Author Topic: Tom Chick Does It Again-MGS4 : "Fry It"  (Read 10114 times)

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Crushed

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #60 on: June 17, 2008, 01:46:21 PM »
Of course, all of this is ignoring the elephants in the room:


wtc

Smooth Groove

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #61 on: June 17, 2008, 01:52:36 PM »
Portable Ops is the worst "real" Metal Gear.  The Acid series doesn't really count. 

Positive Touch

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #62 on: June 17, 2008, 03:16:17 PM »
integral and subsistance :bow2

some of the most fun i've ever had gaming.  every few years i go back to them and say i'm going to get the high scores on all of the levels, but i wuss out after a little while :-\ someday though!

and :bow @ ghost babel for including this stuff AND MORE on its initial release
pcp

TVC15

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #63 on: June 17, 2008, 03:45:30 PM »
Portable Ops is the worst "real" Metal Gear.  The Acid series doesn't really count. 

I wish Portable Ops would have fit in with the PSP-to-PS2 porting trend.  MGS really doesn't work without both sets of shoulder buttons.  I liked what I played of Portable Ops, but the controls really just didn't feel right at all, making it the only MGS game I have not completed.
serge

dark1x

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #64 on: June 17, 2008, 04:01:29 PM »
Portable Ops is the worst "real" Metal Gear.  The Acid series doesn't really count. 

I wish Portable Ops would have fit in with the PSP-to-PS2 porting trend.  MGS really doesn't work without both sets of shoulder buttons.  I liked what I played of Portable Ops, but the controls really just didn't feel right at all, making it the only MGS game I have not completed.
The biggest problem with PO was the camera system.  The game should have used the fixed angle system ala MGS1 and 2.  There was no reason to include a camera system that basically doesn't work properly due to lack of buttons.  I think the game would have looked and felt better with a fixed camera system.

Narag

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #65 on: June 17, 2008, 05:08:34 PM »
One of my favorite parts of PO was that On-Site Procurement became important compared to other games. Here's 4 weapon slots and 4 item slots. Good luck!
DMC

brawndolicious

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #66 on: June 17, 2008, 05:39:01 PM »
good review.  I'll actually go to that site for reviews like that with no score and informative text.  it'll be pretty weird reading text in a game review though.  I'll try to manage.

drohne

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #67 on: June 17, 2008, 06:53:37 PM »
just got around to reading this

1. faulting mgs4 for its lack of 'human interest' is cretinous. show me another game that's as interested in eating and sleeping. show me another game in which the characters have got weird sexual histories that the plot doesn't really require. show me another game that's so attentive to the correspondences between voice, expression, and body language. snake's premature aging is indeed a preposterous sci-fi plot twist, but when you lovingly detail the human consequences of a sci-fi plot twist, it becomes humanly interesting. tom chick's qualifications as a writer and a thinker are that he reads movie reviews sometimes and can imitate some of their motions

2. speaking of echo chambers, where does tom chick imagine that his reviews of console games take place?

drohne

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #68 on: June 17, 2008, 08:15:17 PM »
3. tom chick is not 'interested in gameplay.' someone who can play mgs4 and conclude that it's 'the same stealth routine' -- that it doesn't differ substantially from mgs1 or mgs2 -- is probably not interested in anything -- lacks the requisite sensory apparatus. look, i've found myself pointing out the profound mechanical differences between dmc3 and dmc4, so i know i'm capable of nerdy perspective loss, but i don't think i'm doing that at the moment. mgs4 comes as close to reinvention as an expensive sequel is going to...in any medium.

4. i wonder about anyone who finds much value in the notion of 'gameplay' -- as distinct from aesthetics, broadly called -- and then finds this notion worth defending. it's a sign of the kind of blunt categorical mind that gets itself a job at gamespot, and twenty godforsaken years of videogame fandom have taught me that these people will never say anything worth hearing. battle garegga is a totality. mega man 2 is a totality. mgs is totally a totality

5. his one legitimate point is that mgs4 requires 'a degree in metal gear solidology' to appreciate -- and i won't argue that such a degree is worth having. e.g.: raiden's development obviously has a lot of comicbook wish fulfillment to it, but it's also shrewd and writerly and loyal to mgs2. maybe the best moment in that game -- one that was prepared for by a lot of stuff that seems pointless on first encounter -- was when raiden, under the pressure of a lot of wacky sci-fi mind control and manipulation, begins to doubt the reality of the things that are real in his life. snake's response was 'don't be weird. she's your girlfriend.' -- one of the rare moments when words don't fail mgs. raiden doesn't recover from those doubts. and his reinvention as comic book superhero involves doing some pretty awful things to himself. it hasn't been mentioned in the game yet, but apparently all that's left of his body is his spinal chord and his head sans lower jaw. it's kind of chilling if you've got a functioning spinal chord...and a degree in metal gear solidology. kojima doesn't just hang out with fringe japanese movie directors

6. the notion that mg4s takes itself too seriously is on a par with the notion that it plays like mgs1 -- it sustains its fourth wall gags and scatology and prurience and wackiness even when it ought to be doing its conventional action movie climax. this doesn't always work, but there's something legitimately artistic in its refusal to let content dictate style

7. smugly commonsensical mgs detractors like to point out that its cutscenes would be laughed out of a movie theater. they're perfectly right. they're pitiably wrong. that mgs would be laughed out of a movie theater is what's great about it -- this couldn't happen anywhere besides a videogame -- we've got too many expectations of established media. on reflection i'm willing to concede that mgs is stupid more often that it's clever, but its cleverness is so potent and so unlike anything else that coddling it is a kind of moral imperative. if passing for an actual b-movie is the highest value to which narrative videogames can aspire, uncharted is a kind of masterpiece. uncharted isn't any kind of masterpiece.

8. i could do this indefinitely
« Last Edit: June 17, 2008, 08:16:57 PM by drohne »

Eel O'Brian

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #69 on: June 17, 2008, 08:35:35 PM »
now i don't even wanna play it
sup

drohne

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #70 on: June 17, 2008, 09:15:55 PM »
spinal chord? twice, moreover. WOW

Van Cruncheon

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Re: Tom Chick Does It Again-MGS4 : "Fry It"
« Reply #71 on: June 17, 2008, 10:22:02 PM »
Quote from: drohne
if passing for an actual b-movie is the highest value to which narrative videogames can aspire, uncharted is a kind of masterpiece. uncharted isn't any kind of masterpiece.

this. i'd rather videogames be true to themselves than ape the crap from other media, even if it's really expert aping.
duc