Author Topic: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES  (Read 10183 times)

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Vizzys

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #60 on: March 25, 2008, 03:33:51 AM »
This looks to be a very good year for rpgs...
萌え~

recursivelyenumerable

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #61 on: March 25, 2008, 03:48:30 AM »
Quote
.
-The story is pretty shitty. laugh It feels very similar to Advent Children, if you didn't like the "narrative" in that you won't like the story in this game. Did Nomura write the script for this one?

Kazushige Nojima wrote the script for both this and AC (and the original FF7, 8, 10, etc.)  I don't think they're too similar though.
QED

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #62 on: March 25, 2008, 09:14:05 AM »
I think the bare bones story sounds appealing. It sounds like a story that isn't typical for FF.
IYKYK

AdmiralViscen

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #63 on: March 25, 2008, 12:06:41 PM »
That GT video made me way more interested than I was before, maybe I'll get it someday.

Aeris is in this game? :hyper

Zack used to date her, remember?

Howard Alan Treesong

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #64 on: March 25, 2008, 12:08:12 PM »
I thought CC had a fine story--a bit silly on the one-winged characters front, but overall, I felt like it had the best cast and realistic worldview since FFVII. Soldier, Turks, etc. all felt a bit less ridiculous and a bit more like actual organizations, for once.
乱学者

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #65 on: March 25, 2008, 12:28:08 PM »
Yeah, the one-winged characters were ridiculous.

ananus

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #66 on: March 25, 2008, 01:29:46 PM »
some rambling:

magic/green materia is pretty useless as far as i've gotten (around lvl 30/10 hours), especially with some materia adding status effects and elements to physical attacks. cure magic is useful only because navigating to the item section can be tricky while some bosses are spamming their unblockables - this happens mostly in the very hard missions.

another problem is how random everything is, especially leveling. because of that you've got to be swapping your materia so you never have mastered stuff to not waste a good dmw, and then you can't really equip what you want.

i'm playing it on normal, but some of the very hard missions can be pretty challenging, to the point where i have 4k health and some enemies can take up to 2.6 with one hit. story missions and early sidequests are pretty easy tho. enviroments in sidequests repeat a lot.

graphics are alright, but i remember expecting more from them due to some of the screenshots i saw. midgar is empty and dull, soundtrack is nice, and i've only done like 2 story missions so far but i like zack. overall, it's a fun game and definitely better than ffx-2/ffxii, maybe ffx too.

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #67 on: March 25, 2008, 01:33:48 PM »
Leveling isn't random...the game keeps exp hidden from you and levels you "randomly" once you cross a certain threshold. I would rather they have come up with a different mechanic though.

I'm not far but I definitely love the magic materia...a mastered fire or lightning materia can be really helpful.
haw

Candyflip

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #68 on: March 25, 2008, 02:16:51 PM »
God wtf. There's no world map in this either? Has Square just decided to be done with them for good?
ffs

Powerslave

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #69 on: March 25, 2008, 03:17:31 PM »
That GT video made me way more interested than I was before, maybe I'll get it someday.

Aeris is in this game? :hyper

Zack used to date her, remember?

GOD.  Another spoiler  :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf

God wtf. There's no world map in this either? Has Square just decided to be done with them for good?

I thought this was a fact already, they ditched the world map feature for good because people " *didn't like them " and " *it was outdated " ::)


*crazy ideas popped up out of nowhere from some worthless executive at Square.

AdmiralViscen

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #70 on: March 25, 2008, 03:18:21 PM »
 :lol

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #71 on: March 25, 2008, 05:32:08 PM »
Okay, so far this game owns.

+ AMAZING production values. This game could pass as a 2004-2005 ps2 game imo.
+ Good music so far. I love the remixes of classic FFVII songs like Bombing Mission, Fighting, More Fighting...
+ The game is a total nostalgia trip and pays tribute and RESPECT to Final Fantasy VII without giving one brain tumors. If you love FFVII's world view you will be at home in this game. SOLDIER, Shinra, the Turks? Fuck yes. They even use the same exact menu noises as in FFVII.
+ Non linear structure. While the story part of the game is on rails, pretty much, you can go and do a mission at any save point. And there's tons of missions. This is Final Fantasy X-2 in FFVII's world boys. If you loved that formula you will love this.
+ Really good battle system. Who were the cocks who said Crisis Core is a button masher? Crisis Core uses a cool AP system. Nothing like Dragon Quarter or VP2, but it gets the job done and has you fight strategically. When dodging or blocking, you consume AP. This means you have to be at the ready, examine enemy attacks, and dodge/block when necessary so you don't expend unecessary AP. Special attacks use AP too. If you aren't careful, you'll find yourself without the ability to block or dodge because you used up all of your AP. I don't buy Soma's (items that recharge AP) to keep me on my toes.

What's more is how magic works. Unlike past FF games the three basic elements are more interesting here. Fire is a missle based attack, ice is an attack that spins around the enemy's head and drops down, and thunder is a swift attack. The thing is that they are easy to evade, so you have time your magic rather than spamming. Further more, although it feels like a hack and slash at first, once you get a little into the game you'll realize that you have to basically take turns exchanging attacks, waiting for the enemy to attack you so you can evade, and counter. Simply mashing the X button won't get you far because even in Wutai, there are enemies there that shoot fire spells at you, and you best evade them because they'll take 200+ damage off of Zack's health. Thing is, you've got only 500 or so hp at the beginning, so just a few of those plus normal attacks from enemies will do you in. Learning when to evade, attack, and cast magic is the basis of CC's battle system. It's all about timing. It feels like a turn based rpg in action rpg dressings.

It's fun battle system. It's fast, it can be strategic if you want it to be, and it gets the job done.

+ The characters are really cool so far. They NAILED Zack's personality. He acts just like this in FFVII, and it's a change of pace to have an optimistic, hopeful, and just plain funny main character in an FF game. The other characters aren't slouches either.
+ Cool story. The story is even more unique to the series than the protagonist. No save the world here! At least so far. If you loved FFVIII's military missions on disc 1 you'll probably melt. It's nothing but climbing up the ranks of SOLDIER and taking on various missions, and it's a breath of fresh of air, not only for Final Fantasy, but for Jrpgs in general.

While I'm gushing with positives, the game does have a few problems. The biggest of which is the damn DMW. It's fucking stupid. It's a roulette that appears on the left corner of the screen during battle and it dictates whether you level up Zack, your materia, or get a limit break. And it's utterly random. Maybe I'm missing something so far.

Really, other than that...I'm having a fun time. I haven't had this much fun with a Square game since 2003 right when they merged with Enix.
« Last Edit: March 25, 2008, 05:34:42 PM by Himuro »
IYKYK

MCD

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #72 on: March 25, 2008, 05:40:17 PM »
a friend of mine said he was disappointed in the graphics, mainly because it's lifeless (NPCs don't move or some shit) and it's really jaggy.

he also said pre-rendered backgrounds were better in the original ff7.
« Last Edit: March 25, 2008, 05:42:02 PM by McDragon »

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #73 on: March 25, 2008, 05:48:12 PM »
The pre rendered bgs ARE better in FFVII. I still am impressed with the graphics here though. I mean, I'm shocked what S-E has managed to do with the psp.
IYKYK

Van Cruncheon

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #74 on: March 25, 2008, 06:04:40 PM »
zack is a tard, someone please kill him

oh wait
duc

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #75 on: March 25, 2008, 06:13:29 PM »
PLAY THE GAME ON HARD MODE GUYS
IYKYK

Van Cruncheon

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #76 on: March 25, 2008, 06:14:35 PM »
and yes, this game is a total button masher. in fact, if you're getting hit by thsoe wutai fireballs -- or taking any damage at all -- you aren't mashing enough
duc

Van Cruncheon

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #77 on: March 25, 2008, 06:14:57 PM »
PLAY THE GAME ON HARD MODE GUYS

why
duc

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #78 on: March 25, 2008, 06:16:45 PM »
hard mode ROX
IYKYK

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #79 on: March 25, 2008, 06:28:52 PM »
Hard Mode is fun.

Powerslave

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #80 on: March 25, 2008, 06:49:44 PM »
That's what she said.

recursivelyenumerable

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #81 on: March 25, 2008, 07:37:32 PM »
Quote
I thought CC had a fine story--a bit silly on the one-winged characters front, but overall, I felt like it had the best cast and realistic worldview since FFVII. Soldier, Turks, etc. all felt a bit less ridiculous and a bit more like actual organizations, for once.

I liked the story, but since everyone's been gushing over the ending I have to bitch about it a bit.  The first part
spoiler (click to show/hide)
with Cloud and Zack
[close]
was very well done.  The second half
spoiler (click to show/hide)
with the song and Zack being escorted to friggin' heaven or whatever
[close]
was  ::) ::) ::) ::) ::) ::)
QED

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #82 on: March 25, 2008, 07:46:45 PM »
I've found myself LOL'ing playing this. There are some pretty chuckle worthy parts. Zack's personality is infectious. He's got me smiling when I play because he's such a witty, cocky, smarmy fuck.

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #83 on: March 25, 2008, 08:03:04 PM »
I've found myself LOL'ing playing this. There are some pretty chuckle worthy parts. Zack's personality is infectious. He's got me smiling when I play because he's such a witty, cocky, smarmy fuck.

Huh? That's my post!  :P
IYKYK

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #84 on: March 25, 2008, 08:15:44 PM »
I pirated this game, so I might as well steal other people's impressions! :pirate

Powerslave

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #85 on: March 25, 2008, 08:17:22 PM »
lol

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #86 on: March 25, 2008, 08:34:29 PM »
lmao I'm so glad they realized there's more to FF7 than the serious nature. This game's got FF7's sense of humor for sure.
IYKYK

Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #87 on: March 25, 2008, 09:29:36 PM »
Just got home from Best Buy with my copy of Crisis Core. I also stopped by the post office and picked up my copy of SD Gundam G Generation Portable for the PSP.... Which should I play first? I'm torn.  :-\
野球

recursivelyenumerable

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #88 on: March 25, 2008, 09:33:59 PM »
Since I'm banned from GAF, I will answer your questions here.  It's "Tabata" and he directed Before Crisis (the FF7 cell phone spinoff) and is currently directing FF Agito XIII, The 3rd Birthday (the Parasite Eve spinoff) and Kingdom Hearts Coded, all for mobile phones. 

The battle director for CC was Takatsugu Nakazawa, who was FFX-2's battle director and FF7/8/10's battle co-director.
QED

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #89 on: March 25, 2008, 09:37:45 PM »
Give Nakazawa a raise and FREE TABATA
haw

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #90 on: March 25, 2008, 09:40:03 PM »
The battle director for CC was Takatsugu Nakazawa, who was FFX-2's battle director and FF7/8/10's battle co-director.

:bow

no wonder the battle system is hot stuff
IYKYK

AdmiralViscen

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #91 on: March 25, 2008, 10:28:56 PM »
I pirated this game, so I might as well steal other people's impressions! :pirate

:rofl

MCD

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #92 on: March 26, 2008, 02:43:02 AM »
Since I'm banned from GAF, I will answer your questions here.  It's "Tabata" and he directed Before Crisis (the FF7 cell phone spinoff) and is currently directing FF Agito XIII, The 3rd Birthday (the Parasite Eve spinoff) and Kingdom Hearts Coded, all for mobile phones. 

The battle director for CC was Takatsugu Nakazawa, who was FFX-2's battle director and FF7/8/10's battle co-director.
you and jarrod know too much.

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #93 on: March 26, 2008, 04:59:46 AM »
Genesis is an awful villian and this story is getting lmao
IYKYK

recursivelyenumerable

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #94 on: March 26, 2008, 05:07:05 AM »
I like Genesis.  He's entirely motivated by
spoiler (click to show/hide)
some bizarre romantic fantasy that nobody understands which he based on his own idiosyncratic interpretation of an unfinished ancient text
[close]
.  It's both relatively original and something to which I can definitely relate,  I base my life on my interpretation of Franz Kafka's "The Castle"
QED

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #95 on: March 26, 2008, 05:07:42 AM »
Well, so far he's gay!
IYKYK

recursivelyenumerable

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #96 on: March 26, 2008, 05:08:35 AM »
What do you have against gay villains!
QED

ananus

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #97 on: March 26, 2008, 09:00:43 AM »
some of the enemies in the later sidequests really abuse stun atacks. without an item that prevents it i don't think i could have done it - there was even a blizzard attack with stun. status effects can get really annoying here, and if this keeps up by the time the last sidequests show up they'll be using stun, stop, death and poison.

also, i got to a sidequest where there are multiple enemies casting death, which i have no means to prevent other than phoenix downs. i don't think i'm supposed to be alternating which one i beat to stop their casting tho.

oh and in one of the yuffie sidequests, you can get the moogle dmw. it's awesome, if you get it all of your current equipped materia will be mastered. happened to me twice already.

another useful trick i've found is that in the first floor of the shinra building, there's a lady who offers potions. if you drink one you heal yourself, but more importantly, you get a raise status which is otherwise given only by phoenix downs. you can only have one raise a at time though.

Leveling isn't random...the game keeps exp hidden from you and levels you "randomly" once you cross a certain threshold. I would rather they have come up with a different mechanic though.

I'm not far but I definitely love the magic materia...a mastered fire or lightning materia can be really helpful.

when you cross the required exp, do you always level up in the next dmw? as for the green materia, i've mastered firaga and it was useful, but i still don't see any point in mastering the weaker versions, unless you need them for some master materia or something similar.

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #98 on: March 26, 2008, 12:09:00 PM »
great game, genesis is a cheeseburger
haw

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #99 on: March 26, 2008, 12:32:07 PM »
Quote from: y2kev
Leveling isn't random...the game keeps exp hidden from you and levels you "randomly" once you cross a certain threshold. I would rather they have come up with a different mechanic though.

I don't think that's true. I just leveled up two times in a row in one [random] battle.

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #100 on: March 26, 2008, 12:33:23 PM »
The producer said it's the case. At least that's what Aeana has said...I don't think she's wrong.

haw

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #101 on: March 26, 2008, 12:39:46 PM »
:dizzy

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #102 on: March 26, 2008, 01:15:22 PM »
maybe your pirated version is screwed up
haw

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #103 on: March 26, 2008, 01:18:56 PM »
Nah, it plays like freedom. :usacry

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #104 on: March 26, 2008, 01:21:26 PM »
I finished the game!

SPOILERS FOR THE ENTIRE POST
SPOILERS
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS

I'm not typing it again, so save your mantears for the ending.

So as the world's biggest Final Fantasy VII fan, I felt the need to marathon this biotch. I got it very early Tuesday morning and I played basically through to early this morning. I did basically only the story missions. I think I completed 4% of the sidequests...and there are a fuckton of them. Holy crap. This review contains spoilers. Read at your own discretion.

First, the technical stuff. Graphically, the game looks really, really great. Cutscene animation is high quality PS2 level stuff (or higher even, really excellent attention to detail and facial expression). The characters have better hair than Lost Odyssey's characters, which I find funny. Anyway, the environments are all pretty detailed. They do a good job of recreating most of the Final Fantasy VII landmarks, which I found really, really endearing. Midgar looks really great-- sure, it's a bit plain and honestly a little barren compared to the really detailed and busy prerendered stuff of the original game, but it's to be expected. It nicely captures the major features of the city though. The Sector 5 Slums are really nicely recreated. The park where Aeris and Cloud (and Zack) hang out is done really nicely. The FMV cinemas are all absolutely amazing. Highest quality Advent Children level stuff without the obnoxious camera pans, though I was absolutely shocked to discover some cinemas had been ripped from Advent Children directly. This was asstacular. Also, some cutscenes are prerecorded like Ratchet and Clank on PS3 or Uncharted. You can kind of tell this very obviously.

The score makes me feel three very distinct ways: 1) nostalgic 2) blissful and finally 3) please turn that down. I don't like a lot of the seriously heavy metal rock that Ishimoto does. On the other hand, I don't like some of the quieter themes he does too. What is with the Shinra building music? It's like elevator music. The battle themes are kind of repetitive musically and I don't really think there are enough of them, either. I don't like heavy metal. The Sector 5 Slums music is also way too cheery and totally out of place. On the other hand, the various Crisis Core themes that are acoustic guitar or string-based are fabulous. Fantastically great. They are all sort of iterative on one another, but they all are really appropriate for the scenes they accompany. Truly great stuff; emotionally moving and beautiful. The Price of Freedom is my favorite of the set, probably. Great electric guitar backing up the acoustic guitar and string synth. Speaking of moving, the FFVII themes that are here are superb. SUPERB. You don't really hear the FFVII music all the time, but when you hear a familiar tune or a familiar chord, they are that much more powerful. Great, great arrangements of the battle theme from FFVII, the boss theme, Bombing Mission (excellent arrangement), Aeris' Theme (excellent arrangement), Shinra Theme, and others, including a kick-fucking-ass arrangement of One Winged Angel. The music that plays during the credits is without a doubt the most beautiful piece of FFVII music that has come out of this entire franchise. It's a tear jerker. It brings the game (and perhaps the series?) to a beautiful close. If nothing else, Crisis Core contributes this superb, superb theme to the disastrous compilation.

Next is the gameplay. The battles are all realtime and flow really smoothly and quickly. The game will autotarget an enemy and Zack will run up to them to position himself. You can change your plan of action with the shoulder buttons, which allows you to select a number of spells or actions that you can use with the materia you have equipped. The biggest component to the battle system is the Digital Mind Wave (DMW) that basically spins constantly in the top left part of the screen. Everything revolves around the DMW, and it's kind of a mixed bag, but overall I really like what it contributes to the pace of the battles. You have three columns of rotating portraits with the numbers that spin independently. Match three portraits and get a limit break (these are all very helpful and have beautiful graphical animations), and match the numbers and get effects like leveling up materia, leveling up Zack, or refilling magic or action points. You can also get a number of status effects, like No MP cost if you roll a 7 in the proper slot, for example. You need SP to roll, but I never, ever was anywhere near lacking SP. It's not always entirely clear exactly what's going on, but I figure that's sort of the intention. Seems like the limit meter indicates how likely the DMW is to fudge the actual results to favor you, and if you're struggling, it'll help you out a little too. The game's not really hard, but the difficulty is enjoyable on normal mode I thought. I'll say quickly that the bosses do have a lot of HP, but none of them are really all THAT tough if you are the least bit dexterous and can get to your cure materia quickly.

There's also fairly deep systems here revolving around materia fusion, but I really don't care. I want to talk about the story.

My favorite parts of the story were the bits that overlapped with Final Fantasy VII. There is only a little retconning going on, but overall you get the same general tale that you saw in Cloud's Kalm flashback and then that is expanded upon to create a 12 hour main questline or so. This means you hit up locales like the Shinra HQ, Nibelheim, Gongaga, etc. There are many parts in the story where you might find moving, and the FFVII bits are some major parts of that. Zack's interactions with Aeris are really nicely done in particular. Zack dragging Cloud along with him to Midgar is great, and I will just say the ending is spectacular. The last line of dialog in the game is fabulous (Nojima is good at this) and the music and visuals all combine to leave a very powerful lasting impression.

The good lasting impression is kind of necessary. I have a problem with is the original story. I'm going to be downright honest: I don't think it's very well told, or maybe I don't think the translation of the game is very good. Genesis is constantly quoting from LOVELESS, but at no point is it ever really explained what significance LOVELESS has for the FFVII world-- at first I thought it was just some trashy book of romance poems with a stage production in Midgar, but in reality it seems to be some kind of foundational text like the Iliad or the Odyssey. The lines from LOVELESS often seem needlessly complex and overly poetic; they frequently don't make any sense (often intentionally) and they get really confusing. Only after watching a lot of the cutscenes on Youtube did I go, "Oh, THAT'S what he was talking about." For much of the game I was waiting for that like unifying epiphany where it becomes explicitly clear how everything is related thematically, but I don't think it happens until far too late into the game.

Second, I'm not sure the tone and themes of the game really meld well with FFVII at all, or if they make sense individually. The whole thing with copies spawning from Genesis and Angeal, Angeal becoming basically a dog, Angeal fighting Zack and supporting him at the same time, Angeal basically possessing Lazard towards the end, it seems kind of strange. It's like the Sephiroth clones in FFVII, except these clones don't have some kind of Hojo experimentation to explain their existence. I guess it wouldn't be FFVII if the sci-fi wasn't nine hundred layers thick and poorly translated, but for a large portion of the game I just didn't know what was going on. Just when I thought that Genesis was a crazy wacko like Sephiroth who believed this book LOVELESS for no real reason other than he was a crazy wacko, the final boss battle reveals that there really IS a Goddess and she's displeased with him. But she still heals him in the end, so that was a little confusing.

I'd say the biggest problem I have with the original story is the relationship between Zack and Angeal. It's very confusing and frequently in a state of flux. Is it just that Angeal goes kind of crazy and then is able to see the error of his ways afterwards (and therefore he begins to support Zack?) What's up with him dying and then becoming a bird dog anyway-- how does that work? We see very clearly that he does die. At least with Genesis we don't really see his death the first time you fight him.

To complicate matters, I don't think the translation is well done. Conversations do not always flow naturally or well, and frequently a character will say something completely unprompted that you want explanation for that the other character won't even question. There's a few messy grammatical structures that kind of make you cringe when you hear them spoken (the voice acting is really good, I think. Aeris finally doesn't blow. Thanks Mena for getting it right on take 4). Furthermore, I don't think a lot of dialog really makes sense in English the way it is written. In the opening cutscene, they tell Zack to take it seriously or something before he jumps out of the helicopter and he responds with something that doesn't even really make sense. He says like "oh yeah!" or something distinguished mentally-challenged.

There is one point after the final boss' first form where the end of the story where Genesis is babbling garbage to Zack and Zack says, "So this whole time, you knew?" or something to that effect. I have literally know idea what Zack was talking about. There's a lot of lines like this too that were made very clear only after reading a summary or someone else filling in the missing bits. Later, Genesis tells Zack that his "dream" has been fulfilled, but you will only catch what the dream that has been fulfilled is if you pay close attention. The sentiment itself is really touching, though, once you figure it out.

With the frequent use of terms like "honor" and "pride," I thought I was listening to Shawn Elliott make fun of morons on message boards. It's just hokey.

I read a Crisis Core Wiki just before, though, and now it is actually all clear to me. I really like the story itself, I just think the delivery is more than a little hairy. I basically understand it as a quest by Genesis to stop his degradation, and along the way we learn how the three men (Genesis, Angeal, Sephiroth) give up their dreams and how Zack must hold on to his to hold on to his humanity. It's a really nice story. I don't think it's translated well or told clearly at all. That said, there are definite scenes that made sense and were emotionally moving-- mantears will happen. Get the hankerchiefs out.

It's entirely possible I just wasn't paying TOO close attention, but the whole relationship between Zack and Angeal and whether or not Angeal was actually dead (after friggin fighting Zack...) confused the hell out of me. There are too many vague or confusing lines in the story. This isn't Final Fantasy VII-- there isn't a TON of text and it's just as involved a story.  The primary failing of the story is, IMO, the game's failure to establish LOVELESS as some sort of important document. I just thought Genesis was a fucking nutbag. And what's with Zack making his hair into like Goku's? Shiteous.

Like I said, there are definitely moments of clarity. The last line is one of them. Such a great last line. Reminds me of FFX a lot. The whole dialog before that though really threw me for a loop. I can't tell if Nojima is just crazy or if the translation is not as clear as it could be...why would Zack want wings? It would make more sense if he said he wanted to spend time in the lifestream with his friend Angeal or something. Angeal's hand coming out to pick him up...:'( :'(

There's some really neat symbolism at work too, like Genesis and the Banora Apples (apples being a very classic symbol of seduction and such). Somes you just feel like they are trying too hard...white vs. black wings. I think it's a pretty neat story overall that's really confusing. In that way, I guess it's pretty compatible with Final Fantasy VII. Great if you want to do a little legwork. After doing the legwork, I'm very satisfied with the story. They really should have put their top localization team on this. I don't think they did. :\ Can't blame them with PSP sales in the condition they're in.

So I'd basically sum up my thoughts by saying I'm very happy with the gameplay and, retrospectively, happy with the original story. I was really frustrated while playing it and if anyone else felt this way, please let me know. I don't think it's very clear at all, but I could just not have been paying close enough attention. I really feel like Genesis in particular is not a deep enough character with enough exposition to build a convincing relationship with Zack...I guess that's why you can be so easily confused by his position vis-a-vis Angeal/Sephiroth/Zack at any given moment.

Still, really enjoyed it. Liked it enough to marathon through it....and start a new game already.

Himu

  • Senior Member
Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #105 on: March 26, 2008, 01:29:52 PM »
I said I was going to rush through the story so I could beat it and then replay but...I'm finding myself addicted to the missions. ;_; They're so fun and addicting. The hilarious thing is that they aren't NEARLY as varied as what's offered in FFX-2, and you're essentially doing the same every mission: go around and kill bad guys and maybe fight a boss.

What makes them so addicting, however, is when you finish the missions it'll sometimes say,"NEW MISSIONS AVAILABLE" and your OCD kicks in and you're like FUCK I GOTTA FINISH THEM MISSIONS. Damn you Square Enix!

Why is Zack so awesome?
IYKYK

Mondain

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #106 on: March 26, 2008, 03:40:11 PM »
OK game so far, but it feels too much like Kingdom Hearts, and not enough like Final Fantasy

Zack is sooo naive and stupid

also I can't get over the "emotional limit break system" where special attacks are triggered by slot machine synching of the memories from your comrades

T234

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #107 on: March 26, 2008, 03:42:00 PM »
OK game so far, but it feels too much like Kingdom Hearts, and not enough like Final Fantasy

Zack is sooo naive and stupid

also I can't get over the "emotional limit break system" where special attacks are triggered by the memories of your comrades in battles
Fuck you for recent trolling.
UK

Mondain

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #108 on: March 26, 2008, 03:43:23 PM »
?

Himu

  • Senior Member
Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #109 on: March 26, 2008, 03:44:27 PM »
OK game so far, but it feels too much like Kingdom Hearts, and not enough like Final Fantasy

Zack is sooo naive and stupid

also I can't get over the "emotional limit break system" where special attacks are triggered by slot machine synching of the memories from your comrades

I don't understand why people compare it to kingdom hearts. Kingdom hearts is not nearly as fun as this
IYKYK

T234

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #110 on: March 26, 2008, 03:45:36 PM »
UK

Powerslave

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #111 on: March 26, 2008, 05:31:33 PM »
Wow Curse. Long post :o

Himu

  • Senior Member
Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #112 on: March 26, 2008, 05:33:53 PM »
he ctrl+c+v'd kev's post at gaf
IYKYK

CurseoftheGods

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #113 on: March 26, 2008, 05:34:47 PM »
:pimp

MCD

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #114 on: March 26, 2008, 05:35:12 PM »
curse  :lol :lol :lol

oh god  :lol

Powerslave

  • Senior Member
Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #115 on: March 26, 2008, 05:37:04 PM »
oh goddammit :rofl

Himu

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #116 on: March 26, 2008, 05:39:01 PM »
 :P
IYKYK

Powerslave

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #117 on: March 26, 2008, 06:06:31 PM »
btw that post sucked because y2kev sucks

Powerslave

  • Senior Member
Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #118 on: March 26, 2008, 06:07:06 PM »
I mean if Curse actually wrote it it would have been awesome, but since it was y2kev it fucking sucks and is horrible.

y2kev

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Re: Final Fantasy VII Crisis Core official evilbore thread of ZACK DIES
« Reply #119 on: March 26, 2008, 07:02:04 PM »
I mean if Curse actually wrote it it would have been awesome, but since it was y2kev it fucking sucks and is horrible.


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