Author Topic: Real Talk: NMA & RPG Codex Live in the Past  (Read 1109 times)

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T234

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Real Talk: NMA & RPG Codex Live in the Past
« on: September 07, 2007, 03:33:58 PM »
I finally made headway into fallout 1 recently on the work PC's, and jesus fuck the combat is dated. This is what people wanna keep from the old games? Why not its atmosphere, setting, writing, and non-linearity. My interest in this game wasn't piqued by archaic mechanics, it was its world. One which is shaped by one J. Robert Oppenheimer's worst invention. One where I could die just by running afoul of a few punkass scorpions .   
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Fragamemnon

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #1 on: September 07, 2007, 03:58:21 PM »
NMA and RPGCodex are basically what would happen if you crossed angry old PC gamers with thirty year old nostalgia monkey Nintendo fans.
hex

T234

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #2 on: September 07, 2007, 03:59:56 PM »
Truth.
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ToxicAdam

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #3 on: September 07, 2007, 10:46:55 PM »
Fallout adulation has always been a pet peeve of mine. The AI in it is crap and how you interact with your NPC is distinguished mentally-challenged. You can not control his inventory and trying to trade him items takes too long.

I remember the first game I played, I walked into the village and got trapped in a corner by a small child. No matter what I did, the bitch wouldn't move. So I killed her and then got ganked by the entire city. Reload .. try again.


Fallout 2 is much better .. but it has sections of the game where the difficulty curve gets all out of wack. You clear out a small building full of punks, go up the stairs than get pummeled by super mutants toting heavy machine guns. No warning.


--- ---

So, I think what NMA wants is a Fallout that is actually a complete, polished game. A turn-based, 2D game that is bug free, has a shit ton of stats/weapons/skills and a good story to boot.

We might get it one day .. but it will probably be created by an Eastern European company.


« Last Edit: September 07, 2007, 10:49:20 PM by ToxicAdam »

Eduardo24

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #4 on: September 07, 2007, 11:00:19 PM »
Fallout 3 looks like a first person shooter marketed as an RPG (stats tacked on).  I have never played this games, however I still feel for them because they were the only ones that gave this games a chance and now Beth is ignoring them and marketing the game to people that never cared about this series in the first place.
DRA

Eduardo24

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #5 on: September 07, 2007, 11:03:14 PM »
And as far as I know the Fallout were made to emulate the pen and paper gameplay (they even were going to use GURPS at first), so therefore the TB/iso proved a perfect for the game.  I need to order this games....

But anyway, FO3 looks just like a shooter and I donīt trust Beth anyway.
DRA

Smooth Groove

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #6 on: September 07, 2007, 11:04:03 PM »
Fallout adulation has always been a pet peeve of mine. The AI in it is crap and how you interact with your NPC is distinguished mentally-challenged. You can not control his inventory and trying to trade him items takes too long.

I remember the first game I played, I walked into the village and got trapped in a corner by a small child. No matter what I did, the bitch wouldn't move. So I killed her and then got ganked by the entire city. Reload .. try again.

That kind of bug happens all the time though so I wouldn't fault Fallout for this.  Most recently, it happened to me in Bioshock when a Big Daddy was under my control.  I eventually shot the Big Daddy to get him out of the way.  Of course, he kicked my ass for that.  

Fragamemnon

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Re: Real Talk: NMA & RPG Codex Live in the Past
« Reply #7 on: September 07, 2007, 11:52:46 PM »
however I still feel for them because they were the only ones that gave this games a chance and now Beth is ignoring them and marketing the game to people that never cared about this series in the first place.

this is the key issue I have with NMA. They have a huge sense of entitlement and believe that they represent the at-large Fallout fanbase, and that Bethesda should kiss their ring in order for the fanbase to "accept" the game as a "real" Fallout game.

A lot of people played Fallout, enjoyed it despite its numerous shortcomings, and didn't turn into the kind of cretin that makes their home on NMA or RPGCodex. I'm a big fan of the series-christ, I played through Tactics from beginning to end-but I actually think that a lot of the things that they want in the game would result in an antiquated title that neither uses the technology of the era to its fullest nor leverages the wealth of game design knowledge and experience on their team.
hex