Let me try to make myself clearer for all the dunces. I don't think Capcom can support multiple SKUs for their mainline Resident Evil game that would have to not only be optimized for two new consoles and various PC hardware, but for the original Xbox One, Xbox One S, Xbox One X, PlayStation 4, and PlayStation 4 Pro. The same Capcom that couldn't ship Monster Hunter: World or it's expansion on PC the same day as for consoles. The same Capcom that needed help funding Street Fighter V so it became a Sony console exclusive.
The below is a choose your own adventure postL:
I feel like the monster hunter delay thing is because of
My being generous to capcom: spoiler (click to show/hide)
MT Framework being the engine and not the RE Engine- The thing is older and not as well optimised, and the MH PC port has a bunch of weird issues, even now that I think are a result of the frankenstiened MT base. The newer RE Engine games are same day because the shit is toite.
Realistic Answer: spoiler (click to show/hide)
Capcom know MH marks will double dip that shit to play a version without 30 minute loads and a smooth framerate, as proven by mh3 and gu ports
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45 :lol
45
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https://www.youtube.com/watch?v=lM7H0ooV_o8
:bolo
Can't wait to play this in a year or 2 in VR! :rejoice
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:bowsette
:dsp
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Enjoy needless frustration while I coast through Village of Shadows difficult with Infinite Ammo Enabled :brain
This can look surprisingly decent with FOV mod and something to remove that horrible vignette. Trying to keep it without too many big spoilers
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Just did a mini boss that I dont think I was supposed to yet. Took all my fucking ammo and pipe bombs. But still havent actually died since the very beginning. Only one jump scare proper got me so far. Which was when you are doing a puzzle. I was in full puzzle mode there and it too me by surprise. The rest of the time, it kind of feels like you are just waiting for it at all times. So yeah, not having too many scares with it. But enjoying the gameplay anyway, just feels like a real polished RE, and there's something comforting about going through the dumb puzzles and the silly story playing out.
Ugh, on a personal level the
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dollmaker's house/workshop
was creepy AF
Played some more today
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Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.
Also the Super Glue to restore your hand seems kinda weird.
One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.
Played some more today
spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.
Also the Super Glue to restore your hand seems kinda weird.
One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.
If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.
There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.
Dinner room - I've checked and slashed my knife at everything
Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.
Maybe there's more destructable walls?
:idont
Played some more today
spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.
Also the Super Glue to restore your hand seems kinda weird.
One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.
If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.
There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.
Dinner room - I've checked and slashed my knife at everything
Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.
Maybe there's more destructable walls?
:idont
spoiler (click to show/hide)
I only remember the first one, have the elevator at your back and look high up, and you should see a shiny. The rest are probably shinies too.
Destructible walls are super obvious, and I think are marked on your map even.
I just got to the part in the Castle where
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Ethan takes his severed hand and puts it back on and it works
Ummm, WHAT roflll
Is Ethan a mutant or something?
Also is my memory of RE7 hazy or I thought he lost a hand by the end of that game already?
Otherwise I'm having fun and it looks great. Basically feels like an FPS. Too many scripted sequences and some bs stuff with enemies popping up right in your face and grabbing you though.
Also are there melee moves? I'm assuming there aren't, but it feels weird being RE4 style RE but you can't melee kick people away.
I just got to the part in the Castle where
spoiler (click to show/hide)
Ethan takes his severed hand and puts it back on and it works
Ummm, WHAT roflll
Is Ethan a mutant or something?
Also is my memory of RE7 hazy or I thought he lost a hand by the end of that game already?
Otherwise I'm having fun and it looks great. Basically feels like an FPS. Too many scripted sequences and some bs stuff with enemies popping up right in your face and grabbing you though.
Also are there melee moves? I'm assuming there aren't, but it feels weird being RE4 style RE but you can't melee kick people away.
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Ethan is infected by the RE7 mold allowing him to heal
just how fucked up is it that
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Your baby is killed and seperated into 4 jars and some fat merchant tells you to go collect the pieces
That has to be the most fucked up plot in video game history. :doge
The factory was like Doom 3 but y’know, actually good and fun to play.
Lots of people have been saying they hated the factory and like... I thought it was fine? Probably the least interesting location but also not like, distractingly bad or whatever.
The house the 2nd boss is in was my favorite part of the game, because it was the fucking creepiest shit.
Finished it earlier today.
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lol @ Ethan being dead for 3 years, like HOW THE FUCK DID HE HAVE A KID THEN but whatever, RE stories are all dumb and this was satisfyingly so
I really disliked Heisenberg as a character. Easily the worst, and so was his area.
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I think you're forgetting about the fish simp guy
Spend 2 hours running around until I realized I broke the game.
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In the factory after finding the Heisenberg recording the propeller dude chased me a second time. I went to the Duke in the Elevator, but instead of going to B2 (to progress), I went back down to B4. After arriving at B4 I jumped down to the area with all the smoke and the mechanical pump things you have to disable. Surely I found all the treasure I was after but after doing so I couldn't return back to the duke because the elevator dude breaks down the door to the B3 elevator switch and the path to the B4 elevator is impossible to get back to after rerouting the power.
I was getting a lot of Silent Hill 3 vibes with
[END GAME SPOILERS]
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Eveline/Eva sort of being reborn as Rose, had a lot of parallels with Alessa/Cheryl being reborn as Heather for me. The darker, more tortured past version getting a redo in a new body. They set it up like Rose is going to be a future protagonist too, just as Heather was.
Game was fine overall. It made me want Bloodborne 2.
been watching a playthrough 8) big tiddy witch got a phat azz :shaq
https://youtu.be/_beV7_laXVE
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The view numbers :lol
Finished the story
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The Heisenberg Terminator factory was quite a trip. The sequence where you play as Chris mowing down lycans was a cool end game to finally get some pay back on these assholes.
Miranda knew Umbrella's Spencer?
Rose has the same 'immortality' as Ethan, the mold lives on through her?
Driving a tank in a Resident Evil game :lol
That anti-vaxx storybook at the end :lol
Overall solid 8/10 would play Capcom nonsense again, hopefully some DLC or a sequel in the near future :rejoice
One thing that irks me a bit is how everything is contained in areas.
In Mercenaries you get some factory and castle enemies in the village too, would've been cool if that happened in the main game and it would've made the village feel more connected.
I think the only times you're SUPPOSED to just try to avoid/run away from enemies are the big lycan attack at the beginning of the game and
spoiler (click to show/hide)
as you're heading towards Miranda right before the final battle and wights or whatever are falling everywhere. Well, also at the beginning-ish where you're captured and the four lords/Miranda have a meeting. And I guess from Sturm a couple times. OK THERE'S MORE RUNNING THAN I THOUGHT.
But yeah, I think you're just supposed to fight the stronghold enemies off in waves as they spawn, try to use exploding barrels/mines/pipe bombs to take out multiple enemies at once to make it easier, etc.
Don't forget about
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That scary fucked up baby thing that eats you
Interesting, I guess your play style decides enemy and spawn behaviour or there is a limit on how many enemies can spawn.
I noticed something like this as well
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At the very end of the game, when you move to the final boss there's a gauntlet of those zombie things that spawn indefinitely, however if you sprint quickly past the first 'spawn point' the others don't trigger.
Anyway you're going to need all that ammo you saved for what comes next :whew
Interesting, just saw Marcin Przybyłowicz (The Witcher 3) was involved with the music as the credits rolled.
Ending
Not familiar with RE7 but thought the ending was too sentimental for my tastes, was hoping for something with a little more levity given some of the amusing moments and tone sprinkled through the game.
Would have liked if Heisenberg's section was a touch more interesting than it turned out to be. Was into the style, and Heisenberg himself is the most interesting main antagonist, character-wise, beside Dimitrescu, but the boss encounter I didn't feel carried over much interesting from the prior encounters but it was okay.
Otherwise enjoyed it and was a decent length for what it was.
Might watch someone play some NG+ to get a sense of whether I'll try it.
Still liked the game a lot. The end stuff definitely feels weaker to me (I don't even understand what I was supposed to be doing during the on-foot portion of the mecha battle. You move so fucking slow. At least the mecha part was fine), but it's not enough to sink the game from being great.
I think the game overall feels like a halfway between RE4 and RE5 but in first person. Better than RE5, but not as good as RE4.
Also the story has one of my pet peeves
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I think it's dumb to kill off a major character and bring them back to kill them again -_-
Also if Ethan was moldy why could you die in the game? Shouldn't you be god mode until the end thing that somehow drains Miranda and Ethan's mold abilities?
So I finished Joe Baker's Punchout End of Zoe DLC. Eventually it won me over,
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When you get the rocket punch
It's much better than the Chris DLC for 7, and is super self-aware dumb, but running around the swampy bayou punching things is ok enough. The melee combat is really shallow though. It's barely enough along with wooden spears and some bombs to last 60-90 mins. But I'd play a full length game similar if they added more depth to the combat.
Any word on if RE8 is planned to have DLC?
Every time I finish a new RE game I'm always tempted to play RE6. If it wasn't that the game was super long I'd probably play it even if it was shit. I've heard Leon's campaign is passable enough to be worth the time investment...