Author Topic: kz2  (Read 33895 times)

0 Members and 1 Guest are viewing this topic.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #600 on: April 21, 2009, 03:44:03 PM »
KZ2 has massive auto aim, you just have to get the cursor really close to the guy in order to trigger it. It makes for a weird gameplay mechanic where rather than aiming for headshots, you just push the cursor around and try to paint over someone's upper body and let the dot snap to the head. Once you've done this, even if he starts running laterally or whatever your cursor will stay on the head.

edit:

[youtube=560,345]ZopiWebNxq0[/youtube]

Apparently they removed it with a patch, I haven't played with the new patch yet. You didn't need to use iron sights to benefit from the auto aim before the patch though, I wonder if that was removed too.

It still required more skill than the auto aim found in most of its competitors, and it was the only thing that kept me from hating the controls in multi, so hopefully they didn't remove it. Not like I'm playing anyway until they patch in parties...
« Last Edit: April 21, 2009, 03:48:52 PM by AdmiralViscen »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #601 on: April 21, 2009, 03:56:17 PM »
It shouldn't be that hard to include an auto-aim assist option.  In Halo 1 & 2 on PC, auto-aim is switched off immediately when KB+M is selected.

I've got to say I like auto-aim in console shooters, espeically when they're on the PS3. 

I just can't get comfortable enough with the PS3's analog sticks to not require at least a litttle auto aiming help. 


I avoided console shooters for the longest time because of the input method, and while I still consider it basically inferior, it was possible to adapt to it, and I'd almost argue that there are some benefits to it. Which is essentially why it's a bit hard to take console gamers seriously when they complain about a game with somewhat unusual aiming. I mean, I get that some won't like it, and it definitely requires more work than other games, but like RE5, it's possible to adapt to it.

On a related note, I almost feel that Guerrilla should have included only the default control configuration. If you give people the option to configure the controls to be near identical to COD or other games, they will also attempt to play it like they would those games.

KZ2 has massive auto aim, you just have to get the cursor really close to the guy in order to trigger it. It makes for a weird gameplay mechanic where rather than aiming for headshots, you just push the cursor around and try to paint over someone's upper body and let the dot snap to the head. Once you've done this, even if he starts running laterally or whatever your cursor will stay on the head.

I never even noticed that, but then I didn't put a whole lot of time into MP. I know there was a shotgun "glitch" (which somehow made it into the game after the beta), but I was unaware of this.
« Last Edit: April 21, 2009, 03:58:18 PM by duckman2000 »

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: kz2
« Reply #602 on: April 21, 2009, 03:57:51 PM »
That Auto Aim is hilarious.

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: kz2
« Reply #603 on: April 21, 2009, 05:19:08 PM »
Last night I d/led the demo of this just to see what the big deal was... will give it a try later today. If I can pull myself away from SO4 and LBP...
^_^

dammitmattt

  • Member
Re: kz2
« Reply #604 on: April 24, 2009, 05:55:54 PM »
After being unable to finish the last part of the last level on Veteran, I dropped down to Normal and it still took me a while to finally beat the level and Radec.  What a shitty last level and shitty ending.  Terrible, terrible storytelling.  I was so relieved that I could finally get rid of this game since I hate the controls too much to enjoy the multiplayer.