This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.Well I did put over 500 hours into Bubsy 3D
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.Well I did put over 500 hours into Bubsy 3D
:ryker
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.Well I did put over 500 hours into Bubsy 3D
:ryker
Pussy, I've put over 2.5k hours into Diablo 3
This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.Well I did put over 500 hours into Bubsy 3D
:ryker
Pussy, I've put over 2.5k hours into Diablo 3
I'm so :larry about this game.
I've seen a lot people say 3D Starbound and I'm kind of onboard with that at first thought, but then I see someone play it and it's just...not nearly as captivating as that sounds.
Every video I see of this game shows planets with shit on them and with this robot cops everywhere. Are there even places that are truly desolate? Like fucking barren of all life?I'm on a low atmosphere moon with zero flora or fauna. I haven't run into any sentinels (robot cops) here. There are occasional outposts that might have an intelligent race to trade with but other than that it is a dead rock.
Every video I see of this game shows planets with shit on them and with this robot cops everywhere. Are there even places that are truly desolate? Like fucking barren of all life?I'm on a low atmosphere moon with zero flora or fauna. I haven't run into any sentinels (robot cops) here. There are occasional outposts that might have an intelligent race to trade with but other than that it is a dead rock.
There are definitely more desolate planets and moons, just not sure how numerous they are.
It was always obvious NMS would be shitty destiny plus shitty minecraft.This has fuck all in common with destiny, honestly. Well, beside the ripped off UI :lol
It was always obvious NMS would be shitty destiny plus shitty minecraft.I mean exploring with friends and flying around together would be cool. A lot of my enjoyment in MMOs is just that.
Although it's hard to see why anyone would care whether you can actually see other players when the premise of the game is solitary space exploration.
Isn't the repetitive and pointless grindy gameplay a feature it shares with Destiny?
I agree that multiplayer would be good, but one thing the devs did not lie about was that it was supposed to be a single-player experience.
"No Man's Sky": Is it single-player or multiplayer game?
Ultimately, the answer is both. However, the chances of bumping into another player in this colossal universe is extremely thin. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that "No Man's Sky's planets are the size of real planets.
Isn't the repetitive and pointless grindy gameplay a feature it shares with Destiny?Not really. Running the same raid over and over for the chance at a piece of gear is a lot different from this.
So two players managed to arrange a meetup at a space station... But despite being at the same place they claim they couldn't see each other avatar (ships were visible) and the time of day was different for both of them.
If that's true : Oooooh boy.
So two players managed to arrange a meetup at a space station... But despite being at the same place they claim they couldn't see each other avatar (ships were visible) and the time of day was different for both of them.
If that's true : Oooooh boy.
(http://i.imgur.com/wvcH9ga.png)
I like how everyone is saying...
"So there's multiplayer, right?"
and he's like...
"Haha, I guess so. Sure. Heh. :-["
(http://i.imgur.com/wvcH9ga.png)
Congratulations. That takes a level of masochism rarely seen outside of BDSM dungeons. It's hard to believe that dev team went on to make Syphon Filter. Guess we know where their Bubsy dev money was actually going.This has always looked like a better idea than an actual game. I expect it to be boring to play, unless you're a certain kind of special fellow.Well I did put over 500 hours into Bubsy 3D
:ryker
I've put like 159 hours into world of tanks. I ain't proud of it.
I've put a lot of hours into WOT too. Game is crack! Except tier IX with Heavy as Germans.
That shit made me quit.
So slow.
Game sounds unfinished. I'll get it when it's more substantial patching. Classic over promising and underdelivering. Sean Murray sounds like Molyneux discipile.
Game sounds unfinished. I'll get it when it's more substantial patching. Classic over promising and underdelivering. Sean Murray sounds like Molyneux discipile.
To the NMS players : Have you encountered a lot of stuff already named by other players ?Zero so far. I've only jumped to around 8 star systems though
People should just play Subnautica instead.
Didn't know this existed. Sounds neat.People should just play Subnautica instead.
looking at a video of this reminded me i just want gog to put out subculture :(
Game sounds unfinished. I'll get it when it's more substantial patching. Classic over promising and underdelivering. Sean Murray sounds like Molyneux discipile.
I don't think its unfinished. I just think it is what it is. It's like single player Minecraft in space. Which might be appealing to some but is less appealing to others.
Personally I would prefer a new Starflight versus what No Man's sky offers but whatever.
https://en.wikipedia.org/wiki/Starflight
Didn't know this existed. Sounds neat.People should just play Subnautica instead.
looking at a video of this reminded me i just want gog to put out subculture :(
https://en.wikipedia.org/wiki/Sub_Culture
It's on the community wishlist already. Finger's crossed. :doge
https://www.gog.com/wishlist/games/sub_culture
People should just play Subnautica instead.
Why are people comparing this to Destiny? Because they're both in space?
https://www.youtube.com/watch?v=Mgfxo3CLdNM&feature=youtu.be
:dead
It's similar to Destiny in that they're both repetitive sci-fi grind loop games. In Destiny you repeat the same things over and over on the same planets with good combat and in NMS you repeat the same things over and over on a million varied planets with shitty combat.
dunkview'Will the game be fun?'
:dead
https://www.youtube.com/watch?v=Mgfxo3CLdNM&feature=youtu.be
:dead
I enjoyed the Mass Effect side missions in an OCD way, so there is some appeal there for meI did too, but I like to tell myself that I wouldn't have done them all if they weren't part of a bigger, more interesting game.
Even if the game sorta undelivers, it's still fucking crazy that a small team went from making an budget-size excitebike/trials clone to making a 3d first person game the size of an entire universe. It's like so completely random developer progression.
yeah, that's cool, as long as they've still got Quantic Dream in their pocket...Even if the game sorta undelivers, it's still fucking crazy that a small team went from making an budget-size excitebike/trials clone to making a 3d first person game the size of an entire universe. It's like so completely random developer progression.
pretty sure it was the millions of dollars and extra assistance from Sony
speaking of sony can they please fuck off with these shallow "experience" games? i still have nightmares about Proteus
Dick aliens.http://kotaku.com/no-mans-sky-players-are-finding-dick-monsters-1785093816
Gone. What was it?It was an "expectation vs. reality" video of NMS' promotional material, transitioning suddenly to a procedurally generated, dorky dinosaur mincing on its rear legs while the Jurassic Park theme is played on kazoo.
Gone. What was it?It was an "expectation vs. reality" video of NMS' promotional material, transitioning suddenly to a procedurally generated, dorky dinosaur mincing on its rear legs while the Jurassic Park theme is played on kazoo.
Someone went through a lot of effort compiling all the things that were hinted at but are now missing in the release. It's a big list.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/
You sometimes hear how devs would love to tell people all about the awesome stuff they're doing. This is a good lesson on why they don't get to.
[
I can't wait for the Star Citizen postmortem.
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
Someone went through a lot of effort compiling all the things that were hinted at but are now missing in the release. It's a big list.Yeah, not a good look. Each of these little things missing add up to greatly effect the game overall. For example, I forgot about factions being a thing. The 3 different species in game are basically the same other than design and lore, there aren't any interesting dynamics between the 3 and no way to choose sides.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/
You sometimes hear how devs would love to tell people all about the awesome stuff they're doing. This is a good lesson on why they don't get to.
All I see there is space combat, which is great... but: Can you land the ship somewhere after those combat scenarios? Or is that just it?This is where I'm at. Elite and Star Citizen do nothing for me, just the space stuff isn't interesting by itself. Even dogfights in space are just kind of meh imo. The space flight stuff needs to be a piece of the pie I want in my overall space adventure package.
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
The dataminers already found out that they were completely scripted experiences.
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
The dataminers already found out that they were completely scripted experiences.
So instead of making a real game they were making scripted demos
/d(thr)ead
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
The dataminers already found out that they were completely scripted experiences.
So instead of making a real game they were making scripted demos
/d(thr)ead
Not sure what he means by "scripted". But I'm fairly certain they mentioned countless times that they at the very least picked planets in particular for short stage demos etc. I mean, obviously showing a barren planet with nothing but some mining resources was likely not an option.
In a nutshell: People fell in love with Sean Murray, not No Man's Sky.
Which is weird, because he's BrandNew without the hot incest subtext.
https://www.youtube.com/watch?v=cJdNAbGtpn0
Hornless2 hours ago(https://yt3.ggpht.com/-DmAIFEDAvXQ/AAAAAAAAAAI/AAAAAAAAAAA/O8pMrrAy3n0/s100-c-k-no-mo-rj-c0xffffff/photo.jpg)
Holy shit man, you guys can be so obviously hilariously biased against consumers who are disappointed in no man sky. I understand you guys are near failure as your not no man sky videos fail to get even 10k views, but can you at least try not to bite the hand that feeds you so hard?
Yeah, the game took a MASSIVE hit in terms of graphics and animations. Which is weird considering it was demo'd countless times live in that state.It's going to be interesting when some brave soul lets people know what those demos really were.
having a blast with it, still.
The dataminers already found out that they were completely scripted experiences.
So instead of making a real game they were making scripted demos
/d(thr)ead
Not sure what he means by "scripted". But I'm fairly certain they mentioned countless times that they at the very least picked planets in particular for short stage demos etc. I mean, obviously showing a barren planet with nothing but some mining resources was likely not an option.
Beside picking the planets that people experienced, the planets had none (or very little) of the procedural tech, everything that people did or saw in those demos was the result of hitting a script trigger. The demos were more Call of Duty than they were Minecraft.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4z5v3b/major_spoilers_do_not_travel_to_the_center_should/
Haha. They spent years making an existential crisis generator. That is "deep", I guess. :doge
Wouldn't be surprised if people are more generous to clicker games.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4z5v3b/major_spoilers_do_not_travel_to_the_center_should/
Haha. They spent years making an existential crisis generator. That is "deep", I guess. :doge
Wouldn't be surprised if people are more generous to clicker games.
Clicker Heroes > No Man's Sky
"We only had time to include multiplayer or a dinosaur humping your ship, so we had to make a tough decision."
Him going on about things which turned out to be fantasy mere months before release is what dispells all those claiming that this was in any way normal. When one of the devs says this and that is in the game, not too long before release, it's a little different than people expecting games to play like their CG trailer.
The Molyneux comparison is very appropriate. Their next game is going to decide wether it sticks or not.
Him going on about things which turned out to be fantasy mere months before release is what dispells all those claiming that this was in any way normal. When one of the devs says this and that is in the game, not too long before release, it's a little different than people expecting games to play like their CG trailer.
The Molyneux comparison is very appropriate. Their next game is going to decide wether it sticks or not.
Joe Danger
Otherwise I think he is spot on : regardless of motives and reasons, the fact is Sean Murray has been very misleading. Very much moreso than what is generally being deemed acceptable by marketing usually.
Why the fuck did they lie though? Like you're gonna get found out bro's.
They know that they shot themselves in the foot long term right?
I'll tell you a funny story about PC. I was here late yesterday, and I had to take a break and do an interview with Playboy (!) - and the guy was like "what are you working on when you go back downstairs?" and I was like "compatibility for ATI opengl drivers", and he said "ummm.... could you make something up. That sounds pretty nerdy". I always knew I wasn't Playboy article material :)
Just finished transcribing all 60 minutes of that @NoMansSky interview and there's nothing even remotely close to what he said
Like there's nothing that even could have been misconstrued or mis-remembered that way. I have absolutely no clue where it came from.
I never asked Sean to make something up, I never said anything sounded "nerdy," he never mentioned "compatibility for ATI opengl drivers"
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.
Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.
I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.
Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.
I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.
Jim Sterling touched on this in his latest video, basically pointing out that games general considered good can get away with not having everything promised or initially shown and nobody really cares, but then the games that promise lots of shit, don't have it, and aren't that great get shit all over. But I still think this is a different situation, because Sean Murray was going onto TV shows promising things that weren't there. It was a whole new level of bullshit.
I still think the problem is simply there wasn't a good game design underneath this stuff. And that is the real issue. The cut promised features that people focus on are like frilly additions on a wedding cake. If the cake sucks then all the fancy side dressings won't make a bit of difference. Yeah they lied about the Journey-esque multiplayer but in the larger picture that doesn't make the game any better. Same with actual real lighting instead of skyboxes and faked physics stuff. The core main gameplay loop and progression is the problem. Not the extras.It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.
Now the implied space factions and such probably hurt more because that could have actually factored into real gameplay. But I think that's the problem. They were always focused on giving you a "feeling" instead of delivering a great game.
I'd rather see a takedown on Hello games for bad game design versus what it has been focused on.
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.
The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.Yes, or add a couple more steps to the loop. Require people to probe a planet before they land, so they could include actually dangerous planets. Put valuable stuff there, so you have a rason to prepare yourself for a challenge and brave them anyway. Maybe even gate them with upgrades. No extra radiation shielding? Can't land there. Or sentinels in orbit guarding worlds rich in life, which you're then sent on to capture or hunt. Let people create ships from parts so money is more useful. Stuff like that.
My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.I watched Dansgaming go through a couple of planets and yeah, it barely mattered. He had an upgrade to deal with radiation, but it seems he could have just ignored it since he forgot to recharge it at one point. The nagging from the suit sounds so dramatic even though everything he needed was always in walking distance, either on the surface or in a nearby cave.
Yes, or add a couple more steps to the loop. Require people to probe a planet before they land, so they could include actually dangerous planets. Put valuable stuff there, so you have a rason to prepare yourself for a challenge and brave them anyway. Maybe even gate them with upgrades. No extra radiation shielding? Can't land there. Or sentinels in orbit guarding worlds rich in life, which you're then sent on to capture or hunt. Let people create ships from parts so money is more useful. Stuff like that.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4zlqpw/went_back_to_my_starting_planet_and_every/
Some players have had their discoveries wiped, corrupted or erased. :( :lol
EDIT : Some Gaffer tested it and it is repeatable. Some old discoveries of animals and stuff (not planets and systems) will be tossed out of the line if you keep piling up new ones. Unclear as of now if it has anything to do with stuff named while the servers were taking a beating in the first week...
"It was me, Murray, it was me all along !"spoiler (click to show/hide)Sorry, didn't look up the screen name at first :-[[close]
It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.
Yeah I think this was a problem. When you make the main (only?) goal of the game travel to a distant point, that's not the best idea since it discourages making any one place feel like your home. Instead its just on to the next planet to plunder. And the next and the next and the next, etc.
There had to be something substantial to do on individual planets to make them worthy and worthwhile and interesting. That is probably base building at a minimum.
The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.
My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.
Solus Project looks more in line with what I wanted I suppose.
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.
New feature : Procgen refund weird analogies !
Yeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.
Ehh if the theater were glitching out during their showing I imagine they would absolutely be entitled to a refund.
New feature : Procgen refund weird analogies !
If your Testarossa broke down after driving it for 5oh, wouldn't you want your money back??!?!!
I was at a showing of Spawn and the film cut out right at the end and everyone cheered because refunds and then it came back on and everyone booed :mafYeah, same with opening-day movies. I can imagine most people were disappointed with BvS or Suicide Squad, but I don't imagine a very large percentage of them felt entitled to a refund. And most people won't ask for a refund on food they've paid for but didn't enjoy (or the more common case: refuse to pay for food they didn't enjoy). They just don't patronize the establishment again.
Ehh if the theater were glitching out during their showing I imagine they would absolutely be entitled to a refund.
I watched 2 hours of AI and then the film melted and we all got refunds. I sure as hell didn't use my refund on another showing of AI. :yuck
Totally agree. What we see is the craziness that can inhabit some indie studios. They're more prone to fall in love with their own idea. Like when you read the design doc for the tech your inner geek is like "Yeah, that concept for tech is pretty cool." But they never bothered to ask the question of "Why is it compelling?" We see this too in modern classical music. People will write mountains of procedural code to create mathematically derived music which is all rather impressive when you see the effort they put into it, but terrible to listen to. And when you ask why it's compelling they say it's interesting to them. That's all well and good for them. But when was the last time you saw a procedurally generated piece of music place well on any chart? You don't. Because it's only compelling to the people who wrote it, and a handful of people that are actually interested. It's just not generally compelling. The thing with a major studio is that they have to front the money so many times they'll start off with "Why is it compelling?" What's happened though is this cult around certain indie devs where they're in love with their idea and they get a small number of people that are in love with their idea and it grows into an echo chamber sometimes that can be so loud they might get funding from a big publisher hoping to seem like an Indie supporting darling. But really there were some fundamental questions that were either ignored or simply never asked.It seems the main goal was travel. You can sit down for an hour and do stuff in a system which you've definitely never seen before. Said stuff is unfortunately garbage and seems almost entirely self-contained. I don't exactly know how you get to the center of the galaxy, but inventory space seems to be the biggest bottle neck. I think you need better warp drives, too, but all the other shit? Uselss. It's dirt farming to dirt farm faster.
Yeah I think this was a problem. When you make the main (only?) goal of the game travel to a distant point, that's not the best idea since it discourages making any one place feel like your home. Instead its just on to the next planet to plunder. And the next and the next and the next, etc.
There had to be something substantial to do on individual planets to make them worthy and worthwhile and interesting. That is probably base building at a minimum.
The game should have essentially had all kinds of other mini-games in it. Creature collection, creature breeding,etc. All that stuff Japanese games are good at filling out their game design with.
My personal issue was the survival portion of the game. I was the most interested in that as I thought it would be really unique and interesting but that portion is shit. It's so basic and simple that there isn't anything to it. I thought just surviving and navigating and trying to stay alive would be the fun part. Basically kind of like The Martian, The Game.
Solus Project looks more in line with what I wanted I suppose.
The more I see of No Man's Sky, the more it reminds me of something that no one in their right mind wanted more of:
the planetary exploration sidequests from Mass Effect (which actually one of the DLC ones ended up being pretty good). Just futzing around on shitty planets that are all essentially the same with almost no reward to be found.
New feature : Procgen refund weird analogies !
If your Testarossa broke down after driving it for 5oh, wouldn't you want your money back??!?!!
People will write mountains of procedural code to create mathematically derived music which is all rather impressive when you see the effort they put into it, but terrible to listen to. And when you ask why it's compelling they say it's interesting to them. That's all well and good for them. But when was the last time you saw a procedurally generated piece of music place well on any chart?
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"
They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"
They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
Nah. Here, pop this bubble wrap instead.I thing the main thing about No Man's Sky is that it quickly loses any sense of mystery, discovering the unknown, after the first few planets. They're all just palette swaps with the same minerals, the same kinds of creature parts [just swapped around a bit], and the same boring alien structures. When you pull up the star map and choose your next destination, there's absolutely no reason to pick one system over another. There's no "I could go over here and get X, but if I went here I might be able to find Y instead". Nope. Just pick a new location at random. Not that it matters, because you already know what you're going to find there.really, I think they should have just forced everyone at Hello Games to play Minecraft for 4 hours without being able to fight or build anything and be like "This is what you're asking people to do. Sure, it'll be prettier, but is this something you'd want to play?"
They should have made some unique planets with really cool stuff, then scattered then around the galaxy and given you clues to find them. That would at least be something.
Except in Minecraft you can actually use the materials you mine to build all kinds of stuff.
Booted NMS up for the first time in over a week and after 5 minutes it froze and I had to hard reboot my PS4.
GG, Hello Games. GG
Booted NMS up for the first time in over a week and after 5 minutes it froze and I had to hard reboot my PS4.You complain about NMS? Those GGs must stand for Gamergate :doge
GG, Hello Games. GG
Anything at all to use those gazillion assets as more than pretty backdrops.
Then again, it seems to click with some people:
https://www.youtube.com/watch?v=13G04LM7n3M
Many more of these kinds of videos on Youtube. People scyring random textures for cut features. :derp
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.
Holy shit, is this real? :lol :dead
I ask Miyazaki whether Manus is a little dig at the series' more obsessive players. “That is a very interesting consideration,” says the devilish fox. “But I suppose I did not include the meaning.” And as for the original pendant speculation, brace yourselves Dark Soulers for Miyazaki's final word: “When it comes to the pendant, I actually had a little bit of an intention to play a prank.”
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.
Holy shit, is this real? :lol :dead
But then again, dozens of people clocked in thousands of hours combined to try to understand what the pendant in Dark Souls does, after Miyazaki just said "The Pendant" in reply to "which starting item do you usually pick?" in an interview. Turns out he was just trolling. It does fuck all. It was hilarious.
Holy shit, is this real? :lol :dead
https://www.youtube.com/watch?v=7i1ylWxKJjA&feature=youtu.be&t=1h47m45s
skip to 1 hour 47 minutes 45 seconds.
NMS has dropped to just above 1,000 hourly players on Steam [it peaked at 212k hourly players just after release].
I dunno if this is really that surprising or damning though. A lot of single player games have a huge amount of players drop it a few months out by steamcharts numbers, most of them just don't sell as well.
Hello,
This week Hello Games will be releasing an update to No Man’s Sky. We’re calling it The Foundation Update, because we have added the foundations of base building, and also because this is putting in place a foundation for things to come.
(...)
Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.
This update will be the first small step in a longer journey. We hope you can join us.
Any new content would be appreciated. Hopefully we get a submarine or some way to take the ship underwater. I really like some of the oceans in the game but they're a pain to explore with the current options.
NMS is still a punchline but I enjoyed my time with the Foundation update.
Well right from the games first reveal, Sean hinted that NMS was the game he wanted to carry on working on for the rest of his career, so this always was a game about feature creep in many ways. I suspect the NMS we end up with in a decade will be pretty different from what we have now.
https://www.rockpapershotgun.com/forums/showthread.php?52157-No-Man-s-Sky-gameplay&p=1037491&viewfull=1#post1037491QuoteWell right from the games first reveal, Sean hinted that NMS was the game he wanted to carry on working on for the rest of his career, so this always was a game about feature creep in many ways. I suspect the NMS we end up with in a decade will be pretty different from what we have now.
2 cents hot take here, because those three games are only connected a space exploration theme and the promise of system-driven / emergent gameplay but compared to FTL or Rimworld you get the feeling that Hello Games has a tendency to navel-gaze (or be a bit too engrossed by their cleverness / cute visual identity) and talk taller than they have the right to ? It does read a bit like the marketing campaign is a more exciting mystery and a better lure at exploration than what you'll find in the actual game...Agreed.
EDIT : It's probably unfair as they released two free patches who improved the game with little hype before.It does sound like this will be bigger than the last two updates so I can see why they'd want to do something different, but at the same time I appreciated the way they handled the last two patches.
Thank you for participating in the Waking Titan ARG! We hope you enjoyed it! We will release another patch, 1.3, across both PC and PS4 which will be available to download on both platforms in the near future!
Read on for full patch notes:
Improved Stability.
Added ladder climbing sounds.
Still not an actual game.
Well it only took a year, I'm still pissed at how much time I wasted on this game early on. Is it worth going back to?I only played with it for an hour so I can't get a detailed breakdown yet but there is some meat to it now, lots of new shit to do. I haven't done the story stuff yet but I can get back to you on it. What I can say is everything looks much sharper, especially the textures on the planets. Planets in general look much more varied and interesting (out of like the 5 I checked out)
So, has the barefoot No Man Skybro ever given an interview or released a statement on why he just straight up lied about the game? I really want to read a post-mortem on NMS.No. He supposedly promised an interview to Geoff Keighley but I don't think it ever happened.
I played No Man's Sky for the first time yesterday. If this is what the game's like after three major updates, I can certainly understand why a lot of people were very angry when it first came out.You should find and build a base ASAP. It will make your life a million times easier. Also, base building can be pretty fun so it's worth doing regardless.
-I'm constantly managing my backpack and ship inventory. Despite getting a lot more backpack slots, it's always full. My ship cargo is also always full. Also, vendor trash items take up way too much space.
-I need certain minerals to do stuff but it's so hard to find them.
-Flying my ship to a new location on a planet is such a chore. Exploring on foot takes forever and the environment is constantly trying to kill me.
-At least 50% of my time is managing resource meters.
-Controls are so floaty and awful. Ship-to-ship combat is nice to have, but the garbage controls make it not fun.
-There's no easy way to mark a particular location so I can come back to it.
-Warp cells take so much resources to make, and you have to go through like three steps to make one.
This game is half "This is fun, I love exploring and the mystery of the main quest" and half "Why did they design this game like this?!"
Exploring on foot takes foreverAre you using the boost trick? While you're running, push R1 to melee and quickly press X. This will propel you forward much faster than just running. Especially useful jumping from the top of a hill for maximum distance.
When's this shit gonna be a humble monthly early unlock? 60$ :neogafI think there was an "exclusive" discount (40% off or something) as one of the Humble Early Unlocks, though if you had it at the time I'm sure you were like probably most everyone and took the $5 store credit instead. :lol
Yeah but now you can fly around with nothing to do with friends.
:rejoice
btw people should play Subnautica. A lot of similar gameplay concepts but a lot more polish and more satisfying progression.
So it's an MMO now? :thinking
But I thought the universe was so vast you couldn't run into any other players, it would take thousands of years :derp
After 2 years of updates, they've finally worked up to a 7/10. :rejoice
http://www.ign.com/articles/2018/07/31/no-mans-sky-next-review
After 2 years of updates, they've finally worked up to a 7/10. :rejoice(https://i.imgur.com/opis0Xb.jpg)
http://www.ign.com/articles/2018/07/31/no-mans-sky-next-review
I mean, that's a helluva update. I almost don't want to believe it. I need someone to let me know how that VR is!
Sean Murray either pulled an Iga with an "I'll show them!", or Sony was like, "Look.. you look like a fool out there... let some of our people help."
So this is safe to play again?
I refused to touch this game until now. Just bought it and spent...ummmm, something like the past 4 hours in VR.
FffffffffffUUUUUUUUUUUUuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUUUuccccccccccccck
:preach
Though I can see the core loop getting old, this game is trippy as fuck and seems to deliver what they originally presented. Now i'm really curious what the original 1.0 version was like
I can see dorking around on the planets getting old, but I'm real curious about how the space combat/freighter stuff plays out later.