Author Topic: XBLA size limit causes SSF2T:HD Remix problems  (Read 3239 times)

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Mana Knight

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XBLA size limit causes SSF2T:HD Remix problems
« on: January 30, 2008, 11:06:52 AM »
Quote
Could cramming 1080p graphics and remixed soundtrack within XBLA file limit lead to differences between XBLA and PSN versions?

The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.

Capcom is currently working on a HD Remix version of Super Street Fighter 2, to be released on XBLA and PSN at some point this year. Changes include a remixed soundtrack, character rebalancing and completely redrawn 1080p graphics. The game will also come bundled with the classic version of SSF2T for die-hard fans.

Speaking exclusively to VideoGamer.com, SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible".

When asked whether the 360 download limit was causing any problems, Sirlin said: "Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given."

Xbox 360 owners are sure to find Sirlin's comments worrying. It remains unclear whether there will be any telling differences between the two versions when the game is finally released. Tellingly, Sirlin did not mention any issues with PSN.

In the same interview, Sirlin also detailed major misgivings with the d-pad of both the Xbox 360 and the PlayStation controllers, citing both as influencing factors behind the decision to make some special moves in SSF2T:HD Remix more forgiving.

Sirlin said: "In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony's idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft's d-pad has a much better shape (including the diagonals) and yet somehow, it isn't any better in practice. There's something amiss about the mechanism underneath the Xbox 360's d-pad that makes it mysteriously imprecise. My final tally is that both d-pads tie for badness.

"This is at least part of the reason why some special moves are more forgiving in SSF2T:HD Remix. You should have an easier time using a d-pad in this game than in other Street Fighters such as SF2: Hyper Fighting, but if you really want to be a pro, my best advice is to get an arcade-style stick. I've been using the Hori DOA and VF5 Xbox 360 sticks throughout the development of the game."

Be sure to check out the rest of VideoGamer.com's exclusive interview with David Sirlin, where he reveals the secrets behind SSF2T:HD Remix rebalancing and why he isn't "dumbing down" everyone's favourite fighting game.

Are you worried Microsoft's XBLA game size limit will have an adverse affect on Super Street Fighter 2 Turbo: HD Remix? Tell us in the comments section below.
http://www.videogamer.com/news/30-01-2008-7377.html

Damn you MS for gimping the PS3 version all because of your gay size limit.  I'm getting the PS3 version, but it better not have issues.
« Last Edit: January 30, 2008, 11:59:50 AM by Mana Knight »

MrAngryFace

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #1 on: January 30, 2008, 11:14:55 AM »
I hope it does. People like us who bought a PS3 are insane and should be whipped.

Plus its not like there's anything aside from Disgaea 3 and MLB 08 The Show coming out for PS3 that's decent, why pretend its a gaming console all of a sudden. Its a great Bluray player!
o_0

abrader

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #2 on: January 30, 2008, 11:51:29 AM »
I dont think the XBLA size limit will effect the PS3 edition.


MrAngryFace

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #3 on: January 30, 2008, 11:52:01 AM »
Yeah, PS3 edition will still suck.
o_0

Beezy

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #4 on: January 30, 2008, 11:53:22 AM »
How many 1080p graphics is too many?!

MrAngryFace

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #5 on: January 30, 2008, 11:54:19 AM »
HA HA HA BLURAY!
o_0

abrader

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #6 on: January 30, 2008, 11:55:00 AM »
Yeah, PS3 edition will still suck.

LOL - ok.



MrAngryFace

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #7 on: January 30, 2008, 11:55:14 AM »
Troll EVADED!
o_0

Joe Molotov

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #8 on: January 30, 2008, 11:55:24 AM »
I don't see why there can be 800MB movies on Live, but games have to be 150MB. If you don't have a HDD, then too bad.
©@©™

abrader

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #9 on: January 30, 2008, 11:56:20 AM »
^^ PS3 version sucks till you try out a ryuken on that X360 control pad ;)


abrader

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #10 on: January 30, 2008, 11:56:58 AM »
I don't see why there can be 800MB movies on Live, but games have to be 150MB. If you don't have a HDD, then too bad.

They wanna make sure the 'core' and 'arcade' owners can get in on the fun.

ITs a noble pursuit for sure.


Mana Knight

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #11 on: January 30, 2008, 12:11:23 PM »
How many 1080p graphics is too many?!
There are 360 games which are natively at 640p (Halo 3 comes to mind). :P

MrAngryFace

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #12 on: January 30, 2008, 12:57:13 PM »
Sorry abrader, but a segmented d-pad is WORSE than ANY pad when it comes to quarter/half/full circle rotations.

There's a reason I had to buy a d-pad for my ps2 JUST for fighting games
o_0

hyp

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #13 on: January 30, 2008, 01:43:15 PM »
wasn't rez HD like 200mb+?  i don't see what the problem is.
pyh

AdmiralViscen

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #14 on: January 30, 2008, 02:16:25 PM »
Why was Rez HD allowed to surpass the size limit?

Forget about HD movies, what about XBOX Originals?

MS shoudl just come out with a 1GB memory card for $150 or whatever and put an end to this stupidity.

AdmiralViscen

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hyp

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #16 on: January 30, 2008, 02:43:00 PM »
MS is smart.  they know their demographic has the moniez.
pyh

Bloodwake

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #17 on: January 30, 2008, 02:54:18 PM »
Sorry abrader, but a segmented d-pad is WORSE than ANY pad when it comes to quarter/half/full circle rotations.

There's a reason I had to buy a d-pad for my ps2 JUST for fighting games

I beg to differ. The 360 one is worse. I can deal with segments if it works.
HLR

demi

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #18 on: January 30, 2008, 03:00:52 PM »
wasn't rez HD like 200mb+?  i don't see what the problem is.

it's 193.


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AdmiralViscen

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Bloodwake

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #20 on: January 30, 2008, 03:44:26 PM »
The 360 pad is a joke for fighting games. 

Seriously, this made the previous Street Fighter XBLA release unplayable. Fuck that shit.
HLR

Madrun Badrun

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #21 on: January 30, 2008, 08:49:09 PM »

Rman

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #22 on: January 30, 2008, 08:50:35 PM »
The 360 pad is a joke for fighting games. 
QFT

Smooth Groove

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #23 on: January 30, 2008, 08:59:18 PM »
Did anyone ever get one of these :



Why don't they ever sell cool stuff like that over here?

Ichirou

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #24 on: January 30, 2008, 09:12:15 PM »
I have two of those (the PS2 version Hori released a while back).  Greatest pad of all time.
PS4

Smooth Groove

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #25 on: January 30, 2008, 09:15:43 PM »
I have two of those (the PS2 version Hori released a while back).  Greatest pad of all time.

Are they still available in stores?  I like quality sticks but it's far easier to learn how to play with a pad. 

Ichirou

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #26 on: January 30, 2008, 09:16:56 PM »
Nope, haven't seen them in months.
PS4

bork

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #27 on: January 30, 2008, 09:42:10 PM »
I'll probably get this game on both platforms (and maybe PC too-- is it coming out on Steam like Puzzle Fighter did?) if I can figure out a way to buy the game from the U.S. PSN, but 360 is going to be where it's at, simply for the sheer size of the community alone.  This game is being made with online play in mind, and there's no question that XBLA is place to be for that.
ど助平

drohne

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Re: XBLA size limit causes SSF2T:HD Remix problems
« Reply #28 on: January 30, 2008, 10:20:02 PM »
i have one of those ps2 saturn pads -- wish i'd bought another while they were available. i also use it on my modded xbox through a converter...i could use an actual saturn pad instead, but that select button is kind of useful for snes games and menu access and so on