Author Topic: Residential Biohazardness 5 Thread  (Read 98826 times)

0 Members and 1 Guest are viewing this topic.

demi

  • cooler than willco
  • Administrator
Re: Residential Biohazardness 5 Thread
« Reply #360 on: March 14, 2009, 06:21:46 PM »
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.
fat

demi

  • cooler than willco
  • Administrator
Re: Residential Biohazardness 5 Thread
« Reply #361 on: March 14, 2009, 06:24:56 PM »
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked
fat

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #362 on: March 14, 2009, 06:39:29 PM »
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

All of the early RE games have situations where you can easily fuck yourself into restarting.  I don't even think CV was the worst in this regard. 


CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

I didn't think it was bad, and as you know I am a terrible gamer.
serge

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #363 on: March 14, 2009, 06:50:15 PM »
GRAW was in a desert.

The first GRAW was set in Mexico City  ???
jon

Himu

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #364 on: March 14, 2009, 06:55:27 PM »
CV is replayable, except the distinguished mentally-challenged as fuck Burnside chase sequence.

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

All of the early RE games have situations where you can easily fuck yourself into restarting.  I don't even think CV was the worst in this regard. 


They have moments where you can fuck yourself but not as much as that moment given how much ammo it takes to down. The other bosses don't take nearly that much ammo to kill.
IYKYK

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #365 on: March 14, 2009, 06:56:25 PM »
As demi can attest, I am a terrible gamer.  I had no problem with anything in CV.  If I could beat it, a downs baby probably could.
serge

Rman

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #366 on: March 14, 2009, 08:23:48 PM »
Demi, are the difficulty achievements stacked?

demi

  • cooler than willco
  • Administrator
Re: Residential Biohazardness 5 Thread
« Reply #367 on: March 14, 2009, 08:47:06 PM »
Demi, are the difficulty achievements stacked?

YES, they are

Except Professional, since you unlock that when you beat it
fat

Rman

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #368 on: March 14, 2009, 08:47:49 PM »
Thanks.

Akala

  • Easy Victor
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #369 on: March 14, 2009, 11:00:03 PM »

Oh and the annoying as fuck tyrant fight on the airplane. Out of health or ammo? You're fucked

Arg I remember that. IIRC I had just enough ammo make every shot count while not getting hit at all...finishing off with the knife, or whatever melee weapon was used. It took like 6 tries over a few days.

Re: Residential Biohazardness 5 Thread
« Reply #370 on: March 14, 2009, 11:35:22 PM »
Still haven't had a chance to start this. I bought a new washer and dryer this morning, and had to hook it up and get rid of our old set, and now we're babysitting our Godson. Maybe tomorrow...
野球

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #371 on: March 14, 2009, 11:43:12 PM »
39, 250 in the mines

I needed 40,000 to get Wesker

shit

Chris >>>>>>>>>> Wesker in mercs

Wesker has a useless dash attack that takes away from his health.  Lame.
« Last Edit: March 15, 2009, 12:07:19 AM by swaggaz »

Beezy

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #372 on: March 15, 2009, 02:15:38 AM »
Shit, I'd be so fucked in this game if I didn't have the stun rod.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Residential Biohazardness 5 Thread
« Reply #373 on: March 15, 2009, 02:41:39 AM »
beat chapter 1, graphics are fuck amazing and so far it seems pretty damn fun

type d controls rule, btw; it's nice being able to actually STRAFE

re5 >>>>>>>> re4, so far
« Last Edit: March 15, 2009, 02:43:54 AM by Professor Prole »
duc

Oblivion

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #374 on: March 15, 2009, 03:36:31 AM »
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #375 on: March 15, 2009, 03:40:49 AM »

Lafiel

  • Junior Member
Re: Residential Biohazardness 5 Thread
« Reply #376 on: March 15, 2009, 03:51:50 AM »
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy
Really? i saw some people praising the game alot in the official thread earlier, but it's neogaf, theres always someone thats hate or dislikes a specific game.

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #377 on: March 15, 2009, 04:34:06 AM »
I didn't see a lot of people too negative about the game on gaf, just not super positive; I feel the same way mostly.  I really enjoyed the game and think it's a great game, but ranking it to the other RE games, I would say it's towards the middle for me.  I do think that the quality drop off from RE4 was big (just me since Prole says different), though, not nearly as big as Ninja Gaiden 1 to 2.

And the only complaint about innovation I could understand is that it's done only half-way.  There is strafing to movement now, but enemies aren't smart enough to deal with it; it's pretty hilarious to see the chainsaw guy befuddled as you walk right by him.

Jansen

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #378 on: March 15, 2009, 05:45:04 AM »
how do you do combos?

Jansen

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #379 on: March 15, 2009, 06:17:39 AM »
act 4 is fucking awesome so far. all the puzzles and shit are cool

and the graphics are amazing. the lighting in the part with the "lazers" is just wow

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #380 on: March 15, 2009, 10:52:11 AM »


spoiler (click to show/hide)
Jill Valentine's little sister
[close]

archie4208

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #381 on: March 15, 2009, 11:31:08 AM »
GAF doesn't seem to think this is that great. Not 'innovative' enough it seems.  :gloomy

I'm sure it would receive a ton of praise if it were a Wii game.  ::)

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #382 on: March 15, 2009, 11:53:47 AM »
how do you do combos?

stun > chris attack > sheva attack > chris attack  (or mix the characters up depending on who starts it)

it's easier if you have another human there and probably would make the game a lot easier.  It seems to do a lot of damage.

Act 2 is a lot better than Act 1 IMO, feels almost like an RE title. The flying parasite things are great. Chainsaw guy was actually scary. I think some creepy music would do wonders when you're exploring some of the indoor environments.

Should I be saving jewels to combine them with jewel-less treasures later on to vastly increase their sell value?

no combining any of the treasures and no increased value, they're just meant to be sold.

and I think the game does get progressively better until chapter 6, where it is a bore until the end.

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #383 on: March 15, 2009, 12:58:03 PM »
Wait...i can use stun rod for the combo achievement? no need for shooting legs?

Third

  • BODY TALK
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #384 on: March 15, 2009, 01:14:32 PM »
(Image removed from quote.)

spoiler (click to show/hide)
Jill Valentine's little sister
[close]

That was a bad game. I was so hyped when I saw it. But the game was pretty underwhelming.

And Jill has become really ugly. She was way hotter in RE3. They've downgraded Jill's face since the remake.
« Last Edit: March 15, 2009, 01:17:28 PM by Third »

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #385 on: March 15, 2009, 01:17:05 PM »
Blame Wesker and his blonde fetish.

Jansen

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #386 on: March 15, 2009, 02:30:22 PM »
i can't seem to do combos

after sheva attacks the enemy is almost always down. are they easier to pull off on harder difficulties?

chapter 4 & 5 are the shit.

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #387 on: March 15, 2009, 02:40:14 PM »
Gamefaqs achievement guide says to do it on Veteran on the very first chapter, i tried to shoot their legs but they always fall down.

maxy

  • Sales Loser
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #388 on: March 15, 2009, 03:01:52 PM »
If you want to know what scary is in Resi 5,play it on professional.
One hit will kill you if Sheva is not one feet close,you constantly have to be on your toes,moving,turning left,right,up,down so that something doesn't hit you.

Currently on 5-3 professional,maybe i will finish it today...

One thing i noticed,i died more times on normal and vet at certain areas than on pro,maybe i am getting better or just being more careful :D

I really like the graphics filter,unlocked on vet,film grain,makes game look truly amazing.

Playing it solo with some weapons having unlimited ammo and its brutal,but fun :)
cat

Rman

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #389 on: March 15, 2009, 03:19:37 PM »
WTH? My game was just erased.

Himu

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #390 on: March 15, 2009, 03:44:49 PM »

Beat it. Incredible.

Pros:

+ Some of the best looking graphics this gen
+ Amazing sense of atmosphere
+ Great action
+ When it gets good, it gets REALLY good
+ Best story in the main series, along with the best Files. So if you're a Files whore you'll be happy.
+/- Sheva coming along with Chris means the cutscenes don't feel so lonely. The tradeoff is that a part of the Resident Evil experience is isolation and being by yourself at almost all times. Always having a partner ruins this.
+ Excellent fanservice. Wesker. The best enemy in the series reappear (no, not Nemesis).
+ Chapters 4-1, 4-2, and 5-1 feel like a marriage between old style RE and new style. It's really wonderful, and when the horror ramps it up it feels like true action horror, and not like a full on action game like the rest of the game, kinda like Aliens.
+ One of the things it took from RE4 was its pacing and variety. Each new chapter and subchapter has a different goal, a different look, with new enemies and situations thrown at you. It's ridiculously well paced, one of the best paced games ever (like RE4). And the amount of weapon variety, enemy variety, and visual variety borders on insane.
+ It's RE4 style gameplay. That should be enough.
+ Lots of incentives to replay. Tons of unlockables.

Negatives:

- Game is too easy, the game is broken in general. Developing the game to be made around co-op ruins the single player experience at times. The last two or so chapters of the game on sp, Sheva is useless. On top of this, veteran mode is too hard on sp because Sheva's not competent enough of a partner by herself, normal is too easy but it works. You can exploit the game using the new chapter select system as well. It's pretty much Devil May Cry 3 meets RE4 in that regard, but DMC3 doesn't allow you to get unlimited ammo in weapons in the easiest difficulty and the transfer those weapons on to Veteran. You can just farm for cash on Amateur and then make an unlimited ammo gun if you want.
- Sense of subtley is completely gone. It makes me wonder if the developers ever played Resident Evil game. When you encounter dogs early on, Sheva says,"Dogs! Oh no!" rather than letting the player figure out what's going on by visual or audio clues. It completely ruins the surprise. Imagine if you're playing RE1, and the dogs pop out of the window and Chris/Jill say,"OH GOD DOG!" or when the chainsaw guy in RE4 pops out and Leon says,"HOLY SHIT A CHAINSAW!". No, you have dogs just randomly popping out of windows or you hear the buzzing of a chainsaw all of sudden. The games let the players figure everything out. The game has to have a cutscene for EVERY enemy, show you EVERY enemy. There are no surprises in the game with the exception of 5-1 which is amazing.
- The game relies far too much on action. They probably forgot this is a horror title. Which is the game's biggest failing; this game doesn't know what the mango it is. It's an identity crisis. Sometimes it wants to be a horror action title and sometimes it's far too action packed to be something with the RE name on it. There's far too many kill rooms (as in, kill x amount of enemies to get out of this room or situations) for an RE game.
- Co-op ruins single player.
- Some of the bosses are really not creative at all, which is disappointing since RE4 is like, the bible of videogame bosses. Fighting an El Gigante while on a turret? What were they thinking? In RE4, you use the entire environment to kill those things. Each scenario against a El Gigante is different. In RE5 you're on a turret just firing lead into it. Boring. Final boss sucks. There's only a few memorable bosses period.
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.
- Sheva's AI. It works, sometimes. When it doesn't it makes me want to kill things.
- Inventory system.
- QTE's aren't as good as RE4's, nor as plentiful. Most of the time when a QTE popped up I missed it. Like, I'd just move an inch and it'd disappear. Also, the QTE's lack impact. I'll press the button configurations and nothing happens.

Overall, while not as good as RE4 it's still excellent. Easily an early contender for game of the year cuz when it comes down to it most of the problems are nitpicks from people who like RE. With all of its problems it's still more satisfying than 99% of the games this gen on sp and it can only get BETTER on co-op.
IYKYK

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #391 on: March 15, 2009, 03:58:52 PM »
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 

demi

  • cooler than willco
  • Administrator
Re: Residential Biohazardness 5 Thread
« Reply #392 on: March 15, 2009, 04:11:58 PM »
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 

50 Cent... dork
fat

Himu

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #393 on: March 15, 2009, 04:32:39 PM »
it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):
Uncharted 2
Halo ODST
Bioshock 2
Mafia 2
Bayonetta
Infamous

 

I want to play RE5 again already and I just beat it last night. I would have made a new game already if I didn't have to go to bed for my flight today. I can't imagine any of those games being better than RE5, especaially Uncharted, Mafia 2, Bayonetta or Infamous.
IYKYK

Rman

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #394 on: March 15, 2009, 05:20:06 PM »
I skipped RE3 and Code Veronica. 
spoiler (click to show/hide)
The flashback Chris had of Jill in a mansion.  What that from Code Veronica?
[close]

Lafiel

  • Junior Member
Re: Residential Biohazardness 5 Thread
« Reply #395 on: March 15, 2009, 05:32:51 PM »
I skipped RE3 and Code Veronica. 
spoiler (click to show/hide)
The flashback Chris had of Jill in a mansion.  What that from Code Veronica?
[close]
Nah completely new i think
spoiler (click to show/hide)
because that was the first time i've seen SUPER wesker
[close]
.

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #396 on: March 15, 2009, 06:09:31 PM »
Chapter 5-2 + gattling gun is not only incredibly satisfying, but an amazing money maker with an unlimited supply of green herbs.  25k in 2 minutes.

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #397 on: March 15, 2009, 06:16:09 PM »
Quote
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.

I'm 100% sure this is wrong, i saw plenty.

for example that big cockroach you fight mutiple times, just let it grab you and see what happens.

also, inventory system is better than that taco backpack shit.
« Last Edit: March 15, 2009, 06:17:55 PM by MCD »

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #398 on: March 15, 2009, 06:19:42 PM »
and why would you need more QTEs? the last boss made me wanna stab my dick on coop thanks to QTEs.

Third

  • BODY TALK
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #399 on: March 15, 2009, 06:29:20 PM »
Super Wesker is also in CV.

He was pretty awesome in RE5.

The things Capcom needs to do in RE6 (contains spoilers):

- Make it a singeplayer game. No forced co-op
- Include A + B scenario's like in RE2. Or something like Ada's Mission's in RE4. It's always neat to follow the game through another perspective.
I really wished RE5 would let you somehow play the flashback parts with Jill and Chris on their way to Wesker. It's co-op anyway, so why not include that too...
- Better bossfights.
- Better soundtracks.
- Original QTE sequences. The knife dance in RE4 beats the shit out of all the QTE's in RE5 combined.
- Inventory fixed. The upgradable inventory in RE4 was good. RE5/s inventory was a downgrade imo. Game should pause when entering the inventory.
- Smaller environments. RE5 environments are too big. The best environments in the game -like the lab- were small.
- Less action. By that I mean less enemies on screen. And when there's a enemy on screen, make him harder to beat.
- Zombies should return. Parasite people + zombies in one game = awesome
- Should take place directly after RE5. Valentine should star in the game. She was Wesker's slave and could see/hear all the things Wesker was planning.
Wesker's plan A failed. But I'm sure there's a plan B, and Jill should go investigate.
- Jill and team tries to prevent plan B. But they fail. Big cities are invested with the virus.
- Should take place in America and near America (scenario A with Jill), China and near China (scenario B with ???) and Antarctica (huuuuuuge underground lab, where they finally come together- or scenario C)

I really don't understand the controls issues. They can stay the same imo. I don't want a Resident Evil that plays like Gears or Uncharted.
« Last Edit: March 15, 2009, 06:31:10 PM by Third »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #400 on: March 15, 2009, 06:57:23 PM »
RE6 should be brand new.  I think they already said that RE5 was the end of the Umbrella/Wesker stuff anyway.  But there are some loose ends--

-What's the deal with Ada Wong?  Who was she really working for in RE4?  If it was Tri-Cell, never mind.
-What ever happened to Steve (from Code: Veronica)?  Wesker took him away, we never get to see anything else.

But that's enough.  RE4 essentially started over (with some ties to the old games), and I'm sure that if the same people worked on RE5, things would have been different.  RE6 needs to follow RE4 and start fresh.  Keep the fans happy by turning The Mercenaries into a full-on game with characters from RE1-5 playable, plus new ones.
ど助平

demi

  • cooler than willco
  • Administrator
Re: Residential Biohazardness 5 Thread
« Reply #401 on: March 15, 2009, 06:57:35 PM »
Super Wesker is in CV but Jill isn't

* Havent seen this cutscene so I cant help
fat

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #402 on: March 15, 2009, 06:59:33 PM »
As much as I enjoy RE4, I think it will be forgotten about by the end of the year, as far as GOTY titles are concerned.

it already is goty unless something surprising comes out or something planned is exceeds expectations.  Off the top of my head the games that could be as awesome are (SF4, KZ2 and MadWorld aren't as good as RE5):

WTF NO.
ど助平

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #403 on: March 15, 2009, 07:04:39 PM »
them's the breaks

and I'm thinking about doing another playthrough with unlimited handcannon for me, bow and arrow for Sheva.  It's pretty awesome to kill 8 lickers in 2 seconds.

Third

  • BODY TALK
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #404 on: March 15, 2009, 07:11:11 PM »
How do you get unlimited ammo for a weapon? I've finished the X360 version and upgraded all of my weapons during the first playthrough. But no unlimited ammo during my new game+
I want to try to get 100% on my Ps3 version.

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #405 on: March 15, 2009, 07:33:56 PM »
you have to buy it with different types of points (not gold) in the bonus menu, then turn it on in the special menu.  It's per weapon and just doing it for the handcannon was 20,000.

killing the axe guy in 5 shots isn't as much fun as you would think  :-\

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #406 on: March 15, 2009, 08:09:03 PM »
What do I need to buy or max out to get the handcannon?

SF4 is infinitely replayable and people will be playing it for years to come (basically until whenever the next SF is released).  Can't say that about RE5.  SF4 is my current pick for GOTY, but that's just be default.  I am almost certain I will like KOF XII and maybe BlazBlue (I played it once in arcades and liked it more than the arcade SF4, frankly) better than SF4.
« Last Edit: March 15, 2009, 08:10:40 PM by the lyte edge »
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #407 on: March 15, 2009, 08:12:40 PM »
Got it-

Gatling Gun (Chris Only)   Fully upgrade the VZ61 Machine Gun
Hydra Triple Barrel Shotgun   Fully upgrade the Ithaca M93 Shotgun
Longbow (Sheva Only)   Fully upgrade the S75 Rifle
M93R Pistol (Samurai Edge Custom)   Fully upgrade the M92F Pistol
S&W M500 (Handcannon)   Fully upgrade the S&W M29 Magmum


Guess I'll get a Gatling gun for Chris and then two M93Rs and handcannons.
ど助平

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #408 on: March 15, 2009, 08:15:24 PM »
I'd say the best progression is the gatling gun first, then grind in 5-2 to get the most money for the rest.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #409 on: March 15, 2009, 08:16:27 PM »
I'd say the best progression is the gatling gun first, then grind in 5-2 to get the most money for the rest.

Haha, grinding.  I can get 45,000 gold in a couple of minutes by using the save glitch trick.  I already upgraded a bunch of weapons and bought stuff like the bow last week; didn't know which ones needed to be upgraded for those other weapons though.
ど助平

cool breeze

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #410 on: March 15, 2009, 08:43:18 PM »
what's the save glitch? is it faster than getting 50k in under 5 minutes?

Third

  • BODY TALK
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #411 on: March 15, 2009, 08:47:27 PM »
It is. You can even get 90k in 3-5 minutes if you have the rotten egg.

I hope the Ps3 version has that glitch also.

Rman

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #412 on: March 15, 2009, 09:07:00 PM »
How does the glitch work?

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Residential Biohazardness 5 Thread
« Reply #413 on: March 15, 2009, 09:10:26 PM »
I posted it in this very thread, guys.  JEE-ZUS.   ::)

The item exploit trick works!

If you want to be an egg farmer, make sure you have an extra XBL profile.

-First go to level 3-1; go to the island where no enemies appear when you first depart, and you'll find a lone chicken inside a hut.
-Follow it and/or wait for it to lay an egg.  If you're lucky, you'll get a golden egg, which is worth $1,000.
-Make sure you have SAVED your progress before quitting!  You need that egg in your inventory.
-Now select any stage to start on.  Un-equip everything except the egg.
-When you have control of the game, press start on controller 2.  Load your other profile and create a save.
-Now have Player 1 (you) give the egg to Player 2.
-Quit the game, but make sure that the Player 2 profile SAVES.  It doesn't matter with Player 1's.
-Now reload your game or select any chapter.  Keep your inventory slots empty.
-Hit start on controller 2 and load up the profile you just saved.
-Give the egg to Player 1.
-Now quit again, but this time, save Player 1's profile and NOT Player 2's.
-You can repeat this trick as many times as you want to, and do the opposite to build up Player 2's inventory. 
-I kept doing this until all nine of Player 2's inventory slots were filled up, and now when I do the trick, there's 45 eggs to take. 
-That's $45,000, and the whole thing only takes 2-3 minutes to do each time!  You can buy/upgrade everything in no time.  No more grinding for cash!
ど助平

Third

  • BODY TALK
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #414 on: March 15, 2009, 09:15:34 PM »
Yeah, I missed your post in EB but read it on GAF  :lol

It helped me a lot. The glitch rules :-*
I found a gold egg on my first try and went with that one. Rotten eggs are better deals, though. But they're pretty rare.

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Residential Biohazardness 5 Thread
« Reply #415 on: March 16, 2009, 02:37:56 AM »
Beat it a couple of hours ago, just got done with some Mercenaries action.  Some overall thoughts:

-Did I say this was feeling like an 8-8.5 game?  Well, from Chapter 3 on it was pretty much awesome.  Overall I'd give it probably a 9-9.5 and this is now the first solid goty contender.  (with all due apologies to demi and fiddy cent)
-As said above, the first two chapters are kind of meh.  The only thing I really, really liked was the limited cave sequence where your bitch has to hold the lantern. 
-But Chapter 3 and onward?  Fucking badass.  I liked how it manages to have a big, wide open level yet still feel claustrophobic at times.  Also, fucking alligators!  Has anyone killed them?  Can they be killed? 
-Sheva can vary from useful to outright annoyance.  Very rarely is she a hindrance, tho.  They did a good job of giving her decent AI for the most part- stick her on cover and you can almost forget she's there.  I never felt like I had to baby sit her.
-I kind of wish the game was longer.  I'm one of the people that thought that RE4 was about the perfect length... I'd like to have seen them split the difference as far as time went.  You COULD beat the game in one sitting; a weekend is more realistic.  I think a good week should be optimal.
-However, this game's got crazy ass replay value.  Gonna start going through on veteran tomorrow with my pimped out pistol and shotgun. 
-Mercenaries rocks, as usual.  But no Hunk.  :(  I'd like to see them do a full fledged RE: Mercenaries game.  They could take characters from all of the different games and stages, too.  Would be fuck awesome.  You could even do online coop/death matches and shit.  If we're not gonna get RE6 till next gen (which I'd be fine with) they should do that instead of making a POS watered down turd fest for the Wii.

So, final verdict is that this game is awesome, but not as awesome as RE4.  Leper Willco, etc etc.
yar

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #416 on: March 16, 2009, 06:59:46 AM »
just started playing, zomg, co-op is amazing
#1

Himu

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #417 on: March 16, 2009, 09:36:58 AM »
Quote
- The lack of gore is disheartening. RE4 had the best game over screens in a game. Period. I died on purpose to see the gore, it was that amazing. RE5 doesn't even have decapitations, something even RE1 on the psx had. Rarely any disembowels. I never saw Chris or Sheva get cut in half either. Even in RE1, you're cut in half or swallowed whole by a friggin huge snake. Ridiculous.

I'm 100% sure this is wrong, i saw plenty.

for example that big cockroach you fight mutiple times, just let it grab you and see what happens.

also, inventory system is better than that distinguished effete fellow backpack shit.

my problems with inventory is Sheva. WHY CAN'T I MANAGE HER INVENTORY?

And fuck no. The gore sucks.

[youtube=560,345]EHsHjrC6BXY[/youtube]
IYKYK

Himu

  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #418 on: March 16, 2009, 09:37:51 AM »
Lyte Edge is it possible to do that trick WITHOUT a second controller? I don't buy second controllers these days when they're the price of a full game.

and why would you need more QTEs? the last boss made me wanna stab my dick on coop thanks to QTEs.

RE4's qte's rock. RE5's suck.
« Last Edit: March 16, 2009, 09:47:22 AM by Himuro »
IYKYK

MCD

  • Fastest selling shit
  • Senior Member
Re: Residential Biohazardness 5 Thread
« Reply #419 on: March 16, 2009, 11:31:29 AM »
they both suck.

ninja blade did QTEs the best.