Author Topic: kz2  (Read 60306 times)

0 Members and 1 Guest are viewing this topic.

The Fake Shemp

  • Ebola Carrier
Re: kz2
« Reply #240 on: March 01, 2009, 10:12:14 AM »
Meh.  B game touted as AAA.
PSP

cool breeze

  • Senior Member
Re: kz2
« Reply #241 on: March 01, 2009, 11:12:11 AM »
okay, this is getting really fucking boring.

i seem to be going from one choke point ambush/hold to the next and right now the only thing that's seperating this from a COD game is that the enemies only respawn to finite numbers.

This better pick up fast, because as beautiful as the game is, i'm starting to get reaaaally impatient with it.



which part are you at? the only two times I felt that way were the train and final area.  The final area of the game is the worst and it's overall the worst part of the game, but right before it, it is actually pretty great with the exception of the brief AA part.

dammitmattt

  • Member
Re: kz2
« Reply #242 on: March 01, 2009, 11:40:52 AM »
Guerrilla doesn't pander to whiny weaklings, good for them. The game controls awesome, get used to it or chicken out.

You're such an idiot sometimes.  It's a good game, but there is no way in hell that it controls "awesome," especially with the terrible input lag that's not present in any other PS3 shooters.

I cannot fathom anyone trying to argue down that youtube video

That's AA's specialty, arguing against facts.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #243 on: March 01, 2009, 11:49:33 AM »
Guerrilla doesn't pander to whiny weaklings, good for them. The game controls awesome, get used to it or chicken out.

You're such an idiot sometimes.  It's a good game, but there is no way in hell that it controls "awesome," especially with the terrible input lag that's not present in any other PS3 shooters.

You can adapt to it, or you can whine about it like some little bitch, which seems to be awfully trendy around here. Get used to it or pussy out.

okay, this is getting really fucking boring.

i seem to be going from one choke point ambush/hold to the next and right now the only thing that's seperating this from a COD game is that the enemies only respawn to finite numbers.

The Visari Square sequence was a bit much, although it was more frustrating and tiring than boring. Not seeing COD in this, especially given that you can't just bum rush your way through to the next check point, and the fact that the Helghast behave nothing like the kamikaze RAGE enemies in COD.

rubber feathers

  • Junior Member
Re: kz2
« Reply #244 on: March 01, 2009, 11:52:58 AM »
Eh, I'm starting to get tired of the multiplayer already.  I've put in about an hour and a half and I only have 110 points.  I'll probably have to play around another hour just to unlock the shotgun.  God knows how long for the different classes and sniper.

It doesn't help that I'm being stuck in that massive and open desert map, which is probably the worst multiplayer map I've played in recent history.  Maybe it gets better when you get the sniper rifle and you don't have to shoot the enemies (which are never in medium range) with your pea shooter rifle.  (oh wait, I'm going to have to play my ass off to unlock that.)

I'll play some more today, but so far the MP is just really unsatisfying. :/

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #245 on: March 01, 2009, 11:56:22 AM »
Eh, I'm starting to get tired of the multiplayer already.  I've put in about an hour and a half and I only have 110 points.  I'll probably have to play around another hour just to unlock the shotgun.  God knows how long for the different classes and sniper.

It doesn't help that I'm being stuck in that massive and open desert map, which is probably the worst multiplayer map I've played in recent history.  Maybe it gets better when you get the sniper rifle and you don't have to shoot the enemies (which are never in medium range) with your pea shooter rifle.  (oh wait, I'm going to have to play my ass off to unlock that.)

I'll play some more today, but so far the MP is just really unsatisfying. :/

The standard ISA rifle is actually pretty good for medium-long range combat. Crouch and use controlled bursts only. I picked off enemies that were nearly all the way across that map last night. Not that it helped my score very much, since I jumped in right as Body Count was ending.

And you do now that you can filter your search by maps, right?
« Last Edit: March 01, 2009, 11:58:51 AM by duckman2000 »

rubber feathers

  • Junior Member
Re: kz2
« Reply #246 on: March 01, 2009, 12:06:36 PM »
Eh, I'm starting to get tired of the multiplayer already.  I've put in about an hour and a half and I only have 110 points.  I'll probably have to play around another hour just to unlock the shotgun.  God knows how long for the different classes and sniper.

It doesn't help that I'm being stuck in that massive and open desert map, which is probably the worst multiplayer map I've played in recent history.  Maybe it gets better when you get the sniper rifle and you don't have to shoot the enemies (which are never in medium range) with your pea shooter rifle.  (oh wait, I'm going to have to play my ass off to unlock that.)

I'll play some more today, but so far the MP is just really unsatisfying. :/

The standard ISA rifle is actually pretty good for medium-long range combat. Crouch and use controlled bursts only. I picked off enemies that were nearly all the way across that map last night. Not that it helped my score very much, since I jumped in right as Body Count was ending.

And you do now that you can filter your search by maps, right?

Yeah, I fire off short burst and they work most of the time.  Just not in that desert map (which I understand because of the "realism," but then enemies are killing me across the map with their rifles...?) 

And I know I can filter, I just haven't been because I want to check out all the maps.  And from what I've played so far they're really good; just not that desert map.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #247 on: March 01, 2009, 12:37:30 PM »
Yeah, I fire off short burst and they work most of the time.  Just not in that desert map (which I understand because of the "realism," but then enemies are killing me across the map with their rifles...?) 

And I know I can filter, I just haven't been because I want to check out all the maps.  And from what I've played so far they're really good; just not that desert map.

Did you play as Helghast or ISA? They really need to tone down the lights of both sides, but the red helghast lanterns can be spotted anywhere.


As much as I didn't like Halo 3, playing it on Legendary was amazing. The things the AI would do would always impress me. Throwing down a shield grenade to advance to a new cover point, flushing me out with a grenade only to flank me on the other side. It was always a challenge.

The AI here is better than COD4 which is a monster closet, but much much worse than Halo 3s.

I don't know about Legendary, but I'm playing through Halo 3 on Heroic right now and the brute A.I. doesn't strike me as doing anything particularly interesting. Specifically, the brutes seem to be downright distinguished mentally-challenged and almost completely unresponsive to my medium-long range attacks, which is made all the more obvious by the sheer size of these barely moving targets. Yeah, they throw down bubble shields, but then they also stand right in the middle of the shield until it expires, so all I have to do is wait for it to deactivate before picking off the target. The spice of almost all encounters comes courtesy of the combination of jackals and grunts, which is fun but a bit weird. Maybe my memory of Halo A.I. is a bit rosy, but I really miss fighting elites.

As for KZ2, there was one scene where I managed to really exploit a scripted entry, and that cheapened the experience a lot. Felt a bit like Rainbow Six Vegas at its worst, and I wasn't really expecting that. Of course, right after that I was successfully flanked, so hey.


On another Halo note, I think one thing that really separates Halo from KZ2 (and most other shooters) is the grunt variety. They don't seem to be very popular, but I always felt that the grunts added a lot to Halo. Personality, I guess, and while they're never difficult to kill, they are always fun to hunt.
« Last Edit: March 01, 2009, 01:03:04 PM by duckman2000 »

rubber feathers

  • Junior Member
Re: kz2
« Reply #248 on: March 01, 2009, 05:44:56 PM »
Quote from: duckman2000
Did you play as Helghast or ISA? They really need to tone down the lights of both sides, but the red helghast lanterns can be spotted anywhere.
Helghast.  I don't think visibility was the problem, I could see whatever blue isa dudes across the map.


I also unlocked the SMG today and got 75 points in a match with it.  That thing is spectacular.

Surprisingly the shotgun is really terrible.  It's satisfying when you kill someone, but if you miss a shot in face-to-face combat you're basically screwed.  I'll play around with it some more, but meh.

<3 the SMG, though.  Seems like the worst weapons in SP are the best in MP.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #249 on: March 01, 2009, 08:58:06 PM »
Quote
The Visari Square sequence was a bit much, although it was more frustrating and tiring than boring.

yeah, the square was the start , but it was mainly the part after this. It just seemed to be several linked "man the turret" areas.

I think i just need to break up the play and go throught it bit by bit.

That's my strategy right now, to avoid shooter fatigue. I loved the section after Visari Square, though, as it brought back the intimate combat for a bit (and introducing some new weapons), although I would have liked the first infiltration section to have been about 4 times as long.

Not a big fan of turrets in any game unless I can call in an airstrike, and KZ2 is no exception. It's just time consuming and grating.

I also unlocked the SMG today and got 75 points in a match with it.  That thing is spectacular.

Surprisingly the shotgun is really terrible.  It's satisfying when you kill someone, but if you miss a shot in face-to-face combat you're basically screwed.  I'll play around with it some more, but meh.

<3 the SMG, though.  Seems like the worst weapons in SP are the best in MP.

I really like the SMG in SP, but it has limited usage. Trying to pick off enemies at medium distance with an SMG is an exercise in futility.

Can you decapitate people with the shotgun in MP?
« Last Edit: March 01, 2009, 09:01:03 PM by duckman2000 »

cool breeze

  • Senior Member
Re: kz2
« Reply #250 on: March 01, 2009, 09:06:54 PM »
wtf? apparently there is crouch toggle in multiplayer but not single player.

and I unlocked engineer class, which kinda sucks; only choice of a shotgun and building shitty turrets.  I want the repair ability, but to get that you need to kill 5 people with your turrets, and that's something you can't control.

the worst is that I still haven't unlocked the med pack to use with other classes, so for the next 8 rounds I need to switch between medic and engineer just to make sure I heal 5 people and kill 5 people.  Then I need to repeat this with every other class.....ugh I hate crap like this.  I'm enjoying the multiplayer a lot despite all this bitching.

And I saw a saboteur today and they really seem cheap.  There was no indicator to tell if they were a spy or not, and to make it worse they have a shotgun, so you're dead before you realize it. 

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #251 on: March 01, 2009, 09:14:14 PM »
And I saw a saboteur today and they really seem cheap.  There was no indicator to tell if they were a spy or not, and to make it worse they have a shotgun, so you're dead before you realize it. 

Well, there is some indication, as your crosshair will turn red when a Saboteur is in your sight. I wasn't aware that they had shotguns, though, I think they had SMGs in the beta.

cool breeze

  • Senior Member
Re: kz2
« Reply #252 on: March 01, 2009, 09:17:39 PM »
yeah, I heard about the scroll over thing on gaf.  It's pretty annoying still considering I usually ignore teammates who are on the sides of my screen.

and at least from what I can tell they have shotguns.  One guy had a shotgun every time I encountered him, and I did kill him once; maybe he was lucky and found it on the ground several times.

rubber feathers

  • Junior Member
Re: kz2
« Reply #253 on: March 01, 2009, 09:45:49 PM »
Quote from: duckman2000
Can you decapitate people with the shotgun in MP?

I don't believe so, no.  You can blow off helmets and hats though.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #254 on: March 01, 2009, 10:11:43 PM »
I got 30 points even though I think my team lost the match, so maybe it won't be so bad unlocking shit. I should have all the classes within 100 matches.

Unlocking the side abilities looks like a nightmare though, that's going to affect gameplay even more than multiplayer achievements. Especially since they're apparently really hard to do. They should have given an easier alternative way to unlock.


By the way melee combat in this game is a joke

And where the hell are onlin eparties like Halo 2 and Resistance 2

And yes it is startlingly easy to find the enemy closet spawns and mow guys down before their AI is turned on
« Last Edit: March 01, 2009, 10:15:15 PM by AdmiralViscen »

cool breeze

  • Senior Member
Re: kz2
« Reply #255 on: March 01, 2009, 10:30:33 PM »
I don't mind lack of parties because there are server rooms.

Melee combat is trash in multiplayer; it requires 2 consecutive hits to kill the enemy with a single doing practically no damage.  It doesn't help that the range is incredible short and there is no lunge to it like CoD4 / Halo have.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #256 on: March 01, 2009, 10:34:42 PM »
R2 had server rooms and parties.

FatalT

  • Senior Member
Re: kz2
« Reply #257 on: March 01, 2009, 10:51:32 PM »
You can too decapitate people with the shotgun. It's ridiculously awesome!

cool breeze

  • Senior Member
Re: kz2
« Reply #258 on: March 01, 2009, 10:51:53 PM »
true (I think)

I only played, like, 3 or 4 matches online R2.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #259 on: March 01, 2009, 11:15:49 PM »
And yes it is startlingly easy to find the enemy closet spawns and mow guys down before their AI is turned on

I've only "managed" to do it once, and it seems like the A.I. caught on after I killed the second one, as the third guy took another path (and a 4th one flanked me). Well, I've identified several spawn points, but I've gotten my ass handed to me every time I've tried to deal with them fast.

By the way melee combat in this game is a joke

I'm mostly disappointed in the knife. Killzone had arguably the most wicked knife kills around, and now they went for the typical swat and slash. Meh. Where's my thud-gurgle?  :gloomy
« Last Edit: March 01, 2009, 11:20:31 PM by duckman2000 »

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #260 on: March 01, 2009, 11:57:48 PM »
I don't even know what I'm doing with the Dpad when it starts switching grenades and to the knife and shit

cool breeze

  • Senior Member
Re: kz2
« Reply #261 on: March 02, 2009, 12:03:02 AM »
having grenade on the d-pad confuses me since it doesn't really make sense.  There is a dedicated grenade button on R2, so why bother putting as down on the d-pad? I know there is a second grenade type you get really late into the game, but it isn't like down on the d-pad becomes 'switch grenade type', this new grenade just takes up left on the d-pad.  Makes no sense.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #262 on: March 02, 2009, 12:20:45 AM »
God damn it, now I want a Shadow Marshal expansion. They should be able to craft one hell of a snazzy looking 'death in the shadows' game with this tech and these designs, and Luger was a genuinely awesome character. But I'm sure that if they make an expansion, it will be the opposite of a shadow marshal game.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #263 on: March 02, 2009, 03:31:30 AM »
:bow Bridge :bow2

:piss ATAC :piss2

Actually, everything after Visari Square has been top notch (the firefight in the shanty town was hot), but Radec Academy has been a letdown. Maybe I'll play some Far Cry 2 to unwind a bit.

edit: :duh  I never noticed the tunnel (re: ATAC)
« Last Edit: March 02, 2009, 04:07:17 AM by duckman2000 »

dark1x

  • Member
Re: kz2
« Reply #264 on: March 02, 2009, 08:05:46 AM »
:bow Bridge :bow2

:piss ATAC :piss2

Actually, everything after Visari Square has been top notch (the firefight in the shanty town was hot), but Radec Academy has been a letdown. Maybe I'll play some Far Cry 2 to unwind a bit.

edit: :duh  I never noticed the tunnel (re: ATAC)
Yep.  Up until Visari Square I was not really feeling the game, but it really comes into its own afterwards.  There are some great levels in there.  Also, the AI begins to impress.  The final mission has some really impressive AI moments that will both entertain and frustrate you.  I'm surprised that people are down on the AI, though, as even early on, it's generally very solid.  It's certainly better than the AI in most other shooters (outside of Halo 3, which is still really good, but I think the two are comparable). 

Quote
So on a serious level, is there anything to do other then kill kill kill?
I don't see what's wrong with that.  We have so many games these days trying to throw in every genre and doing them poorly.  Gears 2 suffered from this.  When you replay the game, it's the core combat that is most enjoyable.  That's not to say that I disliked all of that stuff, but it's nice to play a shooter again that focuses entirely on combat.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #265 on: March 02, 2009, 08:47:48 AM »
So on a serious level, is there anything to do other then kill kill kill? Like any rescue missions, or defending type stuff? Maybe even a "Go fix that tank" objective?

By the way, while we're talking about the Shadow Marshal, one thing I did enjoy about killzone was the somewhat classed based campaign. I always picked Rico though, even though he was such an asshole.

You killkillkill to plant bombs on stuff using the Sixaxis

Quote
I don't see what's wrong with that.  We have so many games these days trying to throw in every genre and doing them poorly.  Gears 2 suffered from this.  When you replay the game, it's the core combat that is most enjoyable.  That's not to say that I disliked all of that stuff, but it's nice to play a shooter again that focuses entirely on combat.
   

Yea, but sometimes you want some mashed potatoes with your steak

dark1x

  • Member
Re: kz2
« Reply #266 on: March 02, 2009, 09:10:41 AM »
Quote
Yea, but sometimes you want some mashed potatoes with your steak
I'm curious to hear what else you'd like to see in the game.

A lot of shooters in 2008 were hurt by the fact that the developers were so obsessed with including segments that completely move away from the core gameplay.  Gears 2 lost a lot of steam in the end, for instance, due to the sudden shift away from the gameplay the series was built upon.  A rail shooting segment, riding around on a Brumak, and firing a laser at a terrible final boss?  The final level was nearly ruined by this.

Metal Gear Solid 4 is an even better example.  The core gameplay was fantastic, but after the first couple of chapters, they insisted on mixing things up to the point that you rarely get the chance to return to what was so great about those first chapters.  They felt the need to constantly throw the player into completely different bits that were nowhere near as good.

I'm glad to have a shooter that focuses entirely on the core shooting and doesn't feel the need to completely change the primary foe around halfway through the game.  It's a breath of fresh air in this day and age.  I don't mind when a few games pull that trick on the player, but it's become far too common these days.  It seems to me that, more often than not, the message board majority ends up complaining about such things anyways.  Everyone bitched about the flood levels in Halo 3 and the carbon machines in Crysis, for instance.  It's not as if Killzone 2 presents the same scenarios over and over again.  The final 1/3 of the game is very intense and really kicks up the quality of the encounters (while also tossing in a solid mech sequence).

Again, I don't think KZ2 is "the best ever" or anything, but I think it's a high quality game worthy of praise.

The Fake Shemp

  • Ebola Carrier
Re: kz2
« Reply #267 on: March 02, 2009, 09:14:49 AM »
Gears of War 2 > Killzone 2
PSP

cool breeze

  • Senior Member
Re: kz2
« Reply #268 on: March 02, 2009, 09:21:00 AM »
So on a serious level, is there anything to do other then kill kill kill? Like any rescue missions, or defending type stuff? Maybe even a "Go fix that tank" objective?

By the way, while we're talking about the Shadow Marshal, one thing I did enjoy about killzone was the somewhat classed based campaign. I always picked Rico though, even though he was such an asshole.

well, everything revolves around killing in different situations.  There is a situation where you need to defend, there is a mission where you need to rescue others, and there are missions where you are invading an enemy base.  You won't get a stealth mission or anything like that, and there really is only one mission that isn't right into a firefight (except the vehicle sequences.)  I can understand why some people would have a problem with it; I like it in KZ2 and FEAR 2, but didn't like it much in Gears 1 (I like Gears 2 much more.)


dark1x

  • Member
Re: kz2
« Reply #269 on: March 02, 2009, 10:20:13 AM »
Gears of War 2 > Killzone 2

I agree.  Doesn't mean Killzone 2 is not excellent, however.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #270 on: March 02, 2009, 11:55:51 AM »
I'm surprised that people are down on the AI, though, as even early on, it's generally very solid.  It's certainly better than the AI in most other shooters (outside of Halo 3, which is still really good, but I think the two are comparable). 

The Helghast is some of the best opposition I've come across in a game. I don't know if "smart" is a good term to use, but they are certainly very adaptive and capable at both offense and defense, which makes for a real challenge and good shooter entertainment. The only problem, if you want to search for one, would be that the behavior has been sort of flat across the board. A game like Halo will throw a few different types of behavior at you in any one battle, so it keeps the skirmishes varied. But then that's the exception, with most games sticking to a single enemy type with varying degrees of firepower and some variation in aggression.

All of that said, I really hate it when they resort to the  scary helghast behind the door that is about to open shit. It's only happened twice, but it's cheap, and completely out of place in the game. As is using a flak cannon to take down incoming Helghast, but I guess that's a direct throwback to the first game.

dammitmattt

  • Member
Re: kz2
« Reply #271 on: March 02, 2009, 01:14:52 PM »
The lack of enemy variety (in looks and behaviors) is another issue that I would raise.  It's especially apparent after playing a bunch of Horde last night in Gears 2, a game that throws about a dozen completely different types of enemies at you.

dark1x

  • Member
Re: kz2
« Reply #272 on: March 02, 2009, 01:20:06 PM »
The lack of enemy variety (in looks and behaviors) is another issue that I would raise.  It's especially apparent after playing a bunch of Horde last night in Gears 2, a game that throws about a dozen completely different types of enemies at you.
Yeah, I totally agree with that.  I can't think of another game that does it as well as Gears, however.  Halo has good enemy variety, but Gears 2 is the best in that regard.  It's actually a HUGE step up from the original Gears as well (which doesn't have much variety).  Killzone 2 has more in common with stuff like Crysis, Call of Duty, and other military-ish shooters.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #273 on: March 02, 2009, 01:24:27 PM »
The lack of enemy variety (in looks and behaviors) is another issue that I would raise.  It's especially apparent after playing a bunch of Horde last night in Gears 2, a game that throws about a dozen completely different types of enemies at you.

Well, you can't really just add monsters to the mix. You're fighting against a type of human, with the strengths and limitations that comes with that. The times it has thrown in "special" enemies (other than the grenade and rocket dudes) has made for some of the least interesting parts so far. It works in Gears because, well, it's a game about monsters.

dammitmattt

  • Member
Re: kz2
« Reply #274 on: March 02, 2009, 01:29:29 PM »
Well, you can't really just add monsters to the mix. You're fighting against a type of human, with the strengths and limitations that comes with that. The times it has thrown in "special" enemies (other than the grenade and rocket dudes) has made for some of the least interesting parts so far. It works in Gears because, well, it's a game about monsters.

They all don't have to act and look the same like they came off a Helghast assembly line.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #275 on: March 02, 2009, 01:41:55 PM »
Quote
Yea, but sometimes you want some mashed potatoes with your steak
I'm curious to hear what else you'd like to see in the game.

A lot of shooters in 2008 were hurt by the fact that the developers were so obsessed with including segments that completely move away from the core gameplay.  Gears 2 lost a lot of steam in the end, for instance, due to the sudden shift away from the gameplay the series was built upon.  A rail shooting segment, riding around on a Brumak, and firing a laser at a terrible final boss?  The final level was nearly ruined by this.

Metal Gear Solid 4 is an even better example.  The core gameplay was fantastic, but after the first couple of chapters, they insisted on mixing things up to the point that you rarely get the chance to return to what was so great about those first chapters.  They felt the need to constantly throw the player into completely different bits that were nowhere near as good.

I'm glad to have a shooter that focuses entirely on the core shooting and doesn't feel the need to completely change the primary foe around halfway through the game.  It's a breath of fresh air in this day and age.  I don't mind when a few games pull that trick on the player, but it's become far too common these days.  It seems to me that, more often than not, the message board majority ends up complaining about such things anyways.  Everyone bitched about the flood levels in Halo 3 and the carbon machines in Crysis, for instance.  It's not as if Killzone 2 presents the same scenarios over and over again.  The final 1/3 of the game is very intense and really kicks up the quality of the encounters (while also tossing in a solid mech sequence).

Again, I don't think KZ2 is "the best ever" or anything, but I think it's a high quality game worthy of praise.

You don't need to include weird bonus areas like Gears 2 (which has a better campaign than KZ2 anyway) in order to spice things up. You could be like Halo and allow every encounter to be different, or you can be like CoD4 and constantly push the player forward into completely new scenarios with new environments and characters so that it always feels fresh.

KZ2 is at its best when you run into a new area. Those parts are great. But you spend WAY too much time in each area, and the tasks are too similar. How many times am I going to stand at the bottom of a basin and shoot up at enemies who are peeking over ledges at me? How many times will I take a position from waves of enemies, then immediately defend it from waves of enemies?

I guess with uber graphics come smaller, more reused areas. Not worth the tradeoff IMO, I like variety. When you play Gears 2 you might as well be visiting 6 or 7 different planets, and they introduce new shit left and right like the rain or the snake or the giant enemies.

You are right about the last third of the game being much better about pushing you forward. But I have no idea how the mech sequence is any different from the side tasks in Gears 2.
« Last Edit: March 02, 2009, 01:46:42 PM by AdmiralViscen »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #276 on: March 02, 2009, 01:42:07 PM »
Alright, so how do you suppose it should be? Unless you're going to retool the whole thing from a military theme (and in that sub-section, the combat behavior of the basic Helghan grunt is well above the norm) into a freewheeling monster shooter, how exactly would they achieve a variety of the Gears sort?

Besides, considering how meh the Heavy is and how bloody difficult the ATAC was, I'm sure any monster game attempt on their part would just land us with something along the lines of fucking wretches, or those tickers.

Quote from: AdmiralViscen
I guess with uber graphics come smaller, more reused areas. Not worth the tradeoff IMO, I like variety. When you play Gears 2 you might as well be visiting 6 or 7 different planets, and they introduce new shit left and right like the rain or the snake or the giant enemies.

This might just be a matter of personal taste, though, as I preferred Gears 1 to Gears 2 because it was more focused on section to section combat interspersed with great (theron guards) and shit (wretches) special encounters.

I see this as more of a Ghost Recon Lone Wolf ISA Warfighter, or a Rainbow Six Helghan: The Action Movie. You really have to want a pure shooter experience. And COD4 SP doesn't have shit on this, variety be damned. Although I could definitely go for a mountainside battle right around now.
« Last Edit: March 02, 2009, 01:50:54 PM by duckman2000 »

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #277 on: March 02, 2009, 01:50:43 PM »
Alright, so how do you suppose it should be? Unless you're going to retool the whole thing from a military theme (and in that sub-section, the combat behavior of the basic Helghan grunt is well above the norm) into a freewheeling monster shooter, how exactly would they achieve a variety of the Gears sort?

Besides, considering how meh the Heavy is and how bloody difficult the ATAC was, I'm sure any monster game attempt on their part would just land us with something along the lines of fucking wretches, or those tickers.

Quote from: AdmiralViscen
I guess with uber graphics come smaller, more reused areas. Not worth the tradeoff IMO, I like variety. When you play Gears 2 you might as well be visiting 6 or 7 different planets, and they introduce new shit left and right like the rain or the snake or the giant enemies.

This might just be a matter of personal taste, though, as I preferred Gears 1 to Gears 2 because it was more focused on section to section combat interspersed with great (theron guards) and shit (wretches) special encounters.

I see this as more of a Ghost Recon Lone Wolf ISA Warfighter, or a Rainbow Six Helghan: The Action Movie. And COD4 SP doesn't have shit on this, variety be damned. Although I could definitely go for a mountainside battle right around now.

Well they had no problem adding those Big Daddy knockoffs you have to shoot in the ass. Why not give us more versions of them, and let us fight the mech that we find laying around in the campaign? Throw in some more of those flying drone guys?


Campaigns:

Halo 3 > Gears 2 > Gears 1 > Killzone 2 > COD4

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #278 on: March 02, 2009, 01:54:13 PM »
Well they had no problem adding those Big Daddy knockoffs you have to shoot in the ass. Why not give us more versions of them, and let us fight the mech that we find laying around in the campaign? Throw in some more of those flying drone guys?

See, I disliked both the heavy and the ATAC (I assume that's the flying drone). I thought the heavy was their attempt at adding a mini-boss, and it was just aggressively meh. I don't know, it was just too easy, and the whole thing with "shoot at the weak spot" is so damned out of place in a game that prides itself on being punishing and having resourceful, adaptive enemies. Why in the hell is there even a weak spot? You're not supposed to ask questions like that when you're playing a game, but it doesn't mesh with the other content of this game.

cool breeze

  • Senior Member
Re: kz2
« Reply #279 on: March 02, 2009, 02:09:21 PM »
I liked the heavy the first and second times.  First time because it was an interesting encounter; second time because it was against two heavies, but you had a turret that fucks them up in 2 seconds.  The other times were pretty lame.  And the ATAC was really, really annoying.

If I had to list them based on single player campaigns (still need to try Halo 3 4 player co-op one time) based on the games admiralviscen listed.

Halo 3 ≥ Killzone 2 = Gears 2 > Gears 1 >>>>>>>>>>>>>>>>>>>>>>> COD4

when Halo 3 was great, it was really fucking great; when it sucked, I think it was worse than the bad parts of Gears 2 and Killzone 2.  Nothing in Killzone 2 or Gears 2 tops defeating two scarabs by landing a VTOL on them, killing the enemies on there, blowing it up and busting out of there.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #280 on: March 02, 2009, 02:17:54 PM »
Yea I should have put >>>>>>>> before COD4, but then I felt compelled to do the same for the other entries and said fuck it

Well they had no problem adding those Big Daddy knockoffs you have to shoot in the ass. Why not give us more versions of them, and let us fight the mech that we find laying around in the campaign? Throw in some more of those flying drone guys?

See, I disliked both the heavy and the ATAC (I assume that's the flying drone). I thought the heavy was their attempt at adding a mini-boss, and it was just aggressively meh. I don't know, it was just too easy, and the whole thing with "shoot at the weak spot" is so damned out of place in a game that prides itself on being punishing and having resourceful, adaptive enemies. Why in the hell is there even a weak spot? You're not supposed to ask questions like that when you're playing a game, but it doesn't mesh with the other content of this game.


ATAC is the helicopter boss, I was talking about the flying guys.

And yes, all of these enemies should be made more interesting, that is a given and part of the reason that KZ2's campaign was not A+ for me. Solid B
« Last Edit: March 02, 2009, 02:20:48 PM by AdmiralViscen »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #281 on: March 02, 2009, 02:41:14 PM »
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.

Hey Swaggaz, you should fire up Far Cry 2 for kicks. Playing FC2 after Killzone 2 really made me appreciate things about both games.
« Last Edit: March 02, 2009, 02:45:16 PM by duckman2000 »

TEEEPO

  • hi, i suck
  • Senior Member
Re: kz2
« Reply #282 on: March 02, 2009, 03:00:42 PM »
kz2 > halo3=res1 > gears2 >>>>>>> cod4 > gears >>>>>>>> res2

i have never encountered a more adaptive and capable enemy then the helghast, making it killzone2's greatest achievement. i do agree that it would've been nice if there was more variety throughout the campaign and more unique scenarios scattered throughout the game, but it's the combination of the physicality of the movement as well as the a.i that imo, kept me from getting shooter fatigue that every game on the list has plagued me with. the thought and action required made every kill a reward.

not to mention the veteran campaign was balanced to near perfection <3333





TEEEPO

  • hi, i suck
  • Senior Member
Re: kz2
« Reply #283 on: March 02, 2009, 03:01:37 PM »
wtf!

TEEEPO

  • hi, i suck
  • Senior Member
Re: kz2
« Reply #284 on: March 02, 2009, 03:06:26 PM »
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.

after playing the game, i could see possibly why co-op wouldn't work. while the a.i is smart, it isn't as incredibly alert to its surroundings as other games are. in other words, when sneaking around the corner, a helghast soldier wont be standing up against the wall with his gun already pointing at you. it would be too easy to have one player distract them while the other flanks. routine is never fun =/

dark1x

  • Member
Re: kz2
« Reply #285 on: March 02, 2009, 04:08:59 PM »
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.

after playing the game, i could see possibly why co-op wouldn't work. while the a.i is smart, it isn't as incredibly alert to its surroundings as other games are. in other words, when sneaking around the corner, a helghast soldier wont be standing up against the wall with his gun already pointing at you. it would be too easy to have one player distract them while the other flanks. routine is never fun =/
I could see this problem cropping up, but I would still love to see them tackle this.  CO-OP is the one thing Killzone 2 is lacking that I really want more of.  I would also like to see more shooters focusing on "horde-like" modes for online play.  I HATE the standard online multiplayer in Gears, but I LOVE horde mode.

cool breeze

  • Senior Member
Re: kz2
« Reply #286 on: March 02, 2009, 04:12:35 PM »
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.

Hey Swaggaz, you should fire up Far Cry 2 for kicks. Playing FC2 after Killzone 2 really made me appreciate things about both games.

I was thinking about playing Crysis again since it will probably run better after the dozen or so upgrades to my video card since then.  It's a bit difficult ot just start up FC2 since it does take some time to get into again.

and yeah, a GRAW style of co-op would be interesting.  I don't know how much it would work since KZ2 isn't so much of an objective based game like GRAW was.  Something like Horde in single player levels could also be awesome and totally fit.  Going back to the whole thing about heavies being boring enemies, it could be a lot more cool with co-op by removing the head causing a stun so you actually need to work together and out flank him to properly take one down.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #287 on: March 02, 2009, 04:30:30 PM »
I R Dragonslayer! Motherfucker was a push-over once I figured out that there was a tunnel underneath.

:bow Village level :bow2

:bow Bolt gun :bow2 (not particularly useful, but fun for a few rounds)

Man, I really hope we see some spin-offs from this game. Shadow Marshal expansion, Co-op "Recon" expansion, Suljeva Bug Safari; there is so much they could do with what they have created here.

Oh, and the dialog... you know, if they had simply combed through the script and replaced 75% of the instances of "fuck" with strong but varied terms, it really would have made all the difference in the world. The script itself isn't all that bad, but as someone who uses a lot of foul language in his daily speech, I still find the liberal usage of "fuck" to be completely out of place.
« Last Edit: March 02, 2009, 04:43:51 PM by duckman2000 »

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: kz2
« Reply #288 on: March 02, 2009, 07:01:38 PM »
i'm about to get killzoned
nat

cool breeze

  • Senior Member
Re: kz2
« Reply #289 on: March 02, 2009, 07:18:34 PM »
I think they really just needed to flesh out the sub-plot of Natiko and Garza's Mom

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: kz2
« Reply #290 on: March 02, 2009, 07:43:13 PM »
holy shit
this tank mission is fucking terrible. it's almost game ending level of bad.
nat

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #291 on: March 02, 2009, 07:47:41 PM »
Multi gets better and better as you play. There are lot of growing pains.

I played two more matches and ranked up, I've got 62 total points after 3 matches and my team hasn't actually won one.


One thing that Halo does well is tell you EXACTLY what you're doing. I know what every medal is in Halo, but I have no kill what my killing specialist ribbons relate to. I also don't know what all those queer symbols mean when you're actually in a match. I figured out kills, deaths, and EXP, but there are 1 or 2 in the middle that are meaningless to me. Duckman? edit: actually, it explains the ribbons in the unlocks menu

Also why did it say in the postgame that I had 62 total EXP but in my personal rankings page it says I need 7 more EXP for corporal? Was I in an unranked match or something?
« Last Edit: March 02, 2009, 07:49:54 PM by AdmiralViscen »

cool breeze

  • Senior Member
Re: kz2
« Reply #292 on: March 02, 2009, 08:05:29 PM »
it takes time to update

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #293 on: March 02, 2009, 08:14:41 PM »
I'm talking about the in-game statistics, not the website. Or does even that need to update? :lol

cool breeze

  • Senior Member
Re: kz2
« Reply #294 on: March 02, 2009, 08:17:29 PM »
yes

 >:(

it happened to me too

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #295 on: March 02, 2009, 08:18:52 PM »
Fucking Sony

I just gave that last level another shot for some reason, holy fuck is it terrible. It boggles my mind. I hate leaving game unfinished either, it's really annoying.
« Last Edit: March 02, 2009, 09:33:12 PM by AdmiralViscen »

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: kz2
« Reply #296 on: March 02, 2009, 11:59:40 PM »
CBG

FatalT

  • Senior Member
Re: kz2
« Reply #297 on: March 03, 2009, 12:01:40 AM »

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
CBG

Tabasco

  • Member
Re: kz2
« Reply #299 on: March 03, 2009, 01:50:12 AM »
I think I'm giving up.  I played the first 2 levels, and I'm not having any fun.  I didn't want to be part of the bore hate parade, but I'd rather just replay a game I enjoy than continue fighting the controls.  If they wise up and patch them I will come back.

Comparing this shit to Halo or even Gears is unfair.  Maybe say things like "Guerrilla has really improved since Nam '67"!