It is a 2D Zelda game of similar quality to the Nintendo ones. There isn't much to say. Complains are really minor things like how all dungeons generally look the same and occasional hitbox issues (due to the character creator) but otherwise it is more of my favorite type of game.
The game feels much better than I had expected. Slicing dudes up with your giant sword look awful in videos, but feels very satisfying while actually playing.
yeah, the sword seems odd at first but as you get more swords it makes sense. I think it would have been smarter if they gave you a sword that couldn't spin as the default so you would understand how it works better. Like, the claymore sword is really strong but it works like Zelda 1 did where you can only stab in four directions. I also found that just pressing the direction I want to slash is better than rolling my thumb in a circle; slash left and then press up.
essentially every sword has two groups of stats depending on your health. The giant swords you see in trailers are that way because the character has full health and they upgraded it, similar to how shooting beams from you sword works in Zelda. Some base swords, especially the early powerful ones, have different base stats. So far the big differences about the base stats are the size and spin. The gladius sword is really short and can't spin, meaning that if you played the entire game in that way, it would be much harder.