THE BORE

General => Video Game Bored => Topic started by: toku on January 17, 2019, 02:31:21 PM

Title: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: toku on January 17, 2019, 02:31:21 PM
https://www.youtube.com/watch?v=Ve9k3IiFu88
https://www.youtube.com/watch?v=-fJ69JHA7M4
https://youtu.be/XUi9C2uKM6o

spoiler (click to show/hide)
https://www.youtube.com/watch?v=Vn1K95JEXN0
[close]
https://twitter.com/MortalKombat/status/1085975524701130752

Title: Re: MK 11
Post by: nachobro on January 17, 2019, 02:43:52 PM
SKARLET IS BACK TAKE MY BLOOD BB

https://twitter.com/MortalKombat/status/1085978678016626688

(https://pbs.twimg.com/media/DxIyF0uXQAE71iM?format=jpg&name=large)

:lawd :lawd :lawd :lawd
Title: Re: MK 11
Post by: Tasty on January 17, 2019, 04:01:07 PM
Yo I might get this
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 04:16:07 PM
(https://i.redd.it/gkxkgqz1p1b21.png)

Evil Kitana and Liu Kang looking aight :o
Title: Re: MK 11
Post by: Himu on January 17, 2019, 04:25:24 PM
this will be the first MK I buy since UMK3. I still don't understand how MK fighting works but it just seems to be set ups and reads rather than any neutral.
Title: Re: MK 11
Post by: CatsCatsCats on January 17, 2019, 04:41:12 PM
Well how it works is you try to get kewl special moves off while your brother beats you by button mashing
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 05:01:38 PM
and then you dive to the ground looking for the list of fatalities you printed off at the library before the FINISH HIM ends
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:19:09 PM
Ok so here’s what I gleam from mk play based off this video.

https://youtu.be/mMTJIulbCdo

1. Barely any neutral or footsies, at least in the traditional 2d fighter sense
2. zoning focus depending on the match up and if they want to but are very capable of going for the rushdown mostly to punish something
3. Movement is slow
4. Stages are big and pushback is not much of a threat. They would do entire block strings and weren’t moved an inch. How do you corner carry in MK then?
5. The question of “how do you control space?” seems entirely based around specials.

It seems really simplistic but has depth to it, so the simplicity isn’t bad in any way. Looks real traditional. I haven’t seen that much zoning in a modern Fighter since SFIV. I’m really impressed. Hopefully you can turn the special animations off or shorten them because I’m sick of seeing them already.

Tell me if I’m wrong in any way about what I’m seeing.
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:24:42 PM
Raiden can really control space. Dude can hit you diagonal, horizontal, still has that teleport. Not sure how he can control it vertically. A character like Baraka might be able to get into his face but Raiden vs Sonya seems like a bad match up for Blade. Bro even has mid-range moves! He’s got a great tool set.

Edit: omg his thunder can double and he can go left and then right for the mixup. What a fucking character.
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:31:52 PM
As expected, his limited ability to control space vertically is a weakness. A well placed jump in can murder him. He doesn’t seem to have a reversal either either. Time to die, thunder god. :snob
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:34:11 PM
This game looks dope. Day one.
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 06:34:24 PM
this game looks a lot slower than MKX cause no running. reminds me a bit more of injustice 2
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:36:51 PM
Ah so they took running out.

I want another explanation of its just defense system. Frame perfect blocking?
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 06:45:30 PM
Perfect Block is blocking withing 3 frames of an attack, seems to grant some sort of advantage to moves to make them faster and you don't take chip damage (in MK all moves do chip, even normals). This advantage property seems to last through the entire combo after the Perfect Block so it can lead to some cool shit.

other mechanics, stolen from reddit

Quote
Fatal Blows: basically xrays you get after your health drops to a certain point and you’d be dumb not to use because you get one each match and they’re armored, it refills if whiffed or blocked. This is gonna get old quick in tournaments

Meter: split into attack and defense bars and it refills over time so it’s not tied to using special moves or blocking. Cool down meter

Crushing Blows: like lethal hits in SC6 and are moves that get enhanced under certain conditions. They have an X-ray cinematic when performed and can only be performed once per match

Movement: running is gone. Can cancel dashes with attacks and blocking. Short hops are new and crush low attacks and throw and lead to attacks.

Wake up attacks: no more special attacks but moves that are unique to each character. Got an invincible wake up attack for each character and an anti air wake up move that’s not invincible. Also a roll that’s fully invincible, takes up defensive meter but you can be thrown out of it.

Throws: same as MKX. Gotta guess left or right on throws and some which sucks dick

General: variations are back, no first hit meter, gear system is back, interactables are back and you can spend attack and defense meter to add armor, lower emphasis on 50/50s and long combos

Sucks that 50/50 throw techs are back, I hate those.
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:50:32 PM
That sounds dope.

Explain the throw tech? There’s no universal throw escape input?
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 06:56:02 PM
nope. you gotta tech forward/backward with punch/kick. you can crouch them if you don't block at the same time too.
Title: Re: MK 11
Post by: Himu on January 17, 2019, 06:56:32 PM
That’s wack.
Title: Re: MK 11
Post by: nachobro on January 17, 2019, 06:58:07 PM
very wack. i was hoping they wouldn't return as IJ2 had universal throw tech
Title: Re: MK 11
Post by: Himu on January 17, 2019, 07:07:21 PM
https://youtu.be/1CGFHJ86fuc

I’m surprised Baraka doesn’t have a slide.

Sonya has a fake fireball movement. :heh
Title: Re: MK 11
Post by: toku on January 18, 2019, 09:47:43 AM
https://twitter.com/APZonerunner/status/1086169220898000896
Title: Re: MK 11
Post by: Himu on January 18, 2019, 09:51:22 AM
Smaller arenas?!

The arenas I saw in the videos were massive. In the games I play, you can be in the corner like that but MK11 barely has any pushback which isn’t bad. Also didn’t see much footsies but plenty of zoning. Good shit though.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 09:53:37 AM
compared to previous games those are smaller stages, its crazy :lol i played injustice 2 on my ultrawide monitor and the stage would fill up the whole thing AND still scroll. i think the way the game is designed right now you will see more footsies play but that was an event where people were still trying to play the game like older MK games. the game is slowed down but in the end i think that will be a benefit, especially if their lines about focusing on shorter strings stays true.

no run plus stuff like the wakeup invincible roll (similar to kof), short hops (also kof), offense/defense meters being separated, and wakeup aa are going to drastically change how MK plays. not to mention the mindgames coming from stuff like Fatal Blow being a "once per match" mechanic. this is definitely going to be the most unique MK ever in the gameplay department.

also worth noting is that MK has big stages cause many specials (and some normals) move the character forward. so as an attacker you are always encroaching on someone's territory just by doing an attack.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:09:01 AM
It has wakeup AA?

This could very well be the biggest traditional fighter on the market since SFIV.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:21:45 AM
What system you getting it for? Shit station 4? (I only say this because fighting games are ass on the system)
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:24:52 AM
probably, since i'll need to run local events
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:26:22 AM
Sigh.

Let’s hope the network code is great.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:28:30 AM
that's the one thing i'm not worried about. MKX original netcode wasn't great but then they revamped it with GGPO for MKXL and it was damn near perfect, same for Injustice 2. They've got 2nd best netcode in fighting games imo (first being KI).
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:30:17 AM
:obama

Game sounds better and better. Day one.

When are they going to reveal all the characters?
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:34:23 AM
they love a tease so it'll probably be semi-steady drip of info for the next couple months
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:41:25 AM
Really impressed by Scarlet’s zoning mixup. Am I going to go high? Low? Mid? I think I saw a fake in there.

With so many zoners I wanna play rushdown. Rushdown in a zone heavy game is bliss.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:46:53 AM
yeah high/low mixup was important before but even more so with this new system, it's very cool. and the other good part is most characters have a well rounded moveset, especially with variations. so you have more flexibility on how you play based on that.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:49:51 AM
I noticed that most have a mid-range, short-range, and long-range moveset. They aren’t one dimensional. Cool shit.

Can scarlet walk forward after her projectile? After all, it often moves along the ground. It looks like theoretically you could go full Guile or Chun here. But since it’s not in my hands hard to test out.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:54:00 AM
she couldn't in MK9 but who knows at this point (iirc it was forward, down, back, punch so that made it a pain). they brought back dash block/dash attack cancels from IJ2 so i'm curious if you can cancel dash into a special
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:57:56 AM
I looked at her recovery it looks like she could possibly move after a projectile. But that’s just looking from the outside.

Scarlet vs Geras is my favorite exhibition match. Geras has insane corner carry. I think he’s got a command grab that pushes you almost half the screen. That can’t possibly be a regular throw. That boy is dangerous.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 10:59:33 AM
i didnt see that one, got a link? geras sounds wild, i was hearing he can speed up and slow down the actual match timer with some moves which is insane
Title: Re: MK 11
Post by: Himu on January 18, 2019, 11:00:56 AM
https://youtu.be/dlQmphQT3jc

Has ads so use ad block. It’s a good set.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 11:05:10 AM
Scarlet has a solid meaty combo. Looks like there’s three hits. Last hit is hugely negative in frames. Very punishable. First but could work as a nice pressure meaty. She’s also got mid-range options.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 11:09:15 AM
Yo this does very much have footsies. Skarlet did a low whiff then punished with a high. Very legit set that shows the full potential of the game.

Check 21:25
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 11:28:59 AM
I just realized they removed all of Skarlet's self-damage. i'm liking that for sure :lol
Title: Re: MK 11
Post by: Himu on January 18, 2019, 11:31:36 AM
Self damage?
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 11:38:58 AM
In MK9 she stabbed herself to make her blood ball projectile and it did some damage to her. IIRC she also took damage on moves out of her command dash
Title: Re: MK 11
Post by: Himu on January 18, 2019, 12:12:44 PM
Geras knee looks like a good meaty. Don't know if it's special cancellable.
Title: Re: MK 11
Post by: bork on January 18, 2019, 02:03:35 PM
Looks like they're recycling animations from previous games again.  Looks kinda stiff.

Expecting to buy this and mess with it for a bit before it ultimately gets shelved and I go back to the better Japanese games.
:idont

I just realized they removed all of Skarlet's self-damage. i'm liking that for sure :lol

Removed self-damage

Added clothing

:thinking

Title: Re: MK 11
Post by: Himu on January 18, 2019, 02:41:06 PM
The animations are lame but the tools are cool.
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 02:43:50 PM
Removed self-damage

Added clothing

:thinking
i wouldn't be shocked to see her old costume in the customization pieces. the russia only costume is pretty sick and i'm jealous

(https://i.redd.it/nz6zm44468b21.png)
Title: Re: MK 11
Post by: bork on January 18, 2019, 03:09:38 PM
Are they going to loot box this shit up like with Injustice 2?   :-\
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 03:16:43 PM
most likely but that's not so bad. i never paid a cent in and got damn near infinite costume pieces
Title: Re: MK 11
Post by: Himu on January 18, 2019, 03:18:55 PM
That SKarlet costume is incredible. :o
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 03:20:47 PM
i bet they'll also add in the one button fatalities DLC tokens again. those things had to have brought in a truckload of cash for X
Title: Re: MK 11
Post by: toku on January 18, 2019, 05:38:07 PM
https://www.twitch.tv/maximilian_dood/clip/OptimisticTentativeBadgerSoBayed

https://twitter.com/maximilian_/status/1086359471582932993
https://twitter.com/maximilian_/status/1086360208769671168
https://twitter.com/maximilian_/status/1086359840476123137
https://twitter.com/maximilian_/status/1086360994702491648
https://twitter.com/maximilian_/status/1086361695193165824
https://twitter.com/maximilian_/status/1086380744312639488

spoiler (click to show/hide)
https://twitter.com/maximilian_/status/1086369010503974912
wink wink
[close]

I wouldn't be surprised if they redo the current meterburn system. That seems to be the biggest universal? gripe so far (outside of "this doesn't play like super aggressive mk").
Title: Re: MK 11
Post by: Himu on January 18, 2019, 06:13:36 PM
Casuals will eat it up. They don’t give a fuck about mechanics as much. They care about what characters will be in the game and story. Which is completely legit. Dumbing down fighters doesn’t work to bring in casuals don’t give a fuck about mechanics, spacing, footsies, zoning, neutral, and fundamentals of fighters. Dumbing down just pisses off more dedicated players while the casuals get their cake. Max is 100% correct.

Comparing game footage between MKX which is utterly chaotic and aggressive, to MKXI, is so telling. A few weeks ago I checked out vids of MKX so I could maybe give it a chance before 11 and it just didn’t tickle anything on my fighting game spirit. But 11! :gladbron
Title: Re: MK 11
Post by: nachobro on January 18, 2019, 07:11:04 PM
I feel like the "walk back til meter recharges" worry could be alleviated by just giving a Negative Penalty like Blazblue does and have it reduce meter regen when moving backwards.

However I do agree with Max that Amplify is wack and they should bring back the meter burn button. But supposedly that's already in consideration based on some Boon interview stuff that was going around.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 07:39:42 PM
I think most of all, there shouldn’t be a penalty by being in neutral like XRD. Being penalized for waiting it out to punish is lame game design.
Title: Re: MK 11
Post by: bork on January 18, 2019, 08:34:08 PM
I disagree- some "dumbing down" is good thing.  I don't miss the older games that had crazy input motions for special moves that were prevalent in the 90s and early 00s, for example.  Not that this was ever a problem in Mortal Kombat.

Now, if you're talking about more intricate features in regards to game play, then yeah- agreed, because joe average player doesn't know or care what that shit is and it won't affect his enjoyment of the game beyond going online and getting pissed after someone with an ounce of skill stomps all over him.  Most of the people who buy this game will probably go through the story stuff, do some light online, play with their buddies...and that's it.  I'm sure this game will sell truckloads of copies no matter how big the FGC crowd is for it.
Title: Re: MK 11
Post by: toku on January 18, 2019, 08:57:40 PM
https://twitter.com/BolverkGTM/status/1086436741463068672

ed boon securing the fgc nerd bag this go around, mortal kombat forever

(https://i.imgur.com/V5G0Dqc.gif)
Title: Re: MK 11
Post by: Himu on January 18, 2019, 09:02:34 PM
I disagree- some "dumbing down" is good thing.  I don't miss the older games that had crazy input motions for special moves that were prevalent in the 90s and early 00s, for example.  Not that this was ever a problem in Mortal Kombat.


Disagree. The dumbing down and making more "simple" inputs leads to input errors. For example, SFIV. You would input a hadoken and could get a dp because of the shortcuts. Essentially, shortcuts made the game even harder. In any case, no one is talking about inputs but depth and options for self expression.
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:03:34 PM
Prepping for MK11 lmao. I'm sure MK9 plays nothing like 11, but hey, whatever.  :doge

https://youtu.be/gyPXwJhkW-g

I like this game. :obama

Now that my SF elitism is shot and I'm playing every fighting game under the sun now I quite like this. Doesn't feel as bad as it used to be me. Especially with a stick. JLF da gawd.

Also

https://www.youtube.com/watch?v=3e3M53xX_0A
Title: Re: MK 11
Post by: Himu on January 18, 2019, 10:48:27 PM
My only issue with MK9 is the controls are made for controllers in mind. I’ve got an arcade stick here and want to play with one and here you are making special moves input RT and Y or RT and A. I ain’t playing a fighting game with a pad either.
Title: Re: MK 11
Post by: nachobro on January 19, 2019, 03:08:01 AM
i play mk and injustice with a pad like a bum :lol
Title: Re: MK 11
Post by: benjipwns on January 19, 2019, 05:33:06 AM
i wouldn't be shocked to see her old costume in the customization pieces. the russia only costume is pretty sick and i'm jealous

(https://i.redd.it/nz6zm44468b21.png)
yikes, first Ronda Rousey forcing Sonya's voice overs to talk about Sandy Hook conspiracies, now pandering to Russia, the home of GamerGate?!?
Title: Re: MK 11
Post by: toku on January 19, 2019, 06:42:41 AM
https://youtu.be/P3PunNhREck
Title: Re: MK 11
Post by: Himu on January 19, 2019, 01:28:12 PM
They went all out

https://mobile.twitter.com/thealexvalle/status/1086411139351629825
Title: Re: MK 11
Post by: toku on January 19, 2019, 01:30:18 PM
I believe in Ed Boon.
Title: Re: MK 11
Post by: Himu on January 19, 2019, 01:32:23 PM
Also Max’s footage is incredibly good. This game looks amazing.
Title: Re: MK 11
Post by: Himu on January 19, 2019, 01:44:47 PM
Also, yeah this is footsies based fighter. Watch Max’s footage for an example. Sub Zero has a good poke that’s an ice axe. He’s also got a Ryu-esque light kick. Good for ticks and close quarters approaching.

Jwong with footage.

https://youtu.be/xXrV9jIn4jw
Title: Re: MK 11
Post by: team filler on January 19, 2019, 03:37:12 PM
 :yuck rousey too ugly to be sonya  ::) :yuck :yuck :yuck >:( :maf
Title: Re: MK 11
Post by: kingv on January 19, 2019, 08:12:56 PM
Really no one is too ugly for a nether realms fighter.

They always have really mannish faces on the female characters.
Title: Re: MK 11
Post by: Himu on January 19, 2019, 11:04:27 PM
There are probably better fighting game osts but MKII still gives me the most awe and feels

https://youtu.be/rTd5-RhZVPE

Omg the first time I saw it in arcades
Title: Re: MK 11
Post by: toku on January 19, 2019, 11:24:06 PM
https://www.youtube.com/watch?v=GxndlPQGr4I

gonna miss my bug waifu but im glad cassie is coming back. Hope Takeda does too.
Title: Re: MK 11
Post by: thetylerrob on January 19, 2019, 11:46:34 PM
1st NRS game I’m in for since MK9. I really hope it doesn’t die in 6 months.
Title: Re: MK 11
Post by: Himu on January 20, 2019, 01:58:28 AM
It really isn’t a surprise I found MK sluggish and awful. Before, I only played on game pad. Last night I played on arcade stick and it controlled excellently. Tonight I’m trying it out my 360 pad and again I think it controls like shit. It’s the pad. It’s not as smooth as a jlf and push buttons. Hell, I didn’t like it even when I was a pad exclusive player when the game itself game out. But I have no silent arcade parts and it’s late and I don’t want to wake the roomie. But this is truly torture for me.
Title: Re: MK 11
Post by: toku on January 20, 2019, 10:54:21 AM
https://www.youtube.com/watch?v=TXKCGRGuUo0

"Ah, the perfect blood donor."
"I fail to see how Skarlet..."
"No matter what I take, you can't die"
:rejoice

NRS always kills their audio design* but I'm glad Skarlet is back if only because that means more excellent bassy liquid sounds. I still sample MK games for this reason lol. Love her new design and the fact that she sounds like Marion Cotillard now.

:mouf

spoiler (click to show/hide)
if only they went back to the half industrial half moody sub 300hz snare drum and bass type score of MK2/3 though...
[close]
Title: Re: MK 11
Post by: toku on January 20, 2019, 11:05:23 AM
MK and IJ players do that anyway? It's just it was never built around a strong neutral game until now. If anything a player like you should be happy because it means crazy crazy shit will no longer be super effective. FG fundamentals should carry you further now.
Title: Re: MK 11
Post by: toku on January 20, 2019, 12:00:06 PM
https://www.youtube.com/watch?v=tinitviQ7iM
https://youtu.be/x-ROjhnvp-A
Title: Re: MK 11
Post by: Himu on January 20, 2019, 12:16:38 PM
Scorpion has a great overhead in that video. Also a good pressure stopper in I’m assuming is his crouching light kick. Game looks mysteriously like a traditional fighter, like an SF or SamSho. Crazy.
Title: Re: MK 11
Post by: Himu on January 20, 2019, 01:43:29 PM
https://www.youtube.com/watch?v=3AmSjttYu5g

*bobs head*
Title: Re: MK 11
Post by: toku on January 21, 2019, 05:14:34 PM
toku is very hyped for the new mk on mlk day so he made a quickie (https://soundcloud.com/wldmarks/new-kung-fu/s-mC2Vg)

(https://66.media.tumblr.com/9f9ee2ffce6d933f70569e455081cf47/tumblr_plnla9QpAA1qiumu6o2_540.gif)
Title: Re: MK 11
Post by: nachobro on January 21, 2019, 09:26:58 PM
dark af :aah

since the reveal we've had so many people asking about NRS games at weeklies and this saturday we had an mkx casuals setup that had a nice long line for it too
Title: Re: MK 11
Post by: toku on January 21, 2019, 09:48:26 PM
https://www.youtube.com/watch?v=XjATps94o7Q
Title: Re: MK 11
Post by: kingv on January 21, 2019, 10:03:32 PM
I’m probably getting this day one since I have some gift cards... but I’ll probably buy it, play it for 10 hours and sell it on eBay.

Title: Re: MK 11
Post by: Himu on January 21, 2019, 10:05:21 PM
I think a lot of the fgc could really dig this game. All of us grew up with MK so I think this could have some legs if it's good and NRS has the resources to support it in long term.
Title: Re: MK 11
Post by: benjipwns on January 22, 2019, 03:06:50 AM
MK is about fun and over the top violence, not about skill and "high level" play, imo. I don't want them to take away the fun to appeal more to esports nerdos who can make tons of videos on strategies and combos and bullshit.
Back in my day, high level play was spamming Mileena's teleport kick and uppercut. Or Sektor's version of the same.
Title: Re: MK 11
Post by: Himu on January 22, 2019, 03:42:38 AM
Have Stro on ignore so I didn't see his awful posts but now that Benji has quoted, what kind of person would imagine two people going at it and it not becoming competitive? If you have never wanted to win at the bottom of your heart when playing a fighter you're dead inside. Fighters are naturally competitive. Go fuck off elsewhere and watch a snuff film instead if over the top violence is the only reason you play MK. FYI, learning to play a fighting game well is more fun than you'll likely ever have with it. :snob
Title: Re: MK 11
Post by: nachobro on January 22, 2019, 09:36:13 AM
(https://i.imgur.com/QWfTgn6.png)
Title: Re: MK 11
Post by: kingv on January 22, 2019, 11:22:25 AM
MK is about fun and over the top violence, not about skill and "high level" play, imo. I don't want them to take away the fun to appeal more to esports nerdos who can make tons of videos on strategies and combos and bullshit.
Back in my day, high level play was spamming Mileena's teleport kick and uppercut. Or Sektor's version of the same.

In MK2 everybody had like 2 or 3 combos. I did sort of like how everybody’s move sets were almost identical though because the only real difference between each character was how the  hit boxes on their moves were set up and who had the sickest specials and fatalities.

There weren’t a billion combos to memorize.
Title: Re: MK 11
Post by: nachobro on January 22, 2019, 11:25:19 AM
MK11 looks to be moving more towards a system of shorter combos which is kinda nice. MK9 and X were cool but every good string was long as fuck and a pain to remember (at least for me).
Title: Re: MK 11
Post by: Himu on January 22, 2019, 12:59:59 PM
I think the fact everyone has a fireball in MK is a good thing but also a detriment. I don’t know. I can only comment on what I’ve played of MK9 story mode. It’s incredible how diverse the characters can get despite the movesets not being too different. It’s certainly a game where features are universal but characters have their own style. Very reminiscent of Tekken or even Smash more so than SF.
Title: Re: MK 11
Post by: bork on January 22, 2019, 01:14:58 PM
How the fuck do you get "doesn't want to win" out of not wanting the game to be bogged down in technical bullshit catered to esports and youtube videos? Maybe you should read more books you fucking dolt. I get you are currently obsessed with fighters for the time being, but if you could hurry up and move on to something else, that'd be great for everyone.

It's definitely not an esports-centric game, that's for sure- Boon said that different loadouts are going to make it difficult for the FGC stuff and they may create "standardized" loadouts for use in tournaments.  I think Injustice 2 was the same way?  Dunno 'cuz I got tired of it far too quickly and stopped following anything about it past the dlc announcements.
Title: Re: MK 11
Post by: nachobro on January 22, 2019, 03:25:31 PM
Injustice 2 had a tournament mode that just made all the gear cosmetic only. It also had an option where it would randomize gear loadouts in tournament mode so you'd always have a unique looking character. Pretty cool idea. Overall NRS is one of the best at giving tournament players what they want without sacrificing the fun of everyone else in the process.
Title: Re: MK 11
Post by: toku on January 23, 2019, 11:41:48 PM
https://youtu.be/FRxNd5-nsS0
Title: Re: MK 11
Post by: Himu on January 25, 2019, 01:40:09 AM
https://youtu.be/votYoPl2ZMg
Title: Re: MK 11
Post by: toku on January 25, 2019, 08:42:09 PM
https://www.youtube.com/watch?v=701fq6cgBQU
Title: Re: MK 11
Post by: nachobro on January 28, 2019, 11:11:16 AM
MKXL is $7 on PSN til next week, this is the version with all the DLC and better netcode
https://store.playstation.com/en-us/product/UP1018-CUSA03589_00-MORTALKOMBATXL00
Title: Re: MK 11
Post by: nachobro on January 29, 2019, 07:49:17 PM
no kombat kast tomorrow cause of the weather, makes sense

https://twitter.com/NetherRealm/status/1090387756621062144
Title: Re: MK 11
Post by: nachobro on February 07, 2019, 08:34:03 PM
the roster got leaked via steam achievements :lol

spoiler (click to show/hide)
baraka, cassie cage, dvorah, erron, frost, geras, jacqui, jade, johnny, kabal, kano, kitana, kotal, kung lao, liu kang, raiden, scorp, skarlet, sonya, sub, and three new characters
https://steamdb.info/app/976310/stats/
[close]

there's some surprising omissions but i guess that's what dlc is for. also there is an interview with ed where he says there will be hidden characters, so there could be more not listed in those achievements.
Title: Re: MK 11
Post by: kingv on February 07, 2019, 08:55:47 PM
That’s crazy considering it’s going to be an epic exclusive.
Title: Re: MK 11
Post by: Himu on February 07, 2019, 09:02:13 PM
Can't wait for Kitana reveal
Title: Re: MK 11
Post by: nachobro on February 07, 2019, 09:14:33 PM
also shao kahn and geras aren't listed in the achievements, so that definitely isn't a complete list.
Title: Re: MK 11
Post by: nachobro on February 14, 2019, 04:25:19 PM
Jade is in!

(https://imgur.com/RyufUQ7.gif)

https://twitter.com/noobde/status/1096160634222399488
Title: Re: MK 11
Post by: Himu on February 14, 2019, 05:08:55 PM
Rushdown!!!
Title: Re: MK 11
Post by: nachobro on February 28, 2019, 04:08:30 PM
supposed leak look at the character screen

spoiler (click to show/hide)
(https://i.imgur.com/Mhk1zFn.jpg)
[close]

if true some characters really getting a new look
Title: Re: MK 11
Post by: Akala on February 28, 2019, 05:03:25 PM
Kano  :lol
Title: Re: MK 11
Post by: Himu on February 28, 2019, 05:06:22 PM
Kano looks like burt reynolds
Title: Re: MK 11
Post by: nachobro on February 28, 2019, 06:01:50 PM
Bald Frost got me like :kobeyuck
Title: Re: MK 11
Post by: nachobro on February 28, 2019, 06:11:56 PM
confirmation i guess?

spoiler (click to show/hide)
(https://i.imgur.com/ZDAIWZP.jpg)

Supposedly Mileena, Shag Tsung, and Shinnok are unlockable and the DLC is Ermac, Li Mei, Nightwolf, Nimbus(?), Michael Myers, and Pennywise
[close]
Title: Re: MK 11
Post by: nachobro on February 28, 2019, 06:30:13 PM
more pics

spoiler (click to show/hide)
(https://i.imgur.com/f0zgEfx.jpg)

(https://i.imgur.com/487Xe1z.jpg)

(https://i.imgur.com/5sioEOR.jpg)

(https://i.imgur.com/WC0j8Q0.jpg)

(https://i.imgur.com/CGAF0HV.jpg)
[close]
Title: Re: MK 11
Post by: Akala on February 28, 2019, 08:39:11 PM
MK11: TIME SHENANIGANS
Title: Re: MK 11
Post by: nachobro on March 01, 2019, 02:03:45 PM
Even more!

spoiler (click to show/hide)
Movie Shang Tsung!

(https://i.imgur.com/tTSwsNv.png)

Some...dude?

(https://i.imgur.com/eAFIfXB.jpg)
[close]
Title: Re: MK 11
Post by: nachobro on March 06, 2019, 09:51:16 AM
https://www.youtube.com/watch?v=uR9k5Pm1T8U

also, a story trailer

https://www.youtube.com/watch?v=jPeVbTD63aw
Title: Re: MK 11
Post by: toku on March 06, 2019, 10:03:22 AM
mk forever
Title: Re: MK 11
Post by: nachobro on March 06, 2019, 10:04:25 AM
shao kahn looks SICK. also kollector on the side there

(https://pbs.twimg.com/media/D0-85k5XQAIXB6y.jpg:large)
Title: Re: MK 11
Post by: nachobro on March 06, 2019, 10:37:34 AM
 :heart

(https://i.redd.it/t7e84wm0kik21.png)

https://www.youtube.com/watch?v=TJu-0zCYVkg
Title: Re: MK 11
Post by: nachobro on March 07, 2019, 02:50:23 PM
Jacqui looking a lot better in this version. She looked like an alien in X :lol

(https://pbs.twimg.com/media/D1FEs4NU8AACDT4.jpg:large)
Title: Re: MK 11
Post by: Himu on March 07, 2019, 02:52:17 PM
(https://i.redd.it/t7e84wm0kik21.png)

Where can I see this?
Title: Re: MK 11
Post by: Himu on March 07, 2019, 02:54:57 PM
never mind found it. she might be my main lmao
Title: Re: MK 11
Post by: toku on March 10, 2019, 08:09:02 PM
https://twitter.com/SpinkyRB/status/1104816194375352320
Title: Re: MK 11
Post by: nachobro on March 20, 2019, 04:21:17 PM
Kotal & Jacqui

https://twitter.com/MortalKombat/status/1108462922005544960
Title: Re: MK 11
Post by: nachobro on March 22, 2019, 02:29:19 PM
Noob looking fantastic! Those shadow moves are siiiiiick :lawd

https://www.youtube.com/watch?v=XKRYhxfWzBk
Title: Re: MK 11
Post by: nachobro on March 22, 2019, 02:34:15 PM
First DLC revealed as well, Shang Tsung!

(https://pbs.twimg.com/media/D2SHi00UgAAqeP7.jpg:large)
Title: Re: MK 11
Post by: toku on March 22, 2019, 06:21:11 PM
God bless Ed Boon. Long may he reign.
Title: Re: MK 11
Post by: nachobro on March 25, 2019, 06:25:09 PM
gdlk trailer :rofl

https://youtu.be/RbMqcFvtMN8

also Liu and Kung and Jax :itagaki
Title: Re: Mortal Kombat 11
Post by: bork on March 29, 2019, 08:12:40 AM
Been playing beta #2 for a little bit- never did get a code to access it from Amazon (lol), but the stress test beta from two weeks ago updated itself and let me start playing online on 3/26.

There's now five playable characters (Jade, Kabal, Scorpion, Baraka, and Skarlet) and one Kombat tower (just basic battles against those five) available in addition to standard versus online play.  Still no training mode, which I really, really, REALLY need.   :lol  I just don't 'get' this game and practice mode would help immensely, but TBH none of these five are characters I think I'd use.  I don't think I've played against anyone online who hasn't used Scorpion, either, lol.  Had a series with matches against a guy who threw me repeatedly.  I couldn't get out of the throws and was going all Low Tier GodFraud over it.
:ltg

I was trying to throw at the same time- to get out of throws, you just need to hit a direction and a punch (dunno if kick works too) to escape.  :lol :-[  After that it was a simple matter of avoiding spear-spam, blocking teleport attacks, and punishing accordingly.  I like the slower pace of things, but I don't like all the canned combos and general 'stiffness' that has been present in these games ever since they went 3D.  Netherrealm games just do not play as smoothly as other fighting games do, IMO. 

The online is fantastic, BTW.  Seen some people saying that they think this might be the best online in a fighting game yet. 
Title: Re: Mortal Kombat 11
Post by: toku on March 29, 2019, 11:19:14 PM
Best Jax has ever looked gameplay wise and aesthetically too I think. Great redesign.

https://www.youtube.com/watch?v=TP1Qh04t3eg
Title: Re: Mortal Kombat 11
Post by: nachobro on March 30, 2019, 01:46:50 AM
@bork you're best off ducking throws (without blocking) if you can see them coming. its much more consistent than trying to tech the left/right 50/50 and you can punish after.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 12, 2019, 04:27:35 PM
Kitana trailer plus some Dvorrah stuff

https://youtu.be/Lth16BagVjQ

Dvorrah has a custom move where she spawns a baby bug when she dies (sorta like Jason resurrection in X). That's pretty hilarious :lol Also it seems Kitana has some Mileena attacks.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 12, 2019, 04:50:16 PM
I wasn't too into the new Dvorrah look at first but this shot has her looking legit super creepy. I dig it!

(https://i.imgur.com/LzH3YkN.png)
Title: Re: Mortal Kombat 11
Post by: Raist on April 12, 2019, 05:12:57 PM
:lol

https://twitter.com/MortalKombat/status/1116806231568441344
Title: Re: Mortal Kombat 11
Post by: Himu on April 12, 2019, 05:15:56 PM
That Kitana combo with the fatal blow ender :gladbron
Title: Re: Mortal Kombat 11
Post by: toku on April 12, 2019, 05:41:05 PM
:lol

https://twitter.com/MortalKombat/status/1116806231568441344

wish I was jax in this video  :'(

so glad they brought my queen back  :-[
Title: Re: Mortal Kombat 11
Post by: toku on April 13, 2019, 08:42:54 PM
https://www.youtube.com/watch?v=WhLqTo5SvCc
Title: Re: Mortal Kombat 11
Post by: Akala on April 13, 2019, 10:52:52 PM
 :lol

spoiler (click to show/hide)
BUT DOES THAT VIOLATE HIS AGENCY  :thinking
[close]
Title: Re: Mortal Kombat 11
Post by: Himu on April 13, 2019, 11:03:42 PM
:rofl
Title: Re: Mortal Kombat 11
Post by: nachobro on April 15, 2019, 02:28:34 PM
Game leaked, spoilers are out there including the last unannounced character

spoiler (click to show/hide)
(https://i.imgur.com/JpgUkDd.jpg)


Is it me or does Frost kinda look like Ninja? :lol
[close]
Title: Re: Mortal Kombat 11
Post by: Tasty on April 15, 2019, 04:52:39 PM
They look like a Bionicle
Title: Re: Mortal Kombat 11
Post by: demi on April 15, 2019, 05:32:17 PM
sooo story spoilers or what. who cares about roster
Title: Re: Mortal Kombat 11
Post by: nachobro on April 15, 2019, 06:23:39 PM
story spoiler
Sonya dies in Chapter 1, that's all I've seen
[close]
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 01:48:09 PM
Frost spoilers
More vids/pics are out, Frost is definitely a roboninja

(https://i.imgur.com/uUAPmoD.jpg)

Fatal Blow: https://vimeo.com/331040715

Fatality: https://vimeo.com/331042717

Intro vs Sub-Zero: https://vimeo.com/331044918

Also she has her old hair and some cyber hair as skins too

(https://i.imgur.com/OWngjfc.jpg)

(https://i.imgur.com/7tPNrnk.jpg)
[close]
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 01:54:35 PM
Shao Kahn trailer is out. I love that he has the "YOU SUCK" and laughing taunts. That fatality is out of control :lol

https://twitter.com/MortalKombat/status/1118569784642195456
Title: Re: Mortal Kombat 11
Post by: bork on April 17, 2019, 02:01:08 PM
So, this is out next week.  Where is the Switch footage?  :doge
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 02:07:42 PM
the what footage now? hm? never heard of it.

(https://pbs.twimg.com/profile_images/738830730365652992/IbzG1L5f_400x400.jpg)
Title: Re: Mortal Kombat 11
Post by: toku on April 17, 2019, 04:08:08 PM
wouldn't be shao kahn without his dickhead charge huh, great redesign tho, love the dragon arm
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 05:10:31 PM
holy shit that fatality is nutso
Title: Re: Mortal Kombat 11
Post by: toku on April 17, 2019, 05:11:39 PM
(https://i.imgur.com/SUdoQEX.gif)
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 05:23:55 PM
I hope he has an alternate fatality where the head goes out the ass :lol
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 05:36:07 PM
https://www.youtube.com/watch?v=VpwHvWbRjpc
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 05:37:56 PM
When was Liu Kang revealed?
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 05:41:06 PM
he was shown in story mode at that first event, not sure if they ever did a proper gameplay reveal for him
Title: Re: Mortal Kombat 11
Post by: toku on April 17, 2019, 05:45:10 PM
They did a stream breakdown for him:
https://www.youtube.com/watch?v=-gksrhAtPBA
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 05:47:31 PM
Was the native looking character that one dude from MK3
Title: Re: Mortal Kombat 11
Post by: toku on April 17, 2019, 05:49:46 PM
Night Wolf. I don't think he's in this. Unless you're thinking of Kabal? he was also an MK3 character and is the dude with the hooks and speed run in this.
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 05:53:24 PM
No. I know Kabal. I would never forget him.

In the Shao Kahn trailer he's fighting a blue colored character I don't recall ever being revealed (or maybe I forgot).
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 06:06:34 PM
Kotal Kahn, the dude that took over after Shao died. He's a really dope character. He's also in X if you want to check him out

https://www.youtube.com/watch?v=Ibi3nOdIj2E
Title: Re: Mortal Kombat 11
Post by: Himu on April 17, 2019, 06:11:03 PM
damn that shao kahn background stage is dripping with classic MK atmosphere.
Title: Re: Mortal Kombat 11
Post by: kingv on April 17, 2019, 07:23:17 PM
I thought Liu Kang was like a zombie or something now.
Title: Re: Mortal Kombat 11
Post by: bork on April 17, 2019, 09:38:49 PM
I thought Liu Kang was like a zombie or something now.

He is -Kitana too- and was the bad guy in MKX.  I didn't play the story mode but I thought he was still evil at the end.  Pretty sure the Liu Kang and Kitana we're seeing in trailers are the younger past versions.
Title: Re: Mortal Kombat 11
Post by: bork on April 17, 2019, 09:40:18 PM
MK9 and MKX backstory for Liu Kang:

Quote
In the 2011 Mortal Kombat reboot video game, Liu Kang reprises his role from the first three tournaments as one of Raiden's chosen warriors. When Shao Kahn is preparing to invade Earthrealm during the third game's events, all his allies are murdered by a soul-infused Sindel. This, coupled with Raiden's failed attempts in changing the future, causes Kang to grow more and more disillusioned with Raiden, engaging him in combat.

In both timelines, Liu Kang meets the same fate. In the original timeline, he is killed by his nemesis, Shang Tsung, and his spirit lives as a force for good. In the alternate timeline, Liu Kang is accidentally killed by his mentor, Raiden in the aftermath.[43], and his soul is corrupted, becoming a member of the Netherealm. This tie continues canonically in the Injustice 2 fighting game where Raiden is a guest character, stating during one of his opening dialogue scenes that Liu Kang's death still haunts him to this day.

Liu Kang returns in Mortal Kombat X. In the game's Story Mode, he is resurrected by Quan Chi and now serves him as one of the revenants until Sub-Zero, Scorpion and Jax are revived. He fights both Jax and Raiden in Story Mode, which he blames Raiden for his death. At the end of the story mode, he and Kitana become the new rulers of the Netherrealm due to Quan Chi's death and Shinnok's defeat. A now darker Raiden brings them Shinnok's disembodied head as a warning for them not to attack Earthrealm.[44]

Liu Kang will return in Mortal Kombat 11. In the story mode, the past iteration of Liu Kang is one of the pre-Mortal Kombat (2011) past selves who were brought by the Time Keeper Kronika to the current timeline's present day. The past Liu Kang and Kung Lao are often seen together during their quest to atone their future-selves' sins and fates of being revenants by the current timeline's late-Quan Chi to serve Shinnok.
Title: Re: Mortal Kombat 11
Post by: kingv on April 17, 2019, 09:52:45 PM
Kronika, 😂.

I love how on the nose MK is. Might need to replay MK x. I’m sure it only takes like 3 hours.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 17, 2019, 10:40:17 PM
This one is definitely going to have some top tier MK ridiculous shit. Hell, one of the new characters is Shao Kahn's heavy and he's named Kollector. :lol

https://www.youtube.com/watch?v=JRL0fy3YkSg
Title: Re: Mortal Kombat 11
Post by: toku on April 17, 2019, 11:06:54 PM
Liu Kang, Kung Lao, Kitana and Jade are all revenants now. It's part of why Raiden is all edgey now too because it was kind of his fault? So he's adopted a hardline stance against anybody coming to earth realm and trying anything, even gods.  Basically he got tired of everyone calling him pussy

https://www.youtube.com/watch?v=-fJ69JHA7M4
Title: Re: Mortal Kombat 11
Post by: Raist on April 18, 2019, 02:10:12 AM
Sorry, but nothing in MK is canon unless Christophe Lambert is Raiden.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 18, 2019, 09:17:03 AM
Last (?) trailer so you know Boon had to do it to em

https://www.youtube.com/watch?v=lQFZC6dzauM

Sektor, Cyrax, and Sheeva are in the trailer but that doesn't mean much....but still....
Title: Re: Mortal Kombat 11
Post by: nachobro on April 18, 2019, 09:35:40 AM
Also for bork, PS4 vs Switch:

(https://i.redd.it/z7mdbdx0wys21.jpg)

honestly not too bad, gotta make some compromises to get 60fps
Title: Re: Mortal Kombat 11
Post by: Akala on April 18, 2019, 09:54:55 AM
seems like shading her hands red wouldn't have been that hard to do?  :doge
Title: Re: Mortal Kombat 11
Post by: nachobro on April 18, 2019, 09:57:11 AM
it's double weird cause the fatalities/fatal blows are pre-rendered 30fps cutscenes even on the big consoles and pc
Title: Re: Mortal Kombat 11
Post by: toku on April 18, 2019, 10:55:56 AM
you're playing a mortal kombat on a nintendo on console, count your blessings  :doge
Title: Re: Mortal Kombat 11
Post by: Tasty on April 18, 2019, 12:05:11 PM
you're playing a mortal kombat on a nintendo on console, count your blessings  :doge

MK3 SNES was the shit.

Cheap-ass Cyrax forevah
Title: Re: Mortal Kombat 11
Post by: bork on April 18, 2019, 01:21:45 PM
Also for bork, PS4 vs Switch:

(https://i.redd.it/z7mdbdx0wys21.jpg)

honestly not too bad, gotta make some compromises to get 60fps

That's all fine with me.  MK9 and Injustice on Vita may have not looked the best with all the reduced detail (and like no normal mapping in MK, lol), but they ran at 60 FPS and had all features intact.  MK9 even had voice chat in online fights and more content than any other version released.

Am getting this on other platforms, but will keep the Switch version sealed until I know for sure it's good.  The footage looks promising enough.  Dragonball FighterZ is probably gonna stay the champ of Switch fighting game ports though.
Title: Re: Mortal Kombat 11
Post by: demi on April 18, 2019, 01:54:13 PM
this twitter is going through the story with pics

https://twitter.com/ThrowawayMk
Title: Re: Mortal Kombat 11
Post by: nachobro on April 18, 2019, 06:20:51 PM
Pennywise and Terminator and the ones I've heard the most rumors about
Title: Re: Mortal Kombat 11
Post by: MMaRsu on April 18, 2019, 06:22:43 PM
lol online only shit *sorta*

Quote
Could you try and turn off the online on the ps4 and see what features you get locked out from in the game please? (Towers of Time, Krypt, earning XP/gear).

Just did, Towers of Time and the Krypt are then unavailable, Story Mode and Klassic Towers are still available.
Title: Re: Mortal Kombat 11
Post by: toku on April 18, 2019, 07:37:21 PM
Are there any rumors of the guest fighters this year yet

Spawn has been heavily rumored but he's also a character that has been an MK wishlist for years now and even Boon has said they've tried but things fall through or timing has been wrong so it's hard to tell if thats just a massive wishful thinking or actually happening this year.

If it's gonna happen though things are aligning for it with 11. Todd trying to get a new movie off the ground, his new social media popularity and how big MK is rn, he should be pulling for it.
Title: Re: Mortal Kombat 11
Post by: kingv on April 18, 2019, 10:05:36 PM
McFarlane Toys also has the license for the MK 11 action figures.

That said... I don’t really care for the guest characters :-/
Title: Re: Mortal Kombat 11
Post by: nachobro on April 18, 2019, 10:23:59 PM
Jason was really well done and easily my favorite guest character. Ninja Turtles in Injustice 2 were pretty great too. The rest were kinda whatever.
Title: Re: Mortal Kombat 11
Post by: Tasty on April 19, 2019, 08:07:31 AM
Bring Jason back.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 19, 2019, 08:34:50 AM
I imagine his moves are probably redistributed around in this game cause I've seen that with some characters. Dvorrah has something like Jason's resurrection, Skarlet has Quan Chi's trance move, and Kitana has a Mileena variation.
Title: Re: Mortal Kombat 11
Post by: bork on April 19, 2019, 10:49:40 AM
Sorry, but nothing in MK is canon unless Christophe Lambert is Raiden.

https://twitter.com/JustSlaythe/status/1118981684991528969

:rollsafe
Title: Re: Mortal Kombat 11
Post by: Don Rumata on April 19, 2019, 10:57:00 AM
Raiden? More like Baraka, the fuck did he do to his face?  :fbm

Anyway they're going all out with this.
Title: Re: Mortal Kombat 11
Post by: Raist on April 19, 2019, 02:33:41 PM
Sorry, but nothing in MK is canon unless Christophe Lambert is Raiden.

https://twitter.com/JustSlaythe/status/1118981684991528969

:rollsafe

Fine.

Also, lolz @ Switch undocked.

https://www.resetera.com/threads/mortal-kombat-11-switch-direct-feed-footage.112428/#post-19999219
Title: Re: Mortal Kombat 11
Post by: nachobro on April 19, 2019, 11:47:36 PM
Supposedly a dude on reddit has datamined the dlc characters from the switch version of the game.
https://www.reddit.com/r/Mortalkombatleaks/comments/bf2kis/from_the_switch_leaked_files/

spoiler (click to show/hide)
Joker
ShangTsung
Night wolf
Terminator
Sindel
Spawn
Ash
Fujin
Sheeva
[close]

I'm not sure I buy it, seems sorta fanfictiony.
Title: Re: Mortal Kombat 11
Post by: Coax on April 20, 2019, 09:33:31 AM
https://www.reddit.com/r/Games/comments/bfc2k1/consumer_warning_mk11_content_grind_walls_more/

:thinking
Title: Re: Mortal Kombat 11
Post by: nachobro on April 20, 2019, 09:39:21 AM
so he's mad at the krypt? i don't get it, they've been doing that ps2.

also the injustice 2 "grind" wasn't difficult at all. ::) all this reveals is he had no online friends or a clan :lol
Title: Re: Mortal Kombat 11
Post by: bork on April 20, 2019, 04:51:41 PM
Note on the Switch version of the game- the retail release apparently has 32kb of data on the cart and you have to download the full game from the eShop (20gb).  :lol

Canceled my Amazon pre-order and bought it off the eShop instead.  It's pre-loading now, but there's rumblings that there's gonna be a huge day one patch so it doesn't matter.

(https://i.imgur.com/ClHAhJ2.jpg)
Title: Re: Mortal Kombat 11
Post by: bork on April 20, 2019, 04:58:53 PM
https://www.youtube.com/watch?v=UJJJXeCWchU
Title: Re: Mortal Kombat 11
Post by: D3RANG3D on April 20, 2019, 05:56:18 PM
https://www.fanatical.com/en/game/mortal-kombat-11-premium-edition

Premium for 74.99
Title: Re: Mortal Kombat 11
Post by: bork on April 21, 2019, 12:09:38 AM
Supposedly a dude on reddit has datamined the dlc characters from the switch version of the game.
https://www.reddit.com/r/Mortalkombatleaks/comments/bf2kis/from_the_switch_leaked_files/

spoiler (click to show/hide)
Joker
ShangTsung
Night wolf
Terminator
Sindel
Spawn
Ash
Fujin
Sheeva
[close]

I'm not sure I buy it, seems sorta fanfictiony.

Hard to believe that DC would allow for fatalities on the Joker... :thinking
Title: Re: Mortal Kombat 11
Post by: Akala on April 21, 2019, 01:18:30 AM
:batman
Title: Re: Mortal Kombat 11
Post by: nachobro on April 21, 2019, 01:50:52 AM
Hard to believe that DC would allow for fatalities on the Joker... :thinking

I thought that too but then I saw people posting about joker cutting off people's faces and wearing them? that's some fatality level business
Title: Re: Mortal Kombat 11
Post by: Akala on April 21, 2019, 09:58:21 AM
yeah but most of those were "PG-13" though IIRC, nothing really bloody anyway.

picked up that fanatical deal, hopefully no issue getting Shao Khan, etc.
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 21, 2019, 11:02:12 AM
I get that people are upset that you have to grind for the ugly costumes, but I played a lot of Injustice 2 and in that game you had to grind for the ugly costumes doing shit like "the joker is playing a prank on you! Take 75% more damage and your controls reverse every three seconds and also the floor is lava"

I just learned to stop caring about ugly costumes.  :snob
Title: Re: Mortal Kombat 11
Post by: nachobro on April 21, 2019, 12:11:39 PM
i never actually did any single player other than the story in Inj2 but had so much currency from being in a big clan that i bought all the gear from the lootboxes
Title: Re: Mortal Kombat 11
Post by: nachobro on April 21, 2019, 01:03:03 PM
MKX towers I played a lot of cause of the challenging your friends part of it. That added a fun little element to single player that made it more interesting.

Looks like the PS4 preload is live for those that went digital
Title: Re: Mortal Kombat 11
Post by: MMaRsu on April 21, 2019, 10:41:31 PM
Supposedly the towers are so hard that they are almost undoable for people who have finished the towers in injustice 2 and mkx  :lol
Title: Re: Mortal Kombat 11
Post by: toku on April 21, 2019, 11:21:35 PM
those effect towers were like 70% bullshit. You'd get to the end and it'd just be like, constant acid bubbles and earthquakes.
Title: Re: Mortal Kombat 11
Post by: eleuin on April 21, 2019, 11:24:43 PM
spoiler (click to show/hide)
https://twitter.com/BAKKOOONN/status/1120124899798831104
[close]

 :lol :lol :lol
Title: Re: Mortal Kombat 11
Post by: Raist on April 22, 2019, 01:50:05 AM
This ending is dumb.

spoiler (click to show/hide)
If he uses time travel to undo slavery, he would never become Jax, therefore could not undo slavery :snob
[close]
Title: Re: Mortal Kombat 11
Post by: BIONIC on April 22, 2019, 07:45:36 AM
The MK9 challenge tower was pretty awesome.

Then they did some online procedurally generated garbage for MKX so I never bothered with it.

Now it’s seemingly the same but much much harder so you need to buy space bucks to actually win.

Fucking assholes :foxx
Title: Re: Mortal Kombat 11
Post by: Tasty on April 22, 2019, 09:07:42 AM
Jax is my second favorite character. The idea of steel arms is fucking great. (Winter Soldier is my fave MCU character obviously.)
Title: Re: Mortal Kombat 11
Post by: toku on April 22, 2019, 10:17:28 AM
Glad that not only does he look the best he's ever in the history of the series in this one, he also has an amazing ending  :lol
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 22, 2019, 10:20:15 AM
As someone who played Injustice 2, all of the gameplay altering unlockables like moves actually being available is the best change they could have made, who gives a fuck about customization being locked to mobile game grind? It's hats. Who gives a fuck. Last game I was having to grind for moves.

But now the press and everyone are freaking out because they want to willingly grind out like, hats for kung lao and slightly different Kano eyepieces, and its like, dont fucking ruin this for me just because i'm not dumb enough to try and get all the loot in a loot game. Whatever happened to people saying "its cosmetic, who gives a fuck"?
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 10:24:21 AM
As someone who played Injustice 2, all of the gameplay altering unlockables like moves actually being available is the best change they could have made, who gives a fuck about customization being locked to mobile game grind? It's hats. Who gives a fuck. Last game I was having to grind for moves.

But now the press and everyone are freaking out because they want to willingly grind out like, hats for kung lao and slightly different Kano eyepieces, and its like, dont fucking ruin this for me just because i'm not dumb enough to try and get all the loot in a loot game. Whatever happened to people saying "its cosmetic, who gives a fuck"?

Why are we defending stupid "loot box" shit?  They made it difficult to unlock stuff so that people will pony up and pay real money to get it faster.  That's crap- WB is never going to learn.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 22, 2019, 10:28:48 AM
i'm still not seeing how its any different than the previous krypt other than being able to spend irl money on stuff (which was also in X)
Title: Re: Mortal Kombat 11
Post by: Coax on April 22, 2019, 10:41:09 AM
Also Brutalities can be obtained from the Krypt in MK11.
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 10:48:57 AM
i'm still not seeing how its any different than the previous krypt other than being able to spend irl money on stuff (which was also in X)

Yanked a review snippet from US Gamer via REEEEEEEE:

Quote
augments also drop at random, in five different types: Soul, Netherflame, Order, Chaos, and Dragon Blood. When you level up a piece of gear, the augment slot you unlock will be one of these types as well. So if you have a Hat for Raiden, once you unlock the first augment slot—by equipping that piece of gear and using it in fights—it might be a Dragon Blood slot, but you've only received Soul and Order augments. Plus, those augments have to be for A) Raiden and B) Raiden's Hat. You're trying to fit two pieces of a puzzle together, but they're both pulled out of a box at random.

But wait, there's more! You've only leveled up that single hat. Raiden has 30 different hats and you have to level each one on its own. You can unequip an augment, but that costs 1,000 Koins. So for one character, you have three gear slots with 30 different pieces per slot, gained at random. Each piece of gear levels on its own, with random slots for specific types of augments, which also drop at random for any character.

Augments come at random, and since they're random, they may not fit the items you have.

I just dinged Dead or Alive 6 for its unlock system (which the developer improved post-launch) and Mortal Kombat 11's is much worse. Even if they had gone back to Injustice 2's system, with Mother Boxes dropping random loot for every character in the game, it would've been better than this. That was at least straightforward.

Mortal Kombat 11 is fighting itself. In addition to Koins there are at least four other different currencies, like Time Krystals, Hearts, Soul Fragments, Tower Skip Tokens, and XP Boosts Tokens for each gear item. I can't even give you the full scope of currencies, because some of them either aren't available or don't do anything until launch.

The one thing to wait on here is the day one patch, which could change things up...but this being a WB game, I'm not getting my hopes up.  They never learn.
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 22, 2019, 11:14:28 AM
As someone who played Injustice 2, all of the gameplay altering unlockables like moves actually being available is the best change they could have made, who gives a fuck about customization being locked to mobile game grind? It's hats. Who gives a fuck. Last game I was having to grind for moves.

But now the press and everyone are freaking out because they want to willingly grind out like, hats for kung lao and slightly different Kano eyepieces, and its like, dont fucking ruin this for me just because i'm not dumb enough to try and get all the loot in a loot game. Whatever happened to people saying "its cosmetic, who gives a fuck"?

Why are we defending stupid "loot box" shit?  They made it difficult to unlock stuff so that people will pony up and pay real money to get it faster.  That's crap- WB is never going to learn.

Because the rewards dont actually seem to impact the decisions that you make whilst playing the game. It's only to peacock on people online. Why would I give a shit about the monetization involved in playing dress up in mortal kombat?

Its a fighting game. You pay, or in this case, gamble, for skins. It doesnt impact you as a consumer unless you are a sucker who gives in to the peer pressure and feels an intense NEED to give Scorpion racing stripes or whatever.
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 11:31:40 AM
As someone who played Injustice 2, all of the gameplay altering unlockables like moves actually being available is the best change they could have made, who gives a fuck about customization being locked to mobile game grind? It's hats. Who gives a fuck. Last game I was having to grind for moves.

But now the press and everyone are freaking out because they want to willingly grind out like, hats for kung lao and slightly different Kano eyepieces, and its like, dont fucking ruin this for me just because i'm not dumb enough to try and get all the loot in a loot game. Whatever happened to people saying "its cosmetic, who gives a fuck"?

Why are we defending stupid "loot box" shit?  They made it difficult to unlock stuff so that people will pony up and pay real money to get it faster.  That's crap- WB is never going to learn.

Because the rewards dont actually seem to impact the decisions that you make whilst playing the game. It's only to peacock on people online. Why would I give a shit about the monetization involved in playing dress up in mortal kombat?

Its a fighting game. You pay, or in this case, gamble, for skins. It doesnt impact you as a consumer unless you are a sucker who gives in to the peer pressure and feels an intense NEED to give Scorpion racing stripes or whatever.

So...you're defending loot box shit.   :doge

They have thrown customization, gear, and even fatalities and intro animations behind this virtual paywall and by current accounts it's worse than their previous games have been.  It's fucking stupid.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 22, 2019, 11:32:21 AM
 i'm not trying to level up a hat or whatever, get just some costume pieces and it still sounds like you can do that the same way as always. either way i had just planned to buy the "unlock all krypt" dlc once that hits :yeshrug
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 11:32:47 AM
FUN FUN FUN

https://www.youtube.com/watch?v=sbcpBDYdZIk

:mindblown
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 11:34:43 AM
i'm not trying to level up a hat or whatever, get just some costume pieces and it still sounds like you can do that the same way as always. either way i had just planned to buy the "unlock all krypt" dlc once that hits :yeshrug

I'm all about just getting in and playing versus too, but I'm not going to defend these shitty microtransaction-oriented "features." 
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 11:49:41 AM
Looks like we can not give a fuck about augments:

https://www.resetera.com/threads/mortal-kombat-11-review-thread.112859/page-6#post-20074918
Quote from: MHWilliams, post: 20074730, member: 989
Augments are not cosmetic.
Quote from: flyingman, post: 20074918, member: 55998
Augments are not online in anyway. They are not in local modes or normal towers. They are only specisific for Tower of Time single player mode.

I am saying this over few pages its useless shit just to equip you or your CPU character to get more powerful like Test Your Might thing in MK9

MHWilliams is the guy who wrote the review I posted the text from earlier.  :thinking
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 11:52:38 AM
But funnily enough, someone on REEEE posted a pretty in-depth "review" of the tower of time mode, shitting all over it, and WB blocked it on Youtube.  :lol

https://www.youtube.com/watch?v=lc27lYIZMWk

https://www.resetera.com/threads/mortal-kombat-11-roster-stages-discussion-thread.85607/page-170#post-20021355
Quote
It's a 7/10 for the story and 5/10 on towers of time as they currently stand, for a 6/10 overall for the single player suite of the game. If you are in it for single player + online or just for online and the competition, then the game is easily a 9/10 or 10/10. But if you're someone who only wants to fight the AI, use the game to relieve stress, watch fatalities and unlock stuff, then I would recommend you wait till launch or a few weeks after to see if the final product is different. Or wait for a sale.

The thing is...I want to unlock stuff.  But I'm not gonna grind, either.  Give me that purchasable unlock key.  :doge
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 22, 2019, 12:01:01 PM
As someone who played Injustice 2, all of the gameplay altering unlockables like moves actually being available is the best change they could have made, who gives a fuck about customization being locked to mobile game grind? It's hats. Who gives a fuck. Last game I was having to grind for moves.

But now the press and everyone are freaking out because they want to willingly grind out like, hats for kung lao and slightly different Kano eyepieces, and its like, dont fucking ruin this for me just because i'm not dumb enough to try and get all the loot in a loot game. Whatever happened to people saying "its cosmetic, who gives a fuck"?

Why are we defending stupid "loot box" shit?  They made it difficult to unlock stuff so that people will pony up and pay real money to get it faster.  That's crap- WB is never going to learn.

Because the rewards dont actually seem to impact the decisions that you make whilst playing the game. It's only to peacock on people online. Why would I give a shit about the monetization involved in playing dress up in mortal kombat?

Its a fighting game. You pay, or in this case, gamble, for skins. It doesnt impact you as a consumer unless you are a sucker who gives in to the peer pressure and feels an intense NEED to give Scorpion racing stripes or whatever.

So...you're defending loot box shit.   :doge

They have thrown customization, gear, and even fatalities and intro animations behind this virtual paywall and by current accounts it's worse than their previous games have been.  It's fucking stupid.

Negatives: I cant access cosmetic things that dont matter

Positives: gameplay affecting elements are all available in the base purchase

That sure seems a lot better for me. Injustice 2 had additional moves locked behind loot boxes and stat altering equipment in casual matches, locked behind the exact same mode (multiverse). That impacts the game. Skins do not.

I'm fine when whales dump thousands into my game for shiny skins as long as I can still whoop their ass online in a fair environment. The only consumer who comes out with a worse experience with MK11's economy is someone who both only plays single player and has a craving for useless loot.
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 12:21:24 PM
Coffee- I get where you're coming from and I largely don't care about this stuff, but on the other hand...it still sucks.  Nothing is going to change until people start "talking" with their wallets, and I recognize that I am fully part of the problem.  :doge

https://www.youtube.com/watch?v=rXXZMEw6qA8

Very impressive- Perhaps more so than the Doom port.  If it weren't for all the people who will be playing this on shitty wireless connections, I'd totally just get this on Switch.

:leon
Title: Re: Mortal Kombat 11
Post by: Himu on April 22, 2019, 12:35:41 PM
Lmao jax
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 12:36:03 PM
The benefit to the towers mode in Injustice 2 was you could get better gear to do harder missions/worlds/whatever the fuck they were called and got to nerd out over deep cut references. It didn't mean shit for the story mode or even arcade modes, and idk if you could even take them online. It sounds exactly the same as Injustice 2 which was fun enough to play for a while and grind up after you've beaten story and arcade modes and wanted to do something different than just replay the arcade mode over and over and over.

I don't really see the problem unless they're hiding moves/fatalities that you can only get via grinding loot boxes.

There are apparently locked fatalities (brutalities?) in there.  If this is going to be like MKX was, a DLC unlock key will pop up to unlock all that shit.  Knowing WB...it will cost $20 or something.  :-\
Title: Re: Mortal Kombat 11
Post by: kingv on April 22, 2019, 12:40:03 PM
It seems like the biggest cutbacks are in the backgrounds... which makes sense and is a good choice.

I noticed the crowd was a lot thinner in the skarlet fight and the missile thing in the baraka fight was kind of hurting looking.
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 22, 2019, 12:43:49 PM
The benefit to the towers mode in Injustice 2 was you could get better gear to do harder missions/worlds/whatever the fuck they were called and got to nerd out over deep cut references. It didn't mean shit for the story mode or even arcade modes, and idk if you could even take them online. It sounds exactly the same as Injustice 2 which was fun enough to play for a while and grind up after you've beaten story and arcade modes and wanted to do something different than just replay the arcade mode over and over and over.

I don't really see the problem unless they're hiding moves/fatalities that you can only get via grinding loot boxes.

There are apparently locked fatalities (brutalities?) in there.  If this is going to be like MKX was, a DLC unlock key will pop up to unlock all that shit.  Knowing WB...it will cost $20 or something.  :-\

If its like the past games, the fatalities that "unlock" just display the move combination to do them on the move list. If you already know what buttons to hit you get the fatality regardless of what you've unlocked.
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 12:46:44 PM
(https://i.redd.it/seqi67nw4ut21.jpg)

:trumps
Title: Re: Mortal Kombat 11
Post by: Tasty on April 22, 2019, 08:13:57 PM
Lmao jax

(https://i.imgur.com/LEqRVI4.gif)
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 09:15:51 PM
https://twitter.com/SnoopDogg/status/1120478894627459074
Title: Re: Mortal Kombat 11
Post by: bork on April 22, 2019, 09:19:31 PM
https://www.youtube.com/watch?v=crQN7yxRK2c
Title: Re: Mortal Kombat 11
Post by: Coax on April 23, 2019, 05:24:52 AM
Watching Maximilian's stream where he's looking into the grind and shop. He's really not liking what he's discovering when looking deeper, despite casually opening things in the Krypt and progressing through some of the initial towers in a previous stream. He didn't expect it would be as bad as it is and retained the benefit of the doubt until now. Considers grinds in other titles like 'receiving a new Mercedes' compared to this.

spoiler (click to show/hide)
Also thinks it's doubtful there will be a similar DLC unlock for the Krypt items for 11, tower unlockables aside, or at least will be priced far more and be per-character. Estimates he's already spent 500k coins obtained in-game in the Krypt and still hasn't obtained any outfits or brutalities for the character he wants since the items are all randomized, while one of the others with him completed the story without any outfit unlocks and took four hours with the towers to unlock one skin for a character.

Haven't played it so can't give my own thoughts but it's it's weird seeing the stance that would consider customizing a character someone likes abnormal. Players do it for most games when given the chance. Yet add randomized lootboxes and such grinding and it's suddenly considered superfluous to a game and only for whales and suckers? The way people have become primed to it over the years is unfortunate. Looks stellar otherwise.
[close]

Ed: top of page. Wrapped the rest in spoiler tags to not be so wall of text-y :doge
Title: Re: Mortal Kombat 11
Post by: nachobro on April 23, 2019, 08:59:51 AM
Heads up for those interested in easy unlocks: doing each character's tutorial gives you a skin for them. Also doing ALL the tutorials gives you Shao Kahn as an announcer. Linking your game/account with MK Mobile gives you Kronika as an announcer.

Also, because NRS is NRS, the default variations in practice modes are not the tournament variations. :lol Here's how to use the tournament variations in practice

https://twitter.com/Wazminator/status/1120500565736345603
Title: Re: Mortal Kombat 11
Post by: Akala on April 23, 2019, 09:37:15 AM
Seems tower/progression hotfix incoming today. PC not even unlocked till noon.  :doge
Title: Re: Mortal Kombat 11
Post by: bork on April 23, 2019, 10:54:23 AM
Brought my Switch to the office and have been messing with MK11- very impressive port overall.  My only complaint right now is that some menu screens have text that can be either too small or a bit blurry.  In-game looks great.

Heads up for those interested in easy unlocks: doing each character's tutorial gives you a skin for them. Also doing ALL the tutorials gives you Shao Kahn as an announcer. Linking your game/account with MK Mobile gives you Kronika as an announcer.

Also, because NRS is NRS, the default variations in practice modes are not the tournament variations. :lol Here's how to use the tournament variations in practice

https://twitter.com/Wazminator/status/1120500565736345603

Are you warp_ on metacouncil or did you just take his post?  :P

Started doing this, but you have to go through several other tutorial sessions before you can get to the character-specific tutorials, it seems.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 23, 2019, 10:58:26 AM
 :badass

you got me
Title: Re: Mortal Kombat 11
Post by: bork on April 23, 2019, 11:01:35 AM
 :asuka
Title: Re: Mortal Kombat 11
Post by: bork on April 23, 2019, 01:57:43 PM
Also, can confirm that it's not easy fatalities to unlock, but actual extra fatalities- going through a training exercise the move list has one fatality listed for Raiden with the second one listed as "Locked."
Title: Re: Mortal Kombat 11
Post by: nachobro on April 23, 2019, 02:01:56 PM
Can you still do the "locked" fatality if you do the correct inputs? That's how it was in the old games. Usually doing it once would "unlock" it in the movelist too.

Fatality inputs: http://www.pushsquare.com/news/2019/04/guide_mortal_kombat_11_-_how_to_perform_all_fatalities
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on April 23, 2019, 04:17:00 PM
Yeah you can still do locked fatalities. Can confirm that i just bought the game and ripped Kano in half with Saibot despite not having gone to the Krypt yet.
Title: Re: Mortal Kombat 11
Post by: Akala on April 23, 2019, 04:56:27 PM
Steam unpacking sucks, this is gonna take forever. I don't remember DOA taking this long.

Looks like Shao Khan is unlocked so no issues there at least. Initial PC impressions seem pretty good, only worry is patches/etc will come later than XBO/PS4.
Title: Re: Mortal Kombat 11
Post by: D3RANG3D on April 23, 2019, 06:29:35 PM
So is frost an unlockable character or something you have to buy don't want to pay for a cheat...
Title: Re: Mortal Kombat 11
Post by: Akala on April 23, 2019, 06:43:39 PM
It's a cheat, Frost is unlockable...heard get after beating the story.

First impressions are pretty good, will play more later.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 23, 2019, 06:44:19 PM
Just gotta beat ch4 of the story to get her
Title: Re: Mortal Kombat 11
Post by: nachobro on April 23, 2019, 06:54:22 PM
skarlet really is the distinguished mentally-challenged zoner i always wanted. waifu fo sho
Title: Re: Mortal Kombat 11
Post by: bork on April 23, 2019, 08:47:44 PM
Looks like the Switch version is not up to date and the other versions are a patch or two ahead.  This would explain why I can't do character tutorials on there.  >:(

Time to check it out on PS4.  Probably PC tomorrow.  Yes, I'm insane and bought this on three platforms.

https://www.reddit.com/r/NintendoSwitch/comments/bgipp9/mortal_kombat_11_is_not_parity_with_the_other/?utm_medium=android_app&utm_source=share

Quote
Mortal Kombat 11 is not "parity" with the other versions they lied to us. The more I play the more I notice missing
Discussion

Things I've noticed so far feel free to add anything

1: Can't select announcers in the Switch version

2: No option to connect to the mobile game

3: Character Lessons are disabled on the Switch

4: Move list doesn't detail how to perform krushing blows. Only says "can trigger krushing blow" (apparently the Switch version is a few balance patches behind the other versions as well)
Title: Re: Mortal Kombat 11
Post by: toku on April 23, 2019, 10:35:14 PM
https://twitter.com/DecayDraws/status/1120860497065205760
Title: Re: Mortal Kombat 11
Post by: Akala on April 24, 2019, 10:11:58 AM
Character tutorials are way worse than expected coming off of the advanced tutorials. would have liked more character-specific combo training or maybe an advanced tier past just a few special moves.

There is really no reason to gate them like they did tbh, can see a lot of people hitting a wall in the advanced group and never seeing them. On bright side easy non revenant/zombie skins for most though, sadly not Kitana.  :'(
Title: Re: Mortal Kombat 11
Post by: nachobro on April 24, 2019, 10:26:22 AM
that final tier of tutorials is fucking HARD. I stayed up pretty late to finish the entire tutorial because I thought it'd be easy to bang them out...then it turned into "well i'm not sleeping til i finish this shit".

i still ended up going to bed with two final lessons going incomplete. just need the final combo in those two lessons :(
Title: Re: Mortal Kombat 11
Post by: agrajag on April 24, 2019, 10:46:11 AM
playing this on switch and man is the image quality bad. So shimmery and jaggy. I don't even remember MK9 on 360 looking this bad.
Title: Re: Mortal Kombat 11
Post by: bork on April 24, 2019, 10:55:41 AM
Parity doesn't seem to be there in all versions of the game- tried it out on PC and found nothing updated in the in-game shop.  Why?  :lol

Looks great on PC though.  Ultra-widescreen 21:9 support :drool

playing this on switch and man is the image quality bad. So shimmery and jaggy. I don't even remember MK9 on 360 looking this bad.

MK9 looks cleaner than this, yeah, but the models and level of detail is way lower.  But considering that this is a port of an Unreal Engine 4 game (which the Switch is not supposed to be able to support or whatever), running at 60 FPS, and with all the animation and content intact, it's pretty impressive for what it is.  There's way more detail in this game compared to Dragonball FighterZ, but I still think Dragonball is the better port since it looks so much closer to the other versions of the game.  MK11 is definitely one of the most technically-impressive ports on the system.  It beats out Doom IMO.

IIRC this is the first Switch third-party game to run in the 'high performance' mode when undocked.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 24, 2019, 10:59:06 AM
it's still a UE3 game, which surprised the hell out of me

https://wccftech.com/mortal-kombat-11-custom-unreal-engine-3/
Title: Re: Mortal Kombat 11
Post by: bork on April 24, 2019, 11:30:55 AM
it's still a UE3 game, which surprised the hell out of me

https://wccftech.com/mortal-kombat-11-custom-unreal-engine-3/

:ohhh
Title: Re: Mortal Kombat 11
Post by: Raist on April 24, 2019, 01:37:29 PM
playing this on switch and man is the image quality bad. So shimmery and jaggy. I don't even remember MK9 on 360 looking this bad.


Buy multiplat games on Switch brehs  :sabu
Title: Re: Mortal Kombat 11
Post by: Akala on April 24, 2019, 01:53:34 PM
that final tier of tutorials is fucking HARD. I stayed up pretty late to finish the entire tutorial because I thought it'd be easy to bang them out...then it turned into "well i'm not sleeping til i finish this shit".

i still ended up going to bed with two final lessons going incomplete. just need the final combo in those two lessons :(

The only ones that really gave me trouble were the perfect block ones. If they want people to actually use them regularly they will probably need to open up the window a bit on those and the enhancers I would think. Not sure if IJ2 had any mechanics with similar strict timings as really didn’t play much.
Title: Re: Mortal Kombat 11
Post by: agrajag on April 24, 2019, 02:00:44 PM
playing this on switch and man is the image quality bad. So shimmery and jaggy. I don't even remember MK9 on 360 looking this bad.


Buy multiplat games on Switch brehs  :sabu

 :badass
Title: Re: Mortal Kombat 11
Post by: mormapope on April 24, 2019, 02:26:27 PM
that final tier of tutorials is fucking HARD. I stayed up pretty late to finish the entire tutorial because I thought it'd be easy to bang them out...then it turned into "well i'm not sleeping til i finish this shit".

i still ended up going to bed with two final lessons going incomplete. just need the final combo in those two lessons :(

The only one that really game me trouble were the perfect block ones. If they want people to actually use them regularly they will probably need to open up the window a bit on those and the enhancers I would think. Not sure if IJ2 had any mechanics with similar strict timings as really didn’t play much.

I was thinking the same thing while doing all the tutorials yesterday. The timing is more stroct than something like parrying in Third Strike. Its more akin to getting a red parry/perfect parry in Third Strike compared to anything else.

I love MK11 in general tho with its mechanics and flow. Love that they added a KoF styled neutral hop meant to dodge and punish low attacks. Love the different options on wake up. Really dig meter is gained back automatically over time.

There are some weird or rushed issues, but as a fighting game, this is the bes NRS game since MK9.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 24, 2019, 02:29:15 PM
The only ones that really gave me trouble were the perfect block ones. If they want people to actually use them regularly they will probably need to open up the window a bit on those and the enhancers I would think. Not sure if IJ2 had any mechanics with similar strict timings as really didn’t play much.
Yeah the low/high then counter in the last tier was pretty tough. The two combos I'm stuck on are the last side switch one with Raiden and one of the blockstring ones with Baraka in the final tier. Got everything else done but for some reason I had a mental block on those two.
Title: Re: Mortal Kombat 11
Post by: agrajag on April 24, 2019, 03:05:17 PM
this game is confusing the fuck out of me. There are two versions of each character? And they have different moves? I practiced the shit out of defaut Cassie Cage, and then the one in the story wasn't the default one, so all the moves I learned weren't relevant.. or did I fuck up? At least they give you a move reference... This is what I get for being old, not playing MK except for 9 for the last 10 years, and being a total fighting game n00b in general. :lol

Even on the Switch, the cut scene graphics are pretty impressive. It's incredible how far even mobile technology has come brehs. And boy does Ronda suck at voice acting.  :lol
Title: Re: Mortal Kombat 11
Post by: mormapope on April 24, 2019, 03:17:47 PM
this game is confusing the fuck out of me. There are two versions of each character? And they have different moves? I practiced the shit out of defaut Cassie Cage, and then the one in the story wasn't the default one, so all the moves I learned weren't relevant.. or did I fuck up? At least they give you a move reference... This is what I get for being old, not playing MK except for 9 for the last 10 years, and being a total fighting game n00b in general. :lol

Even on the Switch, the cut scene graphics are pretty impressive. It's incredible how far even mobile technology has come brehs. And boy does Ronda suck at voice acting.  :lol

A lot of special moves and attacks are assigned via customization. The thing that sucks is what you described. You basically create a class for your fighter. Except for ranked matches.

The presets available for Towers, local practice and vs. stuff, and Kasual online matches, are different than the presets for ranked matches, story mode, and Kombat league when it launches.
Title: Re: Mortal Kombat 11
Post by: agrajag on April 24, 2019, 03:24:14 PM
Why in the world would anyone think that' is a good idea? Ain't nobody got time for memorizing ten million move sets.
Title: Re: Mortal Kombat 11
Post by: bork on April 24, 2019, 03:40:20 PM
https://www.gamespot.com/amp-articles/mortal-kombat-11-is-already-10-cheaper-and-it-rele/1100-6466422/
Title: Re: Mortal Kombat 11
Post by: Shuri on April 24, 2019, 10:07:40 PM
I kept myself on a media blackout  for this one.

Having spent a couple hours with it..

The fatalities are fun to watch once, and that's it, and quite a few of them are just so edgelordy.. I wish there was a way to do quick executions. Just a decapitation, or something quick and thats it.  Conclude with a badass pose. thats it.

The non stop spamming of coin earnings and items after each map is so fucking awful. It makes the game feel like a mobile game for the chinese market.

The actual fighting and gameplay is great, but There are kind of losing me with all those various modes, tournament stuff, being able to add costume items to your characters but you can only use them in ranked match online (wtf?), and tbh I kinda dont care about this.

The story mode has incredible production values but, as a fan of mk since arcade days , but the actually story feels like bootleg 500 pages fanfiction bs wrote by fans. It's hard to really put in words how annoyed I am by the storyline itself.

The crashing timelines stuff is  :doge and feels like leftover story points for MK Armageddon. MK11 feels like the MK4 of this generation. Incredible hype and production values, but the end product feels flawed and underwhelming.

But unlike MK4, the gameplay is fine in this game!  The wrapping around it is just problematic.





Title: Re: Mortal Kombat 11
Post by: Akala on April 24, 2019, 10:44:49 PM
aren't brutalities kind of quick executions? have you seen those? may be tied to BS like not blocking etc.

can't comment on story much as saving for the weekend, but tried the Krypt tonight and pretty much wasted 200k KOINS and 250 hearts.   :rage
Title: Re: Mortal Kombat 11
Post by: agrajag on April 25, 2019, 04:15:37 AM
I feel like I missed out big not playing X.


How do you set off a brutality? I did it once, but by accident.
Title: Re: Mortal Kombat 11
Post by: Coax on April 25, 2019, 07:23:21 AM
Tried it out on PC and found nothing updated in the in-game shop.  Why?  :lol

Looks great on PC though.  Ultra-widescreen 21:9 support :drool

Don't leave us hanging bork, post some ultrawide screenshots. I'm also stunned it's built on UT3 as it looks killer.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 25, 2019, 08:59:56 AM
I feel like I missed out big not playing X.


How do you set off a brutality? I did it once, but by accident.
it's different per character, and they each have multiple

http://www.pushsquare.com/news/2019/04/guide_mortal_kombat_11_-_how_to_perform_all_brutalities
Title: Re: Mortal Kombat 11
Post by: Akala on April 25, 2019, 09:02:23 AM
lol newsweek ftw with first google result.

 :whatisthis

https://www.newsweek.com/mortal-kombat-11-brutality-list-how-do-finishing-move-1402758

spoiler (click to show/hide)
https://www.newsweek.com/mortal-kombat-11-krypt-1402746

https://www.newsweek.com/mortal-kombat-11-fatalities-both-how-1402704
[close]

also:

HOW TO PERFORM A MERCY IN MORTAL KOMBAT 11

Once you get to the “Finish Him/Her” part of the match, input the following commands:

Hold L2, Down, Down, Down, then release L1 at mid range.

Title: Re: Mortal Kombat 11
Post by: bork on April 25, 2019, 04:47:10 PM
Tried it out on PC and found nothing updated in the in-game shop.  Why?  :lol

Looks great on PC though.  Ultra-widescreen 21:9 support :drool

Don't leave us hanging bork, post some ultrawide screenshots. I'm also stunned it's built on UT3 as it looks killer.

You got it!

:yukasalute

They're 2560x1080, so will put in a spoiler-tag.  But here's a smaller one to show how well it fits!

(https://live.staticflickr.com/65535/33821913788_6c7fe5f68d_c.jpg)

spoiler (click to show/hide)
(https://live.staticflickr.com/65535/32756086787_bf6f0cd075_o.jpg)
(https://live.staticflickr.com/65535/32756086747_a1143f5b26_o.jpg)
(https://live.staticflickr.com/65535/33821912838_254ba90530_o.jpg)
(https://live.staticflickr.com/65535/32756086857_f5709575bd_o.jpg)
(https://live.staticflickr.com/65535/40732970563_bebc97ac70_o.jpg)
(https://live.staticflickr.com/65535/33821913168_7af04c9f67_o.jpg)
(https://live.staticflickr.com/65535/33821912618_bf7e586aa8_o.jpg)
(https://live.staticflickr.com/65535/32756086527_857a59f894_o.jpg)
[close]
Title: Re: Mortal Kombat 11
Post by: Himu on April 25, 2019, 04:48:56 PM
is that the training room? that's some hideous shit. First bad looking stage I've seen
Title: Re: Mortal Kombat 11
Post by: bork on April 25, 2019, 04:56:20 PM
is that the training room? that's some hideous shit. First bad looking stage I've seen

There isn't a dedicated training level.  That one is called "Tournament."  The color scheme is obnoxious, but the arcade machines in the back with the old games are a nice touch.  :)
Title: Re: Mortal Kombat 11
Post by: Himu on April 25, 2019, 05:48:05 PM
So is there traditional MK tournament stage? Like this one?

(https://i.warosu.org/data/vr/img/0033/05/1466550782071.png)

Or the one in MKII?
Title: Re: Mortal Kombat 11
Post by: nachobro on April 25, 2019, 06:33:20 PM
Kotal's stage is like a arena/coliseum. That's probably the closest, but I don't have two stages yet since I haven't finished the stiry
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 25, 2019, 06:36:59 PM
I will never get over how shitty these games feel to actually combo in. Why the fuck do they want you to dial a combo as you land a jump in instead of inputting the combo naturally as the animation plays out? Just feels like garbo.
Title: Re: Mortal Kombat 11
Post by: Himu on April 25, 2019, 06:40:09 PM
So it has buffer? I don’t think MK is a chain game.
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 25, 2019, 06:45:58 PM
I think you’re not supposed to be able to hit confirm a jump in punch idk
Title: Re: Mortal Kombat 11
Post by: Akala on April 25, 2019, 07:08:03 PM
So is there traditional MK tournament stage? Like this one?

They have that exact same one, only it's the future and all the monks are dead.  :o

So it has buffer? I don’t think MK is a chain game.

It totally is.  :lol

Agree with rob it doesn't feel natural at all, basically more like MK3 than MK2 just without the run.
Title: Re: Mortal Kombat 11
Post by: nachobro on April 25, 2019, 07:14:33 PM
aka perfection (https://cdn.discordapp.com/emojis/334023495832961035.png?v=1)

its not nearly as fast as a umk3 or something but it's still quite good imo. they fixed the major issue i had with x, namely too many 50/50s mainly from jump ins, and the additions like the defensive rolls are cool. hard to tell much else definitively at the moment but i'll just say the feel and flow of the game feel very "traditional mk" in a good way.

i do miss run but also skarlet has a teleport and a healing fireball that i can cancel into at the end of every kombo so it's a fair trade off
Title: Re: Mortal Kombat 11
Post by: Akala on April 25, 2019, 08:21:26 PM
there really are a ton of teleports in the game. feels like most of the chars have decent tools, just gotta lern sum muvs.  :derp :punch
Title: Re: Mortal Kombat 11
Post by: bork on April 25, 2019, 08:31:11 PM
I will never get over how shitty these games feel to actually combo in. Why the fuck do they want you to dial a combo as you land a jump in instead of inputting the combo naturally as the animation plays out? Just feels like garbo.

One of the reasons why I will always be a Netherrealm 'casual' and just can't take their games seriously.  Even after all this time, MK still feels so damn STIFF compared to everything else.  That said, MK11 does feel like a step in the right direction.

i do miss run but also skarlet has a teleport and a healing fireball that i can cancel into at the end of every kombo so it's a fair trade off

:phil
Title: Re: Mortal Kombat 11
Post by: nachobro on April 25, 2019, 08:39:20 PM
there really are a ton of teleports in the game. feels like most of the chars have decent tools, just gotta lern sum muvs.  :derp :punch
yeah it cracks me up how almost everyone has either a teleport or a projectile and if you have both you are top tier immediately :lol

a lot of the combos in the movelist can be strung together in a longer juggle setup and almost all of them can be canceled into a special move. that's a good starting place if you feel like you are doing low damage or don't know where to start with longer strings.
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 25, 2019, 08:59:03 PM
Currently doing every characters tutorial because I like to do all the boring shit first. Do you get anything besides the skins for finishing all of them?
Title: Re: Mortal Kombat 11
Post by: nachobro on April 25, 2019, 09:06:26 PM
i think it's just the skins. you get shao kahn announcer stuff for the mechanics tutorials but that's about it for those unlocks.
Title: Re: Mortal Kombat 11
Post by: bork on April 26, 2019, 07:47:37 AM
First set online last night was against a Scorpion player.

Match 1:

THROW OUT SPEAR (ducked)
TELEPORT PUNCH (blocked and punished)

...That's it.  Over and over for two rounds.

Match 2:

THROW OUT SPEAR (ducked)
TELEPORT PUNCH (blocked and punished)
GET CLOSE AND DO A LOW KICK (blocked/punished)

...That's it.  Over and over again.

Match 3:

THROW OUT SP-- I just start doing jump kicks and overheads, which he doesn't block, and he loses and quits immediately.

This is like the MK equivalent of the Ryu/Ken player who does random fireball/dragon punches and jump in RH, crouching RH over and over.  Some things never change.

spoiler (click to show/hide)
Then I got matched up with a much higher-ranked player, who completely destroyed me.  :lol
[close]
Title: Re: Mortal Kombat 11
Post by: nachobro on April 26, 2019, 08:41:50 AM
Update on Towers of Time & Krypt issues, plus PC performance.

Quote
Hello all,

First, we wanted to say thank you all for your feedback on Mortal Kombat 11 so far. We’re dedicated to bringing you the best experience possible and working to get the latest updates and patches live across all platforms.

We’re aware of the difficulty issues in Towers of Time, and while we’ve made some changes, rest assured there are more on the way. To help you along your way, everyone will receive:

· 500,000 Koins

· 500 Hearts
· 1,000 Soul Fragments
· 1,000 Time Krystals

We’ve broken down the updates coming to each platform below. As always, if you’re experiencing issues, please send a ticket to our CS team at https://support.wbgames.com/hc/en-us. Thank you for being a part of the Mortal Kombat Kommunity!

PS4/Xbox:

We’re aiming to release the patch early next week. This patch will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

Switch:

For the Nintendo Switch, we have two patches in progress. We’re aiming to have the first patch in this series released in the next day or two.

· Character tuning to reduce difficulty in Towers of Time · Reduce AI health to reduce difficulty in Towers of Time · Reduce effects and frequency of most difficult modifiers in Towers of Time · Overall improvements to stability

The second patch is in progress and we’ll let you know as soon as we have a release date. This update will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

PC:

For PC, we have two patches in progress. We’re aiming to have the first patch in the series released in the next day or two. This patch will include:

· Character tuning to reduce difficulty in Towers of Time

· Reduce AI health to reduce difficulty in Towers of Time

· Reduce effects and frequency of most difficult modifiers in Towers of Time

· Updates to character move values

· Overall improvements to stability, including crash fixes in menus and navigating UI

· Fixed a problem where the game would not load using certain keyboard configurations

· Fixed a problem where the game would not load due to non-English characters in the Windows user name

We’re aiming to release the next patch in the series early next week. This patch will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time

· Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)
Title: Re: Mortal Kombat 11
Post by: Akala on April 26, 2019, 09:13:32 AM
hopefully there is continued effort going forward to try and have parity with the patches. and DLC...
Title: Re: Mortal Kombat 11
Post by: Himu on April 26, 2019, 10:09:19 AM
So is there traditional MK tournament stage? Like this one?

They have that exact same one, only it's the future and all the monks are dead.  :o

So it has buffer? I don’t think MK is a chain game.

It totally is.  :lol

Agree with rob it doesn't feel natural at all, basically more like MK3 than MK2 just without the run.

:o

Show me a clip of the that monk stage
Title: Re: Mortal Kombat 11
Post by: bork on April 26, 2019, 11:03:36 AM
https://twitter.com/light_balance/status/1121521197697703936
Title: Re: Mortal Kombat 11
Post by: Akala on April 26, 2019, 01:48:22 PM
PC 262MB update going live :hyper

**@ Cindi, spoiler as yuge

spoiler (click to show/hide)
(https://i.imgur.com/T6m9dcP.jpg)
[close]


(https://i.imgur.com/OeAI2sO.jpg)
Title: Re: Mortal Kombat 11
Post by: agrajag on April 26, 2019, 11:54:24 PM
beat story mode on medium, chronica was easy as fuck, although I admit I used very cheap tactics to beat her. I just wanted to get it over with.
Title: Re: Mortal Kombat 11
Post by: Coax on April 28, 2019, 08:00:03 AM
You got it!

Was poking around and found this new mod that fixes some of the issues players with ultrawide have experienced (removes black bars on the Krypt and menus) while making fatal blows, fatalities and the Krypt run at 60fps.

https://www.youtube.com/watch?v=pXo51gTGKDs

According to a comment it also has the side effect of fixing the cutscene audio desync on PC. Apparently runs as a separate program and binds the F10/F11 to its own toggleable functions. Run at own risk I guess.

Would be nice if there were further improvements to the ultrawide res since from what I've seen around it's a little unpolished in places.

Show me a clip of the that monk stage

Mod video above also showcases it.
Title: Re: Mortal Kombat 11
Post by: bork on April 28, 2019, 05:03:43 PM
Also, Ronda's voice acting is fine.

https://twitter.com/haydencd/status/1120825449276268544

 :hhh :jeanluc :ryker :brazilcry :gurl :donot
Title: Re: Mortal Kombat 11
Post by: bork on April 28, 2019, 05:13:08 PM
https://twitter.com/DiversityENT_/status/1120524147111677953
Title: Re: Mortal Kombat 11
Post by: Coax on April 29, 2019, 01:32:03 AM
https://www.reddit.com/r/MortalKombat/comments/bider6/towers_of_time_are_fun_when_they_give_you_and/

:leon :gun
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 29, 2019, 12:20:41 PM
 :salute all the scrubs complaining that the tutorials are too hard.
Title: Re: Mortal Kombat 11
Post by: Himu on April 29, 2019, 12:26:59 PM
Tried this the other day at a local and gosh it feels like I’m underwater while playing it. Any suggestions for someone not used to this weighty feeling in a fighter?
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 29, 2019, 12:56:16 PM
I think you just really have to get used to it. That's the trademark NRS feel we were talking about earlier, it's bad but some people don't mind it.
Title: Re: Mortal Kombat 11
Post by: toku on April 29, 2019, 07:36:53 PM
https://youtu.be/i0itAFYsRhY
Title: Re: Mortal Kombat 11
Post by: remy on April 29, 2019, 08:42:37 PM
People say it's weighty but i still think it feels like shit. I need like 100% of my concentration and the little kombo list on screen to even have a chance at doing my strings, and the the timing is so strict that half the time my shit just completely whiffs.

And the towers are so frustrating. It's hard enough for me to execute in this game when I'm not getting hit by missles from the BG and a burn DOT, when all the "fun" modifiers are on I feel like I can't play at all.

like 1v1 against people who also suck is fun but man, that singleplayer is ass. at least beating on the ai in streetfighter is occasionally fun
Title: Re: Mortal Kombat 11
Post by: nachobro on April 30, 2019, 12:00:37 AM
ps4 rewards hit for the krypt shit being wack. 500k koins plus a bunch of other stuff. seems other platforms are getting it this week. got a bunch of stuff including skarlet's heart chest and did some customizing

(https://pbs.twimg.com/media/D5XpJJtUUAI1QMM.jpg)
Title: Re: Mortal Kombat 11
Post by: demi on April 30, 2019, 10:26:17 AM
https://youtu.be/i0itAFYsRhY

so sonicfox will win more free money? yawn. wake me when there's a new competitor on the scene
Title: Re: Mortal Kombat 11
Post by: thetylerrob on April 30, 2019, 11:43:43 AM
Don't worry I'm sure everyone will take the game seriously this time and he will get some actual competition, people definitely won't drop it in 3 months.  :doge
Title: Re: Mortal Kombat 11
Post by: toku on April 30, 2019, 06:27:36 PM
https://www.youtube.com/watch?v=8mhUnZMuUPM
Title: Re: Mortal Kombat 11
Post by: nachobro on May 01, 2019, 06:57:34 PM
Got my first Quitality :rejoice

Didn't get a screenshot :fbm

Was just zoning with high/low fb the whole round and then he finally timed a jump in right...to land into my uppercut. RIP. Was kinda weird cause we were having a back and forth long set of matches but I got a bit lucky with timing and he wasn't having it. :lol
Title: Re: Mortal Kombat 11
Post by: nachobro on May 01, 2019, 07:06:13 PM
Oh I guess I did get a shot, but I just don't know how a PS4 works. :lol Doesn't show his tag but it was like Kevthegod which made it funnier

(https://i.imgur.com/ay4RZ32.jpg)
Title: Re: Mortal Kombat 11
Post by: bork on May 01, 2019, 07:37:47 PM
Nice!  :lol  Got my first one the other day on Switch.  "Scot" didn't like getting zoned to death with Cetrion's earthquakes and plant grabs.

(https://live.staticflickr.com/65535/46963832004_e5d858a3a1_o.jpg)
Title: Re: Mortal Kombat 11
Post by: thetylerrob on May 02, 2019, 12:55:04 AM
So those boss battle challenge towers are actually super fun. Just beat the Scorpion one by getting him down to like 10% as the point player and the randoms I matchmade with we’re getting hype on their mics.
Title: Re: Mortal Kombat 11
Post by: Raist on May 02, 2019, 02:06:56 AM
The fuck's a Quitality?
Title: Re: Mortal Kombat 11
Post by: Rufus on May 02, 2019, 02:08:16 AM
Rage quit.
Title: Re: Mortal Kombat 11
Post by: Raist on May 02, 2019, 02:10:02 AM
Lolz, I'm a dumdumb.

They should have called it Ragequitality TBH.
Title: Re: Mortal Kombat 11
Post by: remy on May 02, 2019, 09:54:42 PM
I switched from Kitana to Scorpion and am having a lot more fun. I think Kitana was just whack  :doge
Title: Re: Mortal Kombat 11
Post by: nachobro on May 06, 2019, 10:42:49 AM
Decided to jump into towers yesterday finally and got a bunch of shit for the Krypt and skins for Skarlet. Also messed around trying to learn Cetrion but she seems kinda...bad. So for now it's Blood Bae for life :mouf

(https://i.imgur.com/GsHYVhg.jpg)

(https://i.imgur.com/dYArxIh.jpg)

Also that uppercut Brutality is the only one I've been able to actually do in the match. :lol The only other one I've discovered for her requires a move that isn't in one of her tournament variations :'(
Title: Re: Mortal Kombat 11
Post by: bork on May 10, 2019, 07:36:16 AM
The Switch version got the 'big' patch that gives you the bonus 500,000 koins and promises to improve the towers/krypt and all that shit.  But it also got a nice visual update- the resolution now appears to be higher (at least docked) and the backgrounds and shadows look noticeably better.  Saw someone mention better load times, but seemed the same to me.  Definitely looks a lot better now.
Title: Re: Mortal Kombat 11
Post by: Tasty on May 10, 2019, 08:05:48 AM
Nice!

If I knew even one person I could get to play with me IRL I'd get it...
Title: Re: Mortal Kombat 11
Post by: bork on May 10, 2019, 08:24:19 AM
Nice!

If I knew even one person I could get to play with me IRL I'd get it...

It's good enough and seems to have a large enough online population that I don't really care about the PS4 version.  Have pretty much only been playing it on Switch, which really isn't even all that much- this game is dumb.
Title: Re: Mortal Kombat 11
Post by: bork on May 11, 2019, 10:02:10 AM
Switch v1.0.3:
(https://pbs.twimg.com/media/D6P5ERzWkAAB9Ra.jpg)

Switch v.1.0.4:
(https://pbs.twimg.com/media/D6P5EgoXsAA8fU8.jpg)

:leon
Title: Re: Mortal Kombat 11
Post by: bork on May 11, 2019, 02:36:19 PM
All but the hair looks better in the top pic imo

The resolution and level of detail before the update was noticeably lower- it may not be best reflected in those screenshots.  I grabbed it from a Twitter post.
Title: Re: Mortal Kombat 11
Post by: bork on May 12, 2019, 10:13:52 PM
https://twitter.com/PizzaBagel90/status/1127322642955030528
Title: Re: Mortal Kombat 11
Post by: Tasty on May 12, 2019, 10:56:12 PM
Shut up and slam.
Title: Re: Mortal Kombat 11
Post by: nachobro on May 13, 2019, 09:44:23 PM
https://twitter.com/SabalKyle/status/1122429370386329600

https://twitter.com/RonDangerSolo/status/1127878289522032640

:heh
Title: Re: Mortal Kombat 11
Post by: bork on May 13, 2019, 11:34:20 PM
:rofl
Title: Re: Mortal Kombat 11
Post by: bork on May 19, 2019, 03:54:05 PM
https://twitter.com/THKEdifier/status/1129877259676987392
Title: Re: Mortal Kombat 11
Post by: nachobro on May 23, 2019, 09:13:39 PM
So on PC the Combo Breaker stage is showing the EVO version instead. :lol I really like the blue version a lot better

(https://imgur.com/tEJ8Qld.jpg)
Title: Re: Mortal Kombat 11
Post by: nachobro on May 23, 2019, 10:53:43 PM
:lawd

(https://i.imgur.com/PqUunYO.jpg)
Title: Re: Mortal Kombat 11
Post by: nachobro on May 31, 2019, 07:43:34 PM
https://www.youtube.com/watch?v=5xjlKNniLq8

Goddamn Shang Tsung looks amazing! Using all the ninja moves, that fatality, dat "Your soul is mine!" :lawd
Title: Re: Mortal Kombat 11
Post by: bork on May 31, 2019, 09:32:33 PM
(https://media.eventhubs.com/images/2019/05/31_shang07.jpg)
Title: Re: Mortal Kombat 11
Post by: toku on May 31, 2019, 11:41:34 PM
(https://i.imgur.com/WXwwVFa.gif)
Title: Re: Mortal Kombat 11
Post by: Akala on June 01, 2019, 04:46:01 PM
They seem to have done a great job on Shang, glad I got the pack. I think the way they added ninjas to different moves (that likely can't even all be equipped at once) and ability to mirror for a bit is kind of a clever fix to memory limitations versus no transformations at all.

Shang Tsung in MK2 I think is the best character of all time in any fighting game. I mean you could change into anyone or do any fatality you wanted. Late in the game's life he was all I picked unless specifically asked not to.  :lol

They better have a skull cap skin.  :punch

I have sunk way more time into MK11 than I thought I would, but don't really feel much better/that I've scratched the surface much. Main thing just unlocking stuff and doing story etc. Has been a good buy as far as a time waster, but have mixed feelings on the actual fighting. The FATAL BLOWS are really standing out though, like the mechanic but they are way too long.
Title: Re: Mortal Kombat 11
Post by: bork on July 08, 2019, 02:23:06 PM
That haircut looks like "evil undead grandma."

https://twitter.com/noobde/status/1148235197621657600
Title: Re: Mortal Kombat 11
Post by: toku on July 08, 2019, 03:19:25 PM
Well seeing as how she kinda is? it works. Sindel is supposed to be something like 600 years old by MK3 and Shao Kahn stole her from the prior ruler or something. MK lore is crazy and no one cares.
Title: Re: Mortal Kombat 11
Post by: bork on August 01, 2019, 09:23:23 AM
https://twitter.com/noobde/status/1156912952886382592
Title: Re: Mortal Kombat 11
Post by: bork on August 20, 2019, 09:00:47 PM
(https://pbs.twimg.com/media/ECcw3u8XoAEVUkP.jpg:large)
Title: Re: Mortal Kombat 11
Post by: nachobro on August 20, 2019, 09:05:09 PM
arnold in mk :gladbron
Title: Re: Mortal Kombat 11
Post by: Tasty on August 20, 2019, 09:14:24 PM
I can't believe they got Drew Russel's Joker, this is more shocking than Banjo in Smash.

https://www.youtube.com/watch?v=sPpWzS3nCwM
Title: Re: Mortal Kombat 11
Post by: bork on October 01, 2019, 01:38:54 PM
https://www.youtube.com/watch?v=qOSzbwCmakY

The voice doesn't sound even remotely like Ahnuld. 
:donot
Title: Re: Mortal Kombat 11
Post by: Akala on October 01, 2019, 05:31:43 PM
Looks boring to play but the fatality and exit are pretty cool.  :lol
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on October 01, 2019, 06:04:00 PM
The model looks great, but fuck man, that arnold voice sucks to the point that using actual parody voices is better than that. People are saying that Arnold chose his soundalike personally, which is whatever, but he definitely didn't squeeze in a few acting lessons with him. :lol
Title: Re: Mortal Kombat 11
Post by: Coax on October 02, 2019, 11:51:23 AM
From the comments I'd read about the voice I thought I'd be much worse. Maybe it was just my low expectations but it didn't sound that inaccurate to me.
Title: Re: Mortal Kombat 11
Post by: bork on October 02, 2019, 01:20:42 PM
I'm done with this game.  Uninstalled/sold off and all that.  But still want to at least check out the reveal trailers.

From the comments I'd read about the voice I thought I'd be much worse. Maybe it was just my low expectations but it didn't sound that inaccurate to me.

It doesn't sound anything like him.   ???
Title: Re: Mortal Kombat 11
Post by: kingv on October 02, 2019, 03:13:36 PM
When he says “I’m the terminator baby!” Was just a little too much.

Title: Re: Mortal Kombat 11
Post by: Coax on October 02, 2019, 08:13:19 PM
It doesn't sound anything like him.   ???

It doesn't sound like typical affected Arnie voice but does sound closer to regular speaking voice current age Arnie (https://youtu.be/zG89e2BBDSg?t=54) than it's being given credit for imo. It's not as stellar as it could be, I'll say that much.
Title: Re: Mortal Kombat 11
Post by: kingv on October 02, 2019, 08:20:39 PM
It sounds like what Arnold must think he sounds like.
Title: Re: Mortal Kombat 11
Post by: bork on December 12, 2019, 08:07:54 PM
https://gematsu.com/2019/12/mortal-kombat-11-ps4-and-xbox-one-krossplay-beta-update-now-available

Quote
Publisher Warner Bros. Interactive Entertainment and developer NetherRealm Studios have released a new update for Mortal Kombat 11 on PlayStation 4 and Xbox One that adds a beta form of “Krossplay” between the two versions.

Quote
We are testing out a feature in Mortal Kombat 11 that will put PlayStation 4 and Xbox One players into the same matchmaking pool for Online Kasual game modes. PlayStation 4 and Xbox One players will also have the option of manually joining the same designated Krossplay Online Rooms to play against each other.
Title: Re: Mortal Kombat 11
Post by: Akala on December 13, 2019, 12:20:14 PM
Kasual Krossplay  :lol

Translator's Note: laggy as balls
Title: Re: Mortal Kombat 11
Post by: Tasty on December 13, 2019, 01:24:55 PM
https://twitter.com/MortalKombat/status/1205312499148455936

:joker :society
Title: Re: Mortal Kombat 11
Post by: bork on May 05, 2020, 12:54:56 PM
MK11 announcement happening tomorrow.  Might be the start of a new DLC season.
Title: Re: Mortal Kombat 11
Post by: Akala on May 05, 2020, 04:24:18 PM
yeah I haven't played much lately but would be in for more at the right price.  :doge
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on May 05, 2020, 07:19:43 PM
Really hope the story stuff is seperate from kombat pack. I aint buying another one after joker.  :lol gimme Ash piecemeal and I'm good.
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 09:06:09 AM
Sheeva, Sindel, Robocop, Fujin..

Eh

(https://cdn.discordapp.com/attachments/152884184065507328/707577616240214076/SnapCrab_NoName_2020-5-6_15-0-26_No-00.png)

Ps I always thought Robocop was lame af as a character
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on May 06, 2020, 09:12:33 AM
I was more than fine skipping sheeva/Robocop (especially with terminator in the game), but i like fujin and I want to see the story stuff, and it looks like its all one purchase.  :-\
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 09:34:36 AM
There are three options when it comes to pre-ordering or purchasing Mortal Kombat 11: Aftermath when it’s released on May 26. For those who own MK11 and the first Kombat Pack already, there’s a $39.99 upgrade pass that gets you all of the new content in Aftermath: both the story DLC and the Kombat Pack 2 characters.

If you have MK11, but not the first Kombat Pack, there’s a bundle containing Aftermath and Kombat Pack 1 that costs $49.99.

And finally, if you’re completely new to MK11 and want everything, there’s the Aftermath Kollection, which contains vanilla MK11, Kombat Pack 1, and the Aftermath expansion, all for the cost of $59.99. Physical versions will be available in June (for the Americas only).

40

DOLLARS

 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Title: Re: Mortal Kombat 11
Post by: Coffee Dog on May 06, 2020, 09:37:41 AM
jesus fucking christ WB season passes are so insane  :lol
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 09:39:57 AM
jesus fucking christ WB season passes are so insane  :lol

Fuck their greed, will buy when it hits 10 and not a dollar more
Title: Re: Mortal Kombat 11
Post by: Akala on May 06, 2020, 09:49:13 AM
idk, adding friendships and stages+stage fatalities in free update is more than I expected.
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 09:51:52 AM
idk, adding friendships and stages+stage fatalities in free update is more than I expected.

Yeah god forbid they uodate their game for free to keep it interesting,should have asked for money on that too.
Title: Re: Mortal Kombat 11
Post by: Akala on May 06, 2020, 10:08:20 AM
they did though?  ???

the extra story/characters stuff is in the overpriced expansion. honestly should just should be a $30 season 2, but welcome to fighting games in 2020.
Title: Re: Mortal Kombat 11
Post by: nachobro on May 06, 2020, 10:21:53 AM
new story, new characters, more content than any other fg, and the dutch are upset. it's a win all around :rejoice

we gonna get the deadly alliance back boiz, i can feel it
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 10:25:12 AM
new story, new characters, more content than any other fg, and the dutch are upset. it's a win all around :rejoice

we gonna get the deadly alliance back boiz, i can feel it

Yeah keep consuming bro gotta keep that money flowing

Keep paying these prices and in a few years they will be asking 20 dollars for a character

Lmao
Title: Re: Mortal Kombat 11
Post by: nachobro on May 06, 2020, 10:25:55 AM
:umad

now i need to figure out what to buy it on since i don't have a ps4 anymore...switch, xbone, or pc. leaning pc but i should probably check out the quality of the original 11 port :lol
Title: Re: Mortal Kombat 11
Post by: Steve Youngblood on May 06, 2020, 10:32:13 AM
PC port quality is fine. The main downside is that -- at least as of around the time of the T-800 release -- features aren't really synced with the console ports. So just in the event that you only want to play with the latest and greatest balance patches those were only really getting synced up with major content releases (i.e. when new characters dropped).
Title: Re: Mortal Kombat 11
Post by: nachobro on May 06, 2020, 10:41:44 AM
that's a little weird but its fine. not like there's any fg tournaments for the rest of the year to prep for anyway :-\
Title: Re: Mortal Kombat 11
Post by: Steve Youngblood on May 06, 2020, 10:44:42 AM
that's a little weird but its fine. not like there's any fg tournaments for the rest of the year to prep for anyway :-\

It's just a byproduct of not being handled by NetherRealm directly. NetherRealm handles the PS4 and Xbox One ports themselves. Meanwhile, QLOC handles the PC port and Shiver handles the Switch port. So the latter two tend to behind on updates. It's possible that as the game has gotten older and they introduced features like Crossplay that these issues have been ironed out.

Edit: Although now that I think about it crossplay was probably exclusive to PS4 and Xbox anyway so that probably didn't change anything about content syncs.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 10:45:22 AM
Yeah, it's good on PC.  Even has ultra-widescreen support.  Dunno about the player base, though.  The game is also pretty awesome on the Switch, obvious visual downgrade aside, but needs an online connection to work properly (so it's not really a game you can play anywhere on the go) and takes up a LOT of space on a micro SD card, and for that reason alone I'd skip it and get it on another platform.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 10:48:22 AM
https://www.youtube.com/watch?v=VEUrIoCHMew
Title: Re: Mortal Kombat 11
Post by: MMaRsu on May 06, 2020, 10:48:59 AM
:umad

now i need to figure out what to buy it on since i don't have a ps4 anymore...switch, xbone, or pc. leaning pc but i should probably check out the quality of the original 11 port :lol

I will say I loved the game, but I just think the pricing is absolutely out of this world. 3 characters + some story DLC for 40 bucks if you already own the premium edition. Surely you can see how that would be a ripoff considering I only paid 20 bucks for the premium edition.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 10:49:26 AM
oh right, i forgot about the xbone/ps4 crossplay. maybe i am better off with xbone :thinking

I will say I loved the game, but I just think the pricing is absolutely out of this world. 3 characters + some story DLC for 40 bucks if you already own the premium edition. Surely you can see how that would be a ripoff considering I only paid 20 bucks for the premium edition.
i'll admit i don't really care what you paid. $40 is the normal price for an expansion to an FG so it's fine by me, especially for the best FG this generation.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Steve Youngblood on May 06, 2020, 10:53:55 AM
Just like the first pack I think $40 is fairly steep. But they discount fairly quickly. Like within a month or two I'm sure you'll be able to find it for 25% off and within 3 - 6 I'm sure it'll be at least 50% off.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 10:54:54 AM
i'm paying $60 anyway since i only had a copy for ps4 heh
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 11:03:06 AM
oh right, i forgot about the xbone/ps4 crossplay. maybe i am better off with xbone :thinking

I will say I loved the game, but I just think the pricing is absolutely out of this world. 3 characters + some story DLC for 40 bucks if you already own the premium edition. Surely you can see how that would be a ripoff considering I only paid 20 bucks for the premium edition.
i'll admit i don't really care what you paid. $40 is the normal price for an expansion to an FG so it's fine by me, especially for the best FG this generation.

Hahaha my man where the fuck do you get that 40$ is a normal price for an expansion of three story chapters and three characters.

This is absolutely hilarious.

You are a shareholders fucking wet dream.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Steve Youngblood on May 06, 2020, 11:06:25 AM
oh right, i forgot about the xbone/ps4 crossplay. maybe i am better off with xbone :thinking

I will say I loved the game, but I just think the pricing is absolutely out of this world. 3 characters + some story DLC for 40 bucks if you already own the premium edition. Surely you can see how that would be a ripoff considering I only paid 20 bucks for the premium edition.
i'll admit i don't really care what you paid. $40 is the normal price for an expansion to an FG so it's fine by me, especially for the best FG this generation.

Hahaha my man where the fuck do you get that 40$ is a normal price for an expansion of three story chapters and three characters.

This is absolutely hilarious.

You are a shareholders fucking wet dream.

I honestly think they are in a league of their own at $40. But it's hardly a giant leap over a lot of other content. Just off the top of my head I know that FighterZ Pass 1 and Soulcalibur 6 Season 2 were $35.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 11:06:59 AM
dutch waterbrains. ::) i said it was the normal price for an expansion, you added the rest.

what something costs being "expensive" or not is a retarded thing to argue because people operate on different budgets. buy it at whatever price you want, that doesn't affect my wallet and i couldn't give less of a shit about your attempts to convince me to agree with your budget. i'll end up paying $60 and it'll be worth it to me. it is only worth $10 to you and that's fine with me too.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 11:23:41 AM
Cool to see that some of the content, like stages and friendships, are free.  But $40 for this is too high.  Maybe $25-$30.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Akala on May 06, 2020, 11:39:04 AM
commenting on pricing is natural shitposting, but actively arguing about price is dumb and doesn't really accomplish anything. pay the day 1 tax or don't, no one cares.

assuming further content (Robocop, Ash?) included the all-in collection is a ton of content for $60. $40 just for the 2nd pack upgrade seems on the high side, will see how I am feeling closer to the 26.


Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 11:42:45 AM
oh right, i forgot about the xbone/ps4 crossplay. maybe i am better off with xbone :thinking

I will say I loved the game, but I just think the pricing is absolutely out of this world. 3 characters + some story DLC for 40 bucks if you already own the premium edition. Surely you can see how that would be a ripoff considering I only paid 20 bucks for the premium edition.
i'll admit i don't really care what you paid. $40 is the normal price for an expansion to an FG so it's fine by me, especially for the best FG this generation.

Hahaha my man where the fuck do you get that 40$ is a normal price for an expansion of three story chapters and three characters.

This is absolutely hilarious.

You are a shareholders fucking wet dream.

I honestly think they are in a league of their own at $40. But it's hardly a giant leap over a lot of other content. Just off the top of my head I know that FighterZ Pass 1 and Soulcalibur 6 Season 2 were $35.

Yeah Scamco isn't actually something to aspire to though. Their pricing is also highly gouging the customer. But hey who am I kidding, people are gonna pay for it regardless. mah vidya gamez i needs it!

In a few years im happy to see 50$ season passes for games :). And people will continue to buy them so publishers will ramp up costs incrementally.

Ash isnt coming btw, there is some rights/licensing issues preventing him from coming supposedly.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: toku on May 06, 2020, 11:43:06 AM
Sheeva looks amazing, sindel looks amazing, fujin looks amazing, more cary tagawa shang tsung. MK forever.

spoiler (click to show/hide)
mmarsu being a weird bitch forever
[close]
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 11:44:03 AM
Sheeva looks amazing, sindel looks amazing, fujin looks amazing, more cary tagawa shang tsung. MK forever.

spoiler (click to show/hide)
mmarsu being a weird bitch forever
[close]

Breh I love this MK, I think the pricing is wack. Call me weird because I don't enjoy bending over backwards and get assfucked by companies like WB and Scamco  :lol :lol :lol :lol

Enjoy your 50/60$ season pass in a few years  :-X

Threads on this DLC in otherforums are also heavily saying the price is a ripoff, but sure im the fucking weird one here right?  ::)
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 12:23:53 PM
for insisting that you are correct on a subjective matter, yes

aka
pay the day 1 tax or don't, no one cares.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Steve Youngblood on May 06, 2020, 12:24:02 PM
Sheeva looks amazing, sindel looks amazing, fujin looks amazing, more cary tagawa shang tsung. MK forever.

spoiler (click to show/hide)
mmarsu being a weird bitch forever
[close]

Breh I love this MK, I think the pricing is wack. Call me weird because I don't enjoy bending over backwards and get assfucked by companies like WB and Scamco  :lol :lol :lol :lol

Enjoy your 50/60$ season pass in a few years  :-X

Threads on this DLC in otherforums are also heavily saying the price is a ripoff, but sure im the fucking weird one here right?  ::)

I don't think it's weird to think the price is too high. I do think it's weird sometimes when people act like this is some outrageous consumer rights issue. It's a very easy problem to circumvent.

"The price of this luxury good is higher than I'm willing to pay!"

"OK... then wait for it to go on sale or just don't buy it at all?"

Like... you're not a fucking folk hero that your great grandkids will look up to because you had the courage to say enough is enough and not pay a price you thought was too high for video game DLC. "You have me to thank for $20 fighter pass DLC. Back when I was your age, some other sheeple were far too eager to line up and overpay for RoboCop DLC. But not me! Not your great grandpappy. I called BS! And when other people followed suit the tyrants at the video game publisher had no choice but to relent and lower the standard MSRP to the price it would probably hit via sales in a month or two."
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 12:31:45 PM
It could be said that if enough of a stink is made about the pricing on social media, it could see the price be reduced.  Maybe.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: demi on May 06, 2020, 12:34:01 PM
Yeah that's not happening
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 12:36:26 PM
yeah they are gonna catch the day ones like me, but that shit will be 20-50% off after a couple weeks
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Akala on May 06, 2020, 12:50:17 PM
I would tax the shit out of day 1 buyers, you are just leaving money on the table if you don't. I think I would also discount incrementally pretty quickly to maximize players, but who knows.

as a consumer I get more annoyed about having to buy all this chainlink on different platforms. I would be completely fine having an account system that spanned consoles and would go hard on DLC/etc. I am pretty far in that niche though.  :lol
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 01:14:08 PM
Sheeva looks amazing, sindel looks amazing, fujin looks amazing, more cary tagawa shang tsung. MK forever.

spoiler (click to show/hide)
mmarsu being a weird bitch forever
[close]

Breh I love this MK, I think the pricing is wack. Call me weird because I don't enjoy bending over backwards and get assfucked by companies like WB and Scamco  :lol :lol :lol :lol

Enjoy your 50/60$ season pass in a few years  :-X

Threads on this DLC in otherforums are also heavily saying the price is a ripoff, but sure im the fucking weird one here right?  ::)

I don't think it's weird to think the price is too high. I do think it's weird sometimes when people act like this is some outrageous consumer rights issue. It's a very easy problem to circumvent.

"The price of this luxury good is higher than I'm willing to pay!"

"OK... then wait for it to go on sale or just don't buy it at all?"

Like... you're not a fucking folk hero that your great grandkids will look up to because you had the courage to say enough is enough and not pay a price you thought was too high for video game DLC. "You have me to thank for $20 fighter pass DLC. Back when I was your age, some other sheeple were far too eager to line up and overpay for RoboCop DLC. But not me! Not your great grandpappy. I called BS! And when other people followed suit the tyrants at the video game publisher had no choice but to relent and lower the standard MSRP to the price it would probably hit via sales in a month or two."

I completely agree with you but Im not saying im trying to be a hero and be the one to say enough is enough, but I wish we as a fucking gaming community could come together and say hey you know what, 7,50 per character is expensive enough, cut the shit WB (or Scamco).

Publishers incrementally increasing their DLC prices has been going on for years, and gamers are quick to swallow.

It's also harder for people who have an OCD because if a game isnt complete they will probably buy whatever it takes to make it complete even if it is just skins and even if they are prices at like 20 bucks you will still have folks who will buy it just because they want a complete game, nevermind the people who actually use the content.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 01:44:54 PM
Also, I can't see this being the only DLC content for the game.  So the question is, are they going to charge $40 again for the other half of this pack? 

Yeah that's not happening

Probably not!
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 01:48:43 PM
Personally I dont think there is an other half. I think they will release this and call it a day for MK11 and work on Injustice 3 instead (which has been rumored for awhile even in the same post as the current leaked characters confirmed for this DLC)
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 01:49:53 PM
a horror/action movie game would be 100x cooler than injustice 3, wonder if they'll ever do that? they have some good characters and movesets already made.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: toku on May 06, 2020, 01:52:22 PM
at least this time they didnt have to spend a year fixing/reworking the netcode
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 02:13:01 PM
rollback netcode, crossplay, and a character/story expansion...evo tried to cancel mk but instead ed boon cancelled evo

(https://cdn.discordapp.com/attachments/372503124226867203/707597021959159818/unknown.png)
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 03:15:39 PM
Personally I dont think there is an other half. I think they will release this and call it a day for MK11 and work on Injustice 3 instead (which has been rumored for awhile even in the same post as the current leaked characters confirmed for this DLC)

Their track record has been six to nine characters per pass, so it's a safe bet to expect at least another three.  Especially if the rumors about Injustice 3 not releasing until 2022 are true- they could wait a year to release the next batch and maybe do more story stuff.

Could see there being one more DC character to lead right into Injustice.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: toku on May 06, 2020, 03:35:22 PM
rollback netcode, crossplay, and a character/story expansion...evo tried to cancel mk but instead ed boon cancelled evo

(https://cdn.discordapp.com/attachments/372503124226867203/707597021959159818/unknown.png)

Chad ed boon doesn't even try to win on purpose. Like yeah that character the community loves? she's dead forever shutup lol actually im gonna tease you about it. Goofy and weird guest characters? Fuck it

Then they reskin the whole thing with an even crazier story and some new bullshit mechanic and call it Injustice

spoiler (click to show/hide)
Both sell millions of copies your favorite fighting game could never and will never
:rejoice
[close]
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 03:46:23 PM
rollback netcode, crossplay, and a character/story expansion...evo tried to cancel mk but instead ed boon cancelled evo

(https://cdn.discordapp.com/attachments/372503124226867203/707597021959159818/unknown.png)

Chad ed boon doesn't even try to win on purpose. Like yeah that character the community loves? she's dead forever shutup lol actually im gonna tease you about it. Goofy and weird guest characters? Fuck it

Then they reskin the whole thing with an even crazier story and some new bullshit mechanic and call it Injustice

spoiler (click to show/hide)
Both sell millions of copies your favorite fighting game could never and will never
:rejoice
[close]

the virgin yoshi ono: "um do you guys want an eviler ryu? or cody back? we'll do whatever it takes for you to buy!", made into a giant dad by sony and can't release on xbox

the chad boon: "mileena is dead forever suck my dick and have robocop and terminator instead bitches.", doesn't give a shit about console wars and adds crossplay

(https://cdn.discordapp.com/attachments/372503124226867203/707656780251136070/JW3Dse0.gif)

:rejoice
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 03:52:04 PM
rollback netcode, crossplay, and a character/story expansion...evo tried to cancel mk but instead ed boon cancelled evo

(https://cdn.discordapp.com/attachments/372503124226867203/707597021959159818/unknown.png)

Chad ed boon doesn't even try to win on purpose. Like yeah that character the community loves? she's dead forever shutup lol actually im gonna tease you about it. Goofy and weird guest characters? Fuck it

Then they reskin the whole thing with an even crazier story and some new bullshit mechanic and call it Injustice

spoiler (click to show/hide)
Both sell millions of copies your favorite fighting game could never and will never
:rejoice
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(http://www.reactiongifs.com/wp-content/uploads/2013/10/pinkman.gif)
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 04:02:57 PM
a horror/action movie game would be 100x cooler than injustice 3, wonder if they'll ever do that? they have some good characters and movesets already made.

Licensing nightmare
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 04:03:44 PM
just imagine the baller game you could make just from the guest characters that have already been in: freddy, jason, terminator, alien, predator, robocop, spawn, joker, and leatherface. add in injustice and you'd get hellboy and the ninja turtles too. :whew

warner bros owns a lot more shit too...like the matrix. could have neo or agent smith in the game.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 04:04:22 PM
Personally I dont think there is an other half. I think they will release this and call it a day for MK11 and work on Injustice 3 instead (which has been rumored for awhile even in the same post as the current leaked characters confirmed for this DLC)

Their track record has been six to nine characters per pass, so it's a safe bet to expect at least another three.  Especially if the rumors about Injustice 3 not releasing until 2022 are true- they could wait a year to release the next batch and maybe do more story stuff.

Could see there being one more DC character to lead right into Injustice.

If they are releasing more, it will cost even more. So prepare to pay an additonal 40$ for Kombat Pass 3 + Story DLC

So thats what, 140/160$ for buying the complete game?  :lol WB roping motherfuckers into this shit piece by piece
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: MMaRsu on May 06, 2020, 04:05:01 PM
just imagine the baller game you could make just from the guest characters that have already been in: freddy, jason, terminator, alien, predator, robocop, spawn, joker, and leatherface. add in injustice and you'd get hellboy and the ninja turtles too. :whew

Honestly personally I have no interest in a mish mash of characters that have absolutely nothing to do with eachother.  I already think the guest characters with exception of Freddy,The Turtles and Alien and Predator are pretty damn lame.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 04:08:21 PM
i'm surprised it took that long for a game to nab the ninja turtles, they were pretty damn cool
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 07:30:37 PM
DLC pre-order listings are up on Switch.  Has the whole thing for $40 as announced, but also seems to indicate that they will sell its contents separately.  Lists "AM DLC" 1-3 for $5.99 each, three skins (no price), and story DLC (also no price).  I'll take those characters for that price and skip that story DLC if they are indeed going to let you pick and choose.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: nachobro on May 06, 2020, 07:37:49 PM
i think the three skins might be the preorder ones?

(https://i.imgur.com/YY3gAa8.jpg?1)
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 06, 2020, 11:30:56 PM
i think the three skins might be the preorder ones?

(https://i.imgur.com/YY3gAa8.jpg?1)

Yeah.  So could be that the three characters will be sold separately, but if you want the story mode, you have to fork over $40.
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: toku on May 15, 2020, 09:24:23 PM
https://youtu.be/X8QzU1MztFE

hot for sheeva god damn these fatalities
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 20, 2020, 09:04:15 AM
https://mobile.twitter.com/noobde/status/1263092776239017984
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Akala on May 20, 2020, 10:06:56 AM
https://twitter.com/maximilian_/status/1262840797163999232
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: Coffee Dog on May 23, 2020, 03:09:03 PM
I've been playing this a bunch the past few days. Shang Tsung's chromatic ninja variation is fun as fuck. :) i dont care if stealing souls gives me more damage, Reptile's slide is too satisfying!
Title: Re: Mortal Kombat 11 Starring ROBOCOP
Post by: bork on May 26, 2020, 09:07:22 AM
Aftermath content is up today.
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: bork on September 29, 2020, 02:12:45 PM
Dataminers have found what appears to be Rain, Mileena, and Rambo(?) as the next batch of DLC characters.  Possibly more story content coming, too.
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: Sho Nuff on September 29, 2020, 09:34:51 PM
Rambo? :rofl

Who's next? Timecop?

YES PLEASE
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: MMaRsu on September 30, 2020, 04:11:23 AM
As long as Dennis Rodman isnt in it...
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: BIONIC on September 30, 2020, 04:19:52 AM
As long as Dennis Rodman isnt in it...

:juchesad
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: MMaRsu on September 30, 2020, 07:15:04 AM
What about Blade though?

Motherfuckers always trying to iceskate uphill
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: Akala on September 30, 2020, 09:26:09 AM
Time cop would legit fit  :lol
Title: Re: Mortal Kombat 11 Aftermath Starring ROBOCOP
Post by: Sho Nuff on October 01, 2020, 04:46:32 AM
This has to be the music for his stage

http://www.youtube.com/watch?v=TC0Qe6tN9jg

spoiler (click to show/hide)
David Cage wrote this music
spoiler (click to show/hide)
FBI
spoiler (click to show/hide)
GET ON IT
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Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on October 08, 2020, 02:04:20 PM
Rambo, Rain, and Mileena confirmed for Kombat Pack 2.  They're also selling ANOTHER bundle with everything (lol), called MK11 Ultimate.  The game will be coming out on PS5 and Xbox Series, too.

(https://media.eventhubs.com/images/2020/10/08_mku12.jpg)
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: MMaRsu on October 08, 2020, 02:11:34 PM
Blah

Will buy aftermath if 5€
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on October 08, 2020, 02:15:41 PM
https://twitter.com/noobde/status/1314189275274018816
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on October 22, 2020, 08:57:15 PM
https://www.youtube.com/watch?v=RIKwQCUANhs
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: team filler on October 22, 2020, 09:34:00 PM
bring back nach!
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on November 05, 2020, 01:05:08 PM
https://www.youtube.com/watch?v=Lm6rV3PNXx8
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on November 16, 2020, 09:13:23 PM
https://www.youtube.com/watch?v=67Qc8VDzjgg
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on November 17, 2020, 02:37:26 PM
Out now- also is the first next-gen fighting game.

https://www.youtube.com/watch?v=f8o9bysnzoQ
Title: Re: Mortal Kombat 11 Ultimate Starring RAMBO
Post by: bork on November 24, 2020, 08:40:18 PM
https://www.youtube.com/watch?v=86eOyIajqpc