It shouldn't be that hard to include an auto-aim assist option. In Halo 1 & 2 on PC, auto-aim is switched off immediately when KB+M is selected.
I've got to say I like auto-aim in console shooters, espeically when they're on the PS3.
I just can't get comfortable enough with the PS3's analog sticks to not require at least a litttle auto aiming help.
I avoided console shooters for the longest time because of the input method, and while I still consider it basically inferior, it was possible to adapt to it, and I'd almost argue that there are some benefits to it. Which is essentially why it's a bit hard to take console gamers seriously when they complain about a game with somewhat unusual aiming. I mean, I get that some won't like it, and it definitely requires more work than other games, but like RE5, it's possible to adapt to it.
On a related note, I almost feel that Guerrilla should have included only the default control configuration. If you give people the option to configure the controls to be near identical to COD or other games, they will also attempt to play it like they would those games.
KZ2 has massive auto aim, you just have to get the cursor really close to the guy in order to trigger it. It makes for a weird gameplay mechanic where rather than aiming for headshots, you just push the cursor around and try to paint over someone's upper body and let the dot snap to the head. Once you've done this, even if he starts running laterally or whatever your cursor will stay on the head.
I never even noticed that, but then I didn't put a whole lot of time into MP. I know there was a shotgun "glitch" (which somehow made it into the game
after the beta), but I was unaware of this.