https://www.gog.com/game/diablo
:gladbron
I haven’t played diablo 1 :larry
Oh shit. Did they put Diablo 2 up as well?No Blizzard still sells and supports that through battle.net.
Travelers looking for the authentic Diablo experience can play the game as it was in 1996, with period-appropriate 20 FPS SVGA graphics:dead
Oh shit. Did they put Diablo 2 up as well?No Blizzard still sells and supports that through battle.net.
There were also rumors they were considering a StarCraft like remaster of II. But they weren't going to do the first game, so GOG asked in and they decided to actually do it.
I still have the boxed copy, but my pc doesn't have a drive :lolI haven’t played diablo 1 :larry
Best one (by the standards of when I was launched) and very different from 2 and 3.
SP playthrough was actually challenging and the game was a lot lot lot darker in tone then what blizzard has done since
QuoteTravelers looking for the authentic Diablo experience can play the game as it was in 1996, with period-appropriate 20 FPS SVGA graphics:dead
Id love a remake of one :( guess two as well but one is the true blueprintThis is partially "remade" to support modern resolutions and stuff like they did to StarCraft. They had to redraw all the sprites or the resolutions would squash and stretch them, they aren't just sized up.
I still have the boxed copy, but my pc doesn't have a drive :lolI haven’t played diablo 1 :larry
Best one (by the standards of when I was launched) and very different from 2 and 3.
SP playthrough was actually challenging and the game was a lot lot lot darker in tone then what blizzard has done since
https://www.youtube.com/watch?v=83bFa9qL8XQ
:larry
there sure is! you just respawn in town with none of your shit and have to go back and get it :doge
the expansion wasn't made by blizzard, it was sierra. i remember there being some bad blood there so that might making licensing their work difficult.
too bad, the monk was a cool class.
Can you still hexedit and town kill?
timu show me the best wide screen mod
You did.
Most of the quests you get are randomly assigned when you start a new game. Only way you can get the Butcher is if you start another playthrough andspoiler (click to show/hide)you see a bloody body by the entrance to the labyrinth[close]
You did.
Most of the quests you get are randomly assigned when you start a new game. Only way you can get the Butcher is if you start another playthrough andspoiler (click to show/hide)you see a bloody body by the entrance to the labyrinth[close]
I hope I didn’t pass the butcher quest. Since it’s my first time playing I hope I didn’t just walk past the dude.
timu show me the best wide screen mod
So if I walked by the dying man at the church will he come back eventually.
when's the ps1 version of diablo coming back? that was pretty fun as well.that one might have some more difficult rights issues as it was developed by Climax Studios and published by EA who Blizzard sold "all console rights" to even though EA only did it for PS1 in the end
"The smell of DEATH is all around me!"
:gladbron
This game is DOPE! I also got a knock back bow for my rogue and it fucking rocks. In some ways I think this may be better than Diablo 2.
"The smell of DEATH is all around me!"
:gladbron
This game is DOPE! I also got a knock back bow for my rogue and it fucking rocks. In some ways I think this may be better than Diablo 2.
But I want to farm, Lager.
But I want to farm, Lager.
This is why Diablo 2 is instanced. So you can't just kill everything on a level and go back. You have to pick up what you want, go to store etc. before leaving the game.
But I want to farm, Lager.
This is why Diablo 2 is instanced. So you can't just kill everything on a level and go back. You have to pick up what you want, go to store etc. before leaving the game.
Why doesn't it take a page out of D1's book and keep enemies dead? Forever?
Why doesn't it take a page out of D1's book and keep enemies dead? Forever?
But I want to farm, Lager.
This is why Diablo 2 is instanced. So you can't just kill everything on a level and go back. You have to pick up what you want, go to store etc. before leaving the game.
Why doesn't it take a page out of D1's book and keep enemies dead? Forever?
Because that'd get boring fast? I mean you can already "rush" through the acts, farming would become mindless if enemies (the loot spawners) were dead because 1) the spawns would have to be calculated by the game (taking up CPU [for the time] processing time]) and 2) there would be no "game" there if farming was just item drops after you've cleared an act.
Why doesn't it take a page out of D1's book and keep enemies dead? Forever?
???
it was a post game focussed, mmo light experience where the online component, fun in level repetition and randomly generated tile sets were the key difference between it and other cRPGs at the time
But that just makes the game repetitive.
But that just makes the game repetitive.
...That's the whole gameplay loop of the lootwhore genre, hon.
Kill shit->Loot pops out->cool young dude your character->Kill more shit->Finish game->Start new game+/harder difficulties->Kill shit->Loot pops-out->Kill more shit->etc.
Until you either tire or have your twinked out character that is GDLK. ...Until the season ends/character wipe.
TBH D1 is a very different kind of game, and I feel like a lot of that is due to the limitations of the time when it was developed. Blizzard North wasn't a big deal and didn't get a lot of resources, it was made in a pretty short period of time IIRC, etc. It's mostly focused on being a survivalistic dungeon crawler and succeeds at it. To me the real loot based ARPG genre starts with D2. At heart they're very different games and I almost feel like comparing them is counter productive. They both succeed wildly at what they're trying to do, they're just trying to do two different things.And don't forget, it was meant to be turn-based until it turned out that David Brevik was the only one on the team who preferred it that way.
TBH D1 is a very different kind of game, and I feel like a lot of that is due to the limitations of the time when it was developed. Blizzard North wasn't a big deal and didn't get a lot of resources, it was made in a pretty short period of time IIRC, etc. It's mostly focused on being a survivalistic dungeon crawler and succeeds at it. To me the real loot based ARPG genre starts with D2. At heart they're very different games and I almost feel like comparing them is counter productive. They both succeed wildly at what they're trying to do, they're just trying to do two different things.
I feel like there’s two kinds of diablo fans. Those who love the survival first, loot second aspect and those who love loot above anything else so they can achieve mass effeciency.
I’m not sure if it’s possible to please both groups. Apparently D3 now is just about effeciency and this riles up those who like survival. D1 is all about survival and this makes it unappealing to those who want loot.
It’s not that I don’t like loot - I love it! But it’s only one element that helps increase survival. Surviving makes loot all the sweeter. If you give constant candy it’s too sweet and it makes the search for it pointless. I’m not sure how you can appease these two types of fans because their wants appear to be counter productive when put against each other.
The only solution I can think of is making the main game about survival to the point where effeciency is a necessity.
I feel like there’s two kinds of diablo fans. Those who love the survival first, loot second aspect and those who love loot above anything else so they can achieve mass effeciency.
I’m not sure if it’s possible to please both groups. Apparently D3 now is just about effeciency and this riles up those who like survival. D1 is all about survival and this makes it unappealing to those who want loot.
It’s not that I don’t like loot - I love it! But it’s only one element that helps increase survival. Surviving makes loot all the sweeter. If you give constant candy it’s too sweet and it makes the search for it pointless. I’m not sure how you can appease these two types of fans because their wants appear to be counter productive when put against each other.
The only solution I can think of is making the main game about survival to the point where effeciency is a necessity.
Well, considering that D1 is pretty singular and every ARPG since D2 has pretty much just tried to ape D2 I guess we know which group is getting catered to
:yeshrug
I enjoyed Titan Quest, Path of Exile, and Grim Dawn. I don't like how PoE keeps changing so fucking much every 3 months but I understand that's their business model, and enough people enjoy it to the point where they're profitable because of it.
PoE had a massive restructurization once that introduced 10 Acts. That was like 1.5 year ago. Since that they only added shit for MP/ PVP like new Rifts, Infinite Dungeons etc.
I strongly recommend ANYONE liking Diablo 1/2/3 to play PoE SP. It is incredibly good and rewarding. 10 Acts of pure Diablo goodness.
HELLFIRE IS NOW INCLUDED!</caps>
No, really. Go check GOG if you don't believe me.
HELLFIRE IS NOW INCLUDED!</caps>
No, really. Go check GOG if you don't believe me.
I don't believe you, and also I won't check. Checkmate, liberal.