THE BORE

General => Video Game Bored => Topic started by: Eel O'Brian on May 23, 2018, 05:13:55 PM

Title: BATTLEFIELD V
Post by: Eel O'Brian on May 23, 2018, 05:13:55 PM
(http://pbfcomics.com/wp-content/uploads/2016/08/PBF209-Now_Showing.jpg)
Title: Re: BATTLEFIELD V
Post by: Nintex on May 23, 2018, 05:30:18 PM
Aww yiss  :rejoice

But yeah, it looks more like: WW2: Remix than actual WW2.
I'll take it though, HD tiger tanks  :mynicca
Title: Re: BATTLEFIELD V
Post by: doctavius bonbon on May 23, 2018, 06:55:50 PM
people complaining about immersion and authenticity and i'm over here fiending for some rocket launcher loop de loops and jihad jeeps.

i need some multiplayer footage asap though because that trailer wasn't good.
Title: Re: BATTLEFIELD V
Post by: Nintex on May 23, 2018, 07:21:00 PM
people complaining about immersion and authenticity and i'm over here fiending for some rocket launcher loop de loops and jihad jeeps.

i need some multiplayer footage asap though because that trailer wasn't good.
Yeah the trailer was weak. It could be mistaken for a early gen console reveal trailer to demonstrate how much shit can be on screen at the same time.
Ah well, we all know multiplayer is where Battlefield shines and everything else is just a sideshow.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 24, 2018, 03:10:12 AM
I really wanted them to call this Battlefield 2 and pretend like the other one never existed.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 24, 2018, 03:47:35 AM
https://www.youtube.com/watch?time_continue=275&v=xegBXGaFrOU

i didn't expect any of this from dice, especially after how they botched battlefield 1. this could easily be my goty and again every following year after
Title: Re: BATTLEFIELD V
Post by: Coax on May 24, 2018, 07:04:36 AM
Vid (https://www.youtube.com/watch?time_continue=275&v=xegBXGaFrOU)

i didn't expect any of this from dice, especially after how they botched battlefield 1. this could easily be my goty and again every following year after

Liking the sound of various changes and additions. Will be interested to gameplay vids on release. Haven't played BF since 3.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 24, 2018, 11:07:53 AM
so no auto health regen is supposed to be some kind of new incredible feature huh

Health Regen is still in, just in stages like The Dvision's during combat. :doge
Title: Re: BATTLEFIELD V
Post by: Brehvolution on May 24, 2018, 11:58:49 AM
Battlefield 1 with a roster update.
Title: Re: BATTLEFIELD V
Post by: Nabbis on May 24, 2018, 12:17:39 PM
Christ, i really need a new hobby. High budget gaming just is not moving into a good direction.
Title: Re: BATTLEFIELD V
Post by: Sho Nuff on May 24, 2018, 12:40:09 PM
Zzzzzzzz
Title: Re: BATTLEFIELD V
Post by: bork on May 24, 2018, 12:50:37 PM
Battlefield 1 looked amazing, but I couldn't get into it.  Was not a fan of the way it played- will stick with Call O' Doody.
Title: Re: BATTLEFIELD V
Post by: HardcoreRetro on May 24, 2018, 02:10:04 PM
They should've just retooled Battlefield Heroes and cram a battle royal mode in there.
Title: Re: BATTLEFIELD V
Post by: Nintex on May 28, 2018, 03:27:13 PM
Some features they should've added for a realistic Battlefield experience:

- Civilians
Just imagine strafing streets and refugee columns with your Stuka or bombing schools and hospitals like a true Luftwaffe ace.

- Meth
Play for 14 days without sleep and drive the allies from Belgium into the sea without pause while being high on Meth.

- Amputation
Amputate the limbs of your fellow soldiers so they may yet live another day.

- Artillery crew
Just stay stationary for months and load up those shells to fire at your enemies.

- Famine
Experience real hunger by not eating for days.

- Fire brigade
Try to put out fires with no water while being bombed by the Luftwaffe around the clock.

- Canibalism
If all is lost in Stalingrad you must eat your friends to survive. Who will you eat first?

- Hiding gold
Hide the gold in Switzerland, all of it. Negotiate with Swiss bankers for the best rates.

- Fire bombing
Set your house on fire and keep playing to experience what it was like in Dresden.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 05:31:44 PM
Especially after playing Red Orchestra back in the day on its many maps of the city I really have wanted a Stalingrad set game where it's just progressive and you can drop in and out to the "same battle" until it concludes and starts over. With all the house to house fighting, the progressive leveling of the entire city, etc.

Verdun, which I played an hour of with some random dudes due to the Steam thing, actually does a form of this in the one mode at least (was the only one with players...four) where you defend/attack each progressive trench line across No Man's Land, including artillery waves, whistles, machine guns, etc. I haven't really looked into the game too much, but like the main menu is setup as a map of the current state of the front and you pick from various locations (the maps) along it. It bends and changes too so it's not the same set in the same order.

Wolf:ET had the "front" system like this that decided the map rotation based on victories/objectives. But especially Battlefield has at this point shown they can do maps with the size and density and player count within Frostbite. And Operations/Frontlines in 1 starts to toy with this but it still felt like an extended corridor. The first Battlefront did this with some of its maps already too.

So like, if I was in charge and the only person at EA not working on Star Wars, I'd reboot Medal of Honor with a Medal of Honor II set around that type of Battle setpiece. D-Day especially could be a homage to both AA (and its expansion) and Airborne by having you either drop behind or spawn at the beach, then up onto it and back through the hedgerows into France. That would be the largest challenge, to incorporate that as a single front and battle. But most of the others, like Stalingrad, you could probably do comparatively easily by restricting the spawning to controlled points along the front. Bastogne or the Bulge in general would be fairly easy to "control" the points to create it at some point over the course of the battle.

I've noted before that some game, and a DoD map, did this over a decade ago, by swapping out the maps as the parts were captured. Rush as a mode basically already does this from a functional stand point, it turns off the spawn points, and silently swaps in and out the chunks of the maps. Frontlines/Operations and the upcoming Grand Operations in a way take these ideas into account but they still don't really have "consequences" related to the course of the battle beyond where the next points will be. (Or at least that I'm aware of.) A Stalingrad setting used like I'm thinking of would mean that if Pavlov's House doesn't survive the siege (or is destroyed in the course of the battle before any kind of use of it for defense even could occur), it's simply not there to be used later if need be. (Or used by the Germans even!)

D-Day is a bit more difficult as you can't really push the paratroopers back anywhere, or the troops landing, except into the Channel. I suppose a series of successful German counterattacks later in the battle could push the front back to the beach and force that to be refought over.

Having to account for spreading fires and stuff could be interesting, you don't live long enough to die from hunger or gain much from amputation. Some "downed" modes in games could be a semi-amputated mode already, like in Siege or PUBG where you're just bleeding out. (Another once DoD feature!)

The main conundrum that I'm trying to think about being introduced is rather than you progressing to new setups or pristine maps or even ones that you'll destroy on the way to the next one is the question of whether to destroy defenses or not since you may have to come back that way. I've long thought it interesting how these defenses and how to attack them can dynamically appear in something like DoD or DoD:S or RO, and how even that changes despite the map being the same, simply from individual players priorities, but in BC2 you could see some effect from the destructible buildings in terms of providing dynamism to the points (until a tank rolls in and blows the whole thing apart instantly) themselves and the paths to them. The theory here would be that in quickly capturing a location without needing to level the block you're also preserving it for a potential defense. Call of Duty 2's Stalingrad campaign loops you throughout a single map and shifts the enemy spawn waves, broken walls and rubble around to create a feeling like you're attacking a point, capturing it, holding off a counter attack, then moving to a different spot you basically did a small skirmish in to defend it now from a massive counter attack, that forces you back and into the area and buildings (which were scenery earlier) as a set of defensive points. (The first game did a similar stunt in its Stalingrad with, I think the Red Square, but it's just scenery from two locations. I don't remember if UO does anything in Bastogne or similar. 2 does the multi-waves on Hill 400 after its D-Day landing mission path.)

Though I also don't know what kind of level of strategerey people are looking for in their FPS with large maps. (And nearly unstoppable vehicles...) A "B" on a map may be as complex of objective as players will accept. Call of Duty had you attack into and seize before then defending Pavlov's House, but that kind of mission design being innovative is over two generations ago now, let alone the places multiplayer map and objective design has trended.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 05:32:08 PM
shut up dummy and customize ur ahistorical girl until she's kawaii and winks sarcastically at people in the kill snapshot
Title: Re: BATTLEFIELD V
Post by: Nintex on May 28, 2018, 05:47:18 PM
Especially after playing Red Orchestra back in the day on its many maps of the city I really have wanted a Stalingrad set game where it's just progressive and you can drop in and out to the "same battle" until it concludes and starts over. With all the house to house fighting, the progressive leveling of the entire city, etc.

Verdun, which I played an hour of with some random dudes due to the Steam thing, actually does a form of this in the one mode at least (was the only one with players...four) where you defend/attack each progressive trench line across No Man's Land, including artillery waves, whistles, machine guns, etc. I haven't really looked into the game too much, but like the main menu is setup as a map of the current state of the front and you pick from various locations (the maps) along it. It bends and changes too so it's not the same set in the same order.

Wolf:ET had the "front" system like this that decided the map rotation based on victories/objectives. But especially Battlefield has at this point shown they can do maps with the size and density and player count within Frostbite. And Operations/Frontlines in 1 starts to toy with this but it still felt like an extended corridor. The first Battlefront did this with some of its maps already too.

So like, if I was in charge and the only person at EA not working on Star Wars, I'd reboot Medal of Honor with a Medal of Honor II set around that type of Battle setpiece. D-Day especially could be a homage to both AA (and its expansion) and Airborne by having you either drop behind or spawn at the beach, then up onto it and back through the hedgerows into France. That would be the largest challenge, to incorporate that as a single front and battle. But most of the others, like Stalingrad, you could probably do comparatively easily by restricting the spawning to controlled points along the front. Bastogne or the Bulge in general would be fairly easy to "control" the points to create it at some point over the course of the battle.

I've noted before that some game, and a DoD map, did this over a decade ago, by swapping out the maps as the parts were captured. Rush as a mode basically already does this from a functional stand point, it turns off the spawn points, and silently swaps in and out the chunks of the maps. Frontlines/Operations and the upcoming Grand Operations in a way take these ideas into account but they still don't really have "consequences" related to the course of the battle beyond where the next points will be. (Or at least that I'm aware of.) A Stalingrad setting used like I'm thinking of would mean that if Pavlov's House doesn't survive the siege (or is destroyed in the course of the battle before any kind of use of it for defense even could occur), it's simply not there to be used later if need be. (Or used by the Germans even!)

D-Day is a bit more difficult as you can't really push the paratroopers back anywhere, or the troops landing, except into the Channel. I suppose a series of successful German counterattacks later in the battle could push the front back to the beach and force that to be refought over.

Having to account for spreading fires and stuff could be interesting, you don't live long enough to die from hunger or gain much from amputation. Some "downed" modes in games could be a semi-amputated mode already, like in Siege or PUBG where you're just bleeding out. (Another once DoD feature!)

The main conundrum that I'm trying to think about being introduced is rather than you progressing to new setups or pristine maps or even ones that you'll destroy on the way to the next one is the question of whether to destroy defenses or not since you may have to come back that way. I've long thought it interesting how these defenses and how to attack them can dynamically appear in something like DoD or DoD:S or RO, and how even that changes despite the map being the same, simply from individual players priorities, but in BC2 you could see some effect from the destructible buildings in terms of providing dynamism to the points (until a tank rolls in and blows the whole thing apart instantly) themselves and the paths to them. The theory here would be that in quickly capturing a location without needing to level the block you're also preserving it for a potential defense. Call of Duty 2's Stalingrad campaign loops you throughout a single map and shifts the enemy spawn waves, broken walls and rubble around to create a feeling like you're attacking a point, capturing it, holding off a counter attack, then moving to a different spot you basically did a small skirmish in to defend it now from a massive counter attack, that forces you back and into the area and buildings (which were scenery earlier) as a set of defensive points. (The first game did a similar stunt in its Stalingrad with, I think the Red Square, but it's just scenery from two locations. I don't remember if UO does anything in Bastogne or similar. 2 does the multi-waves on Hill 400 after its D-Day landing mission path.)

Though I also don't know what kind of level of strategerey people are looking for in their FPS with large maps. (And nearly unstoppable vehicles...) A "B" on a map may be as complex of objective as players will accept. Call of Duty had you attack into and seize before then defending Pavlov's House, but that kind of mission design being innovative is over two generations ago now, let alone the places multiplayer map and objective design has trended.
What you need to play is this:

http://www.youtube.com/watch?v=UO1e0aEdKrg

Here guns from DOI compared with COD baby shit  :doge
http://www.youtube.com/watch?v=VthUnQ5sHZA

http://www.youtube.com/watch?v=asUGhkLVlQs

spoiler (click to show/hide)
I'm totally shilling for this game because my brother is on the team. With that said his next game is going to kick BF/COD ass so hard it's not even funny  :doge
[close]
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 28, 2018, 06:35:14 PM
can vouch that day of infamy is legit
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 28, 2018, 07:06:06 PM
Damn, that Day of Infamy M1911 kick. :doge Don't see many FPS doing that sort of kicking.

/v/'s been shilling this in between shitposting Battlefield SJW threads: https://store.steampowered.com/app/736220/Post_Scriptum/ YMMV, of course.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 28, 2018, 07:07:15 PM
Damn, that Day of Infamy M1911 kick. :doge Don't see many FPS doing that sort of kicking.

/v/'s been shilling this in between shitposting Battlefield SJW threads: https://store.steampowered.com/app/736220/Post_Scriptum/ YMMV, of course.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 08:15:56 PM
"CRAZY INTENSE DOG RED GAMEPLAY" -> five minutes of dude camping choke point in trench firing at dudes half a mile away with a MP40

yup, looks like Day of Infamy alright

also, neither it nor Insurgency are anything remotely like what I was describing...which considering their centuries ago roots (a DoD:S mod with some RO people focused on REAL WAR, FOR REAL MEN) is not unexpected or a criticism of them, but of the recommendation of them as salve for an open world dynamic asymmetrical multiplayer fully destructible Stalingrad game wound...
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 08:52:21 PM
although, after thinking about it, much like playing on a REALISTIC 9TH DIVISION AIRBORNE READ RULES *SALUTE OFFICERS WHEN THEY COME ONLINE* server, playing DoI or Insurgency when one team is all hardcore RPers operating methodologically and the other team are jackasses who joined the server because it had people on it and fuck no they didn't read the name or the MotD can be a pretty fun asymmetrical multiplayer experience until they kick you all at least

disclaimer: there was only yelling in DoI, nobody was actually kicked...was banned from some "realistic" DoD servers many moons ago, don't remember more than kicking in DoD:S
Title: Re: BATTLEFIELD V
Post by: Kara on May 28, 2018, 09:19:26 PM
benji, how is Titanfall 2 (and do people still play it)? That long post had a lot of my same thoughts / aspirations for FPS.
Title: Re: BATTLEFIELD V
Post by: toku on May 28, 2018, 10:26:51 PM
titanfall 2 is great buy it you fuck
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 10:27:48 PM
i do quite love titanfall 2 (http://www.thebore.com/forum/index.php?topic=44115.msg2202076#msg2202076) (probably starts there, continues for pages) and play it pretty regularly still*, but it's not really anything close to what i described up there

it's really more a game of constant motion and angles and anything else feels like you're doing it wrong (even in the titans it kinda feels wrong)

like all the trailers in that thread, all the "show off shit" is regular every match events, constantly realizing your ability to move about and how to exploit it in a situational manner

the movement system almost renders the maps as little more than minor obstacles and/or paths, you couldn't put it in a destructible environment very easily, while the maps are fairly large to accommodate the Titans, they're actually smaller in 2 than the first game and there's nothing dynamic or "realistic open world" about them (you spawn anywhere away from player enemies after the first drop) with the second games maps being extra tweaked to accommodate the movement system (the first game has some large open spaces with nothing there)

the game isn't really symmetrical or asymmetrical, not everyone is the same, there's no class system outside of the titans, but at the same time there's no inherit advantages/disadvantages/counters to the pilots outside of just what you prefer/are good at, and the titans are mostly designed this way with some slight hardcoded parts like fast = less armor, slow = more armor, Attrition does produce semi-dynamic battle fronts that are drawn to specific places because of the way it spawns you and the AI grunts, the other non-DM modes have points to capture or whatever

so it's not really anything like what i outlined for where i'd like to see a military, especially WW2 and BF, type shooter to try, but is fun and unique in another set of ways, plus it's often like $5-10 these days, so...

Titanfall is far closer to its roots in Call of Duty MP than it is to something like Red Orchestra or even Battlefield, even if the scale of the battles with the sizes of the maps and numbers of AI grunts can make it look otherwise without hands-on experience knowing what exactly "matters" in the game

spoiler (click to show/hide)
*i've actually never even played the campaign yet lolol
[close]
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 10:30:38 PM
to put it as a gif, titanfall 2 is more like this:
(https://giant.gfycat.com/RapidSlowDogfish.gif)

also it like dis:
spoiler (click to show/hide)
movement in this game is soooooooooooooo goooooood especially when you're on an epic run and hitting everything with epic timing did another bounding off multiple things with a pair of grapples into one last grapple onto the drop ship again

plus exploiting the momentum system is some kind of crazy evil magic that's so much the key to being unfair to others in this, dead stops and odd angles and fakes...i played infinite warfare a bit the other day and i realized that was the main difference, they nailed the wall running and sliding but it has absolutely none of the momentum control and i realized i was constantly trying to fake one way to boost back the other and land beside a guy at a 90 degree angle but you simply can't

in a match earlier these dudes were campin up by this rock i grappled in out of nowhere, did a back boost to instantly drop and killed the first guy then went like i was going around the rock to get the other guy since he put up a shield, but actually grappled back to the left towards the shield and then used the momentum to launch me into the air over it and then boosted again backwards so i was like above the dude flyin to what once was my right firing on him :dead

:lawd bless up :rejoice
did i mention that i love this games movement system
I'm actually surprised this game isn't doing far worse considering how shit it is compared to Titanfall 1.

If respawn doesn't go back to Tf1 for influence and continue down this tf2 path the franchise is dead.
diaf
[close]
Title: Re: BATTLEFIELD V
Post by: toku on May 28, 2018, 10:41:43 PM
Honestly you guys might dig siege. Horrible pricing scheme (thx ubi) but so far its like 85% chess mind games, 10% bullshit 5% memorizing head placement.

I won a match today thanks to a "meme plant." We breached the closest plant site to the outside as attackers, smoked while we planted and just stood outside watching it and they couldn't do anything about it. They couldn't defuse because we had the superior position, they couldn't leave the building because as defenders, that alerts attackers to where you are.  They just had to watch and lose.

Game is full of shit like that though, where it pays to be clever but on the flip expect to lose to some complete simpleton bullshit. Sometimes taking a sledgehammer to the wall/floor is the best solution...but so is sitting in a corner peering sideways through 2 doorways and a wall to get that perfect headshot. bless up.

as the eastern european pubby i met said, coaching me "you must think of whole map as puzzle"
Title: Re: BATTLEFIELD V
Post by: Kara on May 28, 2018, 10:46:57 PM
Sorry, I should have been more specific. I didn't ask that question because I think it's the same kind of game, I asked that question because I was vaguely aware of the fact that you liked / had liked the game before and I think we have similar tastes in shooters. Shukran.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 10:55:40 PM
Siege like Titanfall's "problem" is its oriented towards a quick match system around a handful of players

in "classic" Battlefield you can personally go on a completely dominate three minute run or so terrorizing everyone you see, and it can just not matter at all, be completely useless to the team in the long run, in Siege/Titanfall/CoD that would pretty much decide the game

even Titanfall 2's "team-weighted" modes like bounty hunt or hardpoint still has a multiplier where that combined with simply average teammates will steamroll the other team...you capture and amp all three hardpoints and hold them for a minute straight by taking out the other team and it's hard to win that match unless it's super early and no titans are on the board yet

Sorry, I should have been more specific. I didn't ask that question because I think it's the same kind of game, I asked that question because I was vaguely aware of the fact that you liked / had liked the game before and I think we have similar tastes in shooters. Shukran.
i do quite like Siege too, probably my second place fav of recent shooters after Titanfall 2
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 28, 2018, 11:04:23 PM
if Titanfall 2 is a 9, Siege is like a 7 sometimes 8, Dirty Bomb is 7 but like potentially an 8, Overwatch is like a 6, Call of Duty: WWII is like a 3 except for those first two hours after you unlock the incendiary rounds for the shotgun at which it jumps up to a 9 and slowly descends back down...BF2 and BFBC2 were like 8, BF4 probably is, BF3 more like 7ish

similarly since I think you mentioned it, Warframe seems like it could be a 7-8 but i always forget to play more or it has like an 8GB update for me so i only have a few hours with it really
Title: Re: BATTLEFIELD V
Post by: toku on May 28, 2018, 11:07:45 PM
warframe is a great game to completely dissociate to
Title: Re: BATTLEFIELD V
Post by: Kara on May 28, 2018, 11:10:08 PM
I'd give Wowframe a 7 or 8 until you get into the more unstructured parts of the game. It feels very MMORPG very fast (always feeling like you're behind the development curve) when you get to that point and the F2P stuff exacerbates that.

Very stylish and "cool" game though. If you're say... deep on Monster Hunter I'd suggest it without a lot of reservation.
Title: Re: BATTLEFIELD V
Post by: Kara on May 28, 2018, 11:55:10 PM
Titanfall 2 Deluxe Edition was cheaper than Syndicate. I forgot how EA EA is.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 29, 2018, 12:02:46 AM
dirty bomb is easily a 9  >:(
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 29, 2018, 12:16:55 AM
dirty bomb is easily a 9  >:(

And BF4 at least is better than 3, but under BC2.

I'd put it like BC1-2: 10, BF3: 7, BF4: 9, BF1: 4. BF2: 7.5 BF2142: 8, BF:Vietnam: 6.8, BF:5: ...7? 8? Maybe?

Kara: Titanfall is niche. So 1 and 2 both have like 500-1,000 players (if that) on PC. If you're playing on console, they may be slightly more popular, but at this point of the game you have to expect to get stomped until you get your legs under you on those. So YMMV if you're not the type willing to sink hours eating shit until you "git gud" on those.

Siege had a small playerbase but word of mouth increased it over time.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 12:31:36 AM
Last I checked, which was last year, Titanfall 1 on PC only had like a hundred-ish players and they're basically all in Attrition or the "Campaign" and 2 has only recently (end of April-ish) dropped under 1000 average on weeknights.

I'm not sure the players are any better, or that there's any kind of extreme skill curve at all like you suggest. Especially compared to something like Siege or CS:GO or even BOIII. I'm not even sure most players even know how to use the Titans very well, usually like one or two dudes a match seem to really be threats with them.

More importantly, you left off BF:HARDLINE (and 1942 (and 1943))) and only a racist would rate 2142 higher than 2, so that was expected.
Title: Re: BATTLEFIELD V
Post by: toku on May 29, 2018, 12:40:18 AM
bf2 has some of the worst shooting mechanics ive ever suffered through in an online multiplayer game
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 01:10:01 AM
we considered it charming back then to unload an entire magazine at someone and have them dive to prone and one shot you
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 01:13:37 AM
or more likely have some third dope drive over both of you with an APC
Title: Re: BATTLEFIELD V
Post by: Kara on May 29, 2018, 02:38:06 AM
Based solely on the tutorial, I'm going to be really bad at Titanfall 2.
Title: Re: BATTLEFIELD V
Post by: toku on May 29, 2018, 02:54:01 AM
it gets easier once you realize tf's whole...thing is basically to destroy common current popular shooter mechanics. So don't ADS often and never stop moving. I know they call them pilots in-game/lore already but it helps think of yourself as a plane. You make passes, you find your lane and your loops but you do everything on the go.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 02:54:04 AM
spoiler (click to show/hide)
extra remember: this probably means you too dummy
[close]

remember: "nobody ever looks up"
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 29, 2018, 05:54:39 AM
Wtf is this garbage

I read WW2

Play trailer

See people with facial tats and a woman, guy with a katana

Fuck this

 :trigger
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 29, 2018, 06:03:03 AM
The girl has a cricket bat with barb wire on it  :doge
Title: Re: BATTLEFIELD V
Post by: Rufus on May 29, 2018, 09:23:28 AM
I would say that WW2 has completed its transition to popular myth that you can do anything with, but then I feel like the genre fiction mill (I count games among it) has started churning through the material in this way pretty quickly.
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 29, 2018, 09:56:39 AM
It cant be myth if there is a few people left that can tell you first hand accounts
Title: Re: BATTLEFIELD V
Post by: Rufus on May 29, 2018, 10:59:22 AM
Myth, as in mythology. A defining story which may or may not be entirely accurate. Not 'common misconception'.
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 29, 2018, 12:24:39 PM
Idk rufus it feels wrong with this subject
Title: Re: BATTLEFIELD V
Post by: Rufus on May 29, 2018, 12:45:37 PM
I'm not married to the idea. :yeshrug
Title: Re: BATTLEFIELD V
Post by: Nabbis on May 29, 2018, 01:44:00 PM
If they want to add women they could have added actual Soviet ones that had real achievements instead of English The Boss.  ::)
Title: Re: BATTLEFIELD V
Post by: Kara on May 29, 2018, 01:50:36 PM
If they want to add women they could have added actual Soviet ones that had real achievements instead of English The Boss.  ::)

It's easier to make a game that's complete fabrication than it is to make a game that says, "Actually, the Eastern Front decided the war." Americans need their participation trophies for being the world's best 70th minute substitution.
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 29, 2018, 01:57:57 PM
If they want to add women they could have added actual Soviet ones that had real achievements instead of English The Boss.  ::)

It's easier to make a game that's complete fabrication than it is to make a game that says, "Actually, the Eastern Front decided the war." Americans need their participation trophies for being the world's best 70th minute substitution.

Newsfeed

Best post of 2018
Title: Re: BATTLEFIELD V
Post by: Brehvolution on May 29, 2018, 03:13:09 PM
The usual suspects are butthurt again that you can be a woman soldier because it "effects the realism" of video game war.  :neogaf
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 29, 2018, 05:48:20 PM
The usual suspects are butthurt again that you can be a woman soldier because it "effects the realism" of video game war.  :neogaf

I mean:

http://archive.is/oNXv6

https://www.youtube.com/watch?v=TH9o0SD3HGo

Like I agree with Demize's point that having character customization and not having the gender be customizable is dumb. But at the same time, when you claim you're going for "realism" don't be surprised if people are calling you out for not matching with history. :yeshrug
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on May 29, 2018, 06:03:36 PM
The fact that the women thing is what people want to whine about when you can complain about many many many actual issues that have hampered the franchise in recent iterations speaks volumes to me.

Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 08:16:42 PM
It's easier to make a game that's complete fabrication than it is to make a game that says, "Actually, the Eastern Front decided the war." Americans need their participation trophies for being the world's best 70th minute substitution.
I find it amusing that in the case of both Battlefield and Call of Duty, the endless churn of soldiers to death represented by the fast respawning/countdown until certain number of deaths are recorded/etc. system is far more respective of the Eastern Front than the Western Front where most soldiers on both sides went for years without suffering severe injury, let alone dying.

And yet at the same time, the same type of war buff loves Enemy At The Gates/Call of Duty's Stalingrad intro of "here is a clip, when the soldier in front of you dies, pick up his rifle" portrayal of this even though that's ahistorical and the Soviets weren't using outdated human wave tactics, they simply were...say, less concerned...about individual conditions compared to the overall war effort than their Western counterparts both friend and foe. They also took into consideration their sheer manpower advantage onto a single front. Also, there was that whole part where they were being invaded instead of being the ones doing the invading I suppose.

COD:WWII's complete non-existence of the Eastern Front was surprising considering the series original history as being unique in portraying both it and the British's long war in Africa. I think in CoD/UO/2 you actually spend more time as a Soviet and British soldier than an American. And the American campaigns are comparatively non-eventful, even at Bastogne. (CoD 3 tried the idea of following all the individual nations (Canada/Poland/etc.) together as a group on the Western Front, and 2:Big Red One on PS2/Xbox was built around the idea of following a single unit within an army, so they get a pass.) World at War added the Pacific War as their primary American campaign and used the Soviets as the one against the Nazi's.

I actually thought many of BF1942's better maps were the British related ones. Especially in North Africa, it lent itself better to the engine at the time than the American and Soviet ones. Red Orchestra seemed like the first game of the type to really be able to handle "cities" and other more common largescale Eastern Front locations as MP maps.

On the subject, I always thought it interesting how Day of Defeat built so many of its maps around the Italian Campaign or Falaise. Anzio, Avalanche, Saints, Switch, etc. are all set in Italy. Caen, Donner, Flash, Kalt, etc. are in Falaise, some during the winter. Jagd is in one or the other depending on if you're playing the Source version or not. So many WW2 games, even media, do D-Day, then you skip straight to The Bulge and then the war's over. (Except stuff like Band of Brothers and Hell's Highway which both pop up to the North for Market Garden.)

IIRC, BF1942's expansions did add stuff like Italy and some Free French stuff and so on...though that's a very different DICE from the current one. BF1 was almost a parody of what that DICE would have done with the war. :lol
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 08:27:17 PM
All that said, we did send all those precious supplies to the Eastern Front for Uncle Joe to use. :american

USA USA USA USA USA
Title: Re: BATTLEFIELD V
Post by: toku on May 29, 2018, 10:23:52 PM
https://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 29, 2018, 10:54:18 PM
yo rs2v is also legit

play with me
Title: Re: BATTLEFIELD V
Post by: Kara on May 29, 2018, 11:18:19 PM
On the subject, I always thought it interesting how Day of Defeat built so many of its maps around the Italian Campaign or Falaise. Anzio, Avalanche, Saints, Switch, etc. are all set in Italy. Caen, Donner, Flash, Kalt, etc. are in Falaise, some during the winter. Jagd is in one or the other depending on if you're playing the Source version or not. So many WW2 games, even media, do D-Day, then you skip straight to The Bulge and then the war's over. (Except stuff like Band of Brothers and Hell's Highway which both pop up to the North for Market Garden.)

IIRC, BF1942's expansions did add stuff like Italy and some Free French stuff and so on...though that's a very different DICE from the current one. BF1 was almost a parody of what that DICE would have done with the war. :lol

I also found it interesting (especially since Anzio was a well made map) that Day of Defeat's Normandy landing level was regularly miserable and borderline unplayable. It's as if the level choice and design was a preemptive reaction to the next N years of World War 2 games.

The first Battlefield expansion was part Italy and part North Africa with the Free French forces on a map or more. I only remember that last part because when you died on that team your character would say, "mon Dieu," on occasion and my friends and I thought that was hilarious.

The Second Sino-japanese War is something to mine someday, especially in Battlefield. It'd be the Battlefield Vietnam sequel I've always wanted.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 11:46:17 PM
dod_charlie is where I learned that the most important men on D-Day were the ones who could hold their breath and snipe the MGs from underwater so everyone else could advance
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 29, 2018, 11:47:24 PM
there was a modded version of Anzio that put a window (in the building that's intended for the Allies to countersnipe from) overlooking the landing beach that the Axis could stick a MG in :lol
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 30, 2018, 12:10:19 AM
i really came to love DoD:S but hate that Valve moved on from it so quickly, so many of the truly best maps were never moved over, especially the stuff that had real scope and scale versus grinder pits like Avalanche or Flash

and calling Source's jagd that was criminal, the scale on the original was pretty impressive especially for the time though it did suck when nobody wanted the tanks blown up so they could just deathmatch

even Charlie is fun once the Allies breach the sea walls, running around in all the back areas trying to stop stuff from being blown up is more fun than defending the beach

Escape was inventive because rather than just attack/defense you had the Allies have to fight through the city to blow up two Nebelwerfers, while the Axis could either just defend those, or themselves attack to blow up the bridge entering into the city

Glider had the whole set of stuff for the Allies to progressively blow up

Zalec was rare to see because of alphabetical map lists, after each Allied objective, it opens up the map larger and larger, and you'd always see Axis running around back at the first objective because they didn't realize there was a whole two-thirds of the map with new objectives to defend, and like half the map is a bunch of maze like building interiors
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 30, 2018, 12:11:35 AM
https://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/

HueHueHue City is the only good map in that game.

*dodges Toku's hate*

The fact that the women thing is what people want to whine about when you can complain about many many many actual issues that have hampered the franchise in recent iterations speaks volumes to me.

It's what /pol/lacks are attached to. Others are attached to the "alternate history"/war-paint, amputee sniper (not the gender of the sniper), and other things. Which is valid, IMO with how DICE was saying it was going for "realism"/"authenticity."

Some of that stuff may have been during the war, but like WW1's iteration in the series: They were never actually used MASSIVELY during the war. Which people that want bolt-actions and the like have valid gripes to bitch about.
Title: Re: BATTLEFIELD V
Post by: toku on May 30, 2018, 12:40:35 AM
i don't even own it username lol, tripwire has burned me too many times
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 30, 2018, 12:52:33 AM
(https://steamcdn-a.akamaihd.net/steam/apps/418460/extras/Traps.jpg?t=1527604463)
Quote
The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage


To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:
NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
“Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
“Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.

The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
AK-47 and Type 56 Assault rifles
Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
MN 91/30 and SVD sniper rifles
PPSh-41 and French MAT-49 SMGs
IZh-58 double-barrelled shotgun
DP-28 and RPD LMGs
RPG-7 rocket launcher
MD-82 toe-popper mines, Tripwires and Punji traps
this reminds me that in Battlefield: Vietnam, the whole point of hiding in the grass was defeated because it'd show the other players username when you moused over them
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 30, 2018, 12:57:59 AM
also i choose to believe the claim that BF:Vietnam will never be available digitally because EA doesn't want to re-license the music nor take the effort to strip it out
Title: Re: BATTLEFIELD V
Post by: thisismyusername on May 30, 2018, 01:00:02 AM
i don't even own it username lol, tripwire has burned me too many times

I know that feeling. Luckily I got it for relatively cheap. But it's basically Rising Storm 1/RO2 just with full-automatics. So depending on how you feel about that, will color your mood for this.

Honestly, all the maps are kinda awful. Hue City is only fun because it's choke-points/clusterfucks which means camping is better for your KDR than trying to attack because both side's spooky/napalm/AC-130/etc. mortar attacks will basically put you in PTSD when you're like 50 miles away from said fire-barrage. :doge

@Benji: It's hilarious that gif shows laying traps when you can't put the tripwires in dirt in certain sections of Hue City for uh... reasons... (read: we never fixed the coding for those sections with dirt to function like others since they're around concrete/on concrete block meshes)

That's ignoring that the Claymore is utterly worthless because it's clacker for "realism" so placing the "trap" and then having to camp it makes it practically worthless in terms of actual FPS gameplay.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 30, 2018, 01:11:27 AM
booo i was going to install it just to setup traps for an hour or so til i got bored

it's apparently $5 on this site: https://store.silagames.com/game/4914/rising-storm-2-vietnam-digital-deluxe-edition/

spoiler (click to show/hide)
i dunno where i got it from #thatbundlelife
[close]
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 30, 2018, 01:39:17 AM
its gud guys :(

play with me, im a good squad lead


also thisusername rated bc2 a 10 so what does he know
Title: Re: BATTLEFIELD V
Post by: Kara on May 30, 2018, 02:52:41 AM
Titanfall 2 is pretty swell. The campaign is a mod made by someone who really liked Mirror's Edge but thought it should have the fights with the marines in Half-Life 1 instead and the multiplayer is different enough to sate my need for novelty but not so different that I couldn't get my feet planted in my first match eventually.

It's not actually like Tribes but Tribes is the closest analog I can think of in how much different the movement is from your usual dudebro FPS. Thanks for telling me to think of it as a flight sim, toku, that was very galaxy brain.

As an added bonus, picking off wounded titans with bazookas also sates my Battlefield Vietnam itch a little.
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 30, 2018, 06:39:04 AM
i like being a pilot jerk to titans, especially if they're engaged in something else so they'd rather not try to track me down or they're reluctant to chase me...you can quite pile up the damage on them while they're trying to engage with another titan but you're the one actually damaging them more

the anti-titan thunderbolt does area of effect damage to everything that the bolt passes, you can just dump it in the general direction and move...it passing alongside a titan actually does more damage than hitting directly with it

firing the thunderbolt into a group of titans can causes some real general havoc, while boosting your own titan meter superfast

that's basically why i switched from my original preferred mag launcher over to it, the mag launcher can take them down pretty fast, especially picking off wounded ones, and they arc, so it's ideal firing them over cover at stuff, and they're drawn towards titans being magnetic and all (also it's a bit more handy than the other anti-titan weapons at fighting jerk pilots getting in your space without having to switch...you can also drop em fairly well onto groups of grunt/spectres)

the shotguns were also surprising (to me) decent weapons because of the movement system, you can close distance so quickly to one shot with them and the range on two of them is surprisingly far, i find in many other FPSes the range and movement combat occurs at, along usually with their firing design, renders shotguns to non-ideal primaries a lot of the time...one shotting some doofus thinking he's clever out of the air is probably too enjoyable

the two pistols you can equip as a primary are interesting weapons, one's basically like a railgun and the other is more like a shotgun that fires three shells at once...

this post is starting to sound more like i'm describing borderlands type weapons than the common set of a MP FPS
Title: Re: BATTLEFIELD V
Post by: Borealis on May 31, 2018, 08:42:14 AM
From BFV's Insta + Twitter: at launch, there'll be just two factions represented: British and German  ???

I understand more will be added in the free post-launch content scheme of things, but WTF DICE. 

Somehow, the scope of the Second World War starts off smaller than the First.
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on May 31, 2018, 08:46:36 AM
UK was in WW2?

Big if true
Title: Re: BATTLEFIELD V
Post by: Nabbis on May 31, 2018, 08:54:56 AM
Oh great, never seen that one before.  ::)

Bet it will have that rarely seen snippet of operation overlord.

Eh whatever. I just hope it's not arcade like the previous three Battlefronfields.
Title: Re: BATTLEFIELD V
Post by: Brehvolution on May 31, 2018, 01:58:05 PM
https://imgur.com/gallery/GuXkj7E

Title: Re: BATTLEFIELD V
Post by: benjipwns on May 31, 2018, 02:43:17 PM
https://imgur.com/gallery/GuXkj7E
still the best BF1 trailer:
https://www.youtube.com/watch?v=gw9KcqQSRRI
Title: Re: BATTLEFIELD V
Post by: benjipwns on May 31, 2018, 08:55:57 PM
coincidentally, Rising Storm Vietnam is having a free weekend on Steam
Title: Re: BATTLEFIELD V
Post by: Purrp Skirrp on May 31, 2018, 09:04:29 PM
42 GB wtf.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 31, 2018, 09:46:12 PM
unreal engine 3 file sizes :yuck
Title: Re: BATTLEFIELD V
Post by: headwalk on May 31, 2018, 10:02:58 PM
aren't we into the "move onto the next version of UE and go back to the eastern front" part of the tripwire cycle yet?
Title: Re: BATTLEFIELD V
Post by: TEEEPO on May 31, 2018, 10:49:46 PM
tripwire hired some company to port red orchestra 2 to vietnam so who the fuck knows
Title: Re: BATTLEFIELD V
Post by: benjipwns on June 01, 2018, 12:18:20 AM
it's the guys from the mod community who had made the Rising Storm mod that Tripwire made an official part of Red Orchestra 2, they formed a company and did this, it was also promoted from mod to "full game"

main tripwire hq is/was doing Killing Floor VR stuff for consoles still i think, the PC version of that was in UE4 so they have been working with it

i wonder if they might avoid WWII for a bit with Activision and especially EA back playing in the pool

i think they're still really small too, hence why the lots of the working with the mod community
Title: Re: BATTLEFIELD V
Post by: benjipwns on June 01, 2018, 12:20:36 AM
maybe they'll make STALINGRAD: BATTLE ROYALE
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on June 02, 2018, 02:34:41 PM
Do u know how they call battle royale in russia?

Title: Re: BATTLEFIELD V
Post by: Nabbis on June 02, 2018, 05:14:23 PM
Do u know how they call battle royale in russia?

Going to the store?
Title: Re: BATTLEFIELD V
Post by: Kara on June 03, 2018, 12:24:46 PM
Do u know how they call battle royale in russia?

a battle quarter pounder?
Title: Re: BATTLEFIELD V
Post by: toku on June 12, 2018, 10:35:41 PM
https://youtu.be/kFmyUVbw4Cs
Title: Re: BATTLEFIELD V
Post by: MMaRsu on June 13, 2018, 06:25:12 AM
I got rising storm 2 vietnam thing in a humble bundle

i died instantly

but seems pretty fun
Title: Re: BATTLEFIELD V
Post by: Cerveza mas fina on June 13, 2018, 03:41:07 PM
Do u know how they call battle royale in russia?

a battle quarter pounder?

Dang towarzyszu
Title: Re: BATTLEFIELD V
Post by: toku on June 13, 2018, 11:13:52 PM
https://youtu.be/E5FxWa6MN_Q
https://youtu.be/_okhMiyNVYg
https://www.youtube.com/watch?v=e7q1jtYiRjU
Title: Re: BATTLEFIELD V
Post by: thisismyusername on June 13, 2018, 11:49:21 PM
also thisusername rated bc2 a 10 so what does he know

:umad

Search you feelings, you know it's the best shooter of the past 10 years.

I like Rising Storm/RO, but I don't need that in Battlefield TBH.
Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on June 13, 2018, 11:50:37 PM
Lol no. Not even close. It’s a bad dumbing down of Battlefield.
Title: Re: BATTLEFIELD V
Post by: headwalk on August 15, 2018, 09:44:59 AM
be chief design officer of game
tell people not to buy game if they don't like your decisions
they don't buy game
get fired

https://twitter.com/saraheneedleman/status/1029371719868407808
Title: Re: BATTLEFIELD V
Post by: Nintex on August 16, 2018, 09:23:31 AM
http://www.youtube.com/watch?v=-FEgeuGsmzQ

Ah yiss this looks awesome

Title: Re: BATTLEFIELD V
Post by: benjipwns on August 16, 2018, 09:28:58 AM
that fucking cover :dead
Title: Re: BATTLEFIELD V
Post by: benjipwns on August 16, 2018, 09:31:28 AM
people speculating the part at the end with the flames is battle royale related, because of course
Title: Re: BATTLEFIELD V
Post by: benjipwns on August 16, 2018, 09:31:39 AM
Quote
hendry The bear
13 minutes ago

Me:MOM SAVE MONEY!!
Mom: for what honey?
Me:BATTLEFIELD V!!
Mom:OK
Title: Re: BATTLEFIELD V
Post by: BisMarckie on August 16, 2018, 09:34:32 AM
Wait, the war against the Netherlands is part of the campaign?

So i guess it's gonna be pretty short.  :doge
Title: Re: BATTLEFIELD V
Post by: benjipwns on August 16, 2018, 09:38:10 AM
i like the dude going "not good!" as a plane (rocket?) packed with explosives slams into a building and blows up the entire block
Title: Re: BATTLEFIELD V
Post by: BisMarckie on August 16, 2018, 09:44:45 AM
I am still gonna buy it, even though I barely played BF 1 :trumps

I assume everyone here will get it on PC?
Title: Re: BATTLEFIELD V
Post by: Nintex on August 16, 2018, 09:50:24 AM
Wait, the war against the Netherlands is part of the campaign?

So i guess it's gonna be pretty short.  :doge
It actually took them longer to take the Netherlands than they anticipated and they feared it would mess up the rest of their campaign.
We held out for 4 days until the Germans threatened they would bomb Rotterdam and the city was surrendered.

However, the order to not bomb the city didn't reach the pilots so they bombed Rotterdam anyway.
At which point the Germans said: "Oops, that's what you get for not surrendering" and the rest of the country followed shortly.

There was not much we could do without an air force. The Allies had not even entered our country yet. They were just in the process of crossing into the province called Zeeland from Belgium all the way in the south.
The Queen pleaded with the British to send more aid but they wouldn't because they knew the situation in France would soon become unsustainable. The allies had lost most of their bomber fleet trying to destroy the makeshift bridges that allowed the Germans to roll their tanks into France through the Arddenne forest.

Even though we lost militarily the Germans failed to reach all their objectives.
1. They didn't capture the royal family because their paratroopers were held back
2. They didn't capture the government
3. They couldn't stop vital intel from being destroyed (the Dutch were neutral prior to the war and the royals (leaning towards Nazism) even tried to bargain a peace between Britain and Germany before the war in France broke out)
4. They were unable to destroy or capture the Navy
Title: Re: BATTLEFIELD V
Post by: BisMarckie on August 16, 2018, 09:54:45 AM
We have developed far more efficient methods of occupation in the meantime though, Have you ever been to Venlo or Roermond on a weekend? :smug

The Dutch retaliated though by conquering the German Alps every winter :goty2
Title: Re: BATTLEFIELD V
Post by: Kara on August 16, 2018, 12:37:26 PM
Wait, the war against the Netherlands is part of the campaign?

So i guess it's gonna be pretty short.  :doge

"The battle [of the Netherlands] lasted from 10 May 1940 until the surrender of the main Dutch forces on 14 May." :lol
Title: Re: BATTLEFIELD V
Post by: Nintex on August 16, 2018, 12:42:19 PM
We have developed far more efficient methods of occupation in the meantime though, Have you ever been to Venlo or Roermond on a weekend? :smug

The Dutch retaliated though by conquering the German Alps every winter :goty2
I live on the Dutch coast and it's flooded with Germans during the summer every year.
They head for the beach, buy up all the bottled water and bread in the supermarkets and dig holes.
Title: Re: BATTLEFIELD V
Post by: toku on August 20, 2018, 11:59:41 PM
https://www.youtube.com/watch?v=y28oD6ltNVk
Title: Re: BATTLEFIELD V
Post by: kingv on August 21, 2018, 08:33:34 AM
We have developed far more efficient methods of occupation in the meantime though, Have you ever been to Venlo or Roermond on a weekend? :smug

The Dutch retaliated though by conquering the German Alps every winter :goty2
I live on the Dutch coast and it's flooded with Germans during the summer every year.
They head for the beach, buy up all the bottled water and bread in the supermarkets and dig holes.

That all sounds German as fuck.

Based on my research, I’m assuming those holes are primitive glory holes.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 05:20:14 AM
https://www.youtube.com/watch?v=UZW4cPUIVf4

some of this :gladbron

even the "battle royale" change sounds smarter than just doing a regular one
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 05:23:54 AM
WHERE PRELOAD FOR BETA, EA, SUPPOSED TO BE AVAILABLE, I CAN'T EVEN, GAME SUCKS, PREORDER CANCELLED
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 05:24:27 AM
OMG DRIVING TANK THROUGH BUILDING, ALLOWING COVER TO BE REBUILT, NEVERMIND, I FORGIVE YOU DICE
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 05:30:49 AM
lmao at the comments all complaining about the campaign focusing on "untold stories" and at least involving a lady instead of being yet another trip through the same battlefields that every other WWII game already did
Quote
josh orr
3 hours ago
uhhhh don't like political agenda getting shoved down my throat, dislike
Quote
vide0gameCaster
3 hours ago
I'm uneducated and my wallet is happy about it!
Quote
thorsten94vfl
2 hours ago
Battlefield 3: 70 guns
Battlefield V: 70 genders
Quote
Ewan Piotrowski
2 hours ago
The fact that they are trying to make ww2 “politically correct” is so stupid, this war was so gruesome and terrible, mankind literally was at its breaking point and the fact that they are trying to make a political statement from it is simply disrespectful.
Quote
Jared Cosby
3 hours ago
What happened to the Transgender amputee mode?
Quote
Tristram
2 hours ago
Oh that's terribly generous that they're giving us all this content for free this time around. Definitely doesn't have anything to do with the fact they want to push this 1984 esc political narrative down as many peoples throats at possible... Definitely pure generosity here.

in the second Medal of Honor game you played as French Resistance lady from the first game!!!! let the campaign do that kinda stuff and mebbe we gonna get a White Death set of missions one of these days! :maf

ALSO DRIVING TANKS THROUGH BUILDINGS
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 05:34:12 AM
if Beta not showin up in your library, just go to the store page for BFV and there's a button for it, 12.44GB

spoiler (click to show/hide)
WHICH IF YOU ADD 2.44 GB is 14.88GB

 :drudge DOG WHISTLE :drudge
[close]
Title: Re: BATTLEFIELD V
Post by: toku on September 05, 2018, 11:31:08 AM
I'm tokuvelli on origin. I'm sure I'll never play with you because I don't like ppl but hey.

 :doge
Title: Re: BATTLEFIELD V
Post by: Mr Gilhaney on September 05, 2018, 02:28:10 PM
Played this a bit and I am reminded of all the reasons I don't bother with Battlefield anymore. Feels like it's in identity crisis both chasing the CoD dream, while still attempting to be old battlefield. The result is horrible and it's buggy as fuck. Sure beta and all, but I remember BF4 launch, where it seemed like they hadnt improved anything stability wise. Had two crashes telling me my 1080ti doesnt have enough memory..... time for rtx i guess.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 05, 2018, 11:58:25 PM
NEVERMIND, SCREW DICE, THE REAL BATTLEFIELD IS HERE: https://store.steampowered.com/app/916560/Battlefield_Supremacy/

 :rejoice
Title: Re: BATTLEFIELD V
Post by: Brehvolution on September 06, 2018, 09:30:36 AM
lmao at the comments all complaining about the campaign focusing on "untold stories" and at least involving a lady instead of being yet another trip through the same battlefields that every other WWII game already did
Quote
josh orr
3 hours ago
uhhhh don't like political agenda getting shoved down my throat, dislike
Quote
vide0gameCaster
3 hours ago
I'm uneducated and my wallet is happy about it!
Quote
thorsten94vfl
2 hours ago
Battlefield 3: 70 guns
Battlefield V: 70 genders
Quote
Ewan Piotrowski
2 hours ago
The fact that they are trying to make ww2 “politically correct” is so stupid, this war was so gruesome and terrible, mankind literally was at its breaking point and the fact that they are trying to make a political statement from it is simply disrespectful.
Quote
Jared Cosby
3 hours ago
What happened to the Transgender amputee mode?
Quote
Tristram
2 hours ago
Oh that's terribly generous that they're giving us all this content for free this time around. Definitely doesn't have anything to do with the fact they want to push this 1984 esc political narrative down as many peoples throats at possible... Definitely pure generosity here.

in the second Medal of Honor game you played as French Resistance lady from the first game!!!! let the campaign do that kinda stuff and mebbe we gonna get a White Death set of missions one of these days! :maf

ALSO DRIVING TANKS THROUGH BUILDINGS

Lol look at this snowfall.
Title: Re: BATTLEFIELD V
Post by: Borealis on September 06, 2018, 10:30:01 AM
Most of my experiences where legit (and welcome) improvements to the mechanics try to shine are just fucked by shitty bugs throughout matches.  :(

Team managed to blow A and B on Narvik, overrun points C and D -> bombs glitch out and can't even be picked up by players, it's fucked over for us
Trying to revive teammate -> body ragdolls all over the joint and gives my camera an injection of epilepsy   
Squad trying to progress on Grand Operations -> constant disconnects from server, no progression on assignments or unlocks even saved   
Attempting to switch squads -> constant UI lag and no response, Origin pop-up from an invite sticking on the side for the rest of the damn match

DICE: "Hey, heard you liked useless entry animations for vehicles, how about exit ones too!"

 ::)

It's two months away from retail and the menu navigation feels like :yuck. Mind boggling to see regression in UI basics from BF1 (already bad enough), there's no convenience in figuring out where shit is. Was it really that bloody hard to put Options on the main menu without chucking it behind 'More' DICE???

Honestly don't enjoy playing as Medic in V, and somehow waiting for one is longer than skipping a revive and returning to deploy.

Those upgrade paths suck, I've found that you must purchase duplicate weapons of the same model just to re-level a different path for the second one.

Goodbye and good riddance to dorito spotting, but hello to even more 'cinematic' animations no one wanted. >:(
Title: Re: BATTLEFIELD V
Post by: toku on September 06, 2018, 11:28:50 AM
https://youtu.be/wZdep0iacx0

https://www.youtube.com/watch?v=xuWlKF112Fc
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 06, 2018, 12:29:48 PM
Played it for a bit this morning before work.

Obviously early impressions but the game is interesting because its mainly a change of pace from the recent direction of battlefield. I'm someone who didn't mind the direction that battlefield had moved but I realize other may feel differently.

The game is slower, more methodical, more campy, more defensive. Those aren't pejoratives. They are just observations. I think a certain type of gamer will appreciate that style of play and another type of gamer will find it somewhat frustrating especially since nearly every recent iteration of the franchise hasn't really played that way.

The game ruthlessly encourages squad play and if you legit have a squad of friends to play with these mechanics will prove really rewarding. But if you are mainly a solo player left to the random whims of public matches, you may find yourself getting frustrated.

I won't lie. I miss spotting. To me it had become an essential part of battlefield. And in a game where the ttk is pretty quick and you have no idea where anybody is, you will get what feels like a lot of random deaths just trying to move across the map. Which means you have to slow down a lot more. Like I said, that isn't a good or bad thing. It's just a what type of gamer are you kind of thing. I'm sure others will really appreciate that aspect of the game.

I'll probably do a longer post towards the end of the beta with all my thoughts.
Title: Re: BATTLEFIELD V
Post by: Nabbis on September 06, 2018, 01:13:27 PM
I don't like how vehicles are still shit. If they made it back to how BF4 was then that would have been good. Overall i think it's better than 1.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 06, 2018, 11:45:48 PM
Played with a few friends all evening. The game does grow on you.

And playing with a competent squad is pretty much op. That has always been the case in battlefield but its doubly so here because of how strict the game is regarding health and ammo. We were just crushing because of that.

Playing solo is a huge challenge by comparison.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 07, 2018, 02:24:13 AM
seemingly crashes on me during finding a new game after every match...ends with a directx NO DRIVER error lolol

game is pretty damn fancy with dem gfx, though i gotta figure out what tanks the fps when i get shot, only problem because it makes me think "i could have also if..." even though i'm probably down already

guns are lethal in this like wtf...it's bf but i'm nailing dudes with a sten from distance? the substitute system identifying visible dudes is alright, only losers like me ever spot anyway...a group of them popped up to my right and i fired some grenades at them and then there were these wonderful explosions as they also got shot by my squad dudes on otherside of tracks

dat subtle rain storm that comes in, omg DICE why u distractin me from war with pretty

also totally saw a flying upside down halftrack with three bodies hanging off of it just bustin until it smashed into a bridge :lawd
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 07, 2018, 02:29:46 AM
oh apparently DX12 runs like garbage, i probably turned that on...

DX11 frame times, the huge bunch of spikes are a map change:
(https://www.game-debate.com/blog/images/_id1536234012_343178.png)

DX12 frame times:
(https://www.game-debate.com/blog/images/_id1536234137_343178.png)

 :dead
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 07, 2018, 02:39:11 AM
holding down a bombed out building point by myself, getting totally lucky at guessing at where the NAZIS were coming from as i mow them down since they have to single file into the area, repositioning and self-healing, then repeating for three "waves" as i cap it, then like five dudes from my team showing up to close it out and clear the area along with two APCs was pretty fucking epic

bless up :rejoice
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 07, 2018, 02:46:29 AM
also the visual fucking density of rotterdam is already insane and such a crazy leap over bf1's cities, how are we as human beings supposed to be able handle this ray tracing shit added in
Title: Re: BATTLEFIELD V
Post by: Nabbis on September 07, 2018, 03:42:12 AM
I just sit in a cannon on narvik and get 60 kills by sniping with it. Yes, im that dude.  :doge
Title: Re: BATTLEFIELD V
Post by: Nintex on September 09, 2018, 09:04:40 AM
Yesterday I got hold of a machine gun on the snow map.
The noobs just kept coming. I must've killed about 30.

Driving tanks also feels good. The slow ass turning Tiger turret is on point.

Overall I'm liking it but Angry Joe and his crew made some great points.
BFIV had 80 guns at launch, this has 35. It had all those attachments (longer barrel, extended mag what have you) which are now replaced by a Battlefront like progression system.
It's quite something to see just how much EA has dumbed down Battlefield over the years. BFIV was basically math, science and skill.

EA's now making these 'babbies 1st shooter' games.
Title: Re: BATTLEFIELD V
Post by: Nabbis on September 09, 2018, 09:09:58 AM
Yeah, i ain't buying that game. Perhaps in a year if it's actually good though the current direction since Battlefront is trash and i would not count on it. Can't deny i had some fun for about an hour but it feels so soulless and empty for the most part.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on September 09, 2018, 12:30:23 PM
possibly the best battlefield since 4  :idont
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 10, 2018, 09:49:53 PM
dude tried to drive a tank through the one building like in the trailer, but it got wedged on debris and nobody could get out because they would get stuck to the tank, and people were squad spawning on them, and other people were trying to get through and getting stuck too

so i threw a moltov at it

someone else rocketed the tank and it flew straight up in the air with everyone still attached to it burning

world war ii was seriously fucked up
Title: Re: BATTLEFIELD V
Post by: eleuin on September 10, 2018, 10:26:59 PM
I hope they don't tweak the ammo amount too much
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 10, 2018, 10:46:03 PM

Edit: Meant to quote Stoney. Oops.

I agree with you. But as someone that got burned hard with the last release (the PC version died really fast and everyone went back to 4), I'm not buying this. For one, the spotting change pisses me off. For another, I've seen far too many people not doing what their class should be doing to where the gameplay changes are just going to be more frustration inducing more than anything. I can't count the number of times I've had to run back to a previous set hoping not to die because a medic or support won't resupply/heal you.

Planes are utterly worthless. They turn like boats, and the spotting change means unless a recon (lol at this next part) actually uses their kit items, you're basically firing blind. The bomber is worthless as well, because you can't "time" your bombs, for some reason, there's a "lag"/input lag from when you click to drop to where it actually drops. Something you can adjust to, but still is dumb.


The modes are majorly... boring... I don't know how to put it. I've been tired of Conquest since BF3, and Operations two-day mode doesn't work for me. If Shock Operations (which they introduced in 1 with the last patch) were in with the operation being random (the capture the flags and/or the bombing run) one map-rotation, I'd maybe be happier with the mode.

But as it is, I paid $120 for the last outing, and they brought out a Premium-enabled version for $30 six months later before all the DLC was out. So fuck EA, I'm not buying this outing. And I don't know ANYONE on PC that is going to buy it. Everyone I know that has played in the series past entries for 500+ hours hates it.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 11, 2018, 01:21:25 AM
All the stuff from BF1's Operations are supposed to be in. I think they may have picked this one because it was supposed to be part of the whole Beta path, you played Rottendam the first day, then the "two days" of Norvik, then random to get the badge.

As a dude who only was playing medic, throwing out packs is broken or misdesigned. You can only do it if the prompt comes up, and you have to be a specific distance from people, too close and you can't just drop them on people anymore. You literally have to "throw" them to people. So my old thing of sneaking into cover where guys are and dropping them some health and then moving onto the next is worthless.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 11, 2018, 01:24:38 AM
I was a squad leader and after spending five minutes trying to figure out how to get my "reinforcements" I eventually tried to drop a halftrack for us. But it landed on top of this building despite me indicating the road. Where it spent probably the next five minutes or so increasingly fidgeting as it fought its physics model with the structure, eventually, it busted through the roof and smashed down through the whole front side of the building probably scaring the shit out of some dudes who were right next to where it landed. Then they got it in and took it. So success?
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 11, 2018, 01:28:25 AM
the bf beta jank is like a bonus reward for putting in extra time with them beyond just checking it out

spoiler (click to show/hide)
never forget rip in peace wwi veterans

https://www.youtube.com/watch?v=gw9KcqQSRRI
[close]
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 11, 2018, 01:44:06 AM
Now that the beta is over, I'll post my final impressions.

Overall I'm alot more mixed on it than I wish I was and that's rough since Battlefield historically is my favorite shooter franchise by a long margin.

I'm fine at this point with the ammo and the health stuff. I mean, personally, I'm not overly a fan of this kind of direction. Battlefield hasn't been a tactical shooter in a long time, and adding in these elements from the more hardcore side of things isn't really my favorite thing in the world. But I can deal with it for an iteration of the franchise.

My main issue is that its like trying to turn battlefield into something it hasn't been and the player base hasn't shown me they are up to the challenge. Playing with a squad of friends is a vastly different experience than playing with randoms and that gap has never been larger. Of course I would always love to play with friends but sometimes that just isn't possible but Battlefield 5 is just frustrating and annoying when you play by yourself.  The game is just so much more campy and defensive and the game mechanics really support this kind of play strongly. That's just not my favorite style of play. I don't like to try to capture a flag and there are 4 people hiding in random weirdo spots that the map design supports and the lighting supports. I don't mind this in Rainbow Six siege but that's not why I come to battlefield. There was more stationary defensive play in this beta than I've ever experienced in any battlefield game. That's just not fun for me personally.

Related to this, there is something about the lighting and the design of players that I find really hard to distinguish. DICE has said they are adding rim lighting to the final game and I hope that is a large part of it, but I've never had such trouble picking out players from the background in any battlefield game before. There is also the issue when you go inside a building and people are just camping in the darkness inside a building and just are impossible to see. Even on the snow map I find it hard to see people sitting in the rubble of the destroyed buildings. Maybe my old ass eyes are just failing me, but between that and the tiny ass icons on a lot of things like revives, I feel like I need to stick my face a centimeter from the screen to see anything.

As far as gunplay, I feel like the semi-auto weapons are crap compared to the full auto weapons which is disappointing because Battlefield one eventually ended up with a pretty good balance between the two. I saw no reason to use them here. I know its beta but still.

The beta is super buggy so you can tell DICE is behind at this point which is somewhat concerning.

So yeah, I have some issues with the game at this stage. I'm hoping they put out a big list of things they learned/are changing post beta to reassure me.

Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 11, 2018, 01:47:40 AM
As a dude who only was playing medic, throwing out packs is broken or misdesigned. You can only do it if the prompt comes up, and you have to be a specific distance from people, too close and you can't just drop them on people anymore. You literally have to "throw" them to people. So my old thing of sneaking into cover where guys are and dropping them some health and then moving onto the next is worthless.

Yeah I don't care for it either as someone who almost exclusively plays medic in battlefield games. I just don't know why it all has to be so fiddly now. Why I have to interact with everything instead of a lot of things just being passive like they use to be in battlefield games. I know I'm old man yelling at clouds at some of this stuff, but I just preferred the old mechanics to some of the new choices made.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 11, 2018, 02:18:06 AM
lol I couldn't figure out how to open doors, I'm mashing E and F and V, and my guy just knifes the door

I wasn't the only one I saw trapped like this, and you can't shoot them out easily.

edit: just checked reddit there's a bunch of threads about it :lol

they say it just plain doesn't work, you should just sprint into them
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 11, 2018, 02:29:24 AM
Random side note.

I never thought I would see the day where the time to kill in a battlefield game feels shorter than the time to kill in a cod game. But damn if it doesn't feel that way comparing black ops 4 and battlefield 5.

Not personally a fan of that.

(https://i.kym-cdn.com/entries/icons/square/000/019/304/old.jpg)
Title: Re: BATTLEFIELD V
Post by: Borealis on September 11, 2018, 04:05:41 AM
I guess it's a return to BF4 levels of low TTK and high lethality facing infantry, but I can definitely see this system requiring tweaks so that automatics don't become dominant at almost ranges barring long, especially once players become familiar with burst/tap firing.

Playing more, dealing with snipers is fairly frustrating despite the removal of 3D spotting. The current TTK system encourages defensive camping and it's just as easy to stand + snipe per BF1 style. As consolation, no sweet-spot mechanic I guess.

I'm really not a fan of the visual clutter on both UI menus and game world. The absurd lighting contrasts look even more cooked this time round. Also, audio and damage indicators being off.

BFV really feels like it's been given the short end of the stick in terms of development time, certainly when it's come especially to communicating (much needed, imo) changes to squad play. I'm glad they've dropped the horrendous BF1 gimmicks (behemoth, elite classes, gas etc.), but the new material comes with quite a lot of jank atm.

It's disappointing that these 'cinematic' campaigns teach so little in terms of (looking at you and aircraft handling BF1) new controls + features + mechanics. Whilst learning the hard way in BF3/4 (and the others of course) was basically mandatory, these fundamental changes are going to be totally lost on new players whilst those 4/5 clan squads just shred things up on the field at even greater pace.



Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 11, 2018, 10:55:02 AM
I honestly don't think I saw the V2 Rocket more than like 1-2 times in rounds. Despite gaining massive points for the squad, it just... took forever to where it never happened. :lol
Title: Re: BATTLEFIELD V
Post by: BisMarckie on September 11, 2018, 10:59:20 AM
Just like in real life :rejoice
Title: Re: BATTLEFIELD V
Post by: Nintex on September 11, 2018, 04:32:37 PM
To me it seems like this game has an identity crisis.

The 'hook' is an alternative 'lesser known' take on WW2 but then they pick the most common weapons and factions (Brits vs. Germans).
They add in more destruction but you can also rebuild stuff and put down defenses locking certain hallways and routes for no particular reason but to limit movement options.
At the same time those defenses can be circumvented by an alternative route that takes you all the way behind enemy lines (those are all over the place).

Sniping is discouraged compared to BF1 (which was a sniper fest) but then the first Assault class gun is pretty much as accurate as a sniper at long/medium range with single shot fire and you can put a 4x scope on it.

There's no DLC and Premium Pass but there's 'upgrades' for guns instead of attachments. So you can unlock stuff like 'Faster bullets'.
I didn't find there to be much difference between classes. As for tanks, there are a wooping 3 vehicles in your company. And like 3 planes.
There's no Heinkel bomber or anything but just 1 BF901 and 2 identical Stuka and Spitfire models instead. The tanks are the Tiger and two models of the Panzer IV for the Axis and 3 different 'Churchill' tanks for the Allies.

It seems by the 'numbers' for a different take on WW2. There's no sign of a Blitzkrieg mode with large vehicle battles either.
Also upgrades to the series like a higher player count I've been expecting for a while still haven't shown up.

A lot will depend on how this 'tides of war' thing is going to play out but I don't expect this game to offer a lot of content based from what I've seen so far.
Angry Joe made the striking comparison that compared to the 35 guns in this game, BF4 had 80+ guns.
 
Title: Re: BATTLEFIELD V
Post by: Nintex on September 11, 2018, 06:16:22 PM
I see myself agreeing a lot with this guy.

Sure it's fun and looks nice but it is nothing like Battlefield WW2 games used to be.
http://www.youtube.com/watch?v=6_zA-OcxQ0E

Even in BF4 it actually took quite some planning and tactics to reach certain points on the map. Now it's just rushing everything with automatics and quick scopes.  :doge
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 11, 2018, 10:38:06 PM
That was a mess of a video.

To be honest, I don't really care about the quick-scoping. It's whatever to me. But the problem with the series (for me) has been that DICE doesn't fully think out their sandbox. Mortars have been an issue since BF3, and they continue to include them without actually balancing them in terms of map design (overhead cover that can't be destroyed, thereby making some routes actually not locked down/spammy explosives), and the vehicle balance has been seasawing for each entry.

Like, they flat out admit "we have no idea why people like Bad Company 2 (https://www.eurogamer.net/articles/2014-06-24-dice-ponders-what-did-people-really-like-about-battlefield-bad-company)."

Spoiler: Because it was fun and despite some balance issues (helicopters on console, destruction on all platforms, map design for Conquest), it was rock solid fun. 1943 was the same: It had 3 maps (well 4 but one of them was a plane map, so fuck that in the count) and you could go up into the air in a plane, bail out and land on a flag sneaky-breaky like and take out folks that were spawning or defending it with your team spawning on you soon after.

DICE keeps changing up systems that don't really need to be changed (beyond suppression, which really should probably just be removed from the game, it's been poorly thought out for 4 entries now) and this change toward a "tacti-cool" sort of deal just flies in the face of "established" rules in BF.

But frankly, DICE has been on the downhill since 1. That entry felt like "EA Battlefront 1 #2" instead of "Battlefield." And this entry feels like "EA Battlefront 2, now with less microtransactions, elite classes removed and no come-back mechanic. Please for the love of god buy this so we can do EA Battlefront 3 from this skeleton" and it's a shame. Because 1) I don't want EA Battlefront (unless it goes back to trying to be like Battlefield a la non-EA Battlefront 1-2) and 2) I don't want that shit implemented into Battlefield. I hated the elite classes. I hated the "laser gun" feeling that 1 (and 5) have. I hate that shit.

I'm not enthused by the WW1 or WW2 setting, but this beta was their chance of convincing me to buy it, and they (speaking as a series fan) blew it. Unless they are going to do a modern combat entry after this and actually 86 their changes and go back to the drawing board and actually work on the sandbox before working on the engine (which IIRC DICE-SE is now nothing but the Frostbite engine house while DICE-LA is the actual developers now, and frankly I don't like DICE-LA coming from CTE experiences) before the actual pretty-fication and map design happens.

The gameplay should be the forefront, but it feels like DICE doesn't give a shit about that at this point to show off their engine for EA.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 11, 2018, 11:37:24 PM
Like, they flat out admit "we have no idea why people like Bad Company 2 (https://www.eurogamer.net/articles/2014-06-24-dice-ponders-what-did-people-really-like-about-battlefield-bad-company)."

Spoiler: Because it was fun and despite some balance issues (helicopters on console, destruction on all platforms, map design for Conquest), it was rock solid fun. 1943 was the same: It had 3 maps (well 4 but one of them was a plane map, so fuck that in the count) and you could go up into the air in a plane, bail out and land on a flag sneaky-breaky like and take out folks that were spawning or defending it with your team spawning on you soon after.

DICE keeps changing up systems that don't really need to be changed (beyond suppression, which really should probably just be removed from the game, it's been poorly thought out for 4 entries now) and this change toward a "tacti-cool" sort of deal just flies in the face of "established" rules in BF.

I agree with this quite a bit. I feel like they are listening to the side of the community that wants battlefield to try to ape arma or something and I just don't think that's the right way for battlefield to play. Battlefield is about fun. It's not a  hardcore sim and that's the wrong way to balance the game imo.

That being said, I'm fine with trying something different for an iteration of the game but yeah, I think they will have re-evaluate going forward exactly what the battlefield franchise wants to be.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 12, 2018, 10:50:14 AM
I'm all for them trying to get team-play/squad support going. But the way they're going about it just screws solo players.  There's absolutely no reason that I, as a player with 0 other players in a squad have to run back to base to get ammo (and possibly die in the process!) after firing my sniper rifle like 8 times because supports that run past me don't give me ammo.

I can't count the number of times that I was the only player putting up fortifications (on the bridge in operations to have snipers from A not hit us) and dying/going into negatives KDR in the attempt to help the team. I can't count the number of times I'm in "bleedout" and medics just run past even with no enemies around. I can't count the number of times I've had enemies suddenly "pop" into view behind me when I cleared that area like five seconds before and there was nobody there, and the spotting system not alerting me to it.

It's just... frustrating. Instead of being able to try to "carry" a team, you are not steamrolled because the team won't pull their weight with you.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 14, 2018, 03:53:53 AM
But like, a lot of that is basic Battlefield problems. I think it was BC2 and BF3? where lots of people played medic for the early guns the class had and would never actually medic. Games would end and I'd have like 90% of the medic points because I was the only one reviving and throwing health around. Actually, BF2 had that too. Really, BF2 was the last time I truly saw most people playing the classes outside of sniper and anti-tank.

I think they shouldn't allow you to go no squad, and definitely should work to make squads be at least four players even if it has to breakup the random small squads to take one from there and stick them into a threesome. Even if your squad isn't acting as a squad, it gives you a big benefit due to the extra spawns, and I've noticed since the start of the franchise that someone being in your squad makes them slightly more likely to actually help you out. Especially if they notice you helping them a lot. That was the case in one of the Beta games, I kept healing and reviving two guys on my team, they weren't doing shit for anyone initially, lots of camping...after about five minutes or so, they started reviving, tossing ammo and giving covering fire in a way that at least seemed a deliberate action. One guy even started flanking those trains/buses on Rottendam with me since the other team kept hiding in them and I kept trying to clear them out. If successful, we'd revive whoever turned out to be the "bait" before moving further. :lol

On Nordik the one match I was in a squad with all snipers, but because they were spawning on me, they learned the "secret" long way around I found, under and through the bridge that's open from the start, we wound out carving out a nice little foothold within enemy territory because they wanted to camp for kills and I enjoyed their unintentional cover as I went to go fuck some people up in molotov fueled suicide ruins on the backside of B's defenses with my snipers cleaning up survivors forced out of cover.

They also need some kind of system to promote squads working together, this has been an issue forever too, you don't even know what the other squads are unless you pull up the scoreboard. You can't know if the four dudes in front of you are four random guys or a squad trying to accomplish something deliberate. And nobody else on our team knew that we had carved out that point, and the path to it, nor when chaos was exploding suddenly in B's defenses and moving up to press them might be a good idea.

The inherent team communications that the game should be doing for you that you can't do hasn't advanced much in all these iterations. I'm sorta okay with 1 not being ideal, but coming back around to WWII and even the map doesn't display your "team's vision" as well as 1942 did.

Eight squads of four dudes didn't randomly attack all over a city from any point, the two squads closest to you or something should be sharing info automatically. Any orders especially.

On Rottendam one team had a single squad defending C, but I don't think any of us knew that, but three of our own squads attacked and cleared it simultaneously from three different directions. We all didn't immediately leave the area, and held back what seemed like a whole bunch of attempts to break back in, with the squads covering the ends we came in in the attack. That was ideal and there should be some kind of reward system at least, like a Squad point boost for working together, even if nobody knows how to use the reinforcements because it doesn't tell you.

The time I mentioned above where I naded a bunch of dudes while others gunned them down, was our squad coming out of a building, those guys being spotted and marked, to bail out another squad in a firefight with them, and overwhelming them from a different side and providing more firepower. It wasn't for a capture point or anything, just a minor chokepoint because of the squad spawn system. But there should be something like ALPHA-BRAVO HAS CLEARED THE BRIDGE pop up and inform the team. It doesn't even tell you who is capturing points. It could be a single dude, or half your team is hanging out over there. Unless you pull up the map, you won't know until you're near there. If you get ALPHA-BRAVO-PART OF DELTA TAKING C as a message that tells your team something and maybe convinces the rest of Delta to stop camping in that building by the spawn and go capture C too.

I know they want to play up the "fog of war" in this version but limit it to your actual POV, have the maps/UI provide the info that you'd get in other ways in real life like knowing your team is launching an offensive at whatever. I can't remember how many times A or B and even BOTH A and B would suddenly be captured when it felt like all of my team was in one location nowhere near capturing them. And we'd often run the table because the defense was just as discombobulated. Rush often was like that for similar reasons.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 14, 2018, 10:38:45 AM
https://www.youtube.com/watch?v=to0Ji4J-zfI

I don't agree with most of the hater videos because they try to imply silly stuff like the devs are lazy or they are the I don't want women in my oh so realistic historical shooting franchise even though that franchise has never been remotely close to anything historically accurate not to mention its a videogame mob.

This is closer to my sort of take mainly in the sense that you have competing communities as to which are their favorite battlefields and which determines what is a "true" battlefield game. (Although I personally don't favor the old games like he does)

You have the ancient generation that played Battlefield 1 & 2 where the game was different. You have the Battlefield Bad Company 1 & 2 community who were a different group and responded to different elements like destruction. You have the battlefield 3 & 4 group which liked the cod like focus on tightening up the gunplay. You have the latest generation which came in with Battlefield One.

So you have a lot of different communities who want slightly altered takes on what is a "true" battlefield game. The goal of course is to combine all those elements in the game,but that's very difficult and downright contradictory in a few cases.

It also is tricky when the beta is super buggy and its hard to separate some of the bugs from actual design intent.

Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 14, 2018, 11:12:12 AM
But like, a lot of that is basic Battlefield problems. I think it was BC2 and BF3? where lots of people played medic for the early guns the class had and would never actually medic. Games would end and I'd have like 90% of the medic points because I was the only one reviving and throwing health around. Actually, BF2 had that too. Really, BF2 was the last time I truly saw most people playing the classes outside of sniper and anti-tank.

Sure, and I don't dispute that. But here it's like "I have to find a medic and support that were killed and then hope they have a medic/ammobox instead of those sticky ones so I can resupply myself as recon to go back to helping the team with priority targets and spotting." Whereas, in BC2/etc. it was MUCH easier to get those items because the boxes that these classes would throw out for themselves also benefit you if you're nearby.

I honestly don't know why DICE decided to bring those sticky items into the game post-4. They were a terrible idea then, and they're still a terrible idea now. The boxes are Area of Effect and benefit the entire team. The stickies only benefit one person and are awkward to use. Might as well just let people place the boxes and help out that way than try to get resupplies.

That said: BC1 did the ammo resupply stations on certain points of the map like this outing (and 2142, 2, 1942 IIRC?) do. So it's a toss-up.
Title: Re: BATTLEFIELD V
Post by: Nintex on September 14, 2018, 02:32:39 PM
What I find most jarring is the remnants of the paid DLC systems of Battlefront 2 that were clearly ripped out or re-purposed.

In fact, this game seems to be a victim of a lack of focus more than anything.
No surprise either. During development the Battle Royale boom happened, Battlefront 2 flopped and the alt-right / omg Nazi's are back hysteria happened.

It was probably hard to keep this game on track as I imagine it has been in development for 2 - 3 years.

I don't see much of this 'forced' team play. In fact my biggest kill streaks resulted for using mounted guns (alone) and sniping really well (alone).
The ammo box mechanic is kinda lame. It seems as if everyone forgot to pack enough ammo repeatedly and somehow is only able to carry two clips at a time.
It would make sense in certain scenario's (Stalingrad / Dunkirk) but other than that it seems to a needless addition.

I wonder if you actually had to pay for those ammo refills at some point.  :doge
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 14, 2018, 04:30:25 PM
https://www.battlefield.com/news/thanks-for-playing-the-battlefield-5-open-beta

(https://i.redd.it/fusijz4qo8m11.png)

Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 14, 2018, 04:32:58 PM
* **** wait *** them ** ****** everything but  *********.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 17, 2018, 04:28:54 AM
i bet DICE got a big ol graph that said "nobody was giving anyone ammo or health"

balancing the vehicles against the BETA data seems like a bad idea considering that so much of the easy anti-tank stuff was further into unlock trees, so nobody had it...they still were barely a problem from what i saw unless they actually had support gunners

i saw more tanks and apcs fuck themselves up than anyone else do anything to them, maybe what they mean about movement and damage states, i mentioned the one tank got stuck in house debris and it was like the debris was constantly slowly damaging it

finally, chat profanity filters are why Trump won
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 17, 2018, 05:01:04 PM
i bet DICE got a big ol graph that said "nobody was giving anyone ammo or health"

balancing the vehicles against the BETA data seems like a bad idea considering that so much of the easy anti-tank stuff was further into unlock trees, so nobody had it...they still were barely a problem from what i saw unless they actually had support gunners

i saw more tanks and apcs fuck themselves up than anyone else do anything to them, maybe what they mean about movement and damage states, i mentioned the one tank got stuck in house debris and it was like the debris was constantly slowly damaging it

finally, chat profanity filters are why Trump won

The class items were locked unless you ground up. The rocket being locked was fucking dumb. But conversely: Landing long-range shots was funky since it drops like a rock really fast. So the game has the same issue that the last outing has: Tanks can sit in their spawn and wreck havoc without anti-tank options being good enough to hassle/kill them fast.

That said: Tanks weren't able to resupply easily (at least I couldn't figure out a way to resupply them) to where they eventually will run out of ammo and thereby become useless. So... it's a toss up.

They posted a heatmap on fortifications for the Conquest map/Rotterdam on the 13th on their Twitter and there's a bunch of green (less used?) ones around the map, which just... is sad... since Fortifcations HELP the team.
Title: Re: BATTLEFIELD V
Post by: Nintex on September 17, 2018, 06:51:20 PM
These all seem like empty statements

Quote
Progression and Customization – We’re working on making the user journey one that’s smooth and personal.
I mean, this means absolutely nothing. Was it rocky and not personal before or wat?
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 21, 2018, 12:43:04 PM
(https://i.imgur.com/uwIfKaP.jpg)
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 21, 2018, 01:25:44 PM
https://www.ea.com/games/battlefield/news/what-we-learned-from-the-battlefield-5-open-beta

TLDW;

Quote
Tweaking attrition:
Devs want to nudge attrition in the right direction but still want it to be fully part of the game.

More ammo on spawn.

More max ammo capacity.

Ammo tweaking will be weapon specific (not all weapons may be affected, some more than others).

Medpack on spawn.

Improving visibility:
Adding a haze to the background to make enemies stand out. (Example by /u/CrafterOfSwords)

Fixing some lighting issues (notably in Rotterdam).

Fine tuning lighting in specific locations.

Death experience and pacing:
Devs agree with the community that current death timer made the game feel too slow.

Devs want highs and lows moments in the game, but find that the high moments are not high enough (this is partially caused by soldier downtime). They want moments of pure chaos.

Tweaking "bleeding out" timer, you are not punished anymore if you decide to hang on, respawn timer will be reduced accordingly.

Audio immersion:
Fixed the audio bugs which contributed to make the game too silent. Audio should feel like war once again.

Time to kill and time to death:
Trying to find that sweet spot to cater to both players who love it or hate it.

From the data, players have learned to move closer to cover to avoid getting killed too easily.

Certain weapons stand out (more effective at most engagement distances), "won't name specifics *cough*STG*cough*". Those are gonna be tweaked to "bring them into the fold".

Confirmed Netcode issues in regards to Time to death, "you receive more damage than you should be in one update, which is due to packet loss, netcode, delays and high rate of fire weapons". Currently looking into fixing this.

Vehicles (Tanks):
Beta testers felt that the tanks were too slow/heavy and not offensive enough against infantry, but dev says the more agile/anti-infantry tanks weren't in the open beta, as well as anti-aircraft vehicles.

Devs were happy with the tuning on the new turret system on the heavy tanks, but plan to make the turret turn faster on the medium and lighter tanks. Light tanks will have a "very fast" turret turning speed.

Devs want the tanks to be the "dragons of our game", once they show up on the field, "everyone should relate to that". If you see a friendly tank, you should push alongside it, if you see an enemy tank, you should cower in fear.

Heavier tanks are robust, hard to take down, but slow, less effective against infantry, more effective against other vehicles, and the opposite is true for lighter tanks, more agile, used to kill infantry, harass and flank.

Tweaked systemic damage (such as canon disabled or track disabled), they want to reward players who chip away at tanks without necessarily destroying them, but don't want to penalize tank drivers too much, leaving them with nothing to do. Added turret damage which slows down turret turning speed, as well as engine damage, which cripples its movement.

Vehicles (Airplanes):
Beta feedbacks tell that the difference between the two fighter planes was too great and people didn't like it. Devs are taking step to make them much more similar and better than they were in open beta.

Overall players found fighter planes not agile enough.

Not being able to acquire ground targets as easily as in previous titles.

Players most happy with the BF 109 plane, but devs say even that one wasn't were we needed it to be.

Tweaked visibility for pilot and gunner, extended spotting range. "We want planes to participate in the ground combat".

Dev excited about the broader spectrum of vehicle classes in BFV, says it was a bit lacking in BF1.

Talking about anti-aircraft tanks, such as the Flakpanzer and Valentine MK 1 AA, they have "tons of canons and tons of bullets flying through the sky".


(https://i.imgur.com/oNI0mXW.gif)

https://www.youtube.com/watch?v=hT7t7mK0l2w

Title: Re: BATTLEFIELD V
Post by: benjipwns on September 23, 2018, 04:43:50 AM
Quote
Devs want the tanks to be the "dragons of our game", once they show up on the field, "everyone should relate to that". If you see a friendly tank, you should push alongside it, if you see an enemy tank, you should cower in fear.
🎶dream the impossible dream🎶
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 23, 2018, 04:57:50 AM
That visibility test might mean more if the dude wasn't standing LITERALLY IN FRONT OF ME.

They should scrap that and give gradual outlines to enemies instead as part of their new dynamic spotting system once they fix that to work properly aka redesign it. As you and more teammates "see" the enemy, including knowing their position in other ways like they just hid or are firing, etc. a Titanfall-like (to use another EA title) colored outline should form around them. Just make it a color that is harder to pick out at a very far distance (aka not something bright...I think the existing colors probably would be fine) so snipers can't see dudes outlines and then scope ten miles away. And it stays when they go behind cover until they're not "seen" for long enough to no longer be considered there.

Also, give it to your own team, so you know where your team is as long as you maintain "communication" and lines of sight.

But I'm starting to repeat my own way too long UI design thoughts from above.

Also, they expect me to believe more V1's were dropped in than people planted the first explosives on Narvik?!? Allies had to be some real giant dads to not pull those off.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 24, 2018, 12:01:38 AM
I wish the visibility test would have shown it in actual gameplay cameras as a person played. Visibility was my #1 complaint with the beta and its hard to tell from that if it actually is effective when you move around the world.
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 24, 2018, 12:06:29 AM
In the video they mention it's actually only supposed to improve visibility at the 0-50m range. Which, first of all, ENGLISH. But second of all, I have no clue what that's supposed to look like in game. I thought the actual problem was people not being able to see people at some "middle" distance?

Like say dudes under the train tracks in that image.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on September 24, 2018, 12:09:42 AM
Besides which: The fucking gun and model change. The only difference I see is in the background, where they add a film-grain(?) and lighten the entire game up. WTF. :doge
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 24, 2018, 12:11:35 AM
In the video it's a little more clear but yeah, lol at the Axis/Allies switch, it's like how could they make this less explanatory. Oh wait, one image could be Rottendam and the other Narvik!
Title: Re: BATTLEFIELD V
Post by: benjipwns on September 24, 2018, 12:14:31 AM
They should have shown some of the "lighting fixes" since they said those were already complete. I know I saw plenty of places that barely had any kind of dynamic lighting working right on top of the prebaked baseline being nonexistent.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on September 24, 2018, 12:36:58 AM
My main concern I suppose is why is this even an issue. The lighting in Battlefield one was fine. I mean it had some of the issues with dark interiors to a much lesser degree but spotting enemies in just about any normal lighting conditions was perfect. Why is this distance haze even needed. It seems like a more fundmental issue with how the light is being treated in Battlefield 5. Which is not to say it doesn't look "cinematic". But in a shooter, I want to see people first and foremost. I don't want realism in that regard. I want to see enemies like in every other shooter game.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on October 05, 2018, 02:36:37 PM
https://www.youtube.com/watch?v=e2Ck0bKolcU
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on October 29, 2018, 10:47:10 AM
https://www.youtube.com/watch?v=dvEMhQeoN6E
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 01, 2018, 04:57:55 AM
https://www.reddit.com/r/BattlefieldV/comments/9t3b3t/do_you_remember_narvik_from_the_alpha_and_beta/

So much better.   :aah

Also this.

https://www.reddit.com/r/BattlefieldV/comments/9sc4ns/revive_icon_changes_from_beta_three_different/


I'm digging these fixes.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on November 01, 2018, 09:12:58 AM
Too bad it's too little, too late. I'm worried that most folks are going to pass on this because DICE has been too stubborn for too long.
Title: Re: BATTLEFIELD V
Post by: Borealis on November 01, 2018, 11:36:49 AM
The turnaround for addressing major fuckery in the open beta has been fucking quick I'll give 'em that.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 01, 2018, 12:42:32 PM
https://youtu.be/nLR5DXRqtis
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 02, 2018, 01:35:42 PM
https://youtu.be/5Td3H4LDlXg
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 05, 2018, 10:27:33 PM
i'm subscribing to origin access so i can play the game come nov 9. i'm moving to australia in dec so this will be the last time i game with my bros :fbm



and if anyone's interested, world war 3 has potential. i bought it based on the description of it playing like a mix between battlefield and tarkov/siege but if anything, it's more reminiscent of bf2. it still has a ways to go but its main bullet-point -- ballistics -- are impressive as hell as well as the sense of scale, weight and mechanics. there's a good reason as to why it's a top seller on steam despite lacking the polish to pull all the elements together.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 08, 2018, 03:08:59 PM
https://www.youtube.com/watch?v=qGLxpJlveak

tomorrow :rejoice
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 08, 2018, 06:12:20 PM
no, today  :rejoice
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 08, 2018, 07:01:07 PM
downloaded, drivers updating  :rejoice
Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on November 09, 2018, 08:18:19 PM
Well I don’t know. I really don’t like the changes.

I really don’t understand why weapon customization is so downgraded from BF4. So many weapons and so many options to outfit them. I guess because this is WW2. But that’s just a lame excuse. I don’t feel anything for rathe small selection of weapons here. Where as in 4 unlocking weapons and then using them lead to very noticeable and different outcomes.

I don’t like the medic changes. I’m glad we have smgs again over rifles from one. But I don’t like the idea of simply resupplying. I get that dropping a medic crate could lead to simply camping, but also allowed for a quick heal up of your entire team as they pushed though. It also allowed for easy points which really made people play the medic.

I also really don’t like most of the maps. I like how they are built around these cool set prices and aren’t worried about being symmetrical. So they’ve moved on from the shitty conquest maps of Bad Company 2, but only two of them have grabbed me.

But mostly I just don’t like how weapons are so limited.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 09, 2018, 09:22:42 PM
I don't have EA access nor will I buy the deluxe early release version so all my impressions are from watching a decent amount of streaming gameplay. The lighting is noticeably improved from the beta which is nice. I think you also begin with a hair more ammo than the beta.

There are still plenty of bugs though. I guess it wouldn't be a battlefield launch without those.  :-\

My only real complaint without having played is that I don't like what they have done with grand operations mode. It seems even more defensive oriented than it was in bf1 and it was already pretty defensive oriented in that game. The air drop game type seems really lame especially since the defense gets to see who is carrying the bomb with a big fat icon on screen. Who's idea was that. Nobody likes modes that do shit like that. Dice has tried it before with obliteration and nobody liked that either. They don't seem to get that attacking should be as fun and reasonable as defending. And without the behemoths, to sort of propel you to victory, I have a feeling defense will always win an absurd amount of these rounds.

Title: Re: BATTLEFIELD V
Post by: thisismyusername on November 09, 2018, 11:02:14 PM
Who's idea was that. Nobody likes modes that do shit like that. Dice has tried it before with obliteration and nobody liked that either.

Speak for yourself. I put in hundreds of hours on that mode and love it to death since it replaced the Rush variant that they fucked up in 4.

(https://i.imgur.com/FshbxPh.png)

I'd kill for that mode to be back in the series. But the air-drop bomb gametype in Operations is not it.

(The only reason Rush beats it in that photo is because 1: I played Rush mostly before giving up on the mode in post-Naval maps and 2: More Rush servers on PC than Obliteration. However once I found a Obliteration "community" server that people basically kept full in the evenings daily, I stuck on that server until 140.)
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 09, 2018, 11:25:11 PM
Didn't like it. Thought it was mostly a clusterfuck of chaos in pub games especially on maps like shanghai but that's fine. We all have specific modes we may like that DICE has introduced over the years that are mostly niche things. My issue is more with the balance of the mode. I don't like a solid icon on screen that says shoot this guy going to arm the thing. Just make it like rush and let anybody arm. Or if they want to stick to a specific bomb guy role then just make that guy who is carrying the bomb use a different character model so you have to visually identify that he is carrying it. Hell make him move slower for all I care. But don't mark him on the map and via a 3d giant dorito. This isn't capture the flag imo. It's doesn't need that blinking omni-present shoot me indicator.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on November 09, 2018, 11:33:18 PM
Except the whole point of the mode is to deliver the bomb to the arm points. :doge Obliteration's key component is the chaos you get from your entire team having to push the bomb toward the goals and the "defense" on stopping them from using a helicopter (or jet) to deliver it. If the bomb indicator wasn't there, the rounds would end in 5 minutes flat (and I have had rounds last that long in the past now that I think of it... mostly because of the Obliteration dogtag that brought newbies that really just wanted to play Conquest into the mode).

It's basically Battlefield: Football. And as someone that hates sports in real-life, the mode's chaos and vast teamwork needed to get the bomb to the site because of that "please shoot me, I'm carrying the bomb" indicator was an adrenaline rush.

But that aside: The problem with the bomb drop mode in Operations is the fact that you can bomb 3/4 of the sites and still lose. I had 80% of matches in the beta do that shit and it really soured me on the Operations mode. You push with your team hardcore and get "majority" of the objectives done, but somehow DICE counts "lol that one site? Still up, you lose despite the defense failing to stop you."
 Like, I could understand if it was 2/4 of the sites into a draw or hell 1/4 of the sites, but really 3/4 is a loss? :doge
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 09, 2018, 11:42:56 PM
If the whole point of the mode is bomb delivery then I would rather it was just a variation on rush. A mode they actually have a little experience with. What's they have done with that airdrop mode will not satisfy very many people and its for lots of reasons. Everytime I see anybody play offense on that mode, the frustration at what is happening is obvious immediately. The good players don't even like to pick up the bomb.

Rush has also become a niche mode in Battlefield but its about a billion times better and more strategic than that airdrop mode.

Parachuting off Damavand Peak is about 1000x more exciting than what they delivered in airdrop. It just feels half-baked. Like somebody thought it would be cool to jump out of airplanes but they didn't evolve the idea any further than that.
Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on November 09, 2018, 11:53:59 PM
The real question is why would anyone play anything but Conquest.

What BF needs to do is take ques from Enemy Territory and have the control points have actual value and effects.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on November 10, 2018, 12:00:22 AM
If the whole point of the mode is bomb delivery then I would rather it was just a variation on rush. A mode they actually have a little experience with. What's they have done with that airdrop mode will not satisfy very many people and its for lots of reasons. Everytime I see anybody play offense on that mode, the frustration at what is happening is obvious immediately.

Honestly: What's the difference? The bomb indicator was there in BF4's Obliteration because you could put the bomb in a vehicle or jet and arm within 2 minutes of it "reset"ing/spawning. That's why it was like that in BF4. BF4's variant of it is basically Conquest (A/B/C points) with Rush (Arm A/B/C with the bomb).

Operations was trying to merge the two again in BF1, but did it poorly. Because instead of "arm these objectives and if taken you are 1-3 toward the goal/win" it became "cap these flags, but you need both to push forward a la Rush. However with the series' idiotic fanbase, they'll cap flags thinking it's Conquest and not go for the other or swarm toward the other and not defend the one the defense retakes to where it becomes spawn rape a la Rush. Oh and the Arty truck is absolutely worthless and whoever spawns in it needs to be put on the rack (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=the%20rack) for not helping their team." Not a bad fusing of the two, but IMO Obliteration's "chaos" was the key component on trying to fuse the two because Rush has a few problems. Which I'll get to in a minute.


Quote
Rush has also become a niche mode in Battlefield but its about a billion times better and more strategic than that airdrop mode.

I agree with you it's better than the Operations mode. But Obliteration? It's a toss up for both as my favorite mode in the series. I like Conquest, but it's no Rush/Obliteration for me.

Quote
Parachuting off Damavand Peak is about 1000x more exciting than what they delivered in airdrop.

Yeah, but that map was ass on anything non-Rush, let's be honest.

Now then: Rush has been (IMO, but I'm a die-hard Rush fan, so it's VERY VERY VERY VERY tough to appease me) shit since BF3. They took a few good steps toward fixing the problem that the mode had in Bad Company 1 AND 2 (objective harm, team-objective-harm in BC1 was removed in 2 to where both team and non-team objective harm was removed in 3). But also regressed because you couldn't blow certain areas out for better or worse. Grand Bazaar Objective B's "hell-room" first-set was never fixed. If you camp across from the MCOM and prone/clip into the wall, you can avoid most of the grenade spam coming from BOTH directions. This problem wasn't fixed necessarily in 4, but they removed the "prone-clip" with the "push yourself away from the wall" if you were clipping system. So it meant holding rooms was a bit harder, but also tougher for attackers.

BF1 tried to fix this "hell room" defense that the mode had for ages by randomizing the locations each time the map was loaded (sometimes they were to the left, sometimes to the right) which I thought was a good idea, but it didn't fix the fundamental issue with Rush: There was "lanes" and so long as your team (if you have like 16 folks playing Rush that know what they're doing on the same side compared to pub games) was on the ball, it was nearly impossible to attack even with the random-ization.

Which is where Obliteration sort-of solved the problem because instead of camping 2 sets and watching 3 lanes, you had to traverse around the map with the bomb and keep a few folks on your team back or spawning at the uncap to try to stop the arm/go for the defuse compared to Rush.

But that's an aside:

The main problem with Rush is that most of the cover is nearly not able to be destroyed (mostly for the defenses sake) but that makes attacking harder because you can't "punch through" the defense at times. And map design. They don't really design maps with "Rush" in mind anymore. They sort-of fixed this with the randomization system in BF1 but it wasn't enough (IMO) to actually "fix" the mode, which just soured a bunch of hard-core Rush fans like me.
----

The major problem with the Operations mode compared to 1's is that--Actually, I've lost my train of thought on that. Give me a minute....  Yeah, the beta's Operation mode was 2 days. Which is okay, because Operations in 1 was like that but but it wasn't on the same map, it was different. The problem is 1) the 3/4 loss issue and 2) I agree in this case that the bomb shouldn't be 100% seen by the defense to try to make them "paranoid" on keeping some folks at the objective sites (but reducing the objectives to 2 or 3 instead of 4). But also 3) the foritfication system for better or worse also hinders attacks because you can be a well-meaning teammate, but if you remove the "hole" someone just created to try to get through by repairing it back up, you can't get the bomb anywhere fast enough compared to Obliteration where even an ATV could reach a bomb site (though this is countered hard by the Javelin/SOFLAM lock-system/combo).

With BF1's variant on the idea: You're basically infantry only with no fire-support of a vehicle that can "make the bomb less squishy" which is the problem with the "100% seen" system.

If that makes sense. Since I totally lost my train of thought.

Honestly though, if they were going to do Rush and Conquest together: Shock Operations was be near the "perfect" mix of the two. You still have Operations (BF1 variant)'s "cap these flags to push up" but it limits the game to like 32-42 players (like Rush) and thereby less "chaos" on trying to cap the flags and you have 1-2 attacks on the map before it moves to the next map. I feel if they were going to do Shock Operations here, making the bomb the "first attack" and thereby if you succeed to get 2-3 of the 4 sites armed, you get a tank or something to help you out in the cap flags, or something like that.

but really, if they dropped the bomb arming segment of Operations and just made it Obliteration-only-mode, it'd be better off.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 10, 2018, 12:10:05 AM
The real question is why would anyone play anything but Conquest.

What BF needs to do is take ques from Enemy Territory and have the control points have actual value and effects.

We've talked about it before but the thing is Battlefield is now so many different things to so many different people that its hard to make meaningful changes to the formula without alienating some part of the fanbase that is going to whine and carp endlessly.

At this point, the only real thing I think people can agree on is that Battlefield will always have "classes" and conquest in some version will always play a large part in the game. Once you go beyond that everybody has their own take on the franchise that they think everybody else should agree with even though everybody has jumped on at different points and battlefield is different to each and every one of them.


All that being said, I'm actually quite pumped to play the game. I can't say that I felt that way during the beta, but whether it's some of the fixes, or just nostalgia, I'm looking forward to the title when it was in real danger of being the first battlefield game, I hadn't purchased in a really long time.

Who knows how I will feel when I play it. But for now, I'm excited to play it on launch day.

Title: Re: BATTLEFIELD V
Post by: thisismyusername on November 10, 2018, 12:13:56 AM
The real question is why would anyone play anything but Conquest.

Because Conquest is shit. "Musical flags for 20-60 [fuck those 1000+ticket servers] minutes" is not my idea of fun. :snore

Really, if they were to fix Conquest's major problem (caps giving more points than defenses, considering defending your hold of 3 of the 5 flags means you get bleed, having more is nice for faster bleed but not the end goal) of people "swarming" flags and moving to the next one instead of holding the one flag they just took, I'd probably wouldn't be so tired of the mode. But they haven't fixed it. So it's :snore because after a whole bunch of hours of it through the series timeline, I'm just so over it, especially coming from Rush or Obliteration where there's more push/pull and actual defense on objectives.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 10, 2018, 12:21:32 AM
post

The thing is I'm fine with operations or grand operations as they are now called as a general concept. It was okay in Battlefield 1. I didn't love it. But I didn't hate it. I ended up playing a decent amount of it because that is what my friends wanted to play mostly even though I was mixed on it myself. I preferred the 40 player version of it ( I think it was 40) for example rather than the 64 player version so you actually had some room to potentially flank.

My main takeaway from the experience in battlefield one was that mode needs really simple gameplay modes. The more complex the modes get, the worse it feels because a lot of casual people play that mode and getting them to play objectively is almost impossible. Trying to have a group split and take three separate bases simultaneously in operations in bf1 as simple as that concept is was like pulling teeth. 80% of the time it was a complete fail and then you'd get a behemoth and maybe be able to do it. I hated wasting my time, churning through tickets when my team had no real chance or co-ordination to achieve the goal. The problem is that air drop mode felt exactly like that to me in the beta. I know they wanted to expand the mode in general because it was popular in battlefield one but they also need to keep in mind who is playing that mode, and its often super casual people so you can't demand much from them imo.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 10, 2018, 12:37:13 AM
For what its worth my favorite battlefield mode is Rush. I adore Rush. But I understand the issues. The maps that work best for rush don't work best in conquest. So when you try to force them it ends up undeserving both modes.

Rush also for me works best when its 24 to 32 players. I've never liked 64 player rush. And rush can have limited vehicles but it needs to be that. Limited vehicles. When you get too many vehicles nobody can push which makes the mode boring.

All those things work against rush after bad company since battlefield players generally demand more vehicles, they don't generally want the linear maps that rush tends to have, and they tend to want 64 players in everything.

That being said, I put a ton of time into rush on BF 3 and BF 4 and I adored it even though it got progressively weaker in each entry. Battlefield 1 was the end for rush. I barely played it in that game. It just didn't work.
Title: Re: BATTLEFIELD V
Post by: toku on November 10, 2018, 01:07:39 AM
A lot more words and sharp introspection on this page that modern battlefield games deserve imo

BF's need to be different or "innovate" with every iteration doomed them to only get it "right" every couple versions or long after launch.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 10, 2018, 06:38:19 PM
https://mp1st.com/news/battlefield-5-best-weapons-for-each-class-listed-based-on-time-to-kill-chart-analysis-stats-revealed

Interesting data. Sounds like they buffed semi-auto's which is cool because they were poop in beta.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 11, 2018, 03:37:02 PM
Basically what I was complaining about.

https://twitter.com/DLVittorio/status/1061607097756991488

https://www.reddit.com/r/BattlefieldV/comments/9w3by8/3d_spotting_on_the_bomb_carrier_in_grand/
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 13, 2018, 11:47:42 AM
best battlefield since 2  :rejoice
Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on November 13, 2018, 12:05:07 PM
I agree that Conquest could use some improvements. Actually have some thing going on with the points beyond consonantly just going from point to point mindlessly. Give a reason to defend points and be satisfied with having majority of them.

But Rush to me is just crap. Feels like funneling to basically meat grinder points and loses the point that Battlefield is about big open maps.

Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on November 17, 2018, 03:53:56 AM
Ok I think this game is pretty good.

I don't like the lack of guns, weapon customization, and some of the maps.

I think specialization is kind of meh.

But the gunplay is really good. The destruction level honestly is really good. Fortifications kind of work. The new mechanics really facilitate team play as now cover fire means something and you can't just click to spot. Meaning smoke and awareness are really important.

I don't know so far it seems really good.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 20, 2018, 11:41:20 PM
Played for about 5 hours today. Which says something right there because I almost never play a videogame for that long nowadays.

I could quibble and equivocate and mention bugs or other minor things imo but ultimately I think it does a lot more right than it does wrong. It does a lot more right than battlefield 1 did for sure. And it just plays really well.

There is a greater skill gap like the prior battlefield games. The gun play is improved. The squad play is improved and is probably the best its been in a long while in the franchise.

The game is some times more defensive oriented than I would like due to the lack of spotting but it also improved conquest a great deal. Fighting over a flag is intense. The battles are longer. And staying and defending is actually a worthwhile pursuit which also hasn't been the case in a battlefield game for a long time.

I still think they botched Grand Operations by moving it away from what it was in battlefield 1 but from the actual gameplay side, I had few complaints about the game in general.

Visibility is much improved from the beta. i can actually see shit. You still might get killed because you didn't spot somebody but its now on you looking for them, instead of literally not being able to see them because of bad lighting.

Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 21, 2018, 10:17:01 AM
The air drop game type seems really lame especially since the defense gets to see who is carrying the bomb with a big fat icon on screen. Who's idea was that. Nobody likes modes that do shit like that. Dice has tried it before with obliteration and nobody liked that either. They don't seem to get that attacking should be as fun and reasonable as defending. And without the behemoths, to sort of propel you to victory, I have a feeling defense will always win an absurd amount of these rounds.

https://twitter.com/NiklasAstrand/status/1065244820275367938

 :jawalrus
Title: Re: BATTLEFIELD V
Post by: Nintex on November 23, 2018, 08:27:34 PM
Ok, my Battlefield buddies bought it so I was pressured to dive in as well.

So far... better than expected. Certainly much better than the beta.
Still getting the hang of things but good times.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 23, 2018, 10:11:09 PM
It's a solid iteration of the franchise.

Also one of the more challenging iterations in quite awhile.

Battlefield 3, 4, and 1 were all kind of tore from the same cloth. Not bragging but because of the hours I had put into the franchise they had become pretty easy games. It was rare that I wasn't super high on the leaderboard with a high kd.

This one is a whole different ballgames. Some games I rock. But there are also games where I just play like dog shit, have terrible aim, and just suck. That's kind of a refreshing thing. To feel like you have to re-learn how to play properly.
Title: Re: BATTLEFIELD V
Post by: Nintex on November 24, 2018, 08:27:57 AM
It's a solid iteration of the franchise.

Also one of the more challenging iterations in quite awhile.

Battlefield 3, 4, and 1 were all kind of tore from the same cloth. Not bragging but because of the hours I had put into the franchise they had become pretty easy games. It was rare that I wasn't super high on the leaderboard with a high kd.

This one is a whole different ballgames. Some games I rock. But there are also games where I just play like dog shit, have terrible aim, and just suck. That's kind of a refreshing thing. To feel like you have to re-learn how to play properly.
Yeah, I feel his levels the playing field a bit. Veteran players no longer automatically have the biggest advantage.
Title: Re: BATTLEFIELD V
Post by: Nintex on December 03, 2018, 06:20:14 PM
http://www.youtube.com/watch?v=5ZFsTJj4X54

I like the game but Joe's right. Player count is way down, sales are way down and following their tradition this generation EA has once again 'killed' another one of their franchises.
Title: Re: BATTLEFIELD V
Post by: toku on December 03, 2018, 07:22:06 PM
whew there are more ppl watching warcraft 3 rn on twitch than battlefield v

thats a bomb
Title: Re: BATTLEFIELD V
Post by: TEEEPO on December 03, 2018, 07:24:48 PM
best battlefield ever  :fbm
Title: Re: BATTLEFIELD V
Post by: toku on December 03, 2018, 07:36:38 PM
*shroud starts streaming*
*goes up 20k viewers*

Those EA checks never bounce  :-*
Title: Re: BATTLEFIELD V
Post by: Momo on December 04, 2018, 08:22:58 AM
none of my friends want to return for V :(

I miss my BF3 crew :(
Title: Re: BATTLEFIELD V
Post by: kingv on December 04, 2018, 12:22:03 PM
http://www.youtube.com/watch?v=5ZFsTJj4X54

I like the game but Joe's right. Player count is way down, sales are way down and following their tradition this generation EA has once again 'killed' another one of their franchises.

Next year they can just bring back Medal of Honor.
Title: Re: BATTLEFIELD V
Post by: Nintex on December 04, 2018, 05:18:40 PM
https://twitter.com/Battlefield/status/1069708134426533890 (https://twitter.com/Battlefield/status/1069708134426533890)

Jesus christ, what's going on at DICE and EA.  :doge
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on December 04, 2018, 06:22:43 PM
I mean the delay was one day. Not that big a deal.

https://twitter.com/Battlefield/status/1070075326280187909
Title: Re: BATTLEFIELD V
Post by: mormapope on December 06, 2018, 11:24:42 AM
If you own BF1 or BF4, you can get BFV for 30 bucks.

Bought it for dat bomba price.
Title: Re: BATTLEFIELD V
Post by: Nintex on December 06, 2018, 02:41:14 PM
I feel so dumb for buying the Deluxe like a week ago when my buddies told me to.  :doge

A Battlefield game bombing right out of the gate. JESUS CHRIST EA.
Title: Re: BATTLEFIELD V
Post by: Nintex on December 15, 2018, 02:21:34 PM
http://www.youtube.com/watch?v=q-2YUv3YHxI

I haven't had time to try out the new patch myself. But I had some fun last week with the MP40 unlocked.
Any of you guys tried the new TTK patch? How does it feel compared to pre-update?
Title: Re: BATTLEFIELD V
Post by: Momo on January 17, 2019, 03:22:58 AM
Must say I'm enjoying this game again, made new friends, joined a villainous group and it's going swell.

Title: Re: BATTLEFIELD V
Post by: Nintex on January 17, 2019, 06:13:31 PM
As long as you stick to conquest and Breakthrough and skip the big empty sand map the mileage is pretty good.
Aerodrome is my favorite map so far.

Grand Operations is garbage though.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on January 18, 2019, 12:24:45 AM
I've said it before but I quite like the game. Battlefield 4 and Bad Company 2 are probably my favorite battlefields and this one is behind those two but that's not bad company to be in which makes it my third favorite battlefield game.

I like that semi-autos have a real place in the game for once. And once you adjust to the playstyle, I think its super enjoyable.

I've put 127 hours into the game since launch in November.

https://battlefieldtracker.com/bfv/profile/xbl/Stoney%20Mason/overview

By comparison I put 142 hours into battlefield 1 in the entire life cycle of that game.

https://battlefieldtracker.com/bf1/profile/xbox/Stoney%20Mason


Title: Re: BATTLEFIELD V
Post by: Stoney Mason on March 21, 2019, 11:54:34 PM
https://www.youtube.com/watch?v=y-JB-O8A-TA
https://www.youtube.com/watch?v=kxGMp3h9S7w
https://www.youtube.com/watch?v=EDS12S4Vtko&
https://www.youtube.com/watch?v=F5kKpkGcHVA
Title: Re: BATTLEFIELD V
Post by: Momo on March 22, 2019, 01:04:19 AM
I still play this game daily on PS4 if anyone wants to play with my high ping ass
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on March 25, 2019, 12:52:23 PM
Played a couple of solo firestorm games before work.

It's good. I mean I'm not a br person but in squads this is the one I would probably play aside from apex which I still think is the best one by quite a margin.

This one feels more like the slower traditional br games like blackout or pubg but since I like the gunplay in battlefield alot more than those franchises I prefer this one especially since you can have full destruction over building campers.

The major current issue with it is the looting system. When you kill people its a loot pinata with all their stuff popping out all over the floor with tiny text. They need to add a list option like apex so I'm not being all fiddly with it. The speed and efficiency of looting is more important than some aesthetic goal. That's the only real flaw I noticed.

I would still prefer to play the regular mp over this but that's because like I said, I'm not a big br person, and I enjoy the regular action filled combat of traditional mp over battle royale games.

For people who are more "mil-sim" I think they will enjoy this quite a bit, but like I said, I still think Apex Legends is the BR game with the most fun factor in it along with foreward thinking game design and innovation.

I'll play squads with friends tonight to give more of an impression of that aspect.


Title: Re: BATTLEFIELD V
Post by: thisismyusername on March 25, 2019, 01:30:57 PM
The roadmap though...

:kobeyuck

2 new maps within six months of launch.
Title: Re: BATTLEFIELD V
Post by: MMaRsu on March 25, 2019, 03:47:56 PM
Firestorm is allright. Got 5 kills and 3rd place with a nice LMG I had from the beginning
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on March 25, 2019, 10:42:39 PM
Played this evening with my squad. Netted two wins. Game is dope. Much better in squads where you can apply actual squad tactics.

https://www.youtube.com/watch?v=wgG_NIfHWPc
https://www.youtube.com/watch?v=vkThZOknNlU&feature=youtu.be
Title: Re: BATTLEFIELD V
Post by: Momo on March 26, 2019, 02:41:07 AM
Firestorm is allright. Got 5 kills and 3rd place with a nice LMG I had from the beginning
Got second on my first try, i was dicking around on the ground when the other dude got the higher ground and anakin'd me. Didnt play it again after, no local servers and I cant do this with 200 ping. Dont want to play sneaky ninja games all the time when I know im better than people.
Title: Re: BATTLEFIELD V
Post by: duckman2000 on March 26, 2019, 07:26:54 AM
Gave Firestorm a shot because every damned person I know love PUBG (I don't). They loved Firestorm, and I didn't. Which sounds about right. Maybe it's just the shock going from Apex to this that messes everything up so I'll give it another shot tonight.
Title: Re: BATTLEFIELD V
Post by: MMaRsu on March 26, 2019, 07:52:02 AM
Just play more Apex with me Duckman  :-*
Title: Re: BATTLEFIELD V
Post by: duckman2000 on March 26, 2019, 09:59:28 AM
That's probably what'll end up happening, but we sort of bullied one of our friends into buying BFV for this.  :teehee
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on March 26, 2019, 10:29:32 AM
I didn't care for pubg but that was mainly because it was so clunky and the map was so big that the game felt super slow to me. Looting and waiting for the circle felt like 98% of the game. Also building camping was so strong since nothing was destructible.

Firestorm by comparison is smooth (not looting), relatively fast as games take maybe 20 minutes or so, and there are viable options to take on building campers. So for me it fixes the stuff I didn't like about pubg.

Now Apex is a completely different kind of experience and is really good in its own right through just good design and focus on a completely different playstyle that rewards aggression.
Title: Re: BATTLEFIELD V
Post by: MMaRsu on April 06, 2019, 06:54:38 PM
https://youtu.be/UvL6Do57UUg
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on June 05, 2019, 02:56:52 PM
https://www.youtube.com/watch?time_continue=&v=zVy9_DyIosQ#
Title: Re: BATTLEFIELD V
Post by: Straight Edge on June 05, 2019, 08:22:16 PM
Just got my 110th squad win. Anyone here on the US east coast?
Title: Re: BATTLEFIELD V
Post by: Momo on June 06, 2019, 12:30:24 AM
I havent touched Firestorm again, I only play conquest, grind (when available) and rush (when available)
Title: Re: BATTLEFIELD V
Post by: Merch on November 01, 2019, 03:49:47 AM
The Pacific content is out. It's pretty good.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 01, 2019, 03:55:12 AM
Been busy with other stuff so I've missed like the last 4 or 5 maps. I'll give it a try tomorrow evening.
Title: Re: BATTLEFIELD V
Post by: Nintex on November 01, 2019, 07:51:59 PM
Ever since they dropped that Metro map Battlefield V has been in an upward spiral.

Haven't had a chance to play the pacific stuff yet myself but the reception has been positive so far.
Title: Re: BATTLEFIELD V
Post by: Nintex on November 02, 2019, 06:26:08 PM
*me after 4 hours in the pacific*

Battlefield is back baby  :whew
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 03, 2019, 01:03:50 AM
Played a decent amount this weekend. I'm not representative because I always liked Battlefield V and thought the bitching and moaning was mostly overdone but to each his own.

But yeah the two pacific maps are really good. The lighting and graphics are great on them. The game in general is in good shape imo. There are currently like 15 conquest maps. Wake Island is still coming for December. There are like 50 to 60 weapons in the game. Yeah its good.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 04, 2019, 02:55:45 PM
fantastic update for what was an already great game though the hackers are out in full force :maf
Title: Re: BATTLEFIELD V
Post by: Rahxephon91 on November 05, 2019, 06:04:54 AM
Not really seeing what people are talking about.

The new maps are sterile and boring just like pretty much all the DLC maps. Dice has really forgotten how to make exciting maps. Maps that have areas of cool set pieces, that lends themselves to exciting battles.  Now it just feels like land masses where you play musical chairs.

I’m happy they made the weapons purchaseable, but the medic guns all feel shitty and the same. I’ll just stay with the mp40. Man do the smgs feel weak and not impactful. Shooting people offers no real feedback.

This game is still trash. I don’t know what happen to Dice. Battlefield needs a rethink.
Title: Re: BATTLEFIELD V
Post by: Samson Manhug on November 13, 2019, 04:13:12 PM
The Pacific update made me feel 16 again and you can't put a price on that
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on November 13, 2019, 05:40:32 PM
Yeah I'm kinda re-addicted to the game. Even metro is pretty good as an example. For what its worth I've always hated that map in a 32 versus 32 context. It was pretty fun on like 360/ps3 with a smaller player count but I thought it was garbage on the full 32 versus 32 platforms. It's actually not bad in this version by comparison. It's not my favorite compared to say a normal map but at least in this version it feels like there are more ways to flank around B versus being stuck in literally one bottleneck the entire time.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 13, 2019, 07:35:37 PM
you only have yourself to blame for being pinned down at a chokepoint in this version of metro with the various flanks, arguably making it the only good version in existence.
Title: Re: BATTLEFIELD V
Post by: Samson Manhug on November 13, 2019, 09:33:39 PM
I’ve always hated Metro too. It was the anthesis of Battlefield to me—a poor imitation of Call of Duty—a duck masquerading as a pig, but I’m with you. This Metro works. TEEEPO and I used to play Battlefield when we were 16.  :heart
Title: Re: BATTLEFIELD V
Post by: TEEEPO on November 13, 2019, 10:48:03 PM
:heartbeat
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on December 06, 2019, 12:27:52 PM
https://www.youtube.com/watch?v=71Kthe0xmmA
Title: Re: BATTLEFIELD V
Post by: TEEEPO on December 07, 2019, 12:32:34 AM
id be beyond fucking excited if dice didn't just entirely fuck their own game after what was an incredible update

Title: Re: BATTLEFIELD V
Post by: TEEEPO on December 07, 2019, 09:12:58 PM
https://www.youtube.com/watch?v=ypAbhRnsIEs
Title: Re: BATTLEFIELD V
Post by: benjipwns on December 07, 2019, 09:31:05 PM
I had to laugh at the part where he's complaining about the range changes while he's sniping with an unmounted MG.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on December 07, 2019, 09:52:43 PM
As usual I disagree with whatever the community is carping about. I'm fine with bitching about bugs and such. But the youtube community and the reddit community have no idea what they are talking about when it comes to game balance/gun balance, etc. They just bitch and bitch and bitch and echo chamber each other.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on December 07, 2019, 10:45:49 PM
but reddit and youtube community weren't bitching about balance? how did you miss this?
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on December 08, 2019, 12:57:57 AM
but reddit and youtube community weren't bitching about balance? how did you miss this?

I'm talking about post changes. Or whenever any things changes that community thinks they have perfect insight into. Imo the long rang ability to delete everything  was a problem. So extending the ttk with certain weapons was needed imo. (Mounted and prone mmg's being a prime offender.) Also visibility and not being able to see certain people proned up in certain areas have always been a problem since day one. The up close thing where you can see people spotted is also fine to me. I don't agree with the current complaining. There were problems in various areas and there continue to be which is why they made certain changes. I played the game post changes and it was fine to me. (Outside of the metric tons of bugs which got introduced which DICE should be railed at on)

They are entitled to their opinion of course. I just don't agree.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on December 09, 2019, 11:45:00 PM
but reddit and youtube community weren't bitching about balance? how did you miss this?

I'm talking about post changes. Or whenever any things changes that community thinks they have perfect insight into. Imo the long rang ability to delete everything  was a problem. So extending the ttk with certain weapons was needed imo. (Mounted and prone mmg's being a prime offender.) Also visibility and not being able to see certain people proned up in certain areas have always been a problem since day one. The up close thing where you can see people spotted is also fine to me. I don't agree with the current complaining. There were problems in various areas and there continue to be which is why they made certain changes. I played the game post changes and it was fine to me. (Outside of the metric tons of bugs which got introduced which DICE should be railed at on)

They are entitled to their opinion of course. I just don't agree.

yet the community single handily saved bf4 through the community test environment? i've never been part of a game community that has never had a positive impact on a title when developers not only take the time to listen but allow for them to test the product through its various phases in a cte before those said changes go live. some of the more popular game modes in titles i've played were designed by the community themselves. hell, relic literally gave the company of heroes 2 community full reign over balance changes and now only staffs 1 full-time employee to help implement those said changes and the game is in a better state today than it ever has been in its 6-year history, when there was often a full dev team behind it. you might not understand how massive of an undertaking that is with a game with as many variables and units to balance as coh2 but it speaks volumes as to what a dedicated community of thousands can accomplish. don't be so dismissive of the battlefield community, or any community.

yes, bfv is always going to have its critics. that it is a given with how split the battlefield community has been since the release of bad company 2 and its subsequent sequels where each one catered to a different subset of gamers. there is simply no way dice can create a battlefield game that will please all fans of battlefield, especially one that looks to the past for influence versus modern game trends. the design ethos for bfv was simple: have a ruleset akin to 1942/bf2 which modern gamers would consider hardcore nowadays and to have players play the actual game versus the ui. balancing weapons through engagement ranges when those said ranges are well within the weapons respective historical ranges thus filling their respective roles, increasing the ttk through btk changes and introducing spotting mechanics go against the very grain of its design, especially when by in large, not a single member of the community wanted either of these things changed; they were near perfect as is. it shouldn't need any illustrating but how often do you find communities content with a game's balance?

and i'm saying all this because there was no fucking denying that bfv was having its rainbow six siege moment leading up to the launch of the pacific content. the parallels between both titles are uncanny given each team looked towards their respective pasts to design a game that returns the series to the core that made them so special in the first place. the easiest part of the past battlefield and rainbow six titles was getting killed, and the community at large for these games fucking loved it because it had more emphasis on strategic decision making and team play is more heavily rewarded. this is why dice was largely stupid to fuck with what they've accomplished. if dice had stayed true to their vision, i do not doubt that the early detractors would've returned with tempered expectations and would've not only enjoyed the title, but potentially love it. this is the exact point jackfrags made in his video: a lot of his friends who were wary of the title had returned after operation metro and have grown to love it. hell, this thread got bumped because of operation metro.

and early signs are showing that even the developers themselves were against these changes. some dice employed recently streamed himself for hours exclusively using the revolver and jungle carbine on top of abusing the broken autospotting feature which only further illustrates how fucking stupid these changes are. i'd like to say it's great that you in large part enjoy these changes but i don't see how you can say this patch as a whole is positive when the near entirety of the community is backlashing against it. it's important to question dice's intent, or should i say ea's rather than your own biases when it comes to battlefield. yes, bfv might not be the game you wanted based on what you've described, but i don't see how you can put yourself on a pedestal here when you're well in the minority.
Title: Re: BATTLEFIELD V
Post by: Stoney Mason on December 10, 2019, 09:48:31 AM
Won't go into a long thing here but the entire community has backlashed about all kind of stupid stuff the entire life cycle of battlefield V. They have often been flat out wrong imo. Because DICE caves on something does nothing to validate the community. If enough people bitch and moan about anything rightly or wrongly, a company will cave. That is the way of modern youtube gaming and reddit gaming. They made the changes for a reason in the first place. Reverting is easy enough. It doesn't actually fix the problems with the game. It's just another version of pretending those problems don't exist. But as I continue to say. Everybody is entitled to their opinion. I simply don't agree with them as the community clearly don't agree with me. Which I'm fine with. I haven't agreed with the community on most of battlefield v.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on March 04, 2020, 07:10:53 PM
not as if anyone care but after three long months, dice is reverting 95% of the ttk back to the 5.0 values :preach


and on the topic of incompetence:

(https://preview.redd.it/6o81sxk4dnk41.jpg?width=354&auto=webp&s=7a80f8d77cff04e09744dfbc6daf686cfa6db9f1)

sirland was the lead mp designer/producer for bfv and it seems like the changes to management are why he and many of the core dice staff have left for greener pastures in recent months, which doesn't bode well for future battlefield titles especially now that respawn has taken over dice la. fucking upper management. sirland, who worked at dice for 11 years, did promise that he'll be writing a lengthy post on the current state of the company so that should be juicy
Title: Re: BATTLEFIELD V
Post by: Momo on March 04, 2020, 11:50:25 PM
Hey man, i still played just about every other day even through the TTK garbage, as much as i love to hate the game, it's still somehow a thing that relaxes me after work.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on March 05, 2020, 01:59:16 AM
me too, or at least it was. i can't wait for bfv to be back in my life

 :respect

i really love that stupid game despite the cheats/teambalance issues, the gameplay loop was perfection  :'(
Title: Re: BATTLEFIELD V
Post by: Momo on March 23, 2020, 06:56:28 AM
In terms of balance they really need to nerf planes or buff AA it's absolutely atrocious at the moment, I tend to back out everytime I see a british pilot go up in a VB these days, fuck that lmao 
Title: Re: BATTLEFIELD V
Post by: thisismyusername on March 23, 2020, 07:56:54 AM
sirland was the lead mp designer/producer for bfv and it seems like the changes to management are why he and many of the core dice staff have left for greener pastures in recent months, which doesn't bode well for future battlefield titles especially now that respawn has taken over dice la. fucking upper management. sirland, who worked at dice for 11 years, did promise that he'll be writing a lengthy post on the current state of the company so that should be juicy

I'm sure the tell-all will be a fluff piece.

He listened to the wrong people for BF4 balance, so really... I don't get the reverence for him. Yes, he was in charge of CTE and sure -LA/Respawn/Danger Close fixed the issues that -SE/DICE did. But they never did anything of their own, so...
Title: Re: BATTLEFIELD V
Post by: toku on March 25, 2020, 07:31:59 PM
https://www.youtube.com/watch?v=bvpD3ywYMTU
Title: Re: BATTLEFIELD V
Post by: Momo on April 04, 2020, 05:45:14 AM
Battlefield 3 was really my fav. I'm done with BFV btw, they pulled support for local servers and im not playing with 3000000 ping
Title: Re: BATTLEFIELD V
Post by: Mr Gilhaney on April 04, 2020, 06:15:42 AM
After BF4 I lost all will to play that series again tbh. How you can shit so hard on a fanbase, and release such an unfinished piece of shit, I dont know. But that is DICE and EA I guess.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 04, 2020, 11:22:46 PM
Battlefield 3 was really my fav. I'm done with BFV btw, they pulled support for local servers and im not playing with 3000000 ping

Ouch, I'm sorry. The rent-a-server program for BF has been getting sparser and sparser.

After BF4 I lost all will to play that series again tbh. How you can shit so hard on a fanbase, and release such an unfinished piece of shit, I dont know. But that is DICE and EA I guess.

4 turned around and with 2-4 (forgetting, I think it's 3?) years support, and doing a community map effort (where the community was able to voice a majority opinion on making one map) after the year/season pass ended, I have good things to say about 4. It's everything post-4 that has sucked because most of the team that made 4 turn from a disaster launch into a great game left.

spoiler (click to show/hide)
Though the folks that left after Bad Company 2 were the gold-era of DICE.
[close]
Title: Re: BATTLEFIELD V
Post by: Borealis on April 05, 2020, 12:14:54 AM
Yeah, I just don't get wtf DICE are up to? Dreadful direction and leadership that's just led to fans packing up for CoD, other alternatives, or back to BF3/4.

BF1 had its moments, but bullshit like the "comeback" behemoths and absolutely atrocious post-launch support puts it behind it's predecessors, think inconsistent DLC releases and rubbish bugs lasting for months on end, especially one's you're just astounded got past their Q/A.

After all this time, DICE:
- cutting away at community servers (once a staple, now thrown aside for funneled matchmaking)
- avoiding CTEs (having even less community engagement after recent shitshows)
- offering up non-existent anti-cheat systems, and non-existent team balancers

should rightfully put it at "fuck off" status with whatever they and EA try to show next.

The shittier and shitter UI of each passing game is just the icing on this turd of a branded "development group".
 
Title: Re: BATTLEFIELD V
Post by: toku on April 05, 2020, 12:08:09 PM
I think chasing innovation kinda fucked them. They would be killing rn still if they had taken BF3 and just...CoD'd it. Little and incremental system changes on a year by year basis. Then maybe a bigger game/engine change every 3 or so years. Imagine instead of going for collapsing buildings and massive map changes they did a game with more realistic or detailed interiors? I think at it's core, the best aspect of BF is that it's a giant sandbox. Instead of always changing the sandbox, maybe just add more toys instead?
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 05, 2020, 04:05:19 PM
After all this time, DICE:
- cutting away at community servers (once a staple, now thrown aside for funneled matchmaking)

What's funny is that they introduced the RAS program on consoles, to where the matchmaking could've been entirely avoided. But Demize99 has a bug up his ass because "lol who uses server browsers, I DON'T!" when most of the community does to find populated servers quickly. :doge So they started to cut back on that to force people in the matchmaking.

Quote
- avoiding CTEs (having even less community engagement after recent shitshows)

Being fair and as a CTE person: The CTE was a disaster. They NEVER listened to minority mode opinions (me being a primary Rush or Obliteration player in 4, for instance) and instead listened to Youtubers like DannyonPC (*spit*), JackFrags, and others over those of us that are like "while this may work for Conquest, changing the balance here will fuck over Rush/Obliteration in some regards to balance." And the CTE community was already SMALL. So 1's CTE (in addition to the disaster that was it's launch and initial reception/balance) killed the CTE of that even further because "Why bother?"

Quote
- offering up non-existent anti-cheat systems, and non-existent team balancers

The Team Balancers in general fuck over people too much to where I can't be on board with that.

*Play for an hour, stomping the other side, suddenly they all leave before the winning objective blows*
YOU'VE BEEN TEAMBALANCED, GOOD LUCK!
#GeeThanksDICE

The issue is with leavers and the pub-stacks of clans. But that throws in the shitty matchmaking and not filtering out folks that have a full party (or 2-3 players) with the same clan-tag to where one side is 20 "[ABC]" or whatever clan-tag while the other side is public people that can't work as a team. It's like "what the fuck do you expect me (someone trying to play the objective) to do? I can't fight 5+ people for every 1 of me on this team because the rest of the team wants to snipe?"

The anti-cheat system is whatever. The game already had hackers with Punkbuster (which is shit, for the record: There's a reason a lot of game companies started to drop it around mid-2012) and FairFight was already useless since it only looks for KDR or whatever and doesn't actually LOOK at the processes/etc to ban with. But even before these, BF2 had hackers, so rent-a-server programs/admins needed to be in their servers/etc.

Which runs into another issue with RAS: The community is "toxic"/can't handle losses because "muh rank/stats" to where they kick people that are kicking their/clans asses to the point where the "team balancer" has to kick in [but doesn't because RAS turns that shit off or balances non-clan folks onto the other side] to make up for the fast losses because they're salty.

Honestly the series needs to:
-Drop the rent-a-server program or keep it and expand it
-Drop stats entirely. They're pointless e-wanking that does nothing for the "play the objective"/sandbox nature of the game. If we lose? So fucking what? It doesn't hurt your stats.
-Maybe have a "half the team can't be sniper" limit, which is something I LOATHE to avoid recommending (because then it becomes impossible for folks like ME that actually know how to use the class and spot folks/shoot priority targets) get fucked over because someone loads in faster than you/me and gets the slot before you
-Rebalance the classes or
-Allow you to actually steal health/ammo/grenades from folks. Something Hardline did right (thereby you could heal if the person was a complete idiot and wouldn't put down kit items), in allowing you "team play" even if the person that wasn't supporting you was a complete idiot.
-Get rid of the ammo requisition system: Nobody plays as a team, to where running back to the ammo boxes in V is an annoyance and takes you out of the front-line for longer than need be
-Make better sight of enemies to where they don't blend in (a problem in V)
-Have CTE go from Alpha to launch [and beyond] and include folks that play minority modes in addition to Conquest instead of listening to solely Conquest-only [majority mode] players to get a vast wealth of opinions
-Get Gordon Van Dyke, et. al. Bad Company and earlier folks back to DICE, which is impossible but at least get their consultation because DICE Doesn't know why folks like Bad Company 2 (https://www.eurogamer.net/articles/2014-06-24-dice-ponders-what-did-people-really-like-about-battlefield-bad-company). Hint: Because it was fucking fun.
-Get rid of the progression system (goes with dropping the stats) or have the progression system, but have it be done pretty fast like Bad Company 2 [IIRC, BC2's can be done in 20-40 hours MAX and doesn't have gazillions of attachments]
-Balance the destruction (which they seem to have done pretty well IMO in 4-1-5)
-Balance the guns/perks (3's suppression issues, 4's... forgetting been a while, 1's Gas Grenades spam, 5's whatever-I-Never-Played-5-Past-The-Terrible-Beta)

I think chasing innovation kinda fucked them. They would be killing rn still if they had taken BF3 and just...CoD'd it. Little and incremental system changes on a year by year basis. Then maybe a bigger game/engine change every 3 or so years. Imagine instead of going for collapsing buildings and massive map changes they did a game with more realistic or detailed interiors? I think at it's core, the best aspect of BF is that it's a giant sandbox. Instead of always changing the sandbox, maybe just add more toys instead?

CoD'ing it isn't what the series fans want.

The Frostbite engine being made into a middleware fucked over DICE. I honestly feel if they didn't need to rework it for EA, we'd have had Frostbite 2 for 4 instead of them announcing "FB 3" for 4's release/redoing the engine after putting work into FB2.

Also they need to:

-Work on their fucking pipeline. The fact they can't port maps over to the next entry is DISMAL. Having to "redo/reimagine" the same fucking map (Caspian Border 3->4, Operation Metro 3->4->1[IIRC?]->5) is bullshit.

Quote
Imagine instead of going for collapsing buildings and massive map changes they did a game with more realistic or detailed interiors?

Or do both. But that requires performance-balancing act. I honestly like collapsing buildings [but it runs into destruction balance and having both sides be able to get around the map/have proper cover].

Quote
I think at it's core, the best aspect of BF is that it's a giant sandbox. Instead of always changing the sandbox,

And Bingo was it's name-o: That's exactly what Series fans know/want from the series.

Quote
maybe just add more toys instead?

SystemShockNah.wav

BC2's unlock system/toys were fine (Magnum Ammo and Body Armor aside). There's no need for gazillions of attachments. There IS a need for:

-Conquest
-Rush (though given DICE has nobody from BC1-2 left now a days... maybe not)
-Oblieration (best mode introduced in 4 and then forgotten because it was minority played [like 1-2% of the base played it because "LOL WHO WANTS TO BE A BLINKING LIGHT WITH THE BOMB I'M JUST GONNA SNIPE SINCE IT'S POINTLESS TO MOVE AROUND/BE A MOVING TARGET" (#REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE @ stupid fanbase)]
-Team Deathmatch
-Operations/Shock Operations (maybe, this is a mix of Rush/Conquest so could drop both of those modes and have this or drop this and have the two separated and distinct from each other)

Not keep adding more modes past launch that are only played for like a week max and then dropped (Chain-link, Frontlines, etc.)
Title: Re: BATTLEFIELD V
Post by: TEEEPO on April 05, 2020, 07:17:56 PM
I think chasing innovation kinda fucked them. They would be killing rn still if they had taken BF3 and just...CoD'd it. Little and incremental system changes on a year by year basis. Then maybe a bigger game/engine change every 3 or so years. Imagine instead of going for collapsing buildings and massive map changes they did a game with more realistic or detailed interiors? I think at it's core, the best aspect of BF is that it's a giant sandbox. Instead of always changing the sandbox, maybe just add more toys instead?

as far as more detailed interiors, they did this with the cqb expansion for bf3, which is one of the few things i did enjoy about that game. bf3 was atrocious for conquest and i didn't really fuck with the rush mode after 20 or so hours of playing it.

funny enough, dice allocated a lot of resources into a 5v5 mode for bfv where the smaller maps they designed used the max allocated amount of memory that is allowed by the engine, but alas, it was nixed. it would've been an odd fit regardless but i always hoped it would be reworked into a f2p title, but dice is dumb. still, bfv is a fantastic game imo, and the best bf since 2 if you're a fan of conquest though it just has so many little nagging issues like lack of auto team balance and virtually no anti-cheat system.

https://www.reddit.com/r/BattlefieldV/comments/b4covb/bfv_data_mining_first_5v5_game_mode_details/



also fuck rush, though bfv's rush mode is surprisingly really fun? too bad it's a limited-timed mode dependent on the weekly tides of war playlist, so maybe you'll get it once every two months.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on April 05, 2020, 07:28:55 PM
Battlefield 3 was really my fav. I'm done with BFV btw, they pulled support for local servers and im not playing with 3000000 ping

sorry they nixed the servers. they didn't even announce it until someone called them out for it on twitter, must've felt bad man :fbm
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 05, 2020, 07:35:24 PM
Gold Rush > Conquest. :bolo

I miss End of the Line, though it had some really horrible balance in regards to the map in the opening assault.
Title: Re: BATTLEFIELD V
Post by: Nintex on April 05, 2020, 07:36:03 PM
BF3 was the best for me but that was also because I played it the most with my friends.

Still I can see where jackfrags is coming from. BF1/5 both lack that spark that BF3 and to a lesser extend BF4 had.
The options to drop in with choppers, the rocket jumps, the fast spawning vehicles etc. . It was always very fun to play but in terms not balance not really 'competitive'.
I think DICE made it more grounded because competitive gameplay became a thing. You can't do that if you can stick some C4's on a quad and launch it into an enemy base even if that was more fun.
My feeling always was that they wanted Battlefield to take off as e-Sports but it never did.

Also, in BFV none of the vehicles feel really fun to drive. In BF3 you could just race around with these tanks and APC's.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 05, 2020, 07:40:02 PM
My feeling always was that they wanted Battlefield to take off as e-Sports but it never did.

Zh1nt0 tried for that for like 5 games, it never took off. They had a competitive mode in 4 (and Battlelog) but I can not tell you of ANYONE I know of that used it. Consoles or PC. 1 had a "competitive mode" that was tested like CTE and then cancelled/never released despite work being put into it for a good YEAR or more. :lol :lol :lol :lol :lol :lol :lol :lol :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

Nu-DICE is fucked.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on April 05, 2020, 11:35:57 PM
also sky lords ruin every bf game. i heard this problem isn't as pronounced on the consoles but plane autists are a special breed and it only takes 1 to destroy a game.

i fucking hate dice
Title: Re: BATTLEFIELD V
Post by: Momo on April 06, 2020, 03:15:15 AM
Battlefield 3 was really my fav. I'm done with BFV btw, they pulled support for local servers and im not playing with 3000000 ping

sorry they nixed the servers. they didn't even announce it until someone called them out for it on twitter, must've felt bad man :fbm
Felt like every other breakup tbh :fbm
Title: Re: BATTLEFIELD V
Post by: Mr Gilhaney on April 06, 2020, 01:07:50 PM
Perfecting the balance, or even just getting good balance in a much smaller scope game that BF is hard. With the amount of different elements and open nature of battlefield, it just never lent itself well to esport. Especially not when EA wants a new one every 2 to 3 years. Valve wouldnt have a balanced csgo either, if they had to make new weapons and fucking vehicles every few years either.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 06, 2020, 01:10:17 PM
Solution: Stop making new weapons, vehicles. BC2 didn't do that. :doge

The only thing FPS need past launch modes and weapons is MOAR MAPZZZZzzzzz.
Title: Re: BATTLEFIELD V
Post by: Momo on April 06, 2020, 06:07:28 PM
The mere fact that they have to make their 'competitive' mode sans vehicles says a lot about how confident they are in their own balance
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 06, 2020, 06:37:47 PM
Technically, 4's had the ATV's included. But yeah... they basically made competitive Obliteration (which nobody played because those of us that played Obliteration [#BestNewMode] just played the 32-64 players version) and had the ATV's for moving the bomb quickly. But it just didn't have the "chaos"/fun factor that the non-competitive version had. So someone with an ATV could quickly get across the map and there wasn't much the defending/other team could do to stop it beyond hope someone else brought their ATV over. :lol

1's CTE-like competitive mode tested was Conquest but with Domination rules, IIRC.
Title: Re: BATTLEFIELD V
Post by: toku on April 06, 2020, 09:18:57 PM
I should clarify that by toys i didn't mean six billion attachments. I hated that aspect about 4 in particular which was od. I was talking more interesting vehicles and building? More complex buildings, etc.

I was thinking in this modern era, thanks to the 24/7 news everyone knows what a contemporary bombed and depleted fucking city looks like thanks to Syria etc. Why not try to reverse engineer that look so it's something the players experience/do/effect throughout a match. So you end matches in near bare grey cement and dust.

Idk. I like BF but not as much as you guys and didn't even play this one so. Bless up though.
Title: Re: BATTLEFIELD V
Post by: benjipwns on April 06, 2020, 11:14:24 PM
EA's probably hampered Frostbite by trying to make it the company engine instead of allowing DICE to use it purely for Battlefield.

Then after forcing the entire company onto this framework with seemingly no plan for how it would effect the development process for everything from sports to racing to Bioware back to Battlefield for half a decade or more, when they actually need a game out quickly, they go and let one of their studios just pull Unreal 4 out. And that same studios random F2P BR hit traces back to them licensing Source half a decade ago. While they struggle massively to get BR into BF (and even to iterate BF itself) with how many hands on it.
Title: Re: BATTLEFIELD V
Post by: Momo on April 08, 2020, 02:33:02 AM
I played BF3 on PC again yesterday, game's still good but the servers are all *MY FAVORITE MAP 24/7 50000000 tickets* lmao
Title: Re: BATTLEFIELD V
Post by: TEEEPO on April 08, 2020, 02:46:20 AM
any cqb servers up and running?
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 08, 2020, 08:30:15 AM
I played BF3 on PC again yesterday, game's still good but the servers are all *MY FAVORITE MAP 24/7 50000000 tickets* lmao

You mean Metro (in Conquest)? That was the only map besides Damavand (in Rush) the US last time I tried. The browser plug-in is the biggest stumbling block for 3 now.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 23, 2020, 12:32:23 PM
:violin :violin :violin

https://www.ea.com/en-gb/games/battlefield/battlefield-5/news/the-future-of-battlefield-v

RIPiss.
Title: Re: BATTLEFIELD V
Post by: Momo on April 23, 2020, 01:58:22 PM
Not even gonna read already uninstalled
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 23, 2020, 02:44:18 PM
Not even gonna read already uninstalled

Let me save you time:

After June, the game is buried. No more updates. Tides of War is unfinished, etc.
Title: Re: BATTLEFIELD V
Post by: Nintex on April 23, 2020, 03:52:04 PM
I see this play out in two ways.
EA needs to consolidate resources towars Apex Legends and Anthem 2.0  :teehee :awesome
Or they're planning to repack the cancelled USSR DLC in a next game game in the form of Battlefield Russian Front or whatever.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 23, 2020, 03:53:37 PM
I doubt they're repacking Russia. Nobody gives a fuck about WW2 beyond a small minority of players. Folks want a modern day or futurism Battlefield.

But in addition to that, they want DICE to unfuck Battlefield and that requires them to drop Battlefront, which like hell is EA going to do.

The series is dead. RIPiss post-4.
Title: Re: BATTLEFIELD V
Post by: Nintex on April 23, 2020, 04:12:07 PM
(https://i.redd.it/7dpreudmimu41.jpg)

It isn't dead until EA does a failed reboot.

Battlefield Kids
Title: Re: BATTLEFIELD V
Post by: thisismyusername on April 23, 2020, 05:23:47 PM
It isn't dead until EA does a failed reboot.

Quote from: Narrator
That's what this game is, dude

:doge
Title: Re: BATTLEFIELD V
Post by: toku on June 27, 2020, 07:17:22 PM
https://youtu.be/PnpTVFuIUUU
Title: Re: BATTLEFIELD V
Post by: Nintex on June 27, 2020, 07:27:24 PM
Hehe, I like how he didn't go for
spoiler (click to show/hide)
BF3
[close]
like everyone else.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on June 28, 2020, 01:36:41 AM
"I'm not gonna talk about Bad Company today."

SpongeBobEveryoneLeaving.gif

"I do think it's dumb that DICE and EA haven't continued that side-series/franchise in addition to the main series."

JustWhenIThoughtIWasOutHePullsMeBackIn.gif

I don't agree with him in that the fog provided balance. It was an unintentional thing for them in the attempt to help PC's of the early 00's run the Refactor engine successfully with the draw-distance being hidden. I do however agree with the map design issue for the remakes. There's times where players abuse that (him showing the helicopter on Sharqi Peninsula is a key example of DICE not actually play-testing their maps.

"Too Many Modes"

Agree.

(which could just replace Rush and/or Conquest)

And that's it.

----

Oh god, he shows the "private" server. I fully expect EA to C&D them like Battlelog.co/Revive Network was done by.

Also holy shit he's old. I thought he was mid 30's. Not in his 40's. :doge

I don't agree with him (and other BF2 old fogies) in "go back to the BF2 drawing board" because 1) that genie has already been put into the bottle and thrown into the ocean and 2) that alienates the playerbase that came into the series.

Now, I know him and a few others may go "GOOD! FUCK THEM!" but that's EA's target market for better or worse. They can't alienate the players that find BC2, BF3-4 fun and go back to a clunky piss-poor shooting experience.

Mods? They aren't coming back, ever. DICE has admitted that the middleware they use can not be licensed. That's the nature of the game design industry now. Mods in BF aren't happening unless DICE removes EA's ANT animation systems (thereby doing the animation work themselves), physics/destruction engine (Havok? IIRC?), and the like.

A lot of these folks (BF2 die-hards) don't seem to understand that the BF series blew up by making design decisions that DON'T fit what they're going for (Hardcore, Friendly Fire on, etc). DICE threw these folks a bone with the "Old School" mod in BF4 and on, and... nobody besides like 30 players (depending on the region and server counts) played that mode. Everyone played "Normal"/3D spotting on, no friendly fire, third perosn in vehicles on... settings or "Hardcore" for "no HUD and 1-shot snipers." Nobody played the BF2 mode.

This guy at least seems to understand that, for the most part. But I don't think "DICE should take a look at BF2 only" is the correct answer.

He gives some of the answers (map design, too many modes, team-play/community) in this video, but this... IMO, isn't as good a response as he could give. I don't blame him, he admits that he didn't want to do it because he's been harping about issues for six years, but I don't necessarily think he did a good "deep-dive" into the problems with the series by focusing just on BF2.[/list]
Title: Re: BATTLEFIELD V
Post by: Nintex on June 28, 2020, 07:51:34 AM
Going back to BF2 is nonsense. I think Insurgency: Sandstorm is what those people should go and play if they want more realistic gun play.
I totally agree that there isn't a big group of people waiting for a nostalgic remastering of BF2 at this point.

The best way for DICE to move forward is to look back at what made BF3 a better game than BF4/BF1/BF5 and why Call of Duty and other games took a lot of inspiration from BF3 for their new games.
The alternative is to come up with something new but with both BC2 and BF3 they had great concepts to build on. BF4 was actually very good once they had patched it about a dozen times.
That game simply dropped off because it took too long to get into shape.

BF1 had a pretty good reception at launch but was just limited in what you could do with WW1. Most people also considered it to be a spin-off of sorts.
BF5 was just a mess from the start and they kept changing direction and chasing the market two steps behind the competition instead of committing to their original vision for the game.
It also didn't feel nearly as fun to play as BF1 and in some ways introduced even more limitations.
Title: Re: BATTLEFIELD V
Post by: thisismyusername on June 28, 2020, 09:38:41 PM
That game simply dropped off because it took too long to get into shape.

nicca, what? People are still playing (not in massive numbers, obviously) BF4 6-7+ years into it's life. It was massively popular, despite the bugs. It was getting around 30,000 people on each platform, a year after launch.

BF1/5 is the one where the series starts to nose-dive. Why? Because they didn't develop it for the "Battlefield" series, they built is a WW1 Star Wars: Battlefront mod, and it showed.

Nobody considered it a "spin-off." They did consider it a mod (like Hardline, but that's not DICE made so let's ignore that) and pretty piss-poor in comparison to BF4 in regards to vehicle balance and sandbox design.

IMO, and speaking as a non-BF2 fogey that actually OWNS BF2 on Steam (before it got pulled and Gamespy killed it before private servers) and BF2142 on Origin (before that got pulled as well) and owns 1942: These three games have pretty poor shooting (now a days) compared to Bad Company 1-2 and on. There's no reason to go back to those gameplay systems.

The one good thing I'll say about BF2 is that it's map design gave out-of-bounds the proper spacing for the player count, like (Non)Sense claims in his video. BC2 sort of did this with the "all modes on the map" design (Squad Deathmatch would be in a small area, rush would be a linear map, Conquest [which got the short-end of the stick in BC2 I'll admit for Conquest fans] was an expanded 1-2 sets of Rush) and it was sort-of successful. But they "drip-fed" it because they had no DLC plans beyond Vietnam and needed to do that to make the "VIP" online pass system for consoles "worthwhile."

But BF3 and on didn't use that design, and cram player-counts past 32 into maps that CLEARLY didn't need them. This is apparent in BF3-4's Rush mode on 64 players. DICE flat out admits it's not designed for 64-players (default is 32 or less) and PC servers have 64 players. The result? NOBODY can get past the first set. 99% of Rush games I played on PC in comparson to console NEVER got past the first set. Because at 64-players there is too many people on the map and "set" boundaries to where the defending team can see the attackers coming and blow all the cover faster than the attackers can get there.

Looking at Youtube, I see a few games that ACTUALLY DO get past the first set (or the person joins in-progress to where lower player counts push this fast, so I can't really say on that), but generally 64-players was too much for Rush mode. In Conquest, this isn't as huge an issue because Conquest had "Conquest Large" on PC which pushed the boundaries and gave 2 more flags on the map to let people attack/defend and not have them all sardined into the map.

BUT on "Conquest" (32 player console-focused) in BF3? Same shit as Rush happens at 64-players. Too many people on 2-3 points to where the attack/defense is easily decided in the first five minutes to where you then have a 45-minute meat-grinder.

Metro is a key example of this, but made worse with the "Conquest Large" to where the choke-point in the Metro station was notorious as the "firing line" for either side.
Title: Re: BATTLEFIELD V
Post by: Nintex on June 29, 2020, 12:29:54 PM
Metro was still fun though. I remember having good times on that map even though it was horribly broken.

If a game handles well it is easier to look past some of the faults. In BF3 I could race around with a tank and do all sorts of crazy stunts like one of those Russian tank competitions.
In BFV the tanks can barely move at all and driving a tank is boring af.

It's not the 'realism' either, it's just boring. And that's the case with much of their mechanics these days. They're simply boring and very limited.
Title: Re: BATTLEFIELD V
Post by: Tuckers Law on June 29, 2020, 02:15:39 PM
As an old BF2 fogey that also liked BC2 and loved BF1943:  anyone know if there’s a current game that scratches a similar itch with its multiplayer?
Title: Re: BATTLEFIELD V
Post by: Nintex on June 29, 2020, 02:26:28 PM
As an old BF2 fogey that also liked BC2 and loved BF1943:  anyone know if there’s a current game that scratches a similar itch with its multiplayer?
Insurgency: Sandstorm
Title: Re: BATTLEFIELD V
Post by: Tuckers Law on June 29, 2020, 03:15:10 PM
I’ve heard that about Insurgency Sandstorm, but am hesitant after the devs left Day Of Infamy to die on the vine and lose all its population (DOI is really good).
Title: Re: BATTLEFIELD V
Post by: benjipwns on June 29, 2020, 03:26:08 PM
How is it similar, Nintex? I kinda want to add a new shootbang.
Title: Re: BATTLEFIELD V
Post by: Nintex on June 29, 2020, 07:15:11 PM
I’ve heard that about Insurgency Sandstorm, but am hesitant after the devs left Day Of Infamy to die on the vine and lose all its population (DOI is really good).
They had no choice because they had to move onto a new engine and DOI alone could not pay the bills as sales weren't as good as projected (they commented on this in the documentary as well).
After all DOI was already a sort of extension/mod of Insurgency Source that got big enough to become a stand alone title. But that game showed the team that they needed to up their game to be able to be competitive and keep the lights on.

With Sandstorm they're getting more new players with every update (the latest Nightfall patch did really well) and the console version is still in development.
 
How is it similar, Nintex? I kinda want to add a new shootbang.
Gunplay feels more realistic with a fast TTK like BF2 and it relies on teamwork more so than being a lone wolf like in modern BF games.
Also a lot of freedom in terms of movement as opposed to invisible walls everywhere.

LevelCap did a nice video on the current state of the game and the latest update:

http://www.youtube.com/watch?v=rdlflf2OSYo

And here's some vanilla gameplay in a new map
http://www.youtube.com/watch?v=C_b89Q3ZqXw
Title: Re: BATTLEFIELD V
Post by: Tuckers Law on June 29, 2020, 08:43:25 PM
You know what, Nintex: you’ve convinced me.  It’s currently on sale so I might as well give it a shot.
Title: Re: BATTLEFIELD V
Post by: TEEEPO on June 29, 2020, 09:55:22 PM
insurgency is incredible

especially the gunplay and especially the proximity voice chat
Title: Re: BATTLEFIELD V
Post by: benjipwns on July 13, 2020, 11:03:23 PM
I'm not criticizing the game, but after having played some of it, Nintex is a liar, Sandstorm is not really like Bad Company 2 at all lmao

FACT CHECK: NINTEX IS A LIAR, SOMETIMES
Title: Re: BATTLEFIELD V
Post by: thisismyusername on July 13, 2020, 11:13:15 PM
Being fair to Nazi-X: He said BattleField 2. Not Bad Company 2. :doge
Title: Re: BATTLEFIELD V
Post by: benjipwns on July 31, 2020, 04:42:07 AM
I got this for like five bucks or something a while ago and was the other day installing it, when it got to playable I launched it because I love doing this and seeing what companies consider "playable" (Siege for example sometimes considers allowing you to merely access the menus to be "playable") and the only thing you can play is the first mission of the campaign.

Anyway, time to a bugged out model was like three minutes* with this dude just floating out here in North Africa like what you doing man that's not how you fight tanks breh:
(https://i.imgur.com/a1ES3QQ.png)

Anyway, anyway, I have to unpause it someday and download the 70GB to access multiplayer and then stop playing it after ten hours or so like BF1

*I'm lying, there was a guy like 30 seconds in who died by swapping between a bunch of poses instead of animating correctly between them, but I figured that was DICE-standard enough to ignore
Title: Re: BATTLEFIELD V
Post by: thisismyusername on August 20, 2020, 06:30:30 AM
Is there seriously no Rush mode-only servers? :beli Why is it listed on the mode selection for the server browser if you aren't going to have only-that-mode-only servers? :beli

Apparently it rotates with like two other modes in a server but that's some "fuck that" shit for me. Unless it's Grand Operations (which isn't even the WW1 outing's "Shock Operations"), Breakthrough/Frontlines, and Rush: AKA, the modes I want to fucking play.

I haven't even bothered to look at Firestorm since apparently that's been dead from the word "go"  :lol :lol :lol :lol :lol :lol :lol :dead
Title: Re: BATTLEFIELD V
Post by: Nintex on August 20, 2020, 06:34:34 AM
At first I remember the community being bummed out that they killed BFV, but now it seems like everyone is glad we have some closure and could move on to other games.  :doge
Title: Re: BATTLEFIELD V
Post by: thisismyusername on August 20, 2020, 06:49:29 AM
I downloaded it because I bought it off Steam (#ThankYouEA) for $20, so I might as well get a few hours into it before dropping it like I did the beta.

But no perma-Rush servers kind of kills my enthusiasm 5 minutes into this. Almost enough to write "FUCK YOU EA" in a block on a Steam review.

That's how much I don't want to play Conquest. Christ, even Hardline (which I disliked as well)  has Hotwire (AKA: the Nascar circle driving mode) being played in the ONLY server that is still populated along with Conquest.

#MakeBattlefieldMiniorityModesPopularAgain

Metro was still fun though.

(https://media.tenor.com/images/71c8806cc5d991ff15bb6759fc3f76f0/tenor.png)