So I played about 10 hours of this today. Did all the quests in Megaton except the Wasteland Survival Guide where I did all the ch.1 stuff and am working on the ch.2 stuff. So I decided to finally head out and continue the main story, but then I got sidetracked in Grayside fighting the giant fire ants. Just finished that and saved and I think I'm done for the night. I'm level 6.5 right now. Will continue to GNR tomorrow. Been playing the good saint. Not killing anyone that's not a raider, not stealing anything. I kind of think it's probably more fun to be total evil and kill everyone in the world and steal everything, but oh well. The best mod for convenience have been the ammo crate mod that lets you buy 1 round of ammo for any weapon per day. Until I could afford it I was mainly using melee weapons since I never had any ammo for any weapons besides a pistol. The rethought repair mod has been great as well as I've been constantly repairing and making my equipment better with junk I pick up. It gives me an incentive to keep up my repair stats.
Thoughts:
-I enjoy exploring around the world, but it still feels like something is missing. It's like nothing, nothing, nothing, then you run into a unique place and it's probably just a house/factory/fort setup by raiders and you kill them and loot them and then you're back to nothing. Like it makes the unique places not very interesting if all you do is run up and kill dudes. I'd like it more if most of these unique spots allowed you to walk up and talk to the people and choose whether to kill them or to get a quest from them and befriend them.
-The combat is actually pretty fun with the Mars Mutant Mod that makes 1-3x the enemies spawn and makes them different stats/sizes at random. The combat is challenging when you are overwhelmed by several enemies and coupled with the enhanced cripple mod you got to play it more strategically and work on crippling enemies. I've died a handful of times already, but thanks to the auto-save all the time it's not an issue.
-The writing is really, really poor. Comparing Bioware rpgs to Bethseda rpgs it's apparent that Bethseda seriously needs new writers. The NPC dialogue is incredibly dull and for the most part I just speed click through all the paths to make sure I get whatever quests are offered, items are given. If the dialogue was better it'd be a far more entertaining game. But as it stands the quests are fun for the gameplay of going and doing them and not for the story surrounding them.
-I wish you got xp for more stuff. Too bad there isn't a mod for that. I want it to be like Star Ocean 4 or Mass Effect where if you read a newspaper you get +1xp, if you open a chest you get +5xp, if you talk a person out of shooting themselves you get +100xp. It feels like you hardly get xp for doing anything in Fallout 3 so it's less rewarding when you do things.
-The world feels too small and everywhere looks the same. Even though you could say the game is long by hour-length standards since I'm 10 hours and have only explored a small portion of the map, if I wasn't doing all these sidequests I could have covered much of the map by now. Also I know it's supposed to be the post-apocalypse so everywhere looks like ruined city or rocky path or field, but I dunno, an entire rpg where everything looks the same is kind of boring from a graphical perspective.
Questions:
-On the stats screen a bunch of my stats have (-) next to them and the stats are lower than they should be. I can't figure out what is causing this. I've tried un-equipping all my equipment and removing all my radiation and healing to full HP and sleeping to well rested and I still have (-) stats. What am I missing?
-How do you get rid of addictions?
Why would you guys even want to run? I enjoy mostly just creeping around through the wasteland sneak killing the baddies.
My sneak stat is still like 15 while everything else is 30-40. I can't go anywhere undetected, lol. So yeah, stealth kills are ruled out for me.