Author Topic: kz2  (Read 60302 times)

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duckman2000

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Re: kz2
« Reply #180 on: February 28, 2009, 06:39:16 PM »
I had the same problem with Far Cry and Doom 3. A game built around a showcase engine. I think I'm just done with shooters in general. I'm really hitting the wall here and they just really don't interest me at all.

Again, that might have been true hadn't they obviously put so much work into the combat and interaction with the enemy force. It's definitely been a safe scenario design so far, but the point to point skirmishes are at the top of the class. But yeah, you have to be interested in a pure shooter experience to get much out of it.


Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.
« Last Edit: February 28, 2009, 06:42:15 PM by duckman2000 »

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Re: kz2
« Reply #181 on: February 28, 2009, 06:41:13 PM »
Maybe I'm just old fashioned, but I don't like game to game progress like that. I like the old way of making your guy stronger. You pick up a weapon in the map. You buy a weapon before the round begins. You just pick your guns from the same pool everyone else has. And then next round, everyone is back to square one.

cool breeze

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Re: kz2
« Reply #182 on: February 28, 2009, 06:44:17 PM »
personally, I'm a fan of the counter strike approach. 

Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.


people found other ways apparently, because the launch patch was to stop people from putting bots in online matches to earn points fast.

duckman2000

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Re: kz2
« Reply #183 on: February 28, 2009, 06:46:09 PM »
Well, technically you can pick up weapons here: just kill the dude who has what you want. :gun

I didn't think it was that much of a problem in the beta, though. The ISA rifle is very good, and people had a tendency to become stupidly emboldened by their class abilities or new weapons, to the point where it made them easier to kill. Except the damned scouts, the cloaking stuff is just too good. Maybe they can nerf the effect a bit.
« Last Edit: February 28, 2009, 06:48:36 PM by duckman2000 »

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Re: kz2
« Reply #184 on: February 28, 2009, 06:48:37 PM »
personally, I'm a fan of the counter strike approach. 
Me too, thats my favorite.

AdmiralViscen

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Re: kz2
« Reply #185 on: February 28, 2009, 06:49:25 PM »
I had the same problem with Far Cry and Doom 3. A game built around a showcase engine. I think I'm just done with shooters in general. I'm really hitting the wall here and they just really don't interest me at all.

Again, that might have been true hadn't they obviously put so much work into the combat and interaction with the enemy force. It's definitely been a safe scenario design so far, but the point to point skirmishes are at the top of the class. But yeah, you have to be interested in a pure shooter experience to get much out of it.


Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.


Does this still work? Fuck unlocking shit

cool breeze

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Re: kz2
« Reply #186 on: February 28, 2009, 06:55:15 PM »
Well, technically you can pick up weapons here: just kill the dude who has what you want. :gun

I didn't think it was that much of a problem in the beta, though. The ISA rifle is very good, and people had a tendency to become stupidly emboldened by their class abilities or new weapons, to the point where it made them easier to kill. Except the damned scouts, the cloaking stuff is just too good. Maybe they can nerf the effect a bit.

I haven't seen a scout yet.  The highest up the ladder I've seen in a match was a tactician and I'm really curious to know the limit of the spawn points they could drop.  It honestly felt like a CoD4 style clone factory there with my squad constantly killing these guys only to have them still pouring out.  The squad system is really cool though.  First game since Battlefield 2 where it feels like your small squad work together well.

Van Cruncheon

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Re: kz2
« Reply #187 on: February 28, 2009, 06:59:14 PM »
JESUS CHRIST THIS GAME IS UNCONTROLLABLE

someone give me some sensitivity settings that approximate halo 3's
duc

duckman2000

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Re: kz2
« Reply #188 on: February 28, 2009, 07:02:24 PM »
JESUS CHRIST THIS GAME IS UNCONTROLLABLE

someone give me some sensitivity settings that approximate halo 3's

:wtf Halo 3 is slower than this. Of course, it gives you strong auto-aim, a massive effective damage area and homing weapons to counter it. Time to hit the tar pits, dinosaurs.
« Last Edit: February 28, 2009, 07:04:04 PM by duckman2000 »

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Re: kz2
« Reply #189 on: February 28, 2009, 07:03:29 PM »
Thanks swaggaz, we'll have to play together some more. Duckman, what's your PSNID? I'm not sure if I have you or not.

duckman2000

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Re: kz2
« Reply #190 on: February 28, 2009, 07:05:08 PM »
Thanks swaggaz, we'll have to play together some more. Duckman, what's your PSNID? I'm not sure if I have you or not.

Duckaduck. My Crapstation is on life support right now, but hopefully it will hold on for a few matches.

Does this still work? Fuck unlocking shit

No, they changed it so that you don't get any ranking points when playing by yourself or against bots. I only reported it after I had made sure to rank up to General, I guess I should have just kept quiet about it.  :-[

« Last Edit: February 28, 2009, 07:06:49 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #191 on: February 28, 2009, 07:19:35 PM »
JESUS CHRIST THIS GAME IS UNCONTROLLABLE

someone give me some sensitivity settings that approximate halo 3's

:wtf Halo 3 is slower than this. Of course, it gives you strong auto-aim, a massive effective damage area and homing weapons to counter it. Time to hit the tar pits, dinosaurs.


Oh come the fuck on :lol

Halo 3 is way, way faster than this, even at level 6 or so. And it goes up to 9 or 10.

Quote
No, they changed it so that you don't get any ranking points when playing by yourself or against bots. I only reported it after I had made sure to rank up to General, I guess I should have just kept quiet about it.

So if I teamed up with an IRL friend, could we just both leave our PS3s on and go out to eat or something and come back and have mad points?

duckman2000

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Re: kz2
« Reply #192 on: February 28, 2009, 07:22:47 PM »
Quote
Halo 3 is slower than this.


what??

Turning speed and aiming? It certainly feels that way to me, and I've been going back and forth between the games. I could be wrong, but not by much.

Whatever, though. Maybe if people stopped trying to make the game play like some other game, they would have more luck with it? You can tweak the controls until you're blue in the face, it's never going to feel like Halo 3, or COD.

So if I teamed up with an IRL friend, could we just both leave our PS3s on and go out to eat or something and come back and have mad points?

Probably, although you may not be allowed to password protect it, but I guess you could just set it to smallest amount of players. If you want to try it out and do a point raid, I'll join the game.
« Last Edit: February 28, 2009, 07:28:25 PM by duckman2000 »

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Re: kz2
« Reply #193 on: February 28, 2009, 07:48:29 PM »
I played it with the default settings except for the sensitivity on X and Y bumped up once. I've adapted to the acceleration and I don't really have any problems with it now at all. Game rocks.

duckman2000

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Re: kz2
« Reply #194 on: February 28, 2009, 07:49:44 PM »
you need to revist Halo 3 , it's vastly faster. Not even close to parity let alone being slower. Give it a whirl. Hell if you jack the sensitivity all the way up in Halo it is painfully fast.

Quote
Whatever, though. Maybe if people stopped trying to make the game play like some other game, they would have more luck with it? You can tweak the controls until you're blue in the face, it's never going to feel like Halo 3, or COD.

I don't want it to feel like those games, i just want it to feel a little less sluggish. I'm enjoying the game so far (not played much as the wife is about to drop the baby) but even with increased sensitivity i feel like i'm fighting against the controls. I appreciate the feeling of weight angle etc etc.

I played Halo 3 (SP) all night last night, in between KZ2 sessions, and it felt slow. Maybe I'll need to check again, but it definitely felt slow. It is precise though, in that you can spin around and still land with pin-point, steady aim. In Killzone 2, there's an additional point of movement, so you need to tone down the aiming and strafing movements in order to achieve precision and avoid overshooting targets. Lowering the sensitivity helps there, but that is obviously less than ideal for multiplayer.

And I wasn't really referring to you with my comment. Nor do I think it's going to click with every player, but trying to emulate some other game probably won't have a desirable effect either. For better or worse, the game is different.
« Last Edit: February 28, 2009, 07:52:11 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #195 on: February 28, 2009, 07:54:13 PM »
Halo 3 has sensitivity ranging from 1-10, I think the game defaults at 3.

duckman2000

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Re: kz2
« Reply #196 on: February 28, 2009, 07:55:31 PM »
Well, :duh is my middle name.

On a separate note, I sincerely hope that Insomniac is taking notes. If you're going to make derivative games, this is how you do it. Well, sans the failed attempts at buddy interaction. Maybe there is a 1 game/year contract between Sony and Insomniac that stops them from putting the time and effort necessary into each game, but if that's the case they really need to rethink the agreement.
« Last Edit: February 28, 2009, 08:20:18 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #197 on: February 28, 2009, 08:20:26 PM »
This takes a massive shit on R2 campaign.


GG needs to learn to do things in moderation though. This last setpiece where you are pushing through the enemy lines started off cool... but I can only kill the same enemies using the same cover so many times before it bores me. That's why I'm so up and down on this game. You come to these awesome new environments with great enemy positions, and you feel great, but then you spend 10 minutes there while enemies hop off the same little piece of wall and run to the same piece of cover over and over again and you're sick of it.

duckman2000

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Re: kz2
« Reply #198 on: February 28, 2009, 08:27:54 PM »
I haven't gotten that far so maybe shooter fatigue just hasn't had time to set in, but do you hang back when you play, or do you push forward? I feel that the game really shines when you put your balls on the line and pull off some borderline suicidal tactical stunt. Which would account for why I'm not using cover as much as I probably should, but that's what I have Rainbow Six for.

If there is one blatant flaw to this game, it has to be the combat abilities of your team mate. The fact that the Helghast is such a capable enemy only makes it more obvious how shit these ISA guys are.

Brehvolution

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Re: kz2
« Reply #199 on: February 28, 2009, 08:28:08 PM »
 :violin
©ZH

AdmiralViscen

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Re: kz2
« Reply #200 on: February 28, 2009, 08:30:20 PM »
I haven't gotten that far so maybe shooter fatigue just hasn't had time to set in, but do you hang back when you play, or do you push forward? I feel that the game really shines when you put your balls on the line and pull off some borderline suicidal tactical stunt. Which would account for why I'm not using cover as much as I probably should, but that's what I have Rainbow Six for.

If there is one blatant flaw to this game, it has to be the combat abilities of your team mate. The fact that the Helghast is such a capable enemy only makes it more obvious how shit these ISA guys are.


I decided to run forward after making that post, almost died, but when I crossed a magical line (with all my teammates in the dust) the Hellghast yelled out FULL RETREAT! and all turned their backs on me. Brilliant design.

Now I'm up to the last boss. First order of business? "Fight off his waves of defense!" :drool waves ::)


And yes, your teammates are shit. It's really annoying when you are going up some stairs or ramps off to the side in order to flank the enemy, and your teammates are all standing out in the open in the crossfire. Then they all die and your flank is useless. This game needs co op.

demi

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Re: kz2
« Reply #201 on: February 28, 2009, 08:31:17 PM »
I beat it on Veteran. I'd give it a 7/10. Ok effort.

Check my trophies if you don't believe me
fat

brawndolicious

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Re: kz2
« Reply #202 on: February 28, 2009, 08:36:52 PM »
Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.
developers have gotten used to people doing this in online shooters so you have to also rubberband the controller.

Sho Nuff

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Re: kz2
« Reply #203 on: February 28, 2009, 08:42:52 PM »
This game's controls are a mess

BTW Resistance 2 is getting cheap here in Japanland, is it worth 30 bucks

fistfulofmetal

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Re: kz2
« Reply #204 on: February 28, 2009, 08:44:56 PM »
i should have this by tuesday

thanks gamefly!
nat

AdmiralViscen

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Re: kz2
« Reply #205 on: February 28, 2009, 08:59:05 PM »
The last encounter of this game is completely fucking atrocious.

Maybe if GG wasn't more concerned with throwing tons of smoke and bloom all over the screen I'd be able to see one of the 6 rocket launching assfucks who are preventing me from poking out for more than a half second at a time.

Or maybe if there was a checkpoint within 10 minutes of this godawful encounter I wouldn't mind trying it again. What a piece of shit this is.

Human Snorenado

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Re: kz2
« Reply #206 on: February 28, 2009, 08:59:58 PM »
So.

I haven't been paying attention to this game at all (too many quality games to play on my Xbox 360, natch) but can someone tell me how far off this is from the hype videos they played at E3 that one year?
yar

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Re: kz2
« Reply #207 on: February 28, 2009, 09:03:10 PM »
I beat it on Veteran. I'd give it a 7/10. Ok effort.

Check my trophies if you don't believe me

we can't lol

The last encounter of this game is completely fucking atrocious.

Maybe if GG wasn't more concerned with throwing tons of smoke and bloom all over the screen I'd be able to see one of the 6 rocket launching assfucks who are preventing me from poking out for more than a half second at a time.

Or maybe if there was a checkpoint within 10 minutes of this godawful encounter I wouldn't mind trying it again. What a piece of shit this is.

the last encounter did suck.  The last mission was the worst after the
spoiler (click to show/hide)
mech scene, which I thought was alright compared to the so-so vehicle crap earlier in the game and the vehicle stuff in Gears 2.
[close]
« Last Edit: February 28, 2009, 09:05:29 PM by swaggaz »

AdmiralViscen

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Re: kz2
« Reply #208 on: February 28, 2009, 09:06:44 PM »
Yea the mech was awesome.

I love the claw hand required to get past that last part. Hold down L2 to cover, L1 to aim, R1 to shoot, push forward the left stick to pop out, then press UP ON THE DPAD to zoom in with the sniper. Now that is some AAA shit. At least it keeps you at 5x zoom after you let go of L1.

AdmiralViscen

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Re: kz2
« Reply #209 on: February 28, 2009, 09:41:08 PM »
Do later classes get more ammo in their weapons? You get like 2 clips of this AR and you can't pick up an enemy's weapon until after they respawn.

And you turn WAYYY faster in multiplayer, this is more like Halo speeds. I cannot comprehend why they wouldn't use the same controls for SP.
« Last Edit: February 28, 2009, 09:43:27 PM by AdmiralViscen »

cool breeze

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Re: kz2
« Reply #210 on: February 28, 2009, 09:46:00 PM »
you get upgrades for extra ammo and extra grenades by doing 8 of something.  I forget exactly what you had to do, but it's not a class or rank based things, it's badge based.

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Re: kz2
« Reply #211 on: February 28, 2009, 09:50:25 PM »
Sound like the final boss fight can be fucking annoying (based on the bitching at gaf and some of you guys).

No wonder they made a trophy out of it.

AdmiralViscen

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Re: kz2
« Reply #212 on: February 28, 2009, 09:54:09 PM »
you get upgrades for extra ammo and extra grenades by doing 8 of something.  I forget exactly what you had to do, but it's not a class or rank based things, it's badge based.

How many badges can you wear at once?

cool breeze

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Re: kz2
« Reply #213 on: February 28, 2009, 09:58:49 PM »
you get upgrades for extra ammo and extra grenades by doing 8 of something.  I forget exactly what you had to do, but it's not a class or rank based things, it's badge based.

How many badges can you wear at once?

once you unlock it, you always have it.  It's not like you have to choose or anything.

AdmiralViscen

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Re: kz2
« Reply #214 on: February 28, 2009, 10:02:27 PM »
Oh, fuck my butt.

What the hell is the point of forcing newbs to have no ammo lol, what a distinguished mentally-challenged setup. Fortunately PSN gamers suck dick so I had a positive K/D even in my first match.

duckman2000

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Re: kz2
« Reply #215 on: February 28, 2009, 10:17:59 PM »
Two things. Fuck multiplayer. First of all, I suddenly agree with swaggaz, and I blame him for jinxing it. I can't control for shit in MP, all of a sudden. Also, there is no way I'm going to be into this on a level that will ever let me see Saboteur. Maybe back when I had the time and energ to really focus on games, but these days... it's going to be tough. The maps are incredible, though.

Another thing, I just encountered my first moment of total shooter fatigue. One long run of tight encounters, and now a second huge skirmish that just will not end. Apparently, Guerrilla agrees with me as the characters said "is that all of them now?" and "you've got to be shitting me" when it turns out that no, that was in fact not even almost all of them. I'm not sure it's even a bad thing, just a matter of there being very little downtime between major battles. The combat is incredible, but I think it's going to take quite a few breaks to get through this game.

Holy crap at the shit that happens on-screen, though.

Yea the mech was awesome.

I love the claw hand required to get past that last part. Hold down L2 to cover, L1 to aim, R1 to shoot, push forward the left stick to pop out, then press UP ON THE DPAD to zoom in with the sniper. Now that is some AAA shit. At least it keeps you at 5x zoom after you let go of L1.

I have the aim on the stick, and I keep the aim on toggle. Much smoother.
« Last Edit: February 28, 2009, 10:21:12 PM by duckman2000 »

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Re: kz2
« Reply #216 on: February 28, 2009, 10:19:26 PM »
If you can't pick up your enemies gun, kill them first. They drop their guns after they're fully killed (not lying on the ground waiting to respawn). It took me a bit to figure that out and I'm sure the mortally wounded dudes on the ground who I was running circles around to get their guns were probably laughing at me.

lol @ duck's change of heart on multiplayer :(

duckman2000

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Re: kz2
« Reply #217 on: February 28, 2009, 10:22:45 PM »
If you can't pick up your enemies gun, kill them first. They drop their guns after they're fully killed (not lying on the ground waiting to respawn). It took me a bit to figure that out and I'm sure the mortally wounded dudes on the ground who I was running circles around to get their guns were probably laughing at me.

lol @ duck's change of heart on multiplayer :(

Oh, it's just temporary. Well, not the upgrade path stuff, it's really going to take me forever to unlock my favorite badge, and that sucks. This is for people who have a lot of time to sink into games.

FatalT

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Re: kz2
« Reply #218 on: February 28, 2009, 10:28:17 PM »
Oh, it's just temporary. Well, not the upgrade path stuff, it's really going to take me forever to unlock my favorite badge, and that sucks. This is for people who have a lot of time to sink into games.


Yeah it will. I've only gotten 3 of my revive ribbons and I really want to be able to use health packs. Battles are just too crazy on 32 player games to easily revive people in a firefight. It's so fun though!

Also you suck for using the bot technique to level up really fast. I'm about to unlock the Engineer patch.

AdmiralViscen

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Re: kz2
« Reply #219 on: February 28, 2009, 10:35:05 PM »
Oh, I didn't know you could finsih them off.

Duckman what part of the campaign are you at that is stalling your progress?


And I am very into online games but I doubt I will climb halfway up the ranks. Guarantee you that the new Halo 3 maps will get more play from me than this game will. Don't regret the purchase at all though.
« Last Edit: February 28, 2009, 10:37:34 PM by AdmiralViscen »

duckman2000

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Re: kz2
« Reply #220 on: February 28, 2009, 10:45:37 PM »
Oh, it's just temporary. Well, not the upgrade path stuff, it's really going to take me forever to unlock my favorite badge, and that sucks. This is for people who have a lot of time to sink into games.


Yeah it will. I've only gotten 3 of my revive ribbons and I really want to be able to use health packs. Battles are just too crazy on 32 player games to easily revive people in a firefight. It's so fun though!

Also you suck for using the bot technique to level up really fast. I'm about to unlock the Engineer patch.

I never used the bot technique, as the beta didn't have bots. It was a total chance thing, anyway; I had a legit game running, and the three other players left so I was left to complete the objectives, got all the points and the post-game multiplier.

Oh, I didn't know you could finsih them off.

Duckman what part of the campaign are you at that is stalling your progress?

Visari Square, they just introduced another heavy. It's not impossible, but after a whole level of nothing but intense combat followed by two capture and hold scenarios, I feel sort of crushed and in need of a break.

Guarantee you that the new Halo 3 maps will get more play from me than this game will. Don't regret the purchase at all though.

Nothing to do with multiplayer maps, but playing this alongside Halo 3 is actually making me all the more excited for ODST. Halo skirmishes with sort of human characters, I have high hopes for that.

« Last Edit: February 28, 2009, 10:55:57 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #221 on: February 28, 2009, 11:01:52 PM »
Are you going to get the new maps?

duckman2000

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Re: kz2
« Reply #222 on: February 28, 2009, 11:27:56 PM »
The Halo maps? I doubt it, I haven't even played the existing maps much. Halo is an SP or local co-op thing for me.

cool breeze

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Re: kz2
« Reply #223 on: March 01, 2009, 12:13:38 AM »
grenades bouncing off of your teammates is so fucking annoying.  I called someone on my team a big stupid cunt for blocking my grenade and causing me to suicide.

dammitmattt

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Re: kz2
« Reply #224 on: March 01, 2009, 12:31:48 AM »
I beat it on Veteran. I'd give it a 7/10. Ok effort.

Check my trophies if you don't believe me

I'm playing through on Veteran and I don't see any trophies specific to Veteran unless they are secret.

Oh, and speaking of controller lag, here is proof why Guerilla sucks and they made K2 much worse than it should be:
http://www.youtube.com/watch?v=5yFa_EZORYo


duckman2000

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Re: kz2
« Reply #225 on: March 01, 2009, 12:33:34 AM »
I don't have a problem with it. I guess you're just weak.  :gloomy

grenades bouncing off of your teammates is so fucking annoying.  I called someone on my team a big stupid cunt for blocking my grenade and causing me to suicide.

I stopped using grenades on MP after only a few games of the MP, mostly because team mates kept running right in where I had just thrown the grenade.  >:(
« Last Edit: March 01, 2009, 12:35:24 AM by duckman2000 »

cool breeze

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Re: kz2
« Reply #226 on: March 01, 2009, 12:38:54 AM »
the controls in multiplayer sorta clicked in the last few matches.  Turning down vertical sensitivity helped a bunch, and normally I hate uneven axis on the right stick.

Are you going to get the new maps?

I actually really want to play them, the sandbox one in particular.  It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.

Van Cruncheon

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Re: kz2
« Reply #227 on: March 01, 2009, 12:59:21 AM »
think i'm used-ish to the controls now in single-player, but yeah, they still kinda suck in that dual shock 2 way. animation and special effects in this game are FUCKING NUTS, like cod4 cranked up on meth. since i don't give a shit about story/character, especially in my murder sims, the sucking there is a total non-issue. my only real complaint with the visuals are the lo-fi shadows and the ugly-ass ui and hud. overall, it's a gorgeous game (although anyone who even SUGGESTS this compares to crysis graphically needs to the stronger ether -- it's totally on par with gow2). other than that, like any decent fps, it makes killing things and blowing shit up nice and visceral. the sp enemy ai is great -- it's definitely more scripted than completely deterministic, like a lithtech game instead of halo -- but i kinda prefer that. your squad behaviors are really really really well-done -- never hafta run around searching for them, and they're never in a stupid position, so far. still don't like the helghast desgns. turrets and emplacements are fun. 7/10.
« Last Edit: March 01, 2009, 01:04:31 AM by Professor Prole »
duc

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Re: kz2
« Reply #228 on: March 01, 2009, 12:59:58 AM »
I beat it on Veteran. I'd give it a 7/10. Ok effort.

Check my trophies if you don't believe me

I'm playing through on Veteran and I don't see any trophies specific to Veteran unless they are secret.

Oh, and speaking of controller lag, here is proof why Guerilla sucks and they made K2 much worse than it should be:
http://www.youtube.com/watch?v=5yFa_EZORYo[/url
I knew they were fucked up  :lol

Jansen

  • Senior Member
Re: kz2
« Reply #229 on: March 01, 2009, 01:11:29 AM »

Oh, and speaking of controller lag, here is proof why Guerilla sucks and they made K2 much worse than it should be:
http://www.youtube.com/watch?v=5yFa_EZORYo



it's sad that guerrilla won't fix this shit. game could've been epic

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #230 on: March 01, 2009, 01:12:30 AM »
Alright, this mission after Visari Square is hot. Standard scenario, but the visuals and the atmosphere they have created add more to this level than either of the previous two, and the first section reminded me of the Luger paths in KZ1, one of the few things enjoyable about that game. That, and the flamethrower is just plain vicious. The low pressure napalm beam makes a lot of sense in the context of how firefights play out here, but it would be nice with a secondary fire room clearing burst option. Oh well, can't have it all.

And with the shotgun comes crunchy headsplats. Not of the Gears sort, but it has a nice splat to it.

it's sad that guerrilla won't fix this shit. game could've been epic

Guerrilla doesn't pander to whiny weaklings, good for them. The game controls awesome, get used to it or chicken out.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #231 on: March 01, 2009, 01:21:50 AM »
I actually really want to play them, the sandbox one in particular.  It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.

Do you guys still play Halo 3 regularly? I should probably give it another shot, maybe the MP will click one of these days.

cool breeze

  • Senior Member
Re: kz2
« Reply #232 on: March 01, 2009, 01:29:48 AM »
I actually really want to play them, the sandbox one in particular.  It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.

Do you guys still play Halo 3 regularly? I should probably give it another shot, maybe the MP will click one of these days.

I don't really play regularly, usually I just get into at random times and play for a week or two.  The new maps look really cool though because they seem to be all about building crazy levels to play in.  Still not a level creator, but the closest it's come to with Halo 3.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #233 on: March 01, 2009, 01:50:25 AM »
Alright, MP makes sense again. The ISA AR is pretty crazy, as long as you stick with short controlled bursts. And I don't think these objectives work very well in 32 player matches. Well, assassination worked real well for the opposing team, what with our target trying to hide out near the enemy base.  >:(

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: kz2
« Reply #234 on: March 01, 2009, 02:08:02 AM »
Brought this over to a friend's house and three of us sat down to play campaign.  I wasn't the only one having issues with the sensitivity; still looking for a good setting.  I have never had this problem before, BTW.

I actually really want to play them, the sandbox one in particular.  It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.

Do you guys still play Halo 3 regularly? I should probably give it another shot, maybe the MP will click one of these days.

Halo multiplayer is the only console multiplayer FPS I can really get into.  Still enjoy playing it, although haven't been on much lately because of SF4.
ど助平

BobFromPikeCreek

  • Senior Member
Re: kz2
« Reply #235 on: March 01, 2009, 03:27:21 AM »
I got to play some of this tonight. Game looks really nice and is very polished. The only problem is I couldn't aim for shit in that game. The controls feel really awkward, but maybe it's just something you need to get used to.
zzzzz

cool breeze

  • Senior Member
Re: kz2
« Reply #236 on: March 01, 2009, 03:32:20 AM »
Halo multiplayer is the only console multiplayer FPS I can really get into.  Still enjoy playing it, although haven't been on much lately because of SF4.

yeah, it's fun stuff.  I admit that I'm shocked, and pretty pissed off, that they never had a PC version announced after all this time.  I would rebuy it to play with keyboard and mouse.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #237 on: March 01, 2009, 03:53:52 AM »
I got to play some of this tonight. Game looks really nice and is very polished. The only problem is I couldn't aim for shit in that game. The controls feel really awkward, but maybe it's just something you need to get used to.

Pretty much. It's different, so there is definitely some adjustment needed.

Jansen

  • Senior Member
Re: kz2
« Reply #238 on: March 01, 2009, 05:21:01 AM »
yo add me on psn please! amazon sent out my copy friday so i should have it a few days

psn id - xeroxinlola

don't make me beg for folks to play with on gaf :|

as for the controls i think i've settled on alt 1. it seems to work well enough for me
« Last Edit: March 01, 2009, 05:22:40 AM by Jansen »

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #239 on: March 01, 2009, 09:07:27 AM »
I cannot fathom anyone trying to argue down that youtube video