Does this board lean heavily towards the 360 or what?
if you really don't get it, you are on the wrong board.
it's as simple as that.
For instance, those in this thread arguing the PS3 and 360 versions of Paradise look and run "the same". They don't. Yeah, I'm insane, but I own the game on both consoles and I can tell you exactly how they're different, and the PS3 version does run and look a tad better.
hand on heart, tell me if that tad better is in any way significant or whether it would negate custom soundtracks and the fact that people in this immediate community own X360's in larger numbers than PS3's , hence making X360 online more attractive?
WITHOUT SPITTING THE DUMMY OUT, tell me objectively why "a tad better" would mean i should chose the PS3 version over the X360 version or , if you submit, why it's such a total irrelevancy ?
You speak in your own tongues that I don't quite understand at all times. But here goes.
Of course like any discussion on such topics, some things are gonna come down to personal opinion. It's not personal opinion however that the PS3 version of Paradise runs smoother and has an extra touch of polish overall when compared to the 360 version.
For instance, the PS3 version runs incredibly smooth except for the most rare of occasions. Such as a huge pileup in front of you in a race going at full speed. I've also seen one or two instances where the game engine just wheezes for a split second while moving through the heavy downtown area. Like I've literally seen that once or twice in 35 hours of gameplay.
On the 360 however, that split second wheezing occurs semi regularly in the downtown areas. It's not a framerate change, but rather a momentary slow-mo moment that occurs where the engine seems to be trying to catch up. It doesn't bother me much, but to a graphics whore that kind of thing could be deemed "terrible".
Also, on the 360 version the very distant road ahead will often be visible poping in a bit more than it does on the PS3 version. On the PS3 you might see a few objects pop in off in the distance, but on the 360 it seems a bit more pronounced with the road ahead sort of morphing into view at times. Again, this is noticable under careful examination, and most people won't care. I'm just going over the details for those who do, as I'm giving an honest assessment of the two versions since I was asked.
There are also a few instances where the camera on the 360 version gets momentarily janky. For some reason after some crashes the camera slips back to the car and the camera has a split second spazz moment, and I've never seen this occur on the PS3 version. The same goes for after a races or events, where the camera slows down and zooms in on the car. On the 360 the camera will sometimes get lost, or out of place while this is happening. I would put those under the "polish" category.
I think there are some minor lighting, texture, and aliasing issues that seem noticable as well, but those fall under the very difficult to pinpoint category, and thus are mostly not worth mentioning. Overall though, the game runs plain better on the PS3. It's that simple.
As for custom soundtracks, controller preference, and all that jazz, that is compeltely personal opinion and thus I won't debate it. It's stupid to bother. Graphics whores will want the PS3 version, all others will make up their mind based on other things. Neither version of the game is bad, and I would have have never even bothered buying the 360 version as well if it didn't run and look nearly as good as the PS3 version.
But really Charlie, you need to take a chill pill with the system warz stuff. You seem a touch jumpy about it, and I'm not sure if this is normal or you're just having a bad day.

I'm sure the 360 version had more than 8 people working on it, and we all know thats how ports of multiplatform games work anyway. A much smaller group usually handles the "other version" of a game like this. I'm sure the 360 version of Paradise was no different.