I wish I had the time to play this
while it's a massive game, from what i've played so far it's so densely packed with good writing and humour and has mechanical systems that all perfectly explain themselves from the off that you could buy it and just enjoy it for 15 minutes at a time like a book you keep next to the shitter. it's not like a baldurs gate or something where you have to put in a dozen hours before anything really gets going.
you at least owe it to yourself to get into the conversation with spoiler (click to show/hide)
the african black racial supremecist who puts the fall of your ham sandwich race down to an obsession with pop culture and homosexual art before going into discussion about skull measurements.
this looks so good but the name is so awful
I don’t want to say it’s one of those situations where the name clicks and it’s like “a-ha!” as you play it, but it is explained/mentioned at several points (depending on how things go I guess). The original name (No Truce with the Furies) was nicer and it fits the game very well but I think it would’ve made the game maybe sound too dramatic and esoteric and not like a fun romp.
My finish time was ~32 hours. I had most side quests complete and probably 5ish or so hours of idle time. Very highly recommended. Not for everyone, but the ones it is for will love it.
My endgame feelings:
spoiler (click to show/hide)
The end came across as a little rushed, and I was a tad disappointed by the left field resolution, at least until I got drawn into that conversation with the suspect, which tied so much of the game’s themes and previous conversations together. As a conclusion to a mystery, it was kind of a bummer, but as a nice ribbon on a grab bag or themes, it was pretty damned good
I want a sequel in this world ASAP. With one writer though, I wonder how long that will take. Writing isn’t something like tech where you can just throw money at it to get good content.
Ending:
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Felt the same way about the Deserter, didn't like him being the culprit, but worked thematically. The final conversation with your old partners was cool, but felt way too abrupt to be the ending.
The entire game's story also felt like an Act 1 to something even bigger. Hopefully a sequel with a larger scope is in the works, with your save from the prior game affecting things.
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I also agree with the act 1 feeling, but at the same time I wasn’t that disappointed because it was mostly really great, and I also felt that the game had kind of run its course considering the depth of the gameplay. I don’t think I would’ve liked this nearly as much if it were the same thing but with 30 more hours of story content. I’d much rather get the next batch of story in a sequel that refines and changes things up a bit.
Second playthrough is already way more hilarious than the first.
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Telling Garte about Sylvie about riding the *cock carousel* cause my character's such a dumbass was the funniest thing I've done so far.
Also got a free drink out of it - allowing me to pass another quest I didn't get on my previous playthrough!
lmao, PC gamers are the easiest group in the world to trigger
This game also manages to criticize Marxism more than any other video game ever made :brain
Pussy ass leftists can't even do propaganda right
Endgame spoilers
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And the culprit, who's a diehard commie holdout from the revolution even writes a criticism to himself after abandoning his post :lol
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OH MY GOD
The Insulindian Phasmid!!!
Even when everyone else gave up I never stopped believing!! :tocry
Finished this. That was very good! Really fleshed out location/characters and thought it ended well and things generally all came together.
Definitely reminded me of an Obsidian game on a smaller scale. I looked up if there was mod support and saw there isn't which is a bit of a bummer. Would be interested to see if people could add anything neat. I'd like a mod that makes thoughts like equipment where you can switch them around without skill points. Didn't really end up using them at all and the only way I'd use them in a 2nd run would be to read a guide and see what all of them do and pick out ones that would help my build.
So plot-wise the only thing that was kinda weird was the
spoiler (click to show/hide)
Ruby sub-plot where she's in charge of the cover up and then you track her down and she has her THE PALE machine to blast on you...and then that never goes anywhere.
The church bit was pretty neat. I saw that they're working on an expansion pack along with a sequel due to the success of the game. Will be interesting to see what the expansion does.
Will do a logic/agility run at some point. It was kinda of annoying not passing any logic stuff and
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during the big shoot out, failing every single stat check since they're all logic/agility -_-
I do kinda feel like for as open/non-linear as the game comes across, when you reach that point it all kinda pulls back together to a linear path that makes it seem like most of the choices in the game up until then didn't matter. But maybe I'll think different after a replay.
Also I could have used some quality of life stuff like fast travel. Once you unlock the island, running back and forth from the island to the inn/harbor feels a bit padding.
Finished this. Question for those that have also done so...
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Is it possible to get out of the standoff between the mercs and dockworkers without it all going to shit or nah? I was playing a mostly intellect/psyche build and didn't have a lot of focus in skills that would have helped me, but I kind of half assed it, managed to shoot the first idiot merc but couldn't stop Kim from getting shot but not killed. When I woke up two days later Cuno was my partner, and fuck Cuno. Like, not literally, but figuratively. Anyway, just wondering. Also, if you don't do the cryptozoologist quest, do you get to interact with the huge fucking alien mantis at the end or no?
Finished this. Question for those that have also done so...
spoiler (click to show/hide)
Is it possible to get out of the standoff between the mercs and dockworkers without it all going to shit or nah? I was playing a mostly intellect/psyche build and didn't have a lot of focus in skills that would have helped me, but I kind of half assed it, managed to shoot the first idiot merc but couldn't stop Kim from getting shot but not killed. When I woke up two days later Cuno was my partner, and fuck Cuno. Like, not literally, but figuratively. Anyway, just wondering. Also, if you don't do the cryptozoologist quest, do you get to interact with the huge fucking alien mantis at the end or no?
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The shootout has several outcomes, regarding who get shot/killed. Can't remember if it's possible to save all the dockworkers, though.
Dunno about the second part, but I wondered about that, too.
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It's possible to save most/all of the dockworkers and Kim. You have to let the cryptozoologist guy spray the bait on you for you to be able to speak to the Phasmid.
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You can save Kim and several workers, you just have to eliminate the first big guy yourself (either with your gun or the spirit bomb) and then pass the check to alert kim to someone behind him. I didnt play using a gun or physical stats, so I dont know if you can save everybody, as my Harry was really useless after throwing the bomb
If you haven't already, call Sylvie through Kim's radio and fail the empathy check. Then talk to Garte (the bartender). :lol
Also, finished the game again, this time with a more thorough INT/PHYS build and I love that
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There are a few big revelations where you can find out about the nature of the world/reality, the future of mankind, the City, and the strike. All of those would be the catalyst of a journey in any normal RPG but you can't do shit about any of it since you're a deadbeat cop.
I'm sad I can't walk around in my underwear and socks as a hobocop.
Actually, I figured that out. Just put them in your inventory.
https://i.imgur.com/Jj3oHZl.jpg
Cyberpunk reference. 8)
"I want fuck you."
*woman starts to crack up* "Say that again."
*embarassed cop* "I said 'I want to have sex with you.'"
"No, that isn't it. You know what you said. Say it again."
"I want fuck you."
*Woman laughing hysterically* "Oh, this is gonna make interviewing me awkward."
I actually paraphrased that:
(https://i.imgur.com/K8Q263y.jpg)
(https://i.imgur.com/4ENNrx7.jpg)
NO JUSTICE NO PANTS:
https://i.imgur.com/Z6Jz7ys.jpg
(https://i.imgur.com/bSNwyFh.jpg)
https://i.imgur.com/DEKWh9Q.jpg
If you haven't already, call Sylvie through Kim's radio and fail the empathy check. Then talk to Garte (the bartender). :lol
I know why she left, per se from him. But I did what you said on my rebuilding the character.
Actual game spoilers for this moment
(https://i.imgur.com/JBsCtLi.jpg)
"Threatening to kill yourself."
Me: I'mInThisPhotoAndIDon'tLikeIt.gif
Report I got no money, after going around (not exploring the shop area yet) getting spare change and change from the Union leader on the stairs. Report I lost my badge (after lying to Kim about it, who is shocked at the revelation and me fishing for the badge in my undies), lost my gun as well. Became the laughing stock of the precient, but:
(https://i.imgur.com/KE6xLDA.jpg)
So, it hits noon (A little worried at spamming conversations, since the game moves time forward. It's neat, but I worry about a time limit...), go to the murder site failing to investigate the tire-tracks, something I did with the pre-built character.
(https://i.imgur.com/CD2tXi8.jpg)
(https://i.imgur.com/8tnfhn5.jpg)
(https://i.imgur.com/VVrGEbc.jpg)
(I know you can punch him successfully, I did it with the pre-built)
FAILED: Fall to the ground having a heart attack. Don't use meds->Die my first death (the tie didn't get me. :( )
I'm loving this.
I wonder if the voice actor that did your Ancient Reptillian Brain, Limbic System and
spoiler (click to show/hide)
your Spinal Cord!
is doing all the skills, or did they hire different actors?
I wouldn't mind him voicing all the stats tbh. He has some good range - and will add consistency to how the player's psyche is expressed through the game.