Interesting game that plays well and offers a fair challenge in spite of some clumsy design decisions, its sequel was fairly entertaining too.
now developpers just mess around figuring out what to do with their pre-conceived 3D characters in a 3D world, and it's getting overly complicated and frustrating because it comes down to getting stuck in bad camera angles and collecting stuff to artificially extend the duration of the game, and having trouble figuring out whatever the hell to do next -- a good 3D platformer IMO would be far more linear and offer simpler levels with engaging and easily recognizable challenges where one doesn't have to waste dozens of minutes getting lost while figuring out wherever to go next except for side quests or bonuses or something
and it's especially frustrating having to spend countless minutes moving and jumping to accomplish some hard specific task in these conditions, only to fail while trying to accomplish it, and then having to re-do the whole process over and over again, _especially_ when the game's badly designed somehow, that's why I'm getting sick of platformers -- Jet Set Radio Future was a good example of that
Psychonauts was better, but not because the actual gameplay was better designed, or even really good. It just had much more fun extraneous stuff.
no it isn't, it's just a boring collect-a-thon with dull platforming that wants but fails to be an adventure game with lame weird characters and plot elements, and one of the most overrated games of the decade
nerds on forums just circle-jerk it because they feel sorry for the death of adventure gaming and for Tim Schafer's unsuccessful niche game design ideals or something, they do this all the time