Author Topic: Donkey Kong Jungle Beat  (Read 2676 times)

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EmCeeGrammar

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Donkey Kong Jungle Beat
« on: May 05, 2009, 08:34:59 PM »
The original on the cube was a good platformer (ead tokyo aka SMGalaxy guys) with gimmicky bongo controls.  Picked up the wiimake today, now with slightly less gimmicky waggle.  I'm not sure how I feel. The basic running and jumping is controlled with the stick and buttons and is a welcome change. The clap move has been altered. Whereas in the first game you emitted a soundwave all around DK that doubled as a grab button, now the claps are waggle directed with the analog stick and grab is its own button which has to be mashed for each individual banana.  I'm not going to write it off but there's a steeper learning curve to the cool combo system of the first game.  As a for instance doing a bacflip into ground pound while grabbing bananas mid-air is alot harder because of executing the buttons/stick and waggle inputs in the proper order. The audiovisual is still charming and junglebeat will always get mad props for forgetting diddy/dixie/dipshiddly/etc ever existed.  $30

edit: seems you don't have to press grab more than once if you're in the right position.  The Wii Sports "take a break!" has showed up. Tee Hee.
« Last Edit: May 05, 2009, 10:14:54 PM by EmCeeGrammar »
sad

Positive Touch

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Re: Donkey Kong Jungle Beat
« Reply #1 on: May 05, 2009, 09:40:04 PM »
sounds like shitty waggle strikes again

anyone who wants to play this amazing game should stick w/the cube version
pcp

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #2 on: May 05, 2009, 10:10:02 PM »
It's better than the bongos, but its just the new clap control is a weird adjustment. Great game cant be ruined.
sad

Himu

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Re: Donkey Kong Jungle Beat
« Reply #3 on: May 05, 2009, 10:38:54 PM »
i've wanted to play the gc game
IYKYK

archie4208

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Re: Donkey Kong Jungle Beat
« Reply #4 on: May 05, 2009, 10:40:02 PM »
Wii ruins another good game.  Worst system ever.

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #5 on: May 05, 2009, 10:49:05 PM »
It's NOT worse.  I was trying to make a point that the new controls require adjustment if you're familiar with the bongo scheme already.  I'm glad these wiimakes are happening because it means I can play prime/pikmin/this with sane controls.  The running and jumping are better,  The clap mechanic is different now because it has to be aimed with the stick, but its not a huuuge deal.
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AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #6 on: May 05, 2009, 10:51:51 PM »
I like new games

Olivia Wilde Homo

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Re: Donkey Kong Jungle Beat
« Reply #7 on: May 05, 2009, 11:00:01 PM »
Nobody cares, brah
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Yeti

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Re: Donkey Kong Jungle Beat
« Reply #8 on: May 05, 2009, 11:55:02 PM »
I can't imagine this game would be very fun without the bongos. The platforming is pretty basic/bland, it was the bongo controls that made the game challenging/a fun novelty diversion.
WDW

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #9 on: May 05, 2009, 11:55:19 PM »
I like new games

Me too, I also like remakes.

The swimming levels are soooo much better with the new controls yum.
sad

The Sceneman

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Re: Donkey Kong Jungle Beat
« Reply #10 on: May 06, 2009, 12:00:00 AM »
Bongos are way less gimmicky than waggle, fuck this thread.

Classic Nintendo cigarillo shit, finally decide to enjoy a game that was great 5 years ago and act as though its brand new with shitty waggle controls
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EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #11 on: May 06, 2009, 12:16:20 AM »
Yeah what else were bongos good for again?  It was a worse gimmick attached to the same awesome game.
sad

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #12 on: May 06, 2009, 01:47:47 AM »
Pick and choose which Wii ports to defend.  Pikmin and Metroid Prime are improvements.  Everything else, including Jungle Beat, are stinkers.  Jungle Beat even had pro. scan and wide screen in the gamecube version, so no technical improvements either.

And calling the Gamecube version of Jungle Beat gimmicky is so selling it short.  The drum controller wasn't sloppily applied to the game, the game was created for the controller.  The game was like a hybrid between a rhythm game and a platformer.  Just smashing on the drums as fast like a neanderthal wasn't how it was meant to be played; keeping the steady rhythm for running, jumping, collecting bananas or doing whatever else they had you do gave you the best results.

demi

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Re: Donkey Kong Jungle Beat
« Reply #13 on: May 06, 2009, 01:49:35 AM »
i have the gcn version+bongos but never touched it yet
fat

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #14 on: May 06, 2009, 02:34:44 AM »
Pick and choose which Wii ports to defend.  Pikmin and Metroid Prime are improvements.  Everything else, including Jungle Beat, are stinkers.  Jungle Beat even had pro. scan and wide screen in the gamecube version, so no technical improvements either.

And calling the Gamecube version of Jungle Beat gimmicky is so selling it short.  The drum controller wasn't sloppily applied to the game, the game was created for the controller.  The game was like a hybrid between a rhythm game and a platformer.  Just smashing on the drums as fast like a neanderthal wasn't how it was meant to be played; keeping the steady rhythm for running, jumping, collecting bananas or doing whatever else they had you do gave you the best results.

Didn't you skip on Pikmin?  I'm guessing you haven't played that or this, correct me if applicable.  The controls are a great improvement while still providing pummeling and there's a nice assortment of new stage props/hazards to aid the flow even better.  The water stages in particular aren't frustrating anymore.  I think the original was a great game that nevertheless I didn't want to play with plastic drums.

edit: and there's only like what 4 npc games out?
sad

Bloodwake

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Re: Donkey Kong Jungle Beat
« Reply #15 on: May 06, 2009, 02:41:05 AM »
Jungle Beat was from a better time when Nintendo only oversimplified one or two of their titles a year rather than every fucking one of them like they do now.
HLR

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #16 on: May 06, 2009, 02:53:11 AM »
I'd disagree. Kirby or Starfi or Mario are simpler games.  Junglebeat's  level layouts are constructed so that the player can through large chunks of the stages without touching the ground.  It requires paying attention to stage props and conserving your multiplier for bigger bonuses.  Its a score attack platformer and much more than getting from point a to b.

edit: also, Junglebeat was like one of three or four games TOTAL that came out on the cube that year.  People who decry the Wii really don't remember how abysmal the software situation was on cube after 2003.
« Last Edit: May 06, 2009, 02:55:20 AM by EmCeeGrammar »
sad

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #17 on: May 06, 2009, 03:00:27 AM »
Pick and choose which Wii ports to defend.  Pikmin and Metroid Prime are improvements.  Everything else, including Jungle Beat, are stinkers.  Jungle Beat even had pro. scan and wide screen in the gamecube version, so no technical improvements either.

And calling the Gamecube version of Jungle Beat gimmicky is so selling it short.  The drum controller wasn't sloppily applied to the game, the game was created for the controller.  The game was like a hybrid between a rhythm game and a platformer.  Just smashing on the drums as fast like a neanderthal wasn't how it was meant to be played; keeping the steady rhythm for running, jumping, collecting bananas or doing whatever else they had you do gave you the best results.

Didn't you skip on Pikmin?  I'm guessing you haven't played that or this, correct me if applicable.  The controls are a great improvement while still providing pummeling and there's a nice assortment of new stage props/hazards to aid the flow even better.  The water stages in particular aren't frustrating anymore.  I think the original was a great game that nevertheless I didn't want to play with plastic drums.

edit: and there's only like what 4 npc games out?

I skipped on Pikmin only because I own the Gamecube game.  The wii pointer controls are pretty great and I'm excited to see what Pikmin 3 ends up looking like since it was created from scratch with those controls in mind.  To clarify, yeah, I've played the Wii version of Pikmin to mess around with the controls, but I didn't sit down and play the entire game like that.  I'm judging Metroid Prime too because it is basically Metroid Prime 3 controls.  And no, I haven't played the Wii version of Jungle Beat nor have I claimed to, I'm just aware of what the changes are and how they contradict what I found enjoyable about the original game.

T-Short

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Re: Donkey Kong Jungle Beat
« Reply #18 on: May 06, 2009, 04:54:27 AM »
sounds like shittified controls total. the simplicity of the bongocontrols made it great. waggle version sounds terrible. gcn version wins
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The Sceneman

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Re: Donkey Kong Jungle Beat
« Reply #19 on: May 06, 2009, 05:14:40 AM »
Yeah what else were bongos good for again?  It was a worse gimmick attached to the same awesome game.

Donkey Konga bra, game got me so much pussy
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EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #20 on: May 06, 2009, 05:14:50 AM »
Man its weird how the gamecube was retroactively awesome these days.  : /
sad

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #21 on: May 06, 2009, 05:16:17 AM »
Yeah what else were bongos good for again?  It was a worse gimmick attached to the same awesome game.

Donkey Konga bra, game got me so much pussy

Well I'm glad that worked out for ya, but konga wasn't a good game.
sad

The Sceneman

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Re: Donkey Kong Jungle Beat
« Reply #22 on: May 06, 2009, 05:17:11 AM »
Its not weird, all those good gamecube games were awesome when they came out and still are. My two (current) favourite games ever are both GC games. Its an amazing system
#1

dark1x

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Re: Donkey Kong Jungle Beat
« Reply #23 on: May 06, 2009, 08:58:51 AM »
Man its weird how the gamecube was retroactively awesome these days.  : /

I think, when people take a look at what Nintendo has become these days, the Gamecube seems incredibly awesome.  Still, the Gamecube has always had some great games.  Some of my favorite games from last gen were GC titles.  I think it's one of Nintendo's best systems.

Regarding DKJB, I actually DID purchase the original GC version.  I know, buying a game with a gimmicky controller?  Not something I would normally do, but after trying the game out, I had to do it.  The game is an absolute blast to play with the bongos.  One of the best games on the Cube!

Positive Touch

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Re: Donkey Kong Jungle Beat
« Reply #24 on: May 06, 2009, 09:11:04 AM »
best nintendo platformer since yoshi's island
pcp

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #25 on: May 06, 2009, 01:07:08 PM »
Man its weird how the gamecube was retroactively awesome these days.  : /


I think it's just the contrast between what they were doing with games on the Gamecube compared to what they do on the Wii.  On the Wii the games are just by the book sequels without trying anything interesting.  With their games on the Gamecube they attempted to make some progress or change, even if it sometimes failed.  I don't think anyone is going to really hate on the Wii games if there is something better.  Like, no one would say Mario Sunshine is better than Mario Galaxy.  Sunshine wasn't even a very good game and Galaxy is incredible.  But games like Mario Kart are just "It's Mario Kart on the Wii, period."  or even with Punch Out, which is just just Punch Out on the Wii.

Then again, if you look at what people beg for on gaf you'd think they are doing something right.  Everyone just wants the same thing, just on the Wii.

dark1x

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Re: Donkey Kong Jungle Beat
« Reply #26 on: May 06, 2009, 02:05:42 PM »
Nintendo is clearly focusing their "creative energy" on releasing gimmicky casual games that appeal to the broader Wii audience while leaving table scraps for everyone else.  I highly doubt they even want to waste time and money working on high budget IPs at this point.

AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #27 on: May 06, 2009, 03:15:38 PM »
Also you can pluck the 10 or so good GameCube games off a shelf right now and have them all, instead of having to wait 6 months between each one.

Oblivion

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Re: Donkey Kong Jungle Beat
« Reply #28 on: May 06, 2009, 03:32:45 PM »
Everyone that casually throws around the word 'nostalgia' all the time really needs to pay attention to this thread to see how to properly use the word. Jesus christ.  :-\

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #29 on: May 06, 2009, 04:58:18 PM »
People are praising a Nintendo product and you people are still not satisfied?  ::)

 

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #30 on: May 06, 2009, 07:47:08 PM »
I'm not as much as a worshipper of all things Nintendo as I may seem.  I have it pretty bad, no doubt, but there's been a stupid apolegetic trend for the gamecube lately.  Its stupid because output during the gamecube WAS laughable after 2003, but it did have melee.  Now

Nintendo put out most of their main franchise iterations in the first two years of the wii, but this gets overlooked because apparently one or two "casual games" are greenlighted in the space of obscure shit that fans want but don't make any money.
See: fzero, starfox, kid icarus (wtf), startropics(wtf), mother (double wtf), etc.

The only game I feel is missing is a Wii Zelda, we already know Pikmin is coming.
sad

The Sceneman

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Re: Donkey Kong Jungle Beat
« Reply #31 on: May 06, 2009, 08:03:25 PM »
wow, just wow
#1

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #32 on: May 06, 2009, 08:28:15 PM »
Why anyone wants a new Earthbound probably has nothing to do with engaging gameplay.
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Olivia Wilde Homo

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Re: Donkey Kong Jungle Beat
« Reply #33 on: May 06, 2009, 08:36:51 PM »
Mother 3 sucked
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AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #34 on: May 06, 2009, 11:55:03 PM »
I like how the thought of a new IP doesn't even enter his mind in a 3 paragraph post

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #35 on: May 07, 2009, 02:28:49 AM »
I like how he can't refer to EmCeeGrammar in the second person.

You're ignoring Wii ____ (only bad one is Play) line, artstyle games, rhythm heaven, multiple second party collaborations, wiiware etc.  I'm tempted to name a few japan-only titles but you know, japan-only.


As for DK, it was really fantastic the second time around. I got an 18x multiplier on Red Chili Pepper Kingdom and ended with over 2000 :D... then the boss whittled it down to sub 1200. Shucks.  The controls are better after the adjustment.  The only part of the controls that are ehhh are the two or three bubble segments in the game.  Imagine the rolly ball in galaxy but with worse visual feedback ;[

Have two more crests to go.  That'll unlock OUTER SPACE, and there's supposed to be a new final boss for this version.
sad

Oblivion

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Re: Donkey Kong Jungle Beat
« Reply #36 on: May 07, 2009, 03:52:49 AM »
People are praising a Nintendo product and you people are still not satisfied?  ::)

 

My problem is the fact that GC only had 2 things going for it when compared to the Wii: Less shovelware and its tech was built to the standards of that period.

So let's clarify one thing: less shovelware != MORE good games. For all intents and purposes, Wii and GC are pretty much the same library wise, as far as Nintendo games go. Now if you're arguing that Sunshine is so much better than Galaxy or whatever, well that's another matter. But aside from preference as to which games are better, let's not fucking act like the GC provided a wealth of 'hardcore' awesome games. Saying otherwise is the very definition of seeing things through rose tinted glasses.

AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #37 on: May 07, 2009, 10:47:46 AM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"

dark1x

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Re: Donkey Kong Jungle Beat
« Reply #38 on: May 07, 2009, 11:27:33 AM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"
Pretty much.

Saint Cornelius

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Re: Donkey Kong Jungle Beat
« Reply #39 on: May 07, 2009, 12:36:04 PM »
Well I'm glad that worked out for ya, but konga wasn't a good game.

TAKE IT BACK  :'(
dap

Oblivion

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Re: Donkey Kong Jungle Beat
« Reply #40 on: May 07, 2009, 03:15:27 PM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"

So what new IPs did the GC have again?

archie4208

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Re: Donkey Kong Jungle Beat
« Reply #41 on: May 07, 2009, 03:17:14 PM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"

So what new IPs did the GC have again?

Odama
Chibi Robo
Baten Kaitos
Eternal Darkness
Geist
Pikmin

Not all of those games were good but some effort was made for new IPs.
« Last Edit: May 07, 2009, 03:20:49 PM by archie4208 »

AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #42 on: May 07, 2009, 03:20:39 PM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"

So what new IPs did the GC have again?

Who's holding up the GCN as the shining example of what Nintendo can do when it cares? Nintendo's been on a slide since the SNES as far as I'm concerned.

Oblivion

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Re: Donkey Kong Jungle Beat
« Reply #43 on: May 07, 2009, 03:35:20 PM »
"Nintendo's hardcore output is overlooked just because they released 1 or 2 casual games!"

"Yea well how about some new IPs"

"You're forgetting all those great casual games!"

So what new IPs did the GC have again?

Who's holding up the GCN as the shining example of what Nintendo can do when it cares? Nintendo's been on a slide since the SNES as far as I'm concerned.

i see we're not on the same page here

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #44 on: May 07, 2009, 03:57:13 PM »
The Gamecube fucking sucked.  As shitty as the Wii is, Nintendo outdid their entire Gamecube catalog in just over a year on the Wii.  Just because the Wii is a piece of shit it doesn't magically make the Gamecube not a crappy pile of afterbirth.  It was as irrelevant as the PS3 is this gen.

Also, I've heard from someone whose opinion I trust that Jungle Beat Wii controls well, particularly if you somehow missed the GCN version because you didn't buy an otherwise distinguished mentally-challenged peripheral or were busy playing better games on better systems.

The one really good game Nintendo put out for the Wii that was substantially better than games on the Gamecube was Mario Galaxy.  There isn't another game on the Wii that tops F-zero GX or a bunch of other games on the Gamecube, so no, the Wii isn't already better than the Gamecube.  The Gamecube sucked like the Wii sucks now, but being able to look back and pick out the handful of good games now that no more games are released for it makes it easier to give it some credit, even if it was still weak compared to the other consoles.  Wii will be the same way whenever Nintendo replaces it.  You can pick out the couple of good Wii games and find enjoyment with them, forgetting that the few good games had gaps of several months between them.

I do agree that if you don't want the bongos Jungle Beat is probably still great even with the different controls.  But if you have the bongos or are willing to spend the $5 it cost to buy them, then do whatever.

Odama
Chibi Robo
Baten Kaitos
Eternal Darkness
Geist
Pikmin

Not all of those games were good but some effort was made for new IPs.

Geist was so bad
« Last Edit: May 07, 2009, 03:58:59 PM by swaggaz »

Olivia Wilde Homo

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Re: Donkey Kong Jungle Beat
« Reply #45 on: May 07, 2009, 07:17:38 PM »
The GC was practically a non-entity.  The only reason why people look back on it fondly now is because the Wii, after being out for over 2 years, still has little worth playing.  You got Mario Galaxy but with the other games (not counting port ups like Twilight Princess), Nintendo clearly just went through the motions.  Almost like they wanted to get those kinds of games out of the way so they can work on other things, like Wii Music.  While Mario Kart Wii was better than Double Dash, it still lacked the effort that went into the DS game.  Brawl was a step down at least from Melee.

The GC also has the advantage of all of their good games (which can be counted on two hands at best) being available now.  There would be periods of long wait between even shovelware.
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EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #46 on: May 08, 2009, 03:16:58 AM »
Oscar, your ability to see through the bullshit is making me MAD HOMO.
sad

OptimoPeach

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Re: Donkey Kong Jungle Beat
« Reply #47 on: May 08, 2009, 04:24:15 AM »
Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.
I remember Wind Waker being pretty much universally fellated upon release, so I duno about that one. To this day I don't understand why everyone found that turd so enjoyable.
hi5

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #48 on: May 08, 2009, 04:56:46 AM »
Wait is Oscar = Segata? 

edit: checked an old topic where segata was quoted, it is him.
« Last Edit: May 08, 2009, 05:29:21 AM by EmCeeGrammar »
sad

OptimoPeach

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Re: Donkey Kong Jungle Beat
« Reply #49 on: May 08, 2009, 05:27:45 AM »
Yes
hi5

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #50 on: May 08, 2009, 05:32:09 AM »
Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.
I remember Wind Waker being pretty much universally fellated upon release, so I duno about that one. To this day I don't understand why everyone found that turd so enjoyable.

To be fair I loved the presentation and the dungeons and towns and certain new items.  Sailing lost its charm fast though.  Eiji also needs to realise Zelda works best with very limited and subtle exposition.
sad

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #51 on: May 08, 2009, 05:36:32 AM »
Ok so I got all the crests and some new level opened up.  Its a boss rush mode with all the rival kongs.  Kinda exhausting and I realised there's no way in hell I'm using waggle for punch-out.  Early pr materials said there's a new final boss so I'm guessing it's after this. 
sad

cool breeze

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Re: Donkey Kong Jungle Beat
« Reply #52 on: May 08, 2009, 08:40:24 AM »
My guess as to why people look back on the Gamecube fondly now is because gamers seem to have a very interesting sort of brain damage that makes them put the second-most recent version of things up on a pedestal.  Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.  I'm sure next gen at this time everyone will be talking about how the Wii wasn't really that bad, Twilight Princess was an under-appreciated gem, and the PS4 just doesn't have the same "magic" as the PS3.

PS4 won't ship with home and will be seen as a massive letdown

and I didn't notice anyone claiming the game of Wind Waker was better than Twilight Princess was better, just compared on the games looked.

Bebpo

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Re: Donkey Kong Jungle Beat
« Reply #53 on: May 08, 2009, 10:00:07 AM »
I won't play the Wii bastardization of this amazing GC game.  The bongo control was all the fun  :maf

AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #54 on: May 08, 2009, 10:17:27 AM »
Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.
I remember Wind Waker being pretty much universally fellated upon release, so I duno about that one. To this day I don't understand why everyone found that turd so enjoyable.

To be fair I loved the presentation and the dungeons and towns and certain new items.  Sailing lost its charm fast though.  Eiji also needs to realise Zelda works best with very limited and subtle exposition.

Man its weird how the wind waker was retroactively awesome these days.  : /

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #55 on: May 08, 2009, 02:44:59 PM »
Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.
I remember Wind Waker being pretty much universally fellated upon release, so I duno about that one. To this day I don't understand why everyone found that turd so enjoyable.

To be fair I loved the presentation and the dungeons and towns and certain new items.  Sailing lost its charm fast though.  Eiji also needs to realise Zelda works best with very limited and subtle exposition.

Man its weird how the wind waker was retroactively awesome these days.  : /

No, I dont think its awesome.  Phantom Hourglass is the refinement of Wind Waker I wanted.
sad

AdmiralViscen

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Re: Donkey Kong Jungle Beat
« Reply #56 on: May 08, 2009, 02:49:02 PM »
That's the point - your making one or two positive comments about WW doesn't mean you're calling it awesome anymore than our 1 or 2 positive comments mean that we think GCN was awesome. Which you accused us of in those words on the last page.

EmCeeGrammar

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Re: Donkey Kong Jungle Beat
« Reply #57 on: May 09, 2009, 01:54:33 AM »
And I was moreso remarking about a distinguished mentally-challenged sentiment I see here and at GAF.  I'm not going to process every little statement I make until it can't be misinterpreted.
To clarify : Wii>>>gcn And now most of the better gcn catalouge is better on wii rereleases.
sad

Oblivion

  • Senior Member
Re: Donkey Kong Jungle Beat
« Reply #58 on: May 09, 2009, 08:36:16 PM »
My guess as to why people look back on the Gamecube fondly now is because gamers seem to have a very interesting sort of brain damage that makes them put the second-most recent version of things up on a pedestal.  Like how once Twilight Princess came out, Wind Waker suddenly wasn't easy broken tedious shit.  I'm sure next gen at this time everyone will be talking about how the Wii wasn't really that bad, Twilight Princess was an under-appreciated gem, and the PS4 just doesn't have the same "magic" as the PS3.

Wind Waker is loved because it was the first time in Nintendo's ~30 year history in gaming in which they DIDN'T try to appeal to the male power fantasy crowd. :smug

It was a nice change of pace compared to the Gears of War-like testosterone/blood fests they're usually known for.  :'(
« Last Edit: May 09, 2009, 08:39:07 PM by Oblivion »

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
Re: Donkey Kong Jungle Beat
« Reply #59 on: May 11, 2009, 04:32:23 PM »
To clarify : Wii>>>gcn And now most of the better gcn catalouge is better on wii rereleases.
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