So I spent some time last week finishing up Crysis-not Warhead, but the original 2007 release that I never got around to playing because I was too busy playing SMARTY MANS games. I just got a GTX 260 about a month ago and adored the way that Far Cry 2 played on it, so I figured I'd give Crysis a spin since it was just sitting around and because I really enjoyed the demo when it was released.
I sort of approached the game with some concern-all the talk of "the alien bits RUIN the game" and "game goes to shit when the aliens show up" sort of turned me off, because it reminded me of the Xen parts of Half-Life which really were pretty terrible. I knew going in to crank the difficulty all the way up to compensate for intelligent use of the nanosuit, and that was a very good decision-the game really took a nice "think, decide, perform quickly and accurately" tone as a result of that decision. It was challenging but never cheap-unlike any Call of Duty game-and a lot of the combat intangibles like supression and cover really emerged well as a result of the difficutly-if I had played it on normal I probably could have runned and gunned it, which would have been fun but not necessarily a fufilling game experience.
The first half of the game-usually the part praised by people-went really well. The AI was pretty decent, and the huge open vistas really allowed me to approach a situation as I saw fit. The huge amount of weaponry and modifications also let me tailor my approach on the fly-going from scoped assault rifle to combat shotgun let me "think on the fly" a lot more as I worked my way from open terrain to buildings and villages. The North Korean AI forces took some shots to kill, but not any more than killing a player would require in multiplayer, which is just the right amount given that they rarely came in teams larger than five or so unless you boned something up and trained a whole garrison on you. However, at no part was the game really ever a "delta force" style tactical shooter-it was always a pretty standard FPS with just a bit more room to work with, and I think that some people that REALLY wanted to believe that the game was a tactical shooter in these parts caused a lot of the buzz about the latter parts.
Speaking of which, the game does NOT go to shit when the aliens show up. DOES NOT. Blame the aforementioned "TacFags" on that meme-they just wanted a game that was headshotting koreans and sneaking around, and got pissed when the game couldn't be played in that one-dimensional manner once the aliens showed up. The game took a decidedly more scripted an action packed part, but it only lasted a few hours when you hit that point-perfect timing, definitely didn't overstay its welcome and devolve into something that felt overly on rails and boring. The last bits were exceedingly epic, with some huge setpiece fights and some seriously fun places to shoot up aliens in. The game's overall plot is silly stupid, but who cares about plot? Plot is for talky talky games, not a "eat this gauss rile shot holy shit I feel like a fire warrior with this gun wearing this suit" game.
The vehicle bits in the game were also very well done and worth a mention. I especially liked the fact that they embraced a lot of battlefield chaos in them, which made things more belieavable and interesting than if you could inch your tank bit by bit and kill everything. They were hectic and fast paced, enemies and friends alike both die a lot, and they did a good job of recreating the out of control nature of a active battle.
Very fun game overall. If you're a normal FPS player and had sort of shyed away due to some of the alien level complaints, let me say that it's welll worth checking out. Only if you have a 8800GT/8800GTS 640 or above in your computer, as the game I feel doesn't run well on anything lower than that.