is what Murray talked--  Researching for this video -going back through the video interviews Murray did, not just from years ago but mere months ago- he is seen talking such complete and utter shit, so many times.  Regardless of motive, regardless of malice, that's the fact of the matter, and it's something that I don't think anyone should forget the next time Hello Games has something to sell us...whether you love it or hate it.  Whether you think Hello Games are malicious liars or over-ambitious dreamers, the fact of the matter is- Hello Games chatted shit."


 :whoo
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 25, 2016, 06:31:28 AM
Him going on about things which turned out to be fantasy mere months before release is what dispells all those claiming that this was in any way normal. When one of the devs says this and that is in the game, not too long before release, it's a little different than people expecting games to play like their CG trailer.

The Molyneux comparison is very appropriate. Their next game is going to decide whether it sticks or not.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Cerveza mas fina on August 25, 2016, 06:34:50 AM
Why the fuck did they lie though? Like you're gonna get found out bro's.

They know that they shot themselves in the foot long term right?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 25, 2016, 09:41:19 AM
Him going on about things which turned out to be fantasy mere months before release is what dispells all those claiming that this was in any way normal. When one of the devs says this and that is in the game, not too long before release, it's a little different than people expecting games to play like their CG trailer.

The Molyneux comparison is very appropriate. Their next game is going to decide wether it sticks or not.

Yeah and I think Jim Sterling is missing something here : obviously games (or any cultural product) that turn good get more leeway than bad ones, but to rebound on his Bioshock Infinite example I don't think they withheld review copies before release, it was widely known that the game had a troubled development and the preview material did reflect that changes were made. You could probably say the same about most of the famous examples in that vein : The Witcher 3, Watch Dogs and Division "graphical downgrades" were all, IIRC, apparent before release.

Otherwise I think he is spot on : regardless of motives and reasons, the fact is Sean Murray has been very misleading. Very much moreso than what is generally being deemed acceptable by marketing usually.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Take My Breh Away on August 25, 2016, 10:02:02 AM
Him going on about things which turned out to be fantasy mere months before release is what dispells all those claiming that this was in any way normal. When one of the devs says this and that is in the game, not too long before release, it's a little different than people expecting games to play like their CG trailer.

The Molyneux comparison is very appropriate. Their next game is going to decide wether it sticks or not.

That's not a fair comparison though.

At least Molyneux shipped a game that worked on launch :hitler
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: mormapope on August 25, 2016, 11:02:43 AM
Molyneux went off the deep end towards the end of his career. He seems like a great director that got sour.

Sean Murray is someone who worked on Joe Danger and then somehow was able to manipulate  the gaming equivalent of bleeding hearts.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on August 25, 2016, 11:41:42 AM
Joe Danger

Still blows my mind how that was successful. Though I guess people really wanted a casual Trials. :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 25, 2016, 01:11:09 PM
Otherwise I think he is spot on : regardless of motives and reasons, the fact is Sean Murray has been very misleading. Very much moreso than what is generally being deemed acceptable by marketing usually.

Imagine the reaction if EA or Ubisoft pulled that level of deception, rather than an indie darling.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 25, 2016, 01:24:57 PM
Why the fuck did they lie though? Like you're gonna get found out bro's.

They know that they shot themselves in the foot long term right?

My bet is that Sean Murray did (or would) not realize until too late that they were running out of time to integrate or properly complete some of those features which were maybe part of the original draft. As it stands, it doesn't seem too far fetched to speculate they may have rushed in the last stretch of development to trim an acceptable minimum viable product out of a buggy unfinished larger version (rumors of troubles in late 2015, studio being flooded, a late delay). While they sound neat, multiplayer or semi accurate celestial mechanics wouldn't have added a lot to the core gameplay. I could see a team trying to salvage a project cutting them, maybe not realizing at the moment how bad it would look.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 25, 2016, 01:34:31 PM
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.

Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.

I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 25, 2016, 01:43:26 PM
Speaking of inconstitencies :

https://www.reddit.com/r/IAmA/comments/4wsra2/i_quit_my_job_at_ea_where_i_worked_on_burnout/d69m90j

Sean Murray :

Quote
I'll tell you a funny story about PC. I was here late yesterday, and I had to take a break and do an interview with Playboy (!) - and the guy was like "what are you working on when you go back downstairs?" and I was like "compatibility for ATI opengl drivers", and he said "ummm.... could you make something up. That sounds pretty nerdy". I always knew I wasn't Playboy article material :)

https://twitter.com/RogueCheddar/status/762890728657727490

Interviewer for Playboy :

Quote
Just finished transcribing all 60 minutes of that @NoMansSky interview and there's nothing even remotely close to what he said

Quote
Like there's nothing that even could have been misconstrued or mis-remembered that way. I have absolutely no clue where it came from.

Quote
I never asked Sean to make something up, I never said anything sounded "nerdy," he never mentioned "compatibility for ATI opengl drivers"

 :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 25, 2016, 01:51:05 PM
He just can't help himself. :lol
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: mormapope on August 25, 2016, 01:55:03 PM
He should'be been in game publishing instead of development.

That gushy and hoity toity letter he sent to reviewers is more pathetic than before.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 25, 2016, 02:37:11 PM
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.

Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.

I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.

Jim Sterling touched on this in his latest video, basically pointing out that games general considered good can get away with not having everything promised or initially shown and nobody really cares, but then the games that promise lots of shit, don't have it, and aren't that great get shit all over.  But I still think this is a different situation, because Sean Murray was going onto TV shows promising things that weren't there.  It was a whole new level of bullshit.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 25, 2016, 03:20:54 PM
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.

Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.

I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.

Jim Sterling touched on this in his latest video, basically pointing out that games general considered good can get away with not having everything promised or initially shown and nobody really cares, but then the games that promise lots of shit, don't have it, and aren't that great get shit all over.  But I still think this is a different situation, because Sean Murray was going onto TV shows promising things that weren't there.  It was a whole new level of bullshit.

I don't disagree. He often lied or misled whether intentional or not. I guess for me coming from the gameplay side, 90% of it wouldn't have mattered anyway. Like I said the journey-esque multiplayer. Would it be neat to meet another human in the universe? Sure. But ultimately would that make or break the game or significantly improve the game value? For an incredibly small niche of people sure. But not for most of us. I get why its easy to pick apart these interviews. Because its black or white is it in the game or not. So its like catching somebody in a lie.

But in that sense, I guess I feel like its already been proven. Yeah they lied some. But for me the more interesting discussion is why the game fails for many people. And I don't think its these fluff removed features. I think its a more fundamental rotten core. But I digress. I've honestly talked about this game enough probably. There are plenty of other games that fail to hit the mark. I think the Division is also a failure of a game for a lot of reasons and people rarely talk about that one.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 25, 2016, 03:41:06 PM
This isn't necessarily directed at anyone specifically, but comparing No Man's Sky to Minecraft ended up being a complete bust. In Minecraft, you gather a variety of materials in order to build and create new object. In No Man's Sky, you gather materials to level up your gear, and that's it. They're not even remotely similar.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 25, 2016, 03:50:23 PM
I think No Man's Sky would have been a lot better received if you could actually build stuff. Even if it was just module-based like Fallout 4.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 25, 2016, 04:38:59 PM
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.

Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.

I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.

It's bizarre, but I suppose it's a consequence of setting most of  the game on the planet surfaces themselves. Since those were procedurally generated, any 'content' on them would have to be procedurally generated as well. And in a high enough density, too, so that you can't strand yourself or find nothing to do but leave immediately. This only results in everything feeling the same throughout, since you're going to the same hand full of structures over and over by all accounts.

I can't think of any other substitute loop besides loot. It would allow them to leave most of it as is. Anything else would be too much work for the size of the world or require server infrastructure. An interesting narrative at the very least would have been doable, too, but they just have this Atlas thing instead which culminates in a puff of smoke for all the effort it takes to get  there.

Also:
http://www.escapistmagazine.com/videos/view/zero-punctuation/116922-No-Mans-Sky-Review
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on August 25, 2016, 04:57:44 PM
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.

Yeah I think this was a problem. When you make the main (only?) goal of the game travel to a distant point, that's not the best idea since it discourages making any one place feel like your home. Instead its just on to the next planet to plunder. And the next and the next and the next, etc.

There had to be something substantial to do on individual planets to make them worthy and worthwhile and interesting. That is probably base building at a minimum.

The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.


My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.

Solus Project looks more in line with what I wanted I suppose.

Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 25, 2016, 06:00:07 PM
The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.
Yes, or add a couple more steps to the loop. Require people to probe a planet before they land, so they could include actually dangerous planets. Put valuable stuff there, so you have a rason to prepare yourself for a challenge and brave them anyway. Maybe even gate them with upgrades. No extra radiation shielding? Can't land there. Or sentinels in orbit guarding worlds rich in life, which you're then sent on to capture or hunt. Let people create ships from parts so money is more useful. Stuff like that.

My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.
I watched Dansgaming go through a couple of planets and yeah, it barely mattered. He had an upgrade to deal with radiation, but it seems he could have just ignored it since he forgot to recharge it at one point. The nagging from the suit sounds so dramatic even though everything he needed was always in walking distance, either on the surface or in a nearby cave.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 26, 2016, 10:34:00 AM
https://www.reddit.com/r/NoMansSkyTheGame/comments/4zlqpw/went_back_to_my_starting_planet_and_every/

Some players have had their discoveries wiped, corrupted or erased.  :(  :lol

EDIT : Some Gaffer tested it and it is repeatable. Some old discoveries of animals and stuff (not planets and systems) will be tossed out of the line if you keep piling up new ones. Unclear as of now if it has anything to do with stuff named while the servers were taking a beating in the first week...
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 26, 2016, 07:18:16 PM

Yes, or add a couple more steps to the loop. Require people to probe a planet before they land, so they could include actually dangerous planets. Put valuable stuff there, so you have a rason to prepare yourself for a challenge and brave them anyway. Maybe even gate them with upgrades. No extra radiation shielding? Can't land there. Or sentinels in orbit guarding worlds rich in life, which you're then sent on to capture or hunt. Let people create ships from parts so money is more useful. Stuff like that.


There's stuff like that. The most rare items that are worth loads of money will instantly trigger a lvl 3 GTA-like thing when you pick them up.
Otherwise I agree, game isn't challenging enough. You have to try really hard to die.



https://www.reddit.com/r/NoMansSkyTheGame/comments/4zlqpw/went_back_to_my_starting_planet_and_every/

Some players have had their discoveries wiped, corrupted or erased.  :(  :lol

EDIT : Some Gaffer tested it and it is repeatable. Some old discoveries of animals and stuff (not planets and systems) will be tossed out of the line if you keep piling up new ones. Unclear as of now if it has anything to do with stuff named while the servers were taking a beating in the first week...

Some gaffer? pfft :p
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 26, 2016, 07:35:08 PM
"It was me, Murray, it was me all along !"

spoiler (click to show/hide)
Sorry, didn't look up the screen name at first  :-[
[close]
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 27, 2016, 09:51:42 AM
"It was me, Murray, it was me all along !"

spoiler (click to show/hide)
Sorry, didn't look up the screen name at first  :-[
[close]

Fine. I shall forgive you.

spoiler (click to show/hide)
To be fair I have like 10 posts on here. Took something like 3 months to get my account approved. I guess admins here don't work 160h a week on their website.
[close]
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 29, 2016, 11:44:19 PM
http://www.forbes.com/sites/erikkain/2016/08/29/gamers-have-every-right-to-push-for-no-mans-sky-refunds/#3af55dc538c8

Someone needs to put on their grown-up pants and move on.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on August 30, 2016, 12:05:15 AM
You buy a game day one you're paying for that experience. You don't like it? that money's gone. I learned that from FFXIII.  You can always wait a week. Chose not to, then you're not paying for the game really, you're paying the experience. Hell, with the disaster NMS has been, waiting 2 days would've been enough for you to realize you should probably wait on this one.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Positive Touch on August 30, 2016, 01:01:11 AM
"BUT YOU PROMISSSSEEED!!!"
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 30, 2016, 01:10:59 AM
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bluemax on August 30, 2016, 02:05:37 AM
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.

Yeah I think this was a problem. When you make the main (only?) goal of the game travel to a distant point, that's not the best idea since it discourages making any one place feel like your home. Instead its just on to the next planet to plunder. And the next and the next and the next, etc.

There had to be something substantial to do on individual planets to make them worthy and worthwhile and interesting. That is probably base building at a minimum.

The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.


My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.

Solus Project looks more in line with what I wanted I suppose.

The more I see of No Man's Sky, the more it reminds me of something that no one in their right mind wanted more of:

the planetary exploration sidequests from Mass Effect (which actually one of the DLC ones ended up being pretty good). Just futzing around on shitty planets that are all essentially the same with almost no reward to be found.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on August 30, 2016, 03:15:14 AM
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.

Ehh if the theater were glitching out during their showing I imagine they would absolutely be entitled to a refund.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 30, 2016, 03:34:13 AM
New feature : Procgen refund weird analogies !
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 30, 2016, 04:14:59 AM
New feature : Procgen refund weird analogies !

If your Testarossa broke down after driving it for 5oh, wouldn't you want your money back??!?!!
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 30, 2016, 03:34:09 PM
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.

Ehh if the theater were glitching out during their showing I imagine they would absolutely be entitled to a refund.

I watched 2 hours of AI and then the film melted and we all got refunds. I sure as hell didn't use my refund on another showing of AI. :yuck
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 30, 2016, 03:36:13 PM
New feature : Procgen refund weird analogies !

If your Testarossa broke down after driving it for 5oh, wouldn't you want your money back??!?!!

Depends if the cook spat in it.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Steve Contra on August 30, 2016, 04:41:46 PM
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.

Ehh if the theater were glitching out during their showing I imagine they would absolutely be entitled to a refund.

I watched 2 hours of AI and then the film melted and we all got refunds. I sure as hell didn't use my refund on another showing of AI. :yuck
I was at a showing of Spawn and the film cut out right at the end and everyone cheered because refunds and then it came back on and everyone booed :maf
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on August 30, 2016, 04:57:11 PM
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.

Yeah I think this was a problem. When you make the main (only?) goal of the game travel to a distant point, that's not the best idea since it discourages making any one place feel like your home. Instead its just on to the next planet to plunder. And the next and the next and the next, etc.

There had to be something substantial to do on individual planets to make them worthy and worthwhile and interesting. That is probably base building at a minimum.

The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.


My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.

Solus Project looks more in line with what I wanted I suppose.

The more I see of No Man's Sky, the more it reminds me of something that no one in their right mind wanted more of:

the planetary exploration sidequests from Mass Effect (which actually one of the DLC ones ended up being pretty good). Just futzing around on shitty planets that are all essentially the same with almost no reward to be found.
Totally agree.  What we see is the craziness that can inhabit some indie studios. They're more prone to fall in love with their own idea.  Like when you read the design doc for the tech your inner geek is like "Yeah, that concept for tech is pretty cool." But they never bothered to ask the question of "Why is it compelling?" We see this too in modern classical music. People will write mountains of procedural code to create mathematically derived music which is all rather impressive when you see the effort they put into it, but terrible to listen to. And when you ask why it's compelling they say it's interesting to them. That's all well and good for them. But when was the last time you saw a procedurally generated piece of music place well on any chart? You don't. Because it's only compelling to the people who wrote it, and a handful of people that are actually interested. It's just not generally compelling. The thing with a major studio is that they have to front the money so many times they'll start off with "Why is it compelling?" What's happened though is this cult around certain indie devs where they're in love with their idea and they get a small number of people that are in love with their idea and it grows into an echo chamber sometimes that can be so loud they might get funding from a big publisher hoping to seem like an Indie supporting darling.  But really there were some fundamental questions that were either ignored or simply never asked.

"You can walk around planets!"
"But why is it compelling?"
"Every planet will be different!"
"But why is it compelling?"
"15 quadrillion planets!!"
"BUT WHY IS IT COMPELLING?!!"
"So many planets!!"

Perhaps I'm being a bit harsh, there were some cool concepts that could have at least answered the compelling question. Things like factions, custom ships, multi-player while I think they wouldn't have saved it, it at least would have given a compelling reason for some. But they largely ignored all that and stuck with their beloved idea of procedurally generated worlds. Which, really, if they had only done 7.5 Quantillion planets and focused more on the stuff that would make the game fun, I dare to posit that no one would've noticed the missing 7.5 giggillion planets.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 30, 2016, 05:24:43 PM
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.

They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 30, 2016, 06:10:29 PM
New feature : Procgen refund weird analogies !

If your Testarossa broke down after driving it for 5oh, wouldn't you want your money back??!?!!

Sure. But Happy Smile Games or whatever isn't running on Ferrari's brand, perceived value, or performance. If I ate at the French Laundry and they rolled out garbage food, sure I'd refuse to pay.

NMS came out on indie cred with some sizable plans that didn't turn out as planned. Some people are happy with it, others aren't -- and they're playing the same product, which tells me the experience is subjective.

--at least for console players. If the varied spec of gaming PCs has caused performance problems for PC gamers, I'm open to arguments about refunds but only on the grounds of performance not being as advertised.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 30, 2016, 06:16:22 PM
People will write mountains of procedural code to create mathematically derived music which is all rather impressive when you see the effort they put into it, but terrible to listen to. And when you ask why it's compelling they say it's interesting to them. That's all well and good for them. But when was the last time you saw a procedurally generated piece of music place well on any chart?

I can't find the article, but there's one out there about a guy writing procedural music and turning Spotify's own search/preference/curation engine on itself so his horrible music would be found, prioritized, and played; it acted as a virtuous cycle for his work, charting it. But you're right: no-one is chasing after composer-less music.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on August 30, 2016, 06:26:05 PM
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.

They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 30, 2016, 07:12:24 PM
Anything at all to use those gazillion assets as more than pretty backdrops.

Then again, it seems to click with some people:
https://www.youtube.com/watch?v=13G04LM7n3M
Many more of these kinds of videos on Youtube. People scyring random textures for cut features. :derp
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 30, 2016, 07:18:26 PM
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.

They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"

Except in Minecraft you can actually use the materials you mine to build all kinds of stuff.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 30, 2016, 07:24:08 PM
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.

They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"

Except in Minecraft you can actually use the materials you mine to build all kinds of stuff.
Nah. Here, pop this bubble wrap instead.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 30, 2016, 07:25:53 PM
Not really defending Minecraft here, just pointing at that NMS is Minecraft with even less gameplay.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on August 30, 2016, 07:32:41 PM
I was thinking of NMS there.

Minecraft actually lets you express yourself and really is what they should have been looking at a lot more intently. Or Terraria. Or Starbound. Or any other successful game with algorithmically created content. Any single one of them.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on August 30, 2016, 07:33:23 PM
Ergo, why I said make them play minecraft without building or fighting anything :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: CatsCatsCats on August 31, 2016, 01:33:38 AM
if NMS was just minecraft Galaxy mmo, people wouldn't be bitchin
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 31, 2016, 03:07:31 AM
Booted NMS up for the first time in over a week and after 5 minutes it froze and I had to hard reboot my PS4. 

GG, Hello Games.  GG
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bork on August 31, 2016, 11:45:29 AM
Booted NMS up for the first time in over a week and after 5 minutes it froze and I had to hard reboot my PS4. 

GG, Hello Games.  GG

More like Goodbye Games lolamirite (http://legunaselitegamers.freeforums.org/images/smilies/rimshot.gif)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: I'm a Puppy! on September 01, 2016, 01:21:50 AM
Booted NMS up for the first time in over a week and after 5 minutes it froze and I had to hard reboot my PS4. 

GG, Hello Games.  GG
You complain about NMS? Those GGs must stand for Gamergate :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on September 01, 2016, 03:03:06 AM
Well actually it's about ethics in game de... Oh shit.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on September 01, 2016, 07:23:14 AM
Anything at all to use those gazillion assets as more than pretty backdrops.

Then again, it seems to click with some people:
https://www.youtube.com/watch?v=13G04LM7n3M
Many more of these kinds of videos on Youtube. People scyring random textures for cut features. :derp

Yeah, it's hilarious. Like, let it go for now guys, it's likely cut. Doesn't help that dataminers found stuff related to activation I guess, but people keep saying "BUT WHY ARE THEY STILL IN THE GAME THO" and don't seem to understand the concept that it's easier to get rid of the one line of code (or whatever) allowing you to deactivate that stuff, rather than parse through the whole code and get rid of assets, text, audio, etc etc. Especially if it's temporary.

But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on September 01, 2016, 09:34:58 PM
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.

Holy shit, is this real? :lol :dead
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on September 02, 2016, 12:02:00 AM
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.

Holy shit, is this real? :lol :dead

http://www.ign.com/articles/2012/11/02/dark-souls-miyazaki-talks-artorias-of-the-abyss
Quote
I ask Miyazaki whether Manus is a little dig at the series' more obsessive players. “That is a very interesting consideration,” says the devilish fox. “But I suppose I did not include the meaning.” And as for the original pendant speculation, brace yourselves Dark Soulers for Miyazaki's final word: “When it comes to the pendant, I actually had a little bit of an intention to play a prank.”
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on September 02, 2016, 12:24:12 AM
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.

Holy shit, is this real? :lol :dead

Yes. People seriously looked for a reason to choose the Pendant shortly after launch and Miyazaki played coy and made it seem like there was a reason to. There never was, and people datamined it and found out that yeah, there's no reason to.

spoiler (click to show/hide)
Master Key is the best giftfu.
[close]
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on September 02, 2016, 05:25:27 AM
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.

Holy shit, is this real? :lol :dead

It doesn't end there. He also basically (very likely) trolled these people again directly in DS III.

Based Miyazaki.


edit: the best part is the item's description.

"A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys."

It LITERALLY tells you it does fuck all. But some people wanted to belieeeeeeeeeeve~~~
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on September 28, 2016, 01:18:35 PM
British Advertising Standards Authority is investigating grievances of misleading advertisement (https://www.rockpapershotgun.com/2016/09/28/asa-investigating-no-mans-skys-steam-advertising/#more-401439)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on September 30, 2016, 11:21:11 AM
https://www.youtube.com/watch?v=7i1ylWxKJjA&feature=youtu.be&t=1h47m45s


skip to 1 hour 47 minutes 45 seconds.

Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: a slime appears on September 30, 2016, 07:39:29 PM
https://www.youtube.com/watch?v=7i1ylWxKJjA&feature=youtu.be&t=1h47m45s


skip to 1 hour 47 minutes 45 seconds.

:rofl

I guess he had to CYA but that was some straight "I told you so" type bullshit shade being thrown.

BTW you can throw time stamps on videos like this http://www.youtube.com/watch?v=7i1ylWxKJjA&t=107m48s (http://www.youtube.com/watch?v=7i1ylWxKJjA&t=107m48s)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on September 30, 2016, 09:07:07 PM
Found this on /v/:

(http://i.imgur.com/8kGUW1e.png)

(http://i.imgur.com/o9ZipVm.gif)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on September 30, 2016, 11:07:22 PM
NMS has dropped to just above 1,000 hourly players on Steam [it peaked at 212k hourly players just after release].
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on October 01, 2016, 02:02:05 AM
Geoff deemed too "negative" for Hello Games in the final stretch of development ?  :neo
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: benjipwns on October 01, 2016, 02:13:10 AM
I wonder what being in the same room as a negative Geoff Keighley is like.

Even the insufferable Angry Joe couldn't faze him.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on October 01, 2016, 02:34:07 AM
NMS has dropped to just above 1,000 hourly players on Steam [it peaked at 212k hourly players just after release].

I dunno if this is really that surprising or damning though. A lot of single player games have a huge amount of players drop it a few months out by steamcharts numbers, most of them just don't sell as well.

I do think the idea of Hello getting investigated for 'false advertising' is hilarious and about as dumb as suing WB for the Suicide Squad trailer tbh. People really work themselves into hysteria over some bullshit.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on October 01, 2016, 02:59:18 AM
I dunno if this is really that surprising or damning though. A lot of single player games have a huge amount of players drop it a few months out by steamcharts numbers, most of them just don't sell as well.

Last time it was brought up, I think the graph showed that the cratering of that number was unusually steep for NMS. Elite, Rimworld, Prison Architect, Farming Simulator and Eurotrucks... are all doing way better. For a game sold on pseudo infinite & always fresh content (which is exactly the type to chart on Steam stats, along with popular multiplayer experiences, The Sims 3 and old Total War games are all doing well for instance), that's not too good.

They still made a ton of bank and maybe that's all that counts. DLC, expansions and keeping the buyers engaged wasn't -as far as I can tell- essential to the business plan.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on October 02, 2016, 10:37:21 AM
https://www.youtube.com/watch?v=Kd8vLJ66Vhc
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on October 05, 2016, 01:23:50 PM
http://www.eurogamer.net/articles/2016-10-05-no-mans-sky-subreddit-shut-down

The game that keeps giving.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: thisismyusername on October 05, 2016, 07:43:51 PM
:delicious
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on November 26, 2016, 09:54:24 AM
Free patch update incoming this week, if someone is still into that.

Quote
Hello,

This week Hello Games will be releasing an update to No Man’s Sky. We’re calling it The Foundation Update, because we have added the foundations of base building, and also because this is putting in place a foundation for things to come.

(...)

Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.

This update will be the first small step in a longer journey. We hope you can join us.

Good on them.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on November 26, 2016, 10:32:55 AM
Maybe in a couple more years the game will actually be good.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on November 27, 2016, 07:49:21 AM
Dat update tho (PS4 only for now).

http://www.no-mans-sky.com/foundation-update/

https://www.youtube.com/watch?v=hI9PvjJJijY
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: MMaRsu on November 27, 2016, 12:15:45 PM
K..u can build a b ase? Who cares -_-
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on November 27, 2016, 12:45:29 PM
Good on them for continuing to try to improve the game, but they have a good long time ahead of them before what I tried is actually a fun or meaningful experience.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Phoenix Dark on November 27, 2016, 03:49:07 PM
Wow we're still talking about this game in late November, who would have guessed. GOTY
:rejoice
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on November 28, 2016, 04:34:38 AM
I'll try this out tomorrow when I get some free time. They already have my money and I was dumb enough to drink the kool-aid to begin with. What could another glass hurt?  :doge

I will say I never understood the point of base building in a game like this but since they added a way to teleport back, I think it could work. TBH the base building looks way more in depth than I would have thought.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Trent Dole on November 28, 2016, 05:12:02 AM
Gonna say this will never be an actual finished game like SFV.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on November 28, 2016, 05:17:48 PM
Spent a few hours with it.

-Lots of QoL additions which are really nice. Quick menu is appreciated.
-Looks/runs better. The terrain also seems to be more varied, also less samey looking brown planets.   
-Base building is fun but you need to earn/learn the blueprints for most of the pieces in the normal game.  Creative mode gives you access to everything right off the bat.
-Base building is a fundamental change to the game for the better.  Vanilla had me getting rid of resources a lot of the time just to make room in my inventory; you could only carry essential stuff. Now I can teleport back and use the resources to invest in a greater goal. And being able to transport back to your base from any space station is great. Allows you to explore as far out as you want without being stranded or needing to backtrack. Still haven't unlocked base storage but that will be a game changer for a hoarder like me. 
-I like the idea of recruiting aliens to my base. Only have 2 now but I hope I can have a lot more.
-Freighters look are neat but it's mostly just mobile storage.

Overall, this isn't a superficial change at all.  There is definitely a brand new layer to the game even though gameplay loop is mostly the same. I'm interested to see the best way to juggle money and resources on a fresh run.  With vanilla, there was jackshit to do outside of getting more inventory slots.  It was just a grind for money to buy new ships/suit slots. Now you could theoretically neglect the ship upgrades and focus on the base if you want, so it can be a much different experience from those who played in August.

I don't know if it is enough to recommend the game to new players but it is a step in the right direction.  If they can manage a few more big content drops like this, I'll feel less ripped off.   :lol
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on November 29, 2016, 04:23:29 AM
There are 4 specialists you can hire max, AFAIK.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on January 23, 2017, 12:55:23 PM
Rumors of new DLC coming up (land vehicles, etc...) and possibly of a future Xbox release ?

http://en.yibada.com/articles/187870/20170120/no-mans-sky-rumors.htm

I know it's easier than done, but maybe the game should have been left 6 months more in the oven (and / or marketed on its actual features) ?
I had a lot of good laughs with the marketing trainwreck, but really most people will be content if they continue upgrading the game for free (first DLC was, right ?), at least for the time being. But down the line they could release an expansion pack to keep the revenue going.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on January 23, 2017, 03:49:35 PM
Any new content would be appreciated.   Hopefully we get a submarine or some way to take the ship underwater.  I really like some of the oceans in the game but they're a pain to explore with the current options.

NMS is still a punchline but I enjoyed my time with the Foundation update.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on March 08, 2017, 05:29:23 PM
Any new content would be appreciated.   Hopefully we get a submarine or some way to take the ship underwater.  I really like some of the oceans in the game but they're a pain to explore with the current options.

NMS is still a punchline but I enjoyed my time with the Foundation update.

There you go

https://www.youtube.com/watch?v=ZDNtbosTCvo


Full details
http://no-mans-sky.com/pathfinder-update/
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: etiolate on March 08, 2017, 07:10:17 PM
So how decent is the game now?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on March 08, 2017, 07:17:36 PM
The core loop of the game is the same as it always ways. To make the game "good" you need fundamentally to re-imagine that.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on March 09, 2017, 04:01:51 AM
If you don't like survival game, don't even bother, since that's what it is at its core.

Always had a blast with it, and played some more with the last update. Will wait a bit for that one, because HZD.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on March 09, 2017, 09:58:56 AM
Put around 3 hours in. Driving around in the rover is fun. 

I have no idea what kind of value the game now holds for new players. It was just a grind for ship and exosuit slots in August. Someone buying the game now will have a lot more stuff to do and things to invest resources into.  That is obviously good. At the same time, there still isn't a greater goal. Getting better ships (now you can have multiple) or driving around your home planet is great but what should the player be working toward after they have the best stuff?

They could take a page out of BotW handbook and make some kind of boss at the center that you need to build yourself up to eventually fight.   Or maybe a new type of high difficulty star system with a new enemy type that requires high level ships to access and also has unique rewards.  The game needs an extra layer and purpose before I could recommend it to new players.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on July 10, 2017, 10:44:22 AM
https://www.reddit.com/r/NoMansSkyTheGame/comments/6j3jlt/waking_titan_megathread/

They've been doing a pretty elaborate ARG for the next update. Website is up, they're supposedly sending out "Atlas pass v. 4" cards to 10,000 people who sign up.

http://csd.atlas-65.com/

I'd think it is a big mistake to having this kind of marketing build up given the backlash to the initial release. They're setting up unreasonable expectations again. At the same time a vast majority of the gaming community doesn't give a shit about NMS anymore so not as many people will be as disappointed this time... :doge
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on July 10, 2017, 11:37:39 AM
I think at this point the community are mostly people who are onboard with the game anyway. Though I believe I've read a couple of annoyed reactions with how long they're dragging that "ARG" (Maybe "viral marketing campaign" is more fitting ?) and you still have some fans falling a bit too hard for the hype.

2 cents hot take here, because those three games are only connected a space exploration theme and the promise of system-driven / emergent gameplay but compared to FTL or Rimworld you get the feeling that Hello Games has a tendency to navel-gaze (or be a bit too engrossed by their cleverness / cute visual identity) and talk taller than they have the right to ? It does read a bit like the marketing campaign is a more exciting mystery and a better lure at exploration than what you'll find in the actual game...

EDIT : It's probably unfair as they released two free patches who improved the game with little hype before.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on July 10, 2017, 12:01:23 PM
https://www.rockpapershotgun.com/forums/showthread.php?52157-No-Man-s-Sky-gameplay&p=1037491&viewfull=1#post1037491

Quote
Well right from the games first reveal, Sean hinted that NMS was the game he wanted to carry on working on for the rest of his career, so this always was a game about feature creep in many ways. I suspect the NMS we end up with in a decade will be pretty different from what we have now.

He upgraded to the ultimate lie : wedding.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on July 10, 2017, 01:25:12 PM
https://www.rockpapershotgun.com/forums/showthread.php?52157-No-Man-s-Sky-gameplay&p=1037491&viewfull=1#post1037491

Quote
Well right from the games first reveal, Sean hinted that NMS was the game he wanted to carry on working on for the rest of his career, so this always was a game about feature creep in many ways. I suspect the NMS we end up with in a decade will be pretty different from what we have now.

Ah, I see he now subscribes to the Chris Roberts school of game development.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on July 10, 2017, 09:06:38 PM
2 cents hot take here, because those three games are only connected a space exploration theme and the promise of system-driven / emergent gameplay but compared to FTL or Rimworld you get the feeling that Hello Games has a tendency to navel-gaze (or be a bit too engrossed by their cleverness / cute visual identity) and talk taller than they have the right to ? It does read a bit like the marketing campaign is a more exciting mystery and a better lure at exploration than what you'll find in the actual game...
Agreed.

EDIT : It's probably unfair as they released two free patches who improved the game with little hype before.
It does sound like this will be bigger than the last two updates so I can see why they'd want to do something different, but at the same time I appreciated the way they handled the last two patches.

The problem still goes back to the game that was shipped last year and how many features were missing that had been alluded too. There is a long list of things players have been clamoring for so this is getting people's imaginations fired up again. You can see people excited about this potentially being a multiplayer update in the subreddit  :doge The backlash will happen again.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on July 16, 2017, 05:22:06 PM
I thought this was one of the better 1.3 vids, actually had some meat and not just speculation and fan wank about multiplayer.

https://www.youtube.com/watch?v=UTjB5PbrtGM&t=9s

tl:dr-there were unused audio files found back in May that hinted at Freighter combat and "missiles".  Also hints toward a 3rd person camera(s). Soundclips mentioned "hostile systems", perhaps meaning the cut factions system mentioned pre-release could be on the way, with some systems becoming more dangerous depending upon which group you're aligned with.  Hello Games hired a new writer way back in December and since we haven't gotten any new Atlus content since last August, it would make sense we'll get more narrative in 1.3.

Some speculation for stuff we'll see in the next update based on the above video-

Phase 2 of Waking Titan starts the 21th, stay tuned. As the resident NMS chump I'll keep an eye on further developments for my Borian brothers and sisters.
(http://i.imgur.com/PmHdJ0r.jpg)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on July 16, 2017, 07:26:05 PM
Lemme know when this finally becomes an actual game.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on July 16, 2017, 07:44:30 PM
Quote from: Hello Games
Thank you for participating in the Waking Titan ARG! We hope you enjoyed it! We will release another patch, 1.3, across both PC and PS4 which will be available to download on both platforms in the near future!

Read on for full patch notes:

Improved Stability.
Added ladder climbing sounds.
Still not an actual game.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 22, 2017, 05:10:27 AM
Phase 2 went live last night. GOt an Atlas pass v4 and entered my code :rejoice.

Seems like we have to wait now.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 08, 2017, 05:03:32 PM
The Waking Titan ARG officially ended last night.

They released 2 screenshots the last few days, one of the new ship type and the other of a functional Portal (Portals have always been in the game but haven't been operational up to this point)

(http://i.imgur.com/nFASFtx.jpg)
(http://i.imgur.com/Th6anm4.jpg)

The email sent out last night stated we'd hear more info in the next 24 hours. Speculation is a trailer.  The release date should be soonish, a week or two at the most. Tomorrow is the 1 year anniversary of the original shitshow release date.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 08, 2017, 05:32:12 PM
Portals hype.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 08, 2017, 06:26:38 PM
Do you have a base, Raist?

It is possible that if they change terrain generation again like in 1.2, your base could be erased and the resources sent to the cache. The problem is you'll only get some of the resources (like 50-60%) back in the cache instead of all of them, which is why it is better to deconstruct everything yourself.  I moved all of my farms to my freighter and deconstructed everything expensive (trade terminal, landing pads) just in case. Just something to think about before the update drops.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 08, 2017, 06:34:04 PM
Huh not really. I've built a few, nomad-style. I'll probably restart from scratch, haven't played in a while.

Update is hitting this week. Check your emails if you signed up to WT.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bulleta©™® on August 09, 2017, 05:31:34 AM
Wasn't this the game that the devs like promised the game would give people blowjobs or something and it winded up being a turd that people were able to fully refund?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 09, 2017, 06:48:46 AM
I still haven't received my No Man's Sky blowjob.

 :goty
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 09, 2017, 04:07:54 PM
:yeshrug
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2017, 02:23:00 AM
Mistakes were made. Things leaked.

https://gist.github.com/Ariistuujj/b82ece3f85163267a19be984b00b7d70

(https://cdn-business2.discourse.org/uploads/etarc/original/2X/a/a0003bd2d57f6b494aef725e3478e95e12d2d6e5.png)



Whatthefuckomgwoureovdihotdvd
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 11, 2017, 05:09:30 AM
Just based on the leaked screenshots, we have completely revamped economy, hostile systems, revamped galaxy map, new ships, new biome types, new types of fauna. The rumor of missiles was true so we have have new weapon types. The terrain generation looks a lot more varied and it looks like they increased the potential height of mountains as well as the size of canyons. We finally have actual desert planets! New types of structures, also crashed freighters on planets.  We still don't know exactly what portals do or what "joint exploration" is.

For a game that desperately needed more variety, this seems like a pretty substantial update.

Edit: Official site and patchnotes are finally up

 https://www.nomanssky.com/atlas-rises-update/

https://youtu.be/5328iuzHw-w
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 11, 2017, 06:02:14 AM
(https://i.imgur.com/QRBgiUT.png)
(https://nmswp.azureedge.net/wp-content/uploads/2017/08/Release-Demo_x64_2017_08_10_11_38_20_385.jpg)
(https://i.redd.it/bvkbx4u9k0fz.jpg)
(http://i.imgur.com/VafqJaG.jpg)

There is also a leaked image showing terrain manipulation with a multitool and the ability add to the topography. Kind of crazy, I wonder what purpose that serves.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Bulleta©™® on August 11, 2017, 07:25:58 AM
Game is probably still shit tho.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2017, 10:35:24 AM
Downloading right now (PS4). 7.2GB  :leon
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: G The Resurrected on August 11, 2017, 11:17:45 AM
Well it only took a year, I'm still pissed at how much time I wasted on this game early on. Is it worth going back to?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2017, 11:28:20 AM
It's fucking glorious. They changed pretty much everything :lawd
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 11, 2017, 12:04:43 PM
Well it only took a year, I'm still pissed at how much time I wasted on this game early on. Is it worth going back to?
I only played with it for an hour so I can't get a detailed breakdown yet but there is some meat to it now, lots of new shit to do. I haven't done the story stuff yet but I can get back to you on it.  What I can say is everything looks much sharper, especially the textures on the planets. Planets in general look much more varied and interesting (out of like the 5 I checked out)

A lot of little things have been addressed I wasn't expecting. There is added weight to the way the character moves and to way the spaceship feels. You can now crash into things and need to pay attention to where you're flying, no more invisible bumpers. Flight in general feels much better. Outer space isn't a technicolor light show anymore and most of outer space finally looks dark and bleak as it should.

They added a FOV slider on PS4, that alone is making a huge difference for me. It felt super cramped before. I'll try to give more detailed impressions this weekend. This very much feels like 2.0 based on my brief time with it this morning. I hope the story path is interesting and worth it.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2017, 12:50:29 PM
So much shit has changed, I don't even know where to begin.

Started a new game from scratch on survival.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: CatsCatsCats on August 11, 2017, 12:53:27 PM
Is it gud now?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 11, 2017, 01:25:19 PM
I always liked the game :yeshrug
This update is absurd, they might as well have called it 2.0.

Stay away from it if you're not into survival-ish / base building games though.
It's like 20 bucks on Steam / GoG / PSN so it's not a huge loss. If you roll with Steam you can also easily refund, although you'd barely even scratch the surface in the amount of time you get before you can't refund anymore.

There's tons of streams going on right now, so I suppose having a look might help too.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: a slime appears on August 12, 2017, 09:09:23 AM
Since the gaming public is predominantly made up of young children with a memory as complex as a goldfish, give it another year with a few more major updates and people will be praising No Man's Sky as a beautiful and forward thinking sandbox.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 12, 2017, 09:40:10 AM
In another year or so, I'll just pretend it's a new release game at a budget price.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 12, 2017, 10:58:11 AM
2016 called, it wants its shitposts back.

Meanwhile, it's the current top seller on Steam :-*
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 13, 2017, 08:04:13 AM
I put a bunch of time into a new save file yesterday, here's what I'll say for anyone on the fence.

This still is not the type of game that has mass appeal. It isn't going to please first-person shooter fans, the on foot combat isn't that fun. This isn't going to please space flight sim fans, the flying is basic. It's far too boring for anyone wanting to play an action game or just kill space pirates. If you're not really into the visuals, or don't enjoy exploration for exploration's sake, or if you hate inventory management, I'll say this should be a hard pass for you. This update improved many aspects of the game but did NOT change the core tenets.

This is ultimately Don't Starve in space, especially on Survival Mode. Closer to the original Don't Starve as opposed to the current updated version which is much deeper, but that is the closest example I could think of. Your purpose is to keep meters filled up so you don't die and in the meantime explore and find new things. Just like Don't Starve, you'll need to pick and choose what is important enough to put into backpack and knowing what you should leave behind. It is a lot about preparation and having the resources ready to tackle whatever whatever challenges are ahead of you. After exploring various biomes and making some money, you'll begin to increase your storage and defense against the elements, allowing you to explore even more dangerous planets and ultimately finding new stuff.  That is game.
The new biomes looks great and there are some new, shiny ships to grind for in the end game. The planets feel more varied. The improved economy allows for some more in depth trading for the player to take advantage of. The solar systems don't feel as copy and paste thanks to the different hostility levels and economy tiers. The new story in interesting from a lore perspective but if you don't enjoy the core gameplay elements it isn't going to be the saving grace of the experience for you. It's a lot of "go here, do this, craft that".

If you're intrigued by the idea of jetting off into the unknown, discovering new worlds and role playing as a space explorer (with a lot of inventory management inbetween), the game now has enough depth and new systems that I could recommend it for $20. It is much improved over the original. If you want a FPS with sci-fi visuals and multiplayer, play Destiny. If you want a more serious flight sim, play Elite: Dangerous.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 13, 2017, 09:16:53 AM
Don't Starve?

It's a lot closer to games like Subnautica etc. Except that you get to play with a whole galaxy, instead of just a tiny map.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 13, 2017, 11:00:44 AM
There are plenty of survival games out there, pick one. I've spent hundreds of hours with Don't Starve so that is what it reminds me of in terms of the game systems and focus, not the graphics or camera perspective. I'm also talking about Survival Mode specifically.

IF someone enjoys that type of game and pace, I could see them getting enjoyment out of this as well.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 13, 2017, 04:43:49 PM
:leon

(https://i.redd.it/g5fowm4imffz.gif)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: fistfulofmetal on August 18, 2017, 12:33:36 PM
I was thinking about picking this up but didn't pull the trigger. Now I'll probably just wait for the Fall sale to get it for like 20 bucks.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 18, 2017, 12:44:22 PM
So, has the barefoot No Man Skybro ever given an interview or released a statement on why he just straight up lied about the game? I really want to read a post-mortem on NMS.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 18, 2017, 01:50:43 PM
So, has the barefoot No Man Skybro ever given an interview or released a statement on why he just straight up lied about the game? I really want to read a post-mortem on NMS.
No. He supposedly promised an interview to Geoff Keighley but I don't think it ever happened.

The short of it seems to be they were running out of money and had to get something out the door to pay the bills. They just didn't have the time or money to implement all the stuff Sean Murray talked about. He was a dumbass for talking about multiplayer because we know the foundation for it wasn't in place by the time the game launched. I'm sure his team was pulling their hair out while Sean was promising all kinds of things in interviews that they hadn't even begun to work on. It really was a Peter Molyneux situation.

EDIT: Sean admitted they were low on funds at a GDC talk.

 https://arstechnica.com/gaming/2017/03/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games/
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 18, 2017, 10:02:39 PM
Isn't it just more likely that these were all things which were on the whiteboard at some point? If this was a game which was planned to have features added beyond its launch date, isn't it reasonable that he'd talk about them even if they weren't going to be Day One items?

To be clear, I'm talking out my ass here, just playing Devil's Advocate.  I didn't follow the development at all, and I have no idea what the timeline of this guy's statements were.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on August 18, 2017, 11:12:52 PM
I don't think it (the missing content, "lies") was done maliciously and I'm sure some of that stuff was drawn up somewhere during production. For example, he talked a few times pre-release about "Dark Souls" type multiplayer interactions. That didn't make it at launch but we did eventually get the ability to leave messages. We can now see other players' locations in real time, too. It must have been something discussed early on internally but just got pushed aside as release day was approaching. You're also correct that they always discussed NMS as a game they'd be working on and adding content to for a long time.

His biggest problems was being too vague about game features and making bold claims, some of which never came to pass. The podcast he did with Game Informer was a good example. He was taking random questions from listeners and looking back, he was just winging it. He discussed big carnivorous plants, elaborate weather systems, ringed planets, etc. A lot of that stuff isn't represented in the game so far. It's almost like he thought of the questions as "Would this type of thing be possible" rather than "is this something you're currently working on"? So he said yes to a lot of things which weren't really part of the game.

He comes off as a guy really invested in the tech they created and too enamored with the POTENTIAL of his grand idea rather than conveying the realities of the game actually being worked on.  Basically, he really needed a PR guy between him and the audience.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on August 18, 2017, 11:32:13 PM
It's a Peter Molyneux situation. Lots of big ideas were thrown around and in a way that left a lot of people believing that's what the final product would be like. But it didn't happen and still hasn't for a lot of those promise. Unlike Molyneux, at least, they do seem to be making an attempt to pull the game closer to what those promises were, rather than just dumping it and moving on to the next thing.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 19, 2017, 02:14:57 AM
I think the main issue is that he was talking about his game with no PR control whatsoever. So he was just speaking as a dev, mentioning stuff they were thinking of / planning, but given the ridiculous hype and people behaving like 10yo entitled children, it backfired massively. I guess he probably learned his lesson. That's probably why he's limited his public appearances to dev talks, and only communicates about updates.

Sony didn't seem to particularly care either, while having put them in the spotlight left right and center, and eventually Yoshida even threw them kinda under the bus. Maybe some shit went down, or since HG insisted they wanted to retain control of the IP and publishing (at least on PSN / Steam) Sony couldn't be arsed to help more than just funding the physical PS4 release.

Add on top of that running out of cash, and their studio being flooded halfway through development, and you've got a nice disaster recipe.

But yeah, on the plus side, they're still working their asses off to improve the game and make it closer to their original vision, so that's sort of redeeming. As for MP, they seem to have the basics in place, so it's probably going to be done at some point.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 19, 2017, 02:24:54 AM
Thanks for the recap, dudes.

So is it worth buying now?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 19, 2017, 03:03:59 AM
If you're fine with Survival games (Subnautica etc) and aren't afraid of grinding, which is let's face it a characteristic of the genre, sure.
Price went back up on Steam though, so maybe wait for another discount. Unless you get it on PSN. Not sure if it's still cheap though.

Edit: although, the grinding bit mostly applies if you want to build a huge base, or buy large freighters. They've also toned it down quite a bit by increasing the amount of the most important resources for sale in space stations. Still need some cash for that, but nowhere near the insane amounts required for the most advanced ships, and freighters.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on January 29, 2018, 08:30:47 PM
I played No Man's Sky for the first time yesterday. If this is what the game's like after three major updates, I can certainly understand why a lot of people were very angry when it first came out.

-I'm constantly managing my backpack and ship inventory. Despite getting a lot more backpack slots, it's always full. My ship cargo is also always full. Also, vendor trash items take up way too much space.
-I need certain minerals to do stuff but it's so hard to find them.
-Flying my ship to a new location on a planet is such a chore. Exploring on foot takes forever and the environment is constantly trying to kill me.
-At least 50% of my time is managing resource meters.
-Controls are so floaty and awful. Ship-to-ship combat is nice to have, but the garbage controls make it not fun.
-There's no easy way to mark a particular location so I can come back to it.
-Warp cells take so much resources to make, and you have to go through like three steps to make one.

This game is half "This is fun, I love exploring and the mystery of the main quest" and half "Why did they design this game like this?!"
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on January 30, 2018, 04:46:24 AM
You can build beacons to mark POIs breh.

And yeah, roaming around a planet with a ship isn't ideal. Gets a lot better once you get land vehicles.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on January 30, 2018, 05:46:50 AM
I played No Man's Sky for the first time yesterday. If this is what the game's like after three major updates, I can certainly understand why a lot of people were very angry when it first came out.

-I'm constantly managing my backpack and ship inventory. Despite getting a lot more backpack slots, it's always full. My ship cargo is also always full. Also, vendor trash items take up way too much space.
-I need certain minerals to do stuff but it's so hard to find them.
-Flying my ship to a new location on a planet is such a chore. Exploring on foot takes forever and the environment is constantly trying to kill me.
-At least 50% of my time is managing resource meters.
-Controls are so floaty and awful. Ship-to-ship combat is nice to have, but the garbage controls make it not fun.
-There's no easy way to mark a particular location so I can come back to it.
-Warp cells take so much resources to make, and you have to go through like three steps to make one.

This game is half "This is fun, I love exploring and the mystery of the main quest" and half "Why did they design this game like this?!"
You should find and build a base ASAP.  It will make your life a million times easier. Also, base building can be pretty fun so it's worth doing regardless.

 This is all assuming you're on PS4 but the concepts are the same on PC, i just don't know the button layout.  While on a planet, press up on the D-pad to pull up the tech menu  . Build a Signal Booster, it only requires Iron and Plutonium, which are the two more widely available elements in the game.  Hold square on it and pick "Habitable Base", it should give you marker somewhere on the planet with a base location.  At the base, there will be a terminal on the wall inside. Go to it and claim the base as your own. Once it is yours, you can create more rooms and add on to the basic structure. Most of the construction parts for a base only require Iron, which is widely available, (especially in caves) so it wouldn't be a problem getting started.  Complete some of the base missions to unlock more plant types and crafting recipes (you'll need to find alien technicians to join your base, but they're widely available at most Space Stations). Building some basic farms now will get you started on making credits. You'll also be able to build land vehicles which obviously make exploring your home planet much more manageable. Also keep in mind you can teleport back to your base from any space station so you can freely travel out into the cosmos and never be stuck without a way home.

Once you get the proper resources, you can also create 10 storage containers at your base with 5 slots each, 1000 resources per slot (so 50k overall) which gives you a TON more inventory room. You can send resources back to those containers from anywhere. Once you have some storage containers created, go to your Exosuit inventory, press triangle to move things between inventories and scroll down to ""Storage Container Inventory and press X to send it over. This makes exploring and hoarding of new resources much, much easier and frees up space on your person.

After you have some money saved up, look for Drop pods. These also can be found by using Signal Boosters as well. They are super important and allow you do increase your Exosuit inventory, including cargo slots on you backpack which hold twice as many resources. There are also Tech Slots on your Exosuit for Heat/Cold/Toxic/Radiation protection. You'll need to find those blueprints by exploring or buying them from space stations with Nanite Clusters.

The ultimate goal will be to buy bigger and better ship with more slots and better stats. Learning new blueprints makes everything easier as well and will allow you to survive in harsh environments and run/jetpack further. Eventually you'll be able to buy Freighters which allows you to build a second mobile base and has even more inventory space.
Quote
Exploring on foot takes forever
Are you using the boost trick? While you're running, push R1 to melee and quickly press X. This will propel you forward much faster than just running. Especially useful jumping from the top of a hill for maximum distance.

https://www.vg247.com/2016/08/10/wanna-go-fast-use-this-nifty-trick-in-no-mans-sky-called-the-jetpack-dash/

It becomes much more effective after you get the running and jetpack upgrades. I can glide over canyons with maxed jetpack modifications.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on January 30, 2018, 12:24:29 PM
I've been doing some base-building and, yeah, it's a lot more fun and makes other things a lot easier.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on May 18, 2018, 12:26:33 PM
https://twitter.com/NoMansSky/status/997401325573984256

 :lucas
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Rufus on May 18, 2018, 12:42:15 PM
See, he was telling the truth after all.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Great Rumbler on May 18, 2018, 12:50:42 PM
 :zzz
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Let's Cyber on May 18, 2018, 01:03:17 PM
Yeah but now you can fly around with nothing to do with friends.

 :rejoice

btw people should play Subnautica. A lot of similar gameplay concepts but a lot more polish and more satisfying progression.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on May 18, 2018, 01:09:26 PM
I'll wait till it's less than $10 or a PS Plus freebie.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on May 18, 2018, 02:07:36 PM
No Man Sky haters annihilated.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on May 18, 2018, 02:57:08 PM
When's this shit gonna be a humble monthly early unlock? 60$  :neogaf
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on May 18, 2018, 05:07:56 PM
It's been on discount multiple times :yeshrug
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on May 18, 2018, 05:20:46 PM
Yeah but I'm looking for those deep discounts, none of this 30$ stuff. Steam summer sale is right around the corner tho, who knows
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on May 19, 2018, 04:07:30 PM
Was like 15 quid on PS4 a couple of times. I would have assumed Stean would have matched, but fuck if I know.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on May 19, 2018, 04:15:09 PM
The lowest it's gone on steam is 25$ according to ITAD. Sticking to the 60$ tag 2 years later and never heavily discounting it is probably a good strategy sales wise, but it hasn't turned around to the point where I'm willing to throw down more than 10 or 15 bucks for it
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on May 19, 2018, 04:16:38 PM
Yeah fair enough.

With it launching on the Bone soon tho, I can't imagine the price will drop anytime soon.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: seagrams hotsauce on May 19, 2018, 04:17:57 PM
Fuck I didn't even realize. Guess I'll just have to keep running Elite Dangerous CGs til next year :/
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: benjipwns on May 20, 2018, 04:30:37 AM
When's this shit gonna be a humble monthly early unlock? 60$  :neogaf
I think there was an "exclusive" discount (40% off or something) as one of the Humble Early Unlocks, though if you had it at the time I'm sure you were like probably most everyone and took the $5 store credit instead. :lol
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on May 20, 2018, 04:38:01 AM
Yeah but now you can fly around with nothing to do with friends.

 :rejoice

btw people should play Subnautica. A lot of similar gameplay concepts but a lot more polish and more satisfying progression.

I co-sign everything in this post.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: agrajag on May 20, 2018, 07:08:56 AM
When is the Stefan Molyneux Edition coming out?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 18, 2018, 02:27:07 AM
:leon

https://www.youtube.com/watch?v=V9Asatbi0GA
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: nudemacusers on July 18, 2018, 06:44:54 AM
As much as I’ve dooked on this game this next update seems legit. Not $60 legit, maybe.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on July 18, 2018, 11:12:55 AM
So it's an MMO now? :thinking
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 18, 2018, 12:49:39 PM
So it's an MMO now? :thinking

Not exactly. I think for now there's a limit on how many people will share a session in a given system (16 I think?). So you won't see 200 people roaming around.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 20, 2018, 01:27:27 PM
https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: agrajag on July 20, 2018, 03:00:49 PM
But I thought the universe was so vast you couldn't run into any other players, it would take thousands of years  :derp
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on July 20, 2018, 03:02:55 PM
But I thought the universe was so vast you couldn't run into any other players, it would take thousands of years  :derp

>somebody does it on day one (https://www.pcgamer.com/no-mans-sky-multiplayer/) :crowdlaff
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 24, 2018, 10:51:29 AM
It's $25 on GMG right now, for those looking for a discount.

edit: https://www.greenmangaming.com/games/no-mans-sky/
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on July 24, 2018, 04:00:48 PM
Also $26.99 for Plus users atm...
https://store.playstation.com/en-us/product/UP2034-CUSA04841_00-NMSDIGITAL000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on July 25, 2018, 05:47:51 AM
Steam peaked at 40k players, and over 100k twitch viewers :leon
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Akala on July 31, 2018, 11:07:08 AM
PS4 version $9.99 on walmart.com.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on July 31, 2018, 11:44:59 AM
After 2 years of updates, they've finally worked up to a 7/10. :rejoice

http://www.ign.com/articles/2018/07/31/no-mans-sky-next-review
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Stoney Mason on July 31, 2018, 09:05:25 PM
Good on them for working on the game and continuing to add things to it. I still think the core loop of the game is insanely boring and not worth it but to each his own.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: joeboy101 on August 02, 2018, 09:41:58 PM
After 2 years of updates, they've finally worked up to a 7/10. :rejoice

http://www.ign.com/articles/2018/07/31/no-mans-sky-next-review

eh, that's a shit review. Game ain't perfect, but I'd give it an 8 or so.

IB4 no1cur
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Trent Dole on August 03, 2018, 06:56:04 PM
After 2 years of updates, they've finally worked up to a 7/10. :rejoice

http://www.ign.com/articles/2018/07/31/no-mans-sky-next-review
(https://i.imgur.com/opis0Xb.jpg)
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: bdoughty on August 06, 2018, 09:51:24 AM
Played it way back when on the PS4 and now playing a new save on the XB1X. The base building is much better now, though the terrain is all kinds of messed up as it tends to show back up due to some chaching issues. Still tons of bugs but nothing that has been a game-stopper. Even a nice bug that lets you continue to grow plants on hydroponic trays after they have run out of fuel source.

Old McDonald had a farm but he never brought in this kind of dough.

(https://i.imgur.com/QoLl7tP.jpg)

WOOF!

Still prefer my scan-tool stacked 3 S class visor upgrades that give you more money for scanning fauna and flora.   70,000 per flora and up to 385,000 for fauna.  Easy Million per planet, just stand in one place and wait for the fauna to load in.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Samson Manhug on May 23, 2019, 10:40:49 AM
I bought this game last month on a whim. I hadn't followed any of the press about this game because I had an Xbox and didn't think it concerned me, but read on the Fallout 76 subreddit that Fallout 76 could become like No Man's Sky in that it was "garbage when it was released, but continually improved by the developers into a great game," and was intrigued. I've put 100 hours into it so far. It's so good!

I feel like we are at a point in gaming that if you started in the early/mid '90s, current technology can do what your wildest dreams were as a kid. It's so fun. I'm considering shelling out for a PS4 Pro+PS VR when the VR update comes out this summer.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on May 23, 2019, 12:23:04 PM
It's really tempting to pick it up on the sale right now on PSN.  $25 for Plus members.  I want that VR!
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Raist on August 14, 2019, 07:10:13 AM
Update's out.

Patch notes https://www.nomanssky.com/beyond-update/
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on August 14, 2019, 08:16:00 AM
I mean, that's a helluva update.  I almost don't want to believe it.  I need someone to let me know how that VR is! 

Sean Murray either pulled an Iga with an "I'll show them!", or Sony was like, "Look.. you look like a fool out there...  let some of our people help."
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on August 14, 2019, 08:24:04 AM
This guy's doing a 12 hour stream in VR...

https://www.youtube.com/watch?v=um3uaQQ0EKU
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on August 14, 2019, 08:32:26 AM
Actually control flight with the move controllers!   :lawd  Yeah, I'm probably gonna bite now.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Tasty on August 14, 2019, 12:01:53 PM
VR spaceflight is so tempting.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: VomKriege on August 14, 2019, 04:04:36 PM
I mean, that's a helluva update.  I almost don't want to believe it.  I need someone to let me know how that VR is! 

Sean Murray either pulled an Iga with an "I'll show them!", or Sony was like, "Look.. you look like a fool out there...  let some of our people help."

Yeah it's cool that Hello Games turned it around. Though I guess the reason they could afford it could be the same of why this launched a bit undercooked / inappropriate marketing : small studio size ?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Momo on August 14, 2019, 04:31:02 PM
So this is safe to play again?
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Joe Molotov on August 14, 2019, 04:47:39 PM
So this is safe to play again?

https://kotaku.com/players-say-no-mans-sky-beyond-is-crashing-and-develop-1837244236
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on August 17, 2019, 06:01:42 PM
Ok, so I maybe shouldn't have tried this around 3am, because I had no clue what I was doing.  The scanning and crafting UI was just not clicking and was a bit overwhelming in VR. 
However, I will say so far, it looked great on base PS4.. Of course, I haven't even flown or gotten out to space yet.  :-[  I'm excited to try some more though.  You can tell they've put alot of care into this.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Sho Nuff on August 18, 2019, 04:39:12 AM
I refused to touch this game until now. Just bought it and spent...ummmm, something like the past 4 hours in VR.

FffffffffffUUUUUUUUUUUUuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUUUuccccccccccccck
 :preach

Though I can see the core loop getting old, this game is trippy as fuck and seems to deliver what they originally presented. Now i'm really curious what the original 1.0 version was like
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Svejk on August 18, 2019, 11:54:53 AM
Yeeup!  Same here.  Stayed up till 4:30 last night playing it myself.  So glad I waited, because it's been totally worth it so far.  Finally got out to space and it was sheer bliss.  there's so much to take in when it comes to crafting and building shit, but I'm coming around.   I can't even imagine what other worlds I'm gonna find and/or space anomalies.  Cruising in my ship and seemlessly entering the planet's atmosphere and land is goddamn beautiful in VR. 

Mods need to change the title to "Shit just got Real Edition".
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: kingv on August 18, 2019, 02:58:20 PM
I refused to touch this game until now. Just bought it and spent...ummmm, something like the past 4 hours in VR.

FffffffffffUUUUUUUUUUUUuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUUUuccccccccccccck
 :preach

Though I can see the core loop getting old, this game is trippy as fuck and seems to deliver what they originally presented. Now i'm really curious what the original 1.0 version was like

1.0 was still pretty interesting for a few hours.

It faded hard though, because after 100 planets you could see how paper thin the diversity was and how the alien life forms didn’t really have any sort of behaviors. They just kind of randomly ran around.

The tech was still neat though. The game was just sort of dull.

I could see it being cool to see those worlds in VR though.... at least until it gets too repetitive.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: Sho Nuff on August 18, 2019, 04:12:45 PM
I can see dorking around on the planets getting old, but I'm real curious about how the space combat/freighter stuff plays out later.
Title: Re: No Man's Sky: Peter Molyneux Edition
Post by: chronovore on August 18, 2019, 09:00:02 PM
I can see dorking around on the planets getting old, but I'm real curious about how the space combat/freighter stuff plays out later.

Once you're in the same time zone with me, we can co-nerd in PSVR on der veekends.