THE BORE

General => Video Game Bored => Topic started by: toku on April 26, 2017, 01:28:13 PM

Title: CALL OF DUTY: WWII
Post by: toku on April 26, 2017, 01:28:13 PM
https://www.youtube.com/watch?v=D4Q_XYVescc

spoiler (click to show/hide)
yawn guess that's two years in a row im skipping CoD. A first for me.
[close]
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 01:33:44 PM
like i'm supposed to pretend that beach landing is as intense as it was when we did it 15 years ago in the OG MoH:AA

spoiler (click to show/hide)
it's literally the same sequence of events too, boat next door blows up, everyone in front of you in the boat gets gunned down, you gotta run past a medic savin a dude by the one hedgehog

plus a saving private ryan over the side hop plus vision/sound messed up that Quake III engine couldn't do at the time

we're totally going to have to go back down to get the bangalores to blow the hill aren't we? and then do covering fire and run across a mine field?
[close]
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 01:35:14 PM
https://www.youtube.com/watch?v=C5f-VKEq0JA

they should have just done this waiting period, then the slaughter at the start and have it be the entire trailer...people would have lost their shit, instead it looks like Battlefield 1's trailer

edit: blech this taco is ruining it by going slow up the beach to each "cutscene" whereas if you play it normal and run up you can only hear them yelling in the distance
Title: Re: CALL OF DUTY: WWII
Post by: Stoney Mason on April 26, 2017, 01:39:47 PM
"ACTUAL IN GAME FOOTAGE"


 :comeon

That marketing trick only works if what you are showing is so mind-blowing its hard to believe.
Title: Re: CALL OF DUTY: WWII
Post by: Joe Molotov on April 26, 2017, 01:41:46 PM
Why are they making another Call of Duty game for the Wii?  ???
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 01:41:52 PM
there better be a fucking sweet Bastogne/Bulge segment, all we've ever got in games is the one short segment in United Offensive

Band of Brothers literally gave them three episodes to rip off from too
Title: Re: CALL OF DUTY: WWII
Post by: Great Rumbler on April 26, 2017, 01:43:32 PM
Yep, looks like a WWII FPS.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 01:44:55 PM
Why are they making another Call of Duty game for the Wii?  ???
*not available on Switch*
Title: Re: CALL OF DUTY: WWII
Post by: Cerveza mas fina on April 26, 2017, 02:07:06 PM
Pass if its the same boring cod gameplay, its time to change that shit up again like from cod 3> cod 4
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 02:10:20 PM
all they changed gameplay wise from 2 to MW was make it more linear  ???
Title: Re: CALL OF DUTY: WWII
Post by: toku on April 26, 2017, 02:11:34 PM
(https://abload.de/img/c-wr7miu0aasnf37ap04.jpg)

looks like their aping destiny/bf1 type stuff for MP?
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 26, 2017, 02:16:02 PM
so somebody pulled out a bunch of old boxes of stuff that wasn't fully realized back in the early 2000s like World War II Online and... Wolfenstein: Enemy Territory?
Title: Re: CALL OF DUTY: WWII
Post by: toku on April 26, 2017, 05:12:10 PM
https://www.youtube.com/watch?v=3AbN14CIm1o
Title: Re: CALL OF DUTY: WWII
Post by: Trent Dole on April 27, 2017, 01:02:11 AM
This looks NOT GOOD.
Title: Re: CALL OF DUTY: WWII
Post by: Cerveza mas fina on April 27, 2017, 02:39:57 AM
all they changed gameplay wise from 2 to MW was make it more linear  ???

naaaaaaah man

run mechanic etc changed the game, perks in mp

Title: Re: CALL OF DUTY: WWII
Post by: Sho Nuff on April 27, 2017, 03:49:16 AM
Oh no, the series has lapped itself
Title: Re: CALL OF DUTY: WWII
Post by: thisismyusername on April 27, 2017, 05:31:52 AM
all they changed gameplay wise from 2 to MW was make it more linear  ???
MW1's guns were all kinda the same, the maps were kinda boxy and weird, and the game was slower.

 MW2 was an arcade shooter where you ran around with dual shotties, killstreaks reached peak absurdity, maps had weird/fun/cheap spots, there was tons of camping, noob tubes etc.

 They were really different imo

He means CoD2 not MW2. But you're completely right. I'm team #FuckMW2 for how the series devolved in terms of gameplay.
Title: Re: CALL OF DUTY: WWII
Post by: a slime appears on April 27, 2017, 09:12:12 AM
I'll give this one a shot.

The series lost me with Black Ops 2. Call of Duty to me, at its core, was presenting the player with highly intense personal human stories interwoven with cinematic depictions of horrific war events. Once they started straying from that the series become a self parody. If they're willing to double-down on what the made the franchise great to begin with then I'm willing to play it.
Title: Re: CALL OF DUTY: WWII
Post by: toku on April 27, 2017, 11:00:25 AM
I'll give this one a shot.

The series lost me with Black Ops 2. Call of Duty to me, at its core, was presenting the player with highly intense personal human stories interwoven with cinematic depictions of horrific war events. Once they started straying from that the series become a self parody. If they're willing to double-down on what the made the franchise great to begin with then I'm willing to play it.

 ??? ??? ???
Title: Re: CALL OF DUTY: WWII
Post by: chronovore on April 27, 2017, 05:53:58 PM
My son is into COD lately, and this banner showed up on the little promotional window inside COD BlOps3's main menu. He asked me what it was, and had become pretty frustrated with the UI. There's only a STORE link there for it, and the Store would open and say "No items available." I hadn't seen anything about it, and the Japanese mentioned weapons, so I thought maybe it was promoting weapon availability for WW II style weapons, but there's nothing about how to unlock them or buy them.

So I throw him a bone and do some internet research, and find out this is a new game and it launches in November. I tell him. He says, "Thank you – I know that already, I'm wondering why there's a banner."

Shit, son, good question.

Oh no, the series has lapped itself

:bow Sho Nuff :bow2
Title: Re: CALL OF DUTY: WWII
Post by: toku on April 27, 2017, 07:20:20 PM
https://twitter.com/ShawnElliott/status/857430382458916864
Title: Re: CALL OF DUTY: WWII
Post by: chronovore on April 27, 2017, 07:26:29 PM
https://twitter.com/ShawnElliott/status/857430382458916864

I didn't know they were doing a tie-in with SAINTS ROW.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 28, 2017, 04:32:22 PM
naaaaaaah man

run mechanic etc changed the game, perks in mp
MW1's guns were all kinda the same, the maps were kinda boxy and weird, and the game was slower.

 MW2 was an arcade shooter where you ran around with dual shotties, killstreaks reached peak absurdity, maps had weird/fun/cheap spots, there was tons of camping, noob tubes etc.

 They were really different imo
taking about single player

CoD used to have multiple objectives and broad level designs that often ingeniously looped to fake a progression of time in the battle, then MW was just one long string to follow, telling you occasionally to stop and watch or "play" a cutscene and it was praised as groundbreaking and INTENSE
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 28, 2017, 06:22:58 PM
The first "three" Call of Duty's (CoD, CoD:UO, CoD 2) all had Russian campaigns (along with US and UK) most of which were centered around Stalingrad and/or the attack on Berlin and raising the flag on the Reichstag. The first game recreates Enemy at the Gates, where you're issued a clip of ammo and have to pick up an actual rifle off a dead comrade. Then it also does some counter-sniper stuff. The "big moment" of the first game is defending the siege of Pavlov's House.

UO sends you into Kursk and has a huge, for the time, tank battle between you and the Germans tearing up a bunch of Russian villages.

2 does Stalingrad again but has essentially one map where you experience offensives and counter-offensives from different parts of it. (ala you capture a factory from the Germans, and then have to defend it from their counter-attack, and then you go on your own counter-attack against an area you fought in at the start of the campaign but had since been captured)

Arguably the best moments of all three are set in the Soviet campaign. Other than UO's take on the Bulge.

Finest Hour for PS2/Xbox/GCN is pretty much garbage but most of it is set with the Soviets and it does the Enemy at the Gates, etc. rip offs. 2 on PS2/Xbox/GCN follows the American 1st, was Treyarch's first game and was probably the only good console exclusive Call of Duty.

The idea of 3 was to follow along a single European front, albeit among the different allied forces. World at War's non-US campaign is Stalingrad and Berlin again. But I didn't think they did Stalingrad as well as IW did. I seem to remember Berlin being more fun though.

The ultimate Eastern Front FPS games are the Red Orchestra series. The first two Sniper Elite games take place during the Soviet invasion of Berlin but you're an American OSS agent undercover as as German sniper. I want to say that in the first one you actually fight for the Nazi's at one point to save certain members from the incoming Soviet forces. Though you wind up fighting for pretty much everyone (it has a bit of a faction system that doles out the missions) it's one of the few games where I remember you actually fighting for the Nazi's in the campaign mode. And they aren't like good Nazi's, but ones the U.S. wants for our own nefarious purposes.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 28, 2017, 06:33:53 PM
I've long thought it would be cool to take Red Orchestra's simply amazing scale maps and combine it with something like Bad Company 2's destruction model (and Battlefield's now standard multi-part maps) and (now add on say the AI grunts from Titanfall to fill out the space and battle) and just let a dynamic Battle of Stalingrad play out on servers with whole areas being turned into rubble which was common in non-Rush BC2 MP matches. The house to house fighting, etc.

Enemy Territory had a system like this that determined the map rotation, i.e. if Team A wins it goes to this map, if B wins it goes to this map. So you had this sense of a grander war coming out of the individual battles even though it was just a simple binary thing.

But I'd love to see just the massive city at the start of the offensive and it potentially going for days or weeks before the server had a "winner" and it restarted. (And you could obviously jump back into the game you were playing in.)

You could do something similar with D-Day, and there was once a DoD map that required special servers (at the time) to operate where once the allies captured the beach it would lock off the first line of defense and make it the new allied spawn and open up the backside of the map where you continued the fight into the second line of German defense. MoH:AA may have also had something like this, it had some really strange objective maps that I've never seen since. Maybe even UO did...I never played that much because I was so into DoD/:S.

There's always been something fun about when you get to the last point in DoD/BF and it becomes this absurd meat grinder until finally you break through.

I liked in Bad Company 2 when it would then show an overhead shot of the maps, and the one in particular that cut through a city/town and you could see like these lines of where the battle went because everything was leveled but then there'd be buildings standing along one path that hadn't seen too much fighting.
Title: Re: CALL OF DUTY: WWII
Post by: demi on April 28, 2017, 06:39:22 PM
Its got Zombies, good enough for me.

New Easter Eggs to solve
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on April 28, 2017, 06:41:57 PM
One thing I loved about Company of Heroes is that there was a point to firing artillery randomly at buildings and crap, to eliminate them as cover/defenses. BC2 had that, for Rush one map I always made sure to blow the one wall because otherwise the defenders could camp in it until it got shelled enough, but if you made a backdoor...
spoiler (click to show/hide)
:tauntaun
[close]
Title: Re: CALL OF DUTY: WWII
Post by: toku on April 28, 2017, 08:38:51 PM
Bad Company 2 was such a good game.
Title: Re: CALL OF DUTY: WWII
Post by: toku on June 13, 2017, 04:06:43 PM
https://www.youtube.com/watch?v=2TG9UHHZT1k
Title: Re: CALL OF DUTY: WWII
Post by: Stoney Mason on June 13, 2017, 06:17:47 PM
Looks like every other cod game with a ww2 skin.

That could easily be World at War or certain black ops 1 maps at a resolution bump
Title: Re: CALL OF DUTY: WWII
Post by: toku on June 13, 2017, 06:38:18 PM
Yeah im just not feeling anything with this one.
Title: Re: CALL OF DUTY: WWII
Post by: fistfulofmetal on June 13, 2017, 06:39:56 PM
So I've heard from a few places that there are no swastikas in this game? Like at all? Like they swapped swastikas with an Iron Cross. What kind of dumb shit are they trying to pull? Stupid ass watered down fake garbage.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on June 14, 2017, 11:38:19 AM
Yeah, if you only use the Iron Cross or Wehrmacht symbols you don't get censored in Germany among a few other countries.

Return to Castle Wolfenstein is like the only game that I remember prominently using the Nazi Swastika during the wave of WWII games.
Title: Re: CALL OF DUTY: WWII
Post by: toku on September 28, 2017, 04:31:52 PM
open beta is live on pc rn
Title: Re: CALL OF DUTY: WWII
Post by: toku on September 28, 2017, 08:37:31 PM
shroud is playing rn...and yes hes destroying (https://www.twitch.tv/shroud)
Title: Re: CALL OF DUTY: WWII
Post by: fistfulofmetal on September 28, 2017, 10:48:46 PM
played one round. it's cod i guess.
Title: Re: CALL OF DUTY: WWII
Post by: thisismyusername on September 29, 2017, 02:37:54 AM
Only played War mode. It's like they want it to be Rush while also not being Rush. :doge
Title: Re: CALL OF DUTY: WWII
Post by: Brehvolution on September 29, 2017, 09:32:19 AM
Couldn't even finish a round it was so bad. All the guns suck because it's ancient weaponry. Pass
Title: Re: CALL OF DUTY: WWII
Post by: thisismyusername on September 29, 2017, 12:24:44 PM
I don't think it's the "ancient weaponary" just that they don't have decent hip-fire/ADS guns and the attachment system is wonky. :-\

You can't put a dot sight on the weapon along with a hip-fire laser (WTF, these weren't even in WW2. *sigh*), to buff accuracy in both ADS and hip-fire. The starting SMG is ass.
Title: Re: CALL OF DUTY: WWII
Post by: toku on September 29, 2017, 12:36:59 PM
gotta go rifleman in this
Title: Re: CALL OF DUTY: WWII
Post by: N0brainner on September 29, 2017, 02:20:28 PM
Is this the COD that Shroud has been streaming lately or am I thinking of a different one

jizzoh (https://jizzoh.com)
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on September 29, 2017, 09:14:43 PM
Only played War mode. It's like they want it to be Rush while also not being Rush. :doge
The most similar mode is from Day of Defeat. The paratrooper maps, most notably Glider. But also ones like Charlie and Zalec.
Title: Re: CALL OF DUTY: WWII
Post by: toku on September 30, 2017, 10:59:02 AM
https://streamable.com/zww29
https://streamable.com/4npkg
Title: Re: CALL OF DUTY: WWII
Post by: thisismyusername on September 30, 2017, 04:37:54 PM
Only played War mode. It's like they want it to be Rush while also not being Rush. :doge
The most similar mode is from Day of Defeat. The paratrooper maps, most notably Glider. But also ones like Charlie and Zalec.

I never played DoD, so I wouldn't know.


The bridge section is brutal on that only map in the beta though. And there's no way to flank under the bridge as you can't go up to the enemy spawn to clear them out. It's "why would you even bother letting us go under the bridge then?" You can't go back up outside of the stairs which is covered by the HMG. Entirely pointless.

Map design is typical CoD with a bunch of stupid choke-point decisions.
Title: Re: CALL OF DUTY: WWII
Post by: Rahxephon91 on October 01, 2017, 02:31:32 AM
War mode seems like an incredibly shitty mode that will just funnel people to kill spots. I really don't understand this idea that prevails modern online FPS.

"Here's a map. Now lets block most of it so you kill each other real quick"

It's worst here because I guess they think gamers are stupid and wont go for the objective if they aren't super funneled to it. Meaning you have no real options in how you attack.

I was interested in this mode, but now it's basically like Halo 5's new mode and it's non-ai variant. Where most of the map is cut off, allowing no breathing room and tons of spawn killing.
Title: Re: CALL OF DUTY: WWII
Post by: toku on October 01, 2017, 02:44:22 AM
...
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on October 01, 2017, 06:01:00 AM
trench gun with incendiary rounds and molotov and tactical unlock is ultimate trollin  :neogaf

nobody knows what to do when they're suddenly on fire and it's everywhere, if they don't die immediately, i totally ignore dudes once i see i hit them with the flames

totally should have got BRONZE STAR PLAY OF THE GAME BROUGHT TO YOU BY DORITOS for looping around to come up behind basically the entire other team on hardpoint and unloading my incendiary rounds into their backs which caught them on fire and then mowed them down with the rest and let me capture the point and we won by one point 250-249...i should have at least screenshotted the chat with all the "oh my godddd" "what just happened" "why is there so much fire" :lol

instead it was some sniper dude from earlier in the round like always

also you can totally load regular rounds behind the incendiary ones, dudes think your out and them boom in their face :dead
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on October 01, 2017, 06:05:59 AM
also lol at dudes using autoaim and wallhacks in a open beta and trying to play it off like it lucky when there's a killcam and then everyone gets to see him wipe the map and continue jerking at 45 degree angles while standing in spawn during the bronze star part

like you can't even wait for the real game, totally need those extra days :lol
Title: Re: CALL OF DUTY: WWII
Post by: thisismyusername on October 01, 2017, 10:44:02 AM
also you can totally load regular rounds behind the incendiary ones, dudes think your out and them boom in their face :dead

Wait, you mean the reloading animation between the rounds doesn't count? :doge :ohh Guess it makes sense in the typical FPS reloading cancel "glitch" way.
Title: Re: CALL OF DUTY: WWII
Post by: toku on October 01, 2017, 12:31:27 PM
was having a rough time with the shotty guess i gotta give it another shot

EDIT:
lol nvm benji was right (https://streamable.com/6p3ml)
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on October 01, 2017, 01:52:29 PM
Wait, you mean the reloading animation between the rounds doesn't count? :doge :ohh Guess it makes sense in the typical FPS reloading cancel "glitch" way.
It normally holds seven rounds. When you hit the button to load the incendiary rounds he empties and only loads those four, if you hit reload he loads in three regular rounds behind them. Same with any variation 2 incendiary, reloads in five.

But you can also cancel the reload so you don't have to reload in all the rounds, I found it was sometimes better to reload a round or two before I pop out and fire again. At the range in toku's clip thing is instakill, but it spreads enough I saw people fleeing back at twice the distance because they get hit. The slower pace and the weapons makes it easier to survive taking a non-lethal hit if you can drop back to cover, whereas recent CoD's as soon as you saw the hit indicator you were usually dead before you could react.

I wasn't bothering to bring up the sights, the distances are all so short in the middle of most of the maps. Getting shot in the back more than anything because I'd go past a hiding guy to attack two other dudes. Really like the recon plane for letting me know I can close the gap before they know I'm doing it intentionally. :lol

I have played only Domination and Hardpoint, so bum-rushing the points blasting was a highly viable tactic. :doge

Speaking of which I like how your dude (or lady) yells out the mode since there's no announcer. It's silly.
Title: Re: CALL OF DUTY: WWII
Post by: toku on October 10, 2017, 12:49:20 PM
https://www.youtube.com/watch?v=JRPLi4JLrzY
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on October 10, 2017, 01:56:05 PM
oh god i didn't even notice the garand eject until he mentioned it, then i rewatched some trailers :rofl

mmm footage of incendiary and molotov trollin tho :lawd

i assumed because Sledgehammer went with the scorestreaks that let you keep some level of progress towards them through death in AW that the full game would have something like this and it was just one of the betas limitation

Treyarch is the one who doesn't allow any form of that, IW has allowed it in every game since MW3

spoiler (click to show/hide)
gathering $10 million for patreon
[close]
Title: Re: CALL OF DUTY: WWII
Post by: Syph on October 25, 2017, 12:57:54 AM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?
Title: Re: CALL OF DUTY: WWII
Post by: regenhuber on October 25, 2017, 03:49:31 AM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?

Yup. PS4 version.
If get 2-3 good nights of CoD play out of it, I’ll be fine.
Title: Re: CALL OF DUTY: WWII
Post by: demi on October 25, 2017, 03:53:55 AM
I hope the zombies mode is good, I love hunting and doing the easter eggs.
Title: Re: CALL OF DUTY: WWII
Post by: Para-Medic on October 25, 2017, 04:16:27 AM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?

Me on PS4 Pro. Prefer Battlefield and Rianbow Six normally, but BF1 is boring and Rainbow Six is an on/off shitshow, so I'm hoping a jump back to WW2 with COD is interesting for at least a little bit.

Also for those curious I do believe the Trophy/Achievement lists are up. Good mix of Story/Zombies.
Title: Re: CALL OF DUTY: WWII
Post by: toku on October 25, 2017, 10:59:54 AM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?

If I had a console I'd def. be getting it. Enjoyed the beta more than I'd care to admit and I was a weirdo who liked AW so.
Title: Re: CALL OF DUTY: WWII
Post by: regenhuber on October 25, 2017, 11:12:54 AM

If I had a console I'd def. be getting it. Enjoyed the beta more than I'd care to admit and I was a weirdo who liked AW so.

How "oldschool" is WWII in terms of TDM tactics?
CoD kinda lost me as a series, because after MW3 I though the spawn mechanics were pretty annoying... too many hotspots... sightlines and fragmentation.




Title: Re: CALL OF DUTY: WWII
Post by: Syph on October 25, 2017, 04:11:10 PM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?

Me on PS4 Pro. Prefer Battlefield and Rianbow Six normally, but BF1 is boring and Rainbow Six is an on/off shitshow, so I'm hoping a jump back to WW2 with COD is interesting for at least a little bit.

Also for those curious I do believe the Trophy/Achievement lists are up. Good mix of Story/Zombies.
I've been playing B4 and Siege but after a while I always get that COD itch
And yea they even gave us some multiplayer trophies for once which is kinda nice
Title: Re: CALL OF DUTY: WWII
Post by: toku on October 25, 2017, 04:37:02 PM

If I had a console I'd def. be getting it. Enjoyed the beta more than I'd care to admit and I was a weirdo who liked AW so.

How "oldschool" is WWII in terms of TDM tactics?
CoD kinda lost me as a series, because after MW3 I though the spawn mechanics were pretty annoying... too many hotspots... sightlines and fragmentation.

it's pretty in line with modern CoD, just maybe a tad slower than the most recent entries
Title: Re: CALL OF DUTY: WWII
Post by: Para-Medic on October 25, 2017, 11:36:22 PM
I'll be honest, I preordered for PS4 and am hyped. After the disappointment that was IW and MW remastered, I'm looking forward to a boots on the ground game where I know the garbage DLC landscape ahead of time, so my dreams won't be shattered like they were with MW remastered.

Anyone else still picking this up?

Me on PS4 Pro. Prefer Battlefield and Rianbow Six normally, but BF1 is boring and Rainbow Six is an on/off shitshow, so I'm hoping a jump back to WW2 with COD is interesting for at least a little bit.

Also for those curious I do believe the Trophy/Achievement lists are up. Good mix of Story/Zombies.
I've been playing B4 and Siege but after a while I always get that COD itch
And yea they even gave us some multiplayer trophies for once which is kinda nice

Does BF4 still have a decent player count on PS4? Every once in a while I get tempted to go back just for the sheer chaos of helis, jets, full-autos, explosions, decent tanks, useful support class, etc... Never sure it's actually worth it though, because seemingly everyone else has moved on.

I must've missed the MP trophies for CoD WW2, but looking at them now I guess they aren't so bad. Wonder how long prestige will take?
Title: Re: CALL OF DUTY: WWII
Post by: Prinny_Dood on October 25, 2017, 11:47:42 PM


Does BF4 still have a decent player count on PS4? Every once in a while I get tempted to go back just for the sheer chaos of helis, jets, full-autos, explosions, decent tanks, useful support class, etc... Never sure it's actually worth it though, because seemingly everyone else has moved on.

I must've missed the MP trophies for CoD WW2, but looking at them now I guess they aren't so bad. Wonder how long prestige will take?

BF4 is fairly active. It peaks in the 14k range.
http://bf4stats.com/
Title: Re: CALL OF DUTY: WWII
Post by: eleuin on November 03, 2017, 02:02:48 AM
War is hell.

(https://i.imgur.com/SOksxaD.gif)

(https://i.imgur.com/GQvE8Qb.gif)
Title: Re: CALL OF DUTY: WWII
Post by: Sho Nuff on November 03, 2017, 02:39:20 AM
War is hell.

fuck this
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 03, 2017, 07:06:19 AM
it'll probably see more players start picking it up this weekend, but its opening day was just over 9000 on Steam, IW did over 15,000 to start...BO III did 30,000+
Title: Re: CALL OF DUTY: WWII
Post by: bork on November 03, 2017, 07:53:06 AM
I still picked this up (on PS4- LOL PC for Call Of Duty games)...not giving them a dime for any micro-transaction crap, but I liked the multiplayer beta enough that I wanted to get it.

War is hell.

(https://i.imgur.com/SOksxaD.gif)

(https://i.imgur.com/GQvE8Qb.gif)

Someone needs to do a live-action parody of this.
Title: Re: CALL OF DUTY: WWII
Post by: Eel O'Brian on November 03, 2017, 07:59:58 AM
Yeah, this is a $20 or less for me so I can blow through the SP
Title: Re: CALL OF DUTY: WWII
Post by: deepest throat on November 03, 2017, 08:03:02 AM
lootboxes & boring sp campaign make this a hard pass  :trash
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 03, 2017, 08:49:10 AM
was looking up the single player stuff and holy crap, they didn't even do new stuff for it:
Quote
Call of Duty: WWII focuses on the actions of a 12-man squad of the American 1st Infantry Division from 1944 to 1945 in the European theater of conflict, at a time when the Allied forces were starting to gather strength on their march into Germany. The campaign will cover fighting in occupied France and Belgium, and across the Rhine river valley into the heart of Germany.[7] Some of the iconic historical battles covered in the campaign will be the Invasion of Normandy (D-Day), Liberation of Paris, Battle of Aachen, Battle of Hürtgen Forest and Battle of the Bulge.
There's already a CoD game that literally follows the 1st (Big Red One) from Africa to Germany, most of these battles were in the first game, UO, 2, 3 or WaW already. And it doesn't even have the Russian or British campaigns like those games did to change things up, let alone the Polish and other stuff 3 tried to tinker with. (2's Russian campaign is still where I think the series peaked design wise. With the whole looping missions through the same areas to recreate the way the Stalingrad fronts were changing constantly.)

Why did they not do totally new stuff? Hell, do Market Garden since nobody remembers Brothers in Arms was even a series.

Quote from: Game Informer
While the campaign fails to provide a compelling tale and is often bogged down in uninteresting large-scale slaughter, Call of Duty:WWII nails its multiplayer, new social hub, and zombie modes to provide the back to boot-on-the-ground experience fans have clamored for since the first foray into space.
It's funny how many review excerpts on metacritic use this same set of language. BOOTS ON THE GROUND especially. RETURN TO FORM FANS HAVE WANTED. (Did they tho?)
Title: Re: CALL OF DUTY: WWII
Post by: Snoopycat_ on November 03, 2017, 11:53:04 AM
I played the beta and thought it was bad but I been watching people play it on ps live and it looks ok. If I wasn't planning to spend my cash on getting wasted I might have bought it
Title: Re: CALL OF DUTY: WWII
Post by: Mupepe on November 03, 2017, 12:21:09 PM
I'm happy to see a setting go back to WW2 honestly so I preordered and I'll play on the X1X on Tuesday.
Title: Re: CALL OF DUTY: WWII
Post by: nachobro on November 03, 2017, 12:22:09 PM
The daily quest is to watch people open lootboxes :lol

(https://pbs.twimg.com/media/DNrLQfvXkAE4NhJ.jpg:medium)
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 03, 2017, 12:42:39 PM
everyone i know who got it loving it

:yeshrug
Title: Re: CALL OF DUTY: WWII
Post by: MMaRsu on November 03, 2017, 12:48:19 PM
everyone i know who got it loving it

:yeshrug

People who buy COD like new COD

Real surprise there
Title: Re: CALL OF DUTY: WWII
Post by: nachobro on November 03, 2017, 01:07:23 PM
Oh don't get me wrong, I'm getting it. But it's probably gonna be a bit. Too many games to play right now :-\
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 03, 2017, 01:40:46 PM
everyone i know who got it loving it

:yeshrug

People who buy COD like new COD

Real surprise there

never quote reply to me again
Title: Re: CALL OF DUTY: WWII
Post by: bork on November 03, 2017, 08:43:39 PM
Here is my CoD® WWII® experience™:

Loaded it up and picked multiplayer
The match ends within two minutes
The game locks up on the results screen
Quit and go back into another match
It freezes the entire PS4
Reset and try again
Get a snow-static screen
Reset again
The game now won't go past the loading screen
Deleted that shit

Re-downloading now.  If it keeps happening, I'm out $60 I guess...bought it digitally and you know Sony isn't gonna do shit for refunds.   :doge
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 04, 2017, 04:37:20 AM
16,264 peak hit now so a bit more than IW ever had on Steam (15,312)

BOIII's real peak is tough to determine because it not only had at least three free weekends, they also did that $15 MP Only version of it, but it looks like there were about 25,000-30,000 players around release. It cracked 60,000 during one of the free weekends.

AW peaked out at 35,000 players in its first week. It now has less people playing the MP than any Call of Duty game except the SP of 1 and UO and MW:Remastered. Even the AW SP averages one more player a day. More people on average play the Ghosts, 2, or MW campaigns. Ghosts has 2.5 times the average MP count, and the next game, the first Black Ops has 5 times.

I have to assume it's because it was a tough game to play for a while until users hardware caught up and they fixed up a lot of the matchmaking side.

World at War averages like a thousand players, but it's more than that because it's not Steamworks, I checked in on it last year sometime and there were a good number of servers to play on, even with punkbuster. That's also where I witnessed proof that the modern fork of Call of Duty isn't really designed for 64 players on a map. :lol
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 04, 2017, 05:01:20 AM
Although, now that I think about it, that gameplay was probably more realistic in its own way than what I played in WWII's open beta. Because you could just fire randomly across the midfield of the map and get kills of anyone not in cover. So the only way to truly attack was flanking in groups and watching corners, which the map wasn't designed for at all but everyone was playing that way because otherwise you'd just die from stray bullets. (The one map with the bunkers and trenches in the beta allowed a tiny tiny bit of flanking. Especially if people weren't looking at the radar. But it was still cramped.)

They were using CTF maps so you didn't spawn randomly onto the enemy side and the server message included something about "please consider getting into the area with the flag a "point" for your team because you won't get back with it" :lol
Title: Re: CALL OF DUTY: WWII
Post by: HardcoreRetro on November 04, 2017, 06:41:55 AM
Why did they not do totally new stuff? Hell, do Market Garden since nobody remembers Brothers in Arms was even a series.

Still angry about the To Be Continued. Then again, I don't trust modern day Gearbox to make anything decent anyways, so it  might as well stay dead.

Give the series to MachineGames instead.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 04, 2017, 06:51:25 AM
Every year it seems like Pitchford says they're working on the design for a new one, Furious 4 didn't "fit" the series so it became its own thing and then that somehow turned into Battleborn.

They got the IP back from Ubisoft which is why the games came back onto the various digital services. Which actually reminds me of something completely unrelated from WWII but I hadn't thought of it until just now...it's been seven years since Gearbox got the Duke IP and six since Forever actually came out. :dead
Title: Re: CALL OF DUTY: WWII
Post by: Para-Medic on November 04, 2017, 09:52:43 AM
It's shite. Omg, it's total shite. To be clear tho, I been away from COD since MW3 and only picked this up for what I thought was gonna be a decent SP.

HDR is Great, People look great. That's it for positives.

Sound Design is godawful
Gunplay is garbage
Visual FX are lastgen at best

Time to go back to ignoring COD for a long while after this. Battlefield 2018, pls be good.
Title: Re: CALL OF DUTY: WWII
Post by: demi on November 04, 2017, 09:55:44 AM
The zombies easter egg was solved before the game was even released since Activision gave early copies to youtubers and streamers LUL
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 04, 2017, 10:17:50 AM
It's shite. Omg, it's total shite. To be clear tho, I been away from COD since MW3 and only picked this up for what I thought was gonna be a decent SP.
....
Gunplay is garbage
I'll be interested to see more comments about this, Sledgehammer says they don't use a derived version of the Call of Duty engine like IW and Treyarch and I thought maybe it was WWII "gameplay" related in the open beta, but I wonder if it's altered. Not negative like you feel necessarily but different.
Title: Re: CALL OF DUTY: WWII
Post by: FatalT on November 04, 2017, 10:41:55 AM
I pre-ordered it on PS4 and have been enjoying the hell out of it. It’ls the cool thing to do to dislike CoD though. I’m just glad they went back to WWII and got rid of the jet packs, walleunning, “hero classes,” and all that garbage.
Title: Re: CALL OF DUTY: WWII
Post by: Para-Medic on November 04, 2017, 07:39:06 PM
I pre-ordered it on PS4 and have been enjoying the hell out of it. It’ls the cool thing to do to dislike CoD though. I’m just glad they went back to WWII and got rid of the jet packs, walleunning, “hero classes,” and all that garbage.

Yeah, no, it's totally cool that they're still using the same sound library from the PS2 days and have ultra shitty effects.  ::)

Why should anyone demand better from a multimillion seller with one of the biggest budgets in the industry? That's just silly.
Title: Re: CALL OF DUTY: WWII
Post by: Assimilate on November 05, 2017, 01:27:52 PM
COD is so fucking bad i can't believe people still spend their money on this shit. Oh, and those loot boxes  :rofl :rofl
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 05, 2017, 01:58:14 PM
every year it's the same thing with you ppl aren't you bored? tired? we get it
Title: Re: CALL OF DUTY: WWII
Post by: HardcoreRetro on November 05, 2017, 02:15:29 PM
It's shite. Omg, it's total shite. To be clear tho, I been away from COD since MW3 and only picked this up for what I thought was gonna be a decent SP.

I thought they marketed this as having a more grounded, realistic story? Did they just shove some Hollywood garbage in the game and call it a day?
Title: Re: CALL OF DUTY: WWII
Post by: bork on November 05, 2017, 02:39:32 PM
I pre-ordered it on PS4 and have been enjoying the hell out of it. It’ls the cool thing to do to dislike CoD though. I’m just glad they went back to WWII and got rid of the jet packs, walleunning, “hero classes,” and all that garbage.

Yeah, I wanted something that more "back to basics" and this is it.  Good map design, too.  But it's also obvious why this deserves criticism as we've been getting what is essentially the same game over and over again for more than 10 years already.  Plus that loot box crap.

But these games are also made by three different devs (or four with MW Remastered out there, I guess) and I take a break from the series when the shitty Infinite Ward-developed games come out and pick up the Sledgehammer and Treyarch games.  I just want to play some team deathmatch and the games from those two devs always deliver. 

Note that I'm referring to MP-only.  I've never played single player in any CoD game.
Title: Re: CALL OF DUTY: WWII
Post by: MMaRsu on November 07, 2017, 03:08:07 PM
Having played the first two levels of the campaign, I gotta at least agree the sound design is garbage and feels very cheap.
Title: Re: CALL OF DUTY: WWII
Post by: eleuin on November 08, 2017, 12:10:12 AM

Note that I'm referring to MP-only.  I've never played single player in any CoD game.

you're missing out, they've all been pretty great since BO2 (even ghosts somewhat)
Title: Re: CALL OF DUTY: WWII
Post by: Rahxephon91 on November 08, 2017, 12:17:30 AM
Infinite Warfare and Advanced Warfare were solid CoD single players.

This on the other hand so far seems completely absent of anything memorable or interesting. At least the future games had newly crafted settings, tech, and stories to show you. This is just WW2 and it's not even well done WW2. It's silly and over the top which seems to be kind of missing the point of "going back to basics" and man does it have a lot of on rails scenes.

Real shame Sledgehammer wasn't able to follow up of Advanced Warfare. This is such a boring single player.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 08, 2017, 04:01:01 AM
i noted above that it was covering similar ground as prior games...i didn't realize it was treading the same exact ground :teehee

(https://static.giantbomb.com/uploads/original/2/25019/833745-coduo_2.jpg)(https://i.imgur.com/8IpnlvW.jpg)

(https://static.gamespot.com/uploads/original/1406/14063904/3311447-08_cod.jpg)
Title: Re: CALL OF DUTY: WWII
Post by: HardcoreRetro on November 08, 2017, 05:08:57 AM
I like that they could've literally just made it COD: Remastered and it would've had a pretty good campaign.
Title: Re: CALL OF DUTY: WWII
Post by: bork on November 08, 2017, 07:26:03 AM

Note that I'm referring to MP-only.  I've never played single player in any CoD game.

you're missing out, they've all been pretty great since BO2 (even ghosts somewhat)

I'm not big on single-player FPS games.  Only been a few exceptions, like Doom.  Going to try out the newer Wolfenstein games soon, though.
Title: Re: CALL OF DUTY: WWII
Post by: fistfulofmetal on November 08, 2017, 10:19:54 AM
It annoys me that this game just treads the exact same ground the previous COD games do.

It annoys me further that people try to justify it because there have been a lot of WWII games.

It's bullshit. WWII was such a huge historical event with so many players from many different perspectives and cultures. You absolutely can give us something original from a unique angle. But that requires effort.
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 08, 2017, 10:38:28 AM
y'all asked for this
Title: Re: CALL OF DUTY: WWII
Post by: HardcoreRetro on November 08, 2017, 12:37:48 PM
Where my next gen Medal of Honour: Underground at? Let me play as Hannie Schaft or something. The girl with the red hair shooting nazies in the face.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 08, 2017, 02:19:14 PM
y'all asked for this
not i :bolo

It annoys me that this game just treads the exact same ground the previous COD games do.

It annoys me further that people try to justify it because there have been a lot of WWII games.

It's bullshit. WWII was such a huge historical event with so many players from many different perspectives and cultures. You absolutely can give us something original from a unique angle. But that requires effort.
yeah but were those shown in a cool way that i'd want recreated in the documentaries Band of Brothers or Saving Private Ryan?
Title: Re: CALL OF DUTY: WWII
Post by: bork on November 08, 2017, 02:34:54 PM
I'd like to see them try something different than just military, like what EA did with Battlefield Hardline.  Maybe a prohibition era G-Men vs. gangsters game.
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 08, 2017, 02:45:19 PM
it's good to want things, to dream~
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 08, 2017, 04:21:36 PM
they should have done alternate reality world war ii with wall running and grappling hooks

especially grappling hooks
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 08, 2017, 06:25:26 PM
I still say activision needs to stop pussy footing around and have one of these studios just pull an ow/cs:go type deal. Call of Duty: Modern Combat, loot crate the fuck out of it with customizeable character models and weed emblems/cards. Just go full MW2. Do seasonal events, have a ranked/comp mode you seriously push and balance. Price it at $30. Don't even have to make new maps, make a big part of it the fact that you're gonna pulling favorite maps from diff. eras of CoD. Carentan 2017 etc etc. Push out a big patch once or twice a year that reworks gfx, content or w/e with smaller ones frequently throughout.

Then loosen up the grip on the two other studios, hell even give them an extra year to do w/e they want so long as it's still a shooter and still fast paced. If it doesn't really hit shuffle them over to CoD as a service game.
Title: Re: CALL OF DUTY: WWII
Post by: Brehvolution on November 09, 2017, 09:12:12 AM
Sadly, until the current business model stops bringing in hundreds of millions annually, nothing will change.  :(
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 09, 2017, 03:40:25 PM
oh i forgot also there should be mechs involved, (ideally ones that fall from the sky, ideally from zeppelins ala BF1)

basically it should be like Ring of Red but a Call of Duty FPS and set in the Western Front?
Title: Re: CALL OF DUTY: WWII
Post by: Rahxephon91 on November 09, 2017, 03:47:58 PM
y'all asked for this
Nope I loved Advanced Warfare and Infinite Warfare. I was find with Advanced's "10 years into the future" tech and was really hoping for a continuation of that. They could easily make a modern or slightly future game without all the flying around bullshit.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 09, 2017, 04:05:10 PM
I still say activision needs to stop pussy footing around and have one of these studios just pull an ow/cs:go type deal. Call of Duty: Modern Combat, loot crate the fuck out of it with customizeable character models and weed emblems/cards. Just go full MW2. Do seasonal events, have a ranked/comp mode you seriously push and balance. Price it at $30. Don't even have to make new maps, make a big part of it the fact that you're gonna pulling favorite maps from diff. eras of CoD. Carentan 2017 etc etc. Push out a big patch once or twice a year that reworks gfx, content or w/e with smaller ones frequently throughout.

Then loosen up the grip on the two other studios, hell even give them an extra year to do w/e they want so long as it's still a shooter and still fast paced. If it doesn't really hit shuffle them over to CoD as a service game.
Sadly, until the current business model stops bringing in hundreds of millions annually, nothing will change.  :(
They wanted to do this seemingly but it was like seven years too soon with the Call of Duty service thing that I can't even remember the name of now.

I thought the extra year they added to the dev cycles didn't actually line up properly with their fixing the lack of clear development. Because now all the games have to include that second campaign/MP mode for Zombies/whatever.

They should split the modes up into separate dev cycles and each year try to have two of them out. So like this year they could have done a WW2 campaign and the throwback MP, then next year maybe it's Zombies and MP, then year after that maybe you get a campaign and zombies/aliens mode. Treyarch might not want to do campaigns anymore, so they just work on those Zombies and MP modes. And maybe IW wants to try a different "new" thing with campaigns in space and robots in MP. With Sledgehammer wanting to do historical stuff, remember before they had to join in MW3 after the exodus they were working on a third person Vietnam set game.

Selling Black Ops III's MP mode on the cheap and slightly nerfed like Rainbow Six Siege did were two of the smartest movies by large corporations in recent times, but nobody including themselves have repeated it. I'm sure next year, if Treyarch didn't do a full fledged new MP because they didn't know what to do with it, but instead did a new campaign idea plus Zombies game at $50 and also sold a BOIII Extended that added in all the DLC maps that never get discounted plus new stuff around the edges like more of the character classes at $30 new or $20 for BO III digital owners, it wouldn't dent the overall income for CoD. Hell, I'm sure they'd get enough people paying $70-80 for both.

And they'd maybe pick up someone like me who isn't a Call of Duty buyer but would consider a $20 upgrade on BOIII's MP. (Which would put me closer to $50 for the game rather than the whatever they got out of me for the MP-only pack, and then buying a key for the upgrade to the full game for $10 from some probably shady key site to someday play the campaign after demi and some others were positive about it.)

They might even be able to stumble into a situation where say WWII does really well, instead of map packs as DLC they throw out a bunch of those for free and instead do the Zombies/whatever mode as a DLC add-on first for $20. Then start doing the $15 packs. But if a game doesn't do well, they've saved on the cost of doing that third mode AND can kibosh extended DLC development outside of selling loot crates and skins.

I've never gotten the impression that Activision actually really has a Call of Duty plan outside of "make one every year" no matter what. They need a Frank O'Connor with a big grand picture in mind pulling all the levers and pushing the mythos to greatness.
Title: Re: CALL OF DUTY: WWII
Post by: toku on November 09, 2017, 09:12:58 PM
Makes me wonder what Treyarch is gonna do next year. Activision def. seems over all this future shit now so are they gonna go back to vietnam? the 80s? Treyarch really like to do the campy hyper violent action movie stuff more than these other studios so I could see them trying to do some NACROS inspired 80s campaign. They already dabbled in that stuff in BLOPS II.
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 21, 2017, 01:03:25 AM
a friend got this and was complaining about the MP and how he was dying so fast, i told him to load up them incendiary rounds and looked on youtube hoping there was a video of someone doing it from the beta mebbe

not only are there are a ton of videos bitching about the "overpowered combat shotgun" but there's also a good chunk of people who discovered the glory of the incendiary rounds

so my friend gets in there to prove me wrong and after like five minutes he's like "wow u not lying for once" he was getting at least an even k:d from the thing and he doesn't even have the incendiaries unlocked yet :dead
Title: Re: CALL OF DUTY: WWII
Post by: benjipwns on November 21, 2017, 01:09:38 AM
some dude wreckin up the joint just with the default setting:
https://www.youtube.com/watch?v=YnlWfljK4tY

https://www.youtube.com/watch?v=tKrih_nROCM
only complaint for this vid is the guy is wasting too many rounds on a second shot when the hit plus being on fire usually takes care of the whole enemy dude problem, he starts to figure it out though


some dude doing a bunch of one shotting and then standing in one place as people burn to death :rofl
spoiler (click to show/hide)
https://www.youtube.com/watch?v=OEtDKCaHkb0
[close]

also the first twenty seconds of this video are awesome, i didn't watch the rest:
spoiler (click to show/hide)
https://www.youtube.com/watch?v=Cd7h0kpvNDw
[close]

ALSO YOU CAN LOAD REGULAR ROUNDS BEHIND THEM
Title: Re: CALL OF DUTY: WWII
Post by: Syph on November 25, 2017, 08:59:52 PM
game is very enjoyable, honestly not too many complaints
already 2nd prestige
loot boxes are lame as hell, but so far they haven't been distracting, aka by playing naturally i've received everything i wanted, and at least we knew going into it that they would exist. (unlike MW remastered for example)
Title: Re: CALL OF DUTY: WWII
Post by: toku on December 02, 2017, 07:33:43 PM
https://twitter.com/Hyderix/status/936795752713502720
Title: Re: CALL OF DUTY: WWII
Post by: Syph on December 20, 2017, 11:51:37 PM
update for those that are interested:

they've added dlc weapons
a few melee, and 3 real guns (gewehr, sten, and gpmg)
BUT
they did it in one of the best ways possible
you can get them through supply drops (variants anyway) but you can also get the base version of all the dlc weapons by completing order, orders that are as simple as "play x games"
i already have 2/3 and almost have the third. (In addition, you can straight up buy them with armory credits so if you saved those up you could get them right away.)
anyway, amount of $ i've spent besides the base game? $0.

almost 4th prestige and still playing regularly. very satisfied

ps. campaign is excellent
Title: Re: CALL OF DUTY: WWII
Post by: bork on December 21, 2017, 07:20:03 AM
I forgot I bought this already
 :woken
Title: Re: CALL OF DUTY: WWII
Post by: toku on December 30, 2017, 06:02:00 PM
https://youtu.be/cmnT6PLVrbA
Title: Re: CALL OF DUTY: WWII
Post by: Syph on January 12, 2018, 08:05:44 PM
Finally got around to finishing the story mode...best COD story I've played in a long, long time.
This is a spoiler (well, kind of, considering it's a WWII game, but
spoiler (click to show/hide)
in the first mission, one of your squadmates is identified as a guy that likes to take pictures/photograph. In a mission near the end, you end up at an abandoned concentration camp. As you and this character are walking through the rubble, you get to the barracks, at which point your character says "get your camera out, the people at home/of the world (can't remember which) need to see this." I thought it was a powerful line.
[close]

It would be easy to think or assume that a COD story about WWII in 2017 would do a poor job at handling the realities of a war that actually happened. However, this assumption would be incorrect, and I think Sledgehammer did a good job of making a story mode that keeps you engaged while also respecting the source material.
Title: Re: CALL OF DUTY: WWII
Post by: Mupepe on January 13, 2018, 12:41:22 AM
Agreed. Just finished it tonight. I thought it was a great campaign. Great graphics, intense and the gameplay feels good. The story was pretty engaging as far as games and shooters go - even more of an achievement being done with such heavily treaded ground as ww2
Title: Re: CALL OF DUTY: WWII
Post by: toku on March 06, 2018, 10:20:35 PM
https://twitter.com/ESPNNBA/status/971179184776187911
Title: Re: CALL OF DUTY: WWII
Post by: demi on March 07, 2018, 08:44:46 AM
I got all achievements a week ago.

- Campaign was pretty good, much better than recent future campaigns
- Zombies is eh. BlackOps and IW zombies were better. BO4 is probably gonna blow it out of the water
- Multiplayer was fun until I discovered that shotguns are distinguished mentally-challenged broken (like holy shit broken), and one shot body to the sniper is still in this game
- Headquarters is crazy good, shits on Destiny's Tower
Title: Re: CALL OF DUTY: WWII
Post by: Joe Molotov on March 07, 2018, 03:50:53 PM
Black Ops IIII

 :salute
Title: Re: CALL OF DUTY: WWII
Post by: toku on March 08, 2018, 02:04:58 PM
https://www.youtube.com/watch?v=tJv-xtxKkQY
Title: Re: CALL OF DUTY: WWII
Post by: eleuin on March 08, 2018, 02:11:13 PM
Is this really the best logo they could come up with
Title: Re: CALL OF DUTY: WWII
Post by: BobFromPikeCreek on March 08, 2018, 02:16:39 PM
Roman numerals are hard, man.
Title: Re: CALL OF DUTY: WWII
Post by: Brehvolution on March 08, 2018, 04:24:53 PM
Started a new thread before I saw this.  :-[