Akatsuki Blitzkampf (arcade)- The first of 2008's new arcade fighters is a port of the doujin fighting game of the same name. The game has a very late 90s "old school" style feel to it, and is very easy to jump into. Compared with the PC version, this one seems to have all the boss characters selectable, and some new select screens. This game got a very quiet release and is clearly going to be overshadowed by everything else....should keep me busy until KOF '98 Ultimate Match is released in a few weeks.
Halo 3 (360)- More multiplayer madness. I like that a recent update has finally fixed the melee attack; now I can beat down people properly and not get all "WTF he should have died!" when punching someone head-on.
Gundam Musou Special (PS2)- The multiplayer is now split horizontal like all the other Koei games. +1 for the PS1 version. Unfortunately, the frame rate can take some BIG hits, which kinda sucks, so -1 again. The additional versus modes are also pretty fun.
Musou Orochi (PSP/360)- So after clearing stage 3x on Wei with relative ease on the PSP version, my friend and I did the same thing on the 360 version, but Nene didn't get unlocked. Weird.
NeoGeo Battle Coliseum (PS2)- I can still beat 'em down with my Kim/Tung combination, but I have a new character to add to the mix. I never used Shermie much in this game before, but I was kicking some surprising ass with her-- it's really, really easy to link to her normals into her grapples now. Whoever said she sucked before is on some strong shit!
Samurai Spirits Tenkaichi Kenkakuden (PS2)- So awesome. It's been a little while and it nice going back to this title.

I dunno what I'm gonna play today. Maybe more Mass Effect.