eh is not like the team on it is working on something unfamiliar. I wouldn't see why there's be big delays.
those 3ds graphics :kobeyuck
4 will come out between Shenmue 3 and FFVIIRM
Retro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
Nintendo wouldn’t say who exactly is working on this new first-person adventure, but senior product marketing manager of Nintendo of America Bill Trinen said that Nintendo designer and producer Kensuke Tanabe is helping lead the project alongside a “A talent new development team.” Tanabe previously worked as a producers on the first three Prime games as well as newer releases like Paper Mario: Color Splash and Donkey Kong Country Returns, so hopefully Metroid Prime 4 is in good hands
QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
Nintendo wouldn’t say who exactly is working on this new first-person adventure, but senior product marketing manager of Nintendo of America Bill Trinen said that Nintendo designer and producer Kensuke Tanabe is helping lead the project alongside a “A talent new development team.” Tanabe previously worked as a producers on the first three Prime games as well as newer releases like Paper Mario: Color Splash and Donkey Kong Country Returns, so hopefully Metroid Prime 4 is in good hands
:trigger
QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
:trigger
I gotchu fam, we'll get Ninja Theory to make Prime 4QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
Nintendo wouldn’t say who exactly is working on this new first-person adventure, but senior product marketing manager of Nintendo of America Bill Trinen said that Nintendo designer and producer Kensuke Tanabe is helping lead the project alongside a “A talent new development team.” Tanabe previously worked as a producers on the first three Prime games as well as newer releases like Paper Mario: Color Splash and Donkey Kong Country Returns, so hopefully Metroid Prime 4 is in good hands
:trigger
Could be worse. For a second there...I thought it was going to say Mercury Steam was making Prime 4 too. :lol
QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
:trigger
Okay, now this is news I'm not happy with.
Now the question is who the heck IS developing it?
QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
:trigger
Okay, now this is news I'm not happy with.
Now the question is who the heck IS developing it?
QuoteRetro Studios helped usher Metroid into the third dimension with the Metroid Prime series, but they aren’t working on Metroid Prime 4.
Nintendo wouldn’t say who exactly is working on this new first-person adventure, but senior product marketing manager of Nintendo of America Bill Trinen said that Nintendo designer and producer Kensuke Tanabe is helping lead the project alongside a “A talent new development team.” Tanabe previously worked as a producers on the first three Prime games as well as newer releases like Paper Mario: Color Splash and Donkey Kong Country Returns, so hopefully Metroid Prime 4 is in good hands
:trigger
Could be worse. For a second there...I thought it was going to say Mercury Steam was making Prime 4 too. :lol
- Samus now has free-aiming; you can point her arm cannon with a full 360-degree range of motion.
- Samus has a Melee Counter: Right before an enemy charging at you hits your body, you can press X to knock them away and score a counter hit.
- “Aeion abilities” are a new feature not in the original, giving Samus different abilities that are not suit upgrades. They’re limited abilities that rely on an energy gauge. One, called “Scan Pulse,” lets you display more of the game’s mini-map in a small area around you, showing you where hidden pathways and items are.
- Like the original Game Boy game, you’re hunting down Metroids right from the get-go, and you have a Metroid detector to let you know they’re nearby.
- You can use “map pins” to remind yourself to visit a location later once you have a new ability.
- Metroid fights use the Melee Counter, too; the Alpha Metroid Samus goes up against has a highly-telegraphed charge slam that you can counter, to open him up for a damage opportunity.
- The game’s soundtrack is being composed by two of the composers from the SNES game Super Metroid.
- You can load up a menu seemingly at any time and return yourself to the “Last Checkpoint” or the “Last Save.”
- The game does have 3D effects. (Hey, these days with 3DS games that’s not exactly a given...)
- Going by the menu screen, it would seem as if there are 40 total Metroids (of different evolutions) scattered about the game for you to take down.
- Samus acquires the Spring Ball not by finding a statue, but by defeating an evolved Metroid.
- You can bomb-jump. (Respect to the Treehouse lady who did a bomb jump live on stream.)
- Samus Returns has “Teleport Stations” that let you fast travel between areas. Convenient!
- The Varia Suit is in the game, which helps you survive in “extreme heat.” You don’t even need authorization to put it on!
- You lose your Aeion Gauge when you get hit by enemies, too, so you have an extra incentive to fight enemies rather than just run through them taking damage.
- There are “audio cues” that let you know when to melee the Metroids, one of the Treehouse streamers says.
- You can use the grapple beam to rip enemies off the wall.
- “We really feel that the potential for the 2D Metroid franchise has really opened up for us,” Sakamoto says.
- The game will have a special edition with a reversible cover and a soundtrack with 25 tracks called “Samus Archives,” with tracks from many games including Samus Returns.
- There will be two new Amiibos for the game: Samus in her pose from the Metroid II cover, and (finally!) a Metroid Amiibo.
As I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspxQuoteAs I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
:idont
the fuck is wrong with this guy :trash :stahphttp://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx (http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx)QuoteAs I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
:idont
:dunno
They also scored Castlevania Lords Of Shadow: Mirror Of Fate an 8.5/10. :doge
http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/default.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/default.aspx)
Mercury Steam working on this is pretty great tbh. At the very least a much better choice than Next Level Games who are a little too keen on forcing their own disjointed vision on a game.
More to the point, Mercury Steam is a highly competent developer with a solid programming team. Their co-director Jose Luis Márquez was originally a badass programmer.
Nintendo, specifically Yoshio Sakamoto, is in charge of gameplay and vision so any concerns are shortsighted.
Mercury Steam :kobeyuck
The unparsed BBCode tags in the thread title are triggering me more than anything tbh
Not the same guy, Tim Turi reviewed Castlevania.the fuck is wrong with this guy :trash :stahphttp://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx (http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx)QuoteAs I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
:idont
:dunno
They also scored Castlevania Lords Of Shadow: Mirror Of Fate an 8.5/10. :doge
http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/default.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/default.aspx)
Nintendo, specifically Yoshio Sakamoto, is in charge of gameplay and vision so any concerns are shortsighted.
That's why there's ** and //The unparsed BBCode tags in the thread title are triggering me more than anything tbh
Was going to suggest Unicode instead (𝘢𝘨𝘢𝘪𝘯) but figured who cares
That's why there's ** and //
lol i was wondering why fandrex was getting so defensive over a series he doesn't even like; almost forgot the whole fanboy shill thing
30 fps for a metroid game is unforgivable
Back to the game. If I think any part of the gameplay itself is worrying, it's the melee counter. It changes things about the formula that I'm not sure I want.
:gladbron30 fps for a metroid game is unforgivable
Watch this get an HD port to Switch six months later.
A lot of us are cautious about Mercury Steam's involvement
............... nintendo how fucking dare you
QuoteMercurysteamLiteral cancer.
No, it's Mercury Stream. Hype completely deflated now.
mercury steam gets to kill off two of my favorite childhood franchises. why is this happening
I take it you haven't played a Mercury Stream game before.
whatever; i don't know shit about it and I'm just freaking out right now.
I'm not sure why any of you think Sakamoto being in charge of gameplay would ease anybody's concerns.
lol i was wondering why fandrex was getting so defensive over a series he doesn't even like; almost forgot the whole fanboy shill thing
It's literally what his existence revolves around
:neogaf
Back to the game. If I think any part of the gameplay itself is worrying, it's the melee counter. It changes things about the formula that I'm not sure I want.
At the end of the day, if this doesn't turn out well, there's always AM2R or Bloodstained.
:rejoice
30 fps for a metroid game is unforgivable
Watch this get an HD port to Switch six months later.
Other M's gameplay was completely unremarkable. Underneath the flashy action moves was an often wonky and always shallow play experience with amateur level design.
And let's not forget how it's all tied to a terrible control scheme. I really don't like this revisionist history of Other M being bad because of just narrative, that game was a disaster on all fronts.
Good lord what happened to this thread.
Good lord what happened to this thread.
The unparsed BBCode tags in the thread title are triggering me more than anything tbh :trigger:noah
Good lord what happened to this thread.
nintendorks who pretend not to be nintendorks anymore + unabashed nintendorks
Welcome back to the fold, brother.
The unparsed BBCode tags in the thread title are triggering me more than anything tbh :trigger
I'm assuming NLG is working on Metroid Prime 4. That series does need some ingenuity and western design input as Nintendo doesn't have extensive insight on how to craft a story-driven FPS.
While I threw some shade at NLG since they apparently have difficulty taking design direction or meshing with Nintendo's "global audience" vision, they do thrive when the leash isn't as tight.
I'm assuming NLG is working on Metroid Prime 4. That series does need some ingenuity and western design input as Nintendo doesn't have extensive insight on how to craft a story-driven FPS.
While I threw some shade at NLG since they apparently have difficulty taking design direction or meshing with Nintendo's "global audience" vision, they do thrive when the leash isn't as tight.
Wasn't a new internal team confirmed? That rules out NLG, as they're neither new nor internal. I think it's either developed in Japan, or by a new team at NST, or maybe even NERD? They were supposed to be a tech studio, and the early employees were mostly engine and low level programmers, but they also started hiring artists and actual game developers about a year ago. A Metroid made in France could work out really, really well.
Bloodstained ain't looking too hot either, breh.
Bloodstained ain't looking too hot either, breh.
SHUT YO MOUTH
I trust Iga and his crew to make a good (2D) MetroidVania. Not worried at all...the demo was good.
Bloodstained ain't looking too hot either, breh.
SHUT YO MOUTH
I trust Iga and his crew to make a good (2D) MetroidVania. Not worried at all...the demo was good.
I feel like the only one who remembers that by order is ecclesia castlevania and the metroidvanis concept was overdone and well and cooked. They clearly weren't making great games anymore.
Mercury Steam working on this is pretty great tbh. At the very least a much better choice than Next Level Games who are a little too keen on forcing their own disjointed vision on a game.
More to the point, Mercury Steam is a highly competent developer with a solid programming team. Their co-director Jose Luis Márquez was originally a badass programmer.
Nintendo, specifically Yoshio Sakamoto, is in charge of gameplay and vision so any concerns are shortsighted.
It's up on the Japanese eShop, but I decided not to get this. Waiting to see if it might get a Switch port later on.
It's up on the Japanese eShop, but I decided not to get this. Waiting to see if it might get a Switch port later on.
why would you think they would ever do that
You get the ice beam pretty early. Just shoot once or twice with that then follow up with a quick rocket and you can stop parrying if you don't like it.
Got varia suit, wave beam, and high jump. We in this now, boys. :whew
The boss battle against the red eye'd robot thing :bow2
The boss battle against the red eye'd robot thing :bow2
I haven't gotten there yet but the forced running segment before that was complete and utter trash. Really brought to light that the game's analog stick use does not pair well with split second timing.
It makes sense though. Modern Nintendo's spent so many years on crapping out the same 2D games over and over, maybe some smaller mascot things and animu along the line - of course they can't handle non-cartoony big scale action adventures anymore
so nothing that needs a realistic style like Metroid Prime :idont unless you want to be lynched by the fans again, can't hide behind cel shading like Zelda (and even that looked a generation behind its initial "real time" teaser).
:kobeyuck
:piss :nintendo :piss2
e: It makes sense though. Modern Nintendo's spent so many years on crapping out the same 2D games over and over, maybe some smaller mascot things and animu along the line - of course they can't handle non-cartoony big scale action adventures anymore :doge