Author Topic: New Street Fighter IV pic  (Read 1334 times)

0 Members and 1 Guest are viewing this topic.

Himu

  • Senior Member
New Street Fighter IV pic
« on: January 30, 2008, 02:39:36 PM »
IYKYK

hyp

  • Casual Gamer™
  • Senior Member
Re: New Street Fighter IV pic
« Reply #1 on: January 30, 2008, 02:41:48 PM »
art direction fails.  :'(
pyh

SpudBud

  • Junior Member
Re: New Street Fighter IV pic
« Reply #2 on: January 30, 2008, 03:03:10 PM »
Fucking capcom.

T234

  • Canadian Legal Expert and Hillballer
  • Senior Member
Re: New Street Fighter IV pic
« Reply #3 on: January 30, 2008, 03:06:16 PM »
 :lol
UK

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: New Street Fighter IV pic
« Reply #4 on: January 30, 2008, 03:24:41 PM »
People don't like SF3, outside of the hardcore market. 

Yup, parrying was just too difficult for most mainstream gamers.  The charmless new characters didn't help either   

CurseoftheGods

  • just hanging around, being shitty
  • Senior Member
Re: New Street Fighter IV pic
« Reply #5 on: January 31, 2008, 12:34:18 PM »
:rofl

Eduardo24

  • Member
Re: New Street Fighter IV pic
« Reply #6 on: January 31, 2008, 12:37:42 PM »
Failure.

All they had to do was make a HD version on SF3 with a few new people and environments. Fucking Capcom.



That wouldn´t have been SF4.  That would have been an update to SF3.
DRA

Robo

  • Senior Member
Re: New Street Fighter IV pic
« Reply #7 on: January 31, 2008, 12:47:22 PM »
People don't like SF3, outside of the hardcore market. 

Yup, parrying was just too difficult for most mainstream gamers.  The charmless new characters didn't help either   

I doubt the parrying had much to do with it.  It isn't like people who couldn't do V-ism or alpha counters avoided SFA3.  I think that's giving a singular feature a bit too much weight.  Atmosphere was the primary culprit.  Other than the inclusion of old favorites Ken and Ryu (and later, a few others), it hardly looks or feels at all like a Street Fighter sequel.
« Last Edit: January 31, 2008, 12:48:59 PM by RoboJ »
obo

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
Re: New Street Fighter IV pic
« Reply #8 on: January 31, 2008, 02:15:28 PM »
I don't like fighters much and have never played SF3 but sign me up as an SF3 fanboy out of general principle!  I always hate it when some part of a series arbitrarily gets the status of The Only One That Matters in the eyes of the general public due to stupid zeitgeisty reasons.  see also: Final Fantasy 7, Secret of Mana.  Therefore SF2 sux, SF3 rulz. 
QED

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: New Street Fighter IV pic
« Reply #9 on: January 31, 2008, 03:23:06 PM »
People don't like SF3, outside of the hardcore market. 

Yup, parrying was just too difficult for most mainstream gamers.  The charmless new characters didn't help either   

Yeah, pressing "forward" on the d-pad or joystick is really tough. If people can manipulate 2 analog sticks with ease (like in all these FPSes that are so popular with casuals), surely they can learn how to parry or even do a hadouken.
^_^

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: New Street Fighter IV pic
« Reply #10 on: January 31, 2008, 03:30:31 PM »
People don't like SF3, outside of the hardcore market. 

Yup, parrying was just too difficult for most mainstream gamers.  The charmless new characters didn't help either   

Yeah, pressing "forward" on the d-pad or joystick is really tough. If people can manipulate 2 analog sticks with ease (like in all these FPSes that are so popular with casuals), surely they can learn how to parry or even do a hadouken.

Obviously it's the timing that's difficult.  I think the SF4 dev mentioned that's why they won't have parrying in SF4. 

T234

  • Canadian Legal Expert and Hillballer
  • Senior Member
Re: New Street Fighter IV pic
« Reply #11 on: January 31, 2008, 03:34:12 PM »
People don't like SF3, outside of the hardcore market. 

Yup, parrying was just too difficult for most mainstream gamers.  The charmless new characters didn't help either   

Yeah, pressing "forward" on the d-pad or joystick is really tough. If people can manipulate 2 analog sticks with ease (like in all these FPSes that are so popular with casuals), surely they can learn how to parry or even do a hadouken.
Easy cochise, the difficulty of fighting games comes from timing. I won thousands of races in PGR 2 online, and it wasn't my expertise in using the controller that won them all; it was the knowledge of mechanics, skill, and practice that garnered most of those wins.
UK