THE BORE

General => Video Game Bored => Topic started by: Steve Contra on December 09, 2016, 01:27:07 PM

Title: VR Thread
Post by: Steve Contra on December 09, 2016, 01:27:07 PM
Vote.
Title: Re: VR Thread
Post by: Human Snorenado on December 09, 2016, 01:27:43 PM
Should be able to vote more than once, top 3 are all viable repsonses
Title: Re: VR Thread
Post by: Positive Touch on December 09, 2016, 01:32:39 PM
https://twitter.com/Guyanesex/status/806983364976771073
Title: Re: VR Thread
Post by: Great Rumbler on December 09, 2016, 01:56:52 PM
No.
Title: Re: VR Thread
Post by: Bebpo on December 09, 2016, 02:00:40 PM
VR is great.  It'll be a new type of side-gaming to compliment traditional gaming experience just as how mobile gaming has created a new market.  That's said we're still 5 years+ away from where we need to be tech-wise, so this is all PS1-era 3d early adopter stuff.

I think one day we'll have an AR type Hololens thing that can social and lively and enhance day to day experiences which can then black out the world and turn into a VR mode for VR experiences as well.  That's probably 10 years away.

I really think anyone who straight out hates on VR or lolz at it just hasn't really played it.  I don't know a single person whose spent time with VR and hasn't said "this is pretty fucking cool", although it's also usually followed by "I'm not buying this".
Title: Re: VR Thread
Post by: Rufus on December 09, 2016, 02:11:46 PM
Once it's so cheap it can ship with a console.

Which might be never, one way or another. So maybe.
Title: Re: VR Thread
Post by: Sho Nuff on December 09, 2016, 02:53:30 PM
It's cool but I'm a dude with disposable income soooooo yeah
Title: Re: VR Thread
Post by: recursivelyenumerable on December 09, 2016, 03:09:13 PM
Tiltbrush is amazing so VR is amazing.

as for aaa vr gaming, gaming is terrible anyway so who cares.
Title: Re: VR Thread
Post by: Brehvolution on December 09, 2016, 03:36:33 PM
It's better than a tech demo, but it's still lacking the killer app.
Title: Re: VR Thread
Post by: benjipwns on December 09, 2016, 04:04:59 PM
(http://i.imgur.com/80dGw0f.png)
Title: Re: VR Thread
Post by: Yeti on December 09, 2016, 10:16:03 PM
Why do Bore polls always end up resembling a hand giving the middle finger?
Title: Re: VR Thread
Post by: bluemax on December 09, 2016, 11:48:20 PM
"There's no money in it" - https://www.rockpapershotgun.com/2016/12/08/dean-hall-on-vr-development-theres-no-money-in-it/


"Overheats and battery usage are top complaints by GearVR users, so regarding fancy gfx tech, correct answer is often "Can do, but not gonna"" - John Carmack

My personal take: It's great for gimmicky marketing stuff and short experiences. It's terrible for gaming.
Title: Re: VR Thread
Post by: recursivelyenumerable on December 10, 2016, 03:00:54 AM
Gaming is shit so why should anyone care about whether it's good for gaming or not?
Title: Re: VR Thread
Post by: VomKriege on January 17, 2017, 06:34:33 PM
So... Is it reaching the mainstream yet ?

(https://media.giphy.com/media/O38dU2kkQ9sWc/giphy.gif)
Title: Re: VR Thread
Post by: Bebpo on January 17, 2017, 06:46:59 PM
Still sold out consistently everywhere.
Title: Re: VR Thread
Post by: bork on January 18, 2017, 07:55:30 AM
So... Is it reaching the mainstream yet ?

(https://media.giphy.com/media/O38dU2kkQ9sWc/giphy.gif)

I already forgot about it.  :doge
Title: Re: VR Thread
Post by: demi on January 18, 2017, 08:11:07 AM
https://oddshot.tv/shot/UzoEkqYQEkpGBbAsWiaR_om2
Title: Re: VR Thread
Post by: zomgee on January 21, 2017, 01:55:59 PM
(http://static6.businessinsider.com/image/583f16e8e02ba71e008b6db2-1200/20161130vrforecast.png)

http://www.businessinsider.com/what-happened-to-virtual-reality-2017-1

Business Insider is normally trash but this is a pretty good article.
Title: Re: VR Thread
Post by: Cerveza mas fina on January 21, 2017, 05:07:45 PM
not too bad I guess?
Title: Re: VR Thread
Post by: PlayDat on January 21, 2017, 05:16:03 PM
I like that it exists, but there's no way I'm spending money on that stuff right now.
Title: Re: VR Thread
Post by: Brehvolution on January 23, 2017, 01:44:49 PM
PSVR is so unavailable that gamestop isn't even taking reserve payments on them.
Title: Re: VR Thread
Post by: bork on January 23, 2017, 02:00:08 PM
Hey guys, Dead Or Alive Xtreme 3 is getting VR support soon.  Finally something worth it.  :doge
Title: Re: VR Thread
Post by: Sho Nuff on January 23, 2017, 03:07:52 PM
I wonder if they removed the parts where you touch the girls
Title: Re: VR Thread
Post by: Tasty on January 23, 2017, 03:25:05 PM
Daydream will catch on as more phones and headsets get out there. I didn't pay anything for mine but it's soooooo good and effortless to use. Gear VR is gonna tank with the rest of Samsung this year I think, that Note fiasco is gonna bite em hard.
Title: Re: VR Thread
Post by: bork on January 23, 2017, 04:09:07 PM
I wonder if they removed the parts where you touch the girls

http://www.youtube.com/watch?v=LSenp3kqHvs

Doesn't show anything in the trailer.  Just a bunch of "durr hurrr hurrrrr" stuff from the girls.

This drops tomorrow.
Title: Re: VR Thread
Post by: Tasty on January 23, 2017, 04:10:39 PM
Hope it does. Otherwise Mega64 might have to go on strike again!

https://www.youtube.com/watch?v=TVRcxHnQVys
Title: Re: VR Thread
Post by: Joe Molotov on January 23, 2017, 04:15:16 PM
I'M SORRY, I CAME!
Title: Re: VR Thread
Post by: VomKriege on January 25, 2017, 03:51:15 AM
Still sold out consistently everywhere.

That sounds good...

PSVR is so unavailable that gamestop isn't even taking reserve payments on them.

...and this much less so.

Manufacturing issues or did Sony already gave up ?
Apparently the Scorpio website scrubbed the mention to being VR capable...
Title: Re: VR Thread
Post by: bluemax on January 25, 2017, 11:16:29 PM
Gaming is shit so why should anyone care about whether it's good for gaming or not?

Because the people pushing the most money towards VR are all gaming related. Ideally non gaming stuff would be taking the forefront of VR but that just isn't the case, largely due to the cost of ownership.
Title: Re: VR Thread
Post by: Bebpo on January 26, 2017, 03:14:10 AM
Still sold out consistently everywhere.

That sounds good...

PSVR is so unavailable that gamestop isn't even taking reserve payments on them.

...and this much less so.

Manufacturing issues or did Sony already gave up ?
Apparently the Scorpio website scrubbed the mention to being VR capable...

In reality, PS VR is selling and will keep selling about on par with Vive/Rift, aka doing alright for a new expensive thing. 

Gear VR will outsell them all because it's cheap and everyone has a phone and the Wii has shown that no one really cares about graphical quality.  Although it's not like graphical quality is good on any VR because 1080p is way too low resolution.  RE7 looks like a PS2.5 game in VR.  I'm still not sold on whether to play it in VR for the extra immersion or non-VR for a nice looking game.  Good graphics go along way for immersion for me too :|
Title: Re: VR Thread
Post by: bork on January 26, 2017, 07:20:38 AM
PSVR is going to be Sony's next Vita.  But like the Vita, maybe that means some third parties will come along and make some good games for it after Sony abandons it.  :doge

Has anyone even announced a new PSVR game recently?
Title: Re: VR Thread
Post by: bluemax on January 26, 2017, 11:38:26 PM
PSVR is going to be Sony's next Vita.  But like the Vita, maybe that means some third parties will come along and make some good games for it after Sony abandons it.  :doge

Has anyone even announced a new PSVR game recently?

There was one announced by Whitemoon Dreams at that PSX experience near the end of last year. Whitemoon Dreams is a studio I interviewed at like 10 years ago that I'm still shocked exists every time I hear they still exist. I wonder if they're gunning to end up like the Workshop and get acquihired by a movie studio to do VR.
Title: Re: VR Thread
Post by: bluemax on February 07, 2017, 11:20:33 PM
Unity released some stats on VR games (not sure if this is all VR games or just those made with Unity):

https://blogs.unity3d.com/2017/02/01/cant-stop-wont-stop-the-2016-mobile-games-market-report/

On average people spend more time per session in VR than they do with a mobile game, but people who play VR games play fewer sessions per month than mobile gamers. The average VR session is about 12 minutes and the average VR gamer has about 36 sessions per month.

The entire VR industry made about $1.8b dollars last year. Gear VR was the leading headset at 4.5mm and the PSVR beat out the other non mobile headsets (ie Vive and Rift) but didn't top 1mm in sales. A total of about 6.3mm headsets of various types were sold last year.
Title: Re: VR Thread
Post by: zomgee on December 18, 2017, 10:59:30 PM
I picked up a cheap Lenovo headset for $200 During Microsofta 12 days of deals, even came with controllers. It's really pretty fun and works on my older computer just fine. Microsoft's Mixed Reality is well done and supports SteamVR.

For $200 it's good for tech demo/old people stuff. Google Earth deserves to be experienced and for that price.... it's fine. 
Title: Re: VR Thread
Post by: Sho Nuff on December 19, 2017, 12:54:07 PM
The numbers on PS VR, both in terms of hardware and software, are very, very good.
Title: Re: VR Thread
Post by: naff on December 19, 2017, 07:11:55 PM
Yes, obviously  ::) I won't pretend to have any idea when, or who, will end up with the market winning solution, but it will be commonplace for middle class westerners to have a VR device in their home soon enough. I wouldn't even say uptake is slow, currently it's in its first iteration, and consumer versions have been available for less than 2 years. Affordable GPU power is a rapidly disappearing bottleneck, with exponential increases not looking to slow down, and simple mobile options like GearVR and Daydream will continue to improve. It's not just a gimmick.
Title: Re: VR Thread
Post by: naff on December 19, 2017, 07:15:39 PM
I picked up a cheap Lenovo headset for $200 During Microsofta 12 days of deals, even came with controllers. It's really pretty fun and works on my older computer just fine. Microsoft's Mixed Reality is well done and supports SteamVR.

For $200 it's good for tech demo/old people stuff. Google Earth deserves to be experienced and for that price.... it's fine.

Google EArth VR is p sweet, spent a few nights high af flying around the earth
Title: Re: VR Thread
Post by: naff on December 19, 2017, 07:36:02 PM
... i can definitely understand why you'd argue it's a gimmick, my thoughts on why it's not is the unparalleled immersion it offers is so valuable, beyond that of a simple gimmick, even now with a terrible screen door effect even on the high-end options (particularly bad with Vive yeeeuch). Yes, the consumer experience is janky atm (highly dependent on software) for sure, on top of being expensive. It's currently for a niche crowd that are happy to blow money on dumb shit, and there are a lot of experiences that could easily turn someone off e.g. you'd expect Skyrim and Doom to probably be equally good technically, but some stupid, (seemingly) arbitrary design decisions make one incredible and other barely playable (Doom VR is fucking terrible).
Title: Re: VR Thread
Post by: Eel O'Brian on December 20, 2017, 12:36:55 AM
Prediction: MS will announce XB1X compatibility with all the various Mixed Reality PC headsets at E3 2018 (they all conform to specs set by MS, the only real differences are build quality and comfort level). A bunch of companies (Samsung, HP, Lenovo, Acer, Asus) have already soft-launched their hardware, and you can find some of them around $200 on sale already. By next holiday $200 (to $250 for more luxury models) will be the norm and not the sale price, and you'll see a lot more interest in VR. The plusses over regular VR headsets is that you only have to plug in one cable as it uses inside out tracking (cameras are mounted in the headsets), resolution is higher (1440 or 1600 vs 1200 on Vive and Oculus), and you can use Steam VR and third party programs to run a lot of the current VR exclusives. Also the system requirements are way lower than Oculus and Vive (although if you run it on a potato PC you'll be limited to lightweight apps and videos and can forget about any sort of real gaming). Minuses are the controllers don't seem all that great, and unless you want to tinker with open source the Mixed Reality software selection is pretty dire right now. Making the XB1X compatible with already existing headsets will open it up in a larger way, though.  Sony's VR will still outsell it, to be sure, but a headset that you can just plug in and use straight away on both your PC or your Xbox without using some external program or setting up multiple cameras is probably going to appeal to a good amount of people hesitant to lay out cash right now.
Title: Re: VR Thread
Post by: Tasty on December 20, 2017, 11:19:41 AM
https://www.magicleap.com/

:thinking
Title: Re: VR Thread
Post by: seagrams hotsauce on December 20, 2017, 11:55:59 AM
Bottom line for me is that I ain't strapping some dumbass visor to my head that takes up half my face to play bad vidya. Call me when the shit looks like Google Glass or whatever and we'll see
Title: Re: VR Thread
Post by: sarslip on December 20, 2017, 01:23:08 PM
Bottom line for me is that I ain't strapping some dumbass visor to my head that takes up half my face to play bad vidya. Call me when the shit looks like Google Glass or whatever and we'll see


 :dice
Title: Re: VR Thread
Post by: Raist on December 20, 2017, 01:47:06 PM
Why would you want some shitty overlays over the "real world".

That's like, two completely different things anyway. And AR will definitely NOT be anything else than "bad vidya". For the next 200 years anyway.
Title: Re: VR Thread
Post by: bork on December 20, 2017, 02:17:34 PM
https://www.magicleap.com/

:thinking

:vr
Title: Re: VR Thread
Post by: Human Snorenado on December 20, 2017, 02:41:17 PM
I'm on board the second a matrix style brain jack happens and not a minute before, fuck headsets
Title: Re: VR Thread
Post by: Trent Dole on December 20, 2017, 04:50:46 PM
https://www.youtube.com/watch?v=I5wvWuGBLMA
Title: Re: VR Thread
Post by: Tasty on December 20, 2017, 05:49:49 PM
I'm on board the second a matrix style brain jack happens and not a minute before, fuck headsets

By that time the tech will probably be wireless.

Ghost in the Shell style future :rejoice
Title: Re: VR Thread
Post by: Eel O'Brian on December 20, 2017, 09:58:13 PM
Why would you want some shitty overlays over the "real world".

That's like, two completely different things anyway. And AR will definitely NOT be anything else than "bad vidya". For the next 200 years anyway.

You do know mixed reality is just their term for VR, right? All the headsets right now are just VR headsets with higher resolution than rift or vive (plus they're way cheaper).
Title: Re: VR Thread
Post by: Tasty on December 21, 2017, 12:23:03 PM
"Mixed reality" is AR.
Title: Re: VR Thread
Post by: Eel O'Brian on December 21, 2017, 12:29:52 PM
It covers both. Right now every Mixed Reality headset is a VR headset. AR won't be a thing until Hololens releases.
Title: Re: VR Thread
Post by: Tasty on December 21, 2017, 05:47:16 PM
Huh? What headsets do you mean?

I've only seen "mixed reality" as a term from Microsoft and now Magic Leap, which are both AR experiences.
Title: Re: VR Thread
Post by: Raist on December 21, 2017, 06:40:13 PM
MS call their Holololens "MR". But it's just marketing nonsense, it's no different than what AR is.

Given that seagrams referred to google glass, I assume he was talking about AR.
Title: Re: VR Thread
Post by: Eel O'Brian on December 21, 2017, 07:20:10 PM
Huh? What headsets do you mean?

I've only seen "mixed reality" as a term from Microsoft and now Magic Leap, which are both AR experiences.

Mixed Reality refers to both AR and VR. All the MS certified headsets on the market right now are just VR headsets (meaning there's just a standard VR display inside and not an overlay screen). Hololens and screen overlay AR headsets don't exist as retail products yet. I guess they're calling it all Mixed Reality to differentiate it from Oculus and Vive because the tracking  cameras are all mounted in the headset itself instead of requiring external cameras for tracking.
Title: Re: VR Thread
Post by: Tasty on December 22, 2017, 11:23:04 AM
MS certified headsets? :thinking

Yeah MR is just MS marketing speak. Pay it no mind.
Title: Re: VR Thread
Post by: Eel O'Brian on December 22, 2017, 01:56:32 PM
Yeah, MS has a set of spec requirements the headsets have to meet:

https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets

here's a rundown of all the current headsets:

https://www.vrheads.com/how-every-windows-mixed-reality-headset-stacks-against-each-other
Title: Re: VR Thread
Post by: Tasty on December 22, 2017, 02:16:05 PM
I wasn't even aware other real manufacturers were making VR headsets for PC. Neat.

Are they any good?
Title: Re: VR Thread
Post by: zomgee on December 22, 2017, 02:42:14 PM
I wasn't even aware other real manufacturers were making VR headsets for PC. Neat.

Are they any good?

I'm not the best person to ask but I bought a Lenovo Explorer with controllers and even with a very underpowered PC, it's impressive.

I really, really like the controllers.

Google Earth does great, Valve's The Lab runs ok, and Job Simulator runs without a hitch. Graphically the glasses do great, now inwish I had a better PC.

Since Valve and Microsoft are allowing SteamVR access with Mixed Reality headsets, there is plenty to do. Without that there would be no point.
Title: Re: VR Thread
Post by: Tasty on December 22, 2017, 02:54:02 PM
Can you like play any first-person Steam game with it? Or does it have to be specifically VR?

The only VR game I want to play that isn't on Daydream is Dead Secret. It's even on the fucking Gear VR but not Daydream. >:(
Title: Re: VR Thread
Post by: zomgee on December 22, 2017, 04:03:45 PM
Can you like play any first-person Steam game with it? Or does it have to be specifically VR?

The only VR game I want to play that isn't on Daydream is Dead Secret. It's even on the fucking Gear VR but not Daydream. >:(

No, not yet. Steams page for the game lists compatibility:

http://store.steampowered.com/app/402260/Dead_Secret/

And right now it's only Vive and Oculus.
Title: Re: VR Thread
Post by: Eel O'Brian on December 22, 2017, 10:17:36 PM
Building a new PC for VR is my 2018 project. I'm still running on 2010 hardware, and it is having elderly struggles.
Title: Re: VR Thread
Post by: Bebpo on December 23, 2017, 07:50:29 PM
Picked up some PS VR stuff, still makes me motion sick after an hour. VR never gonna feel good for me.

Tried the FFXV Monsters of the Deep fishing game. Kinda nuts how complete of a game it is for a fishing mini-game. Hunts, upgrades, story, music player, etc... the fishing is kinda fun and intuitive when reeling it in but the load times and completely terrible casting controls and 2d cutscenes kinda hurt it. It feels like a game that's meant to be played for many hours, which because motion sickness isn't gonna work for me, but if I didn't get motion sickness I'd enjoy it. I always like fishing in videogames, so it's nice to have a VR fishing game.

Tried Megaton Rainfall and I don't get the hype. Beat the first stage and it was ok but felt like a simple indie game. The flying sensation didn't feel good to me compared to like Eagle Flight and the controls were not that great for shooting down small moving targets. Not sure why backing up would decrease the FOV? It seemed passable but I'd rather just play Rez Infinite.

Also picked up The Invisible Hours and Skyrim VR so will try those next when I'm ready to get motion sickness again.
Title: Re: VR Thread
Post by: Bebpo on December 23, 2017, 09:02:49 PM
Probably. I mean I do better with the non-interactive stuff :P The motion ride VR apps are my favorites. Wish there was a genre of VR ride apps to buy on PSVR where you just sit back and enjoy the ride like Rollercoasters and stuff. It's when I'm actually controlling the game that I get motion sickness.

Title: Re: VR Thread
Post by: zomgee on December 24, 2017, 12:19:03 PM
Seems like an easy sell, too.  Co-branding (Ride King's Island's Beast!) and entry level abilities - everyone would want to give it a try.
Title: Re: VR Thread
Post by: Eel O'Brian on December 24, 2017, 02:19:30 PM
Probably. I mean I do better with the non-interactive stuff :P The motion ride VR apps are my favorites. Wish there was a genre of VR ride apps to buy on PSVR where you just sit back and enjoy the ride like Rollercoasters and stuff. It's when I'm actually controlling the game that I get motion sickness.



This was just released on the 21st, in case you missed it:

https://store.playstation.com/en-us/product/UP3202-CUSA10151_00-0000000000000001
Title: Re: VR Thread
Post by: Eel O'Brian on December 24, 2017, 03:20:42 PM
https://youtu.be/72VXMjO14oc

HTC Vive exclusive  >:(
Title: Re: VR Thread
Post by: BlueTsunami on December 24, 2017, 04:21:38 PM
I think ill jump in once the FoV is expanded. Should happen with gen 2 devices. It also makes me want to build an actual PC again.
Title: Re: VR Thread
Post by: Tasty on January 09, 2018, 02:56:20 PM
https://www.engadget.com/2018/01/09/lenovo-mirage-solo-hands-on/

:obama :rejoice  :vr
Title: Re: VR Thread
Post by: demi on January 09, 2018, 03:00:00 PM
VRChat is pretty much saving VR right now. Shit is fire on Twitch
Title: Re: VR Thread
Post by: Tasty on January 09, 2018, 03:20:33 PM
Quote
Until now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.

No more cables and stupid camera dongles :rejoice #gamechanger
Title: Re: VR Thread
Post by: Tasty on January 09, 2018, 04:21:34 PM
Wait what the fuuuuuuccck

https://youtu.be/DPMJDXmYwiY
Title: Re: VR Thread
Post by: Trent Dole on January 10, 2018, 01:34:45 AM
VRChat is pretty much saving VR right now. Shit is fire on Twitch
Is there anything to that game besides erping and idiots with knuckles avatars pretending to Ugandan?
Title: Re: VR Thread
Post by: naff on January 10, 2018, 03:11:40 AM
Wait what the fuuuuuuccck

https://youtu.be/DPMJDXmYwiY

Looking into this it sounds pretty nice, a bit of an obvious stopgap but I will be tempted to try htc again once those new knuckles controllers are out too. HTC really need something new, I think most sets on the market are easier to use and a bit better in most places except for tracking (worst controllers and headset vs WinMR and Oculus).
Title: Re: VR Thread
Post by: demi on January 10, 2018, 08:18:19 AM
VRChat is pretty much saving VR right now. Shit is fire on Twitch
Is there anything to that game besides erping and idiots with knuckles avatars pretending to Ugandan?

https://www.youtube.com/watch?v=zFIU6xJ5sIE
Title: Re: VR Thread
Post by: Eel O'Brian on January 10, 2018, 02:45:47 PM
Quote
Until now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.

No more cables and stupid camera dongles :rejoice #gamechanger

That's pretty much what those MS Mixed Reality headsets all do.
Title: Re: VR Thread
Post by: duckman2000 on January 11, 2018, 05:37:53 AM
Tried VR Worlds for the first time, I'm sort of concerned about trying Rigs after almost falling on my ass when playing that stupid space game in VR Worlds. It may not be photorealistic, but it sure does manage to trick the brain. That Pong game was pretty slick too.

Any other good stuff available for the PSVR?
Title: Re: VR Thread
Post by: Sho Nuff on January 11, 2018, 01:45:23 PM
Tried VR Worlds for the first time, I'm sort of concerned about trying Rigs after almost falling on my ass when playing that stupid space game in VR Worlds. It may not be photorealistic, but it sure does manage to trick the brain. That Pong game was pretty slick too.

Any other good stuff available for the PSVR?

RE7
Megaton Rainfall
Invisible Hours
Title: Re: VR Thread
Post by: Tasty on January 11, 2018, 02:10:32 PM
Quote
Until now, portable headsets have been limited to tracking head movement using cords and external sensors. In reality, you can experience content by turning your head left to right at court-side in a live basketball game, glancing skyward at snow-capped mountains or looking behind you in 360-degree spherical videos. But now with WorldSense’s inside-out positional tracking technology, the headset can mirror real life by tracking its position in space through built-in tracking cameras and sensors.

No more cables and stupid camera dongles :rejoice #gamechanger

That's pretty much what those MS Mixed Reality headsets all do.

There's no wires and you don't need a PC?
Title: Re: VR Thread
Post by: Eel O'Brian on January 11, 2018, 07:44:55 PM
I was just referring to the inside out tracking. Allegedly HoloLens will be totally wireless.
Title: Re: VR Thread
Post by: Bebpo on January 23, 2018, 10:58:41 PM
So the Until Dawn team came out with an Until Dawn VR prequel multi-playthrough required 2 hour adventure game today called The Inpatient. Gonna try it out, get VR sick and report back.
Title: Re: VR Thread
Post by: Bebpo on January 24, 2018, 12:32:03 AM
Meh, not feeling it. Looks nice (especially when I tried The Invisible Hours after which looked like a PS2 game in comparison), but so slow and boring. Lot of sitting/standing waiting for things to happen and choosing some dialogues. Then you move around and there's dumb jump scares.

Still waiting for that VR must-have, Rez Infinite has probably been the closest still.
Title: Re: VR Thread
Post by: Tasty on February 12, 2018, 07:05:33 PM
https://www.youtube.com/watch?v=LSr_jHKirkM

Looks hot?  :vr :ryker
Title: Re: VR Thread
Post by: bluemax on February 12, 2018, 10:58:19 PM
I've had people tell me they got ill just looking at trailers for Sprint Vector, people who are very experienced with VR.

Survios sure seems to be rushing to push out tons of content.
Title: Re: VR Thread
Post by: Tasty on February 12, 2018, 11:04:20 PM
I just got done with my longest VR session ever (2 hours), all in just one game: Darknet (https://t.co/jtSABWOpyn).

Seems to be available on Steam, Oculus, Gear VR and Daydream. Very fun little strategy game.
Title: Re: VR Thread
Post by: Purrp Skirrp on February 13, 2018, 09:09:52 PM
https://www.youtube.com/watch?v=77alKlYzGEQ
Title: Re: VR Thread
Post by: Tasty on February 13, 2018, 09:39:46 PM
I doubt anyone cares but I made a spergsheet comparing the current and upcoming Daydream, Oculus, and Vive headsets. (https://docs.google.com/spreadsheets/d/10c2iIQL0EcDIWuVEx0Zsnv-F19t4QETVyCTpwSdEnHc/edit?usp=sharing)

I'm still pretty excited for the Mirage Solo, if they get the price down to $300 or so I think it'll be a great value. Daydream just needs a bit more content but I'm really looking forward to the rise of standalone headsets.
Title: Re: VR Thread
Post by: bluemax on February 16, 2018, 11:38:38 PM
PSVR going temporarily cheap again starting on Monday.
Title: Re: VR Thread
Post by: Raist on March 08, 2018, 05:01:58 AM
https://www.pcgamer.com/every-oculus-rift-is-offline-thanks-to-an-expired-certificate/?utm_content=bufferf5f1d&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw


:rofl amazing
Title: Re: VR Thread
Post by: Tasty on March 08, 2018, 10:45:35 AM
:crazy
Title: Re: VR Thread
Post by: bluemax on March 09, 2018, 01:48:23 AM
My computer at work got completely hosed because of that. It hard locked installing the update this morning and I ended up having to system restore and reinstall everything.
Title: Re: VR Thread
Post by: Raist on March 09, 2018, 02:08:44 AM
(https://videos.websummit.net/profiles/regular/3446_Palmer.jpg?1461764632)

All according to keikaku.
Title: Re: VR Thread
Post by: D3RANG3D on March 09, 2018, 11:00:12 AM
http://store.steampowered.com/app/751440

http://store.steampowered.com/app/798590
Title: Re: VR Thread
Post by: Tasty on March 19, 2018, 04:07:00 PM
HTC drops Vive to $499 and opens preorders for $799 headset-only Vive Pro (https://www.theverge.com/2018/3/19/17137336/htc-vive-pro-vr-hmd-upgrade-price-preorder-shipping-date)

Yikes on the Pro, lol.

Also Magic Leap just dropped their SDK:

https://www.magicleap.com/creator
Title: Re: VR Thread
Post by: Raist on March 28, 2018, 05:10:23 AM
https://twitter.com/PlayStationEU/status/978912373825261569


(https://i.imgur.com/oVz3GUf.gif)
Title: Re: VR Thread
Post by: Sho Nuff on March 28, 2018, 05:10:41 PM
This came out of nowhere and we have been playing the shit out of it at work. HOLY CRAP IT IS SO FUCKING GOOD but turn off the comfort settings at your own risk.

Really refreshing to see a game where there aren't any compromises in the VR mode and it lets you play the whole campaign (cough cough Gran Turismo Sport)
Title: Re: VR Thread
Post by: bluemax on March 29, 2018, 03:09:39 AM
Sony also officially dropped the price of the PSVR by $100.
Title: Re: VR Thread
Post by: Akala on April 17, 2018, 11:59:26 PM
WIPEOUT VR IS WHAT I HAVE ALWAY WANTED BUT NEVER KNEW. HOLY FFFFF  :lawd

 :rejoice

Title: Re: VR Thread
Post by: Sho Nuff on April 18, 2018, 03:27:06 PM
WIPEOUT VR IS WHAT I HAVE ALWAY WANTED BUT NEVER KNEW. HOLY FFFFF  :lawd

 :rejoice

I am playing the living fuck out of this multiple times a week. After the race I like to go into photo mode and freeze the game and look at the tracks, they are seriously just fucking nuts looking, production design on that game is beyond comprehension IMHO

Afterwards to cool down I usually take an 80s Toyota for a spin in Gran Turismo sport with 80s music blasting on Spotify. (They just implemented Time Attack in VR so you can actually get Mileage Points from it as opposed to literally no payoff)
Title: Re: VR Thread
Post by: Akala on April 19, 2018, 11:47:29 PM
It's making me appreciate 2048 more than I ever did before, it never really clicked, and now QUEENS MALL OMG.

I will have to revisit GTS, it was one of the few VR games that made me nauseous, but that was many patches ago and I have been meaning to revisit in general. 
Title: Re: VR Thread
Post by: Sho Nuff on April 20, 2018, 02:02:00 AM
GTS is better. It's still not the full fat experience of Wipeout, and the racing is severely limited to 1-on-1, but at least doing races/time attack now nets you points for buying more shit.

Also apparently some of the cars don't work in VR? I got a daily workout reward car and it didn't show up in my garage in VR mode. SMH
Title: Re: VR Thread
Post by: bluemax on May 24, 2018, 11:27:39 PM
Tried out Wipeout VR on my lunch break the other day, was definitely pretty cool and some of those drops did a number on me. Will have to try more.

Also played the Zone of the Enders MVRS demo today. I enjoyed it, just wish they'd also done the cutscenes in VR and they had a slightly better solution for the melee. Still, it is definitely pretty neat.

BTW, UploadVR has a bunch of write ups on some all of Sony's big upcoming PSVR games, worth reading for those who are interested.

spoiler (click to show/hide)
Disclaimer: I worked on one of the games that is part of Sony's lineup but I will purposely not post anything about it.
[close]
Title: Re: VR Thread
Post by: naff on June 14, 2018, 06:37:52 PM
wipeout hd is one of my GOAT. PS4 actually looking like a p decent purchase these days even if i'm mostly about that pc lyf.
Title: Re: VR Thread
Post by: Bebpo on June 14, 2018, 07:29:56 PM
Man, I still need to hook in my PSVR again and try Wipeout HD and GTS VR and anything else new & good in the last few months. I'll never get used to VR motion because I play it like one day every 6 months ^^;

I'm excited about the Fromsoft game though.
Title: Re: VR Thread
Post by: kingv on June 30, 2018, 12:24:21 PM
So i finally was able to play some VR and man, I kind of understand the hype.

It’s very cool for experiences. I’m not convinced that I want to play games on one for hours on end, but it was pretty neat for what it was. Thumper was pretty dope VR, and  vaguely liked the Last Guardian experience thing... even though it was super limited.

Perhaps my favorite was actually the demo of that weird dinosaur cowboy sims game. Dino Experience or something like that? The game is probably lame, but the interface is really fun.

Also his AC went out yesterday so we had fans blasting our face. Really added to the thumper experience, lol
Title: Re: VR Thread
Post by: Tasty on September 21, 2018, 01:32:00 PM
https://developers.googleblog.com/2018/09/new-experimental-features-for-daydream.html

- 6 DoF controllers confirmed for Daydream (the Daydream-powered Lenovo Mirage Solo already supported 6 DoF head-tracking.) This puts the mobile VR tracking experience on-par with full PC VR for the first time.
- "See-through" mode confirmed. Basically use your Daydream VR headset as an AR headset via the camera.
- Smartphone Android apps are also confirmed. They run in a virtual window (seems like just one at a time right now.) Gear VR has had this for a while so it's finally good to see here.

With these, especially native Android app support, Daydream just got a whole fuckton more compelling.

Wonder if Google will announce any hardware at their October 9th event. :thinking
Title: Re: VR Thread
Post by: Tasty on September 21, 2018, 02:20:47 PM
https://developers.google.com/vr/experimental/6dof-controllers

Possibly just-as-big news: the new 6 DoF Daydream controller adds two new buttons: a trigger (finally!) and a "grip" button.

All of this is long overdue and positions Daydream well to take on low/mid-end VR.
Title: Re: VR Thread
Post by: Sho Nuff on September 22, 2018, 12:06:26 PM
I got to play with the Magic Leap today. It's basically R-Zone 2018 and the most embarrassing piece of hardware ever given the billion dollar investment.
Title: Re: VR Thread
Post by: Tasty on September 22, 2018, 01:17:09 PM
I got to play with the Magic Leap today. It's basically R-Zone 2018 and the most embarrassing piece of hardware ever given the billion dollar investment.

Holy shit really? :lol What was wrong with it?
Title: Re: VR Thread
Post by: zomgee on September 22, 2018, 01:20:01 PM
Yes plz dish
Title: Re: VR Thread
Post by: Sho Nuff on September 22, 2018, 06:17:47 PM
Horrible display, tracking that constantly loses positioning, incredibly limited field of view that is the size of a postage stamp, inability to resolve anything closer than two feet away from your face, very confused hand tracking. Maybe my unit was broken or something, but I found it unusable.

Oh right, the effect is totally lost if the lights are on in the room, but then when you turn the lights off tracking gets way worse. Imagine a bargain basement hololens knockoff powered by Android, that's the only way I can put it.

The guy I was with was like, yeah, it's basically R-Zone 2018
Title: Re: VR Thread
Post by: Tasty on September 22, 2018, 06:45:25 PM
:lol Yeah I raised an eyebrow when previews posted the field of view. Sounds like they have a lot of work before they can ship a 1.0 that won't bomb spectacularly.
Title: Re: VR Thread
Post by: Tasty on September 26, 2018, 01:36:37 PM
https://techcrunch.com/2018/09/26/oculus-quest-ships-in-the-spring-for-399/

Neat. Google definitely announced all that experimental stuff last week because they knew this was coming.

Loving this competition. Just hope both stick it out, cause it's gonna be a process getting this experience good enough, and inexpensive enough, to be a big hit.

That said, based on what I've been seeing lately, we're probably only a year or two away from these standalones getting widely popular.
Title: Re: VR Thread
Post by: TVC15 on September 26, 2018, 05:53:44 PM
https://techcrunch.com/2018/09/26/oculus-quest-ships-in-the-spring-for-399/

Neat. Google definitely announced all that experimental stuff last week because they knew this was coming.

Loving this competition. Just hope both stick it out, cause it's gonna be a process getting this experience good enough, and inexpensive enough, to be a big hit.

That said, based on what I've been seeing lately, we're probably only a year or two away from these standalones getting widely popular.

I’m not so sure they’ll get popular without both a significant power boost and a significant battery life boost. The power is probably available today to make a pretty decent headset like this, but it would have a battery life of about 10 minutes. It’s grim because battery tech has been moving pretty slowly.
Title: Re: VR Thread
Post by: Tasty on September 26, 2018, 10:29:03 PM
I think the important thing for "normies" is refresh rate, resolution, degrees of freedom, and viewing angles. The Oculus Quest matches or exceeds all current desktop VR systems on almost all of these (75 Hz, 3200 x 1440, 6DoF, and 110 degrees, respectively.) I think you can easily demonstrate experiences like Beat Saber and last-gen console games, and that's still very compelling for a mainstream audience.

Battery life is probably even less important than raw power, at least for the first few gens. These things are going to be played in homes at first, and likely not for very long. With that said, the Lenovo Mirage Solo (a comparable headset in power) lasts around 3.5 hours, and I'd expect the Quest to be similar. Plus, as long as these standalone headsets are based on smartphone tech, they'll pick up the various power-saving upgrades Qualcomm makes in the coming years.

I'm betting we're 1-2 years away from a $200 standalone headset with better specs than the Quest. And that's when I think this will go mainstream.
Title: Re: VR Thread
Post by: Tasty on September 26, 2018, 10:37:21 PM
Also, Facebook/Oculus are idiots if they don't allow the Quest to be used as a "standard" Vive headset (with PC connection.) There's no technical reason not to allow some kind of passthrough.
Title: Re: VR Thread
Post by: zomgee on October 07, 2018, 09:29:26 PM
I got to play with a Hololens for a about an hour today. Unbelievable tech. It was a little emotional to be honest.
Title: Re: VR Thread
Post by: Sho Nuff on October 08, 2018, 09:12:39 PM
Also, Facebook/Oculus are idiots if they don't allow the Quest to be used as a "standard" Vive headset (with PC connection.) There's no technical reason not to allow some kind of passthrough.

With no hardline into the display you'd have to pipe the video in wirelessly. The latency would make you toss cookies
Title: Re: VR Thread
Post by: Tasty on October 09, 2018, 03:20:10 AM
Also, Facebook/Oculus are idiots if they don't allow the Quest to be used as a "standard" Vive headset (with PC connection.) There's no technical reason not to allow some kind of passthrough.

With no hardline into the display you'd have to pipe the video in wirelessly. The latency would make you toss cookies

HTC is going wireless with a fanny pack. :trumps
Title: Re: VR Thread
Post by: Bebpo on October 09, 2018, 03:28:05 AM
I started playing this Astrobot VR thing everyone is raving about and it's pretty great. First VR anything that has kept my attention past 20 mins. Has that Locoroco Sony Japan Studio charm. Dunno if it's worth the hype but it's definitely a cool fun platformer so far.

Also finally tried Wipeout VR since I turned on my VR for the first time in like a year. Was kinda disappointing. Like yeah you can get all fast and motion sickness but even if you do that I never got the feeling of like being on a rollercoaster. Just feels like...Wipeout but with less visibility. Kinda cool for 15 mins but then was really over it and felt like shit oh well.
Title: Re: VR Thread
Post by: naff on October 09, 2018, 08:26:31 AM
Picked up a PiMax 4k second hand for ~120USD  :gladbron

Seems the best headset right now for movies (until the 5k+/8k comes out). Mainly got it to showcase interactive vr films and other er content, but keen to see how the latest Il-2 and Elite play. Prob time to upgrade my card :'(
Title: Re: VR Thread
Post by: Sho Nuff on October 09, 2018, 10:20:32 AM
You can go straight into HDMI on the Vive hardware, no such inputs exist on the Oculus rig.
Title: Re: VR Thread
Post by: Bebpo on November 27, 2018, 11:57:04 PM
Ok, Beat Saber is legit as hell. On the PSVR side I keep trying things and none of them are particularly fun and are games I'd play outside of VR.

Except Astrobot & Beat Saber (and that one new stage in Rez Infinite). These two games are both legit and I could play them for hours instead of wanting to ditch the headset after 10-15 mins (tried Moss tonight and it's so.slow and low res and low framerate maybe?; idk it hurt my head after like 15 mins and had to bail).

So the only thing about Beat Saber is I looked through the song list and there's only like 13 songs total in the game???? What. I'm used to Guitar Hero/Rock Band/Drummania/Taiko/Theatrythm music games with like 30-50 songs minimum. Feels like the game isn't gonna have a lot of life with only 13 tracks (and some of them aren't my thing).

So since Beat Saber is successful from what I understand across Steam and PSVR, I'm gonna assume they'll put out a sequel at some point with a much larger tracklist (and maybe some bigger artists?) I hope so. This is definitely the VR party game I'm gonna use to show off VR at this point.
Title: Re: VR Thread
Post by: TVC15 on November 28, 2018, 12:45:29 AM
I play Beat Saber for like a half hour every morning at work. Great way to wake up.
Title: Re: VR Thread
Post by: Bebpo on November 28, 2018, 12:59:09 AM
Yeah, I did it for my pre-workout cardio tonight and it was great just like Rock Band drumming days, got a good sweat going. I miss drumming games....should hook up RB again at some point.
Title: Re: VR Thread
Post by: Bebpo on November 28, 2018, 01:15:34 AM
Also just saw an article from 3 days ago saying they're doing 30 tracks as DLC in three packs of $10/10 songs with the first coming pretty soon. That's great. 30 more tracks will get it exactly where I want the tracklist to be.

Since I'm not super into EDM, I'm lame and would like it if they have some good licensed tracks. Like NIN tracks would work well in this.
Title: Re: VR Thread
Post by: Bebpo on December 07, 2018, 12:03:14 AM
Got through all the base songs in Beat Saber on hard, tried expert but yeaaaaah that's too fast for my reflexes. Even on the slower modifier I can't move my wrists fast enough. I'm content replaying the songs on hard and improving scores until DLC arrives.

In campaign I'm stuck still back on Normal songs because the disappearing arrows modifier is bullshit and I can't play that way. Will never pass this part lol

Great game though. The feel of slashing is just right. Really good use of rumble in the sticks too.
Title: Re: VR Thread
Post by: Bebpo on December 26, 2018, 06:43:45 PM
Played a couple hours of Tetris Effect. Actually prefer it without VR. The resolution feels really really low in VR and you'd think for Tetris it wouldn't matter but having the blocks not be crisp and sharp bothers me. I think I'd rather have Tetris Effect on a handheld like Luminous than VR.

Idk I'll give the VR another shot. I like the background effects, I just don't like how low rest the main play field is :|
Title: Re: VR Thread
Post by: Sho Nuff on December 28, 2018, 06:47:14 PM
Resolution in Tetris VR is so low it's baffling. I don't know why it looks so bad.
Title: Re: VR Thread
Post by: Bebpo on December 28, 2018, 08:23:17 PM
Yeah, I ended up preferring it in VR for the effects and larger board which is easier to see but idk why it's so low res. I popped in Beat Saber and just the text is so much sharper there.
Title: Re: VR Thread
Post by: Bebpo on December 28, 2018, 11:11:36 PM
Anyone played From Software’s Deracine? I love weird artsy From Soft, but I also hate mediocre VR experiences that are ugly/drab/realistic and give me motion sickness so I’m hesistant to drop $30 on it. Would like some opinions.
Title: Re: VR Thread
Post by: Sho Nuff on December 28, 2018, 11:17:30 PM
I hear it's real mediocre. No free locomotion tho, teleport-only so you probably won't get sick. Play Invisible Hours instead, that's some next-level storytelling shit.
Title: Re: VR Thread
Post by: Bebpo on December 29, 2018, 02:36:47 AM
Well that sounds like a pass. Yeah I couldn't even get into Invisible Hours without it making me feel sick. The only VR games on PSVR I've been able to stomach have been bright colorful games like Astrobot/Beat Saber or Tetris (outside the low res). Non bright/colorful VR just doesn't sit right with me.
Title: Re: VR Thread
Post by: Bebpo on January 03, 2019, 02:14:25 PM
So I've actually been getting better at Beat Saber! I play like 4-5 songs a day. Got to the point where I got an A rank on all the songs on hard (including the 2 free DLC ones which feel like a halfway between hard and expert which was actually helpful) and then I gave expert another shot with the -30% speed and I realized that I could almost perfect run the songs on expert at -30% so I worked on the easiest songs in expert at full speed and I'm actually passing them! Now I'm still making mistakes when they throw strange arrangements or when you have to move up/down/up/down super fast in a row but I'm starting to at least get B rank passes on expert and it feels good getting past that barrier.

I think the biggest help was just after playing enough I don't think anymore when I see the arrows, I just react instantly because I'm so used to it. Which is also why I get thrown off by new patterns since I have to stop and think about them and can't do them on instant reaction. Like I even went back to the campaign where I was stuck at disappearing arrows (which is still bullshit) but somehow I was able to handle it now and got further in the campaign too.

This is cool because some music games I hit a wall and I just cannot ever get through it. Like Theatrhythm I can't do the highest difficulty, the jump is just too much whereas the one before its too easy and I perfect like every song so it's kinda boring.

Anyhow still waiting for that first 10 song paid DLC pack that was supposed to come by the end of 2018 (now early 2019 ETA). I really love this game and it's not only my favorite VR title but my favorite music game in a while. I just need more tracks!!

I'm hoping the big success of this game (I mean the dev has to be getting $$$$$$$$ since it's successful across platforms) will lead to a commercial publisher funded sequel with 100s of songs including a good portion being licensed tracks like Rock Band. The starting tracklist has grown on me, but out of the now about 15 songs I probably only like about half.
Title: Re: VR Thread
Post by: Raist on January 03, 2019, 02:58:41 PM
Resolution in Tetris VR is so low it's baffling. I don't know why it looks so bad.


It's Tetris, it's supposed to be blocky.


spoiler (click to show/hide)
:ohyou
[close]
Title: Re: VR Thread
Post by: Akala on January 03, 2019, 03:28:25 PM
I want someone I know to get Ace Combat 7 and that HORI controller.  :'(
Title: Re: VR Thread
Post by: Svejk on January 03, 2019, 04:42:17 PM
I'd Day 1 AC7 if it were entirely playable in VR.  Kinda disappointing that they didn't pull that off like RE7 did.  Will wait till it goes on sale.

What baffles me, is how Mirror's Edge has not been ported to PSVR yet... wtf
Title: Re: VR Thread
Post by: Don Rumata on January 03, 2019, 04:47:06 PM
I'm getting AC7 on d1 (well i already bought it actually) on PC, i've been waiting for a new (proper) Ace Combat for years, but i hope someone can mode the VR mode in somehow.
They did it with other games after all.
Title: Re: VR Thread
Post by: Akala on January 03, 2019, 05:40:10 PM
I thought it was RE7 situation, it's just a mode? That's super disappointing :-\

Quote
Ace Combat 7's VR consists of three side missions (multiple difficulties and ranks and rewards for some small replayability), Free Flight where you can fly around those mission areas freely without any enemies, a hangar where you can view the four VR aircraft in their glory, and an Airshow Mode where you stand on an aircraft carrier and direct a squadron of F-18s to perform an airshow.
Title: Re: VR Thread
Post by: Don Rumata on January 03, 2019, 06:33:10 PM
I thought it was RE7 situation, it's just a mode? That's super disappointing :-\

Quote
Ace Combat 7's VR consists of three side missions (multiple difficulties and ranks and rewards for some small replayability), Free Flight where you can fly around those mission areas freely without any enemies, a hangar where you can view the four VR aircraft in their glory, and an Airshow Mode where you stand on an aircraft carrier and direct a squadron of F-18s to perform an airshow.
It was at some point, but they scaled it back, I think.
Title: Re: VR Thread
Post by: Bebpo on February 02, 2019, 07:07:51 PM
Was looking through the PS flash sale going on and saw there was a Psychonauts VR game? Was $3.99 so gave it a shot.

Psychonauts: Rhombus of Ruin was solid. I mean I actually finished it which is super rare for me and VR since I'm generally anti-VR. The puzzles were fairly simple but fun and the art direction was great. Controls were a littttle finnicky, but otherwise was worth the couple hours time and shows that it's definitely possible in the future for legit P&C adventure games to be made in the VR space.

One thing I've never been big on in any VR title is cutscenes. For whatever reason sitting and waiting for a cutscene to play out is a pain in the butt in VR since you want to do something. Still the cutscenes here, especially some of the coraline animation type stuff worked fairly well.

Also tried out Ace Combat 7 in VR and it was pretty fun. Surprisingly didn't give me motion sickness at all and I'm prone to it in VR stuff. Felt I could track planes I was fighting a lot better being able to look outside of the cockpit view. But I kept crashing into the ocean because I am bad at this.

Still working through Astrobot, almost at the end of world 3. Such a good game. Really enjoy every stage and a lot of the challenge stages are pretty fun. This and Beat Saber still the best VR titles for me so far.
Title: Re: VR Thread
Post by: Bebpo on February 08, 2019, 10:32:28 PM
Beat Saber PSVR - So they released Expert+....but still no first DLC pack of songs  :wag

Tried expert+ on some easy songs I have an A ranking in expert in...noooope
Tried it at -30% speed and still....nooope

Yeah not going there. Just want my damn DLC songs!
Title: Re: VR Thread
Post by: Bebpo on February 17, 2019, 11:38:39 PM
So uh, I just did the Bots n' Goblins 5-2 level in Astrobot and goddamn that was amazing. I mean the game is greaaaat, but some of these levels are just masterful level design. I love all the little touches like how in Bots n' Goblins there's all the hidden graffiti on the walls and if you shine the light at the astrobot he shields his eyes and stuff. It's kinda crazy how good this game is, like I know preaching to the choir here since everyone's finished it months ago by now, but this is like the most polished quality title out of Sony Japan's teams since like the good Team Ico stuff. Good music too, though could use a few more tracks because a bunch of stages use the same tracks. But some of the songs are sooooo good.

I'm playing Yoshi's Island for the first time right now and I feel like Astrobot is kinda similar in the weirdness and uniqueness and length of the stages. Astrobot's definitely easier and more foregiving but that's only because more frequent checkpoints and unlimited lives. I was thinking that if Astrobot only gave you like 3 lives per level it'd actually be challenging (and probably too tedious for me to finish) since I die like 4-10 times a level. The challenge stages are pretty good and challenging although I did one of the boss challenge stages to see how different it was and it was basically identical? Expected a much harder version.

Game feels like a good amount of content too between the worlds and challenge stages. I keep missing finding the chameleon and don't think I'll replay the stages but after I beat the game I'm definitely gonna try to clear all the challenge stages I have left that I've unlocked.
Title: Re: VR Thread
Post by: Bebpo on February 18, 2019, 01:32:29 AM
Beat it! That final boss was kinda tough. Almost gave up  :maf  if I have 4 small nitpicks for the game it's 1) Boss fights kinda take a while with no checkpoints which is fine but I'm old and impatient and I died like once on each boss (and 4-5 times on the final boss) and I wish there were checkpoints  :'( 2) When you beat a challenge in a challenge level if you hit the button to hurry up on the finish animation it defaults to replay level instead of quit, small thing but I accidentally did it every challenge stage and had to quit out. 3) as I mentioned in my last post it could use a few more music tracks, but the music is aces, and 4) the game has this two weird VR calibration things to it, first is when you start the game you have to be exactly in the center of the screen to get it to ok you to start the game even if your seating is off-center and you can play just fine off-center but you have to move over and pretend to be in the center to start it, this is dumb. And the game is super sensitive about take the VR helmet off. Whenever I beat a stage I didn't want to watch all the finish animations so I'd take off the headset for a second to get a breather and it'd just freeze the game and say put the headset back on. Small thing but a little annoying.

So as you can tell all 4 of those are incredibly tiny inconveniences. Otherwise everything in the game is fantastic. The art, animation, music, level design, controls, VR headset controls, length, challenge, etc...all top-notch. I didn't think Astrobot would live up to the hype because games tend to get overhyped in general, but this lived up to it. I don't know if I'd go as far as saying it's better than any of the mainline 3d Mario games, but then I think every mainline 3d mario is amazing even Sunshine. That said, I'll say Astrobot VR is as good as Mario Odyssey, which means it's pretty much the best 3d Platformer on a playstation in ever.

Hopefully Sony recognizes the huge praise Astrobot is getting and gives the team a bunch of $$$ to get an Astrobot 2 ready for PS5 VR launch in 2020 or 2021 whenever that happens. Would be a great title to launch Sony's next generation of VR with.


So like, with Astrobot done and Beat Saber pretty much played to death until there's DLC tracks, are there any other PS VR titles on the polished A++ quality as these two or is everything else in comparison just gonna suck until we get some new HQ VR titles in the future?
 
Title: Re: VR Thread
Post by: Bebpo on February 18, 2019, 04:09:22 AM
Actually one change I'd like for the sequel is being able to customize the controls so for touchpad actions (water, etc...) you can use a trigger button instead. The reason is that you can't jump while doing touchpad moves because the thumb that normally hits jump is on the touchpad and there are parts where the game wants you to be doing touchpad moves while platforming and I found it pretty stressful going back and forth. If I could do it with like R2 I'd be able to do touchpad moves + platform & jump at the same time.
Title: Re: VR Thread
Post by: Svejk on February 18, 2019, 09:37:06 AM
Astrobot was indeed the bee's knees.  I still need like 3 more chameleons, then I'll be content with it.  I want to sell/trade it off, as it's my only physical game and sticks out like a sore thumb in my gaming area.   Pick it up later down the road on a good digi sale.
 :bow Astrobot  :bow2

If you haven't ried it yet, try Superhot VR!
Title: Re: VR Thread
Post by: Sho Nuff on February 20, 2019, 12:52:22 PM
Ugh I wish Ace Combat was at the Redbox, just can't justify $60 for 3 missions.

Some buddies came over to the office last night; I put one in Astrobot and the other in Google Earth on the Rift. Neither have been in VR.

Astrobot: "This is the best game I've ever played and I can never stop playing because the robot loves me too much"
Google Earth: "This is what it feels like to be in Dragon Ball Z"
Title: Re: VR Thread
Post by: Svejk on February 27, 2019, 08:01:53 AM
Listening to ME: Catalyst OST right now..   (  :bow :bow SOLAR FIELDS  :bow2 :bow2 )   How are neither of the ME games not officially been ported to VR yet???!?!   :mindblown  Is it EA that owns the rights to them?  If so, fuck you EA! 
Title: Re: VR Thread
Post by: Bebpo on March 01, 2019, 09:12:34 PM
So I was looking around at VR top lists to find some new good stuff to play on PSVR. Most stuff isn't on PSVR, but these all seemed like they had good reviews:

Sprint Vector
Transference
The Persistence
The Exorcist

Any thoughts on any of those? Transference looks the most interesting, but I think I'll wait for sales since PSVR stuff is typically pretty short. Sprint Vector looks like Mirror's Edge VR game? Firewall keeps making all these lists but I have zero interest in VR fps games. And less interest in multiplayer VR games (otherwise I would have picked up Star Trek bridge crew & Keep Talking and Nobody Explodes). I'd like to see more puzzle kinda games on VR like The Room or Obduction/The Witness. Hopefully someday on PSVR.
Title: Re: VR Thread
Post by: Akala on March 01, 2019, 10:16:52 PM
anyone ever play that eagle flight game?  :usacry
Title: Re: VR Thread
Post by: Sho Nuff on March 01, 2019, 10:25:12 PM
So I was looking around at VR top lists to find some new good stuff to play on PSVR. Most stuff isn't on PSVR, but these all seemed like they had good reviews:

Sprint Vector
Transference
The Persistence
The Exorcist

Any thoughts on any of those? Transference looks the most interesting, but I think I'll wait for sales since PSVR stuff is typically pretty short. Sprint Vector looks like Mirror's Edge VR game? Firewall keeps making all these lists but I have zero interest in VR fps games. And less interest in multiplayer VR games (otherwise I would have picked up Star Trek bridge crew & Keep Talking and Nobody Explodes). I'd like to see more puzzle kinda games on VR like The Room or Obduction/The Witness. Hopefully someday on PSVR.

Sprint Vector would be great if it didn't require you to swing your arms VERY FAST all the time. I love a good workout like Beat Saber, but this was just masochistic. Either that or I was playing it wrong.
Title: Re: VR Thread
Post by: D3RANG3D on March 02, 2019, 11:11:31 AM
https://store.steampowered.com/app/639270/Operation_Warcade_VR/
Title: Re: VR Thread
Post by: Svejk on March 02, 2019, 12:29:29 PM
Played Superhot VR last night... Shit's legit awesome.
Title: Re: VR Thread
Post by: Svejk on March 02, 2019, 12:37:58 PM
I am looking forward to these coming (supposedly) this year to PSVR...

https://youtu.be/omnqElGxk5c
https://youtu.be/J_ki2tcApao
https://youtu.be/SRK25jCO2RY
https://youtu.be/wOTt4FLutGI
Title: Re: VR Thread
Post by: Brehvolution on March 04, 2019, 09:36:43 AM
Hot Shots VR?!? :hyper
Title: Re: VR Thread
Post by: VomKriege on March 05, 2019, 05:28:34 AM
"Budget cuts" :thinking
Title: Re: VR Thread
Post by: Sho Nuff on March 05, 2019, 04:34:14 PM
Budget Cuts had a phenomenal tech demo. With polish it could have been Valve-class, but apparently the final version is not so hot
Title: Re: VR Thread
Post by: Svejk on March 05, 2019, 05:35:10 PM
Budget Cuts had a phenomenal tech demo. With polish it could have been Valve-class, but apparently the final version is not so hot
That sucks  :-\
Title: Re: VR Thread
Post by: Bebpo on March 14, 2019, 06:07:28 PM
NEW BEAT SABER SONGS ARE OUT

yes, that "we're aiming for before the end of the year 2018" initial 10 songpack is now out on March 14th. Better late than never. No major artists songs, apparently more than a few are from Rocket League? Will try them out tonight.

Been still playing daily for cardio warm-up, have an A rank on every song on expert except one of the free DLC songs where I have a B rank but I've got to be getting close. I know there's S and SS ranks but I'm still at the point where I'm just trying to hit all the notes. Got my first full combo on one of the songs yesterday in expert. Definitely ready for these new songs now. Though I do hope a few of the remaining 20 DLC songs are mainstream band songs. The dev team has to be making tens of millions on the sales of this game. They can afford a decent entertainment lawyer and contract with some artists for songs I've actually heard of.

Also been messing around with expert+, my main problem is it's just too fast. Like in training mode at 50% speed I can handle the songs, but doing the 70% speed modifier (slower song) even at 70% it's still noticeably faster than Expert speed at 100% and I can't keep up with 70% expert+ speed. Doesn't help that it uses a lot of patterns I mentally struggle with where it swaps the color sides. I honestly think that stuff is kinda bs. In music games notes should appear on the side/lane where they appear on. Right saber = LEFT SIDE NOTES, Left saber = RIGHT SIDE NOTES and my brain associates that since a lot of songs I don't have time to think and just have to react. So when they throw red blocks on the right and blue blocks on the left unless I memorize their locations from practice in the song I'll never hit them on reaction instinct at full 100% expert speed and expert+ is tons of that even faster. Oh well, I'm fine with regular expert.
Title: Re: VR Thread
Post by: Bebpo on March 14, 2019, 10:42:54 PM
Just ran through them on expert. Pretty good selection. Lot of variety and the difficulty is a pretty wide range. Some stuff is fine and some songs are seriously halfway to expert+ and harder than anything to date in the games. There's a lot of new patterns that will throw you off and I'm gonna have to slowly learn them. Definitely will get some mileage on this until the next song pack. They also changed up the UI which I'm not sure if I like dividing the songs into groups instead of just 1 list with all the songs.

https://youtu.be/RkX3_snxS_o?t=2053

This song ("Stronger" by Stonebank (feat. Emel)) is the most insane patterns on expert.

https://www.youtube.com/watch?v=ovrGzbsQZqc

This song's nice. Reminds me of Passion Pit.
Title: Re: VR Thread
Post by: Bebpo on March 16, 2019, 12:03:38 PM
PSN is doing a pretty big sale right now. Lots of stuff 50-75% off.

On a whim I double dipped on Dirt Rally VR for $12 since I just started playing it last week on PC and I'm digging it. For $12 I was curious to see how it would feel in VR. I've tried Driveclub and GT Sport VR and couldn't get into either. They were ugly low res and most of your view was obscured by the cockpit.

Dirt Rally VR coming from a good PC basically looks like a PS2.5 game on PSVR. But, it's not that bad because you still get a good view and it actually really helps having the extra depth for seeing the upcoming track and turns. On PC I'm relying basically 75% on the co-driver calls for turns, on PSVR I can almost ignore all the calls outside hearing when 1 or 2 turns are coming up because generally I can see the turns even to handle them. It's kinda magic and I can't really explain why but my times with the same car are much better on PSVR vs. PC and it is pretty damn fun/cool.

I kept thinking that playing in VR with a FFB steering wheel it'd probably be pretty freaking awesome. Even more so on PCVR where it doesn't have to be downgraded to PS2 level visuals. I started looking at FFB steering wheels (haven't had one since PS2 days of GT and that weird Konami rally game) and man that is a rabbit hole I am not ready to go down. I'm getting a good amount of fun out of this $12 game, probably don't have enough interest to make it a $600 game. But maybe someday I'll get a FFB wheel for these racing games.





Then I bought Fisherman's Tale for $12 because it looked kinda good/ok and I'm starved for VR on PSVR. After Astrobot I started looking at new and exciting VR game lists and there's all this cool stuff for PC and like almost nothing is on PSVR (though some will be ported months/years later). Fisherman's Tale on PSVR is really bad. Like this is I should ask for a refund bad. Apparently this game was made for room scale VR on PC and maybe that's why but the controls are the worst I've played yet in PSVR. You have to grab all these tiny little objects very carefully and the VR move hands just suck. Also the camera doesn't sit still when you teleport around so your view is always shaking/moving on top of your hands shaking and moving and it's so frustrating trying to do anything I gave up in Ch.1. You have a button that extends your hand to make up for room scale, but what it does is shoot your hand out 5 feet away and teleport it back. So there's no in-between. You have close hands and 5 feet away hands and if you're holding an object and you shoot your hand 5 feet away the object likes to just VANISH. In this game objects are constantly vanishing instead of just like falling and staying where you can pick them up. Then a few seconds later they re-appear where they spawn. Everything about the gameplay was just terrible for me in PSVR. Wasted money here. But at least Dirt Rally was a nice surprise.
Title: Re: VR Thread
Post by: kingv on March 16, 2019, 12:46:53 PM
Dirt rally be would be a great name for a gay VR porn.
Title: Re: VR Thread
Post by: Occam on March 25, 2019, 06:35:02 PM
No Man’s Sky is getting an update this summer, No Man’s Sky: Beyond, which will add support fo PSVR.
Title: Re: VR Thread
Post by: Bebpo on March 26, 2019, 02:24:19 AM
Beat...alll...the...monstercat....songs....on....expert

FIFTY MINUTES straight of Beat Saber with like 30 mins practicing Overkill over and over again (you could say it was overkill  ;) ). That one part like 30 second before the end (because they always put the hardest bit 30 seconds before the end so you have to replay the whole song over to try again) kept screwing me even practicing it in practice mode a ton of times.

Then at some point in repeating that same 30 seconds in practice mode it just clicked and I was like "WAIT, IT WAS JUST JUMP ROPING. WHY DID I NEVER NOTICE IT I FEEL DUMB" and then after 3 practices of nailing it I restart the song and BEAT THAT SHIT OH YEAH.

Also there was a puddle of WATER ON THE FLOOR UNDER ME from all my sweat  :lol I don't think I've ever sweat that much even at the gym.

Really good song pack, when the patterns click it's like wow, these are very well designed movement patterns.

I went back to the original starting songs and it feels like playing in slow motion in expert lol, they keep upping the challenge and speed of these songs and I'm ok with that because it's giving me challenges to overcome and making me a better beat saber player. I'm gonna work on my scores for this monstercat pack (have about half As, half Bs right now), but I feel like maybe if I go back to the original songs I can do Expert+ now since some of these songs like Overkill are pretty close to being expert+ already on expert.

Hope the next 2 songpacks are just as good. Will bring it to 48 songs total which is pretty solid for a music game. Then they can concentrate on Beat Saber 2.
Title: Re: VR Thread
Post by: Sho Nuff on March 27, 2019, 02:59:15 PM
BORDERLANDS 2 VR

It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.

Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).

Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).

I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.
Title: Re: VR Thread
Post by: Svejk on March 27, 2019, 03:02:34 PM
Glad you mentioned this, because it's been on my radar along with Skyrim...  Sounds like it'd be better to go with Skyrim.
Title: Re: VR Thread
Post by: Sho Nuff on March 27, 2019, 05:14:07 PM
Skyrim is the real deal. The Move controller layout takes.....quite a bit of time to get used to tho.
Title: Re: VR Thread
Post by: naff on April 10, 2019, 07:17:51 PM
So ready for the new Oculus drop. Leaning towards the Quest rn for that simple VR console experience. Will probably end up trying this for pc vr https://uploadvr.com/ces-2019-i-streamed-pc-vr-games-to-an-oculus-go-with-tpcast-air/
Title: Re: VR Thread
Post by: naff on April 10, 2019, 07:28:54 PM
https://twitter.com/ID_AA_Carmack/status/1046543227917148161

https://twitter.com/ID_AA_Carmack/status/1109946873622810624

Would make it an extremely easy decision if it does officially support some wireless standard. Agree with this guy that Rift S does seem like a step back, like moving into Win MR territory. . Untethered VR at the Quest pricepoint is just so damn nice. Also, really dislike the janky looking flop down Rift S design like Win MR headsets. Will reserve judgement 'til i see reviews, but atm not a fan.

edit: also that last tweet sounds like a heavy inference of "yes, we got that working p good, and no, the business don't like it/want to keep it a closed eco-system (at least officially)"
Title: Re: VR Thread
Post by: Svejk on April 12, 2019, 10:03:06 AM
Ghost Giant on PSVR is getting really good reviews.  Will probably have to pick that up on the 16th.  Like Moss though, it's supposedly only a 3-4 hour game.   :-\
Title: Re: VR Thread
Post by: Bebpo on April 26, 2019, 01:52:34 AM
I tried playing Moss again and ended up deleting it because of how much I actively disliked the game. I got to the castle area with the sci-fi lasers and stuff and while there's some nice art direction, I never found the game to be any fun to play. The controls always seemed pretty shitty, from Moss's context sensitive tiny jump that sometimes is a bigger jump when needed, to the motion controls which were flimsy as hell and the enemy AI like when you want to get a fireball guy to shoot where you want it to. Puzzles seemed pretty trial and error with bad controls and why did they ever think having God of War style combat wave battles with a crappy combat system was a good idea? I hated every battle because the battle system sucked.

I'd give it like a 5/10. I mean it's only 3-5 hours long or something and I still couldn't make it through.

VR is still really in its early stages. There's some awesome quality software out there, but there's also so much junk that isn't worth anyone's time.
Title: Re: VR Thread
Post by: Svejk on April 26, 2019, 09:07:14 AM
I enjoyed Moss, but mostly for it's art direction and presentation.  The puzzles were a bit too tedious and boring, but I enjoyed it's short length.  It's certainly no AstroBot.   And I agree about the jumping.  I got stuck on a puzzle because I was trying forever to figure out how to make a platform to get to an other area, when all you had to do is jump it.  ::)
Title: Re: VR Thread
Post by: TakingBackSunday on April 26, 2019, 10:11:18 AM
Breath of the Wild VR is fucking awful
Title: Re: VR Thread
Post by: Sho Nuff on April 30, 2019, 08:31:32 PM
I assumed Valve Index was going to be cheaper and have inside out tracking

Ha ha ha I'm dumb
Title: Re: VR Thread
Post by: Bebpo on April 30, 2019, 08:47:02 PM
Ya, I’m still waiting for PCVR to get sorted out and then I shall jump in.
Title: Re: VR Thread
Post by: naff on April 30, 2019, 09:08:42 PM
"Not available in your country"

Every fucking time Valve.

Knuckles/Index controllers are so great, but I'm going to be on that Rift S buzz.
Title: Re: VR Thread
Post by: naff on April 30, 2019, 09:13:09 PM
sounding like a colleague with stupid money getting it though. will likely just borrow it when they inevitably get bored :lol  :'( that's how i got into the vive and rift. no way i would shell out ~1500 nzd for this kit when rift is looking to be ~500.

surprised it doesn't have eye tracking! i really thought at that price and with all the research valve had supposedly done that was gonna be the killer feature. higher refresh rate options is nice, but the Index doesn't seem to offer much outside that, good IPD adjustment and better built in sound quality over the much cheaper Rift. just another entry into the gen 1.5 vr headsets (prob the best one, but high glare and god rays doesn't sound great. something Rift S has near eliminated)
Title: Re: VR Thread
Post by: naff on April 30, 2019, 10:53:51 PM
does sound real nice. jurys out on the glare / god rays. tested and roadtovr folks disagreeing there. controllers look great but the headset still has enough caveats it's a little disappointing, it's like all the problems i have with this gen's vr have been solved in various headsets but index does seem to be the closest. 3x the price of the competition though, for pretty marginal improvements or really, just a different option, to what Oculus are doing.

Rift S - Eliminates god rays, simple stable inside out tracking. Still suffers from sde, eschews the previously great Rift and Rift Quest design for dumb WinMR look, reduces refresh rate to 80hz. Eh, almost good, but ultimately very disappointing.

Rift Quest - Good all round, wireless, looks pretty great tbh. No support for streaming or connection to PC kills it for enthusiasts, locked ecosystem, low power, 2hrs battery. Seems like a huge miss not to just leverage this headset as their pcvr option that's also portable (the VR Switch!), insert clip in displayport cable to play. Even just keep offering the original lower res Rift as a budget/lower spec req option.

Samsung Odyssey+ - Almost eliminates SDE, simple inside out tracking. Controllers are kinda jank, almost great, but the trackpad is dumb, tracking could be a lot better (relies on 2 cameras), sweet spot is real small.

Valve Index - Almost imperceptible sde, fast illumination time (time for pixels to light up 0.33ms vs 1.83 or something. makes ghosting almost imperceptible supposedly) kinda agree inside out tracking isn't quite there so kinda into the base station design, high quality build, "high subpixel density" (same as odyssey+). LCD Screens, reported to have really strong glare and god rays though maybe this is bs? Way more expensive than competing solutions while offering similar features - Quest has same res but with OLED panels, Odyssey+ has similar lcds, Vive Pro same but amoled).

Vive Pro - Same res, amoled, solid design. Even more expensive than Index. (don't know much about this one).

Quest almost has me. Lack of pcvr kinda kills it though and Rift S is just really uncompelling.
Title: Re: VR Thread
Post by: kingv on April 30, 2019, 11:09:06 PM
I feel like quest would be really compelling at like $150-200 (and frankly will probably get there).

But you just know it’s going to be weak as hell. It’s probably no faster than a switch (and carmack seems to basically confirm this).
Title: Re: VR Thread
Post by: Nuitangg on April 30, 2019, 11:27:50 PM
Even with a good ffb wheel there's still something missing and I'm not about to invest in a motion rig. 
Title: Re: VR Thread
Post by: Raist on May 01, 2019, 01:43:24 AM
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index  ???
Title: Re: VR Thread
Post by: bluemax on May 01, 2019, 02:17:16 AM
BORDERLANDS 2 VR

It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.

Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).

Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).

I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.

Have you tried Firewall Zero Hour my good man?
Title: Re: VR Thread
Post by: Bebpo on May 01, 2019, 02:34:31 AM
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index  ???

Yeah I always thought the Vive was the Valve headset. I mean they made software for it...
Title: Re: VR Thread
Post by: naff on May 01, 2019, 07:25:30 AM
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index  ???

they collaborated on the initial Vive.

assume valve weren't all that happy with what htc are up to now (controllers suck, hardware is overpriced, vive store sucks) and wanted more control over the prestige steamvr.

tbh, prob not that. afaik, the wands and the lighthouses were valve tech (or based on valve tech) and then there was the software too. Valve is really into the "lighthouse" stuff, e.g. HTC have to support steamvr if they want to use the lighthouse tech https://xinreality.com/wiki/Lighthouse think that's a big part of why they're doing that inside out Focus thing.
Title: Re: VR Thread
Post by: Raist on May 01, 2019, 09:49:20 AM
I'm confused. Isn't the Vive a Valve/HTC headset? Why did they make the Index  ???

assume valve weren't all that happy with what htc are up to now (controllers suck, hardware is overpriced, vive store sucks)


Lolz.
Title: Re: VR Thread
Post by: naff on May 01, 2019, 05:53:37 PM
i'd like to try them both, hopefully i'll get a chance. doubt i'll be dumb enough to cop a pricey flagship vr set like this 'til they solve eye tracking x foveated rendering though.

vive pro is 800 usd just for the hmd (1500 here lol), so yeah, it's a fair bit pricier.
Title: Re: VR Thread
Post by: naff on May 01, 2019, 06:02:51 PM
seems you can use the old cv1 vive lighthouses with knuckles and use the samsung odyssey+ as the hmd. something i'll be looking into. (odyssey+ seems to use exactly the same panels as vive pro)
Title: Re: VR Thread
Post by: Bebpo on May 01, 2019, 08:59:03 PM
Btw, does anyone know if you can play modern Oculus exclusives with the old Dev Kit 2. I still have that laying around and I'd like to try out Ready at Dawn's games at some point.

In other news, Sprint Vector was on sale for $11.99 on PSVR so I picked it up and will give it a shot soon.
Title: Re: VR Thread
Post by: chronovore on May 05, 2019, 02:32:58 AM
BORDERLANDS 2 VR

It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.

Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).

Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).

I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.

To be fair, Stretch, this is also true of you IRL.
Title: Re: VR Thread
Post by: naff on May 05, 2019, 02:39:16 AM
Btw, does anyone know if you can play modern Oculus exclusives with the old Dev Kit 2. I still have that laying around and I'd like to try out Ready at Dawn's games at some point.

In other news, Sprint Vector was on sale for $11.99 on PSVR so I picked it up and will give it a shot soon.

can you use the lighthouses / touch controllers with dk2? can you even buy those anymore? most oculus games assume you have the touch controllers.

pre-ordered a quest 'cause im a sucker
Title: Re: VR Thread
Post by: Sho Nuff on May 08, 2019, 12:15:10 PM
BORDERLANDS 2 VR

It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.

Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).

Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).

I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.

Have you tried Firewall Zero Hour my good man?

Yeah dude that game is fuckin great. I wind up playing with a bunch of dudes with weird accents who have PROBABLY killed people in real life; I am just like "tell me what to aim at" and I follow their orders and we mop up. Love it. Blind fire in that game, holy shit so good.
Title: Re: VR Thread
Post by: Svejk on May 09, 2019, 11:06:27 AM
A demo of Everybody's Golf VR is up!  (US)  :hyper
https://store.playstation.com/en-us/product/UP9000-CUSA15478_00-EBGT00000000US01

Edit: Apparently you can use either the Move or DS4; sitting or standing.
Title: Re: VR Thread
Post by: Tasty on May 09, 2019, 09:31:10 PM
Anybody here try Tetris Effect VR?
Title: Re: VR Thread
Post by: Bebpo on May 09, 2019, 11:20:11 PM
Yeah it’s cool but really low res and blurry on psvr

I still mostly played in vr after a while, but it’s so nice going back to non-vr after and it’s so sharp and easy on the eyes. Too bad there’s no pc version.

I need to download the golf demo.

Sprint Runners was weird. I liked the concept and it’s kinda fun and falling gives me that fun feeling of dropping sensation, but I couldn’t get the controls working good on PSVR and I’d never be moving fast enough to keep up with the cpu and jumping was weird and turning was hard. Like I wouldn’t play it past the one session I did, but if it had better controls on a different vr device I’d try it again. Don’t feel ripped off for the $12 I spent since it was an interesting amusement ride, but not one of the better vr titles for me.

It might just be my tiny room setup struggling with vr, but outside Beat Saber I feel like most motion control games are off and Astrobot using DS4 + some light motion worked the best for me.
Title: Re: VR Thread
Post by: Tasty on May 10, 2019, 02:58:27 PM
Damn I was hoping it'd be really sharp. :lol
Title: Re: VR Thread
Post by: bluemax on May 11, 2019, 12:10:40 AM
BORDERLANDS 2 VR

It is phenomenally broken in regards to its rendering. UE3 doesn't have a native VR rendering solution so they made their own and holy fuckin' shit is it bad. Turned green the first time I rotated my head, and I've put +100 hours into Skyrim so don't gimme that "you need to get your VR legs" shit. I think they're doing barrel distortion wrong; they have all these blinders turned on by default because I think they realize it's vomit-inducing.

Did about an hour; played with the Aim controller which was working great TBH. Couldn't take it anymore after the sweats set in; contacted Sony support and got a refund (they WILL refund VR games for making you motion-sick if you complain enough and escalate to a manager).

Also the scale in the game is WAY OFF. Enemy humans come up to your waist (no, not the midgets, the standard baddies).

I probably would have played it to the end if they hadn't made a game that induces motion sickness on a cosmic scale. I REALLY like Aim controller games.

Have you tried Firewall Zero Hour my good man?

Yeah dude that game is fuckin great. I wind up playing with a bunch of dudes with weird accents who have PROBABLY killed people in real life; I am just like "tell me what to aim at" and I follow their orders and we mop up. Love it. Blind fire in that game, holy shit so good.

I watched some guy on twitch play it once who was like an ex marine or something, that was definitely a trip.
Title: Re: VR Thread
Post by: Bebpo on May 12, 2019, 08:56:27 PM
I'm suuuuper confused about the everyboday's golf VR demo.

I can do the putting range but when I go to the course, it lets me stand on hole one but the button that changes practice to address and is supposed to let me hit the ball says "please buy full version, return to reception", does this demo not even let you play a single hole??? WTF

Also when I read it had controller and move support I thought that meant you can play it without motion controls on the controller, normal HSG style. Didn't realize it just meant you can play the motion controls with a worse motion controller using the DS4.

Like it controls soooorta ok in the putting range with the move, but getting any type of accuracy is going to be lolz compared to just using a controller. Pretty bummed you can't just play normal HSG gameplay with VR viewpoint. Will be passing on this.

Just googled and saw that's how this demo is. Man this is one of the worst demos I've seen. Most people like me will be on the course hitting every button and getting very frustrated for 10 mins trying to figure out why hitting the ball isn't working before googling it and figure it out. If they weren't going to let you play 1 hole, maybe they shouldn't have let you select a course and stand where you would to play that hole? Weird af and looooong forced tutorial. Very bad demo but game might be ok.
Title: Re: VR Thread
Post by: Svejk on May 12, 2019, 11:12:49 PM
Yeah, that "demo" practically ruined my Friday night.  I was so pumped to play a hole or 2, but like you said... Sat there for almost 20 minutes going back and forth trying to figure out how to advance on the ball on the course.  I thought my controller was broken at one point. Lol. What a horrible tease... But I will say, on the driving range, hitting the ball feels pretty damn good...
Title: Re: VR Thread
Post by: naff on May 14, 2019, 06:14:39 PM
My friend gave me his old PS4... So I picked up a 2nd hand PSVR. Pretty good! Astro Bot Rescue mission is incredible, biggest detractor is the camera movement, they should've had it move through the environment with a banded motion instead of the static lurch. That should decrease the stomach lurch and mild motion sickness that accompanies each camera movement. The fixed camera works really well though, love how they did that, it's really fun ducking around environments while your lil Astro Bot flies and smashes through it.

Most engaging platformer I've played since SMG. The lurching movement and limitations of the PS Eye detract a fair bit - staying in the play space and looking around a lot feels pretty janky. I'm playing on my comfy 360 swivel office chair, maybe I should be setting this up for standing? Game seems it would be awkward af on a couch having to look all around the place to find all the bots, at least on the chair i found myself swivelling way to the left and right a fair bit. By far the worst tracking I've messed with excluding my el janko 1st iteration PiMax headset.

Picked up Ace Combat 7 in the "Big in Japan" sale. Other titles I was gonna check are Wipeout Omega, Resi 7, Farpoint and Firepoint: Zero Hour (once I get the Aim controller). Any other PS exclusivo hits that are worth checking out? This library will be amazing day 1 if they have backwards compat with PS5 VR. Hopefully they integrate support for WiGig Wireless streaming for vr directly into the next PS. At least the chip, with a simple expansion for the Antenna. So sick of all dese cables.
Title: Re: VR Thread
Post by: The Sceneman on May 15, 2019, 08:35:38 PM
yeah Astro Bot is the most impressed I've been with a game in a very, very long time. Felt like a truly brand new experience - similar to when I made the jump from PS2 to 360, and 16 bit to PS1
Title: Re: VR Thread
Post by: naff on May 15, 2019, 11:31:57 PM
Watching Sceneman sweating and nearly ready to vom after half a mission in AC7 was quite good. I still feel pretty intense in that game too, it's been a while since I played a lot of VR and Astro Bot was a great game to get back in with. Look forward to seeing what ASOBI! do next.

Will check out Moss once the Quest arrives. Would love to see ND commissioned to do a vr platformer from the ground up. Something like Jak 2 :lawd
Title: Re: VR Thread
Post by: The Sceneman on May 16, 2019, 06:12:34 AM
Watching Sceneman sweating and nearly ready to vom after half a mission in AC7 was quite good.

I'll never forget wasting that enemy jet fighter and looking up and seeing it explode above me. Like, whoa.
Title: Re: VR Thread
Post by: Svejk on May 16, 2019, 01:20:51 PM
I'm suuuuper confused about the everyboday's golf VR demo.

I can do the putting range but when I go to the course, it lets me stand on hole one but the button that changes practice to address and is supposed to let me hit the ball says "please buy full version, return to reception", does this demo not even let you play a single hole??? WTF

Also when I read it had controller and move support I thought that meant you can play it without motion controls on the controller, normal HSG style. Didn't realize it just meant you can play the motion controls with a worse motion controller using the DS4.

Like it controls soooorta ok in the putting range with the move, but getting any type of accuracy is going to be lolz compared to just using a controller. Pretty bummed you can't just play normal HSG gameplay with VR viewpoint. Will be passing on this.

Just googled and saw that's how this demo is. Man this is one of the worst demos I've seen. Most people like me will be on the course hitting every button and getting very frustrated for 10 mins trying to figure out why hitting the ball isn't working before googling it and figure it out. If they weren't going to let you play 1 hole, maybe they shouldn't have let you select a course and stand where you would to play that hole? Weird af and looooong forced tutorial. Very bad demo but game might be ok.

Just saw this on REEEEEEE...
Quote
So, just to clarify, since it's very easy to overlook - there's a tremendous amount of gameplay in the demo, although as soon as you try an actual course, once you try to tee off it simply gives you a "we hope you buy the full game" screen. Once that happens, go back to the practice range - you have choices of two levels of driving range, putting practice on multiple holes, and "Approach" practice, where you shoot to get on to the green and then putt to sink. The Putting and Approach modes both give you multiple holes to try out, although you kind of have to stumble on how to select them, and in the Putting mode you can choose where to place the ball, too. You've also got a wide variety of clubs to play around with.

You can easily spend hours in the demo itself; I'm not really a golf game person, but I figured I'd try the demo out, and now I'm pretty sure I'll be buying the game (even though the full game apparently only has three courses). I found it far more entertaining than I was expecting, and my arms were slightly sore the next day from playing.
I totally missed this and gonna have to re-try this weekend.  :-[
Title: Re: VR Thread
Post by: The Sceneman on May 17, 2019, 04:40:08 AM
3 courses (54 holes?) seems like plenty of content. There will be DLC too?
Title: Re: VR Thread
Post by: Svejk on May 17, 2019, 08:08:05 AM
3 courses (54 holes?) seems like plenty of content. There will be DLC too?
Not sure.  Nothing I can find on the line.  Certainly hope so.
Title: Re: VR Thread
Post by: The Sceneman on May 17, 2019, 09:12:06 AM
I guess a better question is: did earlier Everybody's Golf games have DLC courses. Something I probably should research myself!

PSVR is awesome
Title: Re: VR Thread
Post by: Bebpo on May 17, 2019, 03:50:49 PM
Yeah, they did. Last one had like 2 or 3 DLC courses.

Also I got my brother Labo VR for his birthday since he liked the PSVR the couple times he tried mine. He tried it and said he thought the VR was great in the mini-games and Zelda BoTW. Said it didn't look much worse than what he remembered PSVR looking and his main complaint was no headstrap limits it a bit. I'll try it next time I'm at his place.

I have a feeling he'd like Oculus Quest VR. Hell, I'm thinking maybe I should get Quest VR rather than a PCVR kit since most of the PC-exclusive VR games that are missing on PSVR will be on Oculus Quest and outside lower graphics, all the articles have been really praising on the tracking and controls of Quest, so idk. A lot easier to jump in at $399, than spend $800+ on a PC setup only to have it not work in my small room or be janky like a lot of my PSVR games are.
Title: Re: VR Thread
Post by: naff on May 24, 2019, 12:56:12 AM
Quest is hurr, but sitting in the depot because something got a lil borked with my order  :doge Haven't been impatient for something to arrive like this for a long time. Kicking myself for not just collecting from the depot earlier :lol

Got a new wireless ac t3h gam3r router (WRT32x) to fuck around with the PCVR streaming options, and a bluetooth xbone controller to play non-vr games streamed from pc. i'm sure the streamed PCVR won't be great, even with Go 3DOF and ATW it wasn't perfect, and im mainly just hype for solid mobile VR, but the dev for ALVR has come outta hiding to support it. If he can get ATW stuff sorted  :lawd
Title: Re: VR Thread
Post by: naff on May 25, 2019, 02:31:19 AM
Quest is easily the best vr experience I've had so far. It's not even close. Seamless. I'm sure the wireless vive Pro would've been similar or better in a bunch of scenarios, but everything feels great and the experience is smooth af. People thatve never tried vr before picking it up and their fear of a new thing vanishing almost instantly.
Title: Re: VR Thread
Post by: naff on May 25, 2019, 02:35:36 AM
The new superhot is hilarious. The best new game on the platform. A lot more moving around than the pcvr version. So much more satisfying hearing that Super. Hot. Super. Hot. Star Wars seemed fine, looks amazing but mostly played the classics. Wish The Climb was out  :doge
Title: Re: VR Thread
Post by: The Sceneman on May 25, 2019, 07:51:35 AM
I neeeeeed to play SuperHot. Wanna hang out some night this week?
Title: Re: VR Thread
Post by: Svejk on May 25, 2019, 11:36:56 AM
Is Superhot PCVR version different from the PSVR version?  The PSVR one is tons of fun for sho.  My legs where totally sore after playing it the first time.  :lol
Title: Re: VR Thread
Post by: Tasty on May 25, 2019, 01:23:00 PM
Quest seems like what I wanted Daydream to become. With Google apparently winding down that effort, the Quest 2 or whatever is probably in my future...
Title: Re: VR Thread
Post by: Bebpo on May 25, 2019, 02:37:16 PM
The new superhot is hilarious. The best new game on the platform. A lot more moving around than the pcvr version. So much more satisfying hearing that Super. Hot. Super. Hot. Star Wars seemed fine, looks amazing but mostly played the classics. Wish The Climb was out  :doge

Damn, between this & todays news that PSVR2 is at least 3-4 years out still (I thought it would launch with PS5 next year with Astrobot 2), I’ll probably get a Quest.

Still need to get a real PC VR at some point, but Quest should get good versions of most PC VR games.

Is Quest getting, or does it already have all the Oculus exclusive VR titles like Ready at Dawn’s stuff? If I can get the Oculus exclusives with Quest, PS exclusives with PSVR, and the rest with a PCVR eventually that would be a little more efficient.
Title: Re: VR Thread
Post by: naff on May 27, 2019, 03:07:01 AM
some of the new Oculus Studios games are vom city on Quest. Dead and Buried 2 :nope  :-X

i never really felt sick like this using the vive except when i tried playing subnautica. the best i've felt in fps is just standard analog camera controls with freedom of head movement. been a while since i tried playing one in VR though.
Title: Re: VR Thread
Post by: Bebpo on May 27, 2019, 01:58:50 PM
Oh yeah, something I was reading reminded me of my biggest pet peeve in VR games so far: UNSKIPPABLE CUTSCENES.

Bad, long cutscenes no one cares about in a gameplay game are already annoying on a standard video game but in VR when you're trapped it's even worse. If you're going to do cutscenes in first person VR at least have the decency to do them half-life style where they happen around you as you are playing. Locking your controls and freezing you in place is goddamn awful.

Good example of this was Speedrunners. It's a fucking racing game for god's sake, but you have to sit through a like 3-5 minute opening ceremony cutscene at the start.
Title: Re: VR Thread
Post by: Sho Nuff on May 27, 2019, 09:17:52 PM
I can't believe they shoehorned Robo Recall onto this. I hear the framerate gets a little wack later.

I played the company's unit and it's quite good. It sure is nice having a full 6dof rig with hand controllers tho. The GPU in it is really holding things back though :(

I really wanna play Robo Recall in a huge empty space and run around tearing shit up. I know you can't play outside tho, you need walls and stuff; trees don't track so well.
Title: Re: VR Thread
Post by: Bebpo on May 27, 2019, 09:43:14 PM
With Quest, since it's not wired what stops you from walking into furniture/walls/killing yourself?
Title: Re: VR Thread
Post by: Sho Nuff on May 27, 2019, 11:08:32 PM
With Quest, since it's not wired what stops you from walking into furniture/walls/killing yourself?

Guardian system pops up whenever you're near a wall. The AR mode where you actually paint out the play space is kind of rad.
Title: Re: VR Thread
Post by: naff on May 28, 2019, 01:25:05 AM
oculus refund policy is really damn good. within 14 days under 2 hours playtime and their automated system seems to just grant it. didn't like dead and buried 2, was fine playing first one on Rift but a combo of it being faster paced and analog movement being quick snap rather than smooth rotation made me wanna hurl. so i got my money back  :doge
Title: Re: VR Thread
Post by: naff on May 28, 2019, 03:28:48 AM
Had a play around with the latest ALVR alpha for the quest. Pretty wild how well it works already.

Played REZ fine and potted around the home, tried super hot and obduction but the controllers weren't working properly. Framerate was good, head tracking was great, latency was low with the odd stutter when downloading something and i don't have a dedicated router for it atm. If anything big was downloading on the network it would start to mess with the streaming, but when there was low noise on the router it felt like i was in regular old SteamVR. Pretty amaze, but still very alpha feeling. SteamVR Super Hot the controllers were stuck in the ground, Obduction put the selection screen too far away, Steam chaperone moving out of the originally defined area. Didn't bother trying anything else yet, but the smoothness of streaming Rez seems clear it'll end up working p well with the big ticket items eventually. Also not sure if i messed anything up uninstalling all HTCs crap (viveport  :yuck) that auto launches anytime you run SteamVR.
Title: Re: VR Thread
Post by: Bebpo on May 28, 2019, 02:31:31 PM
The Five Nights at Freddy's thing is getting good reviews. I've never played any of these before, but I've definitely been looking forward to a good horror VR game (The Inpatient was not) on PSVR so I think I'll give this a whirl. Supposedly plays pretty good with the move controller and has content from 3+ games so lots of content.
Title: Re: VR Thread
Post by: Bebpo on May 29, 2019, 02:17:09 PM
Think I'm gonna pull the trigger on a few more PSVR games and give them a shot since reviews are good all around. Planning on grabbing Freddys, Blood & Truth, Everybody's Golf and Ghost Giant.
Title: Re: VR Thread
Post by: Svejk on May 30, 2019, 08:55:40 AM
Blood & Troof is getting pretty good reviews..  Dammit... Only had PSVR since the Holiday and I'm already developing a backlog/wishlist.  :lol  ...Which has me thinking, I'm glad the majority of these VR games are on the shorter side.
Title: Re: VR Thread
Post by: Bebpo on May 30, 2019, 03:02:34 PM
Ended up buying all those + Transcendence which I'd been waiting on a sale for like 6 months and it was finally discounted to $10 from $25 originally. That game sounded kinda intriguing to me and had good reviews + I'm always interested in projects that Elijah Wood works on like 11:11 because he has pretty good nerd taste.

Was like $135 for all those, but I had a dentist appointment for a gum injury that would've cost me about $150 just to check out and it healed on its own the morning of and I cancelled the appointment and saved the money, so I just rationalized it that way lol

Didn't have a chance to try any of them last night, but downloaded them all. Will try them over the weekend. Hope they're all good! I haven't played anything on PSVR outside beat saber regularly since beating Astrobot and it would be nice to have some new games I actually enjoy and spend more than an hour with.


Also I really looked into getting Quest but the store is so anemic right now I'm going to hold off. If it gets filled out in the next year and most PC exclusive VR games get ported to it, I'll probably grab one in a year. Otherwise might just get a PC wired VR setup next year or two since PSVR2 is faaaaaar still :(
Title: Re: VR Thread
Post by: Bebpo on June 01, 2019, 12:55:22 AM
Ok, tried a few:

Blood & Truth - this is a really fun arcade carnival ride shooter. Reminds me of the old Mad Dog McCree games in that it's a cinematic shooting gallery. Like it so far.

Five Nights at Freddys - The VR is really good and pretty terrifying. Since I've never played any of these games before I don't understand how the gameplay works so I need to read a guide for the first level and figure out how you actually play these games besides flipping through screens watching the animatronics come for you.

Transcendence - This is interesting and the VR is pretty good. Didn't know it starred Macon Blair who I really like. Basically a first person puzzle adventure game. Kinda creepy atmosphere though with jump scares. No move support is a bummer so it plays closest to RE7 VR. I was getting some motion sickness after a while from controller walking though :|
Title: Re: VR Thread
Post by: Bebpo on June 01, 2019, 02:05:36 AM
Ok, read a guide on how the gameplay works in Freddy’s. Sounds fun, looking forward to trying it again.
Title: Re: VR Thread
Post by: Sho Nuff on June 01, 2019, 11:16:20 AM
Seriously help a brother out, how the F does Freddy's gameplay actually work
Title: Re: VR Thread
Post by: Bebpo on June 01, 2019, 01:06:58 PM
Ok, so what I got out of watching a Night 1 walkthrough and some Five Nights at Freddy's 1 guides is the game is essentially a puzzle game with some randomization. I feel like if the game was done in an overhead view like Frozen Synapse or Chu-Chu Rocket it'd be pretty straightforward and it's mostly only confusing because it's first person and limited views and interactions. But that's also where the challenge is because if it was overhead it'd be too easy.

Basically you are in a base and each stage 3-4 different AIs approach your base on routes that are generally pre-determined but their starting times and possibly routes have some variables to them. The gameplay goal is to make it to 6am (which in the original was 8 and a 1/2 minutes but in the mobile one is speed up to 4 and 1/2 and I think the VR is based on that) without letting an AIs into your base. The way you prevent this is when an AI is almost at your base you close the door on your left or right side so instead of turning into your base they hit the wall and turn around and when they turn around and leave on their route you re-open it. You have a limited power bar and every second the doors are closed uses a lot of power and if you run out of power before the end of the stage you basically die. So it's about only keeping the doors closed when needed. You can also light up the areas around the door to physically see what is nearby (uses power but not too much), look through cameras (uses a lot of power but less than doors) or listen for the sound effects to hear when an AI is approaching.

So for example in Night 1:
-You have one AI that approaches from the left usually starting around 3am (non-main bear)
-You have a second AI that approaches from the right a little later (chicken)
-You have one AI that has a 20% chance of appearing (more if you're inactive for a long period of time) that sprints fast to the left door (fox, comes out of the pirates cove curtain)
-Main freddy bear AI is inactive in this stage unless you run out of power, then he kills you.

So basically for night one you watch for the 2 AIs coming from the left/right and close the doors as needed when they approach while keeping an eye on the pirates cover monitor to see if the Fox will sprint out and if so you immediately close the left door and he'll pound on it a few times and leave and then you can re-open it.

From what I gather, each night is these same set of AIs but their routes change like a stealth game each night and the AI variables mix around with starting times, or whether they appear at all. There are mario style warps that let you skip nights, hidden nights 6 & 7 and even a hidden AI (golden freddy) that you can sometimes get to appear.

But essentially it's 5 main puzzles stages of AIs that come for you and you have to protect your base while not over-using your power bar, so it's about learning the patterns and becoming more efficient in your power bar usage.

Extrapolating from that I'm going to guess the sequels are still in the same map/location (since there's a game called sister location which I assume is a new location) and therefore I'd guess the sequels add new AI characters with unique abilities that you have to learn and figure out how to keep them out while conserving power.

Supposedly the lore for the series is pretty fun too.

Title: Re: VR Thread
Post by: Bebpo on June 01, 2019, 08:06:21 PM
Ok, after playing today and beating the first 2 nights and almost beating the 3rd and trying the first night of Freddy 2 to see the difference and all the mini-games I realized I was wrong about a few things.

-Enemy AI routes are random. There are specific rules to each character like Rabbit only goes on the left, Chicken on the right, Fox when triggers sprints to the left. But within that they can go whereever they want whenever they want so they can hang in bathrooms and then back to the main room and down the hall whenever they want. So you basically need to keep an eye out for them (or ear, but I find they're pretty quiet so it's hard to rely on that) and shut the doors as they walk by and re-open the doors after they've passed to conserve battery. Replaying the first night I was able to clear with still having like 30% battery, but 2nd night was like 2% and 3rd night died a little after 5am. You pretty much just flip between the cameras and track the AIs so you're aware when they are close and can trigger the doors on/off on each side.

-Freddy 2 actually is an entire new location, so new building layout, new enemy AIs and the gameplay is pretty changed up. There's no doors instead there's 3 openings that can kill you (instead of 2), a vent on the left, a vent on the right and a hallway in the middle. I didn't quite grasp what you're supposed to do but something about keeping them in the light and winding up a music box to keep them from janking you.

-The mini-games are fun. There's one where you have to take the animatronics apart and repair them and put them back together but if you do it wrong you die. Kinda like taking apart an explosive. Then there was this vent repair one where it's basically a VR escape room except there's a monster in the vent and you have a flashlight attached to your head and looking in the 3 vents causes the monster to crawl back. So you're solving puzzles while looking between vents to make sure there's no monster approaching. Pretty fun. There was another one about closing doors and one about copying a bear that I didn't really understand. These games have pretty poor tutorial/instructions.

-The game actually isn't too bad on the scare factor once you get the hang of it and have died a few times since it's more just a tense puzzle game and when you die it's more annoying when they jump at you than jump scares.

-The VR is really good and there's a lot of content, but the one issues it has, at least on PSVR is the lack of room scale. For a lot of the mini-games they think you're sitting on a chair that is in the middle of the room with nothing around you so you can reach down and grab items in front or behind you. But if you're sitting on the couch you can't reach through the couch to grab things on the floor so I had to do a lot of re-positioning and moving around to grab stuff like that. For the main games since you just have the door/light buttons on the side and the cameras buttons in front it's not really an issue.

Overall pretty fun, gonna try to beat Freddy 1 before moving to 2. There's also a lot of hidden stuff in it so I'm curious what it is.
Title: Re: VR Thread
Post by: Sho Nuff on June 03, 2019, 11:52:30 AM
Finally someone has explained how the fuck this game works, :bow

Just finished playing Trover Saves the Universe. It's really fucking good. It's a real game! That's long! With levels! If you like Rick & Morty and Justin Roiland's crazy ranting schtick, you'll love it.
Title: Re: VR Thread
Post by: The Sceneman on June 08, 2019, 10:11:32 AM
yeah so this shit is the future.

As a web dev and working through the menus on the Oculus Quest Edition of Beat Sabre, I'm pretty sold on the fact that this tech is fully there now. Its incredible. The UX is intuitive as fuck. I feel like a caveman marking up websites when the potential of this bonkers immersion exists. I'm feeling optimistic for the first time in ages
Title: Re: VR Thread
Post by: naff on June 09, 2019, 10:24:06 PM
played through new super hot. this is still easily my favourite vr game.

i think the Quest is an incredible device. i use it a lot, and it has a surprisingly decent library already, but i think it needs to get down to around half it's current weight before it's comfortable in more than 15-30 minute bursts. i've had some 2hr+ sessions in it, but it's definitely not a comfortable thing to do.
Title: Re: VR Thread
Post by: Bebpo on June 09, 2019, 10:28:12 PM
Yeah, I've heard multiple people say that about quest.
Title: Re: VR Thread
Post by: naff on June 09, 2019, 10:44:01 PM
it's true. first hour it didn't seem an issue at all. but it builds up. for me, it's less any neck soreness and that it feels quite heavy on my face, digging into my cheekbones and forehead after a while. the fabric used for the padding starts to rub p bad too. ordered some leather lined replacement pads and easily swappable cotton covers for the pads. when you're sharing this thing around the foam pad can suck up a lotta sweat  :-X :gaben

apparently the ultra comfort vrcover pad eases the face stress a fair bit more evenly distributing the weight and stops the light leakage in the nose bridge part. john carmack said he hates the light leakage thing, but is starting to see it as a feature not a bug - people like it so they can "peek" down to see things rather than taking off the headset. i'd rather no light leakage in most things though.
Title: Re: VR Thread
Post by: Bebpo on June 14, 2019, 12:57:57 AM
I picked up the new Imagine Dragons pack for Beat Saber. At first I was kinda annoyed that one of the 3 Beat Saber DLC packs was being wasted entirely on one band that I don't listen to, but I went through 7 of the 10 tracks on expert and most are pretty fun to play.

Also difficulty is allllll over the place. I almost full combo'd the first song Bad Liar on my first attempt (missed 2) and it was a fun pattern. The next song was fine too. Then you get to the song Digital and it's like Expert+ arm switching every note and it's gonna take me a while in practice mode to nail this down. Hopefully after practicing a while the patterns will make sense like Overkill in the first DLC pack which is the best and most fun song to play once you get it down.

Still, with only 10 songs like in Beat Saber (at least announced so far. I'm guessing after it they'll focus on a Beat Saber 2 that's backwards compatible with the BS1 songs like Rock Band), I kinda hope the next 10 are a mix of 10 licensed songs from 10 different artists. Would rather have a mix of stuff for now and then band packs later on.

But yeah, some of these layouts are really well designed. It's why I'm ok without mod songs, since the quality of the patterns by the main team is very, very good and keeps getting harder and teaching you how to get better. At some point I'll be ready for expert+ at the rate these tracks are getting harder.
Title: Re: VR Thread
Post by: Svejk on June 14, 2019, 10:05:21 AM
Just picked up (triple dipped) Skyrim VR on PSN sale.  So stoked to try it!  :hyper  Now I just need to find time with trying to finish Dark Soul 3 and Bloodstained coming next week.  :dead 
Title: Re: VR Thread
Post by: Bebpo on June 15, 2019, 01:21:18 AM
Yeah, finished up the Imagine Dragons pack for Beat Saber and most of it is fun and solid with some good dance patterns but Warriors & Digital on expert are straight up expert+ patterns on expert speed. Warriors is like expert+ mild and Digital is like full on expert+ ridiculousness. I don't know if I'm gonna be able to get A ranks on these...but will see over time.

Definitely not as strong as the first DLC pack of Monstercats songs, but a solid entry.
Title: Re: VR Thread
Post by: Svejk on June 17, 2019, 07:01:21 PM
Tried Skyrim the other night.  It's Skyrim in VR alright. lol  Those motions controls though...  A bit of a learning curve for them.  It feels good and smooth, but I'm not as accustomed to the Move buttons as the DS4.  It may take me a bit to really get the hang of it.  But I got to say.. this game is meant for VR.  Props to Bethesda for porting it.  I never played the Dargonborn DLC back then, so I look forward to finally playing it.
Title: Re: VR Thread
Post by: Svejk on July 13, 2019, 04:18:44 PM
Oh shit.. Sairento came out in July 10th! (PSVR) I last read it would be the 27th somewhere. Anywho, I will need to get it. I'm reading it's pretty good. Tons of unlockable moves and even has 2p co-op.   Hearing that it's almost like Devil May Cry VR.  :phil
Title: Re: VR Thread
Post by: Sho Nuff on July 14, 2019, 01:36:47 PM
Been out of the PSVR loop for a while. Is Sairento actually good? The PSVR Reddit is filled with such idiocy I can't trust anything anyone there says.
Title: Re: VR Thread
Post by: Svejk on July 14, 2019, 06:20:45 PM
I got it, but haven't had a chance to try it yet.  My PSVR backlog is steadily increasing.  I still need to play Skyrim VR, RE7 dlc, Moss extra stuff, amongst other things I've picked up. Damn me and my long RPGs and the little time I have to play them.
Title: Re: VR Thread
Post by: Tasty on July 14, 2019, 06:27:43 PM
https://www.tiktok.com/@travytrax/video/6713087757503171845

 :tauntaun
Title: Re: VR Thread
Post by: Svejk on July 25, 2019, 08:13:02 AM
I never realized, but there's a demo for Blood & Truth on PSN.  Gonna try it... eventually.
Title: Re: VR Thread
Post by: Svejk on August 09, 2019, 03:11:07 PM
Tried the Blood & Truth demo the other day.  Gotta say, it was pretty damn fun.  The quality of the aiming, especially through a site one eyed, was pretty sweet.  The environments were much more interactive than I expected; from setting bombs, lock picking and climbing ladders.  If only I didn't have so much of a backlog right now...  :-\
Title: Re: VR Thread
Post by: kingv on August 09, 2019, 04:45:47 PM
I’m thinking about grabbing a quest.... people still mostly like theirs?
Title: Re: VR Thread
Post by: Bebpo on August 09, 2019, 07:08:34 PM
Taking a break from VR lately due to Beat Saber getting way too hard and stress inducing instead of relieving. They added 3 songs recently to the "Extras" category that are BEMANI style 1000bpm DJ stuff and trying to do those expert is straight out impossible. Even on hard I'm only getting B ranks on two of them. Between a couple of the Imagine Dragons song being really hard one expert and these three I'm definitely concerned that they're going to make expert difficulty out of my skill range, which sucks since hard is zzz when you're used to expert.

Tried the Blood & Truth demo the other day.  Gotta say, it was pretty damn fun.  The quality of the aiming, especially through a site one eyed, was pretty sweet.  The environments were much more interactive than I expected; from setting bombs, lock picking and climbing ladders.  If only I didn't have so much of a backlog right now...  :-\

Yeah, I've played a couple levels and it's dumb fun. I don't think I'd like it half as much if everyone wasn't talking like Jason Statham, but at some point I'll get through a play.

I’m thinking about grabbing a quest.... people still mostly like theirs?

I think so. Biggest concern I still hear is it's kinda heavy compared to PSVR.
Title: Re: VR Thread
Post by: kingv on August 09, 2019, 07:25:18 PM
Yeah, I’ve played some pretty cool stuff on my friends ps r, I just don’t have a place where it would be convenient to set it up.

I played the ace combat stuff at a friends and it was trippy as hell.


The spider man far from home was cool too, but they should have an extreme mode that goes harder on the web swinging stuff. It felt way too slow.

I’m lucky though, I’ve never felt any nausea when playing... at least so far.
Title: Re: VR Thread
Post by: Tasty on August 22, 2019, 12:23:45 PM
https://www.youtube.com/watch?v=2f9YTIXxDHU

I fucking died three times over :dead :dead :dead
Title: Re: VR Thread
Post by: Bebpo on August 30, 2019, 03:00:03 AM
So Beat Saber on PSVR added 6 free tracks today as OST Vol.3

Thankfully after the fucking bemani 3 tracks shit they added into Extras last patch, these are actually easy tracks. Heck they're easier than the Imagine Dragons and Monstercat packs and more similar to the original tracks. I A ranked all of them on expert first run with an S rank on one even. Which also made me wonder if the latest patch adjusted the scoring/detection on PSVR because I felt like I was getting higher scores for my slashes than I typically do but I'll have to test this when I'm running older songs to see if I get S ranks now.

Anyone else still playing Beat Saber regularly? I feel like when a good music game comes out like Guitar Hero/Rock Band/Bemani/Project Diva that I keep playing them for years as long as they keep adding content.

https://youtu.be/pGt_wC5Tf-g?t=138

https://youtu.be/1LF6Xg8gYZY?t=36

https://www.youtube.com/watch?v=EpyXxQtDLhE
(ok this last one is expert+, still)

These 3 songs in the last patch were fucking lollllllllllllllll
Title: Re: VR Thread
Post by: naff on September 11, 2019, 12:34:54 AM
im real keen to get back into beat saber, but my quest has been in the closet for quite a while.

not for lack of things to play. i just haven't made time. keep checking in to see if there's any word on The Climb arriving sometime in the future, but there's never any word (last was early June).
Title: Re: VR Thread
Post by: Svejk on September 11, 2019, 06:38:33 AM
If only Beat Saber had a feature where you could import your own tunes...  :lawd
Title: Re: VR Thread
Post by: chronovore on September 11, 2019, 11:13:16 PM
So Beat Saber on PSVR added 6 free tracks today as OST Vol.3

Thankfully after the fucking bemani 3 tracks shit they added into Extras last patch, these are actually easy tracks. Heck they're easier than the Imagine Dragons and Monstercat packs and more similar to the original tracks. I A ranked all of them on expert first run with an S rank on one even. Which also made me wonder if the latest patch adjusted the scoring/detection on PSVR because I felt like I was getting higher scores for my slashes than I typically do but I'll have to test this when I'm running older songs to see if I get S ranks now.

Anyone else still playing Beat Saber regularly? I feel like when a good music game comes out like Guitar Hero/Rock Band/Bemani/Project Diva that I keep playing them for years as long as they keep adding content.

https://youtu.be/pGt_wC5Tf-g?t=138

https://youtu.be/1LF6Xg8gYZY?t=36

https://www.youtube.com/watch?v=EpyXxQtDLhE
(ok this last one is expert+, still)

These 3 songs in the last patch were fucking lollllllllllllllll

How do the vtubers get those full-body captures and map them to avatars? That must be quite a setup...
Title: Re: VR Thread
Post by: Bebpo on September 12, 2019, 12:39:00 AM
No idea, but yeah it’s pretty cool!
Title: Re: VR Thread
Post by: Svejk on September 12, 2019, 01:15:40 PM
Apparently Borderlands 2 VR got a huge update....  I may reconsider it now....

Quote
BAMF DLC Added to Borderlands 2 VR for Free

Hello Vault Hunters!

We have one more update for you and this is a big one! We saved the best for last! As promised at PAX East, our Big Summer DLC Update is here! Today we are releasing version 1.0.3 of Borderlands 2 VR which includes some major improvements to the game. Along with performance optimizations and gameplay bug fixes, we've included the ability to download all the previous Borderlands 2 DLC. This DLC pack is so big that it deserved its own name. We call it the BAMF DLC PACK and is available for the magical price of ZERO dollars! That's right, the BAMF DLC PACK is FREE! So, make sure you clear some space on your PS4 and start playing this now! This pack includes:

    Captain Scarlett and Her Pirate's Booty

    Mr. Torgue's Campaign of Carnage

    Sir Hammerlock's Big Game Hunt

    Tiny Tina's Assault on Dragon Keep

    T.K. Baha's Bloody Harvest

    The Horrible Hunger of the Ravenous Wattle Gobbler

    How Marcus Saved Mercenary Day

    Mad Moxxi and the Wedding Day Massacre

    Sir Hammerlock vs. the Son of Crawmerax

    Mechromancer Pack - Gaige - NEW PLAYABLE CHARACTER with adapted BAMF skills

    Psycho Pack - Krieg - NEW PLAYABLE CHARACTER with adapted BAMF skills

    Ultimate Vault Hunter Upgrade Pack

    Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge

    Many new skins, heads, new vehicles, DLC trophies, and more!

    To download this pack, install the latest patch for BL2VR. Go to the new "Downloadable Content" option in the Main Menu, then follow the prompts from there.

As you can see, that's A LOT of NEW content for BL2VR. A little FYI, this is more content than what we released in the base game! It more than doubles the amount of gameplay! Our team worked very hard and pushed to make sure we were able to get all this content to you as soon as possible.

But we didn't stop there. You thought we were just going to give you the DLC, just like that, and call it a day? We wanted to show you that we continued to listen to your feedback and made even more quality of life improvements again! Some of the highlights for this patch include:

HUD ADJUSTMENT OPTIONS (Community Suggestion)

    Within the Options Menu, new HUD Options are available:

        Default - We noticed a lot of you said you couldn't see the minimap very well so we adjusted the entire HUD and made this the default HUD.

        No Minimap - Using this option will completely turn off the minimap but still show you your current mission.

        No Missions - This option gets rid of the entire top half of the HUD (Minimap and missions).

        No HUD - This was requested by a lot of you so we added it in. You can play the game without the HUD!

HEIGHT CALIBRATION (Community Suggestion)

    Re-centering will now also readjust your height for players changing between sitting and standing during gameplay.

HAND MESH POSITION (Community Suggestion)

    Hand meshes now pivot around the weapon-trigger in motion controller mode rather than the wrists, to make it feel less like you're holding onto a hand mesh instead of its gun.

BUG FIXES & IMPROVEMENTS

    Fixed an issue with the menu popping back and forth when near chest high collision

    Fixed an issue where the player had to point below an object to interact with it when using height offset

    Fixed an issue where character skins failed to change when scrolling with the arrows

    Fixed an issue where pop-up messages in the bottom left corner could have their text cut off

    Fixed some issues where HUD elements clipped into one another

    Fixed some issues pertaining to the Japanese region and button glyphs

    Fixed an issue with the Aim Controller where the player's height offset would cause bullets to fire inaccurately

    Fixed the Load Character menu not showing the "Scroll" prompt/glyphs in motion controller mode

    Fixed an issue where Zer0's sword would remain invisible if he executed a melee attack with motion controllers during his action skill

    Fixed an issue where laser beam attacks (e.g. Constructors, Lab Rats, Dukino's Mom, Terramorphous) fail to damage the player

    Fixed a number of screen particles

    Rebalanced some DLC bosses for single-player gameplay

    They drop more seraph crystals

    Dexiduous is now a Seraph Guardian. If you manage to solo him, he will drop A LOT of Seraph crystals

    Motor Mama's Rocket Launcher deals slightly less damage

    The Badassaurus has been balanced

    The side quest "Follow the Glow" now has its initial waypoint at the entrance to the path leading to Adorton Station rather than at the level transition to Adorton Station

    The Hoplite Seraph shield now increases Shield capacity by 40% (used to be 20%), which increases by an additional 20% if shared with Deathtrap using the "Sharing is caring" skill

    The side quest "MMORPGFPS" will have the player automatically crouch to Teabag if on top of xxDatVaultHuntrxx, no input required!

    Fixed performance issues in Washburne refinery

    Shamans have slightly less health

    Drifters have slightly more health

    The layout of the Hyperion ship in the Big Game Hunt DLC is now parallel to the ground to ensure player comfort

    During the "Fall of Nakayama" main quest, there is a lever that players need to shoot to activate a retractable bridge. This lever now has a waypoint marker if the player is standing on the other side of the bridge

    Tweaks to the behaviors of the Blimp in Flamerock refuge, and the floating platforms in Mines of Avarice and Murderlin's temple, all for comfort reasons

    Fixed a collision issue with a red chest not being accessible through a path under the elevator at the entrance to the Wreck of the Ice Sickle

    Improved PlayStation®Move Controller rumble

    Improved teleportation system

We hope that the content we've been able to add and adapt for PSVR has been exciting, and we love reading posts about people having a blast with BL2VR. Thank you so much for supporting our game!

- BL2VR Dev Team
https://www.reddit.com/r/PSVR/comments/d0kyfe/bamf_dlc_added_to_borderlands_2_vr_for_free/

Title: Re: VR Thread
Post by: Sho Nuff on September 12, 2019, 05:21:03 PM
Unless they fixed the barrel distortion issue on this, stay far away. The way they're doing stereoscopy is objectively wrong and will make you toss your cookies (there's no official UE3 PSVR implementation and they rolled their own, very badly). Pity, this would have been my most played PSVR game, esp with the Aim support.
Title: Re: VR Thread
Post by: Svejk on September 12, 2019, 07:23:08 PM
Tl;dr.  Wasn't sure if that was addressed or not in the notes, but I'm not seeing it.  Damn..  Ho well, glad you mentioned it.
Title: Re: VR Thread
Post by: Nintex on September 20, 2019, 03:59:58 PM
Recently visited a VR thing that made me a true believer in the future of VR again.
A VR experience with 10 people at the same time, walking around, wearing VR goggles and carrying cool guns.

Here's a promotion vid of the thing
http://www.youtube.com/watch?v=8Tvw0WRkE_Q

Our entire company enjoyed it, even some of our employees usually not into games.
Title: Re: VR Thread
Post by: Svejk on September 20, 2019, 04:09:57 PM
There's a place in Utah called The Void where they do similar things.  They reconstruct stages/sets for whatever theme they're doing..  Not sure if you can do as many as ten people though....

https://www.youtube.com/watch?v=WUs5qi_RFnM
Title: Re: VR Thread
Post by: Bebpo on October 05, 2019, 04:08:29 PM
Yeah I'm doing the VOID Star Wars VR experience tomorrow. Will be interesting to see how it compares.


Beat Saber got 2 new things

-No more mod song support for Oculus quest

-a...4 song Panic at the Disco pack


I picked up the latter and the songs are really easy. I S'ranked 3 of the 4 songs on expert on my first run with an A on the other. Now maybe I've just gotten good at this point having S-ranked almost every song in the game on expert outside the 3 Bemani tracks I can't even clear on expert, but just felt too easy. The OST3 tracks were on the easier side but still better imo.

Then again I play this way too much lol, got the 24 hour game time trophy months ago. With no mod support, just keep playing the same 40-50 tracks over and over so getting kind of good at them.
Title: Re: VR Thread
Post by: Svejk on October 05, 2019, 04:34:35 PM
Let us know how the Void is.  Just found out there's one about 2 hours from me.   :ohhh
Title: Re: VR Thread
Post by: Svejk on October 09, 2019, 09:09:44 AM
Anybody try out that Espire 1: VR Operative?  Not much out there, but read somewhere it's a basically a VR MGS....  those are strong words and shouldn't be used lightly.  Because if so, I'll need to get this pronto.  The videos make it look pretty decent. 
Title: Re: VR Thread
Post by: naff on October 09, 2019, 05:56:38 PM
i pulled out the quest to check out real vr fishing the other week. been playing a bunch. put a bunch of new techno and some ambient tunes on there, hit the armchair with a beer. this my jam. (not to be confused with real fishing vr lol). all locations are in korea, really well done environments and simple effects that make for a really relaxing smooth experience.

joked with our cfo this morning, an avid fly fisher, about teaching him a few things after i've levelled up a bit. he laughed and agreed, then offered to take me fly fishing for real  :lol
looking forward to this big dick energy corporate synergy real fishing experience (im probably going to really embarrass myself).

https://www.youtube.com/watch?v=Xs7Wl6cujoU
Title: Re: VR Thread
Post by: naff on October 09, 2019, 06:04:54 PM
also, yeah. announced a few weeks back now. but they did it.

https://www.youtube.com/watch?v=9gocUADwqo8

https://www.engadget.com/2019/09/26/oculus-quest-link-hands-on-pc-vr
Title: Re: VR Thread
Post by: Bebpo on October 09, 2019, 07:25:41 PM
Let us know how the Void is.  Just found out there's one about 2 hours from me.   :ohhh

Oh, so responding to this. It's pretty cool. It's kinda short but is definitely like the future of videogames as it was straight up a video game. The coolest bits are definitely walking between rooms without taking your helmet off, obviously games never gonna be able to replicate this but I'd like to see more amusement park places have these. It's super cool to walk through a virtual door with hands free VR. Walking onto a floating platform that then flies away with you on it and then lands somewhere else and you walk off it to the new area is rad.

The other stuff is related like hitting physical objects/buttons/levers which is cool but not that big of deal. Some heat/water effects too which are nice.

But the biggest thing besides walking between rooms in wireless VR is the haptic feedback vest. This can easily be done at home and needs to be the future for VR. Since the Star Wars one is essentially a cover shooter, shooting gallery, it's pretty rad to feel when you get hit, where you get hit and how hard you get hit. Definitely adds a lot of makes you want to play better and not get hit! So you start ducking behind cover and playing safer and more realistically.

It also uses controller free VR where it creates virtual hands from your hands out in front of it. Pretty cool but it's not a huge deal. I honestly think we need haptic gloves > glove-less hands so we can feel the virtual pressure feedback of virtual items we touch which you can't do with your gloveless hands unless it's a room built with objects for the VR.

And for the cover shooter portion you pick up a physical gun which is your VR gun and shooting was pretty decent with it. Would like to see VR light gun accessories that are like the old Virtua Cop guns and how accurate they'd be shooting in VR with them.

Definitely gets me excited for the future of VR. It's a way better Star Wars ride/experience than the new 4d ride at Star Wars land which is also trying to be a immersive+game thing.

Probably will go back and try the Wreck it Ralph one they have at some point. Definitely would like to do the Aliens one in Vegas.
Title: Re: VR Thread
Post by: Svejk on October 09, 2019, 07:38:19 PM
Oh man... I would so do an Alien one!
Title: Re: VR Thread
Post by: bluemax on October 10, 2019, 12:39:44 AM
Recently visited a VR thing that made me a true believer in the future of VR again.
A VR experience with 10 people at the same time, walking around, wearing VR goggles and carrying cool guns.

Here's a promotion vid of the thing
http://www.youtube.com/watch?v=8Tvw0WRkE_Q

Our entire company enjoyed it, even some of our employees usually not into games.

People keep trying to make LBE stuff a thing but I feel like its dying out even quicker than at home VR.

There's a place in Utah called The Void where they do similar things.  They reconstruct stages/sets for whatever theme they're doing..  Not sure if you can do as many as ten people though....

https://www.youtube.com/watch?v=WUs5qi_RFnM

Yeah the Void is probably one of the more successful LBE companies out there. The Ghostbusters and Star Wars things got some hype. They've got a location right next to where I work: https://www.thevoid.com/locations/santa-monica/

Tickets used to run about $30 for a 30 minute experience.
Title: Re: VR Thread
Post by: bluemax on October 10, 2019, 12:44:53 AM
In Japan there is a Dragon Quest one:

https://www.youtube.com/watch?v=aWpL5pNWkzU
Title: Re: VR Thread
Post by: Bebpo on October 10, 2019, 01:12:33 AM
Hey, I played that on Wii when it was called Dragon Quest Swords!

spoiler (click to show/hide)
Still would play this if I'm in the neighborhood
[close]
Title: Re: VR Thread
Post by: Bebpo on October 10, 2019, 08:50:38 PM
https://vrzone-pic.com/shinjuku/en/

Look at all the VR experiences they had.

They closed in March of this year  :'(
Title: Re: VR Thread
Post by: bluemax on October 11, 2019, 12:21:12 AM
LBE probably has another year for someone to get it to a profitable state before it drops off the map again for another 5 years.
Title: Re: VR Thread
Post by: Svejk on October 11, 2019, 08:34:02 AM
https://vrzone-pic.com/shinjuku/en/

Look at all the VR experiences they had.

They closed in March of this year  :'(
:mindblown
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 09:49:42 AM
Since the HL:A thread is becoming a general VR thread might as well make this to have a better way to talk about it


My Quest is coming today, pretty stoked. I got these cables for Link coming tomorrow and GMG hooked it up with a bunch of free VR games so I'll test em out and see how that goess

https://www.amazon.com/gp/product/B0749MLMTT
https://www.amazon.com/gp/product/B0179MXKU8
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 09:52:04 AM
Oooo, is there confirmation that cable extender will work with Oculus Link?
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 09:55:41 AM
I saw this youtuber recommended it and said it was a good extender. Same for the oculus quest reddit

https://youtu.be/ncPME29OOa4

from what reddit says, it does sound like you want to keep your total cable length to ~20ft or under and this thing is 16ft so I got a short cable to connect to the quest itself.

the video also recommend a comfort strap that doubles as cable management so i might look into that.
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 10:07:46 AM
I just same-day ordered one from Amazon. If it actually comes in I’ll report on it. My cable works fine, it’s just too short to get to my minimal safe play space.
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 10:09:40 AM
since i've heard mixed reports, is the quest built in audio any good or are the little headphones pretty much required?
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 10:26:36 AM
You’re probably asking the wrong person :( I’m fine with the built-in audio but I’m not the best judge of this sort of thing. I also just like the idea of keeping my ears open so I’m at least vaguely aware if something happens around me. It’s worth trying without them at least, if it might save you a few bucks. The quality certainly ain’t bad or annoying or too tinny or anything.
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 02:41:41 PM
Just showed up a couple hours ago. Feels real good, zero wires is really amazing. Sound feels fine too. Fiddled with some of the demos and bought Beat Saber, mostly just played with that lol. Gonna watch wrasslin in a bit but I'll do the Vader thing sometime soon.
Title: Re: VR Thread
Post by: zomgee on November 24, 2019, 03:15:34 PM
Hey we already had a vr thread that no one participated in

Anyway I've had a quest since like May and it's great fun. It's been worth it just to watch people fall down walking on a plank.
Title: Re: VR Thread
Post by: naff on November 24, 2019, 04:21:37 PM
http://www.thebore.com/forum/index.php?topic=44664.240
Title: Re: VR Thread
Post by: naff on November 24, 2019, 04:33:13 PM
superhot is still the only game i really love on the quest so far
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 04:36:12 PM
oh oops, searched for vr and didn't see. might be easy to merge the two

played vader episode 1 and it was pretty good but a bit too restrictive. kept moving out of the play area when i didn't with superhot or beat saber
Title: Re: VR Thread
Post by: naff on November 24, 2019, 05:22:59 PM
just bought this thing http://ipv4.unitek-products.com/product?view=product&id=376. will update whether it works well with Link.
Title: Re: VR Thread
Post by: naff on November 24, 2019, 05:39:07 PM
lol https://next.reality.news/news/marina-abramovics-volumetric-art-piece-magic-leap-heads-for-christies-auction-block-0213916/
Title: Re: VR Thread
Post by: Sho Nuff on November 24, 2019, 08:28:46 PM
Oh my god Magic Leap is so terrible, I got to try one and I was like "Noooooo are you kidding"

It's the VR equivalent of R-Zone
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 08:31:15 PM
I just same-day ordered one from Amazon. If it actually comes in I’ll report on it. My cable works fine, it’s just too short to get to my minimal safe play space.

Bad news: I can’t get it to work with that cable extender.

The cable extender is also pretty stiff (and it smells funky too). Thicker than the working USB cable.
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 08:39:08 PM
Hold up, I was wrong, works fine. I was using the wrong USB cable. I have too many cables.
Title: Re: VR Thread
Post by: nachobro on November 24, 2019, 09:43:14 PM
How's the quality? Any lag?
Title: Re: VR Thread
Post by: TVC15 on November 24, 2019, 10:57:52 PM
Nope, all good. Just threw on Virtual Rickality to test things out.

https://www.youtube.com/watch?v=LZp3Rft36Rw

The main issue I've had with Link is that when you disconnect from the PC, it seems to frequently lose full 6dof tracking in the controllers and you have to reboot the Quest to make things right. It feels like the sort of thing that will get sorted out. It's not a big deal, just plan on rebooting your Quest if you're going to be using Link for now.
Title: Re: VR Thread
Post by: nachobro on November 25, 2019, 10:16:22 AM
https://www.reddit.com/r/OculusQuest/comments/e1ft3m/release_quake2quest_is_coming_tomorrow_demo/

this looks to have some strong vomit inducing potential
Title: Re: VR Thread
Post by: TVC15 on November 25, 2019, 12:45:10 PM
Espire 1: VR Operative is very promising from the level I played. It's more along the lines of a "full game" than many of the more arcade-y 15-minutes-or-less games that VR seems to excel at.

I played the Quest version, not the PC versions. I'd describe the visuals on the level I saw as HD Dreamcast-y with Special Sauce. The environments are pretty plain, but if you see a computer or a model with details on it, it's probably pretty detailed. Here's the Quest version, which runs perfect:

https://www.youtube.com/watch?v=K0ugarKBMX4

The thing with Quest downports is that they may look worse, but they'll generally run and play fine, which is why I have no prob using it for head movement-heavy games. They've been pretty decent about making sure games meet Quest performance standards before they make them available on the store. This is a big improvement over the Go store where it was kind of Android-y when it came to quality control (ie. If it builds, you can sell it).

spoiler (click to show/hide)
PC version doesn't look great either. They were clearly keeping their specs low to make sure this translated to Quest and PSVR well.
https://www.youtube.com/watch?v=y2HZKle9Smk
[close]

The game itself is a stealth shooter. You have magnetized hands and knees/feet (or you're part robot or something) and can climb any metal surface. Yes, this means hanging over enemies' heads on the ceiling Alien-style and then going bug nuts on everyone. The climbing mechanic is pretty fun--there's something similar in Vader Immortal but it's put to much more use here. This isn't really a case where there's linear, you-must-use-this-to-advance conspicuous metal paths all over the place. It's placed kind of organically. Anyway, I only did 1 level, and a lot of it was very tutorial, so I can't really say how well this mechanic is used throughout the game, but there's a lot of potential in this.

Also, it's really weird hanging from the ceiling in VR, looking upwards in reality, and seeing the floor of some Dreamcast office building filled with baddies. I'm not even sure if that sentence makes sense. We're deep Borges now.

The shooting mechanics are also nice. I won't go over everything, but they've added numerous nice wrinkles to the same-ol same-ol. You grab weapons by reaching near body locations and grabbing (ie. grab at your waist for your pistol, your left chest for your tool...), and unlike most games that use this mechanic, Espire lets you customize exactly where you want to grab. So if you need your waist holsters at nipple level, you do you. There's more to shooting but like I'm supposed to have a job and I have other shit I want to touch on. It's good, maybe better than good.

Next, comfort and UI options. I said this is more like a full game, and the developers have gone above and beyond in offering enough comfort options to make sure anyone can play this to their likely. I think they have every comfort option in the book and they may have invented a few new ones. Also, the HUD is rather customizable. This is the kind of FPS that requires actual FPS movement, which is a tough thing to do in a corridor-heavy VR game without making people spray vomit way beyond the limits of their Guardian zone. So aces here, with one minor nit that is not specific to this game...

...Comfort options. They offer a lot of them, but they don't really explain any of them. Lots of other games with comfort options are the same way. This stuff can get conceptual and tough to describe, so I think most developers just opt to not write difficult tool tips. The issue is that first impressions are everything, and if Average Joe doesn't know what he needs his comfort options to be, he's likely not going to have a very pleasant experience with VR, and he'll never try it again, especially if he gets sick (and he probably will). Pistol Whip, which has really simple controls, also has really complex, thorough comfort settings. Pistol Whip is a great intro to VR, but understanding the comfort options is more demanding than anything the game asks of you. This is a significant barrier; users need to understand at least the basics of comfort options if they're going to enjoy VR. The nature of the problem also means that this is something the players have to learn, unless there are like unimaginable super-psychic processors developed any time soon.
Title: Re: VR Thread
Post by: nachobro on November 25, 2019, 12:48:45 PM
Climbing the ladders in Vader Immortal was the only time I felt ill yesterday and I played for 3-4 hours throughout the day, but it hit immediately
Title: Re: VR Thread
Post by: TVC15 on November 25, 2019, 12:54:53 PM
The difference in climbing between this and Vader is that you're not limited to a straight up-and-down ladder or pipe. You're more free, like Spider-Man, wallcrawling. And also, there are no "rungs" at set intervals or anything. No idea if either of those will make a difference for you. I'm not sure offhand if any of the comfort options had anything to do with ladder climbing, but I'll take a look tonight. It's also cross-buy on Rift/Quest so it would be a good game to spot differences or downgrades or whatever.
Title: Re: VR Thread
Post by: nachobro on November 25, 2019, 01:07:43 PM
I think it was most just the world moving up/down and my actual body not moving that immediately triggered a "hell no" from my brain.

this espire game look cool as fuck though. that's going on the ever-growing list. today i want to either play another episode or two of vader or give pcvr a shot with arizona sunshine depending on when my cables arrive. i got those 5 free vr games from GMG so might as well try them all out, even ST Bridge Crew lol

bought beat saber yesterday but holding off on more quest store purchases just in case they do a black friday sale this week.
Title: Re: VR Thread
Post by: TVC15 on November 25, 2019, 01:31:31 PM
Let me know if you ever want to grab BigScreen and we can go and loudly masturbate over VoIP in the public anime kids theatre.
Title: Re: VR Thread
Post by: nachobro on November 25, 2019, 01:38:42 PM
Ah okay, that's what Bigscreen is for. I downloaded a bunch of media player looking apps yesterday figuring one of them had to be good but the ones i've tried all kinda feel like sitting in the front row of the movie theater rather than a comfortable way to watch a movie.
Title: Re: VR Thread
Post by: TVC15 on November 25, 2019, 01:54:31 PM
I only watch shit in VR if I'm doing it with someone else. I used to do movie nights with a friend but he went and ruined things by having kids. We've been trying to do one a month in VR. I like it more than co-watching the same movie on different laptops because VoIP is built right in, and it being VR means you know you're both paying attention to the movie and not fapping to hentai in another tab.

The downside is BigScreen is beta (and has been for a long time) and a lot of the problems seem to come from the server end, so if the service isn't working when you need it to, it just isn't working. The problems aren't going on all the time or anything. It's a good service and it's under the radar, so it's not uncommon to see people watching screeners and stuff.
Title: Re: VR Thread
Post by: naff on November 25, 2019, 06:21:13 PM
whoa, Link cable arrived already, and I just fixed my pc 8) Power supply was starting to fritz, still booting but some rails being a bit dodgy. 5 years ain't a bad run though. Ironically it's pretty much the only component i bought new in my machine, and now it's the only component I've replaced aside from getting a 1070 a while back. Haven't encountered a cpu bottleneck w my 5 y/o 4690k yet in games I've played. assume that may start to change if i upgrade to someones old vega 64 or 1080ti.
Title: Re: VR Thread
Post by: Nintex on November 25, 2019, 06:58:14 PM
whoa, Link cable arrived already, and I just fixed my pc 8) Power supply was starting to fritz, still booting but some rails being a bit dodgy. 5 years ain't a bad run though. Ironically it's pretty much the only component i bought new in my machine, and now it's the only component I've replaced aside from getting a 1070 a while back. Haven't encountered a cpu bottleneck w my 5 y/o 4690k yet in games I've played. assume that may start to change if i upgrade to someones old vega 64 or 1080ti.
My 4970k is paired with an RTX 2070 Super.

As long as Xbox One and PS4 still have garbage CPU's not a single game seems CPU limited.
Title: Re: VR Thread
Post by: nachobro on November 25, 2019, 07:41:08 PM
ok, quake in vr was almost immediately nausea inducing :lol

dirt rally is pretty fantastic though. dropped two hours in that without noticing
Title: Re: VR Thread
Post by: chronovore on November 26, 2019, 02:24:10 AM
ok, quake in vr was almost immediately nausea inducing :lol

dirt rally is pretty fantastic though. dropped two hours in that without noticing

I wonder how much of it is your head differentiating between walking and driving?
Title: Re: VR Thread
Post by: TVC15 on November 26, 2019, 03:32:19 AM
Oh shit, that reminds me, I can try out Quake II with ray tracing. Not VR but still should be cool.
Title: Re: VR Thread
Post by: Sho Nuff on November 26, 2019, 05:18:17 AM
RT Quake 2 is pretty neat, you can really tell it works when there are moving lightsources throwing crazy shadows everywhere
Title: Re: VR Thread
Post by: nachobro on November 26, 2019, 08:29:09 AM
Oh shit, that reminds me, I can try out Quake II with ray tracing. Not VR but still should be cool.
the vr version of 2 comes out today, you can sideload it on quest.

https://www.youtube.com/watch?v=qByCUtT6WG0

I wonder how much of it is your head differentiating between walking and driving?
no idea what it's breaking in my brain, but the game is SO FAST that it's impossible to track anything. peeking around corners and aiming the gun feels really cool but just walking around and attempting a strafe jump was pretty awful. :lol lasted under 10 minutes before i HAD to take it off

also there's zero comfort options, so that doesn't help. supposedly quake 2 will be a bit better in that regard.

Title: Re: VR Thread
Post by: nachobro on November 26, 2019, 08:35:55 AM
.
Title: Re: VR Thread
Post by: nachobro on November 26, 2019, 05:54:49 PM
https://twitter.com/UploadVR/status/1199436665808289792

this probably does not bode well
Title: Re: VR Thread
Post by: naff on November 26, 2019, 06:30:42 PM
hopefully they pour money into it and get some better music packs
Title: Re: VR Thread
Post by: Svejk on November 26, 2019, 08:47:18 PM
They need to come up with some way import your own tunes on the real tip.  Waaaay to picky about muh tehknoze.
Title: Re: VR Thread
Post by: Beezy on November 27, 2019, 03:52:28 AM
https://vrzone-pic.com/shinjuku/en/

Look at all the VR experiences they had.

They closed in March of this year  :'(
I loved the Mario Kart, Evangelion, Horror Room, Ghost in the Shell (this one had you physically walking around an actual space while wearing full body VR equipment, amazing) ones when I visited last year. :(
Title: Re: VR Thread
Post by: Bebpo on November 27, 2019, 03:23:02 PM
https://twitter.com/UploadVR/status/1199436665808289792

this probably does not bode well

fuck
Title: Re: VR Thread
Post by: Tasty on November 27, 2019, 03:31:46 PM
https://vrzone-pic.com/shinjuku/en/

Look at all the VR experiences they had.

They closed in March of this year  :'(
I loved the Mario Kart, Evangelion, Horror Room, Ghost in the Shell (this one had you physically walking around an actual space while wearing full body VR equipment, amazing) ones when I visited last year. :(

Eva VR :rkelly
Title: Re: VR Thread
Post by: nachobro on November 27, 2019, 03:33:09 PM
On a related note, goddamn it is easy to setup custom songs on Beat Saber for Quest. Sideload a mod and then you can just "bookmark" the tracks you want on any device and they'll sync to the Quest
Title: Re: VR Thread
Post by: Eel O'Brian on November 27, 2019, 05:03:01 PM
I'll wait, I'm hoping Half-Life Alyx spurs some headset manufacturers into permanently dropping prices so I can snag one on the cheap next year.
Title: Re: VR Thread
Post by: The Sceneman on November 29, 2019, 05:04:50 AM
Pistol Whip is pretty sweet
Title: Re: VR Thread
Post by: nachobro on November 30, 2019, 01:37:53 PM
TVC was fully correct...Superhot without wires is the next level of video games
Title: Re: VR Thread
Post by: naff on November 30, 2019, 04:22:44 PM
ugh, yeah I love it. would jump at the chance to buy some dlc. been enjoying pistol whip, but superhot is still something else.
Title: Re: VR Thread
Post by: naff on December 01, 2019, 04:29:05 AM
https://www.youtube.com/watch?v=M9JArZ2ixYw

available in a few days! :whew

one of the first VR games i loved. climbing is also one of the funnier things to watch people do in VR  :lol
Title: Re: VR Thread
Post by: Sho Nuff on December 01, 2019, 06:54:50 AM
I'm playing BUDGET CUTS in the Vive, this shit is almost Valve-level in terms of its mechanics. Inventory system is a little hard to use however.

No idea how they're going to do this on ps4, they're basically quadruple rendering with the portal mechanic.
Title: Re: VR Thread
Post by: Bebpo on December 01, 2019, 10:47:26 AM
The songs in this Rocket League pack for Beat Saber aren't very good  :doge
Title: Re: VR Thread
Post by: Coax on December 01, 2019, 10:59:14 AM
one of the first VR games i loved. climbing is also one of the funnier things to watch people do in VR  :lol

The thing I wondered about when watching that is how one's mind is processing the illusion of high visuals (particularly rope suspension) vs the reality of being firmly on the ground IRL. Sounds like it's fairly effective though?
Title: Re: VR Thread
Post by: nachobro on December 01, 2019, 11:18:34 AM
Picked up Lone Echo for $25, lots of people saying this is the VR title right now so I'll give it a shot, probably next week. Had way too much to drink last night so the idea of VR isn't exactly appealing atm
Title: Re: VR Thread
Post by: bluemax on December 01, 2019, 05:15:23 PM
https://twitter.com/UploadVR/status/1199436665808289792

this probably does not bode well

Facebook is definitely trying to outspend everyone else in terms of VR right now. They absolutely want to control the VR industry within the next couple of years.

I can think of two places that would probably loooove for FB to make them offers. But both places have likely made significantly less money while spending way more on development than the Beat Saber team.

Another name that popped into my head just now is Squanch, I could see them being open to acquisition as well.
Title: Re: VR Thread
Post by: naff on December 01, 2019, 05:15:56 PM
one of the first VR games i loved. climbing is also one of the funnier things to watch people do in VR  :lol

The thing I wondered about when watching that is how one's mind is processing the illusion of high visuals (particularly rope suspension) vs the reality of being firmly on the ground IRL. Sounds like it's fairly effective though?

at first it's kinda scary. one of the first VR experiences i had was basically a suicide simulator where you were standing on a roof and if you stepped over the edge you'd fall into the pavement. the first time i was tentative about stepping over the edge despite knowing my feet were on the ground, then it just became fun. it's like anything in VR, you know it's not there but it's immersive enough your brain still reacts to it in a similar way but you're distanced enough it's still just fun and not too stressful.
Title: Re: VR Thread
Post by: kingv on December 02, 2019, 07:37:17 AM
https://twitter.com/UploadVR/status/1199436665808289792

this probably does not bode well

Facebook is definitely trying to outspend everyone else in terms of VR right now. They absolutely want to control the VR industry within the next couple of years.

I can think of two places that would probably loooove for FB to make them offers. But both places have likely made significantly less money while spending way more on development than the Beat Saber team.

Another name that popped into my head just now is Squanch, I could see them being open to acquisition as well.

Beat saber is one of the more successful VR games, and it sold 100K copies in the first month. That’s not nothing, but makes me think VR games sales are largely kind of small in general.

Getting acquired probably seems like the best outcome for a lot of companies in that environment. I kind of don’t like the idea of FB controlling VR, but the quest is the closest thing to a game changer for VR that there is, IMO so it’s not surprising to me if they are gaining market share.
Title: Re: VR Thread
Post by: Bebpo on December 02, 2019, 09:11:10 PM
So my PSVR died I think  :(

Basically after a couple mins play the headset turns off and the screen says to make sure to plug in the processor box and hit start. Hitting power on/start makes the beep and the processor box is blue but even disconnecting all the cables and reconnecting them the blue lights on the headset won't turn on.

If I unplug the processing box and unplug and replug all the VR and HDMI cords and power it back on, still doesn't work.

But if I fully shut down the processing box, the ps4 and the HDMI receiver, and unplug everything and plug it back in again. It works and the headset blue lights up but once I play a game it goes off in like 3 mins and I'm back in the same position.


Feels like something in the processor box is overheating? And then it needs a full reset of the box & ps4 to restart it and then it overheats again? Idk.

Is there even a repair from Sony on this stuff or do I need to just buy another PSVR :(
Title: Re: VR Thread
Post by: Bebpo on December 02, 2019, 09:14:15 PM
https://www.reddit.com/r/PSVR/comments/895jy5/psvr_keeps_disconnecting/

Hmmm, didn't know there was a Gen 1 and Gen 2 version of PSVR. Mine is probably Gen 1 since I got it at launch grumble grumble.

Yeah, mine's 3 years old from Nov 16. Pretty sure it's not under any warranty at this point. Fuck.
Title: Re: VR Thread
Post by: Bebpo on December 02, 2019, 09:30:16 PM
And of course it dies on Cyber Monday night, so there's lots of deals...but everything is sold out.

Gamestop had some $199 sets but in-store only and none of the stores around me have it. Amazon has the cheapest set for $250 which is cheaper than the headset alone which is $268, so I guess I'm getting that. Will have any extra blood & truth and hot shots golf codes I guess. Hope this V2 headset is better at not dying. Need my daily Beat Saber.

Now if I get PC VR in 2020 for Half-life this is gonna be an expensive VR year :(
Title: Re: VR Thread
Post by: bluemax on December 03, 2019, 02:32:43 AM
https://twitter.com/UploadVR/status/1199436665808289792

this probably does not bode well

Facebook is definitely trying to outspend everyone else in terms of VR right now. They absolutely want to control the VR industry within the next couple of years.

I can think of two places that would probably loooove for FB to make them offers. But both places have likely made significantly less money while spending way more on development than the Beat Saber team.

Another name that popped into my head just now is Squanch, I could see them being open to acquisition as well.

Beat saber is one of the more successful VR games, and it sold 100K copies in the first month. That’s not nothing, but makes me think VR games sales are largely kind of small in general.

Getting acquired probably seems like the best outcome for a lot of companies in that environment. I kind of don’t like the idea of FB controlling VR, but the quest is the closest thing to a game changer for VR that there is, IMO so it’s not surprising to me if they are gaining market share.

Yeah pretty much.

I watched someone on Twitch tonight try out the Valve Index, and the few things that kinda worked with it seemed interesting but they were pretty much all tech demos. You're just not gonna get a lot of high end content for something that costs that much.

People are really, really, really banking on the Quest right now. I wonder what happens if this holiday season isn't super great for it though.
Title: Re: VR Thread
Post by: kingv on December 03, 2019, 08:21:19 AM
I want a quest, but I’m not too keen on $399 for it.

I think there is a big missed opportunity not having any kind of sales whatsoever.
Title: Re: VR Thread
Post by: nachobro on December 03, 2019, 08:39:05 AM
it sold out on amazon, walmart, best buy, and the oculus site
Title: Re: VR Thread
Post by: bluemax on December 05, 2019, 01:48:02 AM
Watching a video on the Unreal channel about porting Robo Recall from Rift to Quest. Quote from one of the engineers "It's very similar in terms of (frame/memory) budget to the original Xbox 360, maybe even PS2. So some of those techniques for building content for those budgets are back in fashion."
Title: Re: VR Thread
Post by: Bebpo on December 05, 2019, 11:39:14 PM
Got my PSVR 2.0 today. Actually pretty different from my 1.0 in a lot of noticeable ways having used 1.0 almost daily for 3 years. Feels a little better comfort-wise and cable situation is better and you don't have the power thing to whack your knuckles sometimes and the booster box is way better design.

I didn't realize when I bought the cybermonday bundle for $250 which was cheaper than the standalone headset at $270 that the bundle not only includes the games but a camera and 2 moves. Now I have an extra PS Camera and extra 2 moves and extra 2 games lol. Pretty sure I can't sell them for shit at gamestop or wherever, so dunno what I'll do with them. Keep the move controllers in case my original 2 break at some point?

Anyhow, glad to be back to daily beat saber. Man I love VR. Will definitely pick up a PC VR at some point when Alyx comes out.
Title: Re: VR Thread
Post by: Svejk on December 06, 2019, 08:23:13 AM
I didn't realize how much better 2.0 was.  For a long while, I've unknowingly had it (ver. 2.0) since last year, but based on what peeps having being saying in comparison, I'm glad I got it vs ver 1.0.  I love it.  Granted I went from Gear VR to PSVR, so it felt like a massive leap to me.  :-[
Title: Re: VR Thread
Post by: Tasty on December 06, 2019, 09:35:20 PM
:drudge :vr :drudge

https://www.theinformation.com/articles/dented-reality-magic-leap-sees-slow-sales-steep-losses

1,700 employees :dizzy

$50-60 mil/month burn rate :dizzy

6,000 sold first year :dizzy

MSRP: $2,295 :dizzy

Expectation: 500,000 sold :dizzy

CEO originally wanted to promise 1 million sold in the first year :dizzy


spoiler (click to show/hide)
The Virtual Boy sold 770,000 units in eight months :miyamoto
[close]
Title: Re: VR Thread
Post by: bluemax on December 06, 2019, 11:09:05 PM
That Magic Leap story was everything I ever imagined it would be. Can't wait until the book.
Title: Re: VR Thread
Post by: Tasty on December 07, 2019, 04:11:30 PM
Quote
Magic Leap employees set up a war room at the company’s Florida headquarters for the August 2018 sales rollout of its first headset. Screens around the room displayed sales figures for the device, but the numbers represented the quantity Magic Leap hoped to sell, which was higher than actual sales, said two people with direct knowledge of the matter. Employees were later told the company didn't have time before the launch to put a real-time sales reporting system together that could show actual numbers in the war room, said one of the people.

They straight up lied to their own employees on launch day. :lol :lol
Title: Re: VR Thread
Post by: nachobro on December 07, 2019, 05:50:10 PM
Played Lone Echo a bit today and I really dig it. Started with a cool setup for a tutorial segment and then I got into exploring a bit of the space and getting into the story. Moving around really feels good, VR zero-g floating and maneuvering is easier to manage than I expected and the interaction with the world and dialogue is really smooth too.

However all that zero g floating didn't last real long for me, had to stop after about 30 mins. I'll be back for more but it seems I'll just have to take it slow on the game.
Title: Re: VR Thread
Post by: bluemax on December 07, 2019, 10:08:43 PM
Quote
Magic Leap employees set up a war room at the company’s Florida headquarters for the August 2018 sales rollout of its first headset. Screens around the room displayed sales figures for the device, but the numbers represented the quantity Magic Leap hoped to sell, which was higher than actual sales, said two people with direct knowledge of the matter. Employees were later told the company didn't have time before the launch to put a real-time sales reporting system together that could show actual numbers in the war room, said one of the people.

They straight up lied to their own employees on launch day. :lol :lol

They started giving them away to employees as "gifts" because they had so many just lying around collecting dust.
Title: Re: VR Thread
Post by: chronovore on December 08, 2019, 08:29:27 PM
So my PSVR died I think  :(

Basically after a couple mins play the headset turns off and the screen says to make sure to plug in the processor box and hit start. Hitting power on/start makes the beep and the processor box is blue but even disconnecting all the cables and reconnecting them the blue lights on the headset won't turn on.

If I unplug the processing box and unplug and replug all the VR and HDMI cords and power it back on, still doesn't work.

But if I fully shut down the processing box, the ps4 and the HDMI receiver, and unplug everything and plug it back in again. It works and the headset blue lights up but once I play a game it goes off in like 3 mins and I'm back in the same position.


Feels like something in the processor box is overheating? And then it needs a full reset of the box & ps4 to restart it and then it overheats again? Idk.

Is there even a repair from Sony on this stuff or do I need to just buy another PSVR :(

Look into repairs.
My son's rabbit bit through my #4 cable, and I was afraid it was going to cost $200 to replace, being a proprietary cable. Instead, Sony's official parts page is selling it for $20. I ordered it and am waiting for it to show up.
Title: Re: VR Thread
Post by: ZombieSupaStar on December 09, 2019, 11:52:02 PM
I wish there was a cheap way to test vr. I can get vertigo easily. So I don’t want to drop a grand on an index if I end up being allergic to VR. But the cheaper stuff is lower quality and more likely to induce vertigo and motion sickness...  :(

Also “pancake gaming“ has to be the most smarmy twat mouthed term I’ve ever heard. I swear when I read that I immediately lose at least 20% of the respect for the person as a human being.

Also I hope these valve games really really move the needle. I’m talking like 10 million sold because if you blow your 10+ years of pent up goodwill for half life, left4dead, and (portal???) and it only sells a couple million? I think you’ve just cooled off vr for another decade at least. That whole group spending graph from 2014 to 2018 is a literal bubble already.
Title: Re: VR Thread
Post by: Sho Nuff on December 10, 2019, 01:12:48 AM
I wish there was a cheap way to test vr. I can get vertigo easily. So I don’t want to drop a grand on an index if I end up being allergic to VR. But the cheaper stuff is lower quality and more likely to induce vertigo and motion sickness...  :

VR legs is a real thing, it takes a while. After 100 hours of Skyrim I can handle just about anything.

Whatever you do don't play Borderlands in VR, they're doing their barrel distortion wrong and it's vomit inducing.

Quote
Also “pancake gaming“ has to be the most smarmy twat mouthed term I’ve ever heard. I swear when I read that I immediately lose at least 20% of the respect for the person as a human being.

An industry professional used that in a conversation and he really dragged it out like "Paaaaaaaaaaancake gaming" and I gave him the Care Bear stare. I didn't choke him out but I came close
Title: Re: VR Thread
Post by: bluemax on December 10, 2019, 02:32:49 AM
I have not heard pancake gaming before but we have some VR weirdos at work who derisively talk about "flat" gaming (and other people mention flat for lack of better term to differentiate with VR).

But I do generally feel the same desire to roll my eyes when I hear it/see it.
Title: Re: VR Thread
Post by: Sho Nuff on December 11, 2019, 10:24:28 AM
I have been playing Budget Cuts on the Vive and whoo boy this is wild. There was a part where I had to crawl through vents on my hands and knees and then drop down into a security room.

I have no idea how they're going to do this on the PSVR with the limited tracking.

Also there's this fucking crazy game called Boneworks or Boneyard or something that's Half Life 2'y in terms of really awesome physics puzzles, but it's got some locomotion issues that made everyone at my office toss their cookies.
Title: Re: VR Thread
Post by: Eel O'Brian on December 11, 2019, 07:35:00 PM
Is the Samsung Odyssey+ worth a shit? It's dirt cheap right now.
Title: Re: VR Thread
Post by: nachobro on December 11, 2019, 10:01:16 PM
its aight. headset is fine but controllers & tracking are not the best, iirc it cant track above you very well.

related: reddit chart for those looking to compare models

(https://i.redd.it/6wc11k07r7341.jpg) (https://i.redd.it/6wc11k07r7341.jpg)
Title: Re: VR Thread
Post by: Brehvolution on December 12, 2019, 10:18:03 AM
Anyone use the Oculus quest? My son wants it for xmas. He already has PSVR. He really wants the valve index but that's out of my price range.
Title: Re: VR Thread
Post by: nachobro on December 12, 2019, 10:29:44 AM
that's what i have and i'm a fan, and my wife is using it daily for beat saber. its a solid headset with good controllers and tracking, plus it can hook up to a pc if you want. but if that's what you're getting you'll have to act kinda quick cause it's going in and out of stock pretty regularly.

few things to note:

1. to get games you can play wirelessly you have to buy via the oculus quest store and they rarely offer discounts, but also almost no game is above $30. pc games can be bought from any store, even steam.
2. you'll want a travel case or at least a lens guard for storage. i got this one https://www.amazon.com/gp/product/B07WVJP1JV
3. since all the hardware is in the front, it can get a bit tiring on my neck after a longer session
4. sounds silly to mention but don't use it outside. direct sunlight can fuck up the sensors/lenses

any other specific questions, just let me know and i'll try to help

Title: Re: VR Thread
Post by: Eel O'Brian on December 12, 2019, 11:33:20 AM
Went ahead and ordered the Odyssey+ from Amazon. $230 was hard to pass up, and I don't play enough VR stuff to justify the premium for the other headsets. If it sucks ass I won't hesitate to throw it back in the box and kick it back to Amazon.
Title: Re: VR Thread
Post by: Brehvolution on December 12, 2019, 12:30:51 PM
that's what i have and i'm a fan, and my wife is using it daily for beat saber. its a solid headset with good controllers and tracking, plus it can hook up to a pc if you want. but if that's what you're getting you'll have to act kinda quick cause it's going in and out of stock pretty regularly.

few things to note:

1. to get games you can play wirelessly you have to buy via the oculus quest store and they rarely offer discounts, but also almost no game is above $30. pc games can be bought from any store, even steam.
2. you'll want a travel case or at least a lens guard for storage. i got this one https://www.amazon.com/gp/product/B07WVJP1JV
3. since all the hardware is in the front, it can get a bit tiring on my neck after a longer session
4. sounds silly to mention but don't use it outside. direct sunlight can fuck up the sensors/lenses

any other specific questions, just let me know and i'll try to help

Thanks for the info. I plan on ordering it tomorrow. Lucky ass kids.
Title: Re: VR Thread
Post by: Bebpo on December 12, 2019, 02:17:46 PM
So what's gonna be the best PC VR next year when Alyx hits? Valve's Index? And that's like $1k?
Title: Re: VR Thread
Post by: nachobro on December 12, 2019, 02:37:04 PM
valve index is going to be the top of the line for a while, i think. knuckles controllers are really solid (though oculus quest now can do finger/hand tracking in the home ui, no games support but its coming) and the screen is 144hz, which no vr games at the moment can even push.

from my understanding the loose ranking is:

1. index
2. rift s or quest, depends if you wanna do wireless or not
3. most everything else
4. pimax (because of poor compatibility)

one reason to go oculus over index would be if you want non-pc vr or if you don't want to set up the lighthouse sensors around your room, but techwise the index is really the best out there right now. it's just 2x the cost of oculus because of the controllers.
Title: Re: VR Thread
Post by: Bebpo on December 12, 2019, 02:59:22 PM
Is Index different than Vive?
Title: Re: VR Thread
Post by: nachobro on December 12, 2019, 03:12:44 PM
Yeah it's like the Super Vive (moreso than the Vive Pro or Cosmos which are HTC solo joints and a meh upgrade in comparison to Index)

Higher resolution - 1440 vs 1080
Better screen - 144hz LCD vs 90hz OLED. Valve is pro-LCD cause of the higher hz and less image smearing
Slightly better sensors
Knuckles controllers which are the biggest improvement and the best VR controllers on the market.
Title: Re: VR Thread
Post by: Bebpo on December 12, 2019, 03:16:56 PM
So your pc rig needs to be pushing 2 x 1440p @ 144hz? That seems...challenging. I'm just barely pushing that right now on my 2080ti rig I built for 1 screen.

Do the knuckle controllers have feedback? While I like hands-free the lack of feedback of the world your interacting with kinda kills it. I feel like hands free needs to be with haptic feedback gloves.
Title: Re: VR Thread
Post by: nachobro on December 12, 2019, 03:22:21 PM
Well at the moment there are no VR games out that run at 144hz, I don't expect Alyx to run that either. Just cause that's not a reasonable expectation for PC specs.

Most are locked to 72-120 depending on what its running on. The big thing with VR is consistent fps. So its better to be locked at 80/90 than vary between 90-144, cause the varying FPS is what causes sickness with a lot of people (and fps below 70 but thats also not an issue with your PC if you have a 2080ti).

Either way, expect most games you'd play on Index to be running at 90fps. Friend of mine that has an Index has a 2070 Super and has never seen an issue running anything at 90-120 fps. Alyx will most likely be very optimized as well so that will help.

And yeah, the Index controllers have haptic/hd rumble, but the implementation of it is up to the developers to add to their game.
Title: Re: VR Thread
Post by: Eel O'Brian on December 12, 2019, 04:38:12 PM
What kind of quality can I expect out of a GTX 1660? I know it's a mid range GPU, but I'm hoping I can get better quality than PSVR, at least
Title: Re: VR Thread
Post by: nachobro on December 12, 2019, 05:14:18 PM
Should be pretty good. A lot of current VR titles recommend 970 minimum with 1070 recommended and a 1660 is at least 10% more performance than the 1070.

I know the assets are scaled down and such for it but I figure if the Quest is basically a fancy android phone and can run VR titles well, pretty much any current GPU shouldn't have an issue
Title: Re: VR Thread
Post by: Brehvolution on December 13, 2019, 11:04:56 AM
Let's order this thing:
Oculus.com - Ships by Jan. 30
Amazon - sold out, other sellers starting $700+
Newegg - backordered
Best Buy - Sold out. Yesterday said it could be picked up in store by 12/20
Walmart.com - There is 1 left at your store and it is the Vader Immortal edition. It can be picked up today we will let you know.  :gladbron
Title: Re: VR Thread
Post by: nachobro on December 13, 2019, 11:29:20 AM
Those Vader games are pretty good. Not the best things ever but a fun experience and teach you most of the VR basics.
Title: Re: VR Thread
Post by: Brehvolution on December 13, 2019, 11:39:08 AM
I'm most excited that it doesn't have to be tethered to a PC, but can be for more game options. That's pretty cool.
Title: Re: VR Thread
Post by: nachobro on December 13, 2019, 11:59:24 AM
I definitely recommend getting the wireless versions of Superhot and Beat Saber if you get those. They benefit a lot from it, especially since Beat Saber is getting 360 degree levels.
Title: Re: VR Thread
Post by: Nintex on December 14, 2019, 01:24:40 PM
I was close to buying a VR kit this year, especially when Half Life was announced but I expect the VR brands will capitalize on Half Life with maybe a few price drops and perhaps some new slightly upgraded models so I'm in a holding pattern for now.
Title: Re: VR Thread
Post by: Eel O'Brian on December 14, 2019, 02:50:46 PM
So I just realized my GPU has one HDMI out, which I am using on my TV, and three (3!!!) displayport outs, which I am not using at all and who the fuck has three displayport devices. The Odyssey+ requires an HDMI port. So now I have to buy an adapter. My question is, do I run the displayport adapter to the headset, or do I run it to the TV? Which makes the most sense? And can anyone suggest a good low-priced displayport to HDMI adapter?
Title: Re: VR Thread
Post by: naff on December 15, 2019, 03:52:07 PM
you def want to use an adapter with a good chipset. also, the cable out to the odyssey + will have more torque on it so i'd go with the standard cable there and adapter for the tv.
Title: Re: VR Thread
Post by: bluemax on December 16, 2019, 03:25:52 AM
Is Index different than Vive?

I haven't seen anyone sane recommend one as a purchase at this time. It's gonna be awhile before very many games really take advantage of that hardware as well.
Title: Re: VR Thread
Post by: Sho Nuff on December 16, 2019, 03:44:52 AM
Fidelity in the Index is very, VERY good. Knuckles controllers are kind of bizarro and are a crapshoot as far as support is concerned. Still think the Oculus controllers are the best.
Title: Re: VR Thread
Post by: Eel O'Brian on December 16, 2019, 09:41:01 PM
Okay, this piece of shit doesn't work. I'm getting no picture whatsoever in the headset, just a blinking green light. WMR Portal is installed, it did all the updates. On my TV the display is showing it tracking, and the headset itself is warm so I guess it's getting power from the USB 3.0 port, but nothing. I'm at a loss. I don't know what else to do other than throw it back in the box and send it back to Amazon. I should have known better than to buy this. Even fucking Microsoft doesn't give a shit about Windows Mixed Reality anymore.
Title: Re: VR Thread
Post by: Sho Nuff on December 16, 2019, 09:45:09 PM
Had no idea Windows MR was so bad, you might wanna dunk that back to Amazon  :-\
Title: Re: VR Thread
Post by: Bebpo on December 16, 2019, 10:02:25 PM
So Beat Saber added a 90 degree mode and Green Day (newer Green Day, not old classic stuff) pack. I tried 90 degree mode and did a few tracks and idk feels pretty gimmicky for a music game. Maybe the 360 degree mode on Quest would be cool, but even just moving around in 90 degrees made me kinda dizzy so I'm not so sure about 360. Would rather they just focus on more frequent song packs like Rock Band DLC.

Fidelity in the Index is very, VERY good. Knuckles controllers are kind of bizarro and are a crapshoot as far as support is concerned. Still think the Oculus controllers are the best.

Hmmm, yeah the controllers look kinda weird to me.
Title: Re: VR Thread
Post by: Eel O'Brian on December 16, 2019, 11:13:21 PM
I'm just going to get a rift. Fucking furious that I wasted my entire evening trying to get this headset working. There's a reason this trash got the price slashed.
Title: Re: VR Thread
Post by: Bebpo on December 17, 2019, 12:15:03 AM
That sucks :(
Title: Re: VR Thread
Post by: bluemax on December 18, 2019, 12:10:22 AM
https://twitter.com/hrafntho/status/1206614292533010432
Title: Re: VR Thread
Post by: nachobro on December 18, 2019, 08:38:24 AM
what a shock, starting with the game that tells you up front "this is a game for experienced vr players only" ends poorly for non-experienced vr players.

oculus has it right by including a comfort rating on the store page. not sure why no other storefront does that.
Title: Re: VR Thread
Post by: Sho Nuff on December 18, 2019, 09:24:35 AM
OK, my boss gave me his Knuckles controls to mess with so I just bought Boneworks, so I'm setting up my VR room to have as much space as possible. I'm going in, if I'm not back in 4 hours call the popo
Title: Re: VR Thread
Post by: Sho Nuff on December 18, 2019, 10:21:03 AM
Your refund request has been received by Steam!
We're reviewing your refund request and will get back to you as soon as possible.
 
BONEWORKS
Purchased: Dec 18 PST
Refund request: $33.02 to your MasterCard
Title: Re: VR Thread
Post by: Bebpo on December 18, 2019, 01:17:02 PM
Your refund request has been received by Steam!
We're reviewing your refund request and will get back to you as soon as possible.
 
BONEWORKS
Purchased: Dec 18 PST
Refund request: $33.02 to your MasterCard

lololol
Title: Re: VR Thread
Post by: Eel O'Brian on December 18, 2019, 06:11:17 PM
Wasn't Eel having legendary PC problems in the past like in 2010s?

You got bad karma dude. The PC gods just hate you for no reason :cry
Nah, my PC back then was fine other than a blown power supply. I just get unlucky with electronics. Digging around on the internet I see my problem with the Samsung Odyssey is pretty common, it's very finicky with ports. From what I read it goes out a lot and people end up reinstalling windows to get it to work again. Fuck all that. I just don't have the time or energy to mess with it anymore. Boxed it up and am shipping it back when I get the chance this weekend. Already ordered a Rift S from Walmart, they had them in stock this morning.
Title: Re: VR Thread
Post by: Eel O'Brian on December 18, 2019, 06:40:37 PM
On a related note, if I have to fiddle with a bunch of system shit to get Oculus working, like buying adapters and USB hubs and shit or deep diving into windows files, that's going back, too. I'll just stick with my psvr at that point. You don't have to do shit with that except plug it in.
Title: Re: VR Thread
Post by: nachobro on December 18, 2019, 06:52:35 PM
i think the rift comes with all the cables and hookups you'll need. to do quest on pc you need a long usb cable or a shorter one and an extension but i got mine for like $20, even though the "official" cable will be $80 :lol
Title: Re: VR Thread
Post by: naff on December 18, 2019, 07:01:33 PM
Your refund request has been received by Steam!
We're reviewing your refund request and will get back to you as soon as possible.
 
BONEWORKS
Purchased: Dec 18 PST
Refund request: $33.02 to your MasterCard

"you just need to get your VR LEGS"

sho nuff:

(https://i.ytimg.com/vi/8LdpBS8Hkc0/maxresdefault.jpg)

Title: Re: VR Thread
Post by: Eel O'Brian on December 18, 2019, 07:03:49 PM
Tbh having to buy a displayport to HDMI adapter for my TV didn't bother me as much as people telling me to reinstall Windows. At that point I was already packing it back up  :lol
Title: Re: VR Thread
Post by: kingv on December 18, 2019, 08:21:27 PM
This Boneworks game sounds a hell of a lot like Jurassic Park Trespasser
Title: Re: VR Thread
Post by: Sho Nuff on December 19, 2019, 12:32:06 AM
Boneworks is Trespasser 2.0; I couldn't get out of the tutorial map. The game is super fucked and unplayable with any controller (esp the Knuckles)
Title: Re: VR Thread
Post by: RyoonZ on December 19, 2019, 04:19:21 AM
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?
Title: Re: VR Thread
Post by: Sho Nuff on December 19, 2019, 04:43:50 AM
Yeah, it gets way better over time. I felt horfy at first but then wound up doing like a hundred hours in Skyrim VR.

Just got Fallout 4 VR too and a new GPU...uh oh
Title: Re: VR Thread
Post by: Coax on December 19, 2019, 10:19:14 AM
HL Alyx played for 3-4 hours and tested on different headsets with the current build. Said to be about a 15 hour game which surprised me.

Start of individual comparisons at 10m.

https://www.youtube.com/watch?v=T54aGkkXfuc
Title: Re: VR Thread
Post by: nachobro on December 19, 2019, 10:48:00 AM
Official Quest Link cable is out today. It's USB 3.2 C to C so there's potential for it to be better than the third party solutions eventually but not any time soon. For now a 3.1 cable for 1/4 the price does the work just fine.

https://www.oculus.com/quest/accessories/?locale=en_US
Title: Re: VR Thread
Post by: Eel O'Brian on December 19, 2019, 01:12:08 PM
I'm probably picking up FO4 VR during the winter sale. I already own The Forest, that's in VR now. Any other cheap(ish) games I should be on the lookout for, assuming the Oculus works when it gets here?
Title: Re: VR Thread
Post by: Eel O'Brian on December 19, 2019, 01:13:14 PM
dp
Title: Re: VR Thread
Post by: nachobro on December 19, 2019, 01:26:49 PM
Superhot and Beat Saber I always recommend cause they are fun for every level of VR comfort. Pistol Whip is a fun and kind of a more actiony version of Beat Saber. No Man's Sky has much improved and imo is a good cockpit style VR game you can use to get your VR legs going if needed.

Sairento is probably the most fun of the shooting gallery games. Budget Cuts is fun and really immersive VR game if you dont mind crawling around on the floor and have a good sized play area.

Lone Echo is Oculus store exclusive but its probably my favorite VR game I've played so far. Really cool, immersive world and gives a good feeling of zero G with excellent storytelling too. But its got a bit of a comfort/nausea barrier so be warned.

Asgard’s Wrath is also Oculus exclusive but a fun actiony RPG that really feels tight and made for VR.

Another good thing to note is both Steam and Oculus store have a good "no questions" refund policy that is the best thing for VR. Don't be scared to try something out cause both stores let you refund anything within 14 days/2 hours played.
Title: Re: VR Thread
Post by: nachobro on December 19, 2019, 01:36:57 PM
Same idea as "sea legs"/"boat legs", just means a tolerance for the discordant feeling you can get when in VR from you seeing your body moving but its actually standing still irl. Your brain/inner ear usually isn't a big fan of you thinking your body is moving around when it isn't and some people will get motion sickness from it (nausea, cold sweat, headache).

So there's "baby" VR games you can play to get yourself a tolerance to VR build up, or "vr legs". It's important that no matter the level of game you stop as soon as you can when/if you start to feel sick, simply because continuing on will always make it worse. Most people can't "push past" VR sickness cause it's your body sending alarms that something is wrong and those will only get stronger the more you continue.

And of course some people never get motion sickness and some never are able to not be motion sick, so it's different per person.
Title: Re: VR Thread
Post by: Bebpo on December 19, 2019, 02:08:44 PM
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?

Since you got PSVR, the best 2 games imo are easily Astrobot and Beat Saber. Everything else I've played/tried has been either bad, or just ok. But those two are system seller quality. I can see Superhot being great, but I already beat it in non-VR and not that excited to double dip to play it in VR. Oh and if you want something scary, Five Nights at Freddy's Remake is pretty great on PSVR. Still haven't gotten past the first game because game #2 is fucking creepy.

I still gotta play Concrete Genie and Ghost Giant.

Another good thing to note is both Steam and Oculus store have a good "no questions" refund policy that is the best thing for VR. Don't be scared to try something out cause both stores let you refund anything within 14 days/2 hours played.

Good point. I'd have returned 75% of the PSVR games I've tried if this was the case haha.
Title: Re: VR Thread
Post by: Bebpo on December 19, 2019, 02:11:46 PM
No Man's Sky has much improved and imo is a good cockpit style VR game you can use to get your VR legs going if needed.

I'm tempted to pick this up on PSVR but just worried the graphics are gonna look like shit in PSVR res and won't enjoy it. Game is colorful but it doesn't have that really simple VR visual style that works in the low res PSVR.
Title: Re: VR Thread
Post by: Eel O'Brian on December 19, 2019, 04:14:25 PM
Thanks, all. I've had a PSVR for a while so I've already got NMS and Superhot. I'll look into Pistol Whip and Asgard's Wrath. Really looking forward to Respawn's Medal of Honor VR reboot on Oculus.

I've never really had a problem with getting queasy playing PSVR. I used to work on my dad's shrimp boat during the summers when I was a kid, so I was already used to swaying back and forth for long periods of time - guess that helped? There's only one VR game that's ever made me legitimately sick, and that was Here They Lie. It doesn't seem like the type of game that would do it, but my stomach started doing flip flops about a half hour in. It was a free PS+ game, so no big deal, but I stayed nauseous for an hour or so after.
Title: Re: VR Thread
Post by: Svejk on December 19, 2019, 05:38:03 PM
RE7, Wipeout Collection and Ace Combat 7 (the so few VR missions) are all quality on PSVR.  The latter two would require some legs though, although being smooth.
Title: Re: VR Thread
Post by: nachobro on December 19, 2019, 07:02:31 PM
finally figured out how to update my modded beat saber and played the 360 degree levels. that shit is intense! i didn't think it'd be that different but i was turning and moving all over the place :lol
Title: Re: VR Thread
Post by: Eel O'Brian on December 19, 2019, 09:26:02 PM
Next question: what's some good VR stuff that isn't video games? I figure with it being PC there'll be a lot more non-video game stuff to do/watch than on PSVR.
Title: Re: VR Thread
Post by: Sho Nuff on December 19, 2019, 09:54:52 PM
Google Earth is the shit
Title: Re: VR Thread
Post by: bluemax on December 19, 2019, 11:54:27 PM
Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?

You probably missed out on the free trial, but Firewall Zero Hour is (in my biased opinion), the most fully fleshed out multiplayer game on PSVR. There's still a sizable community that plays regularly as well. It's only $20 as well. It doesn't really have much in the way of single player (a tutorial level and the option to play all the maps versus AI), so if you're not into multiplayer it probably isn't as desirable.

Next question: what's some good VR stuff that isn't video games? I figure with it being PC there'll be a lot more non-video game stuff to do/watch than on PSVR.

If you're into space stuff, check out Mission:ISS, I believe it is still free.

Title: Re: VR Thread
Post by: kingv on December 20, 2019, 12:10:46 AM
RE7, Wipeout Collection and Ace Combat 7 (the so few VR missions) are all quality on PSVR.  The latter two would require some legs though, although being smooth.

Ace combat 7 blew my mind in VR. It really felt awesome, though I had to sit down on the floor in a bean bag and still felt dizzy. The 3D effect is really cool in that game.
Title: Re: VR Thread
Post by: nachobro on December 20, 2019, 08:28:51 AM
Dirt Rally is a fun one to play in VR on PC and a game that most people have as well. I've heard it can cause motion sickness but I felt fine for it and I'm usually a bit more sensitive.

If you like NBA, theres an app called Next VR where they show NBA games live in VR with courtside seats. It was kinda cool but I dunno if I could watch a whole game like that.  Quest has a National Geographic app that show off some really cool shit like Machu Picchu and Antarctica and some other cool flyovers and walk around experiences. Not sure if that is on Rift but it's pretty cool.
Title: Re: VR Thread
Post by: Tasty on December 20, 2019, 12:00:10 PM
https://www.theverge.com/2019/12/19/21030043/facebook-os-custom-operating-system-android-reliance-self-sufficiency-ar-glasses

Facebook OS on yo face :vr
Title: Re: VR Thread
Post by: Eel O'Brian on December 20, 2019, 05:28:45 PM
Okay, just got the Oculus Rift S in and set it up. That was pretty easy, considering what happened with the Odyssey. At first I thought it was gonna dick up on me, but I just had to download a bunch (I need to stress here, five total) firmware and software updates. So far, and I've just been playing around in Home, it's pretty damned cool. Full impressions later after I try out some games.
Title: Re: VR Thread
Post by: Eel O'Brian on December 20, 2019, 05:37:47 PM
Oh, one thing I will tell you, in case you get one over the holidays: LOWER YOUR DESKTOP RESOLUTION.  They don't tell you this anywhere, and it should be obvious, but I didn't even think about it so at first everything was set to low and looked like PSVR. As soon as I dropped the desktop to 1080p everything immediately kicked into High Quality and cleared right up. Just remember you're driving two monitors and unless you have some sort of Linus Tech Tips monster PC you're not going to get 4k on the big screen and high settings in the Oculus at the same time. Honestly I wish you could just turn off output to the monitor altogether while you're playing.
Title: Re: VR Thread
Post by: Bebpo on December 20, 2019, 05:41:38 PM
Dirt Rally is a fun one to play in VR on PC and a game that most people have as well. I've heard it can cause motion sickness but I felt fine for it and I'm usually a bit more sensitive.

If you like NBA, theres an app called Next VR where they show NBA games live in VR with courtside seats. It was kinda cool but I dunno if I could watch a whole game like that.  Quest has a National Geographic app that show off some really cool shit like Machu Picchu and Antarctica and some other cool flyovers and walk around experiences. Not sure if that is on Rift but it's pretty cool.

Yeah, Dirt Rally is actually really good and I'd put it up with the top5 or so VR titles. I wish it didn't look so much like a PS2/PS3 game on PSVR but I drive much better and it's really immersive in VR. Every other driving game I've played in VR has just felt more limited view and meh, but being able to see into turns with Rally is really helpful.
Title: Re: VR Thread
Post by: Svejk on December 20, 2019, 05:48:16 PM
Well shit... I love rally games.. Sounds like I need to pick that up.

Edit: FnA... On sale for $10 on PSN.  Fuckin bought, son.
Title: Re: VR Thread
Post by: Eel O'Brian on December 20, 2019, 06:45:23 PM
cdkeys has Fallout VR for $10.49. Supposedly you can import the DLC from Fallout 4 and get that in VR (but it's buggy). They have Fallout 4 GOTY for $13.19
Title: Re: VR Thread
Post by: Eel O'Brian on December 21, 2019, 07:29:43 PM
Anyone play the Serious Sam VR versions?
Title: Re: VR Thread
Post by: Svejk on December 25, 2019, 06:17:28 PM
Had some games lined up to play over the holiday, but I've had a horrible crick in my neck the past week and half and can barely turn my neck.   :'(
Title: Re: VR Thread
Post by: Eel O'Brian on December 25, 2019, 10:08:49 PM
Anyone play the Serious Sam VR versions?

They're okay, movement controls are a little busted but the shooting is fine. It's $15 right now on Steam for the whole SS VR collection.

Oh, Sports Bar sucks.  Any game where you have to drag the fucking floor to fine tune movement is trash. Let me just walk around the pool table, assholes.
Title: Re: VR Thread
Post by: Eel O'Brian on December 25, 2019, 10:12:45 PM
Oh, and I had Skyrim on PSVR, but $18 and mods tipped me over. It already looks much better than the PSVR version just on vanilla settings. I really hope Sony does an upgraded PSVR headset and controls with PS5.
Title: Re: VR Thread
Post by: TVC15 on December 26, 2019, 05:27:06 PM
Oculus Link came in! Won’t get to try it today tho
Title: Re: VR Thread
Post by: TVC15 on December 26, 2019, 05:33:25 PM
You’ll be happy to know it comes with a clip thing for the side.

(https://i.imgur.com/F0v51Qp.jpg)
Title: Re: VR Thread
Post by: nachobro on December 26, 2019, 06:51:54 PM
:lol definitely worth $80 with the clip now! i just use a couple velcro wire ties but whatever works.

did you end up getting that cable+adapter i linked before? would be curious to see how it compares to the official cable
Title: Re: VR Thread
Post by: TVC15 on December 26, 2019, 08:03:31 PM
It’s definitely thinner and more flexible. I’ll see if I’m up for giving it a spin later but it really depends on what I eat tonight. Lol VR
Title: Re: VR Thread
Post by: TVC15 on December 28, 2019, 04:03:45 AM
Link works great. I played for about an hour, and the battery was at 96% when I was done. I’m not sure what it was at when I started, but it was definitely not a full charge, so the cable is charging. Much less drag than that heavy extension cable. It’s kind of amusing how reducing the weight of a cable by a few ounces makes a big difference.

But really, playing Rift games like Lone Echo now, all I can think about is how I want it to be wireless. Movement is so free, but you’re aware of that damn cable being there the whole time. The Quest really spoils you in that regard.

I’m also digging the option for auto-switching between controllers and hand controls. It’s cool to put on the headset and do your setup shit before having to even pick up the controllers. It feels a bit hacky at times but it works. It feels like something unplanned that they figured out they could do somewhere along the line.

Oh, one little caveat on the clip that comes with it: it clips the cable -really- tight. When I took it off, there was noticeable wear on the cable, so I’m going to recommend not using the clip that comes with it. It felt bad stuffing the cable into it, too. It’s not really all that useful anyway. It needs to be further back or something.
Title: Re: VR Thread
Post by: Svejk on December 28, 2019, 02:24:26 PM
Played some more Skyrim and tried out Dirt Rally last night.  Dirt Rally in VR is the shit.  Totally the way the game should be played.
Title: Re: VR Thread
Post by: TVC15 on December 28, 2019, 03:11:41 PM
Been playing The Climb a lot. That’s one of my favorites, and there’s a lot they can do with a sequel or add-ons.

Also, from the hour or so I played of Boneworks, I really really like its default snap turning.

Boneworks made a really good first impression in general. I’m pretty used to the types of wacky IK shit and physics weirdness from fucking around with samples and demos and shit, so I think I might have tolerance for a lot of the issues reviews have had.

The big negative early on is that there’s really no way to know the weight of something by looking at it. There were a few times where I went to grab something that appeared light only to be mistaken. It’s not a big deal and hasn’t affected the game, just one of those VR weirdness things that I’m not sure could ever be fixed.
Title: Re: VR Thread
Post by: RyoonZ on December 28, 2019, 09:53:50 PM
Oh man it turns out I didn't set up the eye calibration thing. I didn't feel as nausea as before.

Got PSVR recently and played some games like Concrete Genie. Tries some demo like Mash Kyrielight and Hillary Utada Kingdom Hearts concert. It's pretty cool but I got headache and felt nauseous after only half an hour. I felt that when I first played FPS games when I was a kid but not anymore after a while. Do we build endurance the more we play with VR?

Since you got PSVR, the best 2 games imo are easily Astrobot and Beat Saber. Everything else I've played/tried has been either bad, or just ok. But those two are system seller quality. I can see Superhot being great, but I already beat it in non-VR and not that excited to double dip to play it in VR. Oh and if you want something scary, Five Nights at Freddy's Remake is pretty great on PSVR. Still haven't gotten past the first game because game #2 is fucking creepy.

I still gotta play Concrete Genie and Ghost Giant.

Another good thing to note is both Steam and Oculus store have a good "no questions" refund policy that is the best thing for VR. Don't be scared to try something out cause both stores let you refund anything within 14 days/2 hours played.

Good point. I'd have returned 75% of the PSVR games I've tried if this was the case haha.

Oh I got Astro Bot. How long was the game? Summer Lesson is the reason I bought PSVR, it's pretty meh lol. The VR stuff in Concrete Genie is more like demo experience for about an hour. The main game is pretty original though, one of the more surprising game, I was skeptical when it was announced.
Title: Re: VR Thread
Post by: TVC15 on December 28, 2019, 10:33:41 PM
Hey bebp, if nobody already pointed it out: Superhot VR is mostly new levels made for VR, so it’s not really double dipping. It is kinda short but I still think it’s worth a buy if you dug the original. It’s a good game to show off to newbs, too.
Title: Re: VR Thread
Post by: Bebpo on December 28, 2019, 11:22:21 PM
Hey bebp, if nobody already pointed it out: Superhot VR is mostly new levels made for VR, so it’s not really double dipping. It is kinda short but I still think it’s worth a buy if you dug the original. It’s a good game to show off to newbs, too.

Didn't realize that. Neat. Will have to pick it up and try it at some point.
Title: Re: VR Thread
Post by: Eel O'Brian on December 30, 2019, 10:15:10 PM
Man, Fallout VR runs like dogshit. I turned everything off/low, downloaded some performance mods, and it's still a stuttering mess. Skyrim VR runs great with almost everything maxed out, Borderlands VR runs great, but Fallout is just an poorly ported mess. If anyone knows how to get this running instead of stumbling, let me know. Could be my system, but it seems like it doesn't run well for anyone no matter what their specs are. No big deal since it was only $10.50 from cdkeys.
Title: Re: VR Thread
Post by: Eel O'Brian on December 31, 2019, 08:00:42 AM
The only mods I used were one's that stripped out background clutter, turned off unnecessary lighting, etc. Allegedly for performance boosts, but I don't notice much difference tbh.
Title: Re: VR Thread
Post by: Eel O'Brian on December 31, 2019, 10:52:22 PM
I fixed it for the most part. I downloaded OpenComposite, which bypasses steamVR altogether and lets you play without having Oculus and SteamVR open at the same time. I guess having both open while running the game was putting too much strain on my system.
Title: Re: VR Thread
Post by: Brehvolution on January 03, 2020, 09:29:52 AM
Anyone have any info on how to get my boy's Quest to play SteamVR games? We have the chord but there is a lot of conflicting information out there.
Title: Re: VR Thread
Post by: nachobro on January 03, 2020, 09:35:16 AM
Install the Oculus software on the PC https://www.oculus.com/setup/

Install SteamVR via Steam https://store.steampowered.com/app/250820/SteamVR/

Make sure you have at least Oculus OS 11 (check on Settings>About in the headset)

Before you plug into the PC, make sure your Guardian is set correctly. You can't set it once you connect atm.

Plug in the cable to the quest and your pc (make sure its pretty long and USB3 if its a 3rd party cable, there are powered extenders if needed)

In the headset it will ask if you want to connect to the PC, say yes. May also ask if you want to share data with the PC, say yes to that too. Th headset will then load the Oculus Rift home space, it'll look a bit different but mostly be the same.

Start the game in steam and you should be good. I know there's a way to see the PC desktop from the headset, to start games inside the headset rather than taking it off, if you care. Don't remember the option name from memory but it's something like Oculus Desktop

Title: Re: VR Thread
Post by: Brehvolution on January 07, 2020, 10:16:07 AM
Thanks for the tip but no luck.

OS is 12. Not sure if it can be rolled back. As soon as the PC is plugged in, it asks if you want to connect to the PC and when you choose YES it just goes black. Oculus app sees the headset and everything is green for good.

Of course everything my son wants to play is on Steam.
Title: Re: VR Thread
Post by: nachobro on January 07, 2020, 11:22:32 AM
OS12 is fine for Link, that's what mine has too. Since this is beta I guess there's still some issues. Here's some stuff I've seen that can fix that issue of the black screen. My understanding is it just means something is blocking the data from transmitting, often software but it could be a hardware thing too.

- Make sure Oculus software is running before you plug in, and that you aren't running a Public Test Version (settings->beta->public test turned off)

- Update Nvidia drivers and quit/uninstall Geforce Experience

- Make sure you are using a USB 3.1 cable and plugged into a USB3 port. You can't use the included charging cable cause it's only USB2. I use https://www.amazon.com/gp/product/B0749MLMTT + https://www.amazon.com/gp/product/B0179MXKU8

- Some older motherboards just seem to not work right now, even if using the right ports and cables. Oculus suggests getting this addon card for now to get it working https://www.amazon.com/gp/product/B00B6ZCNGM


Title: Re: VR Thread
Post by: Brehvolution on January 07, 2020, 01:01:25 PM
Thanks for the tips. I'm going to order another chord Friday just to try and rule it out.
Title: Re: VR Thread
Post by: Eel O'Brian on January 07, 2020, 11:14:41 PM
You could also try a powered USB 3.0 hub
Title: Re: VR Thread
Post by: Bebpo on January 08, 2020, 01:46:20 AM
Got back to Blood & Truth, I think I'm getting close to the finish.

When the controls work, which is like 1/3rd of the time, the shooting is pretty fun. Otherwise there's so much frustration. So many times I'm getting shot by lame ass armored guys and run out of bullets and scrambling to reload ammo and I keep grabbing my side arms instead of the ammo and would be dying except I'm playing on casual because of this shit so I almost die but survive.

I don't really like moving between spots and aiming either or being in a moving vehicle with openings on the sides and front so you have to move around and re-position your shot viewpoint. I feel like it's best when you just stand still and shoot enemies that pop out like an old school lightgun game. Especially using the scope weapons it's pretty fun at those spots.

Also way too many hacking mini-games in the middle of shooting levels. Just let me keep shooting things until the shooting stage ends.


Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?
Title: Re: VR Thread
Post by: nachobro on January 08, 2020, 09:26:36 AM
Robo Recall is mission based, pretty arcade-y, and about beating your previous score but I believe it's Oculus only
Title: Re: VR Thread
Post by: Bebpo on January 08, 2020, 11:14:10 PM
Finished Blood & Truth and thought it was kinda shitty overall. The auto-run sequences were so boring with non-stop dudes everywhere. The aiming the car sequences was a pain. Story is half-finished. Feels like the kind of first generation VR gimmick stuff I'd expect. Still only a few games I actually enjoy in PSVR.
Title: Re: VR Thread
Post by: TVC15 on January 09, 2020, 12:27:04 AM
Don’t go buying multiple cables trying to get Link working. It’s still clearly cooking and if cables are going to be more than 20 bucks, you may as well wait a few months and see if you actually need to spend the money.

Anywho, I really like Asgard’s Wrath. I can already tell it needs a layer or so of depth added (sequel!), but so far the variety’s been making up for it. Visuals are excellent and the game is really immersive. I hadn’t read anything about this game really, so everything about it is a nice surprise. There was just some random bit where Loki was 50 like 50 feet tall, right in front of me, and the way the scene was set up really sold the scale. I want to play this for more than the 45 minutes my eyes will permit before they start feeling like pliers are clamping down on them.
Title: Re: VR Thread
Post by: TVC15 on January 09, 2020, 08:13:31 PM

Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?

You’ve tried Pistol Whip, right? It’s visuals are abstract and it’s more of a straightforward rail shooter than the encounter-based HOTD/TC games, but it’s arcade shooting with a rhythm element (if you care). Also gives you some control over aim assist if you want to make yourself feel not badass.
Title: Re: VR Thread
Post by: TVC15 on January 13, 2020, 02:56:22 PM
Got caught up for a bit in Gadgeteer over the weekend. Not for everyone, but I dig it. It’s about making Rube Goldberg puzzles using a set of tools like dominoes, blocks, rails, balls and so on. The UI is quick and excellent and you can put stuff together quickly so it’s not a chore like it would be in real life. I think it’s still beta or early access or whatever but there’s a lot in it now; has to be feature complete or close.

https://www.vrfocus.com/2019/10/review-gadgeteer/
Title: Re: VR Thread
Post by: naff on January 13, 2020, 05:03:13 PM

Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?

You’ve tried Pistol Whip, right? It’s visuals are abstract and it’s more of a straightforward rail shooter than the encounter-based HOTD/TC games, but it’s arcade shooting with a rhythm element (if you care). Also gives you some control over aim assist if you want to make yourself feel not badass.

Playing Pistol Whip really made me want a more classic interpretation of an arcade shooter like HotD or Time Crisis in VR.
Title: Re: VR Thread
Post by: nachobro on January 13, 2020, 05:09:47 PM
Supposedly Mortal Blitz is the PSVR version of the arcadey action in Robo Recall so that might be worth a shot as well, though I've never tried it. But if you have PC VR or Quest, Robo Recall is the truth for that kind of game.
Title: Re: VR Thread
Post by: TVC15 on January 13, 2020, 06:33:53 PM

Has anyone just made a pure arcade VR shooter? Where it's stage & scored based like Virtua Cop/House of the Dead and you just stand still and shoot stuff that pops out?

You’ve tried Pistol Whip, right? It’s visuals are abstract and it’s more of a straightforward rail shooter than the encounter-based HOTD/TC games, but it’s arcade shooting with a rhythm element (if you care). Also gives you some control over aim assist if you want to make yourself feel not badass.

Playing Pistol Whip really made me want a more classic interpretation of an arcade shooter like HotD or Time Crisis in VR.

I’m with you, but I think it’s the closest we’ve got right now. Wonder why. You’d think this would be close to a slam dunk casual game.

I’m actually interested in playing around with VR development but I dun know people interested outside work. I’m kind of interested in it as a storytelling medium (see The Remedy on Quest/Oculus TV for something that recently got me thinking).
Title: Re: VR Thread
Post by: TVC15 on January 14, 2020, 02:06:32 AM
Hand tracking was made available to devs like a month ago. It’s looking better than I thought.

https://old.reddit.com/r/OculusQuest/comments/enqlek/added_physics_and_ik_to_the_fingers_on_quest_time/

https://youtu.be/2ODEQGd2hj4
Title: Re: VR Thread
Post by: nachobro on January 16, 2020, 10:29:08 PM
found this kickstarter for counterweight balance mod for the quest. seems a lot better than the other solutions i've seen, and cheaper/easier than the vive deluxe mod, so i'll give it a shot

https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod
Title: Re: VR Thread
Post by: TVC15 on January 17, 2020, 01:50:25 AM
found this kickstarter for counterweight balance mod for the quest. seems a lot better than the other solutions i've seen, and cheaper/easier than the vive deluxe mod, so i'll give it a shot

https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod

There’s this VR Power one too, shipping this month. 59.99. They say up to 8 hours of play, which is way more than I’d ever go without plugging it in for some reason.

https://uploadvr.com/ces-2020-vr-power/
Title: Re: VR Thread
Post by: nachobro on January 17, 2020, 12:51:56 PM
geez eight hours is a ton, i'd be ready to die after a session that long. ended up going with the kickstart option cause its cheaper and also the dude who makes it is from my city so if he fucks up i'll just go burn his house down.
Title: Re: VR Thread
Post by: TVC15 on January 19, 2020, 03:35:50 AM
Played some of the Quest version of Pavlov. It’s very nice, but it needs a lot of polish, but it’s within reach. There’s a lot of general jank with loading between menus and crashing. The core shooting and moving around feels great.
Title: Re: VR Thread
Post by: TVC15 on January 19, 2020, 11:17:54 PM
And I was just called a racial slur in a Rec Room game of dodgeball. Things were also said of my father.
Title: Re: VR Thread
Post by: Svejk on January 26, 2020, 01:07:10 PM
Just saw that Shadow Legend VR just came out on PSVR.  Anyone try it?  Reviews state it's short, but sweet.  Highly interactive environments.
Title: Re: VR Thread
Post by: naff on January 26, 2020, 04:29:16 PM
And I was just called a racial slur in a Rec Room game of dodgeball. Things were also said of my father.

first time i jumped in rec room i was asked to join a group and play the paintball game, when i accepted they all started chanting heil hitler  :goty
Title: Re: VR Thread
Post by: Sho Nuff on January 26, 2020, 08:19:14 PM
And I was just called a racial slur in a Rec Room game of dodgeball. Things were also said of my father.

first time i jumped in rec room i was asked to join a group and play the paintball game, when i accepted they all started chanting heil hitler  :goty

Isn't it cool how genocide became a hilAAAArious meme for all the kids
Title: Re: VR Thread
Post by: TVC15 on January 28, 2020, 11:48:48 AM
This looks cool. Tabletop role-playing in VR. Not sure how well this could work, but I’m kind of intrigued.

https://old.reddit.com/r/OculusQuest/comments/euos8v/tavern_tales_tabletop_adventures_closed_beta/

I liked Gadgeteer a lot, and I kind of feel similar about this. It’s a facsimile of something simple I’d do in real life if I could, but I can’t. I hadn’t thought of something like this before but now that I’ve seen it I have ideas about what it could and should be and I’m a bit excited.
Title: Re: VR Thread
Post by: TVC15 on January 28, 2020, 09:46:12 PM
Audica came out on Quest today. It’s a lot of fun, but the music I heard from it didn’t seem as good as Beat Saber’s base stuff. It’s cross-buy on Rift, but I think this is one of those games most people will appreciate without wires.
Title: Re: VR Thread
Post by: bluemax on January 29, 2020, 12:17:45 AM
One of my new coworkers worked on some Walking Dead VR game that just came out. Apparently the reviews are pretty decent, so you guys should check it out!

Also, there is something up with my work computer and the Rift S. Got one yesterday and hooked it up today, it randomly decides it is or isn't working from time to time, and it seems like swapping around USB ports is the trick to get it working. I don't think it is the headset though because a coworker tried it on his machine with no issues.
Title: Re: VR Thread
Post by: TVC15 on January 29, 2020, 04:00:32 AM
It seems kinda picky with USB ports on my desktop. I’m not sure there is a trick outside of trying other ports.

I want to try that game but I’m too close to my bandwidth cap for the month :(
Title: Re: VR Thread
Post by: Eel O'Brian on January 29, 2020, 07:49:31 PM
Anyone have any info on how to get my boy's Quest to play SteamVR games? We have the chord but there is a lot of conflicting information out there.

Did you ever get this working correctly? Seems like Oculus software is in a perpetual state of fucked.
Title: Re: VR Thread
Post by: TVC15 on January 29, 2020, 11:54:25 PM
Once you have Link detected as a Rift in Oculus, Steam will detect it as one, too. You can either launch games in Oculus mode from steam (right click for games that support it—I think some games just work depending on how it’s built) or you can go into Rift Home on the Quest, open Virtual Desktop on the Oculus dash,  go to Steam, and launch the game from there. Once you launch a game like this it seems to add them to your Oculus library. I generally just launch games using the Virtual PC mode.

Edit: Once the Quest is detected as a Rift, the PC sees it as a Rift until you disconnect it from either the option in the Quest or by unplugging it. It’s a Rift indefinitely as far as the PC is concerned.
Title: Re: VR Thread
Post by: nachobro on January 30, 2020, 08:11:00 AM
Yeah I have grabbed a couple steam games that don't have Rift support listed on Steam but they work just fine.
Title: Re: VR Thread
Post by: Brehvolution on January 31, 2020, 11:41:47 AM
Anyone have any info on how to get my boy's Quest to play SteamVR games? We have the chord but there is a lot of conflicting information out there.

Did you ever get this working correctly? Seems like Oculus software is in a perpetual state of fucked.

Nope. Steam will see the headset but not the controllers. Then headset goes to a black screen when prompted to let the PC send information to the headset. We have tried pretty much everything except another cable. The Oculus desktop software gives the all green for the setup. It's frustrating for him but whatevs. There is really only one game on steam he wants to play. He's enjoying the games he has.
Title: Re: VR Thread
Post by: TVC15 on January 31, 2020, 06:27:06 PM
It basically just works for Steam for me. I figured that was normal. What game is it? I can give it a try and see if it works for me.

Edit: also, the first Link release like 2 months ago, I had all sorts of controller issues that made it Rift stuff basically only good as a demo, but things are fine now. I think there’s still actual fixes being released.
Title: Re: VR Thread
Post by: nachobro on January 31, 2020, 07:35:25 PM
also the link shit is real picky about both cables and usb ports right now, so it could be either of those
Title: Re: VR Thread
Post by: Eel O'Brian on January 31, 2020, 07:49:09 PM
Have you tried uninstalling and then reinstalling the SteamVR software? That seems to clear up some issues for people. Same thing for the Oculus software.
Title: Re: VR Thread
Post by: Eel O'Brian on February 01, 2020, 07:14:18 AM
Also, if you have GeForce Experience, go into the settings and disable the in game overlay, that can cause problems on the Rift S so I assume the same thing applies to the Quest link.
Title: Re: VR Thread
Post by: Brehvolution on February 04, 2020, 10:42:52 AM
Thanks for the tips. I will give them a shot.
Title: Re: VR Thread
Post by: TVC15 on February 07, 2020, 09:25:00 PM
I did the Vive deluxe audio strap mod for my Quest. I actually find it to be kind of a mixed bag. Putting it on is definitely easier, and the face fit is a lot better. The downsides are that it felt noticeably less snug on the sides, and it would wobble if I turned my head reasonably quickly. The only solution is to tighten the fit more on the face to make it secure. This, for me, makes it a bit too snug. The thing that probably kills it for me though is that the required snug fit + the thick padding foam in the back meant that I was sweaty and needed to take the headset off. That strap may help with the balance on the front, but it’s not like it’s going to help me have longer sessions since I’ll have to take cool-off breaks pretty frequently.

The sound on the ‘phones is better, but I’m not crazy about that loose over-the-ears fit. The added bass makes Beat Saber soooo much better
Title: Re: VR Thread
Post by: TVC15 on February 17, 2020, 06:07:20 PM
I’ve been playing the Ironlights beta this weekend. This game is really fun. I hope it catches on.

https://www.youtube.com/watch?v=yPgM3sGJyNk
Title: Re: VR Thread
Post by: nachobro on February 18, 2020, 09:30:22 PM
https://gfycat.com/selfassureduniquecardinal

i'm into this idea, would definitely play a game like this
Title: Re: VR Thread
Post by: TVC15 on February 18, 2020, 10:11:58 PM
More info:

https://vrscout.com/news/oculus-quest-hand-tracking-hand-throw/
Title: Re: VR Thread
Post by: BikeJesus on February 19, 2020, 01:57:08 PM
Decided to upgrade before Half Life. Going from a 1060 to a 2070. Should result in a good experience.

Also, not sure if it is just me, but when I play in VR, I find myself trying to kick objects all the time. Even just little nudges with my foot. Leg tracking needs to happen. Maybe some ankle straps that the index trackers can detect. Not being able to use my feet messes with my head.
Title: Re: VR Thread
Post by: TVC15 on February 19, 2020, 09:20:54 PM
Curious about this, but concerned about the small track list.

https://youtu.be/1PUbqke-FPk

Actually, looking at some mr vids, it doesn’t look especially compelling in action. Eh, I’ll give it a shot.
Title: Re: VR Thread
Post by: TVC15 on February 21, 2020, 01:14:06 PM
I played like 2 hours of Ghost Giant last night and was not very impressed outside the look. Very basic and the interactions are sloppy in implementation. This is one of those games that only got raves because it was a Sony exclusive at first, like Last of Us or nu God of War. As usual, the emperor is buck nekkid.
Title: Re: VR Thread
Post by: Bebpo on February 21, 2020, 09:36:30 PM
I played like 2 hours of Ghost Giant last night and was not very impressed outside the look. Very basic and the interactions are sloppy in implementation. This is one of those games that only got raves because it was a Sony exclusive at first, like Last of Us or nu God of War. As usual, the emperor is buck nekkid.

Yeah I fell asleep 20 mins in and figured waste of money.

Things I can't stand in VR games:

-Cutscenes in first person
-Cutscenes in third person
-fucking cutscenes in VR games. WHY ARE YOU DOING THIS???? Don't you understand how boring it is to just STAND THERE.
Title: Re: VR Thread
Post by: TVC15 on February 21, 2020, 10:20:08 PM
I was pretty bummed. I really enjoyed Moss and was hoping for something as good as that or Astro bot
Title: Re: VR Thread
Post by: Svejk on February 21, 2020, 11:05:13 PM
Nothing will be as good as Astrobot till Astrobot 2.
Title: Re: VR Thread
Post by: Bebpo on February 21, 2020, 11:21:03 PM
I liked Moss much better, but I still had a little bit of an issue with Moss being "atmospheric story-based slowness". I appreciate Moss was essentially ICO in VR, just not as good.

Nothing will be as good as Astrobot till Astrobot 2.

Probably. Outside Beat Saber, still the best VR experience I've played. One reason is that the controls just uses a damn controller to play normally like a videogame with an added dimension. Unless motion controls are AWESOME (rarely) I'm still mixed on motion controls in games.
Title: Re: VR Thread
Post by: Bebpo on February 21, 2020, 11:23:30 PM
Even as someone that likes VR and thinks VR has solidified a place in the future as its own niche of gaming,

I don't like most VR games. Like 9/10 games I buy/try I turn off in 15 mins and never touch again. Unless it's like the upper top echelon of VR quality games, they usually don't pass the bar of good enough to keep playing for me. Then again I'm on PSVR and the controls/tech are limited.

Now that Alyx is coming out next month I really should get around to wasting my toy money and buying an Index. I still don't know if it would even work in my room size. My gaming room is so small and PSVR barely makes it.
Title: Re: VR Thread
Post by: TVC15 on February 21, 2020, 11:48:30 PM
Well, I wouldn’t buy any headsets right now unless you want to pay scalper prices. I guess there are probably Rift S’s and Windows headsets available but something tells me you aren’t the kind of guy to settle for a second choice. So maybe holding off a bit isn’t a bad idea. Prices will be bad until the coronavirus thing ends. Also it sounds like PSVR2 news may not be all that far off since a patent was just found.
Title: Re: VR Thread
Post by: Bebpo on February 22, 2020, 01:01:17 AM
Oh, I had no idea prices were beyond msrp.
Title: Re: VR Thread
Post by: TVC15 on February 22, 2020, 01:49:14 AM
Yeah, just when everybody was starting to sell shit, coronavirus stopped manufacturing for the foreseeable future.
Title: Re: VR Thread
Post by: TEEEPO on February 22, 2020, 02:01:22 AM
duuuude astrobot is fucking legit
Title: Re: VR Thread
Post by: TEEEPO on February 22, 2020, 02:01:55 AM
hadn't tried my psvr headset in over a year though so had to quit after 30 minutes due to motion sickness
Title: Re: VR Thread
Post by: TVC15 on February 23, 2020, 01:00:25 PM
Some of the weird random shit out there, it reminds me of early mobile App Store days when people would just make strange shit because that’s all they knew how to make. I love it. I love that frontier feeling.

https://youtu.be/UYXEMckcRGc

Also I wanted to test Ironlights built-in gif exporter. Here’s a fight I just did. This isn’t edited at all and it’s not dramatically timed or anything. I just wanted to see the quality of the native exporter.

https://thumbs.gfycat.com/GrizzledWickedKid-mobile.mp4

I’m probably going to pimp Ironlights more as it gets closer to release. And once it releases. It’s designed really well, with the limitations of VR melee in mind, and twitchy-type skills don’t equal wins. There are only 5 classes, but they all play really differently. It’s mostly multiplayer oriented, with tourney based single player (although I guess this isn’t really in the beta, just bots and stuff). The devs are really cool and they’ve been very responsive to public gameplay feedback. The main dude especially. He seems like he’s pretty dedicated to getting his gameplay systems just right. He wants this to catch on because it seems like it’s the game he really wants to play, and since it’s multiplayer it needs to catch on for him to really play it, I guess.

Looks really nice on Quest, too. He wasn’t BSing when he was talking about how nice he got the armor looking. I haven’t seen metal on Quest look this good. And it looks very sharp. When you hit a guy with a winning blow and he shatters into a zillion shards, it’s pretty impressive. The only meh looking thing are your Dragonball power-up waves when you boost your energy level, but it’s no biggie.
Title: Re: VR Thread
Post by: TVC15 on February 23, 2020, 02:27:32 PM
Here, I just exported one of me smoking a bitch. It’s so satisfying. GIF export is a really fun feature for this kind of game.

https://thumbs.gfycat.com/GreatVagueBluebottle-mobile.mp4

The 5 classes play really differently. Weapons have different weights, and you can use the staff one-handed or two, and you can swap it between hands really easily as you’re fighting, so you can get really fluid with it. That mace is really tough to use because you have to maintain momentum with it to do real damage, but there are only so many ways to spin it around to do so, so your attacks are really telegraphed, but it and the similarly unwieldy giant sword do enormous damage.

Missile attacks are also varied between classes, and if a class is a powerhouse in melee, like the monk, their missile attacks are usually not so hot. The big sword dude has this huge wave attack that’s tough to deal with and the mace knight puts out unpredictable swarm missiles.

The classes are:
Rapier and small shield
Staff (one or two handed)
Mace and big shield
Big sword (one or two handed)
Dual katars

There’s also a random AI opponent using an axe that shows up sometimes, so that’s probably the first post-release class. The developer says he has a few planned, and he plans on supporting the game for free if it’s successful.

The end of an online match bay-bee. It’s so satisfying finishing your opponent in melee combat. I’m getting a taste for this! I could be a real warlord! - https://thumbs.gfycat.com/EverlastingFlawlessAnaconda-mobile.mp4

https://gfycat.com/everlastingflawlessanaconda

Just imagine what It, going to do to filler in the back of that Uhaul
Title: Re: VR Thread
Post by: Brehvolution on February 26, 2020, 10:25:37 AM
 :lol :lol I love how you stick both hands in the air after you win.
Title: Re: VR Thread
Post by: TVC15 on February 28, 2020, 07:30:40 PM
This looks promising. Can’t really get a read on the gameplay but I like what I see of the visual style.

https://youtu.be/dEraNQdfd7o

Been playing Eleven on Quest. I’m going to get a lot of playtime out of that. It’s cross-play across all platforms (you may need to enable a beta version or something on the pc versions to play with Quest people) so if anyone has it on PC or Quest or whatever, tell me what your name is. I’m tvc_15.

Edit: Oh god I shouldn’t be playing table tennis in multiplayer :( TVC baaaaaaaaaaaaaad
Title: Re: VR Thread
Post by: TVC15 on March 07, 2020, 01:58:35 PM
My VR Power finally came in from Rebuff.

https://rebuffreality.com/

I can’t speak on the battery capabilities yet (it def works, but I haven’t pulled out a watch yet), but this is an excellent counterbalance. To me it’s about as comfy as the Frankenquest (although you’ll still deal with VR face from the Quest strap’s design if you’re using this). The other minor negative is that the device makes donning/doffing a little less comfortable, but I have a big head so I’m not the best gauge of that, and it really isn’t a big deal.  It’s just that the biggest advantage of Frankenquest is that it’s so easy to put on and doesn’t seem to destroy hair as badly. Build quality on the parts and straps and stuff seems pretty nice for a newer VR accessories startup, to be honest. Also easy to attach, doesn’t feel flimsy or anything. Improves comfort a lot. Also comes with 2 stickers.

VR Power is I think like 30-40 bucks cheaper than a Vive DAS adapter, I think. I think it’s like 50-60 and DAS’s are like 80-100, right?

Oh, I guess lacking the better headphones of the DAS is a negative, too, but eh, it’s not like the DAS ones are difficult to outdo yourself. I never really liked the way they fit anyway. Always felt like they were about to pop up.
Title: Re: VR Thread
Post by: nachobro on March 08, 2020, 01:06:40 PM
the counterweight i kickstarted was delayed due to corona :-\
Title: Re: VR Thread
Post by: Bebpo on March 08, 2020, 02:14:31 PM
Got an email that valve index is back in stock and for sale tomorrow.

Any reason not to grab one if I can tomorrow?
Title: Re: VR Thread
Post by: nachobro on March 08, 2020, 02:48:13 PM
if you got a chance at one i'd nab it
Title: Re: VR Thread
Post by: TVC15 on March 08, 2020, 03:00:54 PM
Got an email that valve index is back in stock and for sale tomorrow.

Any reason not to grab one if I can tomorrow?

Go for it. It’s safe to assume manufacturing is going to be spotty for a while, and there’s probably not going to be anything that new or exciting this year.
Title: Re: VR Thread
Post by: Bebpo on March 08, 2020, 03:08:09 PM
sounds good. yeah with no vacations for a while, can spend the cash on this instead if I cam get one.
Title: Re: VR Thread
Post by: Nintex on March 08, 2020, 03:08:54 PM
I'm currently looking into the upcoming HTC Vive Cosmos Elite.

Does anyone have experience with the earlier HTC models?
This thing is supposed to come out in March.
Title: Re: VR Thread
Post by: nachobro on March 08, 2020, 03:53:14 PM
HTC's stuff post-Valve seems to be impressive hardware wise but the bigger issue is that the software isn't too good and the headset isn't out of the box compatible with Steam games so you have to use their Viveport store/subscription service for games and not even everything there is compatible with their own headset. :lol The Elite seems like an especially weird device cause it's a really good headset but uses 1.0 lighthouse tracking and has last-gen trackpad controllers for $100 less than an Index.

At this point it really seems to be a two man race between Valve and Oculus as far as PC headsets. Everything else seems to have enough drawbacks to not make it worth investing in. Even the Viveport subscription works with Rift/Quest/Index so if you want a service like that you don't even need the Cosmos headsets.
Title: Re: VR Thread
Post by: nachobro on March 09, 2020, 12:48:42 PM
https://twitter.com/wario64/status/1237052526161100802

Good luck to anyone trying to buy one!
Title: Re: VR Thread
Post by: Bebpo on March 09, 2020, 01:07:32 PM
Forgot about this lol, was 5 mins late and still got an order in for the VR Kit w/Alyx and all the stuff you need. Says ships in 6-8 weeks. That's fine, no rush to play Alyx.
Title: Re: VR Thread
Post by: nachobro on March 09, 2020, 04:11:12 PM
beat saber and superhot are the two must haves. the lab is free and cute but not actually a game. gorn is a goofy arena beat em up, sairento is a pretty good arena shooter, pistol whip is a fun rhythm shooter game. there's also stuff like the walking dead game for a more immersive game with a story or pavlov if you want a competitive cs-like shooter. i also liked moss a lot, that's a fun little puzzle game that isn't just first person shooting things. people also rave about tetris effect but i haven't tried that.

if you want to use revive to play oculus games, i fully recommend lone echo and robo recall

Title: Re: VR Thread
Post by: TVC15 on March 09, 2020, 06:31:44 PM
beat saber and superhot are the two must haves. the lab is free and cute but not actually a game. gorn is a goofy arena beat em up, sairento is a pretty good arena shooter, pistol whip is a fun rhythm shooter game. there's also stuff like the walking dead game for a more immersive game with a story or pavlov if you want a competitive cs-like shooter. i also liked moss a lot, that's a fun little puzzle game that isn't just first person shooting things. people also rave about tetris effect but i haven't tried that.

if you want to use revive to play oculus games, i fully recommend lone echo and robo recall


more suggs
I like Red Matter and Apex Construct for early VR experiences because they’re good adventures with particularly comfortable locomotion. I think even people that are very sensitive to locomotion can enjoy them. At the same time, they both have pretty basic interactions, so if you don’t play them early, they’ll probably seem kind of old hat.

Gadgeteer is still my main jam for games. Watch a few videos and it will be clear if it’s your kind of thing.

Pixel Ripped 1989 is a lot of fun. It’s not the most VR-y game in the world, but it’s a lot of fun, especially if you grew up playing NES and GB type games. Plus the sequel is going to be out real soon.

You’ve prob heard it, but make sure you check out Google Earth VR. I was able to get a good idea of the areas I was interested in moving to because Google has the whole fucking country mapped in pretty excellent 3D photos. Streetview in VR is pretty excellent. I’ve spent a ton of time just arbitrarily looking around the world. They let people upload their own 360 photos, too, so you’re not limited to what Google adds.
Title: Re: VR Thread
Post by: TVC15 on March 09, 2020, 08:42:12 PM
I also want the first Bore VRChat orgy to happen
Title: Re: VR Thread
Post by: bluemax on March 09, 2020, 10:19:03 PM
https://twitter.com/RtoVR/status/1237128181200703488
Title: Re: VR Thread
Post by: bork on March 10, 2020, 08:09:33 AM
Quote
Japanese developer Wildman has announced Panzer Dragoon: Voyage Record, a tentatively titled, virtual reality-exclusive, and Sega-licensed Panzer Dragoon game. It will launch by March 2021 in Japan for 6,900 yen.

(https://www.gematsu.com/wp-content/uploads/2020/03/Panzer-Dragoon-VR_2020_03-10-20_001.jpg)

Quote
Panzer Dragoon: Voyage Record is a virtual reality dramatic shooter. In it, players can relive various episodes that appeared in the three works of Sega Saturn games Panzer Dragoon, Panzer Dragoon II Zwei, and Panzer Dragoon Saga.

This game is a completely new work in which you can play the episodes of the series trilogy in new graphics via a first-person perspective optimized for virtual reality headsets and via new control method that likens the virtual reality controller to the handgun of the dragon rider.
Title: Re: VR Thread
Post by: Svejk on March 10, 2020, 08:44:47 AM
Please come to PSVR!
Title: Re: VR Thread
Post by: Akala on March 10, 2020, 09:18:12 AM
I came to post that.  :lol

hopefully it's legit, that's kind of best-case scenario.
Title: Re: VR Thread
Post by: TVC15 on March 10, 2020, 11:21:12 AM
We’ll see. Space Channel 5 VR has me wary, but it’s a different developer. I still suspect it may be some sort of hastily licensed low effort trash with the SEGA name attached.
Title: Re: VR Thread
Post by: Nintex on March 12, 2020, 07:33:42 PM
https://twitter.com/RtoVR/status/1237128181200703488
Positioning of HTC products makes no sense in Euroland (or anywhere)
The Vive Cosmos Elite is 999, might as well get an Index for 1079

I'm looking for a decent mid-range 400 - 600 option but I have this feeling that after the Wuhan thing is over with we'll see new Oculus models hit the market.
Gonna be the rift S once it is available again. Facebook doesn't seem interested to release a new generation until 2021 at least and doesn't want to compete beyond the $399 price point that they're currently at.
Title: Re: VR Thread
Post by: nachobro on March 12, 2020, 08:08:43 PM
quest is real solid for $400 as well. the ability to do wired and wireless is really nice, there's a few games that i would be annoyed by the wires on for sure. plus it can run at 90fps while the rift s can only do 80. not a huge difference but when it comes to motion sickness every frame counts
Title: Re: VR Thread
Post by: Bebpo on March 22, 2020, 04:03:35 PM
Our Index completely shit the bed;  something in it is "shorting out."

Great timeing lol; with Corona wonder how long we'll have to wait to get a replacement.

 :gloomy

Edge just gave Alyx a 9
Title: Re: VR Thread
Post by: Nintex on March 22, 2020, 04:46:56 PM
Really enjoying my Rift S.

Going outside  :nope

Playing Beat Saber  :ohyeah

Watching thots play Beat Saber to learn expert tricks :whew
Title: Re: VR Thread
Post by: Bebpo on March 22, 2020, 05:19:31 PM
Just be careful about your wrists.

I played Beat Saber every day for a year as workout (over 24 hour+ game time, probably double that by now) and I fucked up my wrists from RSI (repeated strain injury) because of the parts where you are quickly flicking your wrists back and forth on expert level and above.

Now I wear a wrist brace on my real bad hand and a wrist support band on my slightly band hand when I play and do push ups and it hasn't been bothering me. Would honestly recommend just wearing some cheap ($3) wrist support bands if you play a lot. Some people also say to do shoulder stretches beforehand.

Then again I play on PSVR and I think the move controllers are heavier so it puts more strain on your wrists.
Title: Re: VR Thread
Post by: Don Rumata on March 23, 2020, 07:08:15 AM
I still need to mount back up my Rift CV1, but honestly it's a bit of a problem with how things are currently (would have to move things around).
Title: Re: VR Thread
Post by: nachobro on March 23, 2020, 09:09:06 AM
i was going to set up the pc in the living room but that's currently my wife's work space and i need my pc for work too so i guess now i'll be playing while sitting at my desk lol
Title: Re: VR Thread
Post by: Don Rumata on March 23, 2020, 09:12:30 AM
i was going to set up the pc in the living room but that's currently my wife's work space and i need my pc for work too so i guess now i'll be playing while sitting at my desk lol
Yeah, i'm gonna have to do something similar.
Title: Re: VR Thread
Post by: nachobro on March 23, 2020, 03:49:52 PM
https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html

another new headset coming from HP with the help of MS and Valve
Title: Re: VR Thread
Post by: Bebpo on March 26, 2020, 11:33:10 PM
So fyi, I was on the humble bundle site and I noticed the cars bundle has a lot of SIM VR racing between Project Cars II and Assetto Car-whatever for $13. Since at some point in 5-7 weeks I'm still supposed to get an Index with Alyx, I figured it was worth grabbing those. I have Dirt Rally 2.0 from one of the earlier Humble Choice bundles too, so I'm super set for PC VR racing.
Title: Re: VR Thread
Post by: Bebpo on April 03, 2020, 09:15:08 PM
Guess I haven't posted about Beat Saber in a while for the non-use-your-own-music-version.

Green Day pack - Good
3 more new Crystalized 8000bpm songs = still fucking hard but alright
Timbaland pack - 3 of the songs are good, track #2 & #5 are too slow/easy on expert, but speed up modifier are fun

Really wish they could speed up these DLC packs, you'd think with 2 million copies+ sold they could be spitting out a song pack a week like Rock Band.

spoiler (click to show/hide)
And I'd buy them all
[close]
Title: Re: VR Thread
Post by: Sho Nuff on April 06, 2020, 09:08:33 PM
If I get Beat Saber for Steam, how hard is it to hack in my own beats? I want some Hideki Naganuma jams
Title: Re: VR Thread
Post by: Nintex on April 07, 2020, 11:32:37 AM
If I get Beat Saber for Steam, how hard is it to hack in my own beats? I want some Hideki Naganuma jams
Enjoy, it took me about 5 minutes to start loading in custom songs

https://bsaber.com/ (https://bsaber.com/)

I used Mod Asssistant and then Beat Drop 2
https://bsaber.com/plugins/ (https://bsaber.com/plugins/)

spoiler (click to show/hide)
It was more difficult to set-up DEO VR for Pornhub Premium downloads  :yeshrug
[close]
Title: Re: VR Thread
Post by: Bebpo on April 09, 2020, 08:23:31 PM
Got an email from Valve asking me to confirm shipping/payment in the next 7 days for the Alyx Index set. Guess it’s shipping in another week or two?
Title: Re: VR Thread
Post by: nachobro on April 15, 2020, 07:30:18 PM
https://twitter.com/Wario64/status/1250558504999374848

viveport infinity is basically game pass for vr. seems like they have proper games and also apps like yoga stuff and art/sculpting and various vr "experiences"

Title: Re: VR Thread
Post by: Bebpo on April 15, 2020, 08:59:32 PM
Nice, seems to be a good way to "test a lot of middle-tier stuff". I'll take that for $27 for a year. I've easily spent like $20/game on middle-tier games to try on PSVR only to play them for 20 mins and realize they were junk.

My Valve Index arrives Friday!
Title: Re: VR Thread
Post by: Sho Nuff on April 16, 2020, 12:29:12 AM
One of our guys at work has been trying to subscribe all day but their payment/signup backend is completely fucked/broken.
Title: Re: VR Thread
Post by: BikeJesus on April 18, 2020, 02:27:31 PM
I think VR is the future, but it sucks that even with a 2080 Super I can't run games at the index native resolution. Also, my head gets hot when playing and I had to put a fan in my gaming room to stay cool, and I'm not even fat. The Index is great, but still pretty heavy to wear for hours on end.

Dirt Rally 2 is great in VR but again, wish I could push the resolution up just a bit. I even reduced the refresh to 90 and sometimes 80hz just to push a few more pixels. I don't get motion sickness so 120 and 144hz don't add much to the experience. Unless I'm playing Thumper.

Hopefully some sort of dlss type solution will come to VR.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 02:38:10 PM
I think VR is the future, but it sucks that even with a 2080 Super I can't run games at the index native resolution. Also, my head gets hot when playing and I had to put a fan in my gaming room to stay cool, and I'm not even fat. The Index is great, but still pretty heavy to wear for hours on end.

Dirt Rally 2 is great in VR but again, wish I could push the resolution up just a bit. I even reduced the refresh to 90 and sometimes 80hz just to push a few more pixels. I don't get motion sickness so 120 and 144hz don't add much to the experience. Unless I'm playing Thumper.

Hopefully some sort of dlss type solution will come to VR.

What's the res of Index? I'm surprised 2080 can push it on some of the more simpler looking games.
My Index didn't come yesterday, should come today. I'm using a 2080ti myself.

I'm coming from PSVR so I think Index should look a lot better still.
Title: Re: VR Thread
Post by: nachobro on April 18, 2020, 02:54:09 PM
Index is 1440x1600 per eye. Iirc you can manually adjust the resolution in steamvr settings if you want, I think it just prioritizes FPS
Title: Re: VR Thread
Post by: BikeJesus on April 18, 2020, 03:42:41 PM
Ok, maybe I do have it over max resolution. It is at 150%, but I still see so much aliasing/shimmer in Alyx in certain scenes like the map. Same with dirt rally 2. 250-500% would be ideal.

I don't notice any screen door effect, so that's nice.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 05:57:30 PM
I mean given how close your eyes are to the screen, stuff like alaising is just gonna be a thing. I went on the Star Wars VR experience at Disneyland with some nice high tech VR kits and it was pixelated and jaggy and that's just how it goes until we're 5-10 years from now in tech power.

Anyhow, got my Index, gonna build it now and see if it even works in my tiny ass room.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 06:36:42 PM
Welp, yeah after pain in the ass setting up, the setup finally has me draw my available space and says it's too small, can't VR, go home and goodbye  :'(

I feel like my man cave which has my computer and consoles and tv and couch ain't gonna work. I'd have to pick up my desktop computer and move it to another room to play VR and move it back when I want to use it as a computer -_- This sucks
Title: Re: VR Thread
Post by: nachobro on April 18, 2020, 06:38:46 PM
i do pc vr in my office which has a small bed in it for guests and i have to shift the bed around when i want to play but it's easier than moving my pc. is there anything you can adjust to give yourself enough space?
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 06:39:38 PM
(https://i.imgur.com/w0n3Iual.jpg)

This is my clear space, works enough for PSVR.

Maybe if I move alllll my consoles and everything out from in front along with my center speaker I'd just barely have enough room in this room. Guess I'll try that next before giving up and moving my desktop to another room. Though again, when I play anything else I'll have to move stuff back because like I need my center speaker.
Title: Re: VR Thread
Post by: nachobro on April 18, 2020, 06:42:55 PM
can you rotate the couch so the back is against the wall when you play? hard to tell but that kinda looks like it'd give you a big square, which is the best type of setup imo. 6.5x6.5ft is the recommended amount of space (for quest, i assume index is similar) but you can work with less.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 06:52:16 PM
I moved a bunch of stuff in front of the tv except the speaker and ps4 and it still said it was too small which seemed weird. So I drew in the air a bit over everything and it worked.

But now in the SteamVR the grid is too big slightly. I'm trying to figure out a way to redraw the area with the headset on.

And I'm not strong enough to move a couch on my own haha
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 06:53:47 PM
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.
Title: Re: VR Thread
Post by: Nintex on April 18, 2020, 06:56:17 PM
Maybe move some stuff in front of the TV to another room or put up some shelves to store shit on.

I tried Superhot VR today. I found the non-VR game kind of dull but this game is much better in VR.
Also some more Beat Saber. The more I play and spend time in VR doing other 'things' the better I can handle it.
I should get back into Half Life soon after I finish Resident Evil 3.

Where at first a camera moving forward would start to turn my stomach I don't mind that anymore.
I did notice that I need to be fully awake to best experience VR if I'm somewhat tired or sleepy at night I get nauseous pretty fast.

Also don't drink and go into VR.  :doge

And I'm not strong enough to move a couch on my own haha
Just turn it around breh, put your back into it. It's a good workout.  8)

You can do it  :punch
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 07:25:16 PM
Next hurdle is realizing I didn't prep and nothing is installed and I'm waiting to download Alyx.

Need to figure out how to reset/re-center the camera view. In PSVR you hold start/options. I tried some <1gb games that support VR but controller only and they basically locked my camera in the direction when I started the game and I couldn't figure out how to re-center.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 07:35:42 PM
So besides Alyx and a few racing games I have no VR games. I have some old stuff on that viveport infinity like Arizona Sunshine and what not, but otherwise what are the top PC VR games to buy on steam or at least wishlist to buy on sale at some point?

Also I can play Oculus stuff right? I want to play Insomniac's game(s).
Title: Re: VR Thread
Post by: nachobro on April 18, 2020, 07:43:28 PM
you have to use a go-between piece of software called Revive, it basically just tells the Oculus software that you are using a Rift

https://github.com/LibreVR/Revive

Walking Dead and Boneworks are two great PC games, Boneworks is pretty "advanced" if you have issues with motion sickness but if you've been playing PSVR you'll probably be fine. On Oculus Store I recommend Robo Recall as a fun arcade style arena shooter and Lone Echo for a more story focused game.
Title: Re: VR Thread
Post by: Nintex on April 18, 2020, 08:16:38 PM
Beatsaber is the must have VR killer app GOAT
Title: Re: VR Thread
Post by: BikeJesus on April 18, 2020, 09:07:40 PM
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.

Adjusting the strap on top of your head can help relieve the pressure.

Create a dynamic collection in steam for VR games and it will detect any games you have that support it.

For me, it is half life, dirt really 2, thumper, Rez Infinite and Trover Saves The Universe, superhot, Scanner Sombre, Duck Season and Google earth VR that get the most play.

To reset your room,.you have to bring up the little VR window on the desktop and open the little menu, and choose room setup again. It will let you set your centre and height again.

Oh and I haven't played it yet, but Pavlov is supposed to be pretty good. Just haven't had time to fire it up.

And obviously acquire some VR porn. 3D titties in your face is some good shit.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 09:17:05 PM
Yeah I have 8,000 hours or something on Beat Saber on PSVR.

Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.

Adjusting the strap on top of your head can help relieve the pressure.

Create a dynamic collection in steam for VR games and it will detect any games you have that support it.

For me, it is half life, dirt really 2, thumper, Rez Infinite and Trover Saves The Universe, superhot, Scanner Sombre, Duck Season and Google earth VR that get the most play.

To reset your room,.you have to bring up the little VR window on the desktop and open the little menu, and choose room setup again. It will let you set your centre and height again.

Oh and I haven't played it yet, but Pavlov is supposed to be pretty good. Just haven't had time to fire it up.

Yeah, I've played most of those on PSVR. But I never got around to Superhot VR so I guess this is a good time. Also haven't heard of the bolded.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 09:20:07 PM
So Alyx is fucking amaaaaaazing.

Coming from PSVR, extremely impressed. The couple other things I tried looked a lot nicer than PS VR but otherwise pretty much same VR experience. But Alyx is like Astrobot/Beat Saber-tier really well designed VR experience. The controls are so good. The gravity gloves to grab stuff because shit is always in your way irl are fantastic. Lotta fun flicking and catching items and putting them away. The shooting feels good and best VR shooting I've done yet. The movement is pretty good and the graphics/level design are very nice. Pretty impressed by the multi-tool puzzles. They're really fun and well designed 3d puzzles.

I kinda feel like Alyx is going to spoil me because everything else in PC VR is gonna feel way less interactive.

Oh well, time to start downloading random free stuff on this Viveport Infinity thing and trying some other stuff.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 09:22:13 PM
Also I'm using the default settings of 90hz refresh and auto-resolution and it looks crazy sharp and smooth. Don't really need anymore resolution than this and feels smooth enough.
Title: Re: VR Thread
Post by: Bebpo on April 18, 2020, 10:26:33 PM
So yeah, I'm trying out some of these older games and there's definitely some compatibility issues with the index controllers. I feel like I might want to stick to games made for them.
Title: Re: VR Thread
Post by: Bebpo on April 19, 2020, 12:21:43 AM
Wow, time flew playing stuff.

Superhot VR is great but also a lot fucking harder than the original! I can't throw anything worth shit never goes in the direction I want and can barely shoot. Won a lot of these just weaving back and forth until they got in my face and stole their gun. Got a decent way into this.
Creed VR was...not terrible. Actually a decent VR boxing thing.
Obduction is alright, but it feels like 30fps lock or something.
Fisherman's Tale is much better with room scale, I bought it on PSVR but got stuck because I found it unplayable without room scale.

I tried Insomnia's Edge of Nowhere 3rd person action platformer with Revive. Was ok but controlled really bad on Index controllers. I need to see if there's a way to use Xbox/PS4 controllers with Revive. I hear Lone Echo is really good, but shit is like $30-$40 and not feeling like spending that kind of money for VR games atm. Edge of Nowhere was $20 and wanted to test Revive out. Superhot was $16 and Scanner Sombre (haven't tried) was like $5.

Will try that next time with some more stuff next time. Was pretty sweaty by the end of a 5-6 hour session.


One thing I noticed with Index is I played like 5-6 hours of all kinds of stuff and didn't get motion sickness at all, whereas a lot of the not top-tier stuff on PSVR gives me motion sickness. I think the extra hz and better graphics really help with this. More comfortable with VR than I've ever been. Alyx has definitely been the best looking VR game so far. It's just so sharp and the shooting is super good. Looking forward to getting back to it.
Title: Re: VR Thread
Post by: nachobro on April 19, 2020, 12:27:39 AM
There's a way to make custom bindings for the controllers that will help when playing oculus games, not 100% sure how to do it though
Title: Re: VR Thread
Post by: Bebpo on April 19, 2020, 03:01:15 AM
Yeah, got my DS4 working for Edge of Nowhere. VR is kinda pointless in the game, just a standard 3rd person action/shooter/platformer. Reminds of AA games and probably would've been a Vita title if not for Oculus moneyhat.
Also updated the drivers on the headset and it unlocked 120/144hz. Will try them on Alyx tomorrow and see if I notice any difference from 90hz and if it's worth the processing cost.

Also tried some VR porn. It's alright but idk, stereoscopic 3d 180 degree video files just feel so outdated and fake-VR, I guess there's probably some fully 360 degree videos, not sure if they'd be any more immersive.

Oh and I really like the Index audio speakers. Wearing full headphones + PSVR was always too stuffy so I would just use my sound system speakers which was less immersive than headphones. This works really well as immersive headphones but the open air style of it is very comfortable.
Title: Re: VR Thread
Post by: Bebpo on April 19, 2020, 03:20:36 AM
Also I want to install Dirt Rally 2.0 but it's 110gb wtf. I don't even have that space right now with all this other VR stuff installed. Will have to wait until after I've finished Alyx and some other stuff and can uninstall them.
Title: Re: VR Thread
Post by: Akala on April 19, 2020, 06:02:22 PM
I finally got the urge to pull out the PSVR for a bit this weekend and tried a bit of Beat Saber, which was cool, but I wasn't in the mood. It's what I thought it would be, seems fun.

Tetris Effect finally got some time in as I keep saving playing it for VR...which was kind of a mistake, I think I like it just fine in standard mode aside from having to re-zoom the field every game. Speed 12 sucks, but overall very nice version of Tetris. I think I would play more on PC honestly.

Astro Bot is a joy and very impressive/clever. Stopped after first boss, but seems as great as people say. Looking forward to more.

I haven't played since like Wipeout weekend or so and VR legs are kind of gone...was having fun but after a few hours felt like time for a break. Will fuck around with this week maybe. I have a few other games I have bought since (Beat Saber, Batman) that I need to try out. 
Title: Re: VR Thread
Post by: Bebpo on April 19, 2020, 06:13:11 PM
Yeah, I prefer standard mode for Tetris Effect too. VR is just a fun side thing.
Title: Re: VR Thread
Post by: Bebpo on April 19, 2020, 06:13:58 PM
Spent like an hour in Google Earth VR. That is amazing. Pretty much brought me to tears without how incredible of an achievement of humankind it is. Going to spend a lot of time exploring the earth.
Title: Re: VR Thread
Post by: Akala on April 19, 2020, 06:17:58 PM
that sounds awesome as we do that every so often just on standard streetview.

I wish it was on PSVR, but doesn't look like it. 
Title: Re: VR Thread
Post by: Don Rumata on April 19, 2020, 06:45:35 PM
Spent like an hour in Google Earth VR. That is amazing. Pretty much brought me to tears without how incredible of an achievement of humankind it is. Going to spend a lot of time exploring the earth.
Yeah Google Earth VR is one of the best thing on it, oddly enough, but i want a proper VR strategy game set in it, with realistic, Total War-Style graphics.
Enough with the cartoon shit, i want to fire the cannons on real cities!  :jeb
Title: Re: VR Thread
Post by: Nintex on April 22, 2020, 06:18:09 PM
Anyone had any luck improving the sound on the Rift S?

The built-in speakers are kinda shit but the headband doesn't allow all headsets to fit comfortably so I can't use my Corsair VOID headset.
I could use a Bluetooth thingy and my Galaxy Buds but those drain quite fast and I'm kinda worried they'll drop out if I spasm around in Beat Saber.  :doge
Title: Re: VR Thread
Post by: nachobro on April 22, 2020, 06:20:27 PM
does it have two headphone jacks like the quest does? if so my wife and i use these and they are pretty solid
https://www.amazon.com/SpectraShell-Earbuds-Earphones-Custom-Headset/dp/B07TYYP62B
Title: Re: VR Thread
Post by: Nintex on April 22, 2020, 06:51:42 PM
does it have two headphone jacks like the quest does? if so my wife and i use these and they are pretty solid
https://www.amazon.com/SpectraShell-Earbuds-Earphones-Custom-Headset/dp/B07TYYP62B
Nope only one jack  :thinking
Title: Re: VR Thread
Post by: bluemax on April 22, 2020, 10:07:09 PM
https://techcrunch.com/2020/04/22/magic-leap-announces-layoffs-amid-covid-19-slowdown/

Predictable
Title: Re: VR Thread
Post by: Sho Nuff on April 22, 2020, 11:15:51 PM
http://www.youtube.com/watch?v=aLekt6fGous

I used a Magic Leap once. It was unbelievable trash.
Title: Re: VR Thread
Post by: bluemax on April 22, 2020, 11:25:15 PM
The whole thing felt like Theranos but for AR from the start to me.
Title: Re: VR Thread
Post by: Nintex on April 23, 2020, 05:42:06 PM
Quote
The Plantation, Flo.-based hardware maker had already adapted its consumer device to enterprise applications. Late last year
oh ok

 :vr
Title: Re: VR Thread
Post by: Bebpo on April 23, 2020, 05:44:35 PM
Maaaaaan, beat Superhot VR. THAT WAS SO GOOD.

Just wish it were longer, beat it in about 70 mins. There were like 2 spots that took me a handful of tries (one in the final tier), but overall having played the original non-VR game, once I figured out how to grab things (took me a little while of pressing buttons trying to "grab" until I learned Index has a "grab" sensor, it wasn't too bad.

Had some issues with the laser hands thing only working at times and not others, which was some of my issues at the end.

This is easily one of the best "why VR is awesome" showcases to show people. Really felt like the fucking matrix at times dancing bullet dodges. I shouldn't have slept on this so long. I will add this time Astrobot VR & Beat Saber & Google Earth as the top-tier VR experiences so far in my opinion. Alyx will probably join them when I'm done.


Oh and I'm sweating like a motherfucker drenched all over. I don't even wanna imagine playing Beat Saber with the Index headset. With PSVR I have to do a lot more aerobic for longer time to get this sweaty.


I realllllly reallly hope they are making a Superhot sequel/expansion for VR. I want a good 4-6 hours of this.
Title: Re: VR Thread
Post by: Nintex on April 23, 2020, 05:48:29 PM
Maaaaaan, beat Superhot VR. THAT WAS SO GOOD.

Just wish it were longer, beat it in about 70 mins. There were like 2 spots that took me a handful of tries (one in the final tier), but overall having played the original non-VR game, once I figured out how to grab things (took me a little while of pressing buttons trying to "grab" until I learned Index has a "grab" sensor, it wasn't too bad.

Had some issues with the laser hands thing only working at times and not others, which was some of my issues at the end.

This is easily one of the best "why VR is awesome" showcases to show people. Really felt like the fucking matrix at times dancing bullet dodges. I shouldn't have slept on this so long. I will add this time Astrobot VR & Beat Saber & Google Earth as the top-tier VR experiences so far in my opinion. Alyx will probably join them when I'm done.


Oh and I'm sweating like a motherfucker drenched all over. I don't even wanna imagine playing Beat Saber with the Index headset. With PSVR I have to do a lot more aerobic for longer time to get this sweaty.


I realllllly reallly hope they are making a Superhot sequel/expansion for VR. I want a good 4-6 hours of this.
You should try out Pistol Whip.

That's more or less John Wick The Game.

http://www.youtube.com/watch?v=TE5Px8ViraA

Just look at these updates

Quote
Inspired by the Neo-Tokyo of anime action classics like Akira and Ghost in the Shell, Akuma is a rhythm-heavy scene set in a cyberpunk Japan. Clean up the futuristic streets and alleys in a colourful splash of action and glitchy techno.
:hyper

Quote
Today we’re putting the pedal to the metal with Full Throttle, our biggest update yet, packed with a hardcore Mad Max-inspired new scene,
:hyper

Quote
Inspired by the hallway fight scene in the movie Oldboy, "The High Priestess" is a melee-heavy scene that puts the name into Pistol Whip
:hyper

Quote
Set in a dieselpunk dirigible, Dark Skies draws action inspiration from the classic airship scene in Ninja Gaiden
:hyper
Title: Re: VR Thread
Post by: Tasty on April 23, 2020, 05:49:09 PM
The whole thing felt like Theranos but for AR from the start to me.

You had no idea the amount of Hacker News comments that were so blindingly optimistic about this. :doge
Title: Re: VR Thread
Post by: Bebpo on April 23, 2020, 07:13:51 PM
Yeah, I wanna play Pistol Whip. Just not feeling the need to buy any $20+ VR games atm since I have a handful to play between Alyx, Edge of Nowhere and the stuff on Viveport.

Pistol Whip & RAD's Lone Echo are probably the next $$$ games I'll pick up in a few weeks/months after I've cleared a lot of the stuff I have/free stuff.
Title: Re: VR Thread
Post by: bluemax on April 23, 2020, 09:24:09 PM
The whole thing felt like Theranos but for AR from the start to me.

You had no idea the amount of Hacker News comments that were so blindingly optimistic about this. :doge

Oh I do, because I've been reading them for years. It's hilarious now seeing all these people who got laid off from Magic Leap with the most bulshit titles I've ever heard of "Director of Magicverse" or some nonsense.
Title: Re: VR Thread
Post by: Tasty on April 23, 2020, 11:37:48 PM
https://www.youtube.com/watch?v=w8J5BWL8oJY

How did I never see this before? :neogaf
Title: Re: VR Thread
Post by: Bebpo on April 24, 2020, 11:48:47 PM
Tried Scanner Sombre and didn't care for it. The controls seemed busted on Index (said press touchpad to switch between Burst mode but couldn't get burst mode to work) and slowly filling out the area and walking forward got pretty boring. Got to some bridge puzzle and bailed.

Tried To the Top, a vertical jumping with hands platformer. It's pretty fun. Can tell it's definitely made for PSVR and simple VR inputs since the jumping is controlled by looking vs using your hands as momentum.
Title: Re: VR Thread
Post by: Nintex on April 25, 2020, 12:06:29 PM
Holy shit, Pistol Whip is the shit  8)
Title: Re: VR Thread
Post by: Bebpo on April 25, 2020, 02:05:10 PM
Ok, so I tried Scanner Sombre in non-VR mode and...it was way better! The part I was stuck at in VR mode was a jumping platforming bit and the teleport wouldn't let me jump the gap, but in non-VR mode you just have a jump button and walk up and hit jump! Also I feel like you move way faster in non-VR mode vs teleport steps, so the pacing is a lot better even if it's less immersive.

I sorta enjoy the game but I also think the scanning is a bit of a pain in the ass that just makes you run through this half-blind. I'd enjoy this gameplay concept better in a real game like a that D3 game which was sound only and you had to avoid the enemy monster, an alien isolation type game with this scanner system would work much better. Here because it's a walking sim it basically just slows you down.

Got about halfway through in non-VR mode. Gonna give VR mode one more shot and see if I can figure out how to jump but otherwise I'll finish it up in non-VR.
Title: Re: VR Thread
Post by: Bebpo on April 25, 2020, 03:25:02 PM
Ok, finished it in VR.

As a walking sim I enjoyed Scanner Sombre. VR adds more immersion for sure.

But the platforming is definitely way worse in VR (have to get to the very edge and teleport to the very edge o the next part) and this would've worked much better with continuous movement vs teleport (vr legs be damned). The boat section and mine elevator that move continuously feel so much better than walking through the rest of the game immersion-wise. Also no snap turn means lots of head turning 360 all the time.

Finally, one thing I'm noticing with Index is the fact all these VR devices have their own controllers is so fucking stupid and terrible for legacy compatibility.

Like in this game you're supposed to be able to adjust the radius of the beam with the touchpad from pinpoint to spread and in-between. You can see this in non-VR on a mouse wheel with lots of gradients between the two extremes. This was made for a VIVE controller with a circular touchpad and the idea was you move from side to up to move across that gradient.

I finally got how Index emulates VIVE controllers by having the analog stick emulate the circle of the VIVE touchpad with the touch button emulating the up/down of the touchpad with a little left/right (but since it's a vertical slit there's not much left/right deadzone). In games like this, moving from left to up just doesn't work on the slit and on the analog it basically just moves from extremes of pinpoint (left) or wide spread (up) with no middleground. Was doable, but yeah some games are made for Oculus controllers, some games are made for VIVE controllers, almost nothing is made for Index controllers, so Index has to emulate these different controllers and they're not always spot on.

Plus the tutorials in these games refer to buttons/touchpads on the Oculus/Vive controllers and you have to just fuck around and try to figure out what button/touch that equivalent is on the Index controller.

I feel like for VR to take off, they really needed to at least mainstream VR controls across the PC board. Or get to a point where they say "ok, we are done, these are the 3 VR controls that will exist for the next 5 years" so games can have an option to change control scheme and button prompts to "Oculus, Vive or Index".


Anyhow, Scanner Sombre was a solid little story/exploration thing. Didn't blow me away but was worth the fiver since it was on sale. I don't think you lose anything playing in non-VR.
Title: Re: VR Thread
Post by: Don Rumata on April 25, 2020, 04:25:44 PM
I feel like the controller thing is mostly growing pains of a new technology.
Look at console controllers, and how they started all with their own quirks, and slowly standardized into a single idea of "controller".
I think for VR the same will happen (and really, they are already pretty similar).
Title: Re: VR Thread
Post by: Nintex on April 25, 2020, 06:48:01 PM
Everyone seems to agree that HTC Vive controllers suck so it's mostly between Valve and Oculus now, which are quite similar. Plus, most VR games don't use all the buttons anyway.

The biggest difference going forward will emerge from the fact that Oculus wants to stay in their $400 - $500 lane for mass market appeal and Valve is willing to go beyond that with their prices.
So my expectation is that Valve will keep upping the game on the high-end side of things until Gabe directly injects Half Life into your brain with the neural receptor technology he's looking into.

Some more 'standardization' should hit the market soon. Oculus is working on a new 'Jedi' controller that has the same sort of touch sensors that the Index controllers have.
The touchpad of the VIVE won't be standard and I expect software devs not directly funded by HTC to jump ship to either SteamVR or Oculus.
Title: Re: VR Thread
Post by: nachobro on April 25, 2020, 06:49:49 PM
Oculus is also working on no controllers too. The Quest supports hand tracking in the menus and some apps, no official games yet though.
Title: Re: VR Thread
Post by: Nintex on April 25, 2020, 07:04:03 PM
VR is really exciting these days, there's a ton of stuff releasing at a fast pace now. Back when my bro had the CV1 it was a novelty most games were Wii-like shovelware and Superhot VR was pretty much the only thing that worked well.

Not sure who decides to do Mirror's Edge in VR but I approve  :o
http://www.youtube.com/watch?v=tV0VyrBS4Iw
Title: Re: VR Thread
Post by: Bebpo on April 26, 2020, 02:58:05 AM
Tried a bunch of games. Basically about 1 out of every 5 games from 2018 or older actually work 100% correct on the Index controller. 4/5 games do not. So it's basically keep trying games to find out what is even playable on the Index. The main culprit seems to be most games are going by the HTC Vive controller and assign a lot to the big circle touchpad on that controller which just does not translate 1:1 with the automatic emulation that Index controllers attempt to do with the slidepad and the analog both trying to replicate that. Here are some of the issues I ran into:

Sairento - any sort of light brush on the pad would 90 degree left/right snap turn. So I'd be in mid-air in a jump and suddenly the viewpoint would jump to the left and I'd die.
Similar thing was happening on To the Top where my viewpoint would suddenly change in mid-jump, and I couldn't figure out what was happening until I played Sairento

On I Expect You to Die, the motion to pull/push objects you are telepathically holding by sliding the touchpad toward/away from you is super buggy and doesn't really work. Looks like the Devs are aware of this though and posted on March 26th, 2020 they were working on updating it with full Index control support. The bit I played of this one was really good, so would be nice if it controlled perfect and not glitchy.

On Torn, the hands were reversed which was weird and no way to change it.

On The Curious Tale of the Stolen Pets (which was good), lightly touching the touchpad on Index rotates the world left/right when you are probably try to grab or interact with an object. (Is there a simple way to just disable the Index touchpad and stick to the analog only?)

On Prison Boss, rolling a cigarette or anything involving the thumb which is the Vive touchpad seems a lot harder to do than it should be on Index.
Title: Re: VR Thread
Post by: Don Rumata on April 26, 2020, 04:06:41 AM
Everyone seems to agree that HTC Vive controllers suck so it's mostly between Valve and Oculus now, which are quite similar. Plus, most VR games don't use all the buttons anyway.

The biggest difference going forward will emerge from the fact that Oculus wants to stay in their $400 - $500 lane for mass market appeal and Valve is willing to go beyond that with their prices.
So my expectation is that Valve will keep upping the game on the high-end side of things until Gabe directly injects Half Life into your brain with the neural receptor technology he's looking into.

Some more 'standardization' should hit the market soon. Oculus is working on a new 'Jedi' controller that has the same sort of touch sensors that the Index controllers have.
The touchpad of the VIVE won't be standard and I expect software devs not directly funded by HTC to jump ship to either SteamVR or Oculus.
Not to sound like a Oculus fanboy, but is there even that massive of a difference between a Rift S and an Index?
What can they even push, in terms of technology, with that kind of price surplus? Resolution and frame rate are comparable, tracking too.
Build quality for the Index doesn't seem better than the Rift, etc.
Title: Re: VR Thread
Post by: Nintex on April 26, 2020, 07:03:34 AM
Everyone seems to agree that HTC Vive controllers suck so it's mostly between Valve and Oculus now, which are quite similar. Plus, most VR games don't use all the buttons anyway.

The biggest difference going forward will emerge from the fact that Oculus wants to stay in their $400 - $500 lane for mass market appeal and Valve is willing to go beyond that with their prices.
So my expectation is that Valve will keep upping the game on the high-end side of things until Gabe directly injects Half Life into your brain with the neural receptor technology he's looking into.

Some more 'standardization' should hit the market soon. Oculus is working on a new 'Jedi' controller that has the same sort of touch sensors that the Index controllers have.
The touchpad of the VIVE won't be standard and I expect software devs not directly funded by HTC to jump ship to either SteamVR or Oculus.
Not to sound like a Oculus fanboy, but is there even that massive of a difference between a Rift S and an Index?
What can they even push, in terms of technology, with that kind of price surplus? Resolution and frame rate are comparable, tracking too.
Build quality for the Index doesn't seem better than the Rift, etc.
The biggest differences are:
- Index uses Lighthouse tracking, Rift S uses inside out tracking with cameras (it's close but in general lighthouse tracking is considered more accurate, yet more limiting)
- Index has a higher resolution, IPS screens, larger FOV and a higher refresh rate
- Index also has superior sound and is considered to be more comfortable
- Index has better controllers with finger tracking as opposed to capacitive touch buttons on the Rift although most people prefer the ergonomics of the Rift S controller
- Index has a manual IPD switch, Rift Quest does too but Rift S has a software solution which is inferior

Still, Index is part of the same generation of VR as the Rift S. If you can afford it, it definitely is the better option but when it comes to bang for buck the Oculus is the better choice.
VIVE sits in a weird spot, often just about as expensive as the Index but in some cases not as good as the Rift S. They're revamping their product line to fix that but Corona-chan is making it difficult.
This is sorta like what happens with GPU's, you can get an RTX 2070 Super, which runs everything comfortably but the RTX 2080ti is better. Is it $400 - 600 better? That depends on your preferences.

The Rift S is already a tech enthusiast product that is just now moving into the mainstream space along with the Quest. The Index sits on top of VR mountain for the 1% privileged VR enthusiasts that can afford one.
If you've not put your toes into the VR waters before the Rift S, Quest or even PlayStation VR make more sense.   
Title: Re: VR Thread
Post by: Bebpo on April 26, 2020, 03:37:10 PM
Ok, starting to mess with custom bindings editing. This honestly should fix most of the legacy issues, but still kinda a pain to figure out.

Generally, if I don't need the touchpad on the Index controller, it's better to turn it off so it's not double registering since your thumb rests against it when not on the analog.
Title: Re: VR Thread
Post by: Bebpo on April 26, 2020, 03:55:45 PM
Btw, I'm really liking this Curious Tale of the Stolen Pets. It's a cute little pixar-like puzzle/hidden-object game that's only about 2 hours long, but it uses an animation style to imitate stop-motion animation which works great and visually it's very clear and easy to see and nice looking and controls pretty simple & well. Music is nice too. I think it's worth a play for everyone w/VR if you're ok with something a little more kid-like.

https://store.steampowered.com/app/1099500/The_Curious_Tale_of_the_Stolen_Pets/
Title: Re: VR Thread
Post by: Bebpo on April 26, 2020, 10:58:36 PM
You know, I took a look at the custom songs in Beat Saber to see if I wanted to double dip and spend $30 on it just for that. Ehhhh, most people making song charts do not share the same taste as me. Only saw a handful of classic stuff like Queen tracks/Michael Jackson that I'd be interested in. I mean if the other songs play well with good layouts I'd probably enjoy them too, but yeah no rush just for the custom tracks. Maybe if it goes on sale sometime.
Title: Re: VR Thread
Post by: nachobro on April 26, 2020, 11:01:50 PM
downside of beat saber being so popular is that it's never been on sale even once :lol

on oculus store i should add, dunno about steam
Title: Re: VR Thread
Post by: Bebpo on April 28, 2020, 01:05:30 AM
Ended up spending $30 and got Beat Saber again because...of laziness.  It's way easier to just pop on the headset than turn on the PS4, turn on the move controllers, put on the headset, start Beat Saber.
(Plus my PS4 is in rest mode in FFVIIr)

Things I noticed:

+It's like going from 480p to 720p. So much sharper, better colors and smoother. Whatever fake 90fps the PSVR is doing just doesn't compare to real 90fps.
+The tracking is more accurate. PSVR is generally good, but sometimes I can just tell everything is slightly off and I'm getting misses when I shouldn't or A ranks instead of S ranks.

[Neutral] I had to adjust the X rotation off-set, it wanted to point the lasers at 45 degrees upwards when I'm pointing it straight which was a bit weird.
[Neutral] Had to adjust the floor height a lot, was too high at first

-I don't like how weak the haptic rumble is on hits. On PSVR there is a very satisfying rumble feel to let you know you connected vs grazed vs missed. Here everything feels like a graze on PSVR. I wonder in the SteamVR settings if I can boost haptic rumble for the game.
-Kind of a big negative, but I feel like the Index controllers don't grip as well when your hands get sweaty and slippery. Even with the strap pulled super tight I was noticing slipping after a handful of songs on my left hand. Might need to use the optional wrist straps so the controller doesn't go flying.
-Kind of a bigger negative, my right hand with a wrist brace on doesn't fit into the Index strap even on the largest loosest hand settings. This means I'm basically holding it by the edge of my finger which is super dangerous for slipping. I have a smaller wrist support strap that I use on my left hand (since my right hand is the worst), so for now I'm going to just use the lighter support strap on both wrists and not use the wrist brace. I feel like the Index controllers are lighter than the PSVR controllers so it's putting less pressure on my wrists with the back and forth snaps, so it might be ok with the lighter strap. If not ehhh, probably not gonna use it for long term playing.


Didn't try custom songs yet. Will next time, was just messing around with the settings and running songs on expert.

Oh and I tried the 360 degree songs on expert (PSVR only does 180) and it felt just as dumb and gimmicky as 180. Really don't think it adds anything. Will stick to the normal songs.


But yeah, I'll probably play Beat Saber on Index just because it's easier to turn on lol, I feel like after getting Index I'm never going to turn on PSVR again unless Astrobot 2 comes out or something. Makes me kinda regret spending $400 on a PSVR replacement last fall when mine broke. I might give mine to my brother.
Title: Re: VR Thread
Post by: Brehvolution on April 28, 2020, 09:39:18 AM
After we bought a third "Highly recommended" USB-C cable and it still didn't work because of and "unstable connection", I felt really bad for my son. So I found some instructions of how to use it over WIFI. It took a little over an hour and some frustrating C++ errors, but it works! Now he can play Alyx and he did until his headset battery died. There is a fishing game that looks interesting I'm going to get this weekend.

I'm just happy that he's happy.
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 10:07:36 AM
Sorry it was such a hassle but at least you got it going. I haven't yet tried the wireless thing but I keep meaning to...one of these days. Weird you had so much trouble with cables, my $20 setup works even though it wasn't "approved" lol
Title: Re: VR Thread
Post by: Don Rumata on April 28, 2020, 11:17:15 AM
Sorry it was such a hassle but at least you got it going. I haven't yet tried the wireless thing but I keep meaning to...one of these days. Weird you had so much trouble with cables, my $20 setup works even though it wasn't "approved" lol
I remember the Oculus CV1 (the one i have) being really fucking picky when it came to USB 3.0 ports (of which it needs 2 or 3), and when i changed my PC, i specifically had to buy their PCi usb 3.0 card expansion, with like, 5 extra slots, just to be safe.
They've always been annoying with that shit.
Also USB C seems to be annoying itself, if the story i read about the Cintiq Pro models are anything to go by, but maybe that's just Wacom being Wacom.
Title: Re: VR Thread
Post by: Beezy on April 28, 2020, 11:18:00 AM
If I have enough disposable income and I'd like to jump into VR at home for the first time, is Index the right choice? I've seen some of you talking about VR legs but I think that's related to specific game types and play time, not which headset you choose, right?

Neither the Index or Oculus are available right now anyway, so there's no rush. All of my vacation plans for the year are dead, so I'm using that to justify finally getting into expensive ass VR.
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 11:24:26 AM
Index is the top of the line, futureproofed choice. It handles games at specs that most aren't even running at yet. Basically for those that are already sold on VR and want the best possible experience. Oculus Quest (I hate to say it but Rift S is really barely a contender imo) is maybe the better choice for first time, but that depends on your budget and what you want from VR.

Index: best experience and headset, top of the line controllers, but expensive and requires cables and a larger playspace with a place to hang lighthouses (little sensors that track your body)

Quest: wireless and cheaper, uses inside out tracking (cameras on the headset that see your hands/controllers) so can be used almost anywhere indoors, has the option to plug in for PC VR, but has a lower max fps and can show some artifacting when playing on PC VR in very dark scenes.

Rift S kinda has the drawbacks of both platforms imo. It's wired only but also doesn't use lighthouses so it has the same sensor limitations of the Quest. Anything Vive isn't even worth looking at either, they are priced at the level of the Index but without the features or software compatibility. There's also the Samsung Odyssey+ but its kinda meh and the only real selling point is that it's the cheapest possible way to get into PC VR because it can sometimes be found for $200 or under.

VR legs isn't as much impacted by the headset but more the games you play. Basically just means start of with games that have you standing still (beat saber, arena shooters) before moving on to faster paced racing/action games.

I remember the Oculus CV1 (the one i have) being really fucking picky when it came to USB 3.0 ports (of which it needs 2 or 3), and when i changed my PC, i specifically had to buy their PCi usb 3.0 card expansion, with like, 5 extra slots, just to be safe.
They've always been annoying with that shit.
Also USB C seems to be annoying itself, if the story i read about the Cintiq Pro models are anything to go by, but maybe that's just Wacom being Wacom.
The Quest supposedly has some of the same issues with USB 3 ports but my motherboard is pretty recent (2018) so I was good to go. It even has a specific USB port on the back labeled VR Ready for whatever that is worth. I think the other helpful thing was me using a short USB C cable with a longer, powered USB 3.0 extension cable.
Title: Re: VR Thread
Post by: Don Rumata on April 28, 2020, 11:30:08 AM
Even a connected Quest still isn't quite as clean/good as a Rift S though, so there's that.

Also this video on the construction quality of the Index, scared me off of it.
https://youtu.be/RcsXVmwUPbw
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 11:32:01 AM
Having used both, a connected Index is 90% as clean as a Rift S. If you are obsessive about picture quality it might be a big deal but I don't have a problem with it. But also wired-only isn't really an option for me, cause my wife doesn't want to be stuck in the office when she wants to play Beat Saber :lol
Title: Re: VR Thread
Post by: Bebpo on April 28, 2020, 12:07:07 PM
If I have enough disposable income and I'd like to jump into VR at home for the first time, is Index the right choice? I've seen some of you talking about VR legs but I think that's related to specific game types and play time, not which headset you choose, right?

Neither the Index or Oculus are available right now anyway, so there's no rush. All of my vacation plans for the year are dead, so I'm using that to justify finally getting into expensive ass VR.

PSVR is a good entry level VR imo. Astrobot is amazing, Beat Saber is great on it, and it has some of the other stuff (I'd imagine Superhot VR would be just as good there). You definitely get motion sickness/VR legs on the lower quality games. My PSVR broke after hundreds of hours over 3 years because the thin cables got damaged. They made a version 2 PSVR in 2018 which fixed the cable issue and is the version you'd get in any bundles from the last 2 years. Bundles with games are around $400.

Quest sounds awesome too. Might be better for the price. (I think it's $400 as well). Library is comparable. But man Astrobot is so good. Wireless is definitely a game changer.

Index is wayyyyyy better than PSVR and from my experience VR legs aren't a thing on it because it's so sharp and smooth and that really reduces motion sickness a lot. That said it's fucking expensive at a grand. It also doesn't have Astrobot, but it does have Alyx. And yeah, who knows about the build quality. The trigger button on one of my Index controllers is making a springy noise after a week. If we weren't in the middle of a pandemic I'd probably send the controller back just in case (a little spring noise on clicks isn't the end of the world and you can't hear it with audio).


And then there's the big elephant in the room across all the platforms. VR is fucking niche. We're like 4 years into VR now and it still feels like year 1 of a new console with pretty sporadic releases of quality content. The audience numbers just aren't large enough for devs to prioritize making VR games unfortunately. Even indie games, which should be picking up the slack and you'd think with all the creative indie stuff and graphics being less of a concern in VR that there'd be great VR games, but there's just not a lot of quality indie content for VR. Indie devs would still rather make a non-VR game to a 1000x bigger audience.

Also most VR games are about 1-2 hours long with the meaty ones being like 4-6 hours. They're also more expensive than non-VR games (usually like $20-40 for a 5 hour or less game).

Imo, if you buy a VR machine, you'll play and beat every quality VR game that exists from the first 4 years of VR within 6 months and probably spend $200-500 on software in addition to the hardware. After that point the VR machine will sit in a closet and you'll pick it up once every 2-4 months to play something interesting/cool/good that you'll beat and be over it in a day or two and then it goes back in the closet. The exception is if you're one of the Beat Saber players like some of us where you play Beat Saber a few times or more a week. That's the only reason I've turned on my PSVR in like 6 months is almost daily Beat Saber playing.

Also Japan hasn't really gotten on VR. There's a few throwaway titles which generally aren't good, but otherwise VR is primarily a western thing which is a shame since Japanese developers bring a lot of unique titles in gaming.

I see the market eventually changing and becoming more like the console/pc market of constant releases, but because of the costs I still see this as at least 5 years away if not 10. And there will be new and better revisions of VR every two years (PSVR2 should be out in a couple years for instance).

Basically, I think VR is pretty cool and if you're ok with the disposable income and throwing some money to have some fun for a few months and here and there, then it's worth it. But for most people I still wouldn't recommend it for a few more years.

Title: Re: VR Thread
Post by: Beezy on April 28, 2020, 02:37:52 PM
Thanks, I'm leaning towards the Quest over the Index now. I'm not okay with things falling apart on me, especially at the price. And I've never been sold on PS VR so I'll pass on that. Everything is sold out or overpriced right now anyway, so I'll have to wait.
Title: Re: VR Thread
Post by: Nintex on April 28, 2020, 02:43:32 PM
I'm a big fan of VR now after I was unimpressed by the Oculus CV1. There's enough content(TM) to make it interesting and most of the early adapter bugs such as tracking have been ironed out by Oculus and Valve.
Half Life Alyx is the true VR killer app, along with Beat Saber. Sorta like the Super Mario Galaxy of VR shooters that blows everything away.

If in general you like to tinker around with things before they go full mainstream VR is the space to be.
Phone / Console / PC tech is kinda perfect now which makes it a bit boring tech wise, VR is this new exciting toy to play around with and the boundaries and limits aren't as clearly defined.
So you get stuff like rail shooters and puzzle adventure games, which don't really exist outside VR anymore. Plus tons of mods and tweaks for basically everything.

As for headsets, I love my Rift S and have only 2 problems with it:
- LCD panel
- Poor audio (not Nintendo handheld levels poor but pretty bad)

The camera tracking really makes it easy to set-up. Even more so with the Quest I imagine but I prefer the extra juice my PC offers me and wasn't planning on using it without my PC.
Title: Re: VR Thread
Post by: Beezy on April 28, 2020, 03:00:43 PM
Just to be sure, the Quest can do and play anything the Rift S can once it's hooked up to a PC, right?

Just checked the Oculus site and the 64GB version is actually available there! Doesn't ship until May 21st though. 128GB and the Rift S aren't. :leon
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 03:28:57 PM
Correct, once you hook it up to the PC it is seen as a Rift S

For cables I got both of these
https://www.amazon.com/gp/product/B0749MLMTT/
https://www.amazon.com/gp/product/B0179MXKU8/

and I also got this adapter but its not needed, just made me feel better about potenially not knocking the cable out of the headset
https://www.amazon.com/gp/product/B07JK1G6W2/
Title: Re: VR Thread
Post by: Nintex on April 28, 2020, 05:06:32 PM
Yeah you only get a teeny bit more input lag, lower resolution and a lower refresh rate with the Quest (1,080 x 1,200 @ 72hz vs 1280×1440 @ 80hz)  but it's marginal and you gain portability.
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 05:18:30 PM
Quest is 1440×1600 per eye, same as the Index. But at 72hz vs 144hz for Index
Title: Re: VR Thread
Post by: Don Rumata on April 28, 2020, 05:29:45 PM
Any comparison of Quest + Link vs Rift S, in terms of quality? how is the difference? Mainly video compassion artifacts?
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 05:36:57 PM
Quest has a max of 72 fps in the headset vs 80 for Rift S, but has a higher resolution and OLED screen. Other than that its mainly some video compression artifact in dark scenes and a tiny amount of input lag.

They are extremely similar in the end so its mainly a question of if you want to play wireless or not being the deciding factor.
Title: Re: VR Thread
Post by: Don Rumata on April 28, 2020, 06:34:52 PM
Unless the inputlag is annoying, and in VR even a little bit could be, the Quest + Link seems like a no brainer.
Plenty of times i would've used VR, but from a seating position in another room etc, if i could've.
Title: Re: VR Thread
Post by: nachobro on April 28, 2020, 06:45:38 PM
after many hours of alyx i haven't noticed the input lag but according to youtube and reddit it's there
Title: Re: VR Thread
Post by: Beezy on April 28, 2020, 07:05:54 PM
Already ordered teh Quest. I'll get the cables that nacho recommended closer to the shipping date.
Title: Re: VR Thread
Post by: Bebpo on April 29, 2020, 01:41:28 AM
Tried custom songs in Beat Saber and they were pretty neat. Some cool patterns that the main game tracks aren't using.

But some custom songs just give a black screen and I have to quit the game and go back in. I googled and all it says are "after updates, custom songs are broken and give a black screen". But...if most of the songs work now since the last update, why do some songs not work?
Title: Re: VR Thread
Post by: nachobro on April 29, 2020, 08:54:55 AM
Do those songs require another mod to be installed? I remember at one point there was a special mod needed for custom lanes called Mapper or something like that but I thought that was no longer needed...not 100% sure though.

e: year old reddit post but this dude fixed it with a re-install
https://www.reddit.com/r/beatsaber/comments/bawsbl/black_screen_after_installing_new_mod_manager_how/
Title: Re: VR Thread
Post by: Bebpo on April 29, 2020, 03:42:37 PM
Ok, installed some more mod components (custom walls/notes support) and all the songs work now!

Ya, I am now a believer in custom tracks Beat Saber  :)
Some of the patterns are really good.

Like I expected, Ievan Polka is a great song to play:
https://www.youtube.com/watch?v=TflCgjjoVTA


Also feels good bringing my hundreds of hours of PSVR Beat Saber skills into this. Pretty much S-ranking every custom track on expert/expert+
Generally I'm finding the expert+ tracks on custom songs are closer to expert in the base game than expert+ in the base game where I still can't beat a single fucking track without modifiers on expert+ because the patterns are stupid nonsense.
Title: Re: VR Thread
Post by: Bebpo on April 29, 2020, 03:58:13 PM
Also, when custom mappings nail section mappings it's really satisfying.

Under the Sea was another song that wasn't working and when it gets to the Xylophone part on expert+ it really feels like it matches every note and it's super satisfying.

https://youtu.be/THR80oC125Q
Title: Re: VR Thread
Post by: Nintex on April 29, 2020, 04:22:56 PM
These fights in Half Life Alyx are getting intense, I actually have to use the environment to take cover, duck and lean  :whew

Playing Pistol Whip and Super Hot has significantly improved my aim though, that and the laser sight  :obama
Title: Re: VR Thread
Post by: Don Rumata on April 29, 2020, 06:18:19 PM
These fights in Half Life Alyx are getting intense, I actually have to use the environment to take cover, duck and lean  :whew
Finished Chapter 6 yesterday, and thought the same.
These damn Combines are starting to climb up my ass.
Had to literally squat down to reload, in that construction-site shoot out, which i never had to do yet, in VR.

I actually wish you could use resin to expand either health (say, to 5 or 6 hearts) and/or even inventory slots to 4, so i could carry some syringes.
Title: Re: VR Thread
Post by: Nintex on April 29, 2020, 06:25:25 PM
When I stop playing I spend a good 5 minutes checking my room to see if there are no headcrabs or combine anymore :lol

This shit is intense  :lawd
Title: Re: VR Thread
Post by: Don Rumata on April 29, 2020, 06:34:51 PM
Oh yeah, one thing is these laser sight expansions (compared to the reflex ones) for the weapons, are really a game changer in firefights, but they do trivialize encounters a bit.
Title: Re: VR Thread
Post by: Bebpo on May 08, 2020, 03:43:54 AM
Already put way to much time into Beat Saber again. Just been going through custom levels. It's a bit of a mixed bag because I'll play like 4-5 shitty layout songs where I get annoyed and quit halfway after realizing the layout is dumb/bad and then I'll run into a good song layout or sometimes a really great one. I'm deleting the bad ones and starring the great ones so I'm slowly amassing a song list of lots of really top song layouts.

But because I'm testing so many songs sometimes I'll find myself playing like 90 mins straight or more like tonight.

...my shoulders are soooore. So dozens and dozens of hours of Beat Saber on PSVR fucked up my wrists to the point where I needed to wear a wrist brace, but on Index I don't need any wrist support but I'm definitely worried about getting a similar RSI (Repetitive Strain Injury) in my shoulders. Basically I've discovered that the move controllers are heavy and the weight of the swings is put on your wrists in PSVR, but Index controllers are light so you're swinging your arms a lot more and it puts the strain on your shoulders instead.

I do stretch before and after and haven't really felt anything weird/damage to my shoulders besides just soreness, which might not be a bad thing since it could be shoulder muscles building, so I guess I'll see where it goes. I do think Beat Saber on Index is probably not a good game for people 60 and over to play because a lot of adults have shoulder issues eventually and all that swinging is probably really bad if your shoulder is injured already.

Title: Re: VR Thread
Post by: Bebpo on May 08, 2020, 03:45:23 AM
Also I'm finding the best patterns typically are for EDM, Hip-Hop or R&B tracks. Rock and stuff...ehhh, most people aren't pulling it off. Rock and Punk can definitely work as shown by the great layouts in the official packs for Green Day, Panic at the Disco, Imagine Dragons. Just people seem to struggle on it with custom songs and do better with more beat-focused tracks.
Title: Re: VR Thread
Post by: nachobro on May 08, 2020, 09:27:12 AM
i only just learned recently that custom tracks aren't shared between PC and Quest, i guess there's some difference in the versions that makes them incompatible? was going to ask my wife what songs she enjoys the most to pass along to you but she says it's two different repositories of songs...so strange. she's mainly doing EDM stuff too, some metal but she says those are mainly for a workout and aren't "good"  :lol
Title: Re: VR Thread
Post by: Bebpo on May 09, 2020, 02:02:54 PM
Welp, injured myself again because of my small vr room.

About a year or two ago I was playing Beat Saber and slammed down a note only to hit my computer desk and bleed all over and sprain my finger. Now I'm fine with Beat Saber because I've moved the desk back a bit and stay pretty stationary.

With Index, because my room is too small, the outer edges of my back hit objects. This doesn't effect most games where I stay in the middle and I generally just notice it in like Half-Life Alyx where I reach out to pick something up and hit my hand on something. But I'm not reaching fast or anything so it's just like reaching out blindly and touching a wall.

But I picked up and tried Until I Fall on a sale since the reviews are overwhelmingly positive and I don't have any sword slashing VR games. It's solid, basically Infinity Blade VR with rogue elements, but very repetitive. But you're basically moving around doing "wide swings" on quick timers because the wider swings do more damage and you only have a second to hit certain slashes.

At one point did a wide slash and I guess I was at the edge of play box and my hand smashed into my computer desk again. No blood this time but index/trigger finger on left hand is fairly swollen and can't bend :| Was gonna finish Alyx this weekend but I'll see how well I can play without using the left trigger lol

Needless to say, I won't be playing Until I Fall until I move to a move new room/place at some point for VR lol
Title: Re: VR Thread
Post by: Nintex on May 09, 2020, 08:19:22 PM
damn, be careful breh.

I had recently punched the wall quite hard while playing Super Hot, made it more realistic  :lol
Title: Re: VR Thread
Post by: Svejk on May 11, 2020, 08:16:41 AM
Sorry man....  only casualty I've had in VR is knock over a freshly topped rum and coke.  :'(
Title: Re: VR Thread
Post by: Don Rumata on May 11, 2020, 08:51:53 AM
I punched the wall and the tv a bunch of times when playing in VR, but thankfully never any damage.
It got me very paranoid of any sudden movement though, and why i won't be playing any more SuperHot.
Title: Re: VR Thread
Post by: Bebpo on May 13, 2020, 08:09:23 PM
I think I got pretty close to the end of Insomniac's Edge of Nowhere yesterday. Might finish it next time I play.

It's one of the most competent uninteresting/unfun games I've played in a while. Even on low budget/low priority projects Insomniac is talented enough dev that you're going to have good controls, good animations, good VA work, good art style, good music, serviceable mechanics, serviceable combat, serviceable level design. They just know how to make a competent product.

But beyond being a very generic Uncharted clone that's incredibly limited in scenario design by budget forcing them to make like an entire game about walking through caves fighting bugs, the actual core mechanics are just...not things that are fun? The two gameplay mechanics you do the most in this game are ICE PICK CLIMBING and THROWING ROCKS STEALTH, which are old mechanics that have been in lots of stuff. But have you ever been ice pick platforming in Tomb Raider and thought "man, I wish I could have a whole game of slowly moving across an ice wall and making jumps from ice to ice" or "fun stealth is sitting and throw rocks and sneaking behind people with nothing more than this to the stealth mechanic to last a whole game". It's just a combination of not fun stuff done pretty competently. It's not that bad, but it's not really fun.

I think if they ditched all the dumb stealth and just released the same game as a TPS like Uncharted it'd at least be a fun Marlow Briggs kinda B game.

VR also adds absolutely nothing to this game. They could release it tomorrow unchanged on PS and Xbox and Switch. Only in VR because moneyhats. Also 3rd person camera VR platforming kinda sucks if the camera isn't behind the character since you're like what direction am I supposed to hold to make this jump.

Now that I think about it though, a VR Dead Space would be a lot of fun.

I sure hope Ready at Dawn's Lone Echo is better. It should be since it reviewed a lot better.
Title: Re: VR Thread
Post by: Nintex on May 13, 2020, 08:32:46 PM
Well, with Edge of Nowhere it at least sounds like the name checks out.

I've also been looking at Lone Echo so I wonder if you like it  :)
Title: Re: VR Thread
Post by: bluemax on May 13, 2020, 09:09:56 PM
Edge of Nowhere is also 4 years old. It was probably one of the earliest VR games from a known dev studio.
Title: Re: VR Thread
Post by: Bebpo on May 14, 2020, 12:44:40 AM
Welp, finished Edge of Nowhere. I think I was being too generous when I called the stealth competent. It's pretty fucking bad and shows in the last few segments where they try to ratchet up the difficulty. In fact, this is probably one of the most unfun and worst stealth games I've played in decades.

I mean I like Insomniac and I like Lovecraft horror. And they've sorta done this before with Resistance which was fine. As a short story Edge of Nowhere was ok. I think the VA was probably the best part of the game.

But man, they should not have released this game. The gameplay is so badly unfun it kinda puts a stink on Insomniac as a developer. It really should've been a TPS.

There's not even collectibles so it's just a linear walk through caves making jumps and stealth sections and occasional combat. Just throwing some collectibles and reasons to explore around a bit would've helped.

Basically a definition of a 5/10 game. Oh well, at least it was kind of short. Probably ~5-6 hours.

Edge of Nowhere is also 4 years old. It was probably one of the earliest VR games from a known dev studio.

That excuses the VR aspect, but shitty gameplay is shitty gameplay.
Title: Re: VR Thread
Post by: Don Rumata on May 14, 2020, 05:54:43 AM
I stopped at the part where you first meet the huge spider monster, to play Alyx, how far off i am from finishing it?
Title: Re: VR Thread
Post by: nachobro on May 14, 2020, 01:15:05 PM
Tetris Effect on quest store today, we in there! $30 too, glad i didn't give in and buy it on epic heh
Title: Re: VR Thread
Post by: Bebpo on May 14, 2020, 01:41:26 PM
I stopped at the part where you first meet the huge spider monster, to play Alyx, how far off i am from finishing it?

Maybe a little over halfway.
Title: Re: VR Thread
Post by: nachobro on May 14, 2020, 02:24:42 PM
oh also for anyone that was having cable issues with quest+link, the public test version of the oculus app expanded the cables/ports that work with the headset and it now works over usb 2 as well (which means you can use the charging cable it comes with). you can turn on the beta version in the settings of the pc app.
Title: Re: VR Thread
Post by: BikeJesus on May 15, 2020, 03:10:33 AM
I picked up Beat Saber. I thought I was in ok shape, but I made it to level 12 in the campaign and I was a disgusting sweaty mess. Shirt was soaked and sweat pouring down my face. Index pads drenched. Great game.
Title: Re: VR Thread
Post by: Bebpo on May 15, 2020, 03:24:28 AM
fwiw the campaign fucking sucks. Just play the songs in solo and work your way up the difficulties. Use the modifiers like slower song to help if you hit roadblocks, though I recommend against no fail and better to just go into practice mode and skip to the part you're failing and do it in slow motion until you get the pattern down.

I have like several hundred hours on the game, everything S ranked on expert outside those wacky bemani Carmenella tracks and now I'm doing some expert+, on the achievements/leaderboards I'm like top 5% or higher for sure. Maybe close to top 1% of players.

...and I've still never "beat" the campaign. The stupid requirements like move your arms a lot or don't move much or don't miss a single hit all just suck.
Title: Re: VR Thread
Post by: BikeJesus on May 15, 2020, 07:11:52 PM
Ha, I cheesed the move your arms a lot levels by flailing my arms in between the notes.ended up with 1,400m and only needed 800m. Probably why I was so sweaty. I feel like the game introduces mechanics at a good rate to help you ease into the game. The disappearing direction arrows helped me stay focused on the notes coming up.

I'll check out the solo mode. I have terrible knees so a mod that prevents me from having to crouch would be great. I know I can turn obstacles off, but I like the ones I have to lean away from. Just playing on normal mode for now, but will move up after s few more hours.
Title: Re: VR Thread
Post by: Bebpo on May 15, 2020, 07:34:58 PM
You can adjust the floor which will move the ducks higher. It'll also throw off all your instincts for the left/right sweep double blocks because the heights will be different, but if you can adjust that might help.
Title: Re: VR Thread
Post by: Svejk on May 21, 2020, 12:10:46 PM
Demo of Iron Man VR just randomly dropped today....

https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store
Title: Re: VR Thread
Post by: Beezy on May 21, 2020, 11:46:09 PM
Finally got my Quest yesterday and then Oculus store started their one year sale today:

https://www.oculus.com/experiences/quest/section/240969233772097/#/?_k=m801mo

Anything here I should jump on? Are any of these bundles actually good?  Thinking of getting Robo Recall: Unplugged because it's a daily deal which ends soon.
Title: Re: VR Thread
Post by: remy on May 21, 2020, 11:56:34 PM
Robo recall is meant to be pretty great.

My favourite VR experience was dicking around in rec room https://www.oculus.com/experiences/quest/2173678582678296/?ranking_trace=0_2173678582678296_SKYLINEWEBQUESTSEARCH_1Rlz4P5duAr91EzSY
Title: Re: VR Thread
Post by: Bebpo on May 22, 2020, 12:46:21 AM
Finally got my Quest yesterday and then Oculus store started their one year sale today:

https://www.oculus.com/experiences/quest/section/240969233772097/#/?_k=m801mo

Anything here I should jump on? Are any of these bundles actually good?  Thinking of getting Robo Recall: Unplugged because it's a daily deal which ends soon.

I mean the sale discounts aren't great. I'm only seeing like 12-16 games on sale when I click that link. Out of those I Expect You to Die seemed pretty neat from what I played. Basically a bunch of short puzzle escape rooms in a parody of the James Bond style. Pretty stylish and a lot of fun.
Title: Re: VR Thread
Post by: Beezy on May 22, 2020, 01:40:44 AM
Cool, I think I'll go with the Starter Pack then. It has Pistol Whip, I Expect You to Die, and a table tennis game.
Title: Re: VR Thread
Post by: Don Rumata on May 22, 2020, 05:27:28 AM
I didn't care fore Beat Saber, but Pistol Whip is fantastic, super fun.
Title: Re: VR Thread
Post by: Beezy on May 22, 2020, 11:59:31 AM
I've just been messing around with some of the video experiences so far and really enjoying it lol. There's one that follows professional climbers while they're on mountain peaks and the views are insane. I can't imagine experiencing something like that in real life. The ocean and underwater vids triggered my fear of the deep sea (I can't swim) so I ended them pretty early. I'll actually play some games today. :lol
Title: Re: VR Thread
Post by: Nintex on May 22, 2020, 03:35:49 PM
Tetris Effect is on sale on the Epic Game Store (and exclusive to it on PC), plus if you haven't you can redeem your sale coupon.

I got for 13 Euro  8)
Title: Re: VR Thread
Post by: Bebpo on May 22, 2020, 06:58:59 PM
Demo of Iron Man VR just randomly dropped today....

https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store

Tried this.

Ugh, motion sickness the game. Also it's essentially just another VR flying around at markers with your head positioning sim. Zzzzz. Mediocre licensed game + VR = mediocre VR game.

Also going back to PSVR from Index for the first time. Yeahhh, definitely notice the drop in resolutions and the move controllers sucking. The lightweight of the headset unit is nice though.

I tried Firewall VR because it was free on PS+ last month or the month before. No move controls  :yuck no teleport movement  :yuck
And this is the MP game people like?

Basically feels like the only PSVR exclusive that holds up is Astrobot and maybe Rez Infinite VR if that's exclusive. Blood & Truth is alright I guess. Beat Saber is still great on PSVR, but otherwise it's definitely an entry level VR machine.
Title: Re: VR Thread
Post by: BikeJesus on May 23, 2020, 06:08:00 PM
You try this one yet? Temporarily free.

https://store.steampowered.com/app/579110/Interkosmos/?snr=1_5_1100__1100
Title: Re: VR Thread
Post by: bluemax on May 24, 2020, 01:32:05 AM
Demo of Iron Man VR just randomly dropped today....

https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store

Tried this.

Ugh, motion sickness the game. Also it's essentially just another VR flying around at markers with your head positioning sim. Zzzzz. Mediocre licensed game + VR = mediocre VR game.

Also going back to PSVR from Index for the first time. Yeahhh, definitely notice the drop in resolutions and the move controllers sucking. The lightweight of the headset unit is nice though.

I tried Firewall VR because it was free on PS+ last month or the month before. No move controls  :yuck no teleport movement  :yuck
And this is the MP game people like?

Basically feels like the only PSVR exclusive that holds up is Astrobot and maybe Rez Infinite VR if that's exclusive. Blood & Truth is alright I guess. Beat Saber is still great on PSVR, but otherwise it's definitely an entry level VR machine.

Firewall was designed around the aim controller, although plenty of good players play it with DS4. Move controllers don't have analogue sticks so they're kind of a no go if you want a traditional movement scheme. And yes, Firewall is for better or worse the single most popular multiplayer game on any VR platform. It does have the option to go between smooth and blink turn as well as the ability to adjust the vignette. The developers felt that teleporting is a relic of early VR and that their IK solution was polished to be palatable for most people. It's also still supported to some degree after almost 2 years, which is pretty monumental for a VR game.
Title: Re: VR Thread
Post by: Bebpo on May 24, 2020, 01:34:01 AM
I'm at the point where if a first person game doesn't have teleport movement I just uninstall it. Every other movement just feels bad to me.
Title: Re: VR Thread
Post by: Don Rumata on May 24, 2020, 09:18:21 AM
I'm at the point where if a first person game doesn't have teleport movement I just uninstall it. Every other movement just feels bad to me.
This is a bit drastic, but i'm in a similar spot.
I'll grant you that in a multiplayer R6 clone, you can't have people teleport out of the line of fire, but for PvE, there's little excuse, for a game that is essentially room-based (like a R6 is) to not design around that feature, like Alyx has.
Title: Re: VR Thread
Post by: bluemax on May 24, 2020, 11:56:29 PM
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.
Title: Re: VR Thread
Post by: Svejk on May 25, 2020, 01:11:11 AM
Just tried Iron Man. I thought it was decent fun, but not really my thing... I use to love comicbook shit, but now I don't.. kinda hate it now tbph. 
Title: Re: VR Thread
Post by: Bebpo on May 25, 2020, 01:21:31 AM
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.

Because you like...bad controls?

I mean Alyx probably has the best controls in VR and it's teleport by default. Why do you dislike teleport movement?
Title: Re: VR Thread
Post by: Don Rumata on May 25, 2020, 05:18:22 AM
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.
What has inverse kinematics got to do with teleportation as a movement system? You can have arms (though i think those are also shit) and teleportation, and you can have free movement and floating hands.
Title: Re: VR Thread
Post by: bluemax on May 25, 2020, 09:17:51 PM
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.

Because you like...bad controls?

I mean Alyx probably has the best controls in VR and it's teleport by default. Why do you dislike teleport movement?

It just feels like a giant step backwards. Teleport was a thing we accepted in early VR because hardware sucked. Now it just takes me out of the experience if I can't control my movement. It just feels disjointed and non immersive.
Title: Re: VR Thread
Post by: Sho Nuff on May 25, 2020, 09:58:08 PM
Teleport needs to be supported for folks who throw up all the time, but if you don't have a smooth free-move mode, I'm not playing your game.
Title: Re: VR Thread
Post by: Bebpo on May 25, 2020, 10:57:55 PM
Uh, this is so confusing to me after playing so much VR. At first teleport movement in early games felt limiting, but now teleport blink movement anywhere in the playable area along with free walking movement within the play area feel the most realistic and immersive movement scheme possible.

What other movements are there?

-Walking with your hands going up and down? This feels disgusting to me, like you don't walk with your hands irl, it's just stupid. Haven't seen this done well once.
-Hold a button to move forward in the direction you are looking? Weird floating movement forward when you're standing still is immersion breaking.
-Using a controller to move around like a normal game? Feels immersion breaking, why am I walking when I'm standing still, doesn't feel like I'm doing it.

Either you design a game around standing/sitting within your play area (Superhot, Beat Saber, I Expect You to Die, Five Nights at Freddy's VR, Cockpit games) or you use blink teleport movement + free play area walking around. This way you can jump to a section that you want to walk around and interact by actually using your feet and walking a few steps in any direction and interacting. The latter is the most immersive way to interact and move in VR but with room-size you can't walk through an entire level on your own feet and need a way to get between points where you do walk with your own feet and that's teleport movement.

Imo using a controller and moving around like a normal videogame doesn't feel like a VR experience to me. It feels like a halfway step where you're just playing a normal game with VR vision. True next-level VR experiences should feel completely diverged from a non-VR videogame and should just rely on actual physical movement of your feet and hands along with your senses.
Title: Re: VR Thread
Post by: bluemax on May 26, 2020, 12:05:10 AM
I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.
Title: Re: VR Thread
Post by: Bebpo on May 26, 2020, 12:44:46 AM
I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.

Did you play Alyx? It was definitely designed around teleporting since that's the default, and I don't think it's limited at all.
Title: Re: VR Thread
Post by: Don Rumata on May 26, 2020, 01:43:42 AM
I honestly won't play a VR game that still has teleport in the year of our lord 2020. If you can't come up with a working IK solution don't make a VR game.

Because you like...bad controls?

I mean Alyx probably has the best controls in VR and it's teleport by default. Why do you dislike teleport movement?

It just feels like a giant step backwards. Teleport was a thing we accepted in early VR because hardware sucked. Now it just takes me out of the experience if I can't control my movement. It just feels disjointed and non immersive.
???
The hardware is largely the same, minor increases in image clarity and refresh rate (though in the case of Oculus, actually a step back) aside.

I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.

Did you play Alyx? It was definitely designed around teleporting since that's the default, and I don't think it's limited at all.
Its design is room based, which is very much informed by its movement system.
Whether you want to see that as a limit or not, it's up to you, but i see it as a design choice, like making a game not open world.
Title: Re: VR Thread
Post by: Bebpo on May 26, 2020, 01:20:59 PM
Now that I have a PC VR headset and No Man Sky is back on sale at $30, I think I'm going to pick it up finally and try it out in VR for the flying and stuff. Though knowing my luck the game will show up in a bundle next week.

*edit* lol, just saw in the Xbox Game Pass thread they just announced it will be free in a few weeks on PC. A lot of times Window Store versions are a mess and broken, but will hold off and try that free version first. I wonder how VR games work launched from Windows Store instead of SteamVR?

*edit*edit* it sounds like VR games on windows store won't work on headsets. Well, at least I'll try out the base non-VR game for free before spending $30.

I'm saying stick based movement still feels better than teleporting to me. I do agree that if you are letting people move around those are you only two options, but I feel like if you design around teleporting it limits your design severely. I find teleporting too slow and imprecise to be enjoyable.

Did you play Alyx? It was definitely designed around teleporting since that's the default, and I don't think it's limited at all.
Its design is room based, which is very much informed by its movement system.
Whether you want to see that as a limit or not, it's up to you, but i see it as a design choice, like making a game not open world.

But I don't see why you couldn't have Alyx controls/gameplay in a Bethesda open world game? Just larger areas but same movement? I get that melee is more of an issue with teleport movement (multiplayer too, but only thinking of single player), but playing Until You Fall it has a good teleport movement solution in that there is a few second cooldown after every couple teleport dashes.
Title: Re: VR Thread
Post by: Sho Nuff on May 29, 2020, 10:10:09 PM
The ScriptHook DLL required for this finally got updated to use the new version that shipped with the Epic Store version.

https://github.com/LukeRoss00/gta5-real-mod (https://github.com/LukeRoss00/gta5-real-mod)

This is some mindblowing shit. Grabbed it last night, struggled through the intro (hold B to skip cutscenes), and got into the open world part and just fucked around for 3 hours. Ran up the beach yelling at people, stole a dirtbike and headed up the coast. Staggeringly awesome.

No tracked controller input, pad only, but still.
Title: Re: VR Thread
Post by: Don Rumata on May 30, 2020, 11:45:47 AM

But I don't see why you couldn't have Alyx controls/gameplay in a Bethesda open world game? Just larger areas but same movement? I get that melee is more of an issue with teleport movement (multiplayer too, but only thinking of single player), but playing Until You Fall it has a good teleport movement solution in that there is a few second cooldown after every couple teleport dashes.
You can.
Skyrim VR (and presumably Fallout4 VR too) has teleportation as an option.
The problem is more when you factor in jumping as a requirement (though Sairento let's you do that too) and balancing difficulty.
Like if in a Tac. shooter i can just teleport across a hallway, the "one shot and you're dead" approach flies off the window a bit.
Title: Re: VR Thread
Post by: naff on May 31, 2020, 05:56:07 AM
i simply think platforming in VR should be illegal
Title: Re: VR Thread
Post by: chronovore on June 02, 2020, 07:33:00 PM
The ScriptHook DLL required for this finally got updated to use the new version that shipped with the Epic Store version.

https://github.com/LukeRoss00/gta5-real-mod (https://github.com/LukeRoss00/gta5-real-mod)

This is some mindblowing shit. Grabbed it last night, struggled through the intro (hold B to skip cutscenes), and got into the open world part and just fucked around for 3 hours. Ran up the beach yelling at people, stole a dirtbike and headed up the coast. Staggeringly awesome.

No tracked controller input, pad only, but still.

I really want to try this!
Title: Re: VR Thread
Post by: Bebpo on June 13, 2020, 08:00:59 PM
So the Xbox Game Pass PC version of No Man's Sky does work with VR. Played about an hour and it's ok but lots of stuff drives me crazy.

-Image stability seems pretty off, like whatever vsync it's using for VR framerate and resolution aren't correct. Looks pretty assy.
-HUD on your arms is HUGE to the point where I have to hold my arm way out just to read stuff. There's a hud size adjustment option but you have to restart each time and the initial load time in this game is insane and the worst I've ever seen on an SSD
-Controls are weird. So many buttons to remember. Felt very untuitive. When you'd try to search a box it would teleport you to some weird camera angle like in the ground while you go through the inventory.
-Had serious troubles with the flying controls. My right hand get dropping grip of the flight stick and I couldn't get the plane to rotate, only turn so I was flying upside down :\

Basically feels like a game where VR was shoe-horned in like it was, vs being made for VR. I tried it in non-VR with kb controls and it played like a million times better. Was surprised that it still ran kind of shitty on my 1080x. Doesn't feel well optimized and there's no fullscreen exclusive mode? So gsync doesn't work  :maf

Also I'm not into crafting games and this game just seems like a game where everything is always broken or breaking and you have to gather to fix everything constantly. Not my thing. Glad I saved $25 on the steam version!
Title: Re: VR Thread
Post by: Bebpo on June 13, 2020, 09:49:28 PM
Actually ended up getting the resolution and HUD fixed in VR. Built a base and got to the space station. The flying controls are basically unplayable with the Index controllers, but otherwise it controls alright. Kinda a boring game though.
Title: Re: VR Thread
Post by: Bebpo on June 16, 2020, 12:40:16 AM
Started playing Trover Saves the Universe

It's great! Reminds me a lot of Astrobot with not quite as good gameplay but pretty damn funny. Really well designed for VR, clearly a VR game first. One of the most/more polished VR games out there.
Title: Re: VR Thread
Post by: bluemax on June 16, 2020, 11:52:20 PM
https://uploadvr.com/vr-showcase-2020-every-reveal/

Probably the closest thing to an E3 for VR gaming. A surprising number of titles still promising PSVR ports.
Title: Re: VR Thread
Post by: Bebpo on June 23, 2020, 11:09:16 PM
I think I've found my current life calling and that is to map Beat Saber custom songs. I'm tired of none of the music I like being in Beat Saber and in the hundreds of hours of Beat Saber I play I've gotten to the point where I feel I know good map design and can point out amateur mistakes and no how to avoid them.

Like the biggest amateur mapping mistake I see is people who do constant down arrow hits instead of alternating up/down/up/down/up/down. The latter is how the rhythm should go for basically the whole track no matter what you're doing so your arms always follow that basic rhythm.

Also I used to do timing for fansubs so I feel I could probably pick this up. Just need to start looking at the mapping tools. Going to start with Metric and pick a song from Pagans in Vegas.
Title: Re: VR Thread
Post by: Bebpo on July 19, 2020, 09:07:03 PM
I've been meaning to put up a list of the best custom tracks in Beat Saber for everyone playing on PC. Been spending so many hours basically curating a list. Probably gone through 300-500 songs and I've got about 50 really good ones. Usually if I like a beat map and it seems like they get rhythm mapping I'll check out all the other tracks by the mapper and sometimes discover some new musicians I wouldn't have otherwise listened to.

Like I'd heard of but never checked out Kero Kero Bonito before, but the beatmaps for Flamingo & Picture This are really good (former is better mapped than the latter).

I wish there was an easy way to browse my custom track list without the VR headset. That's the hard part for putting up a list of what's in my starred top track queues. Have to just take off the helmet and write each down if I wanna do that which will take a while.
Title: Re: VR Thread
Post by: Bebpo on July 22, 2020, 01:39:28 PM
Big PSVR sale going on with the summer sale. Picked up the From Software game Deracine for <$7. I know it's supposed to be pretty bad, but too curious to see some Japan developed VR that I'll float $7 for it.
Title: Re: VR Thread
Post by: Bebpo on July 23, 2020, 02:10:31 AM
So I was talking about Beat Saber with friends and may have had a drink or two and decided to sit down and make a list of all my starred custom tracks. These are the tracks I feel are well mapped, sometimes better than the main game tracks and are all a good play for players around expert difficulty. Some songs are too fast mapped and need to be played in slowed down mode (cough*cough*Green Day Basket Case*cough*cough) and some need to be sped up to really be satisfying (most of the slower song tracks).

Also this list is biased because it's by me, so it leans a bit into Miku/Vocaloid and some J-tracks. I'm highlighting the ones I think are the best of the best and pretty much the top songs in beat saber custom.

spoiler (click to show/hide)
Alone ft. Kyle Reynolds
Asketa & Natan Chaim [bennydabeast]

Baka baka baka
Lamaze-P [Kalezan]

Basket Case
Green Day [Okdisplay]

Brave
Sara Barellis [bennydabeast]

Blinding Lights
The Weekend [Novashift]

Bring it On
Giga-P[Kalezan]

Bubble Tea
Dark Cat [Roeek]

Burn
Ellie Goulding [bennydabeast]


Came Here For Love
Sigala & Ella Eyre [bennydabeast]

Can't Get You Out of My Head
Kylie Minogue [Kalezan]

Caramelldansen (Speedcake Remix)
Caramell [dack]

Chase
Batta [joetastic]

Chiru Chiru
Reol [Kalezan]

Darkside
Blind 182 [anonymesgo]

Don't Let Me Down
The Chainsmokers featuring Dayo [bennydabeast]


Du Hast
Rammstein [Kalezan]

Empty Threat
Chvrches [benny]

Faded (Nightcore Mix)
Alan Walker [rigid]


Field of Hopes and Dreams
Toby Fox [Todokete]

Flamingo
Kero Kero Bonito [Etan]


Fuwa Fuwa Time
Ho-Kago Tea Time [Todokete]

Gimme Love
Joji [Skyler Wallace]

Harajuku Iyahoi
Kyary Pyamu Pyamu [aggrogaha]

Heart Afire (featuring Strix)
Defqwop [Bennydabeast]

Heats
Hironobu Kageyama [dack]

Here with Me (Featuring Chvrches)
Marshmella [novashaft]

High Enough Ft. Rosie Darling
Justin Caruso [bennydabeast]

Hold Me Down
Halsey [Styngme]

I wanna be like you (Sim Gretina Remix)
Jungle Book [connorJC]

Ievan Polkka
Hatsune Miku [Fraktar]

Ignite
Aoi Eir [Joetastic]


Ike Ike
Hinoi Team [kalezan]

Just be Friends Ft. Luka
Dixie Flatline [todokete]

Kamikaze
Walk the Moon [bennydabeast]

Last Dance (Custic remix)
Dua Lipa (bennydabeast)

Love the Way Lie (ft. Rihanna)
Eminem; Rihanna [Styngme]

Mad Hatter
Melanie Martinez [joetastic]


March of the Profane - Crypt of the Necrodancer
Danny Baranowski [fraktar]

Matryoshka feat Gumi and Miku
Hachi [todokete]

Meglovania
Undertale Toby Fox [Ryger]

Meglovania (Cement City Remix)
Undertale [Kryptikos]

Miracle Paint ft. Hatsune Miku
Oster Project [Etan]

Mirai (Short edit)
Kizuna Ai [kalezan]

More One Night
Inori Minase, Yurika Kubo [Etan]

Nevada (feat. Cozi Zuehlsdorff)
Vicetone [bennydabeast]

New Rules
Dua Lipa [bennydabeast]

Orion (beat saber edit)
Getsix [Kalezan]

Otter Pop (Ft.Hollis)
Shawn Wasabi [bennydabeast]

Over the Sky
Akane Hino [joetastic]

Physical the Megamix ft. various artists
Adamusic [joetastic]

Picture This
Kero Kero Bonito [Etan]

Plus Danshi ft. Reol
Giga-P [kalezan]

Portal Still Alive (Uppmost remix)
Uppermost [kyptikos

Pretty Girl (Cheat code x Cade remix)
Maggielindamann [bennydabeast]


Pursuing my True Self (persona 4)
[Eijiejidayo]

Real Emotion (English Version) FFX-2
Jade Villalon [joetastic]

Resister
ASCA [joetastic]

Ride on Shooting Star
The Pillows [Todokete]

Robot Heart ft. Kizuna Ai
Yunome [kalezan]

Rushing Back
Flume [joetastic]

Sad Machine
Porter Robinson [ejiejidayo]

Say So (Japanese version)
Rainych [Peoplecanfly]

Senbonzakura (Short ver)
Kradness + Giga-P [kalezan]


Shake it Off
Taylor Swift [Jovian]

Sk8er Boi
Avril Lavigne [joetastic]

Slump
Stray Kids [joetastic]

Smell of the Game
Daisuke Ishiwateri

Smells like Teen Spirit
Nirvana [Rygar]

Some Nights
Fun. [bennydabeast]

Star Sky Two Steps from Hell
[ejiejidayo]


Start Right Now ft. Laney Jones
Young Pines [bennydabeast]

Still Into You
Paramore [Novashaft]

Stressed Out
Twenty One Pilots [joetastic]

Study x Study
Stylips [joetastic]

Supernova
Laszlo [Downycat]

Sweet Magic (ft. Kagamine Rin]
Junky [dack]

Tank! (Ben Briggs Remix)
Cowboy Bebop [rygar]

The Final Countdown
Europe [reborn]

The Greatest (Ft. Kendrick Lamar)
Sia [bennydabeast]


The Light
W&W ft. Kizuna Ai [kalezan]

The Nights
[Avicii]

Under the Sea
Samuel E. Wright [bennydabeast]

Vocaloid Bossa Nova medley (ft. Hatsune Miku)
Kahimi (dack)

Weight of the World Nier.Automata
JVNA [skyler wallace & excession]

Without Me - Illenium Remix
Halsey; Illenium [Styngme]


Without Me - (Nurko & Miles Away Remix)
Halsey [bennydabeast]


Yoiyoi Kokan
Roel [Kalezan]
[close]
Title: Re: VR Thread
Post by: Beezy on July 23, 2020, 09:20:48 AM
I haven't played Beat Saber enough yet. How do I find these custom tracks?
Title: Re: VR Thread
Post by: Bebpo on July 23, 2020, 03:24:51 PM
I haven't played Beat Saber enough yet. How do I find these custom tracks?

I think Beat Saber initial modding may be slightly different depending on which device you use. So probably want to google a guide. It should be quick and easy.

You're on Quest, right?

https://bsaber.com/oculus-quest-custom-songs/


Now once you have mods installed it should be the same for every device. On mine I load up the game and on the main menu there's a mods tab and one of the buttons is "get more songs" and then you can search by ranking, most played, popularity or search by name / mapper.

Also make sure you install the custom walls/notes mod since a lot of custom songs use unique visuals or even notes and they won't load in-game if you don't have those installed.
Title: Re: VR Thread
Post by: Rahxephon91 on August 18, 2020, 02:24:11 PM
I bought a PSVR and my first impressions are that it is super neat.

But like I'm not sure I'm liking it for the correct reasons actually.

Like I kind of would like more normal games in "VR" I played Zone of the Enders 2 and Gungrave VR and one of my take away was that playing ZOE was like playing it on a really big screen. At least when the cinemas played. It was like watching a movie on IMAX. It was kind of incredible. Now obviously it then goes into First Person for actual gameplay and that's cool, but I was thinking of Ghost of Tsushima. Mostly because for a lot of the action scenes I stood in place to counter. How cool would it see that game in such a "wide" and "big" display, to move your head and have the camera pan with it. It could be like watching a live play. I would like a see a developer make a cinematic 3rd person game in VR. I even found novelty in Gungrave because of just the wide view of the game you can see.

Like yeah I find the first person games to be "immersive" and fun, but I'm not sure that's the only thing that should be used for VR.

I don't know man I found my first day with VR to be cool. Yeah the tech is not quite there, but it's super cool to imagine where these early beginnings will go.
Title: Re: VR Thread
Post by: Svejk on August 18, 2020, 03:03:50 PM
I bought a PSVR and my first impressions are that it is super neat.

But like I'm not sure I'm liking it for the correct reasons actually.

Like I kind of would like more normal games in "VR" I played Zone of the Enders 2 and Gungrave VR and one of my take away was that playing ZOE was like playing it on a really big screen. At least when the cinemas played. It was like watching a movie on IMAX. It was kind of incredible. Now obviously it then goes into First Person for actual gameplay and that's cool, but I was thinking of Ghost of Tsushima. Mostly because for a lot of the action scenes I stood in place to counter. How cool would it see that game in such a "wide" and "big" display, to move your head and have the camera pan with it. It could be like watching a live play. I would like a see a developer make a cinematic 3rd person game in VR. I even found novelty in Gungrave because of just the wide view of the game you can see.

Like yeah I find the first person games to be "immersive" and fun, but I'm not sure that's the only thing that should be used for VR.

I don't know man I found my first day with VR to be cool. Yeah the tech is not quite there, but it's super cool to imagine where these early beginnings will go.
Play AstroBot and witness the mad potential of 3D platforming/3rd person VR at it's finest.   :shaq
Title: Re: VR Thread
Post by: Bebpo on August 18, 2020, 03:17:42 PM
Astrobot so good. Astrobot 2 better be day 1 launch for PSVR2.
Title: Re: VR Thread
Post by: Svejk on August 18, 2020, 04:27:33 PM
Astrobot so good. Astrobot 2 better be day 1 launch for PSVR2.
:salute Heard dat.  Astrobot can lead the charge towards the future of video games.
Title: Re: VR Thread
Post by: thisismyusername on August 18, 2020, 06:15:58 PM
https://twitter.com/Ken_2AA/status/1295787447817822222
Title: Re: VR Thread
Post by: naff on August 18, 2020, 08:32:07 PM
i simply think platforming in VR should be illegal

in light of this astrobot talk i think i need to clarify i meant platforming in first person. 3d platforming like astrobot is actually incredible.
Title: Re: VR Thread
Post by: Svejk on August 25, 2020, 04:04:59 PM
Vader Immortal apparently released today (PSN)...

https://store.playstation.com/en-us/product/UP1082-CUSA23298_00-1795287597856967?utm_campaign=SEN%7CUS%7CB%7CGames%7CEvergreen%7CDesktop%7CTier%201%7CExact&utm_content=sCIbNfWGL&utm_medium=cpc&utm_source=google&utm_term=playstation%20store

Wish PSVR had more demos.   :hmph
Title: Re: VR Thread
Post by: naff on August 25, 2020, 09:48:19 PM
it sounds like they added more content?

it's a pretty great little star wars experience if that's your thing. it doesn't really offer anything as a game.
Title: Re: VR Thread
Post by: Sho Nuff on August 25, 2020, 11:07:38 PM
Yeah Vader Immortal is kind of dumb, you just walk around and Vader is like CAN YOU SOLVE MY INCREDIBLY SIMPLE STUPID PUZZLE CUBE, MMMM YES NOW YOU WILL BE MY APPRENTICE AND MAYBE MY BEST FRIEND IF YOU PLAY YOUR CARDS RIGHT, HOOOOO HAHHHHHHH
Title: Re: VR Thread
Post by: Svejk on August 25, 2020, 11:44:54 PM
Yeah Vader Immortal is kind of dumb, you just walk around and Vader is like CAN YOU SOLVE MY INCREDIBLY SIMPLE STUPID PUZZLE CUBE, MMMM YES NOW YOU WILL BE MY APPRENTICE AND MAYBE MY BEST FRIEND IF YOU PLAY YOUR CARDS RIGHT, HOOOOO HAHHHHHHH
That's impossible to read without hearing Vader's voice.  :lol
Title: Re: VR Thread
Post by: Bebpo on October 28, 2020, 01:38:03 PM
For any PSVR users:

https://global.support.playstation.com/s/pscamera-adaptor?language=en_US

Gives me an error when I put it in :(

Didn't realize it wouldn't just work off the bat. Damn. I bought 2 PSVRs, they better give me this shit free.
Title: Re: VR Thread
Post by: Bebpo on October 28, 2020, 01:40:13 PM
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.
Title: Re: VR Thread
Post by: Bebpo on October 28, 2020, 01:42:51 PM
Yeah I saw this was just announced within the hour, so it's getting hammered.

Ok, so PSVR still works and it's just the camera that is the issue. So worst case scenario if I don't get in is having to buy a PS5 camera and then can use PSVR. Not that I ever use it anymore since getting an Index. Like I think the only time I turned it on was to try Iron Man VR demo and that was it.
Title: Re: VR Thread
Post by: Beezy on October 28, 2020, 06:12:06 PM
Finally stepped away from Beat Saber and tried Echo VR. I see what everyone meant by getting your VR legs. It took me a while to get comfortable with looking all around instead of just straight ahead. I also had the same time of motion sickness that I feel with certain FPS games, but I eventually got over it.

If Alyx doesn't go on sale around Black Friday, I'll suck it up and buy it at full price.
Title: Re: VR Thread
Post by: Svejk on October 28, 2020, 09:31:14 PM
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.
Yeah, I've still not been able to get through yet myself.   
Title: Re: VR Thread
Post by: Bebpo on October 30, 2020, 03:46:52 AM
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.
Yeah, I've still not been able to get through yet myself.

So I tried this now when the site isn't being hammered anymore and it went through fine.
Title: Re: VR Thread
Post by: Svejk on October 30, 2020, 07:53:31 AM
I'm guessing that's getting hammered? Now the first part where you enter your serial number works but it's giving me an error on personal information part.
Yeah, I've still not been able to get through yet myself.

So I tried this now when the site isn't being hammered anymore and it went through fine.
Nice. Worked for me too.
Title: Re: VR Thread
Post by: Rahxephon91 on November 11, 2020, 12:36:53 AM
I don't feel like I can finish Half Life Alyx. It triggers my arachnophobia way too much.
Title: Re: VR Thread
Post by: Bebpo on November 11, 2020, 12:52:41 AM
I don't feel like I can finish Half Life Alyx. It triggers my arachnophobia way too much.

 :'(
Title: Re: VR Thread
Post by: Rahxephon91 on November 14, 2020, 05:09:52 AM
Honestly, watching movies in VR is one of my favorite things.

It does "feel" like being at a theater.

https://www.facebook.com/Rahxephon91/videos/10157386375341576

https://www.facebook.com/Rahxephon91/videos/10157386382876576

2nd video did'nt come out as well, but I do like how it tries to emulate the light.
Title: Re: VR Thread
Post by: Tasty on December 10, 2020, 12:51:26 PM
Facebook hit with antitrust probe for tying Oculus use to Facebook accounts (https://techcrunch.com/2020/12/10/facebook-hit-with-antitrust-probe-for-tying-oculus-use-to-facebook-accounts/)

(https://i.imgur.com/ElImRri.gif)
Title: Re: VR Thread
Post by: Beezy on December 27, 2020, 10:56:33 AM
Realized that with Virtual Desktop, I'm better off getting one playthrough and done games like Moss and Walking Dead: Saints & Sinners on Steam instead of the Quest store. They're usually cheaper there and look better. Most recommended specs list the GTX 1070, so I'm good.

VR games are on sale on just about every platform btw.
Title: Re: VR Thread
Post by: Nintex on January 28, 2021, 05:04:35 PM
So I've been looking at ways to make playing in VR with my Rift S a bit more shall we say portable. These are my options and I'm sort of undecided between B and C because A seems impossible.

A) Try to extend the range of my PC -> Rift S setup
- Long wire (not really an option, since I have quite a long hallway in my apartment and I can't seem to find the 20 meter Display Port / USB extenders I would need at any price point that makes sense to try it out for fun. I'm also not sure if the signal would work at such a distance)

B) Buy a second Wireless VR headset (Quest 2)
- About 70% of my VR Library is either on Steam or the Epic Game Store so I would need to hook up my PC to play those
- Quest 2 -> PC image quality seems pretty bad compared to Rift S
- My WiFi craps out at times because there's just so many connections and devices  :doge

+ A bit higher resolution in native Quest games
+ Also get the new controllers
+ Fairly cheap option (with the comfy strap and a cable about 400) but my Rift S is only a year old so seems soon too soon to replace

C) Buy a gaming laptop (today I found a Lenovo Legion 5 (i5 / RTX2060) for about ~1000, which seems like a really nice deal for such hardware)
- USB-C -> Display-port not always works if the port is not wired to the RTX
- Laptop may also have WiFi issues (but I have plenty of longcat network cables)
- Most expensive option (1000)

+ Easy to move and set-up VR at a different spot
+ I kinda like the idea of having a second PC that I can just easily move around. I sort of miss having a laptop like I did in university
+ Better performance than Quest 2 but not as good as my RTX 2070 Super and for a 1000 Euro I might as well buy a 3080 Ti or something

what do
Title: Re: VR Thread
Post by: Tasty on February 05, 2021, 12:57:49 AM
New report on Apple’s VR headset: 8K in each eye, potential $3,000 price tag (https://arstechnica.com/gadgets/2021/02/new-report-on-apples-vr-headset-8k-in-each-eye-potential-3000-price-tag/)

:crazy
Title: Re: VR Thread
Post by: Bebpo on February 05, 2021, 02:23:29 AM
Yeah, sounds like Apple. I mean their high end phones cost like $1,500 or something now?

I mean the Index was like $999, so yeah, I expected Apple's to be more expensive. Still think it'll launch closer to $1,500 or something than $3,000.

Title: Re: VR Thread
Post by: Don Rumata on February 05, 2021, 05:15:47 AM
I just want someone to come in and offer a valid competition for the Quest 2, which right now is simply a no-brainer, if it wasn't for the Facebook shit.
Title: Re: VR Thread
Post by: Tasty on February 05, 2021, 11:07:57 AM
I just want someone to come in and offer a valid competition for the Quest 2, which right now is simply a no-brainer, if it wasn't for the Facebook shit.


Exactly. I'm so frustrated Daydream shat the bed, just as standalone Daydream headsets were becoming a thing. Classic Google abandonism, but if they had kept at it like Android TV or Android Auto (which also kinda floundered at first before gaining serious ground) there would be actual competition in the mid-cost standalone headset space. Instead we just have one real option, the Quest 2, which requires a Facebook account. Fuck that. :maf
Title: Re: VR Thread
Post by: Don Rumata on February 05, 2021, 11:35:52 AM
I still believe in Valve on this.  :hmph
Title: Re: VR Thread
Post by: Tasty on February 05, 2021, 11:45:03 AM
:larry

How'd them Steamboxes work out tho
Title: Re: VR Thread
Post by: Don Rumata on February 05, 2021, 11:58:22 AM
They seem to believe in VR more than their other experiments, Vive and Index are good products and they cant ignore the cordless step, in vr's evolution.
Or perhaps it'll be some 3rd party like hp or whatever.
Title: Re: VR Thread
Post by: Bebpo on February 05, 2021, 02:02:54 PM
:larry

How'd them Steamboxes work out tho

Index is pretty great. Not many complaints almost a year in.
Title: Re: VR Thread
Post by: kingv on February 05, 2021, 08:07:41 PM
Yeah, sounds like Apple. I mean their high end phones cost like $1,500 or something now?

I mean the Index was like $999, so yeah, I expected Apple's to be more expensive. Still think it'll launch closer to $1,500 or something than $3,000.

$1,500 might be ok if it truly offered a big step up from a quest 2. I’m just skeptical of how possible that even really is, with battery powered mobile phone graphics
Title: Re: VR Thread
Post by: Don Rumata on February 06, 2021, 05:56:04 AM
Also maybe Nvidia will jump in, if we're going with wishful thinking.
Title: Re: VR Thread
Post by: chronovore on February 07, 2021, 06:39:15 PM
Yeah, sounds like Apple. I mean their high end phones cost like $1,500 or something now?

I mean the Index was like $999, so yeah, I expected Apple's to be more expensive. Still think it'll launch closer to $1,500 or something than $3,000.

I have made bad predictions before, predicting failure when something later succeeds beyond any reasonable prediction. I may be doing that here: I have no idea what niche Apple is trying to fill with this VR hardware. If the primary use for VR currently is entertainment, there’s no great amount of VR content to be absorbed except for Games, and Apple is still an absolutely miserable platform for games except for mobile.

The ARKit allows for much simpler development with a common context, and apple’s unified ecosystem may end up working to their advantage. But unless this is some thing for business or, like the iPod, something that is completely transformative and disruptive, this will tank.
Title: Re: VR Thread
Post by: Bebpo on February 11, 2021, 07:49:50 PM
I wonder if there's a good site/way to find good newer custom songs without sifting through so much junk.

There's been this huge flood of auto-generated song maps which are all 100% terrible and I don't know why people even bother uploading them. We are not at the point in music games where auto-generated stuff works. I never even liked it in Audiosurf/Vib Ribbon but it works better there than legit music games.

I'm mostly still just playing the same 100-200 favorited songs from last year. Some days I try a dozen or so "most downloaded/hot" recent songs from the last few weeks and most of it is junk but there's occasionally something decent in there. Just feels like a bit of a waste of time.

I've got to imagine there are communities somewhere discord/forums for custom beat saber and they talk about good track maps that come along and good mappers and stuff. I've just got to find them...
Title: Re: VR Thread
Post by: Svejk on February 23, 2021, 09:45:19 AM
PS is definitely bringing something...

Quote

More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.

Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.

We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences.

There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality.

We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!

https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/#sf243317607

I can't even imagine how baller Astrobot Rescue Mission 2 will be!  :lawd :rejoice :whoo
Title: Re: VR Thread
Post by: Joe Molotov on February 23, 2021, 01:23:11 PM
Astro's gonna win GOTY for the third time.
Title: Re: VR Thread
Post by: Rahxephon91 on February 23, 2021, 05:24:36 PM
Man if they can get Half Life Alyx on PS5, I really think that would be huge.
Title: Re: VR Thread
Post by: Bebpo on February 23, 2021, 05:30:32 PM
Glad the fears that Sony was abandoning PSVR with PS5 were unfounded.

Yeah, gimme Astrobot 2 either in VR or non-VR.


Though tbh since I have an Index, if PS VR2 doesn't have much in terms of HQ exclusives I might just stick with Index. I had to buy a second PSVR for like $400 after my first one died 2-3 years in and then I got an Index a year later and I haven't touched the PSVR since. VR is too expensive to own multiple headsets for the small amount of content. Even though Astrobot is amazing, if PSVR2 is like $500+ and only has Astrobot2 I'd probably be hesitant to pick one up.

But if you don't have an Index, like most people, PSVR2 should be nice and a huge upgrade from PSVR. I know people are bummed it's not wireless like Quest, but the visual tradeoff is probably worth it. Index looks nice af and I don't get any motion sickness at all thanks to clear visuals and smooth framerates. PSVR2 should have that.
Title: Re: VR Thread
Post by: naff on February 23, 2021, 06:21:37 PM
i always had faith, but it's nice to actually see it :rejoice

Quote
It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

 :'( RIP my wireless VR dreams. Kinda knew this would be the case when the wifi chip in PS5 doesn't support high bandwidth line of sight standards like wigig. Hopefully there will be an add-on in future
Title: Re: VR Thread
Post by: Svejk on March 18, 2021, 08:28:08 AM
PSVR2 controllers unveiled...

(https://blog.playstation.com/tachyon/2021/03/03_withnotice.jpg)

Quote
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

●      Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

●       Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

●       Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

●       Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

●       Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

https://blog.playstation.com/2021/03/18/next-gen-vr-on-ps5-the-new-controller/

 :gladbron :whoo :rejoice
Title: Re: VR Thread
Post by: Tasty on March 18, 2021, 01:43:03 PM
VISCERAL
Title: Re: VR Thread
Post by: naff on March 18, 2021, 05:30:56 PM
no more move is a godsend. i expected they would be smart and just follow industry conventions, but there was always the chance they'd fuck it up
Title: Re: VR Thread
Post by: naff on March 18, 2021, 05:35:57 PM
kinda looks like a star ship concept from discovery season 3
Title: Re: VR Thread
Post by: Rahxephon91 on March 19, 2021, 04:49:52 AM
Looks great.

I wonder if PS4 VR games will be able to use PS5 Vr hardware. Wouldn't mind getting rid of my PS4 VR stuff if so.
Title: Re: VR Thread
Post by: Don Rumata on March 19, 2021, 07:40:31 AM
Quote
The VR controller is tracked by the new VR headset
So, inside-out tracking like Quest? Would be great if true, having the camera point be only in the front, is very limited.
PS5 is also powerful enough to get to a decent point with VR, in theory.

Bodes well so far.
Title: Re: VR Thread
Post by: Svejk on March 24, 2021, 08:27:08 AM
Doom 3 VR Edition (PSVR) comes out next Monday the 29th already.  Thought this was coming later in the Summer.  Wish they'd drop a demo for it.
Title: Re: VR Thread
Post by: Beezy on April 13, 2021, 08:30:13 PM
https://twitter.com/Wario64/status/1382127490345279488
Title: Re: VR Thread
Post by: naff on April 14, 2021, 06:20:24 PM
Doom 3 VR Edition (PSVR) comes out next Monday the 29th already.  Thought this was coming later in the Summer.  Wish they'd drop a demo for it.

oof. too scary for me, so many goddamn jumpscares I'll have a breakdown.

anyone else find the oculus servers to be the slowest pieces of shit conceived? took me 4 hrs to download 3gb. my ps5 downloads that (over WiFi) in 10 mins
Title: Re: VR Thread
Post by: Mupepe on April 17, 2021, 12:00:45 AM
My oculus stuff downloads really quickly.
Title: Re: VR Thread
Post by: naff on April 18, 2021, 08:54:07 PM
succ. i think the content servers for australasia are just fucked
Title: Re: VR Thread
Post by: naff on April 18, 2021, 08:55:33 PM
seems bad psvr2 isn't a wireless solution. i guess the technical hurdles were too high. still, it feels like a huge miss unless they add it as an optional add on. after using oculus for so long, going back to wired headsets is such a drag and makes vr too cumbersome
Title: Re: VR Thread
Post by: Don Rumata on April 19, 2021, 04:57:28 AM
Also considering there are some wireless solutions, like the Air Link.
Probably too early/experimental for something like Playstation though.
Title: Re: VR Thread
Post by: ZombieSupaStar on April 19, 2021, 03:13:11 PM
Never played VR before, bought an index.... :woooo :mods
Title: Re: VR Thread
Post by: Bebpo on April 19, 2021, 03:54:17 PM
I wouldn't be surprised if one reason PSVR2 is still wired is they don't want to make something completely independent of the PS5 because they want to encourage PS5 sales and keep it as a PS5 peripheral and not like a Vita standalone pillar for the company to support.

They could use a wireless streaming link kind of solution, but I'm not sure if the tech is there.

Title: Re: VR Thread
Post by: Nintex on April 21, 2021, 07:00:00 PM
The Oculus Gaming Showcase was quite lame.

Some stuff reheated like Lone Echo 2 (Which is finally coming out "This summer") a bit more footage of Resident Evil 4 VR and a few other games.
Not a lot of new exciting announcements.
Title: Re: VR Thread
Post by: Don Rumata on April 21, 2021, 08:50:58 PM
The teleportation in RE4 looks like it will get really old FAST.
With having to watch Leon run to the waypoint and all.

I still think, as a game, it matched well with the pace of VR, aside from some faster sequences.
Title: Re: VR Thread
Post by: naff on April 27, 2021, 12:45:32 AM
I wouldn't be surprised if one reason PSVR2 is still wired is they don't want to make something completely independent of the PS5 because they want to encourage PS5 sales and keep it as a PS5 peripheral and not like a Vita standalone pillar for the company to support.

They could use a wireless streaming link kind of solution, but I'm not sure if the tech is there.

that's what i meant. the tech is definitely there, have used the intel wigig solution with the Vive a few years ago now and it was near perfect. it's not exactly cheap though and uses a lot of cpu time compressing that signal and sending it to the headset..... though that was years ago, figured sony might've been figuring out a newer solution. anyway, still a chance that like the vive there will be an added solution to make it wireless. imo, a console like ps5 or a pc rendering and sending data to a headset is preferable to the heavy limitations of processing everything on the headset. unless you're wearing a unit on your back ghostbusters style the limitations of arm socs for VR is not that exciting to me. a mainstream wireless solution allowing rendering on a machine in the same room sending data to the headset with very low latency is what VR needs to be truly impressive imo and high end PC's are way too niche to achieve any market traction. ps5 would be the perfect vehicle imo. same with m$ and the series x, these consoles have sooo much raw power it's a damn shame ms aren't doing much interesting with the hardware.
Title: Re: VR Thread
Post by: ZombieSupaStar on May 03, 2021, 04:22:28 PM
Crosspost from gaming thread:

Got my index set up last week but only played about 10 minutes of Alyx. Now I’m not one of those who needs everything in VR, but I must say I was like whoaaaaa in the intro when that strider comes zooming in, and tapping the glass with that bug in a jar that tapped back.

Man I’d love love love for some sorta cyberpunk walking sim, I have constant vertigo due to inner ear problems, so I don’t think I’ll ever be max payne diving around in vr, but I was surprised that VR didn’t make me dizzy (well anymore off balance than I already feel irl).  :P

That paint gun was probably the most impressive thing I saw in my half hour playing with the index so far tho.

Also who the fuck at valve decided it’s a good idea to bury the base station sleep mode in some hidden fucking menu.
 :rage
Title: Re: VR Thread
Post by: Don Rumata on May 03, 2021, 05:39:20 PM
Generally motion sickness comes from the software having you do movements you're not doing IRL.
This is obvious in driving/flying games (though a good cockpit can alleviate) and also first person games where you move around real time or have various "emulated" body movement (climbing in Walking Dead Saints and Sinners, for example).

Alyx, in teleportation mode, avoids any and all things that would cause motion sickness, and it's the reason why i could play it for hours with minor discomfort (mostly given by the tight headset strap and heat).
They decided to design around the problems, instead of brute forcing, and i think it was the right decision.
Even though they do offer the option for real time stick movement, for those resistant to the issue.

On top of that, it also avoid many things that generally look or feel janky, like melee weapons, two handed rifles and visible arms.
Which i think are also reasonable choices (the arms especially, i hate them and they go against their very purpose of immersion when they inevitably bend wrong).
Title: Re: VR Thread
Post by: ZombieSupaStar on May 03, 2021, 08:08:24 PM
Any cyberpunk games? I mean even something like fiddling around in Deckards apartment in blade runner would be neat.
Title: Re: VR Thread
Post by: Bebpo on May 04, 2021, 12:09:27 AM
So this last week after a year + a few months since I got it my Valve Index has started giving me 436 display cannot connect errors. If I click reset headset a few times it works and once it works it's fine the whole session so it's working fine but there's some weird compatibility bug.

Looking online it seems like this might be because the headset cables get twisted and stop functioning properly. When my PSVR died a few year ago it was the headset cables as well. Unfortunately you couldn't just swap cables with PSVR and the whole unit was dead. With Index apparently if you complain valve will send you a free replacement cable so if this gets worse or doesn't get better I'll try that.

Definitely making an argument for wireless VR. When you move around a lot in a 360 environment with a wired headset the cables are gonna twist up over time, there's just no way around that. Twisted cables shouldn't break the connection though. wtf.

Although looking at it the part of the cables that twist is the cable that's attached to the headset. Not sure how you'd change that. Hopefully there is a way. I untangled my cord so I'll see if that fixes it the next few times I try to use it.
Title: Re: VR Thread
Post by: Don Rumata on May 04, 2021, 07:42:09 AM
I think that (cord attachment) may be a complaint SuperBunnyHop had in his review of the Index.
He lamented several built quality problems with it, despite the cost.
Title: Re: VR Thread
Post by: Svejk on May 11, 2021, 06:58:31 AM
Quote
Citing “reliable sources,” UploadVR reports that the next PlayStation VR headset will feature eye tracking and foveated rendering, haptic feedback, inside-out controller tracking, an IPD adjustment dial, and a per-eye resolution of 2000 x 2040 pixels (4000 x 2040 total).
https://kotaku.com/report-next-gen-playstation-vr-is-sounding-pretty-impr-1846864969
 :phil

spoiler (click to show/hide)
Will still be wired, but still...  :phil
[close]
Title: Re: VR Thread
Post by: Don Rumata on May 11, 2021, 11:18:41 AM
Nice, sounds like a proper competitor, especially since Oculus shat the bed with their bullshit.
Also as i mentioned, PS5 is powerful enough to where VR actually makes sense for it.
Title: Re: VR Thread
Post by: Rahxephon91 on May 11, 2021, 01:12:53 PM
I wonder if PS4 VR games will work with it? I'd trade in my VR now if so.
Title: Re: VR Thread
Post by: Svejk on May 11, 2021, 01:18:32 PM
I don't see why they wouldn't.  They have a great lineup of exclusive games for it.. don't see how they could drop all those and start from scratch... But yeah, I've been on the edge of dumping mine if confirmed.. while they're still worth something.
Title: Re: VR Thread
Post by: Mr Gilhaney on May 11, 2021, 01:58:36 PM
After having finally tried the quest 2, I cant see myself going back to a wired headset tbh
Title: Re: VR Thread
Post by: Bebpo on May 11, 2021, 03:10:08 PM
I fixed my wired display connection issue with my index. Turns out you can access the cable on the headset that goes into the headset and over time I guess stepping on the cable while moving around it slightly pulled it out. It still seemed really plugged in, but once I unplugged it and plugged it back in it fixed all my connection errors.

After having finally tried the quest 2, I cant see myself going back to a wired headset tbh

Yeah, I'd love wireless someday, if the visual quality & power is up there. I can't go back to stuff like PSVR visuals after Index.
Title: Re: VR Thread
Post by: Don Rumata on May 11, 2021, 07:12:05 PM
I saw some guy on Reddit hook the cable up to the ceiling, that would avoid the stepping on them problem.
I can't really do it in my house, but if you have the opportunity, doesn't seem like a bad move.
Title: Re: VR Thread
Post by: naff on May 11, 2021, 07:23:14 PM
im happy to have both, but also hope sony develop a wireless adapter you can add. makes sense not to include it by default given how expensive the streaming tech is rn
Title: Re: VR Thread
Post by: Bebpo on May 14, 2021, 11:48:41 PM
So my Index was back to being dead today. Tried unplugging and replugging and updating drivers and no connection.

I eventually tried switching the DVI port to another one on my GPU and it worked. So not sure if that port just doesn't work or if it was just a fluke. Will see if this one keeps working.

That being said I'm noticing little artifact dots on black screens when loading between things. I can't notice them with a colorful image on, but this all just seems bad.

So Valve's Warranty on the Index is 1 year which is a joke on a $1,000 piece of hardware. My PSVR died after 3 years+ and was out of warranty but at least that had a 3 year warranty.

If my Index eventually dies soon-ish (I'm just past 1 year, got it when Alex came out last year in March) and Valve won't replace it for free or very low cost, I'm probably gonna either get a Quest 2 or hold off on VR for a bit because these headsets don't seem to have great lifespans and this shit is too expensive to replace on a regular basis.
Title: Re: VR Thread
Post by: Sho Nuff on May 15, 2021, 10:33:47 PM
I just moved into a new apartment and I think I'm calling it on the Vive. I was able to put together an OG Vive + Audio Strap setup with Knuckles Controllers by salvaging parts from literally FIVE different sets of headsets all in different states of brokenness (I work at a VR developer). This lasted for about 2 years but I think I"m just going to get a long ass USB-C cable and go to Quest 2. I really miss the OLED and the inky blacks in that display, but the resolution is so much higher.

edit: The lighthouse situation has made me swear to never spend my own money on these things. They break like crazy, the warranties are fucked, and a buddy of mine got into a situation where HTC Japan was insisting he pay $20 postage for them to RETURN a broken lighthouse that they refused to fix.
Title: Re: VR Thread
Post by: Bebpo on May 16, 2021, 12:09:22 AM
So when I tried starting Beat Saber today got the same display error on the new DVI port. Switched back to the old DVI port and it worked lol
Had even more artifacts though, enough to be distracting.

So either:

1) One of the two cables to the headset is damaged and not sending a great signal.

2) The headset is damaged.

3) My GPU is dying.


This week will have my first fun experience with Valve Customer Service and see what I can do. I'm hoping it's the cables because they'll probably send me new ones for free even though I'm past 1 year or if not they'll be cheap.

I sure hope it's not my GPU because with Bitcoin mining shit I'm fucked. That being said I've been gaming on my PC daily without a single artifact or any issue so I think it's pretty unlikely it's the GPU. Since both DVI ports gave the issue it's not like just one port failed.

The headset when it works seems like it works fine other than the artifacts which makes me think the headset is fine and this is a cable thing.
Title: Re: VR Thread
Post by: Bebpo on May 18, 2021, 05:00:20 PM
Ok, Valve customer support was pretty quick and good and is sending me new cables. Hopefully the cables were the issue.

It's also pretty fuuuucked that the Index cables only exist through Valve. There's no 3rd party cable or 3rd party vendor to just "buy" new cables. I wonder what Valve will charge at some point for replacement cables through them.

These VR machines need to use standard non-proprietary cables. Things fail and need to be replaced.
Title: Re: VR Thread
Post by: Bebpo on May 31, 2021, 01:05:24 AM
I got the new Index cables from Valve and just hooked them up and yeah, fixed all the issues. Immediate recognizing the headset and the hundreds of video noise lines/dots are completely gone.

So basically my Index cables lasted about 1 year, which is pretty terrible for build quality.

Cableless definitely the future.
Title: Re: VR Thread
Post by: chronovore on June 04, 2021, 03:59:14 AM
I just moved into a new apartment and I think I'm calling it on the Vive. I was able to put together an OG Vive + Audio Strap setup with Knuckles Controllers by salvaging parts from literally FIVE different sets of headsets all in different states of brokenness (I work at a VR developer). This lasted for about 2 years but I think I"m just going to get a long ass USB-C cable and go to Quest 2. I really miss the OLED and the inky blacks in that display, but the resolution is so much higher.

edit: The lighthouse situation has made me swear to never spend my own money on these things. They break like crazy, the warranties are fucked, and a buddy of mine got into a situation where HTC Japan was insisting he pay $20 postage for them to RETURN a broken lighthouse that they refused to fix.

Have you met Japan?
Title: Re: VR Thread
Post by: Bebpo on June 07, 2021, 08:57:59 PM
One thing that's kind of interesting is that since replacing my Index cables I'm constantly breaking my high scores in songs in Beat Saber. Even if I'm getting lower percentages I'm getting higher scores from better more accurate hits.

This definitely isn't skills, I've put like 500 hours over 3 years and every 10-20 songs maybe I'll beat an old score, but this is like 80-90% of the songs I'm playing I'm beating scores.

Which tells me either the latest official update somehow made scoring easier, or having bad/weak signaling video cables somehow effects the accuracy of the tracking? Which seems odd to me because that should be handled separately by the satellite trackers and as long as the headset is getting power (which it was) it should be accurately tracked. Idk the answer, but it's interesting.
Title: Re: VR Thread
Post by: Svejk on July 20, 2021, 12:18:51 PM
A demo for Fracked is up on PSN.
Title: Re: VR Thread
Post by: Sho Nuff on October 07, 2021, 09:12:51 PM
http://www.youtube.com/watch?v=0b1pmOdy2Hs

I worked on this, I did a bunch of the FX and materials. I personally can't stand survival games, but people seem to like it a lot. Moved mountains getting the PS4 version to run on the Quest, it's the exact same gameplay on all platforms. (Yes it runs on Quest 1)
Title: Re: VR Thread
Post by: Bebpo on October 07, 2021, 10:02:48 PM
The cover art's pretty dope. Whose the 2d artist?
Title: Re: VR Thread
Post by: chronovore on October 07, 2021, 10:37:34 PM
The cover art's pretty dope. Whose the 2d artist?

Terada Katsuya, IIRC.
Title: Re: VR Thread
Post by: Svejk on January 07, 2022, 01:50:10 PM
PSVR2 is sounding awfully dope.  So glad Sony continued strong support of VR.  If this launches with a new Astrobot, REVRillage and be BC to PSVR1 games, it'd be the ultimate. 

(https://media.discordapp.net/attachments/775476371815268362/928215736277676062/unknown.png)
Title: Re: VR Thread
Post by: Don Rumata on January 09, 2022, 10:11:30 PM
Most of those aspects are (or are going to be when that's out) industry standards for VR, but it's exciting nonetheless to have them adopt the full spectrum (well, aside from wireless) of features.
Raises the baseline, which is the most important aspect, in a market so small.
Title: Re: VR Thread
Post by: Svejk on February 22, 2022, 12:39:56 PM
https://twitter.com/PlayStation/status/1496107726291845120

My prediction is October 2022 at $299... Most likely $399, but wishful thinking.  :P
Title: Re: VR Thread
Post by: Bebpo on February 22, 2022, 04:31:18 PM
Will grab it for the new tech and exclusives, but even space-wise it's tough to keep & use multiple VR headsets. My PSVR's been in the closet for like 2 years since I got my Index.
Title: Re: VR Thread
Post by: naff on February 22, 2022, 05:42:47 PM
looks aiight. gutted to see they are promoting a fixed cable ;_; to be competitive with quest you gotta promote games with more movement and console rendering over wifi imo. im sure they'll have some good software, but they're missing what makes VR really compelling.
Title: Re: VR Thread
Post by: Bebpo on February 22, 2022, 06:03:51 PM
If it was wireless you wouldn't need a playstation tho. They want to sell playstations and sell this as an accessory.

We haven't reached the technology point of being able to stream high bandwith wirelessly to the headset without too much input lag yet.
Title: Re: VR Thread
Post by: naff on February 22, 2022, 09:32:48 PM
We haven't reached the technology point of being able to stream high bandwith wirelessly to the headset without too much input lag yet.

nah we have. maybe it's too expensive, but if you've got a modern router apparently streaming from your PC to Quest 2 is pretty low latency and i've used a vive wirelessly that felt as good as wired on a vive pro with the dedicated qualcomm wireless setup nearly 4 years ago now.
Title: Re: VR Thread
Post by: naff on February 22, 2022, 09:35:38 PM
i mean, shit, this is on 2.4ghz network and it's barely introducing any latency or degradation in picture quality. i think sony's dropping the ball on this a little... i would much rather get a quest 2 for $100 less at this point.

https://www.youtube.com/watch?v=FMhJJue8efY
Title: Re: VR Thread
Post by: naff on February 22, 2022, 09:59:24 PM
i can't find many particularly reputable sources that compare latency, but the few sources that have tried it and generally from what i've heard from people on forums saying it's very good (and this was tech released over a year ago). i think it's crazy to not offer both given the current market. that said, yeah, no battery packs, no wireless chip, direct connection - this shit is going to make decent money and the screens will be nice af. look forward to comparisons with quest 2. still just kinda hate wired vr and the downsides are trivial to the immersion offered by wireless imo.

https://www.youtube.com/watch?v=bV-pFxujP-8&ab_channel=MacInVR

https://www.reddit.com/r/ValveIndex/comments/n0fq4m/index_vs_quest2_with_airlink_virtual_desktop/

Title: Re: VR Thread
Post by: Beezy on March 11, 2022, 06:07:36 PM
https://twitter.com/MetaQuestVR/status/1502419932662829057
Title: Re: VR Thread
Post by: railGUN on March 13, 2022, 10:31:14 PM
I just got a fat tax return and bought an Oculus Quest 2.  :trumps

Won't be here for a week or so. I've never tried any kind of VR ever in my life.
Title: Re: VR Thread
Post by: Svejk on June 08, 2022, 12:23:07 PM
So.... what are the chances that PSVR1 games will be compatible with PSVR2?  Is that something Sony does to convert them, or is that up to the devs individually?  Seems it would be silly for them to not have their decent library of VR games to not be BC, but who knows... I wouldn't put it past Soyny pulling the $10 upgrade to PSVR2 version crap on us on certain games... Other than that, there's some PSVR games on sale I'd like to get, but if they won't be compatible, then I don't want to pull the trigger on them.  If they are, I'd like to sell off my PSVR sooner than later while it's still worth something too.
Title: Re: VR Thread
Post by: Joe Molotov on September 09, 2022, 09:12:36 AM
https://www.gematsu.com/2022/09/kizuna-ai-touch-the-beat-coming-to-ps5-ps4-in-early-2023

Guess I'll buy a Playstation VR2. :uguu
Title: Re: VR Thread
Post by: Svejk on September 14, 2022, 10:28:10 AM
https://youtu.be/j7oN_Q4pbkI

This may be a day 1 purchase... Much excite.
Title: Re: VR Thread
Post by: Svejk on September 16, 2022, 01:43:58 PM
So, according to the official PS podcast, PSVR1 games are not going to be compatible with PSVR2...    :-\  Guess it was to be expected, especially how many games have been on sale at such dramatically low prices of late...  Unless they get patched and/or the now typical, "Revised and upgraded for a price", PSVR1 titles won't just run BC.

https://blog.playstation.com/2022/09/16/official-playstation-podcast-episode-439-virtual-impressions/
(around the 29 minute mark)

As long as they port/patch/resell Astrobot, we good.
Title: Re: VR Thread
Post by: Bebpo on September 16, 2022, 01:54:58 PM
Well that's a bunch of shit. How hard is PS4 BC? The hardware shouldn't be that much different.

But at the end of the day I'm sure they'll release VR2 version of Beat Saber and some of the other popular ones. So as long as Sony makes an Astrobot VR Enhanced Remaster or something it'll be ok.

Still a bunch of shit.
Title: Re: VR Thread
Post by: Svejk on September 16, 2022, 02:00:48 PM
Well that's a bunch of shit. How hard is PS4 BC? The hardware shouldn't be that much different.

But at the end of the day I'm sure they'll release VR2 version of Beat Saber and some of the other popular ones. So as long as Sony makes an Astrobot VR Enhanced Remaster or something it'll be ok.

Still a bunch of shit.
Yeah I agree.. but I'm also ok with it.  I would hate for this thing to be hindered to cross-gen BS though.  From what the guy was saying in the podcast, he was explaining how different the tech is to simply allow BC... Whether it was techy mumbo jumbo, I'll be fine if they port Astrobot... it's all that matters.  I'll gladly pay for that game again and again. :D
Title: Re: VR Thread
Post by: bork on September 16, 2022, 05:19:54 PM
Quote
“PlayStation VR games are not compatible with PlayStation VR2 because PlayStation VR2 is designed to be a truly next-generation virtual reality experience,” Nishino said. “PlayStation VR2 has much more advanced features like an all-new controller with haptic feedback and adaptive triggers, as I’ve said, and inside-out tracking in it, 3D audio is coming together, 4K HDR of course… so this means that making games for PlayStation VR2 requires a whole different approach than the original PlayStation VR. These features actually enable developers to create worlds that feel more vivid and alive, and bring players closer to the experience than ever. I believe that.”

:gaas
Title: Re: VR Thread
Post by: Svejk on September 16, 2022, 05:23:21 PM
Apparently it's not all gone to the shitter....

https://twitter.com/parolePSVR/status/1570851568999878656

This dude's a pretty credible source supposedly.
Title: Re: VR Thread
Post by: bork on September 16, 2022, 05:26:19 PM
"Buy the same games again on PSVR2 for a higher price!  Next-Gen!"

:gaas
Title: Re: VR Thread
Post by: Bebpo on September 16, 2022, 05:29:16 PM
New gen, same old story of ripping off consumers.
Title: Re: VR Thread
Post by: Svejk on September 16, 2022, 06:42:37 PM
It's the Nintendo way.  :trumps
Title: Re: VR Thread
Post by: Polident Hive on September 16, 2022, 06:47:42 PM
Single cable VR sounds nice. Is PC VR like that yet? No sensors or other faffing?
Title: Re: VR Thread
Post by: Svejk on September 16, 2022, 07:07:58 PM
Single cable VR sounds nice. Is PC VR like that yet? No sensors or other faffing?
I'm not positive, but I'm pretty sure PCVR has always been a step or two ahead of the game.. from wireless, to free motion, treadmills, etc...  But are all so damn expensive.
Title: Re: VR Thread
Post by: bork on September 16, 2022, 09:28:36 PM
It's the Nintendo way.  :trumps

Not like Sony, who will just sell you The Last Of Us on PS3, PS4, and PS5!

:kermit

spoiler (click to show/hide)
Microsoft kicks both of their asses in this regard

spoiler (click to show/hide)
PC is the way to go lol consoles

spoiler (click to show/hide)
:gaas

spoiler (click to show/hide)
https://www.youtube.com/watch?v=nHsPgIwbqCU
[close]
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Title: Re: VR Thread
Post by: Beezy on September 17, 2022, 07:25:26 AM
Single cable VR sounds nice. Is PC VR like that yet? No sensors or other faffing?
I'm not positive, but I'm pretty sure PCVR has always been a step or two ahead of the game.. from wireless, to free motion, treadmills, etc...  But are all so damn expensive.
You can connect the Oculus headsets to your PC wirelessly or with a single cable to play Steam VR games. That should be the cheapest option if you already have a gaming PC.
Title: Re: VR Thread
Post by: Tasty on September 17, 2022, 02:20:43 PM
"Buy the same games again on PSVR2 for a higher price!  Next-Gen!"

:gaas

The Wait-for-Second-Gen Crowd wins again 8)
Title: Re: VR Thread
Post by: Svejk on September 21, 2022, 09:15:31 AM
Fuckin HYPE

https://www.youtube.com/watch?v=u5L9Mvh7tAk

but still no price or date...  :doge
Title: Re: VR Thread
Post by: Bebpo on October 03, 2022, 09:58:52 PM
So my Valve Index cable broke for the 2nd time in 2 years. Got Index April 2020, cable broke May 2021 and they replaced it under the warranty. Now it's Oct 2022 and it broke again. I tried putting this back together but it's all twisted and broken off.

(https://i.imgur.com/Qw9IqsZl.jpg)

Now they sell replacement parts and they charge $129.99 to replace the cable. Wtf. Why is it so expensive.


I may need to switch to wireless VR at some point. The problem with the Index is the main cable curls up over time and when you pull it to try to untangle it, it pulls the tether cable out sometimes and it gets bent/broken over time from getting pulled out. Really bad design.
Title: Re: VR Thread
Post by: naff on October 05, 2022, 05:10:37 PM
i'd rec getting an hdmi extender/adapter cable so that it's connected to something that can twist and flex
Title: Re: VR Thread
Post by: Bebpo on October 06, 2022, 03:52:40 PM
i'd rec getting an hdmi extender/adapter cable so that it's connected to something that can twist and flex

Hmmm, yeah I wonder what's compatible with it. I guess any HDMI 2.1 should be?
Title: Re: VR Thread
Post by: Nintex on October 11, 2022, 05:42:16 PM
Facebook dropping a $1500 corpo headset.

https://twitter.com/boztank/status/1579888641723101185 (https://twitter.com/boztank/status/1579888641723101185)

The spirit of Oculus is truely dead  :cry
Title: Re: VR Thread
Post by: Tasty on October 11, 2022, 06:19:47 PM
Virtual PC desktops floating on my desk (not having a monitor or other hardware, etc.) is truly the dream. Like, my ultimate tech dream since childhood. (Related: an actual cool VR MMO like .hack's The World.)

I'm confident we'll have a third-party, non-Zuckware version of this under $500 by five-years' time (unless da Fed doesn't get inflation under control... then maybe $800).

And that's super exciting! :D
Title: Re: VR Thread
Post by: Svejk on October 11, 2022, 09:09:37 PM
Gaming in VR  :ohyeah

Working in VR  :nope
Title: Re: VR Thread
Post by: Beezy on October 11, 2022, 11:08:05 PM
Not mad at the idea, but how long can someone realistically use a VR headset with little to no breaks?
Title: Re: VR Thread
Post by: Bebpo on October 11, 2022, 11:44:07 PM
Probably a long time if it's a good quality VR that's not straining your eyes.
Title: Re: VR Thread
Post by: Tasty on October 12, 2022, 01:59:03 AM
Not mad at the idea, but how long can someone realistically use a VR headset with little to no breaks?

Within 20-years' time we'll have headsets no heavier than a pair of glasses. There was an anime I heard about called Den-noh Coil that seemed to depict what I imagine.

(https://static.wixstatic.com/media/0364ee_d6c34edcee2b486f80ed315d035680cd~mv2.jpg/v1/fit/w_1000%2Ch_1000%2Cal_c%2Cq_80/file.jpg)

(https://i.imgur.com/ARuak2G.jpeg)

(https://abandonedfactory.files.wordpress.com/2012/03/dcoil-3.png)
Title: Re: VR Thread
Post by: Coax on October 12, 2022, 03:45:50 AM
Within 20-years' time we'll have headsets no heavier than a pair of glasses. There was an anime I heard about called Den-noh Coil that seemed to depict what I imagine.

I mean, tbf the nreal air shows it's half here already.

Google Glass was a closer but dorky version with a super tiny HUD, while now it's enough for a virtual full color OLED screen but in sunglasses form factor. Seeing Facebook's testing prototypes is pretty encouraging what could become even more miniaturized in the future.
Title: Re: VR Thread
Post by: Beezy on October 12, 2022, 05:32:03 PM
That was a good anime.
Title: Re: VR Thread
Post by: Tasty on October 12, 2022, 05:34:58 PM
That was a good anime.

Was it? I'll deffo check it out.
Title: Re: VR Thread
Post by: Bebpo on October 12, 2022, 07:39:55 PM
i'd rec getting an hdmi extender/adapter cable so that it's connected to something that can twist and flex

Got my replacement cable today and looked into this. Yeah basically need a USB and active Display port extension cables and you put them at the computer plug-in side and not the headset side.

So computer -> extension cables -> 1ft link cable that original went into computer w/power cable -> headset cable, which works as long as your power cable plugin is closer to where you're using your headset and not your computer which is on my setup.

Going to get 10ft extension cables to give some additional slack to the headset cables so they don't stretch and get twisted as much. While my second Index cable died because the actual display port cable on the headset broke off at the end, the first time it died just from twisting the cables so much the signal got damaged across the headset cables.

Also my PSVR headset cables died a few years in as well and I ended up wasting like $400 on a new PSVR which I barely ended up using.
VR Headset cables are just really really bad for constant use and moving of VR. Honestly this has definitely pushed me more towards Oculus.
I'm definitely not getting PSVR2 at launch. Will probably pick one up a few years down the line if the exclusive software is there.
Title: Re: VR Thread
Post by: Bebpo on October 15, 2022, 08:11:23 PM
Ok, set up the new Index cables with the extra 10ft slack extensions and worked like a charm. No issues running extensions (though I used the good cables recommended by reddit so was like $50 between displayport and usb 3.0 active cable extension) and having an extra 10ft slack should hopefully prevent the cables twisting and pulling and getting pulled out and have the cables last more than a year.

Good call naff on the extensions.
Title: Re: VR Thread
Post by: Svejk on November 08, 2022, 05:49:17 PM
Quote
The VR headset designed to KILL you: Oculus creator develops a terrifying device that 'instantly destroys your brain' if you die in a virtual game

https://www.dailymail.co.uk/sciencetech/article-11402451/Oculus-creator-develops-VR-headset-kills-gamers.html

(https://media.tenor.com/4fgVMKnQdlkAAAAC/but-why-nacho-libre.gif)

Palmer Luckey, you slick bastard... That's one way to guarantee no one will ask for refunds.  :doge
Title: Re: VR Thread
Post by: Tasty on November 08, 2022, 07:54:59 PM
(https://i.imgur.com/PYMnQoB.jpg)

(Don't anyone dare reference SAO instead of .hack in my presence.)
Title: Re: VR Thread
Post by: Tasty on November 08, 2022, 07:57:42 PM
Quote
The device was inspired by Sword Art Online, an anime series featuring a VR game of the same name, accessible with a helmet called NerveGear, which stimulates the user's five senses via their brain.

Damn Luckey even has shitty taste in anime.
Title: Re: VR Thread
Post by: Kurt Russell on November 14, 2022, 02:13:29 PM
Just got my PSVR 2 pre order link.

Death stranding VR 🙏
Title: Re: VR Thread
Post by: Svejk on November 14, 2022, 11:42:59 PM
Just got my PSVR 2 pre order link.

Death stranding VR 🙏
Got one too, but I probably won't be in a position to pull the trigger on it though.  :fbm
Title: Re: VR Thread
Post by: Sho Nuff on January 25, 2023, 12:13:09 AM
http://www.youtube.com/watch?v=ycvLm2r10zc

My game finally got announced.

Who else here got a preorder for the hardware?
Title: Re: VR Thread
Post by: Tasty on January 25, 2023, 12:44:54 AM
Ayy congrats Sho Nuff!! :D Looks fucking awesome!
Title: Re: VR Thread
Post by: Tuckers Law on January 25, 2023, 01:19:30 AM
http://www.youtube.com/watch?v=ycvLm2r10zc

My game finally got announced.

Who else here got a preorder for the hardware?

Nice, grats!  I got my email for the preorder link but am holding off until the VR2 headset can also play the VR1 games, soon as that happens I'll grab this.
Title: Re: VR Thread
Post by: Svejk on January 25, 2023, 07:47:00 AM
The locomotion mode looks nuts!  Would really like to try that out.
Title: Re: VR Thread
Post by: Nintex on March 03, 2023, 07:04:20 PM
https://twitter.com/Wario64/status/1631735991886311426 (https://twitter.com/Wario64/status/1631735991886311426)
Title: Re: VR Thread
Post by: Raist on March 04, 2023, 12:19:28 PM
http://www.youtube.com/watch?v=ycvLm2r10zc

My game finally got announced.

Who else here got a preorder for the hardware?

Unrestricted 360˚ combat

Is that a jab at Horizon? :teehee
Title: Re: VR Thread
Post by: Svejk on April 18, 2023, 07:39:08 PM
Now this is what I'm talking bout!  :lawd :vr

https://mixed-news.com/en/universal-mod-brings-90-percent-of-unreal-engine-games-into-vr/
Title: Re: VR Thread
Post by: Beezy on April 19, 2023, 02:13:12 PM
https://www.humblebundle.com/games/in-your-face-vr

Any of these decent?
Title: Re: VR Thread
Post by: HardcoreRetro on April 19, 2023, 02:50:09 PM
What's 16 dollars when you've already invested in expensive VR shit. I'd just give it a go. If one of em is halfway decent you already got your money's worth.