Author Topic: First Banjo Threeie in-game shots  (Read 27867 times)

0 Members and 1 Guest are viewing this topic.

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #180 on: May 13, 2008, 01:44:14 PM »
crushed is the biggest fan here, really and i barely remember shit from the original game.

yeah, the team didn't want to make the same game in HD, what i meant by it's still a platformer is this:

Quote from: NeXuSDK
But how is this not platformer-like gameplay? Does that really have to rely on the characters abilities? Or can it actually rely on vehicle abilities... abilities you construct yourself.

plus there are parts where you don't ride the vehicles as seen from the video.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #181 on: May 13, 2008, 01:45:59 PM »
I like this comment from the real OA

Quote
Adding vehicle customization and building etc, defeats the purpose of it all. It's not even a platformer anymore. Platformers are simple and accesible and not some tedious building bullshit. This is a massive disappointment.

What's tedious about this? It looks like it'd take less than a minute. This isn't Chromehounds.

If you don't want to get fancy, engine+seat+propeller and you have a plane.

it seems optional or there seems to be far less of that construction shit, which I won't ever partake into, I have a mild interest in LBP, the 2.5D platforming seems inventive but I wonder if it's gimmicky or if it'll simply get old fast

They already said in interview that you get enough blueprints to get through the game without customizing at all.

Obviously the intro gameplay trailer is going to focus on the newest part of the game, I don't know how you can say there needs to be less or more of anything.

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #182 on: May 13, 2008, 01:55:02 PM »
This looks pretty inventive and definitely different than anything else on the 360, or any next-gen platform for that matter. Lolling at all the tools calling this game a LBP ripoff
jon

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #183 on: May 13, 2008, 02:09:54 PM »

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #184 on: May 13, 2008, 02:20:18 PM »
I've already played a by the numbers hi-def platformer this gen.  It was called Ratchet and Clank.  That's not what I want.  I for one thank god Banjo is doing something different.
Tacos

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #185 on: May 13, 2008, 02:22:17 PM »
I've already played a by the numbers hi-def platformer this gen.  It was called Ratchet and Clank.  That's not what I want.  I for one thank god Banjo is doing something different.

Ratchet is about as much of a platformer as Mario Galaxy is a game about armed combat.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #186 on: May 13, 2008, 02:25:42 PM »
Duck, were you serious when you said that TVC should ban people for spoiling R&C's plot? 

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #187 on: May 13, 2008, 02:30:48 PM »
There is an insane amount of tearing in that interview.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #188 on: May 13, 2008, 02:33:40 PM »
Duck, were you serious when you said that TVC should ban people for spoiling R&C's plot? 

Sure, why not? I don't particularly give a shit, but even if I'm watching Magnum P.I., I'll be annoyed if someone tells me that the chick is going to, well, make it. And make out with Magnum. It's a matter of having some sort of respect for people who do give a shit about storylines, and when you consider the permaban warning for spoilers regarding stuff as royally dumb and clowny as the Halo storyline, then well... fair is fair. Ratchet was said to have several story components that players wouldn't want to know about beforehand, so why not treat it like people would treat any game?

Rag on the guy who compared the story to that of a Mario game.  >:(
« Last Edit: May 13, 2008, 02:36:37 PM by duckman2000 »

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #189 on: May 13, 2008, 02:34:41 PM »
There is an insane amount of tearing in that interview.
yes, and framedrops in that gamevideos trailer.

viva pinata was the same before launch, hopefully this will be the same here.

bud

  • a smudge of excrement on a tissue surging out to sea with a million tons of raw sewage
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #190 on: May 13, 2008, 03:22:13 PM »
that looks horrible

i'm not even talking about the gameplay here, though the driving looks really fucking slow, but it seems to be running worse than gta games and it looks ugly. and wtf at the music.

prole owned
zzz

The Fake Shemp

  • Ebola Carrier
Re: First Banjo Threeie in-game shots
« Reply #191 on: May 13, 2008, 03:22:54 PM »
bud, you are insane.

This looks insanely fun.  I can't believe some folks.
PSP

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #192 on: May 13, 2008, 03:25:05 PM »
that looks horrible

i'm not even talking about the gameplay here, though the driving looks really fucking slow, but it seems to be running worse than gta games and it looks ugly. and wtf at the music.

prole owned
The music isn't in the game and is a remix from Kameo.

looks ugly? this is bigger than all rare games ever made, feels like a fun sandbox with banjo elements.

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #193 on: May 13, 2008, 03:28:49 PM »
nope, i read there are 6 levels.

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #194 on: May 13, 2008, 03:31:48 PM »
i dunno, but we only saw 2 so far, i think.

nutty acres and showdown town, like i already said, the levels are fuck huge.
« Last Edit: May 13, 2008, 04:06:00 PM by McDragon »

Kyle

  • Member
Re: First Banjo Threeie in-game shots
« Reply #195 on: May 13, 2008, 03:34:21 PM »
it's bud, he thinks that MGS4 is next-gen enough.
BK3

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #196 on: May 13, 2008, 03:36:15 PM »
bud, you are insane.

This looks insanely fun.  I can't believe some folks.

I think it looks great & fun but for a... not-Banjo game.

Banjo 3 should be, uh... more Banjo less gimmicky crap that destroyed Banjo-Tooie?
i stopped playing tooie halfway through, so gloomy and hard for my shitty small brain back then lol.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #197 on: May 13, 2008, 04:06:21 PM »
Yikes, the Ntards are really taking this whole Mario deal seriously. There's a embarrassingly hilarious quality to observing message board dwelling gaming dorks, who would think nothing of labeling 5 years of work "generic lol" or a slightly more descriptive "crap, lol", as they demand that their icons are shown "respect".

CurseoftheGods

  • just hanging around, being shitty
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #198 on: May 13, 2008, 04:31:45 PM »
I am not too sure what to think of the trailer. Looks like it could be fun, I guess (I never played a Dark Cloud game). :-\

lol @ the abuse of the Comic Sans font.

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #199 on: May 13, 2008, 04:37:22 PM »
real talk, the ex rare fans/nintendo fans are fucking disgusting.

i can understand hating rare altogether but their hate is out of this world.

CurseoftheGods

  • just hanging around, being shitty
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #200 on: May 13, 2008, 04:44:47 PM »
I've always been a Rare fan, but they're not exactly the same developers they used to be much like Sega. Rare peaked and reached its prime during the N64 generation, imo.

I mean, some potential is still there but I am going to be cautious. I hope Microsoft isn't going to rush them much like they did with Perfect Dark Zero.

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #201 on: May 13, 2008, 04:47:15 PM »
This still looks awesome.
püp

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #202 on: May 13, 2008, 04:47:40 PM »
curse, the problem here is...BK3 is developed by the same team, same creator, greg mayles.

i mean, if it's going to be a turd so be it, at least i know it wasn't done buy some new nut sucker.

Re: First Banjo Threeie in-game shots
« Reply #203 on: May 13, 2008, 04:47:56 PM »
I like Nintendo and Rare (hell, I like gaming, period), but looking at these images, more than with R&C, makes me wonder what SMG would've looked like if it was in 720p. Would've been something else.

These screenshots don't look bad at all, and building in a game is cool as long as it's not overdone. SimCity 4 was too much, but a bit of micromanagement or building like with XCOM's base building or Civ teching is cool.

As for the Comic Sans, that's on the interface, and only occasionally. I can live with that.

CurseoftheGods

  • just hanging around, being shitty
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #204 on: May 13, 2008, 04:50:13 PM »
curse, the problem here is...BK3 is developed by the same team, same creator, greg mayles.

Oh, I didn't know that. My anticipation rose up again. :D

Tieno

  • Iconz
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #205 on: May 13, 2008, 04:52:02 PM »
The idea of the contraptions is cool, but I don't like the look of what they've show. The browns and greens they use are too hard and sharp, making it look like an old game from back in the day. There needs to be more depth and softness in the colors. Just look at Viva Pinata which color palette is far richer and very delicious.

I do think the idea of these contraptions isn't going to be easy to get across and get people interested in the game. They need the graphics to wow people in, which it isn't doing for me at least.
i

The Fake Shemp

  • Ebola Carrier
Re: First Banjo Threeie in-game shots
« Reply #206 on: May 13, 2008, 04:57:19 PM »
Who cares if people are wow'd in or not if the game is fun?  This isn't GAF! :lol
PSP

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #207 on: May 13, 2008, 04:58:42 PM »
it isn't? shit...

The Fake Shemp

  • Ebola Carrier
Re: First Banjo Threeie in-game shots
« Reply #208 on: May 13, 2008, 05:05:26 PM »
Dyack logic!

I don't care if Banjo Kazooie is played by ten people or ten million people - the game looks incredibly fun and the visuals are pretty ace too.  Anyone complaining is a douche.
PSP

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #209 on: May 13, 2008, 05:18:22 PM »
Dyack logic!

I don't care if Banjo Kazooie is played by ten people or ten million people - the game looks incredibly fun and the visuals are pretty ace too.  Anyone complaining is a douche.

:bow
püp

hyp

  • Casual Gamer™
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #210 on: May 13, 2008, 05:45:30 PM »
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
pyh

Tieno

  • Iconz
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #211 on: May 13, 2008, 05:55:46 PM »
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
I like it, looks very much 'exploring'. It's been such a long time since I played Banjo so I really can't remember what it was about.
You don't race with the 'vehicles' (or contraptions), you platform with them. They're tools you invent, create and use.
« Last Edit: May 13, 2008, 05:58:24 PM by Tieno »
i

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #212 on: May 13, 2008, 05:57:28 PM »
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.
yeah, everyone should watch this new vid... has both platforming and vehicle elements
game is gonna be awesome and fresh
hey

hyp

  • Casual Gamer™
  • Senior Member
Q&A on wired.com
« Reply #213 on: May 13, 2008, 06:00:43 PM »
http://blog.wired.com/games/2008/05/qa-banjo-kazooi.html#more

Quote
Q&A: Banjo-Kazooie Programmer Sal Fileccia
By Wired.com Staff May 13, 2008 | 10:00:00 AM


Banjo-Kazooie: Nuts & Bolts for Xbox 360 is taking the classic Nintendo 64 platform games in an exciting new direction, letting the player build and customize vehicles out of an array of spare parts. We spoke with lead programmer Salvatore "Sal" Fileccia about the game, which has been in development at Rare in secret for the past two years. --Kieron Gillen

How nervous were you about revealing the game? What expectations did you have?

Our biggest worry is whether people would understand what we're trying to do with it. In essence, we're not changing Banjo, but trying to evolve it. And this gives us a lot more scope for gameplay. Obviously Banjo has a big following from the games of old, and a community which cares a lot    and we care about them. We don't want to let them down.

It's a radical approach.

Platforming, in many people's opinion -- and I would agree -- reached its pinnacle... not even the last generation, but the generation before. Since then it's been a case of adding more triangles and improving the resolution, which isn't really extending it. When we set out to make this, we really wanted to extend the genre. Physics was the first port of call -- more interaction for free as well, if you know what I mean. Parts came from the designers and we evolved on that.

The growth of physics in games has been interesting. We started just having piles of blocks which fell over, but are gradually realizing what could work. Compare the growth from the simple puzzles in Half-Life 2 to what people did with Garry's Mod.


It's Lego with the power to bring your creations to life. Which is cool. A lot of people are using physics, and we feel it's a way to go forward. There are so many times when you were writing a platform games before, you were programming these set-pieces. Any extra functionality, you'd have to hand-program. Now we have physics objects. Even with the simplest of block models, you can roll them about and it looks realistic. But then you can pile those boxes and take the bottom one out... and we sort of take it from there. That's the evolution we've been through. We still need moves -- platformers need moves, but we felt the moves were too restrictive, too set-piece, and it was too hard to work out how you'd combine them.  But replacing them in part with the parts gives you a lot more variation. But it's still a platformer at its heart. The moves are its parts.

The game essentially comes to a halt when you build. Did you worry about it effecting pacing negatively?


This is all stuff we're tying together. We're doing a lot of usability research, but the idea is that we want people to be able to take a bit of time creating vehicles, essentially pausing the world. But we'll be providing the basic chassis or standard vehicles too, so there will always be something (to build on). The idea will be that you could play through the game without editing vehicles, if that's what you so choose, but we want to create a nice, friendly environment for editing the vehicles. The editor's very important. It's the hardest part of the game to get right. There's a few more iterations to go before the final version.

Is it good for Rare to go back to Banjo? It's been a long time.


Yes. Every developer's the same: you finish a game and you never make the game you started out to make. So many ideas and suggestions you just don't have the time to implement. The same with Banjo-Tooie: We finished that and we had quite a few ideas. A lot of the ideas you see in the game come from just talking after we finished it.

Banjo-Kazooie for Nintendo 64 was the first game in this series. How have you and the company changed since then?


I've changed a lot. I didn't have any gray hairs before I started working here. The company itself has changed quite a bit too. But everything's changed in the industry. The technology to put a game together and the production values have changed. And the scale. When I joined the Banjo-Tooie team, it was thirteen people. Six programmers. Six artists. Two designers and a sound guy. Whereas now, at its peak, it'll have 71 people.

Your scale is huge. You just can't write everything from scratch. That's how the company has changed. When I joined there were a lot of small teams making prototypes, while nowadays -- since the company hasn't actually grown that much -- the amount of games we can sustain is reduced as the teams have shot up in size.

here's a hands-on as well:

http://blog.wired.com/games/2008/05/hands-on-banjo.html#more
« Last Edit: May 13, 2008, 06:02:23 PM by hyp »
pyh

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #214 on: May 13, 2008, 06:00:49 PM »
Now that's the Banjo I remember.  Looks even fuckin' better.

360 GOTY :bow
püp

Bildi

  • AKA Bildo
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #215 on: May 14, 2008, 12:22:52 AM »
http://kotaku.com/5008885/banjo+kazooie-hot-new-bird-on-bear-action

new video?  framerate looks improved from the other vid posted.

I've been underwhelmed thus far, but that looked great.  I like the choice of colours too - I've lived with Rare's preference for clashing colour palettes in the past but this is much more pleasant to look at.

MCD

  • Fastest selling shit
  • Senior Member

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #217 on: May 14, 2008, 01:18:46 AM »
what does prole have to do with this children's game? i can't be bothered to read the thread, but i refuse to believe prole is even remotely interested in this
010

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #218 on: May 14, 2008, 01:22:42 AM »
prole is not a rare fan, he's just interested in the technical stuff.

The Fake Shemp

  • Ebola Carrier
Re: First Banjo Threeie in-game shots
« Reply #219 on: May 14, 2008, 01:37:39 AM »
what does prole have to do with this children's game? i can't be bothered to read the thread, but i refuse to believe prole is even remotely interested in this


Game looks like fun, but only real men that can appreciate fun need apply - you have to stand outside.
PSP

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #220 on: May 14, 2008, 02:10:10 AM »





Yeti

  • Hail Hydra
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #221 on: May 14, 2008, 02:13:50 AM »
I wish I had played Banjo-Tooie now. The first Banjo was a really good platformer despite some annoying collection shit towards the end, and this game looks really fun too.
WDW

Bildi

  • AKA Bildo
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #222 on: May 14, 2008, 03:37:04 AM »
I wish I had played Banjo-Tooie now. The first Banjo was a really good platformer despite some annoying collection shit towards the end, and this game looks really fun too.

Don't feel bad about missing Banjo-Tooie - the level design was not nearly as good as Banjo 1 (sprawling un-focussed levels, not as bad as the abomination of DK64 but still), and an atrocious framerate. 

I got a fair way through the game but it was really nothing compared to the first.

Kyle

  • Member
Re: First Banjo Threeie in-game shots
« Reply #223 on: May 14, 2008, 03:53:41 AM »
omg nice gifs McDragon
BK3

Tieno

  • Iconz
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #224 on: May 14, 2008, 01:09:24 PM »
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Banjo and Kazooie started this mess by blowing up an 8-bit statue of Mario. Obviously, Nintendo fans around the world are pretty upset. I mean, Banjo fans are Nintendo fans…for the most part. We’ve already seen the comic focused on the events, and now our good friend Josh has found a very creative way to show his frustration. Boom Blox + Banjo & Koozie = the video below.
« Last Edit: May 14, 2008, 01:17:38 PM by Tieno »
i

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #225 on: May 14, 2008, 01:19:15 PM »
sigh

Tieno

  • Iconz
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #226 on: May 14, 2008, 01:28:21 PM »


 good comic
i

hyp

  • Casual Gamer™
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #227 on: May 14, 2008, 02:13:38 PM »
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Banjo and Kazooie started this mess by blowing up an 8-bit statue of Mario. Obviously, Nintendo fans around the world are pretty upset. I mean, Banjo fans are Nintendo fans…for the most part. We’ve already seen the comic focused on the events, and now our good friend Josh has found a very creative way to show his frustration. Boom Blox + Banjo & Koozie = the video below.

:rofl :rofl :rofl :rofl

thank god the wii is doing great, the nfans have been pretty quiet for the most part.
pyh

Bildi

  • AKA Bildo
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #228 on: May 15, 2008, 02:30:38 AM »
Nintendo fans fight back after the Banjo-Mario atrocity, injustice and flagrant showing of disrespect.

http://gonintendo.com/?p=42969

Fundamentalists are scary, but GOD DAMN, I need to get Boom Blox.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #229 on: May 15, 2008, 04:58:54 AM »
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.

Re: First Banjo Threeie in-game shots
« Reply #230 on: May 15, 2008, 05:07:32 AM »
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.

No.

www.sonydefenseforce.com, tjhooker and hans all beg to differ. They'd be insulted if it were any other way.  :hans1

spoiler (click to show/hide)
Besides, it's not like this wouldn't have happened if, say, a Killzone fan pulled such a stunt with a Halo character or vice-versa. Speaking of which, can you really even say it's corporate fanboyism (Xbox vs Nintendo) as much as it's mascot fanboyism (Crash vs Mario)?
[close]

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #231 on: May 15, 2008, 05:12:56 AM »
See, we may joke and say things like "Xbox fantards are worse than Nintendo fantards", or "Sony fans are the new Nintendo fans", but no. Not even almost. A die-hard Nintendo fanboy is simply in a league of its own. There's a cultist quality to the Nintendo fans that no other fanboys can match. Oddly, these supposed fans of happy happy gaming are also quite hostile and nearly rabid.

No.

www.sonydefenseforce.com, tjhooker and hans all beg to differ. They'd be insulted if it were any other way.  :hans1

Everything mentioned above can be filed under "comedy", more or less amusing and refined comedy, but comedy nonetheless. There are a few weirdos out there (kittonwy), but nothing that approaches the quite serious mindset among many a Nintendo fan. Could such characters become numerous in the Sony or Microsoft fan-camps? Perhaps, but it's certainly not there yet. Some forums are worse than others, but generally, any spill from IGNs messageboards will stand out.

That said, this wasn't that serious of a deal.

Re: First Banjo Threeie in-game shots
« Reply #232 on: May 15, 2008, 05:23:07 AM »
I thought this one was a pretty creative use of Boom Blox; I had a chuckle. Personally though, I haven't seen the type of fanboyism that hans & co have displayed in the other *age* forums (if personal insults and digging up your real-life persona to use against you is humor, I'd rather not have anything to do with those guys, period), and in VGChartz there are one or two Stards that really took trolling to new lows. In any case, trolls are trolls, period, and they all suck.

Anyhow, without derailing this thread further...

Are there any native-res screenshots of Banjo? This is really looking cool. I wasn't that gung-ho about R&C, mainly because all the screenshots looked so glossy and... metallic. I like this matte coloring that Banjo has.

And the blowing up Mario bit... can you actually do that in the game, as in build it yourself, then *boom boom*?

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #233 on: May 15, 2008, 09:02:30 AM »
I thought this one was a pretty creative use of Boom Blox; I had a chuckle. Personally though, I haven't seen the type of fanboyism that hans & co have displayed in the other *age* forums (if personal insults and digging up your real-life persona to use against you is humor, I'd rather not have anything to do with those guys, period), and in VGChartz there are one or two Stards that really took trolling to new lows. In any case, trolls are trolls, period, and they all suck.

Anyhow, without derailing this thread further...

Are there any native-res screenshots of Banjo? This is really looking cool. I wasn't that gung-ho about R&C, mainly because all the screenshots looked so glossy and... metallic. I like this matte coloring that Banjo has.

And the blowing up Mario bit... can you actually do that in the game, as in build it yourself, then *boom boom*?

I don't see why not.
püp

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #234 on: May 15, 2008, 09:29:18 AM »
you can build a banjo and boom boom it if you want.

Re: First Banjo Threeie in-game shots
« Reply #235 on: May 15, 2008, 11:31:21 AM »
Definitely interested now.

If only Rare'd get off their ass after Banjo and start on a new / updated Blast Corps (with an editor!)...

MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #236 on: May 22, 2008, 01:44:57 PM »
http://www.neogaf.com/forum/showpost.php?p=11278197&postcount=261

Quote from: Gribbix
You should probably post the story behind that screenshot.  Basically, a member of the Rare Witch Project forums created a thread where he posted the following drawing and asked if it was possible to make.  A Rare employee responded with the screenshot that Agent Icebeezy posted.  He said it only took him about 30 seconds to make it.

(Image removed from quote.)

and here it is:



MCD

  • Fastest selling shit
  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #237 on: May 22, 2008, 01:53:22 PM »
LBP if i am not mistaken.

Kyle

  • Member
Re: First Banjo Threeie in-game shots
« Reply #238 on: May 22, 2008, 03:07:27 PM »
wow that's awesome  :o
BK3

cool breeze

  • Senior Member
Re: First Banjo Threeie in-game shots
« Reply #239 on: May 22, 2008, 03:12:46 PM »
That story reminds me of that Spore thing a while back.