So, considering that this is Google, it's likely to be a st(r)eaming box that is designed to be an advertising portal first and a media service second with games just being the Trojan horse that will attract the early adopters.
It's also unlikely to launch simultaneously worldwide and will probably have a subscription service as its game delivery method rather than buying games individually. It will definitely be US-centric with huge features removed for other regions.
They are also likely to abandon it after 18 months and quietly cancel it after 24 months like all their other experiments.
She also posts on the bire.
Have you ever heard of shosta?
:lol
I mean I do not think she is crying in the nights about her career path tbh.
Wasn't there already a console that played shitty android games on a TV?
Wasn't there already a console that played shitty android games on a TV?
Wasn't there already a console that played shitty android games on a TV?
Ouya
Had Raymond hasn’t been involved in a game that was actually released in a while. The last game she produced was probably splinter cell blacklist, maybe?The higher you go up the ladder the less you are actually involved with shipping and producing games.
I feel like that is sort of a bad sign for someone who’s been an executive producer that whole time.
I’m expecting this to be really underwhelming. Honestly, I would never trust any sort of hardware from google. They abandon things really quickly so often.
Wasn't there already a console that played shitty android games on a TV?
the nintendo switch.
Had Raymond hasn’t been involved in a game that was actually released in a while. The last game she produced was probably splinter cell blacklist, maybe?The higher you go up the ladder the less you are actually involved with shipping and producing games.
I feel like that is sort of a bad sign for someone who’s been an executive producer that whole time.
I’m expecting this to be really underwhelming. Honestly, I would never trust any sort of hardware from google. They abandon things really quickly so often.
She spend a lot of time building the teams at Ubisoft which is why Google was probably interested in hiring her.
9/9/19?
(https://i.imgur.com/o9GcYtb.jpg)
(https://pbs.twimg.com/media/D1-hFTXUYAAaprU.png)
:lol :lol :lol
Stream sniping as a feature.
(https://pbs.twimg.com/media/D1-hFTXUYAAaprU.png)*waits for streamer to beat game, buys game*
Great, bots for Starcraft.They will quickly respec them as election bots
RIP AfricaThey have a DC within 5 miles of me :gaben
Well that's impressive. (Instant Access from YT video)I bet it would be faster on pornhub
lol iD, they only make shit these daysexcuse me what
what else but new doom have they made that's good in the last two decades?lol iD, they only make shit these days
What?
so nothing? okay lmaowhat else but new doom have they made that's good in the last two decades?lol iD, they only make shit these days
What?
You're trying real hard here.
who tf is this
Jade lookin hot.
Jade lookin hot.:mynicca
Jade lookin hot.
Uhoh, BrandNew Police crackin' down on you!
Jade lookin hot.
Uhoh, BrandNew Police crackin' down on you!
yeah, its cool to always talk about her looks instead of her resume
i'm meh on streaming traditional games, but the potential to really push massively multiplayer games so much further than they were before is exciting.
Did they actually show any games or...?
4k60fps is like 30Mbps?
Reality check for those of us who don't live in big cities:
I'm currently at my parents' in Lancaster, Pennsylvania
I have 9mb down and 600kbit/up
It's been at those speeds for +5 years
We have one provider available to us and they have no reason to improve their infrastructure ever
Stadia has no market here, sorry
Reality check for those of us who don't live in big cities:
I'm currently at my parents' in Lancaster, Pennsylvania
I have 9mb down and 600kbit/up
It's been at those speeds for +5 years
We have one provider available to us and they have no reason to improve their infrastructure ever
Stadia has no market here, sorry
yeah, its cool to always talk about her looks instead of her resume
i want this hour back, could've been fapping to Fremen x Sandworm pornshould have jerked off to jade raymond like the rest of us :pimp
yeah, its cool to always talk about her looks instead of her resume
Her resume in terms of acutally shipping games recently: Whoops... :doge
Watch_Dogs was part of her purview too. Two new franchises and a pair of sequels is pretty good actually.
yeah, its cool to always talk about her looks instead of her resume
Her resume in terms of acutally shipping games recently: Whoops... :doge
Her resume is basically just Assassins sreed 1/2 and maybe Splinter Cell Blacklist.
It’s not really much to talk about
Reality check for those of us who don't live in big cities:
I'm currently at my parents' in Lancaster, Pennsylvania
I have 9mb down and 600kbit/up
It's been at those speeds for +5 years
We have one provider available to us and they have no reason to improve their infrastructure ever
Stadia has no market here, sorry
Reality check for those of us who don't live in big cities:
I'm currently at my parents' in Lancaster, Pennsylvania
I have 9mb down and 600kbit/up
It's been at those speeds for +5 years
We have one provider available to us and they have no reason to improve their infrastructure ever
Stadia has no market here, sorry
Had to move back home, huh? Now the crankiness makes sense.
Watch_Dogs was part of her purview too. Two new franchises and a pair of sequels is pretty good actually.
yeah, its cool to always talk about her looks instead of her resume
Her resume in terms of acutally shipping games recently: Whoops... :doge
Her resume is basically just Assassins sreed 1/2 and maybe Splinter Cell Blacklist.
It’s not really much to talk about
She also has a background as an actual lowly code monkey. She worked at Sony and EA as that before moving up on The Sims Online then over to Ubisoft because they offered her a producer pipeline on non-casual stuff.
Ubisoft were arguably the ones who cynically put her outfront because of her looks to promote Ass Creed. In the infamous photo Patrice is standing back with everyone else. I don't remember her ever trying to take advantage of it publicly, she notably moved off of Assassins Creed when he left in the spat with Ubisoft management and leveraged their need to keep one of them into a new IP oversight role that became Watch_Dogs.
Although it is suspicious she refuses to talk about EA's evil black hole machine they're constructing in downtown Montreal.
Where did the french-canadian hating benji go? :-\I'm just saying hate her for the things she can control, like being French-Canadian, not the things she can't like EA's fantastic management of Star Wars.
I was at work
Can you link me the game reveal trailers?
DOOM Eternal
Assassins Creed : Odyssey
Enjoy!
Jade lookin hot.
Uhoh, BrandNew Police crackin' down on you!
Reality check for those of us who don't live in big cities:
I'm currently at my parents' in Lancaster, Pennsylvania
I have 9mb down and 600kbit/up
It's been at those speeds for +5 years
We have one provider available to us and they have no reason to improve their infrastructure ever
Stadia has no market here, sorry
Max out your monthly data cap playing a couple hours of Apex Legends, brehs.
I don't think she should be entirely blamed for that, EA hired her to create new IPs, then told her staff farm to prop up Visceral's Star Wars, and then shoved the failed BioWare Montreal into her studio while telling them to start from scratch on another Star Wars game. She probably bailed out for this position because of all that.
As for the quality of the games, they sold buttloads, Blacklist failed to meet Ubisoft's expectations. (So did Watch_Dogs 2, which she didn't work on.) :trumps
It’s not that I think she’s completely talentless, just people act like she’s a female miyamoto or something.
I don’t see any reason to be excited about Jade Raymond being involved with anything.
Jade lookin hot.
Uhoh, BrandNew Police crackin' down on you!
yeah, its cool to always talk about her looks instead of her resume
Are we supposed to ignore this until they make real games that actually take advantage of the platform?No, please enjoy Influencer and Partner content.
Pewdiepie on Google Stadia exclusively starting later in 2019 confirmedNazi streambox fuck off! :punch
Maken x²
Illbleed 2
Jet Set Radio III
Virtua Fighter 6
Virtua Fighter RPG
Scud Race MaXxXimum Rev
That ought to do it thx
I live in a major-ish metropolitan area, have an ok amount of disposable income, no life, enjoy video games, and most importantly I have google fiber. I'm basically their target market.
And I have no interest in this crap.
I think you guys are overvaluing how many people care about things like input lag or image quality.
Input lag like that doesn't "feel" as bad with a controller though; but yeah it's nearly unplayable with a mouse.
Because it's pretty obvious that the input lag will improve.
I mean you just referenced playing street fighter 3 online and being happy with it. Which I'm pretty sure 5-10 years ago people thought would be impossible because of input lag. Yet here we are. Single player games will obviously be easier to do.
There was input lag during AC on the Project Stream test, but not enough to ruin the game. And not enough to think it would improve from an already solid base.
It merely needs to get good enough for most people to take off. And most people will already have access to it.
Rax the sole words of wisdom in this thread. Yall some ancient troglodytes with these attacks. If the general consumer was like you guys we would be still using Nokias FFS.I just bought a Nokia phone for work. :fbm
Rax the sole words of wisdom in this thread. Yall some ancient troglodytes with these attacks. If the general consumer was like you guys we would be still using Nokias FFS.
tbh not even movie streaming convinced me. No one wants to sign up for more than one or two services at the same time and the offerings on their own are pretty crap. The most basic movies/classics are gone within a month on Netflix, or haven't ever been on there. I don't even want to imagine the licencing hassle for games. Not to mention that converting 60$ products to a stream will no way make for subscriptions as cheap as movies. Unless you go full mobile gacha and lootboxes for everything.This is true, but to a lot of people the mentality is less "i want to watch X, who has it?" and more "i want to watch anything, what does Netflix offer?".
tbh not even movie streaming convinced me. No one wants to sign up for more than one or two services at the same time and the offerings on their own are pretty crap. The most basic movies/classics are gone within a month on Netflix, or haven't ever been on there. I don't even want to imagine the licencing hassle for games. Not to mention that converting 60$ products to a stream will no way make for subscriptions as cheap as movies. Unless you go full mobile gacha and lootboxes for everything.
I want to emphasize that I think an option for both streaming and hard copy should be possible. Just like today, wireless controllers haven't taken away from the fact you can still play with a wired controller. Both have their own utility. The main concern comes when people talk of one technology "replacing" another.I think Google fucked up by not launching a hybrid solution where you could have streaming everywhere but offline play for those who want it
I want to emphasize that I think an option for both streaming and hard copy should be possible. Just like today, wireless controllers haven't taken away from the fact you can still play with a wired controller. Both have their own utility. The main concern comes when people talk of one technology "replacing" another.I think Google fucked up by not launching a hybrid solution where you could have streaming everywhere but offline play for those who want it
Sure game pass is amazing but xbox is dead outside of the us
Looks just like one of the countless services and products Google rolled out and then ditched and forgotten.
I want to emphasize that I think an option for both streaming and hard copy should be possible. Just like today, wireless controllers haven't taken away from the fact you can still play with a wired controller. Both have their own utility. The main concern comes when people talk of one technology "replacing" another.I think Google fucked up by not launching a hybrid solution where you could have streaming everywhere but offline play for those who want it
you're not locked in though, google just has to mandate a min spec version that plays on box X for the people who want to have that experience and the rest still streams. Even box users can then go hop on a bus and play on their phone laterI want to emphasize that I think an option for both streaming and hard copy should be possible. Just like today, wireless controllers haven't taken away from the fact you can still play with a wired controller. Both have their own utility. The main concern comes when people talk of one technology "replacing" another.I think Google fucked up by not launching a hybrid solution where you could have streaming everywhere but offline play for those who want it
Maybe, but then you're still looking at being locked in on a device which is capable of downloading, storing, and running the game. The main point of Stadia is letting a datacenter do the heavy lifting on everything, and letting users play on whichever device they have handy.
People have been working on making this tech real in various forms for a decade, and I guess if anyone in the current climate could do it, it would be Google.Hey there, Mr. Bluemax. Using http instead of https will unfuck your avatar. Tyvm. :heart
On the other hand, Google is not the company I would want in charge of this, because they'll either kill it prematurely or use it for some nefarious purpose.
“Their announcement is validation of the path we embarked on two years ago,” says Spencer.
you're not locked in though, google just has to mandate a min spec version that plays on box X for the people who want to have that experience and the rest still streams. Even box users can then go hop on a bus and play on their phone laterI want to emphasize that I think an option for both streaming and hard copy should be possible. Just like today, wireless controllers haven't taken away from the fact you can still play with a wired controller. Both have their own utility. The main concern comes when people talk of one technology "replacing" another.I think Google fucked up by not launching a hybrid solution where you could have streaming everywhere but offline play for those who want it
Maybe, but then you're still looking at being locked in on a device which is capable of downloading, storing, and running the game. The main point of Stadia is letting a datacenter do the heavy lifting on everything, and letting users play on whichever device they have handy.
(https://i.ibb.co/2S4dsj1/IMG-0728.png)(https://abload.de/img/fireshotcapture368-gc20kqu.png)
:trumps
Perfect timing for the current state of net neutrality. :dogeindeed it is. google can bribe comcast and the others to give their packets priority and not count their data against caps :rollsafe
(https://i.ibb.co/2S4dsj1/IMG-0728.png)(https://abload.de/img/fireshotcapture368-gc20kqu.png)
:trumps
:smug
Anyhow this is all part of more impressive cloud solutions running with the widespread availability of 5G in mind.
Google has all the tech ready when 5G becomes the norm in 2-3 years.
Sony and MS are MASSIVELY successful at what they are doing, and they are making a ton of money for the people who produce videogames. What in the world did they "fuck up" exactly?
The user experience for a modern console is fucking shit. If you've become accustomed to it because its ramped up slowly, that doesn't stop that being the case for someone who hasn't.yeah this is the real boon of this thing if it works. I've been playing more stuff on console as opposed to PC lately because we have a one x now and it can't be overstated how fucking shitty as fuck just trying to switch the thing on and play a game can be sometimes
The quintessential console experience was; cheap box, under TV, stick game in, play. Simple, idiot proof.
Now? Buy your expensive box (built in obsolescence of 2 years), create username and password, sign into services, put game in, wait what can be as long as an hour for files to copy over, connect to online services, download patch, install patch, restart game, sign in, get upsold to an online pass to play online, finally get to play actual game.
Its a fucking chore.
If the promise of click play on trailer -> play the fucking game immediately is even half met, thats an ease and simplicity of experience that Sony & MS long since abandoned.
Technical stuff doesn't matter to a mass majority.I made this point too, however there's also the factor that good enough internet is not really all that common (assuming Stadia needs >20Mb of ADSL) which would restrict its use to a smaller crowd.
It really doesn't.
People listen to 128Kbps MP3s on some Beats By Dre headphones over a bluetooth connection to their phone.
They watch over the air 720p broadcasts on their 4K TVs.
They play games with Game Mode enabled on their TV with wireless controllers, and wouldn't notice input lag even if you have a whole setup mode specifically addressing it in Guitar Hero.
This isn't an elitist 'lol, normies' observation. Its just the fact of the matter that enthusiasts care about shit that casual partakers really don't.
(https://i.ibb.co/2S4dsj1/IMG-0728.png)(https://abload.de/img/fireshotcapture368-gc20kqu.png)
:trumps
:smug
Anyhow this is all part of more impressive cloud solutions running with the widespread availability of 5G in mind.
Google has all the tech ready when 5G becomes the norm in 2-3 years.
(https://i.imgur.com/oqgw0at.png)
:bolo
People have been working on making this tech real in various forms for a decade, and I guess if anyone in the current climate could do it, it would be Google.Hey there, Mr. Bluemax. Using http instead of https will unfuck your avatar. Tyvm. :heart
On the other hand, Google is not the company I would want in charge of this, because they'll either kill it prematurely or use it for some nefarious purpose.
@GreatSage: I don't think most folks will want to play with the terrible input lag. You couldn't play fighting games, or shooters (a big gaming segment there) on it, due to lag time between the input to the server and the server's response/showing reaction in twitch shooters like Quake, for instance. Some may adjust, and have no problem, but I really think a large majority will have a problem. Just like VR had a certain segment that had no problems, problems, and those that couldn't care about VR in the first place.
ah man well i guess that's it then. the tech isn't good enough outside major cities right now and it will clearly never ever improve. nice try google but it looks like we'll be sticking solely with 100gb+ downloads for the next 10 years.
And it would be nice if one of you chucklefucks would address the fact that it's not merely a "slight input delay"; that's the absolute best case scenario.
Best case scenario seems to be 166ms lag. That's 5 frames for games running at 30fps, and 10 for games running at 60. This absolutely makes games like 2D shooters and platformers unplayable.
multiplayer games were not popular at all until Counterstrike
Lots of things add input lag. But the combined input lag isn’t a big deal besides specific genres that need tight reactions. However, streaming adds 150+ms of input lag in demos. Which is a considerably increase by at least 80 times the number is now. This isn’t hard to understand. Did you not read “negligible amount”?
Lots of things add input lag. But the combined input lag isn’t a big deal besides specific genres that need tight reactions. However, streaming adds 150+ms of input lag in demos. Which is a considerably increase by at least 80 times the number is now. This isn’t hard to understand. Did you not read “negligible amount”?
yeah, I'm not questioning the existence or impact of input lag.
I'm stating that most people DGAF.
Most people don't buy low latency gaming specific TVs. Most people don't turn off all their TVs built in processing options.
I don't get why you're coming down so hard on the fact that this definitely matters to most people and this will definitely kill any possible online streaming only gaming system.
I'm not even saying this is definitely going to be a success; I'm saying it ain't the big deal you think it is.
Either way, the combined factors now aren’t that bad. But add streaming and wireless controllers and high latency lcds.
the inevitable glitching beyond the standard lag (a topic you keep refusing to respond to) is the question.
Latency spiked can happen inside of a datacenter, let alone in major cities near a data center.
A tech that requies a constant perfect internet connections at all times is not going to be perfect for anyone.
I am literally typing this message while remoted into an Azure VM, and in the midst of typing it, despite my typical 10ms ping to the server, my typing stalled out. This happens to me a dozen times a day, along with 1 or 2 disconnects. And I'm on a gigabit fiber connection. It's conceptually very similar to game streaming.
I mean shit, everyone here has played MP games and knows that shit will go wonky during any gaming session of decent length a few times; now imagine that causing you to die in a single player game.
Interested to try this out.
The controller lag for cloud based systems will probably be solved by Nintendo. No joke, they've always had a weird obsession of moving the controller technically as far away from the actual console as possible.
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
I still buy casettes 8)I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].
I bet you still buy CD's too grandpa.
that ideal conditions latency is ~what i've got with steam link. didn't feel good in anything fast. felt fine playing X-Com.
assuming if they developed doom specifically for the platform and it felt good there are content caching tricks they can use to make it feel more like a regular experience.
Wut
Content caching tricks?
It’s a pure streaming service, what caching is it going to do?
The important caveat here, of course, is that the demo was running on a wired Ethernet connection hooked to the Moscone Center's industrial-strength Internet hookup. The demo team couldn't confirm the location for the Google data center where the game was actually running, but we can't imagine it would be very far from the heart of San Francisco, where the demo was being played.
Yeah, idk.
As a game developed specifically for the platform, I was imagining some sort of tech that allows them to cache common static resources client side (say textures). But of course, that would require rendering on the client as well. I make websites. This gaming stuff is confuse man.
- Launch in November in 14 countries (including Canada)(https://media.giphy.com/media/3o7aTLhoDUdLALkXBe/giphy.gif)
- You can preorder the "founder's edition" of Stadia for 169$ today, which includes the gamepad, a Chromecast Ultra (which is 6cm in length), Destiny 2 and three months of subscription
- Stadia works through a subscription only at first. The Stadia Pro sub costs 11.99$ per month and will include streaming up to 4K/60fps. Note that only "older" games will be included in this sub, and more recent games will have to be bought separately.
- A separate sub will be available in 2020, and is completely free. It'll only allow up to 1080p streaming, and won't include any game like the Pro sub.
- 10mbps in download/1mbp in upload is the minimal requirement, with 35mbps required for 4K "optimal comfort".
- You'll need the Chromecast for Stadia to work at launch, but it's planned to work through any Google device with Google Chrome in 2020.
- Games planned include Destiny 2, Assassin's Creed Odyssey, The Divison 2, DOOM, all three Tomb Raider games.
- Line-up will have 31 games at launch.
I mean, of course you'll need to buy games on top of a sub that comes w/ Netflix style old-as-fuck content.
1080p for free eventually is kinda slick; but IMO google are dumb.. someone can buy one game they play endlessly for months and probably be a total loss for Google.
Today, Google also announced its "first wave" of Stadia launch titles. These are: Dragon Ball Xenoverse 2, Doom Eternal, Doom (2016), Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood, Destiny 2, Get Packed, Grid, Metro Exodus, Thumper, Farming Simulator 19, Baldur's Gate 3, Power Rangers: Battle for the Grid, Football Manager, Samurai Shodown, Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, NBA 2K, Borderlands 3, Gylt, Mortal Kombat 11, Darksiders Genesis, Assassin's Creed Odyssey, Just Dance, Tom Clancy's Ghost Recon Breakpoint, Tom Clancy's The Division 2, Trials Rising, and The Crew 2.https://www.engadget.com/2019/06/06/google-stadia-pro-founders-edition-price/
Destiny 2 will come with the base game, all previous add-ons, the new Shadowkeep expansion and the annual pass.
More generically: "companies know stuff" only gets you so far with brand new business models. Nobody really knows if even at these prices this business model will really work. If it fails to take off, either to lack of consumer interest or lack of profitability, it wouldn't be the first "this tech is the future" to fail and it wouldn't be the last.
Is it though
seems you have to pay for new games
seems like a crappy service
(https://pbs.twimg.com/media/D8ZElnTUcAAv__k?format=jpg&name=medium)
Man I hope this flops.. Fuck that noise.
Except if I'm looking at this right, by next year its going to be a $130 device with no additional subscription fees, and what looks like decent third party support (everyone except EA)
(https://pbs.twimg.com/media/D8ZEUNKVsAAygcL?format=png&name=small)
up against $500 all new boxes from Sony and MS, with the same third party support, and there's no reason to expect stadia games are going to look or perform any worse than those new boxes do, and without any online fees; if you want the 'AAA humble bundle' for $10 a month that seems optional.
e:
Like... "This is only $130, and the games look just as good, and play just as well" is a pretty strong value for money preposition.
Oh no you have to buy games? :oXbox Game Pass wins again :rejoice
What a concept
:confusedJust wait for the free model... Ever get a 'free' game off the Play store? :gurl
Where are you getting bombarded with ads from?
Have you ever bought a movie or TV show off of the Play store?
There's massive cost differences between streaming a video and rendering games and streaming them.
Perhaps they plan on making up that difference simply because they will make ~$20 or so off of a game sale, but then again people also play games for WAY LONGER than they play a video they buy.
So it's quite possible they'll make you watch advertisements; if not to make up costs but to provide a greater value to the paid sub.
I'm only saying it's a possibility; unless they specifically said it wouldn't be ad supported you can't expect it not to be. I imagine the "comes next year" aspect might literally be to make decisions like that, partly based on the actual costs associated with the users of the paid subs.
You seem to have missed the part where the "paid sub" isn't even a "humble bundle" at launch but "one free game" and higher resolution / surround sound. They aren't just charging you because of game licenses, they are charging you because of the massive costs of game streaming relative to other web based services.
It's Destiny 2 "The Collection"; which I imagine is at least the first few DLCs.
Destiny 2 will come with the base game, all previous add-ons, the new Shadowkeep expansion and the annual pass.
I still buy casettes 8)I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].
I bet you still buy CD's too grandpa.
No joke.
https://www.discogs.com/%E3%83%9E%E3%82%AF%E3%83%AD%E3%82%B9MACROSS-82-99-A-Million-Miles-Away/release/10556141
This is what we need. Use 1TB of data streaming Fez.
Google Stadia Game Streaming Takes 110 Hours to Use 1TB of Data
This figure suggests that 1080p60 Google Stadia game streaming will have data usage of approximately 9GB per hourGet the absolute fuck out of here with this shit lul
Designed will all this extra power (for next gen) but launches with the same games already available on other platforms.
That album is fuckin dope dawg:ohyeah
up against $500 all new boxes from Sony and MS, with the same third party support, and there's no reason to expect stadia games are going to look or perform any worse than those new boxes do
up against $500 all new boxes from Sony and MS, with the same third party support, and there's no reason to expect stadia games are going to look or perform any worse than those new boxes do
A local box will always out perform a virtual one.
at their first reveal i believe they said it'll work with PS4 and X1 controllers. if that's the case, then this thing has a much better chance of becoming a big deal. just being able to plug into a laptop or pair a bluetooth controller to play a game vs a $500 box to play the same games is gonna be appealing to a pretty large audience.
assuming the tech works of course
It's more what will those people get next-gen or after imo. If MS and Sony charge whatever they charge ($500 + 2nd controller + online sub) and Google says "You can play those games with the shit you already have" it'll probably tempt some people, especially if there's cross-save/cross-play and they can still play with their friends.
It's weird being the "Google guy" of the forum and seeing basically everyone else get more fired up about it than you are :dogePersonally I'm just fed up with MS/Sony consoles after this gen, that's the main reason I'd like this to be good and take off.
For me I'm just waiting and (anticipating) seeing.
I still buy casettes 8)I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2
Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].
I bet you still buy CD's too grandpa.
No joke.
https://www.discogs.com/%E3%83%9E%E3%82%AF%E3%83%AD%E3%82%B9MACROSS-82-99-A-Million-Miles-Away/release/10556141
From the impressions the tech seemed to mostly work, but graphics were noticeably worse and limited to 1080P and game was very buggy with missing AI and geometry issues.
Stadia is its own platform, running on Linux and OpenGL. So yeah almost definitely some kind of dedicated port.
It's Vulkan not OpenGL; I imagine if it was OpenGL ports would be easier.
Google invited me out to its downtown LA YouTube Gaming creator's space—away from the Internet-congested E3 show floor—to try out the latest build of Stadia. My demo was running locally on a Pixelbook with the Chrome browser, connected to a TV via HDMI, and remotely to data centers more than 300 miles away in San Francisco. The Pixelbook had a wired Internet connection that I was told was running at "about 25 Mbps" (Google wouldn't let me run a speed test to confirm the connection quality).
A bit suspicious
A bit suspicious they didn't let him run a speed test and only mentioned Mbps. And of course they wired the connection lol.
Stadia is its own platform, running on Linux and OpenGL. So yeah almost definitely some kind of dedicated port.
It's Vulkan not OpenGL; I imagine if it was OpenGL ports would be easier.
Linux gaming has been great for a while now :trumps
:-\ :stahpThis is what we need. Use 1TB of data streaming Fez.
I weep for the people who have monthly data caps.
Both tiers seem decent. :idont
Linux gaming has been great for a while now :trumps
i like that their big exclusive is orcs must die 3
that's a fun series tho, i'll play it on phone or chromecast i guess
Their big exclusive as I noted is clearly "Get Packed." :bolo
Their big exclusive as I noted is clearly "Get Packed." :bolo
:badass
have they said yet how you are supposed to play without a stadia controller? that game does look like fun but i'm not buying four controllers when i have plenty of xbone controllers laying around
does chromecast have a bluetooth connection ability?
Do I need to use your Controller? (Stadia Controller)
No, you can use many popular HID compliant controllers when playing via USB cable on Chrome or mobile. To play on your TV you will need to use the Stadia Controller and Google Chromecast Ultra.
does chromecast have a bluetooth connection ability?
The first big game to go Stadia exclusive is going to cause riots. :lol
At least EGS is like Steam but worse. Stadia is a compleeeeeeeetely different beast, and gamers don't like change.
Yeah as I said above in my edit; the real win would be if eventually Stadia games/purcahses are available for people to download to play locally. I doubt that will happen, but honestly think that despite the increase in customer support complexity it would be a big win for Google.
The first big game to go Stadia exclusive is going to cause riots. :lol
At least EGS is like Steam but worse. Stadia is a compleeeeeeeetely different beast, and gamers don't like change.
Cyberpunk not launching with the other versions
The first big game to go Stadia exclusive is going to cause riots. :lol
At least EGS is like Steam but worse. Stadia is a compleeeeeeeetely different beast, and gamers don't like change.
Yeah as I said above in my edit; the real win would be if eventually Stadia games/purcahses are available for people to download to play locally. I doubt that will happen, but honestly think that despite the increase in customer support complexity it would be a big win for Google.
Stadia is a dedicated platform, based on Linux... would be funny if Google was like "Sure, try to play this locally" and there's only .deb's of the games. :lol
Right, which is why I said they could do it via an Operating System.
But let's be real, all of these games have PC versions. They could cut a deal with the pubs to just have a download store that had the PC versions, I don't see why any pub would balk at that outside of those that have EGS exclusive deals and whatnot.
Uhhh.. what?
Yes, I was going to post earlier I don't think Stadia will end up with any large non-timed exclusives. The ability to just release to Windows (and Linux and macOS too, now that the clients are being freed of DirectX in favor of cross-platform Vulkan)
Big record scratch for me there too. You had me there for a second Google, but that quickly went away. Bye, Stadia. :nopeCyberpunk not launching with the other versions
RIP Stillbornia. Your one chance and you blow it.
Yes, I was going to post earlier I don't think Stadia will end up with any large non-timed exclusives. The ability to just release to Windows (and Linux and macOS too, now that the clients are being freed of DirectX in favor of cross-platform Vulkan)
Small aside: With how much work Valve (and Google with AMD/EA-DICE by proxy [given they're the ones that made the library anyway]) are doing on Vulkan, you'd think more natural ports would come out day-and-date on Linux. Sadly, that hasn't been the case, AFAIK.
With how much work Valve (and Google with AMD/EA-DICE by proxy [given they're the ones that made the library anyway]) are doing on Vulkan, you'd think more natural ports would come out day-and-date on Linux.
in fact if every platform-holder agreed on a common cloud cross-save protocol, Google would be just as happy to interoperate with your existing game libraries elsewhere (think Movies Everywhere.)
Oh, I know all that. I'm just saying with how much effort Valve and the Vulkan library has been doing, it's just... odd... that Linux ports haven't happened as often/increased over the years.
https://twitter.com/bgolus/status/1080213166116597760 (https://twitter.com/bgolus/status/1080213166116597760)
Yeeeeeeeep
https://twitter.com/bgolus/status/1080213166116597760 (https://twitter.com/bgolus/status/1080213166116597760)
Yeeeeeeeep
The icing on the cake will be if the google stadia controller doesn’t have Linux drivers.
Imo, Running games locally on Linux is just kind of a dead idea. There will probably always be some hacky solutions, but windows has gotten pretty good, and nobody seems to care about UWP anymore.
I’m surprised a third one is being made.
I thought the second one was a flop.
10 - When Assassin's Creed Odyssey was playable through Project Stream, 25mbps was required for a 1080p experience. Google now has 1080p possible for 15mpbs to 10mpbs connections.
https://www.reddit.com/r/Stadia/comments/cuaujf/18_things_we_learned_about_google_stadia_this_week/Quote10 - When Assassin's Creed Odyssey was playable through Project Stream, 25mbps was required for a 1080p experience. Google now has 1080p possible for 15mpbs to 10mpbs connections.
Very encouraging. Would love to see 1080p streaming get down to 1-5 Mbps. Video compression technology is already insane, but it's going to continue getting better. Combined with more data centers to bring the edge closer to consumers, and I could see the addressable market for Stadia exploding in the next 4-5 years, regardless of infrastructure investment on the ISP level.
Probably adds a couple millisecond input lag to compress that far.
Wish they let you set a quality level so someone like DF could measure stuff like that.
https://www.reddit.com/r/Stadia/comments/cuaujf/18_things_we_learned_about_google_stadia_this_week/Quote10 - When Assassin's Creed Odyssey was playable through Project Stream, 25mbps was required for a 1080p experience. Google now has 1080p possible for 15mpbs to 10mpbs connections.
Very encouraging. Would love to see 1080p streaming get down to 1-5 Mbps. Video compression technology is already insane, but it's going to continue getting better. Combined with more data centers to bring the edge closer to consumers, and I could see the addressable market for Stadia exploding in the next 4-5 years, regardless of infrastructure investment on the ISP level.
The majority of TV broadcasts are still in 1080i, so a 'good enough' solution for most TV owners who mostly watch broadcast TV is still going to be below 1080p
Blah blah google has tech.. tech that likely hasn't changed since they decided to drop the bitrate.
So a bitrate drop from 25 to 10-15 means they've decided to drop the quality level and/or increase the input latency. Still might look great and not have noticable lag to most; but it's just the reality of a decision like that.
The difference required in bitrates between static and dynamic video are night and day, sadly.
I wonder how many games will be free with the premium service. I just don't think the prospect of a streaming service where you can mainly play full priced games will work for many people. MS already has a respectable line up on gamepass, why can't Google offer a similar line up? Skipping the initial cost of a console isn't all that attractive if you have to pay big bucks for the games without any possibility to sell the games. I feel the target that doesn't want to pay for a console but isn't somewhat price sensitive is rather small.
Give me a fucking break, you guys are just missing the point.
besides Tasty who is already on his knees for Page and Sergey
I mean, you seem to be coming it at from the perspective that they have a fixed bitrate their hardware was intended to meet, then they lowered the quality to reduce that further, rather than they improved their encoder to offer the same quality at a lower bitrate.
I think it's far fetched to assume Google made a leap in encoding tech in the last few months yeah. Especially since we are talking about encoding that has to be as fast as possible, that is not as big of a factor for most video encoding improvements. Even for live streaming video it isn't as big of a deal because you can be delayed a few seconds and still be considered "live"; you can't do the same thing for game streaming.
But sure maybe google made a massive leap in their encoding tech over the last 2 months; I highly fucking doubt that. But even if they had, what I'm talking about still implies from a technical perspective.
Eat a fucking twat Tasty
You see Google drop from requiring 25 to 10-15 and seem to have assumed 100% of that drop is them somehow inventing new compression tech that lowers compression with no drop in quality and no frame delay.
SOMEONE GIVE ME MY PILLS
Jesus Christ, shut up and fuck, you two. :phil Who gives a shit if it is "downgraded" or not, when Google is going to kill Steam and EGS in two years.
But Stadia supports any fucking hardware too... (via Chrome)
There's no precedent for them killing off a service where people have purchased content (without that service migrating content to their new version.)
For the most part the services they killed weren't even ad supported either.
But I do agree it's a valid concern; mainly because I just don't think game streaming is going to take off.. the tech world seems convinced but man I'm not lol
There's no precedent for them killing off a service where people have purchased content (without that service migrating content to their new version.)
For the most part the services they killed weren't even ad supported either.
But I do agree it's a valid concern; mainly because I just don't think game streaming is going to take off.. the tech world seems convinced but man I'm not lol
I remember the GFW platform that Microsoft rolled out. I bought a couple games on that, it disappeared. They migrated everything to GFW-Live, then discontinued that a year later. I have no idea how to get my hands on my purchases. NBD, but it does make me cagey about other digital purchases which rely on a service-with-sign-in.
There's no precedent for them killing off a service where people have purchased content (without that service migrating content to their new version.)
It's cute that you're so optimistic because "muh money," when this is Google. If it doesn't make them money, they'll cut it fast and hard, consumers be damned.Games exclusively as a service that we can turn off at anytime. :money
It's cute that you're so optimistic because "muh money," when this is Google. If it doesn't make them money, they'll cut it fast and hard, consumers be damned.Games exclusively as a service that we can turn off at anytime. :money
We hope you like Tomb Raider! We cut the throat of Google Inbox just to bring you all the Tomb Raiders! The kids love the Tomb Raiders!
We hope you like Tomb Raider! We cut the throat of Google Inbox just to bring you all the Tomb Raiders! The kids love the Tomb Raiders!
I legit forgot there was a third NuRaider game.
I mean they announced like a month ago they were forming game studios just now for Stadia exclusive games.
It is a weird mix of signals they are sending.
:goldbergI see the guy that curated the Wii U launch line-up found a new job
(https://abload.de/img/ejg3px6uwaaqalsr5kfl.jpeg)
A rhythm game has to be the worst choice for this.
jif anything it's probably the best choice for a system like this
Family Sharing is not supported on day 1, so you’ll have to buy games for your child’s account. But it’s a high priority feature, we’re planning to launch early next year.
ANDREY: You will start achieving right away! Because games will be recording your achievements on Stadia on day one! It’s just the platform UI for viewing your achievements and achievement notifications will launch shortly after launch. I know, it’s something you want. Just imagine the day the UI launches: you’ll get a bunch of achievements all at once! MEGA OVER ACHIEVEMENT! :)
QuoteANDREY: You will start achieving right away! Because games will be recording your achievements on Stadia on day one! It’s just the platform UI for viewing your achievements and achievement notifications will launch shortly after launch. I know, it’s something you want. Just imagine the day the UI launches: you’ll get a bunch of achievements all at once! MEGA OVER ACHIEVEMENT! :)
https://www.reddit.com/r/Stadia/comments/dvv3tv/hi_reddit_andrey_from_the_stadia_team_here_and_im/QuoteFamily Sharing is not supported on day 1, so you’ll have to buy games for your child’s account. But it’s a high priority feature, we’re planning to launch early next year.QuoteANDREY: You will start achieving right away! Because games will be recording your achievements on Stadia on day one! It’s just the platform UI for viewing your achievements and achievement notifications will launch shortly after launch. I know, it’s something you want. Just imagine the day the UI launches: you’ll get a bunch of achievements all at once! MEGA OVER ACHIEVEMENT! :)
:lol
Dunno about buying, but the actual streaming/playing is Android only right now (well, Pixels only)
Family sharing is confirmed on its way.
Even Ouya had Towerfall at launch.
Even Ouya had Towerfall at launch.
Those Gaf Ouya threads. :snoop
They said "1 a month give or take" when pressed for details; it's the style of system where once you "earned" the game by having a sub during the month(s) it's available you have it on your account forever. If you pause your sub, you lose access.. but can regain it by re-subbing.
So anyone joining the early program is likely getting 3 free games.. now how good those games are is another question lol
Dunno about buying, but the actual streaming/playing is Android only right now (well, Pixels only)
Reddit: BERI: You will not need your phone every time you use Stadia. The phone is needed for initial setup and buying games. Once you’ve connected, to play games, you can just grab your controller and hit the Stadia button.
:whatthechrist
This isn't "shitty launch," Andy-kun. This is full "we're still releasing this turd from our butts" launch.
That twitter user left out the question (probably purposefully, since there goal is internet snark points not actually disseminating information)
Question: Will a phone have to be used every time you try to use stadia on the chromecast to cast stadia, or just for initial setup?
The answer in that context doesn't read to me as "WE DONT HAVE A WEB STORE".. it's answering someone's question about how you use your phone to interact with the Stadia app on Chromecast, because most things on Chromecast require you interact with your phone.
Now it's possible they don't have a web store; but I don't see proof of that in the reddit ama.
I wonder if any of the people who think this is "revolutionary" know that PlayStation Now has existed for 5 years and is currently offering more than 750 games? https://en.wikipedia.org/wiki/PlayStation_Now
You don't even need a phone for PlayStation Now.
comparing sony online offerings to anything from a proper tech company. :lol i think stadia will be a bit of a mess but even mentioning sony in the same breath as google is hilarious.
The question is irrelevant..
Let me prove that to you by re-typing the conversation not how it happened but instead with a completely different question!
Will a phone have to be used every time you try to use stadia on the chromecast to cast stadia, or just for initial setup?
BERI: You will not need your phone every time you use Stadia. The phone is needed for initial setup and buying games. Once you’ve connected, to play games, you can just grab your controller and hit the Stadia button.
I do want to call out that casting from the app streamlines playing on the go. Instead of packing up my console when I want to play at my friend’s place, I can just bring my Stadia Controller and cast to my friend’s Chromecast Ultra from my phone. When I’m done, I can close my session and my account will be logged out.
The phone is needed for initial setup and buying games. Once you’ve connected, to play games, you can just grab your controller and hit the Stadia button.
The phone is needed for initial setup and buying games. Once you’ve connected, to play games, you can just grab your controller
The phone is needed for initial setup and buying games.
The phone is needed for [...] buying games.
Anyway, that tweet is just directed at you because Google is getting into banking apparently so that'll be the "make or break" point of them being notorious on killing products that don't make them money. Also how shitty they are with banning your entire Google account instead of just off a service (like second one) for doing something they deem weird/obnoxious certainly won't help inspire confidence there, either.
Anyway, that tweet is just directed at you because Google is getting into banking apparently so that'll be the "make or break" point of them being notorious on killing products that don't make them money. Also how shitty they are with banning your entire Google account instead of just off a service (like second one) for doing something they deem weird/obnoxious certainly won't help inspire confidence there, either.
Cool, this is the Stadia thread tho.
TIMU: I'm not reading all of that.
In the end there are only 12 games, so they could do the store via mail order catalog and it wouldn't matter lol
But yeah.. I don't choose a side and always bash or support something, I just... process information and try to be rational. Such a contrarian!
Being able to download a game on my Xbox and pc when at home, but then stream it to my parents house when I’m on vacation or whatever is pretty awesome.I have only done it locally with PS Vita, but PS4 can stream games remotely (remote play).
"Quantum mechanics have no obvious application in real life, let alone games!"
Except there's already a quantum-based satellite phone system (https://www.technologyreview.com/s/610106/chinese-satellite-uses-quantum-cryptography-for-secure-video-conference-between-continents/) that uses quantum superpositioning for a type of "encryption" impervious to quantum-based attacks. (The current, classical methodology of encryption goes out the window when quantum physics gets involved, so even stronger "encryption" after we reach that point is necessary.)
Thinking about gaming applications: superpositioned particles exist in two places simultaneously, and thus are not subject to the traditional idea of "lag."
Might be 50 years before we see it, but it's best not to close your mind off to realistic possibilities.
I read some experts on that there largest most independent video game forum as measured by traffic and believe this will be a great way to bring gaming to the third world, especially those regions that are off the grid. Google is the best.
I'm about 15 milliseconds away from the nearest google DC.
That's going to be realistic for a lot more people in the next 5 years, most people within 10.
It's roughly the same amount of input latency that is caused by running a game at 30FPS instead of 60fps (frame time of 30ms vs. about 15ms)
Honestly the bigger issue is just the chance of latency spikes and other service depredations that can happen even if you have a solid connection.
I think people's lack of willingness to pay for streaming services, the chance they'll get annoyed at them even if they have relatively optimal network conditions,etc. is going to severely hamper their adoption. At the same time we live in a world where cheaper and cheaper hardware can be sold to us that renders games perfectly fine locally.... and as bandwidth increases the pain of downloads / installs decreases.
I dunno.. bunch of catch 22's to me. But the tech continues to fascinate me.. as does the business behind it all.
Yeah, rescuing a platform always seems like an uphill battle. You either have a reason for people to buy your console and make games for it very quickly, or you don’t and you have no exclusives or support
that Gylt game is an exclusive. also i think orcs must die 3 and the one that looks like overcooked but for moving.
not saying they are bangers, but they're exclusives. i find it unlikely they will get other first party stuff but the switch got ori so i could see ms throwing something like that on there.
If you want to play it on your tv today, you need a $130 controller and a $10 monthly subscription.
The entry point isn’t really that much cheaper when ps4 and Xbox are both going to be $200 (or less) over the holidays.
Will it have console exclusives? Which ones? None have been announced. Even like death stranding which is already coming to Pc.
Microsoft is unlikely to port any of their first party stuff to it, as they have their own streaming service and game store.
Nintendo obviously won’t.
So you might get money hatted timed-exclusives that go multi platform.
If it’s trivial to port games to it, why is it launching with like 8 games?
Apple spent like a billion dollars on original content for Apple Arcade
Google got some ports
One of these strategies seems to have been effective
Apple spent like a billion dollars on original content for Apple Arcade
Google got some ports
One of these strategies seems to have been effective
How has Apple Arcade been since the launch releases? Has there been good stuff since?
Microsoft and Google trying to one-up each other is going to lead to some awesome things over the next few years.
Whoever wins... we win. 🤷🏻♂️
With Destiny 2, it’s even more obvious that the game isn’t running at the highest settings. On a Chromecast Ultra, a “4K” stream looked closer to 1080p, and my colleague Tom Warren and I swore that the 1080p streams we were getting in the Chrome web browser looked more like 720p.https://www.theverge.com/2019/11/18/20970297/google-stadia-review-gaming-streaming-cloud-price-specs-features-chrome-pixel
Initially, Google told us that it was using the highest-resolution, highest-fidelity build of Destiny 2 available. But Bungie later confirmed that our eyes weren’t deceiving us. “When streaming at 4K, we render at a native 1080p and then upsample and apply a variety of techniques to increase the overall quality of effect,” a Bungie rep said, adding that D2 runs at the PC equivalent of medium settings. That explains why the Xbox One X build, which runs at a native 4K and with higher-res assets, looks so much better than Stadia.
While you can access games to start them on any Stadia platform—Chromecast (TV), laptop, desktop, or phone—you can only buy or claim games on the mobile app. Yes, there's no store on the Chromecast or PC versions of the Stadia client.
tl;dr what are the prices for these games? Are they trying to still get $50-$60 for Shadow of the Tomb Raider or something like that? If so, this'll make PSN prices look like GMG.from the usgamer review:
tl;dr what are the prices for these games? Are they trying to still get $50-$60 for Shadow of the Tomb Raider or something like that? If so, this'll make PSN prices look like GMG.
You need the Stadia mobile app to change display and performance settings, like changing your stream from 4K to 1080p (or lower), or turning on High Dynamic Range (HDR) color. There's no way to do so from your TV or PC on a whim.
tl;dr what are the prices for these games? Are they trying to still get $50-$60 for Shadow of the Tomb Raider or something like that? If so, this'll make PSN prices look like GMG.from the usgamer review:
(https://cdn.gamer-network.net/2019/usgamer/Google-Stadia-Review-Shot-04.jpg)
tl;dr what are the prices for these games? Are they trying to still get $50-$60 for Shadow of the Tomb Raider or something like that? If so, this'll make PSN prices look like GMG.
Stadia Launch Games Pricing
Assassin's Creed Odyssey - $59.99 $30.00 Stadia Pro Deal
Gylt - $29.99
Just Dance 2020 - $49.99
Kine - $19.99
Mortal Kombat 11 - $59.99 $41.99 Stadia Pro Deal
Red Dead Redemption 2 - Launch Edition - $59.99
Samurai Showdown - $59.99
Thumper - $19.99
Shadow of the Tomb Raider - $59.99
Rise of the Tomb Raider - $29.99
Tomb Raider 2013 - $19.99 $10.00 Stadia Pro Deal
Final Fantasy XV - $39.99 $29.99 Stadia Pro Deal
Special Editions:
Assassin's Creed Odyssey Stadia Ultimate Edition - $119.99 - $60.00 Stadia Pro Deal
Mortal Kombat 11 Premium Edition - $89.99 $62.99 Stadia Pro Deal
Red Dead Redemption 2 Special Edition - $79.99
Red Dead Redemption 2 Ultimate Edition - $99.99
(https://pbs.twimg.com/media/EJrnt7ZXUAg8JXo?format=jpg)
With Destiny 2, it’s even more obvious that the game isn’t running at the highest settings. On a Chromecast Ultra, a “4K” stream looked closer to 1080p, and my colleague Tom Warren and I swore that the 1080p streams we were getting in the Chrome web browser looked more like 720p.
Initially, Google told us that it was using the highest-resolution, highest-fidelity build of Destiny 2 available. But Bungie later confirmed that our eyes weren’t deceiving us. “When streaming at 4K, we render at a native 1080p and then upsample and apply a variety of techniques to increase the overall quality of effect,” a Bungie rep said, adding that D2 runs at the PC equivalent of medium settings. That explains why the Xbox One X build, which runs at a native 4K and with higher-res assets, looks so much better than Stadia
i would love to see RDR2 on stadia input latency lol
tl;dr what are the prices for these games? Are they trying to still get $50-$60 for Shadow of the Tomb Raider or something like that? If so, this'll make PSN prices look like GMG.
Stadia Launch Games Pricing
Assassin's Creed Odyssey - $59.99 $30.00 Stadia Pro Deal
Gylt - $29.99
Just Dance 2020 - $49.99
Kine - $19.99
Mortal Kombat 11 - $59.99 $41.99 Stadia Pro Deal
Red Dead Redemption 2 - Launch Edition - $59.99
Samurai Showdown - $59.99
Thumper - $19.99
Shadow of the Tomb Raider - $59.99
Rise of the Tomb Raider - $29.99
Tomb Raider 2013 - $19.99 $10.00 Stadia Pro Deal
Final Fantasy XV - $39.99 $29.99 Stadia Pro Deal
Special Editions:
Assassin's Creed Odyssey Stadia Ultimate Edition - $119.99 - $60.00 Stadia Pro Deal
Mortal Kombat 11 Premium Edition - $89.99 $62.99 Stadia Pro Deal
Red Dead Redemption 2 Special Edition - $79.99
Red Dead Redemption 2 Ultimate Edition - $99.99
maybe they can roll out the old ps3 fanboy argument that input lag "added weight" to games and made them better.
Fucking pay full price to stream games running on mid tier pcs brehs.QuoteWith Destiny 2, it’s even more obvious that the game isn’t running at the highest settings. On a Chromecast Ultra, a “4K” stream looked closer to 1080p, and my colleague Tom Warren and I swore that the 1080p streams we were getting in the Chrome web browser looked more like 720p.
Initially, Google told us that it was using the highest-resolution, highest-fidelity build of Destiny 2 available. But Bungie later confirmed that our eyes weren’t deceiving us. “When streaming at 4K, we render at a native 1080p and then upsample and apply a variety of techniques to increase the overall quality of effect,” a Bungie rep said, adding that D2 runs at the PC equivalent of medium settings. That explains why the Xbox One X build, which runs at a native 4K and with higher-res assets, looks so much better than Stadia
Good grief :rofl
i would love to see RDR2 on stadia input latency lol
https://twitter.com/profoundcarnage/status/1196579252810002432We all know that that's the Shenmue 3 line, right? :nugenix
:gladbronspoiler (click to show/hide)https://twitter.com/profoundcarnage/status/1196781956727488512
:neogaf[close]
Btw, Google wouldn’t let me cancel my order yesterday even though it hasn’t been prepared yet and won’t arrive until Friday at the earliest.
They’re railroading people into their preorders.
I managed to get a ticket raised with their store support after a day, still fighting with them. Abysmal customer service. We probably shouldn’t want Google to succeed.
I couldn't cancel it in time :'(
What with hackers and all that shit, not liking the idea of not having a game run locally.
I do like that it will really enhance the advantage that you have with a better internet connection.
Imagine playing locally at the Stadia data center against a bunch of scrubs with frames dropping and shit.
Yes, and the people with the best connection to Stadia will have the best experience.
Their inputs will register faster, they will have less hiccups, etc.
Net code usually attempts to compensate for people with worse connections, which is why even with fast fiber sometimes the sever doesn’t give you the advantage.
With Stadia everyone is on the same level playin field net code wise but not basic input wise and the game can’t try to mitigate that.
Not saying it’s worse that way but it doesn’t magically erase the advantage people have with good connections if anything it increases it.
I defended this in the past. It's so fucking crap now :lol :lol
Fuck off and rot in hell, Google.
I told you so.
Anyone who preordered this is a moron.
So wait on, you have to pay a monthly subscription AND still pay full price for games? Am I misinformed or is this the worst product in the history of video games?Jade: "So, how did it go, will the games be free with the subscription?"
Yes, and the people with the best connection to Stadia will have the best experience.
Their inputs will register faster, they will have less hiccups, etc.
Net code usually attempts to compensate for people with worse connections, which is why even with fast fiber sometimes the sever doesn’t give you the advantage.
With Stadia everyone is on the same level playin field net code wise but not basic input wise and the game can’t try to mitigate that.
Not saying it’s worse that way but it doesn’t magically erase the advantage people have with good connections if anything it increases it.
to be fair you don't actually have to buy the box once it is open to all, it'll just work in a browser window or a phone.
to be fair you don't actually have to buy the box once it is open to all, it'll just work in a browser window or a phone.
- Tech gets fixed, performance improves
The controller is offered in three different colors, white, black, and a light green ‘wasabi’ color, chosen for its “universal appeal” according to Google director of design Isabelle Olsson who found that “both men and women gravitated towards this color.” She praised the fact that “it ended up being super gender neutral but still really expressive” as “it’s really hard to find colors like that.”
Well the package for this that was delivered was stolen from my porch before I got home, so I guess I dodged a bullet?
The thing with Stadia that strikes me the most is that yes, we have had poor/rough video game platform launches in the past.
But 9 out of 10 times even those launches would have a worthwhile exclusive game.
Stadia has absolutely nothing going for it :doge
Even the Saturn had Panzer Dragoon, Virtua Fighter and Daytona USA at launch.
Once upon a time Xbox rolled out with HALO.The thing with Stadia that strikes me the most is that yes, we have had poor/rough video game platform launches in the past.
But 9 out of 10 times even those launches would have a worthwhile exclusive game.
Stadia has absolutely nothing going for it :doge
Even the Saturn had Panzer Dragoon, Virtua Fighter and Daytona USA at launch.
If we're looking to compare things historically, it'd be more accurate to compare the lineups of consoles that were the first of their kind by their manufacturer. Even then it looks bad (NES and PS1 still had much better launches), but not *as* bad. No duh Sega's third and fourth consoles will have amazing launch lineups, they invested in an entire first/third party apparatus.
https://twitter.com/RerezTV/status/1197212106111762432
:yikes
https://youtu.be/o6pf988yFSc
:neogaf
And that's at the WaPo office which is fibered.
Google responds after Stadia owners accuse it of breaking promises over game performancehttps://www.eurogamer.net/articles/2019-11-25-google-issues-statement-after-stadia-owners-say-it-broke-promises-over-game-performance
"We designed Stadia to enable 4K/60 (with appropriate TV and bandwidth)," Harrison said. "We want all games to play 4K/60 but sometimes for artistic reasons a game is 4K/30 so Stadia always streams at 4K/60 via 2x encode.":doge
"We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads."blaming the devs for fucking up our lovely launch, of course that'll work and definitely not piss anyone off! :lol
https://edition.cnn.com/2019/11/22/tech/google-stadia-overheat-chromecast-trnd/index.html
https://edition.cnn.com/2019/11/22/tech/google-stadia-overheat-chromecast-trnd/index.htmlThe fact that this is reported on CNN and none of the gaming sites says everything you need to know about Stadia. :lol
https://edition.cnn.com/2019/11/22/tech/google-stadia-overheat-chromecast-trnd/index.htmlThe fact that this is reported on CNN and none of the gaming sites says everything you need to know about Stadia. :lol
i've streamed a 6 hour or whatever it was wrestlemania on chromecast and that bitch went the distance, so those devices got my vote for reliability.
The Linux Kernel's Scheduler Apparently Causing Issues For Google Stadia Game Developers
https://www.phoronix.com/scan.php?page=news_item&px=Linux-2020-Scheduler-Bugs-StadiaQuoteThe Linux Kernel's Scheduler Apparently Causing Issues For Google Stadia Game Developers
:rofl
The whole post seems to be just wrong, and is measuring something completely different than what the author thinks and claims it is measuring. ...pure garbage.
The UX for GeforceNow is awkward at best.. but yeah it works really well.
Looks like Google is putting together a first party game studio in LA:
https://www.linkedin.com/jobs/view/1694243113/
Looks like Google is putting together a first party game studio in LA:
https://www.linkedin.com/jobs/view/1694243113/
Wow what a good idea starting now instead of 2-3 years ago
I can't wait for them to shut it down before they release a game along with Stillbornia.
Looks like Google is putting together a first party game studio in LA:
https://www.linkedin.com/jobs/view/1694243113/
Wow what a good idea starting now instead of 2-3 years ago
With the reception Stadia has had I can't imagine finding and retaining talent is going to be easy lol
Maybe if someone is REALLY interested in the "cloud powered games" stuff Google is touting.
With the reception Stadia has had I can't imagine finding and retaining talent is going to be easy lol
Maybe if someone is REALLY interested in the "cloud powered games" stuff Google is touting.
From what I know of google and the game industry (very little), google engineers get fucking paid compared to game devs
You in the Seattle area? Job market around here in tech in general is just insane.
You in the Seattle area? Job market around here in tech in general is just insane.
Los Angeles actually.
https://www.polygon.com/2020/3/4/21164794/google-stadia-new-dev-studio-playa-vista-shannon-studstill-playstation
Is it fair to say that almost every game dev has some trash games on his resume, and that maybe that is not the best factor to judge their talent?
I’m sure working on some stadia game that sells 20K copies is fine if you are getting paid.
Can someone point me to an instance where someone spent a bitchload of money assembling a team from scratch and shipped a Metacritic 80+ game after 2 years
Can someone point me to an instance where someone spent a bitchload of money assembling a team from scratch and shipped a Metacritic 80+ game after 2 yearsNot two years and under the umbrella of Respawn but that's pretty much what EA did with Star Wars: The Fallen Order.
How long was it from creation of resplendent to release of Titanfall? Couldn’t have been much more than 2 years.
How is Google so bad at this?
You can't seriously believe this is true.. porting a game to Linux with a new rendering API you probably aren't using (since they don't support OpenGL) costs "a few hundred" x's what, $9 max for an indie game? lol.,..
$10 indie title... = $3 revenue per sale.
AFAIK, its $7 revenue per sale...?
Derp you are right.. still $7 x's a few hundred is pocket change.
Porting to Linux is a good point; as you can release on Steam.. but it's still a big task, and a lot of indie's aren't going through with it now.. not sure why Stadia, with a userbase of likely well under 100k is supposed to entice.
The companies putting their games on there already have Linux ports,
Should have just released hardware that doubles as a TV box :engel
There is weird astroturfing going on with Stadia Youtube videos, yesterday when I saw their update it was all thumbs downs and shitty comments, now it's all roses and hearts
It's worse than the Steam Link issue though.
Apple is treating commercial game streaming services quit differently than anything else, including local streaming solutions like Steam Link.
MS / Google could remove any and all store references.. block any ability to buy DLC from the games, etc.. and Apple is still claiming they wouldn't allow them on iOS.
They are claiming they allow apps onto devices that don't go through Apple's vetting process... a made up excuse considering all of the other apps that bring content to iOS without Apple ever vetting said content... it's pretty obvious they are simply trying to kill off big companies from getting foothold into game streaming unless they give Apple a large cut.
It's worse than the Steam Link issue though.
Anyone can play the Immortals Fenyx Rising demo right now for free:
https://stadia.google.com/store/details/6363b82d1cc442f5af9c3ce98ceb731drcp1/sku/371cce816e0d4af294733dc22bbc680cp
It's a BOTW clone that looks OK.
There’s a whole warehouse full of these bundles no doubt. The deal is also going international next week. The new android tv chromecast doesn’t even support Stadia.
I wonder what it would have cost to rip the Chromecasts out and re-package them for sale... and wonder if they debated that lol
The Chromecast comes in the box with the Stadia controller so it's not something they could just sell separately otherwise.
The service’s best moments may have been when its third-party ports showed off the strength of the cloud gaming model, in which a game can run well on just about any device with a screen and a strong internet connection. Ubisoft games such as Assassin’s Creed Odyssey ran well on Stadia. Destiny 2's Stadia support let players of that game drop in for an extra match or quest from their phone or laptop when they were far from their regular gaming gear. When Cyberpunk 2077 was faltering on everything else in December, it was running quite well on Stadia.
There’s some good names behind this, and Google forming an actual first-party studio is a great sign of commitment.
Prediction: Stadia is going to buy some timed exclusivity for a big game in the next year. Or at least attempt to.. whether anyone will sell is another story lolSquare Enix already made some exclusive FF15 minigames which were a joke so probably them. :doge
Ian Bogost made a good pointImplying Bezos wouldn't want a free ticket to E3, to get himself a Cyberpunk jacket. :neogaf
https://twitter.com/ibogost/status/1356339772650881027 (https://twitter.com/ibogost/status/1356339772650881027)
I imagine that at Google there's always some mid-level exec who has been there for decades looking at how excited the new hires are forWave, Nest, Google+, Google Business Suite,Google Stadia when they arrive knowing how it will end :hitler
That should be a good bet, but it's not.Prediction: Stadia is going to buy some timed exclusivity for a big game in the next year. Or at least attempt to.. whether anyone will sell is another story lolSquare Enix already made some exclusive FF15 minigames which were a joke so probably them. :doge
So their streaming tech runs on some fork of Linux, right? Does it perform a lot better than the competition or does it offer anything appealing to any of the big game publishers or Nintendo/Sony? At best, I could see the patents being bought for pennies on the dollar but why would anyone want to use it the way Google built it?
Also for a bonus of $100,000,000:
— Please describe to me a game that would only work on a streaming service and couldn’t be faked through traditional infrastructure
Nintendo has already partnered with Nvidia for that on the Switch.
I don’t get why anyone would want to stream retro (nes/snes) games. These games run on a toaster and after a couple of seconds you’re using more bandwidth than you would have if you had just downloaded the game.
I don’t get why anyone would want to stream retro (nes/snes) games. These games run on a toaster and after a couple of seconds you’re using more bandwidth than you would have if you had just downloaded the game.This is why Nintendo released a limited run of 2 mini consoles dedicated to playing a curated selection of NES/SNES games for $90 a pop :snob
I don’t get why anyone would want to stream retro (nes/snes) games. These games run on a toaster and after a couple of seconds you’re using more bandwidth than you would have if you had just downloaded the game.This is why Nintendo released a limited run of 2 mini consoles dedicated to playing a curated selection of NES/SNES games for $90 a pop :snob
Only real reason is from a businesses perspective of coding once and streaming everywhere.
It's not rocket science to do ports, but if you want your game on mobile phones, your own devices, maybe accessible from web browsers.. it is easier.
It's just that...customers aren't really buying into it now, and most people just want a game on one type of device. And the more casual the gamer, the less they care about it looking all that nice.. and processors that can render pretty badass looking games on devices with decent battery life are just going to get cheaper and cheaper. But everyone is going to give a shit about their games crapping out because their mom is microwaving some tendies.
It's such a bizarre series of catch 22s to me. It makes the most sense for multiplayer games already tied to networks. They have some interesting advantages because everyone can be on a LAN basically; your control interface is then what has latency spikes or disadvantages..would kind of bring us back to the early days of internet gaming where you could murder everyone if you were on a good connection. Modern games since around Counterstrike coming out actually balance it to where sometimes people with the shitty internet actually have an advantage.
Also for a bonus of $100,000,000:
— Please describe to me a game that would only work on a streaming service and couldn’t be faked through traditional infrastructure
Crackdown 3 targets a February 15, 2019 launch date, complete with separate campaign and multiplayer competitive modes. The multiplayer modes, dubbed "Wrecking Zone," take place in a virtual arena dotted with gigantic explosive-filled skyscrapers, huge twisting sci-fi walkways, and electrified pitfalls. Notably, every chunk of these arenas can be destroyed by players, offloading physics computations to Microsoft's Azure cloud.
Leveraging Azure, multiplayer matches in Crackdown 3 utilize massive amounts of additional processing power beyond your base Xbox or PC, bringing persistent, dynamic physics-based destruction across sizeable urban-industrial-style maps. Last week, we talked to Microsoft about how it all works, and the implications it could have for the future of gaming.
Collectively, a lot of people working on the vision for the game at that time had made this bet — something that's always been true of Crackdown: you're this badass guy or woman, this character who can just light shit up. 'What if we actually made that real? What if we made a space where everything you shot at was destructible?' We knew we couldn't do that online if we limited ourselves to just the console client that you have in your living room. [But] what if we did physics in the cloud?
What happened to the power of the cloud? Crackdown 3 finally launched last week, its Wrecking Zone multiplayer mode presenting the final iteration of an astonishing cloud-driven physics showcase first revealed by Microsoft in 2015. Perhaps inevitably, the final game only bears a passing resemblance to that initial demo, and while Wrecking Crew itself is rich in potential, the actual game is rather lacklustre.
Technologically, the cutbacks are legion. Micro-scale chip damage is completely absent, while destruction generally is far less granular, with buildings and statues breaking apart into more simplistic polygonal chunks. It's interesting to stack up Wrecking Zone with Red Faction Guerrilla Remastered - a game we sorely regret not covering at the time of its launch. Originally a last-gen Xbox 360 title, it does many of the same things as Wrecking Zone - on a smaller scale definitely, but with more granularity and detail. And this raises the question of whether the cloud would actually be necessary at all for Wrecking Zone.
Also for a bonus of $100,000,000:
— Please describe to me a game that would only work on a streaming service and couldn’t be faked through traditional infrastructure
https://www.youtube.com/watch?v=ECsbaO1XGBU
:rejoice :rejoice
https://www.windowscentral.com/inside-crackdown-3s-azure-cloud-powered-destructionQuoteCrackdown 3 targets a February 15, 2019 launch date, complete with separate campaign and multiplayer competitive modes. The multiplayer modes, dubbed "Wrecking Zone," take place in a virtual arena dotted with gigantic explosive-filled skyscrapers, huge twisting sci-fi walkways, and electrified pitfalls. Notably, every chunk of these arenas can be destroyed by players, offloading physics computations to Microsoft's Azure cloud.
Leveraging Azure, multiplayer matches in Crackdown 3 utilize massive amounts of additional processing power beyond your base Xbox or PC, bringing persistent, dynamic physics-based destruction across sizeable urban-industrial-style maps. Last week, we talked to Microsoft about how it all works, and the implications it could have for the future of gaming.QuoteCollectively, a lot of people working on the vision for the game at that time had made this bet — something that's always been true of Crackdown: you're this badass guy or woman, this character who can just light shit up. 'What if we actually made that real? What if we made a space where everything you shot at was destructible?' We knew we couldn't do that online if we limited ourselves to just the console client that you have in your living room. [But] what if we did physics in the cloud?
:ohhh :aah :whoo :lucas :mouf
https://www.eurogamer.net/articles/digitalfoundry-2019-crackdown-3-wrecking-zone-what-happened-to-the-power-of-the-cloudQuoteWhat happened to the power of the cloud? Crackdown 3 finally launched last week, its Wrecking Zone multiplayer mode presenting the final iteration of an astonishing cloud-driven physics showcase first revealed by Microsoft in 2015. Perhaps inevitably, the final game only bears a passing resemblance to that initial demo, and while Wrecking Crew itself is rich in potential, the actual game is rather lacklustre.QuoteTechnologically, the cutbacks are legion. Micro-scale chip damage is completely absent, while destruction generally is far less granular, with buildings and statues breaking apart into more simplistic polygonal chunks. It's interesting to stack up Wrecking Zone with Red Faction Guerrilla Remastered - a game we sorely regret not covering at the time of its launch. Originally a last-gen Xbox 360 title, it does many of the same things as Wrecking Zone - on a smaller scale definitely, but with more granularity and detail. And this raises the question of whether the cloud would actually be necessary at all for Wrecking Zone.
:beli :shaq2 :huh
Terraria dev was working on a Stadia release but Google revoked access to their entire Google account for the past three weeks and they're pissed. Great service you have there Google 👌
https://twitter.com/Demilogic/status/1358661843192012801
Terraria dev was working on a Stadia release but Google revoked access to their entire Google account for the past three weeks and they're pissed. Great service you have there Google 👌
https://twitter.com/Demilogic/status/1358661843192012801
Google Meet is still going...Wait, it was hangouts that they're killing https://killedbygoogle.com/
Google says, "We will continue to support consumer use of classic Hangouts and expect to transition consumers to free Chat and Meet following the transition of GSuite customers. A more specific timeline will be communicated at a later date."
Can Phil Harrison go to Nintendo next so they can finally go third party?
Nightmare stories like this are why I made a Fastmail address, a new Dropbox, and scheduled monthly Google Takeout exports. Also why I turned all my "Sign in with Google/Gmail" third-party accounts into pure email ones (also a good idea for security reasons, anyways.)
The Google cloud gaming division cancelled a multiplayer game led by a former Assassin’s Creed creative, a sequel to Journey to the Savage Planet and backed out of proposals for Hideo Kojima (Death Stranding) and Yu Suzuki (Outrun) to create exclusive games for Stadia, the sources said.:titus
A British video game industry veteran, Harrison was a prominent face at both PlayStation and Xbox during their worst console launches — the overpriced PlayStation 3 and badly managed Xbox One. He joined Google in 2018 as vice president of Stadia.Why the fuck hire this man :lol
Stadia is back baby!
https://www.youtube.com/watch?v=UJGyLNxTBQg
Stadia availability in your country
Where is Stadia available?
Stadia is available in the following countries:
- Not Japan, the internet is too slow there
- Korea too fuck that place
They've basically made every wrong decision they possibly could.
In the latest update, a search bar was added to the platform after 500 days without one.
This article says John Justice "was responsible for the consumer experience at Stadia", even though his background was basically just Sales, Marketing, & Supply Chain Engineering at Microsoft, so not even in video games. Stadia needs to find someone who understands the video game space, and actually has a vision for the future of gaming.
I like him as a person but most of Stadia problems is related to the product. Feature priorities were bad, premier edition didn't sell at all, poor features implementation, etc. So I don't think he did a really good job as VP of product.
If his departure means change, I don't see it as a bad thing. I still very secure that Stadia will not close and is here to stay. Nothing changed for me from before. Even if it closes, I really enjoyed the ride.
Quote from: tendeuchenWell then good riddance. It not been a great experience this far.Quote from: aaroniteThey weren't making games. Why would they need game developers.He "was responsible for the consumer experience at Stadia".
People have left companies hundreds, maybe even thousands of times throughout history, even important people, and the companies have continued.
This is not news.
Has Jade Raymond actually made a game in the last decade :doge
Her name mostly seems to be attached to vapourware and/or studios that die before releasing anything
Has Jade Raymond actually made a game in the last decade :dogeThat was something that she wrote about in her statement on the new studio.
Her name mostly seems to be attached to vapourware and/or studios that die before releasing anything
Today I have seen more than a few voice their concern that Stadia wasn't featured by Google at The Game Awards. I get this, it's very sad, like a sick puppy.
With that out of the way I'm going to drop some speculation and thoughts of my own.
First, this has been par for the course with Stadia since day one. I'm not socked by it.
Second, the Stadia team has come out and said that they aren't going to announce much of anything in advance as it's backfired on them in the past. This was in their Discord awhile back. The hype could help growth but if they don't have anything amazing to show off in the next month or two, it's probably safest to say nothing. Empty hype often creates a lot of bad press in the end. I don't agree with this approach but I also don't have enough information to make an informed argument against it.
Finally, this one might sting and is just a matter of opinion, Google doesn't have a lot to talk about in regards to Stadia right now. This doesn't mean they're killing the platform but it does mean something. The reason we all got great discounts on games over Thanksgiving is because they didn't have anything else up their sleeve and knew they had to do something for their anniversary. I don't believe they have some great news coming out soon enough to warrent announcing it.
I didn't enjoy typing that last bit. I've said it before, I love Stadia and I hope the platform continues to grow and Google will see value in it. For now I treat it as one of the places I game and not the end all be all.
I believe they're hard at work bringing many more games over but they feel it's best to ghost drop those games so there is less pressure to meet deadlines. I think we'll see a lot in 2022 including some bigger free to plays. Still, it may be good to temper expectations and treat it as a "second console" at least for the time being.
In the end nothing has changed with Stadia. There is no need to get ourselves worked up. Just my opinion.
Let me know your thoughts.
According to Business Insider, the white-label effort goes by the name “Google Stream” in a throwback to the original beta test. Before the Sony acquisition, Google was in discussion with Bungie to offer the platform wherein the Destiny maker would “own the content and control the front-end experience.” It’s unclear how the upcoming $3.6 billion purchase impacts that as Sony has an existing streaming tech deal with Microsoft. There have also been talks with Capcom for Google Stream to run game demos similar to the AT&T arrangement for Batman: Arkham Knight.
Outside of traditional gaming companies, Google is also talking to Peleton to have Stadia’s technology power titles on fitness bikes. One such game entered a closed demo late last year.
Meanwhile, today’s report sheds some light on the state of the consumer platform. Current and former employees estimated that “about 20% of the focus was on the consumer platform” in light of dealmaking and “proof-of-concept work for Google Stream.”
In terms of games, the focus is on making sure end users continue to get them from existing publishing and other independent deals all of which will be cheaper than big titles, while spending for “exclusives would be out of the question.”
Similarly, Stadia head Phil Harrison no longer reports to Devices & Services SVP Rick Osterloh, but rather the executive in charge of subscriptions.
Lastly, BI reports that at the end of 2020, Google had failed to reach its 1 million monthly active users target by “about 25%,” with one person quoted as saying that “Retention was a real problem.” It’s unclear if this is referring to Stadia Pro or whether it also includes people who bought games outright.
In a statement, Google did nothing to really refute the article today and pointed to how it is “still focused on bringing great games to Stadia in 2022,” specifically over 100 titles are again targeted.
If Phil is trying to turn Stadia into the "Unreal Engine of cloud gaming" (scare quotes added by me), he'll likely be much more successful at doing that than trying to make "a traditional console like PS5, but, like, in the cloud."
This shatters my confidence in Stadia as an ongoing consumer platform (especially that Stadio Pro sub, and possibly even the hardware/controllers too.)
Lol
https://twitter.com/tomwarren/status/1575519627945410560
Who could’ve seen this coming?
Google made that product on the back of a lot of assumptions just like Amazon gaming did.As Tasty notes though, Amazon has been flexible enough to switch paths. I wouldn't call Luna any good or anything but the API doesn't sound like garbage and they partnered with Ubisoft. Plus they have the way to dangle it in front of Prime members.
Speaking in an interview with Polygon, Alex Hutchinson, the game's director, said that the developers were "inches away" from allowing players to choose between a man or woman as a co-op buddy in the upcoming shooter's multiplayer.
What stopped them? Hutchinson said it was "purely a workload issue." The team didn't have a "female reader for the character" at its disposal, nor did it have "all the animations in place."
Ultimately, it was said to be Stadia’s General Manager, Phil Harrison, who made the final call to cancel the [Stadia-exclusive] Death Stranding follow-up.
https://twitter.com/frankcifaldi/status/1575562996050325504 (https://twitter.com/frankcifaldi/status/1575562996050325504)
EVERYTHING IS A GRIFT
Prediction:
This stops being promoted within a year and is completely shut down within two