THE BORE

General => Video Game Bored => Topic started by: Green Man on June 11, 2020, 06:06:47 PM

Title: Resident Evil 8: Village
Post by: Green Man on June 11, 2020, 06:06:47 PM
https://www.youtube.com/watch?v=dRpXEc-EJow

I'm so amped for this. Resident Evil 7 was fucking fantastic and I've played it several times. I even purchased multiple of those 4D candles to play in VR :lol I have one left, which I'm happy to use once this comes out.

Chris Redfield sucks and I hope he gets what's coming to him.
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 11, 2020, 06:19:38 PM
Who cares about him dying or not. THEY FIXED HIS FUCKING FACE FROM 7'S. :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach :preach
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 11, 2020, 06:27:55 PM
Technically, Chris works with Blue Umbrella begrudingly. Know your lore, you Senile Old Man. :wag :wag :wag
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on June 11, 2020, 06:36:59 PM
Looks absolutely amazing.
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 11, 2020, 06:41:38 PM
Ignoring all that, we need Capcom to canon confirm him gay before they fridge/kill him. At least do that to give the fanbase what they want and LEON PLEASE FUCK MY SISTER meme weight.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on June 11, 2020, 06:42:56 PM
https://www.youtube.com/watch?v=Ffox_C_DWpU&feature=youtu.be
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on June 11, 2020, 06:44:57 PM
"It's the 8th Resident Evil game, just not Resident Evil 8 in name."

Code Veronica btfo
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on June 11, 2020, 06:49:59 PM
No cross gen though? Unless they are telling half truths for the purpose of next gen marketing.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on June 11, 2020, 07:11:35 PM
Hope REmake 4 is real. Need a over the shoulder horror game.
Title: Re: Resident Evil 8: Village
Post by: Nintex on June 11, 2020, 07:18:41 PM
Best game reveal today

Capgods win Next gen before it even begins gg everyone.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on June 11, 2020, 07:41:30 PM
Capcom the studio that ports everything to everything. That had Revelations 2 on like 5 systems. That embraced multi platform development better than any other Japanese developer can’t handle multi skus?

Ok?
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 11, 2020, 08:16:55 PM
Is it still the RE engine? Because that was alright, weird performance issues on PC aside.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on June 11, 2020, 08:54:23 PM
Well since I’m not a giant asshole like you I can agree that you have a point.

But also the reality is that Capcom already has this games engine optimized for last gen consoles and it’s their biggest IP. Hard to imagine it not being possible on previous gen.

And your examples are easily arguable. Street Fighter 5 was funded because Capcom didn’t have as much faith. Also they themselves have talked about how scalable the engine is.
Title: Re: Resident Evil 8: Village
Post by: Tasty on June 11, 2020, 09:27:44 PM
Well since I’m not a giant asshole like you I can agree that you have a point.

(https://i.imgur.com/ikPtDHs.gif)
Title: Re: Resident Evil 8: Village
Post by: remy on June 11, 2020, 09:57:25 PM
Let me try to make myself clearer for all the dunces. I don't think Capcom can support multiple SKUs for their mainline Resident Evil game that would have to not only be optimized for two new consoles and various PC hardware, but for the original Xbox One, Xbox One S, Xbox One X, PlayStation 4, and PlayStation 4 Pro. The same Capcom that couldn't ship Monster Hunter: World or it's expansion on PC the same day as for consoles. The same Capcom that needed help funding Street Fighter V so it became a Sony console exclusive.
The below is a choose your own adventure postL:

I feel like the monster hunter delay thing is because of

My being generous to capcom:
spoiler (click to show/hide)
MT Framework being the engine and not the RE Engine- The thing is older and not as well optimised, and the MH PC port has a bunch of weird issues, even now that I think are a result of the frankenstiened MT base. The newer RE Engine games are same day because the shit is toite.
[close]

Realistic Answer:
spoiler (click to show/hide)
Capcom know MH marks will double dip that shit to play a version without 30 minute loads and a smooth framerate, as proven by mh3 and gu ports
[close]
Title: Re: Resident Evil 8: Village
Post by: Positive Touch on June 11, 2020, 10:31:56 PM
Ignoring all that, we need Capcom to canon confirm him gay before they fridge/kill him. At least do that to give the fanbase what they want and LEON PLEASE FUCK MY SISTER meme weight.

chris was more distraught over losing cool young dude piers and ben whateverthefuck in re6 than he was over the death of jill in re5. capcom can't tell us what we already know.
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 11, 2020, 10:49:39 PM
sksksksksksksksksksksksksk and that's the tea, sis. But it should be the OFFICIAL tea, 'no mean?
Title: Re: Resident Evil 8: Village
Post by: VomKriege on June 12, 2020, 07:55:47 AM
The sepia toned "What is it with that creepy story ?" really hits that old school Resident Evil acting vibe.
 :bernie
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on June 12, 2020, 08:51:09 AM
Best game reveal today

Capgods win Next gen before it even begins gg everyone.
Yeah, by far the peak of the whole presentation.
Would've preferred a RE2remake style camera, but this looked crazy good.
If you got witches and satanists, i'm already in, but this looks like it's taking things to a whole 'nother level.  :lawd

That shot with the three witches.. and that castle, and that village, and them graphics...  :tauntaun

EDIT: Oh, and yeah beef cake (but older) Chris is back. :-*
Title: Re: Resident Evil 8: Village
Post by: Ghoul on June 12, 2020, 09:21:02 AM
Yeah this game was the best one shown yesterday.
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 12, 2020, 09:37:17 AM
https://twitter.com/BGCallisto/status/1271206825703231488
Title: Re: Resident Evil 8: Village
Post by: thisismyusername on June 12, 2020, 09:40:27 AM
(https://i.redd.it/8gyl41csjd451.png)

"I'm Redfield Daddy."

(https://i.imgur.com/c6OUXx1.gif)
Title: Re: Resident Evil 8: Village
Post by: bork on June 12, 2020, 10:46:38 AM
So...clone?  Controlled like Jill was in RE5?  Imposter?

I REFUSE TO BELIEVE IN THE CHRIS REDFIELD HEEL TURN :punch
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on June 12, 2020, 12:49:41 PM
(http://uupload.ir/files/msgm_image_resident_evil_village-42162-4517_0008.jpg)

 :heartbeat This is next gen RE.
Title: Re: Resident Evil 8: Village
Post by: Svejk on June 12, 2020, 03:39:24 PM
Any confirmation on VR support? 
Title: Re: Resident Evil 8: Village
Post by: Tasty on June 12, 2020, 03:40:11 PM
(https://i.redd.it/8gyl41csjd451.png)

"I'm Redfield Daddy."

(https://i.imgur.com/c6OUXx1.gif)

They turned him into Eurotrash :larry



...still chubbed up tho :lawd
Title: Re: Resident Evil 8: Village
Post by: Nintex on January 21, 2021, 05:24:27 PM
Game looked pretty damn great :leon

Although it wouldn't be Capcom without yet another useless online multiplayer RE pack-in. This company could make so much money if they weren't so dumb  :doge  :lol


May 7th

http://www.youtube.com/watch?v=btFclZUXpzA
Title: Re: Resident Evil 8: Village
Post by: The Sceneman on January 21, 2021, 05:57:25 PM
God this is gonna be so good
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 21, 2021, 06:06:02 PM
Gameplay is basically 1:1 RE7, but it looks fantastic.
I'm sure the internet's gonna run big titty vamp into the ground even before release, as per usual.
Title: Re: Resident Evil 8: Village
Post by: Nintex on January 21, 2021, 06:14:08 PM
Gameplay is basically 1:1 RE7, but it looks fantastic.
I'm sure the internet's gonna run big titty vamp into the ground even before release, as per usual.

(https://pbs.twimg.com/media/EsSlud7W4AUYS6J?format=png)
Title: Re: Resident Evil 8: Village
Post by: Tasty on January 21, 2021, 08:06:58 PM
I am so hard. Buying a GPU that can play this over the summer.
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on January 21, 2021, 08:42:59 PM
Looks VERY cross gen at times, but overall positive on it.
Title: Re: Resident Evil 8: Village
Post by: Nintex on January 21, 2021, 08:44:35 PM
Where's that clown that claimed they had trouble running this on PS5 when there's now a PS4 and Xbox One version and the PS5 has an exclusive demo  :lol
Title: Re: Resident Evil 8: Village
Post by: remy on January 21, 2021, 11:03:59 PM
Where's that clown that claimed they had trouble running this on PS5 when there's now a PS4 and Xbox One version and the PS5 has an exclusive demo  :lol
thru sony's bank balance all things are possible
Title: Re: Resident Evil 8: Village
Post by: demi on January 22, 2021, 12:14:34 AM
Exclusive 5 minute walkthrough, worth the money

Cant wait to look at mommy milker porn, just like I looked up Mei & Roadhog porn
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on January 22, 2021, 12:30:39 AM
Why is Capcom wasting time with this multiplayer BS? I get that asset resume probably makes it cheaper, but it still costs money to make. RE8 would probably sell the same with or without it? What’s the point? Give the people what they want. They want a co-op RE like 5 or a real modern Outbreak game. Which to me sounds like a very profitable idea now. 4 player co-op games where players have classes and level up characters by redoing missions/raids/dungeons are pretty popular right now. RE can easily adopts this and sell costume dlc and whatnot.
Title: Re: Resident Evil 8: Village
Post by: team filler on January 22, 2021, 12:36:22 AM
Exclusive 5 minute walkthrough, worth the money

Cant wait to look at mommy milker porn, just like I looked up Mei & Roadhog porn
you been holding out on us  :maf
Title: Re: Resident Evil 8: Village
Post by: remy on January 22, 2021, 12:36:53 AM
Quote
Which to me sounds like a very profitable idea now. 4 player co-op games where players have classes and level up characters by redoing missions/raids/dungeons are pretty popular right now. RE can easily adopts this and sell costume dlc and whatnot.

unless its free to play and hits big with the influencer crowd that type of game is DOA
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 22, 2021, 01:42:59 AM
Where's that clown that claimed they had trouble running this on PS5 when there's now a PS4 and Xbox One version and the PS5 has an exclusive demo  :lol
Hold up, we still haven't seen it running on PS4.
Maybe they looked at Cyberpunk and went "Oh so standards are that low? we could do ours then!"
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 22, 2021, 01:45:50 AM
Why is Capcom wasting time with this multiplayer BS? I get that asset resume probably makes it cheaper, but it still costs money to make. RE8 would probably sell the same with or without it? What’s the point? Give the people what they want. They want a co-op RE like 5 or a real modern Outbreak game. Which to me sounds like a very profitable idea now. 4 player co-op games where players have classes and level up characters by redoing missions/raids/dungeons are pretty popular right now. RE can easily adopts this and sell costume dlc and whatnot.
I would argue RE:Verse is actually negative value for RE8, because it leaves people with a bad taste, but as you said, every asset is reused, from models, to arenas to animations... it's basically no more than a fan mod, with a shitty posterize filter on top (for God knows what reason).
They probably put some interns on it, and paid them in food stamps.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on January 22, 2021, 01:47:03 AM
I don’t think so. RE is a strong series. Co-op shooters/games still do well and are popular. Capcom has had its own success in co-op games with Monster Hunter and even RE5. A modern Outbreak 3 would easily do solid sales and have a decent community. I mean Left 4 Dead is still played. A substitute game like World War Z did decently. A really doubt a solid modern playing Outbreak like game would do terrible at all.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 22, 2021, 02:01:14 AM
I'm talking RE:Verse about it being negative value.
I didn't say shit about Outbreak, i'd love another one of those, infact.

Also i was probably the only person on the planet kind of hyped about the division 2 thing, hopefully they have a Raccoon City map where i get to kill zome Zombies in coop.
Title: Re: Resident Evil 8: Village
Post by: Tuckers Law on January 22, 2021, 02:11:17 AM
Capcom is the king of test games, so Capcom-logic would dictate they release a shitty tacked-on multiplayer mode instead of trying to actually give people what they want the first time around.

“The numbers for this multiplayer mode are terrible, clearly there’s no market for a multiplayer zombie game.”
Title: Re: Resident Evil 8: Village
Post by: Nintex on January 22, 2021, 09:13:20 AM
https://twitter.com/APZonerunner/status/1352521152338546689 (https://twitter.com/APZonerunner/status/1352521152338546689)

 :lol
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 22, 2021, 09:36:30 AM
https://twitter.com/APZonerunner/status/1352521152338546689 (https://twitter.com/APZonerunner/status/1352521152338546689)

 :lol
Characters look normal, areas have been enlarged.
Title: Re: Resident Evil 8: Village
Post by: Tasty on January 22, 2021, 10:17:39 AM
https://twitter.com/APZonerunner/status/1352521152338546689 (https://twitter.com/APZonerunner/status/1352521152338546689)

 :lol
Characters look normal, areas have been enlarged.

:mindblown It's all relative I suppose.
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on January 22, 2021, 10:35:30 AM
Look, I'm not a game dev or anything, but it sounds easier to shrink down characters than slightly enlargening whole open world hub areas.

Also, Resident Evil 8 looks like ass, IDK how yall are hype for this big titty vampire haunted house nonsense. I'll still play it though.
Title: Re: Resident Evil 8: Village
Post by: Tasty on January 22, 2021, 10:56:42 AM
Honestly, who can say? Aonuma thought it was easier to flip the whole game horizontally rather than remake all the door opening animations in Twilight Princess Wii.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on January 22, 2021, 12:28:49 PM
People who play RE multiplayer modes in 2021

:neogaf

Village looks great tho
Title: Re: Resident Evil 8: Village
Post by: Sho Nuff on January 22, 2021, 12:33:15 PM
I remember having riotous fun with Mercenaries mode, I assume none of the stuff Capcom has been shoveling our way has even remotely resembled that
Title: Re: Resident Evil 8: Village
Post by: bork on January 22, 2021, 01:08:20 PM
I remember having riotous fun with Mercenaries mode, I assume none of the stuff Capcom has been shoveling our way has even remotely resembled that

:respect

Loved Mercenaries and played the shit out of that with friends for months.  The only thing that came even close was RE: The Mercenaries 3D on 3DS.  I would take an 'HD' port of that over any of this shit they're giving us.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on January 22, 2021, 01:40:21 PM
Looks like RE4 except this time it's a horror game that could actually be part of the original series. :rash

Which again makes me question the purpose of a RE4make that has now been confirmed by the Capcom leaks.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on January 22, 2021, 02:46:43 PM
Looks like RE4 except this time it's a horror game that could actually be part of the original series. :rash

Which again makes me question the purpose of a RE4make that has now been confirmed by the Capcom leaks.

:money :money :money
Title: Re: Resident Evil 8: Village
Post by: team filler on January 22, 2021, 03:26:41 PM
I like how the giant lady has giant tetas  :-[

looks like a pawg too :leon
Title: Re: Resident Evil 8: Village
Post by: Akala on January 22, 2021, 04:30:13 PM
you and the rest of the internet lol
Title: Re: Resident Evil 8: Village
Post by: Tasty on January 22, 2021, 05:30:18 PM
Which again makes me question the purpose of a RE4 [anything]

:ufup :bolo
Title: Re: Resident Evil 8: Village
Post by: Let's Cyber on January 23, 2021, 09:32:43 AM
IDK how yall are hype for this big titty vampire haunted house nonsense.
She's probably some kind of weird Progenitor mutant.

"haunted house" describes the first game.  :doge
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on January 23, 2021, 09:51:22 AM
I like how the giant lady has giant tetas  :-[

looks like a pawg too :leon

https://twitter.com/IostIegacy/status/1349796340251942912
Title: Re: Resident Evil 8: Village
Post by: Bebpo on January 23, 2021, 09:21:06 PM
I hadn't been paying any attention to this since trying to avoid spoilz on locations and set pieces. But I tried the demo and wat

That was it? Really short, barely counts as a demo. If the game is going to be ready for release in 4 months you'd think they'd have more to show, oh well. Was fine, but didn't show much besides some good art and ok graphics. Surprised PS5 was having framerate problems considering the visuals looked really last gen. Pretty much nothing impressive in the demo outside some nice sculpture art 3d models.

Still looking forward to the full game. RE7 was great.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on January 23, 2021, 11:12:16 PM
There is another demo, multiplat, coming.
Probably didnt want to put too much stake in an exclusive demo they can play in 5.
Title: Re: Resident Evil 8: Village
Post by: Tasty on April 15, 2021, 07:00:39 PM
https://www.youtube.com/watch?v=BDlUtPTQEOk
Title: Re: Resident Evil 8: Village
Post by: Tasty on April 15, 2021, 07:03:51 PM
"Now do me and finish the job." :drool
Title: Re: Resident Evil 8: Village
Post by: Nintex on April 15, 2021, 07:10:01 PM
It looked great today.

Capgods will deliver.
Title: Re: Resident Evil 8: Village
Post by: Great Rumbler on April 15, 2021, 07:16:02 PM
https://www.youtube.com/watch?v=KFAOoFSMyLU

https://www.youtube.com/watch?v=uVyDu_N8M34

https://www.youtube.com/watch?v=DIbde-MTkIw
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on April 15, 2021, 08:47:58 PM
(https://i.imgur.com/MoZ8seG.png)

45  :lol
Title: Re: Resident Evil 8: Village
Post by: naff on April 15, 2021, 11:06:22 PM
huh, weird. still if it's locked that's not too bad. 25% hit for basic RT sounds about right
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on April 16, 2021, 05:33:51 AM
If you don't have a TV that supports VRR, then it's pretty damn bad
Title: Re: Resident Evil 8: Village
Post by: BIONIC on April 16, 2021, 06:02:51 AM
Frame rate autistys  :nope
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 16, 2021, 06:17:24 AM
So Chris is a werewolf now? The art behind the title shot at the end of the trailer seems to imply that.
Title: Re: Resident Evil 8: Village
Post by: MMaRsu on April 16, 2021, 10:33:06 AM
Is it strange that I really have 0 interest in this game, all the hype is annoying and this lady dremescu or whatever, who gives a fuck a tall vampire ladyy woooooh im already cumming in my pants rn

But seriously im sure this game is going to be fucking great, but the hype machine is annoying af
Title: Re: Resident Evil 8: Village
Post by: Pissy F Benny on April 16, 2021, 10:37:43 AM
i've not even played resi 7. first person seems kinda wrong imo and has put me off trying it :doge
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 16, 2021, 11:09:07 AM
i've not even played resi 7. first person seems kinda wrong imo and has put me off trying it :doge
First half is good.
I'd say it doesn't really feel like a Resident Evil, but then the series is kind of like Ghost Recon, where every title is doing shit completely differently.
For some RE1 is RE, for others, RE4 is RE, etc.

RE7's first half definitely shares some cool dna elements with the series, like the backtracking, and it's just fun to play all around.
The second half becomes more linear and shooty and flat out more boring, because all the good villains are dead by that point.

Still, well worth playing.
Title: Re: Resident Evil 8: Village
Post by: Pissy F Benny on April 16, 2021, 11:11:34 AM
might give it a spin if its still on gamepass :win
Title: Re: Resident Evil 8: Village
Post by: Svejk on April 16, 2021, 11:37:44 AM
For me, the first half felt like straight up RE1.  Loved it.  Highly recommend playing in VR if possible.
Title: Re: Resident Evil 8: Village
Post by: bork on April 16, 2021, 11:12:45 PM
(https://i.imgur.com/MoZ8seG.png)

45  :lol

45

spoiler (click to show/hide)
https://www.youtube.com/watch?v=lM7H0ooV_o8
[close]

:bolo
Title: Re: Resident Evil 8: Village
Post by: BIONIC on April 17, 2021, 06:01:51 AM
45  :trumps
Title: Re: Resident Evil 8: Village
Post by: Nintex on April 17, 2021, 06:10:25 AM
Great start of the generation 4k/45fps.

Thank god for DLSS 2.0 :snob

AMD will surely improve their Ray Tracing any day now  :teehee
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 17, 2021, 07:18:09 AM
45fps isn't all that bad if you have VRR turned on.

They should still probably lower the resolution though.
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on April 17, 2021, 07:21:03 PM
https://www.youtube.com/watch?v=G6yiPZ47Yhw

this looks proper bad. dusk golem aka AESTHETIC GAMER redeemed
Title: Re: Resident Evil 8: Village
Post by: mormapope on April 17, 2021, 08:05:18 PM
The visuals and performance aren't really what's bad about RE8. The entire game looks really dull and is the least exciting Resident Evil game regarding monsters/enemies, locale, combat, characters.

Something feels super off with RE8. The game could be 8k/240 fps, wouldn't change how fighting generic werewolves and hoodmen in a snow village or castle isn't that exciting for a horror game.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on April 17, 2021, 10:03:59 PM
https://www.youtube.com/watch?v=G6yiPZ47Yhw

this looks proper bad. dusk golem aka AESTHETIC GAMER redeemed

I thought Dusk Golem said RE8 was so amazing and well received internally they raised the budget and gave it an extra year development.

Unless you're just talking about performance.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 18, 2021, 05:24:12 AM
The visuals and performance aren't really what's bad about RE8. The entire game looks really dull and is the least exciting Resident Evil game regarding monsters/enemies, locale, combat, characters.

Something feels super off with RE8. The game could be 8k/240 fps, wouldn't change how fighting generic werewolves and hoodmen in a snow village or castle isn't that exciting for a horror game.
Absolutely disagree.
RE7's monsters were almost exclusively a couple of variants of goop monsters, which seemed ripped from the regenerators in RE4, and the Vampire sisters, memes aside, are still more interesting than whatever was going on in all the Revelations spin offs and even RE5/6.
I also prefer Romania to the Bayou of RE7, but i guess that can be down to personal preference.

It's that what's shown so far seems pretty basic on the game design side of things, being a reshuffle of what we've seen in 7 and 4 to an extent.
Also the graphics look nice, but not exactly "next gen", but then again, i have yet to see a title that does look proper next level.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on April 18, 2021, 05:59:55 AM
The regular molded are literally just the regular ooze enemies from Revelations. Just black instead of skin coloured. I think they had the same director.
Title: Re: Resident Evil 8: Village
Post by: demi on April 18, 2021, 06:05:19 AM
game looks great. game not out yet. stop being weird.
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on April 18, 2021, 07:28:47 AM
No. also demo was bad.


https://www.youtube.com/watch?v=G6yiPZ47Yhw

this looks proper bad. dusk golem aka AESTHETIC GAMER redeemed

I thought Dusk Golem said RE8 was so amazing and well received internally they raised the budget and gave it an extra year development.

Unless you're just talking about performance.

He claims af some point, they they struggled hard with performance, and bad to cut the graphics back..
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 18, 2021, 07:50:18 AM
There's a demo?
Title: Re: Resident Evil 8: Village
Post by: Let's Cyber on April 18, 2021, 09:27:28 AM
It looks good for a cross-gen game tbh.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 18, 2021, 10:17:36 AM
https://youtu.be/WKI_exDXPi0

the jump from PS4 seems pretty minimal, tbh.
Impressed by how solid the 1080p 60fps PS4pro version is, for something that was announced as next gen only.
Title: Re: Resident Evil 8: Village
Post by: Svejk on April 18, 2021, 11:31:13 AM
Thought the demo was good, but hate that it's timed.. I don't see why this can't be done in VR on a new gen system; taking some hits obviously.  Definitely will wait and see. 
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on April 19, 2021, 11:42:33 AM
The demo was fun and I'm looking forward to this, but I'll be pissed if I'm playing it on a PS4 or this gimpy laptop (2060) on release.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on April 19, 2021, 01:51:03 PM
The demo was fun and I'm looking forward to this, but I'll be pissed if I'm playing it on a PS4 or this gimpy laptop (2060) on release.

Wanted to start next gen with this, Demon's Souls and Astro. Guess I'll have to stick to PS4 thanks to those shortages and overall iffy news about PS5 :fbm The demo didn't really make the graphics seem bad to me though. But I can't with the last gen load times, the main reason I want to upgrade :-\ (not to PC though, I mean I'd have one, but I need my discs)
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 19, 2021, 01:53:51 PM
The demo was fun and I'm looking forward to this, but I'll be pissed if I'm playing it on a PS4 or this gimpy laptop (2060) on release.
Again, looking at the comparison, there doesn't seem to be that much of a difference.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on April 19, 2021, 04:24:15 PM
The demo was fun and I'm looking forward to this, but I'll be pissed if I'm playing it on a PS4 or this gimpy laptop (2060) on release.
Again, looking at the comparison, there doesn't seem to be that much of a difference.

YES BUT I'LL KNOW AND I'LL HATE MYSELF FOR IT

The demo was fun and I'm looking forward to this, but I'll be pissed if I'm playing it on a PS4 or this gimpy laptop (2060) on release.

Wanted to start next gen with this, Demon's Souls and Astro. Guess I'll have to stick to PS4 thanks to those shortages and overall iffy news about PS5 :fbm The demo didn't really make the graphics seem bad to me though. But I can't with the last gen load times, the main reason I want to upgrade :-\ (not to PC though, I mean I'd have one, but I need my discs)

From most of the coverage of seen on this there have been loooooots of RE4 comparisons and we know how you feel about that SO MAYBE SIT THIS ONE OUT
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on April 19, 2021, 07:34:53 PM
But RE4 had a tiny boi, and RE8 has a big lady.
Title: Re: Resident Evil 8: Village
Post by: remy on April 19, 2021, 09:31:32 PM
But RE4 had a tiny boi, and RE8 has a big lady.
I'm sure this was written on a whiteboard somewhere in japan during development
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on April 20, 2021, 07:52:11 AM
But RE4 had a tiny boi, and RE8 has a big lady.
I'm sure this was written on a whiteboard somewhere in japan during development
(https://i.ytimg.com/vi/7hUORx5T5Rg/maxresdefault.jpg)
Title: Re: Resident Evil 8: Village
Post by: Rufus on April 30, 2021, 01:25:12 PM
Demo pre-load is live. 8.5GB  :dizzy
https://store.steampowered.com/app/1541780/Resident_Evil_Village_Gameplay_Demo/
Title: Re: Resident Evil 8: Village
Post by: demi on April 30, 2021, 01:57:28 PM
Game comes out in a week, lmao playing the demo

Got my $70 ready to go, give it to meeeeeee
Title: Re: Resident Evil 8: Village
Post by: bork on May 02, 2021, 04:27:18 PM
https://twitter.com/cvxfreak/status/1388866043775311875

 :lucas
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 02, 2021, 09:34:37 PM
It really is like Resident Evil 4!
Title: Re: Resident Evil 8: Village
Post by: naff on May 03, 2021, 12:33:15 AM
take a screenshot while streaming in textures and the xbox one/ps4 is always going to look like total fucking ass. can't stream shit from those janky old drives. wonder if people would prefer texture pop in or random load times every 10-15 mins
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 03, 2021, 11:57:00 AM
Yup looks like streaming issues.
https://twitter.com/zagarraivan/status/1388898601653391369 (https://twitter.com/zagarraivan/status/1388898601653391369)
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 03, 2021, 12:20:30 PM
Seems like a "I bought this $200 console 7 years ago, can I haz next-gen?" issue
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 03, 2021, 01:30:13 PM
I'll probably get it on Xbox One X.

Still haven't gotten my PC to work with HDR and don't feel like tinkering with that setup further and this seems like a game that would benefit from a HDR presentation.
If I pick up the Xbox version I won't have to worry about any stock issues trying to find a next gen machine and I can just pop in the disk and play.
From what I understand Ray Tracing was tacked on later and doesn't have a big impact on the visuals overall.

Resident Evil 2,3 and 7 all ran great on Xbox One X so I can't imagine this game being much different.
Title: Re: Resident Evil 8: Village
Post by: naff on May 03, 2021, 05:49:49 PM
Yup looks like streaming issues.

clearly :p

the older harddrives are a huge bottleneck, esp as they get older and the seek time gets worse and worse. i wonder if with these cross gen games texture pop in would be somewhat alleviated by upgrading the old platter drive to ss
Title: Re: Resident Evil 8: Village
Post by: naff on May 03, 2021, 05:54:47 PM
heh, of course DF have a vid on it. makes a clear difference to streaming in textures, surprise surprise

https://www.youtube.com/watch?v=E07IM_bArGQ
Title: Re: Resident Evil 8: Village
Post by: bork on May 04, 2021, 07:18:25 AM
https://twitter.com/MarcosRCRE/status/1389116952170450945
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 04, 2021, 12:52:34 PM
Played the demo (PC on a humble 1060).
Liked the game, dunno if i'll play on D1 or wait for a FOV slider patch/mod, the demo already gave me motion sickness.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 04, 2021, 04:29:27 PM
Played the demo (PC on a humble 1060).
Liked the game, dunno if i'll play on D1 or wait for a FOV slider patch/mod, the demo already gave me motion sickness.

You should be able to turn off the shaky cam, I think that's an option for people that get motion sickness like that
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 04, 2021, 04:36:57 PM
Yup, i did remove it.
Still, the tight FOV is, for me, one of the biggest factors (along excessive motion blur and indeed camera bobbing).

Even without an official patch, they'll probably put something together with an .ini or widescreen mod.
Title: Re: Resident Evil 8: Village
Post by: Coax on May 04, 2021, 11:58:59 PM
Yup, i did remove it.
Still, the tight FOV is, for me, one of the biggest factors (along excessive motion blur and indeed camera bobbing).

Even without an official patch, they'll probably put something together with an .ini or widescreen mod.

I've seen someone mention they used mod for the FoV so I'd expect something to be available near launch even if it's just a Cheat Engine table to begin with.
Title: Re: Resident Evil 8: Village
Post by: demi on May 05, 2021, 12:08:57 AM
bruhhhhhh is it friday yet im trying to CUM
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 05, 2021, 07:47:00 AM
Quote
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.
https://www.videogameschronicle.com/news/resident-evils-producer-says-village-was-balanced-based-on-feedback-that-re7-was-too-scary/

 :dayum :wut :foodcourt

Why would you say this a few days before release??  If it's to entice a larger audience, I think it's going to have an opposite effect.  I still hope it does well because I want this bitch in VR.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 05, 2021, 09:11:59 AM
A horror game (or a movie) that is "too scary" doesn't exist.

It'd be like an action game that is "too fun".  :doge
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on May 05, 2021, 11:59:05 AM
This game is gonna be shit just as expected. Still excited to play it day 1 though.
Title: Re: Resident Evil 8: Village
Post by: Rufus on May 05, 2021, 12:08:03 PM
A horror game (or a movie) that is "too scary" doesn't exist.

It'd be like an action game that is "too fun".  :doge
When you aim for millions of sales, "it's too scary to play" is a real challenge.

I expect it to be like RE4, more tense than scary.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 05, 2021, 12:12:59 PM
What Capcom says in interview is usually the exact opposite of what they did so I wouldn't worry much  :doge
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 05, 2021, 01:18:15 PM
Nah, I expect it to be more action-y. And that's fine, I'm getting serious RE4 vibes off of it and if it ends up being "1st person RE4" well, there's shittier things in life than to revisit one of the best games ever made.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 05, 2021, 01:22:38 PM
Metacritic has it at 84. Usually I just read one of the top and bottom reviews and see if it lines up with my tastes.
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 05, 2021, 01:43:13 PM
Are reviews up already?  Would like to scope some for sure.

Edit: Damn, I guess they are. lol
Title: Re: Resident Evil 8: Village
Post by: Let's Cyber on May 05, 2021, 02:24:21 PM
Those are good scores tho?
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 05, 2021, 03:35:21 PM
Can't wait to play this in a year or 2 in VR!  :rejoice
spoiler (click to show/hide)
:bowsette
 :dsp
[close]
Title: Re: Resident Evil 8: Village
Post by: naff on May 05, 2021, 06:23:20 PM
Quote
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.
https://www.videogameschronicle.com/news/resident-evils-producer-says-village-was-balanced-based-on-feedback-that-re7-was-too-scary/

 :dayum :wut :foodcourt

Why would you say this a few days before release??  If it's to entice a larger audience, I think it's going to have an opposite effect.  I still hope it does well because I want this bitch in VR.

nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 05, 2021, 06:28:37 PM
From what I'm reading the score is stuck in 8 - 9 territory because of some technical issues (Ray Tracing causes performance dips on next gen machines), Mercenaries is a bit limited and the game leans heavily on ideas explored in Resident Evil 4 but isn't as good as RE4 or RE2 Remake. Overall it sounds like a blast and a worthy sequel to Resident Evil 7. Some also mention how weird and creepy it is (almost too horrific for some).

Capcom probably figured it was better to get the game out early 2021 and then add in some more DLC content later.
I expect a lot of cross gen games to land around the 8/10 mark coming out of this pandemic.
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 05, 2021, 07:06:56 PM
Quote
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.
https://www.videogameschronicle.com/news/resident-evils-producer-says-village-was-balanced-based-on-feedback-that-re7-was-too-scary/

 :dayum :wut :foodcourt

Why would you say this a few days before release??  If it's to entice a larger audience, I think it's going to have an opposite effect.  I still hope it does well because I want this bitch in VR.

nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
Title: Re: Resident Evil 8: Village
Post by: naff on May 05, 2021, 08:00:56 PM
tbh, resi games are more action horror schlock w some puzzle elements to me and not actually all that horrific. RE1 was pretty horrific at the time, but i still played through it when i was 9 or 10. i also got scared watching I Know What You Did Last Summer back then. i never finished silent hill. too scary. haven't played any resi post 5 yet, but planning to start a playthrough of the series soon (just got 0, 1 remake and 2 remake). i played RE2 a lot with my cousin and we were pretty inured to it by that point. never played the gamecube ones as the better graphics just looked too hardcore and i think i became more of a wuss as i got older (or maybe it was PTSD from opening all those doors :p ). steeling myself for getting back into the series
Title: Re: Resident Evil 8: Village
Post by: mormapope on May 05, 2021, 08:26:02 PM
Resident Evil rankings (my enjoyment, this shit isn't going to match anyone else's)

1. RE4 = RE2 Remake
2. RE2
3. RE7
4. RE6
5. RE3/RE3 Remake
6. RE1/RE1 Remake
7. RE5
8. Code Veronica

RE6 is a super bloated, ambitious, busted ass game, but it had a lot more charm and more interesting ideas than RE5. Im also very much not a classic RE snob. RE2, even the original, streamlined "puzzle" solving to the point that RE2 is almost a straight up action horror game.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 05, 2021, 08:37:35 PM
Here's mine, for good measure:

1. RE1 remake
2. RE4 = RE2remake
3. RE3 (ps1)
4. RE2 (ps1)
5. RE5 = RE7
6. RE1 (ps1)
7. RE0
8. RE Veronica (honestly need to replay this, though)
9. RE3remake

Never finished 6.
Title: Re: Resident Evil 8: Village
Post by: remy on May 05, 2021, 09:27:09 PM
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 05, 2021, 09:29:21 PM
RE2remake
RE4=REmake
RE7
RE5
RE3 original
RE3 remake
Code Veronica=RE0

Never played 6
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 05, 2021, 09:46:10 PM
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge
This reminds me, when i was a kid, with my brothers we would play and watch whatever we wanted pretty much, played Silent Hill, watched Robocop (also porn, but that was sneakily) etc.
I remember when we watched Rob Roy, my classmate's mother asked us to Fast Forward through the rape scene if we watched it with him.

Anyway, one time during summer vacation some family friends were over with their kids (my age) and we decide to play RE3, and these boys just leave the room.
When we asked where the hell they're going, they said the Nemesis scared them too much, and they couldn't even watch the game or they'd get nightmares.
At the time this blew my mind, since we would play and watch all sort of horror games/movies, go to cemeteries at night and similar stuff, i never really registered "Resident Evil" as a horror game, certainly not after 1.
But i guess sensibilities vary wildly.

Also i'm a maladjusted human, so i'm not arguing that was a proper way to grow up. :thinking
Title: Re: Resident Evil 8: Village
Post by: naff on May 05, 2021, 09:57:12 PM
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge

cool dads  8)  :heartbeat

the millennials i know that are the most maladjusted to the modern world are the ones that were sheltered from the wealth of inappropriate entertainment at our disposal in the 90s
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 05, 2021, 10:19:23 PM
My parents didn't give any shits what I watched or did... Having children now, I want my kids to be less scarred and warped than I am.  :-[  I guess what I was pointing out (which based on reviews, it's still plenty "scary") that if they're making a survival horror game that's less scary just to please the pussies that thought RE7 was too scary, fuck that.  People should know what they're getting into.
I dunno.. maybe I'm blowing that interview out of proportion, but it annoyed me to read that. 
Title: Re: Resident Evil 8: Village
Post by: MMaRsu on May 06, 2021, 03:37:00 AM
Does this have Denuvo trash again? Probably -_-
Title: Re: Resident Evil 8: Village
Post by: Borealis on May 06, 2021, 05:20:48 AM
How disappointing was RE3 remake?

Hopes for RE4 remake?
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 06, 2021, 05:57:53 AM
How disappointing was RE3 remake?

Hopes for RE4 remake?

In a vacuum, it was a fun game and I had a good time with it. As a remake of one of my favorite games, it was a massive disappointment. Especially coming after RE2R which mostly incorporated everything from the original game, and added some good shit on top.

I don’t want them to touch RE4  :stahp
Title: Re: Resident Evil 8: Village
Post by: Pissy F Benny on May 06, 2021, 06:05:59 AM
so disappointing it was bubbed demake by some (I only played the demo tbf)
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 06, 2021, 09:53:29 AM
My biggest gaming disappointment in years.  >:(

Not only it removed every fun thing about the original, but it also managed to tell a less coherent story, and an incredibly fucked sense of pacing (start your game off with a high octane chase sequence bro, goodluck with that build up).
But they didn't stop there, because they also took the pretty much perfect gameplay of RE2remake, and fucked up the balance, also making that less fun.
And make the Nemesis LESS threatening than Mr.X, as a stalker...

The graphics are nice, the character models are great (although the new nemesis looks a bit dumb) and the dodge mechanic can be fun, in a RE6 kind of way (though i think it's out of place in a game like this).
There's a couple of decent sequences, but i really can't stress enough how big of a disappointment it was, and it manages to be  (or at least feel) shorter than the original, too, which already was like a 3 hours game.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 06, 2021, 12:38:54 PM
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 06, 2021, 12:58:55 PM
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug

:hhh
Title: Re: Resident Evil 8: Village
Post by: demi on May 06, 2021, 01:37:00 PM
RE Rankings

RE1 the goat
RE2 aight
RE3 good
RE4 oldhat
RE5 racist
RE6 misunderstood
RE0 aight held back by awful item system
RESurvivor better than RE3Make
REDeadAim better than RE3Make
REOutbreak needs to be ported already
RERevelation aight
RERevelation 2 aight
REGaiden better than RE3Make
RE7 the sequel to breakdown
RECV aight
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 06, 2021, 03:06:42 PM
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug
Power Bottom maybe.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 06, 2021, 09:36:48 PM
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 06, 2021, 09:43:49 PM
Damn, PC performance benchmarks look impressive. Gonna try the demo. If I can get 90fps+ with RTX on and max settings I'll take it over the PS5 45fps even though Dual Sense might be nice.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 06, 2021, 09:54:59 PM
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.
Are they ever? Besides, i think Jhon from Digital Foundry said to wait on their analysis to buy the PC ver. because it has some issues, apparently.

Either way, never preorder.

I'll say, the demo ran more or less fine on my 1060, at 1080p.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 07, 2021, 12:01:33 AM
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.
Are they ever? Besides, i think Jhon from Digital Foundry said to wait on their analysis to buy the PC ver. because it has some issues, apparently.

I mean sometimes you get a nice skin or a gun or something. Idk, I guess these days pre-order stuff is pretty weak since they want you to shell $$$ for the digital LE goods instead.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 07, 2021, 12:35:10 AM
Village demo ran really smooth on my gsync 144hz monitor and looked solid enough. Gonna download that demo on PS5 and compare, but probably will go PC from that.

First time checking out this demo. Pretty cool, had been mostly media blackout on this. Looking forward to playing it this weekend.

*edit* ok, yeah, PC version for me. PS5 with Ray-tracing off 60fps looks pretty similar, RTX isn't very noticeable to my eyes. 45fps mode is junk though. I like on PC how you get options to like turn off chromatic abberation which I hate in games and add film grain and stuff (maybe that's in the PS5 one too from the main menu and not in-game menu idk).
Title: Re: Resident Evil 8: Village
Post by: Trent Dole on May 07, 2021, 03:47:06 AM
https://twitter.com/Tolkoto/status/1389967382647558147
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 07, 2021, 11:29:32 AM
Played around 3 hours, enjoyed it so far. Been a fun ride, even if the fighting enemies is a bit ZzZ. Also another moment for top 5 dumb RE moments already happened


(https://live.staticflickr.com/65535/51163611518_41a6be7bab_o.png)


(https://live.staticflickr.com/65535/51164472485_4e763fd246_o.png)


(https://live.staticflickr.com/65535/51163803973_5364669229_o.png)
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 07, 2021, 12:04:40 PM
Also another moment for top 5 dumb RE moments already happened

Damn, this sounds good.
Title: Re: Resident Evil 8: Village
Post by: mormapope on May 07, 2021, 01:27:50 PM
Started on hardcore, gonna bump the difficulty down to normal. Unless game balancing is ultra fucked from the start, dying a bunch of times and barely squeaking by is less immersive and makes horror turn into tedium.
Title: Re: Resident Evil 8: Village
Post by: demi on May 07, 2021, 02:34:52 PM
Never start on Hardcore with these games. That's meant for NG+

Enjoy the game, don't frustrate yourself to the point you hate it
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 07, 2021, 02:58:26 PM
I'm playing on normal and have had a very easy time so far. I usually suck at these games too. Only died when I had a complete brainfart and went the wrong way, trapping me in a corner with lots of enemies.
Title: Re: Resident Evil 8: Village
Post by: demi on May 07, 2021, 03:02:30 PM
This game rules so far. Missed Resident Evil
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 07, 2021, 04:57:44 PM
lol pussies. Hardcore to the bone  :expert
Title: Re: Resident Evil 8: Village
Post by: demi on May 07, 2021, 05:43:22 PM
spoiler (click to show/hide)
Enjoy needless frustration while I coast through Village of Shadows difficult with Infinite Ammo Enabled  :brain
[close]
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 08, 2021, 09:26:55 AM
Charming place

(https://i.imgur.com/zk064GX.jpg)
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 08, 2021, 09:57:27 AM
They should've given me the option to cut down the jumpscare crow at the start of the game. Instead of getting startled I felt bad for the bird.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on May 08, 2021, 10:00:44 AM
Game shitting the bed a little bit towards  the end like 7 again gameplaywise :cat

Bringing together all the lore though :lawd
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 08, 2021, 11:41:43 AM
Got up to the castle, this game rocks  8)

Those Lycans are scary af though. Much more terrifying than those slow ass mold zombies. Not sure who said this would be less scary somehow.


Bringing together all the lore though :lawd
I have no idea where they are going with this but I am enjoying it all the same  :lol
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 08, 2021, 03:46:00 PM
This can look surprisingly decent with FOV mod and something to remove that horrible vignette. Trying to keep it without too many big spoilers

spoiler (click to show/hide)
(https://live.staticflickr.com/65535/51163611518_41a6be7bab_o.png)

(https://live.staticflickr.com/65535/51163803973_5364669229_o.png)

(https://live.staticflickr.com/65535/51163672722_532dd8c8e6_o.png)

(https://live.staticflickr.com/65535/51166602629_38e1dfded0_o.png)

(https://live.staticflickr.com/65535/51166056483_d37b905a32_o.png)

(https://live.staticflickr.com/65535/51165463260_8238cff6e0_o.png)

(https://live.staticflickr.com/65535/51166603519_a277147091_o.png)

(https://live.staticflickr.com/65535/51165123034_c2960a05b9_o.png)


[close]


Just did a mini boss that I dont think I was supposed to yet. Took all my fucking ammo and pipe bombs. But still havent actually died since the very beginning. Only one jump scare proper got me so far. Which was when you are doing a puzzle. I was in full puzzle mode there and it too me by surprise. The rest of the time, it kind of feels like you are just waiting for it at all times. So yeah, not having too many scares with it. But enjoying the gameplay anyway, just feels like a real polished RE, and there's something comforting about going through the dumb puzzles and the silly story playing out.

Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 08, 2021, 05:38:02 PM
Ugh, on a personal level the

spoiler (click to show/hide)
dollmaker's house/workshop
[close]

was creepy AF
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 08, 2021, 07:37:31 PM
spoiler (click to show/hide)
Enjoy needless frustration while I coast through Village of Shadows difficult with Infinite Ammo Enabled  :brain
[close]

Beat it in a bit less than 13 hours on the clock  :dice

Only frustrating part was the very beginning. Copy RE4’s opening but remove any proper means to fight back. Genius  :derp :derp

Game was pretty fun. Got all treasures, and turned the entire map blue. Somehow missed the last ball puzzle even though I got the actual ball, and was missing one fish to complete all recipes. No idea where to find more. Ah well.

Combat sucked for the most part. No visible damage, and only lycans have head pops. Even with focused shots to the head enemies barely fucking stun, and they move so fucking erratically. Complete damage sponges too. Don’t know why they made things deliberately shitty on that end.

Overall I liked it better than 7, but RE2R is still king when it comes to new age RE. I’m interested in where the story might move forward.

Please don’t fuck up the combat of RE4R  :stahp
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on May 08, 2021, 08:37:09 PM
I need to replay Rev2 at some point. That was when I felt like Capgod was coming back way before the mainstream jumped back on the hype train too. :thinking
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 08, 2021, 11:29:29 PM
Really? I thought Rev 2 was some pretty half-assed game.  The visuals, art direction, and overall presentation were really weak with an air of low budgetness. Gunplay was "good enough", but you were mostly fighting Revelations patented whatever blob goop enemies. Nothing that was really engaging, which is further amplified by boring nondescript environments. Revs idea of Atmosphere was to make everything just look worn down with very PS3 level geometry. Then you have possibly the most afterthought RE co-op experience where it's going to actively not be fun for player 2.

Rev 2 did get some praise back when it came out and I never understood. Sure it dialed it back from RE6, but I'm not sure dialing it back to blandness was a better alternative. This also didn't have the excuse of being on the 3DS. The REv games by far just seem like the most c-tier Capcom games, not even featuring great art direction and character design, things even the worst Capcom games have.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 09, 2021, 01:11:47 AM
Who the fuck made these awful light the torch puzzles?
Title: Re: Resident Evil 8: Village
Post by: demi on May 09, 2021, 01:33:03 AM
Just shoot the lantern, dont bump into them like a redneck
Title: Re: Resident Evil 8: Village
Post by: demi on May 09, 2021, 01:34:02 AM
Just completed a

- 3 hour speedrun
- Knife only
- 4 or less heal
- Dont spend 10000

run on Casual

Just need to unlock infinite STAKE magnum then it's Village of Shadows time
Title: Re: Resident Evil 8: Village
Post by: team filler on May 09, 2021, 02:42:11 AM
can't wait to watch a good playthrough  :whatisthis
Title: Re: Resident Evil 8: Village
Post by: Coax on May 09, 2021, 11:51:48 AM
I've seen someone mention they used mod for the FoV so I'd expect something to be available near launch even if it's just a Cheat Engine table to begin with.

Yup (https://www.nexusmods.com/residentevilvillage/mods/10) :hyper

Edit: looks like Gilhaney is already using it. Narrow FoV makes me barf.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 09, 2021, 12:03:00 PM
Nice.
I'm debating it getting it now.

RE games drop off in price so quickly though. :thinking
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 09, 2021, 01:37:47 PM
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 09, 2021, 01:46:29 PM
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 09, 2021, 01:56:51 PM
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.

Dinner room - I've checked and slashed my knife at everything

Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.

Maybe there's more destructable walls?
[close]

 :idont
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 09, 2021, 02:21:32 PM
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.

Dinner room - I've checked and slashed my knife at everything

Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.

Maybe there's more destructable walls?
[close]

 :idont

spoiler (click to show/hide)
I only remember the first one, have the elevator at your back and look high up, and you should see a shiny. The rest are probably shinies too.

Destructible walls are super obvious, and I think are marked on your map even.
[close]
Title: Re: Resident Evil 8: Village
Post by: demi on May 09, 2021, 04:35:15 PM
Infinite STAKE is so unfair lmao

EZ mode
Title: Re: Resident Evil 8: Village
Post by: The Sceneman on May 09, 2021, 04:39:05 PM
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 09, 2021, 04:51:19 PM
It runs at an unlocked framerate going from 40 to 60fps. The resolution is 900p on the One S.

I imagine it'll mostly be fine if you can handle a fluctuating framerate. You can always give it another playthrough when you get the better console.

Edit: If you got a modern tv that has VRR, I think the One S supports that as well.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 09, 2021, 04:54:39 PM
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x
If you've played other RE Engine games or Resident Evil 7 on the One S, this shouldn't be much different.

I'm playing it in '4k mode' on Xbox One X. It doesn't run at 60fps, more 45'ish but it isn't a very fast paced game so I prefer resolution over framerate in this case.
There's also a 1080@60fps performance mode. If the Xbox One X can run it at 1080p@60fps than the One S should have no trouble staying above 30fps in a slightly lower resolution.

It looks really good but there's very little real time lighting going on and the environments aren't interactive outside of a few boxes you can break or glass you can shatter. All of the lighting seems baked on Xbox One X outside of some reflections.
Since this is not one of those massive open world games, they can put a lot of detail in very small areas without a big perfomance hit. Easily one of the best looking games for Xbox One X.
Title: Re: Resident Evil 8: Village
Post by: naff on May 09, 2021, 05:42:33 PM
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x

lol, you could've almost got a series s for the price of that Plateau card breh. tough to find a series x atm though. Been keeping an eye on The Warehouse's stock. So nearly bought one when they last had PS5s stock because i knew friends would want them, but were being cheap at the time now a number of people i know are getting despo (they were certain they'd be widely available by now lol)
Title: Re: Resident Evil 8: Village
Post by: demi on May 09, 2021, 07:52:52 PM
970/1000

Need to S rank all Mercenaries stages then I can go on message boards and complain about the smallest nitpicks
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 10, 2021, 03:01:41 AM
So the animals are limited. Well, I'll guess just restart my game now. That's kind of dumb.
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 10, 2021, 07:44:22 AM
I also sold my animal parts and feel like an idiot
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 10, 2021, 10:56:21 AM
Can we get an F chat in for people that sold their meat? :dead

Made it to the 2nd Lord's Manor yesterday. Super creepy... mom, come pick me up!  :'(
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on May 10, 2021, 12:02:19 PM
F

Can't remember if I sold any meat so I'm giving myself a preemptive F as well.
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 10, 2021, 12:34:55 PM
Finished the game. Hated the last third of the game, starting from the factory tbh.





Can we get an F chat in for people that sold their meat? :dead

Made it to the 2nd Lord's Manor yesterday. Super creepy... mom, come pick me up!  :'(

I managed to get a few upgrades in anyway, and that was more than enough on normal difficulty.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 10, 2021, 02:16:32 PM
I didn't sell any meat but did miss a bunch of fish spots in places I can't backtrack so couldn't make some of the recipes
Title: Re: Resident Evil 8: Village
Post by: Svejk on May 10, 2021, 04:08:06 PM
All this talk about F chat, selling their meat, fish spots and animal parts.  The hell kinda game is this?  :lol
Title: Re: Resident Evil 8: Village
Post by: demi on May 10, 2021, 04:43:28 PM
A halfway house for recreating that RE4 experience
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 10, 2021, 05:09:01 PM
Gothic Far Cry.
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on May 10, 2021, 05:09:46 PM
Monster Hunter actually
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 10, 2021, 05:47:11 PM
All this talk about F chat, selling their meat, fish spots and animal parts.  The hell kinda game is this?  :lol

You get permanent boosts to stuff like health or movement speed, if you have the right meat for this good boy

(https://live.staticflickr.com/65535/51165714572_2aa5260627_o.png)
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 10, 2021, 06:05:10 PM
Hmm, no wonder demi is loving this game, forgot about his chubby chasing
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 10, 2021, 06:19:27 PM
All this talk about F chat, selling their meat, fish spots and animal parts.  The hell kinda game is this?  :lol
It's the most nonsensical game I've played in a while and I played Nier before this  :doge
Title: Re: Resident Evil 8: Village
Post by: demi on May 10, 2021, 07:54:08 PM
Hmm, no wonder demi is loving this game, forgot about his chubby chasing

You got me on your mind as much as I do on the Duke, come get this soft dick
Title: Re: Resident Evil 8: Village
Post by: demi on May 10, 2021, 11:54:54 PM
(https://i.imgur.com/wCyg27V.jpg)

Good game

Unlocked this for good measure (spoiler?)

https://i.imgur.com/U9MOwnw.jpg

Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 11, 2021, 05:00:53 PM
Do they ever explain how the Dulvey beer ended up in Romania? Does Ethan have a side gig importing American craft beer?
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on May 11, 2021, 06:43:07 PM
Might be part of a bigger exchange where random redneck towns in the US got the blueprints for renaissance style manors. :thinking
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 11, 2021, 06:45:02 PM
Fuck you Capcom, Now I can't sleep. Give me a flame thrower when you throw that THING at me you fucks  :lol


What Capcom says in interview is usually the exact opposite of what they did so I wouldn't worry much  :doge
:kermit
Title: Re: Resident Evil 8: Village
Post by: DJ Bedroom on May 11, 2021, 09:53:15 PM
Finished this up yesterday. Overall I'd say it's a better GAME than 7, but stylistically I prefer that one. It's a perfect mix of Texas Chainsaw and Evil Dead and the house is fucking creepy, but the enemy variety and last third lets it down hard. Re8 is a pretty consistent 8/10 throughout where 7 can hit anywhere between 4 and 10/10
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 12, 2021, 03:59:28 AM
I just got to the part in the Castle where

spoiler (click to show/hide)
Ethan takes his severed hand and puts it back on and it works

Ummm, WHAT roflll

Is Ethan a mutant or something?

Also is my memory of RE7 hazy or I thought he lost a hand by the end of that game already?
[close]


Otherwise I'm having fun and it looks great. Basically feels like an FPS. Too many scripted sequences and some bs stuff with enemies popping up right in your face and grabbing you though.

Also are there melee moves? I'm assuming there aren't, but it feels weird being RE4 style RE but you can't melee kick people away.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 12, 2021, 04:02:54 AM
I just got to the part in the Castle where

spoiler (click to show/hide)
Ethan takes his severed hand and puts it back on and it works

Ummm, WHAT roflll

Is Ethan a mutant or something?

Also is my memory of RE7 hazy or I thought he lost a hand by the end of that game already?
[close]


Otherwise I'm having fun and it looks great. Basically feels like an FPS. Too many scripted sequences and some bs stuff with enemies popping up right in your face and grabbing you though.

Also are there melee moves? I'm assuming there aren't, but it feels weird being RE4 style RE but you can't melee kick people away.
spoiler (click to show/hide)
Ethan is infected by the RE7 mold allowing him to heal
[close]
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 12, 2021, 04:16:29 AM
Ok, yeah figured that must be it.

The game is WAY more hilarious though without that. Like this dude just keeps getting the shit beat out of him and then is all videogame-y fine. I've been laughing my ass off at a bunch already. I kinda like it because it balances the creepy horror tone.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 12, 2021, 06:01:22 AM
Might be part of a bigger exchange where random redneck towns in the US got the blueprints for renaissance style manors. :thinking

I thought they were white trash living in one of them McMansions.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 12, 2021, 12:55:05 PM
just how fucked up is it that

spoiler (click to show/hide)
Your baby is killed and seperated into 4 jars and some fat merchant tells you to go collect the pieces
[close]
That has to be the most fucked up plot in video game history.  :doge
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 12, 2021, 01:05:58 PM
What about Curtis Blackburn from Killer7?
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 12, 2021, 01:32:13 PM
What about Curtis Blackburn from Killer7?
That's pretty fucked up as well but Re village is more 'personal' and less abstract than Killer7
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 12, 2021, 01:48:27 PM
The Factory, in a nutshell:

(https://i.imgur.com/Hs0Ps7Q.jpeg)
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 12, 2021, 02:43:51 PM
The factory was like Doom 3 but y’know, actually good and fun to play.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 12, 2021, 05:13:31 PM
The factory was like Doom 3 but y’know, actually good and fun to play.

Lots of people have been saying they hated the factory and like... I thought it was fine? Probably the least interesting location but also not like, distractingly bad or whatever.

The house the 2nd boss is in was my favorite part of the game, because it was the fucking creepiest shit.

Finished it earlier today.

spoiler (click to show/hide)
lol @ Ethan being dead for 3 years, like HOW THE FUCK DID HE HAVE A KID THEN but whatever, RE stories are all dumb and this was satisfyingly so
[close]
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 12, 2021, 05:32:02 PM
You gotta applaud Capcom for making Chris a somehow dumber motherfucker than Mortal Kombat 9 Raiden. Must’ve taken some real effort.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 12, 2021, 05:46:53 PM
The third section was a bit janky and undercooked but a nice change of pace from the 2nd. I did like the treasure hunt that opens up after it.
Title: Re: Resident Evil 8: Village
Post by: demi on May 12, 2021, 06:25:50 PM
Heisenberg is extremely underused, I was hoping they would do more of the HA HA TRAPS! bit he did at the beginning. Also he didn't flex his "psychic" powers much

But turns out hes a big pussy lul
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 12, 2021, 07:58:36 PM
I really disliked Heisenberg as a character. Easily the worst, and so was his area.
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 12, 2021, 09:42:13 PM
I can’t settle on whether his voice acting was amazing or atrocious. He had some funny lines though.
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on May 12, 2021, 10:17:40 PM
I really disliked Heisenberg as a character. Easily the worst, and so was his area.
spoiler (click to show/hide)
I think you're forgetting about the fish simp guy
[close]
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 13, 2021, 09:02:02 AM
Nah I liked him a lot more
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 13, 2021, 11:18:47 AM
I like the post-combat zingers that Ethan throws out there after fighting a boss, like "You're the one that's cursed" or more succinctly "Eat shit". :lol
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 13, 2021, 11:24:05 AM
I like the post-combat zingers that Ethan throws out there after fighting a boss, like "You're the one that's cursed" or more succinctly "Eat shit". :lol

or when grabbing that part from fish face 'I will just take that', while fish face hasnt noticed him... well... until he says that.  :doge
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 13, 2021, 11:39:32 AM
RE4 Leon > Ethan > *
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 13, 2021, 11:46:33 AM
"Your right hand comes off?"
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 13, 2021, 11:46:41 AM
Duke was the real hero of RE8
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 13, 2021, 12:08:58 PM
http://www.youtube.com/watch?v=uFpJ91O-yhk

Ethan is always quite tense and serious unless he takes down a boss or something whle Leon is like  :smug except for that one moment Mike died.  :'(
Title: Re: Resident Evil 8: Village
Post by: demi on May 13, 2021, 12:19:59 PM
Ethan goes off during the final fight, and I masturbated to it

He's definitely tired of this crazy white people shit
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 13, 2021, 04:53:55 PM
Spend 2 hours running around until I realized I broke the game.

spoiler (click to show/hide)
In the factory after finding the Heisenberg recording the propeller dude chased me a second time. I went to the Duke in the Elevator, but instead of going to B2 (to progress), I went back down to B4. After arriving at B4 I jumped down to the area with all the smoke and the mechanical pump things you have to disable. Surely I found all the treasure I was after but after doing so I couldn't return back to the duke because the elevator dude breaks down the door to the B3 elevator switch and the path to the B4 elevator is impossible to get back to after rerouting the power.
[close]
Title: Re: Resident Evil 8: Village
Post by: Let's Cyber on May 13, 2021, 06:16:09 PM
I was getting a lot of Silent Hill 3 vibes with

[END GAME SPOILERS]

spoiler (click to show/hide)
Eveline/Eva sort of being reborn as Rose, had a lot of parallels with Alessa/Cheryl being reborn as Heather for me.  The darker, more tortured past version getting a redo in a new body. They set it up like Rose is going to be a future protagonist too, just as Heather was.
[close]

Game was fine overall. It made me want Bloodborne 2.
Title: Re: Resident Evil 8: Village
Post by: MMaRsu on May 14, 2021, 01:21:00 PM
https://youtu.be/3g4dJmFZuv4
Title: Re: Resident Evil 8: Village
Post by: team filler on May 15, 2021, 01:14:20 AM
been watching a playthrough  8) big tiddy witch got a phat azz  :shaq
Title: Re: Resident Evil 8: Village
Post by: BIONIC on May 15, 2021, 03:38:32 AM
been watching a playthrough  8) big tiddy witch got a phat azz  :shaq

https://youtu.be/_beV7_laXVE

spoiler (click to show/hide)
The view numbers  :lol
[close]
Title: Re: Resident Evil 8: Village
Post by: MMaRsu on May 15, 2021, 06:38:55 AM
https://www.youtube.com/watch?v=LZJ8IXTz-XY
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 15, 2021, 12:41:17 PM
Finished the story

spoiler (click to show/hide)
The Heisenberg Terminator factory was quite a trip. The sequence where you play as Chris mowing down lycans was a cool end game to finally get some pay back on these assholes.

Miranda knew Umbrella's Spencer?
Rose has the same 'immortality' as Ethan, the mold lives on through her?

Driving a tank in a Resident Evil game  :lol

That anti-vaxx storybook at the end  :lol
[close]

Overall solid 8/10 would play Capcom nonsense again, hopefully some DLC or a sequel in the near future :rejoice

One thing that irks me a bit is how everything is contained in areas.
In Mercenaries you get some factory and castle enemies in the village too, would've been cool if that happened in the main game and it would've made the village feel more connected.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 15, 2021, 01:25:33 PM
https://www.youtube.com/watch?v=DLP6jU6-3Sw
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 16, 2021, 10:00:59 AM
Started my second playthrough on hardcore.

Reached the castle in 50 minutes, that took about 2 hours or so the first time I played.
I can definitely see this one becoming a favorite with speed runners.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 16, 2021, 10:30:08 AM
I imagine you're supposed to run past the enemies in the stronghold. I killed about 40 before they stopped spawning.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 16, 2021, 01:21:31 PM
I imagine you're supposed to run past the enemies in the stronghold. I killed about 40 before they stopped spawning.
That was a difficult fight. I killed them all.

I'm not sure what you're supposed to do but in some rooms you can indeed decide to cut and run instead of killing everything.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 16, 2021, 01:36:54 PM
I think the only times you're SUPPOSED to just try to avoid/run away from enemies are the big lycan attack at the beginning of the game and

spoiler (click to show/hide)
as you're heading towards Miranda right before the final battle and wights or whatever are falling everywhere. Well, also at the beginning-ish where you're captured and the four lords/Miranda have a meeting. And I guess from Sturm a couple times. OK THERE'S MORE RUNNING THAN I THOUGHT.
[close]

But yeah, I think you're just supposed to fight the stronghold enemies off in waves as they spawn, try to use exploding barrels/mines/pipe bombs to take out multiple enemies at once to make it easier, etc.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 16, 2021, 02:01:26 PM
Don't forget about

spoiler (click to show/hide)
That scary fucked up baby thing that eats you
[close]
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 16, 2021, 02:31:59 PM
There's enough ammo to kill everything in the game, at least on Standard difficulty.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 16, 2021, 04:52:15 PM
Yeah, I thought you were supposed to kill everything during the Stronghold part. Besides, you do get drops from pretty much every kill.

Anyway, I finished it and I felt a pretty much extreme sense of "meh". It was ok. I really just don't like First Person RE. I couldn't help but think all the time how much better the combat would be if it was third person. The game wants to be more action-focused and have a lot more spatial awareness like RE4. But you move pretty slow even with the quick turn, so it just becomes press the block button a lot. So it doesn't really feel all the tense. Gunplay felt ok and the different areas were all pretty solid.

The story was shit even for RE standards. I never finished RE7 because it was in first person, but it seemed like such a radical departure from previous RE games and well pretty well written....In a sense that dialogue felt more natural and it seemed knowingly tongue and cheek. Here it's just lame. The premise is stupid. The characters are stupid. It tries to be serious at the end, but Ethan is a nothing character. it feels like it's trying to appease fans like me who weren't interested in RE7, but tow the line with what RE7 did. Doesn't surprise me that RE* bombed in Japan, the series feels like b level American crap now.

I don't know, I rather play RE3 Remake.
Title: Re: Resident Evil 8: Village
Post by: Don Rumata on May 16, 2021, 05:18:28 PM
There's enough ammo to kill everything in the game, at least on Standard difficulty.
Not if you shoot like I shoot.  :-[
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 17, 2021, 05:28:09 AM
I imagine you're supposed to run past the enemies in the stronghold. I killed about 40 before they stopped spawning.
That was a difficult fight. I killed them all.

I'm not sure what you're supposed to do but in some rooms you can indeed decide to cut and run instead of killing everything.

I reloaded the old save and ran past the enemies and went straight for the mini boss. (talking about the room with the zipline.) A lot less enemies spawned this time.

Only like 10 normal enemies spawned as opposed to the 40 I had to deal with before.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 17, 2021, 06:13:46 PM
Interesting, I guess your play style decides enemy and spawn behaviour or there is a limit on how many enemies can spawn.

I noticed something like this as well
spoiler (click to show/hide)
At the very end of the game, when you move to the final boss there's a gauntlet of those zombie things that spawn indefinitely, however if you sprint quickly past the first 'spawn point' the others don't trigger.
[close]

Anyway you're going to need all that ammo you saved for what comes next :whew
Title: Re: Resident Evil 8: Village
Post by: team filler on May 17, 2021, 08:47:56 PM
watched the story on youtube  :titus
Title: Re: Resident Evil 8: Village
Post by: team filler on May 17, 2021, 08:59:45 PM
was watching a playthrough, but after the big tiddy bitch died I lost interest  :heh
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on May 18, 2021, 07:24:27 AM
Anyway you're going to need all that ammo you saved for what comes next :whew

I already beat the game. Had around 200 handgun bullets left since I pumped my heavier stuff into the final boss.

Was questioning if my weapons even did damage as the boss was monologuing.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 18, 2021, 01:30:38 PM
Anyway you're going to need all that ammo you saved for what comes next :whew

I already beat the game. Had around 200 handgun bullets left since I pumped my heavier stuff into the final boss.

Was questioning if my weapons even did damage as the boss was monologuing.
Yeah there's quite a few enemies with little feedback.
I was playing Resident Evil 4 the other day and the difference is quite ​something. In RE4 enemies even respond differently based on their environment at times.

In Re Village only the Lycans seem to react to bullets. The castle zombies and most other enemies (although you can disarm them) don't flinch and their heads don't explode either.
I liked the zombies you can set alight that would regenerate in one of the hidden treasure areas, too bad there's only a few in the game.  :lol
Most bosses can only be stunned with flashbangs or beeg explosions.

Also no rocket launcher at the end, is this game even canon?
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 18, 2021, 07:38:36 PM
https://www.youtube.com/watch?v=J97Ek5qrbhc
Title: Re: Resident Evil 8: Village
Post by: Coax on May 22, 2021, 09:36:27 AM
Finally got around to playing it a couple days ago. So good :lawd Currently in Heisenburg's section.

Screenshots kept non-spoilery, though seems like most here have already completed it  :-[ Looks beautiful maxed out. The indoor areas of the village have a lovely still life painterly quality.

(https://abload.de/img/12nkvs.jpg)

(https://abload.de/img/2j1j1z.jpg)

(https://abload.de/img/3iqkcb.jpg)

(https://abload.de/img/5jsjr5.jpg)
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 22, 2021, 07:06:49 PM
http://www.youtube.com/watch?v=EIS-TW1XeNg

Interesting but strange how they had to change the main gameplay loop that late during development.
That demo gameplay looks terrible  :doge
Title: Re: Resident Evil 8: Village
Post by: Coax on May 23, 2021, 07:52:21 AM
Interesting, just saw Marcin Przybyłowicz (The Witcher 3) was involved with the music as the credits rolled.

Ending
Not familiar with RE7 but thought the ending was too sentimental for my tastes, was hoping for something with a little more levity given some of the amusing moments and tone sprinkled through the game.

Would have liked if Heisenberg's section was a touch more interesting than it turned out to be. Was into the style, and Heisenberg himself is the most interesting main antagonist, character-wise, beside Dimitrescu, but the boss encounter I didn't feel carried over much interesting from the prior encounters but it was okay.

Otherwise enjoyed it and was a decent length for what it was.
[close]

Might watch someone play some NG+ to get a sense of whether I'll try it.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 23, 2021, 01:26:33 PM
Interesting, just saw Marcin Przybyłowicz (The Witcher 3) was involved with the music as the credits rolled.

Ending
Not familiar with RE7 but thought the ending was too sentimental for my tastes, was hoping for something with a little more levity given some of the amusing moments and tone sprinkled through the game.

Would have liked if Heisenberg's section was a touch more interesting than it turned out to be. Was into the style, and Heisenberg himself is the most interesting main antagonist, character-wise, beside Dimitrescu, but the boss encounter I didn't feel carried over much interesting from the prior encounters but it was okay.

Otherwise enjoyed it and was a decent length for what it was.
[close]

Might watch someone play some NG+ to get a sense of whether I'll try it.
NG+ is interesting because you are much more powerful from the get go and you can skip most cinematics.
It takes about 30 minutes to reach the castle that way  :doge
Title: Re: Resident Evil 8: Village
Post by: zomgee on May 23, 2021, 04:34:43 PM
Interesting, just saw Marcin Przybyłowicz (The Witcher 3) was involved with the music as the credits rolled.

Ending
Not familiar with RE7 but thought the ending was too sentimental for my tastes, was hoping for something with a little more levity given some of the amusing moments and tone sprinkled through the game.

Would have liked if Heisenberg's section was a touch more interesting than it turned out to be. Was into the style, and Heisenberg himself is the most interesting main antagonist, character-wise, beside Dimitrescu, but the boss encounter I didn't feel carried over much interesting from the prior encounters but it was okay.

Otherwise enjoyed it and was a decent length for what it was.
[close]

Might watch someone play some NG+ to get a sense of whether I'll try it.
NG+ is interesting because you are much more powerful from the get go and you can skip most cinematics.
It takes about 30 minutes to reach the castle that way  :doge

Can you actually fight the werewolves in the opening scenes instead of running from them?

I ended up beating the game, it was a really fun ride. Some real laugh out loud moments.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 23, 2021, 04:44:12 PM
Interesting, just saw Marcin Przybyłowicz (The Witcher 3) was involved with the music as the credits rolled.

Ending
Not familiar with RE7 but thought the ending was too sentimental for my tastes, was hoping for something with a little more levity given some of the amusing moments and tone sprinkled through the game.

Would have liked if Heisenberg's section was a touch more interesting than it turned out to be. Was into the style, and Heisenberg himself is the most interesting main antagonist, character-wise, beside Dimitrescu, but the boss encounter I didn't feel carried over much interesting from the prior encounters but it was okay.

Otherwise enjoyed it and was a decent length for what it was.
[close]

Might watch someone play some NG+ to get a sense of whether I'll try it.
NG+ is interesting because you are much more powerful from the get go and you can skip most cinematics.
It takes about 30 minutes to reach the castle that way  :doge

Can you actually fight the werewolves in the opening scenes instead of running from them?

I ended up beating the game, it was a really fun ride. Some real laugh out loud moments.
You have all your guns as soon as the guy hands you the sidearm.

There's also an achievement if you beat the Lycan leader in the intro assault.
He apparently shows up under certain conditions.

I was low on ammo so could only take down about 12 or 13 before it ended.
I imagine that after a bunch of New Game + runs and/or infinite ammo upgrades you can crank up the score.
Also, The Duke sells some more guns on New Game +.
Title: Re: Resident Evil 8: Village
Post by: Coax on May 24, 2021, 09:11:29 AM
Reading (https://gamefaqs.gamespot.com/boards/311161-resident-evil-village/79464521/954009615) there's an exploit for unlocking infinite ammo while restoring the Lei spent for NG+ :thinking

Quote
Make a save - sell whatever you have to - upgrade one weapon fully and receive inf ammo unlock - restart original save. Do as many easy challenges as you can, challenge points are more important than lei imo. I'm on my fourth playthrough now and I have stake/syg/sniper/wcx all fully upgraded with inf ammo. I'm playing the game more like an rpg than an action/survival-horror.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 24, 2021, 10:23:05 AM
Quote
I'm playing the game more like an rpg than an action/survival-horror.

 :wut :titus
Title: Re: Resident Evil 8: Village
Post by: Coax on May 24, 2021, 10:32:54 AM
So it seems there are no drops for assault rifle ammo in-world, you can only craft it (which also requires three different parts rather than two), making the WCX far less appealing up until you can afford all the upgrades for infinite ammo  >:(
Title: Re: Resident Evil 8: Village
Post by: Joe Molotov on May 24, 2021, 10:39:15 AM
(https://i.imgur.com/Udo0eHO.png)
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 24, 2021, 12:54:35 PM
So it seems there are no drops for assault rifle ammo in-world, you can only craft it (which also requires three different parts rather than two), making the WCX far less appealing up until you can afford all the upgrades for infinite ammo  >:(

THE WCX is a veblen good, you're not gonna be able to afford that until you've run through the game several times. The Dragoon is the prole assault rifle of choice.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 28, 2021, 11:47:21 PM
Getting back to this. Finished up the castle and the doll estate.

You know, I'm not sure putting a long walking sim portion into an action game RE was a smart idea. Feels like it'll kill replays like MGS4's chapter 3 stealth chapter.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 28, 2021, 11:49:02 PM
Also that section is kinda weak because they were like "RE7 was too scary! We will make this one not scary!" which is fine for an action game. But a walking sim that has little gameplay and isn't scary is just kind of ehhhhh.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 29, 2021, 05:28:35 PM
Also I don't understand why they held back from going full RE4 on the action. It feels like RE4-2, but the action seems toned down like no combos, which is a shame.

And I want a traditional RE inventory trunk. Why am I carrying around all these old versions of weapons taking up inventory space. And hunting is dumb. Still like the game though, just nitpicking.
Title: Re: Resident Evil 8: Village
Post by: thetylerrob on May 29, 2021, 06:01:47 PM
You're not nitpicking really, the game is actually pretty mediocre. There are lots of design decisions that don't really make much sense and it's obvious that there wasn't a clear direction they wanted to take other than "sorta RE4-ish".
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 29, 2021, 06:52:21 PM
Well, at least where I'm at I'm still enjoying it a lot. Fun action game.

It is the first FPS ...ever? that the FoV almost makes me feel sick when moving fast in small corridors. Might look into sliding it back.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 30, 2021, 04:19:36 AM
I'm inclined to agree. I just finished RE7 for the first time and I just don't like FPS RE. The combat isn't fun to me. But at least VII seemed to know what game it wanted to be. VIII just felt like a bunch of ideas with no clear vision or tone.

Playing RE4 as well right now and well it's a lot more fun.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 30, 2021, 12:13:01 PM
Ok, finished Reservoir, still good if heavily scripted.

I think RE fans tend to put RE4 on a pedestal so every game is compared and not as good. I like this, I like RE0, I like Code Veronica, I like RE5. I don't think I've ever actively disliked an RE game, but I skipped RE6. RE5 is probably my least favorite but mostly because of co-op AI partner annoyances. If I was playing with a human it'd have been good.

Though that's just for mainline RE. I've never been able to make it through the first few hours of Revelations 1 or 2. They just feel too budget and not very fun to me even though I like old school RE.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 30, 2021, 12:59:16 PM
I think Village will probably end up being a bottom of the top tier, or top of the middle tier RE game for me at least. Pretty good but not really great.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 30, 2021, 01:23:03 PM
So I tried the FoV mod on PC and changed it from 80->90 which is a small change and yeah, interiors look a lot better and less naseau inducing. 80 FOV...wtf Capcom. Even RE7 used 90 FOV. 80 is really weird for a high motion game with small interiors you constantly navigate.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 30, 2021, 01:42:26 PM
I just googled what is the point of guarding since I've never blocked once in the game so far and I saw you can use it as an RE4 style kick to make space but defensively vs RE4's offensive kick. Hmmm, I should start guarding sometimes.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 30, 2021, 11:53:59 PM
Like halfway through the Factory, game is great.

My biggest annoyance is that the first set of fish you encounter after leaving the castle in the cave to the giant chalice alter...that area becomes 100% inaccessible for the whole game at this point. I didn't kill the fish and so I can't get my fucking movement speed upgrade the whole game because I didn't kill 3 fish in the first couple hours -_-, this has annoyed me to no end the entire game.

I shouldn't have wasted fish on the guard upgrade since I missed those. I've used guarding like once...

Also this game is challenging enough for me. I heard people say it's real easy but I've been running real low scarcity on ammo for all weapons since the stronghold fights, same with first aid which I've gone through a good amount. I always have just enough herbs to have 1 or 2 first aids and that's about it. Combat is just right tension for my run.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on May 31, 2021, 08:01:01 AM
:snore

https://youtu.be/jYJ-v228Dgk
Title: Re: Resident Evil 8: Village
Post by: Coax on May 31, 2021, 08:07:08 AM
My biggest annoyance is that the first set of fish you encounter after leaving the castle in the cave to the giant chalice alter...that area becomes 100% inaccessible for the whole game at this point. I didn't kill the fish and so I can't get my fucking movement speed upgrade the whole game because I didn't kill 3 fish in the first couple hours -_-, this has annoyed me to no end the entire game.

The reservoir fish (which I hadn't noticed) also become inaccessible after their section so I think one way or another many don't get all the recipes made in the first run (though I managed to get like 4/6).

Here's a map (https://oyster.ignimgs.com/mediawiki/apis.ign.com/resident-evil-8-village/f/fb/RE8_AnimalMap.jpg?width=1920) which points out some other locations. There's also a mini boss to the left of the factory area initial tunnel entrance (forked path beside the 'Good luck' sign), which also contains a storehouse of meat, poultry and a single fish but you'd be past that by now obviously.
Title: Re: Resident Evil 8: Village
Post by: paprikastaude on May 31, 2021, 11:20:36 AM
Game is definitely better on hard, where you at least need some respect even for some standard zombies and those robot goofs. But the intro is too rough, so it's not great to recommend for a first playthrough either.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 01:31:23 PM
My biggest annoyance is that the first set of fish you encounter after leaving the castle in the cave to the giant chalice alter...that area becomes 100% inaccessible for the whole game at this point. I didn't kill the fish and so I can't get my fucking movement speed upgrade the whole game because I didn't kill 3 fish in the first couple hours -_-, this has annoyed me to no end the entire game.

The reservoir fish (which I hadn't noticed) also become inaccessible after their section so I think one way or another many don't get all the recipes made in the first run (though I managed to get like 4/6).

Here's a map (https://oyster.ignimgs.com/mediawiki/apis.ign.com/resident-evil-8-village/f/fb/RE8_AnimalMap.jpg?width=1920) which points out some other locations. There's also a mini boss to the left of the factory area initial tunnel entrance (forked path beside the 'Good luck' sign), which also contains a storehouse of meat, poultry and a single fish but you'd be past that by now obviously.

Yeah, I went to the old mill. I feel like I fully explored and basically did everything so far (since I'm pretty OCD about that in games I enjoy) and the only thing I missed were three fucking fish -_-

I have every upgrade except movement speed and ironically the movement speed increase is probably the one that would've made the game/combat even more enjoyable since I feel like mobility is a bit slow in this game considering it's an action game. Like seriously, increase the movement speed, add offensive melee options and this would be just as fun as RE4 or RE5 mercs in 1st person.

The game feels like 75% RE4/RE5 action combat with 25% RE1-4 style level design. Like they didn't want to go all in either way, but I think I still think it kinda works. Snorado calls this bottom of the top-tier RE games and that's about what I'm feeling at this point. It's great and fun, but not as good as the classics or RE7 which was a really fresh unique take on the series that worked.

Just wrapped up my work for the day, so probably just gonna play this all day for memorial day off. Should finish it up today. Don't think I'll do a full replay, but I guess I'll try out the mercs mode for a few mins after.

Oh and I never played the two RE7 DLCs, so this is motivating me to play them next.

Game is definitely better on hard, where you at least need some respect even for some standard zombies and those robot goofs. But the intro is too rough, so it's not great to recommend for a first playthrough either.

Eh, some people are better at games than others. I feel like RE8 on normal is about the same difficulty as your average RE on normal, which is fine and hits the right spot. Basically the same difficulty of ammo & health scarcity as the Dead Space games which also nailed this difficulty just right. I'd imagine playing on hard would be closer to something like Evil Within 1 and that was way too hard to the point where the game was less fun because of it.
Title: Re: Resident Evil 8: Village
Post by: Coax on May 31, 2021, 01:37:10 PM
I have every upgrade except movement speed and ironically the movement speed increase is probably the one that would've made the game/combat even more enjoyable since I feel like mobility is a bit slow in this game considering it's an action game.

I got the movement upgrade and it felt like a negligible increase in speed (I honestly wondered if it had even applied at first :doge).
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 01:44:18 PM
I have every upgrade except movement speed and ironically the movement speed increase is probably the one that would've made the game/combat even more enjoyable since I feel like mobility is a bit slow in this game considering it's an action game.

I got the movement upgrade and it felt like a negligible increase in speed (I honestly wondered if it had even applied at first :doge).

Well, that's a bummer. But kinda expected.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 04:02:23 PM
Yeah, that propeller man boss fight was fucking awful, especially with the slow as molasses movement run. And the two jetpack dudes in the grinder shaft were pretty annoying too. Otherwise I don't mind these enemies that much. They're a little tedious to fight but not that terrible.

Still, I'm annoyed that I never have any freaking shotgun ammo. I spend all the money maxing out my new shotgun as my main damage dealer and I'm running around with like 3 crafted shots or something. All my pickups are freaking sniper ammo and handgun ammo. Wish crafting shotgun shells at least gave you 5 shots instead of 3 at a time. Also wish the damn merchant would restock ammo so I could at least buy some more. Did the propeller boss with pistol and been trying to snipe these enemies as much as possible to save the little shotgun ammo I have.

Basically where I'm at I have 0 explosive rounds, 3 shotgun shells, ~20 sniper shots, ~80 handgun ammo and a couple mines & pipe bombs. Also like 7 magnum shots I'm saving for the bosses.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 31, 2021, 04:43:45 PM
You gotta vary up your weapon usage, you can't just pick one thing and use it exclusively (unless you're on an additional playthrough with infinite ammo unlocked, obvs)

Specifically in the factory, shooting the soldats with the sniper rifle is a good way to use some of that sniper rifle ammo and save shotgun rounds
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 05:19:09 PM
I am too poor at aiming with a sniper rifle to hit moving targets  :'(

Yeah I vary up weapon usage, but for those guys I was dodging and then doing point blank chest shots x 2-3 until they pop. Prior to the factory I'd use sniper a lot for distant targets and use handgun as much as possible on zombies & werewolves. But anything big I just shotgun shotgun shotgun at point blank like those big axe guys and stuff after using up all my explosive rounds on hand.

I think I started getting real low on shotgun after the old mill axe fight & hammer boss in the stronghold since I used a bunch on them after using up explosive rounds and pipe bombs and mines. I've been using all my crafting mats to make 3 shotgun shells at a time which doesn't seem very efficient since that kills like 1 enemy.
Title: Re: Resident Evil 8: Village
Post by: Nintex on May 31, 2021, 05:59:56 PM
You really gotta work on those sniper skills. It was how I beat most of those Terminator things, that and the shotgun.
The key with Resident Evil sniping is to not aim and chase (you're always too slow) but anticipate where the enemy weakspot will be.
Because all enemies in Village have literally 1 attack style (attack player) sniping becomes easy once you figure out the enemy patterns.
And yep, save some magnum ammo. The final boss is a bullet sponge.

I think one thing that sets apart the middle tier from the top tier Resident Evil games is the progression and pacing.
In Resident Evil 4 you have these seperate areas but somehow it feels like a connected world. Resident Evil 5 and Village etc. feel more like a series of challenges.
Resident Evil Village even more so with the village serving as a hub world and literally 4 doors with 4 bosses and 4 areas.
RE4 is more a chase/heist scenario where you follow Ashley first, then Salazar and finally Sadler. As you move towards your goal you meet other characters (Luis, Ada etc.) and you find notes about what is going on.
In that sense, Leon is really 'crashing the party' while in Resident Evil Village nearly everything revolves around Ethan Winters.

I read that the budget for Resident Evil Village was ~60 million and I think these ~12 hour highly detailed games work best for the series.
I'm not sure where they can take first person Resident Evil next though, I feel 7 and Village have sort of explored all there is to the concept.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on May 31, 2021, 06:01:46 PM
I would be fine with more horror-y 1st person REs, personally

:yeshrug

Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 31, 2021, 06:12:25 PM
I hope they stop these first person games, personally.

They won't though.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 06:51:51 PM
Just died for like the first time in the game on the final boss because I DON'T UNDERSTAND HOW TO DODGE THINGS AT MELEE RANGE IN THIS GAME. Like outside the MMO style part with the two trees to hide behind during fireballs I don't understand how to dodge any of these attacks because there is nowhere to go. I side strafe and get hit, I try to run past I get hit, I guard I get hit but for less damage.

This is like the boss fight before it in the cave with the hammer boss. Sure when he jumps down you can run under him, but once he's there why do they make the arena like 2 feet wide, what the fuck can you even do to dodge besides just try to run in circles around him as much as possible. They couldn't make a bigger arena?

Gonna look up a guide for how to dodge this final boss's attacks so I can beat it. I like all the ranged combat in the game, but all these dodge shit while being slow as the hulk bosses from the propeller guy onwards just feel like I'm missing something or this is the wrong game for it. Fights like the castle boss where you'd dodge around using cover of the tower made a lot more sense.
Title: Re: Resident Evil 8: Village
Post by: Rahxephon91 on May 31, 2021, 06:56:19 PM
You don't really dodge. You block. An upgraded block pretty much negates damage.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 07:29:03 PM
Yeah, looked up the movelist and beat it on my next try. I could side strafe dodge the flying and dark stuff but for the life of me I could not dodge the spider phase stuff at all. Ended up just blocking everytime spider was up and was fine. I wonder if I have the movement speed upgrade if it would've been easier to side strafe dodge.

I feel like everything from propeller man onwards plays like a different game than everything that came before. The engine isn't really built for these small arena dodging moves. I think if they wanted to go this direction they should've given a left stick click in side strafe dodge move.

Also at first I was digging the Call of Duty stuff. Like it was less dumb than Hitman 3's final stage and sorta worked. But then that horde section...ehhhhh, I beat it on my first attempt but I really feel like you should've had a 3rd weapon available between reloads of the SMG. Pistol has so few bullets it doesn't do shit and once you run through grenades & flashes, it's just sorta running and trying not to die between SMG reloads.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 07:33:40 PM
Still liked the game a lot. The end stuff definitely feels weaker to me (I don't even understand what I was supposed to be doing during the on-foot portion of the mecha battle. You move so fucking slow. At least the mecha part was fine), but it's not enough to sink the game from being great.

I think the game overall feels like a halfway between RE4 and RE5 but in first person. Better than RE5, but not as good as RE4.

Also the story has one of my pet peeves

spoiler (click to show/hide)
I think it's dumb to kill off a major character and bring them back to kill them again -_-

Also if Ethan was moldy why could you die in the game? Shouldn't you be god mode until the end thing that somehow drains Miranda and Ethan's mold abilities?
[close]
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 07:43:49 PM
I'm also slightly bugged by how much stuff is easily missable and there's no clearly marked point of no return for a metroidvania-ish level design.

I don't think I ever found the ball machine in the factory though I found the ball?
Title: Re: Resident Evil 8: Village
Post by: Mr Gilhaney on May 31, 2021, 07:51:15 PM
It was in a room right next to the elevator on one of the floors. Surprised you could miss that tbh  :lol

But yeah, I also missed some stuff where I just couldnt go back. Which sucked.
Title: Re: Resident Evil 8: Village
Post by: remy on May 31, 2021, 07:59:43 PM
I missed the factory ball machine too fukken ripppp
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 08:10:29 PM
Playing Mercenaries definitely helps on learning melee range dodging and guarding.

But Mercs mode feels pretty bleh compared to the RE5 one. The movement/combat just feels so slow here and holy shit the rate of fire on these weapons is beyond terrible in this mode. Finished the village one and no interest in playing anymore of that mode.

Wouldn't mind replaying the main game, but probably good at this point.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on May 31, 2021, 08:33:57 PM
Anyhow, I think RE8 looked pretty good. It did itself no favors with the lighting/RTX by taking places in all white snow middle of the night no lighting at all outside for most of the game, but some of the interiors and daylight look really nice. RE7 looked pretty amazing at release and this is a slight upgrade.

(https://i.imgur.com/mHZ85wAh.jpg)

(https://i.imgur.com/FO9RfO6h.jpg)

(https://i.imgur.com/dhYcu1Ah.jpg)

(https://i.imgur.com/kiHZS0Vh.jpg)

(https://i.imgur.com/Xdh1wFqh.jpg)

(https://i.imgur.com/KWMzUiRh.jpg)
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 01, 2021, 12:22:58 AM
Started a 2nd run with unlimited ammo for base pistol & base shotgun with the idea of conserving ammo until later on and then switching to the endgame weapons.

Got to the mannequin room in about 1:15. Man this game is so scripted for replays, haven't really enjoyed this run much and probably gonna bail. Was thinking about speedrunning and conserving materials and money and upgrading my endgame weapons out to max to then go into the harder difficulties with tons of ammo/health/materials and maxed out weapons, but this is just too boring.

Oh yeah and I got my fish and got the movement speed upgrade and don't even notice the difference.
Title: Re: Resident Evil 8: Village
Post by: remy on June 01, 2021, 09:27:40 PM
When I was playing the first time I had a corrupted file so I couldn't progress past Mia getting lit up. I was definitely thinking that whole section would be annoying as shit on play through two. There's also that whole bit with the survivors that I bet sucks too. On reflection, that whole survivor section made it seem like some of those characters might be important, but they all got killed instantly  :lol  I thought that weird girl might have been relevant later. Wait was she mother miranda in disguise or some shid?

I think the middle two lords might be not so great on playthrough two as well, although fish guys water world might be okay

 I gotta admit though even though some parts of this game feel a little rough around the edges I had a ridiculous amount of fun with it. More so than lots of other games I've played recently, and I think it's more fun than RE7- Having more than 3 enemies types make a huge difference. I also think the shooting and combat mechanics generally felt great, although in the bosses you feel the limitations of 1st person with how awkward movement and evasion can be with that narrow viewpoint.

I kinda just like how nutty it is in some parts, snappy gameplay. scratching the run around solving puzzles dodging zombies RE itch. It's pretty fucked/crazy how since re7 we've basically got 3 almost goated RE games compared to the mountainous mediocrity that came before it
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on June 01, 2021, 09:38:13 PM
...y'all know you can skip "cutscenes" in the game, right?
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 01, 2021, 11:07:21 PM
...y'all know you can skip "cutscenes" in the game, right?

Of course, I just finished my speedrun in 2:45 with a few minor side stuff like taking out that one beast in the scarecrow field for the challenge and every single time the game started to take controls from me I was hammering start button to see if it would let me skip.

The problem is that about 50% of the times the game takes away control from you it's just for a few seconds in-game and not a cutscene and you can't skip these. It's not that they add a ton of time but that getting constantly interrupted just kills the flow in a speedrun.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 01, 2021, 11:09:47 PM
No idea what to do now.

Taking out challenges on my second run I basically have enough points to buy infinite ammo any weapon. I could go for village of shadows, but is it actually difficult if you have a maxed out magnum with infinite ammo? I can't imagine anything they throw at you would be an issue with that and maybe infinite grenade launcher.

I could try doing hardcore or village of shadows without using any of the cheat weapons and just using my maxed weapons with all the tons of ammo and mats I saved (I didn't craft once on my 2nd run and just stocked up on mats for the no-crafting challenge).

Idk.

Also I had one fucking death from a bit with the fish scripted chase where I swore I made it but it killed me and I didn't want to redo the last 6 mins from my last save so I just lived with it. Didn't see any challenges for 0-death so didn't care.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on June 01, 2021, 11:11:37 PM
Once I had infinite ammo on the STAKE (halfway through hardcore playthrough) I basically lost interest in the game. It completely trivializes everything but boss fights, and even those are way less nerve wracking.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 01, 2021, 11:14:23 PM
...and I think it's more fun than RE7- Having more than 3 enemies types make a huge difference. I also think the shooting and combat mechanics generally felt great, although in the bosses you feel the limitations of 1st person with how awkward movement and evasion can be with that narrow viewpoint.

I started playing RE7 Not a Hero DLC last night, the controls and shooting feel really bad compared to RE8.

Also RE7 definitely looks dated. RE8 is a major graphics upgrade. RE7 looks pretty blurry/low res up close to anything.


The one thing RE7 Not a Hero has over RE8 is the feeling of shooting Chris's pistol is pretty awesome, like the whole controller shakes and it feels badass. Also being able to shoot stagger and then punch enemies. I can't believe an RE7 DLC has that but they didn't put it in RE8?? wtf Capcom.
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 01, 2021, 11:50:43 PM
Started a Village of Shadows run. Even with infinite ammo that intro is brutal since the lycans have so much HP and kill you in 2 hits.

But it also reminded me that on replays the worst part of the game is how loooong the intro is. The game doesn't really start until the castle and there's maybe 20-30 mins of stuff before it even skipping cutscenes. Whereas the doll house skipping cutscenes took me about 13 mins total, still a bit longer but in the middle of the game it's fine. The intro is just pretty lengthy before getting to the shooty shoot killing stuff on your ng+
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 02, 2021, 01:55:22 AM
RE7 Not a Hero Chris DLC was pretty mediocre coming from RE8, makes me wonder if RE7 doesn't hold up real well. Loved it at the time and was very impressed by the visuals. But now it looks muddy and the gameplay is clunky. Having a few enemy types and all just mold is zzz. That said at least the movement speed is closer to a normal FPS and not the slow moving in RE8.

Started End of Zoe DLC and this is the dumbest shit ever. Redneck stereotype DLC episode, eat those critter crawlies and punch those gaters! :doge

Yeah, I'm beginning to think RE7 doesn't hold up very well. In comparison RE8 is a lot more fun to play.
Title: Re: Resident Evil 8: Village
Post by: HardcoreRetro on June 02, 2021, 05:50:05 AM
Hey, no shitting on my boy Joe Baker. It's the sequel to Bayou Billy we never got.
Title: Re: Resident Evil 8: Village
Post by: Human Snorenado on June 02, 2021, 02:07:42 PM
...and I think it's more fun than RE7- Having more than 3 enemies types make a huge difference. I also think the shooting and combat mechanics generally felt great, although in the bosses you feel the limitations of 1st person with how awkward movement and evasion can be with that narrow viewpoint.

I started playing RE7 Not a Hero DLC last night, the controls and shooting feel really bad compared to RE8.

Also RE7 definitely looks dated. RE8 is a major graphics upgrade. RE7 looks pretty blurry/low res up close to anything.


The one thing RE7 Not a Hero has over RE8 is the feeling of shooting Chris's pistol is pretty awesome, like the whole controller shakes and it feels badass. Also being able to shoot stagger and then punch enemies. I can't believe an RE7 DLC has that but they didn't put it in RE8?? wtf Capcom.

Um, EXCUSE YOU only one RE character has the canonical ability to punch boulders, no one else could hit hard enough to make a difference
Title: Re: Resident Evil 8: Village
Post by: Bebpo on June 02, 2021, 09:11:14 PM
So I finished Joe Baker's Punchout End of Zoe DLC. Eventually it won me over,

spoiler (click to show/hide)
When you get the rocket punch
[close]

It's much better than the Chris DLC for 7, and is super self-aware dumb, but running around the swampy bayou punching things is ok enough. The melee combat is really shallow though. It's barely enough along with wooden spears and some bombs to last 60-90 mins. But I'd play a full length game similar if they added more depth to the combat.

Any word on if RE8 is planned to have DLC?

Every time I finish a new RE game I'm always tempted to play RE6. If it wasn't that the game was super long I'd probably play it even if it was shit. I've heard Leon's campaign is passable enough to be worth the time investment...
Title: Re: Resident Evil 8: Village
Post by: remy on June 02, 2021, 09:22:06 PM
Leon's campaign in pretty overrated. it's mostly a super linear action game and not a particularly good one.

I think chris' was okay.

Sherry and jake's would be good but the snow level is sooooo shid

mercs is ok
Title: Re: Resident Evil 8: Village
Post by: The Sceneman on September 01, 2022, 04:53:45 PM
Is this the OT for this game?

Anyhow finally picked this up. Seems a lot less scary than 7 - Ethan is hokey af but its Resident Evil so that tracks just fine. Beautiful graphics! Runs awesome on Series X because Series X is XBEAST. Also the baddies seem to be just weird ugly men lol. Good creative choice there
Title: Re: Resident Evil 8: Village
Post by: Svejk on September 01, 2022, 05:13:01 PM
Is this the OT for this game?

Anyhow finally picked this up. Seems a lot less scary than 7 - Ethan is hokey af but its Resident Evil so that tracks just fine. Beautiful graphics! Runs awesome on Series X because Series X is XBEAST. Also the baddies seem to be just weird ugly men lol. Good creative choice there
I haven't played it yet, but I'd highly recommend holding off till Oct. 27th (iirc) for the update with added 3rd person gameplay.