Author Topic: Residential Biohazardness 5 Thread  (Read 98800 times)

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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #840 on: April 17, 2009, 03:41:51 AM »
The game is pretty hot. Once you adapt to the aiming, it's not so bad, although I'm no longer buying the "it increases the tension" stuff that they nearly got away with for RE4. Game looks fuck amazing.

CHOW CHOW

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Re: Residential Biohazardness 5 Thread
« Reply #841 on: April 17, 2009, 09:20:05 AM »
Yep, Sheva AI is a beast with the sniper rifles.
hey

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #842 on: April 17, 2009, 04:38:23 PM »
Got to the marshlands, and the action is getting better and better. Do the cut-scenes ever let up, though? I feel like I'm playing watching a Metal Gear game here.

Re: Residential Biohazardness 5 Thread
« Reply #843 on: April 17, 2009, 04:40:01 PM »
The cutscenes are extremely long and AWFUL near the end of the game.
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Re: Residential Biohazardness 5 Thread
« Reply #844 on: April 17, 2009, 08:18:45 PM »
I thought the cutscenes are well done and cheesy as usual.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #845 on: April 17, 2009, 08:41:41 PM »
I thought the cutscenes are well done and cheesy as usual.

ditto
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #846 on: April 17, 2009, 09:21:07 PM »
They are well directed, but they crop up far too often, and it doesn't seem to get any better. I don't remember RE4 being like this. Metal Gear Solid, on the other hand...

MCD

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Re: Residential Biohazardness 5 Thread
« Reply #847 on: April 17, 2009, 09:29:04 PM »
because RE4 used codec/telephone conversation and cutscenes while RE5 is just cutscenes.

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #848 on: April 17, 2009, 11:11:03 PM »
Holy crap @ the cave area  :omg

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #849 on: April 18, 2009, 12:11:02 AM »
Although it would have been nice if they had told me that it was alright to just run away from Batzilla before I wasted every damned proximity mine in the arsenal.  :punch :violin

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Re: Residential Biohazardness 5 Thread
« Reply #850 on: April 18, 2009, 05:27:29 AM »
The cinema that shows the stairs rising and the door at the top seemed to be a pretty good clue, I thought.

Anyway, you get a treasure that's worth a lot for killing it, so it's worth the effort.  It's really easy to kill it during that fight.

demi

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Re: Residential Biohazardness 5 Thread
« Reply #851 on: April 18, 2009, 05:30:02 AM »
You can just plant a proximity on the little hump between you and him (before he drops), then blast it when hes over it. Run over to his ass, blast with a shotgun/sniper - you win

Takes all of 10 seconds
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Re: Residential Biohazardness 5 Thread
« Reply #852 on: April 18, 2009, 11:54:29 AM »
What does the X and ! mean once and for all in co-op? Not in the manual.  Something about hit reaction
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fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #853 on: April 18, 2009, 02:38:26 PM »
Ahaha wow.  This game is downright terrible solo. I was able to make it to the white chick who gets raped then turns into a plagas before I couldn't bare it anymore. Luckily I only rented this because my friends got it from gamefly as well.

Though I don't even think adding a second person could possibly save this garbage.
nat

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #854 on: April 18, 2009, 03:24:34 PM »
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #855 on: April 18, 2009, 04:31:39 PM »
Ahaha wow.  This game is downright terrible solo. I was able to make it to the white chick who gets raped then turns into a plagas before I couldn't bare it anymore. Luckily I only rented this because my friends got it from gamefly as well.

Though I don't even think adding a second person could possibly save this garbage.

Kill yourself by drinking your own Raid infested semen
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Re: Residential Biohazardness 5 Thread
« Reply #856 on: April 18, 2009, 04:33:09 PM »
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?

The game does not "open up". It's always linear.
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fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #857 on: April 18, 2009, 04:36:01 PM »
I don't know how anyone can have played to the point I just did and say it was "good". The rest of the game remains to be seen but it does not leave a good first impression.
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Re: Residential Biohazardness 5 Thread
« Reply #858 on: April 18, 2009, 04:42:41 PM »
^ fuck outta this thread
hey

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #859 on: April 18, 2009, 04:43:34 PM »
I thought it was a bit meh in the beginning, but it opens up, and right now I wouldn't feel bad about calling it one of the better action games I've played. I don't even have that much trouble monitoring Sheva at this point, which is a relief. Then again, I'm playing on normal difficulty.

Oh, and are there any bosses in the game that aren't total push-overs?

The game does not "open up". It's always linear.

That's not what I meant. The combat becomes a lot more satisfying once you get the hang of it (not to mention the partner dynamic), and get a better arsenal. There's also some downtime between skirmishes, which helps. And of course the world itself becomes a hell of a lot more interesting. If the whole game was like the first few segments, I'm not sure I would still be playing it.

I don't know how anyone can have played to the point I just did and say it was "good". The rest of the game remains to be seen but it does not leave a good first impression.

Well then, what's bad about it? You aren't exactly generous with detail here.
« Last Edit: April 18, 2009, 04:53:19 PM by duckman2000 »

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Re: Residential Biohazardness 5 Thread
« Reply #860 on: April 18, 2009, 04:52:21 PM »
fistfulofshit strikes again

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #861 on: April 18, 2009, 05:00:14 PM »
The same stuff nearly everyone is saying. Controls suck. AI Sheva sucks. The menu/inventory system is terrible.

The controls themselves (in addition to being archaic) are stiff and awkward. If you were to make Dead Space's controls essentially the same in terms of what you can do as RE5's they would still be much better. Everyone has heard this complaint and it's become cliche but it doesn't make any less true. Some people may be used to them, others may be able to adapt. I can deal with them just fine but I hate that I actually have to.

Here's another thing that's small but I hate it anyway. Shooting has no weight. I absolutely hate it when a game makes me fire a weapon that feels and sounds like a plastic toy gun.

This game just feels straight out of 2004 and it doesn't live up to ANY of the things I was hoping it would be. And that's the thing I hate the most.

I remember watching that first trailer. I actually had just played RE4 a year prior on the PS2 and it was the first RE game I thought was good. When I saw the trailer I could only imagine the things they were gonna do thanks to the next-gen jump. A REAL zombie game?! With zombies that are truly scary! A control system that advances on what was in RE4 AND games since then.

But since that trailer what I've seen is a lazy quick job that recycles nearly everything from RE4 and only layers some next-gen graphics overtop. And that fucking sucks.

nat

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Re: Residential Biohazardness 5 Thread
« Reply #862 on: April 18, 2009, 05:08:31 PM »
Gosh. Worst than Willco.

The only thing I agree on is that the shooting has no weight. Compared to RE4 at least. But when compared to other third person shooters the action is still better. There's nothing more satisfying than shooting a fucker in the knee, and then suplexing him on the ground, decapitating him in the process.
« Last Edit: April 18, 2009, 05:10:34 PM by Himuro »
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #863 on: April 18, 2009, 05:10:10 PM »
It's definitely "RE4 HD," but I've honestly come to appreciate that. The controls took a while to get used to, but at this point they feel as natural as any other game. Doesn't mean I agree with the design, but the action itself made it worth adapting to (similar to Killzone 2, in my opinion). It took a while for that action to become that satisfying, though.

As for Sheva, I'm not having nearly as many problems with her as I thought I would. Of course, I also don't leave her to care for herself unless I really have to, and I was pretty damned annoyed when she got her head sawed off, but I think they did a pretty good job giving you a partner without taking any of the action away from my own character.

Again, though, I'm playing on Normal. I don't think Sheva would be as tolerable on a higher difficulty setting.

All of that said, I do think it's plainly inferior to Gears of War 2, and the fact that there are even grounds to make that comparison says something about how far Capcom has strayed from the traditional RE format.
« Last Edit: April 18, 2009, 05:12:09 PM by duckman2000 »

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #864 on: April 18, 2009, 05:15:40 PM »
i agree it's a far distance from traditional RE but it's fun as fuck.

haven't played Gears of War 2, but the original is mediocre poo poo
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Re: Residential Biohazardness 5 Thread
« Reply #865 on: April 18, 2009, 05:21:15 PM »
Also: PS3 version looks like dog shit. Blurry textures, jaggies galore, yuck. The cut scenes are the only parts of the game so far that has looks good. But even they are weird. The lip syncing is like the definition of uncanny valley.

edit: I wish more of my friends were 360 people. All of them only own PS3s so it's pointless for me to have XBL and to ever get multiplatform multiplayer games on the 360.
« Last Edit: April 18, 2009, 05:24:56 PM by fistfulofmetal »
nat

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Re: Residential Biohazardness 5 Thread
« Reply #866 on: April 18, 2009, 06:44:06 PM »
lol. hey fistful. RE5 sold upwards to a million in a month on x360. your opinion matters.

bye
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Don Flamenco

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Re: Residential Biohazardness 5 Thread
« Reply #867 on: April 19, 2009, 01:14:22 AM »
funny...I just popped in Gears and felt the controls were completely stiff and awkward too.  RE controls like a tank, Gears controls like a boulder.  Neither one has Ryu Hayabusa, so who gives a fuck if you can't fling around and jump off walls? Moving and shooting in RE would probably just get you killed more often because of how the AI works.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #868 on: April 19, 2009, 01:19:33 AM »
I can't stand Gears controls.
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fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #870 on: April 19, 2009, 02:11:20 AM »
Moving and shooting in RE would probably just get you killed more often because of how the AI works.

that's pretty dumb, btw.


Annnyway. Been co-oping through the game and to no one's surprise, it's more enjoyable. Not because the game is any good, nah, it still sucks, it's just that now I can share the pain with another person. And i don't have to worry about distinguished mentally-challenged Sheva. I don't even want to imagine that boss battle with the giant black squid monster without a real partner.
nat

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Re: Residential Biohazardness 5 Thread
« Reply #871 on: April 19, 2009, 02:14:06 AM »
Moving and shooting in RE would probably just get you killed more often because of how the AI works.

that's pretty dumb, btw.



guess you don't understand the game you're hating on then.   stick to collecting pictures of natalie portman or something.


fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #872 on: April 19, 2009, 02:20:24 AM »
uh...

The AI runs at you then stops, then slowly walks towards you. Sometimes the jump at you too. How could moving while shooting be a detriment? If I could walk backwards while aiming that would make the game much more manageable.

I also love it when you assume moving while shooting is my biggest hate on the game. I've made it a point to show that it's not. Read what I posted earlier.


nat

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Re: Residential Biohazardness 5 Thread
« Reply #873 on: April 19, 2009, 02:28:06 AM »
uh...

The AI runs at you then stops, then slowly walks towards you. Sometimes the jump at you too. How could moving while shooting be a detriment? If I could walk backwards while aiming that would make the game much more manageable.

I also love it when you assume moving while shooting is my biggest hate on the game. I've made it a point to show that it's not. Read what I posted earlier.



manageability?  so you're getting killed a lot?  someone's doing it wrong.   there's absolutely no reason to be able to walk and shoot.  In a large percentage of fights in the game, you'd only be closing the gap between you and the mobs coming after you, which is exactly how you aren't supposed to play RE.  the idea is to keep them far as possible. 

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #874 on: April 19, 2009, 02:51:56 AM »
tired of this whole "ur doing it rong olol" bullshit.
listen, the game isn't hard. it's piss easy in co-op. the only thing that makes it hard in solo is Sheva's distinguished mentally-challenged AI. being able to move while shoot would make managing the dudes in your face less convoluted and clumsy as it currently is.

i can't believe people are even arguing this point. it blows my mind. the controls are old and archaic! how crazy is it to want them to adapt them to modern times?



edit: In fact, no more arguing this point. It isn't the worst part of the game. If the game wasn't so goddamn boring I wouldn't even be mentioning the controls. I'm about halfway through and it's a snoozefest.
« Last Edit: April 19, 2009, 03:01:05 AM by fistfulofmetal »
nat

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Re: Residential Biohazardness 5 Thread
« Reply #875 on: April 19, 2009, 03:12:46 AM »
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #876 on: April 19, 2009, 06:16:19 AM »
I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.

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Re: Residential Biohazardness 5 Thread
« Reply #877 on: April 19, 2009, 12:40:18 PM »
I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.

yeah, I just skip the cutscenes.  Only reason to watch them is Sheva's character model, animation, and expressions. SO GOOD.

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #878 on: April 19, 2009, 01:08:59 PM »
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.

It really doesn't surprise me that you want the controls to stay the same. You're the one who doesn't like MGS4 because of it's controls. One of the things that universally every agrees is the best thing about it.

You're the same kind of person who screamed at the top of their lungs that they shouldn't change the MGS controls because it would change what MGS is. I'm not kidding. It's the same exact argument. In fact you're not like that kind of person. You ARE that person.

Like I've said... numerous times.... the controls are only one piece in the list of things I dislike. I don't just want the controls changed, I want the entire game changed because what's there right now is boring.
nat

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #879 on: April 19, 2009, 05:04:04 PM »
I don't know, I think the controls are at the core of everything. This thing where enemies rush you and then abruptly slow down a few feet from you, it's obviously there to make it feel more intimate and to avoid making it unplayable with the control mechanics, but sometimes the trick becomes a nudge too obvious.

On the other hand, I think the 180 command should be in every other shooter, so there's a give and take. And despite the fact that this combination of unnatural enemy movement and somewhat nerfed combat abilities at times feels like a blatantly cheap way of increasing tension, I think the stop to pop system still does succeed in doing just that, increasing the tension (although it doesn't feel much like a "Black Hawk Down," scenario, which I believe is what they were aiming for).

And hey, not every game needs to be the same.

I can see having issues with the controls (going straight from Gears 2 to this was initially very confusing), but I can't relate at all to complaints about it being boring. Maybe my suckiness makes the game more intense or something, because I haven't encountered a dull spot after the 3rd chapter.

The cut-scene density is fucking ridiculous, though.

yeah, I just skip the cutscenes.  Only reason to watch them is Sheva's character model, animation, and expressions. SO GOOD.

:wtf  There is a way to skip the cutscenes? I've tried every damned button on the controller, and I'm still stuck watching them.
« Last Edit: April 19, 2009, 05:05:57 PM by duckman2000 »

demi

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Re: Residential Biohazardness 5 Thread
« Reply #880 on: April 19, 2009, 05:22:55 PM »
You just press the BACK button (or, select if you want to get technical)

You're such an alarmist. Trust me, I got 1000 on this game. I am the RE5 master. You cant prove me wrong

EVER


spoiler (click to show/hide)
You might have to at least watch them once before you can skip them though
[close]
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #881 on: April 19, 2009, 07:20:14 PM »
Pretty sure I've tried that button too. I'm near the end so whatever, as long as I can skip them on the second playthrough.

demi

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Re: Residential Biohazardness 5 Thread
« Reply #882 on: April 19, 2009, 07:53:54 PM »
PRETTY SURE I said you might have to see them at least once before you can skip. Try going to a previous chapter and watching a cutscene
fat

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #883 on: April 19, 2009, 11:44:22 PM »
Hmm, another push over of a boss. I'm having way more trouble with those damned bugzillas than I've had with any of the bosses so far.

Speaking of the bugs, those damned spiders ruined a good two hours of intense parenting. I had tried telling the kid that spiders are, by and large, not dangerous and certainly not worth screaming about on sight, and then she walks into the room just as I get smothered by a giant spider. God damn it.
« Last Edit: April 19, 2009, 11:46:00 PM by duckman2000 »

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Re: Residential Biohazardness 5 Thread
« Reply #884 on: April 19, 2009, 11:58:07 PM »
it's alright; oblivion made my daughter morbidly afraid of rats.
duc

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Re: Residential Biohazardness 5 Thread
« Reply #885 on: April 20, 2009, 05:03:44 PM »
You're not doing it wrong, but you have zero grasp on game design if you think every game should the same mechanics as its peers. Games don't work like that. You set up specific limitations depending on what the game is revolved around. Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement. Of course, it may work, but who cares? The stop and pop style works fine the way it is.

It really doesn't surprise me that you want the controls to stay the same. You're the one who doesn't like MGS4 because of it's controls. One of the things that universally every agrees is the best thing about it.

You're the same kind of person who screamed at the top of their lungs that they shouldn't change the MGS controls because it would change what MGS is. I'm not kidding. It's the same exact argument. In fact you're not like that kind of person. You ARE that person.

Like I've said... numerous times.... the controls are only one piece in the list of things I dislike. I don't just want the controls changed, I want the entire game changed because what's there right now is boring.

Changing the controls in MGS doesn't change what MGS is at all. You're an idiot. Metal Gear 1 and 2 don't control like MGS at all and they're (at least MG2) what every metal Gear game should live up to. RE is totally different from MGS and has no correlation to this argument.

You're distinguished mentally-challenged.
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Re: Residential Biohazardness 5 Thread
« Reply #886 on: April 21, 2009, 01:37:55 PM »
Talk about distinguished mentally-challenged...

Since RE is about killing or stopping the enemy before it gets too close, move and shoot gameplay probably wouldn't be the most advisable thing to implement.

...this is distinguished mentally-challenged. Care to explain why being able to move while shooting probably wouldn't be advisable? You're the one who is making the claim so I think you should be the one who explains what the fuck it's supposed to mean.

If the entire point of the game is to kill or stop enemies before they can get close to you, wouldn't adding an additional means of making that happen be, I dunno, good? I mean the fundamental idea is also present in... wait for it.... Dead Space! A game where the enemies will royally fuck you up if they get close to you so you have to make sure you kill them before they do. And shock and fucking awe, the gameplay works and it's fun. Of course the game is also well designed and made. The controls aren't the backbone or the reason why it's good, just one of the reasons.

Here's the thing dude. You got it in your head that I want someone to simply drop movingwhileshooting into this game and it'll magically fix it. You're dead fucking wrong. AS I'VE SAID. MANY. TIMES. The controls are not_the_only_problem.

I very much want moving while shooting. But I also want the entire control scheme to be retooled. Made more fluid. Does it have to be exactly the same as Dead Space? Maybe they can take that idea and do it better! Wouldn't that be something?

I basically want what the initial RE5 trailer showed because what we got isn't anywhere near close to that. I didn't expect it to live up to every aspect but RE5 lives up to none.

With all that being said, I'm not going to argue this with you anymore.
nat

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Re: Residential Biohazardness 5 Thread
« Reply #887 on: April 21, 2009, 03:36:14 PM »
:lol
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #888 on: April 21, 2009, 09:59:29 PM »
Heh, on top of everything else, the game has its own Hammer of Dawn. Capcom has no shame, but that's alright.

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Re: Residential Biohazardness 5 Thread
« Reply #889 on: April 23, 2009, 11:31:19 AM »
omg, the AI in professional difficulty makes me want to shoot myself. Fucker ran into the lasers several times, died in the furnace on the moving belt section, and is now making it all but impossible for me to beat the boss fight with "him and her". FFFFFFffffffffffffff
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Re: Residential Biohazardness 5 Thread
« Reply #890 on: April 23, 2009, 11:43:25 AM »
Clubbin' Sheva =  :drool

Beat the game last night.  Think I'll play through Dead Space then come back later for mercs, the BSAA emblems, and vet mode.   I just hope I didn't ruin Dead Space by playing this first.

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Re: Residential Biohazardness 5 Thread
« Reply #891 on: April 23, 2009, 12:05:23 PM »
No, you'll just appreciate it even more.
PSP

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Re: Residential Biohazardness 5 Thread
« Reply #892 on: April 23, 2009, 07:16:08 PM »
I finally got RE5 for a decent price and put in a couple of hours last night.  I love RE but initially I'm a little underwhelmed.

I'm not so sure about this replaying of levels where your inventory stacks, it seems you can just grind and make any difficulty level easier?  I like the easy access to previous levels, but it feels more like The Club than RE.  I hope it gets harder too - I died just once at the end of 1-1 on veteran, compared to dying lots in the RE4 opening village even on normal difficulty.  Overall, it just seems the RE atmosphere is lacking. 

Controls, Sheva, inventory are fine.  It's kind of hilarious that you can't give just some of your ammo to the other person though, lol Capcom.

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Re: Residential Biohazardness 5 Thread
« Reply #893 on: April 23, 2009, 07:43:01 PM »
Not only can you grind levels, you can grind fucking checkpoints :lol   

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Re: Residential Biohazardness 5 Thread
« Reply #894 on: April 23, 2009, 08:03:05 PM »
WTF? :lol

This really has moved way, way, way outside the scope of survival horror.  Probably a good thing I found this out now, I can readjust my expectations and probably enjoy it more than I would have.

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Re: Residential Biohazardness 5 Thread
« Reply #895 on: April 23, 2009, 08:15:55 PM »
yeah, it is still a total blast.  Tons of replay value, grafics is insayne, exploding zombies.

but I can already tell in 20 minutes of Dead Space that capcom kinda just doesn't care about horror anymore.  I just wish they'd go full on campy with it.  Instead, it clearly takes itself too seriously.

Bildi

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Re: Residential Biohazardness 5 Thread
« Reply #896 on: April 23, 2009, 08:36:14 PM »
You're just starting Dead Space Kranz?  If you're into survival horror I think there's a good chance you'll like it.  From my short time with RE5 it seems that RE5 and Dead Space are not in the same genre at all anymore, but that's OK.

I'd suggest playing Dead Space on hard if you aren't already.  It's a good balance.

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #897 on: April 23, 2009, 08:42:55 PM »
I really like the game (on the final boss right now), but there's definitely a feeling of the game being wedged uncomfortably between genres. Luckily, it works more often than not.

Don Flamenco

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Re: Residential Biohazardness 5 Thread
« Reply #898 on: April 23, 2009, 09:01:47 PM »
You're just starting Dead Space Kranz?  If you're into survival horror I think there's a good chance you'll like it.  From my short time with RE5 it seems that RE5 and Dead Space are not in the same genre at all anymore, but that's OK.

I'd suggest playing Dead Space on hard if you aren't already.  It's a good balance.


yeah, just started gamefly, so I'm catching up on the games I was apprehensive about buying.   It's awesome as hell so far.  The sound design is bizzonkers

Kestastrophe

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Re: Residential Biohazardness 5 Thread
« Reply #899 on: April 23, 2009, 10:48:17 PM »
Finished pro earlier today, 1000 club, feels good man  8)

I probably played through RE5 about 3 times now, and it never got old or tiring. I don't know what it was about Dead Space, but I wanted it to end a few hours earlier than it did on the first playthrough. I did a second playthrough of Dead Space months after I beat it the first time, and it was a huge chore. I liked the game though, and it was a worthy homage to resident evil
jon