Also important to mention that, in a gaming first, the main character of this game is a woman. Thank you Sony.Hmm excuse me. A strong, independent woman who don't need no man.
I'll wait and see if this gets a PC port like the original did.100% coming to PC eventually. It think it was also one of the Sony games listed in the Nvidia leak too.
Publisher Sony Interactive Entertainment and developers Guerrilla Games and Firespirte have announced Horizon Call of the Mountain for PlayStation VR2.
We don’t want to reveal too much just yet, but this story will be told through the eyes of an entirely new character. You will also meet Aloy, other familiar faces, and new characters along the way, and we’ll be introducing you to the protagonist of Horizon Call of the Mountain soon.
QuotePublisher Sony Interactive Entertainment and developers Guerrilla Games and Firespirte have announced Horizon Call of the Mountain for PlayStation VR2.QuoteWe don’t want to reveal too much just yet, but this story will be told through the eyes of an entirely new character. You will also meet Aloy, other familiar faces, and new characters along the way, and we’ll be introducing you to the protagonist of Horizon Call of the Mountain soon.
:aloy "Grab my five little hogs and come with me..."QuotePublisher Sony Interactive Entertainment and developers Guerrilla Games and Firespirte have announced Horizon Call of the Mountain for PlayStation VR2.QuoteWe don’t want to reveal too much just yet, but this story will be told through the eyes of an entirely new character. You will also meet Aloy, other familiar faces, and new characters along the way, and we’ll be introducing you to the protagonist of Horizon Call of the Mountain soon.
VR handholding with Aloy. 😳
Sexy as hell. Good job.Thanks! :)
i ended up finding the story and characters quite engaging, there's some tommy wiseau tier dialogue and acting at points, and the facial animations can be goofy as fuck especially when the game is so po facediirc most of the animation during dialogue was done by hand in the main game. They mo-capped the actors for the Frozen Wilds DLC so the lip-sync and facial animation is much, much better. The also move their hands and bodies more so they don't look like robots during conversations.
I hope they don't shoe horn a "love interest story" in this game... The thought of it makes me want to vomit. Please keep that shit out of my robo killing action game.
Accessibility options detailed. Gyro aiming is in.Gyro aiming with DualSense haptics? :whew
https://blog.playstation.com/2022/02/10/accessibility-features-in-horizon-forbidden-west/
No Ultra Hard mode, really hope it just got rolled into Very Hard and we have NG+ at launch.
https://www.youtube.com/watch?v=f32dDlGReP0Holy crap, my daughter's gonna lose her mind over that! Lol :heart
Damn didnt know it had flying mounts, glad it does!
I had a weird audio bug after a story mission but a restart cleared it up. Might want to wait a few weeks for some patches to smooth those things out. TBH the first game had some issues too, it's just that GG was good with getting fixes out. By the time Frozen Wilds dropped, it was a much better experience than it was a launch. They also added some QoL stuff along the way so this will no doubt be a cleaner game this spring and summer.
Once you get to the Forbidden West proper, it starts to feel a lot more like the first game. Big, wide open areas with bosses roaming around. The Daunt is really kind of a condensed sampler plate of the activities you'll encounter and a continuation of the tutorial. It is also sanitized because there aren't really any big threats to worry about yet. The star of the first game was the open world boss encounters and you don't really get any of that sense of danger in the Daunt unfortunately.
One thing I never liked in Horizon 1 and even less here is how Aloy is a dick to everyone. Like she talks down to everyoooone. She's the world saviour and its up to her to save everything and she's better than everyone and they're useless. Not really a great stance for a lead franchise character.
Seems silly. But this game has strange choices.Don't don't don't upgrade everything. Pick an outfit and a few weapons that work for your build/play style and just stick with them until better versions become available. You'll be getting blue-tier stuff soon enough, there is no point wasting resources on every green piece of equipment.
Also I don't really like there being tons of weapons and outfits now with minor perks. Mostly because buying them all and upgrading them all is a lot of money and resources. Game feels like it's gonna be way more of a grind game than the original :|
And animal hunting is still there in tons which sucks. Was one of the weakest parts of the original. Hunting birds is awfulll.
One thing I never liked in Horizon 1 and even less here is how Aloy is a dick to everyone. Like she talks down to everyoooone. She's the world saviour and its up to her to save everything and she's better than everyone and they're useless. Not really a great stance for a lead franchise character.Not to spoil anything, but this is a setup for story stuff down the line. Also, given how she was treated by her tribe growing up, it kind of makes sense she has a distrust of other people and wants to do everything herself.
I really don't like all this blocked path bullshit. The way I enjoy open-world games is doing the main story missions last and exploring around finding everything first. But like half the locations I find or even sidequests I get partway through give me this "blocked path, come back later" bs.Witcher 3 gates the player off too, but they can hide it better because there are multiple maps.
I can't think of any game I've ever played like this. It's not like a metroidvania where you just notice some secret area where you need a later tool. It's like you're actively stopped from sidequests and stuff.It's straight out of God of War 2018.
This game honestly feels like it wants to railroad you on a specific path. It keeps locking shit like time of day, blocked paths, I went up a mountain and hit an invisible wall and text popped up "YOU CANNOT PROCEED FURTHER AT THIS POINT". It's fucked up.This was frustrating for me too (I tried at multiple locations to cross the mountain range in the middle of the map and was denied) but it's only 2 main missions to unlock the entire map. After Death's Door and the Dying Lands, the entire map is opened up.
I think the game is a large step down from the first game and Frozen Wilds.I'd argue this is way better than Frozen Wilds. They took that level of quality and turned it into a full game. It's FW +extra MonHun influence with some GoW2018 sprinkled on top. The one benefit Frozen Wilds had was it didn't need to ease new players it because it was DLC, so they dropped the player straight into the action. Forbidden West unfortunately takes a lot of time to assist the uninitiated.
Sucks you're not enjoying it. The beginning is too damn long but once you start unlocking the new weapon tiers and new skills (seriously, a lot of the weapons skills are game changers) and fighting bigger machines, it becomes magically. This might be one of my favorite open world games ever.
Also yes buy the Slicing Hunter Bow from Plainsong when you get the opportunity. It has Advanced Hunter Arrows (this game's equivalent to Hardpoint Arrow) which do more impact and tear damage. It also has Overdraw, which you want on every bow going forward.
I haven't played as much as you guys (just ot outta interlude) and its been a few years since i cleared the original and expansion, but i'm not sure what yall are griping about lol
This easy loot is so cheating, but considering the insane amount of mats and money you need to buy & upgrade lots of gear, it really makes life easier. Tempted to leave this on the whole time.
Some users cite Horizon Forbidden West bugs, describing the game as "very buggy." Bizarrely, some of the user reviews even take aim at Horizon Forbidden West's graphics, which are otherwise pretty universally accepted to be excellent. Others make their intentions clearer, criticizing Horizon Forbidden West protagonist Aloy for having a "beard" and slamming the game for its "filthy woke ideology." One user review states, "I've made the mistake to buy the first one, I won't do the same again, seeing it has not changed direction and still focuses on being politically correct."
https://gamerant.com/horizon-forbidden-west-review-bomb/amp/:deadQuoteSome users cite Horizon Forbidden West bugs, describing the game as "very buggy." Bizarrely, some of the user reviews even take aim at Horizon Forbidden West's graphics, which are otherwise pretty universally accepted to be excellent. Others make their intentions clearer, criticizing Horizon Forbidden West protagonist Aloy for having a "beard" and slamming the game for its "filthy woke ideology." One user review states, "I've made the mistake to buy the first one, I won't do the same again, seeing it has not changed direction and still focuses on being politically correct."
:joker
it's v confusing that bows of the same type can't all access every element. eg I just got a very rare hunter both with corrosive and advanced arrow capabilities.... can't shoot regular arrows, fire etc. have to buy another bow for fire that also can use regular arrows. both "hunter bows" though. very half baked system that results in random ass loot and janky weapon switching
Those losers need to get over themselves.
Tired of this garbage shit.
Aloy may not be the best character ever and the writing lacks the grit to make her a real flawed character. And sure no doubt the game has left leaning ideas that I guess amount to “there are other people in the world”. But if this stuff offends you honestly fuck off. It's “wokeness” is so kindergarten level of “please be nice to other people”. Just ignore the story if you must, but also get over yourself.
Those losers need to get over themselves.
Tired of this garbage shit.
Aloy may not be the best character ever and the writing lacks the grit to make her a real flawed character. And sure no doubt the game has left leaning ideas that I guess amount to “there are other people in the world”. But if this stuff offends you honestly fuck off. It's “wokeness” is so kindergarten level of “please be nice to other people”. Just ignore the story if you must, but also get over yourself.
yes.
best pay no heed, it has nothing to do with the actual content in the game. it's about angry incels on whatever the new hype is. she's on the cover of vanity fair, it's the best looking next gen game, it's getting all the press.
It is worth remembering that this is not the first time that Aloy has been in the eye of the hurricane. Last year, dozens of fans criticized the appearance of the character and made fun of his weight.
Also this game needs a glamor/transmog system. I basically have the Nora Huntress boring ass clothes on all the time because low profile +1 and stealth movement +1 is what I want. But I get all these cooler looking outfits I'd rather wear but then I hit alerts all the time so :doge
I get all that and I'm focusing on max upgrading the blue stuff because I'm not gonna have access to the purple stuff for another 20-40 hours and I want the best min-max for all these sidequests and fights now.i'm more or less playing the same as you. I had the the entire top right Utaru part of the map cleared out before I headed west, other than the Metal Flowers.
Everyone plays this stuff different. If I jetted through the main story in these games I'd never do all the side stuff at the end because it's just too much content and after the story is over I'm pretty much over it. Doing all the side stuff in open-world games as I go along keeps it manageable.
Addressed a bug during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
Addressed a bug in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
Addressed a bug in main quest ‘The Sea of Sands’ affecting several grapple points.
Side Quests and Errands
Addressed a bug in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
Addressed a bug in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
World activities
Addressed a bug where Relic Ruin: The Daunt could not be started in certain circumstances.
Addressed a bug in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.
Gameplay fixes
The Second Chance skill should now work correctly.
Addressed a bug where the camera had an unintended position when using certain weapon techniques.
General fixes
Image oversharpening in HDR mode has been corrected.
Addressed a bug where some settlements would stream in, then stream out in certain circumstances.
Addressed a bug where the HUD would flicker when the player performs a loot action.
Addressed a bug where rapidly opening and closing the map could cause graphical anomalies.
Addressed a bug where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.
Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
Addressed a bug where roads and icons on the map would sometimes appear with a delay.
Fixed several streaming issues and unintended loading screens.
NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
Crash fixes
Fixed several crashes.
Other
Various performance improvements.
Various other minor fixes and cosmetic improvements.
It's interesting seeing all the games that Horizon 2 takes inspiration from. Obviously since the first game it's got heavy MGS inspirations, but H2 feels like it takes some stuff from ...Xenoblade lol, even just the Utaru music feels like they played XB2 and wanted something similar in their game.For sure. Plainsong feels like something out of Xeno or FF.
Plusspoiler (click to show/hide)The space people look a lot like XB2 character designs[close]
Sounds like my biggest gripe of ZD (interacting with people) is even worse in FW. :-\Whil the writing is kind of mediocre. The presentation on npc interaction is pretty next level. They look and animate very well. And there's enough directorial flourshes to make them not feel too static.
Sounds like my biggest gripe of ZD (interacting with people) is even worse in FW. :-\
Finally found time to play a bit more of this, why is nearly every character a piece of shit?
Everyone I've come across (I'm like 3 hrs in) is watchdogs 1 level uncharming :doge
I find the writing to be good and lore/worldbuilding to be excellent in Forbidden West so far.Got my first decent time with the game today, and i agree. I typically skip wordy dialogue in games but i turned the subtitles off and chill out watching the amazing character models and animation with this game. Having an awesome time
https://twitter.com/nichegamer/status/1497267860539727874Very disappointed it took nerds over a week to find those. :hmph
:nsfw :nsfw :nsfwspoiler (click to show/hide)https://twitter.com/SmackinKraken/status/1497276663469461507[close]
Aloy will not mention her stash quite as often as before.
We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.
Some players have reported that the Firegleam icons do not get removed from the map after interacting with them.
overrides are also nerfed too. In the previous game your override lasted like 5 mins. Now you get like a minute without coil mods which might not last the fight and then they turn on you.I don't necessarily agree with the decision, but the way they've designed the new outfit system forces the player into a specific playstyle. Aloy was kind of good at everything in the first game, now players have to boost one of those old aspects and to really amplify it.
Basically not sure what the strategy in this one is vs multiple aggressive mid-sized fast enemies like fighting multiple Ravegers or Scorchers or Behemoth's at once. Ropecaster, overrides and grenades were crowd control before, but all three seem very nerfed.
The "platforming" in this is so fucking bad, whoever designed and oversaw this bullshit needs firing out of a cannon.Cant say I disagree. Things are so poorly communicated. Seems like you need to have the easy hud on or you’ll never know what is and isn’t climbable.
The "platforming" in this is so fucking bad, whoever designed and oversaw this bullshit needs firing out of a cannon.Cant say I disagree. Things are so poorly communicated. Seems like you need to have the easy hud on or you’ll never know what is and isn’t climbable.
Maybe impossible at this graphic level, but BoTW climbing would have been amazing.
Like 65 hours in and around 55% completion, finally heading west to the coast.
...and I think I need to take a break and play other stuff and come back to this months later to finish it off. I'm starting to go from loving the game with mild annoyances to hating the game and being constantly pissed off. I'm just tired off these super aggressive enemy packs always jumping on my face and I don't have time to ever aim and everything does like 50-70% damage per hit on me with purple gear. That upgrading these purple/orange weapons/gear are a huge grind. That the autosave isn't great and I keep dying and losing progress.
I'm not even sure what the point of concentration mode is anymore since the big enemies move so fucking fast that even in slo-mo mode trying to aim and hit some little piece target while the enemy keeps moving is damn near impossible. Spent like 10 mins trying to hit a purgewater canister on the back of a grounded Stormbird and missed every goddamn shot in concentration mode because I couldn't aim quick enough.
The game just seems hard and frustrating and not fun right now.
And that the game keeps crashing more and more. I'm getting worried it's gonna break my PS5. I feel like I get at least one hard crash per day or two now. Today I got a bug after leaving the arena where all the sound effects disappeared in the game until I closed it and restarted. Had the game freeze twice on the map screen hitting the map button to return to gameplay and it just gets stuck on the map screen and I have to hard close it and start over. This is easily the most buggy game I've played in years and the most buggy Sony 1st party game ever released imo.
I get at least one soft-crash per night and then there's the random blue screens, black screens, video glitches, loading taking 3x as long some random times, etc... I don't think this game should have been released in this state. It makes Ubisoft/Obsidian/Bethesda games look good.:dayum that's pretty unacceptable for a Sony 1st party title..
The crazy thing is that Forbidden West isn't doing anything crazy sandbox and open and complex AI enough that should be causing all this. I mean the graphics look amazing, but underneath that it's a normal game. Feels like it just needed another 3 months of QA but they shipped it just because? Should've been delayed. Was just not ready for release.Every game during that release window should have postponed. Saints Row was smart (or too dumb) to push their release to August.
Game is awesome, yall nitpickin. This first thunderjaw is kicking my ass. Just hit level 20 but he's one hit me multiple times
UI/UX
Added an 'Always Off' option for weapons & ammo, and tools & potions in the Custom HUD options.
Fixed several outfit icons that used the incorrect assets in the inventory menu.
Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.
Graphics
Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
Fixed an instance of flickering white lights in main quest 'Death's Door'.
Improved stability of depth of field during cinematics.
Reduced stepping artifacts from SSAO in extreme closeup situations
Reduced changes to saturation on motion blur.
Improved quality and stability of shadows.
Improved quality of grass in specific situations.
Performance and Stability
Multiple crash fixes.
Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
Fixed several instances where loading screens or black screens would trigger unintentionally.
Fixed an issue with streaming after the end credits sequence was skipped.
Photo Mode improvements
Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
Added a FoV match for the default camera.
Increased the radius that photographers can use around Aloy from 5 to 10 meters.
Various small quality of life improvements.
The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
Fixed an issue where a moire effect could be visible on characters' skin during close-up shots.
Other
Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
Fixed several animation issues with NPCs in settlements.
Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
Fixed an issue where the PS5 Operating System "Game Presets" difficulty would override the difficulty level in-game.
Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
Fixed an issue where the player might fall through the world when fast traveling while on a mount.
I still feel like the combat in this game's a step down from the original. There's more options but everything just feels more tedious and less fun. Game reminds me of how the Killzone games were pretty annoying/frustrating at parts. I felt like the original and Frozen Wilds were pretty much perfect gameplay balance.What weapons, skills and valor surge are you using, bebpo?
Game is great, questing is much better, story is much better, but platforming is wonky and combat is more annoying.
I still feel like the combat in this game's a step down from the original. There's more options but everything just feels more tedious and less fun. Game reminds me of how the Killzone games were pretty annoying/frustrating at parts. I felt like the original and Frozen Wilds were pretty much perfect gameplay balance.What weapons, skills and valor surge are you using, bebpo?
Game is great, questing is much better, story is much better, but platforming is wonky and combat is more annoying.
What tripcaster are you using and what ammo? I haven't found a great use for most enemies. Easier to stun/fire/corrode whatever from just a couple of arrows than trying to get them to run over something. The shield tripcaster seems like it could be useful if you stand still and sharpshot but since most enemies will just rush you with melee if you stand still that doesn't seem like it'd work.I'm using Glowblast tripcaster now for the plasma wires and advanced explosive wires. I used Perimeter for a long time but I have bows with advanced electric and advanced fire so I don't really need it as much anymore.
In short, the original game was very much "if it ain't broke, don't fix it" for the main combat loop.
Tried to fight the lvl.60 apex fireclaw outside thornmarsh and got one-shotted :|I tried for almost 2 hours to get Fireclaw sac webbing and stupidly attempted most of it on Apex types. It was a nightmare.
After playing a vast majority on Very Hard, I have to say I should have been using Custom difficulty. I like having Very Hard damage for Aloy but some of these Apex fights have been a grind. For new players I'd recommend Normal or Hard for damage done to machines. Having a setting for extra concentration is nice too.
Just have a few bandit camps and jungle sidequests to go. Have been dabbling in Elden Ring lately but I need to finish this off before I commit to another game.
I can't imagine doing damage to Aloy at very hard.After buying my legendary outfits, I've only been OHKO'd twice on Very hard.
I can't imagine doing damage to Aloy at very hard.After buying my legendary outfits, I've only been OHKO'd twice on Very hard.
Once was an Apex Thunderjaw during it's charge attack. The other was an Apex Scorcher when I was wearing the Winterweave outfit, which is super weak to fire.
I mostly just switch between the Winterweave and Tenakth Tactician outfits depending upon the situation, I don't see the point in anything else.
The pace of the open world is not that overbearing. Its a long game, maybe too long. But it's not overwhelming. It least in the main story, it feels like your are in an area and not just running all over.
Game is 40 hour estimate for platinum. Can't be that long of a game :yeshrug
Platinum is a joke in this. Basically just main story (~25-40 hours) + a few other things.
Several balancing changes to weapons and enemies.
what the flying fuck, the game never tells you that apex version of enemies spawn at normal version sites at night and that it's RNG based and the higher the difficulty setting the more likely they are to appear??I think it does during the load screens, but they are so brief on PS5 it's pretty easy to miss. :doge
Final mission was good.They've established with GAIA's subordinate functions that self-aware AIs left in isolation really don't do well. By the time you find most of them, they're in a terrible state and more than willing to re-merge with GAIA. They essentially breakdown like a human being's mental health would in extended isolation. CYAN was super lonely and desperate for connection as well, which is why she was so quick to start a friendship with Ourea after centuries alone. I think having a purpose is the only real thing that saved HADES and HEPHAESTUS from the same fate. They were both down a path (destructive or genocidal as it was) with a goal to strive for.
Ending/Sequel hook is terrible. Not really interested in Horizon 3 with this plot :\spoiler (click to show/hide)If they were going this route, why couldn't they have at least had cool real aliens be the threat.
Fighting off the Singularity AI of the Far Zenith people sounds lame af[close]
The platforming and combat are beyond infurating at times, like bitch fucking GRAB THE FUCKING ledge you stupid fuck
Well Aloy was delving into a lot of ruins between games, so she had found quite a few focuses.spoiler (click to show/hide)I also wish we could have seen Ted, but it wasn't thematically important to see his actual form. I just imagined a big Resident Evil-looking blob but immobile and in a lot of pain. Which he fucking deserved.[close]
Well Aloy was delving into a lot of ruins between games, so she had found quite a few focuses.spoiler (click to show/hide)I also wish we could have seen Ted, but it wasn't thematically important to see his actual form. I just imagined a big Resident Evil-looking blob but immobile and in a lot of pain. Which he fucking deserved.[close]
Well Aloy was delving into a lot of ruins between games, so she had found quite a few focuses.spoiler (click to show/hide)I also wish we could have seen Ted, but it wasn't thematically important to see his actual form. I just imagined a big Resident Evil-looking blob but immobile and in a lot of pain. Which he fucking deserved.[close]
So why does the Quen have version 1.0 focuses if Aloy apparently found hundreds of them? Lol
I was expecting a boss fight tbh.It's tough because it's a risk. If it works out, you have a cool fight and nice change of pace from the rest of the game.
I think Horizon could use with more unique bosses that aren't just humans or dinos. More RE/Spectacle one-time only bosses.
NG+ and Ultra Hard are now in. :punch
And they finally actually fixed the shimmering in performance mode. It's cut down dramatically and looks much cleaner now.
I've been bouncing off games like crazy since I finished up Elden Ring so I coasted through the first couple of main missions in this after the patch dropped. The new weapons in NG+ are the best in the game, they outclass my maxed out purple weapons. Game goes by very quick when you're just doing main missions, I made it to Aether in just a few hours.