Author Topic: Residential Biohazardness 5 Thread  (Read 98810 times)

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demi

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Re: Residential Biohazardness 5 Thread
« Reply #900 on: April 23, 2009, 11:02:00 PM »
Yeah Dead Space wore its welcome during my third playthrough. Yawn? Seems so.
fat

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #901 on: April 24, 2009, 04:08:16 AM »
RE4 final boss > RE5 final boss. This fight felt entirely stupid, and baked together every single bad thing about enemy behavior in this game.

bork

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Re: Residential Biohazardness 5 Thread
« Reply #902 on: April 24, 2009, 04:24:13 AM »
RE4 bossES >>>>>>>>>>>>>>>>>>>>> RE5 bosses

RE4's single player mode >>>>>>>>> RE5.

But RE5 is more replayable and having co-op, mercenaries online, and the versus modes make it fucking great.
ど助平

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #903 on: April 24, 2009, 11:52:25 AM »
It's a real good action game, but there really isn't a single moment of horror, dread or even panic, other than whatever mild panic was caused by the controls. The controls being stuck between old and new somehow made the limitations more frustrating than they ever were in RE4, so hopefully they can get out of that zone for their next action game.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #904 on: April 24, 2009, 11:55:02 AM »
I thought chapter 5 was amazing and that if there were more moments like that it'd be great. Chapter 5 was genuinely creepy to me. "Don't make noise or you'll let them know our presence!" Also, the part in the cave!
IYKYK

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #905 on: April 24, 2009, 11:56:41 AM »
I've played RE5 *5* times so far. Game is fun as fuck. 8)
IYKYK

CHOW CHOW

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Re: Residential Biohazardness 5 Thread
« Reply #906 on: April 24, 2009, 12:13:11 PM »
I just played a few rounds of Team Slayers with 3 Japanese people... anyone who says that japanese servers are good mannered or whatever is kidding themselves.  The two nips on the other team kept going after me, and the guy on my team was left alone doing his own thing.  They had mics on and were laughing girlishly and saying "sorrrrrrry" after they killed me thinking it was funny.  I of course tore them and their ugly, slant-eyed chink asses apart.  It was despicable, though.  Worse than any American slayers game I've been in.
hey

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #907 on: April 24, 2009, 12:14:10 PM »
:lol
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demi

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Re: Residential Biohazardness 5 Thread
« Reply #908 on: April 24, 2009, 12:23:07 PM »
LOL. I thought you got rid of your copy?
fat

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Re: Residential Biohazardness 5 Thread
« Reply #909 on: April 24, 2009, 12:50:18 PM »
What? No..never.  RE5 is my GOTY...

edit, you might be confused with killflop 2
hey

Kestastrophe

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Re: Residential Biohazardness 5 Thread
« Reply #910 on: April 24, 2009, 12:54:19 PM »
COOL STORY BRAH
jon

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #911 on: April 30, 2009, 08:22:58 PM »
So where the hell do I find a rotten egg?

demi

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Re: Residential Biohazardness 5 Thread
« Reply #912 on: April 30, 2009, 08:25:33 PM »
From Majinis later on in the story. They are a bit of a rare drop.
fat

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #913 on: May 01, 2009, 11:20:56 AM »
I think I've experienced the best part of the game.

Going down the giant space elevator (that's in Africa because this game takes place in Africa in case I had forgotten) and Chris is wondering why the elevator stopped then HOLY SHIT GIANT SPIDER SNUCK UP ON US.

:rofl


i at least have to give the game credit for making me laugh.
nat

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Re: Residential Biohazardness 5 Thread
« Reply #914 on: May 01, 2009, 03:40:15 PM »
What are you doing?

You knocking RE5 for having a mammoth high tech lab in a place no high tech lab should exist?

What's wrong with you?

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #915 on: May 01, 2009, 03:46:44 PM »
I think it's pretty obvious that other than RE4, I haven't.
nat

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #916 on: May 01, 2009, 03:55:29 PM »
well clearly

but the giant stealth spider was what I was laughing at.
nat

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #917 on: May 02, 2009, 08:08:41 PM »
just beat it.

there's some cool moments. a lot of shitacular moments. bunch of crappy boss battles. and the ending was just as bad as RE4's

overall 6/10
« Last Edit: May 02, 2009, 08:10:23 PM by fistfulofmetal »
nat

The Sceneman

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Re: Residential Biohazardness 5 Thread
« Reply #918 on: May 02, 2009, 08:18:19 PM »
ltf
#1

drew

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Re: Residential Biohazardness 5 Thread
« Reply #919 on: May 02, 2009, 10:57:27 PM »
this guy moaned and groaned through a 12 hour game just to make that post

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #920 on: May 03, 2009, 01:09:58 AM »
I'm playing this, and wow could it possibly have worse controls

Don Flamenco

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Re: Residential Biohazardness 5 Thread
« Reply #921 on: May 03, 2009, 01:12:34 AM »
I'm playing this, and wow could it possibly have worse controls

If up was left and down was right and right was left and left was down...that would suck.

Beezy

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Re: Residential Biohazardness 5 Thread
« Reply #922 on: May 03, 2009, 02:34:10 AM »
I'm playing this, and wow could it possibly have worse controls
Don't use the default Gears wannabe controls. I couldn't stand them. Try switching to something that's similar to RE4.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #923 on: May 03, 2009, 02:45:46 AM »
yeah, type d is truly dreadful
IYKYK

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #924 on: May 03, 2009, 02:49:02 AM »
I got my head cut off because my guy can't walk and reload  :yuck

demi

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Re: Residential Biohazardness 5 Thread
« Reply #925 on: May 03, 2009, 02:52:13 AM »
YOU FUCKING SUCK SHO NUFF TURN IT OFF
fat

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #926 on: May 03, 2009, 02:57:38 AM »
the chainsaw guys have like a huge window before they whack your head off. it's pathetic, especially if you compare it to RE4's chainsaw guys.
IYKYK

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #927 on: May 03, 2009, 04:12:49 AM »
the chainsaw guys have like a huge window before they whack your head off. it's pathetic, especially if you compare it to RE4's chainsaw guys.

Yeah, the window is huge, which really speaks to how long the reload time is on some weapons...ugh

on 4-1 now

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #928 on: May 03, 2009, 11:20:06 AM »
The chainsaw dudes playing dead (and being invulnerable to weapons fire while doing so) deal is so fucking cheap, though.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #929 on: May 03, 2009, 12:31:29 PM »
They only do that on pro and vet (iirc) mode though. How's it cheap? You should be using uber weapons on pro anyway?
IYKYK

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #930 on: May 03, 2009, 12:52:10 PM »
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #931 on: May 03, 2009, 04:32:14 PM »
I thought it was awesome. It freaked me out.
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drew

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Re: Residential Biohazardness 5 Thread
« Reply #932 on: May 03, 2009, 04:47:35 PM »
zomg spoilers

Madrun Badrun

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Re: Residential Biohazardness 5 Thread
« Reply #933 on: May 03, 2009, 05:01:05 PM »
RE4 bossES >>>>>>>>>>>>>>>>>>>>> RE5 bosses

RE4's single player mode >>>>>>>>> RE5.

But RE5 is more replayable and having co-op, mercenaries online, and the versus modes make it fucking great.

Pretty much.

I also spent two hours on the last form of the last boss because I couldn't figure out the grab thing.   :'(

demi

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Re: Residential Biohazardness 5 Thread
« Reply #934 on: May 03, 2009, 08:44:46 PM »
There is nothing that indicates that he's going to get up again


Music still plays until he's completely dead. Go on, check for yourself.
fat

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Re: Residential Biohazardness 5 Thread
« Reply #935 on: May 03, 2009, 08:51:31 PM »
imo professional isn't that hard due to how u can have all ur guns and upgrades, especially with a co-op partner.  i'm on like chapter 5 and so far the only hard parts were Ndesu (skipped) and irving (skipped)...ill go back to them later, i think ndesu is gonna be a monster tho

to make professional really challenging, u would have to start from scratch with your weaps and ammo.  i think that would be fun,.. i wish u could start a new game on pro so u dont have any ammo/upgrades in ur inv because id be too tempted to use them.
hey

originalz

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Re: Residential Biohazardness 5 Thread
« Reply #936 on: May 03, 2009, 10:04:46 PM »
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.


His chainsaw is still running when he's on the ground, that's how you know he's not dead.  You can hit him while he slowly stands up.  Just lob a grenade on him when that happens and he's down for good.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #937 on: May 03, 2009, 10:07:50 PM »
I'm 2100 on the Amateur playthrough time.  I'm thinking of putting together an actual speedrun if anyone is interested.

Yeah, this game is fun as shit to speedrun. I'll join you, tell me when you start.
IYKYK

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #938 on: May 03, 2009, 10:08:57 PM »
imo professional isn't that hard due to how u can have all ur guns and upgrades, especially with a co-op partner.  i'm on like chapter 5 and so far the only hard parts were Ndesu (skipped) and irving (skipped)...ill go back to them later, i think ndesu is gonna be a monster tho

to make professional really challenging, u would have to start from scratch with your weaps and ammo.  i think that would be fun,.. i wish u could start a new game on pro so u dont have any ammo/upgrades in ur inv because id be too tempted to use them.

I'd like to see if it's even possible to do a run on Pro by playing with vanilla weapons.
IYKYK

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #939 on: May 03, 2009, 10:15:47 PM »
Can anyone tell me when human enemies are invulnerable? I'm not sure if they're taking damage when I'm hitting them during certain stagger animations.

And why is it that I can mysteriously buy weapons after each level? Doesn't make much sense. I miss the merchant guy from RE4. :(

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #940 on: May 03, 2009, 10:17:57 PM »
There are times when they're invulnerable? I don't think they ever are.

You can buy weapons you miss that are scattered through the levels.
IYKYK

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #941 on: May 03, 2009, 11:07:23 PM »
It's cheap because the motherfucker is, in terms of combat, dead. There is nothing that indicates that he's going to get up again, and there is no way to make sure of it with a finishing move. He's dead, and then he gets up again and starts wildly waving the chainsaw around, which has unfortunately caused my less than capable A.I. partner to die.


His chainsaw is still running when he's on the ground, that's how you know he's not dead.  You can hit him while he slowly stands up.  Just lob a grenade on him when that happens and he's down for good.

True, but shooting him while he's actually down does jack shit. So you basically have to trigger the whole thing, and then shoot him.  It's just too cheap and gamey, even by RE standards, and I was real pissed when Sheva got caught by the bastard. If it was just a matter of failing to really finish him off, it'd make some sense.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #942 on: May 04, 2009, 12:05:11 AM »
why is it such an issue if you can just take out an infinite rocket launcher one shot him when he gets up anyway
IYKYK

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #943 on: May 04, 2009, 08:35:41 AM »
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

bork

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Re: Residential Biohazardness 5 Thread
« Reply #944 on: May 04, 2009, 07:03:34 PM »
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 
ど助平

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #945 on: May 06, 2009, 07:28:13 AM »
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 

Buubuu, you were going good until you hit that one

demi

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Re: Residential Biohazardness 5 Thread
« Reply #946 on: May 06, 2009, 09:17:30 AM »
I just bought Versus DLC. Dunno why. Going to boost them anyway
fat

Sho Nuff

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Re: Residential Biohazardness 5 Thread
« Reply #947 on: May 09, 2009, 08:57:20 PM »
The volcano part is the stupidest part in this game. Made even worse in co-op because you can sequence break it (Chris runs straight for the boulder) and the game has no idea what to do. MrSingh and I were confused for a good 15 minutes on that part.

BOULDER PUNCH

[youtube=560,345]4xuXkVzBdJQ[/youtube]

fistfulofmetal

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Re: Residential Biohazardness 5 Thread
« Reply #948 on: May 09, 2009, 09:13:23 PM »
the entire game. the entire fucking game

i pretty much just wanted to punch some rocks. my friend and i joked all through the game about it.

and now thanks to RE5 we routinely yell out I NEED A HHHEEEERRB like Sheva.
nat

bork

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Re: Residential Biohazardness 5 Thread
« Reply #949 on: May 10, 2009, 06:13:45 PM »
This is super fun in coop, it almost makes up for the plethora of utter bonehead design decisions in this game

Co-op, The Mercenaries, and Versus modes make RE5 super-awesome. 

Buubuu, you were going good until you hit that one

No wai, Versus is great fun, and if you play with friends, treating slayers like a 4P version of the Mercernarious is el fantastico. 
ど助平

Draft

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Re: Residential Biohazardness 5 Thread
« Reply #950 on: May 10, 2009, 09:40:04 PM »
The Wesker fights are pretty terrible.

I feel like the intent was to make them very cinematic, like the Krauser knife fight, only without going all Dragon's Lair. Except, they just end up frustrating, because unless you know exactly what to do, you just run in circles while Wesker zwees around bullets.

The boulder punching. I dunno. It's got a special kind of charm.

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #951 on: May 10, 2009, 09:41:41 PM »
I didn't mind that bit, but the end fight was incredibly lame. I don't know, his comical limitations really didn't mesh with who he was supposed to be.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #952 on: May 10, 2009, 10:25:03 PM »
the boulder punch is really epic stuff
IYKYK

Bildi

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Re: Residential Biohazardness 5 Thread
« Reply #953 on: May 12, 2009, 10:11:16 PM »
I wasn't really grabbed by the game at first, but Chapter 4 has been really enjoyable and I'm getting into it now.  It's a little easy but that's OK.

I only figured out around chapter 4-2 how to remove stuff into the inventory. :-[  I initially tried to move things to inventory like you move things between Chris and Sheva and of course that doesn't work so I assumed you couldn't do it.  But the other night I accidentally activated the "Remove" option in the menu.  Inventory management just got a whole lot easier. :lol

ch1nchilla

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Re: Residential Biohazardness 5 Thread
« Reply #954 on: May 13, 2009, 03:43:54 AM »
Just finished it. Was disappointed by each and every boss fight, but I guess it comes with the territory of the super-antiquated control design. Pretty enjoyable overall though, and it was visually fuck awesome. Enjoying Mercenaries, even though I'm awful at it.

spoiler (click to show/hide)
WHAT THE FUCK NO CHRIS ON SHEVA SEX AT THE END. DISAPPOINTED.  :maf
[close]

Now onto finishing my backlog before I buy anything new...

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #955 on: May 13, 2009, 03:57:57 AM »
but I guess it comes with the territory of the super-antiquated control design.

Wrong.

[youtube=560,345]3L_nPOz-4FU[/youtube]
« Last Edit: May 13, 2009, 04:01:41 AM by Himuro »
IYKYK

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #956 on: May 13, 2009, 03:59:38 AM »
And in RE5, you fight the thing with a mounted machine gun.  :gloomy

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #957 on: May 13, 2009, 04:04:19 AM »
RE5's boss fights suck because they rely too much on the "hit the weakpoint" bullshit infused with weak ass Zelda wannabe boss design philosophy. Honestly, the one boss I love in the game is the fucking huge ass bat and the executioner, if he can be considered a boss.

I fucking HATE the Wesker fight with the lights. Stupid gimmicky crap.
IYKYK

GilloD

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Re: Residential Biohazardness 5 Thread
« Reply #958 on: May 14, 2009, 10:46:41 AM »
I like this way more than I thought I would. Co-Op is a blast, but it kind of sucks when you're playing with someone who already beat the game and now feels COMPELLED to use a rocket launcher on everything.
wha

demi

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Re: Residential Biohazardness 5 Thread
« Reply #959 on: May 19, 2009, 01:58:43 AM »
VERSUS IS GARBAGE WHAT A PIECE OF SHIT
fat