well as i said the first time,i've been liking DW7 for the same reasons i liked games like soul calibur during the psx era,i didn't care much about the actual game of punching people but i liked the different character,trying new moves,unlocking new stuff... you might say i liked the novelty of it and that was pretty much the main thing i liked about DW7
the other thing i liked is the plot,it's really well done,actualy i'm surprised this is the only romance of three kingdom game because it adapt perfectly to many rpg epic,i've complained about shu and liu bei a lot but actualy i don't think the shu part of the plot was bad,the part of the plot i really don't like is wu/jin both can be summed by
"I'LL CONQUER ALL... OH NO I'M DYING,MY COOL SON YOU TAKE MY PLACE"
"YES I'LL TAKE YOUR PLACE,OH NO I'M DYING TOO,MY LAME BROTHER YOU TAKE MY PLACE"
"DANG I'M SO LAME HOW WILL I EVER CONQUER CHINA,OH WAIT I HAVE THE POWER OF FRIENDSHIP YAAAAAAAAAAAYYYYY"
it just seems so stupidly positive after the game racked a quite high death count while being dramatic about it in a good way and not stupidly overdramatic *cough cough* like nier *cough cough*
the actual game is a mess,the character are sluggish as hell,there is a block button but it's basicaly pointless,and it's really hard not playing the game just spamming the same combo over and over and over while you kill the same generic generals over and over and over
at first i said the problem i had is that it's a button masher,but that's not true,i don't have a problem with button masher,the problem i have it's that it's incredibly repetitive,this is aggravated by the fact that the maps are huge but not that populated and at the same time there aren't many of them so some get repeated a lot
i heard a lot of people saying that "the point of the game is one vs many!" but most of the generic soldiers just stand there looking dumbfounded and there is no point in killing them at all,the game still ends up being one vs one,one vs three at most,the ending part of zone of the enders 2 pulls the concept waaaaaaayyyyy better
i liked the rpg element but they are really half-assed,most enemy stay at the same level of strenght while your character equipment and stat keeps improving,quite soon you just outclass everyone,i guess playing on hard make this problem less apparent but why should i do so if there is no reward for doing it and just makes the missions last even longer? maybe they should put it a spin a-la disgaea where you can make your opponent stronger or weaker at will and there is random loot to find,the optional boss might be a super version of lu bu! that would be cool! the fact that you keep switching character also means most of your stat-improving effort are wasted,that's not cool at all,
making the enemy smarter or more agile might also be a good idea,when i ended up being with critical health it was actualy a blessing because at that point i just could run on circle like an idiot while my musou bar recharged at that point i could just spam musou attack endless until the cpu forgot to block,that's incredibly lame,i shouldn't be able to do this and it's one of the reason i don't think my experience would have been much different if i played at a harder difficulty than normal
so yeah ultimately i groaned everytime i had to repeat something but i still soldiered on because i was curious to see what happened next and ultimately i wanted to finish the game (though maybe in dynasty warriors case it would be more correct that i wanted my finishing the game achievement) so it was kinda like playing a lamer version of odin sphere,i enjoyed it but i'm not sure i want to see any other "warriors" game for quite a while... if i had to pick another one the gundam one might be interessing on the basis of "FUCK YEAH I'M DOMON,SHAINING FINGAAAAA EVERYTHING"