Author Topic: kz2  (Read 60305 times)

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AdmiralViscen

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kz2
« on: February 11, 2009, 03:22:06 PM »
should be fun

Vizzys

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Re: kz2
« Reply #1 on: February 11, 2009, 03:23:10 PM »
maybe

in the demo I felt it was a struggle just to aim my gun at an enemy properly
萌え~

drew

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Re: kz2
« Reply #2 on: February 11, 2009, 03:24:19 PM »
I was here . . . PAGE 1

Feb 11, 2009

Kestastrophe

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Re: kz2
« Reply #3 on: February 11, 2009, 03:24:53 PM »
who locked the old thread, demi or duckman?
jon

demi

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Re: kz2
« Reply #4 on: February 11, 2009, 03:34:12 PM »
who locked the old thread, demi or duckman?

I did. Conversation turned boring and duckman edited the thread title so I wanted to make fun of him
fat

AdmiralViscen

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Re: kz2
« Reply #5 on: February 11, 2009, 03:36:25 PM »
oh, I thought it was duckman lol

fuck that topic n e wayz, real gamers post here

Tieno

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Re: kz2
« Reply #6 on: February 11, 2009, 03:37:49 PM »
Seriously, I read the back story and found it pretty cool! I hope the muddy area of Hellghast vs Humans comes across in the game, but I doubt it.
i

drew

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Re: kz2
« Reply #7 on: February 11, 2009, 03:38:44 PM »
the che kiss of death

spoiler (click to show/hide)
every thread hes posted in has been locked :lol
[close]

duckman2000

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Re: kz2
« Reply #8 on: February 11, 2009, 03:40:16 PM »
Seriously, I read the back story and found it pretty cool! I hope the muddy area of Hellghast vs Humans comes across in the game, but I doubt it.

Supposedly, it's completely absent from the game. Weird, but I guess they were really gunning for a streamlined game.

Has anyone read anything about whether or not the crazy Helghast dogs are in the game?

bork

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Re: kz2
« Reply #9 on: February 11, 2009, 03:45:52 PM »
So I don't want to bother playing the original, do I?  Kinda have the image of it being unplayable now.
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duckman2000

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Re: kz2
« Reply #10 on: February 11, 2009, 03:46:45 PM »
So I don't want to bother playing the original, do I?  Kinda have the image of it being unplayable now.

You really don't. Unplayable is about right.

Re: kz2
« Reply #11 on: February 11, 2009, 03:48:15 PM »
So I don't want to bother playing the original, do I?  Kinda have the image of it being unplayable now.

Don't bother with the PS2 version. The PSP one is pretty awesome, though.
野球

bork

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Re: kz2
« Reply #12 on: February 11, 2009, 03:49:41 PM »
Yeah I got the PSP version sitting here, never really played much of it.  Didn't it get DLC?
ど助平

cool breeze

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Re: kz2
« Reply #13 on: February 11, 2009, 04:11:48 PM »
I think it got multiplayer DLC, but I'm not sure.  I might be thinking of Syphon Filter.

anyway, play it.  Killzone Liberation rocks.

duckman2000

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Re: kz2
« Reply #14 on: February 11, 2009, 04:27:27 PM »
All I know about that game is that it had attack dogs. Which every shooter should have. Helghan ones, even.

[youtube=560,345]QwvUqAt_fAU[/youtube]

dark1x

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Re: kz2
« Reply #15 on: February 11, 2009, 04:28:01 PM »
Yeah I got the PSP version sitting here, never really played much of it.  Didn't it get DLC?
Play the PSP game, it rocks.

The PS2 game is pretty much unplayable, however.  The framerate is about as bad as a game could get last generation (think Goldeneye on N64).

Brehvolution

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Re: kz2
« Reply #16 on: February 11, 2009, 08:17:41 PM »
I was here . . . PAGE 1

Feb 11, 2009
:rofl

Seriously though, I'm more of a mouse-=keyboard guy for FPS games. But as I played the demo a few more times and got the hang of the controls, I enjoyed it. I'm sure I will play through the single player before I do any multi. I hope they patch in  M-K later on though.
©ZH

maxy

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Re: kz2
« Reply #17 on: February 15, 2009, 01:36:12 AM »
Full video walkthrough of SP,veteran

http://www.gameanyone.com/game/PS3/1826.html
cat

duckman2000

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Re: kz2
« Reply #18 on: February 15, 2009, 01:40:40 AM »
Why in the hell would anyone want to watch a full showing of a game? I don't get it.

demi

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Re: kz2
« Reply #19 on: February 15, 2009, 01:41:59 AM »
Why in the hell would anyone want to watch a full showing of a game? I don't get it.

So I can spoil you, lol!
fat

duckman2000

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Re: kz2
« Reply #20 on: February 15, 2009, 01:45:07 AM »
I don't care much about spoilers, certainly not in a game that has been described as having close to no gray areas, but come on. Other than to serve as a guide on how to deal with some situation, what's the point of it? To each their own, but I don't fucking get it.

duckman2000

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Re: kz2
« Reply #21 on: February 15, 2009, 01:52:39 AM »
God the guns still bug the shit out of me. They remind me a lot of Doom: The Movie. Like someone taped a camera to a gun.

 :wtf  That's like the least sensible observation anyone has ever made. I mean, where in the hell does that then leave damned near every other shooter?

duckman2000

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Re: kz2
« Reply #22 on: February 15, 2009, 02:03:09 AM »
So you've basically been critically damaged by the shit presentation of guns in shooters. Makes sense. That's not to say that this presentation is anywhere near perfectly realistic, but it's a lot closer than your typical style.

I'm not sure if it's feasible to do this in a game (especially given the basic limitations of the medium), but it would be nice to at least get to try a game that pushed a more realistic visual presentation and positioning of weapons. Most developers seem to be content with the ever so popular sprint tuck.
« Last Edit: February 15, 2009, 02:08:32 AM by duckman2000 »

maxy

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Re: kz2
« Reply #23 on: February 15, 2009, 02:12:48 AM »
Why in the hell would anyone want to watch a full showing of a game? I don't get it.

Why not?
I do it with lot of games,sometimes just for curiosity,sometimes to judge if the game is worth getting or not,sometimes just for fun.



cat

Purple Filth

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Re: kz2
« Reply #24 on: February 15, 2009, 02:35:55 AM »
Yeah I got the PSP version sitting here, never really played much of it.  Didn't it get DLC?

yea multiplayer and a extra story chapter.
« Last Edit: February 15, 2009, 02:37:55 AM by Purple Filth »

drew

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Re: kz2
« Reply #25 on: February 15, 2009, 06:10:06 AM »
Why in the hell would anyone want to watch a full showing of a game? I don't get it.

because its on a system i sure as hell am not getting in the foreseeable* future?

*5-6 years at least, probably never

Third

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Re: kz2
« Reply #26 on: February 15, 2009, 08:34:14 AM »
Never played KZ1 and Liberation, but I'm getting this one for sure.

The demo is pretty good. And I played the online beta, and that's far better.

AdmiralViscen

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Re: kz2
« Reply #27 on: February 15, 2009, 09:50:08 AM »
duckman, you don't have to respond to every single post man

WrikaWrek

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Re: kz2
« Reply #28 on: February 15, 2009, 09:57:57 AM »
I changed my RES5 pre order to Killzone 2. Can't wait, looks awesome.

Vyer

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Re: kz2
« Reply #29 on: February 15, 2009, 12:19:39 PM »

Seriously though, I'm more of a mouse-=keyboard guy for FPS games. But as I played the demo a few more times and got the hang of the controls, I enjoyed it.

Just in the nick of time!

duckman2000

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Re: kz2
« Reply #30 on: February 20, 2009, 05:27:57 PM »
http://ps3.ign.com/dor/objects/748475/killzone-next-gen/videos/IGN_killzoneblog2_multiplayer06_021909.html

Developer diary featuring a really old multiplayer build, sort of fun to watch. They seem to be hinting towards vehicles coming to MP later on, hopefully that will be given its own little beta before introduced into the wild. Some of the maps seem designed to support vehicles, but it seems like the smartest thing would be to release specific vehicle maps.
« Last Edit: February 20, 2009, 05:29:36 PM by duckman2000 »

cool breeze

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Re: kz2
« Reply #31 on: February 20, 2009, 07:14:22 PM »
are there two rocket launchers in KZ2 or did they change it? the old one looks awesome

duckman2000

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Re: kz2
« Reply #32 on: February 20, 2009, 07:21:42 PM »
There are two different ones, the one in the demo and the classic killzone rocket launcher (the one in this footage)

[youtube=560,345]judb23tsaNg[/youtube]
« Last Edit: February 20, 2009, 07:32:57 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #33 on: February 20, 2009, 09:37:51 PM »
classic killzone :rofl

duckman2000

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Re: kz2
« Reply #34 on: February 20, 2009, 09:44:38 PM »
 ??? it's basically the same rocket launcher as in Killzone 1.


AdmiralViscen

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Re: kz2
« Reply #35 on: February 20, 2009, 09:52:05 PM »
"classic" made me lol

duckman2000

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Re: kz2
« Reply #36 on: February 21, 2009, 01:25:25 AM »
"classic" made me lol

Fair enough, might have been a poor choice of word there. But that RL design has always been pretty cool.

duckman2000

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Re: kz2
« Reply #37 on: February 26, 2009, 12:23:13 AM »
Someone win this thing for me so that I can send it to a Chinese factory and order a limited run of these with basic Tippmann internals. HPA could even go in the drum mag.



http://blog.us.playstation.com/2009/02/25/win-your-own-killzone-2-sta52-assault-rifle-replica/
« Last Edit: February 26, 2009, 12:25:53 AM by duckman2000 »

bork

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Re: kz2
« Reply #38 on: February 26, 2009, 12:25:38 AM »
What is with the 2/27 ship date for this game?  Are Gamestops going to have it Saturday, or are some getting it on the 27th?
ど助平

duckman2000

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Re: kz2
« Reply #39 on: February 26, 2009, 12:26:20 AM »
I think they are doing midnight launches

cool breeze

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Re: kz2
« Reply #40 on: February 26, 2009, 12:26:27 AM »
I heard it would actually be out on Friday, not shipping.  Usually games with odd release dates do this.

bork

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Re: kz2
« Reply #41 on: February 26, 2009, 12:29:26 AM »
The Gamestop website says the ship date is 2/27, that's why I'm wondering.  I have $30 in store credit on a pre-order, so I guess they'll call me?  It's been like four years since I pre-ordered anything from there so I dunno anymore.
ど助平

Re: kz2
« Reply #42 on: February 26, 2009, 12:56:32 AM »
What is with the 2/27 ship date for this game?  Are Gamestops going to have it Saturday, or are some getting it on the 27th?

They already have the game at the stores. Sony is trying to make this a "cool way to start the weekend" Friday release.
野球

bork

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Re: kz2
« Reply #43 on: February 26, 2009, 01:20:14 AM »
What is with the 2/27 ship date for this game?  Are Gamestops going to have it Saturday, or are some getting it on the 27th?

They already have the game at the stores. Sony is trying to make this a "cool way to start the weekend" Friday release.

One of those releases, huh?  Hope I can get my PS3 out of NAT3 before friday then.
ど助平

duckman2000

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Re: kz2
« Reply #44 on: February 26, 2009, 02:29:55 AM »
Yeah well, at least you have a working PS3  :gloomy  Although I'll admit that there's something deliciously ironic about the situation. Maybe I can hook up some temporary cooling solution to get me through the game.

dark1x

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Re: kz2
« Reply #45 on: February 26, 2009, 08:19:33 AM »
I've been playing this all week.  It's a solid game that focuses on refining a few ideas rather than attempting to do anything new or different.  I suppose that's not a bad thing, but at the same time, it prevents it from really standing out.  One thing is for certain, the game becomes significantly more fun as you progress.  The first third of the game was certainly well designed, but the firefights didn't really grab me in the way I would have expected.  Following that, however, they start to introduce large, complex battlefields for you and the AI to let loose in.  A lot of games have you digging in at a specific point while trying to advance on an enemy position, but there are a lot of battles here where you and the AI end up moving up, on, and around the environment.  It's still a linear game, but the environments are fairly open ended.  It's almost Metal Gear-like in the sense that they cram a lot of variety and possibilities into a series of smaller areas.

If I were looking to compare this to other popular first person shooters, it would be difficult to really place it in one camp.  It has the elements of many games along with its own unique flavor.  It's like a more cover oriented version of Halo, I suppose.  I appreciate the fact that the game is so tightly designed yet still allows the player to approach each situation with plenty of freedom.  So, rest assured, it does NOT play like a Call of Duty games by any means.

It's a shame that they did not attempt to deliver a more meaningful narrative.  It's all kept very brief and very military.  Of course, the single player campaign seems designed for multiple playthroughs in that there is rarely any downtime related to scripting or story.  If you've replayed Gears 2, you'd see just how many scenarios are actually a bit dull as you replay the game.  You spend a lot of time waiting around or dealing with less than exciting threats in order to hit the next great firefight.  What was awesome the first time around becomes a bit tedious afterwards.  KZ2 is one of those games that you begin to appreciate more as you replay various scenarios.  Unlike, say, Call of Duty, you are not artificially limited by scripting and can take out the enemies at your own pace.  I suppose the Halo comparisons work here again as Halo allowed the same tactics.

Ah well, that's enough rambling.
« Last Edit: February 26, 2009, 09:47:34 AM by dark1x »

Hitler Stole My Potato

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Re: kz2
« Reply #46 on: February 26, 2009, 09:15:24 AM »
Sounds good dark. 

I went by the store yesterday thinking that I would be able to pick it up but then saw that it won't be released until Friday. :gloomy smh  I guess I should've payed more attention.
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Brehvolution

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Re: kz2
« Reply #47 on: February 26, 2009, 09:16:27 AM »
My xbox arrives tomorrow as well as me picking up my kz2 pre-order. Damn you MS.
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WrikaWrek

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Re: kz2
« Reply #48 on: February 26, 2009, 09:34:06 AM »
Play.com shipped this to me yesterday. With luck it will be here tomorrow.

AdmiralViscen

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Re: kz2
« Reply #49 on: February 26, 2009, 10:11:54 AM »
They really shouldn't have blown their load with reviews so long ago. My hype level for this game is back to near-zero, after being pretty excited for it in January. I'm more excited about Halo Wars and the new Halo 3 maps tbh

dark10x, what difficulty did you play on? Was it pretty much required to use cover in order to get through the game?

bork

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Re: kz2
« Reply #50 on: February 26, 2009, 10:49:13 AM »
More interested in reading about the multiplayer, or is it not up yet?
ど助平

dark1x

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Re: kz2
« Reply #51 on: February 26, 2009, 11:22:27 AM »
They really shouldn't have blown their load with reviews so long ago. My hype level for this game is back to near-zero, after being pretty excited for it in January. I'm more excited about Halo Wars and the new Halo 3 maps tbh

dark10x, what difficulty did you play on? Was it pretty much required to use cover in order to get through the game?
I started on normal difficulty and tooled around a little with "hard" (or whatever it's called).  I plan to replay on the harder mode as the AI seem a lot more aggressive.  I would say things have been pretty solid on normal, however.  The game does not rely on cover nearly as much as Gears and I think that actually works well.  The game is most enjoyable when you keep moving.  The AI does not like to put themselves at risk just for the hell of it (unlike, say, the Locust).  They often take and stay behind cover while blind firing, throwing grenades, and the like.  You can get into a stalemate at times if you sit still.  Making advances at the enemies and dealing with their reactions is what it's all about.  You can't just run and gun, but cover isn't the focus here.

I actually don't use the default control scheme either.  I use "press to aim" on L1 like CoD4 and it works well.  If you're behind cover you simply hold L2 and, when you want to fire using iron sights, just switch your finger to L1.  When you wish to take cover again, just hold L2 again.  Simple.  Obviously, that's not quite how the cover system is designed to work, but I feel it works really well.  Due to the fact that the game DOES snap to cover, however, it becomes much more effective than ducking behind objects in other shooters.  You can still peak up and fire without using iron sights as well.

AdmiralViscen

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Re: kz2
« Reply #52 on: February 26, 2009, 11:24:35 AM »
Did you play Gears and Halo on Normal? I did my first playthroughs on Heroic and Hardcore, and I'd like to do that here. But I also plan on using COD4 controls since I'm mainly buying the game for multiplayer, and taking cover with that setup is a nightmare. So I'll probably only take the difficulty as high as I can without using cover.

Maybe I'll try your finger trick first though, on the harder mode.

dark1x

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Re: kz2
« Reply #53 on: February 26, 2009, 12:27:14 PM »
Did you play Gears and Halo on Normal? I did my first playthroughs on Heroic and Hardcore, and I'd like to do that here. But I also plan on using COD4 controls since I'm mainly buying the game for multiplayer, and taking cover with that setup is a nightmare. So I'll probably only take the difficulty as high as I can without using cover.

Maybe I'll try your finger trick first though, on the harder mode.
Try the finger trick.  It actually feels very natural.  The only time it doesn't work well is when leaning out from cover, but that isn't all that useful in the first place and you can still fire easily without using iron sights.  I don't think you'll have any problems with this setup.

I've played Gears and Halo through on Heroic and Hardcore without any problems, but I think KZ2 seems just a hair more challenging (though that maybe simply due to the fact that I wasn't yet used to the style of play).

cool breeze

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Re: kz2
« Reply #54 on: February 26, 2009, 01:09:39 PM »
Gametrailers has put up a video documenting each multiplayer class for the past few days now and they seem really ridged.  It's not so different from something like TF2, but I'm curious if console games could really stick with a specific class the entire time.  The engineer is required to run around and fix the ammo crates and mg turrets since only he could do it.  I'm hoping it all works out when playing online, but between this and the only one main weapon thing, I wonder if it will work out as much as they hoped.  If it does, it could be pretty awesome.  I already know I'm playing as a medic.

duckman2000

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Re: kz2
« Reply #55 on: February 26, 2009, 01:50:35 PM »
Prepared to become hated for reviving people. I ran around reviving people left and right, thinking I was the hero of the day, and got roundly bitched out for having revived players who really just wanted to respawn. Well, tough. Not only does player death hurt the team score, but they should have known better than to get killed in the first place.

cool breeze

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Re: kz2
« Reply #56 on: February 26, 2009, 08:04:28 PM »
I can always switch to that Spy class

btw, it's out tomorrow morning.  No mention of a midnight launch.

Third

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Re: kz2
« Reply #57 on: February 26, 2009, 08:56:06 PM »
Getting this tomorrow. Going to finish the campaign first.

PSN = HotiV

duckman2000

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Re: kz2
« Reply #58 on: February 26, 2009, 10:05:22 PM »
Speaking of which...

http://www.gametrailers.com/player/46005.html?type=

And Gamespot finally got its review up, 9.0. God damn it, I might have to just sacrifice whatever life is left in the PS3 for this.

The Good

    * Well-paced campaign keeps you in the thick of action 
    * Great online play constantly rewards you 
    * Intricate, balanced multiplayer maps 
    * Weapons are beefy and fun to shoot 
    * Visually stunning, both technically and artistically.


The Bad

    * Forgettable story and characters 
    * Tacked-on motion controls.

« Last Edit: February 26, 2009, 10:09:13 PM by duckman2000 »

Jansen

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Re: kz2
« Reply #59 on: February 26, 2009, 10:12:37 PM »
does movement still seem like you're moving though molasses in MP?