Author Topic: Battlefield Bad Company 2  (Read 83509 times)

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Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #840 on: April 27, 2010, 01:12:34 PM »
The NeoStead 2000 also has insane range for a shotgun.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #841 on: May 07, 2010, 11:23:10 PM »
Quote
Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2.  Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community.  You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post.  Don't worry PC players, these new updates will soon be making their way to you in the very near future.
 
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Also here is the earlier changes blog post they are referring to.

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx



Quote
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
 
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
 
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
 
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
 
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
 
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

Vizzys

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Re: Battlefield Bad Company 2
« Reply #842 on: May 08, 2010, 12:05:58 AM »
the m60 is still too beast

dont expect miracles gun balance wise
萌え~

fistfulofmetal

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Re: Battlefield Bad Company 2
« Reply #843 on: May 10, 2010, 09:14:30 PM »
How do you get C4 with the assault class?

shotguns, m14, etc. the all class guns.
nat

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #844 on: May 11, 2010, 08:24:08 AM »
The server changes are live on the 360 version. I'll be playing this evening.

Kestastrophe

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Re: Battlefield Bad Company 2
« Reply #845 on: May 11, 2010, 05:07:40 PM »
I will be joining you Stoney  8)
jon

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #846 on: May 11, 2010, 07:34:34 PM »
I'm going to get something to eat and then I'm going to jump onto Bad Company at 8 EST.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #847 on: May 11, 2010, 09:44:33 PM »
Changes seem decent enough. Most of them honestly I don't even really notice. Although the added speed on the tracer dart is noticeable and useful. I actually tagged a couple of helicopters which I was never able to do before. Lag hasn't improved at all I notice. Game seems to have gotten worse in this regard the longer its out for some reason.

I'm starting to burn out a little on BC 2 honestly. Not because of anything gameplay wise. I find the game as enjoyable as ever. It just needs new maps. I pretty much only play conquest so that means I'm always playing the same 4 or 5 maps. A good 3 or 4 new maps would inject a lot of life back into the game for me.
« Last Edit: May 11, 2010, 09:51:26 PM by Stoney Mason »

Kestastrophe

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Re: Battlefield Bad Company 2
« Reply #848 on: May 11, 2010, 10:18:46 PM »
My game never prompted me to patch, so I just assumed that it was delayed. I didn't notice any difference, if they did patch it.

I was trying to join your games earlier, but they were always full.
jon

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #849 on: May 11, 2010, 10:31:22 PM »
My game never prompted me to patch, so I just assumed that it was delayed. I didn't notice any difference, if they did patch it.

I was trying to join your games earlier, but they were always full.

I'll be playing a good deal this week so I'll invite you next time I see you on. It's basically a server side change I believe so that's why a game update is not needed. They can change the universal game values on their end since its not new content and the game operates on EA servers. It's just changing numbers on their end. The most sort of obvious change is that the recon class has 3 motion sensors now. 

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #850 on: May 12, 2010, 12:28:54 AM »
I think the "won them all" online achievement doesn't work.  Does anyone have this?

http://www.xbox360achievements.org/forum/showthread.php?t=220547

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #851 on: May 12, 2010, 12:37:26 AM »
I just checked and I do have it, but I got it way before this patch.

How do you get those specact achievements?

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #852 on: May 12, 2010, 12:43:22 AM »

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #853 on: May 12, 2010, 01:00:11 AM »
so there's no way to get a code?

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #854 on: May 12, 2010, 01:10:22 AM »
so there's no way to get a code?

Well there was this earlier. Not sure if its still working.

Stealing this from SD:

Quote from: SLICKDEALS
FREE Battlefield Bad Company 2 BFBC2 SPECACT Download DLC for Xbox 360 from Dr Pepper Promo - NO CAPS NEEDED!
For Xbox 360 Only! PC & PS3 to be released later.

Free Battlefield Bad Company 2 BFBC2 SPECACT DLC from Dr Pepper Promo, DLC released today! 460 MS Points needed in Europe, only through this promo in US

Don't bother buying caps or buying more Dr. Pepper, borrowed from Destructoid et al from the free mass effect content:

YOU WILL NEED TO REGISTER 1 Dr Pepper ACCOUNT PER CODE, IT WILL SAY THAT YOU CAN CLAIM A MASS EFFECT 2 PRIZE, DO NOT CLICK IT!

Instead right click on the "Claim Now" link next to the Mass Effect 2 picture and copy its URL, but change the last number from 3 to 4, and go to that URL in order for you to select the BFBC2 prize option

These are all reusable non-unique codes, but you can only redeem one code per account:
CBEEAAA41NWH
CBEEAAAE4L9N
CBEEAAAFQG9J
CBEEAAAE98ZV

Register for the promo and redeem your codes here:
http://www.drpepper.com/promotions/ea

Get em' while its hot boys! Its only good on Xbox 360

Also I just realized I may be confused about the question you asked earlier. Are you asking about the in game insignias for the specact stuff or actual Xbox Live achievements with points?

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #855 on: May 12, 2010, 01:17:36 AM »
the points.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #856 on: May 12, 2010, 01:21:45 AM »
the points.

Then no. I don't think you can get achievements points with them yet in the US. The last time I checked the game still only had the original 1000 points it shipped with.

AdmiralViscen

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Re: Battlefield Bad Company 2
« Reply #857 on: May 12, 2010, 09:42:18 AM »
Pretty sure I've seen the extra 60 points on my card. It looks like you really have to go out of your way to get specact pins though.



http://xboxlive.ign.com/articles/108/1089038p1.html

Co op mode incoming

Eel O'Brian

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Re: Battlefield Bad Company 2
« Reply #858 on: May 12, 2010, 12:32:02 PM »
[youtube=560,345]nA8vuVwm-k4[/youtube]
sup

Kestastrophe

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Re: Battlefield Bad Company 2
« Reply #859 on: May 14, 2010, 06:14:07 PM »
I'm gonna be playing this tonight. Anyone up to gettin some games going?
jon

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #860 on: May 14, 2010, 06:31:04 PM »
I'll give it a go tonight. Won't be able to play until 8 EST though. Would love to get some more bore members to play but that seems pretty difficult...

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #861 on: May 14, 2010, 08:30:23 PM »
I've got an upset stomach. Feeling a little sick. I'll play tomorrow instead of this evening if anybody is down.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #862 on: May 15, 2010, 07:31:31 PM »
Yeah, I'll hop on at 8 EST tonight.

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #863 on: May 15, 2010, 08:30:15 PM »
I'm online now and I just added you.  Message me if you want to play.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #864 on: May 15, 2010, 10:15:28 PM »
Good games guys.


I've discovered the shotgun in Bad Company and it is glorious.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #865 on: May 16, 2010, 01:24:48 AM »
Yeah. I think am nintenho has a bad mic. His voice was muffled.

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #866 on: May 16, 2010, 01:49:07 AM »
yeah, sorry about that.  I wasn't wearing it most of the time since I was talking to other people in the room.

AdmiralViscen

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Re: Battlefield Bad Company 2
« Reply #867 on: May 18, 2010, 11:44:52 AM »
So I still get no fucking points when dead?

Vizzys

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Re: Battlefield Bad Company 2
« Reply #868 on: May 18, 2010, 11:54:14 AM »
^^ pc players are getting that in the next patch

...which was supposed to be out last week
萌え~

Brehvolution

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Re: Battlefield Bad Company 2
« Reply #869 on: May 18, 2010, 01:37:19 PM »
I've been playing the single player missions on PC. Pretty cool so far.
©ZH

Kestastrophe

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Re: Battlefield Bad Company 2
« Reply #870 on: May 20, 2010, 07:03:26 AM »
what's your tag TB? I'll add you
jon

The Fake Shemp

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Re: Battlefield Bad Company 2
« Reply #871 on: May 21, 2010, 10:39:02 AM »
Wynona Forever

This is probably the best Gamertag I have ever seen :lol
PSP

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #872 on: June 29, 2010, 12:12:20 AM »
Not interested in that co-op mode at all.

And I still honestly need some new maps to re-vitalize things.

But I'll probably try it out again later this week.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #873 on: June 29, 2010, 12:31:33 PM »
Quote
Increased Tickets in Conquest mode and significantly increased Ticket Bleed when holding a majority or more of flags.
The Conquest Horn now only plays for a short time when running low on Tickets.

These two are pretty nice. The Ticket bleed thing was a pretty big issue I know people were complaining about.

Vizzys

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Re: Battlefield Bad Company 2
« Reply #874 on: June 29, 2010, 12:38:22 PM »
I like how the pc patch is finally coming out after literally a month of constant QA failure

萌え~

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #875 on: June 29, 2010, 12:52:08 PM »
I mentioned this back in the e3 thread. I don't think anyone really knows. They originally said they would never charge for any new Bad Company 2 maps. But this seems to be their loophole around it by calling it an "expansion".
I think it's an "expansion" rather than a standalone thing.

Either way I'll almost certainly buy it this fall. Hopefully the price isn't stupid.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #876 on: June 29, 2010, 12:55:54 PM »
EA says winter.  I hope this doesn't mean we're not getting any new maps until then.  :(

I was definitely expecting some new maps and hopefully for free since they made such a big deal out of never charging for maps and never splitting their base of players in Bad Company 2.

Quote from: DICE
"VIP members will be able to expand on the deep and ever changing sandbox experience, which in itself provides near endless hours of entertainment, by having new content to keep things fresh. It also plays a vital part in making sure you, the players get proper value for the money you’ve invested in Battlefield: Bad Company 2," commented DICE Executive Producer KM Troedsson .

He added: "This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing. Of course, it also helps avoid segmenting the community, making sure everyone can play together having the same maps available."

We'll see I guess.

« Last Edit: June 29, 2010, 12:57:41 PM by Stoney Mason »

brawndolicious

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Re: Battlefield Bad Company 2
« Reply #877 on: June 29, 2010, 04:20:15 PM »
They haven't actually MADE any maps though since launch, have they?  They just tweaked them into the different modes and gave you some perks and guns from the start.  It does feel kind of underwhelming if that's all there was to the VIP bonus but I guess they didn't want to split the base between people with new and used copies.

bachikarn

  • Member
Re: Battlefield Bad Company 2
« Reply #878 on: July 08, 2010, 12:45:17 AM »
A new map for rush and conquest were released recently. Played the rush one for a little bit, and thought it was pretty sick.

AdmiralViscen

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Re: Battlefield Bad Company 2
« Reply #879 on: July 08, 2010, 08:26:51 AM »
It wasn't just another adaptation of an existing map?

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #880 on: July 08, 2010, 08:34:39 AM »
I believe it was just another adaption of existing maps.

bachikarn

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Re: Battlefield Bad Company 2
« Reply #881 on: July 08, 2010, 11:54:15 AM »
oh yeah, I guess that is what I meant. I only play rush, so it is like a new map to me :P

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #882 on: July 09, 2010, 12:34:17 PM »
Got this back in from Gamefly so if anybody wants to play just shoot me an invite if you see me on.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #883 on: July 10, 2010, 11:11:36 PM »
I'll be playing a bit more. I'm kind of slowly easing back into it.

I like a lot of the changes. The extended length of conquest games in particular and the extra ticket bleed.

The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #884 on: July 13, 2010, 10:58:20 AM »
I'll be diving into some matches when I get home. Still working my way back down the Coast from two-part epic road trip.
PSP

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #885 on: July 16, 2010, 11:50:56 PM »



My K/D isn't anything special but I'm kind of proud of my win loss ratio since I generally play by myself and I'm not part of some clan so I have to play with idiots (randoms).
« Last Edit: July 17, 2010, 12:04:32 AM by Stoney Mason »

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #886 on: July 19, 2010, 09:29:45 PM »
Me and Willco were playing earlier on this. We should try to get more bore squads going again.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #887 on: July 20, 2010, 11:21:22 AM »
Thursday at 8pm EDT?

Sure. I'll post in this thread a few times up until then to try to rouse some people.

I discovered something awesome last night btw that other people probably already knew but I didn't. You can put a red dot sight on a sniper rifle. I fucking had no idea.


So now this is the first game ever where I feel comfortable in some capacity being able to snipe. I've never been able to snipe whatever the game because the loss of peripheral vision through a sniper scope always fucked me up. But if I can treat it just like any other gun with a red dot sight then I'm much better with it.
« Last Edit: July 20, 2010, 03:40:40 PM by Stoney Mason »

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #888 on: July 21, 2010, 11:14:05 AM »
lol

Now you bitches have no excuses.