THE BORE

General => Video Game Bored => Topic started by: paprikastaude on August 21, 2018, 11:59:28 AM

Title: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on August 21, 2018, 11:59:28 AM
edit: video without the ign
https://www.youtube.com/watch?v=-iznhdRPGMM

https://www.youtube.com/watch?v=ZC1pHkKKkkA
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on August 21, 2018, 12:25:24 PM
Um... Yes please!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on August 21, 2018, 01:30:16 PM
FromSoft level design + freeroaming :rejoice :lawd

spoiler (click to show/hide)
https://www.youtube.com/watch?v=ZC1pHkKKkkA&t=7m16s (https://www.youtube.com/watch?v=ZC1pHkKKkkA&t=7m16s)

 :whoo
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on August 21, 2018, 01:38:31 PM
https://www.reddit.com/r/Games/comments/8qqzzh/sekiro_full_miyazaki_interview/

The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series

There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that.

Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again.

In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode.

The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site t use them (probably like Tenchu?)

It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs

Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.

The reason for leaving out online play, was to focus on making the fun of the single-player experience

The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on August 21, 2018, 01:52:24 PM
 This is looking like Tenchu: Extreme Combat Edition to me. 
Any word at all on whether you can fully complete levels in stealth?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on September 10, 2018, 06:51:53 AM
https://www.youtube.com/watch?v=Zdv28QsMeio

 :whew
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on September 10, 2018, 02:27:04 PM
This is looking like some freak spawning if Tenchu and Otogi had a baby.  Oh man... Needing this kinda now.  :mouf
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on September 10, 2018, 03:02:23 PM
Ninja Gaiden walljumps :tocry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 07, 2019, 12:53:31 AM
(https://i.imgur.com/zna6olG.gif)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on March 07, 2019, 02:42:57 AM
Game's looking pretty good, and is making experienced Souls players feel like noobs.

Shouldn't have watched those vids. Kinda superseded my hype for DMC 5 lol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on March 07, 2019, 04:27:14 AM
Looks like the God of War game I wanted. Fuck Jormungandr.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 07, 2019, 06:10:21 AM
This isn’t a souls like is it?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on March 07, 2019, 06:21:13 AM
It's a more mechanically involved version of it, it seems. No more stats. More traversal options.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 07, 2019, 06:43:43 AM
This isn’t a souls like is it?

It absolutely is, just with a much more technical combat system, and more traversal freedom.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 07, 2019, 07:11:04 AM
Yeah, no souls to collect (or lose)...  just lots of death.

What's the deal with that Dragon Rot I finally read about... The more you die, the more the Dragon Rot takes hold over the world or something like that???  Not sure if I'm liking the sound of that, tbph.  ...but they say you can use dying to your advantage though... that has me curious on how that's used strategically.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 07, 2019, 07:22:47 AM
That sounds good. I don’t like souls games.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 07, 2019, 07:52:01 AM
Apparently Activision isn't sending out review copies until the day before release.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Great Rumbler on March 07, 2019, 09:10:07 AM
https://www.youtube.com/watch?v=NoWI1LazLtQ
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 07, 2019, 09:33:46 AM
Looks better than all Souls put together
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 07, 2019, 10:36:16 AM
https://www.youtube.com/watch?v=NoWI1LazLtQ

Oni puroresu powerslamming ninjas.

This is basically automatically a 13/10 game for Sho Nuff.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 07, 2019, 01:07:29 PM
Oh fuck, must buy this now
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 07, 2019, 02:03:55 PM
Those grappling combos :leon
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 07, 2019, 02:25:52 PM
Yeah, no souls to collect (or lose)...  just lots of death.
You lose half your cash and xp when you die (with no chance to retrieve it) so i'd say it's even worse in that sense.

But let's be honest, past the first few hours, losing souls in a Souls game isn't the real penalty, the real penalty is having to go back to the boss, if the gauntlet to it is particularly annoying, or doing the boss from scratch, if you had brough it down to just a few hits from death.
Which is more or less standard for most "hard" videogames, anyway.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 07, 2019, 02:36:10 PM
Yeah, no souls to collect (or lose)...  just lots of death.
You lose half your cash and xp when you die (with no chance to retrieve it) so i'd say it's even worse in that sense.
say what?! oh fuck me  :dead
Souls games stress me out enough...  damn you, From!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 07, 2019, 03:05:15 PM
Yeah, no souls to collect (or lose)...  just lots of death.
You lose half your cash and xp when you die (with no chance to retrieve it) so i'd say it's even worse in that sense.

Oh fuck, not sure if buying now
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: TakingBackSunday on March 07, 2019, 03:27:33 PM
I really want to play this but I just know that I'm going to die to the first enemy like 20 times and get fucking frustrated within a half hour and never play it ever again

like dark souls

and bloodborne
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 07, 2019, 06:34:08 PM
You lose half your cash and xp when you die (with no chance to retrieve it) so i'd say it's even worse in that sense.

Quote from: Twinfinite
Unseen Aid: Upon death, there is a percentage chance that you won’t lose any of your money or skill progress. Usually when you die, you’ll lose half your skill progress and money. But if you trigger Unseen Aid, you keep everything. However, the more you die and resurrect, the worse the Dragon Rot disease becomes, and your Unseen Aid chances will go down.

Quote from: Gamespot
Unseen Aid has a relatively low chance of kicking in, though

:thinking

I'm probably fucked anyway :lol Still such a sucker for the setting and gameplay I'm likely to glean enjoyment from it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Sho Nuff on March 07, 2019, 07:50:54 PM
Oni puroresu powerslamming ninjas.

This is basically automatically a 13/10 game for Sho Nuff.

THIS GAME LOOKS TOTALLY OKAY
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 07, 2019, 07:55:02 PM
Am I the only one who thought of Scott Steiner with this description?

Quote from: Twinfinite
Unseen Aid: Upon death, there is a percentage chance that you won’t lose any of your money or skill progress. Usually when you die, you’ll lose half your skill progress and money. But if you trigger Unseen Aid, you keep everything. However, the more you die and resurrect, the worse the Dragon Rot disease becomes, and your Unseen Aid chances will go down.
\
(https://wrasslinheel.files.wordpress.com/2015/03/steinermath.jpeg?w=1000)

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Great Rumbler on March 07, 2019, 08:22:06 PM
If you die too much, your percentage drastic goes down.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 07, 2019, 09:16:44 PM
(https://i.imgur.com/OyWhVOE.png)

Me a few weeks from now :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on March 07, 2019, 10:06:46 PM
I really want to play this but I just know that I'm going to die to the first enemy like 20 times and get fucking frustrated within a half hour and never play it ever again

like dark souls

and bloodborne

These types of mechanics just really turn me off to games.

Nioh was the only souls like I could stomach, and I think it was because it was basically just single levels. Like it’s a discrete challenge, you pass it and move to the next one.

Also they always put a save point right by the boss.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 08, 2019, 04:52:11 AM
pretty sure Demon's was also levels.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bluemax on March 09, 2019, 02:04:05 AM
pretty sure Demon's was also levels.

It was but they were ass.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 09, 2019, 03:43:32 AM
pretty sure Demon's was also levels.

It was but they were ass.


mods pls
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 11, 2019, 08:52:41 AM
https://www.youtube.com/watch?v=OqsJSeJ_0kU
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 11, 2019, 09:04:38 AM
https://www.youtube.com/watch?v=OqsJSeJ_0kU

This is a must buy for me. Omfg.

I can do without DMCV but this bro, THIS. :gladbron
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 11, 2019, 10:20:19 AM
https://www.youtube.com/watch?v=OqsJSeJ_0kU

This is a must buy for me. Omfg.

I can do without DMCV but this bro, THIS. :gladbron

You gotta get DMC5 too.  It's too good.
:lawd
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 11, 2019, 10:33:49 AM

This is a must buy for me. Omfg.

I can do without DMCV but this bro, THIS. :gladbron

You gotta get DMC5 too.  It's too good.
:lawd
Whichever one goes on sale first for me.  :doge  I want bofum.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 11, 2019, 10:43:34 AM
https://www.youtube.com/watch?v=OqsJSeJ_0kU

This is a must buy for me. Omfg.

I can do without DMCV but this bro, THIS. :gladbron

You gotta get DMC5 too.  It's too good.
:lawd

Show me footage of DMCV that isn’t one long cmv or someone doing a 100 hit combo against a flaccid already dead corpse.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 11, 2019, 11:19:51 AM
Watch a let's play or something?  Dunno- I started playing it and after not being thrilled about most of the other DMC games post-original, I'm finding it to be a super high-quality Capcom title.  Like a return to form.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 11, 2019, 01:23:03 PM
https://www.youtube.com/watch?v=h6exlpcsmRc

fixed.
spoiler (click to show/hide)
:lawd
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 17, 2019, 10:24:01 AM
My love affair with From started with Kings Field on the PS1. So happy to see they're more relevant than ever. Been itching to play Bloodborne but I think I'll hold off and get my From fix from this.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 17, 2019, 01:15:59 PM
why only one of them :yeshrug
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 17, 2019, 01:48:47 PM
Bloodborne vs Souls 3? Better game? Btw as I said before, putting a save point ten minutes away from the boss room after dying from a boss and having to trek ten minutes to get there isn’t difficulty. I’m fine with retrieving my souls (or corpse) as I have played many games where I do just that. But I can’t stand the tedium of Souls 1 of dying at a boss and traveling all that way just to refight them. Of Bloodborne and Souls 3 which was smart enough to put save points near boss fights?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 17, 2019, 05:12:49 PM
Bloodborne. Gameplay is more fun that Souls'.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 17, 2019, 07:48:04 PM
But I can’t stand the tedium of Souls 1 of dying at a boss and traveling all that way just to refight them.

Can you recall where this happened? Genuinely curious, because I don't recall every encountering this problem, so maybe you missed a bonfire?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on March 17, 2019, 08:08:55 PM
Spaces in ds1 I remember having to travel forever to get to a boss. The moonlight butterfly, the dragon in the catacombs, and the gargoyle on the roof.

Maybe there is shortcuts or something, I don’t know, but I agree with cindi. I like challenge but repeating content over and over to get to the part you are stuck on is really tedious.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 17, 2019, 08:24:42 PM
Bloodborne. Gameplay is more fun that Souls'.
They're basically the same.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 17, 2019, 08:38:14 PM
But I can’t stand the tedium of Souls 1 of dying at a boss and traveling all that way just to refight them.

Can you recall where this happened? Genuinely curious, because I don't recall every encountering this problem, so maybe you missed a bonfire?

Gargoyle
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 17, 2019, 09:48:26 PM
But I can’t stand the tedium of Souls 1 of dying at a boss and traveling all that way just to refight them.

Can you recall where this happened? Genuinely curious, because I don't recall every encountering this problem, so maybe you missed a bonfire?

https://darksouls.fandom.com/wiki/Bell_Gargoyles

I know you're going to clown me for complaining about such an early boss, but that's specifically why it's horrible. There's the run-up from the nearby tower's bonfire, across the courtyard with a four strong-ish enemies for that player-level of strength, so I may end up using a Flask before I get to the boss, the hallway full of crazies that are easy to get through but sometimes get past my guard. IF THE PLAYER SUMMONS SOLAIRE, it means they're Living which means other players also like to invade at that juncture. They'll grief players there, it's happened to me twice.

For me, there was a lot of travel and incidental battles to repetitively wear through before getting to that Gargoyle fight.

The next one was pretty bad, too. The one in the little courtyard at the base of the tower walls. Looked like a goat-head on the boss, and the camera gets REAL twitchy. There's something of a troubled hike to get to that one, too.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 17, 2019, 09:50:43 PM
Nah you guys are right. Gargoyle run did suck. Especially because it's the first real boss of the game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 17, 2019, 10:14:18 PM
My issue is that the enemies on the way are easy and going through doing the same shit just to get to the boss is tedious as fuck.

Where were y'all a few years ago? I made this same complaint about DS1 and people told me,"just don't die hurrr". I beat the goat boss and I just never really continued after that.

I haven't played a Souls game since. I love hard games. I love rogue likes. But fuck that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 17, 2019, 11:02:59 PM
You would have hated Ornstein and Smough :lol goddamn that fight. But I personally love that about this series. Every step in a new area is precarious with ever increasing interesting loot thats enough of a carrot to carry on. Overcoming a boss also feel momentous. Almost as if its an entire game in its own right.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on March 17, 2019, 11:57:09 PM
Bonfire placement is why I think NiOh is the better game overall. Almost all of the bosses in nioh have a shrine directly outside of their room, and you don’t have to fight a bunch of trash mobs to get back to him.

Bloodborne has the same issue. I gave up around the blood starved beast because I got tired of fighting the two wolves + whatever else on the way to get to him and occasionally dying before I could give him another try.

I think I eventually beat that boss but gave up shortly after.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 18, 2019, 01:23:27 AM
But every level in Nioh looks the same and it had like 4 different enemies  :yuck
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 18, 2019, 03:51:14 AM
You would have hated Ornstein and Smough :lol goddamn that fight. But I personally love that about this series. Every step in a new area is precarious with ever increasing interesting loot thats enough of a carrot to carry on. Overcoming a boss also feel momentous. Almost as if its an entire game in its own right.


I very much /did/ hate that fight. Not only because they're horrible and the path to get to them is long and problematic, but the Blacksmith just before them is the first one in the game which can Elemental Enchant your weapon. He provides a Lightning enchantment.

spoiler (click to show/hide)
Ornstein and Smough are immune to electrical damage.
spoiler (click to show/hide)
Game is straight-up trolling its players.
[close]
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: eleuin on March 18, 2019, 07:43:53 AM
(https://i.imgur.com/ayN553S.gif)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 09:32:18 AM
You would have hated Ornstein and Smough :lol goddamn that fight. But I personally love that about this series. Every step in a new area is precarious with ever increasing interesting loot thats enough of a carrot to carry on. Overcoming a boss also feel momentous. Almost as if its an entire game in its own right.


I very much /did/ hate that fight. Not only because they're horrible and the path to get to them is long and problematic, but the Blacksmith just before them is the first one in the game which can Elemental Enchant your weapon. He provides a Lightning enchantment.

spoiler (click to show/hide)
Ornstein and Smough are immune to electrical damage.
spoiler (click to show/hide)
Game is straight-up trolling its players.
[close]
[close]

Jesus that sounds horrible.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 18, 2019, 09:45:22 AM
Agree with Cindi. Buying this game
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 09:56:06 AM
I just don’t know. On one hand the game looks amazing. On the other, Souls. So while this game looks great I am split on buying it. Leaning heavily on buy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 18, 2019, 09:58:59 AM
Well, you might like 3 and Bloodborne. Especially 3. 3's bonfire density is crazy. Also, they peeled back a lot of the obtuse RPG stuff.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 10:02:12 AM
I might start with Souls 3 then, get it for cheap, see how it is, and pick up Sekiro later.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 10:06:19 AM
Also, funnily, I loved Demons Souls but not Dark Souls. Putting the Souls in a level is much more manageable than the full world environment of Dark Souls. Plus Demons manner of unlocking shortcuts was faster.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 10:46:11 AM
https://youtu.be/LnhVKot3Mwc
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 11:03:38 AM
How has Dark Souls 3 made 1 obsolete?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 18, 2019, 11:34:08 AM
3's also my favorite personally. It's a nice synthesis of the best of Bloodborne and DS1.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 18, 2019, 12:33:46 PM
How has Dark Souls 3 made 1 obsolete?
I still prefer 1.
The lack of 8-way rolling is the biggest problem with it, but the pace and progression up until the end of Anor Londo is still the best in any of these games so far, in my opinion.

Besides, in later entries (Bloodborne included) the health pool of enemies just because a chore to grind down.
Bosses in DkS1 were tough, but they didn't take 40 minutes to take down, because of their massive health bar.
It's actually why i stopped playing halfway through the first DkS3 dlc, and am thinking of skipping their future games.

Even in games like Ninja Gaiden, i like that bosses don't take that many hits to go down, but it's just hard to find an opening and they punish you dearly for mistakes.
Nothing worse, to me, than attacking an enemy, and see a miniscule sliver of health go down in their HP, fuck that shit.

Healthbars aside though, DkS3 does have some of the best bosses in the series.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 18, 2019, 01:10:07 PM
The bottomless health thing is mostly DLC bosses though, isn't it? Main game DS3 and Bloodborne bosses were pretty reasonable.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Cerveza mas fina on March 18, 2019, 01:10:11 PM
Also, funnily, I loved Demons Souls but not Dark Souls. Putting the Souls in a level is much more manageable than the full world environment of Dark Souls. Plus Demons manner of unlocking shortcuts was faster.

Me too
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 18, 2019, 01:19:24 PM
The bottomless health thing is mostly DLC bosses though, isn't it? Main game DS3 and Bloodborne bosses were pretty reasonable.
Yeah that's true, most are either DLC or optional (like Chalice Fire Dog is the worst one, i think).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 02:01:33 PM
How has Dark Souls 3 made 1 obsolete?
I still prefer 1.
The lack of 8-way rolling is the biggest problem with it, but the pace and progression up until the end of Anor Londo is still the best in any of these games so far, in my opinion.

Besides, in later entries (Bloodborne included) the health pool of enemies just because a chore to grind down.
Bosses in DkS1 were tough, but they didn't take 40 minutes to take down, because of their massive health bar.
It's actually why i stopped playing halfway through the first DkS3 dlc, and am thinking of skipping their future games.

Even in games like Ninja Gaiden, i like that bosses don't take that many hits to go down, but it's just hard to find an opening and they punish you dearly for mistakes.
Nothing worse, to me, than attacking an enemy, and see a miniscule sliver of health go down in their HP, fuck that shit.

Healthbars aside though, DkS3 does have some of the best bosses in the series.

This sounds so badly designed, the bosses I mean. It sounds like my definition of difficulty and their definition is completely different.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 18, 2019, 02:33:21 PM
Bloodborne is gotg. Haven't played Souls because high fantasy is boring - though I still want to try Demon's, that at least looks a little bit cooler in its settings. Bosses weren't ever my favorite part of it, but I don't remember them as particularly uncomfortable. Just go explore somewhere else if you don't want to do it at that point, because BB level design is GOAT.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: toku on March 18, 2019, 03:32:37 PM
excited for this one
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 03:51:39 PM
Bloodborne is gotg. Haven't played Souls because high fantasy is boring - though I still want to try Demon's, that at least looks a little bit cooler in its settings. Bosses weren't ever my favorite part of it, but I don't remember them as particularly uncomfortable. Just go explore somewhere else if you don't want to do it at that point, because BB level design is GOAT.

I admit that the Japanese setting and art direction has made me far interested in this than any From game made since Demon’s.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 04:33:20 PM
So Bloodbone > Souls 3?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 18, 2019, 04:33:33 PM
The Tenchu influence in this is turning my nips into diamond cutters. Tactical stealth killing the chaff, then taking out one of the lives of the mid-boss to make it easier. Plus the vertical nature of the environment lends to more exploration.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 18, 2019, 04:36:04 PM
The Tenchu influence in this is turning my nips into diamond cutters. Tactical stealth killing the chaff, then taking out one of the lives of the mid-boss to make it easier. Plus the vertical nature of the environment lends to more exploration.

Big mood.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 18, 2019, 04:58:28 PM
So Bloodbone > Souls 3?
Bloodborne is good, but i think i still prefer the bosses in DkS3 mechanically.
Plus not being able to play it in 60fps (and with that awful frame pace) is really a turn off for me, it give me nausea after a bit (the muddy color scheme and awful IQ don't help).
I was really hoping for a Pro patch to fix BB's biggest issue, tbh.

I think each game in the series has its ups and down, Blooborne is very consistent and, arguably, the more solid one in terms of art direction, but i think the weapon (and build) variety is lacking for example, and the "trick" aspect isn't enough to make up for it.
Although Sekiro will be even worse in that sense, lol.

Though people loved God Of War, and that one literally has two weapons in the whole game, so... :yeshrug
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 18, 2019, 05:04:29 PM
revisiting DkS1 though :phew :rejoice :lawd

just a much more well realised, well paced world than DkS3. 3 did modernise a lot of things, and generally just plays better. i definitely feel the pain with gargoyles. from there the game opens up, and despite having some difficulty spikes, feels a lot fairer for the solo player (imo) from that point on. the thing with gargoyles is it's intended to be the first hurdle that make you lrn 2 summon. you can summon in the church in the lead up to the fight, smush through the enemies with your crew and the gargoyles are a cakewalk.

edit: there are a lot of other ways to make the fight a hell of a lot simpler - use gold pine resin, kill a black knight for a black knight sword. but summoning (talking NPCs like Solaire that are guaranteed summons, not real ppl, but that too) is the obvious winner for that fight. if you ever go back to it, just holla at Solaire and/or Lautrec and you will laugh as they get dunked on. im not particularly good or patient with games, but nearly all DS bosses have some puzzle solution (read: cheese) which makes 'em a hell of a lot easier than just relying on brute force/gaming dexterity. DS allows either avenue, but the tactical avenues with many bosses I see as a concession to average players not getting road blocked.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 18, 2019, 05:10:14 PM
https://www.youtube.com/watch?v=B2jAa_8Rk2Y
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 18, 2019, 05:34:18 PM
Also DkS3 has a terrible start, the initial castle is one of the worst areas in the game, and every other room is a gank squad.
Thankfully after that, it gets better.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 18, 2019, 05:35:03 PM
The Tenchu influence in this is turning my nips into diamond cutters. Tactical stealth killing the chaff, then taking out one of the lives of the mid-boss to make it easier. Plus the vertical nature of the environment lends to more exploration.
You're not helping my wallet.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 18, 2019, 05:49:52 PM
Also DkS3 has a terrible start, the initial castle is one of the worst areas in the game, and every other room is a gank squad.
Thankfully after that, it gets better.

i never thought about this/found the initial area v fun and enjoyably tense with a lot of fun stuff to explore rolling a knight, though i heard that was the easiest starting class (hence my choice). i know it's against some unspoken gaming code of honour or something, but just checking the wiki or a yt vid when you get stuck on parts of these games always sorts me out.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 18, 2019, 06:24:21 PM
Also DkS3 has a terrible start, the initial castle is one of the worst areas in the game, and every other room is a gank squad.
Thankfully after that, it gets better.

i never thought about this/found the initial area v fun and enjoyably tense with a lot of fun stuff to explore rolling a knight, though i heard that was the easiest starting class (hence my choice). i know it's against some unspoken gaming code of honour or something, but just checking the wiki or a yt vid when you get stuck on parts of these games always sorts me out.
Knight is the best in DkS3 because of the good shield and, especially, the long sword, which is inexplicably massively OP in the game (might've been balanced now though, idk), but still, i think the difficulty curve is kind of fucked at the start, which is why i think DkS1 is a better game, in how it handles its progression.
If you think about it, every other room has 3 to 6 enemies, and some of them (the lance knights for example) are incredibly hard to deal with alone, let alone in group.

After that (the village for example) the difficulty drops significantly.

Just seems like an odd way to start the game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 19, 2019, 12:33:51 AM
https://www.youtube.com/watch?v=B2jAa_8Rk2Y

Watched this and those scarecrow enemies are insane.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 19, 2019, 12:47:35 AM
Also this game looks ninja gaiden as fuck
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 19, 2019, 01:56:23 AM
You would have hated Ornstein and Smough :lol goddamn that fight. But I personally love that about this series. Every step in a new area is precarious with ever increasing interesting loot thats enough of a carrot to carry on. Overcoming a boss also feel momentous. Almost as if its an entire game in its own right.


I very much /did/ hate that fight. Not only because they're horrible and the path to get to them is long and problematic, but the Blacksmith just before them is the first one in the game which can Elemental Enchant your weapon. He provides a Lightning enchantment.

spoiler (click to show/hide)
Ornstein and Smough are immune to electrical damage.
spoiler (click to show/hide)
Game is straight-up trolling its players.
[close]
[close]

Jesus that sounds horrible.

Yeah, that was the last time I quit the game. It was my fourth start-from-the-beginning playthrough. I determined to never play it again.

...Even now I know I will eventually go back to playing it.

PROTIP: The game doesn't allow online interaction while in an XBLA party, also meaning you can't be invaded, so I'd start a Private, me-only Live Party to prevent other players from invading me during Boss Fights.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 19, 2019, 06:55:27 AM
Team Ninja: Hi guys, here's a souls like with more complex combat.
FromSoft: Hold my beer.


But I can’t stand the tedium of Souls 1 of dying at a boss and traveling all that way just to refight them.

Can you recall where this happened? Genuinely curious, because I don't recall every encountering this problem, so maybe you missed a bonfire?

https://darksouls.fandom.com/wiki/Bell_Gargoyles

I know you're going to clown me for complaining about such an early boss, but that's specifically why it's horrible. There's the run-up from the nearby tower's bonfire, across the courtyard with a four strong-ish enemies for that player-level of strength, so I may end up using a Flask before I get to the boss, the hallway full of crazies that are easy to get through but sometimes get past my guard. IF THE PLAYER SUMMONS SOLAIRE, it means they're Living which means other players also like to invade at that juncture. They'll grief players there, it's happened to me twice.

For me, there was a lot of travel and incidental battles to repetitively wear through before getting to that Gargoyle fight.

The next one was pretty bad, too. The one in the little courtyard at the base of the tower walls. Looked like a goat-head on the boss, and the camera gets REAL twitchy. There's something of a troubled hike to get to that one, too.

Git gud, gramps :p
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: toku on March 19, 2019, 07:14:00 AM
(https://i.imgur.com/Xvir10D.gif)

(https://i.imgur.com/ebizWOP.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 19, 2019, 08:29:03 AM
Team Ninja: Hi guys, here's a souls like with more complex combat.
FromSoft: Hold my beer.

I wasn't feeling the announcement at first, because we already had Nioh (and I was already expecting Nioh 2). But then thankfully they made this much more of an action adventure. Now I can look forward to this and Nioh 2 :lawd
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: I'm a Puppy! on March 19, 2019, 06:16:43 PM
Bloodborne is probably is in my top 3 games of the gen. I didn't care much for Demon's souls. Dark Souls I sorta got and will get to, they just seem a little slow after Bloodborne. But I'm definitely getting this.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: toku on March 20, 2019, 12:56:47 PM
https://youtu.be/ScMJrK5bQDg

this game is gonna break ppl

:goldberg
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 20, 2019, 01:26:10 PM
I dunno... isn't failing by dying penalty enough in video games?  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 20, 2019, 03:10:55 PM
That sinking feeling when you find out you just can't perfect parry consistently or you just don't want to be engaged in the combat THAT much. I'm down to clown tho.

Watching Soulsborne maniacs fumble in the early level play through vids were hilarious to see.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 20, 2019, 03:17:26 PM
I could've already picked it up, but the store overpriced it. :larry I might still give in if there's no better deal tomorrow, but at least there should be reviews by then (though at this point I'm not expecting anything to be fundamentally broken, other than Souls hardcores whining that it's different).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 20, 2019, 03:36:32 PM
I could've already picked it up, but the store overpriced it. :larry I might still give in if there's no better deal tomorrow, but at least there should be reviews by then (though at this point I'm not expecting anything to be fundamentally broken, other than Souls hardcores whining that it's different).
I'm considering whether 45€ is too much for it or not (lowest i could find on PC), i feel like it'll go cheaper in just a month or two.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 20, 2019, 03:55:45 PM
I need it now :tocry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 20, 2019, 04:01:31 PM
I might skip Bloodborne and just get this day one. :larry It looks too dope.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 20, 2019, 04:04:50 PM
That sinking feeling when you find out you just can't perfect parry consistently or you just don't want to be engaged in the combat THAT much. I'm down to clown tho.

Watching Soulsborne maniacs fumble in the early level play through vids were hilarious to see.


Honestly, I suspect this may be due to the fact that they clocked thousand of hours of gameplay on Soulsborne games. From what little I've seen of Sekiro, it looks like playing it "Souls-style" is a one way ticket to getting trampled.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: I'm a Puppy! on March 20, 2019, 04:07:34 PM
Yeah I get the same feel here. Sorta like Bloodborne was made to make fun of the Dark Souls shield heavy/roll fest, in the videos I've seen so far it looks like that kind of trolling but on steroids. I can see a lot of Soulsborne fans rage quitting this.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 20, 2019, 09:04:20 PM
I don't know how they're going to manage making a game better than Bloodborne or Dark Souls 3 but I'd be wrong to bet against From. Can't wait for the embargo to lift tomorrow.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bluemax on March 21, 2019, 01:58:49 AM
I don't know how they're going to manage making a game better than Bloodborne or Dark Souls 3 but I'd be wrong to bet against From. Can't wait for the embargo to lift tomorrow.

Easy, they make a game with an actual working third person camera and enemies that obey the same animation and physics rules as the player. How they're this successful without managing those things still baffles me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Dickie Dee on March 21, 2019, 03:29:17 AM
https://www.youtube.com/watch?v=FQgl5fRfTkc

:hyper
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 21, 2019, 08:31:14 AM
Half an hour before review embargo lifts according to OpenCritic
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 21, 2019, 09:14:56 AM
IGN's review (https://ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review) is up: 95. Reading the section on the death system it seems more reasonable than the impression I was under earlier from the previous tidbits of info.

Quote from: IGN
You’re gifted with the ability to resurrect yourself upon death [...] if you die, you just lose half the experience and currency you’ve collected. (The only exception to this is a mechanic called Unseen Aid, which is essentially divine intervention giving you a penalty-free death.)

Every time you rest at an Idol you’re given a single-use resurrection (you can normally have a max of one at a time) which you can decide to use once you’ve been struck down [...] But if you die a second time before reaching another Idol there’s a chance [it] will cause the cosmic disease called Dragon Rot to affect NPCs throughout the world. [The] mechanical cost is that your chance to trigger Unseen Aid will be reduced, each time degrading from the maximum of 30% until you hit the minimum of 5%, mitigating that hail Mary effect on death.

There are ways to use additional resurrections beyond the first, tied to killing enemies or bosses with deathblow attacks and are fairly self-explanatory once you get into the swing of things
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on March 21, 2019, 10:20:29 AM
A more forgiving souls actually sounds right up my alley.

I probably won’t preorder since I have a ton of other games to play, but hope to eventually get to this one.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 21, 2019, 11:05:20 AM
A more forgiving souls actually sounds right up my alley.

I probably won’t preorder since I have a ton of other games to play, but hope to eventually get to this one.
I don't know how people can infer this is more forgiving, tbh.
Seems about the same to me, but this time you can't summon/level up, which are the main tools Soul gave you to lower the difficulty.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on March 21, 2019, 12:14:56 PM
Well, my main beef with souls is less the difficulty and more the punishment when you lose. I just always feel like I was repeating the same sections over and over again to get another go at a boss.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 21, 2019, 12:16:14 PM
Sounds more like Ninja Gaiden type skill levels... no need to level, but get better tools and weapons.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 21, 2019, 12:47:54 PM
NINJA GAIDEN vibes is why I'm buying this :rejoice

Unfortunately it has a skill tree. I was hoping I could just rely on weapons and tools. Don't want to deal with skill tree RPG shit but oh well.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 21, 2019, 12:56:55 PM
I am gonna cum
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 21, 2019, 01:06:13 PM
NINJA GAIDEN vibes is why I'm buying this :rejoice

Unfortunately it has a skill tree. I was hoping I could just rely on weapons and tools. Don't want to deal with skill tree RPG shit but oh well.
In Ninja Gaiden you could "buy" moves anyway, no? All action games past (and including) DMC1 you can.
Not that different.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Skullfuckers Anonymous on March 21, 2019, 01:43:07 PM
Who else is buying the ultimate edition of the game?

https://store.steampowered.com/bundle/10379/_Sekiro_Shadows_Die_Twice__Steam_Controller/
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 21, 2019, 01:43:33 PM
 Been a while since ive catassed a game.  :paul
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 21, 2019, 05:22:33 PM
https://www.youtube.com/watch?v=FQgl5fRfTkc

:hyper

if brad can do this i can do this
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 21, 2019, 06:00:16 PM
I am fucking pumped for this after the QL.

He mentions it's very fighting game esque. I'm really excited.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 21, 2019, 07:53:49 PM
I think I sequence broke things a bit but...

spoiler (click to show/hide)
Lady Butterfly was really fucking difficult as a first boss. The posture mechanic really emphasizes aggression but the game still punishes aggression. Had to lookup a video to learn that Shuriken interrupts (some?) unparryable attacks.
[close]

Sekiro is a fucking difficult game in general.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: remy on March 21, 2019, 09:27:56 PM
TFW i want to buy this but my ass is broke  :(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 21, 2019, 10:23:54 PM
Sekirual
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BikeJesus on March 21, 2019, 10:51:02 PM
Who else is buying the ultimate edition of the game?

https://store.steampowered.com/bundle/10379/_Sekiro_Shadows_Die_Twice__Steam_Controller/

So fucking lame I can't buy this one in Canada. My launch day Steam Controller is worn out and I want a new one. Only option now is Amazon for $140 bucks. Fuck. If anyone wants to ship it to Canada I'll pay 60 Canadian Dollars for it plus shipping.

I'm buying Sekiro since I enjoy From Software games.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 22, 2019, 01:38:37 AM
Holy shit this game is good
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Trent Dole on March 22, 2019, 02:02:30 AM
Watching a bit of the GB QL and a friend's stream of this I am sold AF. I just bought Fate Extella Link and am about to relocate so it's going to be a while. Definitely partially Tenchu inspired, just missing the fire ost and being a l@dy ninja some of the time. :ninja
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 22, 2019, 02:21:50 AM
that combat is so, so good.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BikeJesus on March 22, 2019, 03:17:01 AM
It is basically Samurai Souls.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 22, 2019, 08:17:54 AM
Got my copy too :hyper
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 22, 2019, 09:34:43 AM
I caved and just bought this on Steam- wanted to play through DMC5 first, but this just looks too good to wait on. 
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 22, 2019, 09:35:36 AM
Getting my copy at lunch  :hyper
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 22, 2019, 09:47:11 AM
It is basically Samurai Souls.

Honestly it should have been called that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 22, 2019, 09:50:11 AM
(http://abload.de/img/20lj6s.jpg)

(http://i.imgur.com/AiznKYK.png) (http://i.imgur.com/AiznKYK.png) (http://i.imgur.com/AiznKYK.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 22, 2019, 10:03:51 AM
:rejoice (http://i.imgur.com/AiznKYK.png) :rejoice (http://i.imgur.com/AiznKYK.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 22, 2019, 10:11:27 AM
What's up with the translation in this game?  "Some twenty years after..."  No, it clearly said "24 years later."  ???

It is basically Samurai Souls.

Honestly it should have been called that.

"Shinobi Souls."
:expert
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 22, 2019, 10:12:14 AM
LOL, runs at like 2 FPS on my laptop.  Guessing it defaulted to integrated graphics instead of nVidia.  :lol 

EDIT: Yup, runs maxed now.
 :whew
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 22, 2019, 10:51:28 AM
Stealth is great and combat is super smooth and fast.  So much better than clunky old Dark Souls.  :doge

I wasn't able to get into those games or Nioh, but this is right up my alley.  It just plays so much better, IMO.

Tenchu Souls
(http://i.imgur.com/AiznKYK.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 22, 2019, 11:07:02 AM
game is hard. fucking chickens killed me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 22, 2019, 11:46:54 AM
Stealth is great and combat is super smooth and fast.  So much better than clunky old Dark Souls.  :doge

I wasn't able to get into those games or Nioh, but this is right up my alley.  It just plays so much better, IMO.

Tenchu Souls
(http://i.imgur.com/AiznKYK.png)
:shaking
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 22, 2019, 12:19:56 PM
The music and focused narrative alone got me hooked right from the start
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Mr Gilhaney on March 22, 2019, 03:49:22 PM
game locks me to 20fps no matter what i do (i tried several of these fixes that worked for some other people).... turning off secondary monitor, nothing. turning off gsync, nothing. forcing 60hz nothing.

i fucking hate From.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on March 22, 2019, 03:54:19 PM
Man I wish I could get into these old-school (to me) "floating camera" games.. it drives me nuts.

(https://steamuserimages-a.akamaihd.net/ugc/23962585552314393/CFACEEA147367DAD4D9E9AEBFA0A10DC9D4ED0E6/)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 22, 2019, 04:45:55 PM
game locks me to 20fps no matter what i do (i tried several of these fixes that worked for some other people).... turning off secondary monitor, nothing. turning off gsync, nothing. forcing 60hz nothing.

i fucking hate From.

physically unplug ur 2dn monitor
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Mr Gilhaney on March 22, 2019, 04:50:45 PM
game locks me to 20fps no matter what i do (i tried several of these fixes that worked for some other people).... turning off secondary monitor, nothing. turning off gsync, nothing. forcing 60hz nothing.

i fucking hate From.

physically unplug ur 2dn monitor

i tried with no success. but my tv ended up working fine. 60fps stable everything maxed out.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 22, 2019, 05:34:23 PM
when you find
spoiler (click to show/hide)
headless
[close]
:notlikethis
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 22, 2019, 06:50:57 PM
I just found out IGN Japan gave it an 8/10. It got a 9.5 from IGN US. :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 22, 2019, 06:52:58 PM
It's almost like individuals can have different opinions and stuff  :ohhh
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 22, 2019, 07:31:35 PM
This game really forces you to rethink your play style. Goddamn. You can be good at 1 on 1 or even 1 on 2 but there are areas where stealth kills to thin the pack are essential. This is sick.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 22, 2019, 08:44:22 PM
I am soooooooooooo bad at this game, but I love it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 22, 2019, 08:49:45 PM
I keep reverting to spamming attack when I get an edge in :lol and I end up getting fucked up

And some of the lead up to a levels midboss feels like a metal gear game. Its laid out like a puzzle with the goal being taking out the extra enemies and trying to get a life off the boss.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 22, 2019, 08:51:40 PM
I am almost certain I will never ever ever learn to be good at noticing and appropriately reacting to the various unblockable attack types :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 22, 2019, 09:37:23 PM
I am almost certain I will never ever ever learn to be good at noticing and appropriately reacting to the various unblockable attack types :lol

What do they look like? Wide swings?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 22, 2019, 09:38:54 PM
There's a symbol that pops up that indicates the next attack is unbreakable, but you have to watch and determine if it's a sweep, thrust or grab. For sweeps you have to jump, for thrusts you have to deflect and for grabs you have to Dodge.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 22, 2019, 09:47:01 PM
That symbol and cue is whats fucking with me right now. Rock paper scissors but the twitch memory isn't there yet. Gotta invest in the neurological adaptation in this game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 22, 2019, 09:56:53 PM
it's not as crazy as Souls but the lore twists in this game got me like
(https://steamuserimages-a.akamaihd.net/ugc/950716458602001498/D458626F0C0E3593D1C35D67B1615E06D7F26D05/)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 22, 2019, 10:37:08 PM
There's a symbol that pops up that indicates the next attack is unbreakable, but you have to watch and determine if it's a sweep, thrust or grab. For sweeps you have to jump, for thrusts you have to deflect and for grabs you have to Dodge.

When I first saw that tip pop-up I didn't read it correctly and thought you had to do all three in sequence (deflect, jump, dodge) :lol In doing so though I ended up avoiding the attacks from the dual-deathblow, helmeted samurai guy at least (until I got stuck pressing the wrong button mid-combat while looking at my HUD and died, twice in a row).

Seemed to discover during this if I jumped atop him from the ground it triggers a micro-stun (?), I hear some grunt while they stop attacking momentarily. Wish that training guy over at the home camp could emulate this guy as I need more practice.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 22, 2019, 11:37:48 PM
There's a symbol that pops up that indicates the next attack is unbreakable, but you have to watch and determine if it's a sweep, thrust or grab. For sweeps you have to jump, for thrusts you have to deflect and for grabs you have to Dodge.

Sounds like Brad was right then. This sounds like a single player fighting game.

This may not be here or there, and it may sound like I'm telling you shit you already know. I'll be using fighting game logic. While I haven't played the game yet:

It's not about reactions. Each enemy type should probably have their own mix. Therefore, when you meet new enemies, you should be doing data mining. Find what their move set is before committing. You cannot punish or react to something if you don't know what your options are. I'm pretty sure not all enemies have sweeps, grabs, or thrusts. It might be either/or and few enemies will have all three. So you need to probe data from enemies and do reconnaissance in battle to see what their moveset is. Since you don't know if it'll be a sweep, thrust, or whatever you need to find what your opponents options are. Once you do, you'll be able to react. Information first, reaction second. You cannot react to what you don't know. I'd do some in-out, in-out to test the enemies ranges and moveset before committing to an action.

Again, sorry if this is obvious to you and it sounds like I'm talking down to you.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: I'm a Puppy! on March 22, 2019, 11:51:33 PM
loving this so much right now. Really need to work on my deflect.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 23, 2019, 12:12:55 AM
it's not as crazy as Souls but the lore twists in this game got me like
(https://steamuserimages-a.akamaihd.net/ugc/950716458602001498/D458626F0C0E3593D1C35D67B1615E06D7F26D05/)

A From game with a focused lore was always the next level. Here we have it
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 23, 2019, 01:44:08 AM
Wish that training guy over at the home camp could emulate [the spear-wielding samurai] as I need more practice.

Discovered after unlocking the Mikiri Counter skill he can do this. Excellent.

Edit: fwiw after trying to figure out the timings of Mikiri Counter it seems you press the dodge key when the glint of the enemy's blade displays. Also seems you need at least a couple of feet distance.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 23, 2019, 01:56:26 AM
loving this so much right now. Really need to work on my deflect.
Deflecting multiple attacks in a row, too. Some of these battles feel like rhythm games, where you're rewarded with a sweet opening at the end.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 23, 2019, 12:40:22 PM
There's a symbol that pops up that indicates the next attack is unbreakable, but you have to watch and determine if it's a sweep, thrust or grab. For sweeps you have to jump, for thrusts you have to deflect and for grabs you have to Dodge.

Sounds like Brad was right then. This sounds like a single player fighting game.

This may not be here or there, and it may sound like I'm telling you shit you already know. I'll be using fighting game logic. While I haven't played the game yet:

It's not about reactions. Each enemy type should probably have their own mix. Therefore, when you meet new enemies, you should be doing data mining. Find what their move set is before committing. You cannot punish or react to something if you don't know what your options are. I'm pretty sure not all enemies have sweeps, grabs, or thrusts. It might be either/or and few enemies will have all three. So you need to probe data from enemies and do reconnaissance in battle to see what their moveset is. Since you don't know if it'll be a sweep, thrust, or whatever you need to find what your opponents options are. Once you do, you'll be able to react. Information first, reaction second. You cannot react to what you don't know. I'd do some in-out, in-out to test the enemies ranges and moveset before committing to an action.

Again, sorry if this is obvious to you and it sounds like I'm talking down to you.

No no you're definitely right. That's usually what I'd do with souls games, but in those it was always learn to recognize the attacks and roll. In this it's recognize the attack and then do the right one of three things at the right timing. It's too much for my feeble brain haha. I just need to build the muscle memory I guess.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 23, 2019, 02:08:03 PM
This game has my palms and bottom of my feet fucking sweating
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rman on March 23, 2019, 02:28:38 PM
It is basically Samurai Souls.

Honestly it should have been called that.

It plays so differently though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Mr Gilhaney on March 23, 2019, 03:01:33 PM
Yeah feels like a good mix between Souls and Tenchu. Liking it a lot.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 23, 2019, 03:04:35 PM
https://twitter.com/UprightOrc/status/1108907867095158785
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BikeJesus on March 23, 2019, 03:25:51 PM
Eh, in many ways it is Dark Souls but a bit more accessible. You get a little indicator showing you enemy awareness, so no getting ganked from the side after walking through a door. I fell off a cliff and the game just teleported me back up. The hookshot allows you to get out of enemy reach and wait for them to de-agro and then you can do a stealth attack. There doesn't seem to be a stamina bar, so you can just hack away.

The main difference is you are forced to actually parry attacks, whereas in Dark Souls it was mostly optional. I'm finding it really enjoyable even though I only have 5 hours played so far. Graphics are great and it runs like a dream.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 23, 2019, 05:23:30 PM
Saw my brother play a couple of hours.
He did a bunch of bosses
spoiler (click to show/hide)
(and died a bunch at an old lady ninja)
[close]
.

Yeah this game looks way harder than any Souls, probably why i'll skip it, he's significantly better than me at these games, and even he's having a tougher time.
But the combat looks like a lot of fun, tbh, much more interesting than Souls'.

The fact that you almost always die in 1 or 2 hits though looks tedious, i don't think i could put up with that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 23, 2019, 06:10:36 PM
The combat is finally clicking for me. You end up developing an ebb and flow for attacking and deflecting thats very satisfying once you get it down. The boss battles are hard as hell though. The berserk like enemies and bosses are obnoxious since they're relentless.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 24, 2019, 01:06:22 AM
Haven't progressed particularly far (grinding a bit for the skill tree) but modding the game to be 21:9 and increasing the FoV definitely made combat considerably more consistent. The framerate is also now pretty rock solid on Ultra. That extra distance from the action/characters helps process things easier. If playing on a TV I could imagine it's somewhat similar.

(http://abload.de/img/25gkl2.jpg)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 24, 2019, 01:42:00 AM
you can press triangle on the travel menu to bring up the world map  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 24, 2019, 04:58:38 AM
Im pretty happy its not an rpg actually. Not every game needs to be one.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 24, 2019, 05:41:41 AM

- UI markers all over the place (is this Metal Gear Solid?!?)


I don't get why this isn't an optional thing.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 24, 2019, 05:58:50 AM
A few HUD-less screenshots taken in the meantime. Spoiler tagged simply so they're not taking up space (they're areas from trailers).

spoiler (click to show/hide)
(http://abload.de/img/1u5j2a.jpg)

(http://abload.de/img/2ccjga.jpg)

(http://abload.de/img/35mj5z.jpg)
[close]

The grapple animation :delicious

Also been liking the Breath of Life skill from the offensive skill tree that

spoiler (click to show/hide)
Restores vitality when dealing deathblows.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 24, 2019, 06:11:34 AM
Im pretty happy its not an rpg actually. Not every game needs to be one.

Plus Samurai Souls in particular was already made (and gets a sequel), so I was only interested in Sekiro because of its differences to begin with. I only agree with the ugly UI, should have kept the clear screen and no tutorials from Souls - it's also a little jarring coming from something like REmake 2 which was surprisingly slick in its UI and subtle in its tutorials.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 24, 2019, 09:41:11 AM
Quote
It is *NOT* a Soulsborne game - that much is evident.

Thank God. From has been making those for over a decade, has a rich history they’ve decided to ignore during that decade, and are finally nipping it in the bud.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rman on March 24, 2019, 10:29:49 AM
The ogre wasn't that bad.  Just you wait lol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 24, 2019, 11:38:55 AM
Those 21:9 shots!  :lawd.  Makes my PS4 feel small and inadequate.  :fbm

So glad to hear that this is moreTenchu than Souls. 
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 24, 2019, 12:31:59 PM
- music in the overworld (FROM pissed on their 10 year old tradition here :()
I'm glad to hear this too.. Tenchu 1, 3 & Kurenai have some of the best BGM which really set the mood.. SO GOOD.  They tried the Souls like ambience in Tenchu 2 and it was practically unplayable.  (Tenchu 2 was the DMC2 of the series pretty much)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 24, 2019, 12:34:24 PM
Those 21:9 shots!  :lawd.  Makes my PS4 feel small and inadequate.  :fbm

So glad to hear that this is moreTenchu than Souls.

I wouldn't go that far, stealth seems very bare bones, tbh. From what i've seen it's a (very) nice addition, but it's less deep than even, like, Assassin's Creed in that aspect.
You don't seem to have that many stealth manouvers, aside from stealth kills, and enemies are dumb as rocks, lol.

Still, doing stealth kills on (mini)bosses is sweet.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 24, 2019, 12:51:04 PM
At this point I liked Nioh more

I respect your right to feel this, but it's truly unfathomable to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 24, 2019, 01:24:37 PM
Im pretty happy its not an rpg actually. Not every game needs to be one.

I mean it is, you’re just much more constrained. There’s still “souls” and purchased items to grind. Health and attack power to increase. Basically this is Parry Dex Souls with a sprinkling of build variety via the prosthetic tools and skill texts.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 24, 2019, 02:22:44 PM
Those 21:9 shots!  :lawd.  Makes my PS4 feel small and inadequate.  :fbm

So glad to hear that this is moreTenchu than Souls.

It's not- if you're expecting Tenchu from this, you're going to be pretty disappointed.  Yeah, there's stealth kills.  Yeah, there's a grappling hook...but it's only a bit like Tenchu even with this stuff.

If you want to play something like Tenchu...Aragami is waiting for you.

- music in the overworld (FROM pissed on their 10 year old tradition here :()
I'm glad to hear this too.. Tenchu 1, 3 & Kurenai have some of the best BGM which really set the mood.. SO GOOD.  They tried the Souls like ambience in Tenchu 2 and it was practically unplayable.  (Tenchu 2 was the DMC2 of the series pretty much)

From doesn't have anything to do with Tenchu apart from publishing some of the games.  Those games are all Acquire and K2.

Tenchu 2 was good for the time.  No way it was the DMC2 of the series- that's Tenchu DS.  :P
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 24, 2019, 02:47:51 PM
That difficulty jump. Theres a point in this game where certain enemies are best dealt stealth kills otherewise you'll be in a slog of a swordfight. Which is fine, if youre sloppy with your stealth youre penalized with some hard ass swordfights.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 24, 2019, 03:20:39 PM
Tenchu 2 was good for the time.  No way it was the DMC2 of the series- that's Tenchu DS.  :P
Tenchu 2 was really that bad.  Like what the hell happened type bad.  Glad I never tried the DS one though.  :P
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 24, 2019, 03:58:40 PM
Im pretty happy its not an rpg actually. Not every game needs to be one.

I mean it is, you’re just much more constrained. There’s still “souls” and purchased items to grind. Health and attack power to increase. Basically this is Parry Dex Souls with a sprinkling of build variety via the prosthetic tools and skill texts.
Sekiro has as much "health and attack upgrades" as Ninja Gaiden or Bayonetta.
Unless those are also RPGs.

BTW these genre discussions are always pointless.  :doge
Tenchu 2 was good for the time.  No way it was the DMC2 of the series- that's Tenchu DS.  :P
Tenchu 2 was really that bad.  Like what the hell happened type bad.  Glad I never tried the DS one though.  :P
I still don't understand this opinion of yours, i think Tenchu 2 was the peak of the series, despite all of it being made obsolete by ShinobiDo.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 24, 2019, 04:13:14 PM
I suppose this is one of my more stubborn gaming opinions; about Tenchu (just ask bork. Lol)

Tenchu 2 grapple hook was nerfed beyond belief; couldn't latch on and hang on a ledge unless you're perpendicular with the wall/roof.  Environments we're smaller with even less draw distance, the ambient noise was horrible audio with literal 2 second loops, the draw/sheath sword was completely useless and only made the gameplay even more tanky than the first was.  Nevertheless, T3 and Kurenai made up for everything T2 stumbled on. 
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on March 24, 2019, 04:15:18 PM
After 10 hours: wow, this game is amazing.

Stuck on a boss 2 hours: Fuck this dumb shit @#$%#%&&*$&^#%#%@%#$%!!!

Finally beat boss: WOW THIS GAME IS AMAZING
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 24, 2019, 05:20:08 PM
This game fuckin rules
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 24, 2019, 05:46:07 PM
This game fuckin rules

As a Souls hater how Souls is it? Give deets Admiral-san
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rahxephon91 on March 24, 2019, 07:35:36 PM
https://twitter.com/UprightOrc/status/1108907867095158785
This is me. Really liked Bloodbourne and enjoyed Dark Souls 3. This game is too hard for me. Probably won't trade it, but it's shelved for now.

NiOh 2 can't come soon enough.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 24, 2019, 07:40:03 PM
Lots of games are RPG-like nowadays. Bloodborne constrained things quite a bit and Sekiro constrains them further.

This game still has souls in its DNA as much as any other. It’s an evolution / reinvention of a sub genre.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 24, 2019, 08:05:25 PM
This game fuckin rules

As a Souls hater how Souls is it? Give deets Admiral-san

I wouldn’t say I hate Souls but so far I am liking this more than what time I spent with DS1 and BB. I really like the stealth and maneuverability, and the quickness of the combat. It’s much easier to carve up or avoid mooks (I also didn’t like wasting time on them when repeating sections).

The death penalty doesn’t seem so bad, if you earn enough exp to earn a skill point then that’s banked. You can also buy gold pouch items with your loose gold for permanence, though I imagine the pouch is worth less than you paid for it? I paid 110 and I don’t know how much I get back for opening it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rman on March 24, 2019, 08:31:19 PM
Yes, it follows some superficial conventions such as bonfires, estus and stuff like that.  But this has stealth, vertical traversal, jumping, smoother and ninja-like mobility, posture system, and the combat system requires way more precision than Souls. 

Plus it doesn't have Souls staples like PvP and summoning. 

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 24, 2019, 08:32:51 PM
Can you only use estus if you’re in a certain mode? In DS1 you can only take it if you’re hollow iirc? Idk
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rman on March 24, 2019, 08:37:30 PM
Can you only use estus if you’re in a certain mode? In DS1 you can only take it if you’re hollow iirc? Idk
You could use Estus in all forms in DS1.

In Sekiro, you could use it at all times as well.  I haven't gotten all status effects, though, so I'm not sure if there is a status effect that blocks it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 24, 2019, 08:41:18 PM
Thanks for the correction
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 24, 2019, 08:49:42 PM
posture system

The posture system is the most curious thing since it doesn't require you to get an enemy's health down to zero. Like with that demon general boss for example, from memory I barely scratched his HP yet following enough attack deflections and a few hits here and there managed to break his posture twice for the deathblows despite him having near full health.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 24, 2019, 08:55:18 PM
posture system

The posture system is the most curious thing since it doesn't require you to get an enemy's health down to zero. Like with that demon general boss for example, from memory I barely scratched his HP yet following enough attack deflections and a few hits here and there managed to break his posture twice for the deathblows despite him having near full health.

It honestly sounds similar to Ninja Gaiden 2’s dismemberment system which you could apply to enemies to make them weaker combined with Obliteration Attacks which are bloody, gore-ish attacks that act as deathblows, also from the same game (Ninja Gaiden 2).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 24, 2019, 09:07:56 PM
Yes, it’s a bit like that. Really lets you approach things differently.

The 110-coin bags give you 100 back so they are a good way to avoid death penalties. You can also warp back to a bonfire at any time.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 24, 2019, 09:43:08 PM
First sour note for me

Spent an hour trying to kill this boss, took everything I had. Finally got it, flipped off the screen... and oh hey, its a multistage boss who's final form wiped its ass with me within 10 seconds. I went back to the stage to see if I have to it all over again and yep, I do. Thats not difficulty, thats straight up sadism. Getting Ornstein and Smough flashbacks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 24, 2019, 11:08:31 PM
Tenchu 2 was good for the time.  No way it was the DMC2 of the series- that's Tenchu DS.  :P
Tenchu 2 was really that bad.  Like what the hell happened type bad.  Glad I never tried the DS one though.  :P
I still don't understand this opinion of yours, i think Tenchu 2 was the peak of the series, despite all of it being made obsolete by ShinobiDo.

Can't say it's the peak of the series either.  I like the original Tenchu (especially Shinobi Gaisen- the J-version with all the American content, plus a level editor) more than 2, but I think from the 'old-school' games I'd give it to Fatal Shadows as the best, but Acquire came back and did it all better with Shinobido anyway.  I like their more stealth-focused take with Tenchu 4, too- sucks we didn't get a planned trilogy out of it.

Bringing it all back around, I just played through a section of Sekiro and stealth-killed all the enemies in the area.  That was fuckin' great.  Tenchu vibes in that sense.  :P
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 24, 2019, 11:09:07 PM
https://twitter.com/UprightOrc/status/1108907867095158785
This is me. Really liked Bloodbourne and enjoyed Dark Souls 3. This game is too hard for me. Probably won't trade it, but it's shelved for now.

NiOh 2 can't come soon enough.

This seems easier than Nioh to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 25, 2019, 01:43:16 AM
First sour note for me

Spent an hour trying to kill this boss, took everything I had. Finally got it, flipped off the screen... and oh hey, its a multistage boss who's final form wiped its ass with me within 10 seconds. I went back to the stage to see if I have to it all over again and yep, I do. Thats not difficulty, thats straight up sadism. Getting Ornstein and Smough flashbacks.

This game fucking loves that shit. Speaking of...

spoiler (click to show/hide)
I managed to go straight from the Guardian Ape to Ashina Depths after who knows how many attempts and I had a mild existential crisis when I almost immediately ran into the headless Guardian Ape again with its enraged Ape wife. Well played you fucks.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 25, 2019, 02:16:34 AM
Using Samurai Leroy Jenkins tactically :lawd
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 25, 2019, 02:35:19 AM
It honestly sounds similar to Ninja Gaiden 2’s dismemberment system which you could apply to enemies to make them weaker combined with Obliteration Attacks which are bloody, gore-ish attacks that act as deathblows, also from the same game (Ninja Gaiden 2).

Made a GIF of the Mikiri Counter ability. Enemy at full health but with the spear stomp counter he's completely vulnerable to an insta-kill deathblow (breaking his posture). It's those little moments of badassery the game is pretty good at.

(http://i.imgur.com/AfGthqj.gif)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: The Sceneman on March 25, 2019, 03:52:50 AM
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 25, 2019, 05:24:29 AM
https://twitter.com/UprightOrc/status/1108907867095158785
This is me. Really liked Bloodbourne and enjoyed Dark Souls 3. This game is too hard for me. Probably won't trade it, but it's shelved for now.

NiOh 2 can't come soon enough.

This seems easier than Nioh to me.

NiOh was stupidly easy IMO. Could just use the exact same tactic on most enemies. The "training" NPCs were the most challenging.

spoiler (click to show/hide)
:esports :expert
[close]


It honestly sounds similar to Ninja Gaiden 2’s dismemberment system which you could apply to enemies to make them weaker combined with Obliteration Attacks which are bloody, gore-ish attacks that act as deathblows, also from the same game (Ninja Gaiden 2).

Made a GIF of the Mikiri Counter ability. Enemy at full health but with the spear stomp counter he's completely vulnerable to an insta-kill deathblow (breaking his posture). It's those little moments of badassery the game is pretty good at.

(http://i.imgur.com/AfGthqj.gif)

:holeup Is that GIF from 1999?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 25, 2019, 05:59:36 AM
Is that GIF from 1999?

Didn't want to be potentially slowing the page for anyone. Either I halved the framerate or have a GIF twice the filesize but smoother. If no one minds though I can replace it with the smoother version.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 25, 2019, 08:18:09 AM
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
I wanted to ask that as well.  If someone could beat NG Black, should this be about the same, or is it straight up another level of difficult?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 25, 2019, 09:32:33 AM
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
I wanted to ask that as well.  If someone could beat NG Black, should this be about the same, or is it straight up another level of difficult?
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
From what i've seen (several hours of my brother playing) and played (just a bit) this game is significantly harder than Ninja Gaiden (on normal).

It's mostly against bosses/mini bosses, whereas Ninja Gaiden tends to have a more balanced/spread-out difficulty curve, but you'll die over and over here against a single boss, whereas Ninja Gaiden might've taken you 5 or 6 tries at best.
Also NG introduced "Ninja Dog mode" whereas this one doesn't have any easy option (nor way to summon help).

Most of the difficulty comes from dying in 1 or 2 hits, and the parry being 90% of your defensive arsenal.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 25, 2019, 09:46:41 AM
Quote
Also NG introduced "Ninja Dog mode" whereas this one doesn't have any easy option (nor way to summon help).

If ninja dog mode counts why don’t hard and master ninja?

Also how is dying to a boss 5-6 times not over and over?

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 25, 2019, 09:56:21 AM
This game is harder than Ninja Gaiden.  A regular 'grunt' or a *chicken* (lol) could even kill you if you're not careful.   :lol

But it feels fair to me.  I haven't played as much as some of you guys, but I wasn't like "RAGE!!!!!!! GRRRR!!!!" when I died, more psyched to try again.  It's fun!  :)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 25, 2019, 09:57:21 AM
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
I wanted to ask that as well.  If someone could beat NG Black, should this be about the same, or is it straight up another level of difficult?
This game looks very cool, but sounds nutso hard! Is it as hard as Ninja Gaiden?
From what i've seen (several hours of my brother playing) and played (just a bit) this game is significantly harder than Ninja Gaiden (on normal).
:dayum  I felt good back in the day being able to beat NG Black... I was at my peak then..  My patience level has gone down, accompanied with my playtime.  Plus I enjoy having a drink or 2 while gaming only on weekends.  Maybe this isn't gonna be too good a match for my play style now.   :doge  I can only re-fight a boss/enemy so many times before I say fuck it.
This game is harder than Ninja Gaiden.  A regular 'grunt' or a *chicken* (lol) could even kill you if you're not careful.   :lol

But it feels fair to me.  I haven't played as much as some of you guys, but I wasn't like "RAGE!!!!!!! GRRRR!!!!" when I died, more psyched to try again.  It's fun!  :)
And that's the thing!  The gameplay looks sooooo good!  :lawd  Feel so torn.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 25, 2019, 10:13:38 AM
Quote
Also NG introduced "Ninja Dog mode" whereas this one doesn't have any easy option (nor way to summon help).

If ninja dog mode counts why don’t hard and master ninja?

Also how is dying to a boss 5-6 times not over and over?
What would be the point of mentioning Hard and Master Ninja in the context of what game has the hardest Skill floor?

5 or 6 times is nothing compared to dying 15 or 30 times to a boss like in Sekiro.

I didn'ìt say NG wasn't hard, just that Sekiro is harder (again, talking about skill floor, not skill ceiling).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 25, 2019, 10:28:23 AM
Beat the first miniboss and got up to the first boss. Both of them had a save point right there so you don’t have to go through a bunch of guys. Going through guys is easier anyway with all the stealth options and aerial shortcuts, and the quick combat. Like this much better than Souls
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 25, 2019, 10:58:16 AM
I dont understand, with all the UI hand holding Activision suggested, they couldnt have gone the extra mile and implemented a boss rematch option. The tedium of having to wait for a whole level you wont be playing in to reload just to get back to the same boss youre gonna fight another ten times makes no sense. But hey, the things we do for love. I'm having a blast in spite of this.

With that said, the fights are so enjoyable that even fighting low level chumps is something you dont mind. It requires skill and rhythm which ultimately feels satisfying every single time.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 25, 2019, 11:05:29 AM
This feels harder than Ninja Gaiden to me, but mostly because of the (mid) bosses. Honestly, Bloodborne was much easier to play with my character action muscle memory. This game's flow is asking for very differing things that I'm not used to.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 25, 2019, 11:14:28 AM
I was just answering the question man, not complaining.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 25, 2019, 11:57:06 AM
Does anyone feel like the little red circle for an insta-kill can be really janky? Sometimes I’ll be in the flowers behind a guy just standing there, have the red dot, hit R1 and go into an attack animation instead of a kill. It’s even worse if you’re trying to land on someone’s head from above.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 25, 2019, 01:02:19 PM
Does anyone feel like the little red circle for an insta-kill can be really janky? Sometimes I’ll be in the flowers behind a guy just standing there, have the red dot, hit R1 and go into an attack animation instead of a kill. It’s even worse if you’re trying to land on someone’s head from above.

This has happened to me and its always in controller throwing scenarios. It only really happens to when trying to stealth kill as the enemy is walking.

The biggest interesting thing about this game is how the posture meter is meant to keep you engaged in a fight. The only way to beat some of these bosses and mini bosses is to get their vitality down and just hammer them while timing the deflections. Its one of the most intense battle system I've played.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: I'm a Puppy! on March 25, 2019, 01:19:25 PM
It's funny watching my son try to play this like Dark Souls and get his ass handed to him time and time again. I've really only seriously played (and finished) bloodborne so I don't have that propensity to block and roll that Dark Souls people have. It's funny he'll play for like 3 hours and make some progress. I'll play for like an hour and get to the same place and he's like "How did you get there that fast?!" I keep telling him it's because I don't play it like Dark Souls. Eventually this game will break him of his bad habits.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Nola on March 25, 2019, 01:48:46 PM
As much as a I love From and the Souls series(by far my favorite series right now), hearing the unforgiving difficulty of this game and the scaled back RPG elements(I.E. no way to grind levels to take some of the edge off the difficulty) I honestly think I'm gonna skip it.

I'm not opposed to difficulty still, but I'm just past a point where I think I can bring myself to play a game where the possibility of metaphorically(or occasionally in reality) throwing or breaking a controller is in the cards. At least with Souls you could grind a bit or go on a side mission to find some crazy weapon. From my reading and hearing of everything that is almost non-existent here.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 25, 2019, 01:54:18 PM
Beat the first miniboss and got up to the first boss. Both of them had a save point right there so you don’t have to go through a bunch of guys. Going through guys is easier anyway with all the stealth options and aerial shortcuts, and the quick combat. Like this much better than Souls

:rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 25, 2019, 01:56:18 PM
As much as a I love From and the Souls series(by far my favorite series right now), hearing the unforgiving difficulty of this game and the scaled back RPG elements(I.E. no way to grind levels to take some of the edge off the difficulty) I honestly think I'm gonna skip it.

I'm not opposed to difficulty still, but I'm just past a point where I think I can bring myself to play a game where the possibility of metaphorically(or occasionally in reality) throwing or breaking a controller is in the cards. At least with Souls you could grind a bit or go on a side mission to find some crazy weapon. From my reading and hearing of everything that is almost non-existent here.

:gladbron :rejoice

Pay day need to hurry tf up
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 25, 2019, 02:26:24 PM
Reached the Castle. Game opens up :rejoice

The castle is where shit gets real. Update us on how you deal with the enemies in there lmao
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 25, 2019, 03:01:36 PM
Ok, the walk to the spear dude in the castle is kind of long, but I don’t mind it.

As much as a I love From and the Souls series(by far my favorite series right now), hearing the unforgiving difficulty of this game and the scaled back RPG elements(I.E. no way to grind levels to take some of the edge off the difficulty) I honestly think I'm gonna skip it.

I'm not opposed to difficulty still, but I'm just past a point where I think I can bring myself to play a game where the possibility of metaphorically(or occasionally in reality) throwing or breaking a controller is in the cards. At least with Souls you could grind a bit or go on a side mission to find some crazy weapon. From my reading and hearing of everything that is almost non-existent here.

You can still grind, but you just get new abilities and counters instead of stat buffs.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 25, 2019, 03:08:40 PM
. From my reading and hearing of everything that is almost non-existent here.

Yeah I'm at a point where I have to face these bosses head on or devise strategies to deal with them if I cant just get their rhythm. You can grind for skills that will help buts its all about the abilities, tools, items, and grit.

One boss felt too fast for me so I used my spear tool to dive bomb from a distance, get slashes in, and repeat.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bluemax on March 25, 2019, 11:31:32 PM
I'll redbox it, but I doubt I'll enjoy it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Potato on March 26, 2019, 01:48:55 AM
How closely does this follow the Dark Souls/Bloodborne formula?

I love the design and concept of this game's setting, but I just don't have the patience for the whole "git gud" gameplay thing.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 26, 2019, 02:37:03 AM
Final boss
spoiler (click to show/hide)
really really fucking takes the piss. 4 phases? Fuck you.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Cerveza mas fina on March 26, 2019, 07:05:46 AM
Borys, I liked Demon Souls and Bloodborne (finished both), but didn't get into Souls 1 or 2. Ill prib give Souls Remastered a go on Switch again though.

Is this a game for me?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 26, 2019, 07:24:08 AM
Borys, I liked Demon Souls and Bloodborne (finished both), but didn't get into Souls 1 or 2. Ill prib give Souls Remastered a go on Switch again though.

Is this a game for me?

yes
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 26, 2019, 10:15:50 AM
Senpou Temple :rejoice

The visual design and lighting throughout is a treat itself. These barely touch on it.

(http://abload.de/img/1mojy3.jpg)

(http://abload.de/img/2hek7k.jpg)

(http://abload.de/img/34okci.jpg)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 01:44:56 PM
TBH i'm happy to see soulsborne sluts get humbled by this game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 03:35:32 PM
Game got. Impressions later.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 04:34:33 PM
Impressions so far:

Game is tight and zero From jank is found. Also 100 hours of Third Strike in the past two months has paid off. :snob
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rman on March 26, 2019, 05:05:14 PM
As much as a I love From and the Souls series(by far my favorite series right now), hearing the unforgiving difficulty of this game and the scaled back RPG elements(I.E. no way to grind levels to take some of the edge off the difficulty) I honestly think I'm gonna skip it.

I'm not opposed to difficulty still, but I'm just past a point where I think I can bring myself to play a game where the possibility of metaphorically(or occasionally in reality) throwing or breaking a controller is in the cards. At least with Souls you could grind a bit or go on a side mission to find some crazy weapon. From my reading and hearing of everything that is almost non-existent here.

It's not impossible or that hard.  The issue is that Souls fans got too comfortable with their strats. It's been 5 games after all.

It doesn't work here at all. It's almost as Miyazaki told his designers to make a combat system and approach philosophy completely opposite from Souls.

It's why I hate that people are calling this a Souls game. Oh wow, it has bonfires and estus, whoop dee doo.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 26, 2019, 05:11:47 PM
- blocking (guarding) instead of parrying... somehow works later on in the game. You can block whole (singular) enemies combos and punish them afterwards.

At the minimum one can also just rapidly press the block button if an enemy's attack isn't certain since it's likely to fall on one of the presses for a deflection which then contributes to breaking their posture more.

- Prosthetics are *worthless* and you can beat like 60-70% of the game only using your sword (feels like SL1 challenge, though). The only one I use a lot is Axe for breaking shields.

Some are more worthwhile than others but they certainly can be useful. I feel like the same could be said of most consumable/throwable items tbh. Axe, Sabimaru and Firecracker are the ones I'm getting the most mileage from lately. The latter I've used in three mini bosses for stunning, leaving a brief space to regen or get in a free attack if in a hurry. Flame was useful in the ogre mini boss, though it really needs like 2-3 attacks before a burn effect is triggered.

Edit: the Shuriken is most definitely useless though. Even its first tier upgraded form doesn't seem any better. Can't think of any enemy even from the beginning area that doesn't deflect them. The homing upgrade is probably where it starts getting useful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 05:17:42 PM
It's like this game was made specifically for me.

- Deep combat with heavy emphasis on defense.
- Sengoku era samurai political story fuck yes
- Dororo inspired prosthetic
- Japanese history and folklore
- The general aesthetic

FUCK

I felt nothing for Dark Souls but this game hasn't captured my imagination like a From game since Demon's.

I love this A LOT.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 05:18:31 PM
Also, it's dope that Dororo is on air the same time this came out.

(https://i.pinimg.com/originals/df/e0/95/dfe0953a5ffb5d893f500dab3d6fe14e.gif)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 26, 2019, 05:24:52 PM
TBH i'm happy to see soulsborne sluts get humbled by this game.

you are the saltiest poster  :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 05:31:23 PM
TBH i'm happy to see soulsborne sluts get humbled by this game.

you are the saltiest poster  :lol

nah just petty
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 05:31:39 PM
It's like this game was made specifically for me.

- Deep combat with heavy emphasis on defense.
- Sengoku era samurai political story fuck yes
- Dororo inspired prosthetic
- Japanese history and folklore
- The general aesthetic

FUCK

I felt nothing for Dark Souls but this game hasn't captured my imagination like a From game since Demon's.

I love this A LOT.

Did you play Nioh?

No. I played the demo and loved it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 26, 2019, 05:34:40 PM
It's not impossible or that hard.  The issue is that Souls fans got too comfortable with their strats. It's been 5 games after all.

It doesn't work here at all. It's almost as Miyazaki told his designers to make a combat system and approach philosophy completely opposite from Souls.

It's why I hate that people are calling this a Souls game. Oh wow, it has bonfires and estus, whoop dee doo.

Where are you even at in Sekiro? This is easily the most difficult From game I’ve played to completion (this includes every other Souls game yes).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 26, 2019, 05:39:10 PM
As much as a I love From and the Souls series(by far my favorite series right now), hearing the unforgiving difficulty of this game and the scaled back RPG elements(I.E. no way to grind levels to take some of the edge off the difficulty) I honestly think I'm gonna skip it.

I'm not opposed to difficulty still, but I'm just past a point where I think I can bring myself to play a game where the possibility of metaphorically(or occasionally in reality) throwing or breaking a controller is in the cards. At least with Souls you could grind a bit or go on a side mission to find some crazy weapon. From my reading and hearing of everything that is almost non-existent here.

It's not impossible or that hard.  The issue is that Souls fans got too comfortable with their strats. It's been 5 games after all.

It doesn't work here at all. It's almost as Miyazaki told his designers to make a combat system and approach philosophy completely opposite from Souls.

pretty stoked they took a significantly different direction here. i play souls like a puzzle action series, there's no other rpg i've played that captures the enjoyment and satisfaction of exploration and success, rewarding methodical play and figuring out how to progress like souls does. seems like this still has a lot of those aspects, but strips back the fat, and is a little less enigmatic.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 26, 2019, 06:13:45 PM
This game fuckin rules
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 06:32:18 PM
This game is kicking my ass. :rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 06:52:26 PM
I haven’t played such a rewarding action game since Ninja Gaiden 2. Game of the generation. Can’t believe I’d like something more than Cuphead.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 26, 2019, 06:58:14 PM
Slash, slash, firecracker. Circle back and strike rinse and repeat is a good way to get the vitality of quicker enemies down. Its the only way I was able to kill the fucking Ashina Spear midboss fuck me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 06:59:47 PM
This game requires fighting game discipline.

“I’m not going to attack, I’m going to wait for an opening and get the read.”

:rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 26, 2019, 07:42:56 PM
Slash, slash, firecracker. Circle back and strike rinse and repeat is a good way to get the vitality of quicker enemies down. Its the only way I was able to kill the fucking Ashina Spear midboss fuck me.

I remember using flame attacks for a couple attempts. That was the enemy that made me get better at Mikiri Counters since I realized a) the in-game menu note about it doesn't mention you're better off pressing forward+dodge than just dodge as it suggests and b) the timing changes for each enemy using a spear (ie: the delay between the unblockable signal and the time to successfully counter).

Ultimately ended up using a stealth deathblow first, then immediately the Ichimonji combat art (held down version) for a little initial posture damage, deflected his attacks and used Mikiri Counters, and in between land 2-3 hits mostly after he lands the jump attack which takes him a few seconds to recover from and also when he raised his spear in an overhead twirling motion.

Felt so damn good to finally get it all done successfully and only took about a minute of actual combat time, which felt longer given all the previous deaths :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 08:03:24 PM
This is how I beat the general and I wanted to share.

https://youtu.be/qsa_6kma1aY
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 26, 2019, 08:05:53 PM
This is how I beat the general and I wanted to share.

https://youtu.be/qsa_6kma1aY

Nice!  :lol

One thing I found with him is that you can run on the rooftops and jump down from behind.  You won't stealth kill him, but it will take away one lifebar.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 08:11:19 PM
Does he drop anything because I didn’t get shit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 26, 2019, 08:14:33 PM
Just took down Tenzen Yamauchi

So far I’ve stealthed a free lifebar off every boss
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 26, 2019, 08:18:13 PM
It's not impossible or that hard
Nah, it's pretty fucking hard. Souls imprinting doesn't help things, but even when you compare it to other notoriously hard games (like Ninja Gaiden) it definitely qualifies as hard as fuck.
You're right that's not impossible but probably above the threshold of a lot of people who thought Souls was already pushing it.
If you're used to playing action games like NG, Godhand, DMC, or fighting games somewhat competitively, then that's another story, but to most people, this is probably the hardest game they'll come across in a while.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 26, 2019, 08:18:36 PM
Does he drop anything because I didn’t get shit.

Don't remember. 
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 08:21:54 PM
It's not impossible or that hard
Nah, it's pretty fucking hard. Souls imprinting doesn't help things, but even when you compare it to other notoriously hard games (like Ninja Gaiden) it definitely qualifies as hard as fuck.
You're right that's not impossible but probably above the threshold of a lot of people who thought Souls was already pushing it.
If you're used to playing action games like NG, Godhand, DMC, or fighting games somewhat competitively, then that's another story, but to most people, this is probably the hardest game they'll come across in a while.

I play fighting games competitively and it’s pretty darn hard.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 26, 2019, 08:42:32 PM
Slash, slash, firecracker. Circle back and strike rinse and repeat is a good way to get the vitality of quicker enemies down. Its the only way I was able to kill the fucking Ashina Spear midboss fuck me.

I remember using flame attacks for a couple attempts. That was the enemy that made me get better at Mikiri Counters since I realized a) the in-game menu note about it doesn't mention you're better off pressing forward+dodge than just dodge as it suggests and b) the timing changes for each enemy using a spear (ie: the delay between the unblockable signal and the time to successfully counter).

Ultimately ended up using a stealth deathblow first, then immediately the Ichimonji combat art (held down version) for a little initial posture damage, deflected his attacks and used Mikiri Counters, and in between land 2-3 hits mostly after he lands the jump attack which takes him a few seconds to recover from and also when he raised his spear in an overhead twirling motion.

Felt so damn good to finally get it all done successfully and only took about a minute of actual combat time, which felt longer given all the previous deaths :doge

I think thats what was messing with me. I was always dodging off center so the mikiri counter wouldn't engage. Man, whoever thought of that skill is a monster. It requires a leap of faith to roll into an otherwise unblockable attack that will take off a shitload of health. Spear wielders are my nemesis.

On the flip I'm finally getting over contantly roll dodging. It cant be overstated that this game wants you to stand toe to toe with these enemies so trying to roll and strike will always be a recipe for frustration.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 26, 2019, 08:57:04 PM
BTW i love that in this game you can completely remap the controller, so you can map the attacks to the face buttons (always hate the attacking with bumpers bullshit that FROM does).
Especially since the bumpers in these fucking xbox controllers are made of paper, apparently.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 09:23:56 PM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 26, 2019, 10:31:35 PM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
30 fps. :kobeyuck
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 26, 2019, 11:09:07 PM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
30 fps. :kobeyuck

Did not know that- thought they were 60 FPS on PS4. 
:leon
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 11:12:44 PM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
30 fps. :kobeyuck

Digital. :kobeyuck
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rahxephon91 on March 26, 2019, 11:19:09 PM
There's a physical copy.

https://www.gamestop.com/ps4/games/dark-souls-trilogy/167297
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 11:28:25 PM
There's a physical copy.

https://www.gamestop.com/ps4/games/dark-souls-trilogy/167297

???

He’s saying PS4 version is 30 FPS. Which implies that the steam version is superior. Steam is a digital only platform. I’m literally saying I’d rather sacrifice 60 FPS for a physical copy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 26, 2019, 11:42:12 PM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
30 fps. :kobeyuck

Did not know that- thought they were 60 FPS on PS4. 
:leon
Actually 1 and 2 are probably 60fps on ps4. 3 is 30 and unlocked on pro I think (which makes it worse since it hovers in the uncanny 45 valley).
Personally I loathe having phisical discs taking space tho so that isn't an issue for me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 26, 2019, 11:50:55 PM
This game is full of nooks and crannies
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 26, 2019, 11:54:53 PM
Actually 1 and 2 are probably 60fps on ps4. 3 is 30 and unlocked on pro I think (which makes it worse since it hovers in the uncanny 45 valley).
Personally I loathe having phisical discs taking space tho so that isn't an issue for me.

yeah, i remember some issues regarding framerates on the pc and ps4/xbone version of DkS2 (https://www.polygon.com/2015/4/21/8464295/dark-souls-2-weapon-durability-bug-fix-scholar-of-the-first-sin)  :lol

DkS3 is the first i played at 60fps. articles like this https://www.eurogamer.net/articles/digitalfoundry-2018-dark-souls-remastered-console-pc-face-off (https://www.eurogamer.net/articles/digitalfoundry-2018-dark-souls-remastered-console-pc-face-off) bagging on reduced resolution, when there's a clear focus on getting better framerates are so dumb. hurr durr RDR2 looked so good at 30fps.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 27, 2019, 12:00:26 AM
Actually 1 and 2 are probably 60fps on ps4. 3 is 30 and unlocked on pro I think (which makes it worse since it hovers in the uncanny 45 valley).
Personally I loathe having phisical discs taking space tho so that isn't an issue for me.

yeah, i remember some issues regarding framerates on the pc and ps4/xbone version of DkS2 (https://www.polygon.com/2015/4/21/8464295/dark-souls-2-weapon-durability-bug-fix-scholar-of-the-first-sin)  :lol

DkS3 is the first i played at 60fps. articles like this https://www.eurogamer.net/articles/digitalfoundry-2018-dark-souls-remastered-console-pc-face-off (https://www.eurogamer.net/articles/digitalfoundry-2018-dark-souls-remastered-console-pc-face-off) bagging on reduced resolution, when there's a clear focus on getting better framerates are so dumb. hurr durr RDR2 looked so good at 30fps.

:piss res whores :piss2
I played all 3 on pc and 1 also on ps3.
Dks2 was pretty damn smooth for me, but of course looked liked a turd.
Dks3 still ran decently while looking good.
Dks1 was the problematic one because you needed the DSfix or whatever it was called and still had bugs with stairs and such.
But then the remaster fixed that stuff I think.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 27, 2019, 12:03:57 AM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.
30 fps. :kobeyuck

Did not know that- thought they were 60 FPS on PS4. 
:leon
Actually 1 and 2 are probably 60fps on ps4. 3 is 30 and unlocked on pro I think (which makes it worse since it hovers in the uncanny 45 valley).
Personally I loathe having phisical discs taking space tho so that isn't an issue for me.

I'm a collector, but ultimately if I were to go back and try Dark Souls again I think it would be on Steam whenever the remastered version gets really cheap.  I waited to get the PS4 versions of all three games that way and also got a physical copy of Bloodborne GOTY Edition that has all the DLC on the disc- North America didn't get it as usual.  Can't say I really feel like playing those games right now since Sekiro plays so much better to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 27, 2019, 12:09:42 AM
lol, my late edit  :lol it's a real bugbear for me we have all this hardware that would easily allow for more detail and higher framerates (at lower res), but instead there's an emphasis on rendering at 4k with the "pro" consoles. i get it, it's an easily sellable number. it makes sense, and keeps the plebs happy. it's pointless to be mad.

DSFix never worked very well for me either, but that was very early in it's release. i imagine it's fine now. My pc copy of DkS1 is more or less unplayed. ran through it a few times on og xbox, will prob pick it up on switch at some point.

Sounds like Sekiro still has some optimisation/nice to have pc features missing, but mostly seems From has sorted out their shit for PC releases now. pretty hard to believe it still hovers between 30-40 on the pro/x tho.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 12:21:16 AM
 I’ve played this since I got it today. Gdlk. Been years a non-fighting game has done that to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 27, 2019, 12:54:55 AM
Does he drop anything because I didn’t get shit.

Yeah, a Prayer Bead (collect four of them from such mini bosses for leveling up vitality/posture) and a Gourd Seed (another one for health regen). I checked since I take screenshots of most things for occasional reference of locations/names/etc :P

I'm guessing since you received some spirit emblems that he has been registered as dead (wouldn't hurt to respawn and check) though surprising it didn't give it to you all the same.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on March 27, 2019, 01:07:41 AM
happened to me a few times in ds. sometimes id quit out, return, and items would be back at the original spawn. sometimes not.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 01:11:25 AM
Does he drop anything because I didn’t get shit.

Yeah, a Prayer Bead (collect four of them from such mini bosses for leveling up vitality/posture) and a Gourd Seed (another one for health regen). I checked since I take screenshots of most things for occasional reference of locations/names/etc :P

I'm guessing since you received some spirit emblems that he has been registered as dead (wouldn't hurt to respawn and check) though surprising it didn't give it to you all the same.

It didn’t count. I had to beat him again to get them.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 01:14:09 AM
Stuck on Jurou the Drunk but there’s a side path that leads to another part of the estate and I’m going to explore that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 27, 2019, 03:36:32 AM
I like this game so much I’m considering getting the Souls trilogy for PS4 and give the series another try.


Get Bloodborne instead. Seriously.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 06:01:37 AM
Some of the later upgrades (LVL4) of my arm sound CRAZY!

Are they really good against bosses or it's just the description making them so? I.e. the Gouge Shuriken/ Magic Kunai should deal at least 25% of boss damage bar when all Mana spent, right?

Pls no spoilers.

The shuriken is only really good for lower enemies, long range enemies or a momentary distraction for enemies with sword like weapons
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 07:08:13 AM
Ahh, ok, so the Upgrades do not increase damage only add some special effects.

Crap :(

Oh they def cause more damage but, ss far as the shuriken, the higher damage seems to exist to keep pace with stronger long range enemies. Its a really useful prosthetic for taking out archers from a crowd since it wont alert everyone else. Although I'm only on the lv3 shurikens so I'm not sure what the higher level ones will do to melee enemies.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Cerveza mas fina on March 27, 2019, 08:15:50 AM
Im just enjoying reading you guys play this, will prob get it at some point and dust off the ps4
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 27, 2019, 08:31:19 AM
Would love to see From touch back on some Otogi 3 also..  Lawd, would that game be gorgeous!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 27, 2019, 09:37:56 AM
Bonus Prayer Bead in chest within secret room from Hirata Estate Audience Chamber. Who knew!

spoiler (click to show/hide)
Discovered via a Reddit comment for something else. Functions like the Headless doorway in the Senpou locale but disguised. Also has a few other items within. I wonder how many other potential secret doorways there are now.

Hug the wall where the painting is on the right side here:

(http://abload.de/img/1pqk5z.jpg)

(http://abload.de/img/24pk98.jpg)
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 10:13:22 AM
Borys said that the prosthetics are pointless and I really really disagree.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 10:24:37 AM
https://m.youtube.com/watch?feature=youtu.be&v=zT35HWy_qvQ
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 27, 2019, 10:42:53 AM
The firecracker prosthetic is incredibly useful.

The combat clicked with me last night and now I'm having an absolute blast with this game. As much as I love DS, deflecting flurries of attacks feels soooo much more satisfying than dodge rolling around like a lunatic.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 10:59:23 AM
Borys said that the prosthetics are pointless and I really really disagree.

No shame in being corrected then.

Are you actively using them? Are you depending on them?

I mean it’s impossible to kill shield enemies without axe, ogre without fire;etc
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 11:15:18 AM
The firecracker prosthetic is incredibly useful.

The combat clicked with me last night and now I'm having an absolute blast with this game. As much as I love DS, deflecting flurries of attacks feels soooo much more satisfying than dodge rolling around like a lunatic.

If you have the midair prosthetic skill, you can counter jump a swing or hold deathblow and rain down firecrackers on the enemy. The way this game allows these abilities to seamlessly add to a combo stream is blowing my mind.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 11:21:00 AM
What’s firecracker do?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 11:29:50 AM
What’s firecracker do?

They scare beasts but also paralyze humanoid characters for two or so seconds. It can also be chained with sword swings. So swing twice, then R2 will seamlessly throw the firecrackers.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 11:54:45 AM
This game needs a bank - somewhere where you can invest your money in case of death. Grinding for cash is already easy so why not.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 27, 2019, 11:57:40 AM
This game needs a bank - somewhere where you can invest your money in case of death. Grinding for cash is already easy so why not.

You can buy the gold pouches for 110 and when you pop them they give you back 100. Though I think there's a limited number you can buy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 27, 2019, 12:01:21 PM
Anybody know if there's any DLC planned?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 12:25:34 PM
Borys said that the prosthetics are pointless and I really really disagree.

No shame in being corrected then.

Are you actively using them? Are you depending on them?

I mean it’s impossible to kill shield enemies without axe, ogre without fire;etc

:lol

No. I beat him without discovering the fire.

How

did you cheese the AI?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 27, 2019, 12:40:58 PM
There's a physical copy.

https://www.gamestop.com/ps4/games/dark-souls-trilogy/167297

???

He’s saying PS4 version is 30 FPS. Which implies that the steam version is superior. Steam is a digital only platform. I’m literally saying I’d rather sacrifice 60 FPS for a physical copy.

 ???

Where the f can I find the flamethrower?

I also beat the big chained uo dude (ogre?) without fire
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 12:44:16 PM
I don't remember where I got the flame thrower. Hirata estates maybe?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 12:52:10 PM
Borys said that the prosthetics are pointless and I really really disagree.

No shame in being corrected then.

Are you actively using them? Are you depending on them?

I mean it’s impossible to kill shield enemies without axe, ogre without fire;etc

:lol

No. I beat him without discovering the fire.

How

did you cheese the AI?

I also beat him without the flame vent. I was basically able to get behind it, get a stealth kill, then kill it by bringing its health down. As big and aggressive as it is, youre able to block and deflect its attacks. Once its vitality is low you can start to build up its posture meter.

And yeah the flamr vent it at the estate

spoiler (click to show/hide)
in one of the campfires near the beginning
[close]
. It would have helped a lot though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 12:54:38 PM
Riiiiight. The flame vent is near three guys in the estate huddled around a fire. Inspect the fire to grab it.

I found the Ogre's attacks harder to parry. Like his jumping kick attack. Christ the forward range.

I wish there were an option to refight bosses in a menu on the start screen or at the Undying's place.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 27, 2019, 01:02:32 PM
The firecrackers are situationally useful for bosses that are stunned by them. It’s a good “I fucked up please give me a few seconds” tool. Shurikens can also interrupt some attacks.

Mostly though bosses are about pattern recognition and less about load outs. That’s my main complaint with Sekiro honestly: I’d much rather the reactionary combat of Soulsborne than memorizing telegraphs.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 01:22:29 PM
I'm having a blast watching others play this game and how our play styles are entirely different.

Look at this shit.

https://www.youtube.com/watch?v=WPDmyO4oqq4
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Cerveza mas fina on March 27, 2019, 01:40:37 PM
Anybody know if there's any DLC planned?

For sure, Goty edition will be mine :)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 27, 2019, 01:45:07 PM
FUCK THIS HIRATA BOSS I WAS SO CLOSE (5% last health left)

 :teehee
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 27, 2019, 02:55:34 PM
I'm having a blast watching others play this game and how our play styles are entirely different.

Look at this shit.

https://www.youtube.com/watch?v=WPDmyO4oqq4

Damn this guy is a true shinobi
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 04:33:22 PM
Headless :lupe
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 04:47:17 PM
Came back from work, bright eyed and bushy tailed, to defeat the piece of shit midboss that I couldnt beat last night with no healing needed this time  :punch
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 27, 2019, 05:05:10 PM
4th try. Still hit & run tactics :( which made it a 20 minute fight - same as Drunkard. I cannot parry shit. Hopefully I can defeat the final boss fight... somehow :-\

 :what

pls record the final boss if you do this
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 27, 2019, 05:13:14 PM
Im at the castle and also need to do the boss Borys was on ( Lady B ).

Gonna get this shit done tonight!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 05:24:46 PM
Can you kill the snake
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 05:44:49 PM
Sell me on Bloodborne. Will be my next From game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 27, 2019, 05:48:15 PM
Sell me on Bloodborne. Will be my next From game.

We will do no such thing and yet you shall purchase it nonetheless

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 05:52:23 PM
Sell me on Bloodborne. Will be my next From game.

We will do no such thing and yet you shall purchase it nonetheless

I SAID SELL ME ON IT
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 27, 2019, 07:05:30 PM
Even I have Bloodborne and didn't even want it.  :doge
spoiler (click to show/hide)
PS Plus freebie  :P
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: AdmiralViscen on March 27, 2019, 07:39:03 PM
Stuck on Jurou the Drunk but there’s a side path that leads to another part of the estate and I’m going to explore that.

Where’s the side path?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 07:40:07 PM
Stuck on Jurou the Drunk but there’s a side path that leads to another part of the estate and I’m going to explore that.

Where’s the side path?

apparently there isn’t a side path. I just sequence broke the game and found the Drunk before Owl.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 27, 2019, 08:30:50 PM
wtf the door to the ashina castle ( miniboss door ) is locked and cant get past it?

Also its not really a sequence break I also found the drunk before the owl
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 27, 2019, 08:43:05 PM
wtf the door to the ashina castle ( miniboss door ) is locked and cant get past it?

All I can say is the extended scream encountered leading up to the true entrance that comes outta nowhere is the funniest thing I've experienced so far.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 27, 2019, 08:47:22 PM
Man oh man this game's world and enemies and lore take such a tremendous dump on Nioh.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 08:59:40 PM
How is it possible for Borys to beat Gyobu without parrying? He’s not bad after two or three tries. But for someone bad at parrying?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 27, 2019, 09:18:14 PM
If y'all need better drops theres an ingame way to get it done

spoiler (click to show/hide)
ringing the demon bell. Its located in the Ashina Outskirts > Underbridge valley checkpoint. Head back to where you fought that general and head left down the path towards the chasm. There will be a note about The Headless. Grapple down and look for a place on the cliffside where you can ump to and grab the edge. Head into the cave, look for the opening past the headless and find your way to the temple. Ringing the bell makes enemies kind of harder but they drop crafting material more often. Bosses are MUCH harder though, so turn off when you plan on moving forward in an area
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 27, 2019, 09:28:42 PM
I had a thought: Do various symbols for unparryable attacks, have different kanji? If so, why are they not in 3 different colors (thrust, swipe and grab)? I think it'd be pretty easy, then, to mod it and just import the texture into photoshop and change the hue, to make it more clear? 'cause at a glance it's honestly hard to tell.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 27, 2019, 09:33:20 PM
Woah is that true? Seems unfair to non-Japanese players :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 27, 2019, 09:40:45 PM
I had a thought: Do various symbols for unparryable attacks, have different kanji?

I checked a few videos and it's the same character for different unblockables.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: I'm a Puppy! on March 27, 2019, 09:56:53 PM
Don't know if I could do bloodborne after this. Sorta like I couldn't do Dark Souls after bloodborne. It feels like a lesser heir.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 27, 2019, 09:59:43 PM
https://www.youtube.com/watch?v=Yn3foWjt1nc
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 27, 2019, 10:49:41 PM
Man oh man this game's world and enemies and lore take such a tremendous dump on Nioh.

I played like 75 hours of Nioh and I could barely make sense of any of the story / lore after the first hour.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 27, 2019, 10:57:22 PM
lmao

https://www.reddit.com/r/Sekiro/comments/b6ak5z/returning_to_souls_after_beating_sekiro_sound/
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 03:12:53 AM
I love how I can tackle places at my own speed. You start that Ashira outskirts but then eventually unlock Hirada Estates. You can choose to do Hirada or Ashira. Now I’ve cleared Ashira Outskirts and I’m in the castle proper. Tomorrow I’ll continue Hirada.

It’s really reminiscent of Demon’s Souls and being able to choose your targets in any order you wanted.

How is it possible for Borys to beat Gyobu without parrying? He’s not bad after two or three tries. But for someone bad at parrying?

The horse Boss?

Pretty easy, in fact pretty easy to no-hit.

1) always be running back from him - ALWAYS
2) he will run towards you and try his combo - it will ALWAYS miss if you if you are running as hell; never stop running
3) then he will run away from you and you will have a chance to Vault into him using Prosthetic (be quick and follow him for a moment cause the UI Marker is up only for a short time)
4) vault into him and press Attack as you are vaulting (there is a skill for that) - you will land right on him and damage him
5) give him two standard hits, three if he is staggered. !this is the only moment in the entire fight where you are damaging him!
6) RUN THE FUCK BACK

Rinse and repeat. It takes 30 mins. Never parry, never deflect. Only use the "B" (sprint button).

It's the Benny Hill tactic and so far it worked on Drunkard, Horse, Old Lady and kind of tried it on The Castle Main Boss and it also worked there (33% health). Just need to stop being greedy with the hits.

Huh? No. I beat him but he basically requires mastery of all game systems. As someone who says they struggle parrying and I had no idea how you could possibly beat Gyobu without mastering parry. I didn’t have prosthetic vault at the time either. He has a combo. You can block the first two hits but the last hit is a big whallop. You parry that last hit and counter. I personally parried all three hits. Then you can easily build posture meter and get a deathblow. Gyobu’s horse is also weak to fire. There was a man crying that his horse died from a gun powder explosion hinting for the player to use fire. I tried it once but it’s inconsistent and I beat him with out it. I found Gyobu’s attacks really easy to parry. I have no idea why or how you’d fight him in the way you described him.

I resorted to running after the bull. I personally found the bull the hardest boss so far because I am not a Souls player and basically had to teach myself to lock on and just chase. It was incredibly boring and besides the awful camera in the fight the biggest enemy for me in that fight was my own boredom. I have no clue how you could enjoy playing like this but different strokes.

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 03:13:43 AM
Man oh man this game's world and enemies and lore take such a tremendous dump on Nioh.

So true. Level design and lore here are incredible. I thought Nioh had good "japanese castle" levels but Sekiro destroys them. The only level I remember from Nioh is the Shinobi Funhouse.

But Nioh had better bosses. Remember those Dark Souls 2 jokes that 75% of bosses are "humanoid knights in armor"? Here 95% of enemies/ bosses are "humanoids".

The verticality in Ashira Castle is incredible.

Such amazing level design.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 28, 2019, 06:40:19 AM
Major spoiler list of bosses I can fight now. That's actually 11 bosses!

spoiler (click to show/hide)
- crazy, m-fing Centipede Boss
[close]

I'd be curious if you manage this one without parrying since there's barely any room to move or attack. On the other hand I've found the mini boss practically gives the player both the deathblows without even the need to attack if one parries.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 28, 2019, 07:15:39 AM
You can bump the block button rapidly and its very forgiving as far as deflecting, especially rapid attacks. You either hit it right or you'll block. That fight was actually very easy, if we're talking about the same one, since that boss is very predictable. Use the firecrackers if you need to use a gourd flask.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 28, 2019, 08:11:05 AM
Lol did I cheese Lady B?

I got her in a sort of hitstunlock situation

If she was close id dodge left or right and hit her once* rinse and repeat. She still used some of her moves but her spirit or whatever was broken fairly quickly :o
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 28, 2019, 09:17:34 AM
Quote
There’s simply little in Sekiro to make it stand out in a vast ocean of releases, rendering it more of a footnote in the gaming market

lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 28, 2019, 09:43:26 AM
I'm having a blast watching others play this game and how our play styles are entirely different.

Look at this shit.

https://www.youtube.com/watch?v=WPDmyO4oqq4
Finally watched this one..  Fuck me... this IS Tenchu!  :lawd I'm gonna have to get this sooner rather than later.  :noah  Feeling so jealous right now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 28, 2019, 09:45:45 AM
I'm having a blast watching others play this game and how our play styles are entirely different.

Look at this shit.

https://www.youtube.com/watch?v=WPDmyO4oqq4
Finally watched this one..  Fuck me... this IS Tenchu!  :lawd I'm gonna have to get this sooner rather than later.  :noah  Feeling so jealous right now.

Don't hype yourself up like this- you're gonna be disappointed.   :lol  That's stuff from right at the beginning of the game and those are normal enemies.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on March 28, 2019, 10:19:59 AM
Don't hype yourself up like this- you're gonna be disappointed.   :lol  That's stuff from right at the beginning of the game and those are normal enemies.
:goty2
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 11:24:16 AM
Borys you need to watch this video. So does everyone else really. Learned about rapid block in it.

https://m.youtube.com/watch?feature=youtu.be&v=zT35HWy_qvQ
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 11:24:45 AM
And yeah. Bull was atrocious.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 28, 2019, 11:42:42 AM
Borys you need to watch this video. So does everyone else really. Learned about rapid block in it.

I mean tbh all of this outside of the attack anim cancelling tip was intuitive enough from just playing the game and reading the tips. Maybe it's because I wasn't a Souls player that I wasn't coming in with any preconceptions, not sure (tried D1 but didn't enjoy it).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 11:44:42 AM
Borys you need to watch this video. So does everyone else really. Learned about rapid block in it.

I mean tbh all of this outside of the attack anim cancelling tip was intuitive enough from just playing the game and reading the tips. Maybe it's because I wasn't a Souls player that I wasn't coming in with any preconceptions, not sure (tried D1 but didn't enjoy it).

Some of it, yeah. But the attack animation tip is seriously good.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 28, 2019, 11:51:25 AM
Some site (Slant) gave it 5/10 and brought the Metacritic down to 89 (it was 92 back I checked) :lol

https://www.slantmagazine.com/games/review-the-somewhat-punishing-sekiro-shadows-die-twice-coasts-on-borrowed-moves/

Git gud, Slant scrub!

Like, whatever if someone didn't like a game. But apparently the writer is now raging on twitter how his genius writing has exposed the worthless hacks of From Software and how his enlighenment destroys all the people who never played supposedly intelligent games.  :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 12:07:17 PM
Some site (Slant) gave it 5/10 and brought the Metacritic down to 89 (it was 92 back I checked) :lol

https://www.slantmagazine.com/games/review-the-somewhat-punishing-sekiro-shadows-die-twice-coasts-on-borrowed-moves/

Git gud, Slant scrub!

Like, whatever if someone didn't like a game. But apparently the writer is now raging on twitter how his genius writing has exposed the worthless hacks of From Software and how his enlighenment destroys all the people who never played supposedly intelligent games.  :lol

It mostly seems like he's just mad it wasn't a full on stealth game when they never advertised it as being such.

The people he's retweeting are right though. The AI is brain dead and modern stealth games aren't stealth games anymore. I wrote about such on neogaf years and years ago. Stealth games are no longer a genre of consequence (MGS1-3, Splinter Cell 1-3, Tenchu games) but a genre of brain dead AI and stomping through it. Essentially, the genre is no longer about the stealth itself  for stealths sake (being sneaky) but primarily about killing in stealth. It's no longer about puzzles (the primary design philosophy of stealth games) but mostly wish-fulfillment to make you a badass. This has been true since Arkham Asylum after everyone ripped it off with its in-out, in-out take them all out one by one gameplay. But that works for Batman because....he's Batman.

What makes him stupid isn't his points towards the games stealth.

What makes him stupid is that he's reviewing it like it's primarily a stealth game: it's not. It's just a bonus, an extra option. It's not the primary focus.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 12:12:47 PM
I'm having a blast watching others play this game and how our play styles are entirely different.

Look at this shit.

https://www.youtube.com/watch?v=WPDmyO4oqq4
Finally watched this one..  Fuck me... this IS Tenchu!  :lawd I'm gonna have to get this sooner rather than later.  :noah  Feeling so jealous right now.

This is just one high level stealth player.

The game is far more Ninja Gaiden than Tenchu.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 28, 2019, 12:22:04 PM
Essentially, the genre is no longer about the stealth itself  for stealths sake (being sneaky) but primarily about killing in stealth. It's no longer about puzzles (the primary design philosophy of stealth games) but mostly wish-fulfillment to make you a badass.

If we're talking stealth games for a moment I will say I thoroughly enjoyed the Dishonored series. Perhaps not the brightest AI (which I think fits the style they were going for) but allows you to go all stealth with non-lethal options and no-power paths (particularly 2 for the latter since they made even obtaining powers optional). 2 improves on the first mechanically while having absolutely stunning visual design though 1 has imo the better story and side characters.

Was thinking recently about the Emily's Far Reach ability in Dishonored 2 which functionally is similar to a grappling hook, that can also be upgraded to draw enemies toward you. It's a lot of fun.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 12:28:34 PM
Essentially, the genre is no longer about the stealth itself  for stealths sake (being sneaky) but primarily about killing in stealth. It's no longer about puzzles (the primary design philosophy of stealth games) but mostly wish-fulfillment to make you a badass.

If we're talking stealth games for a moment I will say I thoroughly enjoyed the Dishonored series. Perhaps not the brightest AI (which I think fits the style they were going for) but allows you to go all stealth with non-lethal options and no-power paths (particularly 2 for the latter since they made even obtaining powers optional). 2 improves on the first mechanically while having absolutely stunning visual design though 1 has imo the better story and side characters.

Sounds good.

Any legit stealth game should have a no kill option. The only series I'll give an exception to this is Tenchu. Too many stealth games are about doing stealth executions now. Poor Splinter Cell has been butchered.  :brazilcry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 28, 2019, 05:40:58 PM
What about HITMAN he's a pretty stealthy dude
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 05:44:24 PM
Hitman is the only legit stealth game I’ve seen these days. Looking forward to it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 28, 2019, 07:12:18 PM
Some site (Slant) gave it 5/10 and brought the Metacritic down to 89 (it was 92 back I checked) :lol

https://www.slantmagazine.com/games/review-the-somewhat-punishing-sekiro-shadows-die-twice-coasts-on-borrowed-moves/

Git gud, Slant scrub!

Like, whatever if someone didn't like a game. But apparently the writer is now raging on twitter how his genius writing has exposed the worthless hacks of From Software and how his enlighenment destroys all the people who never played supposedly intelligent games.  :lol

It mostly seems like he's just mad it wasn't a full on stealth game when they never advertised it as being such.

The people he's retweeting are right though. The AI is brain dead and modern stealth games aren't stealth games anymore. I wrote about such on neogaf years and years ago. Stealth games are no longer a genre of consequence (MGS1-3, Splinter Cell 1-3, Tenchu games) but a genre of brain dead AI and stomping through it. Essentially, the genre is no longer about the stealth itself  for stealths sake (being sneaky) but primarily about killing in stealth. It's no longer about puzzles (the primary design philosophy of stealth games) but mostly wish-fulfillment to make you a badass. This has been true since Arkham Asylum after everyone ripped it off with its in-out, in-out take them all out one by one gameplay. But that works for Batman because....he's Batman.

What makes him stupid isn't his points towards the games stealth.

What makes him stupid is that he's reviewing it like it's primarily a stealth game: it's not. It's just a bonus, an extra option. It's not the primary focus.

what makes him stupid is being a pretentious hobo over his attention whoring text.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 07:16:08 PM
Some site (Slant) gave it 5/10 and brought the Metacritic down to 89 (it was 92 back I checked) :lol

https://www.slantmagazine.com/games/review-the-somewhat-punishing-sekiro-shadows-die-twice-coasts-on-borrowed-moves/

Git gud, Slant scrub!

Like, whatever if someone didn't like a game. But apparently the writer is now raging on twitter how his genius writing has exposed the worthless hacks of From Software and how his enlighenment destroys all the people who never played supposedly intelligent games.  :lol

It mostly seems like he's just mad it wasn't a full on stealth game when they never advertised it as being such.

The people he's retweeting are right though. The AI is brain dead and modern stealth games aren't stealth games anymore. I wrote about such on neogaf years and years ago. Stealth games are no longer a genre of consequence (MGS1-3, Splinter Cell 1-3, Tenchu games) but a genre of brain dead AI and stomping through it. Essentially, the genre is no longer about the stealth itself  for stealths sake (being sneaky) but primarily about killing in stealth. It's no longer about puzzles (the primary design philosophy of stealth games) but mostly wish-fulfillment to make you a badass. This has been true since Arkham Asylum after everyone ripped it off with its in-out, in-out take them all out one by one gameplay. But that works for Batman because....he's Batman.

What makes him stupid isn't his points towards the games stealth.

What makes him stupid is that he's reviewing it like it's primarily a stealth game: it's not. It's just a bonus, an extra option. It's not the primary focus.

what makes him stupid is being a pretentious hobo over his attention whoring text.

That too.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 28, 2019, 07:57:35 PM
Ugh... got to Sekiro's Blighttown. Worst area in the game so far. And its boss :lol what the fucking fuck!

spoiler (click to show/hide)
Gun Fort
[close]

Got 8 Estus :hyper
wait till you get to sekiro's lower blighttown
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 28, 2019, 08:36:42 PM
spoiler (click to show/hide)
Lady Butterfly
[close]
can suck all the dicks

Also that feel when you hit a new area with the material drops you need  :rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Dickie Dee on March 28, 2019, 08:49:27 PM
Stealth games stopped being actual stealth games because it's a shite mechanic that's never as fun as game designers think it is.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 28, 2019, 08:53:10 PM
Stealth games stopped being actual stealth games because it's a shite mechanic that's never as fun as game designers think it is.

Or you’re just shit at stealth games :idont
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 28, 2019, 08:59:47 PM
I enjoy both old style stealth games, and new style stealth games.
Fuck, i'm living the life then.  :success
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 29, 2019, 02:17:51 AM
https://youtu.be/Wn77d4sKDgo
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 29, 2019, 02:27:41 AM
I was happy because I beat the ogre "only" on my third try, without the flame thing, but then I went to my brother and he beat the
spoiler (click to show/hide)
guardian ape
[close]
on his first try, lol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 29, 2019, 05:26:39 AM
Finally found time to play again and I'm now feeling much more natural with parrying. And firecrackers is good for cheap blows, especially combined with its extra slash forward skill. And flamethrowing has been a lifesaver against anyone with a mantle, especially mid bosses. Just got the spear, it seems pretty fun too. i.e., people who say prosthetics and other items to find are useless = :confused
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 29, 2019, 06:03:36 AM
I love how some mid bosses give you skills, ine of them gave me a vitality healing deathblow skill which should mitigate gourd flask uses when going through a level.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 29, 2019, 06:17:23 AM
I think Cindi actually managed to kill it faster with two deathblows in combat than it takes to usually get the stealth deathblow then fight him. Congrats.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 29, 2019, 06:28:33 AM
https://www.forbes.com/sites/davidthier/2019/03/28/sekiro-shadows-dies-twice-needs-to-respect-its-players-and-add-an-easy-mode/amp/

:neogaf
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 29, 2019, 06:56:38 AM
https://youtu.be/Wn77d4sKDgo

That's not easy :lol barely won + the NPC died as well. But very, very quick I will give you that! You play this game as it should be played. Aggresive and not holding back. Very impressive.

I only died because I was unlucky enough to alert the fucks across the pond.

I definitely got greedy but I also almost beat him without dying if not for some lucky ass Bowman.

Who cares. It’s the first playthrough. I have zero obligation to play for perfection.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 29, 2019, 02:27:53 PM
(https://pbs.twimg.com/media/D20DVWhU0AAd8t-.jpg)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 29, 2019, 05:17:01 PM
I really enjoy the combat itself, but i hate having to stealth kill 15 minions every time i wanna have another go.
Probably why i won't keep playing it in the end.
In that sense, Dark Souls was better, cause you could just ran past everyone and enter the fog gate and be safe for a 1 on 1, but here half of them are minibosses surrounded by minions, so no dice.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 29, 2019, 05:18:36 PM
You don't *need* to stealth kill everything. Challenge yourself and fight people but on your own terms.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on March 29, 2019, 05:19:48 PM
(https://pbs.twimg.com/media/D20DVWhU0AAd8t-.jpg)

C'mon bork, you can do it.

spoiler (click to show/hide)
git gud scrub
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 29, 2019, 05:20:53 PM
You don't *need* to stealth kill everything. Challenge yourself and fight people but on your own terms.
If i'm having to try a miniboss multiple times, i'm probably not at the point where i can do it while also wasting healing on his minions (let alone fight them WITH the minions around). :'(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 29, 2019, 08:54:53 PM
that upgraded spear range, omg yes.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 30, 2019, 12:21:11 AM
https://youtu.be/hnDGrTpwSVM

:obama

Butterfly first try. I think I can beat her tonight.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BlueTsunami on March 30, 2019, 12:23:23 AM
Her second breath, at the end of her vitality meter is the bane of all things. I'm still raging over it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 30, 2019, 12:28:33 AM
Third try. :larry

Good shit. Almost got her in second form.

*puts cigar in mouth*

:rejoice

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 30, 2019, 09:12:56 AM
https://www.youtube.com/watch?time_continue=446&v=rSous9YunIc
https://www.youtube.com/watch?v=AdibV3MQ2Sg

 :leon
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 30, 2019, 12:32:34 PM
Wish that tips video could have mentioned how it's far more effective to farm for skill points prior to a certain point. Now just getting to the first skill point takes like forever (http://www.thebore.com/forum/Smileys/default/negativeman.png)

Edit: to give a comparison it used to take like ~5-10 minutes IIRC to get 3 skill points by farming the Ashina Outskirts Gate (four enemies per trip). Now it has taken like 15 minutes just to get one skill point by farming the Senpou Temple Grounds area (6-11 enemies per trip). It's crazy just how much quicker it would have been to obtain some abilities previously.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on March 30, 2019, 03:01:56 PM
Fuck this 2-phase boss with 4 healthbars in total. 1st phase uses all my Estus and then what? Are they serious? And 2nd phase is some SERIOUS bullshit.

On the other hand I went back and *destroyed* two mini-bosses on my 1st try (actually 2nd) and lo & behold found 2 new areas to explore (!!!). I will adventure through them and only when I hit a wall come back to the 4 healthbars boss. Can't imagine me beating him at the moment although I think 1st phase can be 100% attacks blocked (not parried) with the occasional jump - kinda worked for a moment.

Still, having this boss unbeaten as a roadblock back in my mind sours my experience :( Even if I get another Health Upgrade this won't help me.

Here's a tip: using all of your Kunai can deplete 1 full healthbar of some mini-bosses. That's what I call useful Prosthetics.

This is where I fall off loving the game. The level design is easily the best From has ever done, I love the stealth gameplay, mobility, most of the mini bosses, but I absolutely hate some of the major boss fights in this game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 30, 2019, 10:04:23 PM
https://twitter.com/playasia/status/1112099133039484936
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on March 30, 2019, 10:09:54 PM
https://twitter.com/alfonso_thesix/status/1111864422908084224
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 30, 2019, 10:23:25 PM
https://twitter.com/playasia/status/1112099133039484936

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Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 30, 2019, 10:37:44 PM
https://twitter.com/playasia/status/1112099133039484936

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Wow, it's almost like PlayAsia doesn't give a shit about it one way or the other, and just wants to appeal to its customer base to sell them weeb shit. :smug
spoiler (click to show/hide)
I do think the game wouldn't lose anything from an easy mode.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 30, 2019, 11:18:09 PM
https://youtu.be/Dnh2ncPKyEQ

https://twitter.com/playasia/status/1112099133039484936

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Wow, it's almost like PlayAsia doesn't give a shit about it one way or the other, and just wants to appeal to its customer base to sell them weeb shit. :smug
spoiler (click to show/hide)
I do think the game wouldn't lose anything from an easy mode.
[close]

My post is a general commentary on people overreacting to op-eds and isn’t isolated to playasia it that isn’t obvious. I’ve read so many times,”NYT thinks you should ban guns!!!” because they featured someone writing an opinion piece about repealing the second amendment while ignoring that NYT also featured an opinion piece of a mom that defends her gun rights. So many people attribute opinion sections as literal news now and think that just because an outlet has something in the opinion section that they literally support it. This leads to radicalism because “I can’t trust so and so outlet because they think this and that” because of something in the opinion section and now one year later Jimmy Beergut is parroting Ben Shapiro. While playasia made a quick, dirty meme it also taps into butt fucking distinguished mentally-challenged fellowo reacfionarh american politics by proxy of being consfused why an outlet would host two completely different opinions.

Already on r/pcgaming people are like Forbes thinks this!!! When Forbes doesn’t think shit and just pays any that wants to contribute.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 30, 2019, 11:35:03 PM
https://twitter.com/playasia/status/1112099133039484936

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...It was funny.   :derp
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on March 30, 2019, 11:39:11 PM
https://twitter.com/AfroSenju/status/1111833688197615617
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 30, 2019, 11:47:43 PM
That's the souls freak who said he hates sekiro for being so hard after calling it easy right
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 31, 2019, 12:07:46 AM
Lady Butterfly fight sealed it for me. Best action game since NG2 360 and it still continues to be the best game of the decade. I went to Ashina Castle and it gets even better. The fun never stops. It's like Pringles.

I thought Gyobu was great but a little on the easy side, but Lady Butterfly. Whew. That's a fight.

I love how the narrative is played out. You're doing flashbacks and the present at the same time and piece key information together on your own. It's the first game I can think of that has a Pulp Fiction like narrative structure depending on how you play. I like to flip between present and past, so it makes things really interesting. Story has always been something I love about From.

I'm really happy about this about this game and presently I honestly see no flaw besides the ability to reset but that goes out the window because eventually enemy health regenerates if you reset. So you cannot rely upon it making it not exactly a flaw and more of an early game ez pass. Time will tell if it remains perfect as I keep going.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 31, 2019, 04:37:50 AM
That's the only flashback in the whole game so don't get your hopes up re: pulp fiction narrative :(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 31, 2019, 04:45:16 AM
That's the only flashback in the whole game so don't get your hopes up re: pulp fiction narrative :(

Hey, I'd like to experience my disappointments on my own :wag

spoiler (click to show/hide)
:doge
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on March 31, 2019, 06:29:57 AM
Here's a tip: using all of your Kunai can deplete 1 full healthbar of some mini-bosses. That's what I call useful Prosthetics.

Which ones btw? For reference I'm down to just the Bodhisattva Valley boss left currently. In my tests Phantom Kunai has only depleted the HP of lower level enemies that I've tested it with and barely scratched a boss I tried it with. Given it takes all the spirit emblems just to kill one foot soldier/roof ninja tools like Divine Abduction, Loaded Umbrella and even simple stun tools like Firecracker seem more useful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: archie4208 on March 31, 2019, 08:37:15 AM
The last boss is probably the hardest boss that From has ever made.  It took me a good two hours of trying to beat him.  The only other boss I've ever struggled with as much was Ludwig in Bloodborne.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 31, 2019, 02:03:50 PM
Waste 7+ tries on a random miniboss.
Do Bull, Drunk and Guy on horse on first try.
 :beli

Some of the fights ahead i saw my brother do (he's almost done i think) will probably be too much for me, but for now i'm having fun, not taking it seriously.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on March 31, 2019, 03:27:50 PM
Did decently enough for several hours, even during the first boss double, but now that water lady thing gave pest to the entirety of my cleared map :rage And there goes my belief that the dragon heal was permanent :goty
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 31, 2019, 03:34:41 PM
Waste 7+ tries on a random miniboss.
Do Bull, Drunk and Guy on horse on first try.
 :beli

Some of the fights ahead i saw my brother do (he's almost done i think) will probably be too much for me, but for now i'm having fun, not taking it seriously.

Is your brother experienced in Souls games?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on March 31, 2019, 03:44:32 PM
(https://i.imgur.com/ayN553S.gif)

Now I understand this gif.

(https://i.imgur.com/ayN553S.gif)

FUCK YOU, YOU PIECE OF SHIT

Watch the latest trailer. It’s from that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on March 31, 2019, 05:27:30 PM
Is your brother experienced in Souls games?
We both finished them all, but he's better than me at those too. (but then again, he's better at Ninja Gaiden too, has more patience, i lose my cool too soon in a long fight).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on March 31, 2019, 07:15:03 PM
Yeah still stuck on Genichiro.. went to explore another path but I have to fight some sort of gun dude who seems also dangerous af

Tried Genichiro for about 20 times.. lulz the variable FPS on my pc is not helping me
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on March 31, 2019, 07:32:57 PM
Did you just misgender a beautiful snake eyes warrior?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on March 31, 2019, 11:38:42 PM
Got trolled so hard by
spoiler (click to show/hide)
The Guardian Ape phase two. Loved that total fake out of showing the victory screen and everything, and then he slowly rises.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 01, 2019, 12:42:36 AM
Fuck this game forever.

10+ tries with the snake eyes cannon lady, i managed to get her cornered on her second health-bar, almost done... and she fucking falls off the cliff cause i'm ramming her ass too hard near the edge.
Usually not a problem in Souls games, but then i don't get the prayer bead, and when i rest at the bonfire, there she is again. :beli


spoiler (click to show/hide)
:notlikethis
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 01, 2019, 01:15:51 AM
10+ tries with the snake eyes cannon lady, i managed to get her cornered on her second health-bar, almost done... and she fucking falls off the cliff cause i'm ramming her ass too hard near the edge.

It's possible to get a stealth deathblow then cheese the rest if you want.

spoiler (click to show/hide)
- First sneak up from the Gun Fort idol to her for an initial stealth deathblow. If you haven't unlocked this idol yet jump atop the left-most, raised rock ledge where she is initially, wall hug across, then run over the bridge (avoiding the gap in one section) and onwards up and left, into the cave in the center of the cliff face. The Loaded Umbrella helps a lot with avoiding gunfire during this since it blocks them from all directions.

- After the first deathblow and she stands up get a few hits in then kind of coax her over to the left side rocks, under the rock that leads to the bridge, so you're on the lowest slope and she's on the higher one.

- Once she gets close enough but still while she's on the higher elevation you can now hit her from the slope below without taking damage. Complete cheese technique but it works.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 01, 2019, 01:22:39 AM
Complete cheese technique but it works.
(http://i.imgur.com/ay96uMd.gif)

Thanks, i may try this.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 01, 2019, 02:31:10 AM
Only bad thing about the game so far is the limited items.

Don’t say,”it’s not an rpg” but make enemies like Headless who require certain items to even make contact and then be an asshole and make it so that the item is rare and can’t be bought.

If it were an rpg a finite number of items that are required to beat certain  enemies would make logical sense. But nope.

Also, the lack of manual saves. You have limited divine confetti and you can’t make a manual save and reload when you lose to Headless so you can save your limited items. Nope. Autosave. Autosave is dog shit when it’s the only option provided.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 01, 2019, 02:39:54 AM
Enemies like Headless who require certain items to even make contact and then be an asshole and make it so that the item is rare and can’t be bought.

There's a spot within Ashina Castle where it can be farmed via enemy drops. Also if it's any consolation (pretty minor spoilers regarding this item?)

spoiler (click to show/hide)
it becomes unnecessary not long after defeating the next non-mini boss from where you are.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 01, 2019, 02:43:56 AM
I got the gatehouse key and I’ve been going between the dungeons and the castle.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 01, 2019, 02:51:08 AM
The Antechamber idol is where it can be farmed. Four enemies can be stealth killed in about 20 second trips. Divine Confetti is a random drop but they also drop good materials as well.

Also in case you missed it you can obtain a free prayer bead and some Divine Confetti from a hidden wall within the Estate. Details here (http://www.thebore.com/forum/index.php?topic=45780.msg2599129#msg2599129).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 01, 2019, 02:55:38 AM
At Seven Spears!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 01, 2019, 03:11:03 AM
Seven spears easy
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: paprikastaude on April 01, 2019, 03:14:50 PM
Give me that rumoured Mayan/ Apocalypto Souls next :bow

:larry

Armored Metal Wolf Not-Souls  :ohyeah
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Himu on April 01, 2019, 03:38:27 PM
Why did someone change the thread title name? I kept ctrl f-ing Senran Kagura

I PROTEST

Anyways, I got a ways into Senpou and it's pretty easy so far. I watched the video on the first page before release and I remember the monks and stuff giving him a hard time and I have no idea how that's possible because they're so fucking easy.
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Himu on April 01, 2019, 03:41:17 PM

Also Himuro - brace yourself... this will be your favourtie Grapple Point in the entire game :maf

(https://abload.de/img/4-1-2019_10-47-27_am-0mj45.png)

???
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Joe Molotov on April 01, 2019, 03:42:43 PM
I kept ctrl f-ing Senran Kagura

Well congrats, you found it.
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Himu on April 01, 2019, 03:45:15 PM
Why did you word filter out Sekiro and replace it with Senran Kagura?

Is this to taunt us?
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: MMaRsu on April 01, 2019, 03:47:52 PM
Ahh finally I've found the Senran Kagura thread
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Trent Dole on April 01, 2019, 04:05:04 PM
Why did you word filter out Senran Kagura and replace it with Senran Kagura?

Is this to taunt us?
:lol
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Himu on April 01, 2019, 04:06:19 PM
Seki-ro doesn't deserve this!!! :stop
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Joe Molotov on April 01, 2019, 04:43:05 PM
It’s just for one day. I thought Soultards would appreciate the challenge of finding and posting in this thread.
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Himu on April 01, 2019, 04:46:23 PM
:sabu

Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: paprikastaude on April 01, 2019, 04:48:10 PM
https://clips.twitch.tv/NastyArtsyPepperoniBIRB

This the bire mod team and they want revenge.
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: MMaRsu on April 01, 2019, 04:57:54 PM
https://clips.twitch.tv/NastyArtsyPepperoniBIRB

This the bire mod team and they want revenge.

 :anhuld  :drudge possible lunatic detected  :drudge
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Joe Molotov on April 01, 2019, 07:29:26 PM
:lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 01, 2019, 07:43:43 PM
Senpou Temple bringing the skill points! :rejoice
Title: Re: Senran Kagura Peach Beach Splash (translator's note: Senran Kagura means ninja fuckery)
Post by: Don Rumata on April 01, 2019, 08:03:42 PM
https://clips.twitch.tv/NastyArtsyPepperoniBIRB

This the bire mod team and they want revenge.
Ended up watching his full (well no, just the bosses attempts) playthrough of it.
Reminded me of a more angry DSP.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 01, 2019, 10:02:51 PM
Sekrio on the other hand DESTROYS Dark Souls 3 when it comes to overworld design. It is just so much better with all of the areas connected vertically and horizontally, with how you can see point B from point A and then 10 hours later you are in point B and see point A clearly as day. It's signature FROM SOFTWARE but it just somehow really, really shines in Sekiro. Must be the colour palette and the fact that it is all set up on top of peaks/ mountains with ravines and valleys beneath them. This gives an incredible vibe, look and visibility. I think the draw distance and LOD is better than what was in DS3.

hnnng. must. play. sekiro. playing through DS3 and this is the part that isn't so great. you can see all the areas in DS3 before you get to them, but they never feel very connected. i can remember every path and how they interconnect and it all makes sense in DS1. it doesnt bother me, the individual areas are well made adn it's a little more like DeSo in that regard, but i really loved the change from DeSo to DS1s interconnected labyrinth
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 01, 2019, 10:47:58 PM
Ended up retrying the snake eyes lady legit, and did her on my first try, so not too bad.
Also fought
spoiler (click to show/hide)
the armored knight mini boss, lol cool gimmick.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: mormapope on April 01, 2019, 11:14:51 PM
Are some of y'all playing on the Ps4 Pro/Xbone X?

I've put about 8-9 hours into this, and the performance is really really bad. I feel like Im getting full second input delay on attacks, my parry timing feels all sorts of fucked up.

It being uncapped and jumping to high 30's and mid 40's at a constant rate makes this shit feel clunky as fuck. The game itself is great, but Im probably waiting to see if there's hope of this shit getting patched.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 01, 2019, 11:39:48 PM
https://www.youtube.com/watch?v=FjVbG2Cs1cA

The snake skip  :anhuld
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 02:04:09 AM
Don’t have a low latency monitor on me right now so hard to test.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 03:04:47 AM
https://youtu.be/f9zfelKv2RQ
https://youtu.be/JXi2_0KcR8k

:rejoice

This game gets hard as shit btw.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 03:20:53 AM
Probably one of the hardest games I’ve played. It’s almost like ninja gaiden on hard or Master ninja except this is normal mode.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 03:39:17 AM
Also playing this has me ITCHING to get back into Dark Souls and give it another chance.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 03:57:11 AM
Yeah, I always found it odd how they put Souls games on a pedestal like that. I mean, they’re challenging and don’t hold your hand, but Demon’s Souls and Dark Souls weren’t Ghouls n Ghosts or anything. Sekiro tho. :doge

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 04:06:20 AM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BIONIC on April 02, 2019, 06:59:58 AM
Both styles are good  :idont

Pretty sure the game is successful anyways. Will likely get a sequel in a couple of years. These fuckers churn these games out like nothing. Which is amazing given the quality and all the unique content.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 02, 2019, 01:27:33 PM
I'm really fed up with the souls formula, didnt even play Nioh, after i saw it had stamina (i did play the beta so i know it's kind of different).
I hope they dont just go back to that, though we'll probably get a BB2 unfortunately.
I'm hoping for a Sekiro DLC and then a new IP different enough from either style, like Sekiro was from Soulsbornes... or maybe another shot at Armored Core or Otogi.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 01:35:29 PM
THE FLOWERS ON RESURRECTION ARE UNECCESSARY AS FUCK I CANNOT SEE IN A CLOSE QUARTERS BOSS FIGHT AFTER REVIVAL
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Nola on April 02, 2019, 01:54:45 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 02:01:30 PM
GENICHIRO  :whew
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 02:03:17 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.

Lmao I thought y’all were from fans but you really just like Souls? Keep the base satisfied? So From should always placate y’all? What more could they possibly do with that franchise?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 02, 2019, 02:11:34 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.

B-Team made Dark Souls 2 :donot
Dark Souls 2 had plenty of good stuff.
It had just a shit ton of content, so some of it was really poor.
I love the DLCs though.

Also the B team shit always sounds like bullshit, since DkS2 was hit with a "start from scratch" halfway through, so it's probably why it's so inconsistent, and a lot of the reasons why people shit on that game, are still present in all the others (reharshed bosses, occasionally bad hitboxes, lazy or unfinished areas) just not in the same amount (because again, DkS2 has a lot of content).

I agree that Dark Souls 2 is the weakest one (though it's the one i've played the most) but the B team thing doesn't seem all that logical to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 02:34:10 PM
https://www.youtube.com/watch?v=7-_ll1wdf1E

Jim Sterling video here btw

Problem is: Souls is an RPG. Sekiro is an action game like Ninja Gaiden. Yes it wants you to play in a particular way but there's lots of customization and different playstyles that come from that. Souls wants you to play a particular way too: by evading and using the side roll.

What I don't understand is why something needs to be like Souls in order for them to enjoy it. Different action games have their own emphasis: Ninja Gaiden is a heavily defensive game, DMC is heavily offensive, God Hand, Otogi, Ys these games all have completely different fundamentals. I don't understand why something needs to be like Souls for these people to enjoy an action game. To me it's like comparing Ninja Gaiden (an action game ) to Kingdom Hearts (an action RPG).

It's also weird how he says there's different ways to approach Souls games but not in Sekiro when Sekiro has STEALTH which enables you to decide how you will tackle situations. You can decide you're going to stealth kill this enemy here, and fight that one there. Or maybe, if you're up for a challenge, decide to take them on at once. While this sounds superficial, the enemies in Sekiro get TOUGH and this is an actual real time decision. Speaking of decisions, a lot of the fights involve a lot of decision making and you personally would approach a fight. So while it forces you to play in a particular manner it's up to you the player to decide that manner. I'm not sure how it'd be remotely possible to enjoy a game like Mario, Ninja Gaiden if you cannot accept that.

Anyways, weird. But preferences are preferences.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Nola on April 02, 2019, 02:48:25 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.

B-Team made Dark Souls 2 :donot

Didn't they also do a lot on Dark Souls 3? For some reason I thought there was a narrative about them getting their shit together.

I could also be 100% wrong on this.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 02, 2019, 05:14:10 PM
Some neat context you guys might not have picked up. Spoilers for ending.

spoiler (click to show/hide)
Here's your "Shura": https://en.wikipedia.org/wiki/Asura_(Buddhism)
(http://www.isumu.jp/img/tc3523/a02-thumb.jpg)

(https://sekiroshadowsdietwice.wiki.fextralife.com/file/Sekiro-Shadows-Die-Twice/sculptors_idol_sekiro_checkpoint_wiki_guide_small-min.jpg)

I love the Buddhist themes in this game. Severing your cycle of rebirth. The endless war. The Sculptor haunted by his hatred. And that bad ending, where you get consumed by the death and destruction you've wrought. It's awesome.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 02, 2019, 05:21:45 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.

lol, i love how soulsbornes are becoming the new CoD. sounds like the beginning of a treyarch x infinity ward narrative.

y'all think the grrm x miyazaki faceless men GoT souls is fr?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 02, 2019, 06:52:35 PM
Checked the comments in Jim’s video. A lot of Souls fans don’t like this it seems.

Meanwhile there’s tons of people (like me) who never “got” Souls but LOVE Sekiro to pieces.

I hope this doesn’t get From in trouble and people skip on their next game because this wasn’t what they wanted.

Here's my thing, you have more than one team, let one focus on something in the Souls realm to keep the base(like me) satisfied(and the easy money rolling) and use the other to chase whatever new hitch in his formula Miyazaki wants to pursue now that he is over the Souls formula.

lol, i love how soulsbornes are becoming the new CoD. sounds like the beginning of a treyarch x infinity ward narrative.

y'all think the grrm x miyazaki faceless men GoT souls is fr?

I hope not.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 08:15:52 PM
Why does a game need a community? The game still has lots to find and lots of nooks and crannies. I found a hidden room in the Hirata estates. The game has a great story and lore that you slowly piece together the more you play. I simply do not get it. Wanting “builds” in a non rpg. It’s like Souls fans have never played a hard non-rpg before and it’s fucking baffling. Why they continue to compare an rpg to something that clearly isn’t is beyond me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 08:18:51 PM
Even with a great non Souls game Souls fans make me want to choke them. :stop “it’s not Souls” omg why does it need it be?

So. Fucking. Annoying.

The trash heap of gaming.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 08:43:54 PM
https://mobile.twitter.com/kawaiijetty/status/1112979150363602944

Most games are like this. There are two harder modes. Ninja Gaiden and DMC get easy once you’ve mastered them and then you can bump up the difficulty next game. So many games are like this. So many hard, crushing games.

These people are from another planet.

“There’s nothing to do except raise the difficulty in NG+”

Jesus Christ. It’s like their gaming taste is comparable to a child’s favorite food choices. Ice cream, every damn day.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 02, 2019, 09:04:19 PM
It's a very specific style of RPG. I don't think wanting iterations on soulsborne RPGs is that dissimilar from wanting a new capcom fighter, NBA 2kx, etc etc.

I have no doubt they will continue with nu-souls/souls style games, and I love that From is pacing themselves with them and breaking away from being one note. I may not be into it, but I'd be down to see what Miyazaki does with a Battle Royale (something he talked about in an interview a lil while back). The world building in souls lends itself to all sorts of adventures within the same location adding new aspects to the lore with each age they explore. I would be a lil' gutted if they never return to that world.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 09:10:48 PM
The problem is that From can’t make anything without Souls fans comparing it to Souls and expecting the exact same experience when the developers specifically said that it wasn’t Souls. And a very specific kind of RPG? An isolative rpg with difficulty and emphasis on customization/player choice? Play an SMT game then or any dungeon crawler worth its shit (Diablo 1 for instance).

Even in the story department there’s nothing unique about Souls. Many Japanese games have their bread and butter based on minimalist story design to emphasize interpretation, isolation, non-linear storytelling, or mood which force the player to piece together lore (or the story even) in an analytical way. Some quick examples would be Silent Hill 2, Shin Megami Tensei III, Shadow of the Colossus, and Rule of Rose. If it’s something recent you want give Etrian Odyssey games a chance?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 02, 2019, 09:14:35 PM
eh, you're cherry picking a tiny minority and calling it a problem
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 02, 2019, 09:32:49 PM
A. Dark Souls is their main (or i should say "only", because all Armored Core fans have died of old age) claim to fame.
B. After Demon's Souls, they just kept doing Souls "clones" (Bloodborne is still a Souls clone) for 10 years (2009 - 2019).
C. Regardless, Sekiro has a very high metacritic and is generally praised and probably sold very well.

Like naff said, it's probably a loud minority being particularly obnoxious, and i think a comparison between the two titles is still in order, because Sekiro still retains some of that dna, however small.

I say this as someone who does generally find the Souls fanbase really annoying and thinks FROM did good, moving on from the old formula.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 02, 2019, 09:41:43 PM
naturally the internet amplifies the hot takes. the vast majority of reviewers and players are chill with this game and comprehend while it has similarities IT'S NOT SOULS GAIS AAAHHHH  :stop  :insane  :six:   :mjcry

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 02, 2019, 10:36:05 PM
Why does a game need a community? The game still has lots to find and lots of nooks and crannies. I found a hidden room in the Hirata estates. The game has a great story and lore that you slowly piece together the more you play. I simply do not get it. Wanting “builds” in a non rpg. It’s like Souls fans have never played a hard non-rpg before and it’s fucking baffling. Why they continue to compare an rpg to something that clearly isn’t is beyond me.
I'm not saying the game needs a community at all, in fact I've barely come in contact with the fanbase itself because it's full of whiny weirdos apu with people who identify with such communities.

What I was saying is that From's design choices that allow for deep diving into nooks of the game, replayability, open mechanics etc. that allow for people to keep coming to these games are what made them stand out and are games that will stand up as such for the foreseeable future of the hobby. A decade from now people will probably still be pointing to Dark Souls as something to check out.

I like the game, but this fun singleplayer action detour won't have nearly as much staying power or notoriety because of the way the designed it.

It's not a knock against the game, but it's just something to notice. :idont

This doesn't make any sense. "fun single player action detour" "A decade from now people will probably still be pointing to Dark Souls as something to check out." People still latch on to DMC3 and NGB. Those are "fun single player action detours" as well and yet people still made combo vids and master ninja runs a full decade after release. You are missing that most of the later game "easy" in Sekiro comes from skills. A no skill run would easily give longevity. The same is true for speed runs or a no stealth run. There is a lot of freedom available to Sekiro players and replayability.

People STILL make Master Ninja runs on youtube.

https://www.youtube.com/watch?v=0YSTwD_rvyU

Shit, people even still play Mega Man 2 and that came out in the 80's.

https://youtu.be/hatqZby-0to

Saying that a game can't have longevity or replayability because it lacks "builds" and it's a fun single player action game is fucking absurd. In Mega Man 2 the best weapon is the metal blade. It is without equal, and yet people still find new ways to make the game fun: p-shot only run, no hit run;etc.

This is why I can't stand Dark Souls fans. Dark. Souls. Isn't. Special.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 02, 2019, 11:16:00 PM
Quote
I like the game, but this fun singleplayer action detour won't have nearly as much staying power or notoriety because of the way the designed it.

They're not saying it won't be a significant title for enthusiasts, but that it won't have as much staying power or notoriety as Souls (I think ultimately it will be lumped in as a spinoff despite it's differences). bu is def right. Say what you want, DeSo was the genesis of a new era in RPGs and is one of the most influential games in modern game design. 

Also Cindi, I've played all those games except Rule of Rose and SMTIII (played SMT Strange Journey, though understand it's fairly different to standard SMT titles). I feel you on some conceptual overlaps, but I see a lot of inspiration and similarities with other RPGs in Souls. Still a very unique title.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 02, 2019, 11:18:57 PM
ok but

https://www.youtube.com/watch?v=bxtWC6Djtdw
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 03, 2019, 07:38:20 AM
When you obtain a new ability from a mini boss... but you've already unlocked it in the ability tree under a different name (?) a while back... Sekiro pls. Has happened like three times.

Gratuitous ultrawides

(http://abload.de/img/1dmkfj.jpg)

(http://abload.de/img/219jv1.jpg)

(http://abload.de/img/3ngjqe.jpg)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on April 03, 2019, 08:08:06 AM
Holy shit the skill you get after beating Corrupted Monk  :o :o So many places I need to revisit now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on April 03, 2019, 11:53:13 AM
Someone made a map for Sekiro.  **Obviously, possible spoilers**

spoiler (click to show/hide)
(https://www.destructoid.com/ul/548760-i-ll-make-great-use-of-this-detailed-sekiro-world-map/sekiro-world-map-locations-noscale.jpg)
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 03, 2019, 02:42:47 PM
Can you fuckers just play the damn game? Jesus Christ.

Post some progress updates instead of that "action genre purity" shit.
My brother just has two bosses left:
spoiler (click to show/hide)
Owl 2 and the Sword Saint.
[close]

I haven't even done Genichiro yet, and i'm currently stuck at O'Rin. :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 03, 2019, 03:40:02 PM
You HAVE to parry Genichiro as well though right? Or were you just running away from him?  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 03, 2019, 04:08:15 PM
That second boss fight on the rooftop though :tocry Yet another occasion during which I thought I might not beat the game. Pulled through after an hour or so though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on April 03, 2019, 04:13:43 PM
2 hours on the
spoiler (click to show/hide)
Monk
[close]
and I never even reached the 3rd phase.

Yikes.

Oof.

I'll give him some more hours and then just drop the game. First boss in the entire game where you have to parry.

spoiler (click to show/hide)
You can get two stealth deathblows. Then abuse the firecrackers.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 03, 2019, 05:14:50 PM
2 hours on the
spoiler (click to show/hide)
Monk
[close]
and I never even reached the 3rd phase.

Yikes.

Oof.

I'll give him some more hours and then just drop the game. First boss in the entire game where you have to parry.
I think you can remove 2 health bars from him with stealth (though i think one is a bug since they used it in a speedrun).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 03, 2019, 05:24:03 PM
I think being able to get a second deathblow after the fog rolls in is definitely a bug  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 03, 2019, 05:35:42 PM
I think being able to get a second deathblow after the fog rolls in is definitely a bug  :doge
A true shinobi knows how to exploit a good bug.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 03, 2019, 05:55:38 PM
near the sunken temple boss question

HOW THE FUCK COULD YOU EVER DEFEAT

spoiler (click to show/hide)
That dog/giraffe claw fucker that comes at you with six attacks in a row and takes off so much off your prostate bar?
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 03, 2019, 06:03:44 PM
gokan sugar to protect your prostate
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 03, 2019, 06:12:35 PM
near the sunken temple boss question

HOW THE FUCK COULD YOU EVER DEFEAT

spoiler (click to show/hide)
That dog/giraffe claw fucker that comes at you with six attacks in a row and takes off so much off your prostate bar?
[close]
Literally spam block as fast as you can, and jump on its head when you see the red warning sign.
If you spam fast enough you'll deflect enough of them (and block the others).

Otherwise be a sucker and learn to properly deflect like a scrub.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 03, 2019, 07:01:16 PM
I can deflect all of them but my bar turns red after that, and I can get one hit in before he winds up another 6 attacks lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 03, 2019, 07:24:21 PM
I can deflect all of them but my bar turns red after that, and I can get one hit in before he winds up another 6 attacks lol
There's not even a need to get a hit in, your aim should be to get attacked (and deflect) until their guard breaks.
If it gets real bad, you can just use the shield, that should take very little posture damage, and you can catch a break.
Jumping on its head after a sweep, also damages the posture a lot.

Also remember that if you keep your guard up, your posture goes back down twice as fast.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 04, 2019, 12:47:08 AM
Finally had time to sit and play some today. Fought Gen. Managed to beat him on third try and then....well...:doge

Turns out I didn’t beat him.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 04, 2019, 01:08:58 AM
You HAVE to parry Genichiro as well though right? Or were you just running away from him?  :doge

Nah, run circles around him. He is easier than the 2nd Boss on the Castle Rooftops later on :doge

Genichiro’s meter goes too quickly to run around him without constant confrontation until it’s at least orange. That said he does a lot of avoidable attacks you can side step so I can see it.

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 04, 2019, 01:33:29 AM
You can Shadowrush him continuously in the first phase until he simply runs out of HP each time. For the final phase I countered his thrusts using Mikiri and went hard after him at close range (which worked super well, was down within like a minute). I found if playing it too defensively and keeping distance during that last phase he has too many opportunities to screw you (and despite following the tip couldn't get the Reversal counter to work).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 04, 2019, 01:37:48 AM
I have only fought second form once. I felt trolled, died, and put up for the night. I’ll get him tomorrow.

I have no idea what shadow rush is.

From what I saw playing his second form, aggression is the item on the menu. Just go wild out.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 04, 2019, 01:45:20 AM
I have no idea what shadow rush is.

Shadowrush is the last skill from the first skill tree tab (the one they all join to on the right side). It's a lunging thrust that covers a good distance and if you have spirit emblems to spare also sends the player into the air above the enemy's head for a little posture damage.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BikeJesus on April 04, 2019, 01:46:36 AM
Finally got some time to continue this game tonight. I feel like everything up until you beat the Bull is basically a tutorial. Now the game has opened up a bit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 04, 2019, 05:06:37 AM
Killed Genichiro last night after fighting him about 50 times rofl

I think I was maybe a bit underleveled or something, I went and worked my way up to senpou emple and after that went back to genichiro and got him on my third try.

Also killed some miniboss near senpou temple which was almost the same as that other dog giraffe monster with claws but this room had adds on top of that lol. Killed that thing too.

Still cant kill the one in the super small room
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 04, 2019, 08:48:53 AM
I think after I got another prayer bead and hit 4 before attempting Genichiro it really improved my posture and hp to the point where I can beat these fools

The journey continues tonight!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on April 04, 2019, 09:48:12 AM
Yeah, watching an unedited video of him wailing on the same boss for like 6 hours and beating some of the bosses in the most boring way possible. Pure skill and not a war of attrition in any way, shape or form.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 05, 2019, 12:27:54 AM
https://www.youtube.com/watch?v=1qKBSMBMFDM
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on April 05, 2019, 01:26:40 AM
Work has been nuts and even though I got my copy on day one I still haven't had a chance to play :stahp

Y'all suck.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on April 05, 2019, 02:12:42 AM
Ya same here.

Just got into the opening areas and that's it.

Planning to eat one of the 50mg THC capsules I got before playing Sekiro tomorrow night, then watch JoJo when it starts hitting hard  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 05, 2019, 03:23:22 AM
This is the catch-all From thread right?

https://youtu.be/FeEgTp7OE4A
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 05, 2019, 01:31:28 PM
Took me an hour and only afterwards I remembered I still had 3 strength- and 1 health upgrade to cash in  :notlikethis
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 05, 2019, 01:41:36 PM
If the last boss is *harder* than this fight then LOL... some tough times ahead.

I heard last boss isn't too bad once you get used to them.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Freyj on April 05, 2019, 03:29:32 PM
I think I beat Monk 2 in 3 tries. Return ending final boss took me 4.5 hours.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 05, 2019, 03:33:14 PM
I still haven't beaten O'Rin.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 05, 2019, 11:07:57 PM
I still haven't beaten O'Rin.  :doge

Some tips

spoiler (click to show/hide)
I found that continuously strafing/running around her at a distance without stopping was effective without taking much damage. Either in circles or left/right then drifting within range just as she finishes her swiping motions for a couple hits before drifting back and strafing again. She pretty much sticks to the same attack pattern so it's predictable.

Being more motionless just allows her to zoom in for hits and even deflecting her hits hurts one's posture since she sometimes follows up with more swipes at close range.

An initial stealth deathblow is also possible by getting behind her then throwing oil at her back. Aiming is a little inconsistent but once she's hit the deathblow indicator appears (though since she lurches forward the indicator is only visible for a brief period). If you miss it you can always quit and reload.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 05, 2019, 11:26:16 PM
Did the stealth attack trick and then cheesed her.
Her "fight" was utter shit, almost made me drop the game (still might, lol).
I still don't understand what you were supposed to do to fight her legit, 'cause i kept blocking and parrying 90% of her attacks (after 20 tries i memorized them the hard way) and yet still couldn't get her posture up, and could only chip away at her health bit by bit.
This isn't what i signed up for!  :stop
I said i wouldn't play another FROM game with 50 minutes long fights, ffs.

Anyway, at least i downed Lady Butterfly on my first try, and Genichiro on my 3rd (probably cause i'm overpowered, since i cleared every mini boss i could up to that point), had fun with those two, tho.

But yeah, having to cheese that absolute-ectoplasmic-cunt, sort of soured me on the game, so i'll probably take a break of a day or two.  >:(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 05, 2019, 11:44:53 PM
50 minutes? Damn. Maybe my attack power is just a point or two higher or something but without parrying anything (or barely) and just using strafing + a few hits right as she ends her swipes with those upward poses it only took like 3-5 minutes (after a few tries with this technique).

Engaging with her while she's attacking and deflecting blows just lead to my posture being broken and taking damage so I found the method described above worked for me, basically avoiding her attacks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 06, 2019, 12:09:27 AM
I think i had +1 attack power (horse guy was the only real boss i had done, i believe).
50 min was what it felt like  :-*, it was probably closer to 15, but it still felt like i was blocking blocking blocking and getting a couple of hits in, but the posture would just empty so quickly.
I dunno, it was getting on my nerves, because she has a very limited attack sets, and so it didn't feel like i was learning anything from one attempt to the next.

With Genichiro, for example, every time i lost i felt like i learned something new from a mistake, so it didn't feel bad dying like that.
With her, it felt like, nope i guess i just gotta keep doing this but for longer. It's what i did, and took "forever" (figuratively) but just wasn't fun at all.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 06, 2019, 03:50:34 AM
Super easy boss.
No need to rub it in.  :'(
Anyway, i hate "run around in circle" strategies, tbh, the fun with the game, for me, comes from the parry and posture system (even if i suck at it).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on April 06, 2019, 05:09:17 AM
Borys misgendering the corrupt monk. :'(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 06, 2019, 05:10:42 AM
Discovered there's a method to beat the CM (True form) boss like a minute. Lmao wut. It's even a legit tactic. Doing it this way makes it the easiest boss in the game and second easiest fight besides

spoiler (click to show/hide)
the fog temple priest guy
[close]

Thanks, From :doge

Impressions of new area + a couple screenshots

spoiler (click to show/hide)
Visuals took a massive dive in general which struck me the most. Lighting is even flatter than the winter season earlier in the game, LoD isn't so hot (in other regions things like mountains/trees/haze obscure this), and layout is bland.

Enemy design so far is so-so, though the spear and archers look better. Feels so different from the rest of the game.

Not without some occasional flashes of nice visuals though

(http://abload.de/img/1t6jxc.jpg)

(http://abload.de/img/2qek3s.jpg)
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on April 06, 2019, 05:19:42 AM
Someone still have a throwaway Resetera account so you can make a "Where all the black people at in Sekiro" thread? Don't see what makes this excempt from the same kind of treatment Kingdom Come got.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 06, 2019, 05:23:18 AM
keep shit in the shit thread please, thanks

spoiler (click to show/hide)
also clearly you haven't met jinzaemon
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 06, 2019, 07:15:51 AM
Why did I lure the guy.. fuck didnt want to do that
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 06, 2019, 12:59:33 PM
I’m at the blazing bull and having a time of it. He’s quite hard to dodge.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 06, 2019, 01:06:49 PM
I’m at the blazing bull and having a time of it. He’s quite hard to dodge.

The secret is don't dodge. Just run. You have no stamina bar so no penalty. Lock on,  run, and chase him. When he whiffs, punish. Repeat.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 06, 2019, 01:38:05 PM
?

are you on NG+
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 06, 2019, 01:55:07 PM
I’m at the blazing bull and having a time of it. He’s quite hard to dodge.
Like Cindi said, run instead of dodging, also if you stay on his ass, he shouldn't have any attacks to hurt you, only if you're on his side/front.
Only use the dodge if you find yourself on his side, to move more to his back.

If you find yourself directly in front of him, and he starts to charge, double jump towards him, and you should vault over him, if you time it right.

Also get the firecrackers, you stagger him for a couple of seconds with those, but you can't spam them, i think once every 15 seconds or so, is the best you can do (?) someone correct me if i'm wrong here.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 06, 2019, 03:08:45 PM
His head takes more damage.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 06, 2019, 03:38:14 PM
I noticed he bends his head when he turns. Good time to attack? Idk. I thought that boss was terribly designed.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 06, 2019, 03:47:32 PM
it is a good time to attack. it is also a shitty boss in general, not a favorite.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 07, 2019, 07:27:31 AM
Btw random tip from the loading screen I'd never seen before and wasn't aware of previously: hold either Left or Right D-pad to immediately go to the first item (eg: Gourd).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 07, 2019, 11:27:58 AM
Already knew that one from the Sekiro tips vid I posted
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 07, 2019, 12:58:16 PM
are you shitting me with that trash camera in final boss 3rd phase?  :iface
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 07, 2019, 02:34:25 PM
are you shitting me with that trash camera in final boss 3rd phase?  :iface
My brother just beat the guy, seemed like a pain in the ass (though at least not a shit fight like Demon of Hatred).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 07, 2019, 03:03:00 PM
I'm grinding mobs (8000 XP in about 4 minutes) till I get 20 Attack Power before trying the last 3 boss fights (LISS, O2, DoH). Every little bit, little percentage helps and I already have 65 hours on the save file so already got my money's worth.

Can't say I will even finish this game and that kind of sucks. Oh well... already started Guacamelee! 2 in the meantime.

You can grind attack power?! I thought it was a boss drop.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 07, 2019, 03:29:48 PM
that's a spoiler
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 07, 2019, 05:30:13 PM
first time ever I'm having zero progress after several hours - but only because the camera can't keep up with the main attack of the boss halfway through :lol designer of this deserves his hands broken. there's already been some other times the developers didn't understand that their camera is trash (i.e. every time they were idiotic enough to put a mini boss in small corridors), but at least that was few and far between and not that tedious to manage.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 07, 2019, 10:35:42 PM
first time ever I'm having zero progress after several hours - but only because the camera can't keep up with the main attack of the boss halfway through :lol designer of this deserves his hands broken. there's already been some other times the developers didn't understand that their camera is trash (i.e. every time they were idiotic enough to put a mini boss in small corridors), but at least that was few and far between and not that tedious to manage.
This seems to be a common problem in FROM games.
Everytime you had to fight a big beast in BB (which is most of them) locking-on made it a shit show.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 07, 2019, 11:02:09 PM
HUD mod (https://www.nexusmods.com/sekiro/mods/12) that allows disabling various indicators such as awareness markers, stealth crouch vignettes, etc. I use DS4 button UI mod so good to see more HUD tweaks available.

The 21:9 mod I'm using already includes and kind of necessitates disabling the stealth vignette and low health indicators since they're in 16:9 ratio but even without that mod I'd appreciate such options.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on April 08, 2019, 05:31:23 AM
Almost got the optional super boss (Bloodborne's Blood-starved Beast). He is super easy compared to the Final Boss (still not dead) and the other optional one (still not dead - I cannot even touch him before he kills me, WTF?!?)

RE: Attack Power

Upgrading it is A MISTAKE. I upgraded to 20 after 4 hours grind and it just does not make any difference. What I gathered on the web is that it increases by like 1% each step... Attack Power 99 means you area dealing exactly 2x the damage that on Attack Power 11 (mega WTF).

In other words: do not grind for Attack Power. I would already have the All Skills Trophy in New Game 0 (!!!) if I didn't waste those 45 Skill Points on AP, eh. Now I need 50 000 EXP for 1 Skill Point so like 50-hour grind.... GTFO.

Bad vibes thread.

Well.... For you. It's making me laugh my ass off. Like the thread.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 08, 2019, 10:49:39 AM
Beat down the flaming bull after a few more tries.

Camera sucks so bad in that fight, that I was actually having even more trouble with the no lock on method.

I ended up beating him primarily by partying his ass on a charge, dodging to his back and punishing.

I never even got the burning status effect up.

I need to figure out what to do next
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Nintex on April 08, 2019, 06:25:17 PM
Contemplating on buying this game. I never got into the 'Souls' games but I finished Ninja Gaiden 2 on Master Ninja back in the day.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 08, 2019, 07:21:29 PM
Ninja gaiden 2 is the easy one tho can u finish ngb
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 09, 2019, 04:06:54 AM
Empowered Mortal Draw doesn't seem worth it from videos I've seen. I have enough spare skill points (25) to be able to obtain it with a little more farming but the delay to charge appears like twice as long as Mortal Draw and doesn't seem to deal a terrible amount of damage so idk.

In terms of combat arts so far Shadowrush and Mortal Draw have been the most useful. Any other suggestions on what to spend it on? Haven't delved into the monk skill tree, anything useful there?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 09, 2019, 05:25:58 AM
Tried
spoiler (click to show/hide)
Owl 1
[close]
4 or so times, only once got to the second phase.  :doge
Honestly it's probably my favorite fight so far, despite being harder than anything i've fought up to this point.
I like fights where you have to parry, against other humanoids, instead of big monsters where you have to run around for 2 hours.

Also since we're speaking prosthetics, i found the shield incredibly useful, it made the fight against Snake Eyes almost trivial (almost), as you can just nullify her grab move by deploying it, no timing required.
Axe was great against shielded enemies (including those annoying af blackhats) and against the ROBERTOOOO guy, too.

The only one that really disappointed me so far, was the mist raven thing.

Everything else i've used here and there, and i always try to integrate them as much as i can with bosses, it's half the fun for me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 09, 2019, 05:47:40 AM
Axe was great against shielded enemies (including those annoying af blackhats) and against the ROBERTOOOO guy, too.

Latter is my fav mini boss. Interestingly despite not really enjoying the fight per se I think I appreciated the background to O'Rin second-most. The grace, subtle music, admirer story. Was a nice mix.

As for combat arts I probably find them more useful than tools for fights where it counts, especially since they can continue to be utilized without emblems. Attack power upgrades past a certain point seem to be not be worth it though, for sure. Tested with a couple skill point conversions just prior to Borys' post and found it didn't change the damage noticeably so have just been accumulating them since. Have to spend them on something!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 09, 2019, 03:00:21 PM
While i like prosthetics and combat arts, and think they are mostly useful (in selected situations, and depending on play style, clearly), i can't say the same for objects in this game.

Much like SoulsBorne, the constant autosaving means that using an object that can't be infinitely bought or refilled indefinitely, is to throw it away, 90% of the time.
This just pushes you to never even consider using stuff like Parsimmons and similar "rare" items, because you'll probably die anyway, and just might as well learn to do the boss without 'em.
It's just such a stupid design choice.

I'm fine with having only 1 of X rare object in the whole game, but if i die in any one attempt, i should get it back at least.

The way it is now, you just throw it in the pile of "too rare to use" items, and eventually get so good, that they wouldn't make a difference anyhow.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 09, 2019, 04:06:14 PM
The only one that really disappointed me so far, was the mist raven thing.
Being able to avoid damage and then teleport above an enemy for multiple free hits is pretty great tbh. Its been my go-to for quite a few mini-bosses.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Joe Molotov on April 09, 2019, 04:06:16 PM
https://twitter.com/playasia/status/1112099133039484936

For you, bork.

https://twitter.com/HardDriveMag/status/1115675081517293570
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on April 09, 2019, 07:31:41 PM
If Sekiro added big Anime titties, they would be the hardest boss ever.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bluemax on April 10, 2019, 03:25:30 AM
are you shitting me with that trash camera in final boss 3rd phase?  :iface

Anyone still playing FROM games in 2019 should know that the camera is gonna be trash. FROM either doesn't give a fuck or is somehow incapable of hiring someone capable of programming a working camera system.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 10, 2019, 05:32:22 AM
While i like prosthetics and combat arts, and think they are mostly useful (in selected situations, and depending on play style, clearly), i can't say the same for objects in this game.

Much like SoulsBorne, the constant autosaving means that using an object that can't be infinitely bought or refilled indefinitely, is to throw it away, 90% of the time.
This just pushes you to never even consider using stuff like Parsimmons and similar "rare" items, because you'll probably die anyway, and just might as well learn to do the boss without 'em.
It's just such a stupid design choice.

I'm fine with having only 1 of X rare object in the whole game, but if i die in any one attempt, i should get it back at least.

The way it is now, you just throw it in the pile of "too rare to use" items, and eventually get so good, that they wouldn't make a difference anyhow.

It's been this way since Demon's Souls. I appreciate it very much because it is the unique flavour of the genre.

However, since FROM SOFTWARE under Activision pressure caved in and removed two distinct flavours of the genre in Sekiro:

- no pause button
- falling off the cliffs

While adding:

- Call of Duty UI markers
- music in the overworld

I expect the next FROM game (whatever that will be) will also find a way to dumb down/ mainstream the unique Items Usage either via save states or some other means. And the next game from that will also feature a minimap!

In 15 years they will destroy the genre they have created.

FROM GIVETH
FROM TAKETH
A lot of FROM staples design choices, were dumb shit, anyway. :yeshrug

I doubt adding music and a pause button were Activision's pressuring, but they are appreciated.
Not every FROM game has to be a carbon copy of Demon's Souls till the end of time.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 10, 2019, 12:21:56 PM
Hot take:

From software gameplay, in general, isn’t really that good.

They just made it so you can only take 7 hits total, or two from a boss.

I like Senior pretty well, but I’m not sure that I think the combat and systems are great... so much as they are just very tense because the margin of error is so low.

The camera is utter dog shit though. It’s the most dangerous enemy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: demi on April 10, 2019, 12:50:18 PM
So last boss has 4 phases.

Phase 2 is the easiest - he almost did not touch me and I can see it being beaten with 0 hits. But Phase 3... ... ... ...  come the fuck on. *When* are you supposed to damage him? Can't find an opening. And there is still Phase 4, jeez. Guess leave Firecrackers for the last phase because Kunai doesn't work shit on him.

People have already beaten the game with no hits. You arent special, nerd
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 10, 2019, 06:56:04 PM
No gourds, spirit emblems, or resurrects left. One hit left till dying. Well done... Sekiro.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 11, 2019, 12:02:38 AM
However, since FROM SOFTWARE under Activision pressure caved in and removed two distinct flavours of the genre in Sekiro.

I expect the next FROM game (whatever that will be) will also find a way to dumb down/ mainstream the unique Items Usage either via save states or some other means. And the next game from that will also feature a minimap!

In 15 years they will destroy the genre they have created.

I mean, for several pages you admitted Sekiro is a 'pure action' game, distinctly different from their previous number of games ('*NOT* a Soulsbourne', emphasis yours) to now saying they're destroying the 'genre they created' with things like optional music and a pause function. If it's intended as its own thing and not another Souls entry I don't see the problem, really.

About the one useful thing that could have been added from that list is optional awareness markers, a setting found in most stealth-action games, though one can always disable the HUD entirely or if on PC use a mod. Not ideal but hardly sky is falling for the type of game they made.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 11, 2019, 07:49:14 AM
They didn't remove anything, they made a new IP.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 11, 2019, 10:45:53 AM
Genichiro on top of the Castle 1st try in NG+, LOL. Every boss up to him as well. Game is mega easy in NG+.
How much is the lack of Kuro's charm affecting you? Figure that's how the game was meant to be played, to avoid parry spamming.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 11, 2019, 01:58:11 PM
Friend, I do not parry. The only times I used this mechanic is Monk and Centipiedes. So I cannot answer your question. Everything has more health but kinda takes the same amount of hits as in NG0. You take lots of damage but you have 10 Prayer Necklaces so it evens out.

So you are just playing this as a hack & slash?

Are you having difficulty parrying? Just mash fucking L1 or L2 or whatevs
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 11, 2019, 02:26:54 PM
https://twitter.com/gematsucom/status/1116358989158154243

That Activision marketing? Sold faster than all Dark Souls games.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 11, 2019, 10:08:46 PM
Steelbook arrived :hyper

(http://abload.de/img/0114okvf.jpg)

Beside my only other gaming Steelbook from The Witcher 3. Heights don't match for some reason but whatchagonnado.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 12, 2019, 12:40:40 AM
Heights don't match for some reason but whatchagonnado.
Bluray format for Sekiro, classic dvd format for Witcher, it looks like.
Anyway, i like the Sekiro one, i don't think the clean white, fits Watcher's tone all that much, but the art is great.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 12, 2019, 06:39:32 AM
Bluray format for Sekiro, classic dvd format for Witcher, it looks like.
Anyway, i like the Sekiro one, i don't think the clean white, fits Watcher's tone all that much, but the art is great.

The Witcher one has a subtle light gray watercolor texture to it though probably can't be seen there (also both the expansions used pure white backgrounds for their promotional art so I suppose it's not that unusual but I can see where you're coming from).

Wish Dishonored 2 had a more interesting Steelbook as I had such an enjoyable time with it (the architecture, interior and object designs (https://i.imgur.com/gzer3GG.png)).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 12, 2019, 11:24:16 PM
I went back to the reservoir after the bull and killed some dude in a well... and then I found a guy by the pagoda young boi was in... is there anything else to do in that area?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 13, 2019, 12:34:37 AM
I went back to the reservoir after the bull and killed some dude in a well... and then I found a guy by the pagoda young boi was in... is there anything else to do in that area?

The only other thing in that general direction is the enemy past the bridge at that point in the game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 13, 2019, 03:03:17 AM
https://www.twitch.tv/videos/409794182
He's back. :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: chronovore on April 13, 2019, 03:06:30 AM
https://www.twitch.tv/videos/409794182
He's back. :doge

That guy has a limited vocabulary.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 13, 2019, 08:19:37 AM
Current Speedrun WR

- 27 minutes 8 secs
- by Distortion
- Horse skip
- Bull skip
- stealth deathblow of Corrupted Monk (!)
- tanks Ape's terror attack (!)
- crazy Snek skip/ glitch

http://www.youtube.com/watch?v=mTqyYsJNL4c

:bow2 :bow2 :bow2

Current No-Damage Run

- 1h 41 minutes
- by Faraaz (the guy that did Sigrun LVL1 no damage)

http://www.youtube.com/watch?v=BUykAfUditU

:bow :bow :bow

The English translation seems pretty off, to say the least. Owl ending with "that's my boy"? :jeanluc
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 13, 2019, 11:53:27 PM
Senpou Temple and Fountainhead Palace might be two of my favorite From areas, at least visually.

I think Bloodborne is still my favorite overall but this game is damn good. Better than any Dark Souls IMO.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Cerveza mas fina on April 14, 2019, 03:17:36 AM
Current Speedrun WR

- 27 minutes 8 secs
- by Distortion
- Horse skip
- Bull skip
- stealth deathblow of Corrupted Monk (!)
- tanks Ape's terror attack (!)
- crazy Snek skip/ glitch

http://www.youtube.com/watch?v=mTqyYsJNL4c

:bow2 :bow2 :bow2

Current No-Damage Run

- 1h 41 minutes
- by Faraaz (the guy that did Sigrun LVL1 no damage)

http://www.youtube.com/watch?v=BUykAfUditU

:bow :bow :bow

These people are machines
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on April 14, 2019, 04:46:33 PM
Currently doing NG+ without Kuro's Charm. Chip damage takes this game to another level.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 14, 2019, 08:14:17 PM
The thing that wears me out with this game is the same thing that does it in dark souls.

I get stuck on a boss and end up getting frustrated with repeating the journey to the boss.

Really feeling it on Drunk Boi and the ninja hunter on the bridge (who is actually ended up just skipping).

Drawing out every enemy is just so painful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 14, 2019, 08:49:42 PM
The thing that wears me out with this game is the same thing that does it in dark souls.

I get stuck on a boss and end up getting frustrated with repeating the journey to the boss.

Really feeling it on Drunk Boi and the ninja hunter on the bridge (who is actually ended up just skipping).

Drawing out every enemy is just so painful.
Those are probably the worst boss trips in the game if it helps.
Most bosses later on have a bonfire next to them, or near next to them.

There are still a couple of mini bosses with annoying paths to them, but they're the minority (plus it usually means you can sneak and stealth kill one bar away, at least.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 15, 2019, 07:16:13 AM
Rushing through NG+ reconfirms the ogre as the worst boss. Not only is his pattern annoying, but the game teaches you the wrong playstyle by putting him in the very beginning. It makes you think dodging is way more important than it is, while later enemies barely every have any grabbing attacks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 15, 2019, 07:47:26 AM
Rushing through NG+ reconfirms the ogre as the worst boss. Not only is his pattern annoying, but the game teaches you the wrong playstyle by putting him in the very beginning. It makes you think dodging is way more important than it is, while later enemies barely every have any grabbing attacks.

Watched a fighting game player (Maximilian Dood) stream some of Sekiro a little ago who considered that ogre BS as well, mostly for the sweeps that don't connect at a reasonable distance yet count.

Later in the VoD I saw he beat the final boss in like three attempts with the fight lasting just a few minutes. Someone in the chat complained he cheesed it merely because he was too fast :confused
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 15, 2019, 02:06:08 PM
(http://i.imgur.com/Y4LAd3s.gif)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 16, 2019, 09:02:14 AM
In a 30 minute stretch managed to kill drunk boi and the shining hunter.

The shining hunter can be massively cheesed, as he cannot cross the bridge leading up to him under any circumstances. He will always start backing up once on it.

One thing I am not 100% clear on is which attacks the mikiri  counter works on and which don’t.

I have had this trouble with Shinobi hunter and seven Spears.

Some of the attacks look like thrusts to me, but then it seems like my counter isn’t registering even though the timing feels right. Not sure if I’m missing the timing or some attacks look like thrusts but the game doesn’t count them as thrusts.

Specifically, on seven spears, it’s that scoop thrust where he digs the spear into the ground.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 16, 2019, 09:42:33 AM
Some of the attacks look like thrusts to me, but then it seems like my counter isn’t registering even though the timing feels right. Not sure if I’m missing the timing or some attacks look like thrusts but the game doesn’t count them as thrusts

Specifically, on seven spears, it’s that scoop thrust where he digs the spear into the ground.

Clipped this GIF from a video that shows his thrust (if that's the one you mean) countered vs the sweep from that fight, if it helps

spoiler (click to show/hide)
(https://i.imgur.com/7dcFUkZ.gif)
[close]

Couple of other couple things to keep in mind: the counter is activated more reliably using Forward+Dodge and the counter is triggerable when the enemy begins to move the weapon forward (the glint on the weapon is a bit of a visual cue) rather than just following the appearance of the symbol itself.

Late edit: Forward+Dodge correction.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 16, 2019, 03:45:15 PM
:foodcourt
Not checking every water straight after getting diving?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 16, 2019, 03:53:05 PM
https://www.youtube.com/watch?v=9FQUcwbIYMc
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 16, 2019, 07:04:00 PM
Couple of other couple things to keep in mind: the counter is activated more reliably using Forward+Block and the counter is triggerable when the enemy begins to move the weapon forward (the glint on the weapon is a bit of a visual cue) rather than just following the appearance of the symbol itself.
The method i use for the Mikiri, is i press dodge right when the warning symbol starts disappearing.
It worked out well so far, with most attacks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 16, 2019, 07:16:03 PM
Finally started playing this and I fucking suck at it. Took me an hour to beat the chained ogre (had missed the flashback area and the flame vent subweapon and didn't know you could stealth a lifebar off, so was just whittling him down both life bars head on but kept getting grabbed and losing 90% HP before I could kill him). Doing the flashback area now and stuck at both Spear boss and Drunkard boss who both kill me in 1-2 hits and have tons of mobs around them. After I quit for the night I found out that I was doing the Mikiri counter wrong because I was trying to counter the spear like a sword counter with L1 on PS4, now I know how to do it with dodge so I'll try to stealth off the mobs and one lifebar from him and counter him. My only experience with the drunkard was a buddy samurai guy running out and getting killed by mobs in 10 seconds and then I'm surrounded by mobs and this huge guy that 1 hit kills me. I read that the trick is to take the mobs out and run away and reset the encounter without mobs and then activate the sword guy and double team him so will try that next.

Like the game a lot, but yeah I suck at these bosses!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 16, 2019, 08:00:52 PM
The method i use for the Mikiri, is i press dodge right when the warning symbol starts disappearing. It worked out well so far, with most attacks.

Interesting. When I began practicing it was the timing differences between enemies threw me so I instead looked at their movement but good to know this as well.

I only just noticed I posted 'Forward+Block' rather than 'Forward-Dodge' (which I was thinking of). Brain fart. Corrected.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 16, 2019, 09:11:53 PM
Finally started playing this and I fucking suck at it. Took me an hour to beat the chained ogre (had missed the flashback area and the flame vent subweapon and didn't know you could stealth a lifebar off, so was just whittling him down both life bars head on but kept getting grabbed and losing 90% HP before I could kill him). Doing the flashback area now and stuck at both Spear boss and Drunkard boss who both kill me in 1-2 hits and have tons of mobs around them. After I quit for the night I found out that I was doing the Mikiri counter wrong because I was trying to counter the spear like a sword counter with L1 on PS4, now I know how to do it with dodge so I'll try to stealth off the mobs and one lifebar from him and counter him. My only experience with the drunkard was a buddy samurai guy running out and getting killed by mobs in 10 seconds and then I'm surrounded by mobs and this huge guy that 1 hit kills me. I read that the trick is to take the mobs out and run away and reset the encounter without mobs and then activate the sword guy and double team him so will try that next.

Like the game a lot, but yeah I suck at these bosses!
The start is honestly the worst part of it.
There are definitely harder bosses and mini bosses coming, but at the start you die with a spit, and you still don't know how to play.

It gets easier.

I'm at the True Monk boss (late game boss) now, and i'm starting to think Bloodborne was harder than this, despite thinking the exact opposite, when i started playing.
I do think Bloodborne's difficulty is mostly due to the worse gameplay though, i don't think i'd ever be able to go back now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 16, 2019, 09:56:06 PM
Finally started playing this and I fucking suck at it. Took me an hour to beat the chained ogre (had missed the flashback area and the flame vent subweapon and didn't know you could stealth a lifebar off, so was just whittling him down both life bars head on but kept getting grabbed and losing 90% HP before I could kill him). Doing the flashback area now and stuck at both Spear boss and Drunkard boss who both kill me in 1-2 hits and have tons of mobs around them. After I quit for the night I found out that I was doing the Mikiri counter wrong because I was trying to counter the spear like a sword counter with L1 on PS4, now I know how to do it with dodge so I'll try to stealth off the mobs and one lifebar from him and counter him. My only experience with the drunkard was a buddy samurai guy running out and getting killed by mobs in 10 seconds and then I'm surrounded by mobs and this huge guy that 1 hit kills me. I read that the trick is to take the mobs out and run away and reset the encounter without mobs and then activate the sword guy and double team him so will try that next.

Like the game a lot, but yeah I suck at these bosses!
The start is honestly the worst part of it.
There are definitely harder bosses and mini bosses coming, but at the start you die with a spit, and you still don't know how to play.

It gets easier.

I'm at the True Monk boss (late game boss) now, and i'm starting to think Bloodborne was harder than this, despite thinking the exact opposite, when i started playing.
I do think Bloodborne's difficulty is mostly due to the worse gameplay though, i don't think i'd ever be able to go back now.

Interesting.

See my experience with Dark Souls/Bloodborne was that they were inverse difficulty curves and this was almost entirely because of weapon upgrades. Like they were hard at the start but as you got more and more upgrade levels they became jokingly easy games. You can tell they were and had to be balanced for lower weapon levels because to max weapon upgrades required grinding and secrets and stuff the average player wouldn't do. But that meant if you did that stuff (which I always do as soon as I can) you'd be super OP. Like in Bloodborne I don't even know if Margo's Wet Nurse had moves, at Weapon lvl.10 with the start short blade you just mash slash and the fight's over in 10 seconds.

The Dark Souls games & Bloodborne literally go from YOU HAVE TO LEARN EVERY BOSS PATTERN AND EXECUTE THEM PERFECTLY to you can run up and mash attack and beat bosses on your first try. My Dark Souls 1 run was with a blood element max Katana and I think I killed the final boss in like 4 slashes.

I don't remember if Demon Souls was as broken since it's been too many years since I played it.


My thinking from a couple hours of Sekiro was "no weapon levels? oh shit, there's no way to break this one", and since you only increase weapon power/hp after you beat the bosses/mid-bosses it feels like From Soft could really control the balance and increase the boss damage and HP to match your increases so it remains the same level of challenge throughout, but idk, maybe not?

Yeah I mean it would be kinda nice to not run to a new boss area and die in 1 hit (if not topped off 100%) before learning anything and then res and die in 1 hit and then run back to the boss area and die in 1 hit and res and die in 1 hit later on. After I beat spear guy and drunk guy I'll have my 4 beads (left Ashino right after beating Ogre before progressing further) and I'll see what kind of difference an upgrade there makes.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 17, 2019, 12:22:38 AM
Drunk boi and shinobi boi can both be sort of cheesed.

Drunk Boi: that little pond where the Ashoka helper is... instead of going through the center of it all, go around the rocks. From there you can aggro drunk boi without alerting the mobs because he can see a lot farther.

After he starts to round the corner in the pond, start running until he starts to walk back to his spot, then do a stealth backstab while he’s going back. Then draw him back to the middle and get your buddy. He’s pretty trivial at that point.

Shinobi hunter you can make him a lot easier by drawing him down to the bridge right before him. He cannot cross it so you can always jump back across the bridge if you need a break. Using it you can really control his aggressiveness by kiting him.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 17, 2019, 12:25:44 AM
WTF I found a NEW Headless :lol After 100+ hours!

spoiler (click to show/hide)
Remember that snowy area before the Gun Fort where there were those grave-like stone pyramids and Prayer Bead was just lying there? You can see those stone pyramids at the beginning of the game from Ashina Outer Wall. Behind those pyramids is a tiny, icy lake. You can dive and swim to a dark cave with Headless inside.
[close]
spoiler (click to show/hide)
there's one for every sugar.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 01:37:53 AM
Man, I dunno about this game. I finally got the 4 prayer beads and I got...+1 vitality? So I still do the same pidly damage and my health is barely noticeably any longer? Guess there is no upgrade system to make things easier in this haha.

My only issue with the whole "draw the mobs out first, reset the boss and stealth and then fight the boss" is that when you spend 10 mins setting this up and then you die in 20 seconds and have to do it all again it's not fun. This happened on the dumb shinobi guy for me, then I tried to just fight him with all the enemies still alive and that went bad, then did the whole kill all grunts first and then beat him but yeah that was annoying. Same thing happened on drunk boi, stealthed and cleared all the grunts and activated samurai guy only to still get killed WHILE TALKING TO THE SAMURAI GUY ACTIVATING HIM and then lolz when I resurrect I get hit while resurrecting and die instantly for a 2nd time. Just feels like a huge waste of time taking out the grunts each time. Next time I took out the grunts quicker and didn't get hit while activating samurai guy and shot him with oil and fire and slices from behind and it was no problem.

Tried fighting Lady Butterfly. I'd heard she was ridiculously hard, so I was kinda surprised when after a few deaths of getting the hang of dodging all her moves and staying in her face with single slashes between each of her attacks, I killed her without taking almost any damage on like my 3rd attempt. THEN PART 2 and yeah fuck that I don't have the skillset in this game yet to deal with dodging her attacks again this time while getting mob stabbed from ghosts behind me and then she did that move where they all turn back into light and then explode me for instant kill, ehhhhhh.

Guess I'll go back to Ashino now and make some progress in that direction and come back to Butterfly later. Was hoping that getting the 4 pray beads would make a noticably difference in feeling stronger but nope, maybe after the second group of 4 I'll get +1 on my strength and then I'll notice a change? I'm not even sure what skills I should be getting so I'm mainly just grabbing stealth skills for now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 01:48:26 AM
Actually I didn't realize that the ghosts go away at some point and then it's just the same fight but with her throwing explosions here and there. Ehhh, I think I can do this. Got her down to 50% HP on 2nd part just now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 02:02:14 AM
Man, this fight is annoying. It's really good but there's one move that is absolutely destroying me. I can handle every attack she throws out, I can run around the ghost bois like no tomorrow without taking hits. But I take damage at 2 spots:

First is after ghost bois when I'm fighting him but she keeps shooting 2 sets of butterflies at a time. I'm circle strafing around her hitting her and doing damage but my HP is slowly getting chipped down as these pass through me while I circle around her.

Second is the big one. After I dodge the ghost bois and she turns them all into a giant clusterfuck bomb of butterflies, I can't seem to dodge this and it does 100% HP damage. I made it past the first set of this with 1 death and got her kinda low on life in phase 2 but then she summoned another set of ghost bois and did this again and it killed me. I swear if I had 2 fucking snap peas I'd beat this fight no problem :( But I used the one I got and I have none.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 17, 2019, 02:05:51 AM
For the skills, i'd prioritize Mikiri Counter (and all related skills), and whatever lets you do "block" and "attack" while in the air first.
The game doesn't get "easy", but it does get less tedious in the way you're describing, as i said the first 2 areas (Ashina Outskirts and Hirata Estate) are among the worst in that sense, in my opinion.

At least, until the end game phase, then it ramps up again in bullshit, but by then you're expecting it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 02:14:04 AM
Ok, read that the pillars block the butterfly bomb after the ghosts. Tried once more after learning that and beat it on first try after. YES +1 attack, now I should feel stronger.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 02:43:15 AM
The scripted

spoiler (click to show/hide)
Snake
[close]

bit is kinda annoying lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 03:14:39 AM
Beat the horse general on first try, seemed pretty easy if you just stay back and use the green arrows to swing in and get some hits. Still was pretty greedy on my hits. Had one death + resurrection in battle and then I beat him with this much life left:

(https://i.imgur.com/Orskppwh.jpg)

But hey, another attack +1, up to 3 now :o and oh wow that is a big tool upgrade tree! Here I thought this was going to be a short game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 03:41:20 AM
Open world doesn't sound good with From though. One of their really strong strength is their level design in these games. Unless the open world actually just means hub that connects to the levels, just don't see it working.

I'd say their level design, enemy variety, enemy & boss attack patterns (hell even Chained Ogre has like 6 unique moves), combat design, atmosphere and storytelling is what makes their games great.

I really liked Demon Souls when I played it. The player-controlled monk boss was amazing and the seaside place with the giant manta rays and of course that defiled place with the holy chick and her knight. That being said I felt like the gameplay got much better at Dark Souls, but then in Demon Souls I played a ranged spell caster that would run and shoot missiles, while in all the Dark Souls games I went different melee builds and Bloodborne/Sekiro are melee so it might just be that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 17, 2019, 03:48:46 AM
I also feel atmosphere/story-wise nothing outside Bloodborne can hold up to Dark Souls 1 when you're including the expansion. The knight and the wolf, the scaleless dragon's library, the serpents and Anor Londo, the story and atmosphere in the 2nd half from Anor Londo on is freaking amazing and is the best Berserk game ever.

Bloodborne is so different in being cosmic horror that it's hard to compare but for what Bloodborne does in story/atmosphere, it does really well.

Honestly if I could have From Software make any game next I'd have them make Bloodborne 2. I still feel a little annoyed that Demon/Dark Souls got 4 medieval fantasy games and we got 1 horror title that was the best lovecraft game ever made and then just sorta moved on. I get they probably don't want to make exclusives anymore since they have a wide fan base across platforms, but they could demon -> dark souls it and just do another cosmic horror themed souls game with an action focus.

Also I've got nothing against Dark Souls 2. I played it years later right before Dark Souls 3 and it was about as good as Dark 1/3/Demon Souls except that the gameplay balance was even more shit and broken than Dark Souls 1 and the DLC area in the snow where you run for 5 mins to die in 10 seconds in the 2 wolves is complete bullshit as is one of the missile spam areas towards the end of the main game. But let's not kid ourselves that Dark Souls 1 didn't have some shitty sections too like the lava stuff. The story in DS2 is pretty interesting! It's also kinda interesting because it's like 85% complete and then just leaves certain things unanswered to make your own theories. It gets a lot of unfair hate imo.

I'd actually say Dark Souls 3 has the weakest story/atmosphere out of all those games. Played great and was pretty balanced and looked really pretty though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 17, 2019, 09:23:20 AM
There's no Aztec game, that was bs about what Shadow's Die Twice was going to be.

What we need is a concrete release of Metal Wolf Chaos.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 18, 2019, 12:00:20 AM
Flaming Bull is scary. Walked in 1 kill away from next bar of xp, saw some guys up ahead "oh, this can't be the boss area because there's normal grunts in it, boss must still be another room away" bull bursts out and kills the grunts ffffuuuck, 350xp gone.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 18, 2019, 12:46:42 AM
Took a break from Sekiro to work on some projects. I'm back :rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 18, 2019, 08:34:13 PM
Beast of Hatred is Manus on steroids and I'm not sure how to handle him.

Feels like the most Dark Souls boss in the entire game which is kinda dirty after being forced the previous 30 hours to unlearn all my Dark Souls tendencies.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 19, 2019, 01:32:40 AM
I beat lady butterfly... and honestly she’s not that hard.

I think I did it on my third try.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 02:38:39 AM
So the boss that may make me quit this game isn't some tough one like lady butterfly...it's the goddamn fire bull. Tried 3-4 times so far and it's annoying the hell out of me. I can dodge most of it's attacks though the reach is fucking huge and sometimes even a side dodge gets clipped when it's ramming, but getting in attacks seems very difficult since there's few openings and it has a good amount of life. Also unlike all the bosses so far I don't think it has any weakness? It's just a dodge dodge dodge get 1-2 hits in dodge dodge dodge 1-2 hits in and try to not get clipped too many times an die before you can grind it down?

Duckroll says this is one of the easiest bosses in the game so I dunno what I'm missing. Maybe it's time to google this and see if there's a weakness I'm not seeing. This boss feels like one that should have a grapple point somewhere to get over the boss when it rams. Or a when to get it to ram something and get stuck for a few seconds to get some hits in but I'm not seeing either.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 02:53:35 AM
oh hey, there's a sprint button. I did not know this. Definitely is helping on this fight. Can dodge the stupid ram attack without getting hit 1/3rd of the time doing 70% damage to my HP now by sprinting out of the way. Just need to practice a little more.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 03:00:39 AM
This fight is still really hard for me. I do so little damage from the side/back I can't even see the damage on his HP unless I get a few slashes in at AP3. I run around him and get pokes here and there but he loves to hit the wall turned with his face pointing away from the wall so he'll nail you if you try to get a hit after. Got him down pretty far but then still dead.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 03:18:05 AM
https://www.youtube.com/watch?v=5aIRu_uP0AA

Ok, so since I can't beat this and am terrible at this fight I actually uploaded my last attempt which is far from my best run so far, but shows how this fight is fucking me up. As you can see I have a hard time getting in and getting hits when he's near a wall. When he's away from the wall and I can circle around him and hit him on the side while he swings forward it's fine, but most of the fight he just dashes from wall to wall and only stops at walls. I also only have enough sub-weapon for like 4 firecracker shots in the battle and that gets me 3-4 hits each which isn't a ton of damage though it helps. The bit at 1:11 shows how if I'm not sprinting and I just side dodge I still get clipped for 70% damage at times so I feel like I'm forced to just sprint the entire fight.

Any tips would be helpful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 03:23:53 AM
and of course I beat him on my next try after that :|
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 03:46:44 AM
Should I try to fight the headless in Ashina Outskirts now? I'm at Ashina Castle after the bull fight and have 3/4 prayer beads and wondering if I should kill the headless or the purple ninja in Hirata which I both skipped to get that last one and a bit more HP?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 19, 2019, 04:13:46 AM
Should I try to fight the headless in Ashina Outskirts now? I'm at Ashina Castle after the bull fight and have 3/4 prayer beads and wondering if I should kill the headless or the purple ninja in Hirata which I both skipped to get that last one and a bit more HP?
I'd leave headless to way further down the road, it's a bullshit fight.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 19, 2019, 04:32:39 AM
He asked. :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 04:50:11 AM
https://www.youtube.com/watch?v=r1IAKl4xZNQ

Spent an hour on this guy, but really wanted that 4th bead to get my second HP upgrade (vit 12 now!). Actually had a run about 30 mins in where I didn't get a stealth kill but fought him anyhow for practice and got 1 lifebar off and died, then every time after I did the stealth kill but died. At least he's dead now. Pretty sloppy, but I'm tired after like 30 tries and have slow reaction time in general.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 19, 2019, 11:13:22 AM
I feel like “stand and fight”’ is the best strategy on most bosses. I had a ton of problem with the flaming bull until I started deflecting his attacks.

I feel like Madam Butterfly because of the way way she attacks makes you think the best strategy is to dodge and run, but taking it to her is the best strategy.

She’s almost like a rhythm  to her attacks.

Only thing that really annoyed the shit out of me on that one one was that snap seeds are so hard to find. I beat her the first time I got to the second stage, but was worried I would “waste” my snap seeds.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on April 19, 2019, 12:36:27 PM
I'm almost done NG+ and have never used a  Snap Seed  :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 03:39:13 PM
That's sloppy? You were on the offense all the time!

Thanks Borys, it's sloppy because I wasn't good about parry timings (his moves are a little slower because he raises his arms before slashing so I tend to hit parry too early on him) and focused too much on trying to get firecracker shots off which is how I got hit by his grab through it that killed me on my first death. I've definitely had some tighter fights (got a couple mikiri counters off on his stab attack and head jumps on his horizontal slash), but hey I beat him that time so I'm happy :)

Fun fact about that fight, so I pulled him in the alley because I noticed the gunners never go into the alley which means less time wasted each attempt taking out the mobs, I also pull him all the way to the wall even though it makes the camera worse and gives me less room to maneuver because on a few attempts where I fought him in the middle of the alley I'd die from a shuriken in the back from the ninja on the rooftop behind that alley. But close to the wall it blocks the ninja's line of sight so you can just count on fighting the boss.

Generally I try to go as full offensive as I can and even avoid taking out the mobs if I can just because I'm impatient and if it's gonna take me a dozen tries to beat a boss, the faster I can get in and out the better, so I basically treat every attempt as a speedrun to try to figure out a faster way to get to the boss and do the fight. Exception is the fucking bull because I just had to run like hell and get hits in when I could. In NG+ I'll have to try to parry the bull attacks and maybe buy that burn resistance drink from the fish scale guy and use that to not worry about burn building up.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on April 19, 2019, 04:27:48 PM
Bepbo you can run if you hold circle dunno if you knew that
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 19, 2019, 06:23:48 PM
I'm almost done NG+ and have never used a  Snap Seed  :lol

I feel like I would get Really fed up with it if I was getting ganked by her and/or mobs while I was focused one or the other.

The combat systems in these games I feel are really at their worst with multiple enemies. It’s fine as long as they are all basically in front of you, but feels really bullshit really quick when not.

Edit: I’m not sure if she slows her attacks while her dudes are out or not.

I beat her the first time I got to her second bar, so it was a little tense.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 19, 2019, 07:16:43 PM
Demon of Hatred is still wrecking my shit and idk. I've rage quit 2 days in a row.

I'm ok at the first phase now but 2 and 3 (when I get there) fuk me up. Apparently the whistle can help but I never have enough spirit emblems by phase 3 to use it so yeah..
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 09:22:49 PM
Bepbo you can run if you hold circle dunno if you knew that

Yeah, didn’t know that until midway through my bull run tries. It’s nice now because it makes the backtracking a lot quicker. I feel like that part of the tutorial was missing...
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 19, 2019, 10:41:30 PM
Bepbo you can run if you hold circle dunno if you knew that

Yeah, didn’t know that until midway through my bull run tries. It’s nice now because it makes the backtracking a lot quicker. I feel like that part of the tutorial was missing...
It's a carryover from the Soulsborne games, they probably assumed most of their audience came from there, i'm thinking.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 19, 2019, 11:57:16 PM
lol, I played all of them! But I totally forgot that holding O runs.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 20, 2019, 02:06:42 AM
Bebpo I made this for you.

https://youtu.be/j3TwVZaOvLo

Boss is trash. There is no stamina. Just lock  on and hold run, wait for him to attack, whiff, punish, repeat. Go for a health kill rather than posture.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 20, 2019, 02:20:03 AM
Yeah I did that circle run once or twice. My problem was it was tough getting in after whiffs because he tends to run past you pretty fast and far if you move out of the way and by the time you run up and hit him in the ass he's turned around and hitting you.

I feel like even on NG+ out of all the bosses, that boss will be just as difficult since every other boss has patterns I can learn and practice and counter. Then again I never tried a parry attempt with the bull (didn't even realize you could parry him) and maybe that's how to do it consistently.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 20, 2019, 03:29:28 AM
You can deflect (some at least) grabs, too.
I deflected Snake Eyes' hook grab move, before finding out the shioeld was god mode.

the tutorial mentions it btw, it says they can be deflected but not blocked.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 20, 2019, 11:42:27 AM
That's funny how many bosses you can skip entirely. Like he completely skips the Bull!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 20, 2019, 02:10:37 PM
I had a productive sekiro hour or so this morning.

I was able to finally beat 7 Spears, got the thrust spear and most raven, found 2 prayer beads, and a bunch of shrines and stuff. Got all the way near to something called the gun fort. I feel like it’s intended for a higher level though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: D3RANG3D on April 20, 2019, 02:20:19 PM
spoiler (click to show/hide)
(https://i.imgur.com/4lbFsYp.jpg)
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 20, 2019, 03:42:59 PM
Demon of Hatred is still wrecking my shit and idk. I've rage quit 2 days in a row.

I'm ok at the first phase now but 2 and 3 (when I get there) fuk me up. Apparently the whistle can help but I never have enough spirit emblems by phase 3 to use it so yeah..

Strange, he was one of the easiest bosses for me. It's a Bloodorne boss and you have to play with him like you were playing Bloodborne. Never parry, never block - only run & dodge. He is super easy if you continuously run to your left (clockwise). He has a lot of openings:

- after his 1-2-3 slam - run up to him and punish
- after his jump + shockwave - jump at the correct moment, grapple into him, punish
- !DANGER! rush attack - jump up, run up to him and punish
- 8-fireballs attack - run like hell and count in your head. After the 7th fireball (before the 8th) run diagonally up to him and punish a lot
- cone of fire attack (2nd phase) - keep on running left and jump up after a second. If you are in proper distance from him you can grapple, punish.
- ring of fire (3rd phase) - this is counterintuitive but jump TOWARDS him (twice! as there are two ring waves). You want to be inside the ring of fire circle with him for a proper battle.

There is only one attack that cannot be punished - his fire wave swipe (1st phase). Just stay away and you are safe.

You don't need any tools (Prosthetics) or Skills (Combat Arts). It's a pure R1 battle.

All in all for me he is the single best boss in the entire game. Precisely because he is not a Sekiro boss (fuck parrying, fuck timings, fuck stamina bar) but a Souls boss. Bloodstarved Manus.
kk, Ill give it another shot this weekend. I've been trying to parry and block his fire with the upgraded fan but it's been a struggle.

Full bloodborne it is.   :punch
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 21, 2019, 03:19:37 AM
Damn, AP 39?? I’ve got a long way to go still from AP3 ...
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 21, 2019, 09:38:25 AM
Killed Demon on my second try this morning.

Thanks for the tips, Borys.

 :itagaki
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 21, 2019, 01:28:12 PM
Busted up Genichiro.

Tough fight, partly because he has an extra phase to most bosses so far.

The final form I think is actually easier than the first two  once you get the hang of the lightning counter thing. It does a ton of damage and posture damage.

Not really sure what I’m supposed to do next tho.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 12:22:05 AM
Spent the evening running around Ashina Castle exploring. Found a couple prayer beads (one under the serpent shrine, one in the hidden wall in the upper antechamber) and found 3 minibosses and 1 boss and a new area.

Here are my options at this point to do in any order:

-Purple Ninja in Hirata
-Headless in Ashina Outskirts
-Lonearm Samurai guy where you were resurrected in the intro
-Seven Spears guy at the temple ahead of that
-Grey haired blue samurai guy at the Dojo
-Genichiro at the top (I got there by going down the stairs from the dojo past the 2 samurai and then run past the 3 grey tengu ninjas up the stairs onto the rooftops; dunno if that was the main way)
-And access to the Sunken Valley (haven't gone in yet)

I've got 2 prayer beads and I read there's a hidden one I missed in Hirata so once I grab that I'll have 3/4 beads. I should be able to get like 2 more VIT upgrades from all those mini-bosses.
I got the umbrella/spear/sabimaru sub-weapons & the anti-air deathblow attack. Can't afford most of the sub-weapon upgrades even though I have the materials because don't have the coin yet.

I gained 7 skill levels doing this. Haven't spent them on anything yet, not sure what to get next. Got the deathblow healing 5 cost skill last. Have air slash/deflection/Mikiri. Hmmm.

Also I got Isshin's letter above the 3 grey haired tengu and it says to ask Emma about it but it won't let me ask her about it at the shrine? Weird.

Haven't really messed around with any of those sub-bosses or bosses yet, just found them, died and went exploring elsewhere.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 12:44:06 AM
Ok, took down the Purple Ninja in Hirata and got the mist raven one. Gonna go fight the guy where I you start in the intro since I read he's basically the same fight.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 22, 2019, 12:49:43 AM
-Lonearm Samurai guy where you were resurrected in the intro
Do this, so you'll open up a whole new area.
You can get a stealth kill in, but then be careful because the fight is made 100 times worse by the shitty camera.

BTW before you fight Genichiro, you can get up to 9 Gourds (so 8 gourd seeds, and there are 9 total in the whole game), if you explore everything at your disposal.
Not sure how many you've got yet.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 12:49:57 AM
And he's down. VIT UP time to 13.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 12:54:38 AM
So yeah now I've got 2 more areas to do, Sunken Valley & Abandoned Dungeon. Saw some creepy shaman mini-boss and a Torii gate that looked boss fight-y so left to get my xp to the next level bar so I don't lose it all.

Should I do these areas before fighting Seven Spears, Grey Haired Blue Samurai & Genichiro?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 22, 2019, 01:30:24 AM
So yeah now I've got 2 more areas to do, Sunken Valley & Abandoned Dungeon. Saw some creepy shaman mini-boss and a Torii gate that looked boss fight-y so left to get my xp to the next level bar so I don't lose it all.

Should I do these areas before fighting Seven Spears, Grey Haired Blue Samurai & Genichiro?
I'd do seven spears and samurai guy first, but it's all the same.
Genichiro is really the one advancing the plot, so leave him last maybe.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 02:32:43 AM
Ok, sounds good. So I’ve got one question still.

The sweep warning sign moves. Is there a specific way you’re supposed to counter those like Mikiri for the parries? I find surprisingly on most bosses so far that you can just interrupt it with a slash? Otherwise I just jump away and slash. I feel like since everything else has a specific parry move there should be something for that?

Also are any of the special move skills useful? Because I bought one and like never ever use it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 22, 2019, 05:32:54 AM
Ok, sounds good. So I’ve got one question still.

The sweep warning sign moves. Is there a specific way you’re supposed to counter those like Mikiri for the parries? I find surprisingly on most bosses so far that you can just interrupt it with a slash? Otherwise I just jump away and slash. I feel like since everything else has a specific parry move there should be something for that?

Also are any of the special move skills useful? Because I bought one and like never ever use it.
You're supposed to jump over them, ideally making a stomp on their head, Super Mario style, and then finish it off with an aerial combo (should get 2 or 3 hits in, at least).
Later on, you can get a combat skill that's incredibly good at countering them, called "High Monk".

Also don't listen to Borys on prostethics, it all depends on how you play, whether they have some use or not (same for *some* combat arts, though they are admittedly more sparse in their usefulness).  :doge
You'll never convince me the shiled isn't useful, or the shuriken, just very situational, as it's supposed to be.

Violet shield + projected force against Sichiman warrior for example, destroys their posture in seconds, same for High Monk against the long shadow ninjas ( or O'Rin), or Shadow Rush against many enemies, or shuriken against Lady Butterfly, the axe against ROBERTOOO etc.

You can win the game without using them, but you could say the same about anything, they're there to help you, you can win the game without using R1 attack for that matter (as you can see from some challenge runs).

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 22, 2019, 07:50:24 AM
Quote
b) Reduced the Posture damage dealt by the first hit of the Combat Arts "Senpou Leaping Kicks" and "High Monk" as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
Famous last words.
Tbh i'm already starting to feel over the game, so i don't care that much, but the last thing combat arts needed, were nerfing, wtf.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 22, 2019, 08:43:21 AM
Spent the evening running around Ashina Castle exploring. Found a couple prayer beads (one under the serpent shrine, one in the hidden wall in the upper antechamber) and found 3 minibosses and 1 boss and a new area.

Here are my options at this point to do in any order:

-Purple Ninja in Hirata
-Headless in Ashina Outskirts
-Lonearm Samurai guy where you were resurrected in the intro
-Seven Spears guy at the temple ahead of that
-Grey haired blue samurai guy at the Dojo
-Genichiro at the top (I got there by going down the stairs from the dojo past the 2 samurai and then run past the 3 grey tengu ninjas up the stairs onto the rooftops; dunno if that was the main way)
-And access to the Sunken Valley (haven't gone in yet)

I've got 2 prayer beads and I read there's a hidden one I missed in Hirata so once I grab that I'll have 3/4 beads. I should be able to get like 2 more VIT upgrades from all those mini-bosses.
I got the umbrella/spear/sabimaru sub-weapons & the anti-air deathblow attack. Can't afford most of the sub-weapon upgrades even though I have the materials because don't have the coin yet.

I gained 7 skill levels doing this. Haven't spent them on anything yet, not sure what to get next. Got the deathblow healing 5 cost skill last. Have air slash/deflection/Mikiri. Hmmm.

Also I got Isshin's letter above the 3 grey haired tengu and it says to ask Emma about it but it won't let me ask her about it at the shrine? Weird.

Haven't really messed around with any of those sub-bosses or bosses yet, just found them, died and went exploring elsewhere.

Grey haired dude in the dojo can be stun locked btw.

Equip the whirlwind slash combat art, and fire crackers. Run up to him at the beginning and firecracker him then just keep spamming whirlwind. After the first health bar just do it again. He can’t get out of it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 11:56:57 AM
Haha, that’s funny that the only boss they nerf is the flaming bull because the fight sucks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 11:59:05 AM
Btw, what do you guys think about Mist Raven? I was messing with it last night after getting it and it seem really good? Counter and then teleport behind and get good hits in, repeat over and over and knock down VIT extra fast.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 04:51:57 PM
So I fought the blue samurai guy below Genichiro.

His quick draw 1-2 slice is ridiculous. Does like 90% HP damage and even when I deflect/block it I still take like 30% HP damage and get staggered often. I guess for this guy you're supposed to just dodge around and attack and not attack and parry?

I tried out Mist Raven on him and when he'd go for a hit I'd teleport right behind him and get 2-3 good clean hits -> repeat. Beat him on my first try with mist raven and I didn't even do a stealth deathblow, just took off 2 bars doing that. Mist Raven seems pretty damn useful since a lot of times even if you parry it doesn't free up any room for VIT hits on the enemy. Like usually I'll parry and counter slash they just block them so it's posture battle. But with Mist Raven, by teleporting behind and getting a few hits in after every parry it takes their VIT down fast and gets them to deathblow posture a lot quicker.

But this assumes the opponent has a sword.

I tried the 7 Spear guy next, doing the stealth deathblow for the first lifebar, but not doing so hot on him in battle. I get some Mikiri counters in and hits here and there but the problem I have is when you get the red marker he can either do a stab (mikiri counter) or a circular sweep (jumping) but I have a hard time seeing which he's doing and I mikiri dash into his sweep or jump and get stabbed on his stab.

I tried using mist raven on him but it's kinda useless because when you teleport behind him he still hits you with his circular swing attacks.
He also seems to have a lot of posture/hp, I get some good hits/counters in and he's not even at 50%.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 22, 2019, 05:18:21 PM
a) Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.

fuck yes
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 22, 2019, 05:20:12 PM
So I fought the blue samurai guy below Genichiro.

His quick draw 1-2 slice is ridiculous. Does like 90% HP damage and even when I deflect/block it I still take like 30% HP damage and get staggered often. I guess for this guy you're supposed to just dodge around and attack and not attack and parry?

side step but parry works just fine

https://youtu.be/Tnd7e9LlxV0
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 22, 2019, 05:21:55 PM
So I fought the blue samurai guy below Genichiro.

His quick draw 1-2 slice is ridiculous. Does like 90% HP damage and even when I deflect/block it I still take like 30% HP damage and get staggered often. I guess for this guy you're supposed to just dodge around and attack and not attack and parry?
Nah, if you parry is real easy, because his posture gets destroyed in like, 3 combos.

When you see the glimmer in his sword, quickly double tap parry, and jump on his head if you see the perilous attack.
That basically all he does.

If you still cant parry him, use the magnetic shield so you can parry him with that.

He goes down fast.
-
7 spears is probably the toughest miniboss of the first half of the game, in my opinion.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 22, 2019, 05:29:27 PM
Seven Spears is pretty easy once you understand him.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 06:58:51 PM
Any tips? Any good sub weapon on seven spears or strategy for his red alert moves? He doesn't seem that bad compared to other mini-bosses (only tried him like 3 times so far) because his attacks are pretty slow but that reach is killer and he's got a lot of HP/posture. So far I'd say that the dude on the stairs with the 4 gunners is the hardest mini-boss I've fought and the fucking bull was the hardest boss because it's bullshit lol. Harder than Lady Butterfly :P

Hmmm, yeah on the sword guy timing on the double tap seemed tough and if you mess it up and eat the 2nd hit you're basically dead. But like I said I love Mist Raven. It's essentially that shit from the Naruto games where you turn into a log and teleport behind the guy. Seems very OP to me, and gives a much wider parry window + ability to punish the enemy much harder when you parry, but what do I know. I tried the umbrella counter and didn't find it helped any more than normal parrying to me.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 22, 2019, 07:36:53 PM
So I fought the blue samurai guy below Genichiro.

His quick draw 1-2 slice is ridiculous. Does like 90% HP damage and even when I deflect/block it I still take like 30% HP damage and get staggered often. I guess for this guy you're supposed to just dodge around and attack and not attack and parry?

I tried out Mist Raven on him and when he'd go for a hit I'd teleport right behind him and get 2-3 good clean hits -> repeat. Beat him on my first try with mist raven and I didn't even do a stealth deathblow, just took off 2 bars doing that. Mist Raven seems pretty damn useful since a lot of times even if you parry it doesn't free up any room for VIT hits on the enemy. Like usually I'll parry and counter slash they just block them so it's posture battle. But with Mist Raven, by teleporting behind and getting a few hits in after every parry it takes their VIT down fast and gets them to deathblow posture a lot quicker.

But this assumes the opponent has a sword.

I tried the 7 Spear guy next, doing the stealth deathblow for the first lifebar, but not doing so hot on him in battle. I get some Mikiri counters in and hits here and there but the problem I have is when you get the red marker he can either do a stab (mikiri counter) or a circular sweep (jumping) but I have a hard time seeing which he's doing and I mikiri dash into his sweep or jump and get stabbed on his stab.

I tried using mist raven on him but it's kinda useless because when you teleport behind him he still hits you with his circular swing attacks.
He also seems to have a lot of posture/hp, I get some good hits/counters in and he's not even at 50%.

This is the guy you can stun lock with the whirlwind slash.

It makes him really trivial. Just firecracker him once and then spam that move over and over again.

Edit: the guy below Genichiro
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 22, 2019, 08:07:55 PM
For 7 spears always back up when he uses a red kanji. You don’t know what he’ll do so wait for the thrust then  counter. You should be able to get a free stealth kill for one life bar.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 08:20:40 PM
So I fought the blue samurai guy below Genichiro.

His quick draw 1-2 slice is ridiculous. Does like 90% HP damage and even when I deflect/block it I still take like 30% HP damage and get staggered often. I guess for this guy you're supposed to just dodge around and attack and not attack and parry?

I tried out Mist Raven on him and when he'd go for a hit I'd teleport right behind him and get 2-3 good clean hits -> repeat. Beat him on my first try with mist raven and I didn't even do a stealth deathblow, just took off 2 bars doing that. Mist Raven seems pretty damn useful since a lot of times even if you parry it doesn't free up any room for VIT hits on the enemy. Like usually I'll parry and counter slash they just block them so it's posture battle. But with Mist Raven, by teleporting behind and getting a few hits in after every parry it takes their VIT down fast and gets them to deathblow posture a lot quicker.

But this assumes the opponent has a sword.

I tried the 7 Spear guy next, doing the stealth deathblow for the first lifebar, but not doing so hot on him in battle. I get some Mikiri counters in and hits here and there but the problem I have is when you get the red marker he can either do a stab (mikiri counter) or a circular sweep (jumping) but I have a hard time seeing which he's doing and I mikiri dash into his sweep or jump and get stabbed on his stab.

I tried using mist raven on him but it's kinda useless because when you teleport behind him he still hits you with his circular swing attacks.
He also seems to have a lot of posture/hp, I get some good hits/counters in and he's not even at 50%.

This is the guy you can stun lock with the whirlwind slash.

It makes him really trivial. Just firecracker him once and then spam that move over and over again.

Edit: the guy below Genichiro

Yeah, you said that but I wanted to fight him normally if I could.

For 7 spears always back up when he uses a red kanji. You don’t know what he’ll do so wait for the thrust then  counter. You should be able to get a free stealth kill for one life bar.

Yeah I get the stealth kill from along the cliffside. I was thinking what you said about the red kanji, stay outta sweep range and that way if he sweeps you're safe and if he mikiris then he'll come at you then mikiri counter.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 10:22:55 PM
It's kinda crazy how busted some of these bosses/mini-bosses are with certain subweapons. I was talking to duckroll and he told me for 7 spears just use the axe and I did slash/slash/axe/slash/slash/axe/slash/slash/axe and he can't break out of it and then he dies or you run out of axe and you die.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 22, 2019, 10:42:09 PM
Actually axe isn't that great against him lol. First time I tried that was without going stealth and I trapped him in a slash/axe loop for one lifebar and then ran out of axe. Thought I just needed to do stealth for one bar and then axe/slash combo but died a billion times after doing that. Eventually beat him with stealth, a few mikiris and hits in here and there for some posture/hp damage and then finish it off with a bunch of axe/slash/axe/slash while eating damage and hoping to kill him before I die from eating too much damage aka face tanking.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 12:51:10 AM
So instead of fighting Genichiro, decided to try to do Sunken Valley & Abandoned Dungeon first.

 :maf SUNKEN VALLEY :maf

Here I was thinking that Sekiro's bosses are harder than Souls/Bloodborne (although a couple Bloodborne ones are definitely up there), but the stage stuff inbetween is way easier in Sekiro compared to those. Then in Sunken Valley the game becomes fucking DARK SOULS.

Not only is the entire way to gunfort fucking HARD the first time, but the two bosses, Snake Eyes and Cenitpede. Not only are they hard as fuck and I have no idea where to even start in fighting against them (centipede seems impossible? Parrying his 10 hit combo breaks my posture by the end), but do neither of them have a stealth option so you have to do 2 full lifebars on both? I can't even get either of them down to 50% on one lifebar. 

Everything about Sunken Valley feels like the game just got REAL and this whole area is way harder than any of the areas before this. Should I even be here yet? Or should I go explore the Abandoned Dungeon or go beat Genichiro? Feels like I need some VIT and ATK upgrades for these bosses in Sunken Valley.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 12:59:53 AM
Haven’t gotten to Sunken valley yet.

Still at the temple.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 01:00:40 AM
Genichiro is a Main Quest boss, everything else is Side Quest. Just as in a proper RPG (like in Pillars) you should always focus on cleaning up Side Quests first before doing the Main Quest thing.

And yes, there are specific situations in Sekiro when you will forever lose the possibility to obtain some Prayer Beads if you rush through with Main Quest. So keep that in mind!

/no spoilers

I loved Sunken Valley. FROM's signature poisonous areas :bow2

:ohhh
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:01:12 AM
Genichiro is a Main Quest boss, everything else is Side Quest. Just as in a proper RPG (like in Pillars) you should always focus on cleaning up Side Quests first before doing the Main Quest thing.

And yes, there are specific situations in Sekiro when you will forever lose the possibility to obtain some Prayer Beads if you rush through with Main Quest. So keep that in mind!

/no spoilers

I loved Sunken Valley. FROM's signature poisonous areas :bow2

All the guides I'm seeing in Sunken Valley have wayyyyyy better stats and waaaaaaayyy further in.

I'm still AP3, VIT13. Should I be doing the Sunken Valley mini-bosses now? I just feel like I'm too underpowered with not enough posture to beat them.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:03:20 AM
I'm reading up on it and everything I'm seeing says

Genichiro -> AP4 -> Abandoned Dungeon -> Sunken Valley.

I'm gonna try Centipede man a few more times and then go do Genichiro and get my AP4.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 01:04:40 AM
Why are you reading guides man
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:04:45 AM
Nevermind, just beat centipede guy easily lol

Why are you reading guides man

I don't use them for exploring, but if I'm stuck on a boss for an hour I'm going to look up tips for beating them. Otherwise I'll never get unstuck because obviously I'm missing something.

Like on this guy I didn't realize

spoiler (click to show/hide)
his red attack is a jump on head attack, so just parry the 10 hit and try not to get posture-broken and then head stomp, repeat twice and you get a deathblow, repeat 4 times and you win.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 23, 2019, 01:14:59 AM
Not really sure how to beat the armored dude. I got his posture broken... but it didn’t work?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:15:54 AM
Found the hidden bead after centipede man, got to VIT14. Time to try Genchiro.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 23, 2019, 01:41:59 AM
Not really sure how to beat the armored dude. I got his posture broken... but it didn’t work?
There's a gimmick, look at the arena you're in.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:51:51 AM
Genichiro's a pretty good fight. The only thing fucking me up is his mixups in his red alert moves. I know when he'll do them but he either stabs, sweeps, or grabs. The grab fucks me up the most when I jump thinking he's going for a sweep and he grabs me and does major damage. Otherwise got pretty close.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 01:57:23 AM
Fuck he's

spoiler (click to show/hide)
got a third part? lol

Fight's still great. I actually did ok on the 3rd part until I got trapped against a wall and the camera went away and I couldn't see anything and died :(
[close]

Damnit

spoiler (click to show/hide)
fucking had, 4 heals left, full life, down to less than 50% in his final form.

Then he gets me with a combo (not even lightning or anything) and does 100% HP damage and I already had 1 death :(

If I can just get to the last form without having used my ressurection I got this fight no prob
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 23, 2019, 02:01:35 AM
imo that's the best looking fight in the game besides
spoiler (click to show/hide)
lady butterfly
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:08:52 AM
Ok, beat him.

Yeah that's a damn good and pretty fair fight.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 02:09:01 AM
Really hyped to dive in Souls games once I beat Sekiro.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 23, 2019, 02:10:23 AM
A friend of mine tried that and isn't really enjoying Dark Souls 3. He thought Bloodborne was much better but couldn't even finish that. Finished Sekiro with easy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:13:12 AM
Souls games play totally different. Same with Bloodborne which is like a halfway between Souls and Sekiro. I actually tell people who haven't played any to play DS1-3 and Bloodborne first and then Sekiro after.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:23:35 AM
Good progress, Bebpo! You are flying through the game.

Of course you missed a Main Boss for AP4 before Genichiro :teehee that's why I said EXPLORE FIRST.

Eh, I doubt the other AP4 boss is easier than Genichiro. Genichiro you can do at AP1, it's just about learning his moves and parrying until he's posture broken. And I explored everywhere outside doing Abandoned Dungeon at this point.

Like even at AP4 I'm trying Snake Eyes again and I can't beat him lol, dude is so annoying and it seems like no way to get a free stealth deathblow on him?
I'm going to kill him eventually and then do Abandoned Dungeon next.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 23, 2019, 02:24:55 AM
A friend of mine tried that and isn't really enjoying Dark Souls 3. He thought Bloodborne was much better but couldn't even finish that. Finished Sekiro with easy.
I tried playing some DkS3 yesterday, and the slow speed is really hard to stomach, but rolling through attacks is still fun.
I probably wouldn't go back to BB though, because of the 30fps nonsense.

Maybe on PS5, if they upgrade it to 60.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 23, 2019, 02:26:29 AM
Good progress, Bebpo! You are flying through the game.

Of course you missed a Main Boss for AP4 before Genichiro :teehee that's why I said EXPLORE FIRST.

Eh, I doubt the other AP4 boss is easier than Genichiro. Genichiro you can do at AP1, it's just about learning his moves and parrying until he's posture broken. And I explored everywhere outside doing Abandoned Dungeon at this point.

Like even at AP4 I'm trying Snake Eyes again and I can't beat him lol, dude is so annoying and it seems like no way to get a free stealth deathblow on him?
I'm going to kill him eventually and then do Abandoned Dungeon next.
Snakeeyes is a she.  :-*

And yeah, you can stealth kill one bar off of her.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:28:34 AM
HOW

I got 1 deathblow kill on her but it's gonna be the hardest boss in the game so far to try to get two. She fucking stuns me and then shoots me for like 90% damage on VIT 14.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:35:57 AM
For Genichiro all I used was ichimouji to reduce posture a couple times. Otherwise none of the subweapons seemed useful so didn't use anything else.

On snake eyes I'm getting better at parrying her stuff. But the stealth shit never works for me. I have to do this fight with 2 deathblows, the stealth is fucking broken in my game. I run past her onto the bridge she loses focus and I get in stealth next to her but it won't let me deathblow because her default position is too close to the wall and I can't get behind her, only to the side of her.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:40:08 AM
I see the issue. When I parry her attack -> gunfire, the gunfire shot does a shitload of posture damage and after a few my posture breaks from the first attack and she clear shots me with the gun on the 2nd. I can dodge her grab by dashing/jumping away and get like 1 hit in but with her 1-2 combos I never get much damage in, just slowly increase her posture from parrying the first attack of the combo. Not sure what subweapon would be useful. Even parrying with raven's mist it teleports me too far behind her and I can get in and get a hit after the parry teleport. The umbrella is ok for defending but I can't figure out how to use it offensively. I don't have skill where you can reflect shots back.

Might have to move on and do Abandoned Dungeon before Snake Eyes. This fight is just annoying.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 23, 2019, 02:40:44 AM
I run past her onto the bridge she loses focus and I get in stealth next to her but it won't let me deathblow because her default position is too close to the wall and I can't get behind her, only to the side of her.

Traveling past the bridge to the next idol, resting then backtracking is the common method to get one on her.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 02:45:25 AM
That's really really far to run from Gun Fort just for 1 attempt that you might die and have to do the run again.

But like I said, I can get to standing 2 feet from her in stealth just sitting there but I can't get her away from the wall in a non-combat way to let me walk behind her and get a stealth attack.


I'm now starting to parry the first hit and side dodge the gun shot and get a slash in which is helping a bit. I can continually get 1 deathblow on her but I can't get to 2. If I could get a stealth attack in I'd beat her no problem at this point but I can't  :'(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 23, 2019, 02:49:19 AM
Get back from the bridge, that's the method, but you can watch a video to see how to do it properly maybe (and a invisibility sugar may help, too).
I know you can cause i saw it on video, though personally i just killed her normally.
She's tough to fight, yeah.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:03:44 AM
What the fuck is AP4
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 03:06:58 AM
Beat her. By the end I think I knew the fight pretty well. I use Ichimouji a lot to recover posture when I'm parrying like 95% of the time non-stop.


https://www.youtube.com/watch?v=-rPYl7LApok

So here was an earlier attempt where I got her to like 1-2 hits from death on 2nd lifebar and fuck it up by JUMPING OFF A CLIFF and then fuck it up by Resurrecting and not healing or being smart and trying to rush and get that last 1-2 hits to finish her.

https://www.youtube.com/watch?v=OaeB5I5xzWw

Here was the next attempt where I got her to like 1-2 hits away from death on 2nd bar again but fuck it up at the end with 2 gourds left by not healing when I should have

https://www.youtube.com/watch?v=RKDgxH5yM8c

And then here was my final run beating her and I think I did pretty well. That's what like AN HOUR OF RETRYING A BOSS until you have all their moves down tends to do  :'(
Also the reason I ran behind the rock about halfway is if I go over to where she was I'd get shot to death by grunts so I had to pull her back in.

What the fuck is AP4

Attack Power 4, yeah I didn't know what it was either at first when Borys was writing AP3.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:11:18 AM
Souls games play totally different. Same with Bloodborne which is like a halfway between Souls and Sekiro. I actually tell people who haven't played any to play DS1-3 and Bloodborne first and then Sekiro after.

A friend of mine tried that and isn't really enjoying Dark Souls 3. He thought Bloodborne was much better but couldn't even finish that. Finished Sekiro with easy.

It won’t be my first time playing Souls. I have only played Demons (loved) and Dark (hated). I just didn’t like the way DkS1 was designed but I’m willing to push through Dark Souls 1-3 and BB.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 03:14:56 AM
Idk, I tend to get hit when I throw them out half the time so if I got the boss patterns down and can parry/dodge all their attacks, it's like why risk it. But that's just me and bad luck with firecrackers.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:15:33 AM
So wait attack power 4 is missable if you beat genichiro first?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:16:28 AM
Idk, I tend to get hit when I throw them out half the time so if I got the boss patterns down and can parry/dodge all their attacks, it's like why risk it. But that's just me and bad luck with firecrackers.

 Upgrade them to widen the hitbox space and get the skill that lets you follow up attack after using an item. Firecrackers are op.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:24:38 AM
Oh ok. I love how freeform the structure is. Unlike Darks Souls 1 I can choose to go somewhere else  if I want to take a break I can always come back. Reminds me of Demon’s Souls. I hated how in Dark Souls they touted it as open world but for the most part you were always rail roaded in terms of progress. It was very linear and despite the “open world” felt more linear than Demon’s. And here Sekiro has the freedom of Demon’s. Lurv.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 03:26:33 AM
Dark Souls 1 branches out pretty fast...
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 03:28:17 AM
Not in my experience. Ring the tower, go to blight town, find other tower I think. You find some ruins but can’t do anything because the enemies are ghosts. No likey. Very linear.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 23, 2019, 03:48:35 AM
Oh ok. I love how freeform the structure is. Unlike Darks Souls 1 I can choose to go somewhere else  if I want to take a break I can always come back. Reminds me of Demon’s Souls. I hated how in Dark Souls they touted it as open world but for the most part you were always rail roaded in terms of progress. It was very linear and despite the “open world” felt more linear than Demon’s. And here Sekiro has the freedom of Demon’s. Lurv.
This is bull, Cindi.
If you take the master key at the start, you can basically explore 40% of the game right off the bat.

It's how i usually went to get my Gravelord Nito's sword right at the start of the game, and 1 shotted some of the early bosses.
Not in my experience. Ring the tower, go to blight town, find other tower I think. You find some ruins but can’t do anything because the enemies are ghosts. No likey. Very linear.
The only thing you "have" to do, is obtain the lord's vessel to open up the final three areas., and you have to beat Sen's fortress before getting to Anor Londo.
Almost anything else if fair game.
Catacombs, Burg, Blighttown, Depths, New Londo Ruins, Ash Lake, Great Hollow, etc.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 04:05:09 AM
I see. I’ll keep that in mind.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 04:57:55 AM
Now I remember what I was gonna say about Sekiro earlier today but forgot,

So I’m in the minority of action game players that didn’t enjoy Metal Gear Rising. I felt the whole game revolves around parries & counters but the parry was easy and incredibly OP, so the combat felt shallow to me.

Sekiro, to me, is basically the same concept, and on paper an entire game where you just parry and counter over and over sounds shallow, yet because it’s much better executed here, it’s anything but. Sekiro is what I wanted MGR to be in gameplay.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 02:11:28 PM
Haven’t been able to play and I’m at the temple still. Hoping to play today.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 23, 2019, 03:02:01 PM
I lol'd watching Borys' vid. Somewhere, Miyazaki is crying.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 23, 2019, 03:55:35 PM
Newest patch fixes a lot of speedruning skips :/ Dream of sub 24 minutes is dead :rip

I am kind of missing the game already after Platinuming it... wish they would announce the DLC already.

Yeah, one thing about patches in games like this is sometimes you come late and all the broken strategies people come up with don't work anymore. I've had that happen in games where all the tips and strategies are outdated and it's just like idk.

I do think that patching some of the stuff like boss skips is dumb. No one is legit using them to skip a legit playthrough, they're just fun for stuff like speedrunning and they should leave it alone and let people try to break the game for that stuff.

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 09:59:47 PM
Jesus I haven’t played in weeks and now I’m playing like Borys.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 23, 2019, 10:16:27 PM
Rust is off! :rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 23, 2019, 10:18:24 PM
How's yall progress Cindi, MMaRsu, kingv, Coax, Don?

Got to the last two pre-boss parts two weeks ago but there's been some annoying af noisemaking nearby that sets me on edge so I've left off playing anything for the time being. Wish I could divine abduct some people.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 05:21:39 AM
How's yall progress Cindi, MMaRsu, kingv, Coax, Don (Bebpo posts progress updates all the time :))?
Kinda lost interest all of a sudden after i beat the first "bird".
I did the Dragon, but then stopped there, i couldn't be arsed to do the final boss, also because i had seen the ending when my brother beat him, anyway (not that i gave a shit about the plot, tbh).

I still enjoy the fighting, but the game itself came and went really fast for me, as far as interest goes, maybe it's because there's really little to no variety to it, and the stealth is really shallow.
So everything is in doing the bosses, but then the combat doesn't have that wide gamut that other action games (NG, Bayo, DMC) have.

I would enjoy a Boss Rush mode though.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on April 24, 2019, 08:03:09 AM
https://www.youtube.com/watch?v=4tOBVl78BSw
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 24, 2019, 09:16:52 AM
I lol'd watching Borys' vid. Somewhere, Miyazaki is crying.
"I knew we should have kept the stamina bar"

 :mjcry

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 11:03:29 AM
Nah, i'm tired of having to stop and go when i'm trying to go around levels in Souls.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: BobFromPikeCreek on April 24, 2019, 11:32:56 AM
The Borys method works, it just looks completely not fun and really tedious.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 12:56:16 PM
How’d I do?

https://youtu.be/89pMGgB2MyM
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 02:02:02 PM
Progress:

- gave Sakura droplet, upgraded res
- unlocked sunken valley
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 24, 2019, 02:05:07 PM
Why aren't you using Firecrackers :notlikethis

:jeanluc Waste of time, especially since they are weak to normal fire (as most enemies covered in fabric).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 02:06:27 PM
- three...monkeys?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Baiano19 on April 24, 2019, 02:25:02 PM
- three...monkeys?

And people say this game is harder than Dark Souls...  ::)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 02:31:01 PM
- three...monkeys?

And people say this game is harder than Dark Souls...  ::)

Uh

what?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 24, 2019, 02:38:05 PM
The best boss

spoiler (click to show/hide)
ape escape
[close]

:rejoice
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 03:01:24 PM
It does own
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Baiano19 on April 24, 2019, 03:11:14 PM
- three...monkeys?

And people say this game is harder than Dark Souls...  ::)

Uh

what?

I liked the novelty, but it wasn't hard. Was kinda disappointed, expected something after finding all monkeys ( that being said I just found the Giant Ape and ohhh boy).

Just watched your fight with Genichiro, amazing job!
 I jumped out of my seat when I beated him.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 05:31:39 PM
- three...monkeys?

And people say this game is harder than Dark Souls...  ::)

Uh

what?

I liked the novelty, but it wasn't hard. Was kinda disappointed, expected something after finding all monkeys ( that being said I just found the Giant Ape and ohhh boy).

I mean. Were people using the monkeys as an example of Sekiro being harder than Dark Souls? That's where the confusion comes from. I just mentioned the monkeys and you were like,"And people say this game is harder than Dark Souls...  ::)"

Which is kind of weird.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 24, 2019, 07:07:31 PM
There's a monkey boss? :o
Or are you just talking about the monkeys you can fight on the way to the old serpent shrine on the way to Sunken Valley?

Might have some time to play this tonight, but if not will get back soon. My gaming schedule lets me play this like once every few days, but then I end up playing like 4 hours straight and get stuck on a boss at 1am and spend until 2am beating it and then am ded next day at work but oh well.

Btw, Miyazaki's gonna put out a substantial expansion pack to this, right? I mean DS1/2/3/BB all had them and some of those were the best parts/fights of those games. Hope Sekiro gets a cool one!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 07:08:58 PM
How do you use the mortal blade?

Yes bebpo you have to talk to Kuro. Senpou, main hall, touch the bell. You also need a letter for the girl.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 07:10:30 PM
- three...monkeys?

Real-talk: best gimmick boss in Soulsborne series.

Fuck the little summoned terror shits, though.
I disagree that it is a good gimmick boss, but i also agree with Matthewmatosis (https://youtu.be/Np5PdpsfINA) on bosses in FROM games losing originality, and relying more and more on just being "memorize combos and win" sort of fights, whereas Demon's had the balls to mix it up more.

The Screen Monkeys were something different than just another "dude with sword", but the gimmick itself was pretty poor, i thought.
You have all these things in the area
spoiler (click to show/hide)
, the bell, the dark room, the waterfall,
[close]
but then the fastest way to do them (and easiest) is to
spoiler (click to show/hide)
essentially just bum rush them and kill them off.
[close]
This is mostly because the stealth in the game is extremely bare bones and shallow, but they could've made is a bit trickier, forcing you to be smarter than this.

Incidentally, "dude with sword" fights, were the most fun in the game, probably because that's the one mechanic that sets Sekiro apart (the ability to break the boss' posture) and all the other mechanics were just serviceable.
1 on 1 fights here, are still significantly more enjoyable than Soulsborne games though, so less creative bosses aren't as annoying to me, here.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 24, 2019, 07:15:15 PM
How do you use the mortal blade?

Yes bebpo you have to talk to Kuro. Senpou, main hall, touch the bell. You also need a letter for the girl.

Yeah I didn't talk to Kuro after I beat Genichiro because after Borys talking about some stuff being missable I was afraid it might advance the story and lock me out of something in Abandoned Dungeon since I didn't do that yet. So I went and fought/beat Snake Eyes and warped to Abandoned Dungeon and saved last time I played.

Also I went back to the base temple before saving just noticed for the first time that there's a merchant there now with a bunch of good shit! So what I'd been doing with all my $$$ coins after I bought everything from all the other merchants available is every time I got to a boss, I'd spend all of them on those 10 coin spirit coins because fuck it I'm probably going to die 10 times and lose all 700-1,000 coins anyhow so I might as well spend them on something useful. So I have like 300-400 spirit coins now lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 07:17:32 PM
Merchant asks you to take out samurai at Ashina Castle entrance. If you take out them all out he warps to your camp.

Also mortal blade is a combat art. I see. :ohhh
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 24, 2019, 07:21:55 PM
Yeah I figured that out once I talked to him. I just like never noticed he was there because he kinda blends in.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 07:25:50 PM
Missables? Is Borys bs-ing?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 07:35:47 PM
Missables? Is Borys bs-ing?
Some boss fights (3 i think) change the state of the world, and there is at least one mini boss that is missable ( i know because i missed him) but you have to do a late-game boss to miss him, so it's a ways off.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 07:36:13 PM
Who is it
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 07:37:39 PM
Who is it
It's one of the long shadow ninjas, there are 3 or 4 i think as proper mini bosses, and one of them you can't do, after you beat a story related boss (just cause you can't access that area anymore).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 07:38:20 PM
The purple ninja at hirata?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 08:36:51 PM
The purple ninja at hirata?
Same type, but it's the one in Serpent Shrine.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 24, 2019, 08:47:29 PM
The purple ninja at hirata?
Same type, but it's the one in Serpent Shrine.

Wait, not the old serpent shrine above Sunken Valley right? I thought it was odd there's an idol rest point there but...nothing there besides a drop or two and then you jump down and there's another one real close at Sunken Valley start. Maybe I have to go back after talking to Kuro?

Actually, wait, are you talking about the one in Ashino Reservoir by 7 Spears? I've fought purple ninja guy twice so far. Once in Hirata and once there.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 24, 2019, 09:00:02 PM
The purple ninja at hirata?
Same type, but it's the one in Serpent Shrine.

Wait, not the old serpent shrine above Sunken Valley right? I thought it was odd there's an idol rest point there but...nothing there besides a drop or two and then you jump down and there's another one real close at Sunken Valley start. Maybe I have to go back after talking to Kuro?

Actually, wait, are you talking about the one in Ashino Reservoir by 7 Spears? I've fought purple ninja guy twice so far. Once in Hirata and once there.
It's too early for you to fight him in the first place.
Just go check there when the scenery changes.

But yeah, it's that pathway from Ashina Castle, filled with monkeys, that leads to a wooden hut and a chasm.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 10:55:02 PM
https://youtu.be/jlu90BRwDY8
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 24, 2019, 11:35:01 PM
Really nice run. I went WTF at 1:26 when you closed the gap really fast. I was like how did you do that and then I watched it again and it looks like that prosthetic skill where you throw a shuriken and then slice at the same time? I haven't messed with those skills yet, but now I see I should!

Also what was the item you used at the start of the vit? Didn't notice anything too different. I should use more items before boss fights, I'm just hoarding everything and haven't really used anything.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 11:40:40 PM
It allows a follow up attack after using a prosthetic. Shuriken obviously does the furthest damage, a follow up attack allows a long hit box. You can go across the screen and do a follow up attack if they're running away from you. Good tactic to maintain momentum and pressure to not lose posture meter. Shuriken in general is great because it has a short start up allowing long combos. So you can do attack x 3 cancel shuriken cancel follow up and just keep going in a constant loop of pressure.

Whatever anyone tells you about prosthetics being pointless, don't believe them. Another great thing about shuriken? You can spam that shit. Only takes on 1 unit per use. Owns.

Unfortunately ran out of shurikens and was like wtf during mid-fight and ended up dying because I didn't realize i was out. Oh well. Snake Eyes is still a punk.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 24, 2019, 11:47:02 PM
The item I used was Uko's sugar which increases damage. In my experience it also increases damage done to posture bar. I could be wrong but it was why I used it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 25, 2019, 12:59:50 AM
I wasn't talking about you, I've read people say that on reddit. Most of the prosthetics are indeed pointless.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 01:15:14 AM
Today was eventful.

Made it to poison area, fought baboon boss, killed purple ninja looking for me in the old well. I love this game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 02:06:32 AM
GUARDIAN APE  :crazy :six: :notlikethis
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 02:49:39 AM
Do Soulsborne games have this type of side questing?

Bebpo don't read if you're not ahead already.

Subtle, world building shit. Like for instance, a lady tells you about fruit: one dry, one wet. And you're not sure what she's talking about. But you're interested. You go down and encounter a snake, you have to survive encounters and then you're face to face with the beast. Then you have to solve a puzzle to get past it. You go in the house it's guarding and turns out it's guarding a heart. I defeated another snake before, and it dropped a dry heart. This one was sopping wet with blood.

Then there's this.

https://www.youtube.com/watch?v=8aaxHfZciPs

Does Soulsborne have organic side questing/world building like this? I do recall in Dks1, there was a fat knight with a cute outfit guarding a place and there was a quest with a cursed person on the lower deck behind some bars.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 04:08:44 AM
When you guys are talking about monkeys do you mean the mini-boss with the glutton guy with his monkey buddies in hidden forest? Just did that and got through Mibu village which was creepy as heck. I like that Snake Eyes in Ashina Depths has the same moves as the other Snake Eyes so once you get good at one of them the other is a one try kinda fight. Got the hidden prayer bead on buddha head there and got my VIT to 15 now.

In the area with Ashina Depths Snake eyes there's a wall near the lower save point that's too high and no way to reach?

Also are you supposed to be able to fight the shaman guy at abandoned dungeon at this point? I tried but there was no way to even hit him without building up huge amounts of terror. I even tried using the pacifying agent to reduce terror build up but that whole fight is terror. Feels like I'm missing something.

Also found the 2nd headless mini-boss in hidden forest. Should I do them now? Should I buy the terror reducing gourd for 1800 to use on these fights? I feel like the fights aren't bad but I die from terror.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 04:20:49 AM
I have like 10 divine confetti at this point.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 26, 2019, 07:00:52 AM
Terror Gourd is available from the Mibu Village merchant, from memory. Also the anti-terror umbrella is a useful prosthetic upgrade imo but like most prosthetics is more suited to specific encounters (the S. Warriors mini bosses are where it's probably most useful).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 26, 2019, 08:13:52 AM
Terror Gourd is available from the Mibu Village merchant, from memory. Also the anti-terror umbrella is a useful prosthetic upgrade imo but like most prosthetics is more suited to specific encounters (the S. Warriors mini bosses are where it's probably most useful).
If you absorb their laser and use projected force to send it back to them, you do massive posture damage.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 26, 2019, 08:25:23 AM
Terror Gourd is available from the Mibu Village merchant, from memory. Also the anti-terror umbrella is a useful prosthetic upgrade imo but like most prosthetics is more suited to specific encounters (the S. Warriors mini bosses are where it's probably most useful).
If you absorb their laser and use projected force to send it back to them, you do massive posture damage.

Saw someone also get an instant deathblow on one of them (from a full health bar) using one of the Lilac moves (deflection?) right beside them just after they went into the air IIRC. Personally hadn't tried that but seems crazy powerful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 09:27:14 AM
Ashina Depths? Hidden Forest? ??? Where is this? What the fuck. How has Bebpo not encountered monkeys yet if he’s fought his way through Sunken Valley?

Bebpo:

Three monkeys - kuro and wolf want to end the divine line. To end the divine line you need the mortal sword. To get it you go to Senpou. In the main hall is a man. Before you beat Genichiro you cannot progress further but this man says to tell a girl something. You have no idea what girl he’s talking about. After Genichiro boss fight go back to Senpou main hall. The Undying man is no longer there. Ring the bell. Fight three monkeys. Continue to sword.

Monkeys - there are monkeys in trees at Senpou near the first Centipede.

Armed Monkeys - progress through sunken valley after killing the snake.

Did you get to Ashina Depths by beating the purple boss in Abandoned Dungeon?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 09:42:22 AM
I found that out last night.

I wrecked his shit with mortal blade.

spoiler (click to show/hide)
First form was easy, took three to four tries. Then that second...:holeup
[close]

I got spooked after dying and quit the game after that :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 09:43:07 AM
Ashina Depths? Hidden Forest? ??? Where is this? What the fuck. How has Bebpo not encountered monkeys yet if he’s fought his way through Sunken Valley?

Bebpo:

Three monkeys - kuro and wolf want to end the divine line. To end the divine line you need the mortal sword. To get it you go to Senpou. In the main hall is a man. Before you beat Genichiro you cannot progress further but this man says to tell a girl something. You have no idea what girl he’s talking about. After Genichiro boss fight go back to Senpou main hall. The Undying man is no longer there. Ring the bell. Fight three monkeys. Continue to sword.

Monkeys - there are monkeys in trees at Senpou near the first Centipede.

Armed Monkeys - progress through sunken valley after killing the snake.

Did you get to Ashina Depths by beating the purple boss in Abandoned Dungeon?

The game is very open ended before Genichiro. You can get SUPER far (even you haven't been there yet!) before facing Genichiro. 65-70% of the whole game map area before this fight.

This game :lawd
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 02:53:18 PM
Wait, talk about open-ended. I thought I'm on the way to get the Mortal Blade in Senpou Temple. Cindi already has the mortal blade so shouldn't see have gone through hidden forest/mibu village? Or did I miss the branch to the senpou temple somewhere along the way and went in a different direction.

I went and talked to Kuro and then Isshin and then Kuro again and then went to

spoiler (click to show/hide)
Abandoned Dungeon -> Jump into hole -> Ashina Depths -> Hidden Forest -> Mibu Village
[close]


Anyhow I guess I'll buy the purple gourd and see about upgrading my umbrella. 1,800 is just kinda expensive so hopefully it's useful. I'm not made out of money in this game! XP is much easier to grind than money for me at this point.

What about the red burn gourd from the carp guy in Hirata? Is there stuff upcoming where having that would help? Because so far outside flaming bull burn hasn't been an issue and if you do catch on fire you can just use an item.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 03:38:05 PM
How’d you get past purple dude??

Hidden forest/mibu is from an exit at Senpou?!

:mindblown This game
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 26, 2019, 06:25:33 PM
First area I went to after Genichiro was sunken valley I think. I eventually back tracked and did some other stuff, but i found like two prayer beads and two gourd seeds in like 30 mins of exploring.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 06:27:27 PM
Is this the abandoned dungeon from Ashina Castle?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 26, 2019, 07:19:18 PM
It’s basically like off to the side of the bridge right before the castle. Like, where those rifle dudes are up the top of the stairs with the sword samurai guy? Turn around and walk away from that point back to the bridge where the old lady is... praying or whatever she is doing, and then the dungeon is kind of off to the right.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 07:34:58 PM
I really did go left and Bebpo went right then :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:25:38 PM
Yeah I found Senpou temple. See I got to abandoned dungeon after beating the purple guy where you started in the intro and then past him was the right side of abandoned dungeon which looked like just the shaman boss and bottomless pit. Didn't realize there was another entrance from the castle.

Anyhow, went part way up Senpou but not sure what to do now. Getting to lots and lots of ghost fights and without infinite purchase divine confetti I'm kinda stuck. Right now I've got:

-2 headless fights
-1 shamaniac warrior
-1 ghost O'ren
-1 corrupted monk

On the corrupted monk, is he a ghost? Because I seem to be doing very minor slight damage without divine confetti and when I used divine confetti I didn't notice a difference. But then he appears out of the air and looks like a ghost so idk. I'm not even sure how to beat him because I do very very minor chip damage and he instantly regains full posture even when I deflect his stuff nonstop (which does huge posture damage on me). I feel like I could probably beat him after a long drawn out fight of chip damage for like 10-20 mins while perfectly dodging every attack, but considering Sekiro boss fights are like 2-4 mins long I'm missing something so I feel like I should come back later.

Also I grabbed all the mats and the 1000 coins for the purple umbrella upgrade to fight shamaniac warrior but it won't let me buy the upgrade because I'm missing the last sub-weapon and it's part of the upper tree to the unlock :( When two trees combine in the upgrade path, do you seriously have to finish out both paths that connect to the upgrade to buy it? Because I bought the flame vent path to the purple umbrella but it won't let me buy the upgrade.

At this point I'm gonna finish Senpou Temple first, then do past the locked door in Sunken Valley which I now have the key before doing all the ghost shit above.

Also for the carp guy, I have 6 scales and the dragon mask half is 7 and the floating technique is 5 and the burn gourd is 2. When I hit 7 carp scales should I just buy the dragon mask? Is the floating technique important?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:36:50 PM
Ghosts at Senpou?! :mindblown
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:38:17 PM
Ok, first Headless down. Took me a bunch of divine confetti. I guess I'll blow the rest of my divine confetti stock to take out the 2nd one.

Ghosts at Senpou?! :mindblown

No, ghosts are mibu village.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:41:09 PM
Oh damn, beating the headless in ashino leads me back to Senpou, demon bell. Neat.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:41:30 PM
How do I get past the purple dude in abandoned dungeon?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:42:01 PM
Oh damn, beating the headless in ashino leads me back to Senpou, demon bell. Neat.

Ringing the bell is hard mode. Don’t ring it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:43:06 PM
Oh damn, beating the headless in ashino leads me back to Senpou, demon bell. Neat.

Ringing the bell is hard mode. Don’t ring it.

Ok, yeah it says not too, so I was thinking I probably shouldn't do it yet.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:43:35 PM
How do I get past the purple dude in abandoned dungeon?

What purple dude? Are you talking about the jump kick loneshadow ninja?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:44:42 PM
Some purple dude in a cave that shoots massive projectiles and uses terror
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 26, 2019, 08:45:14 PM
Also for the carp guy, I have 6 scales and the dragon mask half is 7 and the floating technique is 5 and the burn gourd is 2. When I hit 7 carp scales should I just buy the dragon mask? Is the floating technique important?
Floating technique is a combat art. It's meh. Dragon mask is more interesting but won't be useful until you get the other 2 pieces. Just do whatever, neither is important except for completionism.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:46:32 PM
Oh, yeah I can't fight that guy either. It's Shamaniac Warrior. People all saying need to upgrade umbrella to purple to do that fight.

If you want you can run past him to the other side and grapple to get to bottomless hole. Or just go back to where you fought 7 spears, find the secret hole and fight the loneshadow ninja and crawl forward afterwards to get to bottomless hole.

Also for the carp guy, I have 6 scales and the dragon mask half is 7 and the floating technique is 5 and the burn gourd is 2. When I hit 7 carp scales should I just buy the dragon mask? Is the floating technique important?
Floating technique is a combat art. It's meh. Dragon mask is more interesting but won't be useful until you get the other 2 pieces. Just do whatever, neither is important except for completionism.

Ok yeah, saw the guy at abandoned dungeon entrance has the 2nd piece for 5,000 which I totally do not have. When I find the 3rd piece I guess I'll head back and buy the other two.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:48:53 PM
I got there by going to the well from the beginning of the game, killing the ninja after me, and going to abandoned dungeon.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:52:12 PM
I AM CONFUSED. Where is Mibu?!

Kingv mentioned a dungeon? To the right of the bridge?! Did he mean the abandoned dungeon entrance from underwater now passage? I already found that a long time ago. Where is Mibu?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:53:44 PM
did you find the bottomless whole rest point? everything is after that in a straight line if you find it. It's to the right wall of the shamaniac warrior fight in abandoned dungeon. Just find that first and jump down the hole.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 08:55:43 PM
Fuck, got 1 hit away from killing the 2nd headless on his 2nd deathblow. Dude has way more HP/Posture than the Ashino Outskirts one. I probably went through 3 divine confettis that fight :( Almost out. Having to cycle between terror gourd and regular gourd and replenishing divine confetti while parrying/dodging is really pain in the asssssss, can't say I like this apparation side of the gameplay. Wish you could just get a sword upgrade to let you hit ghosts without divine confetti.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:55:57 PM
How’d you get to Ashina Depths?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 08:56:36 PM
Fuck, got 1 hit away from killing the 2nd headless on his 2nd deathblow. Dude has way more HP/Posture than the Ashino Outskirts one. I probably went through 3 divine confettis that fight :( Almost out. Having to cycle between terror gourd and regular gourd and replenishing divine confetti while parrying/dodging is really pain in the asssssss, can't say I like this apparation side of the gameplay. Wish you could just get a sword upgrade to let you hit ghosts without divine confetti.

Terror and divine confetti are legit awful. No lie.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 09:02:18 PM
Did you find this hole with a guide or by yourself? Because if by yourself I’m very impressed.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 09:05:39 PM
Cindi, if you went and fought lonesome shadow purple kung fu ninja from 7 Spears a straight line literally takes you to bottomless hole rest point. It’s obvious you did not fight lonesome shadow yet. Go back to Ashino Reservoir and find the samurai talking about hearing someone playing music.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 09:11:35 PM
https://www.youtube.com/watch?v=TXTaFo49RxY
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 26, 2019, 09:11:55 PM
Who is lonesome shadow? I’ve already killed the purple ninja. I found it. I couldn’t see the damn wall on the side of the purple shaman dude which you can walk on to get across. I thought the only way across wasnfighting the shaman.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 09:15:48 PM
I think I'm gonna save every ghost boss for endgame or at least until the game lets me buy the purple umbrella. Gonna move on and do the rest of Senpou now. Out of divine confetti and 2nd headless, O'Rin, Corrupted Monk, Shichimen Warrior all seem impossible without it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 26, 2019, 10:38:16 PM
o'rin is my favorite. Perfect aesthetic.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 26, 2019, 10:51:15 PM
Did Armored Warrior and the Monkeys. Vit up to 16 now, AP5. Oh and Centipede Man #2. Not sure what the point of clone bosses are other than free prayer beads.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 12:53:08 AM
Alright, gonna take a break from this game for a bit. Everything in its pissing me off atm. I think I finished everything at Senpu Tenpou, got the skill book and think I fought all the bosses/mini-bosses. In Mibu can't advance because of Cursed Monk, so I'm pretty sure all that's available to me is Sunken Valley Rift and the ghost bosses but I have no more divine confetti. Got to the snake cave and to the end part with the snake where you get on the rock below him with the shivering monkey but if I grapple to the snake he hits me do 60% damage and knocks me into a pit which is instant kill. Only other thing is Guardian Ape and I thought that was a real good fight in the way flaming bull wasn't, was fun dodging and attacking. Barely got a kill and felt satisfying and then Pt.2 with terror, yeah fuck that shit.

So pretty sure I'm stuck in the game until I can beat Guardian Ape or do something with the snake. Don't think there's anywhere left for me to go or something to do. I might be able to do it but I gotta get a lot better at the pt.1 of the fight so I don't burn through all my HP gourds just to beat the first part.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 27, 2019, 01:09:43 AM
Post a vid of you doing the monk?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 27, 2019, 01:14:37 AM
Click if you want an answer to the snake.

spoiler (click to show/hide)
Use puppet ninjutsu on the monkey.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 01:36:39 AM
I just blew most of my best save for final boss items on Ape pt.2 to try to get the last few hits.

Still died.

Fuck this game I'm out. Sekiro beat me.


I can do ape pt.1 almost no damage at this point but I can't beat pt.2 for the life of me. I can deflect all his shit but none of that matters since you can't kill him by deflection. I can avoid his terror stuff with terror guard but whenever I get in and do damage I take damage. I just can't deal with pt.2. This is the hardest boss in the game easily so far.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 01:46:00 AM
Click if you want an answer to the snake.

spoiler (click to show/hide)
Use puppet ninjutsu on the monkey.
[close]
Or just run towards in from the front and
spoiler (click to show/hide)
use Mist Raven to dodge the attack and teleport past it.
[close]
  :patel
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 27, 2019, 01:47:26 AM
Multiple saves? You can have multiple saves in this? I only have one.

Don't give up Bebpo. Sleep on it, and wreck him tomorrow. Use the red sword on him. He's undead and that sword kills undead like butter.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 01:55:36 AM
No cindi I said save for the final boss items, aka all my elixir HP/Posture full heals.

Here's a preview of my great runs:

https://www.youtube.com/watch?v=tkcNHOS4gq8
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 02:01:20 AM
I just blew most of my best save for final boss items on Ape pt.2 to try to get the last few hits.

Still died.

Fuck this game I'm out. Sekiro beat me.


I can do ape pt.1 almost no damage at this point but I can't beat pt.2 for the life of me. I can deflect all his shit but none of that matters since you can't kill him by deflection. I can avoid his terror stuff with terror guard but whenever I get in and do damage I take damage. I just can't deal with pt.2. This is the hardest boss in the game easily so far.
This is so odd, Ape p.2 is one of the easiest bosses for me (i know this doesn't help).

Consider that it has only one attack that is truly dangerous, and that's the scream.

Once you learn to recognize that sort of weavy animation of the ape getting its head up to scream (and see the perilous attack symbol), just run (not dodge, run) backwards directly away from it, and wait it out (use that moment to heal if you have to).

Any other perilous attack it has, is something you have to jump (i don't even think it has a grab in p.2), so just jump when you see the symbol, and keep hacking away at it.
When he jumps way up high off screen and the perilous symbol appears, wait for it to start coming down and then jump also, that's also a sweep but it's easy to avoid once you know.

Everything else is just deflectable, so just stay close and spam block, trying to learn the timings of combos will help make it go faster, but spamming usually work good enough at first.

Other important attacks to keep track of:

1) The lunge forward with one swipe (where it ends up on its belly) can be deflected, but it's probably easier to dodge into, so you can punish severely.
2) The one where it gets all vertical with the sword held up high and just topples down on you is the one you gotta look forward to deflect, as it stuns it majorly, and then you can double tap the spear on its open neck/torso for massive posture damage.
3) Its standard combo is the 4 attack "dance-like" thrusts (but are normal attacks) and those are also good and easy to deflect.
4) If you stay close it has a couple of other combos, but they're all sword attacks that you can just spam block to, and if you deflect enough of them, it'll either scream you away, or (ideally) do (2), which is what you want, for the afore mentioned reason.

You don't need anything particular for this fight, but the spear with the pull combo (double tap of R2) helps make it faster.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 02:08:06 AM
https://www.youtube.com/watch?v=2ZrwxtltOg0

So I beat him, but you can see I struggle so hard at getting hits in on pt.2 that I had to cheese him.

The terror scream is whatever, it's a free chance to get some damage on his back when its winding down
The lunge is the only attack I can run around and get free hits in

All his other attacks are impossible for me even after a ton of tries. If I deflect his sword stabs the posture damage adds up and breaks me and kills me. If I try to side dodge them I get stabbed, if I try to jump away I get stabbed. Even if I survive the stabs and swings there's no opening in there to get any damage in! I have no idea how you're supposed to fight an attack like that.

Since the only attacks that seemed safe to get damage in were the lunge and the scream I was forced to basically sprint around running away from him until he'd do the lunge and then get a few hits and repeat. So it took a while but it worked. Definitely the hardest boss by a good margin, idk how you found him easy Don.


I also snuck past the giant snake in there and now that I have the whistle I got my purple umbrella. Will try corrupted monk again tomorrow. I thought you had to have divine confetti but I guess he's not an apparition and he just has an insane amount of HP so that chip damage you are doing is normal and it's just a very long chip fight.


3) Its standard combo is the 4 attack "dance-like" thrusts (but are normal attacks) and those are also good and easy to deflect.


This is so untrue, you can see I deflect x 4 and it basically fills my entire posture from nothing to broken.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 02:35:37 AM
Killed shichimen warrior with purple umbrella. Guess it's time to take down Hidden Valley Headlines, O'Rin & Corrupted Monk next.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 02:51:35 AM
Quote
This is so untrue, you can see I deflect x 4 and it basically fills my entire posture from nothing to broken.
I did the ape 4 of 5 times at this point, so it is true, but going from the video, you're blocking (not deflecting) 2 or 3 attacks out of 4 in that combo, so the posture meter goes up significantly more.
Since the attack is slow enough and somewhat telegraphed, i suggest avoid spamming in that one particular case, and try to time it more, or running away is also a good option there, since it doesn't leave that much room for punishing, that attack.

I know, just like in past Souls games, different people have trouble at different bosses, so this is probably the case, many have problems with the Ape, but i'd consider Part 1 significantly more complex than part 2.
Clearly though YMMV.

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 03:24:02 AM
Took down the hidden forest headless. Purple Umbrella & projected force didn't really help me, I'd parry (absorb) and hit R1 for the project counter attack only to eat the next swing of the headless doing tons of HP and terror damage even with terror reduction. All for like 10-20% HP damage for one counter. Died probably 10+ attempts in to the first deathblow trying to fight with the umbrella instead of confetti. Ended up just using gourd/terror gourd/attack + posture up/the last of my divine confettis and beat it. Don't like this guy at all. The camera was also pretty shit there. You know I thought the mortal blade special move was supposed to hurt undead, or I guess apparition and undying are different enemy types. Did 0 damage on headless.

https://www.youtube.com/watch?v=NfZAnHYiDPQ

Then tried O'Rin with no divine confetti left because I read if you are truly good enough you can parry enough to get 2 deathblows on her without attacking once. So I tried this for about 20-30 mins and finally pulled it off. I can imagine with divine confetti and actually being able to attack back it'd be a pretty easy mini-boss since her combos aren't too bad to deflect and her red attacks are easy to jump counter or avoid for the grab. I'll be real happy when either I can just buy 99 divine confettis for these types of fights or when I'm 100% done with the last stupid apparition type boss/mini-boss.

So now just have corrupted monk left. I've now cleared every enemy and area available to me up to this point in the game. Hopefully that fight won't be too bad. I never gave it a real chance just because I thought the damage output I was doing meant I was missing something and needed to comb back later.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 27, 2019, 03:28:30 AM
See? And you said you were done with the game and you did all this. BTW Bebpo, did you give the sakura drop to Kuro? You get an extra revive doing that.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 27, 2019, 03:38:01 AM
See? And you said you were done with the game and you did all this.

Yeah. Was still very frustrating. I was enjoying Sekiro a lot and felt it was probably best game I've played in 2019 yet, but this middle section of the game now after Genichiro hasn't been much fun for me. I really liked everything up to Genichiro, but I've been non-stop frustrated on everything since. Even small stuff like the monkeys, I didn't get that there was

spoiler (click to show/hide)
an invisible monkey
[close]

And so I ran around for like 20 mins trying to find the missing monkey. And all the terror/headless stuff is just annoying.

And if the last 1/3rd or endgame is even tougher than this middle section, I dunno if I'm gonna enjoy it.

Quote
BTW Bebpo, did you give the sakura drop to Kuro? You get an extra revive doing that.

Yeah, I don't even know where I got the sakura drop from.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 03:42:00 AM

Yeah, I don't even know where I got the sakura drop from.
I think Lady Butterfly gives it to you upon death.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 27, 2019, 03:56:01 AM
Terror enemies ARE an issue and put the game down a notch. But I still love it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 04:04:47 AM
Terror enemies ARE an issue and put the game down a notch. But I still love it.
I agree, i hate that shit, like i hated the "Frenzy" bullshit in Bloodborne (which is essentially the same thing, but worse).
I also think it's shit that you need Confetti to fight them, but can't have infinite confetti from the start.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 27, 2019, 04:10:04 AM
Needing an item to beat enemies is wack. Sekiro is NOT an rpg.

Only major complaint about the game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 27, 2019, 04:14:02 AM
FWIW, i agree with you Borys, cheesing is exploiting the AI or arenas/geometry in a way that clearly weren't intended.

Some people call even using prosthetics cheesing.  :yeshrug
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 12:07:18 AM
Snake eyes in Ashina Depths is way harder because of poison and hidden/hard to see gunners. Fuck off From.

This is rage inducing. Putting a goddamn pit of poison that’s not easy to jump out of with a boss that moves around like this pisses me off.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 28, 2019, 01:16:09 AM
Snake eyes in Ashina Depths is way harder because of poison and hidden/hard to see gunners. Fuck off From.

This is rage inducing. Putting a goddamn pit of poison that’s not easy to jump out of with a boss that moves around like this pisses me off.
At least it's easier to get that stealth kill in.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 01:23:23 AM
I’m not sure how. Well I wasn’t sure until I beat her. You have to find the other idol on the other side first.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 01:42:17 AM
The mist forest is excellent. Lots of hidden enemies. This is pure Souls.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 28, 2019, 02:04:11 AM
The mist forest is excellent. Lots of hidden enemies. This is pure Souls.
It's almost literally a copy/paste of the mist forest in Dark Souls 2 (only made easier, i guess).  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 02:18:35 AM
The mist forest is excellent. Lots of hidden enemies. This is pure Souls.
It's almost literally a copy/paste of the mist forest in Dark Souls 2 (only made easier, i guess).  :doge

Sounds fantastic. :o Loved the storytelling in that place. Took down the noble in like literally three seconds but no complaints lmao. Liked everything from the forest to mibu. Just great, fun shit.

I might have to stop playing so late at night. Mibu village and the forest are spooky! :brazilcry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 28, 2019, 06:18:29 PM
oh god, Forbidden Woods in Bloodborne.

 :mjcry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 07:20:22 PM
Guardian Ape fucking sucks balls. The beast bosses are all terrible.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 07:33:30 PM
https://youtu.be/aJZogKYU1QI

Jesus Christ I am not having fun. Fucking die already.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 08:14:57 PM
https://youtu.be/MptoQ0rRRiA

Ten. Minutes.
 
:beli

Second form is easy but boring as all fuck. BAD.

Also I’m thoroughly confused. The menu said mortal blade costs emblems. I am using it in this fight despite having only 1 emblem. ??? I limited myself in previous fights because I figured I couldn’t use mortal blade. What in the fuck. :confused
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Let's Cyber on April 28, 2019, 08:18:16 PM
If you're out of emblems, you can still perform the move but it will do less damage. If you have the emblems to spend, your mortal blade will be stronger at the cost of said emblems.

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 28, 2019, 08:22:57 PM
nitoscream.mp3
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 08:27:43 PM
If you're out of emblems, you can still perform the move but it will do less damage. If you have the emblems to spend, your mortal blade will be stronger at the cost of said emblems.

:beli

“Needs Spirit emblems to use.” From, you mother fuckers.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 09:44:01 PM
After Ape it’s refreshing that O’Rin and Monk were easy af.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 28, 2019, 11:18:50 PM
So after my last set of posts on Guardian Ape, Headless 2 in hidden forest, and O'Rin with no divine confetti left so having to win by parrying only, I ended up in the ER a few hours later from all the stress of the game. Basically 4-5 hours of retries against bosses gave me an anxiety attack and cause my internal organs to freak out and I injured the lowerend of my esocigarillous. So swallowing stuff would hurt right around where my heart is. Didn't sleep at all for about 24 hours. Doctor said I shouldn't be playing games that stress me out so much. Never had a game put me in the ER before.

So today was mostly recovered and against my better judgment I thought I'd try playing the game more calmly and not let 100 deaths on a boss stress me out.

Tried Conjuring Monk. First 30 mins of learned all his attacks, but not being able to beat him because it's hard even getting 1 hit in after parrying most of his attacks (his fade back slash -> jumping slash when side dodged let me get like 2 hits, rest most of the time get 0 hits in). I realized why I thought I was doing chip damage without confetti, because he was blocking all my shit and I was not actually doing any damage most of the time. I'd just parry all his stuff and do posture damage but he'd recover posture damage too fast to kill him that way so it was basically getting kinda impossible for me.

Then I just ran in and hit him like 3 times when appeared -> firecracker -> hit 1-2 times -> firecracker -> hit 1-2 times -> repeat until out of fireworks to at least get him down low enough in HP that the added up posture damage I would do in the fight would finally be enough to kill him and it was and beat him the first time I tried doing that.

Then went back to Ashina Castle and re-activated all the idol points.

2 Chained Ogre was a joke with flame vent this time, jumped down deathblow -> fire -> slashes -> he ded
The double purple ninja fight at the dojo seemed impossible at first until I saw I could stealth the first guy and puppet him and then beat him on first try after that.

Then came the next roadblack, the fucking masamune or whatever spear ninja by the old serpent shrine. I'd sneak around and backstab him and then he'd use ako's sugar and was INSANE. I literally spent two hours in about 100 retries on him. I had all his moves down pretty damn perfect but some of his bullshit like even parrying his 3 hit poison blow poisons me and his 4-5 hit combo that ends with a foot kick that you can mikiri, so many fucking time the hit before the final kick would break my posture and he'd do basically 100% damage on me while stunned. The only safe hits in where parrying his jump down kick and then head stomp his sweep followup, but that does posture damage and he recovers posture incredibly quickly. I had so many times where I had him under 50% HP pulled out the trees area and he's just like sitting and waiting for me but no matter what I'd try to do he'd block and and then do a ton of hits and break my posture and poison me and kill me.

Ended up getting lucky one time rushing him down because I didn't want him to have a chance to use ako's sugar which was what was really killing me in the fight.

https://www.youtube.com/watch?v=RMcKH2dFbSE

After that got to Great Shinobi Owl, spent an hour of probably 30-40 tries before bailing. Another boss where I learn all his moves and adjust to parrying them but the posture damage always adds up and kills me. I really hate the game design of Sekiro where it's like "look this game is about standing your ground and parrying and countering" but then gives all these bosses so much posture damage that they get you to flashing in like 1 combo. Genichiro was a fair fight because his posture damage was similar to yours.

Anyhow since I couldn't beat him I just recorded my last 10 mins of tries so you can see how he fucks me up.

https://www.youtube.com/watch?v=Hp8HYQYJcvk

I learned pretty quick that anytime I was on the defense I would lose. I saw some youtube strategy about running circles around him and baiting his easy moves and getting hits in with whirlwind slash. Well like all the other internet "easy cheat strategies" I don't have the skills/reflexes to pull it off so I gave up on playing defensive.

You can see in my last attempt before I bailed at around the 4:50 mark I played offensively, staying in his face and parrying his shit (or at least trying) and only backing off when I parry his firecracker combo so I jump back and then jump forward to get hits in. Sometimes I trade/eat damage being so offensive, but it's the only way I can handle him. I get to phase 2 in that run and even get lucky and get like 50% of his HP down playing the same way, but of course when I try to dash back to heal because I'm thinking "hey I'm doing a great run this time, I should heal up and try to finish him" I die because I try to back off and heal.

Whenever I try to dash back, run back, jump back to get some space if my posture is almost broken or life is low and I want to heal...almost always eat a hit. I suck at getting away from him.


Anyhow, if I tried for another 1-2 hours of 30-40 retires (btw I'm completely out of my entire stock of spirit emblems by the end of that fight which is another reason why I bailed), I could probably eventually beat him.

But why bother, I'm sure there'll just be another harder boss after him that I'll spend hours of retries on and another one after that. My plan was basically if I got to an ending I was gonna delete my save file and shelve the game right after because I don't find it fun and just want to beat it and trash it and never touch it again. But at this point I've just lost all interest in the game and might sit down tonight and watch a video playthrough of the rest of the game just to see the rest of the story.

When I spend 2 hours on a boss and beat them, I don't feel satisfied. I feel like I just wasted hours of my life until I get lucky and had a good run. Sekiro for me, at my skill level, which the game has obviously exceeded by this point, isn't a game where I feel like I'm learning and getting better. I feel like I've pretty much hit my skill ceiling and whether I beat it or not just depends on if I'm willing to hit my head against a wall enough times until I get a lucky run and get past each tough boss, and that's just not worth it for me.

I'd been debating while playing Sekiro whether it's the hardest game I've played in my entire life. I wasn't willing to give that label for most of it because I mean I was there for the final boss of Shinobi PS2, some of that Ninja Gaiden Black stuff, Hollow Knight, SMB, etc...and the various other From Soft games (which aren't even anywhere near this kind of difficulty). I'm sure there's a handful of games in my life that I've just given up at because they're above my skill level but I can't think of any specifically. So yeah, I'm willing to say this is the hardest game I've played in my life and it's frankly too hard for my skill level. I've never claimed to be a masterful expert at action games, but I thought I've been pretty decent since I've all the other ones I've played, but yeah in retrospect this game's showed me that I'm probably one of the worst at videogames out of all of you here since most of you were able to beat this and it's pretty obvious I can't.

So I'm calling it out on Sekiro, for real before it kills me irl. I actually don't like the game as much because the skill level and reflexes it demands is just obscene. If this is the direction Miyazaki wants to keep going and making their games harder and harder, then I'm probably gonna skip the next one, or play it the way one of my PC gamer friends did, where they used a trainer and had a great time through Sekiro lol

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 11:45:15 PM
Yahoo!

About to fight Owl. I have a feeling I’m at the end of the game so I’m uploading save files to PS cloud for backup. I haven’t beaten any headless or anything so I want to do that stuff before beating the game. :)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 28, 2019, 11:45:55 PM
Bebpo I’m sorry :(
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on April 28, 2019, 11:48:00 PM
tbh "Sekiro almost literally killed me" is good promotional material for From
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 12:59:02 AM
Trying to get the bad ending lol and fighting Isshin
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 01:07:31 AM
Lol I have a backup save and when I get the bad ending I’m going to load it up tomorrow or something and kick Owl’s ass for Bebpo and then get the rest of the stuff needed for the best ending. Zehahahaha!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 29, 2019, 02:11:31 AM
But why bother, I'm sure there'll just be another harder boss after him that I'll spend hours of retries on and another one after that. My plan was basically if I got to an ending I was gonna delete my save file and shelve the game right after because I don't find it fun and just want to beat it and trash it and never touch it again. But at this point I've just lost all interest in the game and might sit down tonight and watch a video playthrough of the rest of the game just to see the rest of the story.
Yeah, the final boss is 4 phases of torture, cool fight tho.

Quote
When I spend 2 hours on a boss and beat them, I don't feel satisfied. I feel like I just wasted hours of my life until I get lucky and had a good run. Sekiro for me, at my skill level, which the game has obviously exceeded by this point, isn't a game where I feel like I'm learning and getting better. I feel like I've pretty much hit my skill ceiling and whether I beat it or not just depends on if I'm willing to hit my head against a wall enough times until I get a lucky run and get past each tough boss, and that's just not worth it for me.
I generally feel the same. The idea of surmounting a big challenge, as far as gaming goes, works on a bell curve for me, after a certain point, the sense of accomplishment when i eventually memorize every little thing and do it, is completely evaporated, and i just feel like i've wasted X hours of my life on a videogame.
It's why i never bothered with the Dark Souls 3 DLC, after hating the final boss of the main game so much, it just wasn't fun anymore.
It's also why i didn't bother to finish Sekiro for the same reason, i was happy after beating the Owl, that was a fun challenge for me, then the boss after it (which wasn't technically harder, but whatev.) all interest in the game had evaporated, and i knew i wouldnm't have had the patience to spend 40 tries on the final boss (as i had seen my Brother beat him).
I still dick around in the game here and there, tried some wacky mods etc, but for the most part, i moved past it pretty quickly (doesn't help that the game doesn't really allow for any other playstyle or exploration, and feels more shallow than other action games i liked).

Quote
I'd been debating while playing Sekiro whether it's the hardest game I've played in my entire life. I wasn't willing to give that label for most of it because I mean I was there for the final boss of Shinobi PS2, some of that Ninja Gaiden Black stuff, Hollow Knight, SMB, etc...and the various other From Soft games (which aren't even anywhere near this kind of difficulty). I'm sure there's a handful of games in my life that I've just given up at because they're above my skill level but I can't think of any specifically. So yeah, I'm willing to say this is the hardest game I've played in my life and it's frankly too hard for my skill level. I've never claimed to be a masterful expert at action games, but I thought I've been pretty decent since I've all the other ones I've played, but yeah in retrospect this game's showed me that I'm probably one of the worst at videogames out of all of you here since most of you were able to beat this and it's pretty obvious I can't.
This doesn't mean that much, i've had a bit less trouble than you with the game, but as i mentioned before, different people struggle at different points in all hard games, so it's not a linear progression of skill (not that i'm good at any game in particular).
For example, maybe Sekiro is harder than other FROM games, but it never managed to frustrate me as much as Bloodborne did at some points (Katana guy in the Church, or Chalice shit), so from my perspective, i'd call Bloodborne harder, but it's mostly because of how much affinity you have with what specific play-style the game is asking of you, i think.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 29, 2019, 02:27:55 AM
This is exactly how a lot of people feel about this game. There's no joy and celebration after beating a hard boss here like in Souls. There's just this thought "glad it's over" until the next roadblock which happens after 10 minutes because the game is choke full of bosses/ mini-bosses.
Yeah i wanted to say, this is also a thing.
It's weird because i like the Sekiro combat more than any other FROM game, it's satisfying to constantly attack, put pressure on a boss, break their posture when they're still at half health, it's satisfying to deflect etc, but then the game as a whole just feels paced wrong.
Levels in between bosses are complete push overs, you may die here and there, but compared to the slow exploration of past games, it's something you completely breeze through, and i know comparison with Souls isn't fair, but the resulting loop is a series of incredibly hard walls (bosses) that feel way too close together, because everything in between is just noise.
Even if you compare it to other action games, Sekiro feels worse - Ninja Gaiden and Bayonetta for example don't feel like a collection of bosses stringed together by thinly veiled treks through cannon fodder, Ninja Gaiden in particular asks you to pay attention in levels more than bosses, in many areas.
Sekiro has to pull 100% of its challenge from bosses, and this creates a really weird difficulty curve, of abrupts starts and stops.

In Sekiro, i had just finished the Owl after 6 or 7 tries, so what i'd consider a fairly tough fight, and not 20 minute later, i'm asked to do True Corrupted Monk? I didn't even get to enter the Fountain Head Palace/see a new area, and already i'm expected to spend another hour on a boss (granted it was a rehash, so i sort of knew its moveset), so i said fuck off, and used the stealth kill glitch, and dropped the game for good soon after (after the Dragon).
In this sense, as i mentioned before, i preferred the approach of Demon's Souls which sure, had some bad gimmick bosses (and some good gimmick ones), but at least tried to make every encounter different and unique, not just put another guy with 3 health bars you have to memorize a completely new move set of, every 20 minutes.

I don't mind the fights themselves, it's why i think a mode where you can freely fight individual bosses would even be fun, but as a whole, in the game, it never allows you to feel satisfied, when you spend 2 days beating a boss, and you're kicked in the ass by a completely different guy 20 minutes after, and you have to start all over, with very little in between.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 02:31:47 AM
Sekiro is full of difficulty spikes might be the problem. It's not smooth. It's very rocky and down up down up and relies on bosses (and mini-bosses) for challenge. I love it though. It's my favorite game this generation.

I'm hoping to beat it by Tuesday when Bloodborne arrives.

Everyone's criticisms seem to be completely fair.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 02:46:53 AM
http://www.youtube.com/watch?v=SmcQBWnwAQA


Sweet Jesus.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 29, 2019, 02:48:54 AM
My thoughts on the late game.

spoiler (click to show/hide)
I think past a certain point a key factor is there are fewer motivating factors to progress, difficulty aside. In the first half of the game pushing through meant opening new, interesting areas, encountering new enemies, finding items and going along with the story. By the second half there aren't any more interesting areas imo, the enemies are mostly re-used, the weather makes existing areas visually duller, by that point one recognizes most skills/items/tools don't offer significant advantages and the sheen of obtaining them wears off, with the story/characters additionally not being particularly compelling by themselves.

For me those things contribute to the sense of progressing through for its own sake by that point. Which if I'm honest even where I'm at currently is how I feel about it. Noise around me has subsided in the last couple days so may pick up where I left off though if I don't beat it that's also fine with me.

Was also holding out for the potential of the dragon mask fragments to be turned into a wearable but later we discover it's merely a game mechanic (and increasing attack power is fruitless past level 11 as Borys pointed out). I'm hoping that DLC, if it comes, will be the thing to look forward to.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 02:54:01 AM
I was reading up on the rest of the bosses and areas and endings. Watching people play it and it's annoying because the bosses always look so easy when other people to do it.

Like I watch this guide on Owl
https://youtu.be/K2FvUbrrL0k

And in this run of mine I'm absolutely playing way better than this guy, but I still die and he beats it :|
https://www.youtube.com/watch?v=GQlPQACQX0E

Anyhow, because I have a hard time letting go, I gave the Great Shinobi Owl another hour and beat him, but I did not enjoy the fight at all. It just feels like such a bullshit fight. His running slash sometimes will combo into more moves, sometimes won't. So sometimes it's safe, sometimes it's not. His 3-4 hit combo will sometimes finish after 3 or 4 hits, sometimes it'll go into a 2nd combo right away. Again, sometimes safe, sometimes not. His jump back and toss shurikens, often followed by a single shuriken and super dash slash. From my experience there's absolutely nothing that can be done besides parrying this slash and getting a knockback stun for a second. The poison stuff is also a total mess, I had to just suck it up and eat poison and not worry about it while my life went down because if I tried to heal it I'd get hit and probably die. Had one run, don't remember if it's the above one where I was doing good but died from the poison oh well.

https://www.youtube.com/watch?v=27D1oo5yG7U

This was the run where I beat him, but seriously no satisfaction. Just got lucky more times than unlucky. This fight would be ok if it was the final boss and then the game ended. It's about final boss bullshit levels in a very tough game. But more bosses left? Ehh.

I tried True Monk next, was surprisingly easy (way easier than corrupted monk, I have no idea why). The only move that was hurting me was his shadow clones but I'd just go hide up in the branches. Got 2 deathblows on him in like 2nd try, but then 3rd lifebar has pretty much totally different moves and died real fast. So basically to learn how to even fight the 2nd form I'd have to keep redoing the first 2 phases. So dumb. Also the one thing I hate about the corrupted/true monk fight is both of his red flash moves are fast and need different reactions. This fucks me up a lot.

Honestly I think bosses having a red flash that's both a pierce (so you have to dash forward or just hit dash) and a red flash sweep (that you have to jump and will hit you if you dash) is cheap and it's one of the biggest pet peeves I have with the bosses in this game. I don't have fast enough reaction time after the red flashes to see which animation starts and then either jump or hit dash to counter it. So most of the time I just hope it's the jump counter one and jump a bit to the side to try to avoid the stab one but I usually get hit by hit. And now with True Monk in the 3rd phase there's another red one that I don't even know what it is...yeah, idk.

spoiler (click to show/hide)
anyhow, from reading the guides bosses that I'm sure would take me hours and hours of frustration to beat:

Owl again but harder in Hirata - fuck that
Guardian Ape + Another enemy at the same time - lol, fuck that
Final boss with 4 phases - hahahahaha, never be able to be this.
[close]

FROM was really pushing it with Dark Souls 3 DLC#1 last boss having three phases. It was - and still is - the most difficult non-Sekiro boss in Soulsborne games.

Here they went over the fucking broad and gave us four phases.

Which boss are you talking about? I don't remember any of the bosses from the DLCs, but I did clear them! (honestly the only Dark Souls boss I never beat were the twin wolves in the DS2 DLC#2 in the frozen wasteland.

I honestly think the other From Soft bosses aren't on the same level as a lot of these Sekiro bosses. I'd say the hardest boss in Bloodborne is the final boss in the standard game and Orphan of Kos or Ludwig in the DLC (I don't think Maria is that bad compared to some of the other stuff). But all of those would be like medium-tier difficulty enemies in Sekiro. In Demon/Dark Souls most of the bosses aren't actually that bad, the stages tend to be tougher imo.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on April 29, 2019, 03:09:59 AM
boss list
anyhow, from reading the guides bosses that I'm sure would take me hours and hours of frustration to beat:

Owl again but harder in Hirata - fuck that
Guardian Ape + Another enemy at the same time - lol, fuck that
Final boss with 4 phases - hahahahaha, never be able to be this.
[close]

The first is only if you unlock a specific ending path, which most won't encounter unless you take a sequence of missable steps, while the second on that list is optional from memory.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 03:13:00 AM
Does Darksouls reuse enemies like Sekiro does? I'm shocked they reuse mid-bosses and shit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 03:19:06 AM
Apparently a lot of people agree with you guys.

https://www.reddit.com/r/Sekiro/comments/b7c2k2/the_final_boss_is_legit_too_hard/
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 03:35:44 AM
boss list
anyhow, from reading the guides bosses that I'm sure would take me hours and hours of frustration to beat:

Owl again but harder in Hirata - fuck that
Guardian Ape + Another enemy at the same time - lol, fuck that
Final boss with 4 phases - hahahahaha, never be able to be this.
[close]

The first is only if you unlock a specific ending path, which most won't encounter unless you take a sequence of missable steps, while the second on that list is optional from memory.

Oh I thought the

spoiler (click to show/hide)
Owl Memories - Hirata
[close]

Was an optional thing you can do at this point, like the 2nd one.
And yeah they're optional, but you probably want the attack power from them for the final boss, I'd guess?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 03:36:39 AM
Sister Friede from the DS3 Frozen DLC has three phases (alone, with Father Ariandel (2 bosses at the same time), alone but super saiyan) - each one harder than the previous one!

Oooooh, yeah I remember that fight being a pain.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 29, 2019, 03:44:43 AM
Does Darksouls reuse enemies like Sekiro does? I'm shocked they reuse mid-bosses and shit.
Depends on the entry.
They all reuse a little, but Sekiro and Dark Souls 2 are (from memory) probably the worst offenders, with Sekiro being the worst one by far.

I actually don't remember if DkS3 reuses anything in particular, actually, Bloodborne too (if you don't count Chalice Dungeons).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 03:47:14 AM
Watching a video of that Dark Souls 3 fight, I remember it but it just doesn't seem as bad as the Sekiro stuff to me. I think it's just that the combat in DS, even DS3 which is the fastest of them, is so much slower than Sekiro and so yeah there are cheap boss moves and a lot going on but you have a lot more time to see stuff and react to it.

Like I found this article when looking around at Sekiro stuff

https://www.pcgamer.com/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/

and the guy doesn't use like invincibility or some god mode like that, he just slows the game speed down a little so he can actually react to shit.

1. Sekiro's game speed is so fast
2. and on some of these bosses it requires near-perfect execution
3. and on some of these final bosses they are lengthy endurance fights.

Any one of those 3 or even 2 of these three would be fine, but requiring 3 of 3 in that is just ugh, frustrating stuff.

Like on True Monk, after like 20-30 mins of tries and figuring out you can get a free stealth deathblow after lifebar one (so it's essentially just a 2 lifebar battle) I was getting there (I've turned it off cause I'm going to sleep):

https://www.youtube.com/watch?v=n6ePa81vRZ4

But like the only motivation I have at this point to waste more time and beat this fight is to be able to explore the final area. I don't care about the final boss and the ending but I've resigned myself to that I wouldn't be able to beat it and I'd just youtube the ending. But my favorite part of Sekiro was finding new areas and exploring them. Finding all the secrets in the nooks and crannies and learning to fight all the enemy types. Like it was said above, I think a big problem with the end game is after you come back to Ashino it's essentially just a re-run/boss rush with lots of reskinned bosses that are just made harder. The sense of exploration (aka the rpg aspect of From's games) is mostly gone and exploring the Fountainhead Palace is the only thing of interest left to me.

As much as Guardian Ape pissed me off and sent me to the ER (though I'd say Headless 2 caused as much if not more of that frustration), at least I was still motivated to clear Guardian Ape and see what was behind that waterfall. Same with Corrupted Monk. But really unmotivated anymore. Plus I've got other good games I could be playing with this time.

Fwiw, I checked my game time from the main menu to see with all these deaths what kind of time I have in it, and I'm about 30 hours now myself.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 03:49:30 AM
Also in my video at like 3:45 True Monk does a sweep which I head jump into terror spit which hits me as I come down from the head jump. Talk about cheap shit.

Does Darksouls reuse enemies like Sekiro does? I'm shocked they reuse mid-bosses and shit.

No, absolutelty not. That's Sekiro's weakest point IMO. Even weaker than useless skills & prosthetics.


Now that you mention it. That's one other thing. I felt like the prosethetics were pretty useful for a lot of the mid-game in Sekiro but all the fights now feel like there's no "helpful tool" that makes them easier. It's just git gud or keep dying.

I have most of the skills and like 7,000 gold coins in bags to use if I need to, but nothing to buy that seems like it'd be helpful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 03:54:18 AM
TBH to be perfectly honest the story and the endings kind of suck in Sekiro. The lore and Sengoku Era feel, architecture, atmosphere etc. is brilliant but the story/ endings are... meh at best.

Right now I am just enjoying watching the speedruns (not skill runs as they are pretty boring and also hacked for infinite mana).

Bebpo, you really, really, really need to play Nioh next. It's everything you would ever want from Samurai Souls and fair challenge game.

Yeah, the experience in this endgame difficulty has me wanting to play Nioh, which hopefully will be a little less brutal.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 03:54:29 AM
Borys to help me prepare for the end, please help me with the following:

- where to grind for lots of gold
- where to grind for lots skill points
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 04:03:00 AM
Was this with or without mibu balloons? :o
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 29, 2019, 04:10:04 AM
Nothing in Sekiro is as annoying as the Chalice Dungeons.
Fire Dog in the defiled one, has the biggest health pool in any of FROM's games, AND one shots you by virtue of you being half health.


Also Nioh seemed even harder to me, but i only played the beta.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 09:01:42 AM
There is no XP Mibu Baloon, Cindi. Major oversight in this game!

I meant for money
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 05:25:58 PM
Bebpo, fwiw you're better than me. I have 60 hours clocked in Sekiro. Idk if it's because sort of new-ish to From games. You have far more experience than me and the last one I got a ways into was Demon's. Or maybe I'm just bad. idk.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 07:59:28 PM
I’m getting tired of having to fight fast ass enemies in small ass rooms. There’s a loneshadow near the old grave and you have to fight him the smallest room ever.

A big problem I have with Sekiro sometimes is you have no time to think and you need to pressure constantly for posture damage but if you back off you lose posture damage. And in a fight with a cramped ass room like that it completely makes an infuriating combat scenario where you’re supposed to be incredibly offensive while the game fills the screen with shit that gets in the way of the action.

I am really looking forward to Bloodborne and being able to stop and observe, go in, do a 1-2 slash again. Because FUCK. Some of these encounters are SO FUCKING STUPID.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 08:03:37 PM
Fwiw, I don't remember how much better Bloodborne is at that. I feel like all From Software games suffer from bad camera/cramped spaces at spots. I lost a few times against the Owl by being up against a wall and not even being able to see the boss and just trying to parry blind from their typical combo rhythm.

Bloodborne is definitely a bit slower than Sekiro and more time to think and dodge and react. It also has a lot more focus on the stages like Souls games do.

But yeah, that Loneshadow guy is the one that took me 2 hours. You can pull him out to the forest and he'll chase you out but even there it's a tight space and the dude is 120% aggressive with super buffs.
Still, I have a feeling you're gonna be able to finish Sekiro, you're doing good.   
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 08:10:44 PM
I really want the game to be over. I am not a fan of the end game at all.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 08:19:40 PM
THIS FUCKDKDNKD DNDA
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 08:22:48 PM
I really want the game to be over. I am not a fan of the end game at all.

Yup, never felt this way about any of the other From Soft games. They were always fun even in the endgame (sometimes moreso in the endgame). Never felt like a chore/pain in the ass.

THIS FUCKDKDNKD DNDA

Yup.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 08:29:12 PM
I WANT TO SHAKE THEM AND ASK WHAT THE FUCK THEY WERE THINKING

https://youtu.be/1BYnu7t2yZo
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 08:43:36 PM
End game just screams lazy and “we ran out of ideas/money/time” so use this as a challenge and enjoy redoing an entire area you’ve been to before.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on April 29, 2019, 08:58:15 PM
I think they really need to unfuck their camera.

I could feel your pain as it panned to a spot where your character is off screen getting pummeled.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 09:20:21 PM
I really want the game to be over. I am not a fan of the end game at all.

Yup, never felt this way about any of the other From Soft games. They were always fun even in the endgame (sometimes moreso in the endgame). Never felt like a chore/pain in the ass.


What's end game like in the others?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 29, 2019, 09:32:59 PM
I WANT TO SHAKE THEM AND ASK WHAT THE FUCK THEY WERE THINKING

https://youtu.be/1BYnu7t2yZo

Nice fighting!


But wait, in your runs Cindi, after you do the deathblow, does he usually use an ako's sugar and glow red trails the entire fight? Because I see he didn't do that at all during your fight which is weird because for me he would've totally done that by that point. I'm wondering if maybe I did something in the game to extra piss him off and cause him to be a hyper buffed version?

Edit:

https://www.youtube.com/watch?time_continue=17&v=RMcKH2dFbSE

See in my fight at ~18 seconds he glows dark red trails.

I really want the game to be over. I am not a fan of the end game at all.

Yup, never felt this way about any of the other From Soft games. They were always fun even in the endgame (sometimes moreso in the endgame). Never felt like a chore/pain in the ass.


What's end game like in the others?

Idk, like a normal videogame? Actually more like an rpg doing all the endgame sidequest secret stuff and then getting OP'd and taking on the final boss. But final bosses are still pretty challenging in their games, but not too bullshit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 29, 2019, 09:37:23 PM
What's end game like in the others?

you have your build locked down and you can do pvp and co-op/invasion pvp stuff (help with bosses as sunbro collecting sunlight medals), mop up collectables and on DkS3 (haven't played 2, don't know if you can switch builds, still can't in dark souls 1 which kinda ruins a really great part of 3's endgame) switch your build around as you see fit experimenting with different builds, and new game+(+(+...)) lets you run through doing the stuff you missed/didn't do last time (there are a lot of those "organic" storytelling moments in souls which are very easily missable) and collect better gear (e.g. ring drops are improved in ng+). ymmv with DkS online, but i really like the undead arena in 3 and generally find messing round with various pvp builds really satisfying. lag is part of the experience   ;)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 09:37:32 PM
He uses a sugar if you let up on him. Never give him time to do it. I treated it like playing a fighting game. When he gets up from the ground from the first deathblow,  I used oki (wake up attack) with mortal blade before the fucker even drew his weapon.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 09:54:41 PM
Bebpo you did great in your boss fight. I see he did the sugar on your run mid-combat. On previous runs he did use the sugar but def not mid-combat. I guess it's just a numbers thing. I have no idea.

you can do pvp and co-op/invasion pvp stuff (help with bosses as sunbro collecting sunlight medals)

please rephrase this ??? sun collecting?

Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 29, 2019, 10:41:24 PM
That was meant to be an e.g. (e.g. help with bosses as sunbro...), it's one of the things you can do post game. quite a nice chill post game activity, i started doing it because i needed 30 sunlight medals (reward for helping someone beat a boss while in the Warriors of Sunlight) to get a lightning miracle, but now just log in to lay a sign and help a bro beat a tough boss like midir or friede occasionally.

Warriors of Sunlight aka Sunbros / disciples of Solaire of Astora are a much memed covenant in Dark Souls.



Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 29, 2019, 10:58:35 PM
What system do you play
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: naff on April 29, 2019, 10:58:49 PM
PC
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on April 30, 2019, 01:48:56 AM
you don't even have to do that boss  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on April 30, 2019, 02:03:50 AM
That wasn't a strategy on purpose. I mean, I noticed the guy was behind the pillar. Might as well take it while it's an option. It just turned out that way. Free damage is free damage. Fuck honor.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 30, 2019, 02:12:34 AM
you don't even have to do that boss  :doge

But what is a game if not for its bosses  :doge

Bebpo's fight > Cindi pillar strats

That's only because you didn't see the other 67 fights that were horrible looking :P
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 30, 2019, 03:20:00 AM
you don't even have to do that boss  :doge

But what is a game if not for its bosses  :doge

Well in the case of Souls i'd disagree, but for Sekiro? Yeah... Not much else to see.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on April 30, 2019, 03:51:50 AM
I was joking :p
I mean I do feel like if you’re playing a game like Sekiro that’s all about the fights why wouldn’t you feel compelled to do all the fights available (gotta get those beads too).

But yeah my favorite part of Sekiro are the levels & normal enemies. I really like exploring the interconnected worlds and meeting weird npcs and fighting different grunt setups.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on April 30, 2019, 07:01:20 AM
There was honestly no area i really loved.
Senpou Temple was probably my favorite, but lacking a real boss, it means it didn't have a proper build up and climax.
Fountain Head Palace was visually appealing and original, but the level design felt somewhat confusing (and the way you get there was tonally very out of place).

The rest was ok, i didn't find the level design as mind blowing as people were saying, nothing on the level of Demon's Boletaria/Latria or BB's Yharnam, anyway... but i concede that it's easier to make intricate levels, when all you character can do is walk, like in Soulsborne games.
Still, even taking from the classic Samurai imagery, there was a lot they could've done, but instead they sort of treaded the same ground.
I think the game would've benefited from a teleport/levels approach like Demon's.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on May 02, 2019, 02:42:29 PM
I really like watching people play some of the bosses and it always makes me want go back to sword clashing myself. They really nailed that duel feeling to make it satisfying.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 03, 2019, 05:37:44 AM
I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 03, 2019, 05:49:57 AM
I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.
I enjoy that fight, but the thing that i dislike about it, is that his only danger (aside from maybe the poison) comes from every other attack doing 90% damage, that's all there is to it.
He doesn't even have any perilous, IIRC.
His second fight at least is proper hard, because it has a very complex move set.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 03, 2019, 07:13:59 AM
I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.

Baiting is a proper strategy. Owl can kill you in 2 hits (if they connect) vs like 6 hits from Genichiro, that is precisely what makes him harder.
Genichiro has a more fun move set to fight against, more varied anyway.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 03, 2019, 07:35:32 AM
Actually being able to break his posture in a reasonable ammount of deflects helps as well.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 03, 2019, 12:39:48 PM
lmao

(https://i.imgur.com/wDCiLoi.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on May 04, 2019, 06:46:25 AM
I could not get a read on Owl's openings at all. So I just ended up getting in only hits when he does the overhead slash or drops the Lloyd's talisman. Makes it a boring fight, but whatever. Got him down either way.

After the overhead slash he backs away for a new attack, among other occasions. If you follow him/dash towards him at the same moment you can get another bunch of hits on his health. iirc it then doesn't take long for his posture to stay up.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on May 05, 2019, 10:55:11 AM
Played through two thirds of ng+2 today :trumps
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 05, 2019, 11:21:45 AM
:gloomy You all bailed out on this game?

Going for the platinum. Probably gonna involve boring grind for the final skill points.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on May 05, 2019, 03:24:31 PM
Beat Genichiro on my second try.

I am loading up on beads tho
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 05, 2019, 04:53:19 PM
:gloomy You all bailed out on this game?

Still working through the video playthrough, but interest comes and goes. I was excited to see the

spoiler (click to show/hide)
Divine Dragon
[close]

fight since I was hoping it would be a bit more Souls-like, but it looked pretty easy with just like 2 slashes to dodge/jump and then lightning.
At the part after that where the guy is just wrapping up all the new mini-bosses at the very end.

Sometimes the video walkthrough makes me want to re-install the game again and get past true corrupted monk to try some of this stuff. But then other times is just like nope, no interest. Fountainhead Palace was pretty but the level design being all big and open doesn't look like that much fun.

Honestly, watching people play Sekiro I think what it makes me want to do is wait for a PC sale and re-buy the game and start from scratch again because I think I'd enjoy the first 3/4ths of the game much more on my 2nd time around knowing how to play and boss strategies. Ideally I'd love to do a NG+ run because I think I'd enjoy it MUCH MORE than the first run, especially not having jack shit VIT in the early bosses, but the problem is that to get to a NG+ run you have to beat the game which I don't really want to do (although if I knew this before Great Shinobi Owl fight I'd probably have done the Shura ending which I feel like I could have beat and then jump into NG+ run from there).

When I replay it on PC maybe I'll do that and go for a Shura run -> NG+ run, or I'll just get as far as a I can, use a trainer to finish the game with all VIT beads/ATK power and then attempt a proper no-trainer NG+ run.

I like Sekiro, but it's just too hard for me at the endstuff. Also I noticed in the video walkthrough the guy at Great Shinobi Owl fight had one more VIT necklace than I did, plus he did the Headless Ape fight for +1 ATK power; the combination of both probably would've made the owl fight a little easier. Still hard but those times where I got like 1 hit away from beating him would've actually beat him much earlier.

Or maybe I should just play Nioh while I'm waiting. I see the PC version is on sale in steam sale for $24.99 complete edition now. I have the PS4 launch edition but not the DLC and I think the DLC is like $20 anyhow, so maybe should just get that. Sounds like PC is better for 1080p/60fps while PS4 Pro is 720p/60fps.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 05, 2019, 04:55:11 PM
Oh and one of the things watching a 100% video walkthrough run shows me and makes me want to replay the game is how much I under-used the tools in my run. Watching good people destroy the game they're constantly using different sub-weapons to completely demolish enemies/bosses. Like I never found a use for sabimaru but like fountainhead palace it just destroys the normal enemies in 2-3 seconds no skill required.

I'd definitely use my tools more on a new run. Although the weapon skills do seem pretty useless outside ichimouji and the latent stuff. Never see anyone use anything else.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 05, 2019, 05:10:14 PM
Watching the FightinCowboy, it's very long and slow because it's a 100% (every item picked up) run, but since I'm not playing it and I like the exploring side it's close to my style of play and I like getting a full feel for all the areas/bosses since I'm not playing it.

I get what you're saying about NG+ bosses, but correct me if I'm wrong since you've done NG+ runs of Sekiro, but I feel like compared to the other Souls game Sekiro's NG+ would scale the least. This is because in NG run the bosses are already doing 60-90% damage per hit, and NG+ is going to be the same except A) Now you know their patterns and how to beat them and B) For the early bosses/areas now you have way more HP and all your sub-weapons/items.

So it feels to me like if in Dark Souls or Bloodborne, each NG+ run the enemies got 10x harder and you were 10x stronger/better, in Sekiro, the NG+ runs the enemies would get 3x harder and your skills would be 10x better.

Basically Sekiro as opposed to other Souls games is far less stat dependent and far more strategy/skill dependent and so NG+ runs should be much easier in Sekiro vs other souls games.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 05, 2019, 05:18:04 PM
But yeah I think you're right that if I'm gonna start over from scratch on PC, might as well wait for the DLC to come out/finish. Just gotta not lose all my skills by then  :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 05, 2019, 06:19:44 PM
Nah mortal blade is amazing
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 05, 2019, 06:42:46 PM
BTW you do know that Confetti is a flat 25% damage boost against ANYTHING, right? It is 37.5% against ghosts but 25% against anything else living or not. And it stacks with sugars!

No wonder I'm seeing people use it. Yeah, lotta helpful stuff if I go back to Sekiro. Does Confetti stack with Sugar?
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 06, 2019, 04:29:47 AM
Also to get the platinum without cheating you have to really play the game at minimum 4 times.

How is making a back-up save cheating? If you did the prerequisite to get all the endings you already proved you could beat it. Game doesn't seem to offer anything new on repeat playthroughs.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 07, 2019, 12:05:06 PM
Finished watching the video walkthrough.

Demon of Hatred looks hard as fuck because of the huge hitbox for its attacks and 3 lifebars and that souls camera struggling with big objects thing. Cool visual effects though.
Final boss honestly doesn't look bad outside the endurance bullshit of 4 health bars. Like his attacks don't seem worse than Owl and just like Owl he's got some safe get hits in attacks like the overhead jump, the charge move and the lightning reversal. Like owl he's got little crap to parry (ninja stars = bullets). And like Owl he's fast and tracks you and has huge range with the spear (the spear swings look like they'd fuck me up the most since a lot of them seem stolen from Corrupted Monk like the jump back swing which Monk also has and is total bullshit because it's so fast you can't see it and the other swings feel like 7 Spears which is hard fight on its own). Anyhow, that's just what it looks like from watching a non-speed-runner play and take a lot of hits and still win.

Also people use the fuck out of things like rice (and even pellets not to heal but to have regen life during the fight) and using divine confetti + ako's sugar boost + subweapons. I didn't use any of this outside Ako's Sugar on bosses. I think if I was using rice/pelletes + divine confetti and new when and which subweapons to use I would've struggled a lot less on bosses like Owl and Ape and beat them much quicker. Also should've saved the Headless fights until I got Malcontent.

Also I think if they put a goddamn checkpoint in the final boss fight after the first lifebar it'd be a fight I'd enjoy playing. Demon of Hatred, if it was 2 lifebars instead of 3 I'd probably enjoy it.
I feel like if things were balanced a little easier just in that way, less lifebars, more checkpointing, not having to skip the fucking video everytime before fights like Owl/Genichiro, Sekiro would be more fun than frustrating, at least for me.


Also I followed up on the lore videos/story analysis after and while I like parts of the story, I feel like this is almost a Dark Souls 2 situation where so much of the lore is currently missing and people's theories are all over the place (like with the Centipedes). I hope the expansion DLC clear some of this up because I feel the plot is not as satisfying as I would like because so much of it is just ???

Also with the endings, they're alright but it's kinda weird how much the true end is straight out SEKIRO 2 - COMING SOON. I wonder if it that one bit was a push from Activision to be able to easily do a Sekiro 2 if it sells well.

spoiler (click to show/hide)
although at this point personally I'll be a little bummed if this is Miyazaki's new franchise and he makes 2 or 3 Sekiro games next since I'd rather have him do another original game or go back to more rpg souls again. But that's just my tastes. Even an easier Sekiro 2 is less appealing to me than something more souls-like.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 07, 2019, 12:13:34 PM
Oh and I thought it was funny that I've watched a bunch of runs of people beating Spear Vilehand Masanaga out by Old Serpent Shrine, but not a single one of them has been able to beat him when he's buffed with Ako's Sugar. They all die if that happens and get a win in when they beat him before he can buff up. Or they use AI glitches to trap him in the forest area, but every AI glitch I ever tried on a boss I could never pull off myself /shrug.

Here I struggled for like 2 hours trying to beat him buffed thinking there was no way around it, because he'd usually do it in his first move after being stealth deathblow'd. Dude is just 100% bullshit when he gets his buff off. Unless you perfect parry every attack (because a perfect parry won't break your posture) his buffed posture damage will constantly break you and then hit you with a 95% damage kick while you're stunned which will usually kill you because he's doing posture + VIT damage before that.

I honestly think buffed with Ako's Sugar and not using any AI glitching tactics, he should be a contender for the hardest fight in the game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 07, 2019, 12:19:52 PM
It seems if you take the final boss head-on the 4 health bars aren't that much of a problem. It's more that some of his moves are hard to read. Especially one of the kanji follow up attacks that can be either a swing or a stab attack. The time to parse those and react is insanely small.

(https://vignette.wikia.nocookie.net/kirby/images/b/b6/Quickdrawkingdedede.png/revision/latest?cb=20090120105037&path-prefix=en)

Reminds me of the timing needed for this shit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 07, 2019, 01:30:29 PM
Oh yeah, that sweep/stab bit is the same shit that fucks me up with Monk. I've complained about it before but I legit think that's bad design on Miyazaki's part. Sekiro combat would be better (and more fair) if the sweep/stabs had different color warnings (yellow/red). I guess that's one thing they could do in a sequel to make it a little more accessible.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 07, 2019, 03:20:28 PM
I never used the baby buddha statues but that's because I was saving them for the final boss/es. Don't they give you an extra Resurrection? So basically everytime you die in battle with the final boss you hit start and use a buddha and get the life back so you could theoretically have like 10+ lifebars to take on the final boss?

But then I never used them so I don't know if they also get rid of the time cooldown you have to wait after death to use a Resurrection. Like sure I had 3 resurrections in the late game, but on most bosses all I was allowed to use was 1 because I'd die again before the cooldown which barred me from using my second Resurrection.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 07, 2019, 09:23:03 PM
Bebpo, now watch a speedrunner destroying all bosses in 1 hour :rofl

Was thinking about this and the thing is while I respect that, I don't enjoy watching speedrunners because it's like they're not even playing the same game. It's interesting in its own kind of way, but I'd rather watch someone play and suffer and die and barely beat stuff because I can relate to that with my experience. But like these dudes that break the game and everything, especially for bosses where they're just cheating an AI glitch or something, eh, not my thing.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 08, 2019, 01:37:53 AM

The only things I *never* used were the Baby Buddha Statues and Bite Down. WTF is the point of those items?

The statues give you an extra ressurect, bite down is used for going to stealth mode in regular gameplay. Later enemies stick around your corpse so bite down becomes pretty useless.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on May 08, 2019, 06:42:23 AM
I never used the baby buddha statues but that's because I was saving them for the final boss/es. Don't they give you an extra Resurrection? So basically everytime you die in battle with the final boss you hit start and use a buddha and get the life back so you could theoretically have like 10+ lifebars to take on the final boss?

But then I never used them so I don't know if they also get rid of the time cooldown you have to wait after death to use a Resurrection. Like sure I had 3 resurrections in the late game, but on most bosses all I was allowed to use was 1 because I'd die again before the cooldown which barred me from using my second Resurrection.

You can only use a single buddha statue until the next refresh. Still, it gives you one extra revival.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 08, 2019, 07:37:45 AM
Use bite down on first death, and you get no cool down on revival.
When an enemy kills you, you get revivals blocked until you perform a death blow, but with bite down you don't.

So if it's your first death, and you know you're about to die, just use a bite down and revive, so you'll get another chance without activating the cool down.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 09, 2019, 10:30:56 AM
I beat the folding screen monkeys yesterday. The invisible one was a pain in the ass to find but I beat them first try.

I guess I’ll do the underground stuff next.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 09, 2019, 01:25:35 PM
Oh and I thought it was funny that I've watched a bunch of runs of people beating Spear Vilehand Masanaga out by Old Serpent Shrine, but not a single one of them has been able to beat him when he's buffed with Ako's Sugar. They all die if that happens and get a win in when they beat him before he can buff up. Or they use AI glitches to trap him in the forest area, but every AI glitch I ever tried on a boss I could never pull off myself /shrug.

Here I struggled for like 2 hours trying to beat him buffed thinking there was no way around it, because he'd usually do it in his first move after being stealth deathblow'd. Dude is just 100% bullshit when he gets his buff off. Unless you perfect parry every attack (because a perfect parry won't break your posture) his buffed posture damage will constantly break you and then hit you with a 95% damage kick while you're stunned which will usually kill you because he's doing posture + VIT damage before that.

I honestly think buffed with Ako's Sugar and not using any AI glitching tactics, he should be a contender for the hardest fight in the game.

https://www.youtube.com/watch?v=HNBhKXnfKrI&feature=youtu.be
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 09, 2019, 02:49:33 PM
Excellent job!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 10, 2019, 09:44:17 AM
I got to O’rin of the water. Am having some trouble with her, as her defense seems really good.... but I know there is a mega cheese for her, I will probably use it.

I haven’t really been updating my prosthetics... are there any I should focus on? I know body’s said the Phantom Kunai were good. I’ve mostly been using the spinning Shuriken, as it can fuck up some monkeys in one shot.

When I got to Mibu Village and saw the big dude with the bell I just hoped out and ran to the next shrine. The little guys seemed like they would make that fight extra hard. And they respawn for a really long time.

Snake eyes shirahagi was a hard fight but I cheesed her with the poison.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 10:11:56 AM
Just parry her. She is easy. I beat her in like two or three tries.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 10:21:01 AM
I beat Owl. The end game bored me and I meant to go back but to it but I got Bloodborne and I was so fatigued/bored with Sekiro’s end game I dropped it for the time being.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 10, 2019, 11:41:45 AM
I got to O’rin of the water. Am having some trouble with her, as her defense seems really good.... but I know there is a mega cheese for her, I will probably use it.

I haven’t really been updating my prosthetics... are there any I should focus on? I know body’s said the Phantom Kunai were good. I’ve mostly been using the spinning Shuriken, as it can fuck up some monkeys in one shot.

When I got to Mibu Village and saw the big dude with the bell I just hoped out and ran to the next shrine. The little guys seemed like they would make that fight extra hard. And they respawn for a really long time.

Snake eyes shirahagi was a hard fight but I cheesed her with the poison.

Like Cindi said, O'rin is not bad because she attacks so much that you just tap block block block block block and parry all her stuff building up posture damage. You just have to see the timing for when she starts the combos as she has like 2-3 different starters but usually she backs off and does a fast float attack -> combo. Her red alert move you jump on her head but watch out for the grab one she does sometimes which might catch you if you jump. She rarely uses the grab one though so usually it's safe to jump on her head.

Now if you have divine confetti, use one of those and get in a hit or two after the head stomp and after each combo and it should be a cinch. I didn't have any divine confetti left and so I didn't attack once and still beat her just parrying and head stomping. Still took like 5-10 tries doing it that way, but it's not bad.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 10, 2019, 11:52:08 AM
I watched a list of the "hardest Sekiro fights ranked in order" and was surprised they put snake eyes in Ashina Depths poison pit as harder than Sunken Valley one. The Sunken Valley one you have to do some motherfucking voodoo magic to get a stealth deathblow off, so without that it's a 2 deathblow fight whereas the Ashina Depths one you can literally just walk right behind her and get the stealth blow and then fight her for 1 lifebar in that cave she's in without any enemies being alerted and it's much easier since it's a 1 hp fight vs 2 hp.

The ranking was placing the ashina depths one higher simply because poison and other enemies joining the fight, but if you fight her in the cave neither of those apply so I think the Sunken Valley one is harder. Would've beat that one in a few attempts if it was only a 1 lifebar fight.

I'm also always surprised they put Genichiro in like the top5 or so in all these lists but I get that everyone has trouble at different bosses. Genichiro was probably like the easiest boss for me because it was like a normal fight with fair reach and recovery and posture damage and you just played the way the game had taught you to play and it wasn't bad. The 3rd phase I thought was the easiest since he does the lightning thing so much and if you know how to reverse it you get all the free damage and it's a dodge/run around and counter that twice and you're done kinda fight.

On era so many people who beat the game said Genichiro was the hardest and where the difficulty peaked and I just don't get it. I spent more time on the General guy on the stairs leading up to Ashina castle than Genichiro and Great Shinobi Owl is literally the Genichiro fight but way harder because he's got much longer range, does even more damage, is faster, does a ton more posture damage, and in phase 2 throws out the bullshit poison. I dunno how anyone can think Genichiro is harder than Owl, but again everyone has trouble with different shit. I had no problem with Guardian Ape phase 1, but tons of problems with phase 2 and a lot of people it was the opposite. Monk gave me a ton of problems, but O'Rin & Centipede man didn't.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 01:19:14 PM
Sunken Valley Snake Eyes is way harder.

1. Poison.

2. Multiple enemies, one with cannon fire.

It’s only easier if you manage to find the second idol off on the side and manage a stealth blow. If you go head on, it’s far harder.

How did you manage to get behind Ashina Depths Snake Eyes is the real question. Without finding that second idol off to the side doing so is literally impossible because Snake Eyes can see across the damn map.

I never used a stealth blow on the second snake eyes and didn’t even know that was an option.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 10, 2019, 01:26:25 PM
Yeah, I explored the poison lake area and found the idol on the other side. (it's a small area). Going from there past the 2 guys in the hut you hug the wall and end up in the cave with the fog wall and just walk right up behind her and deathblow and then fight in the cave with no other enemies/poison lake.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 01:33:07 PM
Yeah, I explored the poison lake area and found the idol on the other side. (it's a small area). Going from there past the 2 guys in the hut you hug the wall and end up in the cave with the fog wall and just walk right up behind her and deathblow and then fight in the cave with no other enemies/poison lake.

In order to stealth blow Snake Eyes in that area without looking it up I’m going to assume you need a lot of luck. For one, the area is nothing but poison and you get rapid poisoned quickly. Also, Snake Eyes aggros almost the second you slip in. You have almost no reason to assume there’s an idol nearby, therefore have almost little reason to explore. Original Snake Eyes I beat in 2-3 tries. Depths took me 6-10. I think you just lucked out and found another idol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 10, 2019, 01:41:13 PM
I think you just lucked out and found another idol.

In my case it was trying to find a hiding spot to break the enemies line of sight. No luck involved. Just playing like a ninja. (coward)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 01:48:38 PM
Difference in play style then.

Me, I take niccas head on.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: shosta on May 10, 2019, 02:18:40 PM
Ashina shinobi, Houston division
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 10, 2019, 04:19:04 PM
Up to the point I’m at now, I think Genichiro is the best boss. He’s fair, there’s no bs getting things set up to start the fight, and you can really feel yourself improve each time you try him.

Also, the save is like right there so you just run up to him and retry.

The one I found the hardest So far was the ogre and/or seven spears. The ogre gets old quick because you need to dispatch like three dudes in his arena. Also his hit tracking just felt really unfair to me. Like he’s pivoting in the air to track you with his dropkicks.

Seven Spears has part of the same issue. he’s hard, but you also have to fuck around a lot to get to him which makes it so much more painful.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 10, 2019, 04:27:21 PM
you can kill two of the men easy before even touching the ogre. One of which with a stealth kill. The third man will not come fight depending on where you are. if you're below the stairs (where you should be) he won't come get you. Then all you have to do is kill the ogre and kill him afterwards. As for Seven Spears, I just ran full tilt towards him. I kill a guy on the side and then go into the side entrance. They don't chase you over the gaps so it resets. Then you get a free stealth kill. He's not that bad.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 10, 2019, 04:32:14 PM
Like he’s pivoting in the air to track you with his dropkicks.

I like the teleporting grab attacks.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 10, 2019, 07:02:49 PM
you can kill two of the men easy before even touching the ogre. One of which with a stealth kill. The third man will not come fight depending on where you are. if you're below the stairs (where you should be) he won't come get you. Then all you have to do is kill the ogre and kill him afterwards. As for Seven Spears, I just ran full tilt towards him. I kill a guy on the side and then go into the side entrance. They don't chase you over the gaps so it resets. Then you get a free stealth kill. He's not that bad.

On the ogre the guy upstairs with the spears is random if he comes down and joins. I've had things play out identical and sometimes he joins, sometimes he doesn't. Luckily he's pretty easy to kill.

But yeah, Ogre gave me a lot of trouble at first because of how fast his grabs are.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 10, 2019, 09:22:24 PM
When I beat the ogre I killed all three dudes get the two on the bottom then dash up to the top guy and kill
Him before the ogre breaks out. Then hide around the corner until he loses aggrieved and hit him with stealth for the first health bar.

Hardest thing about the ogre is he just wrecks you in two hits and you only have like 3 or 4 flasks... and aren’t used to the mechanics yet.

I think I spent more time on him than basically any other fight so far.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 11, 2019, 12:11:59 PM
I played for about 90 minutes and broke off both Orin and the corrupted monk.

 this game is at its best when a boss just clicks for you and you wreck its shit.

 Both Orin and the monk I was beating my head against them and then mid fight I had an epiphany about how to exploit their moves and beat the rest of the fight taking almost no damage. And then it’s just like “oh why was this so hard before?

It sort of reminds me of learning the  patterns in 16 bit games
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 11, 2019, 12:15:05 PM
Also, is there anything I need to do with the esoteric texts to “activate” them?

I’m 90% sure that I got the one in Senpou but I still don’t have the temple tree.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 11, 2019, 09:03:21 PM
The arena you fight the long arm centipede giraffe or whatever that dude is called? Do they play test these games at all?

The boss was pretty easy, but I couldn’t see my character almost the whole fight. The camera was trash.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 11, 2019, 09:17:14 PM
The arena you fight the long arm centipede giraffe or whatever that dude is called

*blinks*

No. I don't know who that is.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 11, 2019, 09:33:59 PM
Cindi it’s the claw guy in Sunken Valley that’s also optional in Senpou with fire adds.

And yeah, easy fight but tiny areas.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 12, 2019, 02:20:51 AM
I beat the guardian ape tonight. I guess it’s about time for the end game... or something kind of close to it.

He didn’t really take me that many tries, but I still found him quite hard. The first phase I mostly had down, and then I ran out of spirit emblems, so I had to spend sen to get them, which really sort of annoyed me.

I watched some guides on him but I think a lot of people were being too cautious on him. I firecrackers him in the dick and then would wail on him for like a quarter of his health bar pretty reliably.

The second phase was really hard the first few times because his movements are so weird, but I channeled my inner Boris and just kept running away until he does that dive move. Then I’d jump in and get 4 hits then run away in case he did the scream. He took a while, but he basically didn’t hit me unless I mistimed the jump for the dive move.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 12, 2019, 02:53:03 AM
The second phase was really hard the first few times because his movements are so weird, but I channeled my inner Boris and just kept running away until he does that dive move. Then I’d jump in and get 4 hits then run away in case he did the scream. He took a while, but he basically didn’t hit me unless I mistimed the jump for the dive move.

 :lol

Yeah, that's how I eventually beat that phase.

And yeah, you're at endgame now.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on May 12, 2019, 07:15:11 AM
:jeanluc Just eat anti-fear pills/estus and take off the majority of his health during the long cry
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 12, 2019, 10:58:45 AM
I have to save those for when I need them duh.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 12, 2019, 12:38:52 PM
:jeanluc Just eat anti-fear pills/estus and take off the majority of his health during the long cry

Yeah this works too.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 13, 2019, 06:59:30 AM
Only got xp grinding left for the platinum trophy. :S
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Rufus on May 13, 2019, 10:56:19 AM
Rikimaru from the Tenchu games.

(https://vignette.wikia.nocookie.net/tenchu/images/d/dc/RikimaruRender.png)
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 13, 2019, 11:03:38 AM
Fuck that's a good looking Rikimaru, i'm gonna install it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on May 13, 2019, 11:23:59 AM
Is that a dlc?!  Really From?!  Fucking cock teasers.  If they drop a playable Ayame, I'll buy this game today.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on May 13, 2019, 11:26:46 AM
I was about to say   :what   
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 13, 2019, 01:45:55 PM
I thought only dlc announced was the easy mode and the auto parry token micro transactions.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on May 14, 2019, 08:45:50 AM
https://www.youtube.com/watch?v=w90sYw0vC-0
PC ftw
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 14, 2019, 08:55:38 AM
Those animations on 2B.  :kobeyuck
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on May 15, 2019, 02:09:35 PM
32 skillpoints down, 8 to go...

The grinding is so boring I'm listening to entire albums while doing runs.

Edit:


https://youtu.be/-CynHZuZXOA

The superhit on which I got the platinum.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 17, 2019, 09:41:14 AM
Got up to the owl. I really had a hard time grinding through the Ashina Castle rooftops until I realized there is a route you can take where you don’t really have to fight much, and can kill most of the purple dudes with stealth.

Also beat vilehand and chained ogre 2.

The chained ogre stays one of the worst fights. He’s an enemy I think is legit cheap. The tracking on his attacks is worse than probably any other enemy in the game. The drop kick and the diving throw can both change direction in mid air substantially and when you get hit by them in that situation it feels like total bullshit.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 17, 2019, 09:59:07 AM
Putting the ogre in that closed in room. Smh
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 17, 2019, 10:12:46 AM
He’s strangely hard to bait too. I would just keep circling that statue and he would just follow me, then eventually I’d be like “oh I guess I need to slash at him” then he would finally attack.

I do like his people’s elbow move though, lol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 17, 2019, 12:16:52 PM
By that point in the game just light his ass on fire and be done with it.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 17, 2019, 02:57:12 PM
 :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 17, 2019, 05:40:45 PM
By that point in the game just light his ass on fire and be done with it.

I find the fire not as helpful as I’d hoped. You can light him up, but it’s not super reliable, and doesn’t really get you far enough to beat him without having to learn the fight.

I think that’s the case with most of the bosses really. Prosthetics May help if you are close to beating it on your own, but seldom are enough to get you there on their own.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Coax on May 17, 2019, 06:48:47 PM
Putting the ogre in that closed in room. Smh

I used doorway strats similar to your Bloodbourne video in the other thread :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 17, 2019, 07:26:12 PM
By that point in the game just light his ass on fire and be done with it.

I find the fire not as helpful as I’d hoped. You can light him up, but it’s not super reliable, and doesn’t really get you far enough to beat him without having to learn the fight.

I think that’s the case with most of the bosses really. Prosthetics May help if you are close to beating it on your own, but seldom are enough to get you there on their own.

I actually think you're wrong on this. I did the drop down deathblow for 1 HP and then flame shot -> slash slash slash -> flame shot -> slash slash slash -> flame shot -> slash slash slash and it pretty much killed him. You might need to dodge an attack to get in close to flame vent without getting hit while doing it, but the upgraded flame vents will stun him for like 3-4 seconds each time which gets you a good amount of slashes in.

I didn't have flame vent for the first ogre and yeah he was a paaaaaain. But this second one was a joke with the deathblow + flame vent.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 17, 2019, 07:58:02 PM
Ah, I couldn’t quite figure out the positioning for the stealth deathblow. I could see it working if you only had the one health bar to plow through. I actually didn’t 100% know you even could get it off.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 17, 2019, 08:17:39 PM
Now that I’m at the end of BB I can say without a doubt that it is 100 times the game Sekiro is. Sekiro is good but...not nearly as good as BB. Combat, dungeon design, level design, variety, choices, customization, BB has it all. Sekiro is boring in comparison and I love Sekiro.

Sekiro might go down as goty for me, but Bloodborne is gotg. Amazing how much better BB is to me.

Either way, From is my favorite developer this gen. Haven’t played DkS3 yet but I have confidence they’ll remain in that camp unless Nintendo manages to top them (please announce new switch).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 17, 2019, 08:19:22 PM
Dp
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on May 17, 2019, 09:26:38 PM
Ah, I couldn’t quite figure out the positioning for the stealth deathblow. I could see it working if you only had the one health bar to plow through. I actually didn’t 100% know you even could get it off.

Yeah, I came from the top save point and grappled down to the ceiling bar above and then jumped where he is and did a deathblow from above.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 18, 2019, 06:32:46 PM
I got the Shichimen warrior and the other giraffe long arm dude or whatever he’s called by senpou temple

I can get owl down to about 1/2 of his second life bar, but not quite. Had to put aside for a day or so, was getting annoyed with him
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on May 19, 2019, 01:26:35 PM
http://www.youtube.com/watch?v=PMZARawoASE

Yikes  :crazy :nerds
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on May 22, 2019, 03:32:54 AM
Beat Owl probably took around 7-8 tries.

Struggled a lot yesterday, but got him in two tries tonight!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: kingv on May 22, 2019, 08:52:03 AM
I haven’t went back to owl yet, but a lot of times I find that waiting a day or two and going back to a boss makes them seem a lot easier.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on May 24, 2019, 01:29:26 AM
Damn, Fountainhead Palace just tanks my framerate.

Still beat True Corrupted Monk first try but all that fog and whatever else tanking the performance definitely made things feel a bit more choppy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on May 26, 2019, 08:32:39 AM
There is now a mod that lets you play as Ryu

https://youtu.be/Ap-Ht5b04lc

 :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 26, 2019, 09:44:41 AM
LOL so Distortion has the WR for all beads. all memories now for like 3-4 days and yesterday he was 1 minute ahead of it at the Isshin fight and by mistake used Double Ichimonji because of the UBER SHIT way the game handles L1 + R1 inputs. He died of course and the new WR (still his) is lost.

Fuck this game for the imbecile way of assigning Combat Arts to L1 + R1 while having block as L1 and attack as R1. Happened to me too many times so after like 30 hours I just unassigned it and had 0 Combats Arts on me. They are useless anyway so no big deal.
You can remap controls though, that's pretty sweet.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on May 26, 2019, 01:35:53 PM
Not once in my 60+ hours did I ever accidentally hit block or attack when I meant to go for a combat art. Pretty easy.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on May 26, 2019, 01:39:35 PM
Not once in my 60+ hours did I ever accidentally hit block or attack when I meant to go for a combat art. Pretty easy.
Distortion is a casul.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on June 01, 2019, 12:22:22 AM
Owl Father is the best boss in the game so far.

Just beat Divine Dragon, which was a pretty cool spectacle. I hear these last couple of bosses are on the frustrating side of difficult so we'll see how that goes.

So far, as far as my ranking for Soulsish FROM games go it's

Bloodborne = Demon's > Sekiro > Dark 3 = Dark 1 > Dark 2
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on June 01, 2019, 04:17:06 AM
I honestly thought the boss for the good ending was the best one in the game. Basically tests all the skills you've learned throughout the game.

Hate the Shura ending boss.
spoiler (click to show/hide)
I didn't understand the dumbass fire attack at all, so I looked up how to deal with that one... "Jump to your right four times" which actually works for avoiding it. Fucking stupid.
[close]
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on June 02, 2019, 09:41:15 AM
I would consider the Demon of Hatred to be a cheap asshole if the fire umbrella didn't exist. But holy shit, the dodge and jump timings to avoid his AOE fire attacks are ridiculous.

Got him down to almost death, but I panicked and fucked up.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on June 04, 2019, 02:33:15 AM
Beat DOH and Isshin

Awesome final boss! I made it a goal to kill myself if I lost a life to Genichiro, so I'm pretty sure I died more to him than Isshin lol

I got into the zone when I hit phase 3 for the first time, almost unconsciously parrying and blocking his attacks - managing to break his posture and put it to an end. Did have to use a hidden tooth at some point during the fight to save a revive however.

Isshin kept me on the absolute edge, but there was a counter to all his attacks. Really liked that both Owl Father and Isshin punished you for trying to dodge their windups (I'm sure i'm in the minority on that). And the umbrella saved me from a few of his AOE attacks. Even including Genichiro, I still think I died more against Gehrman actually.

Gotta ruminate a bit on Sekiro. But I don't think it'll change my previous ranking. I thought the Fountainhead Palace - Endgame was actually the best stretch of the game, so like Bloodborne it ended pretty strong.

Really excited to see what FROM has in store at E3 and hopefully we get some DLC announcements for Sekiro too!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on June 04, 2019, 03:55:27 AM
https://youtu.be/mQcv3DS4usc

Might as well show off my final fight.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on June 04, 2019, 08:52:52 AM
I spent my time listening to music while grinding.

https://youtu.be/-CynHZuZXOA

The superhit on which I got the platinum.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on June 08, 2019, 02:27:27 PM
not even a trophy for defeating tutorial genjiro   :comeon
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on June 16, 2019, 02:59:18 PM
https://www.reddit.com/r/fromsoftware/comments/c14l2x/sekiro_dlc_not_in_dev_according_to_resetera/

No dlc for Sekiro.

:idont

I mean, the game is great nothing new makes the game ultimately limited. Great game and so far goty but nothing compared to BB. Elden Ring I hope is on par! :hyper Most anticipated game rn.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Don Rumata on June 16, 2019, 03:08:21 PM
https://www.reddit.com/r/fromsoftware/comments/c14l2x/sekiro_dlc_not_in_dev_according_to_resetera/

No dlc for Sekiro.

:idont
Can't say i'll miss it, i basically forgot about the game in record time (whereas usually i'd play FROM games for dozens and dozens of hours past their ending).

I think it's good for them to move on to something with a bit more substance to it (hopefully Elden Ring is that).
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on June 16, 2019, 03:27:39 PM
That's pretty weird since they've done substantial DLC expansion on all their games for a while.

Plus the DLCs are often better than the main games. Was looking to jump back on for the DLC.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: bork on July 26, 2019, 09:08:10 AM
https://twitter.com/nunswa08/status/1154620148319264768
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on July 26, 2019, 11:40:33 AM
One of my friends hasn't played the game yet, so I'm turning it into a drinking game. Take a shot of hard liquor every time he dies.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on August 17, 2019, 02:47:28 PM
Lady Butterdly and GYOUBU ONIWA!!!!!! are realy fucking us up. Still coherent enough to wriye, but barely.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on August 17, 2019, 03:50:14 PM
Die or die twice?

Imma try beating the final boss on edibles in NG+
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on August 17, 2019, 06:03:44 PM
Die twice. Friendvfucked off at 11:30 pm. nToo much fucking alcohol..'
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on August 17, 2019, 06:06:09 PM
Really  badc idea ... Donr themselvesurn the gamee intto a drin iingbgame.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on August 17, 2019, 06:08:52 PM
U
i hatew how  te fucking teribble writing gives me laughing fits
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on October 12, 2019, 12:19:46 PM
Imma try beating the final boss on edibles in NG+

As promised, here's me fighting Isshin (zooted)

https://youtu.be/PjjdUX4StyE
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: toku on October 12, 2019, 12:55:35 PM
(https://i.imgur.com/gXtWkwH.png)
Title: Re: Sekiro: Threads Die Twice
Post by: Svejk on January 02, 2020, 01:18:35 PM
Finally getting on the Sekiro train.  Glad to see it's getting multiple GOTY awards.  I've only gotten to that flaming village so far, but damn this shit good.   Reading back on this thread, I pretty much have yet to see anything this game has to offer. lol  So looking forward to it!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 02, 2020, 05:30:04 PM
Why are most of your posts in this thread edited out, Borys?  :lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on January 02, 2020, 05:45:11 PM
GG Svejk. Hope you enjoy it more than me. I found it to be one of the weakest Souls game in existence. SUPERB art direction and voice acting, though. And ANIMAL KINGDOM instead of Knights & Shit.

In the end, Sekiro is pretty forgettable due to the lack of RPG choices. There's almost no choice and combat isn't interesting past a certain point. I don't see myself combing back to it unfortunately, but I do think they improve lots in a sequel. I want an From RPG in Japan. Sekiro is great for scratching the Ninja Gaiden itch and got me to give Souls another chance, which I vastly prefer to it, so there's that at least. Still GOTY 2019 despite what misgivings I'm writing. BB and DS1 are just that much better. :yeshrug
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on January 02, 2020, 06:02:50 PM
There's enough Souls games, including a Samurai clone. Thank god this game was different.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on January 03, 2020, 01:09:05 AM
Loved that they did a straight Action-Adventure game.

Main criticisms are that almost all the sword skills are worthless aside from like 3 and that most of the prosthetic tools are more circumstantial than generally useful.

Otherwise it has the most realized combat mechanics in a Souls-Era FROM game and I hope they build on it for future titles.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on January 03, 2020, 03:25:10 AM
Not every game has to be a goddamn rpg
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on January 03, 2020, 05:05:23 AM
Even made by Team Ninja, sans Itagaki. So it should scratch that Ninja Gaiden itch even moreso.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on January 03, 2020, 05:10:13 AM
Warning: NiOh is trash.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: MMaRsu on January 03, 2020, 05:40:17 AM
Warning: NiOh is trash.

Lol no it aint

https://youtu.be/bjKVr8KLapE
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Raist on January 03, 2020, 06:05:07 AM
Warning: NiOh is trash.

Lol no it aint

https://youtu.be/bjKVr8KLapE

 :snore :boring
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 03, 2020, 09:16:14 AM
Like Bloodborne, I got NiOh through PS+ also.  Wanted to try it out too, as I enjoyed the beta.  Time is totally against me.  :fbm
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 04, 2020, 02:16:21 PM
Fuck this game is brutal.  A midboss I've defeated before, I completely struggled with last night. Just couldn't nail the rhythm for some reason. I got him eventually, but getting frustrated with myself.. I did end up swapping the item use/prosthetic change buttons.. it's stupid having to let go of the left analog to use an item.. have to rework my muscle memory again. Lol.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 04, 2020, 04:07:39 PM
I'm still near the beginning.. :-[  It was one of the Samurai Generals.  I was having a bit of a rough night last night.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 05, 2020, 03:47:25 AM
Took out the drunkard on first try (got a stealth blow prior), and after about 4-5 tries, took down Lady Butterfly.  It seems what I read about blocking practically everything simply does not work.. using the trusted dodge and attack is the way to go in a lot of cases... Doing much better this evening than last night, heh.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Bebpo on January 05, 2020, 04:12:48 PM
I saw the Era thread on Sekiro mod scene and it looks like there's some cool stuff. When the PC version is cheap will probably double dip and try this again.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on January 13, 2020, 06:33:20 PM
Although it not being difficult at all, the General on the horse was a fun fight.   This game so has the verbatim camera lock drop like DS3 and BB.  I find that pretty annoying.  Even if the camera is flipping around like crazy, I'd rather it stay locked until you unlock it yourself.  Up to the bull fight.  He's annoyingly spaztic and the camera was fucking me up. (Totally having some Cleric beast flashbacks).  Had to stop at it, as it was getting late.  Otherwise, I'm trying to wrap my head around Dragonrot too... The blood sample quest just popped up.. it seems like the Dragonrot only plays into effect when you die without resurrecting??  Also, I take it that you can get more of those Dragon tear things that cure the rot on affected NPC's?  Other than that, I'm having a blast with this game.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on February 01, 2020, 01:41:08 PM
After 3 week hiatus, got back in last night.  Defeated the bull and got to Ashina castle.  Love how it suddenly branched out with multiple paths.  The bull kept kicking my ass because I was sprinting without the lock on.  Then did it with the lock on, and didn't even have to heal once.   :doge. By far the easiest "boss" in the game so far.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on July 29, 2020, 10:10:35 AM
https://www.sekiro.jp/news_detail_200729_01.html

free update
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on July 29, 2020, 10:33:36 AM
This is like when GRRM stops writing on ASOIAF to do more Wild Cards. Glad FROM picked up his habits while working on Elden Ring.  :doge

Aside from that, this is a huge surprise. I don't think FROM's ever feature-updated a game this far from release. Hopefully it coincides with DLC. I remember Bloodborne adding new features via update prior to their DLC release.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: demi on July 29, 2020, 10:46:22 AM
Nice, glad I'll be able to play this new update on my new Xbox when it comes out
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Svejk on July 29, 2020, 10:59:18 AM
A little late there From?   I got mods that are better than this now.  :doge

Now get back in there and don't come out till Elden Ring is done!   :steiner
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on July 29, 2020, 12:17:57 PM
This is pretty interesting.

https://blog.activision.com/sekiro/2020-07/Sekiro-Shadows-Die-Twice-Free-Update

Quote
Remnants – Recordings for Recovery

Whether you are a new player ready to experience Sekiro for the first time or are gearing up to face past challenges once more, expect a brand-new player movement and text recording system that could aid you and your fellow wolves on your journey.

Remnants are recordings of what a player does in-game for up to 30 seconds at a time and are available for use after the game’s tutorial. After a player records their Remnant – whether it is an epic takedown of an enemy or a flawless demonstration of a tricky movement technique – it can be uploaded along with a written message so that other community members can play it back. Through these Remnants, one could hope that they or others may gain the knowledge and further insight to overcome their current obstacle. For those seeking ultimate guidance on traversing treacherous areas, or seeking hidden alcoves or curious cubby-holes, these records may prove a blessing from the gods.

If a community member watches and then rates a Remnant, the owner of it will have their HP recover for free, allowing them to get back into the fight quicker without the use of a Sculptor’s Idol, or consumable items such as Healing Gourds.

The Remnant feature seems like an update to the message system in their previous games.

The message system was one of the more undderated, and almost forgotten aspects of what made FROM so successful. It really catapulted Demon's Souls to be the hit that it was as it gave new players a nice crutch to lean on, while letting the community riff on stuff through the game itself. Back in 2009, it was considered one of the most revolutionary things the game did.

Unfortunately, once they stopped using dedicated servers for Dark Souls, getting rid of the pool of connected players from thousands to just 16, the system was never given its due. Unless you count "Tongue but hole" in DS2 lol
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on July 29, 2020, 12:31:33 PM
This is pretty interesting.

https://blog.activision.com/sekiro/2020-07/Sekiro-Shadows-Die-Twice-Free-Update

Quote
Remnants – Recordings for Recovery

Whether you are a new player ready to experience Sekiro for the first time or are gearing up to face past challenges once more, expect a brand-new player movement and text recording system that could aid you and your fellow wolves on your journey.

Remnants are recordings of what a player does in-game for up to 30 seconds at a time and are available for use after the game’s tutorial. After a player records their Remnant – whether it is an epic takedown of an enemy or a flawless demonstration of a tricky movement technique – it can be uploaded along with a written message so that other community members can play it back. Through these Remnants, one could hope that they or others may gain the knowledge and further insight to overcome their current obstacle. For those seeking ultimate guidance on traversing treacherous areas, or seeking hidden alcoves or curious cubby-holes, these records may prove a blessing from the gods.

If a community member watches and then rates a Remnant, the owner of it will have their HP recover for free, allowing them to get back into the fight quicker without the use of a Sculptor’s Idol, or consumable items such as Healing Gourds.

The Remnant feature seems like an update to the message system in their previous games.

The message system was one of the more undderated, and almost forgotten aspects of what made FROM so successful. It really catapulted Demon's Souls to be the hit that it was as it gave new players a nice crutch to lean on, while letting the community riff on stuff through the game itself. Back in 2009, it was considered one of the most revolutionary things the game did.

Unfortunately, once they stopped using dedicated servers for Dark Souls, getting rid of the pool of connected players from thousands to just 16, the system was never given its due. Unless you count "Tongue but hole" in DS2 lol

This is basically easy mode. Fuck off!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on July 29, 2020, 03:51:03 PM
It's probably gonna be the same system they use for Elden Ring.  :doge
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on July 29, 2020, 05:30:19 PM
I like leaving messages in souls games. So now I get healed when I leave one?! Fuck that!
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on July 29, 2020, 05:57:39 PM
That's been like the case since Demon's lmao
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Himu on July 29, 2020, 06:03:21 PM
I didn't know that
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on July 29, 2020, 06:17:43 PM
I only don't like that they now try to get this back closer to Souls.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: El Babua on July 29, 2020, 07:02:06 PM
I didn't know that

Well, only if someone "likes" your message. So just posting one won't net you any health.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: paprikastaude on July 29, 2020, 07:55:23 PM
https://twitter.com/Nibellion/status/1288487732357009408
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: Madrun Badrun on August 07, 2020, 07:03:26 PM
I beat it today.  Kinda was done with it a while ago in terms of my enjoyment but wanted to get all the bosses and shit.  Overall I think I had a lot more fun with the mini-bosses than the real ones, mostly because I love the idea of stealth to make it easier off the bat.  Father Owl was a fun fight though.  Lots of things I liked about the game but it also felt really amateurish and had poor game design in places, especially compared to Dark Souls.  Also, the story is obnoxiously Japanese. 
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: curly on August 07, 2020, 08:20:25 PM
racist

got immortal severance ending, will probably do second playthrough to get the Return ending
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: curly on August 09, 2020, 07:08:33 PM
Watching some stuff I missed on Youtube and man the English VAs are so much worse than the Japanese.
Title: Re: Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)
Post by: HardcoreRetro on August 15, 2020, 04:02:45 AM
https://www.youtube.com/watch?v=Vxns3HUGxlc

This line read is absolutely amazing.