"I haven't talked much about that, but it was such a difficult time because he was going through a lot last year," Keighley says. He was shocked when he found out – just days before the show – that Konami wasn't going to allow Kojima to attend, and he felt he had to say something, despite the company being a sponsor. "The fact that he finished that game under those circumstances is just amazing. He was locked in a separate room on a different floor than his development team for the final six months of development. He couldn't even talk to them – he had to talk through someone else. That's how that game was finished."
I hope we eventually find out what did him in. Burned too much money? Refused to put (more) microtransactions into the game? Someone high up who protected him retired? A casualty of Konami wanting to exit game dev as quickly as possible?
I bought MGSV on launch and because of school still have yet to play it :fbm
this winter break i'll finally have time though i hope
That's how Japanese companies are when they "fire" someone. They basically put them in a room and say they're working until their contract is up. I'm not surprised, and it explains a lot of how unfinished the story was.I thought that went the way of the dodo along with life-long employment. For the rank and file, anyway.
That's how Japanese companies are when they "fire" someone. They basically put them in a room and say they're working until their contract is up. I'm not surprised, and it explains a lot of how unfinished the story was.I thought that went the way of the dodo along with life-long employment. For the rank and file, anyway.
Honestly who gives a fuck? Would six more months really impact the terrible story, the shitty mission design, shitty set prices, god awful characterization, and terrible set piecies? No the game was always going to piece of crap because it decided to be PW2 which is an awful idea.
Would six more months really impact the terrible story,
"who gives a fuck!?"Bitching about not feeling bad about the way Kojima was treated which actually says, no I don't care that he was locked away.
*posts a paragraph of bitching and moaning.
Bitching about not feeling bad about the way Kojima was treated which actually says, no I don't care that he was locked away.
So I guess nice try at not saying anything?
Who cares about Chapter 2? Chapter 1 itself is awful. Chapter 1 already has basically no story. It has terrible characterizations of characters like Big Boss and Ocelot. It waste any attempt to provide an interesting antagonist with SkullFace, all while introducing a further "lets shit on MGS3" retcon. It features some of the worst "bossess" in the entire series. It has an annoying an tedious Open World and Motherbase crap. It already has PW esque grinding for weapons and tools. It has no interesting set pieces. It lacks pretty much all of the personality that MGS was known for.Would six more months really impact the terrible story,
Yes? Given how rushed Chapter 2 is and how abrupt the ending is? (Just like FF12's rushed/out there story for it's second half after Matsuno left?)
Stay salty it has the best gameplay in the series, though? :umad
Then why are you in this thread? You either care that he was locked up or wanted everyone to know how much of a whiny baby you are by bitching about MGS V's quality.
Then why are you in this thread? You either care that he was locked up or wanted everyone to know how much of a whiny baby you are by bitching about MGS V's quality.You were allowed to bitch and moan about FFXV before it came out. I'm allowed to voice my opinion that it doesn't matter what happen with Kojima. The game was going to be terrible anyway because it decided to follow Peace Walker's ideas.
I guess if I was a smug bitch like you, no one would bat an eye.Then why are you in this thread? You either care that he was locked up or wanted everyone to know how much of a whiny baby you are by bitching about MGS V's quality.
It's Rah, dude. :comeon
Then why are you in this thread? You either care that he was locked up or wanted everyone to know how much of a whiny baby you are by bitching about MGS V's quality.
It's Rah, dude. :comeon
This is your idea of trolling? Becoming flippant because I posted my dislike with how MGS5 came out. You sure you aren't the one being trolled?Then why are you in this thread? You either care that he was locked up or wanted everyone to know how much of a whiny baby you are by bitching about MGS V's quality.
It's Rah, dude. :comeon
The easiest person to troll in all my time on the internet
:heh
You were allowed to bitch and moan about FFXV before it came out. I'm allowed to voice my opinion that it doesn't matter what happen with Kojima. The game was going to be terrible anyway because it decided to follow Peace Walker's ideas.
Nonsense?You were allowed to bitch and moan about FFXV before it came out. I'm allowed to voice my opinion that it doesn't matter what happen with Kojima. The game was going to be terrible anyway because it decided to follow Peace Walker's ideas.
Hmmmm, being skeptical about a game that switched directors and was in the process of being developed or created for a decade and had poor previews...versus saying a game's director being stripped away from his team for half a year didn't affect the final game's quality.
One sounds logical, the other sounds like nonsense.
Besides which, FF15 had ten years development time (in before "b-b-but it only took three years!" I don't care about the change in directors, it was announced ten years ago, was gestating for that decade, and now is out)Versus XIII was announced 10 years ago. XV was announced 3 years ago. It's clear that XV is not versus.
If your argument is a game's director being separated from his team in the last six months of development doesn't affect the end product, you're a delusional idiot.No my argument is that MGS5 was going to be bad regardless. Case in point if they finished that missing chapter. That wouldn't improve the game at all. The last few months are about optimization and feedback, not completely changing systems, structures, story, and complete overhauls. The game had already been decided on by then.
Yes? Given how rushed Chapter 2 is and how abrupt the ending is? (Just like FF12's rushed/out there story for it's second half after Matsuno left?)Rushed? Maybe, out there? Not at all, the final act of FFXII makes sense and is in line with what happen the entire game. So if FFXII is your example then it really hurts your argument as even with Matsuno most of what ended up in the game fell under his watch.
I bought MGSV on launch and because of school still have yet to play it :fbm
this winter break i'll finally have time though i hope
That's how Japanese companies are when they "fire" someone. They basically put them in a room and say they're working until their contract is up. I'm not surprised, and it explains a lot of how unfinished the story was.I thought that went the way of the dodo along with life-long employment. For the rank and file, anyway.
Not that I'm aware of (Oscar [come back. :fbm ] would probably know better being actually in Japan) but even then, Kojima has/had been there for 27-28 years. He started his career there right after college. It's why he was the head of their games development around 2003-2004-ish and leading Kojima Productions and overseeing things.
Would six more months really impact the terrible story,
Yes? Given how rushed Chapter 2 is and how abrupt the ending is? (Just like FF12's rushed/out there story for it's second half after Matsuno left?)
Stay salty it has the best gameplay in the series, though? :umad
That was for the final six months of development...we don't know what kind of shit was going on before then. It's pretty clear that this game was released in an unfinished state from what's missing. It's really too bad since the game play itself was great. We'll never get the full Metal Gear story now, but perhaps that's for the best. It was time for KojiPro to move on. Too many Big Boss games.
It sucks so bad how Konami just turned to shit these last few years. They used to put out such awesome games. :'(
Would six more months really impact the terrible story,
Yes? Given how rushed Chapter 2 is and how abrupt the ending is? (Just like FF12's rushed/out there story for it's second half after Matsuno left?)
Stay salty it has the best gameplay in the series, though? :umad
You can't fix that kind of stuff in 6 months though, it just isn't feasible.
LOOK! Is this game good or not??? Because my stupid ass bought it on Amazon last night thinking "man, I never played MGS5. I bet it's great. I should fix that"No. Not at all, but you did like MGS4....
I was one of the few that actually liked 4 by the way.
Peace Walker is great and MGS5 is amazing.AV gives me hope! Queen of Ice also told me it was great.
Yeah, I mean when I see interviews where Kojima talks about what it's pretty obvious he's a terrible manager and creates scope creep like mad and has an antagonistic relationship with his team. I bet that Konami was just like "We can't have him fucking up the last few sprints otherwise it'll never get done."That's how Japanese companies are when they "fire" someone. They basically put them in a room and say they're working until their contract is up. I'm not surprised, and it explains a lot of how unfinished the story was.I thought that went the way of the dodo along with life-long employment. For the rank and file, anyway.
Not that I'm aware of (Oscar [come back. :fbm ] would probably know better being actually in Japan) but even then, Kojima has/had been there for 27-28 years. He started his career there right after college. It's why he was the head of their games development around 2003-2004-ish and leading Kojima Productions and overseeing things.
Yeah, it's a different story than rank-and-file. Usually people are invited to quit, and the knowledge that they'll not be able to work on anything or advance, or that their presence is against the will of the company is enough to get rid of them. For those that aren't, yeah, "the window seat" is the standard treatment. Let them sit there and be bored. This was more true when the Japanese economy was doing better and it was easy to have middle-managment that did literally nothing instead of almost nothing.
But Konami has been known to have a borderline personality disorder about its employees, requiring absurd levels of control and demanding subservience. It's a special hell, and if they had nothing in Kojima's contract to prevent him from working elsewhere and blabbing, they probably felt that was the easiest way to keep him under their thumb.
I don't care about story. Especially not anything kojima is putting out these days, he's insensible.
MGSV is a nice sandbox that controls well and gives you lots of options.... But ultimately due to passive game design almost all the missions have the exact same objectives. It's chock full of generic time wasting content. Its funny af seeing gamers trash Ubisoft games for filling up on crap content with their outposts and collectathons and meaningless base building yet when MGS bases an entire game around these concepts its classic.
Honestly id rather play far cry 3 or just cause 2 in the end, at least they're concise.
I mean it's pretty great if you wanted a gigantic vr mission game
i was crushed when they didn't do a vr missions release for 3 or 4. such a waste of a talented team, having them work on the damn multiplayer mode
El like there was a lot of scenario variety in the game. Every building is a new sandbox, and most of them have many possible avenues you can take to sneak in and get out.
I played MGS5 for about 30 hours or so before I realized I wasn't having much fun. Like Esch said, the base mechanics are super good but the framework that holds the game up is hollow. I got bored traveling around an empty map to do the missions that all felt the same.keeping so much backstory behind voice recordings was dumb too, never felt compelled to listen to any of it
But really the thing that broke it was Kiefer Sutherland as Snake and the lack of interesting cutscenes. The story was boring and Snake never spoke and when he did, it was never very interesting. There was just nothing driving me forward, nothing for me to look forward to.
I don't care bout any of that I guess. Just want dat sneaking. Don't care about plot point to plot point. As far as I'm concerned the series is :trash in that regard besides MG2, MGS1, and MGS3. For the most part, the bread and butter of MG to me is sneaking in places. Story is extra.GBC MGS was great too
Yeah, I mean when I see interviews where Kojima talks about what it's pretty obvious he's a terrible manager and creates scope creep like mad and has an antagonistic relationship with his team. I bet that Konami was just like "We can't have him fucking up the last few sprints otherwise it'll never get done."I mentioned this in a previous MGS thread, but in 2012 I was at GDC and looking for work after quitting my Japanese job. The Kojima studios were opening up and hiring, so I asked how they were managing the process. They handed me a clipboard and asked me to fill it out and get in line. There were about 50 people in line; everyone looked neckbeardy, even the women.
I don't care bout any of that I guess. Just want dat sneaking. Don't care about plot point to plot point. As far as I'm concerned the series is :trash in that regard besides MG2, MGS1, and MGS3. For the most part, the bread and butter of MG to me is sneaking in places. Story is extra.
Yeah, I mean when I see interviews where Kojima talks about what it's pretty obvious he's a terrible manager and creates scope creep like mad and has an antagonistic relationship with his team. I bet that Konami was just like "We can't have him fucking up the last few sprints otherwise it'll never get done."I mentioned this in a previous MGS thread, but in 2012 I was at GDC and looking for work after quitting my Japanese job. The Kojima studios were opening up and hiring, so I asked how they were managing the process. They handed me a clipboard and asked me to fill it out and get in line. There were about 50 people in line; everyone looked neckbeardy, even the women.
The clipboard's questionnaire asked participants to rate their ability in each game development discipline on a scale of 1-to-10: programming, level design, art, animation, audio. Nothing for management or production.
Can you imagine trying to run a project the size of an MGS without any project managers? And from the looks of things, people would be expected to wear many hats, on a team of hundreds.
No, thanks.
That wasn't the game's story
MGS2 predicted the next 15 years of America
That wasn't the game's story
MGS2 predicted the next 15 years of America
Metal Gear Rising has the next fifteen on lock
http://i.imgur.com/e1woXRO.jpg
Yeah, I mean when I see interviews where Kojima talks about what it's pretty obvious he's a terrible manager and creates scope creep like mad and has an antagonistic relationship with his team. I bet that Konami was just like "We can't have him fucking up the last few sprints otherwise it'll never get done."I mentioned this in a previous MGS thread, but in 2012 I was at GDC and looking for work after quitting my Japanese job. The Kojima studios were opening up and hiring, so I asked how they were managing the process. They handed me a clipboard and asked me to fill it out and get in line. There were about 50 people in line; everyone looked neckbeardy, even the women.
The clipboard's questionnaire asked participants to rate their ability in each game development discipline on a scale of 1-to-10: programming, level design, art, animation, audio. Nothing for management or production.
Can you imagine trying to run a project the size of an MGS without any project managers? And from the looks of things, people would be expected to wear many hats, on a team of hundreds.
No, thanks.
Kojima is generally the oversee on his projects. Everything gets looked at by him, which is the problem with Phantom Pains development. He was in charge of what the engine was going to do/it's goals (mostly the lighting and how gameplay would function) in addition to overseeing cutscenes and little things like gameplay stuff (shooting a water barrel above an outhouse had the guards come out. He was talking about this in March 2015).
Expanding the Studio into two places didn't help. But we'll see how Death Stranding turns out.
Bumping an old post because relevant:It sounds believable but yeah, it's also 4chan.
Why are we here, just to suffer? (Take with a huge grain of salt because 4chan)
https://i.imgur.com/CMElp7t.jpg
Explains quite a bit. (Also you might need to copy paste this image URL due to the Bore scaling)
Would six more months really impact the terrible story,
Yes? Given how rushed Chapter 2 is and how abrupt the ending is? (Just like FF12's rushed/out there story for it's second half after Matsuno left?)
Stay salty it has the best gameplay in the series, though? :umad
You can't fix that kind of stuff in 6 months though, it just isn't feasible.
I don't necessarily agree. "chapter 2" could've been fixed within the six months by 1) not requiring playing side missions to unlock the last 3-4 story missions and 2) those story missions wouldn't have been "hidden" at least ending-wise.
Plus, I feel with the script that Kojima had (which I guess he couldn't give the team?) they could've made an extensive FMV ending than what we got. Look at the Youtube for "Mission 51"/Going to fight Eli/Liquid for a plot-line that didn't conclude. I feel doing in-engine cutscenes for that when it was clear the game wouldn't have been able to be finished in the way Kojima wanted (with mission designs) would be possible. But I'm not all up on the development timeline in regards to doing cutscenes like that.
I mean the biggest key indicator that Kojima wasn't finished is "Chapter 3: Peace" being datamined. So in attempt to actually give closure, they could've scrapped the Chapter 2 missions (besides the ones they had... Mission 44/45 the ending two were complete fully IIRC?) that were side-missions and just focused on wrapping up the story.
Well, looking back on the people dunking on Kojima's management skill in this thread.
Konami still hasn't announced a new Metal Gear Solid game or even a Switch port.
Meanwhile, Kojima has released a new ambitious video game within a reasonable timeframe and is working on a new project :dice
Peace is always possible :salute
Peace is always possible :salute
it's not like they were siphoning money off other projects to give to metal gear development. they bailed on nearly all of their classic franchises after the ps2 generation. silent hill and castlevania got the western dev outsourcing treatment that a lot of japanese devs were trying back then, but when that failed they shelved those too. i think it's likely that management was already trying to shift away from game development at that point; metal gear survived for so long because it was still a big money-maker.
Did someone mention that PES will start running on Unreal engine (instead of Fox) on all versions starting next entry ?