PC's still rule the graphic adventure genre. Which is still not dead and is still pretty awesome at times.
also, anybody with a PC can play enough great freeware and mods (although they seem to be less prevalent these days) to last between even the longest gaming droughts. Hell, Kenta Cho gets more playtime in my house these days then many games I've paid for.
Really? I have my doubts. Graphic adventures died with Lucasarts, imo. There's been basically five eras of adventure:
1) Awesome Infocom and other text adventures: Trinity, A Mind Forever Voyaging, Zork.
2) Awesome parser based AGI Sierra and other adventures: (
n Quest, also some good Legend games that were hybrid text/graphical
3) Awesome Lucasarts and sometimes awesome icon-based Sierra adventures: Monkey Island, DOTT, Indy 4, Sam n Max...Gabriel Knight, King's Quest VI, and some of the parser remakes are good on the Sierra side.
4) Myst and awful Myst clones. Myst works for me because of its place of setting and mood. Puzzles are nonsense. Clones copied the nonsense puzzles and hi-res SVGA graphics without any of the lore or setting.
5) Awful eurofaggotry. Includes: The Longest Journey (sucks), Syberia (irredemable), Fahrenheit (wow just wow), etc. These worlds feel "sterile" and the pretention is off-the-charts.
Telltale's Sam n Max is kickin' it old-school.