Author Topic: Killzone beta, bitches!  (Read 19403 times)

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cool breeze

  • Senior Member
Re: Killzone beta, bitches!
« Reply #180 on: November 18, 2008, 08:05:51 PM »
There are two new videos on Gamevideos from the beta

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Killzone beta, bitches!
« Reply #181 on: November 18, 2008, 08:21:50 PM »
I wish one of them would play the game enough to unlock the more interesting classes before recording any more video.

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
Re: Killzone beta, bitches!
« Reply #182 on: November 20, 2008, 01:17:22 PM »
Quote from: Wollan
A friend of mine allowed me take a sneak peak at some SP material that should go live on Dec.4th. Insaaaaane. There's definitely a big sp/mp gap in terms of amount of effects on screen. The colors are insane, lights and such look practically hand painted and surprisingly warm. Red and blue lights on black surfaces is so hot. Helghast look really active and alive. Scenery is out of this world, first game to give me the vibe of a ultra polished cg movie. Super hyped to play this myself.

Wollan got insider infos



he gets a section named after him.  :lol

dark1x

  • Member
Re: Killzone beta, bitches!
« Reply #183 on: November 20, 2008, 01:26:08 PM »
Quote
Duck - what's the deal? I didn't particularly notice any "weight" in the demo at tgs (or sluggishness), did something change ? What's the lowdown?
I'm pretty sure that what people are perceiving as "weight" has to do with the animation, model quality, and camera motion, which are all top notch.  It can make such a huge difference in how a game feels while playing.  A lot of games get this aspect wrong too.  Resistance 2 is a great example of how wrong this can go.  The weapons just look akward and feel strange while playing the game.  Most of the games released by Monolith suffer from stiff camera and weapon movement.  It makes everything feel so flimsy.  FEAR, for instance, would have been so much better if they had found a way to make those weapons actually FEEL satisfying.

It's a difficult thing to discuss, though, as it's somewhat subjective.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Killzone beta, bitches!
« Reply #184 on: November 20, 2008, 02:49:01 PM »
Wollan is like the worst "PR" this game could have, given how he promoted the first one, even after release. If there was anything that actively stopped me from jumping on the hype train here, other than the actual quality of the first game, it was the fact that Wollan was leading the charge.

As for weight, the term is used because it really does feel like the character has weight. Strafing isn't as immediate as in COD4 (or Resistance 2, but the weightless style actually works in COD4), and you don't come to a full stop and with weapons on the ready immediately after a sprint. There's a grain of added motion to each movement, and it makes a big difference. I don't think it makes it better, but it's very functional and is certainly not worse. People who complain about any supposed sluggishness tend to be people who want it to be a COD4 carbon-copy, or people who have not actually played it themselves.
« Last Edit: November 20, 2008, 02:54:18 PM by duckman2000 »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Killzone beta, bitches!
« Reply #185 on: November 21, 2008, 03:29:24 AM »
All that said, I still prefer COD4. But I think that's a matter of taste; I was raised on fast paced shooters, and KZ2 doesn't qualify as tactical of the Ghost Recon type, so it falls somewhere in an unfamiliar middle. It's very good, though.

cool breeze

  • Senior Member
Re: Killzone beta, bitches!
« Reply #186 on: December 03, 2008, 07:15:38 PM »
http://www.gamersyde.com/news_7380_en.html

bunch of single player footage

drohne

  • Senior Member
Re: Killzone beta, bitches!
« Reply #187 on: December 03, 2008, 07:31:41 PM »
looks fucking ridiculous. i'd like to extend another cordial 'fuck you' to sony for inviting me to the home beta and not killzone

Draft

  • Member
Re: Killzone beta, bitches!
« Reply #188 on: December 03, 2008, 07:47:04 PM »
Wollan is like the worst "PR" this game could have, given how he promoted the first one, even after release. If there was anything that actively stopped me from jumping on the hype train here, other than the actual quality of the first game, it was the fact that Wollan was leading the charge.

As for weight, the term is used because it really does feel like the character has weight. Strafing isn't as immediate as in COD4 (or Resistance 2, but the weightless style actually works in COD4), and you don't come to a full stop and with weapons on the ready immediately after a sprint. There's a grain of added motion to each movement, and it makes a big difference. I don't think it makes it better, but it's very functional and is certainly not worse. People who complain about any supposed sluggishness tend to be people who want it to be a COD4 carbon-copy, or people who have not actually played it themselves.
I feel like that's something which should be in all console FPS, to compensate for the buffoonish control afforded by gamepads.

PC FPS crammed into a gamepad simply doesn't feel right, because you're movements are all designed around ultra precise digital input, but you're stuck with these temperamental analog devices.

drohne

  • Senior Member
Re: Killzone beta, bitches!
« Reply #189 on: December 03, 2008, 07:50:05 PM »
this is the first time i've heard wasd praised as an ultraprecise gaming input device. but i can see where you're coming from; valve's games feel kind of wrong on pads

Draft

  • Member
Re: Killzone beta, bitches!
« Reply #190 on: December 03, 2008, 07:54:14 PM »
this is the first time i've heard wasd praised as an ultraprecise gaming input device. but i can see where you're coming from; valve's games feel kind of wrong on pads
How much more precise can it get? You've got 4 directions, and 4 combinations of those directions. The buttons are all separated and digital- you are either pressing up and left simultaneous, or you are not. There is no kind of up and left, or more up than left, or oops, you're really only pressing left.

They may be limited compared to analog. I mean, I guess they are. 8 directions versus 360. But they are precise. And most FPS are designed around that preciseness. Movement doesn't involve stumbling feet or the like. You hit left, you instantly begin moving left at a consistent speed. You hit right, you instantly stop moving left and start moving right at that same consistent speed.

It's a type of movement that just doesn't feel correct on a pad. At least not when you are viewing things from a first person perspective.

drohne

  • Senior Member
Re: Killzone beta, bitches!
« Reply #191 on: December 03, 2008, 07:58:49 PM »
no, i'm aware of the benefits of a digital controller for games with digital controls, but...it's four letters on a keyboard. and the w isn't even in line. if i still played pc games, i'd use one of those nostromo dealies

Draft

  • Member
Re: Killzone beta, bitches!
« Reply #192 on: December 03, 2008, 08:02:08 PM »
I don't cater to that nonsense.

WASD is as natural as any other claw grip that real gaming requires. My hand certainly feels more comfortable resting on WASD than it does wrapped around a pad, especially the DS3.

cool breeze

  • Senior Member
Re: Killzone beta, bitches!
« Reply #193 on: December 03, 2008, 08:02:31 PM »
the cover system looks neat.  I like the effect where when in cover the gun has some blurring on it, then when you pop up the focus changes