i'm not denying it looks great at all. there were certainly a few moments, especially in the more intense firefights, where i shat my pants at the visuals. in the end, though, like gow2, it all felt a bit rickety and contrived, like i was pedalling through a setpiece demonstration with the all-too-frequent peep at the cardboard, wires, and string barely holding it together. take that against far cry 2, which, while having less of an impact in any given instance, had an amazing global lighting and lod model in a large open streaming world that really struck me as a technical accomplishment on consoles.
i ain't sayin' killzone 2 has no chops, because it does. the physics are used precisely the way i want to see physics used -- not for global behaviors, but in very narrow contexts used to create a strong cinematic sense. a lot of stupid-hard dev work went into those indivdual behaviors in killzone 2, and maybe? they played to the ps3's strengths. but a technical masterpiece? nah. there's nothing that couldn't be done on the 360 given the same manpower and manhours, although they'd have a different set of limitations to fudge (stipple gradients on shadows, again, for example).