THE BORE

General => Video Game Bored => Topic started by: toku on March 22, 2019, 12:10:18 AM

Title: Vampire: The Masquerade - Bloodlines 2
Post by: toku on March 22, 2019, 12:10:18 AM
https://www.youtube.com/watch?v=SYvWfDxhm_s
https://youtu.be/Kgyq5yYIpsM

(https://i.imgur.com/spYgP0A.gif)

 :rejoice

spoiler (click to show/hide)
(https://66.media.tumblr.com/4769cac2ed7576a0cb636279b81ac3c5/tumblr_olhdigzRk51tbx211o1_540.gif)
[close]
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on March 22, 2019, 12:31:17 AM
 :mindblown

spoiler (click to show/hide)
plz remake original bloodlines too
[close]
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: nachobro on March 22, 2019, 12:33:12 AM
written by chris avellone and brian mitsoda :rejoice
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 22, 2019, 12:36:16 AM
:rejoice :gladbron
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on March 22, 2019, 12:47:32 AM
They better bring back Rik Schaffer, too:

https://youtu.be/JSqVbywt9kw?list=PLBD52E8E1408D64B5

:rejoice
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on March 22, 2019, 12:48:20 AM
brb, linking my Tinder account :rejoice
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Momo on March 22, 2019, 01:03:33 AM
:rejoice

-in 2020 :fbm

:goldberg
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on March 22, 2019, 01:23:36 AM
They better bring back Rik Schaffer, too:

https://youtu.be/JSqVbywt9kw?list=PLBD52E8E1408D64B5

:rejoice
He himself said that soundtrack was basically a product of the particular circumstances he was under at the time, and couldn't replicate something similar today.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on March 22, 2019, 02:07:23 AM
Wonder if it'll use the old Vamprie:tM canon or new one. (IIRC things got rewritten in the new rulebook...)
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Cerveza mas fina on March 22, 2019, 04:26:02 AM
Still havent played the first  :doge
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: remy on March 22, 2019, 05:15:22 AM
Wonder if it'll use the old Vamprie:tM canon or new one. (IIRC things got rewritten in the new rulebook...)
feel like it's probably going to be the old one because bloodlines contiuation

new one had some "problematic" stuff or something didn't it  ::)
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: MMaRsu on March 22, 2019, 06:38:34 AM
Insanity but this makes me very happy
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Trent Dole on March 22, 2019, 07:06:37 AM
Wonder if they'll commission Ministry to write another blatant So What clone
https://www.youtube.com/watch?v=Jd0xNNcJovk
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on March 22, 2019, 07:20:56 AM
I hope their talk of treating mental health issues with respect is PR bollocks to avoid a knee-jerking twitter mob.

Because I don't want a VtM game thats a thought provoking and challenging examination of the real life problems many people go through daily, and how it effects them and those around them.

I want a malkavian who will get in a fight with a stop sign, and shyamalan level twists about it not really being twins, but a woman with a split personality.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: bork on March 22, 2019, 09:38:49 AM
Still havent played the first  :doge

I think I got this at release and it was a buggy mess.  Years later tried to play it again with fan-patches and mods and shit and it just didn't age well and was still kind of buggy.  Maybe it's better now?
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on March 22, 2019, 09:44:17 AM
The original still has a lot of jank that just can't be fixed through fan patches [mostly related to the combat], but the atmosphere, setting, characters, voice acting, and writing are among the best that's even been in a videogame.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 22, 2019, 09:50:00 AM
Yeah the stories are great. The role playing in the game is top notch. Think Fallout New Vegas esque but in a modern setting and including vampires.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: bork on March 22, 2019, 10:05:32 AM
Never played New Vegas either.   :-[  Same deal, only kinda my fault- wanted to use a bunch of mods and it kept fucking the game up.   :(
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 22, 2019, 10:24:00 AM
Well, for one, Vamp is a full on role playing game. You pick between different types of vampire at start up and this influences how people treat you. Like New Vegas you influence the world with questing. It’s an actual role playing with actual choices. It’s not Skyrim or modern BioWare esque. This makes the lack of polish worth it. It is a really great game for where it’s good at.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: paprikastaude on March 22, 2019, 11:06:45 AM
First Person?  :dayum
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: nachobro on March 22, 2019, 11:10:04 AM
the way god intended
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on March 22, 2019, 06:18:44 PM
They better bring back Rik Schaffer, too:

https://youtu.be/JSqVbywt9kw?list=PLBD52E8E1408D64B5

:rejoice
https://twitter.com/outstarwalker/status/1109127882423492608
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on March 22, 2019, 06:21:59 PM
They better bring back Rik Schaffer, too:

https://youtu.be/JSqVbywt9kw?list=PLBD52E8E1408D64B5

:rejoice
https://twitter.com/outstarwalker/status/1109127882423492608
Happy to eat crow on it. Nice.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: D3RANG3D on March 24, 2019, 06:43:07 PM
VTM:B and Redemption are on sale on GOG.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: benjipwns on March 24, 2019, 10:17:25 PM
(https://i.imgur.com/9o4unV6.jpg)
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on March 25, 2019, 10:27:28 AM
I've never beaten VtM:B without using godmode during the motel battle. That segment was an absolute clusterfuck. :lol I don't know if the fan patches ever fixed it, since it's basically "working as intended" but having maxed out stealth and still being spotted immediately by 500 vamps feels bad man. I've tried to play it legit several times, and the best strats always seemed to be try to kite a few back to the first area, kill them, go get a few more, repeat forever, get bored, turn on cheats. The boss fights are pretty janky too with a stealth build, but I think you can cheese your way through all them.

It's been several years since my last playthrough, I gotta give it another go before VtM:B 2.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 25, 2019, 05:03:12 PM
yeah i've not played in like half a decade
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on March 25, 2019, 08:24:55 PM
I've never beaten VtM:B without using godmode during the motel battle. That segment was an absolute clusterfuck. :lol I don't know if the fan patches ever fixed it, since it's basically "working as intended" but having maxed out stealth and still being spotted immediately by 500 vamps feels bad man. I've tried to play it legit several times, and the best strats always seemed to be try to kite a few back to the first area, kill them, go get a few more, repeat forever, get bored, turn on cheats. The boss fights are pretty janky too with a stealth build, but I think you can cheese your way through all them.

It's been several years since my last playthrough, I gotta give it another go before VtM:B 2.

I think I usually just start godmoding at around the sewers section  :trumps
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on March 25, 2019, 10:33:54 PM
I never cheated. :smug



Just did every sidequest to make OP characters. :esports
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on March 26, 2019, 10:34:05 AM
Reddit with the helpful breakdown of all known information:

Quote from: https://www.reddit.com/r/vtmb/comments/b5io9j/heres_a_list_of_details_that_are_currently_known/
-Brian Mitsoda is lead writer (just like the original) alongside Chris Avellone and Cara Ellison

-Rik Schaffer is composing again

-Set in Seattle

-Seamless hub world

-Multiple hubs

-Direct sequel to 2004's Vampire: The Masquerade - Bloodlines

-Takes place 15 years after Bloodlines

-Game starts off with a Mass Embrace at Pioneer Square where player is among the new vampires born from the event, you're captured and brought upon a court of prominent vampires like the first game to recount the events of the mass embrace before being sentenced to death, court is firebombed and you escape, thrust into Seattle to find out who's responsible

-Player is a thin-blood at first, later on you can choose a clan.

-No quest markers

-First-person with contextual third-person actions just like Deus Ex: Human Revolution and Mankind Divided.

-Fan-favourite characters from Bloodlines returning

-You can use telekinesis, turn into mist to go through vents and glide

-You can scale buildings, there's an emphasis on verticality

-Level design is very reminiscent of the original Deus Ex in the sense that you're offered many different pathways to approach a particular scenario

-The protagonist is not voiced

-Way more dialogue than Bloodlines

-Huge emphasis on character creation. You can choose your background, gender pronoun, employment history, body type and fashion

-Loads of secrets and hidden pathways to find

-Seattle as a hub world is described as "very active", crowds gather outside clubs and muggers prey on victims in side allies, all seamlessly done.

-Main side-questline involves hunting down and finding all the other thin-blood created from the Mass Embrace, each will have their own story about entering into their new life e.g you might find a married thin-blood struggling to deal with their newfound powers

-Blood resonance from the 5th edition will appear in this game. Using your enhanced vampire senses, you can see when NPCs are experiencing an intense emotion like fear, desire, pain, joy and anger. Humans give off a bright aura. Drinking a person with a strong resonance will give you an immediate bonus to things like melee power or seduction. If you drink a particular resonance constantly, you will acquire a taste for it and this will give you permanent buffs called "merits".

-If you continuously suck on people's blood in full view of the public, they'll be more wary of going to those areas and you'll see less citizens wandering the streets

-Emphasis on fluid combat, using vampiric speed to slide in and out of melee range and slash people and execute them with melee weapons. You can get special cinematic finishers in combat when you execute people a la Deus Ex: Human Revolution. Counters are in. Guns exist and are treated as temporary opportunities, you pick em up, use it, then discard it and move on.

-It is not confirmed whether or not you can carry weapons like in the original, pre-order skins for weapons point to being able to do so.

-NPCs can react to you depending on what background you chose for your character in character creation

-Game has modding support, available Day 1
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 26, 2019, 10:42:40 AM
- no quest markers

:gladbron

THEY GET IT

Can’t wait. We should do a Bloodlines replay this year. Also what characters do you guys think are returning?
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on March 26, 2019, 01:27:52 PM
Watch me end up enjoying this more than Cyberpunk  :lol
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on March 26, 2019, 01:39:10 PM
shit, i will too
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on March 26, 2019, 02:03:03 PM
Let's reminisce with a grim boy.

https://www.youtube.com/watch?v=fidkbPN_jHw
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on March 26, 2019, 02:12:55 PM
Watch me end up enjoying this more than Cyberpunk  :lol

My expectations for this are higher, which means it has so much more to live up to to not be a disappointment
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on March 26, 2019, 02:43:33 PM
Also what characters do you guys think are returning?

Velvet Valour.  :quark
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on April 24, 2019, 11:22:09 PM
https://www.youtube.com/watch?v=xELjqNZjmaM

https://www.twitch.tv/videos/415710551?t=02h35s

https://www.rockpapershotgun.com/2019/04/24/vampire-bloodlines-2-explains-thinbloods-and-their-powers/

Quote
Paradox and Hardsuit Labs aren’t quite ready to show us any of Vampire: The Masquerade – Bloodlines 2 in motion yet, but they’ve got plenty to say. During a developer stream today, they explained the opening part of the game in more detail  including the kind of choices you get to make during character creation and what being a ‘Thinblood’ vampire entails. Players start at the very bottom of the vampiric food chain, considered monstrous by humans but too human to invite to the cool parties by the vampiric gentry. There’s even a new teaser trailer giving us a peek at how that works below.

While in the original Bloodlines, you were asked to pick which of the vampire clan you wished to be ‘born’ into, Thinbloods aren’t even recorded on the undead family tree. You can (just about) eat human food, sunlight isn’t immediately lethal, and you look a little healthier than the average walking corpse. That’s not to say you’re without cool vampiric perks. You’re faster, stronger (harder and better, too), and have access to a set of very classically vampiric ‘weird’ powers. More powerful than Thinbloods in the current tabletop rules, but the devs say that this is their personal, more exciting house-ruled version.

You’ll have access to three shallow pools of powers, each with two active abilities and three passive upgrades available. Mentalism, as shown above, is telekinesis. At low levels, you can grab small objects and pull guns out of hands. At higher levels you can pick up and throw people out windows. Nebulation is mist-form powers, and can be used to squeeze into tiny gaps, move stealthily or choke (living) people out with vampire fog. Lastly, Chiropteran powers are batty, including classic b-movie vampire gliding leaps, and later the power to summon swarms of winged mice for offence or defence.

During the stream, they also mentioned that you’ll get to pick a character background. This was a feature originally planned for Bloodlines 1, but not implemented until the unofficial patches. Now it’s an important part of the game, and you’ll get different dialogue options depending on who you were in life. A career criminal will have different contacts and options compared to a cop, for instance. They also mentioned offhand that Toreador vampires (the most glamorous and human-passing of the bunch) are confirmed as being active in the game, although they weren’t explicit on whether they’re a playable clan.

On the subject of Clans, you’ll eventually be able to join one, although the developers aren’t ready to say exactly how this will happen, or which ones are available to join. There will be five to pick from at launch, though. Clan vampires are suspicious of these Thinblood types, considering them part glorified cosplayers, part sign of the end times. Not immediately bursting into flames when touched by a sunbeam is practically blasphemy to a creature that’s been living hundreds of years in the shadows. It’s basically Vampire Boomers vs Millennials, and you’ll get to shake up the whole power structure.

Update: To clarify, more clans will be released after launch as free updates.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 10, 2019, 01:16:22 PM
https://www.youtube.com/watch?v=7WwiMU2l9j8
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on June 10, 2019, 04:17:12 PM
Looks like it's coming together quite nicely.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 10, 2019, 06:32:44 PM
right amount of fps rpg jank so you know their priorities are right (story and presentation)

 :lawd
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Raist on June 12, 2019, 02:35:49 AM
https://www.youtube.com/watch?v=_oYJAnhvgNk
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 15, 2019, 02:53:59 PM
https://www.youtube.com/watch?v=w3sOTLWUKGs
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on June 15, 2019, 03:09:37 PM
https://www.youtube.com/watch?v=w3sOTLWUKGs

Does this person know how to play first person games unlike the IGN one?
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Raist on June 15, 2019, 03:12:44 PM
https://www.youtube.com/watch?v=w3sOTLWUKGs

Does this person know how to play first person games unlike the IGN one?


"Hands-off demo" so I assume it's a dev playing.

Combat still looks janky though.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 15, 2019, 03:26:43 PM
The first thought I had: Source's facial animations hold up so well, despite the lower fidelity.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 15, 2019, 03:36:07 PM
"Hands-off demo" so I assume it's a dev playing.

Combat still looks janky though.
RPS' Brendan Caldwell is playing. The combat looked awful in every publication's video. I agree with Matt (video person) completely.

Part of the problem is the claustrophobic FOV. Every demo has the player lose sight of the enemies, despite the AI being completely braindead so far. Wish they let you switch to third person instead.

Also, Brian Mitsoda is providing many of the minor voices again, it seems. :lol
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 15, 2019, 03:43:59 PM
The first thought I had: Source's facial animations hold up so well, despite the lower fidelity.

Valve's tech was great it's a shame they never managed to make it catch on. I know this isn't final but I doubt a whole lot is going to change. They might smooth out combat but I doubt we're gonna get Bloodlines 1 level of facial animations.

Also yea, low FOV and controller.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 18, 2019, 09:51:58 AM
https://www.youtube.com/watch?v=Xu1347WgmAc
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 18, 2019, 11:49:20 AM
The lead narrative designer for Bloodlines 2 is on twitter taking pot-shots at the Cyberpunk Tabeltop saying they don't understand how or why the "Humanity" system exists in it, when it exists and behaves almost identically and for the exact same reasons both narratively and mechanically in V:TM tabletop

 :goty2
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 12:21:52 AM
link
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Vizzys on June 19, 2019, 03:09:12 AM
rufus her name is cara ellison / @caraellison

I think people are wary about her because she was the person responsible for hotline miami 2 rape scene overreaction when she wrote for Rockpapershotgun (which led to the game being banned in australia)
Also she wrote for dishonored 2 which I guess some people feel went woke (i never played it so I couldnt tell you)
She also pushed to put pronouns in this game and wants to "subvert male power fantasies" of the first game
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 07:18:44 AM
rufus her name is cara ellison / @caraellison

I think people are wary about her because she was the person responsible for hotline miami 2 rape scene overreaction when she wrote for Rockpapershotgun (which led to the game being banned in australia)
Also she wrote for dishonored 2 which I guess some people feel went woke (i never played it so I couldnt tell you)
She also pushed to put pronouns in this game and wants to "subvert male power fantasies" of the first game

I'm only wary about her because of the things she is saying about this game. I really enjoyed her DOTA stuff on RPS back in the day.

Strike 1 was talking about how problematic the treatment of mental illness in VTM:B 1 was, meanwhile the deluxe preorder bonus is a Stop sign because of how iconic that was.
So while I'd like to think that this is just getting ahead of potential controversy in advance, I have a nagging doubt in my mind that she maybe doesn't get it, and that choosing malkavian won't be playing as an amusing idiot savant, but a lecture on how tough people in the real world with mental illness have things.

Strike 2 is talking about a near identical humanity system from a different game with a real lack of understanding as to why it was there both in that game, and the game this game is based on.
So while I'd like to think that this is just easy potshots at a competitor to get people thinking 'oh, I shouldn't buy that scifi fpsrpg, I should buy that vampire one', I have another nagging doubt in my mind that she maybe doesn't get it, and the understated horror of the source material is that you're now a total fucking monster trying to cling onto things that help you pretend you're not.

I'm not in the 'boycott this now' camp or anything, I'm just getting more wary that they're going to fuck this up.
Like when anyone gets the Call Of Cthulhu licence, and the first thing they start talking about is the combat system. It shows a pretty fundamental 'I don't really know what I'm doing here' treatment.
Maybe their treatment results in something good in the end anyway. But I'm increasingly wary.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on June 19, 2019, 07:23:53 AM
She also pushed to put pronouns in this game and wants to "subvert male power fantasies" of the first game

What.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 07:31:30 AM
I know who she is. She never bothered me when she wrote for RPS.

I've found the clarification? Sounds reasonable to me.  :idont (How far do I have to scroll... This is why I ask for links.)

https://twitter.com/caraellison/status/1140127441937031168

Doesn't strike me as anything to be worried about. The humanity system in VtmB isn't exactly deep (and only Gangrel ? benefit from eroding it). Following up on this would be easy, but if they cut that, then so what... :doge
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on June 19, 2019, 07:39:54 AM
I agree with her especially as a trans person.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 07:59:42 AM
I know who she is. She never bothered me when she wrote for RPS.

I've found the clarification? Sounds reasonable to me.  :idont (How far do I have to scroll... This is why I ask for links.)

https://twitter.com/caraellison/status/1140127441937031168

Doesn't strike me as anything to be worried about. The humanity system in VtmB isn't exactly deep (and only Gangrel ? benefit from eroding it). Following up on this would be easy, but if they cut that, then so what... :doge

in isolation, its just a "I don't see anything wrong with getting plastic surgery personally :idont" statement, which is completely fair enough.

But it was specifically chiming in when people were trying to build controversy by posting scans of the Cyperpunk 2020 rulebook and saying things like "I don't think that getting a prosthetic leg makes you less of a person, and this is disgustingly ableist", which is completely missing the point of why those rules were there, both thematically and mechanically. And those near same rules for the exact same reasons were present in V:tm (at least when I played it years ago) because the humanity resource was super fucking scarce, and represents all kinds of things like self-control from bloodlust.

Like, its easy enough to post a screenshot of the humanity loss rules from V:TM and then misrepresent it by saying "well I eat meat every day, and that doesn't make me a murderer".
In cyberpunk theres a point where there's nothing left of 'you' and not only does that not bother you anymore, you don't even see other people as real things any more, you're just playing a videogame and everyone else is an NPC. Thats what that resource represents.
Its the same deal in Vampire - when you lose all connections to whatever it was that tied you to a sense of self, everyone else is just prey or competition for food.
Like, that's one of the strongest themes of the material that I'd hope a writer for it gets. Its why all the methulsans (or whatever) are total fucking dicks, and why most of the endings to bloodlines have everything you've done be meaningless, because you're just a patsy in someone elses fuckery that you never see coming.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 08:21:03 AM
Strike 1 was talking about how problematic the treatment of mental illness in VTM:B 1 was, meanwhile the deluxe preorder bonus is a Stop sign because of how iconic that was.
Eh, marketing shmarketing. They will push any button they can.

So while I'd like to think that this is just getting ahead of potential controversy in advance, I have a nagging doubt in my mind that she maybe doesn't get it, and that choosing malkavian won't be playing as an amusing idiot savant, but a lecture on how tough people in the real world with mental illness have things.
People like the gibbering madman type, I get it, but the first game also featured two other very interesting takes on them (Grout being my favourite). So long as they still have eerie precognition of things, I'll be happy.
The clan presentation they made for the Malk suggests paranoid delusion, which will lend itself well to that. The one thing I'd love to see is someone with hallucinations, but that would be too expensive. :goty2

Strike 2 is talking about a near identical humanity system from a different game with a real lack of understanding as to why it was there both in that game, and the game this game is based on.
So while I'd like to think that this is just easy potshots at a competitor to get people thinking 'oh, I shouldn't buy that scifi fpsrpg, I should buy that vampire one', I have another nagging doubt in my mind that she maybe doesn't get it, and the understated horror of the source material is that you're now a total fucking monster trying to cling onto things that help you pretend you're not.
I have yet to find Ellison referencing Cyberpunk 2077 directly, but from what I've seen she appears to object to the humanity loss specifically in the cyberpunk setting (why would a bodymod you chose erode it, unless you believe in some woo notion of what a human is. Makes sense in Shadowrun though.)

Either way, I don't see why the bolded couldn't be a theme this time, based on what she's said. Besides, it wasn't explored at all in the previous game.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 08:31:22 AM
Either way, I don't see why the bolded couldn't be a theme this time, based on what she's said. Besides, it wasn't explored at all in the previous game.

I mean... you're personally responsible for the deaths of most everyone you meet most everywhere you go in the first game, including getting basically the entire skyline apartments wiped out.
I'd personally say that that element is there - even though its not relegated to a player controlled resource bar - in the writing, but YMMV.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 09:02:03 AM
I don't mean to be glib, but that's video games, no? Choice-heavy RPGs, anyway. The cruelty which incurs humanity losses in the game is not much different to what a psychopath in Fallout might do, the skin is just different. (And you're not directly responsible for any deaths in Skyline Apartments, actually. Not unless you send the producer to Pisha or kill him yourself.)
The only real confrontation with the change you've gone through is your Ghoul and a random woman in LA, who recognizes you from your former life. She acts completely normal, but you're forced to keep the Masquerade up somehow. Both are side content and missable, I believe. The ghoul definitely, the woman I'm not sure.

The rest is stealth or agressive, paragon or renegade type stuff.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on June 19, 2019, 09:14:05 AM
I don't really have anything to add other than Dishonored 2 was very good and I don't remember there being anything overly woke in it.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 10:05:28 AM
I don't mean to be glib, but that's video games, no? Choice-heavy RPGs, anyway. The cruelty which incurs humanity losses in the game is not much different to what a psychopath in Fallout might do, the skin is just different. (And you're not directly responsible for any deaths in Skyline Apartments, actually. Not unless you send the producer to Pisha or kill him yourself.)
The only real confrontation with the change you've gone through is your Ghoul and a random woman in LA, who recognizes you from your former life. She acts completely normal, but you're forced to keep the Masquerade up somehow. Both are side content and missable, I believe. The ghoul definitely, the woman I'm not sure.

The rest is stealth or agressive, paragon or renegade type stuff.

I mean, like I say, YMMV, but Bloodlines doesn't really give throw you much of a bone in terms of 'Paragon' choices, and ultimately the 'good' options you have open are 'unwitting pawn' rather than any kind of heroism.

I don't really have anything to add other than Dishonored 2 was very good and I don't remember there being anything overly woke in it.

it really was, and the endings system was pretty good and felt like you had a bit more impact on things than just the binary 'did you fuck up or not?' of the first
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 10:43:13 AM
I mean, like I say, YMMV, but Bloodlines doesn't really give throw you much of a bone in terms of 'Paragon' choices, and ultimately the 'good' options you have open are 'unwitting pawn' rather than any kind of heroism.
Yes. My point is, the same is true for games with an organized crime theme or a post-apocalyptic setting. Loss of humanity is implicit, but unless you're confronted with it it's not a strong theme, because in video games,  combat/violence is an important pillar. (Which is why the "Nathan Drake's a mass murderer" and "Gordon Freeman is a mute psychopath" takes are mostly only good for jokes.)
 
I haven't played Vampyr, but from everything I've seen, that game's story revolves around your struggle to stay human. VtmB is, as you say, a power struggle where you're playing the unwitting pawn in other people's schemes and that also happens to be set in the World of Darkness universe.

From that perspective, I'm not worried in the least, because it's gonna be a video game.

The sequel might lean into it more, for all we know. A recurring human character who reacts to your choices would be good. Imagine if Grünfeld Bach were more than a caricature of a zealous hunter and acknowledged your attempt to stay human. :larry
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on June 19, 2019, 11:11:35 AM
Speaking of Bach. My main worry is that the game's going to be too self-serious. It doesn't look like it would have  a Grünfeld Bach. :-\
That's probably why the Source facial animations hold up so well, too. They're as rough as the characters are zany. VtmB meanwhile sculpted more realistic faces, but relatively expressionless faces.

How do Brian Mitsoda's fingerless gloves figure into this? :doge

Now I'm kinda bummed. GreatSageEqualOfHeaven, this is your fault.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on June 19, 2019, 11:24:06 AM
I don't really have anything to add other than Dishonored 2 was very good and I don't remember there being anything overly woke in it.

The DLC is what has edgelords up in arms.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on June 19, 2019, 11:24:08 AM
I think humor will be there. We get a little bit of that in the demo from the dancefloor stuff and the news bulletin you can overhear. It's still early brehs calm down. Game gonna be good.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on June 19, 2019, 11:29:06 AM
I still haven't received an adequate answer as to how the original Bloodlines is a male power fantasy?
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 11:33:00 AM
Now I'm kinda bummed. GreatSageEqualOfHeaven, this is your fault.

I mean... a vampire themed more dialoguey / questy dishonored is probably gonna be a pretty good game, and if they'd called it VtM:Legacies or some shit I'd have my expectations set accordingly.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on June 19, 2019, 11:38:49 AM
I still haven't received an adequate answer as to how the original Bloodlines is a male power fantasy?

https://www.rockpapershotgun.com/2019/03/15/vampire-the-masquerade-bloodlines-accidentally-gave-me-a-power-fantasy/
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on June 19, 2019, 12:14:03 PM
I still haven't received an adequate answer as to how the original Bloodlines is a male power fantasy?

https://www.rockpapershotgun.com/2019/03/15/vampire-the-masquerade-bloodlines-accidentally-gave-me-a-power-fantasy/

This shows why often vampire stories can be male power fantasy, but not VTMB in particular, a game where you can play male or female and influence male or female to your liking.

That said, I get the need to be wary of it popping up in a vampire story, but I don't think VTMB constitutes. Then again it's been forever since I played it.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on September 05, 2019, 06:01:28 PM
https://www.youtube.com/watch?v=-UyhmpZ5nPI
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on September 05, 2019, 07:38:07 PM
It's crazy that we're getting this and Cyberpunk within about a month of each other.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 05, 2019, 11:30:56 PM
I hope this'll be good, but outside of the good faith built by the predecessor, i've seen nothing interesting or promising out of what shown so far.
The dubious shit surrounding the game (you were talking about last page) is just cherry on top, but it's the footage that looks incredibly mediocre.

Maybe edgy Vampires just aren't as fun anymore, without the stupid innocence of the early 2000s, or maybe they just weren't able to show the actually good parts yet, but if it wasn't for the past game, i wouldn't even keep this in my radar, at this point.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on September 05, 2019, 11:41:54 PM
I mean what is there to show really? The original didn't really have the most exciting gameplay either. It was just a rich role playing experience and that comes 100% down to player choice and agency. It's the same thing with Cyberpunk and I've heard similar remarks about it.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 06, 2019, 12:11:01 AM
I mean what is there to show really? The original didn't really have the most exciting gameplay either. It was just a rich role playing experience and that comes 100% down to player choice and agency. It's the same thing with Cyberpunk and I've heard similar remarks about it.
CP2077 has insane production values on its side, on top of Witcher 3 being relatively recent.
The original Bloodlines also was very impressive (bugs aside) when it came out, being the first game running on Source; aside from that i agree the writing and general vibes are gonna be the meat and potatoes.

Problem with that is what i said: Vampires were cool 15 years ago, when Matrix was cool, i dunno how that would work now, without doing it ironically (which would be shit).
Writing shown so far was pretty straight forward videogame writing, so that's also hard to judge.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on September 06, 2019, 12:27:03 AM
Vampire's are never out of style, Choomba. Just like (Cyber)punk is never dead.

I'm sorry you aren't feeling the vampires, though.

spoiler (click to show/hide)
Admittedly, I'm not super into World of Darkness' take on vampires. Like, I like the idea of the Camarilla, but I don't like how they executed it.
[close]
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 06, 2019, 12:32:40 AM
Vampires nowadays need to go through so many passes to not come off as cheesy, that they barely count as vampires.

Leather jackets and sun glasses just aren't all that cool no more.  8)
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on September 06, 2019, 12:35:55 AM
Leather Jackets?

:gurl

(https://media3.s-nbcnews.com/j/streams/2014/March/140310/2D274905334475-ss-100112-Tom-Cruise-1994-interview.fit-760w.jpg)

spoiler (click to show/hide)
I'm not for the Annie Rice Victorian either, but...
[close]
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 06, 2019, 01:33:59 AM
Now wait a minute, we're talking modern vampires.
Of course old-timey vampires never go out of style.  :doge

Count Olak > Spike & Angel.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: kingv on September 06, 2019, 08:03:28 AM
Have they showed off how they are going to the glittering skin effect when your PC is in the sun yet?
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on September 06, 2019, 08:06:46 AM
I mean what is there to show really? The original didn't really have the most exciting gameplay either. It was just a rich role playing experience and that comes 100% down to player choice and agency. It's the same thing with Cyberpunk and I've heard similar remarks about it.
CP2077 has insane production values on its side, on top of Witcher 3 being relatively recent.
The original Bloodlines also was very impressive (bugs aside) when it came out, being the first game running on Source; aside from that i agree the writing and general vibes are gonna be the meat and potatoes.

Problem with that is what i said: Vampires were cool 15 years ago, when Matrix was cool, i dunno how that would work now, without doing it ironically (which would be shit).
Writing shown so far was pretty straight forward videogame writing, so that's also hard to judge.

No toku is right.

Bloodlines isn’t a gameplay wrpg. It’s a story wrpg. The gameplay, combat;etc were middling in Bloodlines. It’s all about choice and fucking around a sandbox made of those story/quest decisions.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 06, 2019, 02:35:26 PM
I mean what is there to show really? The original didn't really have the most exciting gameplay either. It was just a rich role playing experience and that comes 100% down to player choice and agency. It's the same thing with Cyberpunk and I've heard similar remarks about it.
CP2077 has insane production values on its side, on top of Witcher 3 being relatively recent.
The original Bloodlines also was very impressive (bugs aside) when it came out, being the first game running on Source; aside from that i agree the writing and general vibes are gonna be the meat and potatoes.

Problem with that is what i said: Vampires were cool 15 years ago, when Matrix was cool, i dunno how that would work now, without doing it ironically (which would be shit).
Writing shown so far was pretty straight forward videogame writing, so that's also hard to judge.

No toku is right.

Bloodlines isn’t a gameplay wrpg. It’s a story wrpg. The gameplay, combat;etc were middling in Bloodlines. It’s all about choice and fucking around a sandbox made of those story/quest decisions.
I don't think i mentioned gameplay once, so i don't disagree.
Again, i said the game rests on story and mood (and to a degree graphics, back in the day), and i mentioned my problems with both.
I played Bloodlines more than once, and i know the minute to minute gameplay wasn't special (especially when they forced you to use combat), though of course that could be one aspect they could easily improve on the original.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on September 06, 2019, 02:43:39 PM
I just have different expectations. It feels like the type of game where they can’t show much because it’s so story based and things are due to your choices. And the gameplay isn’t why we’re getting this either, as said. And footage has shown that tradition will be carrying on. What I’ve seen looks good. I get having doubts. We’ll just have to wait till release.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on September 06, 2019, 04:24:47 PM
I think part of the game is just going to come down to immersing yourself in the feel and mood of the world, which isn't really going to come across in snippets of gameplay.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on September 06, 2019, 07:26:32 PM
Now wait a minute, we're talking modern vampires.
Of course old-timey vampires never go out of style.  :doge

Count Olak > Spike & Angel.

I like Spike and Angel, but I wouldn't necessarily say they're "leather jacket"s. :/

Will you settle for this, though?

(https://i.imgur.com/NtSQ3Qc.jpg)

:phil
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on September 06, 2019, 11:02:02 PM
Depends on their dance moves.

Also, Spike was deffo going for that leather overload aesthetic.
(https://i.redd.it/6kewslnr82b21.jpg)
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: toku on May 07, 2020, 12:43:59 PM
someone say dance moves? lol

https://www.youtube.com/watch?v=eN448PFGtX0
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on May 07, 2020, 12:51:39 PM
That reminded me of the psychopath introductions from Dead Rising, which is... not the vibe I was hoping for.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: MMaRsu on May 07, 2020, 01:08:29 PM
Still excited for the game but all I saw was combat, I want some rpg goodness.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on August 19, 2020, 10:47:39 AM
More red flags, Brian Mitsoda has been fired  :-\

Quote
Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.

That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).

Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.

The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.

I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.

It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on August 19, 2020, 11:04:53 AM
:fbm
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on August 19, 2020, 11:08:19 AM
Also, they fired the creative director, Ka’ai Cluney.

Also, also, they've delayed release until sometime next year.

:tocry :fbm :stahp
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Pissy F Benny on August 19, 2020, 11:10:44 AM
game = confirmed trash :titus
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on August 19, 2020, 11:59:16 AM
OK, now worry.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on August 19, 2020, 12:04:10 PM
It's crazy that we're getting this and Cyberpunk within about a month of each other.

A little too crazy. :killme
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on August 19, 2020, 12:10:02 PM
Could it be that they fired them as they did the majority of their part, and they figured they could cut corners that way, given the delay?
Anyway, i had very little faith in this project, but this isn't the best news.  :-\
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on August 19, 2020, 12:11:04 PM
Without knowing why, I'm not super worried. I mean, I was already worried because the first one was super jank... but...  :doge
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on August 19, 2020, 12:11:49 PM
It's crazy that we're getting this and Cyberpunk within about a month of each other.

A little too crazy. :killme

2020 :juicy
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on August 19, 2020, 12:24:40 PM
Could it be that they fired them as they did the majority of their part, and they figured they could cut corners that way, given the delay?
Anyway, i had very little faith in this project, but this isn't the best news.  :-\
They either mindlessly chopped the heads to speed things along (seems dumb) or whatever Mitsoda an Cluney were trying to do was judged unproductive.

The guy they brought on looks like a finisher. Hope whatever he decides to do doesn't leave obvious craters.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on August 19, 2020, 12:44:56 PM
I mean... for a narrative heavy title that's been in development for this long, you'd figure the next logical step is to start planning DLC / expansion packs because that's the best way to maximise revenue after you've done all of the heavy lifting getting the base game completed, and that's the kind of thing you can do with narrative and creative leads while the rest of the team work on finalising the release product, while still having them there in case any rewrites are needed.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on August 19, 2020, 12:49:45 PM
If you expect it to succeed, sure. I don't think this move shows a lot of confidence in that.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Nintex on August 19, 2020, 12:56:06 PM
In all the footage this game already looked a bit dated. Another delay won't do it any favors.
Sounds like one of those projects that has been cooking for too long.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Himu on August 19, 2020, 12:56:40 PM
NO!!

I was looking forward to this :stop
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thisismyusername on August 19, 2020, 12:59:08 PM
NO!!

I was looking forward to this :stop

...It's still coming out, just next year. :doge
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on August 19, 2020, 12:59:22 PM
In all the footage this game already looked a bit dated. Another delay won't do it any favors.
Sounds like one of those projects that has been cooking for too long.
It's kinda like Yakuza, it's selling to a niche, not the same people who'll go out and buy god of War, Last of Us or Call of Duty.
Also could work well with streamers, with the narrative branching stuff.

I think it can work with subpar production values, if it's not completely broken like the first one was.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on August 19, 2020, 01:01:50 PM
If you expect it to succeed, sure. I don't think this move shows a lot of confidence in that.

Well, yeah. Hence red flags.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on August 19, 2020, 01:45:16 PM
Let's just pretend they hurt themselves in confusion and hope for the best. :doge

Maybe the feedback about the combat spooked them? All that part of the game needs to do is deliver predictable results, not compete with Dishonored or Deus Ex. :goty2
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: thetylerrob on August 19, 2020, 01:52:41 PM
Well that's a bummer. It does seem like a desperate cost cutting move by Paradox since the dev team has been so woke in their PR before this. It might be worth noting that Paradox opened 2 new studios in the last 2 years and their Swedish teams all recently became unionized.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Coffee Dog on August 19, 2020, 05:35:15 PM
This blows ass.  :stahp You don't fire the head writer and creative director unless you really want to drag it in a different direction. Mitsoda was why I was hopeful for this too. :(
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Rufus on February 23, 2021, 04:24:02 AM
https://twitter.com/VtM_Bloodlines/status/1364124564620517378

F
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Don Rumata on February 23, 2021, 04:38:31 AM
Tbh what little hope i had for it, died when they fired the main writer from tha past game.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on February 23, 2021, 05:42:42 AM
in absence of details of a replacement studio, that's a soft cancellation.  :-\
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: who is ted danson? on February 23, 2021, 06:52:46 AM
Give it to CDPR.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Mr Gilhaney on February 23, 2021, 07:40:31 AM
Damn this is going to be a trainwreck when/if it finally does release isnt it. Still somewhat looking forward to it though
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on February 23, 2021, 09:03:50 AM
Give it to CDPR.

Cyberpunk 2077 is already the spiritual successor to Vampire: The Masquerade - Bloodlines. :lawd
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on February 23, 2021, 05:30:09 PM
Sounds like Hardsuit took on a project that was way too ambitious for their skill level and burned through their allotted budget well before the game was finished. Guess it really depends on whether Paradox wants to keep throwing money at it or write it off and move on.
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Great Rumbler on February 23, 2021, 05:31:40 PM
BRING BACK TROIKA
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: Joe Molotov on January 31, 2024, 11:08:12 AM
https://www.youtube.com/watch?v=HwhvfH-Ij8Q

Gameplay Reveal  :sicko
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: MMaRsu on February 03, 2024, 07:31:13 AM
lmao
Title: Re: Vampire: The Masquerade - Bloodlines 2
Post by: GreatSageEqualOfHeaven on February 03, 2024, 07:37:42 AM
I'm not a marketing expert, but I have to question the decision to show off your new game by going through literally the same map 4 times in a row with 2 sets of literally copy and pasted sets of enemies who dissolve away when killed as a showcase for your varied gameplay

edit:

also;
> Phyre, who was last awake in the middle east over a hundred years ago
> middle east over a hundred years ago
> Phyre

:mike