Hard to know which waifu is best yet :-/
I haven't played Fire Emblem much ever except for a little bit of that recent one on 3DS but imma get this.
That's a murderer's row of waifus.
Got this and Astral Chain preloaded using my NSO vouchers :miyamotospoiler (click to show/hide):nintendo[close]
I’m a bit worried about that “80 hours to finish 1 campaign” statement - I played through all of Fates:Birthright and burned out halfway through Conquest, never even making it to the third campaign. I haven’t been keeping up with the story or content in this game really, but how likely is it something similar will happen to me here?Companies always inflate playthrough times.
It is within abilities that you’ll find the familiar Fire Emblem concept of the weapons triangle, which is a rock/paper/scissors-esque delineation of which weapons are strong or weak against others. As characters gain mastery at certain types of weapons, they’ll sometimes earn abilities that make them stronger against particular weapons. If your axe-wielding character has learned the ability Lancebreaker, it’s probably a good idea to equip that before any battle where you know there will be a lot of enemy lance users.
Pfft, that person sounds like they don't know wtf they're talking about.
https://kotaku.com/the-fire-emblem-three-houses-battle-system-is-elegant-1836387165QuoteIt is within abilities that you’ll find the familiar Fire Emblem concept of the weapons triangle, which is a rock/paper/scissors-esque delineation of which weapons are strong or weak against others. As characters gain mastery at certain types of weapons, they’ll sometimes earn abilities that make them stronger against particular weapons. If your axe-wielding character has learned the ability Lancebreaker, it’s probably a good idea to equip that before any battle where you know there will be a lot of enemy lance users.
Which house has the best waifus?
This is important
:hmm
Which house has the best waifus?
This is important
:hmm
The Black Eagles have Edelgard, Dorothea, and Petra. That's a murderer's row of waifus. :whew
I'm just going for the one with the nazi colour scheme. I'll fuck whoever.
I'm just going for the one with the nazi colour scheme. I'll fuck whoever.
Speaking of, are there any husbandos you can turn into a sissy?
On the fence but all my friends are buying this :-\
Isn’t there a giant resetera thread about the lack of male husbandos?
please tell me this thread won't be full of husbando/waifu talk :stahp
please tell me this thread won't be full of husbando/waifu talk :stahp
please tell me this thread won't be full of husbando/waifu talk :stahp
You're just angry your waifu won't be as hot as mine.
Yeah, go fucking figure that I read everyone's impressions of this and everybody talks about the so far non existent story and everybody talks about which high school kid theyre gonna rail but nobody mentions that the game now tells you when your units are going to be attacked and which enemy unit is going to be doing the attacking.
No wonder everyone says "well the game is a bit easy", I'm like four hours in and the first two fights basically played themselves. Just keep your units out of the big red no no zone and you're perfectly safe because the game accounts for everything else without my input. It would not feel at all out place for the game to have a popup that says "you are going to kill that unit with this move. Are you sure you want to do that? Y/N"
The risk of engaging safely is such a big part of Fire Emblem and it hasn't added anything else so far to make up for what is now a nonmechanic aside from gambits. It annihilates any sense of advancing strategy when the best option in literally all scenarios is "line up your soldiers so they split up the aggro". Theres no nail biting moment where you hope your strategy works or you take a desperate risk. You just safely split the damage by fucking around with the red no no lines untio they are a configuration you want, then the enemy phase is a relaxing few seconds as the game simply acts out what its already told you it'll hit you with.
I cant believe i read all these fan impressions and nobody mentioned this. Nobody plays these fucking things for the gameplay at all or somebody would give a shit. Christ.
Yeah, go fucking figure that I read everyone's impressions of this and everybody talks about the so far non existent story and everybody talks about which high school kid theyre gonna rail but nobody mentions that the game now tells you when your units are going to be attacked and which enemy unit is going to be doing the attacking.How is that different from the previous games?
No wonder everyone says "well the game is a bit easy", I'm like four hours in and the first two fights basically played themselves. Just keep your units out of the big red no no zone and you're perfectly safe because the game accounts for everything else without my input. It would not feel at all out place for the game to have a popup that says "you are going to kill that unit with this move. Are you sure you want to do that? Y/N"
The risk of engaging safely is such a big part of Fire Emblem and it hasn't added anything else so far to make up for what is now a nonmechanic aside from gambits. It annihilates any sense of advancing strategy when the best option in literally all scenarios is "line up your soldiers so they split up the aggro". Theres no nail biting moment where you hope your strategy works or you take a desperate risk. You just safely split the damage by fucking around with the red no no lines untio they are a configuration you want, then the enemy phase is a relaxing few seconds as the game simply acts out what its already told you it'll hit you with.
I cant believe i read all these fan impressions and nobody mentioned this. Nobody plays these fucking things for the gameplay at all or somebody would give a shit. Christ.
Yeah, go fucking figure that I read everyone's impressions of this and everybody talks about the so far non existent story and everybody talks about which high school kid theyre gonna rail but nobody mentions that the game now tells you when your units are going to be attacked and which enemy unit is going to be doing the attacking.How is that different from the previous games?
No wonder everyone says "well the game is a bit easy", I'm like four hours in and the first two fights basically played themselves. Just keep your units out of the big red no no zone and you're perfectly safe because the game accounts for everything else without my input. It would not feel at all out place for the game to have a popup that says "you are going to kill that unit with this move. Are you sure you want to do that? Y/N"
The risk of engaging safely is such a big part of Fire Emblem and it hasn't added anything else so far to make up for what is now a nonmechanic aside from gambits. It annihilates any sense of advancing strategy when the best option in literally all scenarios is "line up your soldiers so they split up the aggro". Theres no nail biting moment where you hope your strategy works or you take a desperate risk. You just safely split the damage by fucking around with the red no no lines untio they are a configuration you want, then the enemy phase is a relaxing few seconds as the game simply acts out what its already told you it'll hit you with.
I cant believe i read all these fan impressions and nobody mentioned this. Nobody plays these fucking things for the gameplay at all or somebody would give a shit. Christ.
Fire Emblem is always: Press A on enemies, watch their area of attack, position your units outside of the borders, pound them with archers, spray them with magic, send in the lances and swords to finish the job.
Later on the difficulty increases I suppose.
Yeah, go fucking figure that I read everyone's impressions of this and everybody talks about the so far non existent story and everybody talks about which high school kid theyre gonna rail but nobody mentions that the game now tells you when your units are going to be attacked and which enemy unit is going to be doing the attacking.How is that different from the previous games?
No wonder everyone says "well the game is a bit easy", I'm like four hours in and the first two fights basically played themselves. Just keep your units out of the big red no no zone and you're perfectly safe because the game accounts for everything else without my input. It would not feel at all out place for the game to have a popup that says "you are going to kill that unit with this move. Are you sure you want to do that? Y/N"
The risk of engaging safely is such a big part of Fire Emblem and it hasn't added anything else so far to make up for what is now a nonmechanic aside from gambits. It annihilates any sense of advancing strategy when the best option in literally all scenarios is "line up your soldiers so they split up the aggro". Theres no nail biting moment where you hope your strategy works or you take a desperate risk. You just safely split the damage by fucking around with the red no no lines untio they are a configuration you want, then the enemy phase is a relaxing few seconds as the game simply acts out what its already told you it'll hit you with.
I cant believe i read all these fan impressions and nobody mentioned this. Nobody plays these fucking things for the gameplay at all or somebody would give a shit. Christ.
Fire Emblem is always: Press A on enemies, watch their area of attack, position your units outside of the borders, pound them with archers, spray them with magic, send in the lances and swords to finish the job.
Later on the difficulty increases I suppose.
My Ferdinand is great however, the first 5 they recommend you to deploy are not your best options.Yeah, go fucking figure that I read everyone's impressions of this and everybody talks about the so far non existent story and everybody talks about which high school kid theyre gonna rail but nobody mentions that the game now tells you when your units are going to be attacked and which enemy unit is going to be doing the attacking.How is that different from the previous games?
No wonder everyone says "well the game is a bit easy", I'm like four hours in and the first two fights basically played themselves. Just keep your units out of the big red no no zone and you're perfectly safe because the game accounts for everything else without my input. It would not feel at all out place for the game to have a popup that says "you are going to kill that unit with this move. Are you sure you want to do that? Y/N"
The risk of engaging safely is such a big part of Fire Emblem and it hasn't added anything else so far to make up for what is now a nonmechanic aside from gambits. It annihilates any sense of advancing strategy when the best option in literally all scenarios is "line up your soldiers so they split up the aggro". Theres no nail biting moment where you hope your strategy works or you take a desperate risk. You just safely split the damage by fucking around with the red no no lines untio they are a configuration you want, then the enemy phase is a relaxing few seconds as the game simply acts out what its already told you it'll hit you with.
I cant believe i read all these fan impressions and nobody mentioned this. Nobody plays these fucking things for the gameplay at all or somebody would give a shit. Christ.
Fire Emblem is always: Press A on enemies, watch their area of attack, position your units outside of the borders, pound them with archers, spray them with magic, send in the lances and swords to finish the job.
Later on the difficulty increases I suppose.
It's basically just streamlined; I do wish they'd not show which units are getting attacked by which enemy units. But otherwise it's fine. Not sure but to me the AI feels very much more "I know I'm not going to beat you so let's just try n kill your units lol" but I'm playing on normal for first playthrough, so.
Stayed up until 4 am. There's a lot of good gameplay improvements they've made, magic chief among them: your magic users are now basically D&D style, and their spells/heals replenish between battles, so no need to keep buying tomes and staves for them. The game is also very good about ALWAYS GIVING YOU SOME KIND OF PROGRESSION each week for all your characters with the school shit.
Raise your professor level as quickly as you can.
The Black Eagles are honestly probably the trickiest house to play early on because you have so many magic users, and one of them's growths (Dorothea, aka hat girl) suck so unless you get lucky she's probably gonna end up being a dancer much later on in the game. My progression was fucking weird- Dorothea's progressed great, Caspar and Ferdinand (two of my frontline options) sucked and I had to carefully babysit them until level 6 or so. They juuuuuuust started being useful last battle. I keep training my avatar in heavy armor so I can eventually recruit Raphael's burly ass to tank for me, but I think it's gonna be a while.
Also, it's hilarious that "most deployed units" are just all Adelgard. The other two personalities are fucking weird.
Blue guy is this comical SMT Law dude, but before you pick him everyone's all "he's got darkness hidden in him" and he actively tells you that he's hiding his past from you when you dialogue with him. Really corny.
Claude (yellow guy) is annoying af and has some elitist comments which are weird for his character type.
Edelgard's kingdom history makes you think they're pro-status quo/historical weirdos, but she's cool and the only self-aware & accepting one of the bunch.
Blue Lion's roster also seemed super uptight and boring to be around for an entire playthrough.
I'm playing on normal/casual. Don't @ me.
Pretty hilarious that the meat of the Season Pass doesn't even come out until flipping April, wtf. I nope no one besides bork bought that. :lol
Game's awesome, tho.
Pretty hilarious that the meat of the Season Pass doesn't even come out until flipping April, wtf. I nope no one besides bork bought that. :lol
Game's awesome, tho.
I didn't buy that either.
:umad
Guess it means plenty of content to come?
True facts, every time I log in the "most deployed" units are all the starting 8 Black Eaglesspoiler (click to show/hide)... of course I chose Black Eagles for my 1st playthroughspoiler (click to show/hide)PRETTY SURE MASSIVE SPOILER AHEADspoiler (click to show/hide)SRSLY DON'T CLICK IF YOU DON'T WANT IT SPOILEDspoiler (click to show/hide)Wonder how the virtuous weeb brigade is gonna react to Edelgard being the flame emperor since they've made it ABUNDANTLY CLEAR through the game[close][close][close][close]
It begins
https://twitter.com/maridahdotcom/status/1155586811168731137 (https://twitter.com/maridahdotcom/status/1155586811168731137)
They wasted all this dev time on the other two soy boy houses while everyone is playing as Edelgard.
Waifus - :kobeyuck
You should be able to recruit Dorothea pretty easily, Byleth has good CHA growth rates, just focus on raising your Authority (hint: assign a battalion ASAP, that will help raise authority)Plus Dorothea is open to finding a suitable partner at the university and hooking up with a different knight every day of the week.
Also, you know, she's pretty useful for the Alliance as she's another magic user (and can even unlock a hidden talent for learning faith magic if you instruct her in it, she's also a unit that will learn Physic so that's super useful)
(https://twinfinite.net/wp-content/uploads/2019/05/Fire-Emblem-Three-Houses-1-5.jpg)
Prime waifu material
:uguu
IMO, I found all the seminars and faculty training sessions to be (mostly) scams.
Apparently you get professor points for fishing and it doesn't take an activity point :doge Gardening too but meh.
Apparently you get professor points for fishing and it doesn't take an activity point :doge Gardening too but meh.
I used up all my lures, and then didn’t have any left for golden fish day, fml. I thought you could just always find them or buy them, but you can’t buy them and it seems like you can only find them once a month.
Apparently you get professor points for fishing and it doesn't take an activity point :doge Gardening too but meh.
I used up all my lures, and then didn’t have any left for golden fish day, fml. I thought you could just always find them or buy them, but you can’t buy them and it seems like you can only find them once a month.
The glowing blue spots only refill at the beginning of the month, yeah. There's some extra quest or battle you can do that will lure more merchants to the marketplace, and the two that show up sell lures, seeds, food ingredients, teas, and gifts. So it's worth doing.
Apparently you get professor points for fishing and it doesn't take an activity point :doge Gardening too but meh.
I used up all my lures, and then didn’t have any left for golden fish day, fml. I thought you could just always find them or buy them, but you can’t buy them and it seems like you can only find them once a month.
The glowing blue spots only refill at the beginning of the month, yeah. There's some extra quest or battle you can do that will lure more merchants to the marketplace, and the two that show up sell lures, seeds, food ingredients, teas, and gifts. So it's worth doing.
I’m doing all the side quests, but I’m still pretty early in the game. I just now unlocked tea parties.
The game is great but I honestly feel like on normal, it's a little too easy, especially since you can just grind extra battles. Of course, a lot of this is likely due to me having played an infinite amount of fucking Fire Emblem games.
The game is great but I honestly feel like on normal, it's a little too easy, especially since you can just grind extra battles. Of course, a lot of this is likely due to me having played an infinite amount of fucking Fire Emblem games.
...if you've played FE so much why start on normal?? :confused
https://twitter.com/pcgamer/status/1156207828622876672Yuzu and/or Ryuujinx will run it before long. Mustard prevails. :smug
Master Race annihilated :crowdlaff
A small quibble: playing in handheld mode kinda sucks because lawd some of that text is small af
(granted, 42 year old eyes here but still)
A small quibble: playing in handheld mode kinda sucks because lawd some of that text is small af
(granted, 42 year old eyes here but still)
I just ordered it and this is what I’m worried about. :(
The eternal FE struggle of wanting to steamroll with your OP units vs. wanting to level up your stragglers.
So does anyone know exactly how all the classes affect character growth?
For example, I assigned Byleth (she’s bi) as a thief, because I tend to like those high dex , speedy, high crit characters in FE.
What I don’t understand is if this will actually affect how her stats grow or how she gains affinity to weapons.
Like my Petra is also a thief, but she mostly uses a bow, because she’s actually quite good with one.
I have Edelgard as an armored knight. She’s pretty good in thst role too.
I’ll be shocked if he’s not a villain at the end. Just look at him.
So does anyone know exactly how all the classes affect character growth?Reclass Edie as a lord now. That's her best class. I mean, fully armored dude, mage, cavalry one attack, DEAD.
For example, I assigned Byleth (she’s bi) as a thief, because I tend to like those high dex , speedy, high crit characters in FE.
What I don’t understand is if this will actually affect how her stats grow or how she gains affinity to weapons.
Like my Petra is also a thief, but she mostly uses a bow, because she’s actually quite good with one.
I have Edelgard as an armored knight. She’s pretty good in thst role too.
As for Hubert. The entire black eagle clan is secretly 'evil'. It always comes up in these support conversations.
I honestly wonder if the other lords are as OP as Edelgard, her high resistance growth means she can almost solo maps by herself later in the game
I think I've failed like...six straight class promotions that were supposedly 73% chance of success? Doesn't seem right
so like how unbearably weeb is this game
should I play it
Will my girlfriend judge me if I play it
moreso than usual that is
It doesn't have any pantsu, if that's what you're worried about.
so like how unbearably weeb is this game
should I play it
I'm regretting playing this on Normal, I'm face-rolling everything. Do the battles ever get harder? I finished a Chapter 10 side quest battle in two turns and took 2hp of damage (!) total on the entire map. I'm trying to avoid doing any unnecessary battles but I'm a simple man, I see Side Quest or Paralogue battles and I do them.
Kinda dumb that talking to Edelgard in Februaryspoiler (click to show/hide)forces you to immediately decide whether to YASS QUEEN or not, and if you do, it basically just skips the rest of the month. It's not a big deal since you probably will have saved right before that, but they could have easily put an "I'm not ready yet" answer to let you back out and finish up other stuff first.[close]
Jesus I can already tell I'm going to be vexed with you.
https://mobile.twitter.com/makeinuencore/status/1155853823031689216
There's a sauna in the game that you can't go in. Clearly DLC shenanigans are afoot.
I haven’t really been able to recruit anybody and am not sure the best way to go about it.A lot of the waifu's prefer some form of magic, so doing some leveling on Reason and Faith seems to be a good strategy overall.
Do you do the faculty training to raise your non-primary skills?
I’m outchea pwning noobs with my sword and battalions, so I’m not exactly getting a lot of riding experience.
My exploration time usually looks like this:
- Plant/Harvest/Fish/Council/Pick-up Amiibo loot
- Talk to everyone (and return lost items)
- Do the side quests (if any)
- Repair/buy gear/battalions/gifts
- Spend renown
- Tournament (if available)
- Faculty training
- Choir practice
- Tea time
- Watch all the new support scenes
- Try to recruit more waifu's
- Dinner
Without spoiling anything, there's an event that will no longer allow you to borrow people about half way through. So, it would behoove you to recruit Dorothea at least. Borrowing her has probably already started building supports, so just level your authority and your charm has a decent growth rate and you'll get her eventually.
On paper you won't need her because you have 3(!) characters that can learn physic in their white magic progression, but only one of them is a realistic choice for a healer. Also, with your healer AND black magic user, you want to have both of them study faith and reason. You COULD teach Leonie faith magic with the end goal of having her be a Master class Holy Knight but that would suck because she won't have access to casting magic in her more useful function as an attacker until super late game when you can finally make her a holy knight. Make Raphael an armored knight asap. He can use axes and fist weapons, but he's so good with heavy armor.
This IS way more complicated than previous FE games. You have way more choice in how to craft your party, which classes they can be, etc. Generally speaking, using what they seem to be funneling you into naturally is not a bad idea, it will serve you fine. As far as flying or cavalry units, they can move farther than other units.
You shouldn't have to restart. If you feel like you fucked up with a class choice, you can just teach new skills and reclass. Yes it will consume time but less than restarting.
Battalions are OP. Use your gambits. Stride is busted.
The food you grow in the greenhouse and pick up randomly can be used in the dining hall to cook more meals. More meals = more options = more characters that you can boost motivations and supports with. Also flowers can be given as gifts to raise support.
I'm pretty close to the end I think and on normal difficulty this game is pretty easy. Even if you fuck up unit progression you can probably just steamroll late game with your character and your house leader.
Well tonight the game’s systems clicked and unlocking advanced classes was like oh so this is why focus matters which led to oh so this is how motivation actually works which led to ok you want to explore on the weekends before seminars to build motivation to increase weapon skills to qualify for the classes you want for the unit.Yeah, for me it was much the same. It'll click eventually, the game has some great: "Oh that's how that works!" moments, without outright telling you the best approach.
Also getting that authority ties into which battalions you can use.
About to do the end story mission for chapter 3. In the end I probably didn’t fuck up the first month real bad but I definitely wasn’t min/maxing efficiency, but I should be able to do it for the rest of the months. Enjoying the game a lot more now that I get the loop. The support cutscenes are pretty good for developing the cast. I kinda like how just sticking to one house it’s a pretty small cast so you’re starting to get to know them.
I am kinda annoyed that heavy armor class is axe only since my best tank Raphael is a fist fighter so far. Want to do fists and heavy armor but game seems very rigid on classes and so it seems like it’s better to just figure out the end classes for your team units and then just follow the strict skill progression to get there.
How do you spend renown? Has it just not opened up yet in Ch.4?
If you have 3 weekends in a month, what’s the recommended way to go for efficiency? 1 explore, 1 battle, 1 ???
How do you spend renown? Has it just not opened up yet in Ch.4?
If you have 3 weekends in a month, what’s the recommended way to go for efficiency? 1 explore, 1 battle, 1 ???
Starting a Golden Deer playthrough. Claude :noah
Hubert is such an evil dude, I wonder how he was even allowed into the officers academy in the first place. :doge
Things are moving fast nowThat’s only in “End of Fire Emblem 3.1: You are (not) a Weeb”spoiler (click to show/hide)Flayn and Seteth are dead. Rhea lost her shit and now even the monks are defecting, LMAO
Edie is painting pictures of Byleth locked up in her room. Always a good sign when the leader does that.
Dorothea is way to worried about the war and not as fun to be around anymore.
Ingrid, Shamir etc. are surprisingly psyched to fight their old allies.
I think Hubert pleasures himself when he counts the dead but I haven't caught him doing it yet.[/spoilers][close]
Bebpo: "I've played less than 1/3 of the maps in the game, here are my complaints because obviously nothing will be different in the rest of the game" :doge
Also, remember when you were battling every weekend and I told you that you should be exploring more? Yup, that's why you're overleveled and what's already an easy game is trivial in difficulty right now. BUT LET'S KEEP IGNORING EVERYTHING I TELL YOU BECAUSE IT'S MORE FUN THIS WAY.
I feel like if they'd kept the monastery as small as you're saying, Nintex, people would have bitched about there not being enough exploration. Persona 3 and 5 for sure (haven't played 4 in forever so not sure) have way more areas to go around to. Although, in their defense, it's not all schools in that case- there's town exploration too. Maybe they should have cut the monastery down a bit and given us a town to explore, that's a valid criticism.
So...endgame spoilersIs route 4 made so you feel bad about helping the Church in the other 3 routes? (at least, I assume that's what you do in those routes).
They've just set fire to the capital city before the final battle. With each act Edelgard seems more compassionate and the Church more evil.
Anyhow if I'm reading these conversations right Hubie will end up with Dorothea and Edie with Byleth :heart[close]
Oh wait, it's 10 chapters? Oh, this game is a lot shorter than I thought if you're just doing one path. I googled how many chapters there were in a route and google told me 22 chapters which is why I felt like this gameplay loop was already getting repetitive when there's still another 18 chapters to go from ch.6. 10 sounds good to me.I only counted the chapters post time-skip.
Also I thought thespoiler (click to show/hide)timeskip[close]
Was gonna happen like midway, but I'm basically midway already, hmmm...
Also I'm only like 12 hours gametime. So is each route only like 25 hours? I thought they said 80 per route pre-release which is why 22 sounded right.
Oh wait, it's 10 chapters? Oh, this game is a lot shorter than I thought if you're just doing one path. I googled how many chapters there were in a route and google told me 22 chapters which is why I felt like this gameplay loop was already getting repetitive when there's still another 18 chapters to go from ch.6. 10 sounds good to me.I only counted the chapters post time-skip.
Also I thought thespoiler (click to show/hide)timeskip[close]
Was gonna happen like midway, but I'm basically midway already, hmmm...
Also I'm only like 12 hours gametime. So is each route only like 25 hours? I thought they said 80 per route pre-release which is why 22 sounded right.
The school bit is 12 chapters I think, so the 22 chapters is spot on.
I finished the Edelgard route in about 50 hours, including all paralogue battles and sidequests and spending quite some time drinking tea.
If you have yet to experience the time skip than you haven't seen any real battles yet.
So rare monsters give special items if you break all 4 tiles.
But what do you do when you’re too strong and your attacks kill the monster in less than 4 attacks? Did an optional rare monster sighting battle and it died on the 3rd attack since it only had 2 lifebars as opposed to 3 with the Ch.5 boss monster?
Although if you're that OP, you don't really need the items anyway. They just let your repair/forge your already OP crest weapons.
Never found healing a problem in this game. A bunch of characters learn heal and potions are all over the place.
On top of that there's rings and weapons that give HP back and Felix has a 'focus health' skill to heal himself.
:bow :bow Bow Knight :bow2 :bow2
Got distracted for a while with Monster Hunter but finally got back and did thespoiler (click to show/hide)timeskip[close]
Pretty entertaining stuff. So my question is when you play as the other houses does it swap who the bad guys are in the first half orspoiler (click to show/hide)Is Edelgard always the masked bad guy and attacking the monestary?
I'm guessing it takes the easy route and swaps another house and plays out the same between all 3.
If it doesn't though and playing as Edelgard means you are the empire attacking the monestary...that would certainly be interesting and I'd replay the game for that route.[close]
Bebpo:spoiler (click to show/hide)Edelgard is always the Flame Emperor.[close]
imagine wanting to play the other trash (that aren't at all radically different btw) stories after fighting dubstep goths. also this game still sucks
https://www.youtube.com/watch?v=D7sKs-pxeB4
Oh and I saw there's actually 4 routes. How do you get the Knights route?