Rogue Legacyi finished it,it was an okay game,it kinda get the fun bit of a metroidvania in the 2D sidescroller where you dick around in a bunch of rooms in a sidescroller enviroment but it doesn't really play like one,well okay it controls like metroidvania and it's in a big-ass castle with multiple room but since the castle is redone everytime you die so there is no "go back to previous zone now that you got this special power" or any drop to find or secrets stuff... heck in fact i'd say the biggest problem of the game is that it's somewhat barebone... there are 4 zone and while the game introduce a few new enemies in the 3rd/4th zone expect to see the same skeletons,ghost and armor knight in different shape and colors trough all the game
the game might have rogue in the title but as a rogue it sucks donkey balls,there are no item to use,no special effect beside regeneration upon killing enemies,no traps of any sort,the enemy are always the same and none of them has any special trick or fuckery to it,you won't get paralyzed,sleeped,drained or tampered with... i think the trait were introduced because rogue = random so the game desperately needed something random in it but even if a few of them have gameplay consequence (there is one that make you big making you a bigger target but at the same time making your sword bigger,one which make you smaller,another one swap your HP and MP,one makes it so that if you turn around while swinging your sword,your sword turns with you making hit & run tactic harder to use) a lot of them are there just for stupid gimmick sake (there is one that makes the screen black & white,one gives it a sepia tone,one make you fart everytime you jump,oen mkaes teh txet lal srcabmld,one turns your screen upside-down) and it's pretty rare to pick a hero based on his trait
the biggest draw of the game is that it's quite hard,as i said you die pretty quickly and it's quite satysfing to see all the upgrade you bought get put to some use,there is a class system and a lot of the classes trade their defense for something else,some class makes that worth (the ninja trades it for a sizeable boost in attack and the spelunker for a boost in gained gold) and a lot other do not (the assassin trade that for the ability to score critical which almost never matter,the wizard trade that for the ability to get MP refill out of dead enemies and more powerfull secondary weapon

) so there isn't much use of the class system as you are forced to stick to the few classes that can take a beating (or make not taking a beating worth it) and ignore the rest
it took me around 11 hours to finish it,after clearing the game
spoiler (click to show/hide)
there is a new game+ mode where you keep all your upgrade but the enemy get a SIZEABLE boost,in fact all of the guys from the first zone get upgraded to their version of the last/4th zone... the catch is that you gain double the gold,apparently after finishing the game once again there is a new game++ but i haven't seen it and i probably will not
EDIT: a guy on something awful is on new game+ 11 he says enemies hit so hard the only viable classes are the barbarian (tank) and the assassin (has a skill that makes you invincible which i guess become really abusable once buying all the MP upgrade) apparently on new game+ 2 every enemy get replaced by it's miniboss equivalent

i like the game because it controls nicely,is decently paced (a run takes like 5-15 minutes so it never feel you are dragging around with nothing happening) and plays to my gamer pride (MUST BEAT IT) but it could have been a lot better if they had more variety in monster/area and/or played the rogue spin better than "we made the castle layout random each time you play! and sometimes your character fart!"
apparently the game was spotted on the humble bundle site so if you guys want to get it you are probably better off waiting
