"The Japanese console market is dying"It has to do with Capcom, Square Enix, Namco etc. making their games mostly for overseas markets now.
Meanwhile, the Switch is on track for being one of the best selling consoles of all time, with the best library of 1st party software ever, and Nintendo still has cards to play regarding all their IPs. Was the best selling console globally during a pandemic and things aren't really slowing down.
I guess people equate Playstation with how relevant Japanese software is. :lol
Death Stranding was the Kojima I want tho :trumps
"The Japanese console market is dying"It has to do with Capcom, Square Enix, Namco etc. making their games mostly for overseas markets now.
Meanwhile, the Switch is on track for being one of the best selling consoles of all time, with the best library of 1st party software ever, and Nintendo still has cards to play regarding all their IPs. Was the best selling console globally during a pandemic and things aren't really slowing down.
I guess people equate Playstation with how relevant Japanese software is. :lol
Nintendo might be selling really well but nobody else is, so that's kinda a challenge they're having.
PS5 is dead in the water in Japan and Sony is allocating more units to the US and EU.
It used to be that you had about 2 or 3 platforms that did well vs. just one system that sells and Nintendo has a limited range of titles.
I think on Sony's part this was just part of their strategy and they will push a revised smaller and cheaper PS5 Slim model more heavily in Japan once the software is there to back it up but will it be fast enough before the bottom drops out of the PlayStation brand in Japan?
Japanese games were bad in the 360/PS3 era.It's not that they were bad, it's that they lost dominance compared to the ps2 era, imo.
Japanese games were bad in the 360/PS3 era.
the Switch is on track for being one of the best selling consoles of all time, with the best library of 1st party software everto be fair, this was only possible because the WiiU flopped so hard and a lot of the titles were reborn on Switch.
Kojima is a great writer! He's held back by Konami, wait until he's free to do what he wants!Kojima is the George Lucas of the video game industry. A good idea man that needs others to reign him in and craft his bullshit into something coherent.
Japanese games were bad in the 360/PS3 era.
Wonder what Capcom and Inafune were up to that gen...
Japanese games were bad in the 360/PS3 era.
Wonder what Capcom and Inafune were up to that gen...
The funny thing is, Capcom started off that gen in a good spot, probably the best and most productive Japanese dev. They had a great in-house engine that they were using for all their titles... Dead Rising was one of the first big breakout hits of the Xbox 360 that also felt very 'next gen'... they nailed the retro remakes with Mega Man 9. Street Fighter IV spearheaded a huge fighting game revival. But then halfway through the gen, they totally bought into the whole "Japan is stuck in the past" narrative and proceeded to outsource their games to smaller western studios, with mostly negative results.
PS5 is dead in the water in Japan and Sony is allocating more units to the US and EU.
Japanese games were bad in the 360/PS3 era.
Wonder what Capcom and Inafune were up to that gen...
The funny thing is, Capcom started off that gen in a good spot, probably the best and most productive Japanese dev. They had a great in-house engine that they were using for all their titles... Dead Rising was one of the first big breakout hits of the Xbox 360 that also felt very 'next gen'... they nailed the retro remakes with Mega Man 9. Street Fighter IV spearheaded a huge fighting game revival. But then halfway through the gen, they totally bought into the whole "Japan is stuck in the past" narrative and proceeded to outsource their games to smaller western studios, with mostly negative results.
PS5 is about the size of a third of a Japanese apartment. Sony has done nothing to retain Japanese interest. It even changed the accept from circle to cross in Japan. Consoles aren't dead in Japan. Sony has dropped the ball, doesn't make games or consoles for Japanese audiences in the pursuit of a more international market, and Sony's closest competitor - Microsoft - is LOL status in Japan. This leaves Nintendo as the only real option.
Thinking about it, what games have Sony Japan studios made that have been extremely popular worldwide other than Gran Turismo? Maybe Hot Shots Golf? Possibly Parappa?
:thinking
PS5 is about the size of a third of a Japanese apartment. Sony has done nothing to retain Japanese interest. It even changed the accept from circle to cross in Japan. Consoles aren't dead in Japan. Sony has dropped the ball, doesn't make games or consoles for Japanese audiences in the pursuit of a more international market, and Sony's closest competitor - Microsoft - is LOL status in Japan. This leaves Nintendo as the only real option.
Japan had been moving towards mobile gaming for years. PSP/Vita weren't big enough worldwide for them to keep investing. Meanwhile Nintendo has been successful mobile for decades, and is only getting bigger.
It's really not them dropping the ball with home console gaming as much as them dropping the ball launching a truly successful mobile platform. They did well in Japan, but Japan isn't big enough for Sony to invest in something that isn't taking off as much worldwide.
Well PlayStation is doing incredibly well.
As is Nintendo; they are insanely good at their niche (widely accessible games that aren't pushing graphical boundaries.)
Sony is raking in the dough as being the premiere platform for 3rd parties though. Their largest chunk of revenue is from DLC/MTX. And considering their own games aren't heavy on those, that means they are just raking in that money by just being popular for those games.
It's just kind of hard to describe what they are doing as "dropping the ball" to me. Japan moved away from home console gaming, and Nintendo is incredibly difficult to compete with in that arena. It's hard to be everything to everybody, trying to do that is not necessarily a recipe for success.
(https://i.imgur.com/4b4EveX.jpg)
That turn based combat is boring or bad.
I've heard great things about that game.That turn based combat is boring or bad.
To sorta add to this, that for Paper Mario to be good, it needs Thousand Year Door combat. Ive only played a bit of Origami King, but the gameplay is pretty good and refreshing regarding Paper Mario.
Origami King got slammed before release, and it ended up being a game thats equal to Thousand Year Door where it counts.
Well PlayStation is doing incredibly well.
As is Nintendo; they are insanely good at their niche (widely accessible games that aren't pushing graphical boundaries.)
Sony is raking in the dough as being the premiere platform for 3rd parties though. Their largest chunk of revenue is from DLC/MTX. And considering their own games aren't heavy on those, that means they are just raking in that money by just being popular for those games.
It's just kind of hard to describe what they are doing as "dropping the ball" to me. Japan moved away from home console gaming, and Nintendo is incredibly difficult to compete with in that arena. It's hard to be everything to everybody, trying to do that is not necessarily a recipe for success.
Dropping the ball per my own tastes. Sony isn't the same Sony I fell in love with. A publisher of unique games has been morphed into western dad gaming bullshit all about feels. It makes me want to barf.
Def not the same Sony that published Rule of Rose or ICO.
Well PlayStation is doing incredibly well.
As is Nintendo; they are insanely good at their niche (widely accessible games that aren't pushing graphical boundaries.)
Sony is raking in the dough as being the premiere platform for 3rd parties though. Their largest chunk of revenue is from DLC/MTX. And considering their own games aren't heavy on those, that means they are just raking in that money by just being popular for those games.
It's just kind of hard to describe what they are doing as "dropping the ball" to me. Japan moved away from home console gaming, and Nintendo is incredibly difficult to compete with in that arena. It's hard to be everything to everybody, trying to do that is not necessarily a recipe for success.
I liked when Cloud did a dance at the gay bar.This isn’t false. It was the best part of the game.
Well PlayStation is doing incredibly well.
As is Nintendo; they are insanely good at their niche (widely accessible games that aren't pushing graphical boundaries.)
Sony is raking in the dough as being the premiere platform for 3rd parties though. Their largest chunk of revenue is from DLC/MTX. And considering their own games aren't heavy on those, that means they are just raking in that money by just being popular for those games.
It's just kind of hard to describe what they are doing as "dropping the ball" to me. Japan moved away from home console gaming, and Nintendo is incredibly difficult to compete with in that arena. It's hard to be everything to everybody, trying to do that is not necessarily a recipe for success.
Dropping the ball per my own tastes. Sony isn't the same Sony I fell in love with. A publisher of unique games has been morphed into western dad gaming bullshit all about feels. It makes me want to barf.
Def not the same Sony that published Rule of Rose or ICO.
Yeah ICO was all about the gameplay
(https://i.pinimg.com/originals/0c/96/c7/0c96c781a5e6260d0827848aec47d205.gif)
Your opinion is valid, but you're lying to yourself about what it actually is: Sony isn't making games that hit you in YOUR feels anymore
Thinking about it, what games have Sony Japan studios made that have been extremely popular worldwide other than Gran Turismo? Maybe Hot Shots Golf? Possibly Parappa?
:thinking
They used to be known for unique games. Parappa, Intelligent Qube, VibRibbon, Tokyo Jungle;etc. Not worldwide hits but unique shit.
Thinking about it, what games have Sony Japan studios made that have been extremely popular worldwide other than Gran Turismo? Maybe Hot Shots Golf? Possibly Parappa?
:thinking
They used to be known for unique games. Parappa, Intelligent Qube, VibRibbon, Tokyo Jungle;etc. Not worldwide hits but unique shit.
Right- and then if you look at the western side, you've got mega-hits like God Of War, Uncharted, etc. Just more wondering if this is what factored into the decision to put 'Murica in charge.
I am right there with you. I miss all the quirky and unique games we used to get from them on the PS1 and PS2.
I liked when Cloud did a dance at the gay bar.This isn’t false. It was the best part of the game.
Seems like they want to coagulate money into fewer, bigger projects that appeal to the US (and Euro) market, those experiments, as cool as they were, didn't amount to much in terms of sales, although i'd argue are a solid part of what built Sony's "prestige" image, along side the Last of Us and Dad of War.Well PlayStation is doing incredibly well.
As is Nintendo; they are insanely good at their niche (widely accessible games that aren't pushing graphical boundaries.)
Sony is raking in the dough as being the premiere platform for 3rd parties though. Their largest chunk of revenue is from DLC/MTX. And considering their own games aren't heavy on those, that means they are just raking in that money by just being popular for those games.
It's just kind of hard to describe what they are doing as "dropping the ball" to me. Japan moved away from home console gaming, and Nintendo is incredibly difficult to compete with in that arena. It's hard to be everything to everybody, trying to do that is not necessarily a recipe for success.
Dropping the ball per my own tastes. Sony isn't the same Sony I fell in love with. A publisher of unique games has been morphed into western dad gaming bullshit all about feels. It makes me want to barf.
Def not the same Sony that published Rule of Rose or ICO.
Yeah ICO was all about the gameplay
(https://i.pinimg.com/originals/0c/96/c7/0c96c781a5e6260d0827848aec47d205.gif)
Your opinion is valid, but you're lying to yourself about what it actually is: Sony isn't making games that hit you in YOUR feels anymore
Ico barely has any cutscenes. I don't think it's the greatest but I would rather experience something unique than something sterile and polished even if what I'm playing isn't perfect.
I know you have a hate relationship with ICO but I think you're in the minority about it.
Also, it's not even about feels for me. It's about variety and diversity of content. The same Sony that published ICO also made games like Fantavision and published Demons Souls. You are focusing too much on the game I listed (ICO) than my overall message.
As i said, i think they're oversteering, ending up with a potentially very stale line up, but we'll see.
Yeah, I'm definitely among the same boat who misses the interesting Sony roster of the PS1 and 2 era. Arc the Lad, Wild Arms, Velldeselba Senki (a steampunk air combat game crossed with an RPG), Parappa, Ico, SOTC, Wipeout, Gunners Heaven, Vib Ribbon, Twisted Metal, Popolocrois, those weird Artdink games that I think they published, Motor Toon Grand Prix, Jak, Sly Cooper, Philosoma, Legend of Dragoon. You had racing games, platformers, RPGs, quirky sims, artsy type games...
Japanese games were bad in the 360/PS3 era.It's not that they were bad, it's that they lost dominance compared to the ps2 era, imo.
The Sony of today would never make Ape Escape.
Sony might be worse than Sega in letting their properties rot. Actually, they are worse.
I don’t like AAA “experiences” so Sony’s first party lineup hasn’t been interesting in a long time.
It’s probably why this former hater of Nintendo has been Switch only for years: I really don’t care about AAA experiences and Microsoft’s annual or biennial iterations of Forza, Gears, Halo, etc. is boring as fuck.
Honestly when some of you guy's talk about Sony, it really does come off as "it's not like how it was when I was a teen so it sucks". Like between retail, vr, and digital Sony has published a wide range of video games. Maybe not everything is to your liking, maybe none of it is. But I think it's untrue to say they haven't put out unique things during the PS4 gen.
Yeah, you can say and it's probably true that Sony of today wouldn't publish Ape Escape. Would Japan even make Ape Escape today?
i don't see why sony wouldn't publish a game like ape escape now lol. is astro bot not in a similar vein? is demon's souls a safe bet now? psvr was a gamble also, the fisher price headset of vr headsets but goddamn those crazy bastards actually did it. m$ on the other hand has a whole vr ecosystem they pushed without a single mention of xbox support.
can't deny they make a lot of third person cinematic experiences. at least they're all pretty damn good.
Remember when people were arguing that home consoles were on the way out in favor of mobile gaming?
Remember when people were arguing that home consoles were on the way out in favor of mobile gaming?
that was more of a game/tech press/analyst/bizfolk narrative tho?
Remember when people were arguing that home consoles were on the way out in favor of mobile gaming?
that was more of a game/tech press/analyst/bizfolk narrative tho?
Never forget Segata...
i don't see why sony wouldn't publish a game like ape escape now lol. is astro bot not in a similar vein? is demon's souls a safe bet now? psvr was a gamble also, the fisher price headset of vr headsets but goddamn those crazy bastards actually did it. m$ on the other hand has a whole vr ecosystem they pushed without a single mention of xbox support.Yes? After 10 years of FROM worship, a relatively inexpensive remake to DeS is a very safe bet.
can't deny they make a lot of third person cinematic experiences. at least they're all pretty damn good.
i don't see why sony wouldn't publish a game like ape escape now lol. is astro bot not in a similar vein? is demon's souls a safe bet now? psvr was a gamble also, the fisher price headset of vr headsets but goddamn those crazy bastards actually did it. m$ on the other hand has a whole vr ecosystem they pushed without a single mention of xbox support.
can't deny they make a lot of third person cinematic experiences. at least they're all pretty damn good.
I think the observation is that Sony created interesting, weird games, but now they're reliant on 3rd party development to carry the platform. PS VR is also a product of Sony hardware, a different division than the software development. Apparently they don't get along well. And Sony's always anxious to ship new appliance-style electronics that change the consumer landscape. They're always going to hope to get another Walkman on the market, disrupt everything, and lead the way.
i don't see why sony wouldn't publish a game like ape escape now lol. is astro bot not in a similar vein? is demon's souls a safe bet now? psvr was a gamble also, the fisher price headset of vr headsets but goddamn those crazy bastards actually did it. m$ on the other hand has a whole vr ecosystem they pushed without a single mention of xbox support.
can't deny they make a lot of third person cinematic experiences. at least they're all pretty damn good.
PS VR is also a product of Sony hardware, a different division than the software development. Apparently they don't get along well.
Another one:
You need to spend hours on end grinding in every RPG to beat them.
Another one:
You need to spend hours on end grinding in every RPG to beat them.
I think completionists help create this narrative. Take something like FFX or even Souls games. FFX is around 30-40 hours to beat, but over 100 hours to 100%. Some Souls games have very rare item or equipment drops that require people to kill the same mobs over and over again.
Game length in general has grown exponentially. I'm probably around 75%-80% done with Super Mario Odyssey and I've put 50 hours into it. A 3D platformer taking over 15 hours to 100% wasn't a thing Ain any generation.
Another one:
You need to spend hours on end grinding in every RPG to beat them.
I think completionists help create this narrative. Take something like FFX or even Souls games. FFX is around 30-40 hours to beat, but over 100 hours to 100%. Some Souls games have very rare item or equipment drops that require people to kill the same mobs over and over again.
Game length in general has grown exponentially. I'm probably around 75%-80% done with Super Mario Odyssey and I've put 50 hours into it. A 3D platformer taking over 15 hours to 100% wasn't a thing Ain any generation.
It's not really completionists. Go to a gfaqs guide for an rpg and I guarantee they'll be 10-15 levels above me. The idea is that people, rather than learning to play rpgs (particularly jrpgs) they instead grind and think grinding is the required/optimal method of play.
Me: This RPG is hard (on the difficulty I selected). I think I'm going to have to start grinding to get past the next stage.
Also me: I must never use any of my healing items and such because I might need them later. Oh the game is over and I never used them.spoiler (click to show/hide)not literally, but you know what I'm getting at. The amount of items I have left over really should have been used much more than I use them[close]
Another one:
You need to spend hours on end grinding in every RPG to beat them.
I think completionists help create this narrative. Take something like FFX or even Souls games. FFX is around 30-40 hours to beat, but over 100 hours to 100%. Some Souls games have very rare item or equipment drops that require people to kill the same mobs over and over again.
Game length in general has grown exponentially. I'm probably around 75%-80% done with Super Mario Odyssey and I've put 50 hours into it. A 3D platformer taking over 15 hours to 100% wasn't a thing Ain any generation.
It's not really completionists. Go to a gfaqs guide for an rpg and I guarantee they'll be 10-15 levels above me. The idea is that people, rather than learning to play rpgs (particularly jrpgs) they instead grind and think grinding is the required/optimal method of play.
I have a friend who's been playing RPGs since FF4 and DQ4, who still will only fight and heal... never bothers to use buff/debuff spells or do any sort of gaming the system.
I'm obviously not trying to argue against your taste. Nor do I think you're wrong about Sony not publishing those quirky titles. What I am arguing though is that despite the changes in the times and the industry, they still publish plenty of games beyond the "cinematic open-world whatever" narrative.
But I also do actually believe that in terms of Japanese games, I was much more satisfied with Japanese console output during the PS4 gen.
If you don't like quirky titles that's fine but the brunt of our discussion is unique gaming experiences that Sony regularly contributed to, either by directly developing or by publishing.And I’ve also argued that given today’s climate they still do that. As much if not more than the others.
Sony's transition to the "Daddy adventure" genre was in the second half of the ps4's life cycle, their unique games like TLG and GR2 were mostly before then.Argue against this one.
We'll see what they do with PS5 though.
At the end of the day, I feel I've enjoyed more and played more quality Japanese games on the PS4 than I did the PS3. So my narrative is I think the PS4 was a way better system.
:no1curr
They barely made games, and what they made didn’t sell to neither a domestic or international audience.
Japan has no shortage of excellent third-party developers that makes games on PlayStation.
The glorious nippon pride from online weebs who weren’t buying the studio’s games anyways (otherwise they’d still be in fucking business) is so cringe :lol
:no1curr
They barely made games, and what they made didn’t sell to neither a domestic or international audience.
Japan has no shortage of excellent third-party developers that makes games on PlayStation.
The glorious nippon pride from online weebs who weren’t buying the studio’s games anyways (otherwise they’d still be in fucking business) is so cringe :lol
:no1curr
They barely made games, and what they made didn’t sell to neither a domestic or international audience.
Japan has no shortage of excellent third-party developers that makes games on PlayStation.
The glorious nippon pride from online weebs who weren’t buying the studio’s games anyways (otherwise they’d still be in fucking business) is so cringe :lol
Ah yes, no one curr despite the fact the entire start of this discussion was the change in sony's priorities. Fuck off furry.
Like I said.
Old Sony is dead.
https://www.playstationlifestyle.net/2021/02/25/report-playstation-phasing-out-sony-japan-studio-ape-escape-gravity-rush-knack/
:no1curr
They barely made games, and what they made didn’t sell to neither a domestic or international audience.
Japan has no shortage of excellent third-party developers that makes games on PlayStation.
The glorious nippon pride from online weebs who weren’t buying the studio’s games anyways (otherwise they’d still be in fucking business) is so cringe :lol
Ah yes, no one curr despite the fact the entire start of this discussion was the change in sony's priorities. Fuck off furry.
Shouldn’t you be screeching more on your ree alt about how games are déclassé you dumb autisty cunt :lol
You mad, furry? Don't let the bullet hit you.
Yes, I’m fuming. I’ll go jerk it to my pony plushie to relieve some stress.
The videogame landscape is looking very interesting.
Nintendo: Strongest they've ever been and aren't slowing down in regards to hype for ANY Nintendo franchise or more niche Japanese games in general.
Microsoft: Game Pass plus numerous acquisitions, meaning big and smaller games have a platform to reach many people. There's appeal for any type of game for that service.
Sony: Incredibly hungry with propping up specific IPs for mass appeal, while also trying to be the main console for big AAA Western and Japanese releases.
It's interesting how time has went on, Playstation has become the most mainstream and less experimental platform.
Maybe sony will use whatever money they'd have budgeted Japan studio on money hatting some hot exclusives, but it seems more like they're tripling down on dadwank, which I can't stand btw, and has left me with the least amount of interest I've ever had in a.PlayStation console :trumpsThat or Killzone Vengeance :trumps
Maybe sony will use whatever money they'd have budgeted Japan studio on money hatting some hot exclusives, but it seems more like they're tripling down on dadwank, which I can't stand btw, and has left me with the least amount of interest I've ever had in a.PlayStation console :trumps
I don’t think fans care about this because Japan Studio hasn’t made anything of value during the PS4 generation. The big hits are either ports or most of the work was done by another team (bloodborne). The games they developed on their own were Knack 1 & 2 (lol) and last guardian (utter dogshit).
I don’t think fans care about this because Japan Studio hasn’t made anything of value during the PS4 generation. The big hits are either ports or most of the work was done by another team (bloodborne). The games they developed on their own were Knack 1 & 2 (lol) and last guardian (utter dogshit).
Which kind of fan do you refer to? Old Sony stans like myself definitely care. Sony are basically losing generations of good will and certain type of fans are noticing and shifting towards Nintendo. This might not mean much now but backlashes and comeuppance are a video game tale as old as time. Check the playasia twitter feed. It might not matter to gamers who just consume to consoom but lol, sony's rep, forna specific type of Sony fan, absolutely does care.
https://twitter.com/playasia/status/1365136947551760389
I don’t think fans care about this because Japan Studio hasn’t made anything of value during the PS4 generation. The big hits are either ports or most of the work was done by another team (bloodborne). The games they developed on their own were Knack 1 & 2 (lol) and last guardian (utter dogshit).
I liked TLG well-enough.
Fact of the matter is that they took nearly a decade to make a 10 hour game that sold three copies.
Blame Ueda or god :trumps
They could have had JapanStudios make a new Legend of Dragoon. Anything really. JRPGs and Japanese games in general are not unpopular. Maybe not 6 million unit sellers. But there is a market for Japanese games that probably skew older. You have stuff like Nier Automata do good. It’s possible. I don’t think most people want LocoRoco.
But I guess one of the problems was that JapanStudio did not want to make games with a worldwide focus.
Honestly this reminds me of short term thinking that brought down ps3, n64, and xbone. Ps4 wasn't even that much of a much better product than xbone. But sony took MS' arrogance assuming people wouldn't give a shit and ran with it. This mindset will become company wide and likely end up making them do continuously bone headed decisions and they'll lose all goodwill. Cycle repeats.
They could have had JapanStudios make a new Legend of Dragoon. Anything really. JRPGs and Japanese games in general are not unpopular. Maybe not 6 million unit sellers. But there is a market for Japanese games that probably skew older. You have stuff like Nier Automata do good. It’s possible. I don’t think most people want LocoRoco.
But I guess one of the problems was that JapanStudio did not want to make games with a worldwide focus.
MS first party got dogged by gamers because of the whole "Halo/Gears/Forza ad nauseum" policy they took starting late-360... when in previous times they were pushing a much more diverse (quality notwithstanding) lineup. This most recent gen, they're buying up a lot of studios to expand their first party output - and with the exception of Bethesda, these are studios that are kinda niche (Obsidian, Ninja Theory). So this seems like the time where Sony would want to bolster their lineup diversity as much as possible instead of counterintuitively doubling down on "angry dad cinematic wankfests".
Sony's disinterest in the Japanese market is disheartening, as I've always felt that a strong Sony = strong Japanese 3rd party game titles (even if PS4 just barely came shy of PS3's lifetime sales in Japan, its success in the rest of the world created a thriving ecosystem for Japanese devs, and the PS4 gen was much stronger for them overall than the PS3 gen [though this is also for a myriad of other reasons]).They could have had JapanStudios make a new Legend of Dragoon. Anything really. JRPGs and Japanese games in general are not unpopular. Maybe not 6 million unit sellers. But there is a market for Japanese games that probably skew older. You have stuff like Nier Automata do good. It’s possible. I don’t think most people want LocoRoco.
But I guess one of the problems was that JapanStudio did not want to make games with a worldwide focus.
I'd argue they're at their most popular in the west than they've ever been. Atelier, Nier, Persona, Fire Emblem - all have broken sales records in the west - in the PS2 and early PS3 era most people would consider these games niche as hell. Hell, even SE just reported lifetime sales of 2.5 mil for Octopath.
Honestly this reminds me of short term thinking that brought down ps3, n64, and xbone. Ps4 wasn't even that much of a much better product than xbone. But sony took MS' arrogance assuming people wouldn't give a shit and ran with it. This mindset will become company wide and likely end up making them do continuously bone headed decisions and they'll lose all goodwill. Cycle repeats.
Also Nintendo around the same time. Straight up refused to release finished games like Last Story, Fatal Frame, etc. because they weren't Wii Fit. Next thing you know, you got an absolute shitshow like WiiU that they tried to sell with nothing but "safe" party games and 2D platformers for its first years. These market leaders never learn until they hit their brick wall. Which is why closure is the worst option, because they can't go back later.They could have had JapanStudios make a new Legend of Dragoon. Anything really. JRPGs and Japanese games in general are not unpopular. Maybe not 6 million unit sellers. But there is a market for Japanese games that probably skew older. You have stuff like Nier Automata do good. It’s possible. I don’t think most people want LocoRoco.
But I guess one of the problems was that JapanStudio did not want to make games with a worldwide focus.
That's the next thing. Japanese game sales are at an historic peak right now. Nier and Persona being multimillion sellers is unheard of. Resident Evil and Monster Hunter more successful than ever. Every low budget weeb Namco game does at least a million these days. So do something different with the studios if Knack 2 wasn't it :doge