I get the feeling that Rockstar get the shits with people not playing the story mode in their games. So this time they made a heavy story driven game and punished you for not finishing the story first (hence the 30hr achievement). I guess they were hoping that by the time people finished the story they'd be sick of the game and not miss the side missions, or that their shitty selection of friends would make up for it (epic fail).
I'm actually liking the Friends, though it can be annoying to get hit up mid-mission. Hell, there's one mission where they intentionally have Roman call you while you're stealthily tracking some guy; if you haven't got your phone set to vibrate or "sleep," the target gets spooked and the mission fails. However, Little Jacob is really cool, Packie seems funny, and Brucie's the closest thing to a "real" GTA character in the game. STAY ALPHA, BABY!
But I don't think they were trying to set people up to "force" them to do the story missions. My assumption all along has been that the 30 hr. Achievement is for a 2nd play-through on a New Game. At least, that's how I'm planning to get it. Most of my money is going to go to trip-skipping taxis, I bet.
WAIT WAIT WAIT... is this true?
WHAT WERE THEY THINKING
I'll never buy GTA4 now, fuck R*. They will probably put all those missions in GTA4: Vice City/ San Andreas/ Etc. Fucking lazy bastards. They won't get my money for GTA4 now.
What part? All the stuff I said is missing is truly at least missing for the first 1/3 or 1/2 of the game. I'm on the 2nd island, and pacing-wise it
feels like the 3rd island is about to open up.
Don't forget though, they also have the option of putting this in as DLC with both PS3 and XBLA. It probably wouldn't be world-breakingly difficult to put in Firefighter, "original" Vigilante, or Pizza Delivery games.