goddamit,who the fuck designed the final fight of star ocean 4? if you haven't had the pleasure to experience it,here's how it goes
- first they make you fight some armored guy,with the fight easily taking 30 minutes
- after you kill it,there's a boss rush of all the previous bosses you fought,did i mention that these bosses can be damaged only when they drop their guard and that some of them do so with rarity? also they all have a fuckton of HP too,so it's another hour down the drain
- then you finaly get to the final boss,and he has 4 balls swinging around him,each ball has another fuckton of HP,after another 30 minutes you destroy them all... is the fight over?
- no,the final boss goes berserk,every attack of his deals upward to 7000 damage,the "tank" of the party has around 9000... there is a skill which can bring your character to number like 18.000 and the like but otherwise i'm not sure how you are supposed to survive,the boss in question has around a bajillion HP,the fight went long enough i started doubting if i was doing any damage at all,that's how fucking long it goes on,i think i fought secret bosses in other rpg that took less than this fight alone
- oh and that's also ignoring all the cutscene's in between,after that there is the ending,i don't know how long is the ending but i know it's long enough that you can go make a sandwich,eat it... take your time,and you'd still return to edge opening his mouth
still you know there's a decent rpg behind all this,it's just get horrible after reaching roak,the cutscene become stupid,the dungeon become more monotonous,the pacing get throwed trough the window.... i like the IC aspect but it's barely there,it feels like they were forced to add it,cause that's what one would expect from a star ocean game,the fact that you can only make items while on board of the ship is really annoying
i wonder... do you get officialy declared insane after getting this 1000/1000? finishing the game 8 times alone sounds like the biggest pain in the ass ever